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WowBoi

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May 21st, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144. ---------------
  145. --Darkest Friend Kiro--
  146. ----------------------------------------------------------------
  147. print([[
  148. -- Edit by CakeCoo
  149. --CREATED BY SHACKLUSTER --
  150. --------------------------------------------------------------------------------------------
  151. Hello, Dont leak the script if you have it,Thank you.
  152. Script.name(Darkest Friend,Kiro.Finished.Exe.Loaded
  153. ---------------------------------------------------------------------------------------------
  154. ]])
  155.  
  156. wait(0.2)
  157.  
  158. Player = owner
  159. PlayerGui = Player.PlayerGui
  160. Cam = workspace.CurrentCamera
  161. Backpack = Player.Backpack
  162. Character = Player.Character
  163. Humanoid = Character.Humanoid
  164. Mouse = Player:GetMouse()
  165. RootPart = Character["HumanoidRootPart"]
  166. Torso = Character["Torso"]
  167. Head = Character["Head"]
  168. RightArm = Character["Right Arm"]
  169. LeftArm = Character["Left Arm"]
  170. RightLeg = Character["Right Leg"]
  171. LeftLeg = Character["Left Leg"]
  172. RootJoint = RootPart["RootJoint"]
  173. Neck = Torso["Neck"]
  174. RightShoulder = Torso["Right Shoulder"]
  175. LeftShoulder = Torso["Left Shoulder"]
  176. RightHip = Torso["Right Hip"]
  177. LeftHip = Torso["Left Hip"]
  178. local sick = Instance.new("Sound",Torso)
  179. sick.SoundId = "rbxassetid://1001865873"
  180. sick.Looped = true
  181. sick.Pitch = 1
  182. sick.Volume = 3
  183. sick:Play()
  184.  
  185. local Hood = Instance.new("Part", Character)
  186. Hood.Name = "Hood"
  187. Hood.CanCollide = false
  188. Hood.BrickColor = BrickColor.new("Really black")
  189. Hood.Transparency = 0
  190. Hood.Material = "Plastic"
  191. Hood.Size = Vector3.new(0.1, 0.1, 0.1)
  192. Hood.TopSurface = Enum.SurfaceType.Smooth
  193. Hood.BottomSurface = Enum.SurfaceType.Smooth
  194.  
  195. local Weld = Instance.new("Weld", Hood)
  196. Weld.Part0 = Character.Head
  197. Weld.Part1 = Hood
  198. Weld.C1 = CFrame.new(0, -0.2, 0)
  199.  
  200. local M2 = Instance.new("SpecialMesh")
  201. M2.Parent = Hood
  202. M2.MeshId = "http://www.roblox.com/asset/?id=83499032"
  203. M2.Scale = Vector3.new( 1, 1.2, 1.1)
  204.  
  205. IT = Instance.new
  206. CF = CFrame.new
  207. VT = Vector3.new
  208. RAD = math.rad
  209. C3 = Color3.new
  210. UD2 = UDim2.new
  211. BRICKC = BrickColor.new
  212. ANGLES = CFrame.Angles
  213. EULER = CFrame.fromEulerAnglesXYZ
  214. COS = math.cos
  215. ACOS = math.acos
  216. SIN = math.sin
  217. ASIN = math.asin
  218. ABS = math.abs
  219. MRANDOM = math.random
  220. FLOOR = math.floor
  221. local EYES = {}
  222. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  223. local RWINGS = {}
  224. local LWINGS = {}
  225. local BOLTSOUNDS = {419011101,305734380}
  226. local LAUGHS = {834001699,834001752,834001797,834001828}
  227. local SONGS = {1118967006}
  228. local CHOICE = MRANDOM(1,4)
  229. local ENERGYSOUND = 207825136
  230. local BEAMSOUND = 207825136
  231. local EXPLOSIONSOUND = 207825136
  232.  
  233. local ATTACKEDTAUNTS = {
  234. "907332040",
  235. "907332525",
  236. "907330011"
  237. }
  238. local ATTACKTAUNTS = {
  239. "907329893",
  240. "907329532",
  241. "907333294",
  242. "907332856"
  243. }
  244. local ULTTAUNTS = {
  245. "907332997",
  246. "907332670",
  247. "907330103"
  248. }
  249.  
  250. chara = game.Players.LocalPlayer.Character
  251.  
  252. local txt = Instance.new("BillboardGui", chara)
  253. CV="Really black"
  254. txt.Adornee = chara.Head
  255. txt.Name = "_status"
  256. txt.Size = UDim2.new(2, 0, 1.2, 0)
  257. txt.StudsOffset = Vector3.new(-9, 8, 0)
  258. local text = Instance.new("TextLabel", txt)
  259. text.Size = UDim2.new(10, 0, 7, 0)
  260. text.FontSize = "Size24"
  261. text.TextScaled = true
  262. text.TextTransparency = 0
  263. text.BackgroundTransparency = 1
  264. text.TextTransparency = 0
  265. text.TextStrokeTransparency = 0
  266. text.Font = "Arcade"
  267. text.TextStrokeColor3 = BrickColor.new("Really black").Color
  268. text.TextColor3 = BrickColor.new("Gold").Color
  269. text.Text = "K Y L E"
  270.  
  271. p = game.Players.LocalPlayer
  272. char = p.Character
  273.  
  274. Character["Body Colors"].HeadColor = BrickColor.new("Really white")
  275. Character["Body Colors"].TorsoColor = BrickColor.new("Really white")
  276. Character["Body Colors"].LeftArmColor = BrickColor.new("Really white")
  277. Character["Body Colors"].RightArmColor = BrickColor.new("Really white")
  278. Character["Body Colors"].LeftLegColor = BrickColor.new("Really white")
  279. Character["Body Colors"].RightLegColor = BrickColor.new("Really white")
  280. --//=================================\\
  281. --|| USEFUL VALUES
  282. --\\=================================//
  283.  
  284. Animation_Speed = 1.5
  285. local FORCERESET = false
  286. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  287. local Speed = 16
  288. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  289. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  290. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  291. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  292. local DAMAGEMULTIPLIER = 1
  293. local ANIM = "Idle"
  294. local ATTACK = false
  295. local EQUIPPED = false
  296. local HOLD = false
  297. local COMBO = 1
  298. local Rooted = false
  299. local SINE = 0
  300. local KEYHOLD = false
  301. local CHANGE = 2 / Animation_Speed
  302. local WALKINGANIM = false
  303. local VALUE1 = false
  304. local VALUE2 = false
  305. local ROBLOXIDLEANIMATION = IT("Animation")
  306. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  307. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  308. --ROBLOXIDLEANIMATION.Parent = Humanoid
  309. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  310. WEAPONGUI.Name = "BanishV3Gui"
  311. local Weapon = IT("Model")
  312. Weapon.Name = "Adds"
  313. local Effects = IT("Folder", Weapon)
  314. Effects.Name = "Effects"
  315. local ANIMATOR = Humanoid.Animator
  316. local ANIMATE = Character:FindFirstChild("Animate")
  317. local UNANCHOR = true
  318. local TOBANISH = {}
  319. script.Parent = PlayerGui
  320.  
  321. --//=================================\\
  322. --\\=================================//
  323.  
  324. game:service'Lighting'.FogEnd = 100
  325. game:service'Lighting'.FogStart = 0
  326. game:service'Lighting'.FogColor = BrickColor.new'Black'.Color
  327. game:service'Lighting'.ClockTime = 22
  328.  
  329. local Sky = Instance.new("Sky",game:service'Lighting')
  330. Sky.MoonAngularSize = 30
  331. Sky.MoonTextureId = "http://www.roblox.com/asset/?id=156679858"
  332.  
  333. game.Workspace.Base.Material = "Neon"
  334. game.Workspace.Base.BrickColor = BrickColor.new ("Black")
  335. game.Workspace.Base.Transparency = 0.4
  336.  
  337. --//=================================\\
  338. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  339. --\\=================================//
  340.  
  341. ArtificialHB = Instance.new("BindableEvent", script)
  342. ArtificialHB.Name = "ArtificialHB"
  343.  
  344. script:WaitForChild("ArtificialHB")
  345.  
  346. frame = Frame_Speed
  347. tf = 0
  348. allowframeloss = false
  349. tossremainder = false
  350. lastframe = tick()
  351. script.ArtificialHB:Fire()
  352.  
  353. game:GetService("RunService").Heartbeat:connect(function(s, p)
  354. tf = tf + s
  355. if tf >= frame then
  356. if allowframeloss then
  357. script.ArtificialHB:Fire()
  358. lastframe = tick()
  359. else
  360. for i = 1, math.floor(tf / frame) do
  361. script.ArtificialHB:Fire()
  362. end
  363. lastframe = tick()
  364. end
  365. if tossremainder then
  366. tf = 0
  367. else
  368. tf = tf - frame * math.floor(tf / frame)
  369. end
  370. end
  371. end)
  372.  
  373. --//=================================\\
  374. --\\=================================//
  375.  
  376. --//=================================\\
  377. --|| SOME FUNCTIONS
  378. --\\=================================//
  379.  
  380. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  381. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  382. end
  383.  
  384. function PositiveAngle(NUMBER)
  385. if NUMBER >= 0 then
  386. NUMBER = 0
  387. end
  388. return NUMBER
  389. end
  390.  
  391. function NegativeAngle(NUMBER)
  392. if NUMBER <= 0 then
  393. NUMBER = 0
  394. end
  395. return NUMBER
  396. end
  397.  
  398. function Swait(NUMBER)
  399. if NUMBER == 0 or NUMBER == nil then
  400. ArtificialHB.Event:wait()
  401. else
  402. for i = 1, NUMBER do
  403. ArtificialHB.Event:wait()
  404. end
  405. end
  406. end
  407.  
  408. function QuaternionFromCFrame(cf)
  409. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  410. local trace = m00 + m11 + m22
  411. if trace > 0 then
  412. local s = math.sqrt(1 + trace)
  413. local recip = 0.5 / s
  414. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  415. else
  416. local i = 0
  417. if m11 > m00 then
  418. i = 1
  419. end
  420. if m22 > (i == 0 and m00 or m11) then
  421. i = 2
  422. end
  423. if i == 0 then
  424. local s = math.sqrt(m00 - m11 - m22 + 1)
  425. local recip = 0.5 / s
  426. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  427. elseif i == 1 then
  428. local s = math.sqrt(m11 - m22 - m00 + 1)
  429. local recip = 0.5 / s
  430. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  431. elseif i == 2 then
  432. local s = math.sqrt(m22 - m00 - m11 + 1)
  433. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  434. end
  435. end
  436. end
  437.  
  438. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  439. local xs, ys, zs = x + x, y + y, z + z
  440. local wx, wy, wz = w * xs, w * ys, w * zs
  441. local xx = x * xs
  442. local xy = x * ys
  443. local xz = x * zs
  444. local yy = y * ys
  445. local yz = y * zs
  446. local zz = z * zs
  447. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  448. end
  449.  
  450. function QuaternionSlerp(a, b, t)
  451. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  452. local startInterp, finishInterp;
  453. if cosTheta >= 0.0001 then
  454. if (1 - cosTheta) > 0.0001 then
  455. local theta = ACOS(cosTheta)
  456. local invSinTheta = 1 / SIN(theta)
  457. startInterp = SIN((1 - t) * theta) * invSinTheta
  458. finishInterp = SIN(t * theta) * invSinTheta
  459. else
  460. startInterp = 1 - t
  461. finishInterp = t
  462. end
  463. else
  464. if (1 + cosTheta) > 0.0001 then
  465. local theta = ACOS(-cosTheta)
  466. local invSinTheta = 1 / SIN(theta)
  467. startInterp = SIN((t - 1) * theta) * invSinTheta
  468. finishInterp = SIN(t * theta) * invSinTheta
  469. else
  470. startInterp = t - 1
  471. finishInterp = t
  472. end
  473. end
  474. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  475. end
  476.  
  477. function Clerp(a, b, t)
  478. local qa = {QuaternionFromCFrame(a)}
  479. local qb = {QuaternionFromCFrame(b)}
  480. local ax, ay, az = a.x, a.y, a.z
  481. local bx, by, bz = b.x, b.y, b.z
  482. local _t = 1 - t
  483. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  484. end
  485.  
  486. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  487. local frame = IT("Frame")
  488. frame.BackgroundTransparency = TRANSPARENCY
  489. frame.BorderSizePixel = BORDERSIZEPIXEL
  490. frame.Position = POSITION
  491. frame.Size = SIZE
  492. frame.BackgroundColor3 = COLOR
  493. frame.BorderColor3 = BORDERCOLOR
  494. frame.Name = NAME
  495. frame.Parent = PARENT
  496. return frame
  497. end
  498.  
  499. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  500. local label = IT("TextLabel")
  501. label.BackgroundTransparency = 1
  502. label.Size = UD2(1, 0, 1, 0)
  503. label.Position = UD2(0, 0, 0, 0)
  504. label.TextColor3 = TEXTCOLOR
  505. label.TextStrokeTransparency = STROKETRANSPARENCY
  506. label.TextTransparency = TRANSPARENCY
  507. label.FontSize = TEXTFONTSIZE
  508. label.Font = TEXTFONT
  509. label.BorderSizePixel = BORDERSIZEPIXEL
  510. label.TextScaled = false
  511. label.Text = TEXT
  512. label.Name = NAME
  513. label.Parent = PARENT
  514. return label
  515. end
  516.  
  517. function NoOutlines(PART)
  518. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  519. end
  520.  
  521.  
  522. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  523. local NEWWELD = IT(TYPE)
  524. NEWWELD.Part0 = PART0
  525. NEWWELD.Part1 = PART1
  526. NEWWELD.C0 = C0
  527. NEWWELD.C1 = C1
  528. NEWWELD.Parent = PARENT
  529. return NEWWELD
  530. end
  531.  
  532. function CreateSound(ID, PARENT, VOLUME, PITCH)
  533. local NEWSOUND = nil
  534. coroutine.resume(coroutine.create(function()
  535. NEWSOUND = IT("Sound", PARENT)
  536. NEWSOUND.Volume = VOLUME
  537. NEWSOUND.Pitch = PITCH
  538. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  539. Swait()
  540. NEWSOUND:play()
  541. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  542. end))
  543. return NEWSOUND
  544. end
  545.  
  546. function CFrameFromTopBack(at, top, back)
  547. local right = top:Cross(back)
  548. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  549. end
  550.  
  551. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  552. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  553. wave.Color = COLOR
  554. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  555. wave.CFrame = CFRAME
  556. coroutine.resume(coroutine.create(function(PART)
  557. for i = 1, WAIT do
  558. Swait()
  559. mesh.Scale = mesh.Scale + GROW
  560. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  561. if DOESROT == true then
  562. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  563. end
  564. wave.Transparency = wave.Transparency + (0.5/WAIT)
  565. if wave.Transparency > 0.99 then
  566. wave:remove()
  567. end
  568. end
  569. end))
  570. end
  571.  
  572. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  573. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  574. wave.Color = COLOR
  575. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  576. wave.CFrame = CFRAME
  577. coroutine.resume(coroutine.create(function(PART)
  578. for i = 1, WAIT do
  579. Swait()
  580. mesh.Scale = mesh.Scale + GROW
  581. wave.Transparency = wave.Transparency + (1/WAIT)
  582. if wave.Transparency > 0.99 then
  583. wave:remove()
  584. end
  585. end
  586. end))
  587. end
  588.  
  589. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  590. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  591. local mesh = nil
  592. if KIND == "Base" then
  593. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  594. elseif KIND == "Thin" then
  595. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  596. elseif KIND == "Round" then
  597. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  598. end
  599. wave.CFrame = CFRAME
  600. coroutine.resume(coroutine.create(function(PART)
  601. for i = 1, WAIT do
  602. Swait()
  603. mesh.Scale = mesh.Scale + GROW/10
  604. wave.Transparency = wave.Transparency + (0.5/WAIT)
  605. if wave.Transparency > 0.99 then
  606. wave:remove()
  607. end
  608. end
  609. end))
  610. end
  611.  
  612. function MakeForm(PART,TYPE)
  613. if TYPE == "Cyl" then
  614. local MSH = IT("CylinderMesh",PART)
  615. elseif TYPE == "Ball" then
  616. local MSH = IT("SpecialMesh",PART)
  617. MSH.MeshType = "Sphere"
  618. elseif TYPE == "Wedge" then
  619. local MSH = IT("SpecialMesh",PART)
  620. MSH.MeshType = "Wedge"
  621. end
  622. end
  623.  
  624. function CheckTableForString(Table, String)
  625. for i, v in pairs(Table) do
  626. if string.find(string.lower(String), string.lower(v)) then
  627. return true
  628. end
  629. end
  630. return false
  631. end
  632.  
  633. function CheckIntangible(Hit)
  634. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  635. if Hit and Hit.Parent then
  636. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  637. return true
  638. end
  639. end
  640. return false
  641. end
  642.  
  643. Debris = game:GetService("Debris")
  644.  
  645. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  646. local Direction = CFrame.new(StartPos, Vec).lookVector
  647. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  648. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  649. if RayHit and CheckIntangible(RayHit) then
  650. if DelayIfHit then
  651. wait()
  652. end
  653. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  654. end
  655. return RayHit, RayPos, RayNormal
  656. end
  657.  
  658. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  659. if DoesCourontine == false then
  660. local Direction = CF(Part.Position,ToLocation)
  661. local Distance = (Part.Position - ToLocation).magnitude
  662. for i = 1, AmountOfTime do
  663. Swait()
  664. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  665. Direction = Part.CFrame
  666. end
  667. Part:remove()
  668. elseif DoesCourontine == true then
  669. coroutine.resume(coroutine.create(function()
  670. local Direction = CF(Part.Position,ToLocation)
  671. local Distance = (Part.Position - ToLocation).magnitude
  672. for i = 1, AmountOfTime do
  673. Swait()
  674. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  675. Direction = Part.CFrame
  676. end
  677. Part:remove()
  678. end))
  679. end
  680. end
  681.  
  682. function turnto(position)
  683. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  684. end
  685.  
  686. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  687. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  688. end
  689.  
  690. function PositiveAngle(NUMBER)
  691. if NUMBER >= 0 then
  692. NUMBER = 0
  693. end
  694. return NUMBER
  695. end
  696.  
  697. function NegativeAngle(NUMBER)
  698. if NUMBER <= 0 then
  699. NUMBER = 0
  700. end
  701. return NUMBER
  702. end
  703.  
  704. function Swait(NUMBER)
  705. if NUMBER == 0 or NUMBER == nil then
  706. ArtificialHB.Event:wait()
  707. else
  708. for i = 1, NUMBER do
  709. ArtificialHB.Event:wait()
  710. end
  711. end
  712. end
  713.  
  714. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  715. local NEWMESH = IT(MESH)
  716. if MESH == "SpecialMesh" then
  717. NEWMESH.MeshType = MESHTYPE
  718. if MESHID ~= "nil" and MESHID ~= "" then
  719. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  720. end
  721. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  722. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  723. end
  724. end
  725. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  726. NEWMESH.Scale = SCALE
  727. NEWMESH.Parent = PARENT
  728. return NEWMESH
  729. end
  730.  
  731. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  732. local NEWPART = IT("Part")
  733. NEWPART.formFactor = FORMFACTOR
  734. NEWPART.Reflectance = REFLECTANCE
  735. NEWPART.Transparency = TRANSPARENCY
  736. NEWPART.CanCollide = false
  737. NEWPART.Locked = true
  738. NEWPART.Anchored = true
  739. if ANCHOR == false then
  740. NEWPART.Anchored = false
  741. end
  742. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  743. NEWPART.Name = NAME
  744. NEWPART.Size = SIZE
  745. NEWPART.Position = Torso.Position
  746. NEWPART.Material = MATERIAL
  747. NEWPART:BreakJoints()
  748. NEWPART.Parent = PARENT
  749. return NEWPART
  750. end
  751.  
  752. local function weldBetween(a, b)
  753. local weldd = Instance.new("ManualWeld")
  754. weldd.Part0 = a
  755. weldd.Part1 = b
  756. weldd.C0 = CFrame.new()
  757. weldd.C1 = b.CFrame:inverse() * a.CFrame
  758. weldd.Parent = a
  759. return weldd
  760. end
  761.  
  762.  
  763. function QuaternionFromCFrame(cf)
  764. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  765. local trace = m00 + m11 + m22
  766. if trace > 0 then
  767. local s = math.sqrt(1 + trace)
  768. local recip = 0.5 / s
  769. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  770. else
  771. local i = 0
  772. if m11 > m00 then
  773. i = 1
  774. end
  775. if m22 > (i == 0 and m00 or m11) then
  776. i = 2
  777. end
  778. if i == 0 then
  779. local s = math.sqrt(m00 - m11 - m22 + 1)
  780. local recip = 0.5 / s
  781. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  782. elseif i == 1 then
  783. local s = math.sqrt(m11 - m22 - m00 + 1)
  784. local recip = 0.5 / s
  785. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  786. elseif i == 2 then
  787. local s = math.sqrt(m22 - m00 - m11 + 1)
  788. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  789. end
  790. end
  791. end
  792.  
  793. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  794. local xs, ys, zs = x + x, y + y, z + z
  795. local wx, wy, wz = w * xs, w * ys, w * zs
  796. local xx = x * xs
  797. local xy = x * ys
  798. local xz = x * zs
  799. local yy = y * ys
  800. local yz = y * zs
  801. local zz = z * zs
  802. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  803. end
  804.  
  805. function QuaternionSlerp(a, b, t)
  806. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  807. local startInterp, finishInterp;
  808. if cosTheta >= 0.0001 then
  809. if (1 - cosTheta) > 0.0001 then
  810. local theta = ACOS(cosTheta)
  811. local invSinTheta = 1 / SIN(theta)
  812. startInterp = SIN((1 - t) * theta) * invSinTheta
  813. finishInterp = SIN(t * theta) * invSinTheta
  814. else
  815. startInterp = 1 - t
  816. finishInterp = t
  817. end
  818. else
  819. if (1 + cosTheta) > 0.0001 then
  820. local theta = ACOS(-cosTheta)
  821. local invSinTheta = 1 / SIN(theta)
  822. startInterp = SIN((t - 1) * theta) * invSinTheta
  823. finishInterp = SIN(t * theta) * invSinTheta
  824. else
  825. startInterp = t - 1
  826. finishInterp = t
  827. end
  828. end
  829. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  830. end
  831.  
  832. function Clerp(a, b, t)
  833. local qa = {QuaternionFromCFrame(a)}
  834. local qb = {QuaternionFromCFrame(b)}
  835. local ax, ay, az = a.x, a.y, a.z
  836. local bx, by, bz = b.x, b.y, b.z
  837. local _t = 1 - t
  838. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  839. end
  840.  
  841. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  842. local frame = IT("Frame")
  843. frame.BackgroundTransparency = TRANSPARENCY
  844. frame.BorderSizePixel = BORDERSIZEPIXEL
  845. frame.Position = POSITION
  846. frame.Size = SIZE
  847. frame.BackgroundColor3 = COLOR
  848. frame.BorderColor3 = BORDERCOLOR
  849. frame.Name = NAME
  850. frame.Parent = PARENT
  851. return frame
  852. end
  853.  
  854. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  855. local label = IT("TextLabel")
  856. label.BackgroundTransparency = 1
  857. label.Size = UD2(1, 0, 1, 0)
  858. label.Position = UD2(0, 0, 0, 0)
  859. label.TextColor3 = TEXTCOLOR
  860. label.TextStrokeTransparency = STROKETRANSPARENCY
  861. label.TextTransparency = TRANSPARENCY
  862. label.FontSize = TEXTFONTSIZE
  863. label.Font = TEXTFONT
  864. label.BorderSizePixel = BORDERSIZEPIXEL
  865. label.TextScaled = false
  866. label.Text = TEXT
  867. label.Name = NAME
  868. label.Parent = PARENT
  869. return label
  870. end
  871.  
  872. function NoOutlines(PART)
  873. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  874. end
  875.  
  876. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  877. local NEWWELD = IT(TYPE)
  878. NEWWELD.Part0 = PART0
  879. NEWWELD.Part1 = PART1
  880. NEWWELD.C0 = C0
  881. NEWWELD.C1 = C1
  882. NEWWELD.Parent = PARENT
  883. return NEWWELD
  884. end
  885.  
  886. local S = IT("Sound")
  887. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  888. local NEWSOUND = nil
  889. coroutine.resume(coroutine.create(function()
  890. NEWSOUND = S:Clone()
  891. NEWSOUND.Parent = PARENT
  892. NEWSOUND.Volume = VOLUME
  893. NEWSOUND.Pitch = PITCH
  894. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  895. NEWSOUND:play()
  896. if DOESLOOP == true then
  897. NEWSOUND.Looped = true
  898. else
  899. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  900. NEWSOUND:remove()
  901. end
  902. end))
  903. return NEWSOUND
  904. end
  905.  
  906. function CFrameFromTopBack(at, top, back)
  907. local right = top:Cross(back)
  908. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  909. end
  910.  
  911. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,255,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  912. function WACKYEFFECT(Table)
  913. local TYPE = (Table.EffectType or "Sphere")
  914. local SIZE = (Table.Size or VT(1,1,1))
  915. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  916. local TRANSPARENCY = (Table.Transparency or 0)
  917. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  918. local CFRAME = (Table.CFrame or Torso.CFrame)
  919. local MOVEDIRECTION = (Table.MoveToPos or nil)
  920. local ROTATION1 = (Table.RotationX or 0)
  921. local ROTATION2 = (Table.RotationY or 0)
  922. local ROTATION3 = (Table.RotationZ or 0)
  923. local MATERIAL = (Table.Material or "Neon")
  924. local COLOR = (Table.Color or C3(222,255,0))
  925. local TIME = (Table.Time or 45)
  926. local SOUNDID = (Table.SoundID or nil)
  927. local SOUNDPITCH = (Table.SoundPitch or nil)
  928. local SOUNDVOLUME = (Table.SoundVolume or nil)
  929. coroutine.resume(coroutine.create(function()
  930. local PLAYSSOUND = false
  931. local SOUND = nil
  932. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  933. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  934. PLAYSSOUND = true
  935. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  936. end
  937. EFFECT.Color = COLOR
  938. local MSH = nil
  939. if TYPE == "Sphere" then
  940. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  941. elseif TYPE == "Block" then
  942. MSH = IT("BlockMesh",EFFECT)
  943. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  944. elseif TYPE == "Wave" then
  945. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  946. elseif TYPE == "Ring" then
  947. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  948. elseif TYPE == "Slash" then
  949. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  950. elseif TYPE == "Round Slash" then
  951. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  952. elseif TYPE == "Swirl" then
  953. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  954. elseif TYPE == "Skull" then
  955. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  956. elseif TYPE == "Crystal" then
  957. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  958. end
  959. if MSH ~= nil then
  960. local MOVESPEED = nil
  961. if MOVEDIRECTION ~= nil then
  962. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  963. end
  964. local GROWTH = SIZE - ENDSIZE
  965. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  966. if TYPE == "Block" then
  967. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  968. else
  969. EFFECT.CFrame = CFRAME
  970. end
  971. for LOOP = 1, TIME+1 do
  972. Swait()
  973. MSH.Scale = MSH.Scale - GROWTH/TIME
  974. if TYPE == "Wave" then
  975. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  976. end
  977. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  978. if TYPE == "Block" then
  979. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  980. else
  981. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  982. end
  983. if MOVEDIRECTION ~= nil then
  984. local ORI = EFFECT.Orientation
  985. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  986. EFFECT.Orientation = ORI
  987. end
  988. end
  989. if PLAYSSOUND == false then
  990. EFFECT:remove()
  991. else
  992. SOUND.Stopped:Connect(function()
  993. EFFECT:remove()
  994. end)
  995. end
  996. else
  997. if PLAYSSOUND == false then
  998. EFFECT:remove()
  999. else
  1000. repeat Swait() until SOUND.Playing == false
  1001. EFFECT:remove()
  1002. end
  1003. end
  1004. end))
  1005. end
  1006.  
