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Sep 5th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. -- Synapse Decompiler
  146. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  147.  
  148. wait(0.2)
  149. Player = game:GetService("Players").LocalPlayer
  150. PlayerGui = Player.PlayerGui
  151. Cam = workspace.CurrentCamera
  152. Backpack = Player.Backpack
  153. Character = Player.Character
  154. Humanoid = Character.Humanoid
  155. Mouse = Player:GetMouse()
  156. RootPart = Character.HumanoidRootPart
  157. Torso = Character.Torso
  158. Head = Character.Head
  159. RightArm = Character["Right Arm"]
  160. LeftArm = Character["Left Arm"]
  161. RightLeg = Character["Right Leg"]
  162. LeftLeg = Character["Left Leg"]
  163. RootJoint = RootPart.RootJoint
  164. Neck = Torso.Neck
  165. RightShoulder = Torso["Right Shoulder"]
  166. LeftShoulder = Torso["Left Shoulder"]
  167. RightHip = Torso["Right Hip"]
  168. LeftHip = Torso["Left Hip"]
  169. local sick = Instance.new("Sound", Character)
  170. sick.SoundId = "rbxassetid://1386866434"
  171. sick.Name = "BGM"
  172. sick.Looped = true
  173. sick.Pitch = 1
  174. sick.Volume = 2
  175. sick:Play()
  176. IT = Instance.new
  177. CF = CFrame.new
  178. VT = Vector3.new
  179. RAD = math.rad
  180. C3 = Color3.new
  181. UD2 = UDim2.new
  182. BRICKC = BrickColor.new
  183. ANGLES = CFrame.Angles
  184. EULER = CFrame.fromEulerAnglesXYZ
  185. COS = math.cos
  186. ACOS = math.acos
  187. SIN = math.sin
  188. ASIN = math.asin
  189. ABS = math.abs
  190. MRANDOM = math.random
  191. FLOOR = math.floor
  192. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  193. local NEWMESH = IT(MESH)
  194. if MESH == "SpecialMesh" then
  195. NEWMESH.MeshType = MESHTYPE
  196. if MESHID ~= "nil" and MESHID ~= "" then
  197. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  198. end
  199. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  200. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  201. end
  202. end
  203. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  204. NEWMESH.Scale = SCALE
  205. NEWMESH.Parent = PARENT
  206. return NEWMESH
  207. end
  208. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  209. local NEWPART = IT("Part")
  210. NEWPART.formFactor = FORMFACTOR
  211. NEWPART.Reflectance = REFLECTANCE
  212. NEWPART.Transparency = TRANSPARENCY
  213. NEWPART.CanCollide = false
  214. NEWPART.Locked = true
  215. NEWPART.Anchored = true
  216. if ANCHOR == false then
  217. NEWPART.Anchored = false
  218. end
  219. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  220. NEWPART.Name = NAME
  221. NEWPART.Size = SIZE
  222. NEWPART.Position = Torso.Position
  223. NEWPART.Material = MATERIAL
  224. NEWPART:BreakJoints()
  225. NEWPART.Parent = PARENT
  226. return NEWPART
  227. end
  228. Player_Size = 1
  229. Animation_Speed = 3
  230. Frame_Speed = 0.016666666666666666
  231. local Speed = 16
  232. local Effects2 = {}
  233. local weldBetween = function(a, b)
  234. local weldd = Instance.new("ManualWeld")
  235. weldd.Part0 = a
  236. weldd.Part1 = b
  237. weldd.C0 = CFrame.new()
  238. weldd.C1 = b.CFrame:inverse() * a.CFrame
  239. weldd.Parent = a
  240. return weldd
  241. end
  242. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  243. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  244. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  245. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  246. local CHANGEDEFENSE = 0
  247. local CHANGEDAMAGE = 0
  248. local CHANGEMOVEMENT = 0
  249. local ANIM = "Idle"
  250. local ATTACK = false
  251. local EQUIPPED = false
  252. local HOLD = false
  253. local COMBO = 1
  254. local Rooted = false
  255. local SINE = 0
  256. local KEYHOLD = false
  257. local CHANGE = 2 / Animation_Speed
  258. local WALKINGANIM = false
  259. local WALK = 0
  260. local VALUE1 = false
  261. local VALUE2 = false
  262. local ROBLOXIDLEANIMATION = IT("Animation")
  263. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  264. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  265. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  266. WEAPONGUI.Name = "Weapon GUI"
  267. local Effects = IT("Folder", Character)
  268. Effects.Name = "Effects"
  269. local ANIMATOR = Humanoid.Animator
  270. local ANIMATE = Character.Animate
  271. local ATTACKEDTAUNTS = {
  272. "907332040",
  273. "907332525",
  274. "907330011"
  275. }
  276. local ATTACKTAUNTS = {
  277. "907329893",
  278. "907329532",
  279. "907333294",
  280. "907332856"
  281. }
  282. local ULTTAUNTS = {
  283. "907332997",
  284. "907332670",
  285. "907330103"
  286. }
  287. local UNANCHOR = true
  288. local SKILLTEXTCOLOR = C3(1, 0, 0)
  289. ArtificialHB = Instance.new("BindableEvent", script)
  290. ArtificialHB.Name = "ArtificialHB"
  291. script:WaitForChild("ArtificialHB")
  292. frame = Frame_Speed
  293. tf = 0
  294. allowframeloss = false
  295. tossremainder = false
  296. lastframe = tick()
  297. script.ArtificialHB:Fire()
  298. game:GetService("RunService").Heartbeat:connect(function(s, p)
  299. tf = tf + s
  300. if tf >= frame then
  301. if allowframeloss then
  302. script.ArtificialHB:Fire()
  303. lastframe = tick()
  304. else
  305. for i = 1, math.floor(tf / frame) do
  306. script.ArtificialHB:Fire()
  307. end
  308. lastframe = tick()
  309. end
  310. if tossremainder then
  311. tf = 0
  312. else
  313. tf = tf - frame * math.floor(tf / frame)
  314. end
  315. end
  316. end)
  317. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  318. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  319. end
  320. function PositiveAngle(NUMBER)
  321. if NUMBER >= 0 then
  322. NUMBER = 0
  323. end
  324. return NUMBER
  325. end
  326. function NegativeAngle(NUMBER)
  327. if NUMBER <= 0 then
  328. NUMBER = 0
  329. end
