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- options:
- #Drop dla vip permission: copdrop.vip (Minimalny drop to 0.01 czyli 0.01 %)
- copdrop.vipdrop.zelazo: 0.15
- copdrop.vipdrop.diamenty: 0.03
- copdrop.vipdrop.zloto: 0.1
- copdrop.vipdrop.emerald: 0.01
- copdrop.vipdrop.wegiel: 0.2
- copdrop.vipdrop.lapis: 0.21
- copdrop.vipdrop.redstone: 0.12
- #Bonusowy exp za event extradrop (Uwaga 0.1 to 10% a 1.1 to 110%) i % na wypadanie przedmiotów w eventdrop
- xp.event: 1.2
- #Drop dla graczy brak permission
- copdrop.zelazo: 0.1
- copdrop.diamenty: 0.01
- copdrop.zloto: 0.03
- copdrop.emerald: 0.01
- copdrop.wegiel: 0.15
- copdrop.lapis: 0.16
- copdrop.redstone: 0.09
- #Aktualizacja 0.3 tajemnicza skrzynka szansa na drop
- copdrop.chest: 50
- on first join:
- set {nick::%player%} to uncolored display name of player
- on mine a stone:
- if player has permission "copdrop.vip":
- if player's tool is any pickaxe of fortune 1:
- chance of {@copdrop.vipdrop.diamenty}%:
- set {item.iron} to a random integer between 0 and 3
- if {item.iron} is 1:
- if {drop} is "Tak":
- drop 2 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles sztabke zelaza (x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles sztabke zelaza (x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.iron} is 2:
- if {drop} is "Tak":
- drop 3 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles sztabke zelaza (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles sztabke zelaza (x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.iron} is 3:
- if {drop} is "Tak":
- drop 4 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobbyles sztabke zelaza (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles sztabke zelaza (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe of fortune 2:
- chance of {@copdrop.vipdrop.diamenty}%:
- set {item.iron} to a random integer between 0 and 4
- if {item.iron} is 1:
- if {drop} is "Tak":
- drop 2 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles sztabke zelaza (x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles sztabke zelaza (x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.iron} is 2:
- if {drop} is "Tak":
- drop 3 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles sztabke zelaza (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles sztabke zelaza (x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.iron} is 3:
- if {drop} is "Tak":
- drop 4 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobbyles sztabke zelaza (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles sztabke zelaza (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.iron} is 4:
- if {drop} is "Tak":
- drop 5 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles sztabke zelaza (x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 4 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles sztabke zelaza (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe of fortune 3:
- chance of {@copdrop.vipdrop.diamenty}%:
- set {item.iron} to a random integer between 1 and 4
- if {item.iron} is 1:
- if {drop} is "Tak":
- drop 2 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles sztabke zelaza (x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles sztabke zelaza (x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.iron} is 2:
- if {drop} is "Tak":
- drop 3 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles sztabke zelaza (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles sztabke zelaza (x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.iron} is 3:
- if {drop} is "Tak":
- drop 4 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobbyles sztabke zelaza (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles sztabke zelaza (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.iron} is 4:
- if {drop} is "Tak":
- drop 5 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles sztabke zelaza (x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 4 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles sztabke zelaza (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe:
- set {item.iron} to a random integer between 0 and 2
- chance of {@copdrop.vipdrop.diamenty}%:
- if {item.iron} is 1:
- if {drop} is "Tak":
- drop 2 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles sztabke zelaza (x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles sztabke zelaza (x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.iron} is 2:
- if {drop} is "Tak":
- drop 3 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles sztabke zelaza (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles sztabke zelaza (x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- #Zelazo vip
- if player's tool is any pickaxe of fortune 1:
- chance of {@copdrop.vipdrop.diamenty}%:
- set {item.diamond} to a random integer between 0 and 2
- if {item.diamond} is 1:
- if {drop} is "Tak":
- drop 2 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles diament(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles diament(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.diamond} is 2:
- if {drop} is "Tak":
- drop 3 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles diament(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles diament(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe of fortune 2:
- chance of {@copdrop.vipdrop.diamenty}%:
- set {item.diamond} to a random integer between 0 and 3
- if {item.diamond} is 1:
- if {drop} is "Tak":
- drop 2 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles diament(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles diament(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.diamond} is 2:
- if {drop} is "Tak":
- drop 3 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles diament(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles diament(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.diamond} is 3:
- if {drop} is "Tak":
- drop 4 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles diament (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles diament(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe of fortune 3:
- chance of {@copdrop.vipdrop.diamenty}%:
- set {item.diamond} to a random integer between 1 and 3
- if {item.diamond} is 1:
- if {drop} is "Tak":
- drop 2 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles diament(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles diament(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.diamond} is 2:
- if {drop} is "Tak":
- drop 3 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles diament(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles diament(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.diamond} is 3:
- if {drop} is "Tak":
- drop 4 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles diament (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles diament(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe:
- set {item.diamond} to a random integer between 0 and 1
- chance of {@copdrop.vipdrop.diamenty}%:
- if {item.diamond} is 1:
- if {drop} is "Tak":
- drop 2 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles diament(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles diament (x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- #diamenty Vip
