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  1. /**
  2. * config
  3. *
  4. * Exile Mod
  5. * www.exilemod.com
  6. * © 2015 Exile Mod Team
  7. *
  8. * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
  9. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
  10. */
  11.  
  12. class CfgPatches
  13. {
  14. class exile_server_config
  15. {
  16. requiredVersion = 0.1;
  17. requiredAddons[] = {};
  18. units[] = {};
  19. weapons[] = {};
  20. magazines[] = {};
  21. ammo[] = {};
  22. };
  23. };
  24.  
  25. #include "cfgBuildings.hpp"
  26.  
  27. class CfgExileEscapeLootServer
  28. {
  29. class LootTables
  30. {
  31.  
  32. /*
  33. Percental Item Group Spawn Chances of CivillianLowerClass:
  34.  
  35. ShittyMedical = 3.64%
  36. GoodMedical = 2.73%
  37. NiceMedical = 0.91%
  38. SmokeGrenades = 3.64%
  39. ShittyHandGrenades = 2.73%
  40. GoodHandGrenades = 0.91%
  41. SmokeTube1Rnd = 2.73%
  42. GrenadeTube1Rnd = 1.82%
  43. SmokeTube3Rnd = 0.91%
  44. GrenadeTube3Rnd = 0.91%
  45. WeaponSupressors = 0.91%
  46. WeaponBipods = 0.91%
  47. WeaponItems = 0.91%
  48. UselessWeapons = 3.64%
  49. ShittyWeapons = 2.73%
  50. OkayWeapons = 2.73%
  51. UsefulWeapons = 1.82%
  52. GoodWeapons = 1.82%
  53. NiceWeapons = 0.91%
  54. UselessBackpacks = 2.73%
  55. ShittyBackpacks = 2.73%
  56. OkayBackpacks = 1.82%
  57. UsefulBackpacks = 1.82%
  58. GoodBackpacks = 0.91%
  59. NiceBackpacks = 0.91%
  60. UselessHeadgear = 3.64%
  61. OkayHeadgear = 2.73%
  62. GoodHeadgear = 1.82%
  63. NiceHeadgear = 0.91%
  64. ShittyPistols = 7.27%
  65. GoodPistols = 3.64%
  66. UselessUniforms = 3.64%
  67. ShittyUniforms = 3.64%
  68. OkayUniforms = 1.82%
  69. UselessVests = 3.64%
  70. ShittyVests = 1.82%
  71. OkayVests = 1.82%
  72. UsefulVests = 0.91%
  73. GoodVests = 0.91%
  74. ShittyScopes = 3.64%
  75. OkayScopes = 3.64%
  76. UsefulScopes = 2.73%
  77. GoodScopes = 0.91%
  78. Binoculars = 0.91%
  79. Rangefinders = 0.91%
  80. NightVisionGoggles = 0.91%
  81. */
  82. CivillianLowerClass[] = {"Rangefinders", "ShittyUniforms", "ShittyScopes", "GoodMedical", "ShittyUniforms", "OkayHeadgear", "UsefulBackpacks", "ShittyMedical", "OkayUniforms", "ShittyHandGrenades", "OkayHeadgear", "GoodPistols", "UselessVests", "NiceWeapons", "OkayVests", "ShittyHandGrenades", "ShittyScopes", "GrenadeTube3Rnd", "ShittyScopes", "OkayBackpacks", "UselessUniforms", "ShittyBackpacks", "GoodPistols", "ShittyPistols", "OkayHeadgear", "GoodBackpacks", "UsefulWeapons", "ShittyPistols", "OkayWeapons", "UselessHeadgear", "ShittyVests", "UsefulBackpacks", "GoodMedical", "UsefulVests", "SmokeTube1Rnd", "UselessBackpacks", "UselessVests", "ShittyPistols", "UselessUniforms", "ShittyVests", "GrenadeTube1Rnd", "OkayScopes", "ShittyScopes", "NiceHeadgear", "UselessUniforms", "NiceMedical", "OkayWeapons", "ShittyWeapons", "Binoculars", "WeaponBipods", "OkayScopes", "UselessBackpacks", "ShittyPistols", "WeaponSupressors", "ShittyUniforms", "OkayWeapons", "UsefulScopes", "OkayBackpacks", "GoodWeapons", "GoodScopes", "ShittyPistols", "NightVisionGoggles", "ShittyPistols", "SmokeTube3Rnd", "UselessHeadgear", "UselessVests", "ShittyWeapons", "ShittyMedical", "SmokeGrenades", "ShittyPistols", "SmokeTube1Rnd", "UselessUniforms", "GoodHandGrenades", "ShittyHandGrenades", "UselessWeapons", "WeaponItems", "GoodPistols", "UselessWeapons", "ShittyBackpacks", "UsefulScopes", "UselessWeapons", "ShittyMedical", "GoodWeapons", "ShittyMedical", "GrenadeTube1Rnd", "GoodVests", "GoodHeadgear", "UselessHeadgear", "GoodPistols", "GoodHeadgear", "SmokeGrenades", "SmokeTube1Rnd", "OkayVests", "UselessHeadgear", "UselessBackpacks", "OkayUniforms", "UsefulScopes", "OkayScopes", "ShittyBackpacks", "UselessVests", "ShittyUniforms", "SmokeGrenades", "ShittyPistols", "GoodMedical", "NiceBackpacks", "UselessWeapons", "ShittyWeapons", "OkayScopes", "SmokeGrenades", "UsefulWeapons"};
  83.  
  84. /*
  85. Percental Item Group Spawn Chances of CivillianUpperClass:
  86.  
  87. ShittyMedical = 3.64%
  88. GoodMedical = 2.73%
  89. NiceMedical = 0.91%
  90. SmokeGrenades = 3.64%
  91. ShittyHandGrenades = 2.73%
  92. GoodHandGrenades = 0.91%
  93. SmokeTube1Rnd = 2.73%
  94. GrenadeTube1Rnd = 1.82%
  95. SmokeTube3Rnd = 0.91%
  96. GrenadeTube3Rnd = 0.91%
  97. WeaponSupressors = 0.91%
  98. WeaponBipods = 0.91%
  99. WeaponItems = 0.91%
  100. UselessWeapons = 3.64%
  101. ShittyWeapons = 2.73%
  102. OkayWeapons = 2.73%
  103. UsefulWeapons = 1.82%
  104. GoodWeapons = 1.82%
  105. NiceWeapons = 0.91%
  106. UselessBackpacks = 2.73%
  107. ShittyBackpacks = 2.73%
  108. OkayBackpacks = 1.82%
  109. UsefulBackpacks = 1.82%
  110. GoodBackpacks = 0.91%
  111. NiceBackpacks = 0.91%
  112. UselessHeadgear = 3.64%
  113. OkayHeadgear = 2.73%
  114. GoodHeadgear = 1.82%
  115. NiceHeadgear = 0.91%
  116. ShittyPistols = 7.27%
  117. GoodPistols = 3.64%
  118. UselessUniforms = 3.64%
  119. ShittyUniforms = 3.64%
  120. OkayUniforms = 1.82%
  121. UselessVests = 3.64%
  122. ShittyVests = 1.82%
  123. OkayVests = 1.82%
  124. UsefulVests = 0.91%
  125. GoodVests = 0.91%
  126. ShittyScopes = 3.64%
  127. OkayScopes = 3.64%
  128. UsefulScopes = 2.73%
  129. GoodScopes = 0.91%
  130. Binoculars = 0.91%
  131. Rangefinders = 0.91%
  132. NightVisionGoggles = 0.91%
  133. */
  134. CivillianUpperClass[] = {"ShittyHandGrenades", "Rangefinders", "OkayHeadgear", "ShittyScopes", "UselessWeapons", "UsefulScopes", "ShittyVests", "ShittyUniforms", "GoodPistols", "ShittyMedical", "ShittyBackpacks", "ShittyUniforms", "OkayScopes", "GoodPistols", "GoodHeadgear", "OkayUniforms", "GrenadeTube1Rnd", "UselessBackpacks", "GoodMedical", "UsefulWeapons", "GrenadeTube3Rnd", "ShittyPistols", "ShittyPistols", "UsefulVests", "OkayHeadgear", "SmokeTube1Rnd", "NiceWeapons", "GoodMedical", "UsefulBackpacks", "UselessHeadgear", "OkayVests", "ShittyScopes", "GoodWeapons", "ShittyPistols", "GoodMedical", "ShittyWeapons", "ShittyMedical", "NiceHeadgear", "UselessWeapons", "OkayWeapons", "UselessHeadgear", "WeaponSupressors", "ShittyPistols", "ShittyWeapons", "SmokeGrenades", "UselessUniforms", "UsefulBackpacks", "GoodScopes", "UselessVests", "GoodPistols", "ShittyPistols", "ShittyVests", "GrenadeTube1Rnd", "SmokeGrenades", "NiceMedical", "ShittyWeapons", "UselessBackpacks", "ShittyPistols", "UsefulScopes", "OkayBackpacks", "OkayWeapons", "Binoculars", "OkayVests", "UsefulWeapons", "ShittyMedical", "SmokeGrenades", "WeaponBipods", "OkayWeapons", "ShittyScopes", "OkayScopes", "UselessVests", "SmokeTube3Rnd", "GoodWeapons", "ShittyUniforms", "SmokeGrenades", "OkayScopes", "ShittyBackpacks", "ShittyPistols", "GoodPistols", "GoodBackpacks", "ShittyBackpacks", "GoodHeadgear", "OkayScopes", "OkayHeadgear", "ShittyUniforms", "GoodHandGrenades", "ShittyScopes", "UselessBackpacks", "UselessVests", "ShittyPistols", "UsefulScopes", "WeaponItems", "UselessVests", "UselessWeapons", "NiceBackpacks", "OkayUniforms", "UselessUniforms", "SmokeTube1Rnd", "UselessHeadgear", "SmokeTube1Rnd", "GoodVests", "ShittyMedical", "UselessUniforms", "UselessHeadgear", "ShittyHandGrenades", "NightVisionGoggles", "OkayBackpacks", "UselessWeapons", "UselessUniforms", "ShittyHandGrenades"};
  135.  
  136. /*
  137. Percental Item Group Spawn Chances of Shop:
  138.  
  139. ShittyMedical = 3.64%
  140. GoodMedical = 2.73%
  141. NiceMedical = 0.91%
  142. SmokeGrenades = 3.64%
  143. ShittyHandGrenades = 2.73%
  144. GoodHandGrenades = 0.91%
  145. SmokeTube1Rnd = 2.73%
  146. GrenadeTube1Rnd = 1.82%
  147. SmokeTube3Rnd = 0.91%
  148. GrenadeTube3Rnd = 0.91%
  149. WeaponSupressors = 0.91%
  150. WeaponBipods = 0.91%
  151. WeaponItems = 0.91%
  152. UselessWeapons = 3.64%
  153. ShittyWeapons = 2.73%
  154. OkayWeapons = 2.73%
  155. UsefulWeapons = 1.82%
  156. GoodWeapons = 1.82%
  157. NiceWeapons = 0.91%
  158. UselessBackpacks = 2.73%
  159. ShittyBackpacks = 2.73%
  160. OkayBackpacks = 1.82%
  161. UsefulBackpacks = 1.82%
  162. GoodBackpacks = 0.91%
  163. NiceBackpacks = 0.91%
  164. UselessHeadgear = 3.64%
  165. OkayHeadgear = 2.73%
  166. GoodHeadgear = 1.82%
  167. NiceHeadgear = 0.91%
  168. ShittyPistols = 7.27%
  169. GoodPistols = 3.64%
  170. UselessUniforms = 3.64%
  171. ShittyUniforms = 3.64%
  172. OkayUniforms = 1.82%
  173. UselessVests = 3.64%
  174. ShittyVests = 1.82%
  175. OkayVests = 1.82%
  176. UsefulVests = 0.91%
  177. GoodVests = 0.91%
  178. ShittyScopes = 3.64%
  179. OkayScopes = 3.64%
  180. UsefulScopes = 2.73%
  181. GoodScopes = 0.91%
  182. Binoculars = 0.91%
  183. Rangefinders = 0.91%
  184. NightVisionGoggles = 0.91%
  185. */
  186. Shop[] = {"GoodWeapons", "GoodMedical", "UsefulScopes", "SmokeTube1Rnd", "UselessWeapons", "GoodBackpacks", "OkayHeadgear", "GoodMedical", "SmokeGrenades", "ShittyVests", "GrenadeTube1Rnd", "ShittyMedical", "UselessBackpacks", "UselessVests", "UselessHeadgear", "UselessVests", "UsefulScopes", "OkayBackpacks", "SmokeTube3Rnd", "ShittyPistols", "ShittyPistols", "GoodHeadgear", "GoodHeadgear", "UselessVests", "UselessWeapons", "Binoculars", "SmokeTube1Rnd", "OkayHeadgear", "WeaponItems", "ShittyPistols", "OkayScopes", "UselessWeapons", "NiceWeapons", "UselessBackpacks", "ShittyWeapons", "ShittyPistols", "NiceMedical", "ShittyPistols", "GoodPistols", "ShittyUniforms", "ShittyMedical", "UselessUniforms", "ShittyHandGrenades", "UselessWeapons", "OkayVests", "ShittyMedical", "GoodPistols", "GoodPistols", "OkayWeapons", "UselessUniforms", "ShittyPistols", "UsefulWeapons", "ShittyScopes", "GoodHandGrenades", "UsefulVests", "SmokeTube1Rnd", "ShittyVests", "ShittyMedical", "OkayScopes", "SmokeGrenades", "NiceBackpacks", "OkayUniforms", "ShittyWeapons", "ShittyBackpacks", "GoodVests", "UsefulScopes", "GrenadeTube3Rnd", "UselessHeadgear", "UselessUniforms", "NightVisionGoggles", "WeaponSupressors", "SmokeGrenades", "UselessHeadgear", "GoodScopes", "OkayScopes", "OkayVests", "GrenadeTube1Rnd", "OkayWeapons", "ShittyPistols", "UselessHeadgear", "ShittyUniforms", "GoodWeapons", "UsefulWeapons", "ShittyWeapons", "ShittyPistols", "UselessUniforms", "ShittyScopes", "OkayWeapons", "UselessBackpacks", "ShittyScopes", "WeaponBipods", "UsefulBackpacks", "ShittyScopes", "UsefulBackpacks", "ShittyUniforms", "ShittyBackpacks", "OkayBackpacks", "OkayHeadgear", "GoodMedical", "UselessVests", "OkayScopes", "OkayUniforms", "Rangefinders", "ShittyHandGrenades", "ShittyUniforms", "ShittyHandGrenades", "NiceHeadgear", "SmokeGrenades", "GoodPistols", "ShittyBackpacks"};
  187.  
  188. /*
  189. Percental Item Group Spawn Chances of Industrial:
  190.  
  191. ShittyMedical = 3.64%
  192. GoodMedical = 2.73%
  193. NiceMedical = 0.91%
  194. SmokeGrenades = 3.64%
  195. ShittyHandGrenades = 2.73%
  196. GoodHandGrenades = 0.91%
  197. SmokeTube1Rnd = 2.73%
  198. GrenadeTube1Rnd = 1.82%
  199. SmokeTube3Rnd = 0.91%
  200. GrenadeTube3Rnd = 0.91%
  201. WeaponSupressors = 0.91%
  202. WeaponBipods = 0.91%
  203. WeaponItems = 0.91%
  204. UselessWeapons = 3.64%
  205. ShittyWeapons = 2.73%
  206. OkayWeapons = 2.73%
  207. UsefulWeapons = 1.82%
  208. GoodWeapons = 1.82%
  209. NiceWeapons = 0.91%
  210. UselessBackpacks = 2.73%
  211. ShittyBackpacks = 2.73%
  212. OkayBackpacks = 1.82%
  213. UsefulBackpacks = 1.82%
  214. GoodBackpacks = 0.91%
  215. NiceBackpacks = 0.91%
  216. UselessHeadgear = 3.64%
  217. OkayHeadgear = 2.73%
  218. GoodHeadgear = 1.82%
  219. NiceHeadgear = 0.91%
  220. ShittyPistols = 7.27%
  221. GoodPistols = 3.64%
  222. UselessUniforms = 3.64%
  223. ShittyUniforms = 3.64%
  224. OkayUniforms = 1.82%
  225. UselessVests = 3.64%
  226. ShittyVests = 1.82%
  227. OkayVests = 1.82%
  228. UsefulVests = 0.91%
  229. GoodVests = 0.91%
  230. ShittyScopes = 3.64%
  231. OkayScopes = 3.64%
  232. UsefulScopes = 2.73%
  233. GoodScopes = 0.91%
  234. Binoculars = 0.91%
  235. Rangefinders = 0.91%
  236. NightVisionGoggles = 0.91%
  237. */
  238. Industrial[] = {"ShittyScopes", "ShittyPistols", "GoodMedical", "UselessHeadgear", "GoodPistols", "SmokeTube1Rnd", "SmokeGrenades", "NightVisionGoggles", "OkayUniforms", "OkayBackpacks", "OkayWeapons", "OkayScopes", "GrenadeTube3Rnd", "UselessWeapons", "UsefulBackpacks", "ShittyMedical", "ShittyWeapons", "UselessUniforms", "OkayVests", "Rangefinders", "NiceBackpacks", "GoodPistols", "UselessVests", "OkayScopes", "SmokeGrenades", "UselessVests", "GoodVests", "GoodWeapons", "UselessUniforms", "ShittyBackpacks", "ShittyPistols", "UselessUniforms", "UsefulScopes", "SmokeTube3Rnd", "ShittyScopes", "ShittyWeapons", "UselessHeadgear", "UsefulVests", "SmokeTube1Rnd", "OkayVests", "ShittyUniforms", "ShittyScopes", "OkayBackpacks", "ShittyPistols", "GoodMedical", "UselessHeadgear", "OkayScopes", "UselessBackpacks", "ShittyUniforms", "ShittyVests", "UselessBackpacks", "UsefulScopes", "WeaponBipods", "NiceMedical", "ShittyMedical", "SmokeGrenades", "ShittyWeapons", "ShittyUniforms", "GoodHeadgear", "UselessBackpacks", "UselessWeapons", "GoodPistols", "ShittyMedical", "NiceWeapons", "ShittyMedical", "GrenadeTube1Rnd", "OkayWeapons", "UsefulScopes", "WeaponSupressors", "OkayUniforms", "ShittyBackpacks", "UselessWeapons", "GoodBackpacks", "ShittyUniforms", "OkayWeapons", "UsefulWeapons", "GoodHandGrenades", "GoodMedical", "ShittyPistols", "UselessUniforms", "ShittyVests", "GoodHeadgear", "SmokeTube1Rnd", "UselessVests", "GoodPistols", "OkayHeadgear", "ShittyPistols", "ShittyHandGrenades", "GoodWeapons", "OkayHeadgear", "Binoculars", "ShittyBackpacks", "ShittyPistols", "GoodScopes", "UselessVests", "SmokeGrenades", "UsefulWeapons", "OkayHeadgear", "ShittyHandGrenades", "ShittyScopes", "OkayScopes", "NiceHeadgear", "ShittyPistols", "UselessHeadgear", "GrenadeTube1Rnd", "ShittyPistols", "ShittyHandGrenades", "WeaponItems", "UselessWeapons", "UsefulBackpacks"};
  239.  
  240. /*
  241. Percental Item Group Spawn Chances of Factories:
  242.  
  243. ShittyMedical = 3.64%
  244. GoodMedical = 2.73%
  245. NiceMedical = 0.91%
  246. SmokeGrenades = 3.64%
  247. ShittyHandGrenades = 2.73%
  248. GoodHandGrenades = 0.91%
  249. SmokeTube1Rnd = 2.73%
  250. GrenadeTube1Rnd = 1.82%
  251. SmokeTube3Rnd = 0.91%
  252. GrenadeTube3Rnd = 0.91%
  253. WeaponSupressors = 0.91%
  254. WeaponBipods = 0.91%
  255. WeaponItems = 0.91%
  256. UselessWeapons = 3.64%
  257. ShittyWeapons = 2.73%
  258. OkayWeapons = 2.73%
  259. UsefulWeapons = 1.82%
  260. GoodWeapons = 1.82%
  261. NiceWeapons = 0.91%
  262. UselessBackpacks = 2.73%
  263. ShittyBackpacks = 2.73%
  264. OkayBackpacks = 1.82%
  265. UsefulBackpacks = 1.82%
  266. GoodBackpacks = 0.91%
  267. NiceBackpacks = 0.91%
  268. UselessHeadgear = 3.64%
  269. OkayHeadgear = 2.73%
  270. GoodHeadgear = 1.82%
  271. NiceHeadgear = 0.91%
  272. ShittyPistols = 7.27%
  273. GoodPistols = 3.64%
  274. UselessUniforms = 3.64%
  275. ShittyUniforms = 3.64%
  276. OkayUniforms = 1.82%
  277. UselessVests = 3.64%
  278. ShittyVests = 1.82%
  279. OkayVests = 1.82%
  280. UsefulVests = 0.91%
  281. GoodVests = 0.91%
  282. ShittyScopes = 3.64%
  283. OkayScopes = 3.64%
  284. UsefulScopes = 2.73%
  285. GoodScopes = 0.91%
  286. Binoculars = 0.91%
  287. Rangefinders = 0.91%
  288. NightVisionGoggles = 0.91%
  289. */
  290. Factories[] = {"OkayWeapons", "ShittyScopes", "SmokeGrenades", "OkayScopes", "ShittyPistols", "WeaponSupressors", "UselessHeadgear", "UsefulBackpacks", "UselessVests", "GrenadeTube3Rnd", "UselessWeapons", "SmokeGrenades", "UsefulWeapons", "ShittyScopes", "WeaponItems", "GrenadeTube1Rnd", "Rangefinders", "NiceWeapons", "UselessWeapons", "OkayScopes", "GoodWeapons", "ShittyMedical", "NiceBackpacks", "SmokeTube1Rnd", "OkayWeapons", "ShittyMedical", "ShittyMedical", "ShittyVests", "ShittyMedical", "OkayVests", "NiceMedical", "ShittyPistols", "NightVisionGoggles", "OkayBackpacks", "SmokeTube1Rnd", "ShittyHandGrenades", "UsefulBackpacks", "GoodScopes", "OkayUniforms", "ShittyBackpacks", "OkayBackpacks", "ShittyPistols", "UselessVests", "UsefulVests", "GrenadeTube1Rnd", "ShittyPistols", "ShittyPistols", "ShittyBackpacks", "ShittyHandGrenades", "GoodVests", "SmokeGrenades", "GoodPistols", "ShittyPistols", "GoodWeapons", "ShittyScopes", "ShittyUniforms", "UselessUniforms", "UselessUniforms", "GoodMedical", "GoodBackpacks", "UsefulWeapons", "UselessBackpacks", "OkayHeadgear", "UselessWeapons", "ShittyVests", "OkayUniforms", "ShittyScopes", "ShittyUniforms", "WeaponBipods", "SmokeTube3Rnd", "ShittyUniforms", "ShittyWeapons", "OkayWeapons", "GoodHeadgear", "GoodMedical", "GoodHandGrenades", "ShittyPistols", "UselessUniforms", "ShittyHandGrenades", "OkayScopes", "ShittyPistols", "UselessVests", "ShittyBackpacks", "ShittyUniforms", "UselessHeadgear", "UselessWeapons", "SmokeGrenades", "OkayHeadgear", "UselessUniforms", "GoodPistols", "OkayScopes", "GoodPistols", "SmokeTube1Rnd", "UselessHeadgear", "ShittyWeapons", "UselessBackpacks", "ShittyWeapons", "Binoculars", "GoodMedical", "NiceHeadgear", "UsefulScopes", "OkayHeadgear", "GoodPistols", "UsefulScopes", "GoodHeadgear", "UselessVests", "UsefulScopes", "UselessHeadgear", "UselessBackpacks", "OkayVests"};
  291.  
  292. /*
  293. Percental Item Group Spawn Chances of VehicleService:
  294.  
  295. ShittyMedical = 3.64%
  296. GoodMedical = 2.73%
  297. NiceMedical = 0.91%
  298. SmokeGrenades = 3.64%
  299. ShittyHandGrenades = 2.73%
  300. GoodHandGrenades = 0.91%
  301. SmokeTube1Rnd = 2.73%
  302. GrenadeTube1Rnd = 1.82%
  303. SmokeTube3Rnd = 0.91%
  304. GrenadeTube3Rnd = 0.91%
  305. WeaponSupressors = 0.91%
  306. WeaponBipods = 0.91%
  307. WeaponItems = 0.91%
  308. UselessWeapons = 3.64%
  309. ShittyWeapons = 2.73%
  310. OkayWeapons = 2.73%
  311. UsefulWeapons = 1.82%
  312. GoodWeapons = 1.82%
  313. NiceWeapons = 0.91%
  314. UselessBackpacks = 2.73%
  315. ShittyBackpacks = 2.73%
  316. OkayBackpacks = 1.82%
  317. UsefulBackpacks = 1.82%
  318. GoodBackpacks = 0.91%
  319. NiceBackpacks = 0.91%
  320. UselessHeadgear = 3.64%
  321. OkayHeadgear = 2.73%
  322. GoodHeadgear = 1.82%
  323. NiceHeadgear = 0.91%
  324. ShittyPistols = 7.27%
  325. GoodPistols = 3.64%
  326. UselessUniforms = 3.64%
  327. ShittyUniforms = 3.64%
  328. OkayUniforms = 1.82%
  329. UselessVests = 3.64%
  330. ShittyVests = 1.82%
  331. OkayVests = 1.82%
  332. UsefulVests = 0.91%
  333. GoodVests = 0.91%
  334. ShittyScopes = 3.64%
  335. OkayScopes = 3.64%
  336. UsefulScopes = 2.73%
  337. GoodScopes = 0.91%
  338. Binoculars = 0.91%
  339. Rangefinders = 0.91%
  340. NightVisionGoggles = 0.91%
  341. */
  342. VehicleService[] = {"ShittyPistols", "WeaponSupressors", "GoodHandGrenades", "UselessHeadgear", "OkayWeapons", "UselessUniforms", "ShittyPistols", "GoodHeadgear", "ShittyMedical", "UselessVests", "OkayUniforms", "ShittyUniforms", "UselessVests", "GoodScopes", "UsefulScopes", "SmokeTube1Rnd", "GoodVests", "UselessHeadgear", "OkayBackpacks", "OkayUniforms", "UselessUniforms", "ShittyHandGrenades", "UsefulBackpacks", "UselessUniforms", "ShittyBackpacks", "ShittyPistols", "GoodMedical", "ShittyHandGrenades", "UsefulScopes", "ShittyScopes", "ShittyBackpacks", "OkayHeadgear", "ShittyScopes", "GoodHeadgear", "OkayVests", "GoodBackpacks", "GoodMedical", "ShittyVests", "ShittyVests", "OkayWeapons", "UselessWeapons", "UsefulWeapons", "ShittyPistols", "WeaponItems", "ShittyUniforms", "GrenadeTube1Rnd", "NightVisionGoggles", "OkayScopes", "SmokeGrenades", "GrenadeTube3Rnd", "GoodPistols", "ShittyUniforms", "ShittyWeapons", "NiceHeadgear", "ShittyPistols", "ShittyPistols", "SmokeGrenades", "OkayBackpacks", "UselessWeapons", "ShittyMedical", "SmokeTube1Rnd", "NiceBackpacks", "UselessUniforms", "GoodPistols", "ShittyBackpacks", "UsefulWeapons", "OkayScopes", "OkayWeapons", "UsefulScopes", "OkayHeadgear", "ShittyUniforms", "ShittyWeapons", "Binoculars", "GoodPistols", "ShittyHandGrenades", "UselessHeadgear", "ShittyScopes", "SmokeGrenades", "UselessWeapons", "SmokeTube3Rnd", "ShittyMedical", "OkayVests", "WeaponBipods", "NiceWeapons", "GoodMedical", "ShittyPistols", "UsefulBackpacks", "GoodPistols", "NiceMedical", "ShittyWeapons", "GoodWeapons", "OkayScopes", "UselessWeapons", "SmokeGrenades", "Rangefinders", "UselessVests", "OkayHeadgear", "UsefulVests", "OkayScopes", "UselessBackpacks", "ShittyPistols", "UselessVests", "UselessBackpacks", "UselessHeadgear", "ShittyScopes", "UselessBackpacks", "GrenadeTube1Rnd", "SmokeTube1Rnd", "ShittyMedical", "GoodWeapons"};
  343.  