  330. return NUMBER
  331. end
  332. function Swait(NUMBER)
  333. if NUMBER == 0 or NUMBER == nil then
  334. ArtificialHB.Event:wait()
  335. else
  336. for i = 1, NUMBER do
  337. ArtificialHB.Event:wait()
  338. end
  339. end
  340. end
  341. function QuaternionFromCFrame(cf)
  342. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  343. local trace = m00 + m11 + m22
  344. if trace > 0 then
  345. local s = math.sqrt(1 + trace)
  346. local recip = 0.5 / s
  347. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  348. else
  349. local i = 0
  350. if m00 < m11 then
  351. i = 1
  352. end
  353. if m22 > (i == 0 and m00 or m11) then
  354. i = 2
  355. end
  356. if i == 0 then
  357. local s = math.sqrt(m00 - m11 - m22 + 1)
  358. local recip = 0.5 / s
  359. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  360. elseif i == 1 then
  361. local s = math.sqrt(m11 - m22 - m00 + 1)
  362. local recip = 0.5 / s
  363. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  364. elseif i == 2 then
  365. local s = math.sqrt(m22 - m00 - m11 + 1)
  366. local recip = 0.5 / s
  367. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  368. end
  369. end
  370. end
  371. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  372. local xs, ys, zs = x + x, y + y, z + z
  373. local wx, wy, wz = w * xs, w * ys, w * zs
  374. local xx = x * xs
  375. local xy = x * ys
  376. local xz = x * zs
  377. local yy = y * ys
  378. local yz = y * zs
  379. local zz = z * zs
  380. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  381. end
  382. function QuaternionSlerp(a, b, t)
  383. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  384. local startInterp, finishInterp
  385. if cosTheta >= 1.0E-4 then
  386. if 1 - cosTheta > 1.0E-4 then
  387. local theta = ACOS(cosTheta)
  388. local invSinTheta = 1 / SIN(theta)
  389. startInterp = SIN((1 - t) * theta) * invSinTheta
  390. finishInterp = SIN(t * theta) * invSinTheta
  391. else
  392. startInterp = 1 - t
  393. finishInterp = t
  394. end
  395. elseif 1 + cosTheta > 1.0E-4 then
  396. local theta = ACOS(-cosTheta)
  397. local invSinTheta = 1 / SIN(theta)
  398. startInterp = SIN((t - 1) * theta) * invSinTheta
  399. finishInterp = SIN(t * theta) * invSinTheta
  400. else
  401. startInterp = t - 1
  402. finishInterp = t
  403. end
  404. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  405. end
  406. function Clerp(a, b, t)
  407. local qa = {
  408. QuaternionFromCFrame(a)
  409. }
  410. local qb = {
  411. QuaternionFromCFrame(b)
  412. }
  413. local ax, ay, az = a.x, a.y, a.z
  414. local bx, by, bz = b.x, b.y, b.z
  415. local _t = 1 - t
  416. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  417. end
  418. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  419. local frame = IT("Frame")
  420. frame.BackgroundTransparency = TRANSPARENCY
  421. frame.BorderSizePixel = BORDERSIZEPIXEL
  422. frame.Position = POSITION
  423. frame.Size = SIZE
  424. frame.BackgroundColor3 = COLOR
  425. frame.BorderColor3 = BORDERCOLOR
  426. frame.Name = NAME
  427. frame.Parent = PARENT
  428. return frame
  429. end
  430. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  431. local label = IT("TextLabel")
  432. label.BackgroundTransparency = 1
  433. label.Size = UD2(1, 0, 1, 0)
  434. label.Position = UD2(0, 0, 0, 0)
  435. label.TextColor3 = TEXTCOLOR
  436. label.TextStrokeTransparency = STROKETRANSPARENCY
  437. label.TextTransparency = TRANSPARENCY
  438. label.FontSize = TEXTFONTSIZE
  439. label.Font = TEXTFONT
  440. label.BorderSizePixel = BORDERSIZEPIXEL
  441. label.TextScaled = false
  442. label.Text = TEXT
  443. label.Name = NAME
  444. label.Parent = PARENT
  445. return label
  446. end
  447. function NoOutlines(PART)
  448. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  449. end
  450. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  451. local NEWWELD = IT(TYPE)
  452. NEWWELD.Part0 = PART0
  453. NEWWELD.Part1 = PART1
  454. NEWWELD.C0 = C0
  455. NEWWELD.C1 = C1
  456. NEWWELD.Parent = PARENT
  457. return NEWWELD
  458. end
  459. local S = IT("Sound")
  460. function CreateSound(ID, PARENT, VOLUME, PITCH)
  461. local NEWSOUND
  462. coroutine.resume(coroutine.create(function()
  463. NEWSOUND = S:Clone()
  464. NEWSOUND.Parent = PARENT
  465. NEWSOUND.Volume = VOLUME
  466. NEWSOUND.Pitch = PITCH
  467. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  468. Swait()
  469. NEWSOUND:play()
  470. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  471. end))
  472. return NEWSOUND
  473. end
  474. function CFrameFromTopBack(at, top, back)
  475. local right = top:Cross(back)
  476. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  477. end
  478. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  479. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  480. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  481. wave.CFrame = CFRAME
  482. coroutine.resume(coroutine.create(function(PART)
  483. for i = 1, WAIT do
  484. Swait()
  485. mesh.Scale = mesh.Scale + GROW
  486. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  487. if DOESROT == true then
  488. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  489. end
  490. wave.Transparency = wave.Transparency + 0.5 / WAIT
  491. if wave.Transparency > 0.99 then
  492. wave:remove()
  493. end
  494. end
  495. end))
  496. end
  497. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  498. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  499. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  500. wave.CFrame = CFRAME
  501. coroutine.resume(coroutine.create(function(PART)
  502. for i = 1, WAIT do
  503. Swait()
  504. mesh.Scale = mesh.Scale + GROW
  505. if DOESROT == true then
  506. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  507. end
  508. wave.Transparency = wave.Transparency + 0.5 / WAIT
