uiuin17

CopDrop.sk

Dec 4th, 2015
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  1. options:
  2. #Drop dla vip permission: copdrop.vip (Minimalny drop to 0.01 czyli 0.01 %)
  3. copdrop.vipdrop.zelazo: 0.15
  4. copdrop.vipdrop.diamenty: 0.03
  5. copdrop.vipdrop.zloto: 0.1
  6. copdrop.vipdrop.emerald: 0.01
  7. copdrop.vipdrop.wegiel: 0.2
  8. copdrop.vipdrop.lapis: 0.21
  9. copdrop.vipdrop.redstone: 0.12
  10. #Bonusowy exp za event extradrop (Uwaga 0.1 to 10% a 1.1 to 110%) i % na wypadanie przedmiotów w eventdrop
  11. xp.event: 1.2
  12. #Drop dla graczy brak permission
  13. copdrop.zelazo: 0.1
  14. copdrop.diamenty: 0.01
  15. copdrop.zloto: 0.03
  16. copdrop.emerald: 0.01
  17. copdrop.wegiel: 0.15
  18. copdrop.lapis: 0.16
  19. copdrop.redstone: 0.09
  20. #Aktualizacja 0.3 tajemnicza skrzynka szansa na drop
  21. copdrop.chest: 50
  22. on first join:
  23. set {nick::%player%} to uncolored display name of player
  24. on mine a stone:
  25. if player has permission "copdrop.vip":
  26. if player's tool is any pickaxe of fortune 1:
  27. chance of {@copdrop.vipdrop.diamenty}%:
  28. set {item.iron} to a random integer between 0 and 3
  29. if {item.iron} is 1:
  30. if {drop} is "Tak":
  31. drop 2 iron ingot
  32. set {xp.dla%player%} to a random integer between 0 and 50
  33. send "&aZdobyles sztabke zelaza (x1)&b[+%{xp.dla%player%}%]"
  34. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  35. else:
  36. drop 1 iron ingot
  37. set {xp.dla%player%} to a random integer between 0 and 50
  38. send "&aZdobyles sztabke zelaza (x2)&b[+%{xp.dla%player%}%]"
  39. add {xp.dla%player%} to {xp::%player%}
  40. if {item.iron} is 2:
  41. if {drop} is "Tak":
  42. drop 3 iron ingot
  43. set {xp.dla%player%} to a random integer between 0 and 50
  44. send "&eZdobyles sztabke zelaza (x3)&b[+%{xp.dla%player%}%]"
  45. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  46. else:
  47. drop 2 iron ingot
  48. set {xp.dla%player%} to a random integer between 0 and 50
  49. send "&eZdobyles sztabke zelaza (x2)&b[+%{xp.dla%player%}%]"
  50. add {xp.dla%player%} to {xp::%player%}
  51. if {item.iron} is 3:
  52. if {drop} is "Tak":
  53. drop 4 iron ingot
  54. set {xp.dla%player%} to a random integer between 0 and 50
  55. send "&cZdobbyles sztabke zelaza (x4)&b[+%{xp.dla%player%}%]"
  56. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  57. else:
  58. drop 3 iron ingot
  59. set {xp.dla%player%} to a random integer between 0 and 50
  60. send "&cZdobyles sztabke zelaza (x3)&b[+%{xp.dla%player%}%]"
  61. add {xp.dla%player%} to {xp::%player%}
  62. if player's tool is any pickaxe of fortune 2:
  63. chance of {@copdrop.vipdrop.diamenty}%:
  64. set {item.iron} to a random integer between 0 and 4
  65. if {item.iron} is 1:
  66. if {drop} is "Tak":
  67. drop 2 iron ingot
  68. set {xp.dla%player%} to a random integer between 0 and 50
  69. send "&aZdobyles sztabke zelaza (x1)&b[+%{xp.dla%player%}%]"
  70. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  71. else:
  72. drop 1 iron ingot
  73. set {xp.dla%player%} to a random integer between 0 and 50
  74. send "&aZdobyles sztabke zelaza (x1)&b[+%{xp.dla%player%}%]"
  75. add {xp.dla%player%} to {xp::%player%}
  76. if {item.iron} is 2:
  77. if {drop} is "Tak":
  78. drop 3 iron ingot
  79. set {xp.dla%player%} to a random integer between 0 and 50
  80. send "&eZdobyles sztabke zelaza (x3)&b[+%{xp.dla%player%}%]"
  81. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  82. else:
  83. drop 2 iron ingot
  84. set {xp.dla%player%} to a random integer between 0 and 50
  85. send "&eZdobyles sztabke zelaza (x2)&b[+%{xp.dla%player%}%]"
  86. add {xp.dla%player%} to {xp::%player%}
  87. if {item.iron} is 3:
  88. if {drop} is "Tak":
  89. drop 4 iron ingot
  90. set {xp.dla%player%} to a random integer between 0 and 50
  91. send "&cZdobbyles sztabke zelaza (x4)&b[+%{xp.dla%player%}%]"
  92. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  93. else:
  94. drop 3 iron ingot
  95. set {xp.dla%player%} to a random integer between 0 and 50
  96. send "&cZdobyles sztabke zelaza (x3)&b[+%{xp.dla%player%}%]"
  97. add {xp.dla%player%} to {xp::%player%}
  98. if {item.iron} is 4:
  99. if {drop} is "Tak":
  100. drop 5 iron ingot
  101. set {xp.dla%player%} to a random integer between 0 and 50
  102. send "&4Zdobyles sztabke zelaza (x5)&b[+%{xp.dla%player%}%]"
  103. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  104. else:
  105. drop 4 iron ingot
  106. set {xp.dla%player%} to a random integer between 0 and 50
  107. send "&4Zdobyles sztabke zelaza (x4)&b[+%{xp.dla%player%}%]"
  108. add {xp.dla%player%} to {xp::%player%}
  109. if player's tool is any pickaxe of fortune 3:
  110. chance of {@copdrop.vipdrop.diamenty}%:
  111. set {item.iron} to a random integer between 1 and 4
  112. if {item.iron} is 1:
  113. if {drop} is "Tak":
  114. drop 2 iron ingot
  115. set {xp.dla%player%} to a random integer between 0 and 50
  116. send "&aZdobyles sztabke zelaza (x1)&b[+%{xp.dla%player%}%]"
  117. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  118. else:
  119. drop 1 iron ingot
  120. set {xp.dla%player%} to a random integer between 0 and 50
  121. send "&aZdobyles sztabke zelaza (x1)&b[+%{xp.dla%player%}%]"
  122. add {xp.dla%player%} to {xp::%player%}
  123. if {item.iron} is 2:
  124. if {drop} is "Tak":
  125. drop 3 iron ingot
  126. set {xp.dla%player%} to a random integer between 0 and 50
  127. send "&eZdobyles sztabke zelaza (x3)&b[+%{xp.dla%player%}%]"
  128. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  129. else:
  130. drop 2 iron ingot
  131. set {xp.dla%player%} to a random integer between 0 and 50
  132. send "&eZdobyles sztabke zelaza (x2)&b[+%{xp.dla%player%}%]"
  133. add {xp.dla%player%} to {xp::%player%}
  134. if {item.iron} is 3:
  135. if {drop} is "Tak":
  136. drop 4 iron ingot
  137. set {xp.dla%player%} to a random integer between 0 and 50
  138. send "&cZdobbyles sztabke zelaza (x4)&b[+%{xp.dla%player%}%]"
  139. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  140. else:
  141. drop 3 iron ingot
  142. set {xp.dla%player%} to a random integer between 0 and 50
  143. send "&cZdobyles sztabke zelaza (x3)&b[+%{xp.dla%player%}%]"
  144. add {xp.dla%player%} to {xp::%player%}
  145. if {item.iron} is 4:
  146. if {drop} is "Tak":
  147. drop 5 iron ingot
  148. set {xp.dla%player%} to a random integer between 0 and 50
  149. send "&4Zdobyles sztabke zelaza (x5)&b[+%{xp.dla%player%}%]"
  150. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  151. else:
  152. drop 4 iron ingot
  153. set {xp.dla%player%} to a random integer between 0 and 50
  154. send "&4Zdobyles sztabke zelaza (x4)&b[+%{xp.dla%player%}%]"
  155. add {xp.dla%player%} to {xp::%player%}
  156. if player's tool is any pickaxe:
  157. set {item.iron} to a random integer between 0 and 2
  158. chance of {@copdrop.vipdrop.diamenty}%:
  159. if {item.iron} is 1:
  160. if {drop} is "Tak":
  161. drop 2 iron ingot
  162. set {xp.dla%player%} to a random integer between 0 and 50
  163. send "&aZdobyles sztabke zelaza (x2)&b[+%{xp.dla%player%}%]"
  164. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  165. else:
  166. drop 1 iron ingot
  167. set {xp.dla%player%} to a random integer between 0 and 50
  168. send "&aZdobyles sztabke zelaza (x1)&b[+%{xp.dla%player%}%]"
  169. add {xp.dla%player%} to {xp::%player%}
  170. if {item.iron} is 2:
  171. if {drop} is "Tak":
  172. drop 3 iron ingot
  173. set {xp.dla%player%} to a random integer between 0 and 50
  174. send "&eZdobyles sztabke zelaza (x3)&b[+%{xp.dla%player%}%]"
  175. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  176. else:
  177. drop 2 iron ingot
  178. set {xp.dla%player%} to a random integer between 0 and 50
  179. send "&eZdobyles sztabke zelaza (x2)&b[+%{xp.dla%player%}%]"
  180. add {xp.dla%player%} to {xp::%player%}
  181. #Zelazo vip
  182. if player's tool is any pickaxe of fortune 1:
  183. chance of {@copdrop.vipdrop.diamenty}%:
  184. set {item.diamond} to a random integer between 0 and 2
  185. if {item.diamond} is 1:
  186. if {drop} is "Tak":
  187. drop 2 diamond
  188. set {xp.dla%player%} to a random integer between 0 and 50
  189. send "&aZdobyles diament(x1)&b[+%{xp.dla%player%}%]"
  190. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  191. else:
  192. drop 1 diamond
  193. set {xp.dla%player%} to a random integer between 0 and 50
  194. send "&aZdobyles diament(x2)&b[+%{xp.dla%player%}%]"
  195. add {xp.dla%player%} to {xp::%player%}
  196. if {item.diamond} is 2:
  197. if {drop} is "Tak":
  198. drop 3 diamond
  199. set {xp.dla%player%} to a random integer between 0 and 50
  200. send "&eZdobyles diament(x3)&b[+%{xp.dla%player%}%]"
  201. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  202. else:
  203. drop 2 diamond
  204. set {xp.dla%player%} to a random integer between 0 and 50
  205. send "&eZdobyles diament(x2)&b[+%{xp.dla%player%}%]"
  206. add {xp.dla%player%} to {xp::%player%}
  207. if player's tool is any pickaxe of fortune 2:
  208. chance of {@copdrop.vipdrop.diamenty}%:
  209. set {item.diamond} to a random integer between 0 and 3
  210. if {item.diamond} is 1:
  211. if {drop} is "Tak":
  212. drop 2 diamond
  213. set {xp.dla%player%} to a random integer between 0 and 50
  214. send "&aZdobyles diament(x1)&b[+%{xp.dla%player%}%]"
  215. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  216. else:
  217. drop 1 diamond
  218. set {xp.dla%player%} to a random integer between 0 and 50
  219. send "&aZdobyles diament(x1)&b[+%{xp.dla%player%}%]"
  220. add {xp.dla%player%} to {xp::%player%}
  221. if {item.diamond} is 2:
  222. if {drop} is "Tak":
  223. drop 3 diamond
  224. set {xp.dla%player%} to a random integer between 0 and 50
  225. send "&eZdobyles diament(x3)&b[+%{xp.dla%player%}%]"
  226. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  227. else:
  228. drop 2 diamond
  229. set {xp.dla%player%} to a random integer between 0 and 50
  230. send "&eZdobyles diament(x2)&b[+%{xp.dla%player%}%]"
  231. add {xp.dla%player%} to {xp::%player%}
  232. if {item.diamond} is 3:
  233. if {drop} is "Tak":
  234. drop 4 diamond
  235. set {xp.dla%player%} to a random integer between 0 and 50
  236. send "&cZdobyles diament (x4)&b[+%{xp.dla%player%}%]"
  237. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  238. else:
  239. drop 3 diamond
  240. set {xp.dla%player%} to a random integer between 0 and 50
  241. send "&cZdobyles diament(x3)&b[+%{xp.dla%player%}%]"
  242. add {xp.dla%player%} to {xp::%player%}
  243. if player's tool is any pickaxe of fortune 3:
  244. chance of {@copdrop.vipdrop.diamenty}%:
  245. set {item.diamond} to a random integer between 1 and 3
  246. if {item.diamond} is 1:
  247. if {drop} is "Tak":
  248. drop 2 diamond
  249. set {xp.dla%player%} to a random integer between 0 and 50
  250. send "&aZdobyles diament(x1)&b[+%{xp.dla%player%}%]"
  251. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  252. else:
  253. drop 1 diamond
  254. set {xp.dla%player%} to a random integer between 0 and 50
  255. send "&aZdobyles diament(x1)&b[+%{xp.dla%player%}%]"
  256. add {xp.dla%player%} to {xp::%player%}
  257. if {item.diamond} is 2:
  258. if {drop} is "Tak":
  259. drop 3 diamond
  260. set {xp.dla%player%} to a random integer between 0 and 50
  261. send "&eZdobyles diament(x3)&b[+%{xp.dla%player%}%]"
  262. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  263. else:
  264. drop 2 diamond
  265. set {xp.dla%player%} to a random integer between 0 and 50
  266. send "&eZdobyles diament(x2)&b[+%{xp.dla%player%}%]"
  267. add {xp.dla%player%} to {xp::%player%}
  268. if {item.diamond} is 3:
  269. if {drop} is "Tak":
  270. drop 4 diamond
  271. set {xp.dla%player%} to a random integer between 0 and 50
  272. send "&cZdobyles diament (x4)&b[+%{xp.dla%player%}%]"
  273. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  274. else:
  275. drop 3 diamond
  276. set {xp.dla%player%} to a random integer between 0 and 50
  277. send "&cZdobyles diament(x3)&b[+%{xp.dla%player%}%]"
  278. add {xp.dla%player%} to {xp::%player%}
  279. if player's tool is any pickaxe:
  280. set {item.diamond} to a random integer between 0 and 1
  281. chance of {@copdrop.vipdrop.diamenty}%:
  282. if {item.diamond} is 1:
  283. if {drop} is "Tak":
  284. drop 2 diamond
  285. set {xp.dla%player%} to a random integer between 0 and 50
  286. send "&aZdobyles diament(x2)&b[+%{xp.dla%player%}%]"
  287. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  288. else:
  289. drop 1 diamond
  290. set {xp.dla%player%} to a random integer between 0 and 50
  291. send "&aZdobyles diament (x1)&b[+%{xp.dla%player%}%]"
  292. add {xp.dla%player%} to {xp::%player%}
  293. #diamenty Vip
  294. if player's tool is any pickaxe of fortune 1:
  295. chance of {@copdrop.vipdrop.zloto}%:
  296. set {item.zloto} to a random integer between 0 and 2
  297. if {item.zloto} is 1:
  298. if {drop} is "Tak":
  299. drop 2 gold ingot
  300. set {xp.dla%player%} to a random integer between 0 and 50
  301. send "&aZdobyles sztabke zlota(x1)&b[+%{xp.dla%player%}%]"
  302. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  303. else:
  304. drop 1 gold ingot
  305. set {xp.dla%player%} to a random integer between 0 and 50
  306. send "&aZdobyles sztabke zlota(x2)&b[+%{xp.dla%player%}%]"
  307. add {xp.dla%player%} to {xp::%player%}
  308. if {item.zloto} is 2:
  309. if {drop} is "Tak":
  310. drop 3 gold ingot
  311. set {xp.dla%player%} to a random integer between 0 and 50
  312. send "&eZdobyles sztabke zlota(x3)&b[+%{xp.dla%player%}%]"
  313. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  314. else:
  315. drop 2 gold ingot
  316. set {xp.dla%player%} to a random integer between 0 and 50
  317. send "&eZdobyles sztabke zlota(x2)&b[+%{xp.dla%player%}%]"
  318. add {xp.dla%player%} to {xp::%player%}
  319. if player's tool is any pickaxe of fortune 2:
  320. chance of {@copdrop.vipdrop.zloto}%:
  321. set {item.zloto} to a random integer between 0 and 3
  322. if {item.zloto} is 1:
  323. if {drop} is "Tak":
  324. drop 2 gold ingot
  325. set {xp.dla%player%} to a random integer between 0 and 50
  326. send "&aZdobyles sztabke zlota(x1)&b[+%{xp.dla%player%}%]"
  327. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  328. else:
  329. drop 1 gold ingot
  330. set {xp.dla%player%} to a random integer between 0 and 50
  331. send "&aZdobyles sztabke zlota(x1)&b[+%{xp.dla%player%}%]"
  332. add {xp.dla%player%} to {xp::%player%}
  333. if {item.zloto} is 2:
  334. if {drop} is "Tak":
  335. drop 3 gold ingot
  336. set {xp.dla%player%} to a random integer between 0 and 50
  337. send "&eZdobyles sztabke zlota(x3)&b[+%{xp.dla%player%}%]"
  338. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  339. else:
  340. drop 2 gold ingot
  341. set {xp.dla%player%} to a random integer between 0 and 50
  342. send "&eZdobyles sztabke zlota(x2)&b[+%{xp.dla%player%}%]"
  343. add {xp.dla%player%} to {xp::%player%}
  344. if {item.zloto} is 3:
  345. if {drop} is "Tak":
  346. drop 4 gold ingot
  347. set {xp.dla%player%} to a random integer between 0 and 50
  348. send "&cZdobyles sztabke zlota(x4)&b[+%{xp.dla%player%}%]"
  349. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  350. else:
  351. drop 3 gold ingot
  352. set {xp.dla%player%} to a random integer between 0 and 50
  353. send "&cZdobyles sztabke zlota(x3)&b[+%{xp.dla%player%}%]"
  354. add {xp.dla%player%} to {xp::%player%}
  355. if player's tool is any pickaxe of fortune 3:
  356. chance of {@copdrop.vipdrop.zloto}%:
  357. set {item.zloto} to a random integer between 1 and 3
  358. if {item.zloto} is 1:
  359. if {drop} is "Tak":
  360. drop 2 gold ingot
  361. set {xp.dla%player%} to a random integer between 0 and 50
  362. send "&aZdobyles sztabke zlota(x1)&b[+%{xp.dla%player%}%]"
  363. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  364. else:
  365. drop 1 gold ingot
  366. set {xp.dla%player%} to a random integer between 0 and 50
  367. send "&aZdobyles sztabke zlota(x1)&b[+%{xp.dla%player%}%]"
  368. add {xp.dla%player%} to {xp::%player%}
  369. if {item.zloto} is 2:
  370. if {drop} is "Tak":
  371. drop 3 gold ingot
  372. set {xp.dla%player%} to a random integer between 0 and 50
  373. send "&eZdobyles sztabke zlota(x3)&b[+%{xp.dla%player%}%]"
  374. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  375. else:
  376. drop 2 gold ingot
  377. set {xp.dla%player%} to a random integer between 0 and 50
  378. send "&eZdobyles sztabke zlota(x2)&b[+%{xp.dla%player%}%]"
  379. add {xp.dla%player%} to {xp::%player%}
  380. if {item.zloto} is 3:
  381. if {drop} is "Tak":
  382. drop 4 gold ingot
  383. set {xp.dla%player%} to a random integer between 0 and 50
  384. send "&cZdobyles sztabke zlota (x4)&b[+%{xp.dla%player%}%]"
  385. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  386. else:
  387. drop 3 gold ingot
  388. set {xp.dla%player%} to a random integer between 0 and 50
  389. send "&cZdobyles sztabke zlota(x3)&b[+%{xp.dla%player%}%]"
  390. add {xp.dla%player%} to {xp::%player%}
  391. if player's tool is any pickaxe:
  392. set {item.zloto} to a random integer between 0 and 1
  393. chance of {@copdrop.vipdrop.zloto}%:
  394. if {item.zloto} is 1:
  395. if {drop} is "Tak":
  396. drop 2 gold ingot
  397. set {xp.dla%player%} to a random integer between 0 and 50
  398. send "&aZdobyles sztabke zlota(x2)&b[+%{xp.dla%player%}%]"
  399. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  400. else:
  401. drop 1 gold ingot
  402. set {xp.dla%player%} to a random integer between 0 and 50
  403. send "&aZdobyles sztabke zlota (x1)&b[+%{xp.dla%player%}%]"
  404. add {xp.dla%player%} to {xp::%player%}
  405. #zloto vip
  406. if player's tool is any pickaxe of fortune 1:
  407. chance of {@copdrop.vipdrop.emerald}%:
  408. set {item.emerald} to a random integer between 0 and 2
  409. if {item.emerald} is 1:
  410. if {drop} is "Tak":
  411. drop 2 emerald
  412. set {xp.dla%player%} to a random integer between 0 and 50
  413. send "&aZdobyles szmaragd(x1)&b[+%{xp.dla%player%}%]"
  414. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  415. else:
  416. drop 1 emerald
  417. set {xp.dla%player%} to a random integer between 0 and 50
  418. send "&aZdobyles szmaragd(x2)&b[+%{xp.dla%player%}%]"
  419. add {xp.dla%player%} to {xp::%player%}
  420. if {item.emerald} is 2:
  421. if {drop} is "Tak":
  422. drop 3 emerald
  423. set {xp.dla%player%} to a random integer between 0 and 50
  424. send "&eZdobyles szmaragd(x3)&b[+%{xp.dla%player%}%]"
  425. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  426. else:
  427. drop 2 emerald
  428. set {xp.dla%player%} to a random integer between 0 and 50
  429. send "&eZdobyles szmaragd(x2)&b[+%{xp.dla%player%}%]"
  430. add {xp.dla%player%} to {xp::%player%}
  431. if player's tool is any pickaxe of fortune 2:
  432. chance of {@copdrop.vipdrop.emerald}%:
  433. set {item.emerald} to a random integer between 0 and 3
  434. if {item.emerald} is 1:
  435. if {drop} is "Tak":
  436. drop 2 emerald
  437. set {xp.dla%player%} to a random integer between 0 and 50
  438. send "&aZdobyles szmaragd(x1)&b[+%{xp.dla%player%}%]"
  439. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  440. else:
  441. drop 1 emerald
  442. set {xp.dla%player%} to a random integer between 0 and 50
  443. send "&aZdobyles szmaragd(x1)&b[+%{xp.dla%player%}%]"
  444. add {xp.dla%player%} to {xp::%player%}
  445. if {item.emerald} is 2:
  446. if {drop} is "Tak":
  447. drop 3 emerald
  448. set {xp.dla%player%} to a random integer between 0 and 50
  449. send "&eZdobyles szmaragd(x3)&b[+%{xp.dla%player%}%]"
  450. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  451. else:
  452. drop 2 emerald
  453. set {xp.dla%player%} to a random integer between 0 and 50
  454. send "&eZdobyles szmaragd(x2)&b[+%{xp.dla%player%}%]"
  455. add {xp.dla%player%} to {xp::%player%}
  456. if {item.emerald} is 3:
  457. if {drop} is "Tak":
  458. drop 4 emerald
  459. set {xp.dla%player%} to a random integer between 0 and 50
  460. send "&cZdobyles szmaragd(x4)&b[+%{xp.dla%player%}%]"
  461. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  462. else:
  463. drop 3 emerald
  464. set {xp.dla%player%} to a random integer between 0 and 50
  465. send "&cZdobyles szmaragd(x3)&b[+%{xp.dla%player%}%]"
  466. add {xp.dla%player%} to {xp::%player%}
  467. if player's tool is any pickaxe of fortune 3:
  468. chance of {@copdrop.vipdrop.emerald}%:
  469. set {item.emerald} to a random integer between 1 and 3
  470. if {item.emerald} is 1:
  471. if {drop} is "Tak":
  472. drop 2 emerald
  473. set {xp.dla%player%} to a random integer between 0 and 50
  474. send "&aZdobyles szmaragd(x1)&b[+%{xp.dla%player%}%]"
  475. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  476. else:
  477. drop 1 emerald
  478. set {xp.dla%player%} to a random integer between 0 and 50
  479. send "&aZdobyles szmaragd(x1)&b[+%{xp.dla%player%}%]"
  480. add {xp.dla%player%} to {xp::%player%}
  481. if {item.emerald} is 2:
  482. if {drop} is "Tak":
  483. drop 3 emerald
  484. set {xp.dla%player%} to a random integer between 0 and 50
  485. send "&eZdobyles szmaragd(x3)&b[+%{xp.dla%player%}%]"
  486. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  487. else:
  488. drop 2 emerald
  489. set {xp.dla%player%} to a random integer between 0 and 50
  490. send "&eZdobyles szmaragd(x2)&b[+%{xp.dla%player%}%]"
  491. add {xp.dla%player%} to {xp::%player%}
  492. if {item.emerald} is 3:
  493. if {drop} is "Tak":
  494. drop 4 emerald
  495. set {xp.dla%player%} to a random integer between 0 and 50
  496. send "&cZdobyles szmaragd (x4)&b[+%{xp.dla%player%}%]"
  497. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  498. else:
  499. drop 3 emerald
  500. set {xp.dla%player%} to a random integer between 0 and 50
  501. send "&cZdobyles szmaragd(x3)&b[+%{xp.dla%player%}%]"
  502. add {xp.dla%player%} to {xp::%player%}
  503. if player's tool is any pickaxe:
  504. set {item.emerald} to a random integer between 0 and 1
  505. chance of {@copdrop.vipdrop.emerald}%:
  506. if {item.emerald} is 1:
  507. if {drop} is "Tak":
  508. drop 2 emerald
  509. set {xp.dla%player%} to a random integer between 0 and 50
  510. send "&aZdobyles szmaragd(x2)&b[+%{xp.dla%player%}%]"
  511. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  512. else:
  513. drop 1 emerald
  514. set {xp.dla%player%} to a random integer between 0 and 50
  515. send "&aZdobyles szmaragd (x1)&b[+%{xp.dla%player%}%]"
  516. add {xp.dla%player%} to {xp::%player%}
  517. #emerald vip
  518. if player's tool is any pickaxe of fortune 1:
  519. chance of {@copdrop.vipdrop.wegiel}%:
  520. set {item.wegiel} to a random integer between 0 and 4
  521. if {item.wegiel} is 1:
  522. if {drop} is "Tak":
  523. drop 2 coal
  524. set {xp.dla%player%} to a random integer between 0 and 50
  525. send "&aZdobyles wegiel(x2)&b[+%{xp.dla%player%}%]"
  526. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  527. else:
  528. drop 1 coal
  529. set {xp.dla%player%} to a random integer between 0 and 50
  530. send "&aZdobyles wegiel(x1)&b[+%{xp.dla%player%}%]"
  531. add {xp.dla%player%} to {xp::%player%}
  532. if {item.wegiel} is 2:
  533. if {drop} is "Tak":
  534. drop 3 coal
  535. set {xp.dla%player%} to a random integer between 0 and 50
  536. send "&eZdobyles wegiel(x3)&b[+%{xp.dla%player%}%]"
  537. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  538. else:
  539. drop 2 coal
  540. set {xp.dla%player%} to a random integer between 0 and 50
  541. send "&eZdobyles wegiel(x2)&b[+%{xp.dla%player%}%]"
  542. add {xp.dla%player%} to {xp::%player%}
  543. if {item.wegiel} is 3:
  544. if {drop} is "Tak":
  545. drop 4 coal
  546. set {xp.dla%player%} to a random integer between 0 and 50
  547. send "&cZdobyles wegiel(x4)&b[+%{xp.dla%player%}%]"
  548. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  549. else:
  550. drop 3 coal
  551. set {xp.dla%player%} to a random integer between 0 and 50
  552. send "&cZdobyles wegiel(x3)&b[+%{xp.dla%player%}%]"
  553. add {xp.dla%player%} to {xp::%player%}
  554. if {item.wegiel} is 4:
  555. if {drop} is "Tak":
  556. drop 5 coal
  557. set {xp.dla%player%} to a random integer between 0 and 50
  558. send "&4Zdobyles wegiel(x5)&b[+%{xp.dla%player%}%]"
  559. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  560. else:
  561. drop 4 coal
  562. set {xp.dla%player%} to a random integer between 0 and 50
  563. send "&4Zdobyles wegiel(x4)&b[+%{xp.dla%player%}%]"
  564. add {xp.dla%player%} to {xp::%player%}
  565. if player's tool is any pickaxe of fortune 2:
  566. chance of {@copdrop.vipdrop.wegiel}%:
  567. set {item.wegiel} to a random integer between 0 and 5
  568. if {item.wegiel} is 1:
  569. if {drop} is "Tak":
  570. drop 2 coal
  571. set {xp.dla%player%} to a random integer between 0 and 50
  572. send "&aZdobyles wegiel(x1)&b[+%{xp.dla%player%}%]"
  573. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  574. else:
  575. drop 1 coal
  576. set {xp.dla%player%} to a random integer between 0 and 50
  577. send "&aZdobyles wegiel(x1)&b[+%{xp.dla%player%}%]"
  578. add {xp.dla%player%} to {xp::%player%}
  579. if {item.wegiel} is 2:
  580. if {drop} is "Tak":
  581. drop 3 coal
  582. set {xp.dla%player%} to a random integer between 0 and 50
  583. send "&eZdobyles wegiel (x3)&b[+%{xp.dla%player%}%]"
  584. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  585. else:
  586. drop 2 coal
  587. set {xp.dla%player%} to a random integer between 0 and 50
  588. send "&eZdobyles wegiel (x2)&b[+%{xp.dla%player%}%]"
