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- public class GroundChecker : MonoBehaviour {
- private Character player;
- private void Start()
- {
- player = GetComponentInParent<Character>();
- }
- private void OnTriggerEnter2D(Collider2D collision)
- {
- if ( collision.gameObject.layer==8)//8 слой-слой с объектами по которым можно ходить
- {
- player.onGround = true;
- }
- }
- private void OnTriggerStay2D(Collider2D collision)
- {
- if (collision.gameObject.layer == 8)
- {
- player.onGround = true;
- }
- }
- private void OnTriggerExit2D(Collider2D collision)//Проблемный участок {
- if (collision.gameObject.layer==8)
- {
- player.onGround = false;
- }
- }}
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