- if player's tool is any pickaxe of fortune 1:
- chance of {@copdrop.vipdrop.zloto}%:
- set {item.zloto} to a random integer between 0 and 2
- if {item.zloto} is 1:
- if {drop} is "Tak":
- drop 2 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles sztabke zlota(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles sztabke zlota(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.zloto} is 2:
- if {drop} is "Tak":
- drop 3 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles sztabke zlota(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles sztabke zlota(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe of fortune 2:
- chance of {@copdrop.vipdrop.zloto}%:
- set {item.zloto} to a random integer between 0 and 3
- if {item.zloto} is 1:
- if {drop} is "Tak":
- drop 2 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles sztabke zlota(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles sztabke zlota(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.zloto} is 2:
- if {drop} is "Tak":
- drop 3 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles sztabke zlota(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles sztabke zlota(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.zloto} is 3:
- if {drop} is "Tak":
- drop 4 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles sztabke zlota(x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles sztabke zlota(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe of fortune 3:
- chance of {@copdrop.vipdrop.zloto}%:
- set {item.zloto} to a random integer between 1 and 3
- if {item.zloto} is 1:
- if {drop} is "Tak":
- drop 2 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles sztabke zlota(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles sztabke zlota(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.zloto} is 2:
- if {drop} is "Tak":
- drop 3 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles sztabke zlota(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles sztabke zlota(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.zloto} is 3:
- if {drop} is "Tak":
- drop 4 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles sztabke zlota (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles sztabke zlota(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe:
- set {item.zloto} to a random integer between 0 and 1
- chance of {@copdrop.vipdrop.zloto}%:
- if {item.zloto} is 1:
- if {drop} is "Tak":
- drop 2 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles sztabke zlota(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles sztabke zlota (x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- #zloto vip
- if player's tool is any pickaxe of fortune 1:
- chance of {@copdrop.vipdrop.emerald}%:
- set {item.emerald} to a random integer between 0 and 2
- if {item.emerald} is 1:
- if {drop} is "Tak":
- drop 2 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles szmaragd(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles szmaragd(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.emerald} is 2:
- if {drop} is "Tak":
- drop 3 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles szmaragd(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles szmaragd(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe of fortune 2:
- chance of {@copdrop.vipdrop.emerald}%:
- set {item.emerald} to a random integer between 0 and 3
- if {item.emerald} is 1:
- if {drop} is "Tak":
- drop 2 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles szmaragd(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles szmaragd(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.emerald} is 2:
- if {drop} is "Tak":
- drop 3 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles szmaragd(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles szmaragd(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.emerald} is 3:
- if {drop} is "Tak":
- drop 4 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles szmaragd(x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles szmaragd(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe of fortune 3:
- chance of {@copdrop.vipdrop.emerald}%:
- set {item.emerald} to a random integer between 1 and 3
- if {item.emerald} is 1:
- if {drop} is "Tak":
- drop 2 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles szmaragd(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles szmaragd(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.emerald} is 2:
- if {drop} is "Tak":
- drop 3 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles szmaragd(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles szmaragd(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.emerald} is 3:
- if {drop} is "Tak":
- drop 4 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles szmaragd (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles szmaragd(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe:
- set {item.emerald} to a random integer between 0 and 1
- chance of {@copdrop.vipdrop.emerald}%:
- if {item.emerald} is 1:
- if {drop} is "Tak":
- drop 2 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles szmaragd(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles szmaragd (x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- #emerald vip
- if player's tool is any pickaxe of fortune 1:
- chance of {@copdrop.vipdrop.wegiel}%:
- set {item.wegiel} to a random integer between 0 and 4
- if {item.wegiel} is 1:
- if {drop} is "Tak":
- drop 2 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles wegiel(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles wegiel(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.wegiel} is 2:
- if {drop} is "Tak":
- drop 3 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles wegiel(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles wegiel(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.wegiel} is 3:
- if {drop} is "Tak":
- drop 4 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles wegiel(x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles wegiel(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.wegiel} is 4:
- if {drop} is "Tak":
- drop 5 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles wegiel(x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 4 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles wegiel(x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe of fortune 2:
- chance of {@copdrop.vipdrop.wegiel}%:
- set {item.wegiel} to a random integer between 0 and 5
- if {item.wegiel} is 1:
- if {drop} is "Tak":
- drop 2 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles wegiel(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles wegiel(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.wegiel} is 2:
- if {drop} is "Tak":
- drop 3 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles wegiel (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles wegiel (x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.wegiel} is 3:
- if {drop} is "Tak":
- drop 4 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles wegiel (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles wegiel (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.wegiel} is 4:
- if {drop} is "Tak":