  509. if wave.Transparency > 0.99 then
  510. wave:remove()
  511. end
  512. end
  513. end))
  514. end
  515. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  516. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  517. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  518. wave.CFrame = CFRAME
  519. coroutine.resume(coroutine.create(function(PART)
  520. for i = 1, WAIT do
  521. Swait()
  522. mesh.Scale = mesh.Scale + GROW
  523. wave.Transparency = wave.Transparency + 1 / WAIT
  524. if wave.Transparency > 0.99 then
  525. wave:remove()
  526. end
  527. end
  528. end))
  529. end
  530. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  531. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  532. local mesh
  533. if KIND == "Base" then
  534. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  535. elseif KIND == "Thin" then
  536. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  537. elseif KIND == "Round" then
  538. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  539. end
  540. wave.CFrame = CFRAME
  541. coroutine.resume(coroutine.create(function(PART)
  542. for i = 1, WAIT do
  543. Swait()
  544. mesh.Scale = mesh.Scale + GROW / 10
  545. wave.Transparency = wave.Transparency + 0.5 / WAIT
  546. if wave.Transparency > 0.99 then
  547. wave:remove()
  548. end
  549. end
  550. end))
  551. end
  552. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  553. for _, c in pairs(PARENT:GetChildren()) do
  554. if c.ClassName == "Model" then
  555. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  556. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  557. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  558. if DIST > (TORSO.Position - FROM).Magnitude then
  559. table.insert(TABLE, c)
  560. end
  561. AddChildrenToTable(FROM, c, DIST, TABLE)
  562. elseif c.ClassName == "Folder" then
  563. AddChildrenToTable(FROM, c, DIST, TABLE)
  564. end
  565. end
  566. end
  567. end
  568. function MakeForm(PART, TYPE)
  569. if TYPE == "Cyl" then
  570. local MSH = IT("CylinderMesh", PART)
  571. elseif TYPE == "Ball" then
  572. local MSH = IT("SpecialMesh", PART)
  573. MSH.MeshType = "Sphere"
  574. elseif TYPE == "Wedge" then
  575. local MSH = IT("SpecialMesh", PART)
  576. MSH.MeshType = "Wedge"
  577. end
  578. end
  579. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  580. if DoesCourontine == false then
  581. local Direction = CF(Part.Position, ToLocation)
  582. local Distance = (Part.Position - ToLocation).magnitude
  583. for i = 1, AmountOfTime do
  584. Swait()
  585. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  586. Direction = Part.CFrame
  587. end
  588. Part:remove()
  589. elseif DoesCourontine == true then
  590. coroutine.resume(coroutine.create(function()
  591. local Direction = CF(Part.Position, ToLocation)
  592. local Distance = (Part.Position - ToLocation).magnitude
  593. for i = 1, AmountOfTime do
  594. Swait()
  595. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  596. Direction = Part.CFrame
  597. end
  598. Part:remove()
  599. end))
  600. end
  601. end
  602. function CheckTableForString(Table, String)
  603. for i, v in pairs(Table) do
  604. if string.find(string.lower(String), string.lower(v)) then
  605. return true
  606. end
  607. end
  608. return false
  609. end
  610. function CheckIntangible(Hit)
  611. local ProjectileNames = {
  612. "Water",
  613. "Arrow",
  614. "Projectile",
  615. "Effect",
  616. "Rail",
  617. "Lightning",
  618. "Bullet"
  619. }
  620. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  621. return true
  622. end
  623. return false
  624. end
  625. Debris = game:GetService("Debris")
  626. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  627. local Direction = CFrame.new(StartPos, Vec).lookVector
  628. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  629. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  630. if RayHit and CheckIntangible(RayHit) then
  631. if DelayIfHit then
  632. wait()
  633. end
  634. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  635. end
  636. return RayHit, RayPos, RayNormal
  637. end
  638. function turnto(position)
  639. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  640. end
  641. local naeeym2 = Instance.new("BillboardGui", Character)
  642. naeeym2.AlwaysOnTop = true
  643. naeeym2.Size = UDim2.new(15, 35, 2, 15)
  644. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  645. naeeym2.Adornee = Character.Head
  646. naeeym2.Name = "Name"
  647. naeeym2.PlayerToHideFrom = Player
  648. local tecks2 = Instance.new("TextLabel", naeeym2)
  649. tecks2.BackgroundTransparency = 1
  650. tecks2.TextScaled = true
  651. tecks2.BorderSizePixel = 0
  652. tecks2.Text = "DOMINUS INANIS, the Forgotten Dominus"
  653. tecks2.Font = "Antique"
  654. tecks2.TextSize = 30
  655. tecks2.TextStrokeTransparency = 0
  656. tecks2.TextColor3 = Color3.new(1, 0, 0)
  657. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  658. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  659. tecks2.Parent = naeeym2
  660. Humanoid.Died:connect(function()
  661. Humanoid.Parent = nil
  662. Humanoid.MaxHealth = "inf"
  663. Humanoid.Health = "inf"
  664. refit()
  665. Humanoid.Parent = Character
  666. CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9)
  667. for i = 1, 5 do
  668. Slice("Round", 0.6, 35, CF(Torso.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.1, 0, 0.1))
  669. end
  670. killnearest(Torso.Position, 25, 180)
  671. end)
  672. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  673. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  674. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  675. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
  676. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
