ArseneLupin32

Walter Mercy

Jun 24th, 2019
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  1. Doctor Walter Mercy "Doc Mercy"
  2. Level 8 Human Scholar(Doctor)
  3. STR: 12
  4. DEX: 17
  5. CON: 16
  6. INT: 22(18+2 from Human +2 from level up, +4 from Headband)
  7. WIS: 14
  8. CHA: 11
  9.  
  10. 11, 16, 17, 18, 12, 14
  11.  
  12.  
  13. Martial Tradition: Daring Scholar
  14. Feats:
  15. 1: Bonus from Trait: Weapon Focus Pepperbox
  16. 1: Point Blank Shot
  17. 1: Precise Shot(Retrained to extra talent)
  18. 3: Skill Focus(Heal)
  19. 5: Extra Martial Talent: Sniper Sphere
  20. 7: Extra Scholar Knack(Cunning Attacker)
  21.  
  22. Scholar Knacks:
  23. 2: Expert Healing
  24. 4: Animal Training(Small)
  25. 6: Animal Training(Large)
  26. 8: Trick Arrow
  27. Impositions:
  28. 5: Black Cat
  29.  
  30.  
  31. Martial Talents:
  32. Bonus Spheres (Martial Tradition+Problem Solver): Firearm Proficiency, Alchemy(Formulae), Scout. Salve, Improved Alchemist Fire, Panacea(Alchemy), and Heightened Awareness(Scout)
  33.  
  34. 2: War Pain Black and Blue(Alchemy)
  35. 4: Identify Rhythms(Scout)
  36. 6: Sonambulance(Scout)
  37. 8: Sniper Sphere/Tangling Shot
  38.  
  39. WBL: 23,500 gp
  40. 1 Medic Sachel Level 6 (SoP Apparatus) 10/10 Uses, replenish every 6 hours. +6 Bonus to Heal Checks. 4000 GP
  41. 5 Healing Kits: 250 GP 50/50 Uses
  42. Deathwatch Eyes: 2000
  43. Int Headband +4: 16000
  44. Masterwork Studded Leather Barding: 250
  45. Masterwork Chain Shirt: 250
  46. Masterwork Pepperbox Pistol (Free from Trait)
  47.  
  48.  
  49. Traits:
  50. War Paint Trait: Black And Blue
  51. Caretaker: +1 Heal
  52. Campaign Trait: Pioneer: +2 to all saves and Weapon Focus with a selected Masterwork Weapon obtained for free(Pepperbox Pistol)
  53.  
  54. Familiar/Animal Companion: Earth Elemental Warcat/Margay Cat (Familiar Elemental/AC Elemental Archetypes)
  55. +3 To Bluff
  56. Sound Mimicry (Animals)
  57. Skill Focus Climb replaced with Jumper
  58. AC: 27 (6 NA from Animal Companion Natural advancement, +6 from Familiar Advancement + 2 from Dex +3 from Masterwork Studded Leather Barding)
  59. STR: 26 (+1 Ability Score Enhancement)
  60. DEX: 15
  61. CON: 18
  62. INT: 6
  63. WIS: 11
  64. CHA: 5
  65.  
  66. DR2/Adamantine
  67.  
  68. Feats:
  69. 1: Disruptive Companion
  70. 2: Combat Reflexes
  71. 5: Bodyguard
  72.  
  73.  
  74.  
  75. Medical Training (Ex)
  76. The scholar may use her Intelligence modifier in place of her Wisdom modifier as her associated ability score modifier with the Heal skill. In addition, the scholar may expend one use of a healer’s kit and make a special DC 15 Heal check on an ally as a standard action that provokes an attack of opportunity; if this check is successful, the ally recovers 1 hit point +1 for each point by which the scholar exceeds the DC. If the scholar has at least 5 ranks in the Heal skill, she may instead use this ability to restore 1 point of ability damage +1 point for every 5 points by which she exceeds this ability’s DC. The scholar can only attempt to heal a particular creature with this ability a number of times per day equal to her Intelligence bonus (minimum 1). Attempting to heal a creature but failing to meet the DC of this ability still counts towards this daily total.
  77.  
  78.  
  79. Advanced Medical Training (Ex)
  80. From 5th level on, the scholar’s research has taught her advanced medical techniques for treating certain ailments; the scholar may expend 5 uses of a healer’s kit as a standard action that provokes attacks of opportunity and make a DC 20 Heal check to cure any one of the following conditions affecting a creature: blindness, deafness, paralysis, or poison. For each 10 points by which the scholar exceeds the DC of this check, she may cure an additional condition from the list that the target is suffering as part of the same check. If the scholar has at least 8 ranks in the Heal skill, she may instead use this ability to restore 1 point of ability drain +1 point for every 5 points by which she exceeds this ability’s DC.
  81.  
  82. The scholar can only attempt to heal a particular creature with this ability a number of times per day equal to her Intelligence bonus (minimum 1). Attempting to heal a creature but failing to meet the DC of this ability still counts towards this daily total. In addition, the scholar increases healing done by the hit point healing option of the medical training class feature to 2 hit points +2 for each point by which the scholar exceeds the DC, and may activate it as a move action.
  83.  
  84. Heal Skill: +30
  85. +7 Int
  86. +3 Class Skill
  87. +7 Skill Ranks
  88. +1 Trait
  89. +3 Skill Focus
  90. +3 Expert Healing
  91. +6 Medic's Sachel
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