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Feb 20th, 2018
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  1. public class GroundChecker : MonoBehaviour {
  2.  
  3. private Character player;
  4. private void Start()
  5. {
  6. player = GetComponentInParent<Character>();
  7. }
  8. private void OnTriggerEnter2D(Collider2D collision)
  9. {
  10. if ( collision.gameObject.layer==8)//8 слой-слой с объектами по которым можно ходить
  11. {
  12. player.onGround = true;
  13.  
  14. }
  15.  
  16. }
  17. private void OnTriggerStay2D(Collider2D collision)
  18. {
  19. if (collision.gameObject.layer == 8)
  20. {
  21. player.onGround = true;
  22. }
  23. }
  24.  
  25. private void OnTriggerExit2D(Collider2D collision)//Проблемный участок {
  26. if (collision.gameObject.layer==8)
  27. {
  28. player.onGround = false;
  29.  
  30. }
  31. }}
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