  344. /*
  345. Percental Item Group Spawn Chances of Military:
  346.  
  347. ShittyMedical = 3.64%
  348. GoodMedical = 2.73%
  349. NiceMedical = 0.91%
  350. SmokeGrenades = 3.64%
  351. ShittyHandGrenades = 2.73%
  352. GoodHandGrenades = 0.91%
  353. SmokeTube1Rnd = 2.73%
  354. GrenadeTube1Rnd = 1.82%
  355. SmokeTube3Rnd = 0.91%
  356. GrenadeTube3Rnd = 0.91%
  357. WeaponSupressors = 0.91%
  358. WeaponBipods = 0.91%
  359. WeaponItems = 0.91%
  360. UselessWeapons = 3.64%
  361. ShittyWeapons = 2.73%
  362. OkayWeapons = 2.73%
  363. UsefulWeapons = 1.82%
  364. GoodWeapons = 1.82%
  365. NiceWeapons = 0.91%
  366. UselessBackpacks = 2.73%
  367. ShittyBackpacks = 2.73%
  368. OkayBackpacks = 1.82%
  369. UsefulBackpacks = 1.82%
  370. GoodBackpacks = 0.91%
  371. NiceBackpacks = 0.91%
  372. UselessHeadgear = 3.64%
  373. OkayHeadgear = 2.73%
  374. GoodHeadgear = 1.82%
  375. NiceHeadgear = 0.91%
  376. ShittyPistols = 7.27%
  377. GoodPistols = 3.64%
  378. UselessUniforms = 3.64%
  379. ShittyUniforms = 3.64%
  380. OkayUniforms = 1.82%
  381. UselessVests = 3.64%
  382. ShittyVests = 1.82%
  383. OkayVests = 1.82%
  384. UsefulVests = 0.91%
  385. GoodVests = 0.91%
  386. ShittyScopes = 3.64%
  387. OkayScopes = 3.64%
  388. UsefulScopes = 2.73%
  389. GoodScopes = 0.91%
  390. Binoculars = 0.91%
  391. Rangefinders = 0.91%
  392. NightVisionGoggles = 0.91%
  393. */
  394. Military[] = {"OkayUniforms", "OkayBackpacks", "OkayHeadgear", "SmokeGrenades", "UselessUniforms", "ShittyHandGrenades", "NiceWeapons", "GoodMedical", "OkayUniforms", "GoodPistols", "GoodScopes", "ShittyScopes", "UsefulBackpacks", "ShittyBackpacks", "GoodHandGrenades", "UselessBackpacks", "Rangefinders", "OkayWeapons", "SmokeGrenades", "ShittyScopes", "UsefulScopes", "SmokeTube1Rnd", "GoodWeapons", "OkayWeapons", "GrenadeTube1Rnd", "UsefulScopes", "ShittyScopes", "OkayVests", "GoodPistols", "ShittyHandGrenades", "UselessBackpacks", "UselessWeapons", "ShittyUniforms", "OkayScopes", "ShittyPistols", "SmokeTube1Rnd", "UselessVests", "UsefulBackpacks", "OkayBackpacks", "WeaponSupressors", "UselessVests", "UselessVests", "SmokeGrenades", "ShittyWeapons", "ShittyVests", "ShittyBackpacks", "ShittyPistols", "GrenadeTube3Rnd", "OkayHeadgear", "ShittyMedical", "SmokeTube3Rnd", "ShittyMedical", "UselessWeapons", "ShittyBackpacks", "UsefulWeapons", "ShittyWeapons", "ShittyPistols", "GoodBackpacks", "GoodMedical", "SmokeTube1Rnd", "WeaponBipods", "OkayScopes", "NiceMedical", "GoodPistols", "OkayScopes", "OkayScopes", "NightVisionGoggles", "GoodPistols", "UselessHeadgear", "UselessHeadgear", "UselessVests", "OkayWeapons", "ShittyMedical", "SmokeGrenades", "UselessHeadgear", "ShittyPistols", "ShittyWeapons", "ShittyPistols", "UsefulScopes", "GoodVests", "OkayHeadgear", "UselessWeapons", "ShittyVests", "ShittyScopes", "UselessUniforms", "UselessBackpacks", "UselessWeapons", "UselessUniforms", "Binoculars", "ShittyMedical", "UsefulVests", "ShittyPistols", "GoodMedical", "GrenadeTube1Rnd", "ShittyPistols", "GoodWeapons", "WeaponItems", "GoodHeadgear", "UselessHeadgear", "NiceHeadgear", "ShittyUniforms", "ShittyPistols", "ShittyUniforms", "ShittyHandGrenades", "NiceBackpacks", "UsefulWeapons", "GoodHeadgear", "OkayVests", "UselessUniforms", "ShittyUniforms"};
  395.  
  396. /*
  397. Percental Item Group Spawn Chances of Medical:
  398.  
  399. ShittyMedical = 3.64%
  400. GoodMedical = 2.73%
  401. NiceMedical = 0.91%
  402. SmokeGrenades = 3.64%
  403. ShittyHandGrenades = 2.73%
  404. GoodHandGrenades = 0.91%
  405. SmokeTube1Rnd = 2.73%
  406. GrenadeTube1Rnd = 1.82%
  407. SmokeTube3Rnd = 0.91%
  408. GrenadeTube3Rnd = 0.91%
  409. WeaponSupressors = 0.91%
  410. WeaponBipods = 0.91%
  411. WeaponItems = 0.91%
  412. UselessWeapons = 3.64%
  413. ShittyWeapons = 2.73%
  414. OkayWeapons = 2.73%
  415. UsefulWeapons = 1.82%
  416. GoodWeapons = 1.82%
  417. NiceWeapons = 0.91%
  418. UselessBackpacks = 2.73%
  419. ShittyBackpacks = 2.73%
  420. OkayBackpacks = 1.82%
  421. UsefulBackpacks = 1.82%
  422. GoodBackpacks = 0.91%
  423. NiceBackpacks = 0.91%
  424. UselessHeadgear = 3.64%
  425. OkayHeadgear = 2.73%
  426. GoodHeadgear = 1.82%
  427. NiceHeadgear = 0.91%
  428. ShittyPistols = 7.27%
  429. GoodPistols = 3.64%
  430. UselessUniforms = 3.64%
  431. ShittyUniforms = 3.64%
  432. OkayUniforms = 1.82%
  433. UselessVests = 3.64%
  434. ShittyVests = 1.82%
  435. OkayVests = 1.82%
  436. UsefulVests = 0.91%
  437. GoodVests = 0.91%
  438. ShittyScopes = 3.64%
  439. OkayScopes = 3.64%
  440. UsefulScopes = 2.73%
  441. GoodScopes = 0.91%
  442. Binoculars = 0.91%
  443. Rangefinders = 0.91%
  444. NightVisionGoggles = 0.91%
  445. */
  446. Medical[] = {"ShittyScopes", "GoodHeadgear", "UsefulWeapons", "ShittyUniforms", "ShittyScopes", "OkayVests", "ShittyVests", "GrenadeTube3Rnd", "UselessHeadgear", "OkayUniforms", "ShittyPistols", "GoodMedical", "ShittyHandGrenades", "UselessUniforms", "ShittyVests", "UsefulScopes", "GoodMedical", "UsefulWeapons", "SmokeTube3Rnd", "SmokeTube1Rnd", "GrenadeTube1Rnd", "NiceBackpacks", "WeaponItems", "OkayHeadgear", "ShittyHandGrenades", "NiceMedical", "ShittyWeapons", "ShittyUniforms", "GoodMedical", "GoodHandGrenades", "GoodHeadgear", "GoodPistols", "OkayWeapons", "ShittyPistols", "OkayBackpacks", "WeaponSupressors", "OkayScopes", "UselessWeapons", "ShittyPistols", "UselessWeapons", "ShittyPistols", "ShittyScopes", "OkayHeadgear", "UselessHeadgear", "UselessVests", "OkayVests", "UselessVests", "OkayUniforms", "UselessVests", "ShittyBackpacks", "UselessVests", "NightVisionGoggles", "ShittyBackpacks", "GoodPistols", "UselessWeapons", "SmokeGrenades", "SmokeGrenades", "ShittyMedical", "ShittyPistols", "ShittyPistols", "UsefulScopes", "OkayWeapons", "OkayHeadgear", "ShittyUniforms", "OkayScopes", "UsefulBackpacks", "UselessBackpacks", "UsefulScopes", "UselessBackpacks", "NiceHeadgear", "GoodPistols", "ShittyWeapons", "ShittyPistols", "OkayScopes", "ShittyScopes", "OkayWeapons", "WeaponBipods", "UselessBackpacks", "OkayScopes", "ShittyWeapons", "SmokeGrenades", "Binoculars", "GoodBackpacks", "SmokeGrenades", "UselessWeapons", "UselessUniforms", "ShittyMedical", "ShittyUniforms", "UselessUniforms", "UselessUniforms", "UsefulBackpacks", "OkayBackpacks", "GrenadeTube1Rnd", "UsefulVests", "ShittyPistols", "SmokeTube1Rnd", "GoodWeapons", "NiceWeapons", "ShittyHandGrenades", "SmokeTube1Rnd", "ShittyBackpacks", "UselessHeadgear", "ShittyMedical", "GoodScopes", "ShittyMedical", "UselessHeadgear", "Rangefinders", "GoodVests", "GoodPistols", "GoodWeapons"};
  447.  
  448. /*
  449. Percental Item Group Spawn Chances of Tourist:
  450.  
  451. ShittyMedical = 3.64%
  452. GoodMedical = 2.73%
  453. NiceMedical = 0.91%
  454. SmokeGrenades = 3.64%
  455. ShittyHandGrenades = 2.73%
  456. GoodHandGrenades = 0.91%
  457. SmokeTube1Rnd = 2.73%
  458. GrenadeTube1Rnd = 1.82%
  459. SmokeTube3Rnd = 0.91%
  460. GrenadeTube3Rnd = 0.91%
  461. WeaponSupressors = 0.91%
  462. WeaponBipods = 0.91%
  463. WeaponItems = 0.91%
  464. UselessWeapons = 3.64%
  465. ShittyWeapons = 2.73%
  466. OkayWeapons = 2.73%
  467. UsefulWeapons = 1.82%
  468. GoodWeapons = 1.82%
  469. NiceWeapons = 0.91%
  470. UselessBackpacks = 2.73%
  471. ShittyBackpacks = 2.73%
  472. OkayBackpacks = 1.82%
  473. UsefulBackpacks = 1.82%
  474. GoodBackpacks = 0.91%
  475. NiceBackpacks = 0.91%
  476. UselessHeadgear = 3.64%
  477. OkayHeadgear = 2.73%
  478. GoodHeadgear = 1.82%
  479. NiceHeadgear = 0.91%
  480. ShittyPistols = 7.27%
  481. GoodPistols = 3.64%
  482. UselessUniforms = 3.64%
  483. ShittyUniforms = 3.64%
  484. OkayUniforms = 1.82%
  485. UselessVests = 3.64%
  486. ShittyVests = 1.82%
  487. OkayVests = 1.82%
  488. UsefulVests = 0.91%
  489. GoodVests = 0.91%
  490. ShittyScopes = 3.64%
  491. OkayScopes = 3.64%
  492. UsefulScopes = 2.73%
  493. GoodScopes = 0.91%
  494. Binoculars = 0.91%
  495. Rangefinders = 0.91%
  496. NightVisionGoggles = 0.91%
  497. */
  498. Tourist[] = {"GoodMedical", "NiceMedical", "ShittyPistols", "ShittyWeapons", "UselessVests", "GoodScopes", "GoodHandGrenades", "UsefulWeapons", "OkayVests", "ShittyMedical", "GoodPistols", "ShittyPistols", "SmokeTube3Rnd", "UselessWeapons", "ShittyWeapons", "Rangefinders", "UselessUniforms", "SmokeGrenades", "NightVisionGoggles", "ShittyBackpacks", "ShittyScopes", "ShittyMedical", "ShittyHandGrenades", "GrenadeTube1Rnd", "ShittyUniforms", "UselessWeapons", "GoodBackpacks", "UselessHeadgear", "UsefulScopes", "UselessHeadgear", "ShittyHandGrenades", "GrenadeTube3Rnd", "SmokeGrenades", "NiceHeadgear", "ShittyMedical", "OkayWeapons", "OkayWeapons", "ShittyUniforms", "ShittyPistols", "Binoculars", "ShittyUniforms", "UsefulScopes", "ShittyPistols", "UselessBackpacks", "UselessUniforms", "WeaponBipods", "SmokeTube1Rnd", "UselessHeadgear", "WeaponItems", "GoodVests", "ShittyScopes", "GoodHeadgear", "UsefulScopes", "UselessVests", "GoodMedical", "OkayVests", "SmokeGrenades", "ShittyScopes", "UsefulBackpacks", "OkayUniforms", "ShittyScopes", "ShittyMedical", "UsefulBackpacks", "OkayScopes", "GoodMedical", "ShittyPistols", "GrenadeTube1Rnd", "GoodWeapons", "UselessVests", "UselessWeapons", "GoodWeapons", "UsefulWeapons", "UsefulVests", "WeaponSupressors", "UselessBackpacks", "SmokeTube1Rnd", "GoodHeadgear", "UselessHeadgear", "ShittyWeapons", "ShittyBackpacks", "NiceWeapons", "ShittyHandGrenades", "SmokeTube1Rnd", "ShittyPistols", "UselessUniforms", "UselessBackpacks", "OkayHeadgear", "OkayScopes", "GoodPistols", "UselessUniforms", "OkayWeapons", "OkayBackpacks", "OkayUniforms", "OkayBackpacks", "ShittyUniforms", "ShittyVests", "ShittyVests", "UselessWeapons", "ShittyPistols", "OkayHeadgear", "SmokeGrenades", "UselessVests", "OkayScopes", "GoodPistols", "GoodPistols", "ShittyPistols", "OkayHeadgear", "NiceBackpacks", "ShittyBackpacks", "OkayScopes"};
  499.  
  500. /*
  501. Percental Item Group Spawn Chances of Radiation:
  502.  
  503. ShittyMedical = 3.64%
  504. GoodMedical = 2.73%
  505. NiceMedical = 0.91%
  506. SmokeGrenades = 3.64%
  507. ShittyHandGrenades = 2.73%
  508. GoodHandGrenades = 0.91%
  509. SmokeTube1Rnd = 2.73%
  510. GrenadeTube1Rnd = 1.82%
  511. SmokeTube3Rnd = 0.91%
  512. GrenadeTube3Rnd = 0.91%
  513. WeaponSupressors = 0.91%
  514. WeaponBipods = 0.91%
  515. WeaponItems = 0.91%
  516. UselessWeapons = 3.64%
  517. ShittyWeapons = 2.73%
  518. OkayWeapons = 2.73%
  519. UsefulWeapons = 1.82%
  520. GoodWeapons = 1.82%
  521. NiceWeapons = 0.91%
  522. UselessBackpacks = 2.73%
  523. ShittyBackpacks = 2.73%
  524. OkayBackpacks = 1.82%
  525. UsefulBackpacks = 1.82%
  526. GoodBackpacks = 0.91%
  527. NiceBackpacks = 0.91%
  528. UselessHeadgear = 3.64%
  529. OkayHeadgear = 2.73%
  530. GoodHeadgear = 1.82%
  531. NiceHeadgear = 0.91%
  532. ShittyPistols = 7.27%
  533. GoodPistols = 3.64%
  534. UselessUniforms = 3.64%
  535. ShittyUniforms = 3.64%
  536. OkayUniforms = 1.82%
  537. UselessVests = 3.64%
  538. ShittyVests = 1.82%
  539. OkayVests = 1.82%
  540. UsefulVests = 0.91%
  541. GoodVests = 0.91%
  542. ShittyScopes = 3.64%
  543. OkayScopes = 3.64%
  544. UsefulScopes = 2.73%
  545. GoodScopes = 0.91%
  546. Binoculars = 0.91%
  547. Rangefinders = 0.91%
  548. NightVisionGoggles = 0.91%
  549. */
  550. Radiation[] = {"ShittyUniforms", "UselessWeapons", "UselessBackpacks", "ShittyPistols", "ShittyPistols", "OkayBackpacks", "UselessUniforms", "UsefulScopes", "SmokeTube3Rnd", "ShittyHandGrenades", "UsefulScopes", "NiceMedical", "UselessVests", "ShittyScopes", "NightVisionGoggles", "ShittyPistols", "GoodVests", "ShittyMedical", "OkayWeapons", "ShittyScopes", "OkayScopes", "UselessBackpacks", "ShittyBackpacks", "ShittyUniforms", "ShittyHandGrenades", "UsefulVests", "OkayScopes", "OkayVests", "ShittyScopes", "SmokeTube1Rnd", "UselessHeadgear", "UsefulScopes", "OkayHeadgear", "ShittyPistols", "SmokeTube1Rnd", "UsefulBackpacks", "OkayScopes", "UselessUniforms", "WeaponSupressors", "UselessHeadgear", "OkayBackpacks", "GoodWeapons", "ShittyMedical", "SmokeGrenades", "OkayVests", "UselessHeadgear", "GoodMedical", "UselessHeadgear", "ShittyPistols", "SmokeTube1Rnd", "GrenadeTube1Rnd", "GoodScopes", "ShittyPistols", "UselessBackpacks", "ShittyUniforms", "NiceHeadgear", "UselessUniforms", "ShittyUniforms", "SmokeGrenades", "ShittyWeapons", "SmokeGrenades", "OkayWeapons", "ShittyVests", "Binoculars", "UselessWeapons", "GoodHeadgear", "GoodMedical", "GrenadeTube3Rnd", "UsefulWeapons", "OkayHeadgear", "GoodPistols", "ShittyPistols", "GoodPistols", "UselessWeapons", "OkayUniforms", "ShittyWeapons", "ShittyWeapons", "ShittyHandGrenades", "GrenadeTube1Rnd", "OkayHeadgear", "ShittyBackpacks", "OkayScopes", "UselessVests", "ShittyScopes", "WeaponBipods", "UselessUniforms", "UsefulBackpacks", "ShittyMedical", "UselessVests", "GoodMedical", "WeaponItems", "GoodHeadgear", "UselessWeapons", "ShittyMedical", "NiceBackpacks", "GoodBackpacks", "OkayWeapons", "NiceWeapons", "GoodWeapons", "OkayUniforms", "GoodHandGrenades", "ShittyPistols", "UsefulWeapons", "Rangefinders", "UselessVests", "GoodPistols", "SmokeGrenades", "ShittyBackpacks", "ShittyVests", "GoodPistols"};
  551. };
  552.  
  553. class ItemGroups
  554. {
  555.  
  556. /*
  557. Percental Item Spawn Chances of UselessWeapons:
  558.  
  559. Exile_Weapon_CZ550 = 33.33%
  560. Exile_Weapon_M1014 = 33.33%
  561. Exile_Weapon_LeeEnfield = 33.33%
  562. */
  563. UselessWeapons[] = {"Exile_Weapon_LeeEnfield", "Exile_Weapon_CZ550", "Exile_Weapon_M1014"};
  564.  
  565. /*
  566. Percental Item Spawn Chances of ShittyWeapons:
  567.  
  568. hgun_PDW2000_F = 25.00%
  569. SMG_01_F = 25.00%
  570. SMG_02_F = 25.00%
  571. SMG_05_F = 25.00%
  572. */
  573. ShittyWeapons[] = {"SMG_02_F", "SMG_01_F", "hgun_PDW2000_F", "SMG_05_F"};
  574.  
  575. /*
  576. Percental Item Spawn Chances of OkayWeapons:
  577.  
  578. arifle_Mk20_F = 14.29%
  579. arifle_Mk20_GL_F = 14.29%
  580. arifle_Mk20C_F = 14.29%
  581. arifle_SDAR_F = 14.29%
  582. arifle_TRG20_F = 14.29%
  583. arifle_TRG21_F = 14.29%
  584. arifle_TRG21_GL_F = 14.29%
  585. */
  586. OkayWeapons[] = {"arifle_SDAR_F", "arifle_Mk20_GL_F", "arifle_Mk20_F", "arifle_TRG20_F", "arifle_Mk20C_F", "arifle_TRG21_GL_F", "arifle_TRG21_F"};
  587.  
  588. /*
  589. Percental Item Spawn Chances of GoodWeapons:
  590.  
  591. arifle_SPAR_01_blk_F = 16.67%
  592. arifle_SPAR_01_GL_blk_F = 16.67%
  593. arifle_SPAR_01_GL_khk_F = 16.67%
  594. arifle_SPAR_01_GL_snd_F = 16.67%
  595. arifle_SPAR_01_khk_F = 16.67%
  596. arifle_SPAR_01_snd_F = 16.67%
  597. */
  598. GoodWeapons[] = {"arifle_SPAR_01_GL_snd_F", "arifle_SPAR_01_khk_F", "arifle_SPAR_01_snd_F", "arifle_SPAR_01_GL_khk_F", "arifle_SPAR_01_GL_blk_F", "arifle_SPAR_01_blk_F"};
  599.  
  600. /*
  601. Percental Item Spawn Chances of UsefulWeapons:
  602.  
  603. arifle_AKS_F = 7.69%
  604. arifle_Katiba_F = 7.69%
  605. arifle_Katiba_GL_F = 7.69%
  606. arifle_MX_Black_F = 7.69%
  607. arifle_MX_F = 7.69%
  608. arifle_MX_GL_Black_F = 7.69%
  609. arifle_MX_GL_F = 7.69%
  610. arifle_MX_GL_khk_F = 7.69%
  611. arifle_MX_khk_F = 7.69%
  612. arifle_MXC_Black_F = 7.69%
  613. arifle_MXC_F = 7.69%
  614. arifle_MXC_khk_F = 7.69%
  615. Exile_Weapon_AKS_Gold = 7.69%
  616. */
  617. UsefulWeapons[] = {"arifle_MX_F", "arifle_MX_GL_F", "arifle_Katiba_GL_F", "arifle_AKS_F", "arifle_MX_khk_F", "arifle_MXC_F", "arifle_MX_Black_F", "Exile_Weapon_AKS_Gold", "arifle_MXC_khk_F", "arifle_Katiba_F", "arifle_MXC_Black_F", "arifle_MX_GL_Black_F", "arifle_MX_GL_khk_F"};
  618.  
  619. /*
  620. Percental Item Spawn Chances of NiceWeapons:
  621.  
  622. arifle_SPAR_02_blk_F = 4.35%
  623. arifle_SPAR_02_khk_F = 4.35%
  624. arifle_SPAR_02_snd_F = 4.35%
  625. arifle_AK12_F = 4.35%
  626. arifle_AK12_GL_F = 4.35%
  627. arifle_CTAR_blk_F = 4.35%
  628. arifle_CTAR_ghex_F = 4.35%
  629. arifle_CTAR_GL_blk_F = 4.35%
  630. arifle_CTAR_hex_F = 4.35%
  631. arifle_CTARS_blk_F = 4.35%
  632. arifle_CTARS_ghex_F = 4.35%
  633. arifle_CTARS_hex_F = 4.35%
  634. arifle_MXM_Black_F = 4.35%
  635. arifle_MXM_F = 4.35%
  636. arifle_MXM_khk_F = 4.35%
  637. arifle_SPAR_03_blk_F = 4.35%
  638. arifle_SPAR_03_khk_F = 4.35%
  639. arifle_SPAR_03_snd_F = 4.35%
  640. Exile_Weapon_AK107 = 4.35%
  641. Exile_Weapon_AK107_GL = 4.35%
  642. Exile_Weapon_AK47 = 4.35%
  643. Exile_Weapon_AK74 = 4.35%
  644. Exile_Weapon_AK74_GL = 4.35%
  645. */
  646. NiceWeapons[] = {"Exile_Weapon_AK107_GL", "arifle_MXM_khk_F", "arifle_CTARS_blk_F", "arifle_AK12_F", "arifle_AK12_GL_F", "Exile_Weapon_AK107", "arifle_MXM_Black_F", "arifle_SPAR_02_khk_F", "Exile_Weapon_AK74_GL", "Exile_Weapon_AK47", "Exile_Weapon_AK74", "arifle_CTAR_hex_F", "arifle_MXM_F", "arifle_CTAR_blk_F", "arifle_CTARS_ghex_F", "arifle_SPAR_03_khk_F", "arifle_CTARS_hex_F", "arifle_SPAR_03_snd_F", "arifle_CTAR_GL_blk_F", "arifle_SPAR_03_blk_F", "arifle_SPAR_02_snd_F", "arifle_CTAR_ghex_F", "arifle_SPAR_02_blk_F"};
  647.  
  648. /*
  649. Percental Item Spawn Chances of EpicWeapons:
  650.  
  651. arifle_MX_SW_Black_F = 2.63%
  652. arifle_MX_SW_F = 2.63%
  653. Exile_Weapon_DMR = 2.63%
  654. Exile_Weapon_PK = 2.63%
  655. Exile_Weapon_PKP = 2.63%
  656. Exile_Weapon_RPK = 2.63%
  657. Exile_Weapon_SVD = 2.63%
  658. Exile_Weapon_SVDCamo = 2.63%
  659. Exile_Weapon_VSSVintorez = 2.63%
  660. LMG_03_F = 2.63%
  661. LMG_Mk200_F = 2.63%
  662. LMG_Zafir_F = 2.63%
  663. srifle_DMR_01_F = 2.63%
  664. srifle_DMR_02_camo_F = 2.63%
  665. srifle_DMR_02_F = 2.63%
  666. srifle_DMR_02_sniper_F = 2.63%
  667. srifle_DMR_03_F = 2.63%
  668. srifle_DMR_03_khaki_F = 2.63%
  669. srifle_DMR_03_tan_F = 2.63%
  670. srifle_DMR_03_woodland_F = 2.63%
  671. srifle_DMR_04_F = 2.63%
  672. srifle_DMR_04_Tan_F = 2.63%
  673. srifle_DMR_05_blk_F = 2.63%
  674. srifle_DMR_05_hex_F = 2.63%
  675. srifle_DMR_05_tan_F = 2.63%
  676. srifle_DMR_06_camo_F = 2.63%
  677. srifle_DMR_06_olive_F = 2.63%
  678. srifle_DMR_07_blk_F = 2.63%
  679. srifle_DMR_07_ghex_F = 2.63%
  680. srifle_DMR_07_hex_F = 2.63%
  681. srifle_EBR_F = 2.63%
  682. srifle_GM6_F = 2.63%
  683. srifle_GM6_ghex_F = 2.63%
  684. srifle_LRR_F = 2.63%
  685. srifle_LRR_tna_F = 2.63%
  686. arifle_ARX_blk_F = 2.63%
  687. arifle_ARX_ghex_F = 2.63%
  688. arifle_ARX_hex_F = 2.63%
  689. */
  690. EpicWeapons[] = {"srifle_LRR_tna_F", "srifle_DMR_05_hex_F", "srifle_DMR_01_F", "srifle_DMR_02_camo_F", "srifle_LRR_F", "arifle_MX_SW_F", "Exile_Weapon_SVD", "LMG_Zafir_F", "srifle_DMR_06_olive_F", "Exile_Weapon_RPK", "srifle_DMR_07_ghex_F", "LMG_Mk200_F", "Exile_Weapon_PKP", "srifle_DMR_07_hex_F", "arifle_ARX_blk_F", "srifle_DMR_06_camo_F", "Exile_Weapon_PK", "srifle_DMR_03_khaki_F", "srifle_DMR_04_F", "arifle_MX_SW_Black_F", "Exile_Weapon_VSSVintorez", "srifle_DMR_03_F", "Exile_Weapon_DMR", "srifle_DMR_05_blk_F", "Exile_Weapon_SVDCamo", "srifle_EBR_F", "srifle_DMR_03_woodland_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_F", "srifle_DMR_07_blk_F", "arifle_ARX_hex_F", "arifle_ARX_ghex_F", "srifle_DMR_04_Tan_F", "LMG_03_F", "srifle_GM6_F", "srifle_GM6_ghex_F", "srifle_DMR_03_tan_F", "srifle_DMR_02_sniper_F"};
  691.  
  692. /*
  693. Percental Item Spawn Chances of ShittyScopes:
  694.  
  695. optic_Holosight = 20.00%
  696. optic_Holosight_blk_F = 20.00%
  697. optic_Holosight_khk_F = 20.00%
  698. optic_Holosight_smg = 20.00%
  699. optic_Holosight_smg_blk_F = 20.00%
  700. */
  701. ShittyScopes[] = {"optic_Holosight_blk_F", "optic_Holosight_smg", "optic_Holosight", "optic_Holosight_smg_blk_F", "optic_Holosight_khk_F"};
  702.  