  677. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Orbital Devastor", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  678. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Savage Fire", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  679. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Grave Encounter", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  680. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Endless Pain", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  681. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Absoluteum", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 5")
  682. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  683. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Monarch Hop", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  684. function killnearest(position, range, maxstrength)
  685. for i, v in ipairs(workspace:GetChildren()) do
  686. local body = v:GetChildren()
  687. for part = 1, #body do
  688. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  689. if v.ClassName == "Model" then
  690. v:BreakJoints()
  691. end
  692. local bv = Instance.new("BodyVelocity")
  693. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  694. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  695. bv.Parent = body[part]
  696. Debris:AddItem(bv, 0.2)
  697. end
  698. end
  699. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  700. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  701. end
  702. end
  703. end
  704. function Transparency(TRANS)
  705. tecks2.TextTransparency = TRANS
  706. tecks2.TextStrokeTransparency = TRANS
  707. for _, c in pairs(Character:GetChildren()) do
  708. if c.ClassName == "Part" and c ~= RootPart then
  709. c.Transparency = TRANS
  710. if c:FindFirstChildOfClass("Decal") then
  711. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  712. end
  713. elseif c.ClassName == "Accessory" then
  714. c.Handle.Transparency = TRANS
  715. elseif c.ClassName == "Model" then
  716. for _, q in pairs(c:GetChildren()) do
  717. if q.ClassName == "Part" then
  718. q.Transparency = TRANS
  719. if q:FindFirstChildOfClass("Decal") then
  720. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  721. end
  722. end
  723. end
  724. end
  725. end
  726. end
  727. function Orbital_Devastor()
  728. local HITBODIES = {}
  729. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  730. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  731. CENTER.CFrame = CF(ECH)
  732. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25, 99999, 25))
  733. MakeForm(RAY, "Cyl")
  734. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(28, 99999, 28))
  735. MakeForm(RAY2, "Cyl")
  736. RAY.CFrame = CF(ECH)
  737. RAY2.CFrame = CF(ECH)
  738. CreateSound("1368573150", CENTER, 10, 0.8)
  739. for i = 1, 100 do
  740. Swait()
  741. RAY.Transparency = RAY.Transparency - 0.01
  742. RAY.Size = RAY.Size - VT(0.25, 0, 0.25)
  743. RAY2.Transparency = RAY2.Transparency - 0.012
  744. RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28)
  745. end
  746. for i = 1, 5 do
  747. CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0))
  748. end
  749. RAY:remove()
  750. RAY2:remove()
  751. CreateSound("1368637781", CENTER, 10, 0.8)
  752. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really red", VT(8, 8, 8))
  753. MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8))
  754. AddChildrenToTable(ECH, workspace, 80, HITBODIES)
  755. Debris:AddItem(CENTER, 5)
  756. CreateSound("414517163", CENTER, 10, 0.8)
  757. for i = 1, 5 do
  758. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.5, 0, 0.5))
  759. end
  760. for e = 1, #HITBODIES do
  761. if HITBODIES[e] ~= nil then
  762. local BOD = HITBODIES[e]
  763. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  764. if TORS then
  765. BOD:BreakJoints()
  766. for _, c in pairs(BOD:GetChildren()) do
  767. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  768. local bv = Instance.new("BodyVelocity")
  769. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  770. bv.velocity = CF(ECH, c.Position).lookVector * 250
  771. bv.Parent = c
  772. Debris:AddItem(bv, 0.2)
  773. end
  774. end
  775. end
  776. end
  777. end
  778. end
  779. function Savage_Fire()
  780. ATTACK = true
  781. Rooted = true
  782. VALUE1 = true
  783. local HITBODIES = {}
  784. local VISUAL = CreatePart(3, Effects, "Glass", 0, 0.99, "Maroon", "Vibrations", VT(4, 4, 4))
  785. MakeForm(VISUAL, "Ball")
  786. VISUAL.CFrame = RootPart.CFrame
  787. for i = 0, 1.2, 0.1 / Animation_Speed do
  788. Swait()
  789. VISUAL.Size = VISUAL.Size + VT(0.1, 0.1, 0.1)
  790. VISUAL.Transparency = VISUAL.Transparency - 0.005
  791. if MRANDOM(1, 2) == 1 then
  792. do
  793. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Magic", VT(1, 1, 1) * MRANDOM(2, 35) / 10)
  794. SPHERE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  795. MakeForm(SPHERE, "Ball")
  796. coroutine.resume(coroutine.create(function()
  797. for i = 1, 100 do
  798. Swait()
  799. SPHERE.CFrame = SPHERE.CFrame * CF(0, 0.3, 0)
  800. SPHERE.Transparency = i / 100
  801. end
  802. SPHERE:remove()
  803. end))
  804. end
  805. end
  806. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  807. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  808. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  809. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  810. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  811. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  812. end
  813. Character.Archivable = true
  814. local CLONE = Character:Clone()
  815. CLONE.BGM:remove()
  816. CLONE.Effects:remove()
  817. CLONE.Parent = Effects
  818. local X = 1 - VISUAL.Transparency
  819. local ORIGINPOS = RootPart.Position
  820. Transparency(1)
  821. VALUE2 = true