  589. add {xp.dla%player%} to {xp::%player%}
  590. if {item.wegiel} is 3:
  591. if {drop} is "Tak":
  592. drop 4 coal
  593. set {xp.dla%player%} to a random integer between 0 and 50
  594. send "&cZdobyles wegiel (x4)&b[+%{xp.dla%player%}%]"
  595. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  596. else:
  597. drop 3 coal
  598. set {xp.dla%player%} to a random integer between 0 and 50
  599. send "&cZdobyles wegiel (x3)&b[+%{xp.dla%player%}%]"
  600. add {xp.dla%player%} to {xp::%player%}
  601. if {item.wegiel} is 4:
  602. if {drop} is "Tak":
  603. drop 5 coal
  604. set {xp.dla%player%} to a random integer between 0 and 50
  605. send "&4Zdobyles wegiel(x5)&b[+%{xp.dla%player%}%]"
  606. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  607. else:
  608. drop 4 coal
  609. set {xp.dla%player%} to a random integer between 0 and 50
  610. send "&4Zdobyles wegiel(x4)&b[+%{xp.dla%player%}%]"
  611. add {xp.dla%player%} to {xp::%player%}
  612. if {item.wegiel} is 5:
  613. if {drop} is "Tak":
  614. drop 6 coal
  615. set {xp.dla%player%} to a random integer between 0 and 50
  616. send "&4Zdobyles wegiel(x6)&b[+%{xp.dla%player%}%]"
  617. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  618. else:
  619. drop 5 coal
  620. set {xp.dla%player%} to a random integer between 0 and 50
  621. send "&4Zdobyles wegiel(x5)&b[+%{xp.dla%player%}%]"
  622. add {xp.dla%player%} to {xp::%player%}
  623. if player's tool is any pickaxe of fortune 3:
  624. chance of {@copdrop.vipdrop.wegiel}%:
  625. set {item.wegiel} to a random integer between 1 and 5
  626. if {item.wegiel} is 1:
  627. if {drop} is "Tak":
  628. drop 2 coal
  629. set {xp.dla%player%} to a random integer between 0 and 50
  630. send "&aZdobyles wegiel(x1)&b[+%{xp.dla%player%}%]"
  631. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  632. else:
  633. drop 1 coal
  634. set {xp.dla%player%} to a random integer between 0 and 50
  635. send "&aZdobyles wegiel(x1)&b[+%{xp.dla%player%}%]"
  636. add {xp.dla%player%} to {xp::%player%}
  637. if {item.wegiel} is 2:
  638. if {drop} is "Tak":
  639. drop 3 coal
  640. set {xp.dla%player%} to a random integer between 0 and 50
  641. send "&eZdobyles wegiel (x3)&b[+%{xp.dla%player%}%]"
  642. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  643. else:
  644. drop 2 coal
  645. set {xp.dla%player%} to a random integer between 0 and 50
  646. send "&eZdobyles wegiel (x2)&b[+%{xp.dla%player%}%]"
  647. add {xp.dla%player%} to {xp::%player%}
  648. if {item.wegiel} is 3:
  649. if {drop} is "Tak":
  650. drop 4 coal
  651. set {xp.dla%player%} to a random integer between 0 and 50
  652. send "&cZdobyles wegiel (x4)&b[+%{xp.dla%player%}%]"
  653. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  654. else:
  655. drop 3 coal
  656. set {xp.dla%player%} to a random integer between 0 and 50
  657. send "&cZdobyles wegiel (x3)&b[+%{xp.dla%player%}%]"
  658. add {xp.dla%player%} to {xp::%player%}
  659. if {item.wegiel} is 4:
  660. if {drop} is "Tak":
  661. drop 5 coal
  662. set {xp.dla%player%} to a random integer between 0 and 50
  663. send "&4Zdobyles wegiel(x5)&b[+%{xp.dla%player%}%]"
  664. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  665. else:
  666. drop 4 coal
  667. set {xp.dla%player%} to a random integer between 0 and 50
  668. send "&4Zdobyles wegiel(x4)&b[+%{xp.dla%player%}%]"
  669. add {xp.dla%player%} to {xp::%player%}
  670. if {item.wegiel} is 5:
  671. if {drop} is "Tak":
  672. drop 6 coal
  673. set {xp.dla%player%} to a random integer between 0 and 50
  674. send "&4Zdobyles wegiel(x6)&b[+%{xp.dla%player%}%]"
  675. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  676. else:
  677. drop 5 coal
  678. set {xp.dla%player%} to a random integer between 0 and 50
  679. send "&4Zdobyles wegiel(x5)&b[+%{xp.dla%player%}%]"
  680. add {xp.dla%player%} to {xp::%player%}
  681. if player's tool is any pickaxe:
  682. set {item.wegiel} to a random integer between 0 and 3
  683. chance of {@copdrop.vipdrop.wegiel}%:
  684. if {item.wegiel} is 1:
  685. if {drop} is "Tak":
  686. drop 2 coal
  687. set {xp.dla%player%} to a random integer between 0 and 50
  688. send "&aZdobyles wegiel(x2)&b[+%{xp.dla%player%}%]"
  689. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  690. else:
  691. drop 1 coal
  692. set {xp.dla%player%} to a random integer between 0 and 50
  693. send "&aZdobyles wegiel (x1)&b[+%{xp.dla%player%}%]"
  694. add {xp.dla%player%} to {xp::%player%}
  695. if {item.wegiel} is 2:
  696. if {drop} is "Tak":
  697. drop 3 coal
  698. set {xp.dla%player%} to a random integer between 0 and 50
  699. send "&eZdobyles wegiel (x3)&b[+%{xp.dla%player%}%]"
  700. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  701. else:
  702. drop 2 coal
  703. set {xp.dla%player%} to a random integer between 0 and 50
  704. send "&eZdobyles wegiel (x2)&b[+%{xp.dla%player%}%]"
  705. add {xp.dla%player%} to {xp::%player%}
  706. if {item.wegiel} is 3:
  707. if {drop} is "Tak":
  708. drop 4 coal
  709. set {xp.dla%player%} to a random integer between 0 and 50
  710. send "&cZdobyles wegiel (x4)&b[+%{xp.dla%player%}%]"
  711. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  712. else:
  713. drop 3 coal
  714. set {xp.dla%player%} to a random integer between 0 and 50
  715. send "&cZdobyles wegiel (x3)&b[+%{xp.dla%player%}%]"
  716. add {xp.dla%player%} to {xp::%player%}
  717. #Wegiel vip
  718. if player's tool is any pickaxe of fortune 1:
  719. chance of {@copdrop.vipdrop.lapis}%:
  720. set {item.lapis} to a random integer between 0 and 4
  721. if {item.lapis} is 1:
  722. if {drop} is "Tak":
  723. drop 2 lapis lazuli
  724. set {xp.dla%player%} to a random integer between 0 and 50
  725. send "&aZdobyles lapisl(x2)&b[+%{xp.dla%player%}%]"
  726. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  727. else:
  728. drop 1 lapis lazuli
  729. set {xp.dla%player%} to a random integer between 0 and 50
  730. send "&aZdobyles lapis(x1)&b[+%{xp.dla%player%}%]"
  731. add {xp.dla%player%} to {xp::%player%}
  732. if {item.lapis} is 2:
  733. if {drop} is "Tak":
  734. drop 3 lapis lazuli
  735. set {xp.dla%player%} to a random integer between 0 and 50
  736. send "&eZdobyles lapis(x3)&b[+%{xp.dla%player%}%]"
  737. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  738. else:
  739. drop 2 lapis lazuli
  740. set {xp.dla%player%} to a random integer between 0 and 50
  741. send "&eZdobyles lapis(x2)&b[+%{xp.dla%player%}%]"
  742. add {xp.dla%player%} to {xp::%player%}
  743. if {item.lapis} is 3:
  744. if {drop} is "Tak":
  745. drop 4 lapis lazuli
  746. set {xp.dla%player%} to a random integer between 0 and 50
  747. send "&cZdobyles lapis(x4)&b[+%{xp.dla%player%}%]"
  748. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  749. else:
  750. drop 3 lapis lazuli
  751. set {xp.dla%player%} to a random integer between 0 and 50
  752. send "&cZdobyles lapis(x3)&b[+%{xp.dla%player%}%]"
  753. add {xp.dla%player%} to {xp::%player%}
  754. if {item.lapis} is 4:
  755. if {drop} is "Tak":
  756. drop 5 lapis lazuli
  757. set {xp.dla%player%} to a random integer between 0 and 50
  758. send "&4Zdobyles lapis(x5)&b[+%{xp.dla%player%}%]"
  759. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  760. else:
  761. drop 4 lapis lazuli
  762. set {xp.dla%player%} to a random integer between 0 and 50
  763. send "&4Zdobyles lapis(x4)&b[+%{xp.dla%player%}%]"
  764. add {xp.dla%player%} to {xp::%player%}
  765. if player's tool is any pickaxe of fortune 2:
  766. chance of {@copdrop.vipdrop.lapis}%:
  767. set {item.lapis} to a random integer between 0 and 5
  768. if {item.lapis} is 1:
  769. if {drop} is "Tak":
  770. drop 2 lapis lazuli
  771. set {xp.dla%player%} to a random integer between 0 and 50
  772. send "&aZdobyles lapis(x1)&b[+%{xp.dla%player%}%]"
  773. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  774. else:
  775. drop 1 lapis lazuli
  776. set {xp.dla%player%} to a random integer between 0 and 50
  777. send "&aZdobyles lapis(x1)&b[+%{xp.dla%player%}%]"
  778. add {xp.dla%player%} to {xp::%player%}
  779. if {item.lapis} is 2:
  780. if {drop} is "Tak":
  781. drop 3 lapis lazuli
  782. set {xp.dla%player%} to a random integer between 0 and 50
  783. send "&eZdobyles lapis (x3)&b[+%{xp.dla%player%}%]"
  784. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  785. else:
  786. drop 2 lapis lazuli
  787. set {xp.dla%player%} to a random integer between 0 and 50
  788. send "&eZdobyles lapis (x2)&b[+%{xp.dla%player%}%]"
  789. add {xp.dla%player%} to {xp::%player%}
  790. if {item.lapis} is 3:
  791. if {drop} is "Tak":
  792. drop 4 lapis lazuli
  793. set {xp.dla%player%} to a random integer between 0 and 50
  794. send "&cZdobyles lapis (x4)&b[+%{xp.dla%player%}%]"
  795. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  796. else:
  797. drop 3 lapis lazuli
  798. set {xp.dla%player%} to a random integer between 0 and 50
  799. send "&cZdobyles lapis (x3)&b[+%{xp.dla%player%}%]"
  800. add {xp.dla%player%} to {xp::%player%}
  801. if {item.lapis} is 4:
  802. if {drop} is "Tak":
  803. drop 5 lapis lazuli
  804. set {xp.dla%player%} to a random integer between 0 and 50
  805. send "&4Zdobyles lapis(x5)&b[+%{xp.dla%player%}%]"
  806. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  807. else:
  808. drop 4 lapis lazuli
  809. set {xp.dla%player%} to a random integer between 0 and 50
  810. send "&4Zdobyles lapis(x4)&b[+%{xp.dla%player%}%]"
  811. add {xp.dla%player%} to {xp::%player%}
  812. if {item.lapis} is 5:
  813. if {drop} is "Tak":
  814. drop 6 lapis lazuli
  815. set {xp.dla%player%} to a random integer between 0 and 50
  816. send "&4Zdobyles lapis(x6)&b[+%{xp.dla%player%}%]"
  817. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  818. else:
  819. drop 5 lapis lazuli
  820. set {xp.dla%player%} to a random integer between 0 and 50
  821. send "&4Zdobyles lapis(x5)&b[+%{xp.dla%player%}%]"
  822. add {xp.dla%player%} to {xp::%player%}
  823. if player's tool is any pickaxe of fortune 3:
  824. chance of {@copdrop.vipdrop.lapis}%:
  825. set {item.lapis} to a random integer between 1 and 5
  826. if {item.lapis} is 1:
  827. if {drop} is "Tak":
  828. drop 2 lapis lazuli
  829. set {xp.dla%player%} to a random integer between 0 and 50
  830. send "&aZdobyles lapis(x1)&b[+%{xp.dla%player%}%]"
  831. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  832. else:
  833. drop 1 lapis lazuli
  834. set {xp.dla%player%} to a random integer between 0 and 50
  835. send "&aZdobyles lapis(x1)&b[+%{xp.dla%player%}%]"
  836. add {xp.dla%player%} to {xp::%player%}
  837. if {item.lapis} is 2:
  838. if {drop} is "Tak":
  839. drop 3 lapis lazuli
  840. set {xp.dla%player%} to a random integer between 0 and 50
  841. send "&eZdobyles lapis (x3)&b[+%{xp.dla%player%}%]"
  842. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  843. else:
  844. drop 2 lapis lazuli
  845. set {xp.dla%player%} to a random integer between 0 and 50
  846. send "&eZdobyles lapis (x2)&b[+%{xp.dla%player%}%]"
  847. add {xp.dla%player%} to {xp::%player%}
  848. if {item.lapis} is 3:
  849. if {drop} is "Tak":
  850. drop 4 lapis lazuli
  851. set {xp.dla%player%} to a random integer between 0 and 50
  852. send "&cZdobyles lapis (x4)&b[+%{xp.dla%player%}%]"
  853. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  854. else:
  855. drop 3 lapis lazuli
  856. set {xp.dla%player%} to a random integer between 0 and 50
  857. send "&cZdobyles lapis (x3)&b[+%{xp.dla%player%}%]"
  858. add {xp.dla%player%} to {xp::%player%}
  859. if {item.lapis} is 4:
  860. if {drop} is "Tak":
  861. drop 5 lapis lazuli
  862. set {xp.dla%player%} to a random integer between 0 and 50
  863. send "&4Zdobyles lapis(x5)&b[+%{xp.dla%player%}%]"
  864. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  865. else:
  866. drop 4 lapis lazuli
  867. set {xp.dla%player%} to a random integer between 0 and 50
  868. send "&4Zdobyles lapis(x4)&b[+%{xp.dla%player%}%]"
  869. add {xp.dla%player%} to {xp::%player%}
  870. if {item.lapis} is 5:
  871. if {drop} is "Tak":
  872. drop 6 lapis lazuli
  873. set {xp.dla%player%} to a random integer between 0 and 50
  874. send "&4Zdobyles lapis(x6)&b[+%{xp.dla%player%}%]"
  875. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  876. else:
  877. drop 5 lapis lazuli
  878. set {xp.dla%player%} to a random integer between 0 and 50
  879. send "&4Zdobyles lapis(x5)&b[+%{xp.dla%player%}%]"
  880. add {xp.dla%player%} to {xp::%player%}
  881. if player's tool is any pickaxe:
  882. set {item.lapis} to a random integer between 0 and 3
  883. chance of {@copdrop.vipdrop.lapis}%:
  884. if {item.lapis} is 1:
  885. if {drop} is "Tak":
  886. drop 2 lapis lazuli
  887. set {xp.dla%player%} to a random integer between 0 and 50