- drop 5 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles wegiel(x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 4 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles wegiel(x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.wegiel} is 5:
- if {drop} is "Tak":
- drop 6 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles wegiel(x6)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 5 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles wegiel(x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe of fortune 3:
- chance of {@copdrop.vipdrop.wegiel}%:
- set {item.wegiel} to a random integer between 1 and 5
- if {item.wegiel} is 1:
- if {drop} is "Tak":
- drop 2 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles wegiel(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles wegiel(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.wegiel} is 2:
- if {drop} is "Tak":
- drop 3 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles wegiel (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles wegiel (x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.wegiel} is 3:
- if {drop} is "Tak":
- drop 4 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles wegiel (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles wegiel (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.wegiel} is 4:
- if {drop} is "Tak":
- drop 5 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles wegiel(x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 4 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles wegiel(x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.wegiel} is 5:
- if {drop} is "Tak":
- drop 6 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles wegiel(x6)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 5 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles wegiel(x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe:
- set {item.wegiel} to a random integer between 0 and 3
- chance of {@copdrop.vipdrop.wegiel}%:
- if {item.wegiel} is 1:
- if {drop} is "Tak":
- drop 2 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles wegiel(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles wegiel (x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.wegiel} is 2:
- if {drop} is "Tak":
- drop 3 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles wegiel (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles wegiel (x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.wegiel} is 3:
- if {drop} is "Tak":
- drop 4 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles wegiel (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles wegiel (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- #Wegiel vip
- if player's tool is any pickaxe of fortune 1:
- chance of {@copdrop.vipdrop.lapis}%:
- set {item.lapis} to a random integer between 0 and 4
- if {item.lapis} is 1:
- if {drop} is "Tak":
- drop 2 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles lapisl(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles lapis(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.lapis} is 2:
- if {drop} is "Tak":
- drop 3 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles lapis(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles lapis(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.lapis} is 3:
- if {drop} is "Tak":
- drop 4 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles lapis(x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles lapis(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.lapis} is 4:
- if {drop} is "Tak":
- drop 5 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles lapis(x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 4 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles lapis(x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe of fortune 2:
- chance of {@copdrop.vipdrop.lapis}%:
- set {item.lapis} to a random integer between 0 and 5
- if {item.lapis} is 1:
- if {drop} is "Tak":
- drop 2 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles lapis(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles lapis(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.lapis} is 2:
- if {drop} is "Tak":
- drop 3 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles lapis (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles lapis (x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.lapis} is 3:
- if {drop} is "Tak":
- drop 4 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles lapis (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles lapis (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.lapis} is 4:
- if {drop} is "Tak":
- drop 5 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles lapis(x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 4 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles lapis(x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.lapis} is 5:
- if {drop} is "Tak":
- drop 6 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles lapis(x6)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 5 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles lapis(x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe of fortune 3:
- chance of {@copdrop.vipdrop.lapis}%:
- set {item.lapis} to a random integer between 1 and 5
- if {item.lapis} is 1:
- if {drop} is "Tak":
- drop 2 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles lapis(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles lapis(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.lapis} is 2:
- if {drop} is "Tak":
- drop 3 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles lapis (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles lapis (x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.lapis} is 3:
- if {drop} is "Tak":
- drop 4 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles lapis (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles lapis (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.lapis} is 4:
- if {drop} is "Tak":
- drop 5 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles lapis(x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 4 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles lapis(x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.lapis} is 5:
- if {drop} is "Tak":
- drop 6 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles lapis(x6)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 5 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles lapis(x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe:
- set {item.lapis} to a random integer between 0 and 3
- chance of {@copdrop.vipdrop.lapis}%:
- if {item.lapis} is 1:
- if {drop} is "Tak":
- drop 2 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles lapisl(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles lapis (x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.lapis} is 2:
- if {drop} is "Tak":
- drop 3 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles lapis (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles lapis (x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.lapis} is 3:
- if {drop} is "Tak":
- drop 4 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles lapis (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles lapis (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- #Lapis vip