  703. /*
  704. Percental Item Spawn Chances of OkayScopes:
  705.  
  706. optic_ACO = 25.00%
  707. optic_ACO_grn = 25.00%
  708. optic_ACO_grn_smg = 25.00%
  709. optic_Aco_smg = 25.00%
  710. */
  711. OkayScopes[] = {"optic_Aco_smg", "optic_ACO_grn_smg", "optic_ACO_grn", "optic_ACO"};
  712.  
  713. /*
  714. Percental Item Spawn Chances of UsefulScopes:
  715.  
  716. optic_Arco = 14.29%
  717. optic_Arco_blk_F = 14.29%
  718. optic_Arco_ghex_F = 14.29%
  719. optic_ERCO_blk_F = 14.29%
  720. optic_ERCO_khk_F = 14.29%
  721. optic_ERCO_snd_F = 14.29%
  722. optic_MRCO = 14.29%
  723. */
  724. UsefulScopes[] = {"optic_ERCO_khk_F", "optic_Arco_blk_F", "optic_Arco", "optic_Arco_ghex_F", "optic_ERCO_blk_F", "optic_MRCO", "optic_ERCO_snd_F"};
  725.  
  726. /*
  727. Percental Item Spawn Chances of GoodScopes:
  728.  
  729. optic_DMS = 25.00%
  730. optic_DMS_ghex_F = 25.00%
  731. optic_Hamr = 25.00%
  732. optic_Hamr_khk_F = 25.00%
  733. */
  734. GoodScopes[] = {"optic_DMS", "optic_Hamr", "optic_Hamr_khk_F", "optic_DMS_ghex_F"};
  735.  
  736. /*
  737. Percental Item Spawn Chances of NiceScopes:
  738.  
  739. optic_AMS = 11.11%
  740. optic_AMS_khk = 11.11%
  741. optic_AMS_snd = 11.11%
  742. optic_KHS_blk = 11.11%
  743. optic_KHS_hex = 11.11%
  744. optic_KHS_old = 11.11%
  745. optic_KHS_tan = 11.11%
  746. optic_SOS = 11.11%
  747. optic_SOS_khk_F = 11.11%
  748. */
  749. NiceScopes[] = {"optic_AMS", "optic_SOS_khk_F", "optic_AMS_snd", "optic_KHS_tan", "optic_SOS", "optic_KHS_blk", "optic_AMS_khk", "optic_KHS_old", "optic_KHS_hex"};
  750.  
  751. /*
  752. Percental Item Spawn Chances of WeaponSupressors:
  753.  
  754. muzzle_snds_58_blk_F = 5.00%
  755. muzzle_snds_58_wdm_F = 5.00%
  756. muzzle_snds_65_TI_blk_F = 5.00%
  757. muzzle_snds_65_TI_ghex_F = 5.00%
  758. muzzle_snds_65_TI_hex_F = 5.00%
  759. muzzle_snds_93mmg = 5.00%
  760. muzzle_snds_93mmg_tan = 5.00%
  761. muzzle_snds_acp = 5.00%
  762. muzzle_snds_B = 5.00%
  763. muzzle_snds_B_khk_F = 5.00%
  764. muzzle_snds_B_snd_F = 5.00%
  765. muzzle_snds_H = 5.00%
  766. muzzle_snds_H_khk_F = 5.00%
  767. muzzle_snds_H_MG_blk_F = 5.00%
  768. muzzle_snds_H_MG_khk_F = 5.00%
  769. muzzle_snds_H_snd_F = 5.00%
  770. muzzle_snds_L = 5.00%
  771. muzzle_snds_M = 5.00%
  772. muzzle_snds_m_khk_F = 5.00%
  773. muzzle_snds_m_snd_F = 5.00%
  774. */
  775. WeaponSupressors[] = {"muzzle_snds_H_khk_F", "muzzle_snds_B", "muzzle_snds_L", "muzzle_snds_58_blk_F", "muzzle_snds_H", "muzzle_snds_m_snd_F", "muzzle_snds_B_khk_F", "muzzle_snds_acp", "muzzle_snds_m_khk_F", "muzzle_snds_B_snd_F", "muzzle_snds_65_TI_blk_F", "muzzle_snds_H_MG_blk_F", "muzzle_snds_93mmg", "muzzle_snds_65_TI_ghex_F", "muzzle_snds_93mmg_tan", "muzzle_snds_H_MG_khk_F", "muzzle_snds_58_wdm_F", "muzzle_snds_H_snd_F", "muzzle_snds_M", "muzzle_snds_65_TI_hex_F"};
  776.  
  777. /*
  778. Percental Item Spawn Chances of ZipTies:
  779.  
  780. Exile_Item_ZipTie = 100.00%
  781. */
  782. ZipTies[] = {"Exile_Item_ZipTie"};
  783.  
  784. /*
  785. Percental Item Spawn Chances of WeaponItems:
  786.  
  787. acc_flashlight = 50.00%
  788. acc_pointer_IR = 50.00%
  789. */
  790. WeaponItems[] = {"acc_flashlight", "acc_pointer_IR"};
  791.  
  792. /*
  793. Percental Item Spawn Chances of WeaponBipods:
  794.  
  795. bipod_01_F_blk = 11.11%
  796. bipod_01_F_khk = 11.11%
  797. bipod_01_F_mtp = 11.11%
  798. bipod_01_F_snd = 11.11%
  799. bipod_02_F_blk = 11.11%
  800. bipod_02_F_hex = 11.11%
  801. bipod_02_F_tan = 11.11%
  802. bipod_03_F_blk = 11.11%
  803. bipod_03_F_oli = 11.11%
  804. */
  805. WeaponBipods[] = {"bipod_02_F_hex", "bipod_03_F_oli", "bipod_01_F_mtp", "bipod_03_F_blk", "bipod_02_F_blk", "bipod_01_F_snd", "bipod_02_F_tan", "bipod_01_F_blk", "bipod_01_F_khk"};
  806.  
  807. /*
  808. Percental Item Spawn Chances of UselessVests:
  809.  
  810. V_BandollierB_blk = 4.55%
  811. V_BandollierB_cbr = 4.55%
  812. V_BandollierB_ghex_F = 4.55%
  813. V_BandollierB_khk = 4.55%
  814. V_BandollierB_oli = 4.55%
  815. V_BandollierB_rgr = 4.55%
  816. V_Chestrig_blk = 4.55%
  817. V_Chestrig_khk = 4.55%
  818. V_Chestrig_oli = 4.55%
  819. V_Chestrig_rgr = 4.55%
  820. V_HarnessO_brn = 4.55%
  821. V_HarnessO_ghex_F = 4.55%
  822. V_HarnessO_gry = 4.55%
  823. V_HarnessOGL_brn = 4.55%
  824. V_HarnessOGL_ghex_F = 4.55%
  825. V_HarnessOGL_gry = 4.55%
  826. V_HarnessOSpec_brn = 4.55%
  827. V_HarnessOSpec_gry = 4.55%
  828. V_Rangemaster_belt = 4.55%
  829. V_TacChestrig_cbr_F = 4.55%
  830. V_TacChestrig_grn_F = 4.55%
  831. V_TacChestrig_oli_F = 4.55%
  832. */
  833. UselessVests[] = {"V_Chestrig_blk", "V_HarnessO_ghex_F", "V_BandollierB_blk", "V_Chestrig_rgr", "V_HarnessOGL_gry", "V_BandollierB_cbr", "V_HarnessOGL_brn", "V_Chestrig_khk", "V_Rangemaster_belt", "V_BandollierB_oli", "V_TacChestrig_oli_F", "V_HarnessOSpec_gry", "V_HarnessO_brn", "V_Chestrig_oli", "V_TacChestrig_cbr_F", "V_HarnessOGL_ghex_F", "V_BandollierB_rgr", "V_HarnessO_gry", "V_TacChestrig_grn_F", "V_BandollierB_khk", "V_BandollierB_ghex_F", "V_HarnessOSpec_brn"};
  834.  
  835. /*
  836. Percental Item Spawn Chances of ShittyVests:
  837.  
  838. V_I_G_resistanceLeader_F = 33.33%
  839. V_TacVest_blk_POLICE = 33.33%
  840. V_TacVest_gen_F = 33.33%
  841. */
  842. ShittyVests[] = {"V_TacVest_gen_F", "V_I_G_resistanceLeader_F", "V_TacVest_blk_POLICE"};
  843.  
  844. /*
  845. Percental Item Spawn Chances of OkayVests:
  846.  
  847. V_PlateCarrier1_blk = 14.29%
  848. V_PlateCarrier1_rgr = 14.29%
  849. V_PlateCarrier1_rgr_noflag_F = 14.29%
  850. V_PlateCarrier1_tna_F = 14.29%
  851. V_PlateCarrierIA1_dgtl = 14.29%
  852. V_PlateCarrierL_CTRG = 14.29%
  853. V_Press_F = 14.29%
  854. */
  855. OkayVests[] = {"V_PlateCarrierL_CTRG", "V_PlateCarrier1_tna_F", "V_PlateCarrier1_blk", "V_PlateCarrier1_rgr_noflag_F", "V_Press_F", "V_PlateCarrierIA1_dgtl", "V_PlateCarrier1_rgr"};
  856.  
  857. /*
  858. Percental Item Spawn Chances of UsefulVests:
  859.  
  860. V_PlateCarrier2_rgr = 16.67%
  861. V_PlateCarrier2_rgr_noflag_F = 16.67%
  862. V_PlateCarrier2_tna_F = 16.67%
  863. V_PlateCarrier3_rgr = 16.67%
  864. V_PlateCarrierH_CTRG = 16.67%
  865. V_PlateCarrierIA2_dgtl = 16.67%
  866. */
  867. UsefulVests[] = {"V_PlateCarrierH_CTRG", "V_PlateCarrierIA2_dgtl", "V_PlateCarrier2_tna_F", "V_PlateCarrier3_rgr", "V_PlateCarrier2_rgr", "V_PlateCarrier2_rgr_noflag_F"};
  868.  
  869. /*
  870. Percental Item Spawn Chances of GoodVests:
  871.  
  872. V_PlateCarrierSpec_blk = 25.00%
  873. V_PlateCarrierSpec_mtp = 25.00%
  874. V_PlateCarrierSpec_rgr = 25.00%
  875. V_PlateCarrierSpec_tna_F = 25.00%
  876. */
  877. GoodVests[] = {"V_PlateCarrierSpec_mtp", "V_PlateCarrierSpec_tna_F", "V_PlateCarrierSpec_blk", "V_PlateCarrierSpec_rgr"};
  878.  
  879. /*
  880. Percental Item Spawn Chances of EpicVests:
  881.  
  882. V_PlateCarrierGL_blk = 16.67%
  883. V_PlateCarrierGL_mtp = 16.67%
  884. V_PlateCarrierGL_rgr = 16.67%
  885. V_PlateCarrierGL_tna_F = 16.67%
  886. V_PlateCarrierIAGL_dgtl = 16.67%
  887. V_PlateCarrierIAGL_oli = 16.67%
  888. */
  889. EpicVests[] = {"V_PlateCarrierIAGL_oli", "V_PlateCarrierGL_tna_F", "V_PlateCarrierGL_mtp", "V_PlateCarrierGL_rgr", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierGL_blk"};
  890.  
  891. /*
  892. Percental Item Spawn Chances of UselessUniforms:
  893.  
  894. U_C_HunterBody_grn = 4.17%
  895. U_C_Journalist = 4.17%
  896. U_C_Man_casual_1_F = 4.17%
  897. U_C_Man_casual_2_F = 4.17%
  898. U_C_Man_casual_3_F = 4.17%
  899. U_C_Man_casual_4_F = 4.17%
  900. U_C_Man_casual_5_F = 4.17%
  901. U_C_Man_casual_6_F = 4.17%
  902. U_C_man_sport_1_F = 4.17%
  903. U_C_man_sport_2_F = 4.17%
  904. U_C_man_sport_3_F = 4.17%
  905. U_C_Poloshirt_blue = 4.17%
  906. U_C_Poloshirt_burgundy = 4.17%
  907. U_C_Poloshirt_salmon = 4.17%
  908. U_C_Poloshirt_stripped = 4.17%
  909. U_C_Poloshirt_tricolour = 4.17%
  910. U_C_Poor_1 = 4.17%
  911. U_C_Poor_2 = 4.17%
  912. U_C_Poor_shorts_1 = 4.17%
  913. U_C_Scientist = 4.17%
  914. U_NikosAgedBody = 4.17%
  915. U_NikosBody = 4.17%
  916. U_OrestesBody = 4.17%
  917. U_Rangemaster = 4.17%
  918. */
  919. UselessUniforms[] = {"U_NikosBody", "U_C_Poloshirt_salmon", "U_C_Poloshirt_tricolour", "U_C_HunterBody_grn", "U_C_Poloshirt_burgundy", "U_C_Poor_2", "U_C_Poloshirt_stripped", "U_C_man_sport_3_F", "U_C_Poor_shorts_1", "U_C_Man_casual_5_F", "U_C_Scientist", "U_C_man_sport_2_F", "U_C_Man_casual_6_F", "U_C_Journalist", "U_C_Man_casual_1_F", "U_OrestesBody", "U_C_man_sport_1_F", "U_C_Man_casual_3_F", "U_C_Poor_1", "U_NikosAgedBody", "U_C_Man_casual_2_F", "U_C_Poloshirt_blue", "U_Rangemaster", "U_C_Man_casual_4_F"};
  920.  
  921. /*
  922. Percental Item Spawn Chances of ShittyUniforms:
  923.  
  924. U_B_GEN_Commander_F = 4.76%
  925. U_B_GEN_Soldier_F = 4.76%
  926. U_I_C_Soldier_Bandit_1_F = 4.76%
  927. U_I_C_Soldier_Bandit_2_F = 4.76%
  928. U_I_C_Soldier_Bandit_3_F = 4.76%
  929. U_I_C_Soldier_Bandit_4_F = 4.76%
  930. U_I_C_Soldier_Bandit_5_F = 4.76%
  931. U_I_C_Soldier_Camo_F = 4.76%
  932. U_I_C_Soldier_Para_1_F = 4.76%
  933. U_I_C_Soldier_Para_2_F = 4.76%
  934. U_I_C_Soldier_Para_3_F = 4.76%
  935. U_I_C_Soldier_Para_4_F = 4.76%
  936. U_I_C_Soldier_Para_5_F = 4.76%
  937. U_I_G_resistanceLeader_F = 4.76%
  938. U_IG_Guerilla1_1 = 4.76%
  939. U_IG_Guerilla2_1 = 4.76%
  940. U_IG_Guerilla2_2 = 4.76%
  941. U_IG_Guerilla2_3 = 4.76%
  942. U_IG_Guerilla3_1 = 4.76%
  943. U_IG_Guerilla3_2 = 4.76%
  944. U_IG_leader = 4.76%
  945. */
  946. ShittyUniforms[] = {"U_I_C_Soldier_Camo_F", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla3_1", "U_I_C_Soldier_Bandit_5_F", "U_I_G_resistanceLeader_F", "U_B_GEN_Commander_F", "U_I_C_Soldier_Bandit_3_F", "U_IG_Guerilla3_2", "U_IG_Guerilla1_1", "U_B_GEN_Soldier_F", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_2_F", "U_I_C_Soldier_Bandit_2_F", "U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Bandit_1_F", "U_I_C_Soldier_Bandit_4_F", "U_I_C_Soldier_Para_4_F", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla2_2", "U_IG_Guerilla2_1", "U_IG_leader"};
  947.  
  948. /*
  949. Percental Item Spawn Chances of OkayUniforms:
  950.  
  951. U_B_CombatUniform_mcam = 4.35%
  952. U_B_CombatUniform_mcam_tshirt = 4.35%
  953. U_B_CombatUniform_mcam_vest = 4.35%
  954. U_B_CombatUniform_mcam_worn = 4.35%
  955. U_B_CTRG_1 = 4.35%
  956. U_B_CTRG_2 = 4.35%
  957. U_B_CTRG_3 = 4.35%
  958. U_B_CTRG_Soldier_2_F = 4.35%
  959. U_B_CTRG_Soldier_3_F = 4.35%
  960. U_B_CTRG_Soldier_F = 4.35%
  961. U_B_CTRG_Soldier_urb_1_F = 4.35%
  962. U_B_CTRG_Soldier_urb_2_F = 4.35%
  963. U_B_CTRG_Soldier_urb_3_F = 4.35%
  964. U_B_SpecopsUniform_sgg = 4.35%
  965. U_B_T_Soldier_AR_F = 4.35%
  966. U_B_T_Soldier_SL_F = 4.35%
  967. U_B_Wetsuit = 4.35%
  968. U_I_CombatUniform = 4.35%
  969. U_I_CombatUniform_shortsleeve = 4.35%
  970. U_I_CombatUniform_tshirt = 4.35%
  971. U_I_OfficerUniform = 4.35%
  972. U_I_Wetsuit = 4.35%
  973. U_O_Wetsuit = 4.35%
  974. */
  975. OkayUniforms[] = {"U_I_CombatUniform_shortsleeve", "U_B_CTRG_Soldier_3_F", "U_B_CTRG_Soldier_urb_3_F", "U_O_Wetsuit", "U_B_T_Soldier_AR_F", "U_B_CombatUniform_mcam_tshirt", "U_I_Wetsuit", "U_I_CombatUniform_tshirt", "U_B_CTRG_1", "U_B_CTRG_3", "U_I_CombatUniform", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_Soldier_2_F", "U_B_SpecopsUniform_sgg", "U_B_CTRG_Soldier_F", "U_B_CTRG_Soldier_urb_2_F", "U_I_OfficerUniform", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_2", "U_B_T_Soldier_SL_F", "U_B_CombatUniform_mcam_vest", "U_B_Wetsuit", "U_B_CombatUniform_mcam"};
  976.  
  977. /*
  978. Percental Item Spawn Chances of EpicUniforms:
  979.  
  980. U_B_HeliPilotCoveralls = 7.14%
  981. U_B_PilotCoveralls = 7.14%
  982. U_I_HeliPilotCoveralls = 7.14%
  983. U_I_pilotCoveralls = 7.14%
  984. U_O_CombatUniform_ocamo = 7.14%
  985. U_O_CombatUniform_oucamo = 7.14%
  986. U_O_OfficerUniform_ocamo = 7.14%
  987. U_O_PilotCoveralls = 7.14%
  988. U_O_SpecopsUniform_blk = 7.14%
  989. U_O_SpecopsUniform_ocamo = 7.14%
  990. U_O_T_Officer_F = 7.14%
  991. U_O_T_Soldier_F = 7.14%
  992. U_O_V_Soldier_Viper_F = 7.14%
  993. U_O_V_Soldier_Viper_hex_F = 7.14%
  994. */
  995. EpicUniforms[] = {"U_O_V_Soldier_Viper_hex_F", "U_I_pilotCoveralls", "U_O_PilotCoveralls", "U_O_T_Officer_F", "U_O_V_Soldier_Viper_F", "U_B_HeliPilotCoveralls", "U_O_SpecopsUniform_blk", "U_O_OfficerUniform_ocamo", "U_B_PilotCoveralls", "U_O_CombatUniform_ocamo", "U_I_HeliPilotCoveralls", "U_O_CombatUniform_oucamo", "U_O_SpecopsUniform_ocamo", "U_O_T_Soldier_F"};
  996.  
  997. /*
  998. Percental Item Spawn Chances of ShittyHandGrenades:
  999.  
  1000. MiniGrenade = 100.00%
  1001. */
  1002. ShittyHandGrenades[] = {"MiniGrenade"};
  1003.  
  1004. /*
  1005. Percental Item Spawn Chances of GoodHandGrenades:
  1006.  
  1007. HandGrenade = 100.00%
  1008. */
  1009. GoodHandGrenades[] = {"HandGrenade"};
  1010.  
  1011. /*
  1012. Percental Item Spawn Chances of SmokeGrenades:
  1013.  
  1014. SmokeShell = 14.29%
  1015. SmokeShellRed = 14.29%
  1016. SmokeShellGreen = 14.29%
  1017. SmokeShellYellow = 14.29%
  1018. SmokeShellPurple = 14.29%
  1019. SmokeShellBlue = 14.29%
  1020. SmokeShellOrange = 14.29%
  1021. */
  1022. SmokeGrenades[] = {"SmokeShellBlue", "SmokeShellGreen", "SmokeShellPurple", "SmokeShellOrange", "SmokeShell", "SmokeShellYellow", "SmokeShellRed"};
  1023.  
  1024. /*
  1025. Percental Item Spawn Chances of Rebreathers:
  1026.  
  1027. V_RebreatherB = 33.33%
  1028. V_RebreatherIR = 33.33%
  1029. V_RebreatherIA = 33.33%
  1030. */
  1031. Rebreathers[] = {"V_RebreatherIA", "V_RebreatherB", "V_RebreatherIR"};
  1032.  
  1033. /*
  1034. Percental Item Spawn Chances of Rangefinders:
  1035.  
  1036. Rangefinder = 100.00%
  1037. */
  1038. Rangefinders[] = {"Rangefinder"};
  1039.  
  1040. /*
  1041. Percental Item Spawn Chances of ShittyPistols:
  1042.  
  1043. hgun_Rook40_F = 16.67%
  1044. hgun_P07_F = 16.67%
  1045. hgun_P07_khk_F = 16.67%
  1046. hgun_Pistol_01_F = 16.67%
  1047. Exile_Weapon_Colt1911 = 16.67%
  1048. Exile_Weapon_Makarov = 16.67%
  1049. */
  1050. ShittyPistols[] = {"Exile_Weapon_Makarov", "Exile_Weapon_Colt1911", "hgun_Pistol_01_F", "hgun_Rook40_F", "hgun_P07_F", "hgun_P07_khk_F"};
  1051.  
  1052. /*
  1053. Percental Item Spawn Chances of GoodPistols:
  1054.  
  1055. hgun_Pistol_heavy_01_F = 20.00%
  1056. hgun_Pistol_heavy_02_F = 20.00%
  1057. Exile_Weapon_Taurus = 20.00%
  1058. Exile_Weapon_TaurusGold = 20.00%
  1059. hgun_ACPC2_F = 20.00%
  1060. */
  1061. GoodPistols[] = {"Exile_Weapon_TaurusGold", "hgun_ACPC2_F", "Exile_Weapon_Taurus", "hgun_Pistol_heavy_01_F", "hgun_Pistol_heavy_02_F"};
  1062.  
  1063. /*
  1064. Percental Item Spawn Chances of PistolScopes:
  1065.  
  1066. optic_Yorris = 50.00%
  1067. optic_MRD = 50.00%
  1068. */
  1069. PistolScopes[] = {"optic_MRD", "optic_Yorris"};
  1070.  
  1071. /*
  1072. Percental Item Spawn Chances of SmokeTube1Rnd:
  1073.  
  1074. 1Rnd_Smoke_Grenade_shell = 14.29%
  1075. 1Rnd_SmokeBlue_Grenade_shell = 14.29%
  1076. 1Rnd_SmokeGreen_Grenade_shell = 14.29%
  1077. 1Rnd_SmokeOrange_Grenade_shell = 14.29%
  1078. 1Rnd_SmokePurple_Grenade_shell = 14.29%
  1079. 1Rnd_SmokeRed_Grenade_shell = 14.29%
  1080. 1Rnd_SmokeYellow_Grenade_shell = 14.29%
  1081. */
  1082. SmokeTube1Rnd[] = {"1Rnd_SmokeYellow_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell"};
  1083.  
  1084. /*
  1085. Percental Item Spawn Chances of SmokeTube3Rnd:
  1086.  
  1087. 3Rnd_Smoke_Grenade_shell = 14.29%
  1088. 3Rnd_SmokeBlue_Grenade_shell = 14.29%
  1089. 3Rnd_SmokeGreen_Grenade_shell = 14.29%
  1090. 3Rnd_SmokeOrange_Grenade_shell = 14.29%
  1091. 3Rnd_SmokePurple_Grenade_shell = 14.29%
  1092. 3Rnd_SmokeRed_Grenade_shell = 14.29%
  1093. 3Rnd_SmokeYellow_Grenade_shell = 14.29%
  1094. */
  1095. SmokeTube3Rnd[] = {"3Rnd_SmokePurple_Grenade_shell", "3Rnd_SmokeGreen_Grenade_shell", "3Rnd_SmokeBlue_Grenade_shell", "3Rnd_SmokeOrange_Grenade_shell", "3Rnd_SmokeRed_Grenade_shell", "3Rnd_SmokeYellow_Grenade_shell", "3Rnd_Smoke_Grenade_shell"};
  1096.  
  1097. /*
  1098. Percental Item Spawn Chances of GrenadeTube1Rnd:
  1099.  
  1100. 1Rnd_HE_Grenade_shell = 100.00%
  1101. */
  1102. GrenadeTube1Rnd[] = {"1Rnd_HE_Grenade_shell"};
  1103.  
  1104. /*
  1105. Percental Item Spawn Chances of GrenadeTube3Rnd:
  1106.  
  1107. 3Rnd_HE_Grenade_shell = 100.00%
  1108. */
  1109. GrenadeTube3Rnd[] = {"3Rnd_HE_Grenade_shell"};
  1110.  
  1111. /*
  1112. Percental Item Spawn Chances of NightVisionGoggles:
  1113.  
  1114. NVGoggles = 20.00%
  1115. NVGoggles_tna_F = 20.00%
  1116. O_NVGoggles_ghex_F = 20.00%
  1117. O_NVGoggles_hex_F = 20.00%
  1118. O_NVGoggles_urb_F = 20.00%
  1119. */
  1120. NightVisionGoggles[] = {"O_NVGoggles_urb_F", "NVGoggles", "NVGoggles_tna_F", "O_NVGoggles_ghex_F", "O_NVGoggles_hex_F"};
  1121.  
  1122. /*
  1123. Percental Item Spawn Chances of ShittyMedical:
  1124.  
  1125. Exile_Item_Bandage = 100.00%
  1126. */
  1127. ShittyMedical[] = {"Exile_Item_Bandage"};
  1128.  
  1129. /*
  1130. Percental Item Spawn Chances of GoodMedical:
  1131.  
  1132. Exile_Item_Vishpirin = 100.00%
  1133. */
  1134. GoodMedical[] = {"Exile_Item_Vishpirin"};
  1135.  
  1136. /*
  1137. Percental Item Spawn Chances of NiceMedical:
  1138.  
  1139. Exile_Item_InstaDoc = 100.00%
  1140. */
  1141. NiceMedical[] = {"Exile_Item_InstaDoc"};
  1142.  
  1143. /*
  1144. Percental Item Spawn Chances of UselessHeadgear:
  1145.  
