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- Doctor Walter Mercy "Doc Mercy"
- Level 8 Human Scholar(Doctor)
- STR: 12
- DEX: 17
- CON: 16
- INT: 22(18+2 from Human +2 from level up, +4 from Headband)
- WIS: 14
- CHA: 11
- 11, 16, 17, 18, 12, 14
- Martial Tradition: Daring Scholar
- Feats:
- 1: Bonus from Trait: Weapon Focus Pepperbox
- 1: Point Blank Shot
- 1: Precise Shot(Retrained to extra talent)
- 3: Skill Focus(Heal)
- 5: Extra Martial Talent: Sniper Sphere
- 7: Extra Scholar Knack(Cunning Attacker)
- Scholar Knacks:
- 2: Expert Healing
- 4: Animal Training(Small)
- 6: Animal Training(Large)
- 8: Trick Arrow
- Impositions:
- 5: Black Cat
- Martial Talents:
- Bonus Spheres (Martial Tradition+Problem Solver): Firearm Proficiency, Alchemy(Formulae), Scout. Salve, Improved Alchemist Fire, Panacea(Alchemy), and Heightened Awareness(Scout)
- 2: War Pain Black and Blue(Alchemy)
- 4: Identify Rhythms(Scout)
- 6: Sonambulance(Scout)
- 8: Sniper Sphere/Tangling Shot
- WBL: 23,500 gp
- 1 Medic Sachel Level 6 (SoP Apparatus) 10/10 Uses, replenish every 6 hours. +6 Bonus to Heal Checks. 4000 GP
- 5 Healing Kits: 250 GP 50/50 Uses
- Deathwatch Eyes: 2000
- Int Headband +4: 16000
- Masterwork Studded Leather Barding: 250
- Masterwork Chain Shirt: 250
- Masterwork Pepperbox Pistol (Free from Trait)
- Traits:
- War Paint Trait: Black And Blue
- Caretaker: +1 Heal
- Campaign Trait: Pioneer: +2 to all saves and Weapon Focus with a selected Masterwork Weapon obtained for free(Pepperbox Pistol)
- Familiar/Animal Companion: Earth Elemental Warcat/Margay Cat (Familiar Elemental/AC Elemental Archetypes)
- +3 To Bluff
- Sound Mimicry (Animals)
- Skill Focus Climb replaced with Jumper
- AC: 27 (6 NA from Animal Companion Natural advancement, +6 from Familiar Advancement + 2 from Dex +3 from Masterwork Studded Leather Barding)
- STR: 26 (+1 Ability Score Enhancement)
- DEX: 15
- CON: 18
- INT: 6
- WIS: 11
- CHA: 5
- DR2/Adamantine
- Feats:
- 1: Disruptive Companion
- 2: Combat Reflexes
- 5: Bodyguard
- Medical Training (Ex)
- The scholar may use her Intelligence modifier in place of her Wisdom modifier as her associated ability score modifier with the Heal skill. In addition, the scholar may expend one use of a healer’s kit and make a special DC 15 Heal check on an ally as a standard action that provokes an attack of opportunity; if this check is successful, the ally recovers 1 hit point +1 for each point by which the scholar exceeds the DC. If the scholar has at least 5 ranks in the Heal skill, she may instead use this ability to restore 1 point of ability damage +1 point for every 5 points by which she exceeds this ability’s DC. The scholar can only attempt to heal a particular creature with this ability a number of times per day equal to her Intelligence bonus (minimum 1). Attempting to heal a creature but failing to meet the DC of this ability still counts towards this daily total.
- Advanced Medical Training (Ex)
- From 5th level on, the scholar’s research has taught her advanced medical techniques for treating certain ailments; the scholar may expend 5 uses of a healer’s kit as a standard action that provokes attacks of opportunity and make a DC 20 Heal check to cure any one of the following conditions affecting a creature: blindness, deafness, paralysis, or poison. For each 10 points by which the scholar exceeds the DC of this check, she may cure an additional condition from the list that the target is suffering as part of the same check. If the scholar has at least 8 ranks in the Heal skill, she may instead use this ability to restore 1 point of ability drain +1 point for every 5 points by which she exceeds this ability’s DC.
- The scholar can only attempt to heal a particular creature with this ability a number of times per day equal to her Intelligence bonus (minimum 1). Attempting to heal a creature but failing to meet the DC of this ability still counts towards this daily total. In addition, the scholar increases healing done by the hit point healing option of the medical training class feature to 2 hit points +2 for each point by which the scholar exceeds the DC, and may activate it as a move action.
- Heal Skill: +30
- +7 Int
- +3 Class Skill
- +7 Skill Ranks
- +1 Trait
- +3 Skill Focus
- +3 Expert Healing
- +6 Medic's Sachel
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