  1007. function MakeForm(PART,TYPE)
  1008. if TYPE == "Cyl" then
  1009. local MSH = IT("CylinderMesh",PART)
  1010. elseif TYPE == "Ball" then
  1011. local MSH = IT("SpecialMesh",PART)
  1012. MSH.MeshType = "Sphere"
  1013. elseif TYPE == "Wedge" then
  1014. local MSH = IT("SpecialMesh",PART)
  1015. MSH.MeshType = "Wedge"
  1016. end
  1017. end
  1018.  
  1019. function SpawnTrail(FROM,TO,BIG)
  1020. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Trail", VT(0,0,0))
  1021. MakeForm(TRAIL,"Cyl")
  1022. local DIST = (FROM - TO).Magnitude
  1023. if BIG == true then
  1024. TRAIL.Size = VT(0.5,DIST,0.5)
  1025. else
  1026. TRAIL.Size = VT(0.25,DIST,0.25)
  1027. end
  1028. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1029. coroutine.resume(coroutine.create(function()
  1030. for i = 1, 5 do
  1031. Swait()
  1032. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1033. end
  1034. TRAIL:remove()
  1035. end))
  1036. end
  1037.  
  1038. Debris = game:GetService("Debris")
  1039.  
  1040. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1041. local DIRECTION = CF(StartPos,EndPos).lookVector
  1042. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1043. end
  1044.  
  1045. function turnto(position)
  1046. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1047. end
  1048. --------
  1049. --//=================================\\
  1050. --|| WEAPON CREATION
  1051. --\\=================================//
  1052. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  1053. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  1054. MakeForm(Part,"Wedge")
  1055.  
  1056. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  1057. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1058. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  1059. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  1060. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  1061. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  1062. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  1063. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1064. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  1065. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1066.  
  1067. Player=game:GetService('Players').LocalPlayer
  1068. Character=Player.Character
  1069. Mouse=Player:GetMouse()
  1070. m=Instance.new('Model',Character)
  1071. local function weldBetween(a, b)
  1072. local weldd = Instance.new("ManualWeld")
  1073. weldd.Part0 = a
  1074. weldd.Part1 = b
  1075. weldd.C0 = CFrame.new()
  1076. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1077. weldd.Parent = a
  1078. return weldd
  1079. end
  1080.  
  1081. it=Instance.new
  1082.  
  1083. function nooutline(part)
  1084. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  1085. end
  1086.  
  1087. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  1088. local fp=it("Part")
  1089. fp.formFactor=formfactor
  1090. fp.Parent=parent
  1091. fp.Reflectance=reflectance
  1092. fp.Transparency=transparency
  1093. fp.CanCollide=false
  1094. fp.Locked=true
  1095. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  1096. fp.Name=name
  1097. fp.Size=size
  1098. fp.Position=Character.Torso.Position
  1099. nooutline(fp)
  1100. fp.Material=material
  1101. fp:BreakJoints()
  1102. return fp
  1103. end
  1104.  
  1105. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1106. local mesh=it(Mesh)
  1107. mesh.Parent=part
  1108. if Mesh=="SpecialMesh" then
  1109. mesh.MeshType=meshtype
  1110. mesh.MeshId=meshid
  1111. end
  1112. mesh.Offset=offset
  1113. mesh.Scale=scale
  1114. return mesh
  1115. end
  1116.  
  1117. function weld(parent,part0,part1,c0,c1)
  1118. local weld=it("Weld")
  1119. weld.Parent=parent
  1120. weld.Part0=part0
  1121. weld.Part1=part1
  1122. weld.C0=c0
  1123. weld.C1=c1
  1124. return weld
  1125. end
  1126.  
  1127. handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Really black","Handle",Vector3.new(4, 1, 2))
  1128. handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.72890472, 0.675598145, -1.43186569, 0.258819073, 0, -0.965925813, 0, 1, 0, 0.965925813, 0, 0.258819073))
  1129. mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"rbxassetid://1553468709",Vector3.new(0, 0, 0),Vector3.new(0.0480000004, 0.0480000004, 0.0480000004))
  1130.  
  1131. for i = 1, 15 do
  1132. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  1133. FACE.Color = C3(0,0,0)
  1134. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1135. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  1136. end
  1137.  
  1138. Humanoid.DisplayDistanceType = "None"
  1139. local naeeym2 = IT("BillboardGui",Character)
  1140. naeeym2.AlwaysOnTop = true
  1141. naeeym2.Size = UDim2.new(5,35,2,15)
  1142. naeeym2.StudsOffset = Vector3.new(0,3,0)
  1143. naeeym2.MaxDistance = 75
  1144. naeeym2.Adornee = Character.Head
  1145. naeeym2.Name = "Name"
  1146. local tecks2 = IT("TextLabel",naeeym2)
  1147. tecks2.BackgroundTransparency = 1
  1148. tecks2.TextScaled = true
  1149. tecks2.BorderSizePixel = 0
  1150. tecks2.Text = ""
  1151. tecks2.Font = "Bodoni"
  1152. tecks2.TextSize = 30
  1153. tecks2.TextStrokeTransparency = 0.5
  1154. tecks2.TextColor3 = C3(0,0,0)
  1155. tecks2.TextStrokeColor3 = BRICKC"Really black".Color
  1156. tecks2.Size = UDim2.new(1,0,0.5,0)
  1157. tecks2.Parent = naeeym2
  1158. local EyeSizes={
  1159. NumberSequenceKeypoint.new(0,1,0),
  1160. NumberSequenceKeypoint.new(1,0,0)
  1161. }
  1162. local EyeTrans={
  1163. NumberSequenceKeypoint.new(0,0.8,0),
  1164. NumberSequenceKeypoint.new(1,1,0)
  1165. }
  1166. local PE=Instance.new("ParticleEmitter",nil)
  1167. PE.LightEmission=.8
  1168. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1169. PE.Size=NumberSequence.new(EyeSizes)
  1170. PE.Transparency=NumberSequence.new(EyeTrans)
  1171. PE.Lifetime=NumberRange.new(0.35,1.5)
  1172. PE.Rotation=NumberRange.new(0,360)
  1173. PE.Rate=999
  1174. PE.VelocitySpread = 10000
  1175. PE.Acceleration = Vector3.new(0,0,0)
  1176. PE.Drag = 5
  1177. PE.Speed = NumberRange.new(0,0,0)
  1178. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1179. PE.ZOffset = -0
  1180. PE.Name = "PE"
  1181. PE.Enabled = false
  1182.  
  1183. function particles(art)
  1184. local PARTICLES = PE:Clone()
  1185. PARTICLES.Parent = art
  1186. end
  1187.  
  1188. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1189. if FLOOR ~= nil then
  1190. coroutine.resume(coroutine.create(function()
  1191. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1192. PART.CFrame = CF(POSITION)
  1193. for i = 1, 45 do
  1194. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1195. RingPiece.Material = FLOOR.Material
  1196. RingPiece.Color = FLOOR.Color
  1197. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1198. Debris:AddItem(RingPiece,SWAIT)
  1199. end
  1200. PART:remove()
  1201. end))
  1202. end
  1203. end
  1204.  
  1205. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1206. if FLOOR ~= nil then
  1207. for i = 1, AMOUNT do
  1208. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1209. DEBREE.Material = FLOOR.Material
  1210. DEBREE.Color = FLOOR.Color
  1211. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1212. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1213. coroutine.resume(coroutine.create(function()
  1214. Swait(15)
  1215. DEBREE.Parent = workspace
  1216. DEBREE.CanCollide = true
  1217. Debris:AddItem(DEBREE,SWAIT)
  1218. end))
  1219. end
  1220. end
  1221. end
  1222.  
  1223. local top = Instance.new("Shirt")
  1224. top.ShirtTemplate = "rbxassetid://338740550"
  1225. top.Parent = Character
  1226. top.Name = "Cloth"
  1227. local bottom = Instance.new("Pants")
  1228. bottom.PantsTemplate = "rbxassetid://338750779"
  1229. bottom.Parent = Character
  1230. bottom.Name = "Cloth"
  1231. for _, c in pairs(Character:GetChildren()) do
  1232. if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  1233. c.Material = "Neon"
  1234. if c:FindFirstChildOfClass("ParticleEmitter") then
  1235. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1236. end
  1237. c.Color = C3(1,1,1)
  1238. if c == Head then
  1239. if c:FindFirstChild("face") then
  1240. c.face:remove()
  1241. end
  1242. end
  1243. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  1244. c:remove()
  1245. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1246. c:remove()
  1247. end
  1248. end
  1249. local BODY = {}
  1250. for _, c in pairs(Character:GetDescendants()) do
  1251. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1252. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1253. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1254. end
  1255. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1256. elseif c:IsA("JointInstance") then
  1257. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1258. end
  1259. end
  1260. for e = 1, #BODY do
  1261. if BODY[e] ~= nil then
  1262. local STUFF = BODY[e]
  1263. local PART = STUFF[1]
  1264. local PARENT = STUFF[2]
  1265. local MATERIAL = STUFF[3]
  1266. local COLOR = STUFF[4]
  1267. local TRANSPARENCY = STUFF[5]
  1268. if PART.ClassName == "Part" and PART ~= RootPart then
  1269. PART.Material = MATERIAL
  1270. PART.Color = COLOR
  1271. PART.Transparency = TRANSPARENCY
  1272. end
  1273. PART.AncestryChanged:Connect(function()
  1274. PART.Parent = PARENT
  1275. end)
  1276. end
  1277. end
  1278. function refit()
  1279. Character.Parent = workspace
  1280. for e = 1, #BODY do
  1281. if BODY[e] ~= nil then
  1282. local STUFF = BODY[e]
  1283. local PART = STUFF[1]
  1284. local PARENT = STUFF[2]
  1285. local MATERIAL = STUFF[3]
  1286. local COLOR = STUFF[4]
  1287. local TRANSPARENCY = STUFF[5]
  1288. if PART.ClassName == "Part" and PART ~= RootPart then
  1289. PART.Material = MATERIAL
  1290. PART.Color = COLOR
  1291. PART.Transparency = TRANSPARENCY
  1292. end
  1293. if PART.Parent ~= PARENT then
  1294. Humanoid:remove()
  1295. PART.Parent = PARENT
  1296. Humanoid = IT("Humanoid",Character)
  1297. end
  1298. end
  1299. end
  1300. end
  1301.  
  1302. Humanoid.Died:connect(function()
  1303. refit()
  1304. end)
  1305. -------------------
  1306. --------
  1307.  
  1308. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.5,0.2),false)
  1309. MakeForm(Part,"Wedge")
  1310. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1311. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0.39,0.41,0.39),false)
  1312. MakeForm(Part,"Cyl")
  1313. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1314. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.5,0.5),false)
  1315. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1316. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.4,0.5),false)
  1317. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1318. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0,0.6),false)
  1319. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  1320. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.28,5,0.28),false)
  1321. MakeForm(LeftBarrel,"Cyl")
  1322. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  1323. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0,0.2,0.2),false)
  1324. MakeForm(Part,"Wedge")
  1325. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1326. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0.2,0,0.2),false)
  1327. MakeForm(LeftHole,"Cyl")
  1328. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1329. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1330. --//=================================\\
  1331. --|| WEAPON CREATION
  1332. --\\=================================//
  1333.  
  1334.  
  1335. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1336. MakeForm(Eye,"Ball")
  1337. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1338.  
  1339. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1340.  
  1341. local Particle = IT("ParticleEmitter",nil)
  1342. Particle.Enabled = false
  1343. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1344. Particle.LightEmission = 0.5
  1345. Particle.Rate = 150
  1346. Particle.ZOffset = 0.2
  1347. Particle.Rotation = NumberRange.new(-180, 180)
  1348. Particle.RotSpeed = NumberRange.new(-180, 180)
  1349. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1350. Particle.Color = ColorSequence.new(C3(222,255,0),C3(222,255,0),C3(222,255,0),C3(222,255,0),C3(222,255,0),C3(222,255,0),C3(222,255,0),C3(222,255,0))
  1351.  
  1352. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1353. function ParticleEmitter(Table)
  1354. local PRTCL = Particle:Clone()
  1355. local Speed = Table.Speed or 5
  1356. local Drag = Table.Drag or 0
  1357. local Size1 = Table.Size1 or 1
  1358. local Size2 = Table.Size2 or 5
  1359. local Lifetime1 = Table.Lifetime1 or 1
  1360. local Lifetime2 = Table.Lifetime2 or 1.5
  1361. local Parent = Table.Parent or Torso
  1362. local Emit = Table.Emit or 100
  1363. local Offset = Table.Offset or 360
  1364. local Acel = Table.Acel or VT(0,0,0)
  1365. local Enabled = Table.Enabled or false
  1366. PRTCL.Parent = Parent
  1367. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1368. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1369. PRTCL.Speed = NumberRange.new(Speed)
  1370. PRTCL.VelocitySpread = Offset
  1371. PRTCL.Drag = Drag
  1372. PRTCL.Acceleration = Acel
  1373. if Enabled == false then
  1374. PRTCL:Emit(Emit)
  1375. Debris:AddItem(PRTCL,Lifetime2)
  1376. else
  1377. PRTCL.Enabled = true
  1378. end
  1379. return PRTCL
  1380. end
  1381.  
  1382. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1383. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1384. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1385. MakeForm(Part,"Wedge")
  1386. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1387. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1388. MakeForm(Part,"Wedge")
  1389. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1390. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1391. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1392. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1393. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1394. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1395. MakeForm(Part,"Cyl")
  1396. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1397. for i = 1, 8 do
  1398. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1399. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1400. end
  1401. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1402. MakeForm(Part,"Cyl")
  1403. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1404. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1405. MakeForm(Part,"Ball")
  1406. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1407. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1408. MakeForm(Part,"Wedge")
  1409. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1410. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1411. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1412. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1413. MakeForm(Part,"Cyl")
  1414. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1415. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1416. MakeForm(Part,"Cyl")
  1417. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1418. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1419. MakeForm(Part,"Cyl")
  1420. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1421. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1422. MakeForm(Part,"Wedge")
  1423. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1424. local LASTPART = Handle
  1425. for i = 1, 10 do
  1426. if LASTPART == Handle then
  1427. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1428. LASTPART = Part
  1429. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1430. else
  1431. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1432. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1433. LASTPART = Part
  1434. end
  1435. end
  1436.  
  1437. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1438. MakeForm(Barrel,"Cyl")
  1439. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1440. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1441. MakeForm(Part,"Cyl")
  1442. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1443. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1444. MakeForm(Part,"Wedge")
  1445. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1446. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1447. MakeForm(Hole,"Cyl")
  1448. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1449. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1450. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1451. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1452. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1453. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1454. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1455. coroutine.resume(coroutine.create(function()
  1456. while wait() do
  1457. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1458. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1459. end
  1460. end))
  1461.  
  1462. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1463. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.8, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1464.  
  1465.  
  1466. for _, c in pairs(Weapon:GetDescendants()) do
  1467. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1468. c.Material = "Glass"
  1469. c.Color = C3(0,0,0)
  1470. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1471. c.Color = C3(222,255,0)
  1472. c.Material = "Neon"
  1473. end
  1474. end
  1475.  
  1476. Weapon.Parent = Character
  1477. for _, c in pairs(Weapon:GetChildren()) do
  1478. if c.ClassName == "Part" then
  1479. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1480. end
  1481. end
  1482.  
  1483. function swait(num)
  1484. if num == 0 or num == nil then
  1485. ArtificialHB.Event:wait()
  1486. else
  1487. for i = 0, num do
  1488. ArtificialHB.Event:wait()
  1489. end
  1490. end
  1491. end
  1492.  
  1493. function chatfunc(text)
  1494. local chat = coroutine.wrap(function()
  1495. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1496. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1497. end
  1498. local Bill = Instance.new("BillboardGui",Character)
  1499. Bill.Size = UDim2.new(0,100,0,40)
  1500. Bill.StudsOffset = Vector3.new(0,3,0)
  1501. Bill.Adornee = Character.Head
  1502. Bill.Name = "TalkingBillBoard"
  1503. local Hehe = Instance.new("TextLabel",Bill)
  1504. Hehe.BackgroundTransparency = 1
  1505. Hehe.BorderSizePixel = 0
  1506. Hehe.Text = ""
  1507. Hehe.Font = "Bodoni"
  1508. Hehe.TextSize = 40
  1509. Hehe.TextStrokeTransparency = 0
  1510. Hehe.Size = UDim2.new(1,0,0.5,0)
  1511. coroutine.resume(coroutine.create(function()
  1512. while Hehe ~= nil do
  1513. swait()
  1514. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1515. Hehe.Rotation = math.random(-5,5)
  1516. Hehe.TextColor3 = Color3.new(222,255,0)
  1517. Hehe.TextStrokeColor3 = Color3.new(222,255,0)
  1518. end
  1519. end))
  1520. for i = 1,string.len(text),1 do
  1521. swait()
  1522. Hehe.Text = string.sub(text,1,i)
  1523. end
  1524. swait(90)--Re[math.random(1, 93)]
  1525. for i = 0, 1, .025 do
  1526. swait()
  1527. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1528. Hehe.TextStrokeTransparency = i
  1529. Hehe.TextTransparency = i
  1530. end
  1531. Bill:Destroy()
  1532. end)
  1533. chat()
  1534. end
  1535.  
  1536. function onChatted(msg)
  1537. chatfunc(msg)
  1538. end
  1539.  
  1540. Player.Chatted:connect(onChatted)
  1541.  
  1542. local BODY = {}
  1543. for _, c in pairs(Character:GetDescendants()) do
  1544. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1545. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1546. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1547. end
  1548. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1549. elseif c:IsA("JointInstance") then
  1550. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1551. end
  1552. end
  1553.  
  1554. function refit()
  1555. Character.Parent = workspace
  1556. for e = 1, #BODY do
  1557. if BODY[e] ~= nil then
  1558. local STUFF = BODY[e]
  1559. local PART = STUFF[1]
  1560. local PARENT = STUFF[2]
  1561. local MATERIAL = STUFF[3]
  1562. local COLOR = STUFF[4]
  1563. local TRANSPARENCY = STUFF[5]
  1564. --local SIZE = STUFF[6]
  1565. local NAME = STUFF[7]
  1566. if PART.ClassName == "Part" and PART ~= RootPart then
  1567. PART.Material = MATERIAL
  1568. PART.Transparency = TRANSPARENCY
  1569. PART.Name = NAME
  1570. end
  1571. if PART.Parent ~= PARENT then
  1572. Humanoid:remove()
  1573. PART.Parent = PARENT
  1574. Humanoid = IT("Humanoid",Character)
  1575. end
  1576. end
  1577. end
  1578. end
  1579.  
  1580. Humanoid.Died:connect(function()
  1581. refit()
  1582. end)
  1583.  
  1584. function printbye(Name)
  1585. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command"}
  1586. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1587. end
  1588.  
  1589. workspace.ChildAdded:connect(function(instance)
  1590. for BANISH = 1, #TOBANISH do
  1591. if TOBANISH[BANISH] ~= nil then
  1592. if instance.Name == TOBANISH[BANISH] then
  1593. coroutine.resume(coroutine.create(function()
  1594. printbye(instance.Name)
  1595. instance:ClearAllChildren()
  1596. Debris:AddItem(instance,0.0005)
  1597. end))
  1598. end
  1599. end
  1600. end
  1601. end)
  1602.  
  1603. --//=================================\\
  1604. --|| ATTACK GUI
  1605. --\\=================================//
  1606. local Frm=Instance.new("Frame",MovesGui)Frm.BackgroundColor3=Color3.new()Frm.BorderSizePixel=0
  1607. Frm.BackgroundTransparency=.5 Frm.Size=UDim2.new(.3,0,.5,0)local Show=true Frm.Position=UDim2.new(.7,0,.5,0)
  1608. local normal=Instance.new("TextLabel",Frm)normal.Size=UDim2.new(1,0,1,0)normal.TextStrokeTransparency=0
  1609. normal.BackgroundTransparency=1 normal.TextColor3=Color3.new(255,0,0)
  1610. normal.TextXAlignment="Left"normal.TextYAlignment="Top"
  1611. normal.Text=[[
  1612. Controls:
  1613. z - Bullet
  1614. c - Beam
  1615. v - Warp
  1616. x - Sky Bound
  1617. 1 - Star
  1618. 2 - Hell Jail
  1619. 3 - Pitful
  1620. 4 - Strike ( Different version)
  1621. 5 - Rip (mouse on player)
  1622. 6 - Strike
  1623. 7 - Aura
  1624. 8 - Black Flames
  1625. 9 - Ball Of Destruction idk
  1626. 0 - Strike (mouse on player)
  1627. - - Taunt
  1628. = -Extreme Kill (Mouse On Player)
  1629. q - Lava Beam
  1630. ]]
  1631.  
  1632. --//=================================\\
  1633. --|| DAMAGING
  1634. --\\=================================//
  1635. function Freeze(position, range)
  1636. for i, v in ipairs(workspace:GetChildren()) do
  1637. local body = v:GetChildren()
  1638. for part = 1, #body do
  1639. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" and v:FindFirstChildOfClass("Humanoid") then
  1640. v:BreakJoints()
  1641. body[part].Material = "Ice"
  1642. body[part].BrickColor = BRICKC("Really red")
  1643. body[part].Anchored = true
  1644. end
  1645. end
  1646. end
  1647. end
  1648. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1649. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1650. defence.Name = ("HitBy"..Player.Name)
  1651. game:GetService("Debris"):AddItem(defence, 0.001)
  1652. Damage = Damage * DAMAGEMULTIPLIER
  1653. if Humanoid.Health ~= 0 then
  1654. local CritChance = MRANDOM(1,100)
  1655. if Damage > Humanoid.Health then
  1656. Damage = math.ceil(Humanoid.Health)
  1657. if Damage == 0 then
  1658. Damage = 0.1
  1659. end
  1660. end
  1661. Humanoid.Health = Humanoid.Health - Damage
  1662. end
  1663. end
  1664.  
  1665. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1666. local CHILDREN = workspace:GetDescendants()
  1667. for index, CHILD in pairs(CHILDREN) do
  1668. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1669. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1670. if HUM then
  1671. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1672. if TORSO then
  1673. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1674. if CHILD.Parent == Effects and CHILD:FindFirstChild("RealBody") then
  1675. local BODY = CHILD.RealBody.Value
  1676. if BODY then
  1677. local HUM = BODY:FindFirstChildOfClass("Humanoid")
  1678. if HUM then
  1679. if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
  1680. BODY:BreakJoints()
  1681. else
  1682. local TORSO = BODY:FindFirstChild("Torso") or BODY:FindFirstChild("UpperTorso")
  1683. if TORSO then
  1684. local HITPLAYERSOUNDS = {--[["177082446", "177082446", "177082446", "177082446", "177082446", "177082446"--]]"177082446", "177082446", "177082446", "177082446", "177082446", "177082446"}
  1685. local DMG = MRANDOM(MINDMG,MAXDMG)/2
  1686. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,85,1), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1687. ApplyDamage(HUM,DMG,TORSO)
  1688. end
  1689. end
  1690. end
  1691. end
  1692. else
  1693. if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
  1694. CHILD:BreakJoints()
  1695. SpawnSoul(HUM)
  1696. else
  1697. local DMG = MRANDOM(MINDMG,MAXDMG)
  1698. ApplyDamage(HUM,DMG,TORSO)
  1699. end
  1700. if FLING > 0 then
  1701. for _, c in pairs(CHILD:GetChildren()) do
  1702. if c:IsA("BasePart") then
  1703. local bv = Instance.new("BodyVelocity")
  1704. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1705. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1706. bv.Parent = c
  1707. Debris:AddItem(bv,0.05)
  1708. end
  1709. end
  1710. end
  1711. end
  1712. end
  1713. end
  1714. end
  1715. end
  1716. end
  1717. end
  1718.  
  1719.  
  1720. function clerp(a, b, t)
  1721. return a:lerp(b, t)
  1722. end
  1723.  
  1724. function newBezier(startpos, pos2, pos3, endpos, t)
  1725. local A = clerp(startpos, pos2, t)
  1726. local B = clerp(pos2, pos3, t)
  1727. local C = clerp(pos3, endpos, t)
  1728. local lerp1 = clerp(A, B, t)
  1729. local lerp2 = clerp(B, C, t)
  1730. local cubic = clerp(lerp1, lerp2, t)
  1731. return cubic
  1732. end
  1733.  
  1734. function SoulSteal(Target,SOUL)
  1735. local newball = Instance.new("Part", workspace)
  1736. newball.Anchored = true
  1737. newball.Shape = "Ball"
  1738. newball.Material = "Neon"
  1739. newball.Size = Vector3.new(0,0,0)
  1740. newball.CanCollide = false
  1741. newball.CFrame = CF(Target)
  1742. newball.BrickColor = BRICKC"Maroon"
  1743. newball.Transparency = 1
  1744. local POS = SOUL.Position
  1745. local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  1746. local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  1747. local A1 = IT("Attachment",newball)
  1748. A1.Position = Vector3.new(0, 2.5, 0)
  1749. local A2 = IT("Attachment",newball)
  1750. A2.Position = Vector3.new(0, -2.5, 0)
  1751. local Trail = IT("Trail",newball)
  1752. Trail.LightEmission = 1
  1753. Trail.FaceCamera = true
  1754. Trail.Texture = "rbxassetid://945758042"
  1755. Trail.Attachment0 = A1
  1756. Trail.Attachment1 = A2
  1757. Trail.Lifetime = 2
  1758. Trail.MinLength = 0
  1759. Trail.Transparency = NumberSequence.new(0, 1)
  1760. Trail.Color = ColorSequence.new(newball.Color)
  1761. coroutine.resume(coroutine.create(function()
  1762. for i = 0, 1, 0.07 do
  1763. Swait()
  1764. newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i))
  1765. end
  1766. newball.Transparency = 1
  1767. CreateSound("444667859", SOUL, 10, MRANDOM(8,12)/10)
  1768. SOUL.Size = SOUL.Size + VT(0.3,0.3,0.3)
  1769. game:GetService("Debris"):AddItem(newball, 5)
  1770. end))
  1771. end
  1772.  
  1773. function SpawnSoul(Humanoid)
  1774. coroutine.resume(coroutine.create(function()
  1775. local TORSO = Humanoid.Parent:FindFirstChild("Torso") or Humanoid.Parent:FindFirstChild("UpperTorso")
  1776. local SOULMODEL = IT("Model",Effects)
  1777. SOULMODEL.Name = Humanoid.Parent.Name.."'s Soul"
  1778. local SOUL = CreatePart(3, SOULMODEL, "Neon", 0, 0, "Really red", "Head", VT(0.5,0.5,0.5))
  1779. SOUL.CFrame = CF(TORSO.Position)
  1780. local A1 = IT("Attachment",SOUL)
  1781. A1.Position = Vector3.new(0, 0.25, 0)
  1782. local A2 = IT("Attachment",SOUL)
  1783. A2.Position = Vector3.new(0, -0.25, 0)
  1784. local Trail = IT("Trail",SOUL)
  1785. Trail.LightEmission = 0.3
  1786. Trail.FaceCamera = true
  1787. Trail.Texture = "rbxassetid://945758042"
  1788. Trail.Attachment0 = A1
  1789. Trail.Attachment1 = A2
  1790. Trail.Lifetime = 0.5
  1791. Trail.MinLength = 0
  1792. Trail.Transparency = NumberSequence.new(0)
  1793. Trail.Color = ColorSequence.new(SOUL.Color)
  1794. MakeForm(SOUL,"Ball")
  1795. local DISTANCE = nil
  1796. local HUM = IT("Humanoid",SOULMODEL)
  1797. repeat
  1798. Swait()
  1799. SOUL.CFrame = CF(SOUL.Position,Torso.Position)*CF(0,0,-0.2)
  1800. DISTANCE = (SOUL.Position - Torso.Position).Magnitude
  1801. until DISTANCE < 0.4
  1802. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = 2})
  1803. SOUL.Transparency = 1
  1804. A1.Parent = Torso
  1805. A2.Parent = Torso
  1806. Trail.Parent = Torso
  1807. Debris:AddItem(SOULMODEL,10)
  1808. SOULWELL = SOULWELL + 1
  1809. for i = 1, 100 do
  1810. Swait()
  1811. Trail.Transparency = NumberSequence.new(i/100)
  1812. end
  1813. A1:remove()
  1814. A2:remove()
  1815. Trail:remove()
  1816. end))
  1817. end
  1818. function ApplyDmg(Humanoid,Damage,CritRate,CritMultiplier,DoesOneShot)
  1819. coroutine.resume(coroutine.create(function()
  1820. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1821. defence.Name = ("HitBy"..Player.Name)
  1822. game:GetService("Debris"):AddItem(defence, 0.001)
  1823. Damage = Damage * DAMAGEMULTIPLIER
  1824. if Humanoid.Health ~= 0 then
  1825. local CritChance = MRANDOM(1,100)
  1826. if CritChance < CritRate + 1 then
  1827. Damage = Damage*CritMultiplier
  1828. end
  1829. if Damage > Humanoid.Health then
  1830. Damage = math.ceil(Humanoid.Health)
  1831. if Damage == 0 then
  1832. Damage = 0.1
  1833. end
  1834. end
  1835. if DoesOneShot == false then
  1836. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  1837. if c.Name ~= "HumanoidRootPart" and c.Name ~= "Torso" and c.Name ~= "Head" and c.Name ~= "UpperTorso" and c.Name ~= "LowerTorso" then
  1838. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1839. if MRANDOM(1,20) == 1 then
  1840. Shatter(c)
  1841. end
  1842. end
  1843. end
  1844. end
  1845. Humanoid.Health = Humanoid.Health - Damage
  1846. if Humanoid.Parent:FindFirstChild("Head") then
  1847. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1)
  1848. if CritChance < CritRate + 1 then
  1849. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  1850. else
  1851. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1852. end
  1853. end
  1854. elseif DoesOneShot == true then
  1855. --print("["..Humanoid.Parent.Name.."]: One shot!? Really!?!?")