  888. send "&aZdobyles lapisl(x2)&b[+%{xp.dla%player%}%]"
  889. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  890. else:
  891. drop 1 lapis lazuli
  892. set {xp.dla%player%} to a random integer between 0 and 50
  893. send "&aZdobyles lapis (x1)&b[+%{xp.dla%player%}%]"
  894. add {xp.dla%player%} to {xp::%player%}
  895. if {item.lapis} is 2:
  896. if {drop} is "Tak":
  897. drop 3 lapis lazuli
  898. set {xp.dla%player%} to a random integer between 0 and 50
  899. send "&eZdobyles lapis (x3)&b[+%{xp.dla%player%}%]"
  900. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  901. else:
  902. drop 2 lapis lazuli
  903. set {xp.dla%player%} to a random integer between 0 and 50
  904. send "&eZdobyles lapis (x2)&b[+%{xp.dla%player%}%]"
  905. add {xp.dla%player%} to {xp::%player%}
  906. if {item.lapis} is 3:
  907. if {drop} is "Tak":
  908. drop 4 lapis lazuli
  909. set {xp.dla%player%} to a random integer between 0 and 50
  910. send "&cZdobyles lapis (x4)&b[+%{xp.dla%player%}%]"
  911. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  912. else:
  913. drop 3 lapis lazuli
  914. set {xp.dla%player%} to a random integer between 0 and 50
  915. send "&cZdobyles lapis (x3)&b[+%{xp.dla%player%}%]"
  916. add {xp.dla%player%} to {xp::%player%}
  917. #Lapis vip
  918. if player's tool is any pickaxe of fortune 1:
  919. chance of {@copdrop.vipdrop.redstone}%:
  920. set {item.redstone} to a random integer between 0 and 4
  921. if {item.redstone} is 1:
  922. if {drop} is "Tak":
  923. drop 2 redstone
  924. set {xp.dla%player%} to a random integer between 0 and 50
  925. send "&aZdobyles Redstone(x2)&b[+%{xp.dla%player%}%]"
  926. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  927. else:
  928. drop 1 redstone
  929. set {xp.dla%player%} to a random integer between 0 and 50
  930. send "&aZdobyles Redstone(x1)&b[+%{xp.dla%player%}%]"
  931. add {xp.dla%player%} to {xp::%player%}
  932. if {item.redstone} is 2:
  933. if {drop} is "Tak":
  934. drop 3 redstone
  935. set {xp.dla%player%} to a random integer between 0 and 50
  936. send "&eZdobyles Redstone(x3)&b[+%{xp.dla%player%}%]"
  937. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  938. else:
  939. drop 2 redstone
  940. set {xp.dla%player%} to a random integer between 0 and 50
  941. send "&eZdobyles Redstone(x2)&b[+%{xp.dla%player%}%]"
  942. add {xp.dla%player%} to {xp::%player%}
  943. if {item.redstone} is 3:
  944. if {drop} is "Tak":
  945. drop 4 redstone
  946. set {xp.dla%player%} to a random integer between 0 and 50
  947. send "&cZdobyles Redstone(x4)&b[+%{xp.dla%player%}%]"
  948. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  949. else:
  950. drop 3 redstone
  951. set {xp.dla%player%} to a random integer between 0 and 50
  952. send "&cZdobyles Redstone(x3)&b[+%{xp.dla%player%}%]"
  953. add {xp.dla%player%} to {xp::%player%}
  954. if {item.redstone} is 4:
  955. if {drop} is "Tak":
  956. drop 5 redstone
  957. set {xp.dla%player%} to a random integer between 0 and 50
  958. send "&4Zdobyles Redstone(x5)&b[+%{xp.dla%player%}%]"
  959. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  960. else:
  961. drop 4 redstone
  962. set {xp.dla%player%} to a random integer between 0 and 50
  963. send "&4Zdobyles Redstone(x4)&b[+%{xp.dla%player%}%]"
  964. add {xp.dla%player%} to {xp::%player%}
  965. if player's tool is any pickaxe of fortune 2:
  966. chance of {@copdrop.vipdrop.redstone}%:
  967. set {item.redstone} to a random integer between 0 and 5
  968. if {item.redstone} is 1:
  969. if {drop} is "Tak":
  970. drop 2 redstone
  971. set {xp.dla%player%} to a random integer between 0 and 50
  972. send "&aZdobyles Redstone(x1)&b[+%{xp.dla%player%}%]"
  973. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  974. else:
  975. drop 1 redstone
  976. set {xp.dla%player%} to a random integer between 0 and 50
  977. send "&aZdobyles Redstone(x1)&b[+%{xp.dla%player%}%]"
  978. add {xp.dla%player%} to {xp::%player%}
  979. if {item.redstone} is 2:
  980. if {drop} is "Tak":
  981. drop 3 redstone
  982. set {xp.dla%player%} to a random integer between 0 and 50
  983. send "&eZdobyles Redstone (x3)&b[+%{xp.dla%player%}%]"
  984. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  985. else:
  986. drop 2 redstone
  987. set {xp.dla%player%} to a random integer between 0 and 50
  988. send "&eZdobyles Redstone (x2)&b[+%{xp.dla%player%}%]"
  989. add {xp.dla%player%} to {xp::%player%}
  990. if {item.redstone} is 3:
  991. if {drop} is "Tak":
  992. drop 4 redstone
  993. set {xp.dla%player%} to a random integer between 0 and 50
  994. send "&cZdobyles Redstone (x4)&b[+%{xp.dla%player%}%]"
  995. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  996. else:
  997. drop 3 redstone
  998. set {xp.dla%player%} to a random integer between 0 and 50
  999. send "&cZdobyles Redstone (x3)&b[+%{xp.dla%player%}%]"
  1000. add {xp.dla%player%} to {xp::%player%}
  1001. if {item.redstone} is 4:
  1002. if {drop} is "Tak":
  1003. drop 5 redstone
  1004. set {xp.dla%player%} to a random integer between 0 and 50
  1005. send "&4Zdobyles Redstone(x5)&b[+%{xp.dla%player%}%]"
  1006. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1007. else:
  1008. drop 4 redstone
  1009. set {xp.dla%player%} to a random integer between 0 and 50
  1010. send "&4Zdobyles Redstone(x4)&b[+%{xp.dla%player%}%]"
  1011. add {xp.dla%player%} to {xp::%player%}
  1012. if {item.redstone} is 5:
  1013. if {drop} is "Tak":
  1014. drop 6 redstone
  1015. set {xp.dla%player%} to a random integer between 0 and 50
  1016. send "&4Zdobyles Redstone(x6)&b[+%{xp.dla%player%}%]"
  1017. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1018. else:
  1019. drop 5 redstone
  1020. set {xp.dla%player%} to a random integer between 0 and 50
  1021. send "&4Zdobyles Redstone(x5)&b[+%{xp.dla%player%}%]"
  1022. add {xp.dla%player%} to {xp::%player%}
  1023. if player's tool is any pickaxe of fortune 3:
  1024. chance of {@copdrop.vipdrop.redstone}%:
  1025. set {item.redstone} to a random integer between 1 and 5
  1026. if {item.redstone} is 1:
  1027. if {drop} is "Tak":
  1028. drop 2 redstone
  1029. set {xp.dla%player%} to a random integer between 0 and 50
  1030. send "&aZdobyles Redstone(x1)&b[+%{xp.dla%player%}%]"
  1031. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1032. else:
  1033. drop 1 redstone
  1034. set {xp.dla%player%} to a random integer between 0 and 50
  1035. send "&aZdobyles Redstone(x1)&b[+%{xp.dla%player%}%]"
  1036. add {xp.dla%player%} to {xp::%player%}
  1037. if {item.redstone} is 2:
  1038. if {drop} is "Tak":
  1039. drop 3 redstone
  1040. set {xp.dla%player%} to a random integer between 0 and 50
  1041. send "&eZdobyles Redstone (x3)&b[+%{xp.dla%player%}%]"
  1042. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1043. else:
  1044. drop 2 redstone
  1045. set {xp.dla%player%} to a random integer between 0 and 50
  1046. send "&eZdobyles Redstone (x2)&b[+%{xp.dla%player%}%]"
  1047. add {xp.dla%player%} to {xp::%player%}
  1048. if {item.redstone} is 3:
  1049. if {drop} is "Tak":
  1050. drop 4 redstone
  1051. set {xp.dla%player%} to a random integer between 0 and 50
  1052. send "&cZdobyles Redstone (x4)&b[+%{xp.dla%player%}%]"
  1053. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1054. else:
  1055. drop 3 redstone
  1056. set {xp.dla%player%} to a random integer between 0 and 50
  1057. send "&cZdobyles Redstone (x3)&b[+%{xp.dla%player%}%]"
  1058. add {xp.dla%player%} to {xp::%player%}
  1059. if {item.redstone} is 4:
  1060. if {drop} is "Tak":
  1061. drop 5 redstone
  1062. set {xp.dla%player%} to a random integer between 0 and 50
  1063. send "&4Zdobyles Redstone(x5)&b[+%{xp.dla%player%}%]"
  1064. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1065. else:
  1066. drop 4 redstone
  1067. set {xp.dla%player%} to a random integer between 0 and 50
  1068. send "&4Zdobyles Redstone(x4)&b[+%{xp.dla%player%}%]"
  1069. add {xp.dla%player%} to {xp::%player%}
  1070. if {item.redstone} is 5:
  1071. if {drop} is "Tak":
  1072. drop 6 redstone
  1073. set {xp.dla%player%} to a random integer between 0 and 50
  1074. send "&4Zdobyles Redstone(x6)&b[+%{xp.dla%player%}%]"
  1075. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1076. else:
  1077. drop 5 redstone
  1078. set {xp.dla%player%} to a random integer between 0 and 50
  1079. send "&4Zdobyles Redstone(x5)&b[+%{xp.dla%player%}%]"
  1080. add {xp.dla%player%} to {xp::%player%}
  1081. if player's tool is any pickaxe:
  1082. set {item.redstone} to a random integer between 0 and 3
  1083. chance of {@copdrop.vipdrop.redstone}%:
  1084. if {item.redstone} is 1:
  1085. if {drop} is "Tak":
  1086. drop 2 redstone
  1087. set {xp.dla%player%} to a random integer between 0 and 50
  1088. send "&aZdobyles Redstone(x2)&b[+%{xp.dla%player%}%]"
  1089. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1090. else:
  1091. drop 1 redstone
  1092. set {xp.dla%player%} to a random integer between 0 and 50
  1093. send "&aZdobyles Redstone (x1)&b[+%{xp.dla%player%}%]"
  1094. add {xp.dla%player%} to {xp::%player%}
  1095. if {item.redstone} is 2:
  1096. if {drop} is "Tak":
  1097. drop 3 redstone
  1098. set {xp.dla%player%} to a random integer between 0 and 50
  1099. send "&eZdobyles Redstone (x3)&b[+%{xp.dla%player%}%]"
  1100. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1101. else:
  1102. drop 2 redstone
  1103. set {xp.dla%player%} to a random integer between 0 and 50
  1104. send "&eZdobyles Redstone (x2)&b[+%{xp.dla%player%}%]"
  1105. add {xp.dla%player%} to {xp::%player%}
  1106. if {item.redstone} is 3:
  1107. if {drop} is "Tak":
  1108. drop 4 redstone
  1109. set {xp.dla%player%} to a random integer between 0 and 50
  1110. send "&cZdobyles Redstone (x4)&b[+%{xp.dla%player%}%]"
  1111. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1112. else:
  1113. drop 3 redstone
  1114. set {xp.dla%player%} to a random integer between 0 and 50
  1115. send "&cZdobyles Redstone (x3)&b[+%{xp.dla%player%}%]"
  1116. add {xp.dla%player%} to {xp::%player%}
  1117. #Gracz surki
  1118. else:
  1119. if player's tool is any pickaxe of fortune 1:
  1120. chance of {@copdrop.zelazo}%:
  1121. set {item.iron} to a random integer between 0 and 3
  1122. if {item.iron} is 1:
  1123. if {drop} is "Tak":
  1124. drop 2 iron ingot
  1125. set {xp.dla%player%} to a random integer between 0 and 50
  1126. send "&aZdobyles sztabke zelaza (x1)&b[+%{xp.dla%player%}%]"
  1127. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1128. else:
  1129. drop 1 iron ingot
  1130. set {xp.dla%player%} to a random integer between 0 and 50
  1131. send "&aZdobyles sztabke zelaza (x2)&b[+%{xp.dla%player%}%]"
  1132. add {xp.dla%player%} to {xp::%player%}
  1133. if {item.iron} is 2:
  1134. if {drop} is "Tak":
  1135. drop 3 iron ingot
  1136. set {xp.dla%player%} to a random integer between 0 and 50
  1137. send "&eZdobyles sztabke zelaza (x3)&b[+%{xp.dla%player%}%]"
  1138. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1139. else:
  1140. drop 2 iron ingot
  1141. set {xp.dla%player%} to a random integer between 0 and 50
  1142. send "&eZdobyles sztabke zelaza (x2)&b[+%{xp.dla%player%}%]"
  1143. add {xp.dla%player%} to {xp::%player%}
  1144. if {item.iron} is 3:
  1145. if {drop} is "Tak":
  1146. drop 4 iron ingot
  1147. set {xp.dla%player%} to a random integer between 0 and 50
  1148. send "&cZdobbyles sztabke zelaza (x4)&b[+%{xp.dla%player%}%]"
  1149. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1150. else:
  1151. drop 3 iron ingot
  1152. set {xp.dla%player%} to a random integer between 0 and 50
  1153. send "&cZdobyles sztabke zelaza (x3)&b[+%{xp.dla%player%}%]"
  1154. add {xp.dla%player%} to {xp::%player%}
  1155. if player's tool is any pickaxe of fortune 2:
  1156. chance of {@copdrop.zelazo}%:
  1157. set {item.iron} to a random integer between 0 and 4
  1158. if {item.iron} is 1:
  1159. if {drop} is "Tak":
  1160. drop 2 iron ingot
  1161. set {xp.dla%player%} to a random integer between 0 and 50
  1162. send "&aZdobyles sztabke zelaza (x1)&b[+%{xp.dla%player%}%]"
  1163. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1164. else:
  1165. drop 1 iron ingot
  1166. set {xp.dla%player%} to a random integer between 0 and 50
  1167. send "&aZdobyles sztabke zelaza (x1)&b[+%{xp.dla%player%}%]"
  1168. add {xp.dla%player%} to {xp::%player%}
  1169. if {item.iron} is 2:
  1170. if {drop} is "Tak":
  1171. drop 3 iron ingot
  1172. set {xp.dla%player%} to a random integer between 0 and 50
  1173. send "&eZdobyles sztabke zelaza (x3)&b[+%{xp.dla%player%}%]"
  1174. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1175. else:
  1176. drop 2 iron ingot
  1177. set {xp.dla%player%} to a random integer between 0 and 50
  1178. send "&eZdobyles sztabke zelaza (x2)&b[+%{xp.dla%player%}%]"
