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  1. Yurik Freeman
  2. Wild Sorcerer
  3. Ending Ability Scores with +1 from l4
  4. S13 C12 D17
  5. I10 W13 C17
  6.  
  7. Ac17(10+2feat+3dex+2level)
  8. Fort 13 Ref 15 Will 17
  9. Init9(3D+4F+2L) Speed6
  10. Vision=LowLight
  11.  
  12. Hp39 Bloody19 SurgeValue9 SurgePerDay7
  13.  
  14. Trained Skills:
  15. Arcana 7
  16. Athletics 8
  17. Intimidate 12
  18. Nature 8
  19. Perception 8
  20. Racial:
  21. Endurance 5
  22. Untrained:
  23. Cha/Dex 5
  24. Str/Con/Wis 3
  25. Int +2
  26.  
  27. Feats
  28. Primal Sharpshooter(SeekerMulticlass, prereq 13 wis)(ph3)
  29. Unarmored Agility(+2 AC in cloth or nothing)(ph3)
  30. Improved Iniative{+4Init)(ph1)
  31. Arcane Spell Fury(+1 toHit same enemy UEOMNT after hitting once with @Will)(ph2)
  32.  
  33. General Notes:
  34. First Bloody per encounter grants 5 TempHP
  35. +2Speed on Charge
  36. First attack roll each round grants +1AC USoMNT(Even) or 1 free ST(Odd)
  37. Arcane Attacks get +dex damage
  38. Arcane Attack Roll of 20 slides T 1sq and knocks prone
  39. Arcane Attack Roll of 1 pushes EACH creature within 5sqs by 1sq
  40. Each Extended rest rolls 1d10, which chooses an element
  41. Get resist 5 to that element and ignore that elemental resistance up to 5
  42.  
  43. Basic ToHit w/Staff Imp: +5(3cha+2Level)
  44. Basic ToHit w/Staff Melee: +3(1str+2level)
  45. Basic Damage w/Staff Arc: +8(+3cha+3dex+2L)
  46. Basic Damage w/Staff Melee: 1d8+3(1str+2level)
  47.  
  48. Chaos Bolt Stan @Will(ph2)
  49. ChaVWil R10 T1 Imp Psy
  50. 1d10+cha+dex+L/2 psychic (+8)
  51. On Evenhit, make secondary attack
  52. Chaos Bolt Secondary
  53. ChaVWill R5 T1 Imp Psy
  54. 1d6+dex(+5)
  55. On Evenhit, remake secondary attack.
  56.  
  57. Acid Orb Stan @Will(ph2)
  58. ChaVRef R10 T1 Imp Acid
  59. 1d10+cha+dex+L/2 (+8)
  60. Counts as RBA.
  61.  
  62. Dancing Lightning Stan Enc(3)(ph2)
  63. ChaVRef R10 T1 Imp Light,Thun
  64. 2d10+cha+dex Light
  65. Each Creature Adj. to T takes cha thun damage.
  66.  
  67. Thunderslam Stan Enc(1)(ph2)
  68. ChaVFort R10 T1 Imp Thun
  69. 2d10+Cha+Dex+L/2 thun (+8)
  70. Push Target 3sq
  71.  
  72. Dazzling Ray Stan Day(1)(ph2)
  73. ChaVWil R10 T1 Imp Rad
  74. 6d6+Cha+Dex rad
  75. H: If attack roll was even: T gets -dex to attack rolls(SE)
  76. M: HalfDamage
  77.  
  78. Stretch Spell Minor Enc(U2)(ph2)
  79. UEOT, ranged arcane spells get +dex range.
  80.  
  81. Furious Assault FA Enc(R)(ph2)
  82. Trigger after hitting an enemy
  83. Add 1[w] or 1d8 to damage
  84.  
  85. Inevitable Shot FA Day(MC)(ph3)
  86. Trigger on miss with ranged attack
  87. Make a RBA w/ R5 using original target’s square as origin
  88.  
  89.  
  90. Gear as of now:
  91. bpack, pouch, Tent
  92. bedroll, rope
  93. flint, rations, water(3)
  94. sunrod(6), Lantern, oil(3)
  95. Staff, Shovel, Hammer, Hatchet
  96.  
  97.  
  98.  
  99. History
  100. Kidnapped from who knows where (some city along the southern coast) by hobgobbo slave raiders at a young age(7ish?) and was sold to a plantation near Gorgonhorn where he was set to work building, farming, hauling, and other general menial labor for all the slave tats he wanted and all the kicks he couldn’t dodge.
  101. An uprising was organized by an elder Cyran Halfling who worked in the kitchens and a human fieldhand from Breland. During the balls out fight that ensued, Yurik’s pent up anger manifested via motherfucking magic. Its like some low-level Exalted shit right here.
  102. Anyway, travelling with the dozen or so that escaped they made their way back to a civilization that wasn’t as into slavery.
  103. Yurik joined the Cyran army at some outpost down the line; partially in hopes of vengence vs the hobgoblins in Darguun and partially because he doesn’t know how to live without someone giving him orders.
  104. Yurik isn’t a smart man or a clever one; his primary language has been the pidgin common of the slaves peppered with words from all over.
  105.  
  106.  
  107.  
  108. Looks
  109. Tusks protrude from a wide set lower jaw under an orcy nose which set poorly to the right. Black hair is shortcropped.
  110. His back and arms are marred by whip scars and hobgoblin tattoos laying ownership. Clothing style is preferred to be functional rather than fashionable, but favors colors less natural and its topped by a “Boss of the Plains” hat. Otherwise, big buff, and half-orcy.
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