- if player's tool is any pickaxe of fortune 1:
- chance of {@copdrop.vipdrop.redstone}%:
- set {item.redstone} to a random integer between 0 and 4
- if {item.redstone} is 1:
- if {drop} is "Tak":
- drop 2 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles Redstone(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles Redstone(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.redstone} is 2:
- if {drop} is "Tak":
- drop 3 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles Redstone(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles Redstone(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.redstone} is 3:
- if {drop} is "Tak":
- drop 4 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles Redstone(x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles Redstone(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.redstone} is 4:
- if {drop} is "Tak":
- drop 5 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles Redstone(x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 4 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles Redstone(x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe of fortune 2:
- chance of {@copdrop.vipdrop.redstone}%:
- set {item.redstone} to a random integer between 0 and 5
- if {item.redstone} is 1:
- if {drop} is "Tak":
- drop 2 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles Redstone(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles Redstone(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.redstone} is 2:
- if {drop} is "Tak":
- drop 3 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles Redstone (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles Redstone (x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.redstone} is 3:
- if {drop} is "Tak":
- drop 4 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles Redstone (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles Redstone (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.redstone} is 4:
- if {drop} is "Tak":
- drop 5 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles Redstone(x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 4 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles Redstone(x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.redstone} is 5:
- if {drop} is "Tak":
- drop 6 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles Redstone(x6)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 5 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles Redstone(x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe of fortune 3:
- chance of {@copdrop.vipdrop.redstone}%:
- set {item.redstone} to a random integer between 1 and 5
- if {item.redstone} is 1:
- if {drop} is "Tak":
- drop 2 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles Redstone(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles Redstone(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.redstone} is 2:
- if {drop} is "Tak":
- drop 3 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles Redstone (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles Redstone (x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.redstone} is 3:
- if {drop} is "Tak":
- drop 4 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles Redstone (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles Redstone (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.redstone} is 4:
- if {drop} is "Tak":
- drop 5 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles Redstone(x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 4 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles Redstone(x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.redstone} is 5:
- if {drop} is "Tak":
- drop 6 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles Redstone(x6)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 5 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles Redstone(x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe:
- set {item.redstone} to a random integer between 0 and 3
- chance of {@copdrop.vipdrop.redstone}%:
- if {item.redstone} is 1:
- if {drop} is "Tak":
- drop 2 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles Redstone(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles Redstone (x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.redstone} is 2:
- if {drop} is "Tak":
- drop 3 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles Redstone (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles Redstone (x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.redstone} is 3:
- if {drop} is "Tak":
- drop 4 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles Redstone (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles Redstone (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- #Gracz surki
- else:
- if player's tool is any pickaxe of fortune 1:
- chance of {@copdrop.zelazo}%:
- set {item.iron} to a random integer between 0 and 3
- if {item.iron} is 1:
- if {drop} is "Tak":
- drop 2 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles sztabke zelaza (x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles sztabke zelaza (x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.iron} is 2:
- if {drop} is "Tak":
- drop 3 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles sztabke zelaza (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles sztabke zelaza (x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.iron} is 3:
- if {drop} is "Tak":
- drop 4 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobbyles sztabke zelaza (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles sztabke zelaza (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe of fortune 2:
- chance of {@copdrop.zelazo}%:
- set {item.iron} to a random integer between 0 and 4
- if {item.iron} is 1:
- if {drop} is "Tak":
- drop 2 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles sztabke zelaza (x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles sztabke zelaza (x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.iron} is 2:
- if {drop} is "Tak":
- drop 3 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles sztabke zelaza (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles sztabke zelaza (x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.iron} is 3:
- if {drop} is "Tak":
- drop 4 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobbyles sztabke zelaza (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles sztabke zelaza (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.iron} is 4:
- if {drop} is "Tak":
- drop 5 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles sztabke zelaza (x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 4 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles sztabke zelaza (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe of fortune 3:
- chance of {@copdrop.zelazo}%:
- set {item.iron} to a random integer between 1 and 4
- if {item.iron} is 1:
- if {drop} is "Tak":
- drop 2 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles sztabke zelaza (x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles sztabke zelaza (x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.iron} is 2:
- if {drop} is "Tak":