  1179. add {xp.dla%player%} to {xp::%player%}
  1180. if {item.iron} is 3:
  1181. if {drop} is "Tak":
  1182. drop 4 iron ingot
  1183. set {xp.dla%player%} to a random integer between 0 and 50
  1184. send "&cZdobbyles sztabke zelaza (x4)&b[+%{xp.dla%player%}%]"
  1185. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1186. else:
  1187. drop 3 iron ingot
  1188. set {xp.dla%player%} to a random integer between 0 and 50
  1189. send "&cZdobyles sztabke zelaza (x3)&b[+%{xp.dla%player%}%]"
  1190. add {xp.dla%player%} to {xp::%player%}
  1191. if {item.iron} is 4:
  1192. if {drop} is "Tak":
  1193. drop 5 iron ingot
  1194. set {xp.dla%player%} to a random integer between 0 and 50
  1195. send "&4Zdobyles sztabke zelaza (x5)&b[+%{xp.dla%player%}%]"
  1196. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1197. else:
  1198. drop 4 iron ingot
  1199. set {xp.dla%player%} to a random integer between 0 and 50
  1200. send "&4Zdobyles sztabke zelaza (x4)&b[+%{xp.dla%player%}%]"
  1201. add {xp.dla%player%} to {xp::%player%}
  1202. if player's tool is any pickaxe of fortune 3:
  1203. chance of {@copdrop.zelazo}%:
  1204. set {item.iron} to a random integer between 1 and 4
  1205. if {item.iron} is 1:
  1206. if {drop} is "Tak":
  1207. drop 2 iron ingot
  1208. set {xp.dla%player%} to a random integer between 0 and 50
  1209. send "&aZdobyles sztabke zelaza (x1)&b[+%{xp.dla%player%}%]"
  1210. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1211. else:
  1212. drop 1 iron ingot
  1213. set {xp.dla%player%} to a random integer between 0 and 50
  1214. send "&aZdobyles sztabke zelaza (x1)&b[+%{xp.dla%player%}%]"
  1215. add {xp.dla%player%} to {xp::%player%}
  1216. if {item.iron} is 2:
  1217. if {drop} is "Tak":
  1218. drop 3 iron ingot
  1219. set {xp.dla%player%} to a random integer between 0 and 50
  1220. send "&eZdobyles sztabke zelaza (x3)&b[+%{xp.dla%player%}%]"
  1221. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1222. else:
  1223. drop 2 iron ingot
  1224. set {xp.dla%player%} to a random integer between 0 and 50
  1225. send "&eZdobyles sztabke zelaza (x2)&b[+%{xp.dla%player%}%]"
  1226. add {xp.dla%player%} to {xp::%player%}
  1227. if {item.iron} is 3:
  1228. if {drop} is "Tak":
  1229. drop 4 iron ingot
  1230. set {xp.dla%player%} to a random integer between 0 and 50
  1231. send "&cZdobbyles sztabke zelaza (x4)&b[+%{xp.dla%player%}%]"
  1232. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1233. else:
  1234. drop 3 iron ingot
  1235. set {xp.dla%player%} to a random integer between 0 and 50
  1236. send "&cZdobyles sztabke zelaza (x3)&b[+%{xp.dla%player%}%]"
  1237. add {xp.dla%player%} to {xp::%player%}
  1238. if {item.iron} is 4:
  1239. if {drop} is "Tak":
  1240. drop 5 iron ingot
  1241. set {xp.dla%player%} to a random integer between 0 and 50
  1242. send "&4Zdobyles sztabke zelaza (x5)&b[+%{xp.dla%player%}%]"
  1243. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1244. else:
  1245. drop 4 iron ingot
  1246. set {xp.dla%player%} to a random integer between 0 and 50
  1247. send "&4Zdobyles sztabke zelaza (x4)&b[+%{xp.dla%player%}%]"
  1248. add {xp.dla%player%} to {xp::%player%}
  1249. if player's tool is any pickaxe:
  1250. set {item.iron} to a random integer between 0 and 2
  1251. chance of {@copdrop.zelazo}%:
  1252. if {item.iron} is 1:
  1253. if {drop} is "Tak":
  1254. drop 2 iron ingot
  1255. set {xp.dla%player%} to a random integer between 0 and 50
  1256. send "&aZdobyles sztabke zelaza (x2)&b[+%{xp.dla%player%}%]"
  1257. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1258. else:
  1259. drop 1 iron ingot
  1260. set {xp.dla%player%} to a random integer between 0 and 50
  1261. send "&aZdobyles sztabke zelaza (x1)&b[+%{xp.dla%player%}%]"
  1262. add {xp.dla%player%} to {xp::%player%}
  1263. if {item.iron} is 2:
  1264. if {drop} is "Tak":
  1265. drop 3 iron ingot
  1266. set {xp.dla%player%} to a random integer between 0 and 50
  1267. send "&eZdobyles sztabke zelaza (x3)&b[+%{xp.dla%player%}%]"
  1268. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1269. else:
  1270. drop 2 iron ingot
  1271. set {xp.dla%player%} to a random integer between 0 and 50
  1272. send "&eZdobyles sztabke zelaza (x2)&b[+%{xp.dla%player%}%]"
  1273. add {xp.dla%player%} to {xp::%player%}
  1274. #Zelazo gracz
  1275. if player's tool is any pickaxe of fortune 1:
  1276. chance of {@copdrop.diamenty}%:
  1277. set {item.diamond} to a random integer between 0 and 2
  1278. if {item.diamond} is 1:
  1279. if {drop} is "Tak":
  1280. drop 2 diamond
  1281. set {xp.dla%player%} to a random integer between 0 and 50
  1282. send "&aZdobyles diament(x1)&b[+%{xp.dla%player%}%]"
  1283. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1284. else:
  1285. drop 1 diamond
  1286. set {xp.dla%player%} to a random integer between 0 and 50
  1287. send "&aZdobyles diament(x2)&b[+%{xp.dla%player%}%]"
  1288. add {xp.dla%player%} to {xp::%player%}
  1289. if {item.diamond} is 2:
  1290. if {drop} is "Tak":
  1291. drop 3 diamond
  1292. set {xp.dla%player%} to a random integer between 0 and 50
  1293. send "&eZdobyles diament(x3)&b[+%{xp.dla%player%}%]"
  1294. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1295. else:
  1296. drop 2 diamond
  1297. set {xp.dla%player%} to a random integer between 0 and 50
  1298. send "&eZdobyles diament(x2)&b[+%{xp.dla%player%}%]"
  1299. add {xp.dla%player%} to {xp::%player%}
  1300. if player's tool is any pickaxe of fortune 2:
  1301. chance of {@copdrop.diamenty}%:
  1302. set {item.diamond} to a random integer between 0 and 3
  1303. if {item.diamond} is 1:
  1304. if {drop} is "Tak":
  1305. drop 2 diamond
  1306. set {xp.dla%player%} to a random integer between 0 and 50
  1307. send "&aZdobyles diament(x1)&b[+%{xp.dla%player%}%]"
  1308. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1309. else:
  1310. drop 1 diamond
  1311. set {xp.dla%player%} to a random integer between 0 and 50
  1312. send "&aZdobyles diament(x1)&b[+%{xp.dla%player%}%]"
  1313. add {xp.dla%player%} to {xp::%player%}
  1314. if {item.diamond} is 2:
  1315. if {drop} is "Tak":
  1316. drop 3 diamond
  1317. set {xp.dla%player%} to a random integer between 0 and 50
  1318. send "&eZdobyles diament(x3)&b[+%{xp.dla%player%}%]"
  1319. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1320. else:
  1321. drop 2 diamond
  1322. set {xp.dla%player%} to a random integer between 0 and 50
  1323. send "&eZdobyles diament(x2)&b[+%{xp.dla%player%}%]"
  1324. add {xp.dla%player%} to {xp::%player%}
  1325. if {item.diamond} is 3:
  1326. if {drop} is "Tak":
  1327. drop 4 diamond
  1328. set {xp.dla%player%} to a random integer between 0 and 50
  1329. send "&cZdobyles diament (x4)&b[+%{xp.dla%player%}%]"
  1330. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1331. else:
  1332. drop 3 diamond
  1333. set {xp.dla%player%} to a random integer between 0 and 50
  1334. send "&cZdobyles diament(x3)&b[+%{xp.dla%player%}%]"
  1335. add {xp.dla%player%} to {xp::%player%}
  1336. if player's tool is any pickaxe of fortune 3:
  1337. chance of {@copdrop.diamenty}%:
  1338. set {item.diamond} to a random integer between 1 and 3
  1339. if {item.diamond} is 1:
  1340. if {drop} is "Tak":
  1341. drop 2 diamond
  1342. set {xp.dla%player%} to a random integer between 0 and 50
  1343. send "&aZdobyles diament(x1)&b[+%{xp.dla%player%}%]"
  1344. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1345. else:
  1346. drop 1 diamond
  1347. set {xp.dla%player%} to a random integer between 0 and 50
  1348. send "&aZdobyles diament(x1)&b[+%{xp.dla%player%}%]"
  1349. add {xp.dla%player%} to {xp::%player%}
  1350. if {item.diamond} is 2:
  1351. if {drop} is "Tak":
  1352. drop 3 diamond
  1353. set {xp.dla%player%} to a random integer between 0 and 50
  1354. send "&eZdobyles diament(x3)&b[+%{xp.dla%player%}%]"
  1355. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1356. else:
  1357. drop 2 diamond
  1358. set {xp.dla%player%} to a random integer between 0 and 50
  1359. send "&eZdobyles diament(x2)&b[+%{xp.dla%player%}%]"
  1360. add {xp.dla%player%} to {xp::%player%}
  1361. if {item.diamond} is 3:
  1362. if {drop} is "Tak":
  1363. drop 4 diamond
  1364. set {xp.dla%player%} to a random integer between 0 and 50
  1365. send "&cZdobyles diament (x4)&b[+%{xp.dla%player%}%]"
  1366. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1367. else:
  1368. drop 3 diamond
  1369. set {xp.dla%player%} to a random integer between 0 and 50
  1370. send "&cZdobyles diament(x3)&b[+%{xp.dla%player%}%]"
  1371. add {xp.dla%player%} to {xp::%player%}
  1372. if player's tool is any pickaxe:
  1373. set {item.diamond} to a random integer between 0 and 1
  1374. chance of {@copdrop.zloto}%:
  1375. if {item.diamond} is 1:
  1376. if {drop} is "Tak":
  1377. drop 2 diamond
  1378. set {xp.dla%player%} to a random integer between 0 and 50
  1379. send "&aZdobyles diament(x2)&b[+%{xp.dla%player%}%]"
  1380. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1381. else:
  1382. drop 1 diamond
  1383. set {xp.dla%player%} to a random integer between 0 and 50
  1384. send "&aZdobyles diament (x1)&b[+%{xp.dla%player%}%]"
  1385. add {xp.dla%player%} to {xp::%player%}
  1386. #diamenty gracz
  1387. if player's tool is any pickaxe of fortune 1:
  1388. chance of {@copdrop.zloto}%:
  1389. set {item.zloto} to a random integer between 0 and 2
  1390. if {item.zloto} is 1:
  1391. if {drop} is "Tak":
  1392. drop 2 gold ingot
  1393. set {xp.dla%player%} to a random integer between 0 and 50
  1394. send "&aZdobyles sztabke zlota(x1)&b[+%{xp.dla%player%}%]"
  1395. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1396. else:
  1397. drop 1 gold ingot
  1398. set {xp.dla%player%} to a random integer between 0 and 50
  1399. send "&aZdobyles sztabke zlota(x2)&b[+%{xp.dla%player%}%]"
  1400. add {xp.dla%player%} to {xp::%player%}
  1401. if {item.zloto} is 2:
  1402. if {drop} is "Tak":
  1403. drop 3 gold ingot
  1404. set {xp.dla%player%} to a random integer between 0 and 50
  1405. send "&eZdobyles sztabke zlota(x3)&b[+%{xp.dla%player%}%]"
  1406. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1407. else:
  1408. drop 2 gold ingot
  1409. set {xp.dla%player%} to a random integer between 0 and 50
  1410. send "&eZdobyles sztabke zlota(x2)&b[+%{xp.dla%player%}%]"
  1411. add {xp.dla%player%} to {xp::%player%}
  1412. if player's tool is any pickaxe of fortune 2:
  1413. chance of {@copdrop.zloto}%:
  1414. set {item.zloto} to a random integer between 0 and 3
  1415. if {item.zloto} is 1:
  1416. if {drop} is "Tak":
  1417. drop 2 gold ingot
  1418. set {xp.dla%player%} to a random integer between 0 and 50
  1419. send "&aZdobyles sztabke zlota(x1)&b[+%{xp.dla%player%}%]"
  1420. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1421. else:
  1422. drop 1 gold ingot
  1423. set {xp.dla%player%} to a random integer between 0 and 50
  1424. send "&aZdobyles sztabke zlota(x1)&b[+%{xp.dla%player%}%]"
  1425. add {xp.dla%player%} to {xp::%player%}
  1426. if {item.zloto} is 2:
  1427. if {drop} is "Tak":
  1428. drop 3 gold ingot
  1429. set {xp.dla%player%} to a random integer between 0 and 50
  1430. send "&eZdobyles sztabke zlota(x3)&b[+%{xp.dla%player%}%]"
  1431. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1432. else:
  1433. drop 2 gold ingot
  1434. set {xp.dla%player%} to a random integer between 0 and 50
  1435. send "&eZdobyles sztabke zlota(x2)&b[+%{xp.dla%player%}%]"
  1436. add {xp.dla%player%} to {xp::%player%}
  1437. if {item.zloto} is 3:
  1438. if {drop} is "Tak":
  1439. drop 4 gold ingot
  1440. set {xp.dla%player%} to a random integer between 0 and 50
  1441. send "&cZdobyles sztabke zlota(x4)&b[+%{xp.dla%player%}%]"
  1442. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1443. else:
  1444. drop 3 gold ingot
  1445. set {xp.dla%player%} to a random integer between 0 and 50
  1446. send "&cZdobyles sztabke zlota(x3)&b[+%{xp.dla%player%}%]"
  1447. add {xp.dla%player%} to {xp::%player%}
  1448. if player's tool is any pickaxe of fortune 3:
  1449. chance of {@copdrop.zloto}%:
  1450. set {item.zloto} to a random integer between 1 and 3
  1451. if {item.zloto} is 1:
  1452. if {drop} is "Tak":
  1453. drop 2 gold ingot
  1454. set {xp.dla%player%} to a random integer between 0 and 50
  1455. send "&aZdobyles sztabke zlota(x1)&b[+%{xp.dla%player%}%]"
  1456. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1457. else:
  1458. drop 1 gold ingot
  1459. set {xp.dla%player%} to a random integer between 0 and 50
  1460. send "&aZdobyles sztabke zlota(x1)&b[+%{xp.dla%player%}%]"
  1461. add {xp.dla%player%} to {xp::%player%}
  1462. if {item.zloto} is 2:
  1463. if {drop} is "Tak":
  1464. drop 3 gold ingot
  1465. set {xp.dla%player%} to a random integer between 0 and 50