  822. RootPart.CFrame = CF(Mouse.Hit.p + VT(0, 5, 0), ORIGINPOS)
  823. for i = 1, 50 do
  824. Swait()
  825. VISUAL.Transparency = VISUAL.Transparency + X / 50
  826. VISUAL.Size = VISUAL.Size + VT(0.05, 0.05, 0.05)
  827. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  828. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  829. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  830. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  831. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  832. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  833. end
  834. VISUAL:remove()
  835. coroutine.resume(coroutine.create(function()
  836. local PITS = {}
  837. local HITFLOOR, HITPOS, NORMAL = Raycast(CLONE.Torso.Position, CF(CLONE.Torso.Position, CLONE.Torso.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  838. MagicSphere(VT(0, 0, 0), 25, CF(CLONE.Torso.Position), "Really red", VT(2, 2, 2))
  839. MagicSphere(VT(1, 1, 1), 55, CF(CLONE.Torso.Position), "Really black", VT(2, 2, 2))
  840. if HITFLOOR ~= nil then
  841. local POS = CLONE.Torso.Position
  842. CLONE:remove()
  843. for i = 1, 150 do
  844. Swait()
  845. local PEWSOUND = {
  846. "907527750",
  847. "907527912",
  848. "907528019",
  849. "907530553"
  850. }
  851. AddChildrenToTable(HITPOS, workspace, i, HITBODIES)
  852. if MRANDOM(1, 2) == 1 then
  853. local ICICLE = IT("CornerWedgePart", Effects)
  854. ICICLE.Locked = true
  855. ICICLE.CanCollide = false
  856. ICICLE.Anchored = true
  857. ICICLE.BrickColor = BRICKC("Really red")
  858. ICICLE.Material = "Neon"
  859. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  860. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  861. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 2, i / 2), 0, MRANDOM(-i / 2, i / 2)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  862. table.insert(PITS, ICICLE)
  863. for e = 1, #HITBODIES do
  864. if HITBODIES[e] ~= nil then
  865. local BOD = HITBODIES[e]
  866. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  867. if TORS then
  868. BOD:BreakJoints()
  869. for _, c in pairs(BOD:GetChildren()) do
  870. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  871. local bv = Instance.new("BodyVelocity")
  872. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  873. bv.velocity = CF(POS, c.Position).lookVector * 250
  874. bv.Parent = c
  875. Debris:AddItem(bv, 0.2)
  876. end
  877. end
  878. end
  879. end
  880. end
  881. HITBODIES = {}
  882. end
  883. end
  884. coroutine.resume(coroutine.create(function()
  885. for i = 1, 10 do
  886. Swait()
  887. for e = 1, #PITS do
  888. if PITS[e] ~= nil then
  889. local E = PITS[e]
  890. E.Transparency = E.Transparency + 0.1
  891. end
  892. end
  893. end
  894. for e = 1, #PITS do
  895. if PITS[e] ~= nil then
  896. local E = PITS[e]
  897. E:remove()
  898. end
  899. end
  900. end))
  901. end
  902. end))
  903. VALUE2 = false
  904. VALUE1 = false
  905. ATTACK = false
  906. Rooted = false
  907. for i = 1, 10 do
  908. Swait()
  909. Transparency(1 - i / 10)
  910. end
  911. end
  912. function Grave_Encounter()
  913. local HITBODIES = {}
  914. local PEWSOUND = {
  915. "907527750",
  916. "907527912",
  917. "907528019",
  918. "907530553"
  919. }
  920. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  921. if HITFLOOR ~= nil then
  922. CreateSound(ATTACKTAUNTS[MRANDOM(1, #ATTACKTAUNTS)], Head, 10, 0.9)
  923. ATTACK = true
  924. Rooted = false
  925. local GYRO = IT("BodyGyro", RootPart)
  926. GYRO.D = 100
  927. GYRO.P = 2000
  928. GYRO.MaxTorque = VT(0, 4000000, 0)
  929. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  930. for i = 0, 3.5, 0.1 / Animation_Speed do
  931. Swait()
  932. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  933. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  934. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  935. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  936. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  937. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  938. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  939. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  940. end
  941. for i = 0, 0.15, 0.1 / Animation_Speed do
  942. Swait()
  943. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  944. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  945. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  949. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  950. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  951. end
  952. Rooted = true
  953. GYRO:remove()
  954. coroutine.resume(coroutine.create(function()
  955. local PITS = {}
  956. local FRAME = RootPart.CFrame
  957. for i = 1, 200 do
  958. Swait()
  959. for e = 1, #HITBODIES do
  960. if HITBODIES[e] ~= nil then
  961. local BOD = HITBODIES[e]
  962. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  963. if TORS then
  964. BOD:BreakJoints()
  965. table.remove(HITBODIES, e)
  966. end
  967. end
  968. end
  969. local GLITCH = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Puddle", VT(2 + i / 2, 0, 2 + i / 2))
  970. MakeForm(GLITCH, "Cyl")
  971. GLITCH.CFrame = FRAME * CF(MRANDOM(-5, 5), 0, 5 - i * 3)
  972. local HITFLOOR, HITPOS, NORMAL = Raycast(GLITCH.Position, CF(GLITCH.Position, GLITCH.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  973. if HITFLOOR ~= nil then
  974. table.insert(PITS, GLITCH)
  975. GLITCH.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  976. AddChildrenToTable(HITPOS, workspace, i / 2, HITBODIES)
  977. if MRANDOM(1, 2) == 1 then
  978. local ICICLE = IT("CornerWedgePart", Effects)
  979. ICICLE.Locked = true
  980. ICICLE.CanCollide = false
  981. ICICLE.Anchored = true
  982. ICICLE.BrickColor = BRICKC("Really red")
  983. ICICLE.Material = "Neon"