  1146. H_Bandanna_camo = 1.32%
  1147. H_Bandanna_cbr = 1.32%
  1148. H_Bandanna_gry = 1.32%
  1149. H_Bandanna_khk = 1.32%
  1150. H_Bandanna_khk_hs = 1.32%
  1151. H_Bandanna_mcamo = 1.32%
  1152. H_Bandanna_sgg = 1.32%
  1153. H_Bandanna_surfer = 1.32%
  1154. H_Beret_02 = 1.32%
  1155. H_Beret_blk = 1.32%
  1156. H_Beret_blk_POLICE = 1.32%
  1157. H_Beret_brn_SF = 1.32%
  1158. H_Beret_Colonel = 1.32%
  1159. H_Beret_grn = 1.32%
  1160. H_Beret_grn_SF = 1.32%
  1161. H_Beret_ocamo = 1.32%
  1162. H_Beret_red = 1.32%
  1163. H_Booniehat_tna_F = 1.32%
  1164. H_Cap_blk = 1.32%
  1165. H_Cap_blk_Raven = 1.32%
  1166. H_Cap_blk_Syndikat_F = 1.32%
  1167. H_Cap_blu = 1.32%
  1168. H_Cap_grn = 1.32%
  1169. H_Cap_grn_Syndikat_F = 1.32%
  1170. H_Cap_headphones = 1.32%
  1171. H_Cap_oli = 1.32%
  1172. H_Cap_oli_Syndikat_F = 1.32%
  1173. H_Cap_press = 1.32%
  1174. H_Cap_red = 1.32%
  1175. H_Cap_tan = 1.32%
  1176. H_Cap_tan_Syndikat_F = 1.32%
  1177. H_FakeHeadgear_Syndikat_F = 1.32%
  1178. H_Hat_blue = 1.32%
  1179. H_Hat_brown = 1.32%
  1180. H_Hat_checker = 1.32%
  1181. H_Hat_grey = 1.32%
  1182. H_Hat_tan = 1.32%
  1183. H_MilCap_gen_F = 1.32%
  1184. H_MilCap_ghex_F = 1.32%
  1185. H_MilCap_tna_F = 1.32%
  1186. H_Shemag_khk = 1.32%
  1187. H_Shemag_olive = 1.32%
  1188. H_Shemag_olive_hs = 1.32%
  1189. H_Shemag_tan = 1.32%
  1190. H_ShemagOpen_khk = 1.32%
  1191. H_ShemagOpen_tan = 1.32%
  1192. H_StrawHat = 1.32%
  1193. H_StrawHat_dark = 1.32%
  1194. H_TurbanO_blk = 1.32%
  1195. H_Watchcap_camo = 1.32%
  1196. H_Watchcap_sgg = 1.32%
  1197. H_BandMask_blk = 1.32%
  1198. H_Cap_brn_SPECOPS = 1.32%
  1199. H_Cap_khaki_specops_UK = 1.32%
  1200. H_Cap_tan_specops_US = 1.32%
  1201. H_Hat_camo = 1.32%
  1202. H_Watchcap_blk = 1.32%
  1203. H_Watchcap_khk = 1.32%
  1204. H_Booniehat_dgtl = 1.32%
  1205. H_Booniehat_dirty = 1.32%
  1206. H_Booniehat_grn = 1.32%
  1207. H_Booniehat_indp = 1.32%
  1208. H_Booniehat_khk = 1.32%
  1209. H_Booniehat_khk_hs = 1.32%
  1210. H_Booniehat_mcamo = 1.32%
  1211. H_Booniehat_tan = 1.32%
  1212. H_BandMask_demon = 1.32%
  1213. H_BandMask_khk = 1.32%
  1214. H_BandMask_reaper = 1.32%
  1215. H_Beret_gen_F = 1.32%
  1216. H_MilCap_blue = 1.32%
  1217. H_MilCap_dgtl = 1.32%
  1218. H_MilCap_mcamo = 1.32%
  1219. H_MilCap_ocamo = 1.32%
  1220. H_MilCap_oucamo = 1.32%
  1221. H_MilCap_rucamo = 1.32%
  1222. */
  1223. UselessHeadgear[] = {"H_Watchcap_blk", "H_Beret_ocamo", "H_Watchcap_camo", "H_Shemag_olive", "H_MilCap_oucamo", "H_Hat_blue", "H_MilCap_ocamo", "H_Booniehat_khk", "H_Booniehat_dgtl", "H_FakeHeadgear_Syndikat_F", "H_BandMask_reaper", "H_StrawHat", "H_TurbanO_blk", "H_Bandanna_sgg", "H_Cap_headphones", "H_BandMask_blk", "H_Beret_blk", "H_Cap_oli", "H_Shemag_khk", "H_Beret_02", "H_Booniehat_indp", "H_Watchcap_khk", "H_Bandanna_camo", "H_Bandanna_khk", "H_Bandanna_gry", "H_Beret_blk_POLICE", "H_ShemagOpen_tan", "H_Bandanna_mcamo", "H_Bandanna_cbr", "H_Beret_brn_SF", "H_Bandanna_khk_hs", "H_Beret_gen_F", "H_Booniehat_mcamo", "H_Beret_grn_SF", "H_Hat_tan", "H_BandMask_demon", "H_Beret_Colonel", "H_Cap_tan_Syndikat_F", "H_Shemag_tan", "H_ShemagOpen_khk", "H_Cap_blk_Raven", "H_MilCap_gen_F", "H_Cap_oli_Syndikat_F", "H_Cap_press", "H_Cap_blu", "H_MilCap_rucamo", "H_Cap_blk_Syndikat_F", "H_MilCap_ghex_F", "H_Booniehat_grn", "H_Bandanna_surfer", "H_StrawHat_dark", "H_Beret_grn", "H_Shemag_olive_hs", "H_Cap_tan_specops_US", "H_Beret_red", "H_Hat_camo", "H_Hat_brown", "H_Cap_grn", "H_BandMask_khk", "H_Booniehat_tan", "H_Cap_red", "H_MilCap_tna_F", "H_MilCap_mcamo", "H_Watchcap_sgg", "H_Booniehat_khk_hs", "H_Cap_tan", "H_MilCap_dgtl", "H_Hat_checker", "H_Booniehat_tna_F", "H_Cap_brn_SPECOPS", "H_MilCap_blue", "H_Hat_grey", "H_Booniehat_dirty", "H_Cap_blk", "H_Cap_khaki_specops_UK", "H_Cap_grn_Syndikat_F"};
  1224.  
  1225. /*
  1226. Percental Item Spawn Chances of OkayHeadgear:
  1227.  
  1228. H_Helmet_Skate = 12.50%
  1229. H_HelmetB_light_black = 12.50%
  1230. H_HelmetB_light_desert = 12.50%
  1231. H_HelmetB_light_grass = 12.50%
  1232. H_HelmetB_light_sand = 12.50%
  1233. H_HelmetB_light_snakeskin = 12.50%
  1234. H_HelmetB_Light_tna_F = 12.50%
  1235. H_HelmetB_light = 12.50%
  1236. */
  1237. OkayHeadgear[] = {"H_HelmetB_light", "H_HelmetB_light_grass", "H_HelmetB_light_black", "H_Helmet_Skate", "H_HelmetB_light_sand", "H_HelmetB_light_desert", "H_HelmetB_Light_tna_F", "H_HelmetB_light_snakeskin"};
  1238.  
  1239. /*
  1240. Percental Item Spawn Chances of GoodHeadgear:
  1241.  
  1242. H_HelmetB_camo = 6.25%
  1243. H_PilotHelmetHeli_B = 6.25%
  1244. H_PilotHelmetHeli_I = 6.25%
  1245. H_PilotHelmetHeli_O = 6.25%
  1246. H_HelmetB_black = 6.25%
  1247. H_HelmetB_desert = 6.25%
  1248. H_HelmetB_grass = 6.25%
  1249. H_HelmetB_sand = 6.25%
  1250. H_HelmetB_snakeskin = 6.25%
  1251. H_HelmetB_tna_F = 6.25%
  1252. H_HelmetIA_camo = 6.25%
  1253. H_HelmetIA_net = 6.25%
  1254. H_HelmetB = 6.25%
  1255. H_HelmetB_paint = 6.25%
  1256. H_HelmetB_plain_blk = 6.25%
  1257. H_HelmetIA = 6.25%
  1258. */
  1259. GoodHeadgear[] = {"H_HelmetB", "H_HelmetB_black", "H_HelmetIA_net", "H_PilotHelmetHeli_I", "H_PilotHelmetHeli_B", "H_HelmetB_tna_F", "H_HelmetB_sand", "H_HelmetB_paint", "H_HelmetB_snakeskin", "H_HelmetIA_camo", "H_HelmetIA", "H_PilotHelmetHeli_O", "H_HelmetB_desert", "H_HelmetB_camo", "H_HelmetB_plain_blk", "H_HelmetB_grass"};
  1260.  
  1261. /*
  1262. Percental Item Spawn Chances of NiceHeadgear:
  1263.  
  1264. H_HelmetCrew_B = 14.29%
  1265. H_HelmetCrew_I = 14.29%
  1266. H_HelmetCrew_O = 14.29%
  1267. H_HelmetO_ocamo = 14.29%
  1268. H_HelmetO_oucamo = 14.29%
  1269. H_HelmetO_ghex_F = 14.29%
  1270. H_HelmetCrew_O_ghex_F = 14.29%
  1271. */
  1272. NiceHeadgear[] = {"H_HelmetCrew_I", "H_HelmetCrew_O_ghex_F", "H_HelmetCrew_B", "H_HelmetO_ocamo", "H_HelmetO_ghex_F", "H_HelmetO_oucamo", "H_HelmetCrew_O"};
  1273.  
  1274. /*
  1275. Percental Item Spawn Chances of EpicHeadgear:
  1276.  
  1277. H_CrewHelmetHeli_B = 5.56%
  1278. H_CrewHelmetHeli_I = 5.56%
  1279. H_CrewHelmetHeli_O = 5.56%
  1280. H_PilotHelmetFighter_B = 5.56%
  1281. H_PilotHelmetFighter_I = 5.56%
  1282. H_PilotHelmetFighter_O = 5.56%
  1283. H_HelmetSpecO_ghex_F = 5.56%
  1284. H_HelmetSpecB = 5.56%
  1285. H_HelmetSpecB_blk = 5.56%
  1286. H_HelmetSpecB_paint1 = 5.56%
  1287. H_HelmetSpecB_paint2 = 5.56%
  1288. H_HelmetB_TI_tna_F = 5.56%
  1289. H_HelmetSpecO_blk = 5.56%
  1290. H_HelmetSpecO_ocamo = 5.56%
  1291. H_HelmetB_Enh_tna_F = 5.56%
  1292. H_HelmetLeaderO_ocamo = 5.56%
  1293. H_HelmetLeaderO_oucamo = 5.56%
  1294. H_HelmetLeaderO_ghex_F = 5.56%
  1295. */
  1296. EpicHeadgear[] = {"H_HelmetSpecO_blk", "H_HelmetLeaderO_oucamo", "H_HelmetSpecO_ghex_F", "H_CrewHelmetHeli_O", "H_HelmetSpecB", "H_HelmetSpecB_blk", "H_HelmetLeaderO_ghex_F", "H_PilotHelmetFighter_B", "H_HelmetB_TI_tna_F", "H_HelmetSpecB_paint1", "H_HelmetSpecO_ocamo", "H_PilotHelmetFighter_I", "H_HelmetB_Enh_tna_F", "H_CrewHelmetHeli_I", "H_PilotHelmetFighter_O", "H_HelmetSpecB_paint2", "H_HelmetLeaderO_ocamo", "H_CrewHelmetHeli_B"};
  1297.  
  1298. /*
  1299. Percental Item Spawn Chances of Explosives:
  1300.  
  1301. APERSTripMine_Wire_Mag = 100.00%
  1302. */
  1303. Explosives[] = {"APERSTripMine_Wire_Mag"};
  1304.  
  1305. /*
  1306. Percental Item Spawn Chances of Binoculars:
  1307.  
  1308. Binocular = 100.00%
  1309. */
  1310. Binoculars[] = {"Binocular"};
  1311.  
  1312. /*
  1313. Percental Item Spawn Chances of UselessBackpacks:
  1314.  
  1315. B_HuntingBackpack = 25.00%
  1316. B_OutdoorPack_blk = 25.00%
  1317. B_OutdoorPack_blu = 25.00%
  1318. B_OutdoorPack_tan = 25.00%
  1319. */
  1320. UselessBackpacks[] = {"B_HuntingBackpack", "B_OutdoorPack_blk", "B_OutdoorPack_tan", "B_OutdoorPack_blu"};
  1321.  
  1322. /*
  1323. Percental Item Spawn Chances of ShittyBackpacks:
  1324.  
  1325. B_AssaultPack_blk = 12.50%
  1326. B_AssaultPack_cbr = 12.50%
  1327. B_AssaultPack_dgtl = 12.50%
  1328. B_AssaultPack_khk = 12.50%
  1329. B_AssaultPack_mcamo = 12.50%
  1330. B_AssaultPack_rgr = 12.50%
  1331. B_AssaultPack_sgg = 12.50%
  1332. B_AssaultPack_tna_F = 12.50%
  1333. */
  1334. ShittyBackpacks[] = {"B_AssaultPack_sgg", "B_AssaultPack_mcamo", "B_AssaultPack_tna_F", "B_AssaultPack_dgtl", "B_AssaultPack_khk", "B_AssaultPack_rgr", "B_AssaultPack_blk", "B_AssaultPack_cbr"};
  1335.  
  1336. /*
  1337. Percental Item Spawn Chances of OkayBackpacks:
  1338.  
  1339. B_FieldPack_blk = 20.00%
  1340. B_FieldPack_cbr = 20.00%
  1341. B_FieldPack_ghex_F = 20.00%
  1342. B_FieldPack_ocamo = 20.00%
  1343. B_FieldPack_oucamo = 20.00%
  1344. */
  1345. OkayBackpacks[] = {"B_FieldPack_oucamo", "B_FieldPack_blk", "B_FieldPack_cbr", "B_FieldPack_ghex_F", "B_FieldPack_ocamo"};
  1346.  
  1347. /*
  1348. Percental Item Spawn Chances of UsefulBackpacks:
  1349.  
  1350. B_ViperLightHarness_blk_F = 20.00%
  1351. B_ViperLightHarness_ghex_F = 20.00%
  1352. B_ViperLightHarness_hex_F = 20.00%
  1353. B_ViperLightHarness_khk_F = 20.00%
  1354. B_ViperLightHarness_oli_F = 20.00%
  1355. */
  1356. UsefulBackpacks[] = {"B_ViperLightHarness_khk_F", "B_ViperLightHarness_hex_F", "B_ViperLightHarness_blk_F", "B_ViperLightHarness_oli_F", "B_ViperLightHarness_ghex_F"};
  1357.  
  1358. /*
  1359. Percental Item Spawn Chances of GoodBackpacks:
  1360.  
  1361. B_Bergen_blk = 8.33%
  1362. B_Bergen_mcamo = 8.33%
  1363. B_Bergen_rgr = 8.33%
  1364. B_Bergen_sgg = 8.33%
  1365. B_Kitbag_cbr = 8.33%
  1366. B_Kitbag_mcamo = 8.33%
  1367. B_Kitbag_sgg = 8.33%
  1368. B_ViperHarness_blk_F = 8.33%
  1369. B_ViperHarness_ghex_F = 8.33%
  1370. B_ViperHarness_hex_F = 8.33%
  1371. B_ViperHarness_khk_F = 8.33%
  1372. B_ViperHarness_oli_F = 8.33%
  1373. */
  1374. GoodBackpacks[] = {"B_Kitbag_sgg", "B_Kitbag_mcamo", "B_Bergen_sgg", "B_Bergen_rgr", "B_ViperHarness_hex_F", "B_ViperHarness_khk_F", "B_ViperHarness_blk_F", "B_ViperHarness_ghex_F", "B_Bergen_mcamo", "B_ViperHarness_oli_F", "B_Kitbag_cbr", "B_Bergen_blk"};
  1375.  
  1376. /*
  1377. Percental Item Spawn Chances of NiceBackpacks:
  1378.  
  1379. B_Carryall_cbr = 14.29%
  1380. B_Carryall_ghex_F = 14.29%
  1381. B_Carryall_khk = 14.29%
  1382. B_Carryall_mcamo = 14.29%
  1383. B_Carryall_ocamo = 14.29%
  1384. B_Carryall_oli = 14.29%
  1385. B_Carryall_oucamo = 14.29%
  1386. */
  1387. NiceBackpacks[] = {"B_Carryall_mcamo", "B_Carryall_ocamo", "B_Carryall_oucamo", "B_Carryall_ghex_F", "B_Carryall_khk", "B_Carryall_cbr", "B_Carryall_oli"};
  1388.  
  1389. /*
  1390. Percental Item Spawn Chances of EpicBackpacks:
  1391.  
  1392. B_Bergen_dgtl_F = 25.00%
  1393. B_Bergen_hex_F = 25.00%
  1394. B_Bergen_mcamo_F = 25.00%
  1395. B_Bergen_tna_F = 25.00%
  1396. */
  1397. EpicBackpacks[] = {"B_Bergen_tna_F", "B_Bergen_mcamo_F", "B_Bergen_hex_F", "B_Bergen_dgtl_F"};
  1398. };
  1399. };
  1400. class CfgExileLootServer
  1401. {
  1402. class LootTables
  1403. {
  1404.  
  1405. /*
  1406. Percental Item Group Spawn Chances of CivillianLowerClass:
  1407.  
  1408. Restraints = 0,53%
  1409. PistolAttachments = 1,60%
  1410. ShotgunAmmo = 1,60%
  1411. SMGAmmo = 1,60%
  1412. SMGAttachments = 1,60%
  1413. Shotguns = 2,13%
  1414. SMG = 2,13%
  1415. CivilianVests = 2,66%
  1416. PistolAmmo = 2,66%
  1417. Pistols = 4,26%
  1418. Chemlights = 5,32%
  1419. CivilianItems = 5,32%
  1420. Drinks = 5,32%
  1421. RoadFlares = 5,32%
  1422. CivilianBackpacks = 5,85%
  1423. CivilianClothing = 10,64%
  1424. CivilianHeadgear = 10,64%
  1425. Food = 14,89%
  1426. Trash = 15,96%
  1427. */
  1428. CivillianLowerClass[] = {"CivilianClothing", "RoadFlares", "Shotguns", "Drinks", "Restraints", "CivilianHeadgear", "CivilianHeadgear", "Trash", "PistolAttachments", "Trash", "Trash", "Food", "PistolAmmo", "Food", "Chemlights", "SMGAmmo", "Food", "Trash", "Food", "Trash", "RoadFlares", "CivilianClothing", "Food", "Food", "CivilianBackpacks", "Chemlights", "Drinks", "CivilianHeadgear", "Food", "Drinks", "Trash", "ShotgunAmmo", "Food", "CivilianItems", "CivilianClothing", "PistolAttachments", "Trash", "Drinks", "Trash", "CivilianVests", "CivilianBackpacks", "RoadFlares", "CivilianClothing", "Trash", "CivilianHeadgear", "Chemlights", "CivilianVests", "SMGAmmo", "Food", "CivilianClothing", "Food", "CivilianItems", "Food", "CivilianClothing", "CivilianHeadgear", "PistolAmmo", "Food", "SMGAttachments", "SMG", "Drinks", "RoadFlares", "RoadFlares", "Trash", "CivilianHeadgear", "SMG", "Drinks", "Food", "CivilianVests", "Trash", "Trash", "Chemlights", "CivilianItems", "CivilianHeadgear", "Food", "CivilianItems", "Trash", "Drinks", "Trash", "CivilianItems", "RoadFlares", "Pistols", "Food", "Trash", "CivilianClothing", "Food", "Chemlights", "CivilianClothing", "Chemlights", "CivilianClothing", "CivilianBackpacks", "CivilianClothing", "Shotguns", "Trash", "PistolAmmo", "Trash", "Shotguns", "Trash", "Food", "CivilianItems", "Chemlights", "RoadFlares", "CivilianClothing", "Pistols", "CivilianClothing", "Food", "PistolAttachments", "CivilianItems", "Shotguns", "CivilianHeadgear", "Trash", "CivilianItems", "CivilianItems", "Chemlights", "Pistols", "Pistols", "Trash", "ShotgunAmmo", "RoadFlares", "CivilianItems", "CivilianClothing", "CivilianClothing", "Drinks", "Pistols", "CivilianVests", "CivilianHeadgear", "CivilianHeadgear", "CivilianClothing", "Food", "CivilianBackpacks", "Pistols", "Food", "Pistols", "CivilianBackpacks", "Food", "CivilianVests", "Trash", "CivilianHeadgear", "PistolAmmo", "Trash", "CivilianHeadgear", "Trash", "Chemlights", "ShotgunAmmo", "CivilianClothing", "SMGAttachments", "RoadFlares", "SMG", "CivilianHeadgear", "Food", "CivilianHeadgear", "Drinks", "CivilianHeadgear", "CivilianHeadgear", "Trash", "CivilianBackpacks", "Food", "CivilianClothing", "Pistols", "CivilianHeadgear", "SMG", "Food", "Food", "Trash", "CivilianBackpacks", "CivilianClothing", "CivilianClothing", "Trash", "Trash", "SMGAmmo", "CivilianBackpacks", "CivilianBackpacks", "RoadFlares", "CivilianBackpacks", "Chemlights", "Trash", "Trash", "CivilianBackpacks", "Trash", "Drinks", "CivilianHeadgear", "SMGAttachments", "CivilianHeadgear", "Food", "PistolAmmo", "Food", "CivilianClothing", "Food", "CivilianHeadgear"};
  1429.  
  1430. /*
  1431. Percental Item Group Spawn Chances of CivillianUpperClass:
  1432.  
  1433. Restraints = 0,51%
  1434. PistolAttachments = 1,52%
  1435. RifleAmmo = 1,52%
  1436. RifleAttachments = 1,52%
  1437. Rifles = 1,52%
  1438. ShotgunAmmo = 1,52%
  1439. SMGAmmo = 1,52%
  1440. SMGAttachments = 1,52%
  1441. Shotguns = 2,03%
  1442. SMG = 2,03%
  1443. CivilianVests = 2,54%
  1444. PistolAmmo = 2,54%
  1445. Pistols = 4,06%
  1446. Chemlights = 5,08%
  1447. CivilianItems = 5,08%
  1448. Drinks = 5,08%
  1449. RoadFlares = 5,08%
  1450. CivilianBackpacks = 5,58%
  1451. CivilianClothing = 10,15%
  1452. CivilianHeadgear = 10,15%
  1453. Food = 14,21%
  1454. Trash = 15,23%
  1455. */
  1456. CivillianUpperClass[] = {"CivilianClothing", "Food", "PistolAmmo", "Trash", "CivilianHeadgear", "RifleAmmo", "Trash", "Trash", "Trash", "Pistols", "CivilianClothing", "Drinks", "Shotguns", "Trash", "CivilianBackpacks", "Trash", "CivilianVests", "Shotguns", "Trash", "CivilianHeadgear", "Food", "PistolAttachments", "Food", "RoadFlares", "Shotguns", "RifleAttachments", "Food", "Chemlights", "CivilianHeadgear", "Food", "SMGAttachments", "CivilianBackpacks", "CivilianClothing", "CivilianBackpacks", "SMG", "Food", "Trash", "CivilianBackpacks", "Pistols", "Food", "Drinks", "Chemlights", "PistolAttachments", "Chemlights", "CivilianClothing", "Trash", "PistolAttachments", "Chemlights", "CivilianItems", "Trash", "Drinks", "Trash", "CivilianBackpacks", "SMGAmmo", "Food", "Trash", "CivilianClothing", "CivilianClothing", "Drinks", "Drinks", "Food", "CivilianHeadgear", "CivilianItems", "CivilianVests", "Trash", "Drinks", "Food", "Food", "Food", "CivilianClothing", "Chemlights", "CivilianBackpacks", "Shotguns", "Chemlights", "Food", "RoadFlares", "CivilianClothing", "RifleAttachments", "CivilianClothing", "CivilianItems", "Food", "SMGAmmo", "Trash", "CivilianItems", "Trash", "Food", "CivilianHeadgear", "CivilianClothing", "CivilianBackpacks", "Trash", "SMGAttachments", "RoadFlares", "Trash", "Food", "CivilianHeadgear", "CivilianHeadgear", "Food", "CivilianItems", "Food", "Food", "Food", "Food", "Pistols", "Chemlights", "CivilianClothing", "Trash", "RoadFlares", "CivilianBackpacks", "CivilianClothing", "CivilianHeadgear", "CivilianVests", "CivilianItems", "Trash", "RoadFlares", "Trash", "Rifles", "RoadFlares", "CivilianHeadgear", "SMG", "Pistols", "Chemlights", "Restraints", "CivilianHeadgear", "Pistols", "Trash", "PistolAmmo", "RifleAmmo", "SMGAmmo", "Drinks", "CivilianHeadgear", "SMG", "Food", "CivilianBackpacks", "CivilianClothing", "CivilianItems", "CivilianVests", "Trash", "PistolAmmo", "CivilianClothing", "Chemlights", "Trash", "Food", "CivilianHeadgear", "Drinks", "Rifles", "Trash", "SMGAttachments", "Food", "CivilianClothing", "Food", "Trash", "Trash", "Trash", "CivilianHeadgear", "Rifles", "Food", "CivilianHeadgear", "CivilianClothing", "CivilianHeadgear", "Drinks", "RoadFlares", "ShotgunAmmo", "CivilianHeadgear", "Pistols", "Food", "CivilianItems", "Trash", "CivilianHeadgear", "CivilianClothing", "RoadFlares", "RifleAttachments", "Trash", "CivilianClothing", "Food", "PistolAmmo", "RoadFlares", "Trash", "ShotgunAmmo", "ShotgunAmmo", "CivilianItems", "CivilianHeadgear", "CivilianClothing", "Pistols", "Drinks", "PistolAmmo", "CivilianVests", "Chemlights", "RifleAmmo", "CivilianClothing", "SMG", "CivilianHeadgear", "CivilianItems", "CivilianHeadgear", "RoadFlares", "Pistols", "CivilianBackpacks", "CivilianBackpacks"};
  1457.  
  1458. /*
  1459. Percental Item Group Spawn Chances of Shop:
  1460.  
  1461. CivilianClothing = 0,80%
  1462. CivilianVests = 0,80%
  1463. PistolAttachments = 0,80%
  1464. ShotgunAmmo = 0,80%
  1465. SMGAmmo = 0,80%
  1466. SMGAttachments = 0,80%
  1467. PistolAmmo = 1,60%
  1468. CivilianHeadgear = 2,40%
  1469. IndustrialItems = 2,40%
  1470. MedicalItems = 2,40%
  1471. Restraints = 2,40%
  1472. Shotguns = 3,20%
  1473. SmokeGrenades = 3,20%
  1474. Chemlights = 4,00%
  1475. CivilianBackpacks = 4,00%
  1476. RoadFlares = 4,00%
  1477. SMG = 4,00%
  1478. CivilianItems = 5,60%
  1479. Pistols = 8,00%
  1480. Drinks = 12,00%
  1481. Food = 12,00%
  1482. Trash = 24,00%
  1483. */
  1484. Shop[] = {"Shotguns", "Trash", "Pistols", "Trash", "Drinks", "Trash", "PistolAttachments", "Drinks", "CivilianItems", "CivilianItems", "Trash", "PistolAmmo", "Pistols", "Chemlights", "Trash", "Drinks", "SmokeGrenades", "Chemlights", "CivilianBackpacks", "Trash", "Trash", "Restraints", "Chemlights", "Drinks", "SmokeGrenades", "CivilianHeadgear", "Trash", "Shotguns", "Restraints", "Drinks", "Pistols", "PistolAmmo", "CivilianClothing", "Food", "Trash", "CivilianItems", "Trash", "SmokeGrenades", "Pistols", "Trash", "Trash", "SMG", "Drinks", "Pistols", "Food", "Drinks", "Trash", "Trash", "Trash", "Drinks", "Food", "Shotguns", "Pistols", "Trash", "MedicalItems", "Food", "CivilianBackpacks", "Trash", "SMG", "Drinks", "Trash", "IndustrialItems", "CivilianItems", "Drinks", "IndustrialItems", "Trash", "Food", "Trash", "Pistols", "SMG", "Drinks", "IndustrialItems", "Trash", "ShotgunAmmo", "Trash", "MedicalItems", "Trash", "Trash", "CivilianVests", "CivilianBackpacks", "SMGAttachments", "Drinks", "Food", "RoadFlares", "CivilianItems", "CivilianItems", "Food", "SMG", "RoadFlares", "Food", "Chemlights", "Drinks", "Trash", "CivilianHeadgear", "RoadFlares", "CivilianItems", "Pistols", "Restraints", "MedicalItems", "RoadFlares", "Trash", "Pistols", "Food", "CivilianHeadgear", "Chemlights", "SMG", "SMGAmmo", "Food", "CivilianBackpacks", "Drinks", "Food", "Trash", "SmokeGrenades", "Drinks", "Food", "Food", "Food", "Pistols", "Shotguns", "RoadFlares", "CivilianBackpacks", "Trash", "Trash", "Food", "Trash"};
  1485.  
  1486. /*
  1487. Percental Item Group Spawn Chances of Industrial:
  1488.  
  1489. Restraints = 4,35%
  1490. RoadFlares = 13,04%
  1491. Vehicle = 21,74%
  1492. Trash = 26,09%
  1493. IndustrialItems = 34,78%
  1494. */
  1495. Industrial[] = {"IndustrialItems", "Trash", "Trash", "IndustrialItems", "Trash", "IndustrialItems", "Vehicle", "Restraints", "Trash", "Vehicle", "Vehicle", "Trash", "IndustrialItems", "RoadFlares", "Vehicle", "Vehicle", "IndustrialItems", "RoadFlares", "IndustrialItems", "Trash", "IndustrialItems", "RoadFlares", "IndustrialItems"};
  1496.  
  1497. /*
  1498. Percental Item Group Spawn Chances of Factories:
  1499.  
