Crafting

Another Response

Oct 20th, 2015
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  1. --SCOUT
  2. -Bonker
  3. It does have faster weapon switching. You hit enemy with the bonker, then switch to primary/secondary.
  4.  
  5. --SOLDIER
  6. -Buff Buffer
  7. Again, if you think there's too much self-damage, I could remove one of the 2.
  8.  
  9. -Berserker mode
  10. "I don't think it's very practical because the vast majority of tf2's weaponry deals heavy burst damage capable of killing enemies in 2-4 hits".
  11. I would say exploives could kill you before it would activiate. Any bullet damage would allow it to activite. I could increase the health threshold to 30-40.
  12.  
  13. --PYRO
  14. -Afterburner
  15. Hmm
  16.  
  17. -Push Over
  18. I could add the "Reflected Projectiles become full Crits instead of Mini-Crits" from the Pilot Light since it's similiar with it added
  19.  
  20. -Psycho's Axe
  21. Hmm
  22.  
  23. --DEMOMAN
  24. -Fighting Spirit
  25. Hmm
  26.  
  27. -Brute Force
  28. Hmm, I could increase the Iron Boots to 100% reduction and remove it from the Brute Force, but add movement penalty (to the iron boots) counter part of the movement bonus from the brute force.
  29.  
  30. --HEAVY
  31. -Fat Scout
  32. Hmm, I do plan on setting up beta server where WiP and removed weapons will be.... looks like the the Fat Scout will be removed.
  33.  
  34. -Terminal Killocity
  35. Main reason for just movement penatly.... space gloves.. you move slower... in space
  36.  
  37. I could change it to health drain instead.
  38.  
  39. -Sentry Booster
  40. Hmm
  41.  
  42. -Fast Fix
  43. D:
  44.  
  45. -Old Reliable
  46. hmm
  47.  
  48. -Heavy Artillery Wrench
  49. Hmm.. maybe it needs something?
  50.  
  51. -Support
  52. I could reduce the range/build speed, ionce the "knock back from sentry" is made
  53.  
  54. -Boost PDA
  55. Hmm, probaly removing
  56.  
  57. --MEDIC
  58. -Worst Case Szenario
  59. Hmm
  60.  
  61. -Exchange
  62. There could be more then 1 weapon (ubersaw) that gets the medic uber.
  63.  
  64. -Booster Shot
  65. I could be your idea, but the ubercharge would have to be coded.
  66.  
  67. -Real Overdose
  68. Maybe the idea on my spreadsheet.... "slow overheal decay on self"
  69.  
  70. --SNIPER
  71. -Heat Wave
  72. ok
  73.  
  74. -Waved Farewell
  75. D:
  76.  
  77. --SPY
  78. -Turnabout
  79. The attribute could be moved to moved to new weapon (another class)
  80.  
  81. -Leech and Absorb
  82. You might be right.
  83.  
  84. ---PORTED WEAPONS
  85. --SCOUT
  86. -Leech-Life
  87. The life leech only appiles to this weapon. Any other damage doesn't life leech.
  88.  
  89. I do like "The Lifeblood".
  90.  
  91. --SOLDIER
  92. wow its fucking nothing
  93.  
  94. --PYRO
  95. -Hot Air Balloon
  96. Hmm, I did have the idea instead of the intelligence/damage... I thought about using "damage vulnerability while in the air"
  97.  
  98. -American Gothic
  99. I will probably stay, due to being iconic.
  100.  
  101. -Culling Blade
  102. True, i will change.
  103.  
  104. --DEMOMAN
  105. -Eternal Sleeper
  106. Hmm, you might be right I don't see anyone using it... I think.
  107.  
  108. --HEAVY
  109. -Tank Goodness
  110. Looks like I have it pretty much the same. Currently, once you get completly charged with a medic.... the heavy is very hard to killed. Without a medic, you can carefully take in damage to build up the charge.
  111.  
  112. If it can be made "back weakness/front resistance mechanic".
  113.  
  114. -Hydraulic Hammers
  115. What do mean "Minigun IS your melee weapon."
  116.  
  117. --ENGINEER
  118. -Bulldog
  119. Alright, I will ask Orion for that.
  120.  
  121. -Scrap Collector
  122. The reason for the change, since Valve recently added "metal from pickups and dispensers"
  123.  
  124. --MEDIC
  125. -Oathbreaker
  126. Hmm
  127.  
  128. -Infection
  129. Hmm, I rather not remove it.... maybe a different debuff?
  130.  
  131. -Knifemare
  132. Yep
  133.  
  134. -Stab-n-Away
  135. I would remove the blink time, but keep the longer decloak time.
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