  984. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  985. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  986. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 10, i / 10), 0, MRANDOM(-i / 10, i / 10)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  987. table.insert(PITS, ICICLE)
  988. end
  989. else
  990. GLITCH:remove()
  991. break
  992. end
  993. end
  994. coroutine.resume(coroutine.create(function()
  995. for i = 1, 10 do
  996. Swait()
  997. for e = 1, #PITS do
  998. if PITS[e] ~= nil then
  999. local E = PITS[e]
  1000. E.Transparency = E.Transparency + 0.1
  1001. end
  1002. end
  1003. end
  1004. for e = 1, #PITS do
  1005. if PITS[e] ~= nil then
  1006. local E = PITS[e]
  1007. E:remove()
  1008. end
  1009. end
  1010. end))
  1011. end))
  1012. for i = 0, 1, 0.1 / Animation_Speed do
  1013. Swait()
  1014. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1015. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1016. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1017. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1018. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1019. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1020. end
  1021. ATTACK = false
  1022. Rooted = false
  1023. end
  1024. end
  1025. function Endless_Pain()
  1026. local HITBODIES = {}
  1027. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1028. if HITFLOOR ~= nil then
  1029. CreateSound("463598785", RootPart, 10, 0.8)
  1030. ATTACK = true
  1031. Rooted = true
  1032. VALUE1 = true
  1033. for i = 1, 500 do
  1034. Swait()
  1035. AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES)
  1036. Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.001, 0, 0.001))
  1037. Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Really red", VT(0, 0, 0))
  1038. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1042. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1043. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1044. for e = 1, #HITBODIES do
  1045. if HITBODIES[e] ~= nil then
  1046. local BOD = HITBODIES[e]
  1047. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1048. if TORS and TORS:FindFirstChild("BV") == nil then
  1049. local bv = Instance.new("BodyVelocity")
  1050. bv.Name = "BV"
  1051. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1052. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  1053. bv.Parent = TORS
  1054. Debris:AddItem(bv, 0.1)
  1055. end
  1056. end
  1057. end
  1058. end
  1059. coroutine.resume(coroutine.create(function()
  1060. for e = 1, #HITBODIES do
  1061. Swait()
  1062. if HITBODIES[e] ~= nil then
  1063. local BOD = HITBODIES[e]
  1064. for i = 1, #HITBODIES do
  1065. if HITBODIES[i] == BOD and i ~= e then
  1066. table.remove(HITBODIES, i)
  1067. end
  1068. end
  1069. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1070. if TORS then
  1071. TORS.Anchored = false
  1072. CreateSound("92597369", TORS, 10, 0.8)
  1073. Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Really red", VT(0.01, 0, 0.01))
  1074. BOD:BreakJoints()
  1075. for _, c in pairs(BOD:GetChildren()) do
  1076. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1077. local bv = Instance.new("BodyVelocity")
  1078. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1079. bv.velocity = CF(HITPOS, c.Position).lookVector * 250
  1080. bv.Parent = c
  1081. Debris:AddItem(bv, 0.2)
  1082. end
  1083. end
  1084. end
  1085. end
  1086. end
  1087. end))
  1088. VALUE1 = false
  1089. ATTACK = false
  1090. Rooted = false
  1091. end
  1092. end
  1093. function Absoluteum()
  1094. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1095. if HITFLOOR ~= nil then
  1096. do
  1097. local HITBODIES = {}
  1098. ATTACK = true
  1099. Rooted = true
  1100. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1101. MakeForm(ABSOLUTE, "Ball")
  1102. CreateSound("416200578", RootPart, 10, 1)
  1103. for i = 0, 8, 0.1 / Animation_Speed do
  1104. Swait()
  1105. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1106. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1107. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1108. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1109. MakeForm(CHARGE, "Ball")
  1110. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1111. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1112. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1116. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1118. end
  1119. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  1120. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1121. for i = 1, 45 do
  1122. Swait()
  1123. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1124. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1125. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1126. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1127. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1128. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1129. end
  1130. coroutine.resume(coroutine.create(function()
  1131. local IMPACT = false
  1132. local BULLET = ABSOLUTE
  1133. MakeForm(BULLET, "Ball")
  1134. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1135. for i = 1, 500 do
  1136. Swait()
  1137. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1138. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1139. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1140. if HIT ~= nil then
  1141. IMPACT = true
  1142. break
  1143. end
  1144. end
  1145. if IMPACT == false then
  1146. for i = 1, 40 do
  1147. Swait()
  1148. BULLET.Size = BULLET.Size * 0.9
  1149. end
  1150. BULLET:remove()
  1151. else
  1152. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1153. for i = 1, 175 do
  1154. Swait()
  1155. BULLET.Size = BULLET.Size * 0.99
  1156. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1157. end
  1158. CreateSound("438666001", BULLET, 10, 3)
