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- SOLUTION: (Grotto Overlay Address=0x419b80, Pointer Address=0x41a150)
- Load Scene from Room 1
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 1)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Load Room 5
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- SUPERSLIDE STEP:
- Superslide WITHOUT Bomb OR Smoke loaded into Room 8 off of: 0090 [Grass] (Priority 2) allocated at: 0x41a150
- Load Room 5
- Load Room 2
- --------------------------------------------------------------------------------------------------------------------------
- SOLUTION: (Grotto Overlay Address=0x419b80, Pointer Address=0x41a150)
- Load Scene from Room 1
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 1)
- ----- ALLOCATION STEP:
- Allocate: Hookshot
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- Allocate: Hookshot
- Load Room 5
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 1)
- ----- SUPERSLIDE STEP:
- Superslide with only Smoke loaded into Room 8 off of: 0090 [Grass] (Priority 2) allocated at: 0x41a150
- Load Room 5
- Load Room 2
- SOLUTION: (Grotto Overlay Address=0x419b80, Pointer Address=0x41a150)
- Load Scene from Room 1
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 3)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Load Room 5
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- SUPERSLIDE STEP:
- Superslide with only Smoke loaded into Room 8 off of: 0090 [Grass] (Priority 2) allocated at: 0x41a150
- Load Room 5
- Load Room 2
- ----------------------------------------------------------------------------------------------------------
- SOLUTION: (Grotto Overlay Address=0x419fd0, Pointer Address=0x41a5a0)
- Load Scene from Room 1
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 3)
- ----- ALLOCATION STEP:
- (Nothing in Allocation Step)
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Allocate: Bomb
- Allocate: Zora Fins (2 Zora Fins)
- Load Room 5
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 1)
- ----- SUPERSLIDE STEP:
- Superslide with only Smoke loaded into Room 8 off of: 0090 [Grass] (Priority 2) allocated at: 0x41a5a0
- Load Room 5
- Load Room 2
- -----------------------------------------------------------------------------------------------------------------------
- SOLUTION: (Grotto Overlay Address=0x4160b0, Pointer Address=0x416680)
- Load Scene from Room 1
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 2)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Allocate: Bomb
- Allocate: Bomb
- Allocate: Hookshot
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Allocate: Bomb
- Load Room 1
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 1)
- ----- ALLOCATION STEP:
- Allocate: Smoke (let Bomb deallocate)
- Allocate: Bomb
- Allocate: Bomb
- Allocate: Bomb
- Allocate: Charged Spin Attack (with magic)
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- SUPERSLIDE STEP:
- Superslide with only Smoke loaded into Room 1 off of: 0090 [Grass] (Priority 1) allocated at: 0x416680
- Load Room 2
- SOLUTION: (Grotto Overlay Address=0x415e60, Pointer Address=0x416430)
- Load Scene from Room 1
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 2)
- Deallocate: Grass (Priority 3)
- ----- ALLOCATION STEP:
- Allocate: Smoke (let Bomb deallocate)
- Allocate: Bomb
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Allocate: Bomb
- Allocate: Bomb
- Allocate: Hookshot
- Load Room 1
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 3)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Allocate: Bomb
- Allocate: Charged Spin Attack (with magic)
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- SUPERSLIDE STEP:
- Superslide with only Smoke loaded into Room 1 off of: 0090 [Grass] (Priority 1) allocated at: 0x416430
- Load Room 2
- SOLUTION: (Grotto Overlay Address=0x4160b0, Pointer Address=0x416680)
- Load Scene from Room 1
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 3)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Allocate: Bomb
- Allocate: Bomb
- Allocate: Hookshot
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Allocate: Hookshot
- Load Room 1
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 1)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Allocate: Bomb
- Allocate: Bomb
- Allocate: Charged Spin Attack (with magic)
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- SUPERSLIDE STEP:
- Superslide with only Smoke loaded into Room 1 off of: 0090 [Grass] (Priority 1) allocated at: 0x416680
- Load Room 2
- SOLUTION: (Grotto Overlay Address=0x4160b0, Pointer Address=0x416680)
- Load Scene from Room 1
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 2)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Allocate: Bomb
- Allocate: Bomb
- Allocate: Hookshot
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Allocate: Bomb
- Load Room 1
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 1)
- Deallocate: Grass (Priority 3)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Allocate: Bomb
- Allocate: Bomb
- Allocate: Charged Spin Attack (with magic)
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- SUPERSLIDE STEP:
- Superslide with only Smoke loaded into Room 1 off of: 0090 [Grass] (Priority 1) allocated at: 0x416680
- Load Room 2
- SOLUTION: (Grotto Overlay Address=0x412870, Pointer Address=0x412e40)
- Load Scene from Room 1
- ----- DEALLOCATION STEP:
- Deallocate: Grass (Priority 1)
- Deallocate: Grass (Priority 2)
- Deallocate: Grass (Priority 3)
- ----- ALLOCATION STEP:
- (Nothing in Allocation Step)
- Load Room 2
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- ALLOCATION STEP:
- Allocate: Bomb
- Allocate: Zora Fins (2 Zora Fins)
- Allocate: Zora Fins (2 Zora Fins)
- Load Room 5
- ----- DEALLOCATION STEP:
- (Nothing in Deallocation Step)
- ----- SUPERSLIDE STEP:
- Superslide WITHOUT Bomb OR Smoke loaded into Room 8 off of: 0090 [Grass] (Priority 1) allocated at: 0x412e40
- Load Room 5
- Load Room 2
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