  1856. Humanoid.Parent:BreakJoints()
  1857. SpawnSoul(Humanoid)
  1858. if Humanoid.Parent:FindFirstChild("Head") then
  1859. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "INF", C3(1, 0, 0))
  1860. end
  1861. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  1862. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1863. Shatter(c)
  1864. end
  1865. end
  1866. end
  1867. if Humanoid.Health == 0 then
  1868. --print("["..Humanoid.Parent.Name.."]: It's like stepping on glass, but worse!")
  1869. SpawnSoul(Humanoid)
  1870. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  1871. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1872. Shatter(c)
  1873. end
  1874. end
  1875. end
  1876. end
  1877. end))
  1878. end
  1879.  
  1880. function AoEDmg(position,radius,min,max,maxstrength,critrate,critmultiplier,BESERK)
  1881. local dmg = math.random(min,max)
  1882. for i,v in ipairs(workspace:GetChildren()) do
  1883. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1884. local body = v:GetChildren()
  1885. for part = 1, #body do
  1886. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1887. if(body[part].Position - position).Magnitude < radius then
  1888. if v.ClassName == "Model" then
  1889. if v:FindFirstChildOfClass("Humanoid") then
  1890. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier,BESERK)
  1891. local bv = Instance.new("BodyVelocity")
  1892. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1893. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  1894. bv.Parent = body[part]
  1895. Debris:AddItem(bv,0.2)
  1896. end
  1897. end
  1898. end
  1899. end
  1900. end
  1901. end
  1902. if v:FindFirstChild("HitBy"..Player.Name) then
  1903. v:FindFirstChild("HitBy"..Player.Name):remove()
  1904. end
  1905. end
  1906. end
  1907.  
  1908. function AoEStun(POS,RANGE,LAST)
  1909. for i,v in ipairs(workspace:GetChildren()) do
  1910. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  1911. local body = v:GetChildren()
  1912. for part = 1, #body do
  1913. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1914. if(body[part].Position - POS).Magnitude < RANGE then
  1915. if v.ClassName == "Model" then
  1916. if v:FindFirstChild("Humanoid") then
  1917. if v.Humanoid.Health ~= 0 then
  1918. Stun(v.Humanoid,LAST)
  1919. local defence = Instance.new("BoolValue",v)
  1920. defence.Name = ("StunnedBy"..Player.Name)
  1921. game:GetService("Debris"):AddItem(defence, 0.001)
  1922. end
  1923. end
  1924. end
  1925. end
  1926. end
  1927. end
  1928. end
  1929. end
  1930. end
  1931.  
  1932. function Stun(HUMANOID,LAST)
  1933. HUMANOID.PlatformStand = true
  1934. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  1935. defence.Name = ("StunnedBy"..Player.Name)
  1936. game:GetService("Debris"):AddItem(defence, LAST)
  1937. if HUMANOID.Parent:FindFirstChild("Head") then
  1938. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
  1939. end
  1940. coroutine.resume(coroutine.create(function()
  1941. Swait(LAST*100)
  1942. HUMANOID.PlatformStand = false
  1943. end))
  1944. end
  1945.  
  1946. function killnearest(position,range,maxstrength)
  1947. for i,v in ipairs(workspace:GetChildren()) do
  1948. local body = v:GetChildren()
  1949. for part = 1, #body do
  1950. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1951. if(body[part].Position - position).Magnitude < range then
  1952. if v.ClassName == "Model" then
  1953. v:BreakJoints()
  1954. end
  1955. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1956. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1957. end
  1958. end
  1959. end
  1960. if v.ClassName == "Part" then
  1961. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1962. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1963. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1964. end
  1965. end
  1966. end
  1967. end
  1968.  
  1969. function Fling(part,direction,speed)
  1970. part.Velocity = direction*speed
  1971. end
  1972. local HITPOS = nil
  1973. function GoToHell(position,radius)
  1974. for i,v in ipairs(workspace:GetChildren()) do
  1975. if v:FindFirstChild("Hit2By"..Player.Name) == nil then
  1976. local body = v:GetChildren()
  1977. for part = 1, #body do
  1978. if(v:FindFirstChild("Hit2By"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1979. if(body[part].Position - position).Magnitude < radius then
  1980. if v.ClassName == "Model" then
  1981. if v:FindFirstChild("Humanoid") then
  1982. local defence = Instance.new("BoolValue",v)
  1983. defence.Name = ("Hit2By"..Player.Name)
  1984. if v.Humanoid.Health ~= 0 then
  1985. local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1986. if TORS ~= nil then
  1987. local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 5 * TORS.Size.Y/2, v)
  1988. coroutine.resume(coroutine.create(function()
  1989. if HITFLOOR2 ~= nil then
  1990. TORS.Anchored = true
  1991. local Hole2 = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Hole", VT(TORS.Size.X*4,0,TORS.Size.X*4))
  1992. Hole2.Color = C3(1,0,0)
  1993. local MESH = MakeForm(Hole2,"Cyl")
  1994. MESH.Scale = VT(0,1,0)
  1995. Hole2.CFrame = CF(HITPOS2)
  1996. for i = 1, 10 do
  1997. Swait()
  1998. MESH.Scale = MESH.Scale + VT(0.1,0,0.1)
  1999. end
  2000. repeat
  2001. Swait()
  2002. TORS.CFrame = TORS.CFrame * CF(0,-0.1,0)
  2003. until TORS.Position.Y<position.Y-4
  2004. v:remove()
  2005. for i = 1, 10 do
  2006. Swait()
  2007. MESH.Scale = MESH.Scale - VT(0.1,0,0.1)
  2008. end
  2009. Hole2:remove()
  2010. end
  2011. end))
  2012. end
  2013. end
  2014. end
  2015. end
  2016. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  2017. end
  2018. end
  2019. end
  2020. end
  2021. end
  2022. end
  2023. function ApplyDamage(Humanoid, Damage, TorsoPart)
  2024. local defence = Instance.new("BoolValue", Humanoid.Parent)
  2025. defence.Name = "HitBy" .. Player.Name
  2026. game:GetService("Debris"):AddItem(defence, 0.001)
  2027. Damage = Damage * DAMAGEMULTIPLIER
  2028. if Humanoid.Health ~= 0 then
  2029. local CritChance = MRANDOM(1, 100)
  2030. if Damage > Humanoid.Health then
  2031. Damage = math.ceil(Humanoid.Health)
  2032. if Damage == 0 then
  2033. Damage = 0.1
  2034. end
  2035. end
  2036. Humanoid.Health = Humanoid.Health - Damage
  2037. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  2038. end
  2039. end
  2040. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  2041. local CHILDREN = workspace:GetDescendants()
  2042. for index, CHILD in pairs(CHILDREN) do
  2043. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2044. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2045. if HUM then
  2046. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2047. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  2048. if INSTAKILL == true then
  2049. Petrify(CHILD)
  2050. else
  2051. local DMG = MRANDOM(MINDMG, MAXDMG)
  2052. ApplyDamage(HUM, DMG, TORSO)
  2053. end
  2054. if FLING > 0 then
  2055. for _, c in pairs(CHILD:GetChildren()) do
  2056. if c:IsA("BasePart") then
  2057. local bv = Instance.new("BodyVelocity")
  2058. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2059. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  2060. bv.Parent = c
  2061. Debris:AddItem(bv, 0.05)
  2062. end
  2063. end
  2064. end
  2065. end
  2066. end
  2067. end
  2068. end
  2069. end
  2070. function newBezier(startpos, pos2, pos3, endpos, t)
  2071. local A = clerp(startpos, pos2, t)
  2072. local B = clerp(pos2, pos3, t)
  2073. local C = clerp(pos3, endpos, t)
  2074. local lerp1 = clerp(A, B, t)
  2075. local lerp2 = clerp(B, C, t)
  2076. local cubic = clerp(lerp1, lerp2, t)
  2077. return cubic
  2078. end
  2079.  
  2080. function SoulSteal(Target,SOUL)
  2081. local newball = Instance.new("Part", workspace)
  2082. newball.Anchored = true
  2083. newball.Shape = "Ball"
  2084. newball.Material = "Neon"
  2085. newball.Size = Vector3.new(0,0,0)
  2086. newball.CanCollide = false
  2087. newball.CFrame = CF(Target)
  2088. newball.BrickColor = BRICKC"Maroon"
  2089. newball.Transparency = 1
  2090. local POS = SOUL.Position
  2091. local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  2092. local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  2093. local A1 = IT("Attachment",newball)
  2094. A1.Position = Vector3.new(0, 2.5, 0)
  2095. local A2 = IT("Attachment",newball)
  2096. A2.Position = Vector3.new(0, -2.5, 0)
  2097. local Trail = IT("Trail",newball)
  2098. Trail.LightEmission = 1
  2099. Trail.FaceCamera = true
  2100. Trail.Texture = "rbxassetid://945758042"
  2101. Trail.Attachment0 = A1
  2102. Trail.Attachment1 = A2
  2103. Trail.Lifetime = 2
  2104. Trail.MinLength = 0
  2105. Trail.Transparency = NumberSequence.new(0, 1)
  2106. Trail.Color = ColorSequence.new(newball.Color)
  2107. coroutine.resume(coroutine.create(function()
  2108. for i = 0, 1, 0.07 do
  2109. Swait()
  2110. newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i))
  2111. end
  2112. newball.Transparency = 1
  2113. CreateSound("444667859", SOUL, 10, MRANDOM(8,12)/10)
  2114. SOUL.Size = SOUL.Size + VT(0.3,0.3,0.3)
  2115. game:GetService("Debris"):AddItem(newball, 5)
  2116. end))
  2117. end
  2118.  
  2119. function SpawnSoul(Humanoid)
  2120. coroutine.resume(coroutine.create(function()
  2121. local TORSO = Humanoid.Parent:FindFirstChild("Torso") or Humanoid.Parent:FindFirstChild("UpperTorso")
  2122. local SOULMODEL = IT("Model",Effects)
  2123. SOULMODEL.Name = Humanoid.Parent.Name.."'s Soul"
  2124. local SOUL = CreatePart(3, SOULMODEL, "Neon", 0, 0, "Really red", "Head", VT(0.5,0.5,0.5))
  2125. SOUL.CFrame = CF(TORSO.Position)
  2126. local A1 = IT("Attachment",SOUL)
  2127. A1.Position = Vector3.new(0, 0.25, 0)
  2128. local A2 = IT("Attachment",SOUL)
  2129. A2.Position = Vector3.new(0, -0.25, 0)
  2130. local Trail = IT("Trail",SOUL)
  2131. Trail.LightEmission = 0.3
  2132. Trail.FaceCamera = true
  2133. Trail.Texture = "rbxassetid://945758042"
  2134. Trail.Attachment0 = A1
  2135. Trail.Attachment1 = A2
  2136. Trail.Lifetime = 0.5
  2137. Trail.MinLength = 0
  2138. Trail.Transparency = NumberSequence.new(0)
  2139. Trail.Color = ColorSequence.new(SOUL.Color)
  2140. MakeForm(SOUL,"Ball")
  2141. local DISTANCE = nil
  2142. local HUM = IT("Humanoid",SOULMODEL)
  2143. repeat
  2144. Swait()
  2145. SOUL.CFrame = CF(SOUL.Position,Torso.Position)*CF(0,0,-0.2)
  2146. DISTANCE = (SOUL.Position - Torso.Position).Magnitude
  2147. until DISTANCE < 0.4
  2148. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = 2})
  2149. SOUL.Transparency = 1
  2150. A1.Parent = Torso
  2151. A2.Parent = Torso
  2152. Trail.Parent = Torso
  2153. Debris:AddItem(SOULMODEL,10)
  2154. SOULWELL = SOULWELL + 1
  2155. for i = 1, 100 do
  2156. Swait()
  2157. Trail.Transparency = NumberSequence.new(i/100)
  2158. end
  2159. A1:remove()
  2160. A2:remove()
  2161. Trail:remove()
  2162. end))
  2163. end
  2164. function ApplyDmg(Humanoid,Damage,CritRate,CritMultiplier,DoesOneShot)
  2165. coroutine.resume(coroutine.create(function()
  2166. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2167. defence.Name = ("HitBy"..Player.Name)
  2168. game:GetService("Debris"):AddItem(defence, 0.001)
  2169. Damage = Damage * DAMAGEMULTIPLIER
  2170. if Humanoid.Health ~= 0 then
  2171. local CritChance = MRANDOM(1,100)
  2172. if CritChance < CritRate + 1 then
  2173. Damage = Damage*CritMultiplier
  2174. end
  2175. if Damage > Humanoid.Health then
  2176. Damage = math.ceil(Humanoid.Health)
  2177. if Damage == 0 then
  2178. Damage = 0.1
  2179. end
  2180. end
  2181. if DoesOneShot == false then
  2182. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  2183. if c.Name ~= "HumanoidRootPart" and c.Name ~= "Torso" and c.Name ~= "Head" and c.Name ~= "UpperTorso" and c.Name ~= "LowerTorso" then
  2184. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2185. if MRANDOM(1,20) == 1 then
  2186. Shatter(c)
  2187. end
  2188. end
  2189. end
  2190. end
  2191. Humanoid.Health = Humanoid.Health - Damage
  2192. if Humanoid.Parent:FindFirstChild("Head") then
  2193. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1)
  2194. if CritChance < CritRate + 1 then
  2195. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  2196. else
  2197. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0))
  2198. end
  2199. end
  2200. elseif DoesOneShot == true then
  2201. --print("["..Humanoid.Parent.Name.."]: One shot!? Really!?!?")
  2202. Humanoid.Parent:BreakJoints()
  2203. SpawnSoul(Humanoid)
  2204. if Humanoid.Parent:FindFirstChild("Head") then
  2205. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "INF", C3(1, 0, 0))
  2206. end
  2207. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  2208. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2209. Shatter(c)
  2210. end
  2211. end
  2212. end
  2213. if Humanoid.Health == 0 then
  2214. --print("["..Humanoid.Parent.Name.."]: It's like stepping on glass, but worse!")
  2215. SpawnSoul(Humanoid)
  2216. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  2217. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2218. Shatter(c)
  2219. end
  2220. end
  2221. end
  2222. end
  2223. end))
  2224. end
  2225.  
  2226. function AoEDmg(position,radius,min,max,maxstrength,critrate,critmultiplier,BESERK)
  2227. local dmg = math.random(min,max)
  2228. for i,v in ipairs(workspace:GetChildren()) do
  2229. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  2230. local body = v:GetChildren()
  2231. for part = 1, #body do
  2232. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2233. if(body[part].Position - position).Magnitude < radius then
  2234. if v.ClassName == "Model" then
  2235. if v:FindFirstChildOfClass("Humanoid") then
  2236. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier,BESERK)
  2237. local bv = Instance.new("BodyVelocity")
  2238. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2239. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  2240. bv.Parent = body[part]
  2241. Debris:AddItem(bv,0.2)
  2242. end
  2243. end
  2244. end
  2245. end
  2246. end
  2247. end
  2248. if v:FindFirstChild("HitBy"..Player.Name) then
  2249. v:FindFirstChild("HitBy"..Player.Name):remove()
  2250. end
  2251. end
  2252. end
  2253.  
  2254. function AoEStun(POS,RANGE,LAST)
  2255. for i,v in ipairs(workspace:GetChildren()) do
  2256. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  2257. local body = v:GetChildren()
  2258. for part = 1, #body do
  2259. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2260. if(body[part].Position - POS).Magnitude < RANGE then
  2261. if v.ClassName == "Model" then
  2262. if v:FindFirstChild("Humanoid") then
  2263. if v.Humanoid.Health ~= 0 then
  2264. Stun(v.Humanoid,LAST)
  2265. local defence = Instance.new("BoolValue",v)
  2266. defence.Name = ("StunnedBy"..Player.Name)
  2267. game:GetService("Debris"):AddItem(defence, 0.001)
  2268. end
  2269. end
  2270. end
  2271. end
  2272. end
  2273. end
  2274. end
  2275. end
  2276. end
  2277.  
  2278. function Stun(HUMANOID,LAST)
  2279. HUMANOID.PlatformStand = true
  2280. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  2281. defence.Name = ("StunnedBy"..Player.Name)
  2282. game:GetService("Debris"):AddItem(defence, LAST)
  2283. if HUMANOID.Parent:FindFirstChild("Head") then
  2284. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
  2285. end
  2286. coroutine.resume(coroutine.create(function()
  2287. Swait(LAST*100)
  2288. HUMANOID.PlatformStand = false
  2289. end))
  2290. end
  2291.  
  2292. function killnearest(position,range,maxstrength)
  2293. for i,v in ipairs(workspace:GetChildren()) do
  2294. local body = v:GetChildren()
  2295. for part = 1, #body do
  2296. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2297. if(body[part].Position - position).Magnitude < range then
  2298. if v.ClassName == "Model" then
  2299. v:BreakJoints()
  2300. end
  2301. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  2302. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  2303. end
  2304. end
  2305. end
  2306. if v.ClassName == "Part" then
  2307. if v.Anchored == false and (v.Position - position).Magnitude < range then
  2308. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  2309. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  2310. end
  2311. end
  2312. end
  2313. end
  2314.  
  2315. function Fling(part,direction,speed)
  2316. part.Velocity = direction*speed
  2317. end
  2318. local HITPOS = nil
  2319. function GoToHell(position,radius)
  2320. for i,v in ipairs(workspace:GetChildren()) do
  2321. if v:FindFirstChild("Hit2By"..Player.Name) == nil then
  2322. local body = v:GetChildren()
  2323. for part = 1, #body do
  2324. if(v:FindFirstChild("Hit2By"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2325. if(body[part].Position - position).Magnitude < radius then
  2326. if v.ClassName == "Model" then
  2327. if v:FindFirstChild("Humanoid") then
  2328. local defence = Instance.new("BoolValue",v)
  2329. defence.Name = ("Hit2By"..Player.Name)
  2330. if v.Humanoid.Health ~= 0 then
  2331. local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2332. if TORS ~= nil then
  2333. local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 5 * TORS.Size.Y/2, v)
  2334. coroutine.resume(coroutine.create(function()
  2335. if HITFLOOR2 ~= nil then
  2336. TORS.Anchored = true
  2337. local Hole2 = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Hole", VT(TORS.Size.X*4,0,TORS.Size.X*4))
  2338. Hole2.Color = C3(1,0,0)
  2339. local MESH = MakeForm(Hole2,"Cyl")
  2340. MESH.Scale = VT(0,1,0)
  2341. Hole2.CFrame = CF(HITPOS2)
  2342. for i = 1, 10 do
  2343. Swait()
  2344. MESH.Scale = MESH.Scale + VT(0.1,0,0.1)
  2345. end
  2346. repeat
  2347. Swait()
  2348. TORS.CFrame = TORS.CFrame * CF(0,-0.1,0)
  2349. until TORS.Position.Y<position.Y-4
  2350. v:remove()
  2351. for i = 1, 10 do
  2352. Swait()
  2353. MESH.Scale = MESH.Scale - VT(0.1,0,0.1)
  2354. end
  2355. Hole2:remove()
  2356. end
  2357. end))
  2358. end
  2359. end
  2360. end
  2361. end
  2362. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  2363. end
  2364. end
  2365. end
  2366. end
  2367. end
  2368. end
  2369. local DECAL = IT("Decal")
  2370. function MakeRing()
  2371. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  2372. local MSH = IT("BlockMesh", RING)
  2373. local TOP = DECAL:Clone()
  2374. local BOTTOM = DECAL:Clone()
  2375. TOP.Parent = RING
  2376. BOTTOM.Parent = RING
  2377. TOP.Face = "Top"
  2378. BOTTOM.Face = "Bottom"
  2379. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  2380. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  2381. local function REMOVE()
  2382. coroutine.resume(coroutine.create(function()
  2383. local SIZE = MSH.Scale.X
  2384. for i = 1, 35 do
  2385. Swait()
  2386. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  2387. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  2388. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  2389. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  2390. end
  2391. RING:remove()
  2392. end))
  2393. end
  2394. return RING, MSH, REMOVE
  2395. end
  2396. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  2397. local TORSO = Torso
  2398. local HUM = Humanoid
  2399. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  2400. coroutine.wrap(function()
  2401. VT = Vector3.new
  2402. MRANDOM = math.random
  2403. local A = TIME
  2404. local B = INTENSITY
  2405. local C = true
  2406. local HUMANOID = Humanoid
  2407. local TIMER = A or 35
  2408. local SHAKE = B or 5
  2409. local FADE = C or true
  2410. if HUMANOID then
  2411. local FADER = SHAKE / TIMER
  2412. for i = 1, TIMER do
  2413. wait()
  2414. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  2415. end
  2416. HUMANOID.CameraOffset = VT(0, 0, 0)
  2417. end
  2418.  
  2419. end)()
  2420. end
  2421. end
  2422. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  2423. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  2424. local mesh = IT("SpecialMesh",wave)
  2425. mesh.MeshType = "FileMesh"
  2426. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2427. mesh.Scale = VT(size,size,size)
  2428. wave.CFrame = cframe
  2429. coroutine.resume(coroutine.create(function(PART)
  2430. for i = 1, waitt do
  2431. Swait()
  2432. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  2433. if doesrotate == true then
  2434. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  2435. end
  2436. wave.Transparency = wave.Transparency + (0.5/waitt)
  2437. if wave.Transparency > 0.99 then
  2438. wave:remove()
  2439. end
  2440. end
  2441. end))
  2442. end
  2443.  
  2444. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  2445. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  2446. local mesh = IT("SpecialMesh",wave)
  2447. mesh.MeshType = "FileMesh"
  2448. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  2449. mesh.Scale = VT(size,size,size)
  2450. wave.CFrame = cframe
  2451. coroutine.resume(coroutine.create(function(PART)
  2452. for i = 1, waitt do
  2453. Swait()
  2454. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  2455. if doesrotate == true then
  2456. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  2457. end
  2458. wave.Transparency = wave.Transparency + (0.5/waitt)
  2459. if wave.Transparency > 0.99 then
  2460. wave:remove()
  2461. end
  2462. end
  2463. end))
  2464. end
  2465. function freezenearest(position, range)
  2466. for i, v in ipairs(workspace:GetChildren()) do
  2467. local body = v:GetChildren()
  2468. for part = 1, #body do
  2469. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" and v:FindFirstChildOfClass("Humanoid") then
  2470. v:BreakJoints()
  2471. body[part].Material = "Ice"
  2472. body[part].BrickColor = BRICKC("Really red")
  2473. body[part].Anchored = true
  2474. end
  2475. end
  2476. end
  2477. end
  2478. local Decal = IT("Decal")
  2479. function MagicRing()
  2480. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  2481. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  2482. local decal = Decal:Clone()
  2483. decal.Parent = O1
  2484. decal.Face = "Top"
  2485. decal.Texture = "http://www.roblox.com/asset/?id=391033580"
  2486. local decal2 = Decal:Clone()
  2487. decal2.Parent = O1
  2488. decal2.Face = "Bottom"
  2489. decal2.Texture = "http://www.roblox.com/asset/?id=391033580"
  2490. return O1
  2491. end
  2492. function BulletDetection(FROM,TO,BRUTAL)
  2493. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  2494. coroutine.resume(coroutine.create(function()
  2495. if AIMHIT ~= nil then
  2496. if AIMHIT.Parent ~= Character then
  2497. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2498. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  2499. if BRUTAL == true then
  2500. Kill(AIMHIT.Parent)
  2501. else
  2502. getbloody(AIMHIT,15)
  2503. AIMHIT.Parent:BreakJoints()
  2504. if AIMHIT.Name == "Head" then
  2505. AIMHIT.Name = "HEADSHOT"
  2506. AIMHIT:remove()
  2507. end
  2508. end
  2509. else
  2510. if BRUTAL == true then
  2511. Kill(AIMHIT.Parent.Parent)
  2512. else
  2513. AIMHIT.Parent.Parent:BreakJoints()
  2514. end
  2515. end
  2516. end
  2517. end
  2518. end
  2519. end))
  2520. SpawnTrail(FROM,AIMPOS)
  2521. return AIMHIT,AIMPOS,NORMAL
  2522. end
  2523.  
  2524. function Banish(Foe)
  2525. if Foe then
  2526. coroutine.resume(coroutine.create(function()
  2527. --if game.Players:FindFirstChild(Foe.Name) then
  2528. table.insert(TOBANISH,Foe.Name)
  2529. printbye(Foe.Name)
  2530. --end
  2531. Foe.Archivable = true
  2532. local CLONE = Foe:Clone()
  2533. Foe:Destroy()
  2534. CLONE.Parent = Effects
  2535. CLONE:BreakJoints()
  2536. local MATERIALS = {"Glass","Neon"}
  2537. for _, c in pairs(CLONE:GetDescendants()) do
  2538. if c:IsA("BasePart") then
  2539. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  2540. CreateSound(340722848, c, 10, 1, false)
  2541. end
  2542. c.Anchored = true
  2543. c.Transparency = c.Transparency + 0.2
  2544. c.Material = MATERIALS[MRANDOM(1,2)]
  2545. c.Color = C3(1,1,1)
  2546. if c.ClassName == "MeshPart" then
  2547. c.TextureID = ""
  2548. end
  2549. if c:FindFirstChildOfClass("SpecialMesh") then
  2550. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2551. end
  2552. if c:FindFirstChildOfClass("Decal") then
  2553. c:FindFirstChildOfClass("Decal"):remove()
  2554. end
  2555. c.Name = "Banished"
  2556. c.CanCollide = false
  2557. else
  2558. c:remove()
  2559. end
  2560. end
  2561. local A = false
  2562. for i = 1, 35 do
  2563. if A == false then
  2564. A = true
  2565. elseif A == true then
  2566. A = false
  2567. end
  2568. for _, c in pairs(CLONE:GetDescendants()) do
  2569. if c:IsA("BasePart") then
  2570. c.Anchored = true
  2571. c.Material = MATERIALS[MRANDOM(1,2)]
  2572. c.Transparency = c.Transparency + 0.8/35
  2573. if A == false then
  2574. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  2575. elseif A == true then
  2576. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  2577. end
  2578. end
  2579. end
  2580. Swait()
  2581. end
  2582. CLONE:remove()
  2583. end))
  2584. end
  2585. end
  2586.  
