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Mar 12th, 2018
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  1. Imotekh
  2. +1 S in melee, MWBD twice a turn, gives an extra command point
  3. Zhandrekh
  4. unchanged
  5. Obyron
  6. -1 power cost, +1 attack, friendly units within 6" reroll 1's to wound, lost rerolling morale
  7. Szeras
  8. unchanged
  9. Orikan
  10. -2 power cost
  11. Anrakyr
  12. unchanged
  13. Trazyn
  14. -2 power cost
  15. Catacomb Command Barge
  16. -1 power cost, gauss cannon is heavy 3 now
  17. Overlord
  18. -1 power cost
  19. Lord
  20. units within 6 rerolls 1's to wound, no longer gives rerolling morale
  21. Cryptek
  22. -1 power cost, canoptek cloak
  23. Destroyer Lord
  24. -1 power cost
  25. Warriors
  26. Unchanged
  27. Immortals
  28. unchanged
  29. Lychguard
  30. Hyperphase Sword gives +1 S
  31. Deathmarks
  32. unchanged
  33. Flayed ones
  34. -1 power cost, -1 attack, morale debuff now applies if anyone dies isntead of if anyone is near flayed ones so if all flayed ones die it still applies,
  35. Triarch Praetorians
  36. +1 attack when using voidblade
  37. Triarch Stalker
  38. Heat ray dispersed is now 2d6 instead of d6, now explodes
  39. C'tan deciever/nightbringer
  40. can't be warlord anymore
  41. Wraiths
  42. +3 power points, Claws have an extra point of rend and damage, whip coils deal same damage as claws, can charge after falling back
  43. Scarabs
  44. hit on 4+ instead of 3+, gained fly
  45. Tomb Blades
  46. shots at them are -1 to hit
  47. Destroyers
  48. Gauss cannons have an extra shot, Heavy Destroyers are -1 Power cost
  49. Spyders
  50. gained fly
  51. Annihilation Barge
  52. +1 Power Point, Gauss Cannons have an extra shot
  53. Doomsday Ark
  54. Main gun is now d6 instead of d3, measure everything from hull instead of base
  55. Transcendent C'tan
  56. Gets to pick a special ability at the start of the game, writhing worldscape became one of those powers, can't be warlord
  57. Ghost Ark
  58. can't reroll reanimation for units that got a reroll from orb of eternity, can't transport destroyer lords
  59. Doom Scythe
  60. +1 Power Point
  61. Night Scythe
  62. unchanged
  63. Obelisk
  64. +1 Power Point
  65. Tesseract Vault
  66. +1 Power Point, 4+ invulnerable save
  67.  
  68. Army Changes
  69. Battleforged gives objective secured. Dynastic codes (Mephrit is best), stratagems (stnadouts are 1cp to deny cover bonuses, 1cp to bring in units from reserve even if all night scythes and monloliths are destroyed, 1cp to bring back a non-c'tan non-trazyn necrons character on a 4+ with 1 wound, 2cp to give a unit of lychguard 3++ for a phase and any save of 6 deals a mortal wound to the offending unit, 1cp to buff quantum shielding on a vehicle for a phase, 1cp to make a canoptek scarab model explode on an enemy for d3 mortal wounds, 1cp to allow any character (including c'tans) to have their melee attacks deny invulnerable saves,1cp overlords can my will be done again, 1cp to give all shooting attacks for a mephrit unit an extra shot (not hit) on a roll of a 6 that depending on reading works with Tesla)
  70.  
  71. Wargear
  72. Nightmare shroud that gives aura of -1 leadership and +1 to the models armour save, orb of eternity which lets you reroll reanimation at +1, gauntlet of the conflagrator 8" pistol once a game roll a d6 for every model in the unit targetted for every roll of 6 deal a mortal wound to the unit, voidreaper warscythe that always wounds on 2+ and deals 3 damage instead of 2, veil of darkness same as old version, lightning field gives a 4+ invul and at the start of every fight phase rolla d6 for every enemy unit within 1" on 4+ deal a mortal wound, nanoscarab casket character regens d3 wounds at the start of each player turn and if dead will come back with d6 wounds on a 4+, sempiternal weave increase wounds and toughness by 1, abyssal staff sautekh only staff of light that auto hit shooting wounds 3d6 against leadership if higher deals d3 mortal wounds, Timesplinter cloak Nihilakh only once per battle reroll a hit wound or damage roll and gives 5+ to ignore wounds, voltaic staff mephrit only staff of light with every shooting stat increased by 1, Blood Scythe Novokh only warscythe that gives d3 extra attacks, Solar staff Nephrekh only assault 6 for every hit you make on infantry units roll a d6 on a 4+ that unit is considered blinded until end of turn and can't overwatch as well as -1 to hit
  73.  
  74. Warlord Traits
  75. Enduring Will -1 to wounds received min 1
  76. Eternal madness reroll to wound when charging or charged or when a heroic intervention happens
  77. Immortal Pride 6" autopass morale for friendlies and can deny one psychic power a turn as if he was a psyker
  78. Thrall of the silent king all abilities on the warlords sheet increase range by 3"
  79. Implacable conqueror reroll charge rolls 6" aura
  80. Honourable combatant d3 extra attacks if all your attacks
  81.  
  82. Sautekh only once per battle reroll hit wound or damage and 5+ to keep command points after using them
  83. Mephrit only all assault weapons fired by your warlord have +6" range and can shoot characters
  84. Nihilakh only warlord always fights first unless charged in which case he fights second
  85. Novokh only on a hit roll of 6 in melee you can make an additional attack with the same weapon no infinite
  86.  
  87. Points
  88. Nightbringer -20
  89. Stormlord -28
  90. Orikan -28
  91. Trazyn -39
  92. Vargard -11
  93. Cryptek -16
  94. Destroyer Lord -14
  95. Overlord -16
  96. Ghost Ark -10
  97. Doom Scythe -15
  98. Night Scythe -14
  99. Deathmarks -1
  100. Flayed ones -4
  101. Praetorians -3
  102. Wraiths +17
  103. Destroyers -13
  104. Tomb Blades -10
  105. Spyders -11
  106. Doomsday Ark -10
  107. Heavy Destroyers -13
  108. Transcendant C'tan -8
  109. Heavy Gauss Cannon -5
  110. Staff of Light -8
  111. Twin heavy Gauss Cannon -10
  112. Voidscythe (new) 20
  113. Dispersion Shield -3
  114. Chronometron +15
  115. Canoptek Cloak (new) 5
  116. Fabricator Claw -3
  117. Nebuloscope -1
  118. Phylactery +5
  119. Shieldvanes -3
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