  1466. send "&eZdobyles sztabke zlota(x3)&b[+%{xp.dla%player%}%]"
  1467. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1468. else:
  1469. drop 2 gold ingot
  1470. set {xp.dla%player%} to a random integer between 0 and 50
  1471. send "&eZdobyles sztabke zlota(x2)&b[+%{xp.dla%player%}%]"
  1472. add {xp.dla%player%} to {xp::%player%}
  1473. if {item.zloto} is 3:
  1474. if {drop} is "Tak":
  1475. drop 4 gold ingot
  1476. set {xp.dla%player%} to a random integer between 0 and 50
  1477. send "&cZdobyles sztabke zlota (x4)&b[+%{xp.dla%player%}%]"
  1478. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1479. else:
  1480. drop 3 gold ingot
  1481. set {xp.dla%player%} to a random integer between 0 and 50
  1482. send "&cZdobyles sztabke zlota(x3)&b[+%{xp.dla%player%}%]"
  1483. add {xp.dla%player%} to {xp::%player%}
  1484. if player's tool is any pickaxe:
  1485. set {item.zloto} to a random integer between 0 and 1
  1486. chance of {@copdrop.zloto}%:
  1487. if {item.zloto} is 1:
  1488. if {drop} is "Tak":
  1489. drop 2 gold ingot
  1490. set {xp.dla%player%} to a random integer between 0 and 50
  1491. send "&aZdobyles sztabke zlota(x2)&b[+%{xp.dla%player%}%]"
  1492. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1493. else:
  1494. drop 1 gold ingot
  1495. set {xp.dla%player%} to a random integer between 0 and 50
  1496. send "&aZdobyles sztabke zlota (x1)&b[+%{xp.dla%player%}%]"
  1497. add {xp.dla%player%} to {xp::%player%}
  1498. #zloto gracz
  1499. if player's tool is any pickaxe of fortune 1:
  1500. chance of {@copdrop.emerald}%:
  1501. set {item.emerald} to a random integer between 0 and 2
  1502. if {item.emerald} is 1:
  1503. if {drop} is "Tak":
  1504. drop 2 emerald
  1505. set {xp.dla%player%} to a random integer between 0 and 50
  1506. send "&aZdobyles szmaragd(x1)&b[+%{xp.dla%player%}%]"
  1507. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1508. else:
  1509. drop 1 emerald
  1510. set {xp.dla%player%} to a random integer between 0 and 50
  1511. send "&aZdobyles szmaragd(x2)&b[+%{xp.dla%player%}%]"
  1512. add {xp.dla%player%} to {xp::%player%}
  1513. if {item.emerald} is 2:
  1514. if {drop} is "Tak":
  1515. drop 3 emerald
  1516. set {xp.dla%player%} to a random integer between 0 and 50
  1517. send "&eZdobyles szmaragd(x3)&b[+%{xp.dla%player%}%]"
  1518. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1519. else:
  1520. drop 2 emerald
  1521. set {xp.dla%player%} to a random integer between 0 and 50
  1522. send "&eZdobyles szmaragd(x2)&b[+%{xp.dla%player%}%]"
  1523. add {xp.dla%player%} to {xp::%player%}
  1524. if player's tool is any pickaxe of fortune 2:
  1525. chance of {@copdrop.emerald}%:
  1526. set {item.emerald} to a random integer between 0 and 3
  1527. if {item.emerald} is 1:
  1528. if {drop} is "Tak":
  1529. drop 2 emerald
  1530. set {xp.dla%player%} to a random integer between 0 and 50
  1531. send "&aZdobyles szmaragd(x1)&b[+%{xp.dla%player%}%]"
  1532. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1533. else:
  1534. drop 1 emerald
  1535. set {xp.dla%player%} to a random integer between 0 and 50
  1536. send "&aZdobyles szmaragd(x1)&b[+%{xp.dla%player%}%]"
  1537. add {xp.dla%player%} to {xp::%player%}
  1538. if {item.emerald} is 2:
  1539. if {drop} is "Tak":
  1540. drop 3 emerald
  1541. set {xp.dla%player%} to a random integer between 0 and 50
  1542. send "&eZdobyles szmaragd(x3)&b[+%{xp.dla%player%}%]"
  1543. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1544. else:
  1545. drop 2 emerald
  1546. set {xp.dla%player%} to a random integer between 0 and 50
  1547. send "&eZdobyles szmaragd(x2)&b[+%{xp.dla%player%}%]"
  1548. add {xp.dla%player%} to {xp::%player%}
  1549. if {item.emerald} is 3:
  1550. if {drop} is "Tak":
  1551. drop 4 emerald
  1552. set {xp.dla%player%} to a random integer between 0 and 50
  1553. send "&cZdobyles szmaragd(x4)&b[+%{xp.dla%player%}%]"
  1554. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1555. else:
  1556. drop 3 emerald
  1557. set {xp.dla%player%} to a random integer between 0 and 50
  1558. send "&cZdobyles szmaragd(x3)&b[+%{xp.dla%player%}%]"
  1559. add {xp.dla%player%} to {xp::%player%}
  1560. if player's tool is any pickaxe of fortune 3:
  1561. chance of {@copdrop.emerald}%:
  1562. set {item.emerald} to a random integer between 1 and 3
  1563. if {item.emerald} is 1:
  1564. if {drop} is "Tak":
  1565. drop 2 emerald
  1566. set {xp.dla%player%} to a random integer between 0 and 50
  1567. send "&aZdobyles szmaragd(x1)&b[+%{xp.dla%player%}%]"
  1568. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1569. else:
  1570. drop 1 emerald
  1571. set {xp.dla%player%} to a random integer between 0 and 50
  1572. send "&aZdobyles szmaragd(x1)&b[+%{xp.dla%player%}%]"
  1573. add {xp.dla%player%} to {xp::%player%}
  1574. if {item.emerald} is 2:
  1575. if {drop} is "Tak":
  1576. drop 3 emerald
  1577. set {xp.dla%player%} to a random integer between 0 and 50
  1578. send "&eZdobyles szmaragd(x3)&b[+%{xp.dla%player%}%]"
  1579. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1580. else:
  1581. drop 2 emerald
  1582. set {xp.dla%player%} to a random integer between 0 and 50
  1583. send "&eZdobyles szmaragd(x2)&b[+%{xp.dla%player%}%]"
  1584. add {xp.dla%player%} to {xp::%player%}
  1585. if {item.emerald} is 3:
  1586. if {drop} is "Tak":
  1587. drop 4 emerald
  1588. set {xp.dla%player%} to a random integer between 0 and 50
  1589. send "&cZdobyles szmaragd (x4)&b[+%{xp.dla%player%}%]"
  1590. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1591. else:
  1592. drop 3 emerald
  1593. set {xp.dla%player%} to a random integer between 0 and 50
  1594. send "&cZdobyles szmaragd(x3)&b[+%{xp.dla%player%}%]"
  1595. add {xp.dla%player%} to {xp::%player%}
  1596. if player's tool is any pickaxe:
  1597. set {item.emerald} to a random integer between 0 and 1
  1598. chance of {@copdrop.emerald}%:
  1599. if {item.emerald} is 1:
  1600. if {drop} is "Tak":
  1601. drop 2 emerald
  1602. set {xp.dla%player%} to a random integer between 0 and 50
  1603. send "&aZdobyles szmaragd(x2)&b[+%{xp.dla%player%}%]"
  1604. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1605. else:
  1606. drop 1 emerald
  1607. set {xp.dla%player%} to a random integer between 0 and 50
  1608. send "&aZdobyles szmaragd (x1)&b[+%{xp.dla%player%}%]"
  1609. add {xp.dla%player%} to {xp::%player%}
  1610. #emerald gracz
  1611. if player's tool is any pickaxe of fortune 1:
  1612. chance of {@copdrop.wegiel}%:
  1613. set {item.wegiel} to a random integer between 0 and 4
  1614. if {item.wegiel} is 1:
  1615. if {drop} is "Tak":
  1616. drop 2 coal
  1617. set {xp.dla%player%} to a random integer between 0 and 50
  1618. send "&aZdobyles wegiel(x2)&b[+%{xp.dla%player%}%]"
  1619. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1620. else:
  1621. drop 1 coal
  1622. set {xp.dla%player%} to a random integer between 0 and 50
  1623. send "&aZdobyles wegiel(x1)&b[+%{xp.dla%player%}%]"
  1624. add {xp.dla%player%} to {xp::%player%}
  1625. if {item.wegiel} is 2:
  1626. if {drop} is "Tak":
  1627. drop 3 coal
  1628. set {xp.dla%player%} to a random integer between 0 and 50
  1629. send "&eZdobyles wegiel(x3)&b[+%{xp.dla%player%}%]"
  1630. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1631. else:
  1632. drop 2 coal
  1633. set {xp.dla%player%} to a random integer between 0 and 50
  1634. send "&eZdobyles wegiel(x2)&b[+%{xp.dla%player%}%]"
  1635. add {xp.dla%player%} to {xp::%player%}
  1636. if {item.wegiel} is 3:
  1637. if {drop} is "Tak":
  1638. drop 4 coal
  1639. set {xp.dla%player%} to a random integer between 0 and 50
  1640. send "&cZdobyles wegiel(x4)&b[+%{xp.dla%player%}%]"
  1641. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1642. else:
  1643. drop 3 coal
  1644. set {xp.dla%player%} to a random integer between 0 and 50
  1645. send "&cZdobyles wegiel(x3)&b[+%{xp.dla%player%}%]"
  1646. add {xp.dla%player%} to {xp::%player%}
  1647. if {item.wegiel} is 4:
  1648. if {drop} is "Tak":
  1649. drop 5 coal
  1650. set {xp.dla%player%} to a random integer between 0 and 50
  1651. send "&4Zdobyles wegiel(x5)&b[+%{xp.dla%player%}%]"
  1652. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1653. else:
  1654. drop 4 coal
  1655. set {xp.dla%player%} to a random integer between 0 and 50
  1656. send "&4Zdobyles wegiel(x4)&b[+%{xp.dla%player%}%]"
  1657. add {xp.dla%player%} to {xp::%player%}
  1658. if player's tool is any pickaxe of fortune 2:
  1659. chance of {@copdrop.wegiel}%:
  1660. set {item.wegiel} to a random integer between 0 and 5
  1661. if {item.wegiel} is 1:
  1662. if {drop} is "Tak":
  1663. drop 2 coal
  1664. set {xp.dla%player%} to a random integer between 0 and 50
  1665. send "&aZdobyles wegiel(x1)&b[+%{xp.dla%player%}%]"
  1666. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1667. else:
  1668. drop 1 coal
  1669. set {xp.dla%player%} to a random integer between 0 and 50
  1670. send "&aZdobyles wegiel(x1)&b[+%{xp.dla%player%}%]"
  1671. add {xp.dla%player%} to {xp::%player%}
  1672. if {item.wegiel} is 2:
  1673. if {drop} is "Tak":
  1674. drop 3 coal
  1675. set {xp.dla%player%} to a random integer between 0 and 50
  1676. send "&eZdobyles wegiel (x3)&b[+%{xp.dla%player%}%]"
  1677. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1678. else:
  1679. drop 2 coal
  1680. set {xp.dla%player%} to a random integer between 0 and 50
  1681. send "&eZdobyles wegiel (x2)&b[+%{xp.dla%player%}%]"
  1682. add {xp.dla%player%} to {xp::%player%}
  1683. if {item.wegiel} is 3:
  1684. if {drop} is "Tak":
  1685. drop 4 coal
  1686. set {xp.dla%player%} to a random integer between 0 and 50
  1687. send "&cZdobyles wegiel (x4)&b[+%{xp.dla%player%}%]"
  1688. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1689. else:
  1690. drop 3 coal
  1691. set {xp.dla%player%} to a random integer between 0 and 50
  1692. send "&cZdobyles wegiel (x3)&b[+%{xp.dla%player%}%]"
  1693. add {xp.dla%player%} to {xp::%player%}
  1694. if {item.wegiel} is 4:
  1695. if {drop} is "Tak":
  1696. drop 5 coal
  1697. set {xp.dla%player%} to a random integer between 0 and 50
  1698. send "&4Zdobyles wegiel(x5)&b[+%{xp.dla%player%}%]"
  1699. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1700. else:
  1701. drop 4 coal
  1702. set {xp.dla%player%} to a random integer between 0 and 50
  1703. send "&4Zdobyles wegiel(x4)&b[+%{xp.dla%player%}%]"
  1704. add {xp.dla%player%} to {xp::%player%}
  1705. if {item.wegiel} is 5:
  1706. if {drop} is "Tak":
  1707. drop 6 coal
  1708. set {xp.dla%player%} to a random integer between 0 and 50
  1709. send "&4Zdobyles wegiel(x6)&b[+%{xp.dla%player%}%]"
  1710. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1711. else:
  1712. drop 5 coal
  1713. set {xp.dla%player%} to a random integer between 0 and 50
  1714. send "&4Zdobyles wegiel(x5)&b[+%{xp.dla%player%}%]"
  1715. add {xp.dla%player%} to {xp::%player%}
  1716. if player's tool is any pickaxe of fortune 3:
  1717. chance of {@copdrop.wegiel}%:
  1718. set {item.wegiel} to a random integer between 1 and 5
  1719. if {item.wegiel} is 1:
  1720. if {drop} is "Tak":
  1721. drop 2 coal
  1722. set {xp.dla%player%} to a random integer between 0 and 50
  1723. send "&aZdobyles wegiel(x1)&b[+%{xp.dla%player%}%]"
  1724. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1725. else:
  1726. drop 1 coal
  1727. set {xp.dla%player%} to a random integer between 0 and 50
  1728. send "&aZdobyles wegiel(x1)&b[+%{xp.dla%player%}%]"
  1729. add {xp.dla%player%} to {xp::%player%}
  1730. if {item.wegiel} is 2:
  1731. if {drop} is "Tak":
  1732. drop 3 coal
  1733. set {xp.dla%player%} to a random integer between 0 and 50
  1734. send "&eZdobyles wegiel (x3)&b[+%{xp.dla%player%}%]"
  1735. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1736. else:
  1737. drop 2 coal
  1738. set {xp.dla%player%} to a random integer between 0 and 50
  1739. send "&eZdobyles wegiel (x2)&b[+%{xp.dla%player%}%]"
  1740. add {xp.dla%player%} to {xp::%player%}
  1741. if {item.wegiel} is 3:
  1742. if {drop} is "Tak":
  1743. drop 4 coal
  1744. set {xp.dla%player%} to a random integer between 0 and 50
  1745. send "&cZdobyles wegiel (x4)&b[+%{xp.dla%player%}%]"
  1746. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1747. else:
  1748. drop 3 coal
  1749. set {xp.dla%player%} to a random integer between 0 and 50
  1750. send "&cZdobyles wegiel (x3)&b[+%{xp.dla%player%}%]"
  1751. add {xp.dla%player%} to {xp::%player%}
  1752. if {item.wegiel} is 4:
  1753. if {drop} is "Tak":
  1754. drop 5 coal
  1755. set {xp.dla%player%} to a random integer between 0 and 50
  1756. send "&4Zdobyles wegiel(x5)&b[+%{xp.dla%player%}%]"
  1757. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1758. else:
  1759. drop 4 coal
