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SD2 V2.0 PATCH NOTES

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Feb 13th, 2026
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  1. MISCELLANEOUS NEW + CHANGES
  2. - THE GAME HAS BEEN RECODED/CLEANED UP FOR EASE OF MODIFICATION, AND FOR PREPERATION OF NEW GAMEMODES/CONTENT
  3. Side effects from the recode:
  4. - Multi-disasters now use the longest duration of whatever disaster is being called
  5. (If any of the disasters duration is less than 30 seconds and is the highest, that
  6. will be the duration used for that round). Durations are capped at 30 seconds.
  7. - All disasters spawned from multi-threats now remove themselves from the disaster queue
  8. for even less repeats.
  9. However, disasters picked for multis do not use the disaster queue (besides the first disaster)
  10. but, this behavior has been present
  11. - ORB GACHAPON has been removed entirely and replaced by a rotation shop in compensation for players who cannot interact with random paid item systems.
  12. Every 30 minutes new random orbs will be available for purchase.
  13. - 3x Legendary orbs are displayed for 64,000 coins each
  14. - 6x Epic orbs are displayed for 16,000 coins each
  15. - 9x Rare orbs are displayed for 4,000 coins each
  16. - 12x Uncommon orbs are displayed for 1,000 coins each
  17. - 15x Common orbs are displayed for 250 coins each
  18. - Sell prices for each orbs have been adjusted (half of the buying price)
  19. - Level cap has been raised from 200 to 999. For players who've exceeded the cap, survive a round and your level will be updated. The reward for leveling up will be calculated based on the level difference from your current to new
  20. - Damage/Heal indicator has updated to V42's with tween changes
  21. - Fog now smoothly tweens to change
  22. - Explosion camera shake. You can toggle this OFF in settings.
  23. - Updated splash art to V42's
  24. - Daily login now checks for new day rather than time passed since last log in
  25. - Robux all-time/weekly spent stat has been added
  26. - Added Dev Product for 195,000 coins (30% option, 350 robux)
  27. - Gamepasses have been moved to SD2's pass page with adjusted prices. [Still not on-sale, yet] If you already own previous passes, you do NOT have to buy them as they behave the same!
  28. - Descriptor changes for some upgrades
  29. - Changed materials to the 2022 version
  30. - Survival Of The Fittest now require 'C' level to play
  31. - Joining with music off and retoggling now properly plays music
  32. - [POST-TESTING] Start menu camera changes, now displays player count for each mode next to play buttons
  33. - [POST-TESTING] Updated art for Level and Skill ranks
  34. - [POST-TESTING] Renamed MASTER skill rank to IMMORTAL for less conflicting naming conventions
  35. - [POST-TESTING] Added several new badges to earn, and removed some that can no longer be obtained
  36. - [POST-TESTING] New custom backpack bar. You can now see every individual reloads for every gear in your bar.
  37. - [POST-TESTING] Added dev products for force triggers for TRIPLE THREAT, QUADRA THREAT, PENTA THREAT, and HEXA THREAT. Player triggers do NOT affect SR, streaks, and the disaster queue. They spawn once per map on the last round. If you have bought multiple triggers, they do not stack and are individual summons. One trigger will be used per last round.
  38.  
  39. GEAR
  40. - Rented items now last 7 days instead of it being session-based. Worrying about losing items after a short session is no more! You will load with these items until their time is up, and you would then have to rent them again. If items have expired during playtime, you will still have them until you leave the game.
  41. - Gear order can now finally be arranged! You can do this in the shop.
  42. - Locked gear slots implemented from V42. You start with 4 slots, and reaching levels E ~ S will unlock one backpack slot.
  43. - Adjusted gear prices and levels. Gear prices have been notably doubled, since you keep them for longer
  44. - GAME MASTER SWORD now uses the lightning kill effect from V42
  45. - Upgrades now increase base gear cost by percentile. Having a gamepass that makes the gear FREE are NOT affected
  46. - [POST-TESTING] Particles added to Rocket Launcher projectile
  47.  
  48. UI
  49. - Updated SHOP Gui. Items now show rank letters to signify the unlock level. This goes away when you reach that level. A backpack bar is now present, to rearrange your backpack items.