  1159. Swait(35)
  1160. BULLET.Transparency = 1
  1161. for i = 1, 20 do
  1162. for e = 1, 5 do
  1163. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1164. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1165. end
  1166. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1167. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1168. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1169. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1170. Swait(5)
  1171. for e = 1, #HITBODIES do
  1172. if HITBODIES[e] ~= nil then
  1173. local BOD = HITBODIES[e]
  1174. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1175. if TORS then
  1176. BOD:BreakJoints()
  1177. for _, c in pairs(BOD:GetChildren()) do
  1178. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1179. local bv = Instance.new("BodyVelocity")
  1180. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1181. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1182. bv.Parent = c
  1183. Debris:AddItem(bv, 0.2)
  1184. end
  1185. end
  1186. end
  1187. end
  1188. end
  1189. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1190. end
  1191. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1192. Debris:AddItem(BULLET, 10)
  1193. end
  1194. end))
  1195. ATTACK = false
  1196. Rooted = false
  1197. end
  1198. end
  1199. end
  1200. local Decal = IT("Decal")
  1201. function Unwilling_Hop()
  1202. ATTACK = true
  1203. Rooted = false
  1204. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1205. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  1206. local decal = Decal:Clone()
  1207. decal.Parent = O1
  1208. decal.Face = "Top"
  1209. decal.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1210. local decal2 = Decal:Clone()
  1211. decal2.Parent = O1
  1212. decal2.Face = "Bottom"
  1213. decal2.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1214. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1215. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  1216. O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1217. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1218. ROOT.CFrame = CF(O2.Position, RootPart.Position)
  1219. local decal = Decal:Clone()
  1220. decal.Parent = O2
  1221. decal.Face = "Top"
  1222. decal.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1223. local decal2 = Decal:Clone()
  1224. decal2.Parent = O2
  1225. decal2.Face = "Bottom"
  1226. decal2.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1227. CreateSound("1127492102", O1, 10, 0.7)
  1228. CreateSound("1127492102", O2, 10, 0.7)
  1229. for i = 1, 75 do
  1230. Swait()
  1231. O1.Size = O1.Size + VT(0.12, 0, 0.12)
  1232. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  1233. O2.Size = O2.Size + VT(0.12, 0, 0.12)
  1234. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1235. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1236. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1237. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1238. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1239. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1240. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1241. end
  1242. Rooted = true
  1243. UNANCHOR = false
  1244. RootPart.Anchored = true
  1245. VALUE1 = true
  1246. for i = 1, 15 do
  1247. Transparency(i / 15)
  1248. Swait()
  1249. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  1250. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1251. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1252. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1253. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1254. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1255. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1256. end
  1257. RootPart.CFrame = ROOT.CFrame
  1258. ROOT:remove()
  1259. for i = 1, 15 do
  1260. Transparency(1 - i / 15)
  1261. Swait()
  1262. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  1263. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1264. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1265. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1266. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1267. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1268. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1269. end
  1270. VALUE1 = false
  1271. coroutine.resume(coroutine.create(function()
  1272. for i = 1, 75 do
  1273. Swait()
  1274. O1.Size = O1.Size - VT(0.12, 0, 0.12)
  1275. O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1276. O2.Size = O2.Size - VT(0.12, 0, 0.12)
  1277. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1278. end
  1279. O1:remove()
  1280. O2:remove()
  1281. end))
  1282. UNANCHOR = true
  1283. RootPart.Anchored = false
  1284. ATTACK = false
  1285. Rooted = false
  1286. end
  1287. function Taunt()
  1288. ATTACK = true
  1289. Rooted = true
  1290. local ROAR = CreateSound("907329293", Head, 10, 0.9)
  1291. Swait()
  1292. repeat
  1293. Swait()
  1294. ROAR.Parent = Head
  1295. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1296. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1297. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1298. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1299. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1300. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301. until ROAR.Playing == false
  1302. ATTACK = false
  1303. Rooted = false
  1304. end
  1305. function Roar()
  1306. ATTACK = true
  1307. Rooted = true
  1308. local ROAR = CreateSound("544159394", Head, 10, 0.8)
  1309. Swait()
  1310. repeat
  1311. Swait()
  1312. ROAR.Parent = Head
  1313. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1314. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1315. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1316. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1317. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1318. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1319. until ROAR.Playing == false