  2587. function ApplyKill(POSITION,RANGE,BRUTAL)
  2588. local CHILDREN = workspace:GetDescendants()
  2589. for index, CHILD in pairs(CHILDREN) do
  2590. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2591. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2592. if HUM then
  2593. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2594. if TORSO then
  2595. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2596. if BRUTAL == true then
  2597. Banish(CHILD)
  2598. else
  2599. CHILD:BreakJoints()
  2600. end
  2601. end
  2602. end
  2603. end
  2604. end
  2605. end
  2606. end
  2607.  
  2608. function ApplyAoE(POSITION,RANGE,ISBANISH)
  2609. local CHILDREN = workspace:GetDescendants()
  2610. for index, CHILD in pairs(CHILDREN) do
  2611. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2612. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2613. if HUM then
  2614. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2615. if TORSO then
  2616. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2617. if ISBANISH == true then
  2618. Banish(CHILD)
  2619. else
  2620. if ISBANISH == "Gravity" then
  2621. HUM.PlatformStand = true
  2622. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2623. local grav = Instance.new("BodyPosition",TORSO)
  2624. grav.D = 15
  2625. grav.P = 20000
  2626. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2627. grav.position = TORSO.Position
  2628. grav.Name = "V3BanishForce"..Player.Name
  2629. else
  2630. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  2631. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  2632. end
  2633. else
  2634. HUM.PlatformStand = false
  2635. end
  2636. end
  2637. elseif ISBANISH == "Gravity" then
  2638. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2639. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  2640. HUM.PlatformStand = false
  2641. end
  2642. end
  2643. end
  2644. end
  2645. end
  2646. end
  2647. end
  2648.  
  2649.  
  2650. function Kill(Char)
  2651. local NewCharacter = IT("Model",Effects)
  2652. NewCharacter.Name = "Ow im ded ;-;"
  2653. for _, c in pairs(Char:GetDescendants()) do
  2654. if c:IsA("BasePart") and c.Transparency == 0 then
  2655. if c.Parent == Char then
  2656. getbloody(c,5)
  2657. end
  2658. c:BreakJoints()
  2659. c.Material = "Glass"
  2660. c.Color = C3(0.5,0,0)
  2661. c.CanCollide = true
  2662. c.Transparency = 0.3
  2663. if c:FindFirstChildOfClass("SpecialMesh") then
  2664. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2665. end
  2666. if c.Name == "Head" then
  2667. c:ClearAllChildren()
  2668. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2669. end
  2670. if c.ClassName == "MeshPart" then
  2671. c.TextureID = ""
  2672. end
  2673. if c:FindFirstChildOfClass("BodyPosition") then
  2674. c:FindFirstChildOfClass("BodyPosition"):remove()
  2675. end
  2676. if c:FindFirstChildOfClass("ParticleEmitter") then
  2677. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2678. end
  2679. c.Parent = NewCharacter
  2680. c.Name = "DeadPart"
  2681. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2682. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2683. end
  2684. end
  2685. Char:remove()
  2686. Debris:AddItem(NewCharacter,5)
  2687. end
  2688. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2689. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2690. defence.Name = ("HitBy"..Player.Name)
  2691. game:GetService("Debris"):AddItem(defence, 0.001)
  2692. Damage = Damage * DAMAGEMULTIPLIER
  2693. if Humanoid.Health ~= 0 then
  2694. local CritChance = MRANDOM(1,100)
  2695. if Damage > Humanoid.Health then
  2696. Damage = math.ceil(Humanoid.Health)
  2697. if Damage == 0 then
  2698. Damage = 0.1
  2699. end
  2700. end
  2701. Humanoid.Health = Humanoid.Health - Damage*100
  2702. end
  2703. end
  2704. function killnearest(position, range, maxstrength)
  2705. for i, v in ipairs(workspace:GetChildren()) do
  2706. local body = v:GetChildren()
  2707. for part = 1, #body do
  2708. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  2709. if v.ClassName == "Model" then
  2710. v:BreakJoints()
  2711. end
  2712. local bv = Instance.new("BodyVelocity")
  2713. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2714. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  2715. bv.Parent = body[part]
  2716. Debris:AddItem(bv, 0.2)
  2717. end
  2718. end
  2719. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  2720. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  2721. end
  2722. end
  2723. end
  2724.  
  2725. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  2726. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  2727. local mesh = IT("SpecialMesh",wave)
  2728. mesh.MeshType = "FileMesh"
  2729. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2730. mesh.Scale = SIZE
  2731. mesh.Offset = VT(0,0,-SIZE.X/8)
  2732. wave.CFrame = CFRAME
  2733. coroutine.resume(coroutine.create(function(PART)
  2734. for i = 1, WAIT do
  2735. Swait()
  2736. mesh.Scale = mesh.Scale + GROW
  2737. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  2738. if DOESROT == true then
  2739. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  2740. end
  2741. wave.Transparency = wave.Transparency + (0.5/WAIT)
  2742. if wave.Transparency > 0.99 then
  2743. wave:remove()
  2744. end
  2745. end
  2746. end))
  2747. end
  2748.  
  2749. function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  2750. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  2751. local mesh = IT("SpecialMesh",wave)
  2752. mesh.MeshType = "FileMesh"
  2753. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2754. mesh.Scale = SIZE
  2755. mesh.Offset = VT(0,0,0)
  2756. wave.CFrame = CFRAME
  2757. coroutine.resume(coroutine.create(function(PART)
  2758. for i = 1, WAIT do
  2759. Swait()
  2760. mesh.Scale = mesh.Scale + GROW
  2761. if DOESROT == true then
  2762. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  2763. end
  2764. wave.Transparency = wave.Transparency + (0.5/WAIT)
  2765. if wave.Transparency > 0.99 then
  2766. wave:remove()
  2767. end
  2768. end
  2769. end))
  2770. end
  2771.  
  2772. function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
  2773. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  2774. local mesh = IT("SpecialMesh",wave)
  2775. mesh.MeshType = "Sphere"
  2776. mesh.Scale = SIZE
  2777. mesh.Offset = VT(0,0,0)
  2778. wave.CFrame = CFRAME
  2779. coroutine.resume(coroutine.create(function(PART)
  2780. for i = 1, WAIT do
  2781. Swait()
  2782. mesh.Scale = mesh.Scale + GROW
  2783. wave.Transparency = wave.Transparency + (1/WAIT)
  2784. if wave.Transparency > 0.99 then
  2785. wave:remove()
  2786. end
  2787. end
  2788. end))
  2789. end
  2790.  
  2791.  
  2792. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
  2793. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  2794. local mesh = IT("SpecialMesh",wave)
  2795. mesh.MeshType = "FileMesh"
  2796. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2797. mesh.Scale = VT(size,size,size)
  2798. mesh.Offset = VT(0,0,0)
  2799. wave.CFrame = cframe
  2800. coroutine.resume(coroutine.create(function(PART)
  2801. for i = 1, waitt do
  2802. Swait()
  2803. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  2804. if doesrotate == true then
  2805. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  2806. end
  2807. wave.Transparency = wave.Transparency + (0.5/waitt)
  2808. if wave.Transparency > 0.99 then
  2809. wave:remove()
  2810. end
  2811. end
  2812. end))
  2813. end
  2814.  
  2815. function MagicSphere(size,waitt,cframe,color)
  2816. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  2817. local mesh = IT("SpecialMesh",wave)
  2818. mesh.MeshType = "Sphere"
  2819. mesh.Scale = VT(size,size,size)
  2820. mesh.Offset = VT(0,0,0)
  2821. wave.CFrame = cframe
  2822. coroutine.resume(coroutine.create(function(PART)
  2823. for i = 1, waitt do
  2824. Swait()
  2825. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  2826. wave.Transparency = wave.Transparency + (1/waitt)
  2827. if wave.Transparency > 0.99 then
  2828. wave:remove()
  2829. end
  2830. end
  2831. end))
  2832. end
  2833.  
  2834. function MagicSphere2(size,waitt,cframe,color)
  2835. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  2836. local mesh = IT("SpecialMesh",wave)
  2837. mesh.MeshType = "Sphere"
  2838. mesh.Scale = VT(size,size,size)
  2839. mesh.Offset = VT(0,0,0)
  2840. wave.CFrame = cframe
  2841. coroutine.resume(coroutine.create(function(PART)
  2842. for i = 1, waitt do
  2843. Swait()
  2844. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  2845. wave.Transparency = wave.Transparency - (1/waitt)
  2846. end
  2847. wave:remove()
  2848. end))
  2849. end
  2850.  
  2851. function BreakEffect(brickcolor,cframe,x1,y1,z1,material)
  2852. local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5))
  2853. prt.Anchored=true
  2854. prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2855. local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1))
  2856. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  2857. CF=Part.CFrame
  2858. Numbb=0
  2859. randnumb=math.random()-math.random()
  2860. for i=0,1,0.05 do
  2861. wait()
  2862. CF=CF*CF(0,1,0)
  2863. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  2864. Part.CFrame=CF*EULER(Numbb,0,0)
  2865. Part.Transparency=i
  2866. Numbb=Numbb+randnumb
  2867. end
  2868. Part.Parent=nil
  2869. end),prt)
  2870. end
  2871.  
  2872. function MagicBlock(size,waitt,cframe,color)
  2873. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  2874. local mesh = IT("BlockMesh",wave)
  2875. wave.CFrame = cframe
  2876. coroutine.resume(coroutine.create(function(PART)
  2877. for i = 1, waitt do
  2878. Swait()
  2879. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  2880. wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  2881. wave.Transparency = wave.Transparency + (1/waitt)
  2882. if wave.Transparency > 0.99 then
  2883. wave:remove()
  2884. end
  2885. end
  2886. end))
  2887. end
  2888. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  2889. local CHILDREN = workspace:GetDescendants()
  2890. for index, CHILD in pairs(CHILDREN) do
  2891. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2892. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2893. if HUM then
  2894. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2895. if TORSO then
  2896. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  2897. CHILD:BreakJoints()
  2898. if FLING ~= 0 then
  2899. for _, c in pairs(CHILD:GetChildren()) do
  2900. if c:IsA("BasePart") and c.Transparency == 0 then
  2901. if BURN == true then
  2902. Fire(c)
  2903. end
  2904. local bv = Instance.new("BodyVelocity")
  2905. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2906. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2907. bv.Parent = c
  2908. Debris:AddItem(bv,0.05)
  2909. end
  2910. end
  2911. end
  2912. end
  2913. end
  2914. end
  2915. end
  2916. end
  2917. end
  2918.  
  2919. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  2920. coroutine.resume(coroutine.create(function()
  2921. local METEOR = IT("Model",Effects)
  2922. METEOR.Name = "Meteorite"
  2923. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  2924. METEOR.PrimaryPart = CENTER
  2925. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  2926. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2927. for i = 1, 15 do
  2928. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really black", "Fire", VT(5.1,1,5.1)*SIZE)
  2929. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2930. end
  2931. if ISDEBREE ~= true then
  2932. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2933. else
  2934. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2935. end
  2936. local IMPACT = false
  2937. CreateSound(463593339, CENTER, 10, 0.6)
  2938. if SIZE >= 3.5 then
  2939. for i = 1, MRANDOM(3,7) do
  2940. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  2941. end
  2942. end
  2943. for i = 1, 200 do
  2944. Swait()
  2945. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  2946. if HITFLOOR == nil then
  2947. local ORI = CENTER.Orientation
  2948. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2949. else
  2950. if HITFLOOR.Anchored == true then
  2951. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  2952. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  2953. end
  2954. IMPACT = true
  2955. break
  2956. end
  2957. end
  2958. if IMPACT == true then
  2959. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  2960. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  2961. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  2962. ApplyAoE(CENTER.Position,30*SIZE)
  2963.  
  2964. end
  2965. METEOR:remove()
  2966. end))
  2967. end
  2968.  
  2969. function KillChildren(Char)
  2970. local NewCharacter = IT("Model",Effects)
  2971. NewCharacter.Name = "Ow im ded ;-;"
  2972. for _, c in pairs(Char:GetDescendants()) do
  2973. if c:IsA("BasePart") and c.Transparency == 0 then
  2974. if c.Parent == Char then
  2975. getbloody(c,5)
  2976. end
  2977. c:BreakJoints()
  2978. c.Material = "Glass"
  2979. c.Color = C3(0.5,0,0)
  2980. c.CanCollide = true
  2981. c.Transparency = 0.3
  2982. if c:FindFirstChildOfClass("SpecialMesh") then
  2983. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2984. end
  2985. if c.Name == "Head" then
  2986. c:ClearAllChildren()
  2987. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2988. end
  2989. if c.ClassName == "MeshPart" then
  2990. c.TextureID = ""
  2991. end
  2992. if c:FindFirstChildOfClass("BodyPosition") then
  2993. c:FindFirstChildOfClass("BodyPosition"):remove()
  2994. end
  2995. if c:FindFirstChildOfClass("ParticleEmitter") then
  2996. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2997. end
  2998. c.Parent = NewCharacter
  2999. c.Name = "DeadPart"
  3000. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  3001. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  3002. end
  3003. end
  3004. Char:remove()
  3005. Debris:AddItem(NewCharacter,5)
  3006. end
  3007.  
  3008. function Kill(Char)
  3009. local NewCharacter = IT("Model",Effects)
  3010. NewCharacter.Name = "Ow im ded ;-;"
  3011. for _, c in pairs(Char:GetDescendants()) do
  3012. if c:IsA("BasePart") and c.Transparency == 0 then
  3013. if c.Parent == Char then
  3014. getbloody(c,5)
  3015. end
  3016. c:BreakJoints()
  3017. c.Material = "Glass"
  3018. c.Color = C3(0.5,0,0)
  3019. c.CanCollide = true
  3020. c.Transparency = 0.3
  3021. if c:FindFirstChildOfClass("SpecialMesh") then
  3022. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  3023. end
  3024. if c.Name == "Head" then
  3025. c:ClearAllChildren()
  3026. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  3027. end
  3028. if c.ClassName == "MeshPart" then
  3029. c.TextureID = ""
  3030. end
  3031. if c:FindFirstChildOfClass("BodyPosition") then
  3032. c:FindFirstChildOfClass("BodyPosition"):remove()
  3033. end
  3034. if c:FindFirstChildOfClass("ParticleEmitter") then
  3035. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  3036. end
  3037. c.Parent = NewCharacter
  3038. c.Name = "DeadPart"
  3039. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  3040. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  3041. end
  3042. end
  3043. Char:remove()
  3044. Debris:AddItem(NewCharacter,5)
  3045. end
  3046.  
  3047. function ApplyAoE(POSITION,RANGE,BRUTAL)
  3048. local CHILDREN = workspace:GetDescendants()
  3049. for index, CHILD in pairs(CHILDREN) do
  3050. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3051. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3052. if HUM then
  3053. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3054. if TORSO then
  3055. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3056. if BRUTAL == true then
  3057. Kill(CHILD)
  3058. else
  3059. CHILD:BreakJoints()
  3060. end
  3061. end
  3062. end
  3063. end
  3064. end
  3065. end
  3066. end
  3067. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,doespoison)
  3068. local dmg = math.random(min,max)
  3069. for i,v in ipairs(workspace:GetChildren()) do
  3070. if v:FindFirstChild("HitBy"..Player.Name) == nil and v ~= Character then
  3071. local body = v:GetChildren()
  3072. for part = 1, #body do
  3073. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  3074. if(body[part].Position - position).Magnitude < radius then
  3075. if v.ClassName == "Model" then
  3076. if v:FindFirstChildOfClass("Humanoid") then
  3077. if v.Humanoid.Health ~= 0 then
  3078. if CanBeDodgedByJumping == true then
  3079. if body[part].Position.Y < position.Y+5 then
  3080. if math.random(1,100) < critrate+1 then
  3081. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - dmg*critmultiplier
  3082. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  3083. else
  3084. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - dmg
  3085. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  3086. end
  3087. local defence = Instance.new("BoolValue",v)
  3088. defence.Name = ("HitBy"..Player.Name)
  3089. game:GetService("Debris"):AddItem(defence, 0.005)
  3090. end
  3091. else
  3092. if beserk == true then
  3093. v.Humanoid.Health = 0
  3094. end
  3095. if math.random(1,100) < critrate+1 then
  3096. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - dmg*critmultiplier
  3097. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  3098. else
  3099. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - dmg
  3100. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  3101. end
  3102. local defence = Instance.new("BoolValue",v)
  3103. defence.Name = ("HitBy"..Player.Name)
  3104. game:GetService("Debris"):AddItem(defence, 0.005)
  3105. end
  3106. end
  3107. end
  3108. end
  3109. if doespoison == true and v:FindFirstChildOfClass("Humanoid") then
  3110. Poison(v:FindFirstChildOfClass("Humanoid"),MRANDOM(5,15)*2,MRANDOM(4,7))
  3111. end
  3112. if maxstrength < 0 then
  3113. local bv = Instance.new("BodyVelocity")
  3114. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3115. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  3116. bv.Parent = body[part]
  3117. bv.Name = "PROJECTILEVELOCITY"
  3118. Debris:AddItem(bv,0.2)
  3119. else
  3120. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  3121. end
  3122. end
  3123. end
  3124. end
  3125. end
  3126. end
  3127. end
  3128. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  3129. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  3130. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  3131. local BODYGYRO = IT("BodyGyro", STATPART)
  3132. local BODYPOSITION = IT("BodyPosition", STATPART)
  3133. BODYPOSITION.P = 2000
  3134. BODYPOSITION.D = 100
  3135. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  3136. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  3137. game:GetService("Debris"):AddItem(STATPART ,5)
  3138. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  3139. BILLBOARDGUI.Adornee = STATPART
  3140. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  3141. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  3142. BILLBOARDGUI.AlwaysOnTop = false
  3143. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  3144. TEXTLABEL.BackgroundTransparency = 1
  3145. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  3146. TEXTLABEL.Text = TEXT
  3147. TEXTLABEL.Font = "SciFi"
  3148. TEXTLABEL.FontSize="Size42"
  3149. TEXTLABEL.TextColor3 = COLOR
  3150. TEXTLABEL.TextStrokeTransparency = 1
  3151. TEXTLABEL.TextScaled = true
  3152. TEXTLABEL.TextWrapped = true
  3153. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  3154. if LABELTYPE == "Normal" then
  3155. for i = 1, 30 do
  3156. Swait()
  3157. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  3158. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  3159. end
  3160. elseif LABELTYPE == "Debuff" then
  3161. for i = 1, 30 do
  3162. Swait()
  3163. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  3164. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  3165. end
  3166. elseif LABELTYPE == "Shock" then
  3167. local ORIGIN = STATPART.Position
  3168. for i = 1, 30 do
  3169. Swait()
  3170. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  3171. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  3172. end
  3173. end
  3174. THEPART.Parent = nil
  3175. end),STATPART, BODYPOSITION, TEXTLABEL)
  3176. end
  3177. function AoEStun(POS,RANGE,LAST)
  3178. for i,v in ipairs(workspace:GetChildren()) do
  3179. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  3180. local body = v:GetChildren()
  3181. for part = 1, #body do
  3182. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  3183. if(body[part].Position - POS).Magnitude < RANGE then
  3184. if v.ClassName == "Model" then
  3185. if v:FindFirstChild("Humanoid") then
  3186. if v.Humanoid.Health ~= 0 then
  3187. Stun(v.Humanoid,LAST)
  3188. local defence = Instance.new("BoolValue",v)
  3189. defence.Name = ("StunnedBy"..Player.Name)
  3190. game:GetService("Debris"):AddItem(defence, 0.1)
  3191. end
  3192. end
  3193. end
  3194. end
  3195. end
  3196. end
  3197. end
  3198. end
  3199. end
  3200.  
  3201. function Stun(HUMANOID,LAST)
  3202. if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  3203. HUMANOID.PlatformStand = true
  3204. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  3205. defence.Name = ("StunnedBy"..Player.Name)
  3206. game:GetService("Debris"):AddItem(defence, LAST)
  3207. if HUMANOID.Parent:FindFirstChild("Head") then
  3208. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
  3209. end
  3210. coroutine.resume(coroutine.create(function()
  3211. Swait(LAST*50)
  3212. HUMANOID.PlatformStand = false
  3213. end))
  3214. end
  3215. end
  3216.  
  3217. function Poison(HUMANOID,LAST,DAMAGE)
  3218. if HUMANOID.Parent:FindFirstChild("PoisonedBy"..Player.Name) == nil then
  3219. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  3220. defence.Name = ("PoisonedBy"..Player.Name)
  3221. game:GetService("Debris"):AddItem(defence, LAST)
  3222. coroutine.resume(coroutine.create(function()
  3223. for i = 1, LAST/2 do
  3224. if HUMANOID then
  3225. if HUMANOID.Health == 0 then
  3226. break
  3227. end
  3228. if HUMANOID.Parent:FindFirstChild("Head") then
  3229. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0, 0), DAMAGE, C3(1,1,1))
  3230. end
  3231. Swait(50)
  3232. HUMANOID.Health = HUMANOID.Health - DAMAGE
  3233. end
  3234. end
  3235. end))
  3236. end
  3237. end
  3238.  
  3239. function killnearest(position,range,maxstrength)
  3240. for i,v in ipairs(workspace:GetChildren()) do
  3241. local body = v:GetChildren()
  3242. for part = 1, #body do
  3243. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  3244. if(body[part].Position - position).Magnitude < range then
  3245. if v.ClassName == "Model" then
  3246. v:BreakJoints()
  3247. end
  3248. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  3249. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  3250. end
  3251. end
  3252. end
  3253. if v.ClassName == "Part" then
  3254. if v.Anchored == false and (v.Position - position).Magnitude < range then
  3255. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  3256. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  3257. end
  3258. end
  3259. end
  3260. end
  3261.  
  3262. function clerp(a, b, t)
  3263. return a:lerp(b, t)
  3264. end
  3265.  
  3266. function newBezier(startpos, pos2, pos3, endpos, t)
  3267. local A = clerp(startpos, pos2, t)
  3268. local B = clerp(pos2, pos3, t)
  3269. local C = clerp(pos3, endpos, t)
  3270. local lerp1 = clerp(A, B, t)
  3271. local lerp2 = clerp(B, C, t)
  3272. local cubic = clerp(lerp1, lerp2, t)
  3273. return cubic
  3274. end
  3275.  
  3276. function Mortar(Target)
  3277. local newball = Instance.new("Part", workspace)
  3278. newball.Anchored = true
  3279. newball.Shape = "Ball"
  3280. newball.Material = "Neon"
  3281. newball.Size = Vector3.new(0,0,0)
  3282. newball.CanCollide = false
  3283. newball.CFrame = CF(Target)
  3284. newball.Color = C3(1,1,1)
  3285. newball.Transparency = 1
  3286. local POS = Mouse.Hit.p
  3287. local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  3288. local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  3289. local A1 = IT("Attachment",newball)
  3290. A1.Position = Vector3.new(0, 2.5, 0)
  3291. local A2 = IT("Attachment",newball)
  3292. A2.Position = Vector3.new(0, -2.5, 0)
  3293. local Trail = IT("Trail",newball)
  3294. Trail.LightEmission = 1
  3295. Trail.FaceCamera = true
  3296. Trail.Texture = "rbxassetid://945758042"
  3297. Trail.Attachment0 = A1
  3298. Trail.Attachment1 = A2
  3299. Trail.Lifetime = 1
  3300. Trail.MinLength = 0
  3301. Trail.Transparency = NumberSequence.new(0, 1)
  3302. Trail.Color = ColorSequence.new(newball.Color)
  3303. coroutine.resume(coroutine.create(function()
  3304. for i = 0, 1, 0.07 do
  3305. Swait()
  3306. MagicSphere(VT(2,2,2),50,newball.CFrame,"Pearl",VT(-0.01,-0.01,-0.01))
  3307. newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i))
  3308. end
  3309. AoEDamage(newball.Position,50,50,80,50,false,20,20,false,true)
  3310. CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], newball, 10, 1)
  3311. MagicSphere(VT(0,0,0),55,newball.CFrame,"Pearl",VT(0.06,0.5,0.06))
  3312. for i = 1, 10 do
  3313. MagicSphere(VT(0.5,0.5,3),50,CF(newball.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,newball.Position),"Pearl",VT(-0.005,-0.005,0.03),0)
  3314. end
  3315. game:GetService("Debris"):AddItem(newball, 5)
  3316. end))
  3317. end
  3318.  
  3319. function clerp(a, b, t)
  3320. return a:lerp(b, t)
  3321. end
  3322. function newBezier(startpos, pos2, pos3, endpos, t)
  3323. local A = clerp(startpos, pos2, t)
  3324. local B = clerp(pos2, pos3, t)
  3325. local C = clerp(pos3, endpos, t)
  3326. local lerp1 = clerp(A, B, t)
  3327. local lerp2 = clerp(B, C, t)
  3328. local cubic = clerp(lerp1, lerp2, t)
  3329. return cubic
  3330. end
  3331.  
  3332. function Mortar(Target)
  3333. local newball = Instance.new("Part", workspace)
  3334. newball.Anchored = true
  3335. newball.Shape = "Ball"
  3336. newball.Material = "Neon"
  3337. newball.Size = Vector3.new(0,0,0)
  3338. newball.CanCollide = false
  3339. newball.CFrame = CF(Target)
  3340. newball.Color = C3(1,1,1)
  3341. newball.Transparency = 1
  3342. local POS = Mouse.Hit.p
  3343. local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  3344. local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  3345. local A1 = IT("Attachment",newball)
  3346. A1.Position = Vector3.new(0, 2.5, 0)
  3347. local A2 = IT("Attachment",newball)
  3348. A2.Position = Vector3.new(0, -2.5, 0)
  3349. local Trail = IT("Trail",newball)
  3350. Trail.LightEmission = 1
  3351. Trail.FaceCamera = true
  3352. Trail.Texture = "rbxassetid://945758042"
  3353. Trail.Attachment0 = A1
  3354. Trail.Attachment1 = A2
  3355. Trail.Lifetime = 1
  3356. Trail.MinLength = 0
  3357. Trail.Transparency = NumberSequence.new(0, 1)
  3358. Trail.Color = ColorSequence.new(newball.Color)
  3359. coroutine.resume(coroutine.create(function()
  3360. for i = 0, 1, 0.07 do
  3361. Swait()
  3362. MagicSphere(VT(2,2,2),50,newball.CFrame,"Pearl",VT(-0.01,-0.01,-0.01))
  3363. newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i))
  3364. end
  3365. AoEDamage(newball.Position,50,50,80,50,false,20,20,false,true)
  3366. CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], newball, 10, 1)
  3367. MagicSphere(VT(0,0,0),55,newball.CFrame,"Pearl",VT(0.06,0.5,0.06))
  3368. for i = 1, 10 do
  3369. MagicSphere(VT(0.5,0.5,3),50,CF(newball.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,newball.Position),"Pearl",VT(-0.005,-0.005,0.03),0)
  3370. end
  3371. game:GetService("Debris"):AddItem(newball, 5)
  3372. end))
  3373. end
  3374.  
  3375. function CreateGUICircle(TARGET)
  3376. local GUI = Instance.new("BillboardGui",Character)
  3377. GUI.Size = UDim2.new(15,0,15,0)
  3378. GUI.Adornee = TARGET
  3379. local GUI2 = IT("ImageLabel",GUI)
  3380. GUI2.BackgroundTransparency = 1
  3381. GUI2.BorderSizePixel = 0
  3382. GUI2.Size = UDim2.new(1,0,0,0)
  3383. GUI2.Position = UDim2.new(0,0,0.5,0)
  3384. GUI2.SizeConstraint = "RelativeYY"
  3385. GUI.AlwaysOnTop = true
  3386. GUI2.Image = "http://www.roblox.com/asset/?id=74329608"
  3387. return GUI,GUI2
  3388. end
  3389.  
  3390. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  3391. local Direction = CFrame.new(StartPos, Vec).lookVector
  3392. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  3393. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  3394. if RayHit and CheckIntangible(RayHit) then
  3395. if DelayIfHit then
  3396. wait()
  3397. end
  3398. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  3399. end
  3400. return RayHit, RayPos, RayNormal
  3401. end
  3402.  