  1500. Electronics = 10,00%
  1501. Trash = 40,00%
  1502. IndustrialItems = 50,00%
  1503. */
  1504. Factories[] = {"IndustrialItems", "Trash", "Trash", "Trash", "IndustrialItems", "Electronics", "IndustrialItems", "IndustrialItems", "IndustrialItems", "Trash"};
  1505.  
  1506. /*
  1507. Percental Item Group Spawn Chances of VehicleService:
  1508.  
  1509. Restraints = 4,35%
  1510. RoadFlares = 13,04%
  1511. IndustrialItems = 21,74%
  1512. Trash = 26,09%
  1513. Vehicle = 34,78%
  1514. */
  1515. VehicleService[] = {"Trash", "Trash", "IndustrialItems", "Trash", "RoadFlares", "Vehicle", "Trash", "IndustrialItems", "Vehicle", "Vehicle", "IndustrialItems", "IndustrialItems", "RoadFlares", "Trash", "RoadFlares", "IndustrialItems", "Vehicle", "Restraints", "Vehicle", "Vehicle", "Vehicle", "Vehicle", "Trash"};
  1516.  
  1517. /*
  1518. Percental Item Group Spawn Chances of Military:
  1519.  
  1520. DLCGhillies = 0,50%
  1521. Ghillies = 0,50%
  1522. Rebreathers = 0,50%
  1523. Bipods = 0,99%
  1524. DLCAmmo = 0,99%
  1525. DLCOptics = 0,99%
  1526. DLCSupressor = 0,99%
  1527. LMGAmmo = 0,99%
  1528. MedicalItems = 0,99%
  1529. Restraints = 0,99%
  1530. SniperAmmo = 0,99%
  1531. SniperAttachments = 0,99%
  1532. DLCRifles = 1,49%
  1533. DLCVests = 1,49%
  1534. GuerillaHeadgear = 1,49%
  1535. GuerillaVests = 1,49%
  1536. HandGrenades = 1,49%
  1537. HEGrenades = 1,49%
  1538. MilitaryBackpacks = 1,49%
  1539. MilitaryHeadgear = 1,49%
  1540. MilitaryVests = 1,49%
  1541. RifleAmmo = 1,49%
  1542. RifleAttachments = 1,49%
  1543. SmokeGrenades = 1,49%
  1544. Snipers = 1,49%
  1545. UGLFlares = 1,49%
  1546. UGLSmokes = 1,49%
  1547. CivilianItems = 1,98%
  1548. GuerillaBackpacks = 1,98%
  1549. GuerillaItems = 1,98%
  1550. LMG = 1,98%
  1551. Explosives = 2,48%
  1552. GuerillaClothing = 2,48%
  1553. MilitaryClothing = 2,48%
  1554. Rifles = 2,48%
  1555. Trash = 49,50%
  1556. */
  1557. Military[] = {"Trash", "RifleAttachments", "DLCRifles", "GuerillaHeadgear", "Trash", "MilitaryClothing", "GuerillaItems", "Trash", "Explosives", "Trash", "Trash", "Trash", "SniperAttachments", "Trash", "GuerillaHeadgear", "Trash", "Bipods", "Ghillies", "Trash", "SmokeGrenades", "GuerillaBackpacks", "Trash", "SmokeGrenades", "MilitaryClothing", "Trash", "GuerillaClothing", "Trash", "GuerillaItems", "Trash", "DLCVests", "DLCVests", "Trash", "GuerillaBackpacks", "Trash", "Trash", "Trash", "Trash", "Trash", "GuerillaVests", "Explosives", "MilitaryHeadgear", "SniperAttachments", "DLCOptics", "DLCOptics", "MilitaryHeadgear", "LMG", "Trash", "Trash", "Trash", "RifleAttachments", "Rifles", "Trash", "GuerillaClothing", "Trash", "DLCAmmo", "LMG", "Trash", "MilitaryHeadgear", "Trash", "Trash", "Trash", "HandGrenades", "RifleAmmo", "Trash", "Trash", "HEGrenades", "SmokeGrenades", "GuerillaClothing", "Trash", "Trash", "Trash", "GuerillaVests", "Trash", "Explosives", "CivilianItems", "HandGrenades", "Trash", "Trash", "MilitaryBackpacks", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Explosives", "GuerillaBackpacks", "Trash", "MilitaryVests", "UGLSmokes", "SniperAmmo", "CivilianItems", "UGLFlares", "Trash", "DLCSupressor", "GuerillaClothing", "MilitaryClothing", "UGLSmokes", "Trash", "Trash", "Trash", "Trash", "RifleAmmo", "DLCGhillies", "Trash", "Trash", "GuerillaClothing", "MilitaryBackpacks", "Trash", "Trash", "GuerillaBackpacks", "Trash", "LMGAmmo", "LMG", "HEGrenades", "LMG", "Explosives", "Trash", "MilitaryVests", "Rebreathers", "Trash", "LMGAmmo", "Trash", "Snipers", "HandGrenades", "Trash", "GuerillaVests", "Trash", "HEGrenades", "Trash", "Trash", "Trash", "Snipers", "Trash", "Trash", "Trash", "Trash", "Trash", "MilitaryClothing", "Trash", "Trash", "MilitaryBackpacks", "DLCAmmo", "Rifles", "DLCVests", "CivilianItems", "Rifles", "Trash", "GuerillaItems", "Snipers", "UGLSmokes", "Trash", "Trash", "Trash", "Trash", "MilitaryClothing", "MedicalItems", "RifleAttachments", "Trash", "Trash", "MilitaryVests", "Trash", "Trash", "Restraints", "Trash", "Trash", "CivilianItems", "Trash", "Rifles", "Trash", "DLCSupressor", "DLCRifles", "UGLFlares", "GuerillaHeadgear", "Trash", "Restraints", "Trash", "RifleAmmo", "Trash", "Trash", "DLCRifles", "Rifles", "UGLFlares", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "MedicalItems", "Trash", "Trash", "Trash", "Bipods", "SniperAmmo", "Trash", "GuerillaItems", "Trash", "Trash", "Trash", "Trash"};
  1558.  
  1559. /*
  1560. Percental Item Group Spawn Chances of Medical:
  1561.  
  1562. Trash = 30,00%
  1563. MedicalItems = 70,00%
  1564. */
  1565. Medical[] = {"MedicalItems", "MedicalItems", "MedicalItems", "MedicalItems", "Trash", "MedicalItems", "MedicalItems", "MedicalItems", "Trash", "Trash"};
  1566.  
  1567. /*
  1568. Percental Item Group Spawn Chances of Tourist:
  1569.  
  1570. DLCAmmo = 2,22%
  1571. DLCOptics = 2,22%
  1572. DLCSupressor = 2,22%
  1573. SniperAmmo = 2,22%
  1574. SniperAttachments = 2,22%
  1575. CivilianItems = 4,44%
  1576. Explosives = 4,44%
  1577. HandGrenades = 4,44%
  1578. MedicalItems = 4,44%
  1579. Restraints = 4,44%
  1580. DLCGhillies = 6,67%
  1581. Ghillies = 6,67%
  1582. MilitaryBackpacks = 8,89%
  1583. MilitaryHeadgear = 8,89%
  1584. DLCRifles = 17,78%
  1585. Snipers = 17,78%
  1586. */
  1587. Tourist[] = {"Restraints", "HandGrenades", "MilitaryBackpacks", "Snipers", "DLCRifles", "DLCGhillies", "DLCGhillies", "Snipers", "SniperAmmo", "Snipers", "DLCRifles", "DLCRifles", "MilitaryHeadgear", "MedicalItems", "DLCRifles", "Ghillies", "DLCRifles", "Restraints", "Snipers", "DLCRifles", "MilitaryBackpacks", "MilitaryBackpacks", "Snipers", "HandGrenades", "CivilianItems", "CivilianItems", "DLCAmmo", "Snipers", "Explosives", "Snipers", "DLCRifles", "MedicalItems", "Ghillies", "DLCOptics", "Ghillies", "DLCSupressor", "MilitaryHeadgear", "MilitaryBackpacks", "DLCRifles", "Snipers", "SniperAttachments", "MilitaryHeadgear", "Explosives", "DLCGhillies", "MilitaryHeadgear"};
  1588.  
  1589. /*
  1590. Percental Item Group Spawn Chances of Radiation:
  1591.  
  1592. DLCAmmo = 2,27%
  1593. DLCOptics = 2,27%
  1594. DLCSupressor = 2,27%
  1595. SniperAmmo = 2,27%
  1596. SniperAttachments = 2,27%
  1597. EpicWeapons = 4,55%
  1598. HandGrenades = 4,55%
  1599. MedicalItems = 4,55%
  1600. Restraints = 4,55%
  1601. DLCGhillies = 6,82%
  1602. Ghillies = 6,82%
  1603. Explosives = 11,36%
  1604. MilitaryBackpacks = 11,36%
  1605. MilitaryHeadgear = 11,36%
  1606. DLCRifles = 11,36%
  1607. Snipers = 11,36%
  1608. */
  1609. Radiation[] = {"SniperAttachments", "MilitaryHeadgear", "DLCRifles", "MilitaryBackpacks", "DLCRifles", "Snipers", "Explosives", "DLCRifles", "Explosives", "MilitaryBackpacks", "SniperAmmo", "MedicalItems", "Restraints", "MilitaryHeadgear", "Snipers", "Explosives", "Explosives", "Ghillies", "DLCRifles", "Explosives", "EpicWeapons", "DLCRifles", "DLCGhillies", "HandGrenades", "DLCGhillies", "HandGrenades", "DLCSupressor", "Snipers", "DLCOptics", "MedicalItems", "MilitaryHeadgear", "DLCAmmo", "Snipers", "DLCGhillies", "Ghillies", "Snipers", "MilitaryHeadgear", "MilitaryBackpacks", "MilitaryBackpacks", "MilitaryBackpacks", "MilitaryHeadgear", "Ghillies", "EpicWeapons", "Restraints"};
  1610. };
  1611.  
  1612. class ItemGroups
  1613. {
  1614.  
  1615. /*
  1616. Percental Item Spawn Chances of Food:
  1617.  
  1618. Exile_Item_CookingPot = 1,45%
  1619. Exile_Item_CanOpener = 2,42%
  1620. Exile_Item_Matches = 2,42%
  1621. Exile_Item_EMRE = 1,45%
  1622. Exile_Item_GloriousKnakworst = 2,90%
  1623. Exile_Item_Surstromming = 3,38%
  1624. Exile_Item_SausageGravy = 3,38%
  1625. Exile_Item_ChristmasTinner = 3,38%
  1626. Exile_Item_MacasCheese = 3,38%
  1627. Exile_Item_BBQSandwich = 3,38%
  1628. Exile_Item_CatFood = 3,38%
  1629. Exile_Item_Dogfood = 3,38%
  1630. DDR_Item_Bakedbeans = 3,38%
  1631. DDR_Item_Pumpkin = 3,38%
  1632. DDR_Item_Rice_Cooked = 3,38%
  1633. DDR_Item_Hamburger = 3,38%
  1634. DDR_Item_Tacticalbacon_Cooked = 3,38%
  1635. DDR_Item_Apple_Red = 3,38%
  1636. DDR_Item_Banana = 3,38%
  1637. DDR_Item_Melon = 3,38%
  1638. Exitem_spaghetti_cooked = 3,38%
  1639. Exitem_cereal_bloodsucker = 3,38%
  1640. Exile_Item_Cheathas = 3,38%
  1641. Exile_Item_DsNuts = 3,38%
  1642. Exile_Item_Noodles = 3,38%
  1643. Exile_Item_CockONut = 3,86%
  1644. Exile_Item_SeedAstics = 3,86%
  1645. Exile_Item_Raisins = 4,35%
  1646. Exile_Item_Moobar = 4,35%
  1647. Exile_Item_InstantCoffee = 5,31%
  1648. */
  1649. Food[] = {"Exile_Item_Surstromming", "Exile_Item_Surstromming", "Exile_Item_Noodles", "DDR_Item_Apple_Red", "DDR_Item_Banana", "Exile_Item_CockONut", "DDR_Item_Apple_Red", "Exile_Item_InstantCoffee", "Exile_Item_Surstromming", "Exile_Item_Cheathas", "Exitem_cereal_bloodsucker", "Exile_Item_CanOpener", "Exile_Item_CockONut", "Exile_Item_SausageGravy", "Exile_Item_InstantCoffee", "Exile_Item_InstantCoffee", "DDR_Item_Melon", "Exile_Item_DsNuts", "Exile_Item_CatFood", "DDR_Item_Banana", "DDR_Item_Hamburger", "Exile_Item_ChristmasTinner", "Exile_Item_Cheathas", "Exitem_cereal_bloodsucker", "Exile_Item_Moobar", "Exile_Item_CockONut", "DDR_Item_Melon", "Exile_Item_InstantCoffee", "Exile_Item_Dogfood", "DDR_Item_Bakedbeans", "Exile_Item_Cheathas", "Exile_Item_InstantCoffee", "DDR_Item_Banana", "Exile_Item_GloriousKnakworst", "DDR_Item_Pumpkin", "Exile_Item_Moobar", "Exile_Item_SausageGravy", "Exile_Item_EMRE", "Exile_Item_SeedAstics", "Exile_Item_Cheathas", "Exile_Item_CockONut", "DDR_Item_Melon", "Exile_Item_Noodles", "DDR_Item_Melon", "Exile_Item_MacasCheese", "DDR_Item_Rice_Cooked", "Exile_Item_Surstromming", "DDR_Item_Tacticalbacon_Cooked", "Exitem_cereal_bloodsucker", "Exile_Item_Moobar", "Exile_Item_CockONut", "Exitem_cereal_bloodsucker", "Exile_Item_Raisins", "Exile_Item_MacasCheese", "Exile_Item_Moobar", "Exile_Item_CookingPot", "Exile_Item_Cheathas", "Exile_Item_BBQSandwich", "Exile_Item_Raisins", "Exile_Item_Dogfood", "Exile_Item_CockONut", "Exile_Item_Dogfood", "Exile_Item_SeedAstics", "Exile_Item_Dogfood", "DDR_Item_Apple_Red", "Exile_Item_CookingPot", "Exile_Item_InstantCoffee", "Exitem_spaghetti_cooked", "Exile_Item_CookingPot", "DDR_Item_Tacticalbacon_Cooked", "Exile_Item_ChristmasTinner", "DDR_Item_Tacticalbacon_Cooked", "DDR_Item_Pumpkin", "Exile_Item_Matches", "Exile_Item_MacasCheese", "Exitem_spaghetti_cooked", "Exile_Item_SeedAstics", "Exile_Item_Matches", "DDR_Item_Tacticalbacon_Cooked", "Exitem_spaghetti_cooked", "Exile_Item_CatFood", "DDR_Item_Hamburger", "Exile_Item_GloriousKnakworst", "Exile_Item_DsNuts", "Exile_Item_DsNuts", "Exile_Item_CatFood", "DDR_Item_Apple_Red", "DDR_Item_Banana", "DDR_Item_Rice_Cooked", "Exile_Item_MacasCheese", "Exile_Item_SeedAstics", "Exile_Item_ChristmasTinner", "DDR_Item_Apple_Red", "Exile_Item_Raisins", "Exile_Item_CanOpener", "Exile_Item_Moobar", "Exile_Item_CanOpener", "DDR_Item_Banana", "DDR_Item_Bakedbeans", "Exile_Item_Noodles", "Exile_Item_GloriousKnakworst", "Exile_Item_Surstromming", "Exile_Item_SausageGravy", "Exile_Item_BBQSandwich", "Exile_Item_BBQSandwich", "Exile_Item_CatFood", "Exile_Item_GloriousKnakworst", "Exile_Item_Surstromming", "DDR_Item_Pumpkin", "Exitem_cereal_bloodsucker", "Exile_Item_InstantCoffee", "DDR_Item_Rice_Cooked", "Exile_Item_SausageGravy", "Exitem_cereal_bloodsucker", "DDR_Item_Rice_Cooked", "Exile_Item_GloriousKnakworst", "Exile_Item_DsNuts", "Exile_Item_Raisins", "Exile_Item_Raisins", "DDR_Item_Rice_Cooked", "Exile_Item_ChristmasTinner", "Exile_Item_ChristmasTinner", "Exile_Item_CockONut", "Exile_Item_MacasCheese", "DDR_Item_Melon", "Exile_Item_CanOpener", "Exile_Item_Raisins", "Exile_Item_Noodles", "Exile_Item_SeedAstics", "Exile_Item_MacasCheese", "Exile_Item_SeedAstics", "Exile_Item_SausageGravy", "Exile_Item_InstantCoffee", "DDR_Item_Pumpkin", "Exile_Item_EMRE", "DDR_Item_Pumpkin", "DDR_Item_Tacticalbacon_Cooked", "Exile_Item_Moobar", "DDR_Item_Pumpkin", "Exile_Item_DsNuts", "Exile_Item_Moobar", "Exile_Item_Noodles", "Exile_Item_ChristmasTinner", "DDR_Item_Bakedbeans", "Exitem_spaghetti_cooked", "DDR_Item_Hamburger", "Exile_Item_Dogfood", "DDR_Item_Tacticalbacon_Cooked", "Exitem_cereal_bloodsucker", "Exile_Item_Noodles", "DDR_Item_Rice_Cooked", "DDR_Item_Apple_Red", "DDR_Item_Banana", "DDR_Item_Hamburger", "Exile_Item_Cheathas", "Exile_Item_BBQSandwich", "Exitem_spaghetti_cooked", "Exile_Item_Matches", "Exile_Item_InstantCoffee", "Exile_Item_EMRE", "Exile_Item_Matches", "DDR_Item_Hamburger", "Exile_Item_DsNuts", "Exile_Item_CanOpener", "Exile_Item_Raisins", "Exile_Item_Raisins", "DDR_Item_Bakedbeans", "Exile_Item_Raisins", "Exile_Item_SeedAstics", "Exile_Item_SeedAstics", "DDR_Item_Tacticalbacon_Cooked", "Exile_Item_MacasCheese", "DDR_Item_Rice_Cooked", "Exile_Item_SausageGravy", "Exile_Item_CatFood", "Exile_Item_BBQSandwich", "DDR_Item_Melon", "Exile_Item_CockONut", "DDR_Item_Pumpkin", "DDR_Item_Bakedbeans", "Exile_Item_Surstromming", "DDR_Item_Hamburger", "Exile_Item_InstantCoffee", "Exile_Item_CatFood", "DDR_Item_Bakedbeans", "Exile_Item_DsNuts", "Exitem_spaghetti_cooked", "Exile_Item_CatFood", "DDR_Item_Bakedbeans", "Exile_Item_BBQSandwich", "Exile_Item_BBQSandwich", "Exile_Item_Dogfood", "Exile_Item_SausageGravy", "Exile_Item_GloriousKnakworst", "DDR_Item_Melon", "Exile_Item_Cheathas", "Exile_Item_Moobar", "Exile_Item_Moobar", "DDR_Item_Hamburger", "Exile_Item_Dogfood", "Exile_Item_Matches", "DDR_Item_Banana", "Exile_Item_ChristmasTinner", "Exitem_spaghetti_cooked", "Exile_Item_Noodles", "Exile_Item_InstantCoffee", "DDR_Item_Apple_Red"};
  1650.  
  1651. /*
  1652. Percental Item Spawn Chances of Drinks:
  1653.  
  1654. Exile_Item_Beer = 4,76%
  1655. Exile_Item_EnergyDrink = 4,76%
  1656. Exile_Item_PlasticBottleFreshWater = 4,76%
  1657. Exile_Item_PowerDrink = 4,76%
  1658. DDR_Item_Canteen_Coffee = 4,76%
  1659. DDR_Item_Canteen_Fresh = 4,76%
  1660. DDR_Item_Franta = 4,76%
  1661. DDR_Item_Redgull = 4,76%
  1662. DDR_Item_Spirit = 4,76%
  1663. DDR_Item_Coke = 4,76%
  1664. DDR_Item_Jackoff = 4,76%
  1665. Exile_Item_MountainDupe = 9,52%
  1666. Exile_Item_ChocolateMilk = 14,29%
  1667. Exile_Item_PlasticBottleDirtyWater = 23,81%
  1668. */
  1669. Drinks[] = {"Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PowerDrink", "DDR_Item_Canteen_Coffee", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_EnergyDrink", "DDR_Item_Coke", "DDR_Item_Canteen_Fresh", "Exile_Item_PlasticBottleDirtyWater", "DDR_Item_Redgull", "Exile_Item_PlasticBottleFreshWater", "DDR_Item_Spirit", "DDR_Item_Jackoff", "DDR_Item_Franta", "Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_Beer", "Exile_Item_MountainDupe", "Exile_Item_MountainDupe"};
  1670.  
  1671. /*
  1672. Percental Item Spawn Chances of Pistols:
  1673.  
  1674. Exile_Weapon_Colt1911 = 5,88%
  1675. Exile_Weapon_Makarov = 5,88%
  1676. Exile_Weapon_Taurus = 5,88%
  1677. Exile_Weapon_TaurusGold = 5,88%
  1678. hgun_P07_khk_F = 5,88%
  1679. hgun_Pistol_01_F = 5,88%
  1680. hgun_Pistol_heavy_01_F = 5,88%
  1681. hgun_Pistol_heavy_02_F = 5,88%
  1682. hgun_Pistol_Signal_F = 5,88%
  1683. hgun_ACPC2_F = 11,76%
  1684. hgun_P07_F = 11,76%
  1685. hgun_Rook40_F = 11,76%
  1686. Exile_Weapon_SA61 = 11,76%
  1687. */
  1688. Pistols[] = {"Exile_Weapon_SA61", "hgun_P07_F", "hgun_Pistol_heavy_02_F", "hgun_ACPC2_F", "hgun_Pistol_Signal_F", "hgun_ACPC2_F", "hgun_Pistol_01_F", "hgun_P07_F", "hgun_Pistol_heavy_01_F", "hgun_Rook40_F", "Exile_Weapon_Colt1911", "hgun_P07_khk_F", "hgun_Rook40_F", "Exile_Weapon_TaurusGold", "Exile_Weapon_SA61", "Exile_Weapon_Taurus", "Exile_Weapon_Makarov"};
  1689.  
  1690. /*
  1691. Percental Item Spawn Chances of PistolAmmo:
  1692.  
  1693. 6Rnd_GreenSignal_F = 2,44%
  1694. 6Rnd_RedSignal_F = 2,44%
  1695. 16Rnd_9x21_Mag = 2,44%
  1696. 6Rnd_45ACP_Cylinder = 4,88%
  1697. 10Rnd_9x21_Mag = 9,76%
  1698. 11Rnd_45ACP_Mag = 9,76%
  1699. 30Rnd_9x21_Mag = 9,76%
  1700. 9Rnd_45ACP_Mag = 9,76%
  1701. Exile_Magazine_6Rnd_45ACP = 9,76%
  1702. Exile_Magazine_7Rnd_45ACP = 9,76%
  1703. Exile_Magazine_8Rnd_9x18 = 9,76%
  1704. Exile_Magazine_10Rnd_765x17_SA61 = 9,76%
  1705. Exile_Magazine_20Rnd_765x17_SA61 = 9,76%
  1706. */
  1707. PistolAmmo[] = {"6Rnd_45ACP_Cylinder", "30Rnd_9x21_Mag", "16Rnd_9x21_Mag", "9Rnd_45ACP_Mag", "6Rnd_45ACP_Cylinder", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_10Rnd_765x17_SA61", "11Rnd_45ACP_Mag", "6Rnd_GreenSignal_F", "Exile_Magazine_20Rnd_765x17_SA61", "6Rnd_RedSignal_F", "30Rnd_9x21_Mag", "11Rnd_45ACP_Mag", "Exile_Magazine_7Rnd_45ACP", "11Rnd_45ACP_Mag", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_20Rnd_765x17_SA61", "9Rnd_45ACP_Mag", "10Rnd_9x21_Mag", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_20Rnd_765x17_SA61", "30Rnd_9x21_Mag", "11Rnd_45ACP_Mag", "Exile_Magazine_10Rnd_765x17_SA61", "9Rnd_45ACP_Mag", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_6Rnd_45ACP", "30Rnd_9x21_Mag", "10Rnd_9x21_Mag", "Exile_Magazine_6Rnd_45ACP", "10Rnd_9x21_Mag", "9Rnd_45ACP_Mag", "10Rnd_9x21_Mag", "Exile_Magazine_10Rnd_765x17_SA61", "Exile_Magazine_20Rnd_765x17_SA61", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_10Rnd_765x17_SA61"};
  1708.  
  1709. /*
  1710. Percental Item Spawn Chances of PistolAttachments:
  1711.  
  1712. optic_MRD = 16,67%
  1713. optic_Yorris = 16,67%
  1714. muzzle_snds_acp = 33,33%
  1715. muzzle_snds_L = 33,33%
  1716. */
  1717. PistolAttachments[] = {"optic_MRD", "optic_Yorris", "muzzle_snds_L", "muzzle_snds_acp", "muzzle_snds_acp", "muzzle_snds_L"};
  1718.  
  1719. /*
  1720. Percental Item Spawn Chances of Shotguns:
  1721.  
  1722. Exile_Weapon_M1014 = 100,00%
  1723. */
  1724. Shotguns[] = {"Exile_Weapon_M1014"};
  1725.  
  1726. /*
  1727. Percental Item Spawn Chances of ShotgunAmmo:
  1728.  
  1729. Exile_Magazine_8Rnd_74Slug = 100,00%
  1730. */
  1731. ShotgunAmmo[] = {"Exile_Magazine_8Rnd_74Slug"};
  1732.  
  1733. /*
  1734. Percental Item Spawn Chances of SMG:
  1735.  
  1736. SMG_01_F = 25,00%
  1737. SMG_02_F = 25,00%
  1738. SMG_05_F = 25,00%
  1739. hgun_PDW2000_F = 25,00%
  1740. */
  1741. SMG[] = {"SMG_05_F", "hgun_PDW2000_F", "SMG_02_F", "SMG_01_F"};
  1742.  
  1743. /*
  1744. Percental Item Spawn Chances of SMGAmmo:
  1745.  
  1746. 30Rnd_45ACP_Mag_SMG_01 = 16,67%
  1747. 30Rnd_45ACP_Mag_SMG_01_Tracer_Green = 16,67%
  1748. 30Rnd_9x21_Mag_SMG_02 = 16,67%
  1749. 30Rnd_9x21_Mag_SMG_02_Tracer_Red = 16,67%
  1750. 30Rnd_9x21_Mag_SMG_02_Tracer_Yellow = 16,67%
  1751. 30Rnd_9x21_Mag_SMG_02_Tracer_Green = 16,67%
  1752. */
  1753. SMGAmmo[] = {"30Rnd_9x21_Mag_SMG_02", "30Rnd_9x21_Mag_SMG_02_Tracer_Yellow", "30Rnd_9x21_Mag_SMG_02_Tracer_Red", "30Rnd_45ACP_Mag_SMG_01_Tracer_Green", "30Rnd_9x21_Mag_SMG_02_Tracer_Green", "30Rnd_45ACP_Mag_SMG_01"};
  1754.  
  1755. /*
  1756. Percental Item Spawn Chances of SMGAttachments:
  1757.  
  1758. optic_Holosight_smg = 16,67%
  1759. optic_Holosight_smg_blk_F = 16,67%
  1760. optic_ACO_grn_smg = 16,67%
  1761. optic_Aco_smg = 16,67%
  1762. optic_ACO_grn = 16,67%
  1763. optic_Aco = 16,67%
  1764. */
  1765. SMGAttachments[] = {"optic_Holosight_smg_blk_F", "optic_ACO_grn_smg", "optic_Aco_smg", "optic_Holosight_smg", "optic_Aco", "optic_ACO_grn"};
  1766.  
  1767. /*
  1768. Percental Item Spawn Chances of Rifles:
  1769.  