- drop 3 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles sztabke zelaza (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles sztabke zelaza (x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.iron} is 3:
- if {drop} is "Tak":
- drop 4 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobbyles sztabke zelaza (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles sztabke zelaza (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.iron} is 4:
- if {drop} is "Tak":
- drop 5 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles sztabke zelaza (x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 4 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles sztabke zelaza (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe:
- set {item.iron} to a random integer between 0 and 2
- chance of {@copdrop.zelazo}%:
- if {item.iron} is 1:
- if {drop} is "Tak":
- drop 2 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles sztabke zelaza (x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles sztabke zelaza (x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.iron} is 2:
- if {drop} is "Tak":
- drop 3 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles sztabke zelaza (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 iron ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles sztabke zelaza (x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- #Zelazo gracz
- if player's tool is any pickaxe of fortune 1:
- chance of {@copdrop.diamenty}%:
- set {item.diamond} to a random integer between 0 and 2
- if {item.diamond} is 1:
- if {drop} is "Tak":
- drop 2 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles diament(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles diament(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.diamond} is 2:
- if {drop} is "Tak":
- drop 3 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles diament(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles diament(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe of fortune 2:
- chance of {@copdrop.diamenty}%:
- set {item.diamond} to a random integer between 0 and 3
- if {item.diamond} is 1:
- if {drop} is "Tak":
- drop 2 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles diament(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles diament(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.diamond} is 2:
- if {drop} is "Tak":
- drop 3 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles diament(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles diament(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.diamond} is 3:
- if {drop} is "Tak":
- drop 4 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles diament (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles diament(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe of fortune 3:
- chance of {@copdrop.diamenty}%:
- set {item.diamond} to a random integer between 1 and 3
- if {item.diamond} is 1:
- if {drop} is "Tak":
- drop 2 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles diament(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles diament(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.diamond} is 2:
- if {drop} is "Tak":
- drop 3 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles diament(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles diament(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.diamond} is 3:
- if {drop} is "Tak":
- drop 4 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles diament (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles diament(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe:
- set {item.diamond} to a random integer between 0 and 1
- chance of {@copdrop.zloto}%:
- if {item.diamond} is 1:
- if {drop} is "Tak":
- drop 2 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles diament(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 diamond
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles diament (x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- #diamenty gracz
- if player's tool is any pickaxe of fortune 1:
- chance of {@copdrop.zloto}%:
- set {item.zloto} to a random integer between 0 and 2
- if {item.zloto} is 1:
- if {drop} is "Tak":
- drop 2 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles sztabke zlota(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles sztabke zlota(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.zloto} is 2:
- if {drop} is "Tak":
- drop 3 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles sztabke zlota(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles sztabke zlota(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe of fortune 2:
- chance of {@copdrop.zloto}%:
- set {item.zloto} to a random integer between 0 and 3
- if {item.zloto} is 1:
- if {drop} is "Tak":
- drop 2 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles sztabke zlota(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles sztabke zlota(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.zloto} is 2:
- if {drop} is "Tak":
- drop 3 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles sztabke zlota(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles sztabke zlota(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.zloto} is 3:
- if {drop} is "Tak":
- drop 4 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles sztabke zlota(x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles sztabke zlota(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe of fortune 3:
- chance of {@copdrop.zloto}%:
- set {item.zloto} to a random integer between 1 and 3
- if {item.zloto} is 1:
- if {drop} is "Tak":
- drop 2 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles sztabke zlota(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles sztabke zlota(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.zloto} is 2:
- if {drop} is "Tak":
- drop 3 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles sztabke zlota(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles sztabke zlota(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.zloto} is 3:
- if {drop} is "Tak":
- drop 4 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles sztabke zlota (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles sztabke zlota(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe:
- set {item.zloto} to a random integer between 0 and 1
- chance of {@copdrop.zloto}%:
- if {item.zloto} is 1:
- if {drop} is "Tak":
- drop 2 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles sztabke zlota(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 gold ingot
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles sztabke zlota (x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- #zloto gracz
- if player's tool is any pickaxe of fortune 1:
- chance of {@copdrop.emerald}%:
- set {item.emerald} to a random integer between 0 and 2
- if {item.emerald} is 1:
- if {drop} is "Tak":
- drop 2 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles szmaragd(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles szmaragd(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.emerald} is 2:
- if {drop} is "Tak":
- drop 3 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles szmaragd(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles szmaragd(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe of fortune 2:
- chance of {@copdrop.emerald}%:
- set {item.emerald} to a random integer between 0 and 3
- if {item.emerald} is 1:
- if {drop} is "Tak":
- drop 2 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles szmaragd(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles szmaragd(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.emerald} is 2:
- if {drop} is "Tak":
- drop 3 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles szmaragd(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles szmaragd(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.emerald} is 3:
- if {drop} is "Tak":
- drop 4 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles szmaragd(x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles szmaragd(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe of fortune 3:
- chance of {@copdrop.emerald}%:
- set {item.emerald} to a random integer between 1 and 3
- if {item.emerald} is 1:
- if {drop} is "Tak":
- drop 2 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles szmaragd(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles szmaragd(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.emerald} is 2:
- if {drop} is "Tak":
- drop 3 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles szmaragd(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles szmaragd(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.emerald} is 3:
- if {drop} is "Tak":
- drop 4 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles szmaragd (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles szmaragd(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe:
- set {item.emerald} to a random integer between 0 and 1
- chance of {@copdrop.emerald}%:
- if {item.emerald} is 1:
- if {drop} is "Tak":
- drop 2 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles szmaragd(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 emerald
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles szmaragd (x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- #emerald gracz
- if player's tool is any pickaxe of fortune 1:
- chance of {@copdrop.wegiel}%:
- set {item.wegiel} to a random integer between 0 and 4
- if {item.wegiel} is 1:
- if {drop} is "Tak":
- drop 2 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles wegiel(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles wegiel(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.wegiel} is 2:
- if {drop} is "Tak":
- drop 3 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles wegiel(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles wegiel(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.wegiel} is 3:
- if {drop} is "Tak":
- drop 4 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles wegiel(x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles wegiel(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.wegiel} is 4:
- if {drop} is "Tak":
- drop 5 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles wegiel(x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 4 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles wegiel(x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe of fortune 2:
- chance of {@copdrop.wegiel}%:
- set {item.wegiel} to a random integer between 0 and 5
- if {item.wegiel} is 1:
- if {drop} is "Tak":
- drop 2 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles wegiel(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles wegiel(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.wegiel} is 2:
- if {drop} is "Tak":
- drop 3 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles wegiel (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles wegiel (x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.wegiel} is 3:
- if {drop} is "Tak":
- drop 4 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles wegiel (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles wegiel (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.wegiel} is 4:
- if {drop} is "Tak":
- drop 5 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles wegiel(x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 4 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles wegiel(x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.wegiel} is 5:
- if {drop} is "Tak":
- drop 6 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles wegiel(x6)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 5 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles wegiel(x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe of fortune 3:
- chance of {@copdrop.wegiel}%:
- set {item.wegiel} to a random integer between 1 and 5
- if {item.wegiel} is 1:
- if {drop} is "Tak":
- drop 2 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles wegiel(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles wegiel(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.wegiel} is 2:
- if {drop} is "Tak":
- drop 3 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles wegiel (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles wegiel (x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.wegiel} is 3:
- if {drop} is "Tak":
- drop 4 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles wegiel (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles wegiel (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.wegiel} is 4:
- if {drop} is "Tak":
- drop 5 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles wegiel(x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 4 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles wegiel(x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.wegiel} is 5:
- if {drop} is "Tak":
- drop 6 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles wegiel(x6)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 5 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles wegiel(x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe:
- set {item.wegiel} to a random integer between 0 and 3
- chance of {@copdrop.wegiel}%:
- if {item.wegiel} is 1:
- if {drop} is "Tak":
- drop 2 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles wegiel(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles wegiel (x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.wegiel} is 2:
- if {drop} is "Tak":
- drop 3 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles wegiel (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles wegiel (x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.wegiel} is 3:
- if {drop} is "Tak":
- drop 4 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles wegiel (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 coal
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles wegiel (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- #Wegiel gracz
- if player's tool is any pickaxe of fortune 1:
- chance of {@copdrop.lapis}%:
- set {item.lapis} to a random integer between 0 and 4
- if {item.lapis} is 1:
- if {drop} is "Tak":
- drop 2 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles lapisl(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles lapis(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.lapis} is 2:
- if {drop} is "Tak":