  3403. function turnto(position)
  3404. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  3405. end
  3406. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  3407. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  3408. local mesh = IT("SpecialMesh",wave)
  3409. mesh.MeshType = "FileMesh"
  3410. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  3411. mesh.Scale = SIZE
  3412. mesh.Offset = VT(0,0,-SIZE.X/8)
  3413. wave.CFrame = CFRAME
  3414. coroutine.resume(coroutine.create(function(PART)
  3415. for i = 1, WAIT do
  3416. Swait()
  3417. mesh.Scale = mesh.Scale + GROW
  3418. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  3419. if DOESROT == true then
  3420. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  3421. end
  3422. wave.Transparency = wave.Transparency + (0.5/WAIT)
  3423. if wave.Transparency > 0.99 then
  3424. wave:remove()
  3425. end
  3426. end
  3427. end))
  3428. end
  3429.  
  3430. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  3431. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  3432. local mesh = IT("SpecialMesh",wave)
  3433. mesh.MeshType = "FileMesh"
  3434. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  3435. mesh.Scale = SIZE
  3436. mesh.Offset = VT(0,0,0)
  3437. wave.CFrame = CFRAME
  3438. coroutine.resume(coroutine.create(function(PART)
  3439. for i = 1, WAIT do
  3440. Swait()
  3441. mesh.Scale = mesh.Scale + GROW
  3442. if DOESROT == true then
  3443. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  3444. end
  3445. wave.Transparency = wave.Transparency + (0.5/WAIT)
  3446. if wave.Transparency > 0.99 then
  3447. wave:remove()
  3448. end
  3449. end
  3450. end))
  3451. end
  3452.  
  3453. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  3454. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  3455. local mesh = IT("SpecialMesh",wave)
  3456. mesh.MeshType = "Sphere"
  3457. mesh.Scale = SIZE
  3458. mesh.Offset = VT(0,0,0)
  3459. wave.CFrame = CFRAME
  3460. coroutine.resume(coroutine.create(function(PART)
  3461. for i = 1, WAIT do
  3462. Swait()
  3463. mesh.Scale = mesh.Scale + GROW
  3464. wave.Transparency = wave.Transparency + (1/WAIT)
  3465. if wave.Transparency > 0.99 then
  3466. wave:remove()
  3467. end
  3468. end
  3469. end))
  3470. end
  3471. function MagicSpheres(size,waitt,cframe,color)
  3472. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  3473. local mesh = IT("SpecialMesh",wave)
  3474. mesh.MeshType = "Sphere"
  3475. mesh.Scale = VT(size,size,size)
  3476. mesh.Offset = VT(0,0,0)
  3477. wave.CFrame = cframe
  3478. coroutine.resume(coroutine.create(function(PART)
  3479. for i = 1, waitt do
  3480. Swait()
  3481. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  3482. wave.Transparency = wave.Transparency + (1/waitt)
  3483. if wave.Transparency > 0.99 then
  3484. wave:remove()
  3485. end
  3486. end
  3487. end))
  3488. end
  3489. function MagicSpheres2(size,waitt,cframe,color)
  3490. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  3491. local mesh = IT("SpecialMesh",wave)
  3492. mesh.MeshType = "Sphere"
  3493. mesh.Scale = VT(size,size,size)
  3494. mesh.Offset = VT(0,0,0)
  3495. wave.CFrame = cframe
  3496. coroutine.resume(coroutine.create(function(PART)
  3497. for i = 1, waitt do
  3498. Swait()
  3499. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  3500. wave.Transparency = wave.Transparency - (1/waitt)
  3501. end
  3502. wave:remove()
  3503. end))
  3504. end
  3505. function MagicBlock(size,waitt,part,offset,color)
  3506. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  3507. local mesh = IT("BlockMesh",wave)
  3508. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  3509. coroutine.resume(coroutine.create(function(PART)
  3510. for i = 1, waitt do
  3511. Swait()
  3512. mesh.Scale = mesh.Scale + VT(size/15,size/15,size/15)
  3513. wave.CFrame = CF(wave.Position) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  3514. wave.Transparency = wave.Transparency + (1/waitt)
  3515. if wave.Transparency > 0.99 then
  3516. wave:remove()
  3517. end
  3518. end
  3519. end))
  3520. end
  3521. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  3522. if FLOOR ~= nil then
  3523. coroutine.resume(coroutine.create(function()
  3524. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0))
  3525. PART.CFrame = CF(POSITION)
  3526. for i = 1, 45 do
  3527. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE)
  3528. RingPiece.Material = FLOOR.Material
  3529. RingPiece.Color = FLOOR.Color
  3530. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  3531. Debris:AddItem(RingPiece,SWAIT)
  3532. end
  3533. PART:remove()
  3534. end))
  3535. end
  3536. end
  3537.  
  3538. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  3539. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  3540. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  3541. wave.CFrame = CFRAME
  3542. coroutine.resume(coroutine.create(function(PART)
  3543. for i = 1, WAIT do
  3544. Swait()
  3545. mesh.Scale = mesh.Scale * GROW
  3546. wave.Transparency = wave.Transparency + (0.5/WAIT)
  3547. if wave.Transparency > 0.99 then
  3548. wave:remove()
  3549. end
  3550. end
  3551. end))
  3552. end
  3553.  
  3554. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  3555. if FLOOR ~= nil then
  3556. for i = 1, AMOUNT do
  3557. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Debree", BLOCKSIZE, false)
  3558. DEBREE.Material = FLOOR.Material
  3559. DEBREE.Color = FLOOR.Color
  3560. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  3561. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  3562. coroutine.resume(coroutine.create(function()
  3563. Swait(15)
  3564. DEBREE.Parent = workspace
  3565. DEBREE.CanCollide = true
  3566. Debris:AddItem(DEBREE,SWAIT)
  3567. end))
  3568. end
  3569. end
  3570. end
  3571. function MakeForm(PART,TYPE)
  3572. if TYPE == "Cyl" then
  3573. local MSH = IT("CylinderMesh",PART)
  3574. elseif TYPE == "Ball" then
  3575. local MSH = IT("SpecialMesh",PART)
  3576. MSH.MeshType = "Sphere"
  3577. elseif TYPE == "Wedge" then
  3578. local MSH = IT("SpecialMesh",PART)
  3579. MSH.MeshType = "Wedge"
  3580. end
  3581. end
  3582. local NewInstance = function(instance,parent,properties)
  3583. local inst = Instance.new(instance,parent)
  3584. if(properties)then
  3585. for i,v in next, properties do
  3586. pcall(function() inst[i] = v end)
  3587. end
  3588. end
  3589. return inst;
  3590. end
  3591. local HW = NewInstance('Weld',char,{Part0=ra,Part1=Handle,C0 = CFrame.new(0,-.9,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(90))})
  3592.  
  3593.  
  3594. Humanoid.Died:connect(function()
  3595. ATTACK = true
  3596. end)
  3597.  
  3598. function killnearest(position,range,maxstrength,direction)
  3599. for i,v in ipairs(workspace:GetChildren()) do
  3600. local body = v:GetChildren()
  3601. for part = 1, #body do
  3602. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  3603. if(body[part].Position - position).Magnitude < range then
  3604. if v.ClassName == "Model" then
  3605. --v:BreakJoints()
  3606. end
  3607. local POS = position
  3608. coroutine.resume(coroutine.create(function()
  3609. body[part].Anchored = true
  3610. body[part].Parent = Effects
  3611. body[part].CanCollide = true
  3612. local SIZE = body[part].Size
  3613. body[part].Material = "Neon"
  3614. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  3615. for i = 1, 75 do
  3616. Swait()
  3617. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  3618. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  3619. end
  3620. coroutine.resume(coroutine.create(function()
  3621. while true do
  3622. Swait()
  3623. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  3624. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  3625. end
  3626. end))
  3627. body[part].Anchored = false
  3628. body[part].Velocity = direction.lookVector*maxstrength
  3629. end))
  3630. end
  3631. end
  3632. end
  3633. if v.ClassName == "Part" then
  3634. if v.Anchored == false and (v.Position - position).Magnitude < range then
  3635. local POS = position
  3636. coroutine.resume(coroutine.create(function()
  3637. v.Anchored = true
  3638. v.Parent = Effects
  3639. local SIZE = v.Size
  3640. v.Material = "Neon"
  3641. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  3642. for i = 1, 75 do
  3643. Swait()
  3644. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  3645. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  3646. end
  3647. coroutine.resume(coroutine.create(function()
  3648. while true do
  3649. Swait()
  3650. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  3651. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  3652. end
  3653. end))
  3654. v.Anchored = false
  3655. v.Velocity = direction.lookVector*maxstrength
  3656. end))
  3657. end
  3658. end
  3659. end
  3660. end
  3661.  
  3662. function Kill(Char)
  3663. local NewCharacter = IT("Model",Effects)
  3664. NewCharacter.Name = "Ow im ded ;-;"
  3665. for _, c in pairs(Char:GetDescendants()) do
  3666. if c:IsA("Part") then
  3667. if c.Parent == Char then
  3668. end
  3669. c:BreakJoints()
  3670. c.Material = "Glass"
  3671. c.Color = C3(0,0,0)
  3672. c.CanCollide = true
  3673. c.Transparency = 0.8
  3674. if c:FindFirstChildOfClass("SpecialMesh") then
  3675. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  3676. end
  3677. if c.Name == "Head" then
  3678. c:ClearAllChildren()
  3679. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  3680. end
  3681. if c.ClassName == "MeshPart" then
  3682. c.TextureID = ""
  3683. end
  3684. if c:FindFirstChildOfClass("BodyPosition") then
  3685. c:FindFirstChildOfClass("BodyPosition"):remove()
  3686. end
  3687. if c:FindFirstChildOfClass("ParticleEmitter") then
  3688. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  3689. end
  3690. c.Parent = NewCharacter
  3691. c.Name = "DeadPart"
  3692. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  3693. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  3694. end
  3695. end
  3696. Char:remove()
  3697. Debris:AddItem(NewCharacter,5)
  3698. end
  3699.  
  3700. function ApplyAoE2(POSITION, RANGE)
  3701. local PARTS = {}
  3702. for index, CHILD in pairs(workspace:GetDescendants()) do
  3703. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3704. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3705. if HUM then
  3706. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3707. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  3708. CHILD:BreakJoints()
  3709. for index, PART in pairs(CHILD:GetChildren()) do
  3710. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  3711. local P = Particle:Clone()
  3712.  
  3713. P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1))
  3714.  
  3715. table.insert(PARTS, {PART, P})
  3716. end
  3717. end
  3718. end
  3719. end
  3720. elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  3721. local FOLDER = IT("Folder", CHILD)
  3722. FOLDER.Name = "ewdfrfgrwefd"
  3723. local P = Particle:Clone()
  3724.  
  3725. CHILD.Velocity = Vector3.new(math.huge,math.huge,math.huge)
  3726.  
  3727.  
  3728. P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  3729. P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1))
  3730. table.insert(PARTS, {CHILD, P})
  3731. end
  3732. end
  3733. coroutine.resume(coroutine.create(function()
  3734. if #PARTS > 0 then
  3735. for i = 1, 85 do
  3736. Swait()
  3737. for E = 1, #PARTS do
  3738. local F = PARTS[E]
  3739. local A = F[1]
  3740. local B = F[2]
  3741. A.Transparency = A.Transparency + 0.011764705882352941
  3742. B.Rate = math.ceil(B.Rate * 1.2)
  3743. for index, E in pairs(A:GetChildren()) do
  3744.  
  3745. end
  3746. end
  3747. end
  3748. for E = 1, #PARTS do
  3749. local F = PARTS[E]
  3750. local A = F[1]
  3751. local B = F[2]
  3752. B.Enabled = false
  3753. Debris:AddItem(A, 3)
  3754. end
  3755. end
  3756. end))
  3757. end
  3758. function recurse(root,callback,i)
  3759. i= i or 0
  3760. for _,v in pairs(root:GetChildren()) do
  3761. i = i + 1
  3762. callback(i,v)
  3763.  
  3764. if #v:GetChildren() > 0 then
  3765. i = recurse(v,callback,i)
  3766. end
  3767. end
  3768.  
  3769. return i
  3770. end
  3771.  
  3772. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  3773. attachmentName = attachmentName.."RigAttachment"
  3774. local constraint = Instance.new(className.."Constraint")
  3775. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  3776. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  3777. constraint.Name = "RagdollConstraint"..part1.Name
  3778.  
  3779. for _,propertyData in next,properties or {} do
  3780. constraint[propertyData[1]] = propertyData[2]
  3781. end
  3782.  
  3783. constraint.Parent = character
  3784. end
  3785.  
  3786. function getAttachment0(character, attachmentName)
  3787. for _,child in next,character:GetChildren() do
  3788. local attachment = child:FindFirstChild(attachmentName)
  3789. if attachment then
  3790. return attachment
  3791. end
  3792. end
  3793. end
  3794.  
  3795. function ArtificialHitbox(Part)
  3796. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  3797. HITBOX.CanCollide = true
  3798. HITBOX.CFrame = Part.CFrame
  3799. weldBetween(Part,HITBOX)
  3800. end
  3801.  
  3802. function R15Ragdoll(character,KeepArms)
  3803. character:BreakJoints()
  3804. coroutine.resume(coroutine.create(function()
  3805. recurse(character, function(_,v)
  3806. if v:IsA("Attachment") then
  3807. v.Axis = Vector3.new(0, 1, 0)
  3808. v.SecondaryAxis = Vector3.new(0, 0, 1)
  3809. v.Rotation = Vector3.new(0, 0, 0)
  3810. end
  3811. end)
  3812. for _,child in next,character:GetChildren() do
  3813. if child:IsA("Accoutrement") then
  3814. for _,part in next,child:GetChildren() do
  3815. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  3816. local attachment1 = part:FindFirstChildOfClass("Attachment")
  3817. local attachment0 = getAttachment0(character,attachment1.Name)
  3818. if attachment0 and attachment1 then
  3819. local constraint = Instance.new("HingeConstraint")
  3820. constraint.Attachment0 = attachment0
  3821. constraint.Attachment1 = attachment1
  3822. constraint.LimitsEnabled = true
  3823. constraint.UpperAngle = 0
  3824. constraint.LowerAngle = 0
  3825. constraint.Parent = character
  3826. end
  3827. ArtificialHitbox(part)
  3828. elseif part.Name == "HumanoidRootPart" then
  3829. part:remove()
  3830. end
  3831. end
  3832. end
  3833. end
  3834.  
  3835. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  3836. {"LimitsEnabled",true};
  3837. {"UpperAngle",5};
  3838. })
  3839. if character:FindFirstChild("Head") then
  3840. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  3841. {"LimitsEnabled",true};
  3842. {"UpperAngle",15};
  3843. })
  3844. end
  3845.  
  3846. local handProperties = {
  3847. {"LimitsEnabled", true};
  3848. {"UpperAngle",0};
  3849. {"LowerAngle",0};
  3850. }
  3851. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  3852. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  3853.  
  3854. local shinProperties = {
  3855. {"LimitsEnabled", true};
  3856. {"UpperAngle", 0};
  3857. {"LowerAngle", -75};
  3858. }
  3859. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  3860. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  3861.  
  3862. local footProperties = {
  3863. {"LimitsEnabled", true};
  3864. {"UpperAngle", 15};
  3865. {"LowerAngle", -45};
  3866. }
  3867. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  3868. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  3869. if KeepArms == true then
  3870. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  3871. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  3872. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  3873. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  3874. end
  3875. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  3876. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  3877. Debris:AddItem(character,5)
  3878. end))
  3879. end
  3880.  
  3881. function Ragdoll(Character2,CharTorso,KeepArms)
  3882. coroutine.resume(coroutine.create(function()
  3883. Character2:BreakJoints()
  3884. local hum = Character2:findFirstChild("Humanoid")
  3885. hum:remove()
  3886. local function Scan(ch)
  3887. local e
  3888. for e = 1,#ch do
  3889. Scan(ch[e]:GetChildren())
  3890. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  3891. ch[e]:remove()
  3892. end
  3893. end
  3894. end
  3895. local NEWHUM = IT("Humanoid")
  3896. NEWHUM.Name = "Corpse"
  3897. NEWHUM.Health = 0
  3898. NEWHUM.MaxHealth = 0
  3899. NEWHUM.PlatformStand = true
  3900. NEWHUM.Parent = Character2
  3901. NEWHUM.DisplayDistanceType = "None"
  3902.  
  3903. local ch = Character2:GetChildren()
  3904. local i
  3905. for i = 1,#ch do
  3906. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  3907. ch[i]:remove()
  3908. end
  3909. end
  3910.  
  3911. local Torso2 = Character2.Torso
  3912. local movevector = Vector3.new()
  3913.  
  3914. if Torso2 then
  3915. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  3916. local Head = Character2:FindFirstChild("Head")
  3917. if Head then
  3918. local Neck = Instance.new("Weld")
  3919. Neck.Name = "Neck"
  3920. Neck.Part0 = Torso2
  3921. Neck.Part1 = Head
  3922. Neck.C0 = CFrame.new(0, 1.5, 0)
  3923. Neck.C1 = CFrame.new()
  3924. Neck.Parent = Torso2
  3925.  
  3926. end
  3927. local Limb = Character2:FindFirstChild("Right Arm")
  3928. if Limb and KeepArms == true then
  3929.  
  3930. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  3931. local Joint = Instance.new("Glue")
  3932. Joint.Name = "RightShoulder"
  3933. Joint.Part0 = Torso2
  3934. Joint.Part1 = Limb
  3935. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  3936. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  3937. Joint.Parent = Torso2
  3938.  
  3939. local B = Instance.new("Part")
  3940. B.TopSurface = 0
  3941. B.BottomSurface = 0
  3942. B.formFactor = "Symmetric"
  3943. B.Size = Vector3.new(1, 1, 1)
  3944. B.Transparency = 1
  3945. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  3946. B.Parent = Character2
  3947. local W = Instance.new("Weld")
  3948. W.Part0 = Limb
  3949. W.Part1 = B
  3950. W.C0 = CFrame.new(0, -0.5, 0)
  3951. W.Parent = Limb
  3952.  
  3953. end
  3954. local Limb = Character2:FindFirstChild("Left Arm")
  3955. if Limb and KeepArms == true then
  3956.  
  3957. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  3958. local Joint = Instance.new("Glue")
  3959. Joint.Name = "LeftShoulder"
  3960. Joint.Part0 = Torso2
  3961. Joint.Part1 = Limb
  3962. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  3963. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  3964. Joint.Parent = Torso2
  3965.  
  3966. local B = Instance.new("Part")
  3967. B.TopSurface = 0
  3968. B.BottomSurface = 0
  3969. B.formFactor = "Symmetric"
  3970. B.Size = Vector3.new(1, 1, 1)
  3971. B.Transparency = 1
  3972. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  3973. B.Parent = Character2
  3974. local W = Instance.new("Weld")
  3975. W.Part0 = Limb
  3976. W.Part1 = B
  3977. W.C0 = CFrame.new(0, -0.5, 0)
  3978. W.Parent = Limb
  3979.  
  3980. end
  3981. local Limb = Character2:FindFirstChild("Right Leg")
  3982. if Limb then
  3983.  
  3984. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  3985. local Joint = Instance.new("Glue")
  3986. Joint.Name = "RightHip"
  3987. Joint.Part0 = Torso2
  3988. Joint.Part1 = Limb
  3989. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  3990. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  3991. Joint.Parent = Torso2
  3992.  
  3993. local B = Instance.new("Part")
  3994. B.TopSurface = 0
  3995. B.BottomSurface = 0
  3996. B.formFactor = "Symmetric"
  3997. B.Size = Vector3.new(1, 1, 1)
  3998. B.Transparency = 1
  3999. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  4000. B.Parent = Character2
  4001. local W = Instance.new("Weld")
  4002. W.Part0 = Limb
  4003. W.Part1 = B
  4004. W.C0 = CFrame.new(0, -0.5, 0)
  4005. W.Parent = Limb
  4006.  
  4007. end
  4008. local Limb = Character2:FindFirstChild("Left Leg")
  4009. if Limb then
  4010.  
  4011. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  4012. local Joint = Instance.new("Glue")
  4013. Joint.Name = "LeftHip"
  4014. Joint.Part0 = Torso2
  4015. Joint.Part1 = Limb
  4016. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  4017. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  4018. Joint.Parent = Torso2
  4019.  
  4020. local B = Instance.new("Part")
  4021. B.TopSurface = 0
  4022. B.BottomSurface = 0
  4023. B.formFactor = "Symmetric"
  4024. B.Size = Vector3.new(1, 1, 1)
  4025. B.Transparency = 1
  4026. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  4027. B.Parent = Character2
  4028. local W = Instance.new("Weld")
  4029. W.Part0 = Limb
  4030. W.Part1 = B
  4031. W.C0 = CFrame.new(0, -0.5, 0)
  4032. W.Parent = Limb
  4033.  
  4034. end
  4035. --[
  4036. local Bar = Instance.new("Part")
  4037. Bar.TopSurface = 0
  4038. Bar.BottomSurface = 0
  4039. Bar.formFactor = "Symmetric"
  4040. Bar.Size = Vector3.new(1, 1, 1)
  4041. Bar.Transparency = 1
  4042. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  4043. Bar.Parent = Character2
  4044. local Weld = Instance.new("Weld")
  4045. Weld.Part0 = Torso2
  4046. Weld.Part1 = Bar
  4047. Weld.C0 = CFrame.new(0, 0.5, 0)
  4048. Weld.Parent = Torso2
  4049. --]]
  4050. end
  4051. Character2.Parent = workspace
  4052. Debris:AddItem(Character2,5)
  4053.  
  4054. return Character2,Torso2
  4055. end))
  4056. end
  4057. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  4058. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  4059. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  4060. wave.CFrame = CFRAME
  4061. coroutine.resume(coroutine.create(function(PART)
  4062. for i = 1, WAIT do
  4063. Swait()
  4064. mesh.Scale = mesh.Scale + GROW
  4065. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  4066. if DOESROT == true then
  4067. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  4068. end
  4069. wave.Transparency = wave.Transparency + 0.5 / WAIT
  4070. if wave.Transparency > 0.99 then
  4071. wave:remove()
  4072. end
  4073. end
  4074. end))
  4075. end
  4076.  
  4077. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  4078. if DoesCourontine == false then
  4079. local Direction = CF(Part.Position, ToLocation)
  4080. local Distance = (Part.Position - ToLocation).magnitude
  4081. for i = 1, AmountOfTime do
  4082. Swait()
  4083. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  4084. Direction = Part.CFrame
  4085. end
  4086. Part:remove()
  4087. elseif DoesCourontine == true then
  4088. coroutine.resume(coroutine.create(function()
  4089. local Direction = CF(Part.Position, ToLocation)
  4090. local Distance = (Part.Position - ToLocation).magnitude
  4091. for i = 1, AmountOfTime do
  4092. Swait()
  4093. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  4094. Direction = Part.CFrame
  4095. end
  4096. Part:remove()
  4097. end))
  4098. end
  4099. end
  4100.  
  4101. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  4102. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  4103. local mesh
  4104. if KIND == "Base" then
  4105. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  4106. elseif KIND == "Thin" then
  4107. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  4108. elseif KIND == "Round" then
  4109. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  4110. end
  4111. wave.CFrame = CFRAME
  4112. coroutine.resume(coroutine.create(function(PART)
  4113. for i = 1, WAIT do
  4114. Swait()
  4115. mesh.Scale = mesh.Scale + GROW / 10
  4116. wave.Transparency = wave.Transparency + 0.5 / WAIT
  4117. if wave.Transparency > 0.99 then
  4118. wave:remove()
  4119. end
  4120. end
  4121. end))
  4122. end
  4123. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  4124. for _, c in pairs(PARENT:GetChildren()) do
  4125. if c.ClassName == "Model" then
  4126. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  4127. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  4128. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  4129. if DIST > (TORSO.Position - FROM).Magnitude then
  4130. table.insert(TABLE, c)
  4131. end
  4132. AddChildrenToTable(FROM, c, DIST, TABLE)
  4133. elseif c.ClassName == "Folder" then
  4134. AddChildrenToTable(FROM, c, DIST, TABLE)
  4135. end
  4136. end
  4137. end
  4138. end
  4139.  
  4140. function Transparency(TRANS)
  4141. text.TextTransparency = TRANS
  4142. text.TextStrokeTransparency = TRANS
  4143. for _, c in pairs(Character:GetChildren()) do
  4144. if c.ClassName == "Part" and c ~= RootPart then
  4145. c.Transparency = TRANS
  4146. if c:FindFirstChildOfClass("Decal") then
  4147. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  4148. end
  4149. elseif c.ClassName == "Accessory" then
  4150. c.Handle.Transparency = TRANS
  4151. elseif c.ClassName == "Model" then
  4152. for _, q in pairs(c:GetChildren()) do
  4153. if q.ClassName == "Part" then
  4154. q.Transparency = TRANS
  4155. if q:FindFirstChildOfClass("Decal") then
  4156. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  4157. end
  4158. end
  4159. end
  4160. end
  4161. end
  4162. end
  4163. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  4164. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  4165. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  4166. wave.CFrame = CFRAME
  4167. coroutine.resume(coroutine.create(function(PART)
  4168. for i = 1, WAIT do
  4169. Swait()
  4170. mesh.Scale = mesh.Scale + GROW
  4171. if DOESROT == true then
  4172. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  4173. end
  4174. wave.Transparency = wave.Transparency + 0.5 / WAIT
  4175. if wave.Transparency > 0.99 then
  4176. wave:remove()
  4177. end
  4178. end
  4179. end))
  4180. end
  4181. function MagicSphere2(size,waitt,cframe,color)
  4182. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  4183. local mesh = IT("SpecialMesh",wave)
  4184. mesh.MeshType = "Sphere"
  4185. mesh.Scale = VT(size,size,size)
  4186. mesh.Offset = VT(0,0,0)
  4187. wave.CFrame = cframe
  4188. coroutine.resume(coroutine.create(function(PART)
  4189. for i = 1, waitt do
  4190. Swait()
  4191. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  4192. wave.Transparency = wave.Transparency - (1/waitt)
  4193. end
  4194. wave:remove()
  4195. end))
  4196. end
  4197.  
  4198. function MagicSphere(size,waitt,cframe,color)
  4199. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  4200. local mesh = IT("SpecialMesh",wave)
  4201. mesh.MeshType = "Sphere"
  4202. mesh.Scale = VT(size,size,size)
  4203. mesh.Offset = VT(0,0,0)
  4204. wave.CFrame = cframe
  4205. coroutine.resume(coroutine.create(function(PART)
  4206. for i = 1, waitt do
  4207. Swait()
  4208. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  4209. wave.Transparency = wave.Transparency + (1/waitt)
  4210. if wave.Transparency > 0.99 then
  4211. wave:remove()
  4212. end
  4213. end
  4214. end))
  4215. end
  4216.  
  4217. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  4218. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  4219. local mesh = IT("SpecialMesh",wave)
  4220. mesh.MeshType = "FileMesh"
  4221. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  4222. mesh.Scale = VT(size,size,size)
  4223. wave.CFrame = cframe
  4224. coroutine.resume(coroutine.create(function(PART)
  4225. for i = 1, waitt do
  4226. Swait()
  4227. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  4228. if doesrotate == true then
  4229. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  4230. end
  4231. wave.Transparency = wave.Transparency + (0.5/waitt)
  4232. if wave.Transparency > 0.99 then
  4233. wave:remove()
  4234. end
  4235. end
  4236. end))
  4237. end
  4238.  
  4239. function CheckTableForString(Table, String)
  4240. for i, v in pairs(Table) do
  4241. if string.find(string.lower(String), string.lower(v)) then
  4242. return true
  4243. end
  4244. end
  4245. return false
  4246. end
  4247.  
  4248. function CheckIntangible(Hit)
  4249. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  4250. if Hit and Hit.Parent then
  4251. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  4252. return true
  4253. end
  4254. end
  4255. return false
  4256. end
  4257.  
  4258. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  4259. local Direction = CFrame.new(StartPos, Vec).lookVector
  4260. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  4261. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  4262. if RayHit and CheckIntangible(RayHit) then
  4263. if DelayIfHit then
  4264. wait()
  4265. end
  4266. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  4267. end
  4268. return RayHit, RayPos, RayNormal
  4269. end
  4270.  