  1770. arifle_Katiba_GL_F = 0,71%
  1771. arifle_Mk20_GL_F = 0,71%
  1772. arifle_MX_GL_Black_F = 0,71%
  1773. arifle_MX_GL_F = 0,71%
  1774. arifle_MXM_F = 0,71%
  1775. arifle_TRG21_GL_F = 0,71%
  1776. Exile_Weapon_AK107_GL = 0,71%
  1777. Exile_Weapon_AK74_GL = 0,71%
  1778. arifle_AK12_GL_F = 1,43%
  1779. arifle_AKM_F = 1,43%
  1780. arifle_AKM_FL_F = 1,43%
  1781. arifle_AKS_F = 1,43%
  1782. arifle_ARX_blk_F = 1,43%
  1783. arifle_ARX_ghex_F = 1,43%
  1784. arifle_ARX_hex_F = 1,43%
  1785. arifle_CTAR_blk_F = 1,43%
  1786. arifle_CTAR_ghex_F = 1,43%
  1787. arifle_CTAR_GL_blk_F = 1,43%
  1788. arifle_CTAR_hex_F = 1,43%
  1789. arifle_CTARS_blk_F = 1,43%
  1790. arifle_CTARS_ghex_F = 1,43%
  1791. arifle_CTARS_hex_F = 1,43%
  1792. arifle_Katiba_F = 1,43%
  1793. arifle_Mk20_F = 1,43%
  1794. arifle_Mk20C_F = 1,43%
  1795. arifle_MX_Black_F = 1,43%
  1796. arifle_MX_F = 1,43%
  1797. arifle_MXC_Black_F = 1,43%
  1798. arifle_MXC_F = 1,43%
  1799. arifle_MXM_Black_F = 1,43%
  1800. arifle_SDAR_F = 1,43%
  1801. arifle_SPAR_01_blk_F = 1,43%
  1802. arifle_SPAR_01_GL_blk_F = 1,43%
  1803. arifle_SPAR_01_GL_khk_F = 1,43%
  1804. arifle_SPAR_01_GL_snd_F = 1,43%
  1805. arifle_SPAR_01_khk_F = 1,43%
  1806. arifle_SPAR_01_snd_F = 1,43%
  1807. arifle_SPAR_02_blk_F = 1,43%
  1808. arifle_SPAR_02_khk_F = 1,43%
  1809. arifle_SPAR_02_snd_F = 1,43%
  1810. arifle_SPAR_03_blk_F = 1,43%
  1811. arifle_SPAR_03_khk_F = 1,43%
  1812. arifle_SPAR_03_snd_F = 1,43%
  1813. arifle_TRG20_F = 1,43%
  1814. arifle_TRG21_F = 1,43%
  1815. Exile_Weapon_AK107 = 1,43%
  1816. Exile_Weapon_AK74 = 1,43%
  1817. Exile_Weapon_DMR = 1,43%
  1818. arifle_MXM_khk_F = 2,14%
  1819. Exile_Weapon_AK47 = 2,14%
  1820. Exile_Weapon_AKS_Gold = 2,14%
  1821. Exile_Weapon_SVD = 2,14%
  1822. Exile_Weapon_SVDCamo = 2,14%
  1823. Exile_Weapon_VSSVintorez = 2,14%
  1824. arifle_MX_GL_khk_F = 2,14%
  1825. arifle_AK12_F = 2,14%
  1826. Exile_Weapon_CZ550 = 2,14%
  1827. arifle_MX_khk_F = 2,14%
  1828. arifle_MXC_khk_F = 2,14%
  1829. Exile_Weapon_M4 = 2,14%
  1830. Exile_Weapon_M16A4 = 2,14%
  1831. Exile_Weapon_M16A2 = 2,14%
  1832. Exile_Weapon_LeeEnfield = 7,14%
  1833. */
  1834. Rifles[] = {"arifle_TRG21_F", "arifle_MX_F", "arifle_SPAR_03_blk_F", "arifle_CTAR_hex_F", "Exile_Weapon_SVD", "arifle_MXM_khk_F", "Exile_Weapon_M16A2", "Exile_Weapon_LeeEnfield", "Exile_Weapon_LeeEnfield", "arifle_SPAR_03_blk_F", "Exile_Weapon_CZ550", "arifle_CTARS_blk_F", "arifle_SPAR_03_khk_F", "arifle_Mk20_F", "Exile_Weapon_SVD", "Exile_Weapon_AKS_Gold", "Exile_Weapon_M16A2", "arifle_CTARS_ghex_F", "Exile_Weapon_VSSVintorez", "Exile_Weapon_SVD", "Exile_Weapon_LeeEnfield", "arifle_MX_GL_khk_F", "arifle_SPAR_01_GL_blk_F", "arifle_SPAR_03_snd_F", "arifle_AK12_GL_F", "arifle_SPAR_02_blk_F", "Exile_Weapon_CZ550", "arifle_MX_GL_Black_F", "arifle_SPAR_03_khk_F", "arifle_Katiba_F", "arifle_AK12_F", "Exile_Weapon_LeeEnfield", "arifle_MXC_khk_F", "arifle_ARX_ghex_F", "arifle_MXC_khk_F", "arifle_AKS_F", "arifle_SPAR_02_blk_F", "arifle_AK12_GL_F", "Exile_Weapon_AKS_Gold", "Exile_Weapon_LeeEnfield", "arifle_CTAR_GL_blk_F", "arifle_Mk20C_F", "arifle_ARX_hex_F", "Exile_Weapon_DMR", "arifle_SPAR_01_GL_blk_F", "Exile_Weapon_AKS_Gold", "arifle_CTAR_GL_blk_F", "Exile_Weapon_AK74", "arifle_SDAR_F", "Exile_Weapon_M16A4", "arifle_Katiba_GL_F", "Exile_Weapon_SVDCamo", "arifle_SPAR_02_khk_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_AK107_GL", "Exile_Weapon_LeeEnfield", "arifle_CTARS_hex_F", "arifle_CTAR_blk_F", "arifle_MX_Black_F", "arifle_SPAR_01_GL_snd_F", "Exile_Weapon_M4", "arifle_AKM_FL_F", "arifle_SPAR_02_khk_F", "Exile_Weapon_M16A2", "arifle_ARX_blk_F", "arifle_ARX_blk_F", "Exile_Weapon_M16A4", "Exile_Weapon_CZ550", "Exile_Weapon_VSSVintorez", "arifle_SPAR_02_snd_F", "arifle_SPAR_02_snd_F", "arifle_CTAR_hex_F", "arifle_SPAR_01_GL_khk_F", "arifle_AKM_F", "arifle_Katiba_F", "arifle_SPAR_01_khk_F", "arifle_SPAR_01_blk_F", "Exile_Weapon_VSSVintorez", "arifle_MXM_Black_F", "arifle_MX_GL_F", "arifle_TRG21_GL_F", "arifle_SPAR_01_snd_F", "Exile_Weapon_LeeEnfield", "arifle_Mk20_GL_F", "arifle_CTARS_hex_F", "arifle_ARX_hex_F", "arifle_MX_khk_F", "arifle_CTAR_ghex_F", "arifle_MXM_khk_F", "arifle_CTARS_ghex_F", "arifle_TRG20_F", "arifle_CTARS_blk_F", "arifle_SPAR_01_GL_snd_F", "arifle_MXC_F", "Exile_Weapon_AK107", "arifle_AKS_F", "arifle_MX_khk_F", "arifle_ARX_ghex_F", "Exile_Weapon_SVDCamo", "Exile_Weapon_M16A4", "arifle_SPAR_01_GL_khk_F", "arifle_SPAR_01_snd_F", "arifle_SDAR_F", "Exile_Weapon_LeeEnfield", "arifle_AKM_F", "arifle_MXC_Black_F", "arifle_MX_khk_F", "arifle_MXM_F", "Exile_Weapon_AK47", "arifle_AK12_F", "Exile_Weapon_M4", "arifle_MXM_Black_F", "arifle_TRG21_F", "arifle_Mk20C_F", "Exile_Weapon_AK74", "arifle_SPAR_03_snd_F", "arifle_MX_Black_F", "arifle_MXM_khk_F", "arifle_CTAR_ghex_F", "Exile_Weapon_SVDCamo", "arifle_TRG20_F", "Exile_Weapon_AK47", "arifle_MXC_khk_F", "arifle_MXC_F", "arifle_Mk20_F", "arifle_AKM_FL_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_AK107", "arifle_CTAR_blk_F", "arifle_MX_F", "arifle_MX_GL_khk_F", "Exile_Weapon_M4", "Exile_Weapon_AK74_GL", "arifle_MXC_Black_F", "arifle_SPAR_01_blk_F", "arifle_AK12_F", "arifle_SPAR_01_khk_F", "Exile_Weapon_AK47", "arifle_MX_GL_khk_F", "Exile_Weapon_DMR"};
  1835.  
  1836. /*
  1837. Percental Item Spawn Chances of RifleAmmo:
  1838.  
  1839. 20Rnd_556x45_UW_mag = 2,20%
  1840. 30Rnd_556x45_Stanag = 2,20%
  1841. 30Rnd_556x45_Stanag_green = 2,20%
  1842. 30Rnd_556x45_Stanag_red = 2,20%
  1843. 30Rnd_556x45_Stanag_Tracer_Green = 2,20%
  1844. 30Rnd_556x45_Stanag_Tracer_Red = 2,20%
  1845. 30Rnd_556x45_Stanag_Tracer_Yellow = 2,20%
  1846. 30Rnd_65x39_caseless_green = 2,20%
  1847. 30Rnd_65x39_caseless_green_mag_Tracer = 2,20%
  1848. 30Rnd_65x39_caseless_mag = 2,20%
  1849. 30Rnd_65x39_caseless_mag_Tracer = 2,20%
  1850. Exile_Magazine_10Rnd_303 = 10,99%
  1851. Exile_Magazine_30Rnd_762x39_AK = 2,20%
  1852. Exile_Magazine_30Rnd_545x39_AK = 2,20%
  1853. Exile_Magazine_30Rnd_545x39_AK_Green = 2,20%
  1854. Exile_Magazine_30Rnd_545x39_AK_Red = 2,20%
  1855. Exile_Magazine_30Rnd_545x39_AK_White = 2,20%
  1856. Exile_Magazine_30Rnd_545x39_AK_Yellow = 2,20%
  1857. Exile_Magazine_20Rnd_762x51_DMR = 1,10%
  1858. Exile_Magazine_20Rnd_762x51_DMR_Yellow = 1,10%
  1859. Exile_Magazine_20Rnd_762x51_DMR_Red = 1,10%
  1860. Exile_Magazine_20Rnd_762x51_DMR_Green = 1,10%
  1861. Exile_Magazine_20Rnd_762x51_DMR_White = 1,10%
  1862. Exile_Magazine_5Rnd_22LR = 2,20%
  1863. Exile_Magazine_10Rnd_762x54 = 2,20%
  1864. Exile_Magazine_10Rnd_9x39 = 2,20%
  1865. Exile_Magazine_20Rnd_9x39 = 2,20%
  1866. 30Rnd_762x39_Mag_F = 2,20%
  1867. 30Rnd_762x39_Mag_Green_F = 2,20%
  1868. 30Rnd_762x39_Mag_Tracer_F = 2,20%
  1869. 30Rnd_762x39_Mag_Tracer_Green_F = 2,20%
  1870. 30Rnd_762x39_AK47_M = 2,20%
  1871. 30Rnd_545x39_Mag_F = 2,20%
  1872. 30Rnd_545x39_Mag_Green_F = 2,20%
  1873. 30Rnd_545x39_Mag_Tracer_F = 2,20%
  1874. 30Rnd_545x39_Mag_Tracer_Green_F = 2,20%
  1875. 10Rnd_50BW_Mag_F = 2,20%
  1876. 30Rnd_580x42_Mag_F = 2,20%
  1877. 30Rnd_580x42_Mag_Tracer_F = 2,20%
  1878. 100Rnd_580x42_Mag_F = 2,20%
  1879. 100Rnd_580x42_Mag_Tracer_F = 2,20%
  1880. 150Rnd_556x45_Drum_Mag_F = 2,20%
  1881. 150Rnd_556x45_Drum_Mag_Tracer_F = 2,20%
  1882. 20Rnd_762x51_Mag = 2,20%
  1883. */
  1884. RifleAmmo[] = {"30Rnd_556x45_Stanag", "30Rnd_762x39_AK47_M", "30Rnd_762x39_Mag_F", "30Rnd_556x45_Stanag_Tracer_Yellow", "100Rnd_580x42_Mag_F", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_556x45_Stanag_red", "Exile_Magazine_10Rnd_303", "Exile_Magazine_30Rnd_545x39_AK_Green", "10Rnd_50BW_Mag_F", "30Rnd_556x45_Stanag_green", "Exile_Magazine_30Rnd_545x39_AK", "100Rnd_580x42_Mag_F", "Exile_Magazine_5Rnd_22LR", "30Rnd_65x39_caseless_green", "30Rnd_545x39_Mag_Tracer_Green_F", "30Rnd_762x39_Mag_Tracer_Green_F", "30Rnd_65x39_caseless_mag_Tracer", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "30Rnd_580x42_Mag_Tracer_F", "10Rnd_50BW_Mag_F", "150Rnd_556x45_Drum_Mag_Tracer_F", "100Rnd_580x42_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_Green_F", "30Rnd_556x45_Stanag_red", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_556x45_Stanag_Tracer_Red", "Exile_Magazine_10Rnd_303", "30Rnd_545x39_Mag_Green_F", "30Rnd_545x39_Mag_F", "30Rnd_545x39_Mag_Green_F", "Exile_Magazine_10Rnd_303", "30Rnd_762x39_Mag_Green_F", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_10Rnd_303", "30Rnd_762x39_Mag_F", "Exile_Magazine_20Rnd_762x51_DMR_Red", "Exile_Magazine_10Rnd_303", "Exile_Magazine_10Rnd_303", "20Rnd_556x45_UW_mag", "Exile_Magazine_30Rnd_545x39_AK_Red", "Exile_Magazine_30Rnd_545x39_AK", "150Rnd_556x45_Drum_Mag_F", "Exile_Magazine_30Rnd_545x39_AK_White", "30Rnd_556x45_Stanag_Tracer_Red", "Exile_Magazine_20Rnd_762x51_DMR_Yellow", "Exile_Magazine_20Rnd_762x51_DMR_White", "30Rnd_580x42_Mag_F", "30Rnd_65x39_caseless_mag_Tracer", "150Rnd_556x45_Drum_Mag_F", "100Rnd_580x42_Mag_Tracer_F", "30Rnd_580x42_Mag_Tracer_F", "30Rnd_545x39_Mag_Tracer_F", "30Rnd_65x39_caseless_green", "150Rnd_556x45_Drum_Mag_Tracer_F", "30Rnd_545x39_Mag_Tracer_Green_F", "Exile_Magazine_10Rnd_303", "30Rnd_762x39_AK47_M", "30Rnd_556x45_Stanag_Tracer_Yellow", "Exile_Magazine_10Rnd_762x54", "30Rnd_65x39_caseless_mag", "30Rnd_545x39_Mag_F", "20Rnd_762x51_Mag", "30Rnd_556x45_Stanag_green", "Exile_Magazine_20Rnd_9x39", "30Rnd_580x42_Mag_F", "20Rnd_762x51_Mag", "30Rnd_545x39_Mag_Tracer_F", "Exile_Magazine_20Rnd_9x39", "Exile_Magazine_10Rnd_303", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "Exile_Magazine_10Rnd_303", "30Rnd_762x39_Mag_Tracer_F", "Exile_Magazine_30Rnd_545x39_AK_Green", "30Rnd_556x45_Stanag_Tracer_Green", "Exile_Magazine_10Rnd_9x39", "30Rnd_65x39_caseless_mag", "Exile_Magazine_20Rnd_762x51_DMR_Green", "20Rnd_556x45_UW_mag", "Exile_Magazine_30Rnd_545x39_AK_White", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_762x39_Mag_Green_F", "30Rnd_762x39_Mag_Tracer_F", "Exile_Magazine_20Rnd_762x51_DMR", "30Rnd_556x45_Stanag", "Exile_Magazine_10Rnd_9x39", "Exile_Magazine_10Rnd_762x54", "Exile_Magazine_10Rnd_303", "Exile_Magazine_30Rnd_545x39_AK_Red", "Exile_Magazine_5Rnd_22LR", "Exile_Magazine_30Rnd_762x39_AK"};
  1885.  
  1886. /*
  1887. Percental Item Spawn Chances of RifleAttachments:
  1888.  
  1889. muzzle_snds_M = 3,39%
  1890. muzzle_snds_H = 3,39%
  1891. muzzle_snds_H_khk_F = 3,39%
  1892. muzzle_snds_H_snd_F = 3,39%
  1893. muzzle_snds_58_blk_F = 3,39%
  1894. muzzle_snds_m_khk_F = 3,39%
  1895. muzzle_snds_m_snd_F = 3,39%
  1896. muzzle_snds_58_wdm_F = 3,39%
  1897. muzzle_snds_65_TI_blk_F = 3,39%
  1898. muzzle_snds_65_TI_hex_F = 3,39%
  1899. muzzle_snds_65_TI_ghex_F = 3,39%
  1900. muzzle_snds_H_MG_blk_F = 3,39%
  1901. muzzle_snds_H_MG_khk_F = 3,39%
  1902. optic_Arco = 3,39%
  1903. optic_Arco_blk_F = 3,39%
  1904. optic_Arco_ghex_F = 3,39%
  1905. optic_Hamr = 3,39%
  1906. optic_Hamr_khk_F = 3,39%
  1907. optic_Holosight = 3,39%
  1908. optic_Holosight_blk_F = 3,39%
  1909. optic_Holosight_khk_F = 3,39%
  1910. acc_flashlight = 3,39%
  1911. acc_pointer_IR = 3,39%
  1912. optic_MRCO = 3,39%
  1913. optic_DMS = 3,39%
  1914. optic_DMS_ghex_F = 3,39%
  1915. optic_ERCO_blk_F = 3,39%
  1916. optic_ERCO_khk_F = 3,39%
  1917. optic_ERCO_snd_F = 3,39%
  1918. optic_NVS = 1,69%
  1919. */
  1920. RifleAttachments[] = {"optic_Holosight_blk_F", "muzzle_snds_65_TI_blk_F", "muzzle_snds_58_blk_F", "acc_flashlight", "acc_pointer_IR", "optic_DMS_ghex_F", "muzzle_snds_H_MG_blk_F", "optic_Arco", "optic_Hamr", "muzzle_snds_58_blk_F", "muzzle_snds_m_snd_F", "muzzle_snds_H_snd_F", "optic_Holosight", "optic_ERCO_blk_F", "muzzle_snds_65_TI_hex_F", "optic_DMS", "muzzle_snds_65_TI_ghex_F", "acc_flashlight", "optic_ERCO_khk_F", "muzzle_snds_m_snd_F", "optic_MRCO", "optic_Holosight_khk_F", "optic_Hamr", "muzzle_snds_H_MG_khk_F", "muzzle_snds_65_TI_blk_F", "optic_ERCO_blk_F", "optic_NVS", "muzzle_snds_65_TI_hex_F", "optic_Holosight_blk_F", "optic_MRCO", "optic_Arco", "muzzle_snds_m_khk_F", "muzzle_snds_65_TI_ghex_F", "optic_DMS_ghex_F", "muzzle_snds_58_wdm_F", "acc_pointer_IR", "optic_Holosight", "optic_Hamr_khk_F", "muzzle_snds_H", "muzzle_snds_m_khk_F", "muzzle_snds_M", "muzzle_snds_H_MG_blk_F", "muzzle_snds_H_snd_F", "muzzle_snds_H_khk_F", "optic_Arco_blk_F", "optic_Arco_ghex_F", "optic_ERCO_khk_F", "muzzle_snds_H", "optic_Hamr_khk_F", "muzzle_snds_H_khk_F", "optic_Arco_ghex_F", "optic_ERCO_snd_F", "muzzle_snds_58_wdm_F", "optic_DMS", "muzzle_snds_M", "optic_ERCO_snd_F", "optic_Holosight_khk_F", "optic_Arco_blk_F", "muzzle_snds_H_MG_khk_F"};
  1921.  
  1922. /*
  1923. Percental Item Spawn Chances of LMG:
  1924.  
  1925. arifle_MX_SW_Black_F = 12,50%
  1926. arifle_MX_SW_F = 12,50%
  1927. LMG_Mk200_F = 12,50%
  1928. LMG_Zafir_F = 12,50%
  1929. Exile_Weapon_RPK = 12,50%
  1930. Exile_Weapon_PK = 12,50%
  1931. Exile_Weapon_PKP = 12,50%
  1932. LMG_03_F = 12,50%
  1933. */
  1934. LMG[] = {"Exile_Weapon_PKP", "LMG_Zafir_F", "Exile_Weapon_PK", "LMG_03_F", "Exile_Weapon_RPK", "arifle_MX_SW_F", "arifle_MX_SW_Black_F", "LMG_Mk200_F"};
  1935.  
  1936. /*
  1937. Percental Item Spawn Chances of LMGAmmo:
  1938.  
  1939. 100Rnd_65x39_caseless_mag = 7,69%
  1940. 100Rnd_65x39_caseless_mag_Tracer = 11,54%
  1941. 150Rnd_762x54_Box = 11,54%
  1942. 150Rnd_762x54_Box_Tracer = 3,85%
  1943. 130Rnd_338_Mag = 19,23%
  1944. 150Rnd_93x64_Mag = 19,23%
  1945. Exile_Magazine_45Rnd_545x39_RPK_Green = 3,85%
  1946. Exile_Magazine_75Rnd_545x39_RPK_Green = 3,85%
  1947. Exile_Magazine_100Rnd_762x54_PK_Green = 3,85%
  1948. 200Rnd_556x45_Box_F = 3,85%
  1949. 200Rnd_556x45_Box_Red_F = 3,85%
  1950. 200Rnd_556x45_Box_Tracer_F = 3,85%
  1951. 200Rnd_556x45_Box_Tracer_Red_F = 3,85%
  1952. */
  1953. LMGAmmo[] = {"100Rnd_65x39_caseless_mag", "150Rnd_762x54_Box", "150Rnd_93x64_Mag", "200Rnd_556x45_Box_Tracer_F", "150Rnd_93x64_Mag", "130Rnd_338_Mag", "150Rnd_93x64_Mag", "150Rnd_762x54_Box", "100Rnd_65x39_caseless_mag_Tracer", "130Rnd_338_Mag", "150Rnd_93x64_Mag", "130Rnd_338_Mag", "130Rnd_338_Mag", "Exile_Magazine_100Rnd_762x54_PK_Green", "150Rnd_93x64_Mag", "130Rnd_338_Mag", "100Rnd_65x39_caseless_mag_Tracer", "200Rnd_556x45_Box_Red_F", "150Rnd_762x54_Box_Tracer", "200Rnd_556x45_Box_F", "Exile_Magazine_45Rnd_545x39_RPK_Green", "Exile_Magazine_75Rnd_545x39_RPK_Green", "100Rnd_65x39_caseless_mag", "150Rnd_762x54_Box", "100Rnd_65x39_caseless_mag_Tracer", "200Rnd_556x45_Box_Tracer_Red_F"};
  1954.  
  1955. /*
  1956. Percental Item Spawn Chances of Snipers:
  1957.  
  1958. srifle_DMR_01_F = 9,09%
  1959. srifle_EBR_F = 9,09%
  1960. srifle_GM6_F = 9,09%
  1961. srifle_LRR_F = 9,09%
  1962. srifle_LRR_tna_F = 9,09%
  1963. srifle_GM6_ghex_F = 9,09%
  1964. srifle_DMR_07_blk_F = 9,09%
  1965. srifle_DMR_07_hex_F = 9,09%
  1966. srifle_DMR_07_ghex_F = 9,09%
  1967. Exile_Weapon_m107 = 9,09%
  1968. Exile_Weapon_ksvk = 9,09%
  1969. */
  1970. Snipers[] = {"Exile_Weapon_ksvk", "srifle_GM6_ghex_F", "srifle_LRR_tna_F", "srifle_DMR_07_blk_F", "srifle_LRR_F", "srifle_DMR_01_F", "Exile_Weapon_m107", "srifle_DMR_07_ghex_F", "srifle_DMR_07_hex_F", "srifle_GM6_F", "srifle_EBR_F"};
  1971.  
  1972. /*
  1973. Percental Item Spawn Chances of SniperAmmo:
  1974.  
  1975. Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag = 0,74%
  1976. Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag = 0,74%
  1977. Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag = 1,48%
  1978. Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag = 1,48%
  1979. Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag = 2,22%
  1980. Exile_Magazine_7Rnd_408_Bullet_Cam_Mag = 2,22%
  1981. Exile_Magazine_10Rnd_338_Bullet_Cam_Mag = 3,70%
  1982. Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag = 3,70%
  1983. Exile_Magazine_5Rnd_127x108_APDS_KSVK = 5,93%
  1984. 5Rnd_127x108_APDS_Mag = 5,93%
  1985. 5Rnd_127x108_Mag = 7,41%
  1986. Exile_Magazine_10Rnd_127x99_m107 = 7,41%
  1987. Exile_Magazine_5Rnd_127x108_KSVK = 7,41%
  1988. 7Rnd_408_Mag = 7,41%
  1989. 10Rnd_762x54_Mag = 12,59%
  1990. 20Rnd_762x51_Mag = 14,07%
  1991. 20Rnd_650x39_Cased_Mag_F = 15,56%
  1992. */
  1993. SniperAmmo[] = {"Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_APDS_Mag", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_KSVK", "7Rnd_408_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "7Rnd_408_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "5Rnd_127x108_APDS_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_127x99_m107", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_Mag", "Exile_Magazine_10Rnd_127x99_m107", "7Rnd_408_Mag", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_5Rnd_127x108_KSVK", "7Rnd_408_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_127x99_m107", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_762x51_Mag", "7Rnd_408_Mag", "5Rnd_127x108_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107", "5Rnd_127x108_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "5Rnd_127x108_APDS_Mag", "5Rnd_127x108_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "7Rnd_408_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "7Rnd_408_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "7Rnd_408_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_APDS_Mag"};
  1994.  
  1995. /*
  1996. Percental Item Spawn Chances of SniperAttachments:
  1997.  
  1998. muzzle_snds_B_khk_F = 11,11%
  1999. muzzle_snds_B_snd_F = 11,11%
  2000. muzzle_snds_B = 11,11%
  2001. optic_LRPS = 11,11%
  2002. optic_LRPS_ghex_F = 11,11%
  2003. optic_LRPS_tna_F = 11,11%
  2004. optic_SOS = 11,11%
  2005. optic_SOS_khk_F = 11,11%
  2006. optic_DMS = 11,11%
  2007. */
  2008. SniperAttachments[] = {"muzzle_snds_B_snd_F", "muzzle_snds_B_khk_F", "optic_SOS", "muzzle_snds_B", "optic_LRPS_tna_F", "optic_LRPS", "optic_DMS", "optic_LRPS_ghex_F", "optic_SOS_khk_F"};
  2009.  
  2010. /*
  2011. Percental Item Spawn Chances of DLCRifles:
  2012.  
  2013. srifle_DMR_03_F = 4,05%
  2014. srifle_DMR_03_khaki_F = 4,05%
  2015. srifle_DMR_03_tan_F = 4,05%
  2016. srifle_DMR_03_woodland_F = 4,05%
  2017. srifle_DMR_06_camo_F = 4,05%
  2018. srifle_DMR_06_olive_F = 4,05%
  2019. srifle_DMR_02_camo_F = 8,11%
  2020. srifle_DMR_02_F = 8,11%
  2021. srifle_DMR_02_sniper_F = 8,11%
  2022. srifle_DMR_04_F = 9,46%
  2023. srifle_DMR_04_Tan_F = 9,46%
  2024. srifle_DMR_05_blk_F = 10,81%
  2025. srifle_DMR_05_hex_F = 10,81%
  2026. srifle_DMR_05_tan_F = 10,81%
  2027. */
  2028. DLCRifles[] = {"srifle_DMR_06_camo_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_blk_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_hex_F", "srifle_DMR_03_tan_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_sniper_F", "srifle_DMR_03_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_hex_F", "srifle_DMR_03_khaki_F", "srifle_DMR_04_F", "srifle_DMR_05_blk_F", "srifle_DMR_06_camo_F", "srifle_DMR_03_F", "srifle_DMR_05_tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_04_Tan_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_tan_F", "srifle_DMR_04_F", "srifle_DMR_05_tan_F", "srifle_DMR_03_khaki_F", "srifle_DMR_03_F", "srifle_DMR_05_hex_F", "srifle_DMR_02_camo_F", "srifle_DMR_04_F", "srifle_DMR_02_sniper_F", "srifle_DMR_03_woodland_F", "srifle_DMR_02_F", "srifle_DMR_02_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_blk_F", "srifle_DMR_06_camo_F", "srifle_DMR_05_hex_F", "srifle_DMR_02_F", "srifle_DMR_06_olive_F", "srifle_DMR_02_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_camo_F", "srifle_DMR_03_woodland_F", "srifle_DMR_02_sniper_F", "srifle_DMR_05_blk_F", "srifle_DMR_06_olive_F", "srifle_DMR_06_olive_F", "srifle_DMR_03_tan_F", "srifle_DMR_04_F", "srifle_DMR_03_woodland_F", "srifle_DMR_05_hex_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_tan_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_F", "srifle_DMR_05_hex_F", "srifle_DMR_03_tan_F", "srifle_DMR_04_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_hex_F", "srifle_DMR_02_sniper_F", "srifle_DMR_04_F", "srifle_DMR_02_sniper_F", "srifle_DMR_03_khaki_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_sniper_F", "srifle_DMR_02_F", "srifle_DMR_04_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_tan_F"};
  2029.  
