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- while true do
- wait(0.1)
- game.Workspace.Part.PointLight.Brightness = 5
- wait(0.1)
- game.Workspace.Part.PointLight.Brightness = 5
- wait(0.1)
- game.Workspace.Part.PointLight.Brightness = 6
- wait(0.1)
- game.Workspace.Part.PointLight.Brightness = 7
- wait(0.1)
- game.Workspace.Part.PointLight.Brightness = 8
- wait(0.1)
- game.Workspace.Part.PointLight.Brightness = 9
- wait(0.1)
- game.Workspace.Part.PointLight.Brightness = 10
- wait(0.1)
- game.Workspace.Part.PointLight.Brightness = 11
- wait(0.1)
- game.Workspace.Part.PointLight.Brightness = 12
- wait(0.1)
- game.Workspace.Part.PointLight.Brightness = 13
- wait(0.1)
- game.Workspace.Part.PointLight.Brightness = 14
- wait(0.1)
- game.Workspace.Part.PointLight.Brightness = 15
- wait(0.1)
- game.Workspace.Part.PointLight.Brightness = 16
- wait(0.1)
- game.Workspace.Part.PointLight.Brightness = 17
- wait(0.1)
- game.Workspace.Part.PointLight.Brightness = 18
- wait(0.1)
- game.Workspace.Part.PointLight.Brightness = 19
- wait(0.1)
- game.Workspace.Part.PointLight.Brightness = 20
- wait(0.1)
- game.Workspace.Part.PointLight.Brightness = 19
- wait(0.1)
- game.Workspace.Part.PointLight.Brightness = 18
- wait(0.1)
- game.Workspace.Part.PointLight.Brightness = 17
- wait(0.1)
- game.Workspace.Part.PointLight.Brightness = 16
- wait(0.1)
- game.Workspace.Part.PointLight.Brightness = 15
- wait(0.1)
- game.Workspace.Part.PointLight.Brightness = 14
- wait(0.1)
- game.Workspace.Part.PointLight.Brightness = 13
- wait(0.1)
- game.Workspace.Part.PointLight.Brightness = 12
- wait(0.1)
- game.Workspace.Part.PointLight.Brightness = 11
- wait(0.1)
- game.Workspace.Part.PointLight.Brightness = 10
- wait(0.1)
- game.Workspace.Part.PointLight.Brightness = 9
- wait(0.1)
- game.Workspace.Part.PointLight.Brightness = 8
- wait(0.1)
- game.Workspace.Part.PointLight.Brightness = 7
- wait(0.1)
- game.Workspace.Part.PointLight.Brightness = 6
- end
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