- drop 3 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles lapis(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles lapis(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.lapis} is 3:
- if {drop} is "Tak":
- drop 4 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles lapis(x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles lapis(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.lapis} is 4:
- if {drop} is "Tak":
- drop 5 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles lapis(x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 4 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles lapis(x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe of fortune 2:
- chance of {@copdrop.lapis}%:
- set {item.lapis} to a random integer between 0 and 5
- if {item.lapis} is 1:
- if {drop} is "Tak":
- drop 2 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles lapis(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles lapis(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.lapis} is 2:
- if {drop} is "Tak":
- drop 3 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles lapis (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles lapis (x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.lapis} is 3:
- if {drop} is "Tak":
- drop 4 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles lapis (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles lapis (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.lapis} is 4:
- if {drop} is "Tak":
- drop 5 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles lapis(x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 4 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles lapis(x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.lapis} is 5:
- if {drop} is "Tak":
- drop 6 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles lapis(x6)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 5 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles lapis(x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe of fortune 3:
- chance of {@copdrop.lapis}%:
- set {item.lapis} to a random integer between 1 and 5
- if {item.lapis} is 1:
- if {drop} is "Tak":
- drop 2 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles lapis(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles lapis(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.lapis} is 2:
- if {drop} is "Tak":
- drop 3 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles lapis (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles lapis (x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.lapis} is 3:
- if {drop} is "Tak":
- drop 4 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles lapis (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles lapis (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.lapis} is 4:
- if {drop} is "Tak":
- drop 5 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles lapis(x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 4 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles lapis(x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.lapis} is 5:
- if {drop} is "Tak":
- drop 6 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles lapis(x6)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 5 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles lapis(x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe:
- set {item.lapis} to a random integer between 0 and 3
- chance of {@copdrop.lapis}%:
- if {item.lapis} is 1:
- if {drop} is "Tak":
- drop 2 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles lapisl(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles lapis (x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.lapis} is 2:
- if {drop} is "Tak":
- drop 3 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles lapis (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles lapis (x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.lapis} is 3:
- if {drop} is "Tak":
- drop 4 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles lapis (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 lapis lazuli
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles lapis (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- #Lapis gracz
- if player's tool is any pickaxe of fortune 1:
- chance of {@copdrop.redstone}%:
- set {item.redstone} to a random integer between 0 and 4
- if {item.redstone} is 1:
- if {drop} is "Tak":
- drop 2 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles Redstone(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles Redstone(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.redstone} is 2:
- if {drop} is "Tak":
- drop 3 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles Redstone(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles Redstone(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.redstone} is 3:
- if {drop} is "Tak":
- drop 4 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles Redstone(x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles Redstone(x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.redstone} is 4:
- if {drop} is "Tak":
- drop 5 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles Redstone(x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 4 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles Redstone(x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe of fortune 2:
- chance of {@copdrop.redstone}%:
- set {item.redstone} to a random integer between 0 and 5
- if {item.redstone} is 1:
- if {drop} is "Tak":
- drop 2 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles Redstone(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles Redstone(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.redstone} is 2:
- if {drop} is "Tak":
- drop 3 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles Redstone (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles Redstone (x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.redstone} is 3:
- if {drop} is "Tak":
- drop 4 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles Redstone (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles Redstone (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.redstone} is 4:
- if {drop} is "Tak":
- drop 5 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles Redstone(x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 4 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles Redstone(x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.redstone} is 5:
- if {drop} is "Tak":
- drop 6 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles Redstone(x6)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 5 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles Redstone(x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe of fortune 3:
- chance of {@copdrop.redstone}%:
- set {item.redstone} to a random integer between 1 and 5
- if {item.redstone} is 1:
- if {drop} is "Tak":
- drop 2 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles Redstone(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles Redstone(x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.redstone} is 2:
- if {drop} is "Tak":
- drop 3 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles Redstone (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles Redstone (x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.redstone} is 3:
- if {drop} is "Tak":
- drop 4 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles Redstone (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles Redstone (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.redstone} is 4:
- if {drop} is "Tak":
- drop 5 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles Redstone(x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 4 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles Redstone(x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.redstone} is 5:
- if {drop} is "Tak":
- drop 6 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles Redstone(x6)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 5 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&4Zdobyles Redstone(x5)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if player's tool is any pickaxe:
- set {item.redstone} to a random integer between 0 and 3
- chance of {@copdrop.redstone}%:
- if {item.redstone} is 1:
- if {drop} is "Tak":
- drop 2 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles Redstone(x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 1 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&aZdobyles Redstone (x1)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.redstone} is 2:
- if {drop} is "Tak":
- drop 3 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles Redstone (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 2 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&eZdobyles Redstone (x2)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- if {item.redstone} is 3:
- if {drop} is "Tak":
- drop 4 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles Redstone (x4)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%}*{@xp.event} to {xp::%player%}
- else:
- drop 3 redstone
- set {xp.dla%player%} to a random integer between 0 and 50
- send "&cZdobyles Redstone (x3)&b[+%{xp.dla%player%}%]"
- add {xp.dla%player%} to {xp::%player%}
- command /copdrop [<text>] [<text>] [<text>]:
- trigger:
- if arg 1 is not set:
- send "&aLista komend &b[CopDrop]&a:"
- send "&a/copdrop autor <-- informacje o autorze wersji itp."
- send "&a/copdrop drop <-- informacje o dropie"
- send "&a/copdrop top <-- top 10 najlepszych graczy pod wzgledem punktów"
- send "&a/copdrop event <--- aktywacja i deaktywacja eventów"
- if arg 1 is "autor":
- send "&aAutorem skryptu jest uiuin"
- send "&aAktualna wersja skryptu to &bAlpha 0.1"
- if arg 1 is "drop":
- if player has permission "copdrop.vip":
- open chest with 1 rows named "&2[&bCopDrop Drop Info&2]" to player
- format slot 0 of player with 1 of diamond named "&bDiamenty" with lore "&bSzansa na drop %{@copdrop.vipdrop.diamenty}*1%" to be unstealable
- format slot 1 of player with 1 of iron ingot named "&7Zelazo" with lore "&7Szansa na drop %{@copdrop.vipdrop.zelazo}*1%" to be unstealable
- format slot 2 of player with 1 of gold ingot named "&eZloto" with lore "&eSzansa na drop %{@copdrop.vipdrop.zloto}*1%" to be unstealable
- format slot 3 of player with 1 of emerald named "&aEmerald" with lore "&aSzansa na drop %{@copdrop.vipdrop.emerald}*1%" to be unstealable
- format slot 4 of player with 1 of coal named "&8Wegiel" with lore "&8Szansa na drop %{@copdrop.vipdrop.wegiel}*1%" to be unstealable
- format slot 5 of player with 1 of lapis lazuli named "&3Lapis Lazuli" with lore "&3Szansa na drop %{@copdrop.vipdrop.lapis}*1%" to be unstealable
- format slot 6 of player with 1 of redstone named "&cRedstone" with lore "&cSzansa na drop %{@copdrop.vipdrop.redstone}*1%" to be unstealable
- format slot 7 of player with 1 of gold nugget named "&9Puntky i lvl" with lore "&9Twoje punkty: %{xp::%player%}*1%" to be unstealable
- format slot 8 of player with 1 of book named "&6Eventy" with lore "&3Lista eventów:||&aExtraDrop: %{drop}%||&cEventDrop: %{eventdrop}%||&eEvent serwerowy: %{eventserwer}%" to be unstealable
- else:
- open chest with 1 rows named "&2[&bCopDrop Drop Info&2]" to player
- format slot 0 of player with 1 of diamond named "&bDiamenty" with lore "&bSzansa na drop %{@copdrop.diamenty}*1%" to be unstealable
- format slot 1 of player with 1 of iron ingot named "&7Zelazo" with lore "&7Szansa na drop %{@copdrop.zelazo}*1%" to be unstealable
- format slot 2 of player with 1 of gold ingot named "&eZloto" with lore "&eSzansa na drop %{@copdrop.zloto}*1%" to be unstealable
- format slot 3 of player with 1 of emerald named "&aEmerald" with lore "&aSzansa na drop %{@copdrop.emerald}*1%" to be unstealable
- format slot 4 of player with 1 of coal named "&8Wegiel" with lore "&8Szansa na drop %{@copdrop.wegiel}*1%" to be unstealable
- format slot 5 of player with 1 of lapis lazuli named "&3Lapis Lazuli" with lore "&3Szansa na drop %{@copdrop.lapis}*1%" to be unstealable
- format slot 6 of player with 1 of redstone named "&cRedstone" with lore "&cSzansa na drop %{@copdrop.redstone}*1%" to be unstealable
- format slot 7 of player with 1 of gold nugget named "&9Puntky i lvl" with lore "&9Twoje punkty: %{xp::%player%}*1%" to be unstealable
- format slot 8 of player with 1 of book named "&6Eventy" with lore "&3Lista eventów:||&aExtraDrop: %{drop}%||&cEventDrop: %{eventdrop}%||&eEvent serwerowy: %{eventserwer}%" to be unstealable
- if arg 1 is "event":
- if player has permission "copdrop.admin":
- if arg 2 is "serwer":
- if arg 3 is "on" or "wlacz":
- set {eventserwer} to "Tak"
- send "&aAktywowales event serwerowy"
- broadcast "&a&lAdmin aktywowal event serwerowy"
- if arg 3 is "off" or "wylacz":
- set {eventserwer} to "Nie"
- send "&cWylaczyles event serwerowy"
- broadcast "&c&lAdmin wylaczyl event serwerowy &b[;(]"
- if arg 3 is not set:
- send "&aWpisz /copdrop event serwer on/wlacz aby aktywowac event"
- send "&cWpisz /copdrop event serwer off/wylacz aby wylaczyc event"
- if arg 2 is "extradrop":
- if arg 3 is "on" or "wlacz":
- set {drop} to "Tak"
- send "&aAktywowales extradrop"
- broadcast "&a&lEkstra Drop aktywowany"
- if arg 3 is "off" or "wylacz":
- set {drop} to "Nie"
- send "&cWylaczyles extradrop"
- broadcast "&c&lEkstra drop wylaczony"
- if arg 3 is not set:
- send "&a/copdrop event extradrop on <-- podwaja drop i daje +50 procent expa"
- send "&a/copdrop event extradrop wlacz <-- podwaja drop i daje +50 procent expa"
- send "&c/copdrop event extradrop off <-- wylacza bonusy za drop"
- send "&c/copdrop event extradrop wylacz <-- wylacza bonusy za drop"
- if arg 2 is "eventdrop":
- if arg 3 is "on" or "wlacz":
- set {eventdrop} to "Tak"
- send "&aWlaczyles Event na drop specjalnych przedmiotów"
- broadcast "&a&lUWAGA mozna wykopac bardzo rzadkie przedmioty brac klilofy i do kopania"
- if arg 3 is "off" or "wylacz":
- set {eventdrop} to "Nie"
- send "&cWylaczyles Event na drop specjalnych przedmiotów"
- broadcast "&c&lUWAGA rzadkie przedmioty juz nie wypadaja"
- if arg 3 is not set:
- send "&aWpisz /copdrop event eventdrop on/wlacz aby aktywowac event"
- send "&cWpisz /copdrop event eventdrop off/wylacz aby wylaczyc event"
- if arg 2 is not set:
- send "&aWpisz /copdrop event serwer po wiecej informacji"
- send "&aWpisz /copdrop event extradrop po wiecej informacji"
- send "&aWpisz /copdrop event eventdrop po wiecej informacji"
- if arg 1 is "top":
- send "&cBlad ##1E3R54 potrzebna wersja minimum 0.4"
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