  4271. function attractnearest(postype,position,range,maxstrength,last)
  4272. if postype == "Vector" then
  4273. for i,v in ipairs(workspace:GetChildren()) do
  4274. local body = v:GetChildren()
  4275. for part = 1, #body do
  4276. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  4277. if(body[part].Position - position).Magnitude < range then
  4278. if body[part]:FindFirstChild("ATTRACT") == nil then
  4279. local bv = Instance.new("BodyVelocity")
  4280. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4281. bv.velocity = CF(body[part].Position,position).lookVector*maxstrength
  4282. bv.Parent = body[part]
  4283. bv.Name = "ATTRACT"
  4284. else
  4285. coroutine.resume(coroutine.create(function()
  4286. for i = 1, last/5 do
  4287. Swait(5)
  4288. body[part].ATTRACT.velocity = CF(body[part].Position,position).lookVector*maxstrength
  4289. end
  4290. body[part].ATTRACT:remove()
  4291. end))
  4292. end
  4293. end
  4294. end
  4295. end
  4296. if v.ClassName == "Part" then
  4297. if v.Anchored == false and (v.Position - position).Magnitude < range then
  4298. if v:FindFirstChild("ATTRACT") == nil then
  4299. local bv = Instance.new("BodyVelocity")
  4300. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4301. bv.velocity = CF(v.Position,position).lookVector*maxstrength
  4302. bv.Parent = v
  4303. bv.Name = "ATTRACT"
  4304. else
  4305. coroutine.resume(coroutine.create(function()
  4306. for i = 1, last/5 do
  4307. Swait(5)
  4308. v.ATTRACT.velocity = CF(v.Position,position).lookVector*maxstrength
  4309. end
  4310. v.ATTRACT:remove()
  4311. end))
  4312. end
  4313. end
  4314. end
  4315. end
  4316. elseif postype == "Part" then
  4317. for i,v in ipairs(workspace:GetChildren()) do
  4318. local body = v:GetChildren()
  4319. for part = 1, #body do
  4320. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  4321. if(body[part].Position - position.Position).Magnitude < range then
  4322. if body[part]:FindFirstChild("ATTRACT") == nil then
  4323. local bv = Instance.new("BodyVelocity")
  4324. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4325. bv.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength
  4326. bv.Parent = body[part]
  4327. bv.Name = "ATTRACT"
  4328. else
  4329. coroutine.resume(coroutine.create(function()
  4330. for i = 1, last/5 do
  4331. Swait(5)
  4332. body[part].ATTRACT.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength
  4333. end
  4334. body[part].ATTRACT:remove()
  4335. end))
  4336. end
  4337. end
  4338. end
  4339. end
  4340. if v.ClassName == "Part" then
  4341. if v.Anchored == false and (v.Position - position.Position).Magnitude < range then
  4342. if v:FindFirstChild("ATTRACT") == nil then
  4343. local bv = Instance.new("BodyVelocity")
  4344. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4345. bv.velocity = CF(v.Position,position.Position).lookVector*maxstrength
  4346. bv.Parent = v
  4347. bv.Name = "ATTRACT"
  4348. else
  4349. coroutine.resume(coroutine.create(function()
  4350. for i = 1, last/5 do
  4351. Swait(5)
  4352. v.ATTRACT.velocity = CF(v.Position,position.Position).lookVector*maxstrength
  4353. end
  4354. v.ATTRACT:remove()
  4355. end))
  4356. end
  4357. end
  4358. end
  4359. end
  4360. end
  4361. end
  4362.  
  4363. function killnearest(position,range,maxstrength)
  4364. for i,v in ipairs(workspace:GetChildren()) do
  4365. local body = v:GetChildren()
  4366. for part = 1, #body do
  4367. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  4368. if(body[part].Position - position).Magnitude < range then
  4369. if v.ClassName == "Model" then
  4370. v:BreakJoints()
  4371. end
  4372. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  4373. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  4374. end
  4375. end
  4376. end
  4377. if v.ClassName == "Part" then
  4378. if v.Anchored == false and (v.Position - position).Magnitude < range then
  4379. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  4380. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  4381. end
  4382. end
  4383. end
  4384. end
  4385. local HATWELD = nil
  4386. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  4387. PLAYMAINANIM = false
  4388. if WhichPose == "Cast1" then
  4389. for i=0, Time, 0.1 / Animation_Speed do
  4390. Swait()
  4391. if Magic == true then
  4392. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4393. end
  4394. if Gyro ~= nil and Gyro ~= false then
  4395. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  4396. end
  4397. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  4398. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  4399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  4400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  4401. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  4402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  4403. end
  4404. elseif WhichPose == "Cast2" then
  4405. for i=0, Time, 0.1 / Animation_Speed do
  4406. Swait()
  4407. if Magic == true then
  4408. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4409. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4410. end
  4411. if Gyro ~= nil and Gyro ~= false then
  4412. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  4413. end
  4414. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  4415. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  4416. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  4417. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  4418. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  4419. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  4420. end
  4421. elseif WhichPose == "RightArmUp" then
  4422. for i=0, Time, 0.1 / Animation_Speed do
  4423. Swait()
  4424. if Magic == true then
  4425. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4426. end
  4427. if Gyro ~= nil and Gyro ~= false then
  4428. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  4429. end
  4430. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  4431. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  4432. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  4433. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  4434. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  4435. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  4436. end
  4437. elseif WhichPose == "Taunt" then
  4438. for i=0, Time, 0.1 / Animation_Speed do
  4439. Swait()
  4440. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  4441. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  4442. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  4443. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  4444. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  4445. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  4446. end
  4447. HATWELD.Part0 = RightArm
  4448. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  4449. CreateSound(221057812,Torso,10,1,false)
  4450. for i=0, Time*2, 0.1 / Animation_Speed do
  4451. Swait()
  4452. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  4453. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  4454. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  4455. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  4456. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  4457. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  4458. end
  4459. for i=0, Time, 0.1 / Animation_Speed do
  4460. Swait()
  4461. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  4462. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  4463. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  4464. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  4465. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  4466. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  4467. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  4468. end
  4469. HATWELD.Part0 = Head
  4470. HATWELD.C0 = CF(0,0.35,0)
  4471. elseif WhichPose == "Prepare key" then
  4472. for i=0, Time, 0.1 / Animation_Speed do
  4473. Swait()
  4474. if Gyro ~= nil and Gyro ~= false then
  4475. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  4476. end
  4477. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  4478. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  4479. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  4480. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  4481. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  4482. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  4483. end
  4484. elseif WhichPose == "Turn key" then
  4485. for i=0, Time, 0.1 / Animation_Speed do
  4486. Swait()
  4487. if Gyro ~= nil and Gyro ~= false then
  4488. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  4489. end
  4490. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  4491. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  4492. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  4493. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  4494. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  4495. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  4496. end
  4497. end
  4498. PLAYMAINANIM = true
  4499. end
  4500.  
  4501.  
  4502. function StatLabel(CFRAME, TEXT, COLOR)
  4503. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  4504. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  4505. local BODYGYRO = IT("BodyGyro", STATPART)
  4506. game:GetService("Debris"):AddItem(STATPART ,5)
  4507. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  4508. BILLBOARDGUI.Adornee = STATPART
  4509. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  4510. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  4511. BILLBOARDGUI.AlwaysOnTop = false
  4512. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  4513. TEXTLABEL.BackgroundTransparency = 1
  4514. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  4515. TEXTLABEL.Text = TEXT
  4516. TEXTLABEL.Font = SKILLFONT
  4517. TEXTLABEL.FontSize="Size42"
  4518. TEXTLABEL.TextColor3 = COLOR
  4519. TEXTLABEL.TextStrokeTransparency = 0
  4520. TEXTLABEL.TextScaled = true
  4521. TEXTLABEL.TextWrapped = true
  4522. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  4523. for i = 1, 50 do
  4524. Swait()
  4525. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  4526. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  4527. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  4528. end
  4529. THEPART.Parent = nil
  4530. end),STATPART, TEXTLABEL)
  4531. end
  4532.  
  4533. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  4534. if FLOOR ~= nil then
  4535. coroutine.resume(coroutine.create(function()
  4536. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  4537. PART.CFrame = CF(POSITION)
  4538. for i = 1, 45 do
  4539. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  4540. RingPiece.Material = FLOOR.Material
  4541. RingPiece.Color = FLOOR.Color
  4542. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  4543. Debris:AddItem(RingPiece,SWAIT)
  4544. end
  4545. PART:remove()
  4546. end))
  4547. end
  4548. end
  4549.  
  4550. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  4551. if FLOOR ~= nil then
  4552. for i = 1, AMOUNT do
  4553. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  4554. DEBREE.Material = FLOOR.Material
  4555. DEBREE.Color = FLOOR.Color
  4556. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  4557. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  4558. coroutine.resume(coroutine.create(function()
  4559. Swait(15)
  4560. DEBREE.Parent = workspace
  4561. DEBREE.CanCollide = true
  4562. Debris:AddItem(DEBREE,SWAIT)
  4563. end))
  4564. end
  4565. end
  4566. end
  4567. --//=================================\\
  4568. --|| DAMAGING
  4569. --\\=================================//
  4570. function ApplyDamage(Humanoid, Damage, TorsoPart)
  4571. local defence = Instance.new("BoolValue", Humanoid.Parent)
  4572. defence.Name = "HitBy" .. Player.Name
  4573. game:GetService("Debris"):AddItem(defence, 0.001)
  4574. Damage = Damage * DAMAGEMULTIPLIER
  4575. if Humanoid.Health ~= 0 then
  4576. local CritChance = MRANDOM(1, 100)
  4577. if Damage > Humanoid.Health then
  4578. Damage = math.ceil(Humanoid.Health)
  4579. if Damage == 0 then
  4580. Damage = 0.1
  4581. end
  4582. end
  4583. Humanoid.Health = Humanoid.Health - Damage
  4584. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  4585. end
  4586. end
  4587. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  4588. local CHILDREN = workspace:GetDescendants()
  4589. for index, CHILD in pairs(CHILDREN) do
  4590. if CHILD.ClassName == "Model" and CHILD ~= Character then
  4591. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  4592. if HUM then
  4593. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  4594. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  4595. if INSTAKILL == true then
  4596. CHILD:BreakJoints()
  4597. else
  4598. local DMG = MRANDOM(MINDMG, MAXDMG)
  4599. ApplyDamage(HUM, DMG, TORSO)
  4600. end
  4601. if FLING > 0 then
  4602. for _, c in pairs(CHILD:GetChildren()) do
  4603. if c:IsA("BasePart") then
  4604. local bv = Instance.new("BodyVelocity")
  4605. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  4606. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  4607. bv.Parent = c
  4608. Debris:AddItem(bv, 0.05)
  4609. end
  4610. end
  4611. end
  4612. end
  4613. end
  4614. end
  4615. end
  4616. end
  4617. function CreateNeonCircle(ATTACHPART, POSITION, SIZE, DOESSPIN, COLOR, MATERIAL, THICKNESS, WIDTH)
  4618. local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0, 0, 0), false)
  4619. for i = 1, 45 do
  4620. local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS, WIDTH, SIZE * 0.65), false)
  4621. local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i * 8), RAD(0)), CF(0, 0, 0) * CF(SIZE * 4, 0, 0))
  4622. end
  4623. local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  4624. coroutine.resume(coroutine.create(function()
  4625. if DOESSPIN == true then
  4626. while true do
  4627. wait()
  4628. PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE * 2), RAD(0)), 1)
  4629. end
  4630. end
  4631. end))
  4632. end
  4633. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  4634. if FLOOR ~= nil then
  4635. coroutine.resume(coroutine.create(function()
  4636. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  4637. PART.CFrame = CF(POSITION)
  4638. for i = 1, 45 do
  4639. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  4640. RingPiece.Material = FLOOR.Material
  4641. RingPiece.Color = FLOOR.Color
  4642. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  4643. Debris:AddItem(RingPiece, SWAIT)
  4644. end
  4645. PART:remove()
  4646. end))
  4647. end
  4648. end
  4649. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  4650. if FLOOR ~= nil then
  4651. for i = 1, AMOUNT do
  4652. do
  4653. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  4654. DEBREE.Material = FLOOR.Material
  4655. DEBREE.Color = FLOOR.Color
  4656. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  4657. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  4658. coroutine.resume(coroutine.create(function()
  4659. Swait(15)
  4660. DEBREE.Parent = workspace
  4661. DEBREE.CanCollide = true
  4662. Debris:AddItem(DEBREE, SWAIT)
  4663. end))
  4664. end
  4665. end
  4666. end
  4667. end
  4668. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  4669. local CHILDREN = workspace:GetDescendants()
  4670. for index, CHILD in pairs(CHILDREN) do
  4671. if CHILD.ClassName == "Model" and CHILD ~= Character then
  4672. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  4673. if HUM then
  4674. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  4675. if TORSO then
  4676. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  4677. CHILD:BreakJoints()
  4678. if FLING ~= 0 then
  4679. for _, c in pairs(CHILD:GetChildren()) do
  4680. if c:IsA("BasePart") and c.Transparency == 0 then
  4681. if BURN == true then
  4682. Fire(c)
  4683. end
  4684. local bv = Instance.new("BodyVelocity")
  4685. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4686. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  4687. bv.Parent = c
  4688. Debris:AddItem(bv,0.05)
  4689. end
  4690. end
  4691. end
  4692. end
  4693. end
  4694. end
  4695. end
  4696. end
  4697. end
  4698.  
  4699. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  4700. coroutine.resume(coroutine.create(function()
  4701. local METEOR = IT("Model",Effects)
  4702. METEOR.Name = "Meteorite"
  4703. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  4704. METEOR.PrimaryPart = CENTER
  4705. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  4706. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  4707. for i = 1, 15 do
  4708. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really black", "Fire", VT(5.1,1,5.1)*SIZE)
  4709. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  4710. end
  4711. if ISDEBREE ~= true then
  4712. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  4713. else
  4714. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  4715. end
  4716. local IMPACT = false
  4717. CreateSound(463593339, CENTER, 10, 0.6)
  4718. if SIZE >= 3.5 then
  4719. for i = 1, MRANDOM(3,7) do
  4720. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  4721. end
  4722. end
  4723. for i = 1, 200 do
  4724. Swait()
  4725. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  4726. if HITFLOOR == nil then
  4727. local ORI = CENTER.Orientation
  4728. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  4729. else
  4730. if HITFLOOR.Anchored == true then
  4731. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  4732. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  4733. end
  4734. IMPACT = true
  4735. break
  4736. end
  4737. end
  4738. if IMPACT == true then
  4739. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  4740. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  4741. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  4742. ApplyAoE(CENTER.Position,30*SIZE)
  4743.  
  4744. end
  4745. METEOR:remove()
  4746. end))
  4747. end
  4748.  
  4749. function KillChildren(Char)
  4750. local NewCharacter = IT("Model",Effects)
  4751. NewCharacter.Name = "Ow im ded ;-;"
  4752. for _, c in pairs(Char:GetDescendants()) do
  4753. if c:IsA("BasePart") and c.Transparency == 0 then
  4754. if c.Parent == Char then
  4755. getbloody(c,5)
  4756. end
  4757. c:BreakJoints()
  4758. c.Material = "Glass"
  4759. c.Color = C3(0.5,0,0)
  4760. c.CanCollide = true
  4761. c.Transparency = 0.3
  4762. if c:FindFirstChildOfClass("SpecialMesh") then
  4763. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  4764. end
  4765. if c.Name == "Head" then
  4766. c:ClearAllChildren()
  4767. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  4768. end
  4769. if c.ClassName == "MeshPart" then
  4770. c.TextureID = ""
  4771. end
  4772. if c:FindFirstChildOfClass("BodyPosition") then
  4773. c:FindFirstChildOfClass("BodyPosition"):remove()
  4774. end
  4775. if c:FindFirstChildOfClass("ParticleEmitter") then
  4776. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4777. end
  4778. c.Parent = NewCharacter
  4779. c.Name = "DeadPart"
  4780. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  4781. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  4782. end
  4783. end
  4784. Char:remove()
  4785. Debris:AddItem(NewCharacter,5)
  4786. end
  4787.  
  4788. function Kill(Char)
  4789. local NewCharacter = IT("Model",Effects)
  4790. NewCharacter.Name = "Ow im ded ;-;"
  4791. for _, c in pairs(Char:GetDescendants()) do
  4792. if c:IsA("BasePart") and c.Transparency == 0 then
  4793. if c.Parent == Char then
  4794. getbloody(c,5)
  4795. end
  4796. c:BreakJoints()
  4797. c.Material = "Glass"
  4798. c.Color = C3(0.5,0,0)
  4799. c.CanCollide = true
  4800. c.Transparency = 0.3
  4801. if c:FindFirstChildOfClass("SpecialMesh") then
  4802. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  4803. end
  4804. if c.Name == "Head" then
  4805. c:ClearAllChildren()
  4806. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  4807. end
  4808. if c.ClassName == "MeshPart" then
  4809. c.TextureID = ""
  4810. end
  4811. if c:FindFirstChildOfClass("BodyPosition") then
  4812. c:FindFirstChildOfClass("BodyPosition"):remove()
  4813. end
  4814. if c:FindFirstChildOfClass("ParticleEmitter") then
  4815. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4816. end
  4817. c.Parent = NewCharacter
  4818. c.Name = "DeadPart"
  4819. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  4820. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  4821. end
  4822. end
  4823. Char:remove()
  4824. Debris:AddItem(NewCharacter,5)
  4825. end
  4826.  
  4827. function ApplyAoE(POSITION,RANGE,BRUTAL)
  4828. local CHILDREN = workspace:GetDescendants()
  4829. for index, CHILD in pairs(CHILDREN) do
  4830. if CHILD.ClassName == "Model" and CHILD ~= Character then
  4831. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  4832. if HUM then
  4833. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  4834. if TORSO then
  4835. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  4836. if BRUTAL == true then
  4837. Kill(CHILD)
  4838. else
  4839. CHILD:BreakJoints()
  4840. end
  4841. end
  4842. end
  4843. end
  4844. end
  4845. end
  4846. end
  4847.  
  4848. function BulletDetection(FROM,TO,BRUTAL)
  4849. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  4850. coroutine.resume(coroutine.create(function()
  4851. if AIMHIT ~= nil then
  4852. if AIMHIT.Parent ~= Character then
  4853. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  4854. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  4855. if BRUTAL == true then
  4856. Kill(AIMHIT.Parent)
  4857. else
  4858. getbloody(AIMHIT,15)
  4859. AIMHIT.Parent:BreakJoints()
  4860. if AIMHIT.Name == "Head" then
  4861. AIMHIT.Name = "HEADSHOT"
  4862. AIMHIT:remove()
  4863. end
  4864. end
  4865. else
  4866. if BRUTAL == true then
  4867. Kill(AIMHIT.Parent.Parent)
  4868. else
  4869. AIMHIT.Parent.Parent:BreakJoints()
  4870. end
  4871. end
  4872. end
  4873. end
  4874. end
  4875. end))
  4876. SpawnTrail(FROM,AIMPOS)
  4877. return AIMHIT,AIMPOS,NORMAL
  4878. end
  4879.  
  4880. local Weapon = nil
  4881. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really black", "BraceletPart", VT(1.01,0.3,1.01),false)
  4882. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  4883.  
  4884. function Charge(TIME,GYRO)
  4885. local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false)
  4886. local G = nil
  4887. if GYRO == true then
  4888. G = IT("BodyGyro",RootPart)
  4889. G.D = 250
  4890. G.P = 200000
  4891. G.MaxTorque = VT(math.huge,math.huge,math.huge)
  4892. end
  4893. for i=0, TIME, 0.1 / Animation_Speed do
  4894. Swait()
  4895. if G then
  4896. G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  4897. end
  4898. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4899. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  4902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  4903. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4905. end
  4906. SND:remove()
  4907. if G then
  4908. return G
  4909. end
  4910. end
  4911.  
  4912. --Lightning({Material = "Neon", FadeIn = false, Color = C3(204,0,204), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  4913. function Lightning(Table)
  4914. local Color = Table.Color or C3(204,0,204)
  4915. local StartPos = Table.Start or Torso.Position
  4916. local EndPos = Table.End or Mouse.Hit.p
  4917. local SegmentLength = Table.SegmentL or 2
  4918. local Thickness = Table.Thickness or 0.1
  4919. local Dissapear = Table.DoesFade or false
  4920. local Parent = Table.Ignore or Character
  4921. local MaxDist = Table.MaxDist or 400
  4922. local Branches = Table.Branches or false
  4923. local Thicken = Table.Thicken or false
  4924. local FadeTime = Table.FadeTime or 15
  4925. local FadeIn = Table.FadeIn or false
  4926. local Material = Table.Material or "Neon"
  4927. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  4928. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  4929. local LIGHTNINGMODEL = IT("Model",Effects)
  4930. LIGHTNINGMODEL.Name = "Lightning"
  4931. local LastBolt = nil
  4932. for E = 1, DISTANCE do
  4933. local ExtraSize = 0
  4934. if Thicken == true then
  4935. ExtraSize = (DISTANCE-E)/15
  4936. end
  4937. local TRANSPARENCY = 0
  4938. if FadeIn == true then
  4939. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  4940. if TRANSPARENCY < 0 then
  4941. TRANSPARENCY = 0
  4942. end
  4943. end
  4944. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  4945. PART.Color = Color
  4946. MakeForm(PART,"Cyl")
  4947. if LastBolt == nil then
  4948. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  4949. else
  4950. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  4951. end
  4952. LastBolt = PART
  4953. if Branches == true and E < (DISTANCE-5) then
  4954. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  4955. if CHOICE == 1 then
  4956. local LASTBRANCH = nil
  4957. for i = 1, MRANDOM(2,5) do
  4958. local ExtraSize2 = 0
  4959. if Thicken == true then
  4960. ExtraSize = ((DISTANCE-E)/25)/i
  4961. end
  4962. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  4963. PART.Color = Color
  4964. MakeForm(PART,"Cyl")
  4965. if LASTBRANCH == nil then
  4966. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  4967. else
  4968. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  4969. end
  4970. LASTBRANCH = PART
  4971. end
  4972. end
  4973. end
  4974. end
  4975. if Dissapear == true then
  4976. coroutine.resume(coroutine.create(function()
  4977. for i = 1, FadeTime do
  4978. Swait()
  4979. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  4980. if c.ClassName == "Part" then
  4981. c.Transparency = c.Transparency + (i/FadeTime)/10
  4982. end
  4983. end
  4984. end
  4985. LIGHTNINGMODEL:remove()
  4986. end))
  4987. elseif Dissapear == false then
  4988. Debris:AddItem(LIGHTNINGMODEL,0.1)
  4989. end
  4990. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  4991. end
  4992.  
  4993. function killnearest(position,range,maxstrength)
  4994. for i,v in ipairs(workspace:GetChildren()) do
  4995. local body = v:GetChildren()
  4996. for part = 1, #body do
  4997. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  4998. if(body[part].Position - position).Magnitude < range then
  4999. if v.ClassName == "Model" then
  5000. v:BreakJoints()
  5001. end
  5002. --table.insert(Effects,{body[part],"Disappear",0.02,2,2,2,2})
  5003. local bv = Instance.new("BodyVelocity")
  5004. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  5005. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  5006. bv.Parent = body[part]
  5007. Debris:AddItem(bv,0.2)
  5008. end
  5009. end
  5010. end
  5011. if v.ClassName == "Part" then
  5012. if v.Anchored == false and (v.Position - position).Magnitude < range then
  5013. --table.insert(Effects,{v,"Disappear",0.02,2,2,2,2})
  5014. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  5015. end
  5016. end
  5017. end
  5018. end
  5019.  
  5020. function ApplyDamage(Humanoid,Damage,TorsoPart)
  5021. local defence = Instance.new("BoolValue",Humanoid.Parent)
  5022. defence.Name = ("HitBy"..Player.Name)
  5023. game:GetService("Debris"):AddItem(defence, 0.001)
  5024. Damage = Damage * DAMAGEMULTIPLIER
  5025. if Humanoid.Health ~= 0 then
  5026. local CritChance = MRANDOM(1,100)
  5027. if Damage > Humanoid.Health then
  5028. Damage = math.ceil(Humanoid.Health)
  5029. if Damage == 0 then
  5030. Damage = 0.1
  5031. end
  5032. end
  5033. Humanoid.Health = Humanoid.Health - Damage
  5034. end
  5035. end
  5036.  
  5037. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  5038. local CHILDREN = workspace:GetDescendants()
  5039. for index, CHILD in pairs(CHILDREN) do
  5040. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  5041. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  5042. if HUM then
  5043. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  5044. if TORSO then
  5045. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  5046. if INSTAKILL == true then
  5047. CHILD:BreakJoints()
  5048. else
  5049. local DMG = MRANDOM(MINDMG,MAXDMG)
  5050. ApplyDamage(HUM,DMG,TORSO)
  5051. end
  5052. if FLING > 0 then
  5053. for _, c in pairs(CHILD:GetChildren()) do
  5054. if c:IsA("BasePart") then
  5055. local bv = Instance.new("BodyVelocity")
  5056. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  5057. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  5058. bv.Parent = c
  5059. Debris:AddItem(bv,0.05)
  5060. end
  5061. end
  5062. end
  5063. end
  5064. end
  5065. end
  5066. end
  5067. end
  5068. end
  5069.  
  5070.  
  5071.  
  5072. function AOEFunction(where,range,callback)
  5073. for _,v in next, getRegion(where,range,{Char}) do
  5074. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
  5075. callback(v.Parent)
  5076. end
  5077. end
  5078. end
  5079. function KillChildren(v)
  5080. v:BreakJoints()
  5081. for _, c in pairs(v:GetChildren()) do
  5082. if c:IsA("BasePart") then
  5083. if c.Transparency < 1 then
  5084. if c:FindFirstChildOfClass("Decal") then
  5085. c:FindFirstChildOfClass("Decal"):remove()
  5086. end
  5087. particles(c)
  5088. c.PE.Enabled = true
  5089. c.Parent = Effects
  5090. c.CanCollide = false
  5091. c.Material = "Neon"
  5092. c.Color = C3(1,1,1)
  5093. c.Transparency = 1
  5094. local grav = Instance.new("BodyPosition",c)
  5095. grav.P = 20000
  5096. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  5097. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  5098. grav.Name = "GravityForce"
  5099. coroutine.resume(coroutine.create(function()
  5100. for i = 1, 20 do
  5101. Swait()
  5102. c.Transparency = c.Transparency + 1/20
  5103. end
  5104. c.PE.Enabled = false
  5105. Debris:AddItem(c,2)
  5106. end))
  5107. end
  5108. end
  5109. end
  5110. end
  5111.  
  5112. function killnearest(position,range,maxstrength)
  5113. for i,v in ipairs(workspace:GetChildren()) do
  5114. local body = v:GetChildren()
  5115. for part = 1, #body do
  5116. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  5117. if(body[part].Position - position).Magnitude < range then
  5118. if v.ClassName == "Model" then
  5119. v:BreakJoints()
  5120. end
  5121. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  5122. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  5123. end
  5124. end
  5125. end
  5126. if v.ClassName == "Part" then
  5127. if v.Anchored == false and (v.Position - position).Magnitude < range then
  5128. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  5129. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  5130. end
  5131. end
  5132. end
  5133. end
  5134.  
  5135. function AntiTimeStop()
  5136. for _, c in pairs(Character:GetChildren()) do
  5137. if c:IsA("Part") and c ~= RootPart then
  5138. c.Anchored = false
  5139. end
  5140. end
  5141. if UNANCHOR == true then
  5142. RootPart.Anchored = false
  5143. else
  5144. RootPart.Anchored = true
  5145. end
  5146. end
  5147.  
  5148. Humanoid.Changed:connect(function(Jump)
  5149. if Jump == "Jump" and (Disable_Jump == true) then
  5150. Humanoid.Jump = false
  5151. end
  5152.  
  5153.  