  1760. set {xp.dla%player%} to a random integer between 0 and 50
  1761. send "&4Zdobyles wegiel(x4)&b[+%{xp.dla%player%}%]"
  1762. add {xp.dla%player%} to {xp::%player%}
  1763. if {item.wegiel} is 5:
  1764. if {drop} is "Tak":
  1765. drop 6 coal
  1766. set {xp.dla%player%} to a random integer between 0 and 50
  1767. send "&4Zdobyles wegiel(x6)&b[+%{xp.dla%player%}%]"
  1768. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1769. else:
  1770. drop 5 coal
  1771. set {xp.dla%player%} to a random integer between 0 and 50
  1772. send "&4Zdobyles wegiel(x5)&b[+%{xp.dla%player%}%]"
  1773. add {xp.dla%player%} to {xp::%player%}
  1774. if player's tool is any pickaxe:
  1775. set {item.wegiel} to a random integer between 0 and 3
  1776. chance of {@copdrop.wegiel}%:
  1777. if {item.wegiel} is 1:
  1778. if {drop} is "Tak":
  1779. drop 2 coal
  1780. set {xp.dla%player%} to a random integer between 0 and 50
  1781. send "&aZdobyles wegiel(x2)&b[+%{xp.dla%player%}%]"
  1782. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1783. else:
  1784. drop 1 coal
  1785. set {xp.dla%player%} to a random integer between 0 and 50
  1786. send "&aZdobyles wegiel (x1)&b[+%{xp.dla%player%}%]"
  1787. add {xp.dla%player%} to {xp::%player%}
  1788. if {item.wegiel} is 2:
  1789. if {drop} is "Tak":
  1790. drop 3 coal
  1791. set {xp.dla%player%} to a random integer between 0 and 50
  1792. send "&eZdobyles wegiel (x3)&b[+%{xp.dla%player%}%]"
  1793. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1794. else:
  1795. drop 2 coal
  1796. set {xp.dla%player%} to a random integer between 0 and 50
  1797. send "&eZdobyles wegiel (x2)&b[+%{xp.dla%player%}%]"
  1798. add {xp.dla%player%} to {xp::%player%}
  1799. if {item.wegiel} is 3:
  1800. if {drop} is "Tak":
  1801. drop 4 coal
  1802. set {xp.dla%player%} to a random integer between 0 and 50
  1803. send "&cZdobyles wegiel (x4)&b[+%{xp.dla%player%}%]"
  1804. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1805. else:
  1806. drop 3 coal
  1807. set {xp.dla%player%} to a random integer between 0 and 50
  1808. send "&cZdobyles wegiel (x3)&b[+%{xp.dla%player%}%]"
  1809. add {xp.dla%player%} to {xp::%player%}
  1810. #Wegiel gracz
  1811. if player's tool is any pickaxe of fortune 1:
  1812. chance of {@copdrop.lapis}%:
  1813. set {item.lapis} to a random integer between 0 and 4
  1814. if {item.lapis} is 1:
  1815. if {drop} is "Tak":
  1816. drop 2 lapis lazuli
  1817. set {xp.dla%player%} to a random integer between 0 and 50
  1818. send "&aZdobyles lapisl(x2)&b[+%{xp.dla%player%}%]"
  1819. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1820. else:
  1821. drop 1 lapis lazuli
  1822. set {xp.dla%player%} to a random integer between 0 and 50
  1823. send "&aZdobyles lapis(x1)&b[+%{xp.dla%player%}%]"
  1824. add {xp.dla%player%} to {xp::%player%}
  1825. if {item.lapis} is 2:
  1826. if {drop} is "Tak":
  1827. drop 3 lapis lazuli
  1828. set {xp.dla%player%} to a random integer between 0 and 50
  1829. send "&eZdobyles lapis(x3)&b[+%{xp.dla%player%}%]"
  1830. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1831. else:
  1832. drop 2 lapis lazuli
  1833. set {xp.dla%player%} to a random integer between 0 and 50
  1834. send "&eZdobyles lapis(x2)&b[+%{xp.dla%player%}%]"
  1835. add {xp.dla%player%} to {xp::%player%}
  1836. if {item.lapis} is 3:
  1837. if {drop} is "Tak":
  1838. drop 4 lapis lazuli
  1839. set {xp.dla%player%} to a random integer between 0 and 50
  1840. send "&cZdobyles lapis(x4)&b[+%{xp.dla%player%}%]"
  1841. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1842. else:
  1843. drop 3 lapis lazuli
  1844. set {xp.dla%player%} to a random integer between 0 and 50
  1845. send "&cZdobyles lapis(x3)&b[+%{xp.dla%player%}%]"
  1846. add {xp.dla%player%} to {xp::%player%}
  1847. if {item.lapis} is 4:
  1848. if {drop} is "Tak":
  1849. drop 5 lapis lazuli
  1850. set {xp.dla%player%} to a random integer between 0 and 50
  1851. send "&4Zdobyles lapis(x5)&b[+%{xp.dla%player%}%]"
  1852. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1853. else:
  1854. drop 4 lapis lazuli
  1855. set {xp.dla%player%} to a random integer between 0 and 50
  1856. send "&4Zdobyles lapis(x4)&b[+%{xp.dla%player%}%]"
  1857. add {xp.dla%player%} to {xp::%player%}
  1858. if player's tool is any pickaxe of fortune 2:
  1859. chance of {@copdrop.lapis}%:
  1860. set {item.lapis} to a random integer between 0 and 5
  1861. if {item.lapis} is 1:
  1862. if {drop} is "Tak":
  1863. drop 2 lapis lazuli
  1864. set {xp.dla%player%} to a random integer between 0 and 50
  1865. send "&aZdobyles lapis(x1)&b[+%{xp.dla%player%}%]"
  1866. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1867. else:
  1868. drop 1 lapis lazuli
  1869. set {xp.dla%player%} to a random integer between 0 and 50
  1870. send "&aZdobyles lapis(x1)&b[+%{xp.dla%player%}%]"
  1871. add {xp.dla%player%} to {xp::%player%}
  1872. if {item.lapis} is 2:
  1873. if {drop} is "Tak":
  1874. drop 3 lapis lazuli
  1875. set {xp.dla%player%} to a random integer between 0 and 50
  1876. send "&eZdobyles lapis (x3)&b[+%{xp.dla%player%}%]"
  1877. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1878. else:
  1879. drop 2 lapis lazuli
  1880. set {xp.dla%player%} to a random integer between 0 and 50
  1881. send "&eZdobyles lapis (x2)&b[+%{xp.dla%player%}%]"
  1882. add {xp.dla%player%} to {xp::%player%}
  1883. if {item.lapis} is 3:
  1884. if {drop} is "Tak":
  1885. drop 4 lapis lazuli
  1886. set {xp.dla%player%} to a random integer between 0 and 50
  1887. send "&cZdobyles lapis (x4)&b[+%{xp.dla%player%}%]"
  1888. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1889. else:
  1890. drop 3 lapis lazuli
  1891. set {xp.dla%player%} to a random integer between 0 and 50
  1892. send "&cZdobyles lapis (x3)&b[+%{xp.dla%player%}%]"
  1893. add {xp.dla%player%} to {xp::%player%}
  1894. if {item.lapis} is 4:
  1895. if {drop} is "Tak":
  1896. drop 5 lapis lazuli
  1897. set {xp.dla%player%} to a random integer between 0 and 50
  1898. send "&4Zdobyles lapis(x5)&b[+%{xp.dla%player%}%]"
  1899. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1900. else:
  1901. drop 4 lapis lazuli
  1902. set {xp.dla%player%} to a random integer between 0 and 50
  1903. send "&4Zdobyles lapis(x4)&b[+%{xp.dla%player%}%]"
  1904. add {xp.dla%player%} to {xp::%player%}
  1905. if {item.lapis} is 5:
  1906. if {drop} is "Tak":
  1907. drop 6 lapis lazuli
  1908. set {xp.dla%player%} to a random integer between 0 and 50
  1909. send "&4Zdobyles lapis(x6)&b[+%{xp.dla%player%}%]"
  1910. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1911. else:
  1912. drop 5 lapis lazuli
  1913. set {xp.dla%player%} to a random integer between 0 and 50
  1914. send "&4Zdobyles lapis(x5)&b[+%{xp.dla%player%}%]"
  1915. add {xp.dla%player%} to {xp::%player%}
  1916. if player's tool is any pickaxe of fortune 3:
  1917. chance of {@copdrop.lapis}%:
  1918. set {item.lapis} to a random integer between 1 and 5
  1919. if {item.lapis} is 1:
  1920. if {drop} is "Tak":
  1921. drop 2 lapis lazuli
  1922. set {xp.dla%player%} to a random integer between 0 and 50
  1923. send "&aZdobyles lapis(x1)&b[+%{xp.dla%player%}%]"
  1924. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1925. else:
  1926. drop 1 lapis lazuli
  1927. set {xp.dla%player%} to a random integer between 0 and 50
  1928. send "&aZdobyles lapis(x1)&b[+%{xp.dla%player%}%]"
  1929. add {xp.dla%player%} to {xp::%player%}
  1930. if {item.lapis} is 2:
  1931. if {drop} is "Tak":
  1932. drop 3 lapis lazuli
  1933. set {xp.dla%player%} to a random integer between 0 and 50
  1934. send "&eZdobyles lapis (x3)&b[+%{xp.dla%player%}%]"
  1935. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1936. else:
  1937. drop 2 lapis lazuli
  1938. set {xp.dla%player%} to a random integer between 0 and 50
  1939. send "&eZdobyles lapis (x2)&b[+%{xp.dla%player%}%]"
  1940. add {xp.dla%player%} to {xp::%player%}
  1941. if {item.lapis} is 3:
  1942. if {drop} is "Tak":
  1943. drop 4 lapis lazuli
  1944. set {xp.dla%player%} to a random integer between 0 and 50
  1945. send "&cZdobyles lapis (x4)&b[+%{xp.dla%player%}%]"
  1946. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1947. else:
  1948. drop 3 lapis lazuli
  1949. set {xp.dla%player%} to a random integer between 0 and 50
  1950. send "&cZdobyles lapis (x3)&b[+%{xp.dla%player%}%]"
  1951. add {xp.dla%player%} to {xp::%player%}
  1952. if {item.lapis} is 4:
  1953. if {drop} is "Tak":
  1954. drop 5 lapis lazuli
  1955. set {xp.dla%player%} to a random integer between 0 and 50
  1956. send "&4Zdobyles lapis(x5)&b[+%{xp.dla%player%}%]"
  1957. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1958. else:
  1959. drop 4 lapis lazuli
  1960. set {xp.dla%player%} to a random integer between 0 and 50
  1961. send "&4Zdobyles lapis(x4)&b[+%{xp.dla%player%}%]"
  1962. add {xp.dla%player%} to {xp::%player%}
  1963. if {item.lapis} is 5:
  1964. if {drop} is "Tak":
  1965. drop 6 lapis lazuli
  1966. set {xp.dla%player%} to a random integer between 0 and 50
  1967. send "&4Zdobyles lapis(x6)&b[+%{xp.dla%player%}%]"
  1968. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1969. else:
  1970. drop 5 lapis lazuli
  1971. set {xp.dla%player%} to a random integer between 0 and 50
  1972. send "&4Zdobyles lapis(x5)&b[+%{xp.dla%player%}%]"
  1973. add {xp.dla%player%} to {xp::%player%}
  1974. if player's tool is any pickaxe:
  1975. set {item.lapis} to a random integer between 0 and 3
  1976. chance of {@copdrop.lapis}%:
  1977. if {item.lapis} is 1:
  1978. if {drop} is "Tak":
  1979. drop 2 lapis lazuli
  1980. set {xp.dla%player%} to a random integer between 0 and 50
  1981. send "&aZdobyles lapisl(x2)&b[+%{xp.dla%player%}%]"
  1982. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1983. else:
  1984. drop 1 lapis lazuli
  1985. set {xp.dla%player%} to a random integer between 0 and 50
  1986. send "&aZdobyles lapis (x1)&b[+%{xp.dla%player%}%]"
  1987. add {xp.dla%player%} to {xp::%player%}
  1988. if {item.lapis} is 2:
  1989. if {drop} is "Tak":
  1990. drop 3 lapis lazuli
  1991. set {xp.dla%player%} to a random integer between 0 and 50
  1992. send "&eZdobyles lapis (x3)&b[+%{xp.dla%player%}%]"
  1993. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  1994. else:
  1995. drop 2 lapis lazuli
  1996. set {xp.dla%player%} to a random integer between 0 and 50
  1997. send "&eZdobyles lapis (x2)&b[+%{xp.dla%player%}%]"
  1998. add {xp.dla%player%} to {xp::%player%}
  1999. if {item.lapis} is 3:
  2000. if {drop} is "Tak":
  2001. drop 4 lapis lazuli
  2002. set {xp.dla%player%} to a random integer between 0 and 50
  2003. send "&cZdobyles lapis (x4)&b[+%{xp.dla%player%}%]"
  2004. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  2005. else:
  2006. drop 3 lapis lazuli
  2007. set {xp.dla%player%} to a random integer between 0 and 50
  2008. send "&cZdobyles lapis (x3)&b[+%{xp.dla%player%}%]"
  2009. add {xp.dla%player%} to {xp::%player%}
  2010. #Lapis gracz
  2011. if player's tool is any pickaxe of fortune 1:
  2012. chance of {@copdrop.redstone}%:
  2013. set {item.redstone} to a random integer between 0 and 4
  2014. if {item.redstone} is 1:
  2015. if {drop} is "Tak":
  2016. drop 2 redstone
  2017. set {xp.dla%player%} to a random integer between 0 and 50
  2018. send "&aZdobyles Redstone(x2)&b[+%{xp.dla%player%}%]"
  2019. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  2020. else:
  2021. drop 1 redstone
  2022. set {xp.dla%player%} to a random integer between 0 and 50
  2023. send "&aZdobyles Redstone(x1)&b[+%{xp.dla%player%}%]"
  2024. add {xp.dla%player%} to {xp::%player%}
  2025. if {item.redstone} is 2:
  2026. if {drop} is "Tak":
  2027. drop 3 redstone
  2028. set {xp.dla%player%} to a random integer between 0 and 50
  2029. send "&eZdobyles Redstone(x3)&b[+%{xp.dla%player%}%]"
  2030. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  2031. else:
  2032. drop 2 redstone
  2033. set {xp.dla%player%} to a random integer between 0 and 50
  2034. send "&eZdobyles Redstone(x2)&b[+%{xp.dla%player%}%]"
  2035. add {xp.dla%player%} to {xp::%player%}
  2036. if {item.redstone} is 3:
  2037. if {drop} is "Tak":
  2038. drop 4 redstone
  2039. set {xp.dla%player%} to a random integer between 0 and 50
  2040. send "&cZdobyles Redstone(x4)&b[+%{xp.dla%player%}%]"
  2041. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  2042. else:
  2043. drop 3 redstone
  2044. set {xp.dla%player%} to a random integer between 0 and 50
  2045. send "&cZdobyles Redstone(x3)&b[+%{xp.dla%player%}%]"
  2046. add {xp.dla%player%} to {xp::%player%}
  2047. if {item.redstone} is 4:
  2048. if {drop} is "Tak":
  2049. drop 5 redstone
  2050. set {xp.dla%player%} to a random integer between 0 and 50
  2051. send "&4Zdobyles Redstone(x5)&b[+%{xp.dla%player%}%]"
