imbuedl

Monkey No Kotake Heap Manip Candidates

Feb 8th, 2021 (edited)
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  1. SOLUTION: (Grotto Overlay Address=0x419b80, Pointer Address=0x41a150)
  2. Load Scene from Room 1
  3. ----- DEALLOCATION STEP:
  4. Deallocate: Grass (Priority 1)
  5. ----- ALLOCATION STEP:
  6. Allocate: Bomb
  7. Load Room 2
  8. ----- DEALLOCATION STEP:
  9. (Nothing in Deallocation Step)
  10. ----- ALLOCATION STEP:
  11. Allocate: Bomb
  12. Load Room 5
  13. ----- DEALLOCATION STEP:
  14. (Nothing in Deallocation Step)
  15. ----- SUPERSLIDE STEP:
  16. Superslide WITHOUT Bomb OR Smoke loaded into Room 8 off of: 0090 [Grass] (Priority 2) allocated at: 0x41a150
  17. Load Room 5
  18. Load Room 2
  19.  
  20. --------------------------------------------------------------------------------------------------------------------------
  21. SOLUTION: (Grotto Overlay Address=0x419b80, Pointer Address=0x41a150)
  22. Load Scene from Room 1
  23. ----- DEALLOCATION STEP:
  24. Deallocate: Grass (Priority 1)
  25. ----- ALLOCATION STEP:
  26. Allocate: Hookshot
  27. Load Room 2
  28. ----- DEALLOCATION STEP:
  29. (Nothing in Deallocation Step)
  30. ----- ALLOCATION STEP:
  31. Allocate: Hookshot
  32. Load Room 5
  33. ----- DEALLOCATION STEP:
  34. Deallocate: Grass (Priority 1)
  35. ----- SUPERSLIDE STEP:
  36. Superslide with only Smoke loaded into Room 8 off of: 0090 [Grass] (Priority 2) allocated at: 0x41a150
  37. Load Room 5
  38. Load Room 2
  39.  
  40.  
  41. SOLUTION: (Grotto Overlay Address=0x419b80, Pointer Address=0x41a150)
  42. Load Scene from Room 1
  43. ----- DEALLOCATION STEP:
  44. Deallocate: Grass (Priority 3)
  45. ----- ALLOCATION STEP:
  46. Allocate: Bomb
  47. Load Room 2
  48. ----- DEALLOCATION STEP:
  49. (Nothing in Deallocation Step)
  50. ----- ALLOCATION STEP:
  51. Allocate: Bomb
  52. Load Room 5
  53. ----- DEALLOCATION STEP:
  54. (Nothing in Deallocation Step)
  55. ----- SUPERSLIDE STEP:
  56. Superslide with only Smoke loaded into Room 8 off of: 0090 [Grass] (Priority 2) allocated at: 0x41a150
  57. Load Room 5
  58. Load Room 2
  59.  
  60. ----------------------------------------------------------------------------------------------------------
  61. SOLUTION: (Grotto Overlay Address=0x419fd0, Pointer Address=0x41a5a0)
  62. Load Scene from Room 1
  63. ----- DEALLOCATION STEP:
  64. Deallocate: Grass (Priority 3)
  65. ----- ALLOCATION STEP:
  66. (Nothing in Allocation Step)
  67. Load Room 2
  68. ----- DEALLOCATION STEP:
  69. (Nothing in Deallocation Step)
  70. ----- ALLOCATION STEP:
  71. Allocate: Bomb
  72. Allocate: Bomb
  73. Allocate: Zora Fins (2 Zora Fins)
  74. Load Room 5
  75. ----- DEALLOCATION STEP:
  76. Deallocate: Grass (Priority 1)
  77. ----- SUPERSLIDE STEP:
  78. Superslide with only Smoke loaded into Room 8 off of: 0090 [Grass] (Priority 2) allocated at: 0x41a5a0
  79. Load Room 5
  80. Load Room 2
  81.  
  82. -----------------------------------------------------------------------------------------------------------------------
  83. SOLUTION: (Grotto Overlay Address=0x4160b0, Pointer Address=0x416680)
  84. Load Scene from Room 1
  85. ----- DEALLOCATION STEP:
  86. Deallocate: Grass (Priority 2)
  87. ----- ALLOCATION STEP:
  88. Allocate: Bomb
  89. Allocate: Bomb
  90. Allocate: Bomb
  91. Allocate: Hookshot
  92. Load Room 2
  93. ----- DEALLOCATION STEP:
  94. (Nothing in Deallocation Step)
  95. ----- ALLOCATION STEP:
  96. Allocate: Bomb
  97. Allocate: Bomb
  98. Load Room 1
  99. ----- DEALLOCATION STEP:
  100. Deallocate: Grass (Priority 1)
  101. ----- ALLOCATION STEP:
  102. Allocate: Smoke (let Bomb deallocate)
  103. Allocate: Bomb
  104. Allocate: Bomb
  105. Allocate: Bomb
  106. Allocate: Charged Spin Attack (with magic)
  107. Load Room 2
  108. ----- DEALLOCATION STEP:
  109. (Nothing in Deallocation Step)
  110. ----- SUPERSLIDE STEP:
  111. Superslide with only Smoke loaded into Room 1 off of: 0090 [Grass] (Priority 1) allocated at: 0x416680
  112. Load Room 2
  113.  