  1320. ATTACK = false
  1321. Rooted = false
  1322. end
  1323. function MouseDown(Mouse)
  1324. if ATTACK == false then
  1325. end
  1326. end
  1327. function MouseUp(Mouse)
  1328. HOLD = false
  1329. end
  1330. function KeyDown(Key)
  1331. KEYHOLD = true
  1332. if Key == "z" and ATTACK == false then
  1333. Orbital_Devastor()
  1334. end
  1335. if Key == "b" and ATTACK == false then
  1336. Savage_Fire()
  1337. end
  1338. if Key == "c" and ATTACK == false then
  1339. Grave_Encounter()
  1340. end
  1341. if Key == "v" and ATTACK == false then
  1342. Endless_Pain()
  1343. end
  1344. if Key == "x" and ATTACK == false then
  1345. Absoluteum()
  1346. end
  1347. if Key == "q" and ATTACK == false then
  1348. Unwilling_Hop()
  1349. end
  1350. if Key == "t" and ATTACK == false then
  1351. Taunt()
  1352. end
  1353. if Key == "9" and ATTACK == false then
  1354. Roar()
  1355. end
  1356. end
  1357. function KeyUp(Key)
  1358. KEYHOLD = false
  1359. end
  1360. Mouse.Button1Down:connect(function(NEWKEY)
  1361. MouseDown(NEWKEY)
  1362. end)
  1363. Mouse.Button1Up:connect(function(NEWKEY)
  1364. MouseUp(NEWKEY)
  1365. end)
  1366. Mouse.KeyDown:connect(function(NEWKEY)
  1367. KeyDown(NEWKEY)
  1368. end)
  1369. Mouse.KeyUp:connect(function(NEWKEY)
  1370. KeyUp(NEWKEY)
  1371. end)
  1372. function unanchor()
  1373. if UNANCHOR == true then
  1374. g = Character:GetChildren()
  1375. for i = 1, #g do
  1376. if g[i].ClassName == "Part" then
  1377. g[i].Anchored = false
  1378. end
  1379. end
  1380. end
  1381. end
  1382. function refit()
  1383. RootJoint.Parent = RootPart
  1384. Neck.Parent = Torso
  1385. RightShoulder.Parent = Torso
  1386. LeftShoulder.Parent = Torso
  1387. RightHip.Parent = Torso
  1388. LeftHip.Parent = Torso
  1389. RootPart.Parent = Character
  1390. LeftArm.Parent = Character
  1391. RightArm.Parent = Character
  1392. RightLeg.Parent = Character
  1393. LeftLeg.Parent = Character
  1394. Torso.Parent = Character
  1395. Head.Parent = Character
  1396. end
  1397. Humanoid.Changed:connect(function(Jump)
  1398. if Jump == "Jump" and Disable_Jump == true then
  1399. Humanoid.Jump = false
  1400. end
  1401. end)
  1402. Humanoid.HipHeight = 2
  1403. Head:ClearAllChildren()
  1404. local FF = IT("ForceField", Character)
  1405. FF.Visible = false
  1406. Speed = 45
  1407. CreateSound("907332997", Head, 10, 0.9)
  1408. while true do
  1409. Swait()
  1410. ANIMATE.Parent = nil
  1411. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1412. IDLEANIMATION:Play()
  1413. SINE = SINE + CHANGE
  1414. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1415. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1416. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1417. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1418. if ATTACK == false then
  1419. if TORSOVELOCITY < 1 then
  1420. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1421. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1422. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1423. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1424. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1425. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1426. elseif TORSOVELOCITY > 1 then
  1427. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1428. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1429. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1430. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1431. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1432. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1433. end
  1434. end
  1435. if VALUE2 == false then
  1436. Slice("Thin", 0.1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  1437. Slice("Thin", 0.1, 5, LeftArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  1438. end
  1439. unanchor()
  1440. Humanoid.MaxHealth = "inf"
  1441. Humanoid.Health = "inf"
  1442. if Rooted == false then
  1443. Disable_Jump = false
  1444. Humanoid.WalkSpeed = Speed
  1445. elseif Rooted == true then
  1446. Disable_Jump = true
  1447. Humanoid.WalkSpeed = 0
  1448. end
  1449. for _, c in pairs(Character:GetChildren()) do
  1450. if c.ClassName == "Part" then
  1451. c.Material = "Neon"
  1452. if c:FindFirstChildOfClass("ParticleEmitter") then
  1453. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1454. end
  1455. if c == Torso then
  1456. c.Color = C3(0, 0, 0)
  1457. elseif c == RightArm then
  1458. c.Color = C3(0.1, 0, 0)
  1459. elseif c == LeftArm then
  1460. c.Color = C3(0.1, 0, 0)
  1461. elseif c == RightLeg then
  1462. c.Color = C3(0.05, 0, 0)
  1463. elseif c == LeftLeg then
  1464. c.Color = C3(0.05, 0, 0)
  1465. elseif c == Head then
  1466. if c:FindFirstChild("Dominus") == nil then
  1467. local M = CreateMesh("SpecialMesh", c, "FileMesh", "96102993", "114455897", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1468. M.Name = "Dominus"
  1469. end
  1470. if c:FindFirstChild("face") then
  1471. c.face:remove()
  1472. end
  1473. end
  1474. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1475. c:remove()
  1476. end
  1477. end
  1478. FF.Parent = Character
  1479. sick.Parent = Character
  1480. refit()
  1481. script.Parent = WEAPONGUI
  1482. Character.Parent = workspace
  1483. Humanoid.PlatformStand = false
  1484. Humanoid.Name = "Forgotten Dominus"
  1485. for _, c in pairs(game.Players:GetChildren()) do
  1486. if c.Character ~= nil and c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
  1487. c.Character:BreakJoints()
  1488. end
  1489. end
  1490. Humanoid.DisplayDistanceType = "None"
  1491. end
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