  5154. end)
  5155. --//=================================\\
  5156. --|| ATTACK FUNCTIONS AND STUFF
  5157. --\\=================================//
  5158. function LavaBeam()
  5159. ATTACK = true
  5160. Rooted = false
  5161. Speed = 20
  5162. Swait()
  5163. local CHILDREN = workspace:GetDescendants()
  5164. for index, CHILD in pairs(CHILDREN) do
  5165. if CHILD.ClassName == "Model" and CHILD ~= Character then
  5166. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  5167. if HUM then
  5168. local TORSO = CHILD:FindFirstChild("Head")
  5169. if TORSO then
  5170. if (TORSO.Position - Head.Position).Magnitude <= 25 then
  5171. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5172. TORSO:remove()
  5173. if CHILD:FindFirstChild("Torso") then
  5174. Ragdoll(CHILD,Torso,true)
  5175. elseif CHILD:FindFirstChild("UpperTorso") then
  5176. R15Ragdoll(CHILD,true)
  5177. end
  5178. end
  5179. end
  5180. end
  5181. end
  5182. end
  5183. for i=0, 0.3, 0.1 / Animation_Speed do
  5184. Swait()
  5185. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  5186. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  5187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  5188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  5189. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  5190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  5191. end
  5192. Speed = 20
  5193. ATTACK = false
  5194. Rooted = false
  5195. end
  5196. function Taunt2()
  5197. ATTACK = true
  5198. Rooted = true
  5199. CreateSound("907330011", Head, 10, 1.1)
  5200. for i=0, 1, 0.1 / Animation_Speed do
  5201. Swait()
  5202. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5203. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  5204. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  5205. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  5206. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  5207. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  5208. end
  5209. for i=0, 2, 0.1 / Animation_Speed do
  5210. Swait()
  5211. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  5213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  5214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  5215. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  5216. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  5217. end
  5218. ATTACK = false
  5219. Rooted = false
  5220. end
  5221. function Extreme_Offset()
  5222. local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 1, 0), Mouse.Hit.p - VT(0, 1, 0)).lookVector, 25, Character)
  5223. if HITFLOOR then
  5224. local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z)
  5225. CreateSound("1295446488", Torso, 5, 1)
  5226. for i = 1, 5 do
  5227. WACKYEFFECT({
  5228. Time = MRANDOM(15, 35),
  5229. EffectType = "Round Slash",
  5230. Size = VT(0, 0, 0),
  5231. Size2 = VT(0.3, 0, 0.3),
  5232. Transparency = 0.5,
  5233. Transparency2 = 1,
  5234. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  5235. MoveToPos = nil,
  5236. RotationX = MRANDOM(-50, 50) / 10,
  5237. RotationY = MRANDOM(-50, 50) / 10,
  5238. RotationZ = MRANDOM(-50, 50) / 10,
  5239. Material = "Neon",
  5240. Color = C3(1, 1, 1),
  5241. SoundID = nil,
  5242. SoundPitch = nil,
  5243. SoundVolume = nil
  5244. })
  5245. end
  5246. ATTACK = true
  5247. Rooted = true
  5248. UNANCHOR = false
  5249. RootPart.Anchored = true
  5250. RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0))
  5251. for i = 1, 5 do
  5252. WACKYEFFECT({
  5253. Time = MRANDOM(15, 35),
  5254. EffectType = "Round Slash",
  5255. Size = VT(0, 0, 0),
  5256. Size2 = VT(0.3, 0, 0.3),
  5257. Transparency = 0.5,
  5258. Transparency2 = 1,
  5259. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  5260. MoveToPos = nil,
  5261. RotationX = MRANDOM(-50, 50) / 10,
  5262. RotationY = MRANDOM(-50, 50) / 10,
  5263. RotationZ = MRANDOM(-50, 50) / 10,
  5264. Material = "Neon",
  5265. Color = C3(1, 1, 1),
  5266. SoundID = nil,
  5267. SoundPitch = nil,
  5268. SoundVolume = nil
  5269. })
  5270. end
  5271. for i = 0, 0.2, 0.1 / Animation_Speed do
  5272. Swait()
  5273. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed)
  5274. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5275. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  5276. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  5277. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5278. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed)
  5279. end
  5280. for i = 0, 1, 0.1 / Animation_Speed do
  5281. Swait()
  5282. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed)
  5283. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed)
  5284. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed)
  5285. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed)
  5286. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  5287. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  5288. end
  5289. for i = 1, 10 do
  5290. Swait()
  5291. RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0)
  5292. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed)
  5293. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed)
  5294. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed)
  5295. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed)
  5296. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  5297. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  5298. end
  5299. for i = 0, 0.2, 0.1 / Animation_Speed do
  5300. Swait()
  5301. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  5302. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  5303. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  5304. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  5305. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  5306. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  5307. end
  5308. local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character)
  5309. if HITFLOOR then
  5310. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  5311. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  5312. for index, CHILD in pairs(CHILDREN) do
  5313. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  5314. for i = 1, 5 do
  5315. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  5316. CHILD:remove()
  5317. end
  5318. end
  5319. end
  5320. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  5321. SOUNDPART.CFrame = CF(HITPOS)
  5322. Debris:AddItem(SOUNDPART, 5)
  5323. CreateSound("130972023", SOUNDPART, 6, 3)
  5324. CreateSound("182765513", SOUNDPART, 6, 1)
  5325. WACKYEFFECT({
  5326. EffectType = "Ring",
  5327. Size = VT(0, 0, 0),
  5328. Size2 = VT(1, 1, 0),
  5329. Transparency = 0.7,
  5330. Transparency2 = 1,
  5331. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  5332. MoveToPos = nil,
  5333. RotationX = 0,
  5334. RotationY = 0,
  5335. RotationZ = 0,
  5336. Material = "Neon",
  5337. Color = C3(1, 1, 1),
  5338. SoundID = nil,
  5339. SoundPitch = nil,
  5340. SoundVolume = nil
  5341. })
  5342. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  5343. local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants()
  5344. for index, CHILD in pairs(CHILDREN) do
  5345. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  5346. for i = 1, 5 do
  5347. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  5348. CHILD:remove()
  5349. end
  5350. end
  5351. end
  5352. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  5353. SOUNDPART.CFrame = CF(HITPOS)
  5354. Debris:AddItem(SOUNDPART, 5)
  5355. CreateSound("130972023", SOUNDPART, 6, 3)
  5356. CreateSound("182765513", SOUNDPART, 6, 1)
  5357. WACKYEFFECT({
  5358. EffectType = "Ring",
  5359. Size = VT(0, 0, 0),
  5360. Size2 = VT(1, 1, 0),
  5361. Transparency = 0.7,
  5362. Transparency2 = 1,
  5363. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  5364. MoveToPos = nil,
  5365. RotationX = 0,
  5366. RotationY = 0,
  5367. RotationZ = 0,
  5368. Material = "Neon",
  5369. Color = C3(1, 1, 1),
  5370. SoundID = nil,
  5371. SoundPitch = nil,
  5372. SoundVolume = nil
  5373. })
  5374. elseif HITFLOOR.Anchored == false then
  5375. if HITFLOOR.Parent ~= workspace then
  5376. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  5377. for index, CHILD in pairs(CHILDREN) do
  5378. if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then
  5379. for i = 1, 5 do
  5380. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25))
  5381. end
  5382. CHILD:remove()
  5383. end
  5384. end
  5385. else
  5386. for i = 1, 5 do
  5387. CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25))
  5388. end
  5389. HITFLOOR:remove()
  5390. end
  5391. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  5392. SOUNDPART.CFrame = CF(HITPOS)
  5393. Debris:AddItem(SOUNDPART, 5)
  5394. CreateSound("130972023", SOUNDPART, 10, 3)
  5395. CreateSound("178452217", SOUNDPART, 6, 1)
  5396. WACKYEFFECT({
  5397. EffectType = "Ring",
  5398. Size = VT(0, 0, 0),
  5399. Size2 = VT(1, 1, 0),
  5400. Transparency = 0.7,
  5401. Transparency2 = 1,
  5402. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  5403. MoveToPos = nil,
  5404. RotationX = 0,
  5405. RotationY = 0,
  5406. RotationZ = 0,
  5407. Material = "Neon",
  5408. Color = C3(1, 1, 1),
  5409. SoundID = nil,
  5410. SoundPitch = nil,
  5411. SoundVolume = nil
  5412. })
  5413. else
  5414. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  5415. SOUNDPART.CFrame = CF(HITPOS)
  5416. Debris:AddItem(SOUNDPART, 5)
  5417. CreateSound("130972023", SOUNDPART, 10, 1)
  5418. CreateSound("130972023", SOUNDPART, 6, 0.7)
  5419. CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5)
  5420. CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5)
  5421. ApplyAoE(HITPOS, 15, 45, 75, 75, false)
  5422. ApplyAoE(HITPOS, 25, 25, 35, 35, false)
  5423. for i = 1, 5 do
  5424. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150))
  5425. end
  5426. for i = 1, 5 do
  5427. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150))
  5428. end
  5429. end
  5430. end
  5431. for i = 0, 1.2, 0.1 / Animation_Speed do
  5432. Swait()
  5433. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  5434. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  5435. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  5436. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  5437. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  5438. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  5439. end
  5440. ATTACK = false
  5441. Rooted = false
  5442. UNANCHOR = true
  5443. RootPart.Anchored = false
  5444. end
  5445. end
  5446.  
  5447. function Taunt()
  5448. ATTACK = true
  5449. Rooted = true
  5450. CreateSound("1238240145", Torso, 6, 0.9)
  5451. for i=0, 0.6, 0.1 / Animation_Speed do
  5452. Swait()
  5453. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5454. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  5455. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5456. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5457. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5458. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5459. end
  5460. for i=0, 0.6, 0.1 / Animation_Speed do
  5461. Swait()
  5462. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5463. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  5464. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5465. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5466. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5467. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5468. end
  5469. for i=0, 0.6, 0.1 / Animation_Speed do
  5470. Swait()
  5471. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5472. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  5473. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5474. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5475. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5476. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5477. end
  5478. for i=0, 0.6, 0.1 / Animation_Speed do
  5479. Swait()
  5480. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5481. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  5482. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5483. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5484. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5485. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5486. end
  5487. for i=0, 0.6, 0.1 / Animation_Speed do
  5488. Swait()
  5489. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5490. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  5491. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5492. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5493. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5494. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5495. end
  5496. for i=0, 0.6, 0.1 / Animation_Speed do
  5497. Swait()
  5498. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5499. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  5500. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5501. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5502. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5503. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5504. end
  5505. ATTACK = false
  5506. Rooted = false
  5507. end
  5508.  
  5509. local SIZE = 1
  5510. function Black_Flames()
  5511. ATTACK = true
  5512. Rooted = true
  5513. for i=0, 1, 0.1 / Animation_Speed do
  5514. Swait()
  5515. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE + 0.05 * COS(SINE / 12) * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5516. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5517. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5518. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5519. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5520. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5521. end
  5522. CreateSound("348663022", Torso, 5, 1)
  5523. local StartPos = RootPart.CFrame * CF(0,10,0).p
  5524. for i = 1, 5 do
  5525. MagicSphere2(50,50,CF(StartPos),"Really black")
  5526. Swait(15)
  5527. end
  5528. local soundeffect = IT("Sound",Torso)
  5529. soundeffect.SoundId = "rbxassetid://487186990"
  5530. soundeffect.Looped = true
  5531. soundeffect.Volume = 10
  5532. soundeffect.Playing = true
  5533. repeat
  5534. turnto(Mouse.Hit.p)
  5535. MagicSphere2(25,25,CF(StartPos),"Really black")
  5536. MagicSphere(25/10,25,CF(StartPos),"Really black")
  5537. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  5538. local distance = (StartPos - RayPos).magnitude
  5539. local RayBeam = IT("Part",Effects)
  5540. RayBeam.Material = "Neon"
  5541. RayBeam.Anchored = true
  5542. RayBeam.BrickColor = BRICKC"Really black"
  5543. local mesh = IT("SpecialMesh",RayBeam)
  5544. mesh.MeshType = "Cylinder"
  5545. RayBeam.Size = Vector3.new(distance+10, 5, 5)
  5546. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  5547. MagicSphere(65,30,CF(RayPos),"Really black")
  5548. killnearest(RayPos,65,100)
  5549. for i = 1, 3 do
  5550. CreateSwirl(0,65,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  5551. end
  5552. Swait()
  5553. if KEYHOLD == false then
  5554. coroutine.resume(coroutine.create(function()
  5555. for i = 1, 5 do
  5556. RayBeam.Transparency = RayBeam.Transparency + 1/5
  5557. Swait()
  5558. end
  5559. RayBeam:remove()
  5560. end))
  5561. else
  5562. RayBeam:remove()
  5563. end
  5564. until KEYHOLD == false
  5565. soundeffect:remove()
  5566. ATTACK = false
  5567. Rooted = false
  5568. end
  5569.  
  5570. local COLOR = "Really red"
  5571.  
  5572. function TastyBlood()
  5573. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  5574. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  5575. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  5576. if TORSO and HUM.Health > 0 then
  5577. ATTACK = true
  5578. Rooted = true
  5579. local SOULSPHERE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(0,0,0))
  5580. SOULSPHERE.CFrame = CF(RootPart.Position+VT(0.2,0.2,0.2))
  5581. MakeForm(SOULSPHERE,"Ball")
  5582. local POS = Mouse.Hit.p
  5583. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,0.2,10), Size2 = VT(0,0.5,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  5584. wait(0.3)
  5585. local SPIKE = CreatePart(3, Effects, "Fabric", 0, 0, "Maroon", "Spike", VT(8,100,8))
  5586. SPIKE.Color = C3(0,0,0)
  5587. local MSH = IT("SpecialMesh",SPIKE)
  5588. MSH.MeshType = "FileMesh"
  5589. MSH.MeshId = "http://www.roblox.com/asset/?id=785967755"
  5590. MSH.Scale = SPIKE.Size/50
  5591. SPIKE.CFrame = CF(POS+VT(0,15,0))
  5592. Ragdoll(HUM.Parent,Torso,true)
  5593. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,5,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  5594. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 1368637781, SoundPitch = 1.3, SoundVolume = 4})
  5595. local grav = Instance.new("BodyPosition",TORSO)
  5596. grav.D = 1500
  5597. grav.P = 20000
  5598. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  5599. grav.position = TORSO.Position+VT(0,20,0)
  5600. Debris:AddItem(grav,0.50)
  5601. for i = 1, 14 do
  5602. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0+((i/14)-(1/14)), Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5603. for i = 1, 16 do
  5604. Swait()
  5605. SoulSteal(TORSO.Position,SOULSPHERE)
  5606. SPIKE.CFrame = SPIKE.CFrame*CF(0,-2,0)
  5607. end
  5608. coroutine.resume(coroutine.create(function()
  5609. Swait()
  5610. CreateSound("463598785", SOULSPHERE, 10, MRANDOM(8,12)/10)
  5611. MagicSphere(SOULSPHERE.Size,25,SOULSPHERE.CFrame,COLOR,SOULSPHERE.Size/50)
  5612. for i = 1, 50 do
  5613. Swait()
  5614. SOULSPHERE.Size = SOULSPHERE.Size * 0.9
  5615. end
  5616. SOULSPHERE:remove()
  5617. wait(0.20)
  5618. SPIKE:remove()
  5619. end))
  5620. end
  5621. ATTACK = false
  5622. Rooted = false
  5623. end
  5624. end
  5625. end
  5626.  
  5627. Player_Size = 1
  5628. function Absol()
  5629. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  5630. if HITFLOOR ~= nil then
  5631. do
  5632. local HITBODIES = {}
  5633. ATTACK = true
  5634. Rooted = true
  5635. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  5636. MakeForm(ABSOLUTE, "Ball")
  5637. CreateSound("416200578", RootPart, 10, 1)
  5638. for i = 0, 8, 0.1 / Animation_Speed do
  5639. Swait()
  5640. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  5641. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  5642. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  5643. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "ABSOLUTEUM", VT(2, 2, 2))
  5644. MakeForm(CHARGE, "Ball")
  5645. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  5646. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  5647. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5648. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5649. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5650. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5651. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5652. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5653. end
  5654. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  5655. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  5656. for i = 1, 45 do
  5657. Swait()
  5658. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5659. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5660. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5661. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5662. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5663. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5664. end
  5665. coroutine.resume(coroutine.create(function()
  5666. local IMPACT = false
  5667. local BULLET = ABSOLUTE
  5668. MakeForm(BULLET, "Ball")
  5669. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  5670. for i = 1, 500 do
  5671. Swait()
  5672. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  5673. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  5674. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  5675. if HIT ~= nil then
  5676. IMPACT = true
  5677. break
  5678. end
  5679. end
  5680. if IMPACT == false then
  5681. for i = 1, 40 do
  5682. Swait()
  5683. BULLET.Size = BULLET.Size * 0.9
  5684. end
  5685. BULLET:remove()
  5686. else
  5687. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  5688. for i = 1, 175 do
  5689. Swait()
  5690. BULLET.Size = BULLET.Size * 0.99
  5691. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Black", VT(i, 0, i) / 85)
  5692. end
  5693. CreateSound("438666001", BULLET, 10, 3)
  5694. Swait(35)
  5695. BULLET.Transparency = 1
  5696. for i = 1, 20 do
  5697. for e = 1, 5 do
  5698. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  5699. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  5700. end
  5701. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  5702. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  5703. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  5704. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  5705. Swait(5)
  5706. for e = 1, #HITBODIES do
  5707. if HITBODIES[e] ~= nil then
  5708. local BOD = HITBODIES[e]
  5709. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  5710. if TORS then
  5711. BOD:BreakJoints()
  5712. for _, c in pairs(BOD:GetChildren()) do
  5713. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  5714. local bv = Instance.new("BodyVelocity")
  5715. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  5716. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  5717. bv.Parent = c
  5718. Debris:AddItem(bv, 0.2)
  5719. end
  5720. end
  5721. end
  5722. end
  5723. end
  5724. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really black", VT(i, 0, i) * 2)
  5725. end
  5726. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(0, 0, 150), VT(12, 12, 12))
  5727. Debris:AddItem(BULLET, 10)
  5728. end
  5729. end))
  5730. ATTACK = false
  5731. Rooted = false
  5732. end
  5733. end
  5734. end
  5735.  
  5736. function findNearestTorso(pos)
  5737. local list = game.Workspace:children()
  5738. local torso = nil
  5739. local dist = 1000
  5740. local temp = nil
  5741. local human = nil
  5742. local temp2 = nil
  5743. for x = 1, #list do
  5744. temp2 = list[x]
  5745. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= pos.Parent) then
  5746. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  5747. human = temp2:findFirstChildOfClass("Humanoid")
  5748. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  5749. if (temp.Position - pos.Position).magnitude < dist then
  5750. torso = temp
  5751. dist = (temp.Position - pos.Position).magnitude
  5752. end
  5753. end
  5754. end
  5755. end
  5756. return torso,dist
  5757. end
  5758.  
  5759. function LavaAura()
  5760. ATTACK = true
  5761. Rooted = true
  5762. CHOSENBRICK = "Really red"
  5763. CreateSound("214954135", Effects, 35, MRANDOM(9, 10) / 10)
  5764. for i=0, 2, 0.1 / Animation_Speed do
  5765. Swait()
  5766. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5767. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5768. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(-145)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  5769. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(145)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  5770. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  5771. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  5772. end
  5773. ATTACK = false
  5774. Rooted = false
  5775. VALUE2 = true
  5776. for i = 15, 35 do
  5777. for i = 15, 45 do
  5778. Swait()
  5779. Slice("Round",15,40,RootPart.CFrame*CF(0,MRANDOM(-15,15),0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.1,0,0.1))
  5780. MagicSphere(VT(0, 0, 0), 40, Eon.CFrame*CF(0,MRANDOM(-0,0),0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))), C3(0.5, 0.5, 1), VT(1, 0.1, 0.1))
  5781. end
  5782. Freeze(Torso.Position,45)
  5783. for i = 15, 35 do
  5784. Slice("Thin",15,40,RootPart.CFrame*CF(0,MRANDOM(-15,15),0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-15,15))),"Really red",VT(0.1,0,0.1))
  5785. end
  5786. end
  5787. VALUE2 = false
  5788. CHOSENBRICK = "Really red"
  5789. end
  5790.  
  5791. function Strike()
  5792. local HITBODIES = {}
  5793. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Lime green", "CenterPart", VT(0,0,0))
  5794. local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character)
  5795. CENTER.CFrame = CF(ECH)
  5796. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(25,99999,25))
  5797. RAY.Color = C3(255,0,0)
  5798. MakeForm(RAY,"Cyl")
  5799. RAY.CFrame = CF(ECH)
  5800. for i = 1, 75 do
  5801. Swait()
  5802. RAY.Transparency = RAY.Transparency - 1/75
  5803. RAY.Size = RAY.Size - VT(25/75,0,25/75)
  5804. MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0))
  5805. end
  5806. ApplyAoE2(ECH,25,25)
  5807. MagicSphere(VT(0,0,0),55,CF(ECH),C3(255,0,0),VT(2,2,2))
  5808. for i = 1, 25 do
  5809. MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  5810. end
  5811. CreateSound("168586621", CENTER, 10, 0.8)
  5812. RAY:remove()
  5813. Debris:AddItem(CENTER,5)
  5814. end
  5815.  
  5816. function Click()
  5817. ATTACK = true
  5818. Rooted = false
  5819. local HIT = nil
  5820. OFFSET = -45
  5821. for i=0, 1, 0.1 / Animation_Speed do
  5822. Swait()
  5823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  5824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  5825. end
  5826. OFFSET = 45
  5827. local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false)
  5828. PUNCH.CanCollide = true
  5829. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
  5830. TAUNT = true
  5831. local TOUCH = PUNCH.Touched:Connect(function(hit)
  5832. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  5833. HIT = hit.Parent
  5834. end
  5835. end)
  5836. for i=0, 0.3, 0.1 / Animation_Speed do
  5837. Swait()
  5838. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  5839. if HIT ~= nil then
  5840. break
  5841. end
  5842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  5843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  5844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  5845. end
  5846. PUNCH:remove()
  5847. TOUCH:disconnect()
  5848. if HIT ~= nil then
  5849. for _, c in pairs(HIT:GetChildren()) do
  5850. if c:IsA("BasePart") then
  5851. c.Anchored = true
  5852. end
  5853. end
  5854. Rooted = true
  5855. CreateSound(649634100, Torso, 10, 0.8)
  5856. CreateSound(1368573150, RightArm, 3, 1.5)
  5857. for i=0, 0.6, 0.1 / Animation_Speed do
  5858. Swait()
  5859. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  5860. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed)
  5861. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  5862. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  5863. end
  5864. for _, c in pairs(HIT:GetChildren()) do
  5865. if c:IsA("BasePart") then
  5866. c.Anchored = false
  5867. end
  5868. end
  5869. KillChildren(HIT)
  5870. end
  5871. OFFSET = 0
  5872. ATTACK = false
  5873. Rooted = false
  5874. TAUNT = false
  5875. end
  5876. function LimbRip()
  5877. ATTACK = true
  5878. Rooted = false
  5879. local TARGET = nil
  5880. local ROOT = nil
  5881. local HUMAN = nil
  5882. local DIST = 4
  5883. Speed = 12
  5884. for i=0, 1, 0.1 / Animation_Speed do
  5885. Swait()
  5886. local CHILDREN = workspace:GetDescendants()
  5887. for index, CHILD in pairs(CHILDREN) do
  5888. if CHILD.ClassName == "Model" and CHILD ~= Character then
  5889. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  5890. if HUM then
  5891. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  5892. if TORSO and HUM.Health > 0 then
  5893. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  5894. DIST = (TORSO.Position - RightArm.Position).Magnitude
  5895. ROOT = TORSO
  5896. HUMAN = HUM
  5897. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  5898. end
  5899. end
  5900. end
  5901. end
  5902. end
  5903. if ROOT then
  5904. break
  5905. end
  5906. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  5907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  5908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5910. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5911. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5912. end
  5913. Speed = 16
  5914. if ROOT then
  5915. CreateSound(305685800,Torso,5,1.3,false)
  5916. Rooted = true
  5917. local GORED = false
  5918. coroutine.resume(coroutine.create(function()
  5919. repeat
  5920. Swait()
  5921. ROOT.Anchored = true
  5922. until GORED == true
  5923. ROOT.Anchored = false
  5924. end))
  5925. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25)
  5926. if TARGET.Name == "Torso" then
  5927. local RARM = TARGET.Parent:FindFirstChild("Right Arm")
  5928. local LARM = TARGET.Parent:FindFirstChild("Left Arm")
  5929. if RARM and LARM then
  5930. for i=0, 1, 0.1 / Animation_Speed do
  5931. Swait()
  5932. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  5934. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5935. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5936. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5937. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5938. end
  5939. for _, c in pairs(TARGET.Parent:GetDescendants()) do
  5940. if c:IsA("JointInstance") then
  5941. if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then
  5942. c:remove()
  5943. end
  5944. end
  5945. end
  5946. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  5947. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5948. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5949. for i=0, 1, 0.1 / Animation_Speed do
  5950. Swait()
  5951. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  5953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5955. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5957. end
  5958. for i=0, 1, 0.1 / Animation_Speed do
  5959. Swait()
  5960. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  5961. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  5962. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5963. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5964. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  5965. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  5966. end
  5967. for i=0, 0.1, 0.1 / Animation_Speed do
  5968. Swait()
  5969. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  5970. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  5971. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5972. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5973. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  5974. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  5975. end
  5976. GORED = true
  5977. Ragdoll(TARGET.Parent,Torso)
  5978. if ROOT.Name ~= "Torso" then
  5979. ROOT:remove()
  5980. end
  5981. local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5982. local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5983. local bv = Instance.new("BodyVelocity",TARGET)
  5984. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  5985. bv.velocity = TARGET.CFrame.lookVector*75
  5986. Debris:AddItem(bv,0.05)
  5987. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  5988. for i=0, 0.5, 0.1 / Animation_Speed do
  5989. Swait()
  5990. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  5991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  5992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5994. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  5995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  5996. end
  5997. for i=0, 1, 0.1 / Animation_Speed do
  5998. Swait()
  5999. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6000. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  6001. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  6002. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  6003. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6004. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6005. end
  6006. local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  6007. HITBOX.CFrame = RARM.CFrame
  6008. HITBOX.CanCollide = true
  6009. weldBetween(RARM,HITBOX)
  6010. local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  6011. HITBOX.CFrame = LARM.CFrame
  6012. HITBOX.CanCollide = true
  6013. weldBetween(LARM,HITBOX)
  6014. RGRAB:remove()
  6015. LGRAB:remove()
  6016. for i=0, 0.4, 0.1 / Animation_Speed do
  6017. Swait()
  6018. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6019. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  6020. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6021. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6022. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6023. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6024. end
  6025. end
  6026. elseif TARGET.Name == "UpperTorso" then
  6027. if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then
  6028. for i=0, 0.3, 0.1 / Animation_Speed do
  6029. Swait()
  6030. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  6031. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  6032. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6033. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6034. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6035. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6036. end
  6037. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false)
  6038. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  6039. local BLADE = true
  6040. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(1,1,1), VT(0,0,0))
  6041. coroutine.resume(coroutine.create(function()
  6042. repeat
  6043. Swait()
  6044. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  6045. until BLADE == false
  6046. SAWBLADE:remove()
  6047. end))
  6048. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  6049. for i=0, 1, 0.1 / Animation_Speed do
  6050. Swait()
  6051. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  6052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  6053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6055. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6057. end
  6058. for i=0, 3, 0.1 / Animation_Speed do
  6059. Swait()
  6060. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  6061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  6062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  6063. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6064. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6066. end
  6067. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  6068. TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove()
  6069. for i=0, 1, 0.1 / Animation_Speed do
  6070. Swait()
  6071. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  6072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  6073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6075. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6077. end
  6078. for i=0, 3, 0.1 / Animation_Speed do
  6079. Swait()
  6080. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  6081. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  6082. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  6083. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6084. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6085. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6086. end
  6087. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  6088. TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove()
  6089. BLADE = false
  6090. for i=0, 0.5, 0.1 / Animation_Speed do
  6091. Swait()
  6092. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  6093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  6094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6096. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  6097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  6098. end
  6099. for i=0, 0.1, 0.1 / Animation_Speed do
  6100. Swait()
  6101. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  6102. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  6103. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6104. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6105. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  6106. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  6107. end
  6108. GORED = true
  6109. TARGET.Parent:BreakJoints()
  6110. R15Ragdoll(TARGET.Parent)
  6111. if ROOT.Name ~= "Torso" then
  6112. ROOT:remove()
  6113. end
  6114. local bv = Instance.new("BodyVelocity",TARGET)
  6115. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  6116. bv.velocity = TARGET.CFrame.lookVector*75
  6117. Debris:AddItem(bv,0.05)
  6118. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  6119. for i=0, 0.3, 0.1 / Animation_Speed do
  6120. Swait()
  6121. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  6122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  6123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6124. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6125. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  6126. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  6127. end
  6128. end
  6129. end
  6130. end
  6131. ATTACK = false
  6132. Rooted = false
  6133. end
  6134. function CreateBody()
  6135. local zombie = IT("Model",Effects)
  6136. zombie.Name = "NOOB"
  6137. local tors = IT("Part",zombie)
  6138. tors.Name = "Torso"
  6139. tors.Size = Torso.Size
  6140. tors.CFrame = RootPart.CFrame * CF(math.random(-5,5),0,-5)
  6141. tors.Color = C3(0,0,245)
  6142. local heed = IT("Part",zombie)
  6143. heed.Size = Head.Size
  6144. heed.CFrame = tors.CFrame * CF(0,1.5,0)
  6145. heed.Name = "Head"
  6146. heed.Color = C3(255/255, 0/0, 0/0)
  6147. local face = IT("Decal",heed)
  6148. face.Texture = "http://www.roblox.com/asset/?id=152527250"
  6149. weldBetween(tors,heed)
  6150. local headmesh = IT("SpecialMesh",heed)
  6151. headmesh.Scale = VT(1.25,1.25,1.25)
  6152. local limb = IT("Part",zombie)
  6153. limb.Size = VT(1,2,1)
  6154. limb.Name = "Left Arm"
  6155. limb.CFrame = tors.CFrame * CF(-1.5,0,0)
  6156. limb.Color = C3(255/255, 0/0, 0/0)
  6157. weldBetween(tors,limb)
  6158. local limb = IT("Part",zombie)
  6159. limb.Size = VT(1,2,1)
  6160. limb.Name = "Right Arm"
  6161. limb.CFrame = tors.CFrame * CF(1.5,0,0)
  6162. limb.Color = C3(255/255, 0/0, 0/0)
  6163. weldBetween(tors,limb)
  6164. local limb = IT("Part",zombie)
  6165. limb.Size = VT(1,2,1)
  6166. limb.Name = "Right Leg"
  6167. limb.CFrame = tors.CFrame * CF(0.5,-2,0)
  6168. limb.Color = C3(0,0,245)
  6169. weldBetween(tors,limb)
  6170. local limb = IT("Part",zombie)
  6171. limb.Size = VT(1,2,1)
  6172. limb.Name = "Left Leg"
  6173. limb.CFrame = tors.CFrame * CF(-0.5,-2,0)
  6174. limb.Color = C3(0,0,245)
  6175. weldBetween(tors,limb)
  6176. local hooman = IT("Humanoid",zombie)
  6177. return zombie
  6178. end
  6179.  