  2052. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  2053. else:
  2054. drop 4 redstone
  2055. set {xp.dla%player%} to a random integer between 0 and 50
  2056. send "&4Zdobyles Redstone(x4)&b[+%{xp.dla%player%}%]"
  2057. add {xp.dla%player%} to {xp::%player%}
  2058. if player's tool is any pickaxe of fortune 2:
  2059. chance of {@copdrop.redstone}%:
  2060. set {item.redstone} to a random integer between 0 and 5
  2061. if {item.redstone} is 1:
  2062. if {drop} is "Tak":
  2063. drop 2 redstone
  2064. set {xp.dla%player%} to a random integer between 0 and 50
  2065. send "&aZdobyles Redstone(x1)&b[+%{xp.dla%player%}%]"
  2066. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  2067. else:
  2068. drop 1 redstone
  2069. set {xp.dla%player%} to a random integer between 0 and 50
  2070. send "&aZdobyles Redstone(x1)&b[+%{xp.dla%player%}%]"
  2071. add {xp.dla%player%} to {xp::%player%}
  2072. if {item.redstone} is 2:
  2073. if {drop} is "Tak":
  2074. drop 3 redstone
  2075. set {xp.dla%player%} to a random integer between 0 and 50
  2076. send "&eZdobyles Redstone (x3)&b[+%{xp.dla%player%}%]"
  2077. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  2078. else:
  2079. drop 2 redstone
  2080. set {xp.dla%player%} to a random integer between 0 and 50
  2081. send "&eZdobyles Redstone (x2)&b[+%{xp.dla%player%}%]"
  2082. add {xp.dla%player%} to {xp::%player%}
  2083. if {item.redstone} is 3:
  2084. if {drop} is "Tak":
  2085. drop 4 redstone
  2086. set {xp.dla%player%} to a random integer between 0 and 50
  2087. send "&cZdobyles Redstone (x4)&b[+%{xp.dla%player%}%]"
  2088. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  2089. else:
  2090. drop 3 redstone
  2091. set {xp.dla%player%} to a random integer between 0 and 50
  2092. send "&cZdobyles Redstone (x3)&b[+%{xp.dla%player%}%]"
  2093. add {xp.dla%player%} to {xp::%player%}
  2094. if {item.redstone} is 4:
  2095. if {drop} is "Tak":
  2096. drop 5 redstone
  2097. set {xp.dla%player%} to a random integer between 0 and 50
  2098. send "&4Zdobyles Redstone(x5)&b[+%{xp.dla%player%}%]"
  2099. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  2100. else:
  2101. drop 4 redstone
  2102. set {xp.dla%player%} to a random integer between 0 and 50
  2103. send "&4Zdobyles Redstone(x4)&b[+%{xp.dla%player%}%]"
  2104. add {xp.dla%player%} to {xp::%player%}
  2105. if {item.redstone} is 5:
  2106. if {drop} is "Tak":
  2107. drop 6 redstone
  2108. set {xp.dla%player%} to a random integer between 0 and 50
  2109. send "&4Zdobyles Redstone(x6)&b[+%{xp.dla%player%}%]"
  2110. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  2111. else:
  2112. drop 5 redstone
  2113. set {xp.dla%player%} to a random integer between 0 and 50
  2114. send "&4Zdobyles Redstone(x5)&b[+%{xp.dla%player%}%]"
  2115. add {xp.dla%player%} to {xp::%player%}
  2116. if player's tool is any pickaxe of fortune 3:
  2117. chance of {@copdrop.redstone}%:
  2118. set {item.redstone} to a random integer between 1 and 5
  2119. if {item.redstone} is 1:
  2120. if {drop} is "Tak":
  2121. drop 2 redstone
  2122. set {xp.dla%player%} to a random integer between 0 and 50
  2123. send "&aZdobyles Redstone(x1)&b[+%{xp.dla%player%}%]"
  2124. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  2125. else:
  2126. drop 1 redstone
  2127. set {xp.dla%player%} to a random integer between 0 and 50
  2128. send "&aZdobyles Redstone(x1)&b[+%{xp.dla%player%}%]"
  2129. add {xp.dla%player%} to {xp::%player%}
  2130. if {item.redstone} is 2:
  2131. if {drop} is "Tak":
  2132. drop 3 redstone
  2133. set {xp.dla%player%} to a random integer between 0 and 50
  2134. send "&eZdobyles Redstone (x3)&b[+%{xp.dla%player%}%]"
  2135. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  2136. else:
  2137. drop 2 redstone
  2138. set {xp.dla%player%} to a random integer between 0 and 50
  2139. send "&eZdobyles Redstone (x2)&b[+%{xp.dla%player%}%]"
  2140. add {xp.dla%player%} to {xp::%player%}
  2141. if {item.redstone} is 3:
  2142. if {drop} is "Tak":
  2143. drop 4 redstone
  2144. set {xp.dla%player%} to a random integer between 0 and 50
  2145. send "&cZdobyles Redstone (x4)&b[+%{xp.dla%player%}%]"
  2146. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  2147. else:
  2148. drop 3 redstone
  2149. set {xp.dla%player%} to a random integer between 0 and 50
  2150. send "&cZdobyles Redstone (x3)&b[+%{xp.dla%player%}%]"
  2151. add {xp.dla%player%} to {xp::%player%}
  2152. if {item.redstone} is 4:
  2153. if {drop} is "Tak":
  2154. drop 5 redstone
  2155. set {xp.dla%player%} to a random integer between 0 and 50
  2156. send "&4Zdobyles Redstone(x5)&b[+%{xp.dla%player%}%]"
  2157. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  2158. else:
  2159. drop 4 redstone
  2160. set {xp.dla%player%} to a random integer between 0 and 50
  2161. send "&4Zdobyles Redstone(x4)&b[+%{xp.dla%player%}%]"
  2162. add {xp.dla%player%} to {xp::%player%}
  2163. if {item.redstone} is 5:
  2164. if {drop} is "Tak":
  2165. drop 6 redstone
  2166. set {xp.dla%player%} to a random integer between 0 and 50
  2167. send "&4Zdobyles Redstone(x6)&b[+%{xp.dla%player%}%]"
  2168. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  2169. else:
  2170. drop 5 redstone
  2171. set {xp.dla%player%} to a random integer between 0 and 50
  2172. send "&4Zdobyles Redstone(x5)&b[+%{xp.dla%player%}%]"
  2173. add {xp.dla%player%} to {xp::%player%}
  2174. if player's tool is any pickaxe:
  2175. set {item.redstone} to a random integer between 0 and 3
  2176. chance of {@copdrop.redstone}%:
  2177. if {item.redstone} is 1:
  2178. if {drop} is "Tak":
  2179. drop 2 redstone
  2180. set {xp.dla%player%} to a random integer between 0 and 50
  2181. send "&aZdobyles Redstone(x2)&b[+%{xp.dla%player%}%]"
  2182. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  2183. else:
  2184. drop 1 redstone
  2185. set {xp.dla%player%} to a random integer between 0 and 50
  2186. send "&aZdobyles Redstone (x1)&b[+%{xp.dla%player%}%]"
  2187. add {xp.dla%player%} to {xp::%player%}
  2188. if {item.redstone} is 2:
  2189. if {drop} is "Tak":
  2190. drop 3 redstone
  2191. set {xp.dla%player%} to a random integer between 0 and 50
  2192. send "&eZdobyles Redstone (x3)&b[+%{xp.dla%player%}%]"
  2193. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  2194. else:
  2195. drop 2 redstone
  2196. set {xp.dla%player%} to a random integer between 0 and 50
  2197. send "&eZdobyles Redstone (x2)&b[+%{xp.dla%player%}%]"
  2198. add {xp.dla%player%} to {xp::%player%}
  2199. if {item.redstone} is 3:
  2200. if {drop} is "Tak":
  2201. drop 4 redstone
  2202. set {xp.dla%player%} to a random integer between 0 and 50
  2203. send "&cZdobyles Redstone (x4)&b[+%{xp.dla%player%}%]"
  2204. add {xp.dla%player%}*{@xp.event} to {xp::%player%}
  2205. else:
  2206. drop 3 redstone
  2207. set {xp.dla%player%} to a random integer between 0 and 50
  2208. send "&cZdobyles Redstone (x3)&b[+%{xp.dla%player%}%]"
  2209. add {xp.dla%player%} to {xp::%player%}
  2210. command /copdrop [<text>] [<text>] [<text>]:
  2211. trigger:
  2212. if arg 1 is not set:
  2213. send "&aLista komend &b[CopDrop]&a:"
  2214. send "&a/copdrop autor <-- informacje o autorze wersji itp."
  2215. send "&a/copdrop drop <-- informacje o dropie"
  2216. send "&a/copdrop top <-- top 10 najlepszych graczy pod wzgledem punktów"
  2217. send "&a/copdrop event <--- aktywacja i deaktywacja eventów"
  2218. if arg 1 is "autor":
  2219. send "&aAutorem skryptu jest uiuin"
  2220. send "&aAktualna wersja skryptu to &bAlpha 0.1"
  2221. if arg 1 is "drop":
  2222. if player has permission "copdrop.vip":
  2223. open chest with 1 rows named "&2[&bCopDrop Drop Info&2]" to player
  2224. format slot 0 of player with 1 of diamond named "&bDiamenty" with lore "&bSzansa na drop %{@copdrop.vipdrop.diamenty}*1%" to be unstealable
  2225. format slot 1 of player with 1 of iron ingot named "&7Zelazo" with lore "&7Szansa na drop %{@copdrop.vipdrop.zelazo}*1%" to be unstealable
  2226. format slot 2 of player with 1 of gold ingot named "&eZloto" with lore "&eSzansa na drop %{@copdrop.vipdrop.zloto}*1%" to be unstealable
  2227. format slot 3 of player with 1 of emerald named "&aEmerald" with lore "&aSzansa na drop %{@copdrop.vipdrop.emerald}*1%" to be unstealable
  2228. format slot 4 of player with 1 of coal named "&8Wegiel" with lore "&8Szansa na drop %{@copdrop.vipdrop.wegiel}*1%" to be unstealable
  2229. format slot 5 of player with 1 of lapis lazuli named "&3Lapis Lazuli" with lore "&3Szansa na drop %{@copdrop.vipdrop.lapis}*1%" to be unstealable
  2230. format slot 6 of player with 1 of redstone named "&cRedstone" with lore "&cSzansa na drop %{@copdrop.vipdrop.redstone}*1%" to be unstealable
  2231. format slot 7 of player with 1 of gold nugget named "&9Puntky i lvl" with lore "&9Twoje punkty: %{xp::%player%}*1%" to be unstealable
  2232. format slot 8 of player with 1 of book named "&6Eventy" with lore "&3Lista eventów:||&aExtraDrop: %{drop}%||&cEventDrop: %{eventdrop}%||&eEvent serwerowy: %{eventserwer}%" to be unstealable
  2233. else:
  2234. open chest with 1 rows named "&2[&bCopDrop Drop Info&2]" to player
  2235. format slot 0 of player with 1 of diamond named "&bDiamenty" with lore "&bSzansa na drop %{@copdrop.diamenty}*1%" to be unstealable
  2236. format slot 1 of player with 1 of iron ingot named "&7Zelazo" with lore "&7Szansa na drop %{@copdrop.zelazo}*1%" to be unstealable
  2237. format slot 2 of player with 1 of gold ingot named "&eZloto" with lore "&eSzansa na drop %{@copdrop.zloto}*1%" to be unstealable
  2238. format slot 3 of player with 1 of emerald named "&aEmerald" with lore "&aSzansa na drop %{@copdrop.emerald}*1%" to be unstealable
  2239. format slot 4 of player with 1 of coal named "&8Wegiel" with lore "&8Szansa na drop %{@copdrop.wegiel}*1%" to be unstealable
  2240. format slot 5 of player with 1 of lapis lazuli named "&3Lapis Lazuli" with lore "&3Szansa na drop %{@copdrop.lapis}*1%" to be unstealable
  2241. format slot 6 of player with 1 of redstone named "&cRedstone" with lore "&cSzansa na drop %{@copdrop.redstone}*1%" to be unstealable
  2242. format slot 7 of player with 1 of gold nugget named "&9Puntky i lvl" with lore "&9Twoje punkty: %{xp::%player%}*1%" to be unstealable
  2243. format slot 8 of player with 1 of book named "&6Eventy" with lore "&3Lista eventów:||&aExtraDrop: %{drop}%||&cEventDrop: %{eventdrop}%||&eEvent serwerowy: %{eventserwer}%" to be unstealable
  2244. if arg 1 is "event":
  2245. if player has permission "copdrop.admin":
  2246. if arg 2 is "serwer":
  2247. if arg 3 is "on" or "wlacz":
  2248. set {eventserwer} to "Tak"
  2249. send "&aAktywowales event serwerowy"
  2250. broadcast "&a&lAdmin aktywowal event serwerowy"
  2251. if arg 3 is "off" or "wylacz":
  2252. set {eventserwer} to "Nie"
  2253. send "&cWylaczyles event serwerowy"
  2254. broadcast "&c&lAdmin wylaczyl event serwerowy &b[;(]"
  2255. if arg 3 is not set:
  2256. send "&aWpisz /copdrop event serwer on/wlacz aby aktywowac event"
  2257. send "&cWpisz /copdrop event serwer off/wylacz aby wylaczyc event"
  2258. if arg 2 is "extradrop":
  2259. if arg 3 is "on" or "wlacz":
  2260. set {drop} to "Tak"
  2261. send "&aAktywowales extradrop"
  2262. broadcast "&a&lEkstra Drop aktywowany"
  2263. if arg 3 is "off" or "wylacz":
  2264. set {drop} to "Nie"
  2265. send "&cWylaczyles extradrop"
  2266. broadcast "&c&lEkstra drop wylaczony"
  2267. if arg 3 is not set:
  2268. send "&a/copdrop event extradrop on <-- podwaja drop i daje +50 procent expa"
  2269. send "&a/copdrop event extradrop wlacz <-- podwaja drop i daje +50 procent expa"
  2270. send "&c/copdrop event extradrop off <-- wylacza bonusy za drop"
  2271. send "&c/copdrop event extradrop wylacz <-- wylacza bonusy za drop"
  2272. if arg 2 is "eventdrop":
  2273. if arg 3 is "on" or "wlacz":
  2274. set {eventdrop} to "Tak"
  2275. send "&aWlaczyles Event na drop specjalnych przedmiotów"
  2276. broadcast "&a&lUWAGA mozna wykopac bardzo rzadkie przedmioty brac klilofy i do kopania"
  2277. if arg 3 is "off" or "wylacz":
  2278. set {eventdrop} to "Nie"
  2279. send "&cWylaczyles Event na drop specjalnych przedmiotów"
  2280. broadcast "&c&lUWAGA rzadkie przedmioty juz nie wypadaja"
  2281. if arg 3 is not set:
  2282. send "&aWpisz /copdrop event eventdrop on/wlacz aby aktywowac event"
  2283. send "&cWpisz /copdrop event eventdrop off/wylacz aby wylaczyc event"
  2284. if arg 2 is not set:
  2285. send "&aWpisz /copdrop event serwer po wiecej informacji"
  2286. send "&aWpisz /copdrop event extradrop po wiecej informacji"
  2287. send "&aWpisz /copdrop event eventdrop po wiecej informacji"
  2288. if arg 1 is "top":
  2289. send "&cBlad ##1E3R54 potrzebna wersja minimum 0.4"
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