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IClimbClouds

MEDIC!

Dec 22nd, 2013
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  1. Medic
  2. [Class]
  3. Prerequisites: First Aid
  4. Special - Standard Action
  5. Choose One Effect: Spend 1 AP to cure the target of Burn, Paralysis, or Poison; or Drain 1 AP to make a Medicine Education Check, and restore HP to the target equal to the result doubled. You must have a First Aid Kit to use this Feature.
  6.  
  7. Healer's Touch
  8. Prerequisites: Medic
  9. Static
  10. Effect: Whenever you use Medic, Stay With Us!, or a Non-Repulsive Restorative Item, the target gains HP equal to your Medicine Education Rank. Whenever you use First Aid, the target instead gains HP equal to the result of your check doubled.
  11.  
  12. Overheal
  13. Prerequisite: Medic
  14. Static
  15. Effect: Whenever you use Medic or a Restorative Item to restore HP on a target and cause the target to reach their Maximum HP, the target gains Temporary HP equal to your Medicine Education Rank doubled. This effect may occur on a specific target only once per Scene.
  16.  
  17. Therapeutic Care
  18. Prerequisites: Medic
  19. Static
  20. Effect: Pokémon and Trainers in your care heal twice as much HP during resting, heal injuries twice as quickly, and may heal an additional injury per day. This stacks with use of Bandages. Additionally, you may target specific Pokemon or Trainers any number of times with First Aid each day.
  21.  
  22. Field Medic
  23. Prerequisites: Medic, Medic Training
  24. 1 AP - Swift Action
  25. Trigger: You use Medic, or take a Sprint Action
  26. Effect: You may apply a Restorative Item an adjacent target as a Swift Action. If triggered by Medic, it must be the same Pokemon or Trainer targeted by Medic.
  27.  
  28. Stay With Us!
  29. Prerequisites: Medic, Expert Medicine
  30. Scene - Full Action, Interrupt
  31. Target: A Trainer or Pokémon who has just died
  32. Effect: You must be able to shift to your target to use this Feature. If you can, you immediately do so, and make a Medicine Check. The Target gains HP equal to the result, and immediately removes one Injury. If after this, their health is above their death threshold (usually -200% HP) and with less than 10 Injuries, they are saved and do not die.
  33.  
  34. Restore Strength
  35. Prerequisites: Stay With Us!, Master Medicine Education
  36. Daily/15 - Extended Action
  37. Target: Trainers or Pokémon
  38. Effect: The target's Move Frequencies are completely refreshed. You may target a Pokemon or Trainer only once per day with Restore Strength.
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