  6180. --//=================================\\
  6181. --|| ATTACK FUNCTIONS AND STUFF
  6182. --\\=================================//
  6183. local LAUGHS = {"529391838"}
  6184. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  6185. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  6186. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  6187. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  6188. local UNANCHOR = true
  6189.  
  6190. local ATTACKEDTAUNTS = {
  6191. "907332040",
  6192. "907332525",
  6193. "907330011"
  6194. }
  6195. local ATTACKTAUNTS = {
  6196. "907329893",
  6197. "907329532",
  6198. "907333294",
  6199. "907332856"
  6200. }
  6201. local ULTTAUNTS = {
  6202. "907332997",
  6203. "907332670",
  6204. "907330103"
  6205. }
  6206.  
  6207.  
  6208. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  6209. MakeForm(RightHole,"Cyl")
  6210. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  6211. MakeForm(LeftHole,"Cyl")
  6212.  
  6213. function getbloody(victim,amount)
  6214. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  6215. PART.CFrame = victim.CFrame
  6216. local HITPLAYERSOUNDS = {"356551938","264486467"}
  6217. Debris:AddItem(PART,5)
  6218. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  6219. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  6220. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  6221. local prtcl = asd:Clone()
  6222. prtcl.Parent = PART
  6223. prtcl:Emit(amount*10)
  6224. end
  6225.  
  6226. function Kill(Char)
  6227. local NewCharacter = IT("Model",Effects)
  6228. NewCharacter.Name = "Ow im ded ;-;"
  6229. for _, c in pairs(Char:GetDescendants()) do
  6230. if c:IsA("BasePart") and c.Transparency == 0 then
  6231. if c.Parent == Char then
  6232. getbloody(c,5)
  6233. end
  6234. c:BreakJoints()
  6235. c.Material = "Glass"
  6236. c.Color = C3(0.5,0,0)
  6237. c.CanCollide = true
  6238. c.Transparency = 0.3
  6239. if c:FindFirstChildOfClass("SpecialMesh") then
  6240. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  6241. end
  6242. if c.Name == "Head" then
  6243. c:ClearAllChildren()
  6244. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  6245. end
  6246. if c.ClassName == "MeshPart" then
  6247. c.TextureID = ""
  6248. end
  6249. if c:FindFirstChildOfClass("BodyPosition") then
  6250. c:FindFirstChildOfClass("BodyPosition"):remove()
  6251. end
  6252. if c:FindFirstChildOfClass("ParticleEmitter") then
  6253. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  6254. end
  6255. c.Parent = NewCharacter
  6256. c.Name = "DeadPart"
  6257. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  6258. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  6259. end
  6260. end
  6261. Char:remove()
  6262. Debris:AddItem(NewCharacter,5)
  6263. end
  6264.  
  6265. function Banisher_Bullet()
  6266. ATTACK = true
  6267. Rooted = false
  6268. for i=0, 0.05, 0.1 / Animation_Speed do
  6269. Swait()
  6270. turnto(Mouse.Hit.p)
  6271. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  6272. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  6273. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  6274. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  6275. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6276. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6277. end
  6278. repeat
  6279. for i=0, 0.05, 0.1 / Animation_Speed do
  6280. Swait()
  6281. turnto(Mouse.Hit.p)
  6282. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  6283. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  6284. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  6285. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  6286. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6287. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6288. end
  6289. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  6290. SpawnTrail(Hole.Position,POS)
  6291. if HIT ~= nil then
  6292. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  6293. Banish(HIT.Parent)
  6294. end
  6295. end
  6296. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(222,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  6297. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(222,255,0), SoundID = 162209821, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  6298. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(222,255,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  6299. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(222,255,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  6300. for i=0, 0.05, 0.1 / Animation_Speed do
  6301. Swait()
  6302. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  6303. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  6304. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  6305. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  6306. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6307. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6308. end
  6309. until KEYHOLD == false
  6310. ATTACK = false
  6311. Rooted = false
  6312. end
  6313. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  6314. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  6315. wave.Color = COLOR
  6316. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  6317. wave.CFrame = CFRAME
  6318. coroutine.resume(coroutine.create(function(PART)
  6319. for i = 1, WAIT do
  6320. Swait()
  6321. mesh.Scale = mesh.Scale + GROW
  6322. if DOESROT == true then
  6323. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  6324. end
  6325. wave.Transparency = wave.Transparency + 0.5 / WAIT
  6326. if wave.Transparency > 0.99 then
  6327. wave:remove()
  6328. end
  6329. end
  6330. end))
  6331. end
  6332. function Erruption()
  6333. ATTACK = true
  6334. Rooted = true
  6335. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  6336. for i=0, 1, 0.1 / Animation_Speed do
  6337. Swait()
  6338. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6339. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6340. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6341. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6342. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6343. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6344. end
  6345. coroutine.resume(coroutine.create(function()
  6346. local POS = Mouse.Hit.p
  6347. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,2000,0))
  6348. MakeForm(RAY,"Cyl")
  6349. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  6350. MakeForm(SPHERE,"Ball")
  6351. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  6352. MakeForm(SHIELD,"Ball")
  6353. SHIELD.CFrame = CF(POS)
  6354. RAY.CFrame = CF(POS)
  6355. SPHERE.CFrame = CF(POS)
  6356. CreateSound(440145570, SPHERE, 10, 0.8, false)
  6357. CreateSound(415700134, SPHERE, 10, 0.8, false)
  6358. for i = 1, 200 do
  6359. Swait()
  6360. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  6361. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  6362. SPHERE.Size = SPHERE.Size + VT(5,5,5)
  6363. SHIELD.Size = SPHERE.Size + VT(6,6,6)
  6364. ApplyAoE(SPHERE.Position,SPHERE.Size.X/3,true)
  6365. end
  6366. for i = 1, 45 do
  6367. Swait()
  6368. RAY.Transparency = RAY.Transparency + 1/45
  6369. SPHERE.Transparency = RAY.Transparency
  6370. SHIELD.Transparency = SPHERE.Transparency + 1/45
  6371. end
  6372. RAY:remove()
  6373. SHIELD:remove()
  6374. SPHERE:remove()
  6375. end))
  6376. for i=0, 1, 0.1 / Animation_Speed do
  6377. Swait()
  6378. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  6379. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6380. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6381. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6382. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6383. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6384. end
  6385. ATTACK = false
  6386. Rooted = false
  6387. end
  6388.  
  6389. function Teleport()
  6390. ATTACK = true
  6391. Rooted = false
  6392. for i=0, 0.5, 0.1 / Animation_Speed do
  6393. Swait()
  6394. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6395. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  6396. end
  6397. for e = 1, #BODY do
  6398. if BODY[e] ~= nil then
  6399. local STUFF = BODY[e]
  6400. local PART = STUFF[1]
  6401. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  6402. local PRT = PART:Clone()
  6403. PRT.Anchored = true
  6404. PRT.CanCollide = false
  6405. PRT.Material = "Neon"
  6406. PRT.Color = C3(1,1,1)
  6407. PRT.Name = "WarpEffect"
  6408. PRT.Parent = Effects
  6409. PRT.CFrame = PART.CFrame
  6410. PRT:BreakJoints()
  6411. if PRT:FindFirstChildOfClass("Sound") then
  6412. PRT:FindFirstChildOfClass("Sound"):remove()
  6413. end
  6414. if PRT:FindFirstChildOfClass("Decal") then
  6415. PRT:FindFirstChildOfClass("Decal"):remove()
  6416. end
  6417. coroutine.resume(coroutine.create(function()
  6418. for i = 1, 100 do
  6419. Swait()
  6420. PRT.Transparency = PRT.Transparency + 1/100
  6421. end
  6422. PRT:remove()
  6423. end))
  6424. end
  6425. end
  6426. end
  6427. CreateSound(217767125, Torso, 10, 1)
  6428. local POS = RootPart.Orientation
  6429. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  6430. RootPart.Orientation = POS
  6431. RootJoint.Parent = RootPart
  6432. for i=0, 0.5, 0.1 / Animation_Speed do
  6433. Swait()
  6434. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6435. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  6436. end
  6437. for i=0, 0.1, 0.1 / Animation_Speed do
  6438. Swait()
  6439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  6440. end
  6441. ATTACK = false
  6442. Rooted = false
  6443. end
  6444. function Sky()
  6445. local HITBODIES = {}
  6446. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  6447. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  6448. CENTER.CFrame = CF(ECH)
  6449. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(25, 99999, 25))
  6450. MakeForm(RAY, "Cyl")
  6451. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(28, 99999, 28))
  6452. MakeForm(RAY2, "Cyl")
  6453. RAY.CFrame = CF(ECH)
  6454. RAY2.CFrame = CF(ECH)
  6455. CreateSound("1368573150", CENTER, 10, 0.8)
  6456. for i = 1, 100 do
  6457. Swait()
  6458. RAY.Transparency = RAY.Transparency - 0.01
  6459. RAY.Size = RAY.Size - VT(0.25, 0, 0.25)
  6460. RAY2.Transparency = RAY2.Transparency - 0.012
  6461. RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28)
  6462. end
  6463. for i = 1, 5 do
  6464. CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0))
  6465. end
  6466. RAY:remove()
  6467. RAY2:remove()
  6468. CreateSound("1368637781", CENTER, 10, 0.8)
  6469. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really black", VT(8, 8, 8))
  6470. MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8))
  6471. AddChildrenToTable(ECH, workspace, 80, HITBODIES)
  6472. Debris:AddItem(CENTER, 5)
  6473. CreateSound("414517163", CENTER, 10, 0.8)
  6474. for i = 1, 5 do
  6475. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really black", VT(0.5, 0, 0.5))
  6476. end
  6477. for e = 1, #HITBODIES do
  6478. if HITBODIES[e] ~= nil then
  6479. local BOD = HITBODIES[e]
  6480. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  6481. if TORS then
  6482. BOD:BreakJoints()
  6483. for _, c in pairs(BOD:GetChildren()) do
  6484. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  6485. local bv = Instance.new("BodyVelocity")
  6486. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  6487. bv.velocity = CF(ECH, c.Position).lookVector * 250
  6488. bv.Parent = c
  6489. Debris:AddItem(bv, 0.2)
  6490. end
  6491. end
  6492. end
  6493. end
  6494. end
  6495. end
  6496. function Prison_Key()
  6497. if Mouse.Target ~= nil then
  6498. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  6499. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  6500. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  6501. local GYRO = IT("BodyGyro",RootPart)
  6502. GYRO.D = 750
  6503. GYRO.P = 20000
  6504. GYRO.MaxTorque = VT(0,40000000,0)
  6505. local grav = Instance.new("BodyPosition",TORSO)
  6506. grav.D = 15
  6507. grav.P = 20000
  6508. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  6509. grav.position = TORSO.Position
  6510. local GYRO2 = IT("BodyGyro",TORSO)
  6511. GYRO2.D = 750
  6512. GYRO2.P = 20000
  6513. GYRO2.MaxTorque = VT(0,40000000,0)
  6514. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  6515. grav.Name = "Jail"
  6516. local LOCKPARTS = {}
  6517. ATTACK = true
  6518. Rooted = false
  6519. local LOCK = IT("Model",Effects)
  6520. LOCK.Name = "Lock"
  6521. local LOCK2 = IT("Model",LOCK)
  6522. LOCK2.Name = "Metal"
  6523. --CREATE LOCK--
  6524. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Keylock", VT(3, 2.5, 1))
  6525. LOCK.PrimaryPart = BASE
  6526. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  6527. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Keylock", VT(3, 1, 3))
  6528. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  6529. MakeForm(PRT,"Cyl")
  6530. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  6531. PRT.Color = C3(0,0,0)
  6532. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  6533. MakeForm(PRT,"Cyl")
  6534. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  6535. PRT.Color = C3(0,0,0)
  6536. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  6537. for i = 1, 45 do
  6538. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  6539. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  6540. end
  6541. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  6542. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  6543. LOCK2.PrimaryPart = PRT
  6544. ---------------
  6545. local CHILDREN = LOCK:GetDescendants()
  6546. for index, CHILD in pairs(CHILDREN) do
  6547. if CHILD:IsA("BasePart") then
  6548. CHILD.Transparency = 1
  6549. end
  6550. end
  6551. for i = 1, 75 do
  6552. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  6553. Swait()
  6554. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  6555. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  6556. local CHILDREN = LOCK:GetDescendants()
  6557. for index, CHILD in pairs(CHILDREN) do
  6558. if CHILD:IsA("BasePart") then
  6559. CHILD.Transparency = CHILD.Transparency - 1/75
  6560. end
  6561. end
  6562. end
  6563. HUM.DisplayDistanceType = "None"
  6564. local KEY = IT("Model",Effects)
  6565. KEY.Name = "Key"
  6566. --CREATE KEY--
  6567. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "KeyBase", VT(0.1, 1, 0.1),false)
  6568. KEY.PrimaryPart = KBASE
  6569. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  6570. local WLD = weldBetween(RightArm,KBASE)
  6571. for i = 1, 45 do
  6572. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.1, 0.1, 0.1),false)
  6573. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  6574. weldBetween(KBASE,PRT)
  6575. end
  6576. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.3, 0.1, 0.1),false)
  6577. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  6578. weldBetween(KBASE,PRT)
  6579. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.3, 0.1, 0.1),false)
  6580. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  6581. weldBetween(KBASE,PRT)
  6582. --------------
  6583. Rooted = true
  6584. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  6585. coroutine.resume(coroutine.create(function()
  6586. for i = 1, 10 do
  6587. Swait()
  6588. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  6589. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  6590. end
  6591. CreateSound(1149318312,BASE,5,1,false)
  6592. CreateSound(160772554,BASE,3,1,false)
  6593. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  6594. for i = 1, 4 do
  6595. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  6596. end
  6597. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  6598. wait(1)
  6599. TORSO.Parent.Parent = LOCK
  6600. for i = 1, 75 do
  6601. Swait()
  6602. local CHILDREN = KEY:GetDescendants()
  6603. for index, CHILD in pairs(CHILDREN) do
  6604. if CHILD:IsA("BasePart") then
  6605. CHILD.Transparency = i/25
  6606. end
  6607. end
  6608. local CHILDREN = LOCK:GetDescendants()
  6609. for index, CHILD in pairs(CHILDREN) do
  6610. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  6611. CHILD.Transparency = CHILD.Transparency + 1/75
  6612. elseif CHILD.ClassName == "Decal" then
  6613. CHILD.Transparency = CHILD.Transparency + 1/75
  6614. end
  6615. end
  6616. end
  6617. TORSO.Parent:ClearAllChildren()
  6618. KEY:remove()
  6619. LOCK:remove()
  6620. end))
  6621. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  6622. GYRO:remove()
  6623. ATTACK = false
  6624. Rooted = false
  6625. end
  6626. end
  6627. end
  6628. function BanishmentBeam()
  6629. ATTACK = true
  6630. Rooted = false
  6631. local GYRO = IT("BodyGyro",RootPart)
  6632. GYRO.D = 100
  6633. GYRO.P = 2000
  6634. GYRO.MaxTorque = VT(0,4000000,0)
  6635. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  6636. CreateSound("93724183", RightArm, 5, 1, false)
  6637. for i=1, 35 do
  6638. Swait()
  6639. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  6640. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  6641. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  6642. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  6643. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6644. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6645. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6646. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6647. end
  6648. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "White", "Lazer", VT(0,0,0))
  6649. local LOOP = CreateSound("162209821", RightArm, 5, 1, false)
  6650. local TOCH = BEAM.Touched:Connect(function(hit)
  6651. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  6652. Kill(hit)
  6653. end
  6654. end)
  6655. local I = 0
  6656. repeat
  6657. Swait()
  6658. I = I + 1
  6659. if I <= 10 then
  6660. BEAM.Transparency = BEAM.Transparency - 0.1
  6661. end
  6662. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  6663. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  6664. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  6665. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  6666. BEAM.Size = VT(2,2,DISTANCE)
  6667. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  6668. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  6669. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  6670. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  6671. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  6672. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  6673. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6674. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6675. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6676. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6677. if ENDHIT ~= nil then
  6678. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  6679. Banish(ENDHIT)
  6680. end
  6681. end
  6682. until LOOP.Playing == false
  6683. GYRO:remove()
  6684. BEAM:remove()
  6685. ATTACK = false
  6686. Rooted = false
  6687. end
  6688. function Deathbound()
  6689. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  6690. ATTACK = true
  6691. Rooted = true
  6692. for i=0, 1, 0.1 / Animation_Speed do
  6693. Swait()
  6694. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6695. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6696. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6697. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6698. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6699. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6700. end
  6701. local DONE = false
  6702. local GATE = nil
  6703. local GATESPIN = true
  6704. coroutine.resume(coroutine.create(function()
  6705. repeat
  6706. Swait()
  6707. if GATE ~= nil then
  6708. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  6709. end
  6710. until GATESPIN == false
  6711. end))
  6712. coroutine.resume(coroutine.create(function()
  6713. repeat
  6714. Swait()
  6715. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  6716. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6717. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6718. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6719. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6720. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6721. until DONE == true
  6722. Swait(35)
  6723. for i = 1, 35 do
  6724. Swait(4)
  6725. local FIRED = false
  6726. local CHILDREN = workspace:GetDescendants()
  6727. for index, CHILD in pairs(CHILDREN) do
  6728. if CHILD.ClassName == "Model" and CHILD ~= Character then
  6729. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  6730. if HUM then
  6731. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  6732. if TORSO then
  6733. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/10.5 + TORSO.Size.Magnitude/5 then
  6734. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  6735. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  6736. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10.3,0,0.30), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 160718677, SoundPitch = 1.5, SoundVolume = 6})
  6737. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10.3,0,0.30), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  6738. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  6739. Banish(CHILD)
  6740. FIRED = true
  6741. break
  6742. end
  6743. end
  6744. end
  6745. end
  6746. end
  6747. if FIRED == false then
  6748. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/10.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  6749. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10.3,0,0.30), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 160718677, SoundPitch = 1.5, SoundVolume = 6})
  6750. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10.3,0,0.30), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  6751. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  6752. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  6753. if HITBOD ~= nil then
  6754. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  6755. Kill(HITBOD.Parent)
  6756. end
  6757. end
  6758. end
  6759. end
  6760. for i = 1, 45 do
  6761. Swait()
  6762. GATE.Size = GATE.Size - VT(10,0,10)
  6763. end
  6764. GATESPIN = false
  6765. GATE:remove()
  6766. end))
  6767. Swait(15)
  6768. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  6769. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  6770. local DECAL = IT("Decal",GATE)
  6771. DECAL.Texture = "http://www.roblox.com/asset/?id=153700391"
  6772. DECAL.Face = "Top"
  6773. GATE.CFrame = CF(HITPOS)
  6774. CreateSound(160718677, GATE, 7, 1.3, false)
  6775. for i = 1, 45 do
  6776. Swait()
  6777. GATE.Size = GATE.Size + VT(10,10,10)
  6778. end
  6779. CreateSound(160718677, RightHole, 7, 1, false)
  6780. CreateSound(160718677, LeftHole, 7, 1, false)
  6781. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10.3,0,0.30), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  6782. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10.3,0,0.30), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  6783. ATTACK = false
  6784. Rooted = false
  6785. DONE = true
  6786. end
  6787.  
  6788.  
  6789. --//=================================\\
  6790. --|| ASSIGN THINGS TO KEYS
  6791. --\\=================================//
  6792.  
  6793. function MouseDown(Mouse)
  6794. if ATTACK == false then
  6795. Click()
  6796. end
  6797. end
  6798.  
  6799. function MouseUp(Mouse)
  6800. HOLD = false
  6801. end
  6802.  
  6803. function KeyDown(Key)
  6804. KEYHOLD = true
  6805. if Key == "z" and ATTACK == false then
  6806. Banisher_Bullet()
  6807. end
  6808.  
  6809. if Key == "c" and ATTACK == false then
  6810. BanishmentBeam()
  6811. end
  6812.  
  6813. if Key == "v" and ATTACK == false then
  6814. Teleport()
  6815. end
  6816.  
  6817. if Key == "x" and ATTACK == false then
  6818. Deathbound()
  6819. end
  6820.  
  6821. if Key == "e" and ATTACK == false then
  6822. Erruption()
  6823. end
  6824. if Key == "r" and ATTACK == false then
  6825. Prison_Key()
  6826. end
  6827. if Key == "t" and ATTACK == false then
  6828. Taunt2()
  6829. end
  6830. if Key == "y" and ATTACK == false then
  6831. Sky()
  6832. end
  6833. if Key == "u" and ATTACK == false then
  6834. LimbRip()
  6835. end
  6836. if Key == "p" and ATTACK == false then
  6837. Strike ()
  6838. end
  6839. if Key == "g" and ATTACK == false then
  6840. LavaAura()
  6841. end
  6842. if Key == "h" and ATTACK == false then
  6843. Black_Flames()
  6844. end
  6845. if Key == "j" and ATTACK == false then
  6846. Absol()
  6847. end
  6848. if Key == "k" and ATTACK == false then
  6849. TastyBlood()
  6850. end
  6851. if Key == "l" and ATTACK == false then
  6852. Taunt()
  6853. end
  6854. if Key == "=" and ATTACK == false then
  6855. Extreme_Offset()
  6856. end
  6857. if Key == "q" and ATTACK == false then
  6858. LavaBeam()
  6859. end
  6860. end
  6861.  
  6862. function KeyUp(Key)
  6863. KEYHOLD = false
  6864. end
  6865.  
  6866. Mouse.Button1Down:connect(function(NEWKEY)
  6867. MouseDown(NEWKEY)
  6868. end)
  6869. Mouse.Button1Up:connect(function(NEWKEY)
  6870. MouseUp(NEWKEY)
  6871. end)
  6872. Mouse.KeyDown:connect(function(NEWKEY)
  6873. KeyDown(NEWKEY)
  6874. end)
  6875. Mouse.KeyUp:connect(function(NEWKEY)
  6876. KeyUp(NEWKEY)
  6877. end)
  6878.  
  6879. --//=================================\\
  6880. --\\=================================//
  6881.  
  6882.  
  6883.  
  6884. function unanchor()
  6885. for _, c in pairs(Character:GetChildren()) do
  6886. if c:IsA("BasePart") and c ~= RootPart then
  6887. c.Anchored = false
  6888. end
  6889. end
  6890. if UNANCHOR == true then
  6891. RootPart.Anchored = false
  6892. else
  6893. RootPart.Anchored = true
  6894. end
  6895. end
  6896.  
  6897. --//=================================\\
  6898. --|| WRAP THE WHOLE SCRIPT UP
  6899. --\\=================================//
  6900.  
  6901. Humanoid.Changed:connect(function(Jump)
  6902. if Jump == "Jump" and (Disable_Jump == true) then
  6903. Humanoid.Jump = false
  6904. end
  6905. end)
  6906.  
  6907. while true do
  6908. Swait()
  6909. script.Parent = WEAPONGUI
  6910. ANIMATE.Parent = nil
  6911. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  6912. v:Stop();
  6913. end
  6914. SINE = SINE + CHANGE
  6915. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  6916. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  6917. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character)
  6918. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  6919. Humanoid.HipHeight = 1
  6920. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  6921. ANIM = "Jump"
  6922. if ATTACK == false then
  6923. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  6924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  6925. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6927. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6929. end
  6930. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  6931. ANIM = "Fall"
  6932. if ATTACK == false then
  6933. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  6934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  6935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6937. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6939. end
  6940. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  6941. ANIM = "Idle"
  6942. if ATTACK == false then
  6943. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  6946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  6947. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6949. end
  6950. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  6951. ANIM = "Walk"
  6952. if ATTACK == false then
  6953. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  6954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6957. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6959. end
  6960. end
  6961. if ANIM ~= "Walk" and FADERS == true then
  6962. if MRANDOM(1,7) == 1 then
  6963. CharacterFade(C3(151, 0, 0),65,R_RANDOM(Torso.CFrame,0.5).p)
  6964. end
  6965. end
  6966. unanchor()
  6967. if Rooted == false then
  6968. Disable_Jump = false
  6969. Humanoid.WalkSpeed = Speed+(DAMAGEMULTIPLIER/5)
  6970. elseif Rooted == true then
  6971. Disable_Jump = true
  6972. Humanoid.WalkSpeed = 0
  6973. end
  6974. if Head:FindFirstChild("face") then
  6975. Head:FindFirstChild("face"):remove()
  6976. end
  6977. Humanoid.Name = "Black Butler"
  6978. Humanoid.MaxHealth = "inf"
  6979. Humanoid.Health = "inf"
  6980. end
  6981. sick.Parent = Torso
  6982. sick.Playing = true
  6983. sick.SoundId = "rbxassetid://566603081"
  6984. for _, c in pairs(Weapon:GetChildren()) do
  6985. if c.Name == "Eon" then
  6986. c.BrickColor = BRICKC(CHOSENBRICK)
  6987. end
  6988. end
  6989.  
  6990. --//=================================\\
  6991. --\\=================================//
  6992.  
  6993. refit()
  6994.  
  6995.  
  6996.  
  6997. --//====================================================\\--
  6998. --|| END OF SCRIPT
  6999. --\\====================================================//--
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