  2030. /*
  2031. Percental Item Spawn Chances of DLCAmmo:
  2032.  
  2033. 10Rnd_127x54_Mag = 20,00%
  2034. 20Rnd_762x51_Mag = 20,00%
  2035. 10Rnd_338_Mag = 30,00%
  2036. 10Rnd_93x64_DMR_05_Mag = 30,00%
  2037. */
  2038. DLCAmmo[] = {"10Rnd_93x64_DMR_05_Mag", "10Rnd_93x64_DMR_05_Mag", "10Rnd_338_Mag", "20Rnd_762x51_Mag", "10Rnd_127x54_Mag", "10Rnd_338_Mag", "20Rnd_762x51_Mag", "10Rnd_127x54_Mag", "10Rnd_338_Mag", "10Rnd_93x64_DMR_05_Mag"};
  2039.  
  2040. /*
  2041. Percental Item Spawn Chances of DLCOptics:
  2042.  
  2043. optic_AMS = 14,29%
  2044. optic_AMS_khk = 14,29%
  2045. optic_AMS_snd = 14,29%
  2046. optic_KHS_blk = 14,29%
  2047. optic_KHS_hex = 14,29%
  2048. optic_KHS_old = 14,29%
  2049. optic_KHS_tan = 14,29%
  2050. */
  2051. DLCOptics[] = {"optic_KHS_blk", "optic_KHS_hex", "optic_KHS_tan", "optic_AMS_snd", "optic_AMS", "optic_AMS_khk", "optic_KHS_old"};
  2052.  
  2053. /*
  2054. Percental Item Spawn Chances of DLCSupressor:
  2055.  
  2056. muzzle_snds_338_black = 16,67%
  2057. muzzle_snds_338_green = 16,67%
  2058. muzzle_snds_338_sand = 16,67%
  2059. muzzle_snds_93mmg = 16,67%
  2060. muzzle_snds_93mmg_tan = 16,67%
  2061. muzzle_snds_B = 16,67%
  2062. */
  2063. DLCSupressor[] = {"muzzle_snds_338_sand", "muzzle_snds_338_black", "muzzle_snds_93mmg_tan", "muzzle_snds_338_green", "muzzle_snds_B", "muzzle_snds_93mmg"};
  2064.  
  2065. /*
  2066. Percental Item Spawn Chances of EpicWeapons:
  2067.  
  2068. MMG_01_hex_F = 20,00%
  2069. MMG_01_tan_F = 20,00%
  2070. MMG_02_black_F = 20,00%
  2071. MMG_02_camo_F = 20,00%
  2072. MMG_02_sand_F = 20,00%
  2073. */
  2074. EpicWeapons[] = {"MMG_01_hex_F", "MMG_01_tan_F", "MMG_02_sand_F", "MMG_02_black_F", "MMG_02_camo_F"};
  2075.  
  2076. /*
  2077. Percental Item Spawn Chances of Bipods:
  2078.  
  2079. bipod_03_F_oli = 11,11%
  2080. bipod_03_F_blk = 11,11%
  2081. bipod_02_F_tan = 11,11%
  2082. bipod_02_F_hex = 11,11%
  2083. bipod_02_F_blk = 11,11%
  2084. bipod_01_F_snd = 11,11%
  2085. bipod_01_F_mtp = 11,11%
  2086. bipod_01_F_blk = 11,11%
  2087. bipod_01_F_khk = 11,11%
  2088. */
  2089. Bipods[] = {"bipod_02_F_blk", "bipod_03_F_blk", "bipod_02_F_tan", "bipod_03_F_oli", "bipod_01_F_mtp", "bipod_01_F_snd", "bipod_01_F_blk", "bipod_02_F_hex", "bipod_01_F_khk"};
  2090.  
  2091. /*
  2092. Percental Item Spawn Chances of HEGrenades:
  2093.  
  2094. 3Rnd_HE_Grenade_shell = 25,00%
  2095. 1Rnd_HE_Grenade_shell = 75,00%
  2096. */
  2097. HEGrenades[] = {"1Rnd_HE_Grenade_shell", "3Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"};
  2098.  
  2099. /*
  2100. Percental Item Spawn Chances of UGLFlares:
  2101.  
  2102. 3Rnd_UGL_FlareGreen_F = 6,25%
  2103. 3Rnd_UGL_FlareRed_F = 6,25%
  2104. 3Rnd_UGL_FlareWhite_F = 6,25%
  2105. 3Rnd_UGL_FlareYellow_F = 6,25%
  2106. UGL_FlareGreen_F = 18,75%
  2107. UGL_FlareRed_F = 18,75%
  2108. UGL_FlareWhite_F = 18,75%
  2109. UGL_FlareYellow_F = 18,75%
  2110. */
  2111. UGLFlares[] = {"UGL_FlareYellow_F", "3Rnd_UGL_FlareYellow_F", "UGL_FlareWhite_F", "UGL_FlareGreen_F", "3Rnd_UGL_FlareWhite_F", "UGL_FlareWhite_F", "UGL_FlareGreen_F", "3Rnd_UGL_FlareGreen_F", "3Rnd_UGL_FlareRed_F", "UGL_FlareRed_F", "UGL_FlareRed_F", "UGL_FlareRed_F", "UGL_FlareYellow_F", "UGL_FlareGreen_F", "UGL_FlareWhite_F", "UGL_FlareYellow_F"};
  2112.  
  2113. /*
  2114. Percental Item Spawn Chances of UGLSmokes:
  2115.  
  2116. 3Rnd_Smoke_Grenade_shell = 3,57%
  2117. 3Rnd_SmokeBlue_Grenade_shell = 3,57%
  2118. 3Rnd_SmokeGreen_Grenade_shell = 3,57%
  2119. 3Rnd_SmokeOrange_Grenade_shell = 3,57%
  2120. 3Rnd_SmokePurple_Grenade_shell = 3,57%
  2121. 3Rnd_SmokeRed_Grenade_shell = 3,57%
  2122. 3Rnd_SmokeYellow_Grenade_shell = 3,57%
  2123. 1Rnd_Smoke_Grenade_shell = 10,71%
  2124. 1Rnd_SmokeBlue_Grenade_shell = 10,71%
  2125. 1Rnd_SmokeGreen_Grenade_shell = 10,71%
  2126. 1Rnd_SmokeOrange_Grenade_shell = 10,71%
  2127. 1Rnd_SmokePurple_Grenade_shell = 10,71%
  2128. 1Rnd_SmokeRed_Grenade_shell = 10,71%
  2129. 1Rnd_SmokeYellow_Grenade_shell = 10,71%
  2130. */
  2131. UGLSmokes[] = {"3Rnd_SmokeBlue_Grenade_shell", "3Rnd_Smoke_Grenade_shell", "3Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "3Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "3Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "3Rnd_SmokeRed_Grenade_shell", "3Rnd_SmokeYellow_Grenade_shell"};
  2132.  
  2133. /*
  2134. Percental Item Spawn Chances of HandGrenades:
  2135.  
  2136. HandGrenade = 50,00%
  2137. MiniGrenade = 50,00%
  2138. */
  2139. HandGrenades[] = {"HandGrenade", "MiniGrenade"};
  2140.  
  2141. /*
  2142. Percental Item Spawn Chances of Explosives:
  2143.  
  2144. SatchelCharge_Remote_Mag = 5,26%
  2145. APERSBoundingMine_Range_Mag = 15,79%
  2146. APERSMine_Range_Mag = 15,79%
  2147. APERSTripMine_Wire_Mag = 15,79%
  2148. DemoCharge_Remote_Mag = 15,79%
  2149. IEDLandSmall_Remote_Mag = 15,79%
  2150. IEDUrbanSmall_Remote_Mag = 15,79%
  2151. */
  2152. Explosives[] = {"APERSBoundingMine_Range_Mag", "APERSMine_Range_Mag", "APERSTripMine_Wire_Mag", "APERSBoundingMine_Range_Mag", "APERSBoundingMine_Range_Mag", "APERSTripMine_Wire_Mag", "DemoCharge_Remote_Mag", "IEDLandSmall_Remote_Mag", "DemoCharge_Remote_Mag", "APERSMine_Range_Mag", "IEDLandSmall_Remote_Mag", "APERSTripMine_Wire_Mag", "SatchelCharge_Remote_Mag", "IEDLandSmall_Remote_Mag", "APERSMine_Range_Mag", "IEDUrbanSmall_Remote_Mag", "IEDUrbanSmall_Remote_Mag", "DemoCharge_Remote_Mag", "IEDUrbanSmall_Remote_Mag"};
  2153.  
  2154. /*
  2155. Percental Item Spawn Chances of CivilianItems:
  2156.  
  2157. Exile_Item_MobilePhone = 2,78%
  2158. Binocular = 11,11%
  2159. ItemGPS = 11,11%
  2160. ItemRadio = 16,67%
  2161. ItemWatch = 16,67%
  2162. ItemMap = 19,44%
  2163. Exile_Item_Heatpack = 22,22%
  2164. */
  2165. CivilianItems[] = {"ItemWatch", "ItemRadio", "ItemGPS", "ItemRadio", "ItemMap", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "Binocular", "Binocular", "ItemMap", "ItemWatch", "ItemMap", "Binocular", "Exile_Item_Heatpack", "ItemRadio", "Exile_Item_Heatpack", "ItemRadio", "Exile_Item_Heatpack", "ItemWatch", "ItemWatch", "ItemMap", "ItemWatch", "ItemMap", "Exile_Item_MobilePhone", "ItemRadio", "Exile_Item_Heatpack", "ItemMap", "Binocular", "ItemGPS", "ItemRadio", "ItemMap", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "ItemGPS", "ItemGPS", "ItemWatch"};
  2166.  
  2167. /*
  2168. Percental Item Spawn Chances of CivilianClothing:
  2169.  
  2170. U_NikosAgedBody = 0,58%
  2171. U_NikosBody = 0,58%
  2172. U_OrestesBody = 0,58%
  2173. U_C_Man_casual_1_F = 2,92%
  2174. U_C_Man_casual_2_F = 2,92%
  2175. U_C_Man_casual_3_F = 2,92%
  2176. U_C_Man_casual_4_F = 2,92%
  2177. U_C_Man_casual_5_F = 2,92%
  2178. U_C_Man_casual_6_F = 2,92%
  2179. U_C_man_sport_1_F = 2,92%
  2180. U_C_man_sport_2_F = 2,92%
  2181. U_C_man_sport_3_F = 2,92%
  2182. U_I_C_Soldier_Bandit_1_F = 2,92%
  2183. U_I_C_Soldier_Bandit_2_F = 2,92%
  2184. U_I_C_Soldier_Bandit_3_F = 2,92%
  2185. U_I_C_Soldier_Bandit_4_F = 2,92%
  2186. U_I_C_Soldier_Bandit_5_F = 2,92%
  2187. U_C_Poloshirt_blue = 4,09%
  2188. U_C_Poloshirt_burgundy = 4,09%
  2189. U_C_Poloshirt_salmon = 4,09%
  2190. U_C_Poloshirt_stripped = 4,09%
  2191. U_C_Poloshirt_tricolour = 4,09%
  2192. U_C_HunterBody_grn = 5,26%
  2193. U_C_Journalist = 5,26%
  2194. U_C_Poor_1 = 5,26%
  2195. U_C_Poor_2 = 5,26%
  2196. U_C_Poor_shorts_1 = 5,26%
  2197. U_C_Scientist = 5,26%
  2198. U_Rangemaster = 5,26%
  2199. */
  2200. CivilianClothing[] = {"U_C_Poor_shorts_1", "U_Rangemaster", "U_I_C_Soldier_Bandit_4_F", "U_C_Poloshirt_blue", "U_C_man_sport_3_F", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_salmon", "U_NikosAgedBody", "U_C_Poloshirt_salmon", "U_C_man_sport_2_F", "U_I_C_Soldier_Bandit_5_F", "U_C_Poor_1", "U_C_Scientist", "U_C_Poor_2", "U_C_Poor_2", "U_C_Scientist", "U_OrestesBody", "U_Rangemaster", "U_C_Man_casual_1_F", "U_C_HunterBody_grn", "U_C_Poloshirt_blue", "U_I_C_Soldier_Bandit_3_F", "U_C_Poloshirt_tricolour", "U_Rangemaster", "U_I_C_Soldier_Bandit_4_F", "U_C_Poloshirt_stripped", "U_C_Poloshirt_tricolour", "U_C_man_sport_1_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Man_casual_1_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_salmon", "U_C_Poloshirt_stripped", "U_C_Man_casual_4_F", "U_C_Poloshirt_burgundy", "U_C_man_sport_2_F", "U_C_man_sport_3_F", "U_C_Poor_1", "U_C_Poor_shorts_1", "U_C_Poloshirt_blue", "U_C_Man_casual_3_F", "U_C_Poloshirt_tricolour", "U_C_Poor_2", "U_I_C_Soldier_Bandit_3_F", "U_C_Man_casual_3_F", "U_C_HunterBody_grn", "U_C_Poor_2", "U_I_C_Soldier_Bandit_3_F", "U_C_HunterBody_grn", "U_C_Man_casual_6_F", "U_C_Man_casual_6_F", "U_I_C_Soldier_Bandit_1_F", "U_C_HunterBody_grn", "U_C_Poloshirt_salmon", "U_C_man_sport_2_F", "U_C_Man_casual_3_F", "U_C_Man_casual_1_F", "U_C_Poloshirt_tricolour", "U_C_Journalist", "U_C_HunterBody_grn", "U_I_C_Soldier_Bandit_1_F", "U_C_man_sport_1_F", "U_C_Poloshirt_stripped", "U_Rangemaster", "U_C_Poor_2", "U_C_man_sport_2_F", "U_I_C_Soldier_Bandit_2_F", "U_C_Poloshirt_blue", "U_I_C_Soldier_Bandit_5_F", "U_Rangemaster", "U_C_Poloshirt_salmon", "U_C_Scientist", "U_C_Man_casual_2_F", "U_C_man_sport_1_F", "U_C_Poloshirt_blue", "U_C_Man_casual_2_F", "U_I_C_Soldier_Bandit_5_F", "U_NikosBody", "U_I_C_Soldier_Bandit_2_F", "U_C_Man_casual_6_F", "U_C_Poloshirt_blue", "U_C_Journalist", "U_C_Poloshirt_tricolour", "U_C_Poor_shorts_1", "U_C_Poor_1", "U_I_C_Soldier_Bandit_3_F", "U_I_C_Soldier_Bandit_2_F", "U_C_Scientist", "U_I_C_Soldier_Bandit_2_F", "U_C_Poloshirt_burgundy", "U_C_HunterBody_grn", "U_C_Man_casual_6_F", "U_C_Poloshirt_burgundy", "U_C_Poor_1", "U_C_Journalist", "U_C_Scientist", "U_Rangemaster", "U_C_Poloshirt_tricolour", "U_C_Poor_2", "U_C_Scientist", "U_C_Man_casual_1_F", "U_C_Poor_shorts_1", "U_C_Poloshirt_stripped", "U_C_Poor_1", "U_C_Man_casual_4_F", "U_C_Poloshirt_burgundy", "U_I_C_Soldier_Bandit_5_F", "U_I_C_Soldier_Bandit_1_F", "U_C_Poor_1", "U_C_man_sport_2_F", "U_C_Man_casual_4_F", "U_C_Poloshirt_salmon", "U_I_C_Soldier_Bandit_1_F", "U_C_Poloshirt_salmon", "U_C_Poloshirt_stripped", "U_C_Scientist", "U_C_Poor_1", "U_C_Scientist", "U_C_Poor_2", "U_C_Poor_shorts_1", "U_C_Poloshirt_blue", "U_C_Poor_1", "U_C_man_sport_3_F", "U_C_HunterBody_grn", "U_I_C_Soldier_Bandit_5_F", "U_C_Journalist", "U_C_Journalist", "U_C_Poloshirt_tricolour", "U_C_Journalist", "U_C_Man_casual_5_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Man_casual_2_F", "U_C_Poor_shorts_1", "U_C_Man_casual_4_F", "U_C_Man_casual_5_F", "U_C_Poor_shorts_1", "U_C_Man_casual_4_F", "U_C_Poor_shorts_1", "U_C_Journalist", "U_C_Poloshirt_burgundy", "U_C_Scientist", "U_C_man_sport_1_F", "U_C_Poor_2", "U_C_Poor_2", "U_C_Poor_shorts_1", "U_C_man_sport_3_F", "U_C_man_sport_1_F", "U_C_Poor_1", "U_I_C_Soldier_Bandit_1_F", "U_Rangemaster", "U_C_Poloshirt_stripped", "U_Rangemaster", "U_Rangemaster", "U_C_Journalist", "U_C_Man_casual_6_F", "U_C_man_sport_3_F", "U_C_Man_casual_2_F", "U_C_Man_casual_3_F", "U_C_Poloshirt_stripped", "U_C_Man_casual_1_F", "U_I_C_Soldier_Bandit_3_F", "U_C_Man_casual_3_F", "U_C_Journalist", "U_C_Man_casual_5_F", "U_I_C_Soldier_Bandit_2_F", "U_C_Man_casual_2_F", "U_C_Man_casual_5_F", "U_C_HunterBody_grn", "U_C_HunterBody_grn", "U_C_Man_casual_5_F"};
  2201.  
  2202. /*
  2203. Percental Item Spawn Chances of CivilianBackpacks:
  2204.  
  2205. B_Kitbag_cbr = 6,67%
  2206. B_Kitbag_mcamo = 6,67%
  2207. B_Kitbag_sgg = 6,67%
  2208. B_AssaultPack_blk = 6,67%
  2209. B_AssaultPack_cbr = 6,67%
  2210. B_AssaultPack_dgtl = 6,67%
  2211. B_AssaultPack_khk = 6,67%
  2212. B_AssaultPack_mcamo = 6,67%
  2213. B_AssaultPack_rgr = 6,67%
  2214. B_AssaultPack_sgg = 6,67%
  2215. B_AssaultPack_tna_F = 6,67%
  2216. B_HuntingBackpack = 6,67%
  2217. B_OutdoorPack_blu = 6,67%
  2218. B_OutdoorPack_tan = 6,67%
  2219. B_OutdoorPack_blk = 6,67%
  2220. */
  2221. CivilianBackpacks[] = {"B_OutdoorPack_blk", "B_AssaultPack_mcamo", "B_AssaultPack_khk", "B_HuntingBackpack", "B_OutdoorPack_tan", "B_Kitbag_mcamo", "B_AssaultPack_dgtl", "B_AssaultPack_cbr", "B_AssaultPack_rgr", "B_AssaultPack_blk", "B_AssaultPack_sgg", "B_Kitbag_cbr", "B_AssaultPack_tna_F", "B_OutdoorPack_blu", "B_Kitbag_sgg"};
  2222.  
  2223. /*
  2224. Percental Item Spawn Chances of CivilianVests:
  2225.  
  2226. V_Press_F = 25,00%
  2227. V_TacVest_blk_POLICE = 25,00%
  2228. V_Rangemaster_belt = 50,00%
  2229. */
  2230. CivilianVests[] = {"V_TacVest_blk_POLICE", "V_Press_F", "V_Rangemaster_belt", "V_Rangemaster_belt"};
  2231.  
  2232. /*
  2233. Percental Item Spawn Chances of CivilianHeadgear:
  2234.  
  2235. H_Bandanna_surfer = 5,56%
  2236. H_Beret_blk_POLICE = 5,56%
  2237. H_Cap_blk = 5,56%
  2238. H_Cap_blk_Raven = 5,56%
  2239. H_Cap_blu = 5,56%
  2240. H_Cap_grn = 5,56%
  2241. H_Cap_headphones = 5,56%
  2242. H_Cap_oli = 5,56%
  2243. H_Cap_press = 5,56%
  2244. H_Cap_red = 5,56%
  2245. H_Cap_tan = 5,56%
  2246. H_Hat_blue = 5,56%
  2247. H_Hat_brown = 5,56%
  2248. H_Hat_checker = 5,56%
  2249. H_Hat_grey = 5,56%
  2250. H_Hat_tan = 5,56%
  2251. H_StrawHat = 5,56%
  2252. H_StrawHat_dark = 5,56%
  2253. */
  2254. CivilianHeadgear[] = {"H_Cap_press", "H_StrawHat", "H_Cap_blk_Raven", "H_Hat_brown", "H_Cap_tan", "H_Cap_blu", "H_Cap_blk", "H_Cap_headphones", "H_Hat_blue", "H_Hat_tan", "H_Beret_blk_POLICE", "H_Cap_red", "H_Hat_checker", "H_StrawHat_dark", "H_Cap_grn", "H_Hat_grey", "H_Cap_oli", "H_Bandanna_surfer"};
  2255.  
  2256. /*
  2257. Percental Item Spawn Chances of GuerillaItems:
  2258.  
  2259. Rangefinder = 6,25%
  2260. ItemCompass = 62,50%
  2261. NVGoggles = 6,25%
  2262. NVGoggles_tna_F = 6,25%
  2263. O_NVGoggles_ghex_F = 6,25%
  2264. O_NVGoggles_hex_F = 6,25%
  2265. O_NVGoggles_urb_F = 6,25%
  2266. */
  2267. GuerillaItems[] = {"ItemCompass", "ItemCompass", "O_NVGoggles_hex_F", "ItemCompass", "ItemCompass", "NVGoggles_tna_F", "ItemCompass", "O_NVGoggles_ghex_F", "ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass", "O_NVGoggles_urb_F", "NVGoggles", "Rangefinder", "ItemCompass"};
  2268.  
  2269. /*
  2270. Percental Item Spawn Chances of GuerillaClothing:
  2271.  
  2272. U_I_G_resistanceLeader_F = 1,75%
  2273. U_I_C_Soldier_Camo_F = 5,26%
  2274. U_I_C_Soldier_Para_1_F = 5,26%
  2275. U_I_C_Soldier_Para_2_F = 5,26%
  2276. U_I_C_Soldier_Para_3_F = 5,26%
  2277. U_I_C_Soldier_Para_4_F = 5,26%
  2278. U_I_C_Soldier_Para_5_F = 5,26%
  2279. U_IG_leader = 7,02%
  2280. U_IG_Guerilla3_1 = 8,77%
  2281. U_IG_Guerilla3_2 = 8,77%
  2282. U_IG_Guerilla1_1 = 10,53%
  2283. U_IG_Guerilla2_1 = 10,53%
  2284. U_IG_Guerilla2_2 = 10,53%
  2285. U_IG_Guerilla2_3 = 10,53%
  2286. */
  2287. GuerillaClothing[] = {"U_IG_leader", "U_IG_Guerilla2_3", "U_IG_Guerilla3_1", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla2_3", "U_IG_Guerilla2_2", "U_IG_Guerilla2_2", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla2_1", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla3_2", "U_IG_Guerilla2_3", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Camo_F", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla3_2", "U_IG_Guerilla3_1", "U_IG_Guerilla2_2", "U_IG_leader", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_4_F", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla3_1", "U_IG_leader", "U_IG_Guerilla3_2", "U_IG_Guerilla1_1", "U_IG_Guerilla1_1", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla2_1", "U_I_C_Soldier_Para_3_F", "U_IG_leader", "U_IG_Guerilla1_1", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla1_1", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla3_2", "U_IG_Guerilla3_2", "U_IG_Guerilla2_1", "U_IG_Guerilla2_3", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla1_1", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla2_3", "U_I_G_resistanceLeader_F", "U_IG_Guerilla2_1", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla2_2", "U_IG_Guerilla1_1", "U_I_C_Soldier_Para_2_F", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla2_1", "U_IG_Guerilla2_1"};
  2288.  
  2289. /*
  2290. Percental Item Spawn Chances of GuerillaBackpacks:
  2291.  
  2292. B_Bergen_blk = 1,82%
  2293. B_Bergen_mcamo = 1,82%
  2294. B_Bergen_rgr = 1,82%
  2295. B_Bergen_sgg = 1,82%
  2296. B_FieldPack_ghex_F = 1,82%
  2297. B_ViperHarness_base_F = 3,64%
  2298. B_ViperHarness_blk_F = 3,64%
  2299. B_ViperHarness_ghex_F = 3,64%
  2300. B_ViperHarness_hex_F = 3,64%
  2301. B_ViperHarness_khk_F = 3,64%
  2302. B_ViperHarness_oli_F = 3,64%
  2303. B_ViperLightHarness_base_F = 5,45%
  2304. B_ViperLightHarness_blk_F = 5,45%
  2305. B_ViperLightHarness_ghex_F = 5,45%
  2306. B_ViperLightHarness_hex_F = 5,45%
  2307. B_ViperLightHarness_khk_F = 5,45%
  2308. B_ViperLightHarness_oli_F = 5,45%
  2309. B_FieldPack_blk = 9,09%
  2310. B_FieldPack_cbr = 9,09%
  2311. B_FieldPack_ocamo = 9,09%
  2312. B_FieldPack_oucamo = 9,09%
  2313. */
  2314. GuerillaBackpacks[] = {"B_ViperLightHarness_oli_F", "B_ViperHarness_khk_F", "B_ViperLightHarness_oli_F", "B_Bergen_sgg", "B_FieldPack_ocamo", "B_ViperHarness_base_F", "B_FieldPack_blk", "B_ViperLightHarness_base_F", "B_ViperHarness_oli_F", "B_FieldPack_blk", "B_ViperHarness_khk_F", "B_ViperHarness_hex_F", "B_ViperHarness_hex_F", "B_FieldPack_ocamo", "B_ViperLightHarness_blk_F", "B_ViperLightHarness_hex_F", "B_ViperLightHarness_base_F", "B_ViperLightHarness_khk_F", "B_FieldPack_blk", "B_Bergen_blk", "B_FieldPack_ocamo", "B_FieldPack_cbr", "B_FieldPack_cbr", "B_ViperHarness_ghex_F", "B_ViperHarness_blk_F", "B_FieldPack_cbr", "B_ViperHarness_oli_F", "B_Bergen_rgr", "B_ViperLightHarness_khk_F", "B_FieldPack_ocamo", "B_ViperLightHarness_hex_F", "B_FieldPack_oucamo", "B_FieldPack_cbr", "B_FieldPack_oucamo", "B_FieldPack_ghex_F", "B_FieldPack_oucamo", "B_ViperHarness_ghex_F", "B_ViperLightHarness_ghex_F", "B_ViperHarness_base_F", "B_ViperLightHarness_oli_F", "B_Bergen_mcamo", "B_ViperHarness_blk_F", "B_ViperLightHarness_hex_F", "B_FieldPack_cbr", "B_ViperLightHarness_base_F", "B_ViperLightHarness_blk_F", "B_FieldPack_oucamo", "B_ViperLightHarness_khk_F", "B_FieldPack_blk", "B_FieldPack_ocamo", "B_ViperLightHarness_ghex_F", "B_ViperLightHarness_blk_F", "B_ViperLightHarness_ghex_F", "B_FieldPack_oucamo", "B_FieldPack_blk"};
  2315.  
  2316. /*
  2317. Percental Item Spawn Chances of GuerillaVests:
  2318.  
