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- Yurik Freeman
- Wild Sorcerer
- Ending Ability Scores with +1 from l4
- S13 C12 D17
- I10 W13 C17
- Ac17(10+2feat+3dex+2level)
- Fort 13 Ref 15 Will 17
- Init9(3D+4F+2L) Speed6
- Vision=LowLight
- Hp39 Bloody19 SurgeValue9 SurgePerDay7
- Trained Skills:
- Arcana 7
- Athletics 8
- Intimidate 12
- Nature 8
- Perception 8
- Racial:
- Endurance 5
- Untrained:
- Cha/Dex 5
- Str/Con/Wis 3
- Int +2
- Feats
- Primal Sharpshooter(SeekerMulticlass, prereq 13 wis)(ph3)
- Unarmored Agility(+2 AC in cloth or nothing)(ph3)
- Improved Iniative{+4Init)(ph1)
- Arcane Spell Fury(+1 toHit same enemy UEOMNT after hitting once with @Will)(ph2)
- General Notes:
- First Bloody per encounter grants 5 TempHP
- +2Speed on Charge
- First attack roll each round grants +1AC USoMNT(Even) or 1 free ST(Odd)
- Arcane Attacks get +dex damage
- Arcane Attack Roll of 20 slides T 1sq and knocks prone
- Arcane Attack Roll of 1 pushes EACH creature within 5sqs by 1sq
- Each Extended rest rolls 1d10, which chooses an element
- Get resist 5 to that element and ignore that elemental resistance up to 5
- Basic ToHit w/Staff Imp: +5(3cha+2Level)
- Basic ToHit w/Staff Melee: +3(1str+2level)
- Basic Damage w/Staff Arc: +8(+3cha+3dex+2L)
- Basic Damage w/Staff Melee: 1d8+3(1str+2level)
- Chaos Bolt Stan @Will(ph2)
- ChaVWil R10 T1 Imp Psy
- 1d10+cha+dex+L/2 psychic (+8)
- On Evenhit, make secondary attack
- Chaos Bolt Secondary
- ChaVWill R5 T1 Imp Psy
- 1d6+dex(+5)
- On Evenhit, remake secondary attack.
- Acid Orb Stan @Will(ph2)
- ChaVRef R10 T1 Imp Acid
- 1d10+cha+dex+L/2 (+8)
- Counts as RBA.
- Dancing Lightning Stan Enc(3)(ph2)
- ChaVRef R10 T1 Imp Light,Thun
- 2d10+cha+dex Light
- Each Creature Adj. to T takes cha thun damage.
- Thunderslam Stan Enc(1)(ph2)
- ChaVFort R10 T1 Imp Thun
- 2d10+Cha+Dex+L/2 thun (+8)
- Push Target 3sq
- Dazzling Ray Stan Day(1)(ph2)
- ChaVWil R10 T1 Imp Rad
- 6d6+Cha+Dex rad
- H: If attack roll was even: T gets -dex to attack rolls(SE)
- M: HalfDamage
- Stretch Spell Minor Enc(U2)(ph2)
- UEOT, ranged arcane spells get +dex range.
- Furious Assault FA Enc(R)(ph2)
- Trigger after hitting an enemy
- Add 1[w] or 1d8 to damage
- Inevitable Shot FA Day(MC)(ph3)
- Trigger on miss with ranged attack
- Make a RBA w/ R5 using original target’s square as origin
- Gear as of now:
- bpack, pouch, Tent
- bedroll, rope
- flint, rations, water(3)
- sunrod(6), Lantern, oil(3)
- Staff, Shovel, Hammer, Hatchet
- History
- Kidnapped from who knows where (some city along the southern coast) by hobgobbo slave raiders at a young age(7ish?) and was sold to a plantation near Gorgonhorn where he was set to work building, farming, hauling, and other general menial labor for all the slave tats he wanted and all the kicks he couldn’t dodge.
- An uprising was organized by an elder Cyran Halfling who worked in the kitchens and a human fieldhand from Breland. During the balls out fight that ensued, Yurik’s pent up anger manifested via motherfucking magic. Its like some low-level Exalted shit right here.
- Anyway, travelling with the dozen or so that escaped they made their way back to a civilization that wasn’t as into slavery.
- Yurik joined the Cyran army at some outpost down the line; partially in hopes of vengence vs the hobgoblins in Darguun and partially because he doesn’t know how to live without someone giving him orders.
- Yurik isn’t a smart man or a clever one; his primary language has been the pidgin common of the slaves peppered with words from all over.
- Looks
- Tusks protrude from a wide set lower jaw under an orcy nose which set poorly to the right. Black hair is shortcropped.
- His back and arms are marred by whip scars and hobgoblin tattoos laying ownership. Clothing style is preferred to be functional rather than fashionable, but favors colors less natural and its topped by a “Boss of the Plains” hat. Otherwise, big buff, and half-orcy.
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