  114.  
  115.  
  116. SOLUTION: (Grotto Overlay Address=0x415e60, Pointer Address=0x416430)
  117. Load Scene from Room 1
  118. ----- DEALLOCATION STEP:
  119. Deallocate: Grass (Priority 2)
  120. Deallocate: Grass (Priority 3)
  121. ----- ALLOCATION STEP:
  122. Allocate: Smoke (let Bomb deallocate)
  123. Allocate: Bomb
  124. Load Room 2
  125. ----- DEALLOCATION STEP:
  126. (Nothing in Deallocation Step)
  127. ----- ALLOCATION STEP:
  128. Allocate: Bomb
  129. Allocate: Bomb
  130. Allocate: Bomb
  131. Allocate: Hookshot
  132. Load Room 1
  133. ----- DEALLOCATION STEP:
  134. Deallocate: Grass (Priority 3)
  135. ----- ALLOCATION STEP:
  136. Allocate: Bomb
  137. Allocate: Bomb
  138. Allocate: Charged Spin Attack (with magic)
  139. Load Room 2
  140. ----- DEALLOCATION STEP:
  141. (Nothing in Deallocation Step)
  142. ----- SUPERSLIDE STEP:
  143. Superslide with only Smoke loaded into Room 1 off of: 0090 [Grass] (Priority 1) allocated at: 0x416430
  144. Load Room 2
  145.  
  146.  
  147. SOLUTION: (Grotto Overlay Address=0x4160b0, Pointer Address=0x416680)
  148. Load Scene from Room 1
  149. ----- DEALLOCATION STEP:
  150. Deallocate: Grass (Priority 3)
  151. ----- ALLOCATION STEP:
  152. Allocate: Bomb
  153. Allocate: Bomb
  154. Allocate: Bomb
  155. Allocate: Hookshot
  156. Load Room 2
  157. ----- DEALLOCATION STEP:
  158. (Nothing in Deallocation Step)
  159. ----- ALLOCATION STEP:
  160. Allocate: Bomb
  161. Allocate: Hookshot
  162. Load Room 1
  163. ----- DEALLOCATION STEP:
  164. Deallocate: Grass (Priority 1)
  165. ----- ALLOCATION STEP:
  166. Allocate: Bomb
  167. Allocate: Bomb
  168. Allocate: Bomb
  169. Allocate: Charged Spin Attack (with magic)
  170. Load Room 2
  171. ----- DEALLOCATION STEP:
  172. (Nothing in Deallocation Step)
  173. ----- SUPERSLIDE STEP:
  174. Superslide with only Smoke loaded into Room 1 off of: 0090 [Grass] (Priority 1) allocated at: 0x416680
  175. Load Room 2
  176.  
  177.  
  178. SOLUTION: (Grotto Overlay Address=0x4160b0, Pointer Address=0x416680)
  179. Load Scene from Room 1
  180. ----- DEALLOCATION STEP:
  181. Deallocate: Grass (Priority 2)
  182. ----- ALLOCATION STEP:
  183. Allocate: Bomb
  184. Allocate: Bomb
  185. Allocate: Bomb
  186. Allocate: Hookshot
  187. Load Room 2
  188. ----- DEALLOCATION STEP:
  189. (Nothing in Deallocation Step)
  190. ----- ALLOCATION STEP:
  191. Allocate: Bomb
  192. Allocate: Bomb
  193. Load Room 1
  194. ----- DEALLOCATION STEP:
  195. Deallocate: Grass (Priority 1)
  196. Deallocate: Grass (Priority 3)
  197. ----- ALLOCATION STEP:
  198. Allocate: Bomb
  199. Allocate: Bomb
  200. Allocate: Bomb
  201. Allocate: Charged Spin Attack (with magic)
  202. Load Room 2
  203. ----- DEALLOCATION STEP:
  204. (Nothing in Deallocation Step)
  205. ----- SUPERSLIDE STEP:
  206. Superslide with only Smoke loaded into Room 1 off of: 0090 [Grass] (Priority 1) allocated at: 0x416680
  207. Load Room 2
  208.  
  209.  
  210.  
  211. SOLUTION: (Grotto Overlay Address=0x412870, Pointer Address=0x412e40)
  212. Load Scene from Room 1
  213. ----- DEALLOCATION STEP:
  214. Deallocate: Grass (Priority 1)
  215. Deallocate: Grass (Priority 2)
  216. Deallocate: Grass (Priority 3)
  217. ----- ALLOCATION STEP:
  218. (Nothing in Allocation Step)
  219. Load Room 2
  220. ----- DEALLOCATION STEP:
  221. (Nothing in Deallocation Step)
  222. ----- ALLOCATION STEP:
  223. Allocate: Bomb
  224. Allocate: Zora Fins (2 Zora Fins)
  225. Allocate: Zora Fins (2 Zora Fins)
  226. Load Room 5
  227. ----- DEALLOCATION STEP:
  228. (Nothing in Deallocation Step)
  229. ----- SUPERSLIDE STEP:
  230. Superslide WITHOUT Bomb OR Smoke loaded into Room 8 off of: 0090 [Grass] (Priority 1) allocated at: 0x412e40
  231. Load Room 5
  232. Load Room 2
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