  50. - Updated MAP VOTING Gui. Now displays every individual votes via player icons, while also displaying their vote multiplier
  51. - Revamped PREMIUM STORE Gui.
  52. - Revamped GLOBAL LEADERBOARD Gui. DONATOR leaderboard has been added
  53. - MENU Gui now has a Gamemodes button to move the gamemode buttons and pacifist modifier to a different Ui
  54. - GAMEMODES Gui added
  55. - Updated START screen
  56. - Updated MUSIC PLAYING, UPGRADE GEAR, MEMOS and SETTINGS Gui
  57. - NEW exp bar look. Displays gain difference each time your exp goes up or down
  58. - Replaced few text textures with TextLabels for auto translation
  59. - Added new coin counter on bottom left corner. Displays gain difference each time your coins go up or down
  60. - PLAYERLIST Gui has been updated. You can now show/hide other players by clicking on the arrow
  61. - Removed coins stat from PLAYERLIST
  62. - Health HEART now shakes when health is low
  63. - TextScaled applied to disaster hint
  64.  
  65. NEW MAPS + CHANGES (more to be added soon)
  66. - WILD WEST has been added
  67. - ATLANTIS has been revamped
  68. - FRAGILE FARM has been updated. Buffed healing for apples from 10 to 30
  69. - TROPICAL TROUBLE has been updated
  70. - Switched ColorGrading to Default and tweaked all lighting for all maps
  71. - Soundtrack changes for some maps
  72. - New map boundary aesthetic
  73.  
  74. SURVIVAL OF THE FITTEST
  75. - HEXA THREAT level has been added for round 21
  76. - All-time global leaderboard for survivals have been added
  77. - Reduced coin multiplier from disasters from .87 to .70
  78. - [POST-TESTING] Rewards are capped at 15,000 coins
  79.  
  80. NEW DISASTERS + CHANGES
  81. - NEW DISASTERS: SHOTGUN, CINYKYK, SPEEDING WALL, BLOW DRYER, and SAWBLADE
  82. - NEW HYPER DISASTERS: COUNTERFEIT COINS, FIST OF FURY, BARREL BOY
  83. - EPIC KATANA (Disaster) has been revamped. Too much to write about it, so go find out what it does and collect the memo!
  84. - PACMAN has been revamped. Different behaviors, chases players (Implemented movement prediction via ping with this disaster exclusively. Please let me know if anything is strange with hit detection with Pacman)
  85. - FIST OF FURY now attacks random survivors instead of nearest. Sound changes as well
  86. - VOLCANO [STANDARD] can now be a mystery disaster
  87. - PIZZA DUDE [STANDARD] can now be a mystery disaster
  88. - MISSILE STRIKE can now combo with itself
  89. - NYAN CAT [ALL] can now combo with itself
  90. - UNDYNE can now combo with herself
  91. - GUEST AMBUSH [ALL] has been buffed. Standard guests can now delete parts
  92. - OIL SPILL buffed. Moved up oil's initial position up by 12 studs.
  93. - RISING LAVA [ALL] buffed. Moved up initial lava position up by 5 studs.
  94. - BOUNCER has been adjusted. Bouncer now has a glow for better visual clarity and now ignores Y distance magnitude to avoid moving closer while mid air. Deals more damage to parts now and has more range.
  95. - SNIPER updated to its V42 version
  96. - BOMBERS [ALL] have been updated with its buffed V42 version with extra changes
  97. - NINJAS [ALL] have been buffed and updated
  98. - SHOOP DA WOOP laser deletion has been fixed
  99. - TSUNAMI now has sound
  100. - GIANT NOOB [ALL] explosive jump attack has been buffed. Fixed legs doing damage when dead
  101. - Adjusted coin values for some disasters
  102. - Adjusted arrow point positions for some disasters
  103. - Adjusted volume for certain disasters
  104. - When no survivors are left in Boss rounds, the round timer will be set to 5. Defeating a boss will do the same.
  105. - [POST TESTING] NOOBS [ALL] have been revamped
  106. - [POST TESTING] NUCLEAR BOMB timers have been adjusted. 25, 30, 25 -> 30, 25, 25
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