  2319. V_I_G_resistanceLeader_F = 3,23%
  2320. V_BandollierB_blk = 6,45%
  2321. V_BandollierB_cbr = 6,45%
  2322. V_BandollierB_khk = 6,45%
  2323. V_BandollierB_oli = 6,45%
  2324. V_BandollierB_rgr = 6,45%
  2325. V_Chestrig_blk = 6,45%
  2326. V_Chestrig_khk = 6,45%
  2327. V_Chestrig_oli = 6,45%
  2328. V_Chestrig_rgr = 6,45%
  2329. V_HarnessO_brn = 6,45%
  2330. V_HarnessO_gry = 6,45%
  2331. V_HarnessOGL_brn = 6,45%
  2332. V_HarnessOGL_gry = 6,45%
  2333. V_HarnessOSpec_brn = 6,45%
  2334. V_HarnessOSpec_gry = 6,45%
  2335. */
  2336. GuerillaVests[] = {"V_BandollierB_khk", "V_BandollierB_cbr", "V_BandollierB_rgr", "V_HarnessOGL_gry", "V_HarnessOSpec_brn", "V_Chestrig_blk", "V_BandollierB_blk", "V_Chestrig_blk", "V_BandollierB_oli", "V_Chestrig_khk", "V_BandollierB_rgr", "V_HarnessOSpec_gry", "V_BandollierB_oli", "V_HarnessO_gry", "V_BandollierB_khk", "V_HarnessOGL_brn", "V_Chestrig_rgr", "V_Chestrig_oli", "V_Chestrig_rgr", "V_HarnessOGL_gry", "V_HarnessO_gry", "V_HarnessOGL_brn", "V_I_G_resistanceLeader_F", "V_Chestrig_oli", "V_BandollierB_cbr", "V_HarnessOSpec_gry", "V_Chestrig_khk", "V_HarnessO_brn", "V_BandollierB_blk", "V_HarnessOSpec_brn", "V_HarnessO_brn"};
  2337.  
  2338. /*
  2339. Percental Item Spawn Chances of GuerillaHeadgear:
  2340.  
  2341. H_Beret_02 = 0,82%
  2342. H_Beret_blk = 0,82%
  2343. H_Beret_brn_SF = 0,82%
  2344. H_Beret_Colonel = 0,82%
  2345. H_Beret_grn = 0,82%
  2346. H_Beret_grn_SF = 0,82%
  2347. H_Beret_ocamo = 0,82%
  2348. H_Beret_red = 0,82%
  2349. H_Booniehat_tna_F = 1,64%
  2350. H_Cap_blk_Syndikat_F = 1,64%
  2351. H_Cap_grn_Syndikat_F = 1,64%
  2352. H_Cap_oli_Syndikat_F = 1,64%
  2353. H_Cap_tan_Syndikat_F = 1,64%
  2354. H_FakeHeadgear_Syndikat_F = 1,64%
  2355. H_MilCap_gen_F = 1,64%
  2356. H_MilCap_ghex_F = 1,64%
  2357. H_MilCap_tna_F = 1,64%
  2358. H_Shemag_khk = 1,64%
  2359. H_Shemag_olive = 1,64%
  2360. H_Shemag_olive_hs = 1,64%
  2361. H_Shemag_tan = 1,64%
  2362. H_ShemagOpen_khk = 1,64%
  2363. H_ShemagOpen_tan = 1,64%
  2364. H_TurbanO_blk = 1,64%
  2365. H_Watchcap_camo = 1,64%
  2366. H_Watchcap_sgg = 1,64%
  2367. H_Bandanna_camo = 2,46%
  2368. H_Bandanna_cbr = 2,46%
  2369. H_Bandanna_gry = 2,46%
  2370. H_Bandanna_khk = 2,46%
  2371. H_Bandanna_khk_hs = 2,46%
  2372. H_Bandanna_mcamo = 2,46%
  2373. H_Bandanna_sgg = 2,46%
  2374. H_BandMask_blk = 2,46%
  2375. H_Cap_brn_SPECOPS = 2,46%
  2376. H_Cap_khaki_specops_UK = 2,46%
  2377. H_Cap_tan_specops_US = 2,46%
  2378. H_Hat_camo = 2,46%
  2379. H_Watchcap_blk = 2,46%
  2380. H_Watchcap_khk = 2,46%
  2381. Exile_Headgear_GasMask = 3,28%
  2382. H_Booniehat_dgtl = 3,28%
  2383. H_Booniehat_dirty = 3,28%
  2384. H_Booniehat_grn = 3,28%
  2385. H_Booniehat_indp = 3,28%
  2386. H_Booniehat_khk = 3,28%
  2387. H_Booniehat_khk_hs = 3,28%
  2388. H_Booniehat_mcamo = 3,28%
  2389. H_Booniehat_tan = 3,28%
  2390. */
  2391. GuerillaHeadgear[] = {"H_Bandanna_khk", "H_Cap_tan_Syndikat_F", "H_Booniehat_indp", "H_Shemag_olive", "H_Bandanna_khk_hs", "H_Cap_brn_SPECOPS", "H_Cap_oli_Syndikat_F", "H_Booniehat_grn", "H_Booniehat_mcamo", "H_Booniehat_khk", "H_Booniehat_grn", "H_BandMask_blk", "H_Bandanna_sgg", "H_Beret_grn", "H_Booniehat_dirty", "H_MilCap_tna_F", "H_Booniehat_khk", "Exile_Headgear_GasMask", "H_Cap_brn_SPECOPS", "H_MilCap_ghex_F", "H_TurbanO_blk", "H_Cap_tan_specops_US", "H_Beret_Colonel", "H_Watchcap_blk", "H_MilCap_gen_F", "H_Watchcap_khk", "H_Booniehat_tan", "H_Bandanna_camo", "H_Hat_camo", "H_ShemagOpen_khk", "H_Beret_blk", "H_Booniehat_indp", "H_Booniehat_indp", "H_Bandanna_khk_hs", "H_Cap_tan_specops_US", "H_Shemag_khk", "H_MilCap_gen_F", "H_Booniehat_dirty", "H_Watchcap_camo", "H_Beret_brn_SF", "H_TurbanO_blk", "H_Shemag_olive", "Exile_Headgear_GasMask", "H_Beret_ocamo", "H_ShemagOpen_tan", "H_Booniehat_mcamo", "H_Shemag_tan", "H_Booniehat_tan", "Exile_Headgear_GasMask", "H_Booniehat_khk_hs", "H_Cap_khaki_specops_UK", "H_Bandanna_sgg", "H_Bandanna_gry", "H_Bandanna_gry", "H_Watchcap_khk", "H_Booniehat_mcamo", "H_Cap_khaki_specops_UK", "H_Cap_tan_specops_US", "H_Booniehat_khk_hs", "H_Beret_red", "H_Bandanna_camo", "H_Booniehat_khk_hs", "H_ShemagOpen_khk", "H_Cap_tan_Syndikat_F", "H_Cap_oli_Syndikat_F", "H_Cap_blk_Syndikat_F", "H_Shemag_tan", "H_Booniehat_tan", "H_Cap_grn_Syndikat_F", "H_Beret_02", "H_ShemagOpen_tan", "H_Bandanna_sgg", "H_Watchcap_sgg", "H_Booniehat_dgtl", "H_Booniehat_khk", "H_Cap_brn_SPECOPS", "H_Cap_grn_Syndikat_F", "Exile_Headgear_GasMask", "H_Shemag_olive_hs", "H_Shemag_olive_hs", "H_Bandanna_mcamo", "H_Booniehat_khk_hs", "H_Bandanna_camo", "H_Bandanna_khk", "H_Booniehat_dirty", "H_Booniehat_grn", "H_BandMask_blk", "H_Booniehat_dgtl", "H_Booniehat_tan", "H_Bandanna_gry", "H_BandMask_blk", "H_Beret_grn_SF", "H_Booniehat_tna_F", "H_Bandanna_khk", "H_FakeHeadgear_Syndikat_F", "H_Booniehat_tna_F", "H_Bandanna_mcamo", "H_Booniehat_dgtl", "H_Bandanna_cbr", "H_Booniehat_mcamo", "H_Booniehat_dgtl", "H_Booniehat_indp", "H_Booniehat_dirty", "H_Watchcap_sgg", "H_FakeHeadgear_Syndikat_F", "H_Bandanna_khk_hs", "H_Bandanna_mcamo", "H_Watchcap_blk", "H_Hat_camo", "H_Cap_blk_Syndikat_F", "H_Hat_camo", "H_Booniehat_grn", "H_Shemag_khk", "H_Cap_khaki_specops_UK", "H_Watchcap_blk", "H_Booniehat_khk", "H_Watchcap_camo", "H_MilCap_ghex_F", "H_MilCap_tna_F", "H_Watchcap_khk", "H_Bandanna_cbr", "H_Bandanna_cbr"};
  2392.  
  2393. /*
  2394. Percental Item Spawn Chances of MilitaryClothing:
  2395.  
  2396. U_B_Wetsuit = 1,32%
  2397. U_I_OfficerUniform = 1,32%
  2398. U_I_Wetsuit = 1,32%
  2399. U_O_CombatUniform_ocamo = 1,32%
  2400. U_O_CombatUniform_oucamo = 1,32%
  2401. U_O_OfficerUniform_ocamo = 1,32%
  2402. U_O_SpecopsUniform_blk = 1,32%
  2403. U_O_SpecopsUniform_ocamo = 1,32%
  2404. U_O_V_Soldier_Viper_F = 1,32%
  2405. U_O_V_Soldier_Viper_hex_F = 1,32%
  2406. U_O_Wetsuit = 1,32%
  2407. U_B_SpecopsUniform_sgg = 1,97%
  2408. U_B_HeliPilotCoveralls = 2,63%
  2409. U_B_PilotCoveralls = 2,63%
  2410. U_I_CombatUniform = 2,63%
  2411. U_I_CombatUniform_shortsleeve = 2,63%
  2412. U_I_CombatUniform_tshirt = 2,63%
  2413. U_I_HeliPilotCoveralls = 2,63%
  2414. U_I_pilotCoveralls = 2,63%
  2415. U_O_PilotCoveralls = 2,63%
  2416. U_B_CombatUniform_mcam = 3,29%
  2417. U_B_CombatUniform_mcam_tshirt = 3,29%
  2418. U_B_CombatUniform_mcam_vest = 3,29%
  2419. U_B_CombatUniform_mcam_worn = 3,29%
  2420. U_B_CTRG_1 = 3,29%
  2421. U_B_CTRG_2 = 3,29%
  2422. U_B_CTRG_3 = 3,29%
  2423. U_B_CTRG_Soldier_2_F = 3,29%
  2424. U_B_CTRG_Soldier_3_F = 3,29%
  2425. U_B_CTRG_Soldier_F = 3,29%
  2426. U_B_CTRG_Soldier_urb_1_F = 3,29%
  2427. U_B_CTRG_Soldier_urb_2_F = 3,29%
  2428. U_B_CTRG_Soldier_urb_3_F = 3,29%
  2429. U_B_GEN_Commander_F = 3,29%
  2430. U_B_GEN_Soldier_F = 3,29%
  2431. U_B_T_Soldier_AR_F = 3,29%
  2432. U_B_T_Soldier_SL_F = 3,29%
  2433. U_O_T_Officer_F = 3,29%
  2434. U_O_T_Soldier_F = 3,29%
  2435. */
  2436. MilitaryClothing[] = {"U_O_Wetsuit", "U_B_CTRG_3", "U_B_GEN_Soldier_F", "U_B_T_Soldier_AR_F", "U_B_CombatUniform_mcam_tshirt", "U_O_CombatUniform_ocamo", "U_B_T_Soldier_SL_F", "U_I_HeliPilotCoveralls", "U_B_CombatUniform_mcam_worn", "U_B_HeliPilotCoveralls", "U_B_CTRG_3", "U_I_CombatUniform_tshirt", "U_B_GEN_Commander_F", "U_B_T_Soldier_SL_F", "U_B_CTRG_Soldier_3_F", "U_B_CTRG_Soldier_urb_1_F", "U_B_Wetsuit", "U_O_V_Soldier_Viper_hex_F", "U_B_CTRG_Soldier_urb_3_F", "U_O_SpecopsUniform_ocamo", "U_B_CTRG_Soldier_2_F", "U_B_CTRG_Soldier_urb_3_F", "U_O_Wetsuit", "U_B_CombatUniform_mcam", "U_O_T_Soldier_F", "U_B_PilotCoveralls", "U_I_pilotCoveralls", "U_B_CTRG_Soldier_urb_3_F", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_Soldier_3_F", "U_B_CombatUniform_mcam", "U_B_CombatUniform_mcam_worn", "U_O_V_Soldier_Viper_hex_F", "U_B_GEN_Soldier_F", "U_O_CombatUniform_ocamo", "U_B_CTRG_Soldier_urb_2_F", "U_B_CTRG_Soldier_3_F", "U_O_T_Officer_F", "U_B_GEN_Commander_F", "U_B_CTRG_Soldier_3_F", "U_I_pilotCoveralls", "U_O_SpecopsUniform_ocamo", "U_I_HeliPilotCoveralls", "U_I_HeliPilotCoveralls", "U_B_CTRG_Soldier_urb_2_F", "U_B_CombatUniform_mcam_tshirt", "U_B_CombatUniform_mcam_vest", "U_I_pilotCoveralls", "U_I_CombatUniform_tshirt", "U_O_SpecopsUniform_blk", "U_I_CombatUniform_shortsleeve", "U_B_CTRG_Soldier_urb_1_F", "U_B_T_Soldier_AR_F", "U_B_CombatUniform_mcam_vest", "U_I_HeliPilotCoveralls", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_1", "U_O_V_Soldier_Viper_F", "U_I_CombatUniform_tshirt", "U_B_CTRG_2", "U_I_Wetsuit", "U_I_CombatUniform_shortsleeve", "U_B_GEN_Soldier_F", "U_O_T_Soldier_F", "U_I_CombatUniform", "U_B_HeliPilotCoveralls", "U_B_CTRG_Soldier_3_F", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_Soldier_2_F", "U_B_T_Soldier_SL_F", "U_O_V_Soldier_Viper_F", "U_B_CombatUniform_mcam_tshirt", "U_B_CTRG_Soldier_F", "U_B_T_Soldier_SL_F", "U_I_pilotCoveralls", "U_B_CTRG_3", "U_B_CTRG_Soldier_urb_2_F", "U_O_T_Soldier_F", "U_B_CTRG_Soldier_2_F", "U_B_CTRG_3", "U_B_T_Soldier_SL_F", "U_B_SpecopsUniform_sgg", "U_B_PilotCoveralls", "U_I_CombatUniform_shortsleeve", "U_B_SpecopsUniform_sgg", "U_I_OfficerUniform", "U_O_T_Officer_F", "U_B_CTRG_Soldier_urb_1_F", "U_O_T_Officer_F", "U_O_PilotCoveralls", "U_B_CTRG_Soldier_F", "U_I_CombatUniform", "U_B_HeliPilotCoveralls", "U_O_OfficerUniform_ocamo", "U_B_GEN_Soldier_F", "U_B_GEN_Commander_F", "U_B_CombatUniform_mcam_vest", "U_B_CTRG_Soldier_urb_1_F", "U_I_Wetsuit", "U_O_SpecopsUniform_blk", "U_I_CombatUniform_tshirt", "U_B_CombatUniform_mcam_worn", "U_B_CombatUniform_mcam", "U_O_T_Soldier_F", "U_B_CTRG_Soldier_urb_2_F", "U_O_CombatUniform_oucamo", "U_B_GEN_Soldier_F", "U_B_PilotCoveralls", "U_B_CombatUniform_mcam_tshirt", "U_B_CTRG_2", "U_B_CombatUniform_mcam", "U_O_T_Officer_F", "U_B_T_Soldier_AR_F", "U_I_OfficerUniform", "U_B_CTRG_3", "U_O_PilotCoveralls", "U_B_T_Soldier_AR_F", "U_B_PilotCoveralls", "U_B_CTRG_2", "U_B_CombatUniform_mcam_vest", "U_B_CombatUniform_mcam_tshirt", "U_B_CombatUniform_mcam", "U_B_CTRG_1", "U_B_CTRG_Soldier_urb_3_F", "U_B_HeliPilotCoveralls", "U_B_GEN_Commander_F", "U_B_CTRG_Soldier_urb_3_F", "U_I_CombatUniform", "U_O_T_Soldier_F", "U_I_CombatUniform", "U_O_CombatUniform_oucamo", "U_B_CTRG_1", "U_B_CTRG_1", "U_B_SpecopsUniform_sgg", "U_B_CTRG_Soldier_2_F", "U_B_GEN_Commander_F", "U_B_CTRG_Soldier_F", "U_O_T_Officer_F", "U_B_CTRG_Soldier_F", "U_B_Wetsuit", "U_B_CTRG_2", "U_B_CTRG_Soldier_2_F", "U_O_OfficerUniform_ocamo", "U_B_CTRG_1", "U_B_CTRG_2", "U_B_CombatUniform_mcam_vest", "U_O_PilotCoveralls", "U_I_CombatUniform_shortsleeve", "U_O_PilotCoveralls", "U_B_CTRG_Soldier_F", "U_B_T_Soldier_AR_F", "U_B_CTRG_Soldier_urb_2_F"};
  2437.  
  2438. /*
  2439. Percental Item Spawn Chances of MilitaryBackpacks:
  2440.  
  2441. B_Bergen_Base_F = 5,26%
  2442. B_Bergen_dgtl_F = 5,26%
  2443. B_Bergen_hex_F = 5,26%
  2444. B_Bergen_mcamo_F = 5,26%
  2445. B_Bergen_tna_F = 5,26%
  2446. B_Carryall_mcamo = 10,53%
  2447. B_Carryall_ocamo = 10,53%
  2448. B_Carryall_oucamo = 10,53%
  2449. B_Carryall_khk = 10,53%
  2450. B_Carryall_oli = 10,53%
  2451. B_Carryall_cbr = 10,53%
  2452. B_Carryall_ghex_F = 10,53%
  2453. */
  2454. MilitaryBackpacks[] = {"B_Carryall_ocamo", "B_Carryall_ghex_F", "B_Carryall_oucamo", "B_Carryall_mcamo", "B_Carryall_khk", "B_Bergen_tna_F", "B_Carryall_oucamo", "B_Bergen_mcamo_F", "B_Carryall_ghex_F", "B_Bergen_dgtl_F", "B_Carryall_khk", "B_Bergen_Base_F", "B_Carryall_oli", "B_Carryall_mcamo", "B_Bergen_hex_F", "B_Carryall_cbr", "B_Carryall_ocamo", "B_Carryall_cbr", "B_Carryall_oli"};
  2455.  
  2456. /*
  2457. Percental Item Spawn Chances of MilitaryVests:
  2458.  
  2459. V_PlateCarrierH_CTRG = 5,00%
  2460. V_PlateCarrierL_CTRG = 5,00%
  2461. V_PlateCarrier1_blk = 10,00%
  2462. V_PlateCarrier1_rgr = 10,00%
  2463. V_PlateCarrier2_rgr = 10,00%
  2464. V_PlateCarrier3_rgr = 10,00%
  2465. V_PlateCarrierGL_rgr = 10,00%
  2466. V_PlateCarrierIA1_dgtl = 10,00%
  2467. V_PlateCarrierIA2_dgtl = 10,00%
  2468. V_PlateCarrierIAGL_dgtl = 10,00%
  2469. V_PlateCarrierSpec_rgr = 10,00%
  2470. */
  2471. MilitaryVests[] = {"V_PlateCarrier1_blk", "V_PlateCarrierSpec_rgr", "V_PlateCarrierIA2_dgtl", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrier1_rgr", "V_PlateCarrier3_rgr", "V_PlateCarrier3_rgr", "V_PlateCarrierIA2_dgtl", "V_PlateCarrierGL_rgr", "V_PlateCarrierH_CTRG", "V_PlateCarrier2_rgr", "V_PlateCarrier1_rgr", "V_PlateCarrierIA1_dgtl", "V_PlateCarrierIA1_dgtl", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierGL_rgr", "V_PlateCarrierL_CTRG", "V_PlateCarrierSpec_rgr", "V_PlateCarrier1_blk", "V_PlateCarrier2_rgr"};
  2472.  
  2473. /*
  2474. Percental Item Spawn Chances of MilitaryHeadgear:
  2475.  
  2476. H_CrewHelmetHeli_B = 0,81%
  2477. H_CrewHelmetHeli_I = 0,81%
  2478. H_CrewHelmetHeli_O = 0,81%
  2479. H_HelmetB_camo = 0,81%
  2480. H_HelmetCrew_B = 0,81%
  2481. H_HelmetCrew_I = 0,81%
  2482. H_HelmetCrew_O = 0,81%
  2483. H_HelmetLeaderO_ocamo = 0,81%
  2484. H_HelmetLeaderO_oucamo = 0,81%
  2485. H_HelmetO_ghex_F = 0,81%
  2486. H_HelmetO_ocamo = 0,81%
  2487. H_HelmetO_oucamo = 0,81%
  2488. H_HelmetSpecO_blk = 0,81%
  2489. H_HelmetSpecO_ocamo = 0,81%
  2490. H_PilotHelmetFighter_B = 0,81%
  2491. H_PilotHelmetFighter_I = 0,81%
  2492. H_PilotHelmetFighter_O = 0,81%
  2493. H_PilotHelmetHeli_B = 0,81%
  2494. H_PilotHelmetHeli_I = 0,81%
  2495. H_PilotHelmetHeli_O = 0,81%
  2496. H_BandMask_demon = 1,63%
  2497. H_BandMask_khk = 1,63%
  2498. H_BandMask_reaper = 1,63%
  2499. H_Beret_gen_F = 1,63%
  2500. H_Helmet_Skate = 1,63%
  2501. H_HelmetB_black = 1,63%
  2502. H_HelmetB_desert = 1,63%
  2503. H_HelmetB_Enh_tna_F = 1,63%
  2504. H_HelmetB_grass = 1,63%
  2505. H_HelmetB_light_black = 1,63%
  2506. H_HelmetB_light_desert = 1,63%
  2507. H_HelmetB_light_grass = 1,63%
  2508. H_HelmetB_light_sand = 1,63%
  2509. H_HelmetB_light_snakeskin = 1,63%
  2510. H_HelmetB_Light_tna_F = 1,63%
  2511. H_HelmetB_sand = 1,63%
  2512. H_HelmetB_snakeskin = 1,63%
  2513. H_HelmetB_TI_tna_F = 1,63%
  2514. H_HelmetB_tna_F = 1,63%
  2515. H_HelmetCrew_O_ghex_F = 1,63%
  2516. H_HelmetIA_camo = 1,63%
  2517. H_HelmetIA_net = 1,63%
  2518. H_HelmetLeaderO_ghex_F = 1,63%
  2519. H_HelmetSpecO_ghex_F = 1,63%
  2520. H_HelmetB = 2,44%
  2521. H_HelmetB_light = 2,44%
  2522. H_HelmetB_paint = 2,44%
  2523. H_HelmetB_plain_blk = 2,44%
  2524. H_HelmetIA = 2,44%
  2525. H_HelmetSpecB = 2,44%
  2526. H_HelmetSpecB_blk = 2,44%
  2527. H_HelmetSpecB_paint1 = 2,44%
  2528. H_HelmetSpecB_paint2 = 2,44%
  2529. Exile_Headgear_GasMask = 3,25%
  2530. H_MilCap_blue = 3,25%
  2531. H_MilCap_dgtl = 3,25%
  2532. H_MilCap_mcamo = 3,25%
  2533. H_MilCap_ocamo = 3,25%
  2534. H_MilCap_oucamo = 3,25%
  2535. H_MilCap_rucamo = 3,25%
  2536. */
  2537. MilitaryHeadgear[] = {"H_HelmetLeaderO_ocamo", "H_HelmetLeaderO_ghex_F", "H_MilCap_dgtl", "H_MilCap_rucamo", "H_MilCap_mcamo", "H_MilCap_ocamo", "H_BandMask_demon", "H_HelmetB_plain_blk", "H_HelmetSpecB_paint2", "H_HelmetIA", "H_HelmetB_Enh_tna_F", "H_HelmetSpecO_ghex_F", "H_HelmetB_snakeskin", "H_HelmetB_light", "H_HelmetO_ocamo", "H_HelmetSpecB_paint2", "H_HelmetSpecB_paint2", "H_HelmetSpecB", "H_MilCap_oucamo", "H_HelmetB_light_snakeskin", "H_HelmetB_desert", "H_HelmetB_light_black", "H_HelmetB_light", "H_HelmetB_desert", "H_MilCap_oucamo", "H_HelmetIA_net", "Exile_Headgear_GasMask", "H_CrewHelmetHeli_B", "H_PilotHelmetHeli_B", "H_HelmetB_light_sand", "H_HelmetIA", "H_HelmetIA_camo", "H_HelmetSpecO_ghex_F", "H_HelmetB_plain_blk", "H_HelmetB_grass", "Exile_Headgear_GasMask", "H_BandMask_khk", "H_MilCap_mcamo", "Exile_Headgear_GasMask", "H_HelmetB_light_snakeskin", "H_MilCap_blue", "H_HelmetLeaderO_oucamo", "H_HelmetSpecB", "H_PilotHelmetFighter_O", "H_MilCap_oucamo", "H_HelmetIA", "H_HelmetB_light_grass", "H_HelmetB_sand", "H_HelmetB_Enh_tna_F", "H_HelmetCrew_O_ghex_F", "H_MilCap_rucamo", "H_PilotHelmetHeli_I", "H_MilCap_dgtl", "H_HelmetSpecB_blk", "H_HelmetB_TI_tna_F", "H_MilCap_ocamo", "H_HelmetSpecB", "H_MilCap_blue", "H_HelmetB_black", "H_HelmetLeaderO_ghex_F", "H_BandMask_demon", "H_MilCap_dgtl", "H_HelmetB_paint", "H_HelmetB_paint", "H_HelmetB_tna_F", "H_HelmetB_light_sand", "H_HelmetSpecB_paint1", "H_MilCap_ocamo", "H_HelmetO_oucamo", "H_Helmet_Skate", "H_MilCap_rucamo", "H_BandMask_reaper", "H_HelmetCrew_O", "H_HelmetB_sand", "H_HelmetCrew_B", "H_Helmet_Skate", "H_HelmetB_light_desert", "H_Beret_gen_F", "H_HelmetSpecB_paint1", "H_HelmetSpecB_paint1", "H_HelmetB_Light_tna_F", "H_HelmetIA_net", "H_HelmetB_light_desert", "H_MilCap_oucamo", "H_HelmetSpecO_ocamo", "H_HelmetSpecB_blk", "H_MilCap_blue", "H_HelmetO_ghex_F", "H_HelmetSpecO_blk", "H_HelmetB_paint", "H_BandMask_reaper", "H_HelmetB_black", "H_CrewHelmetHeli_I", "H_MilCap_mcamo", "H_PilotHelmetFighter_B", "H_HelmetB", "H_HelmetB_TI_tna_F", "Exile_Headgear_GasMask", "H_HelmetB", "H_CrewHelmetHeli_O", "H_Beret_gen_F", "H_HelmetB_snakeskin", "H_MilCap_mcamo", "H_PilotHelmetHeli_O", "H_MilCap_rucamo", "H_HelmetB_light", "H_MilCap_blue", "H_MilCap_dgtl", "H_MilCap_ocamo", "H_PilotHelmetFighter_I", "H_HelmetCrew_O_ghex_F", "H_HelmetB_grass", "H_HelmetB_light_grass", "H_HelmetIA_camo", "H_HelmetB_light_black", "H_HelmetB_tna_F", "H_BandMask_khk", "H_HelmetB_camo", "H_HelmetCrew_I", "H_HelmetB", "H_HelmetSpecB_blk", "H_HelmetB_plain_blk", "H_HelmetB_Light_tna_F"};
  2538.  
  2539. /*
  2540. Percental Item Spawn Chances of Ghillies:
  2541.  
  2542. U_B_GhillieSuit = 33,33%
  2543. U_O_GhillieSuit = 33,33%
  2544. U_I_GhillieSuit = 33,33%
  2545. */
  2546. Ghillies[] = {"U_I_GhillieSuit", "U_O_GhillieSuit", "U_B_GhillieSuit"};
  2547.  
  2548. /*
  2549. Percental Item Spawn Chances of DLCGhillies:
  2550.  
  2551. U_B_FullGhillie_ard = 2,94%
  2552. U_B_FullGhillie_lsh = 2,94%
  2553. U_B_FullGhillie_sard = 2,94%
  2554. U_O_FullGhillie_ard = 2,94%
  2555. U_O_FullGhillie_lsh = 2,94%
  2556. U_O_FullGhillie_sard = 2,94%
  2557. U_I_FullGhillie_ard = 2,94%
  2558. U_I_FullGhillie_lsh = 2,94%
  2559. U_I_FullGhillie_sard = 2,94%
  2560. U_B_T_Sniper_F = 14,71%
  2561. U_B_T_Soldier_F = 14,71%
  2562. U_B_T_FullGhillie_tna_F = 14,71%
  2563. U_O_T_Sniper_F = 14,71%
  2564. U_O_T_FullGhillie_tna_F = 14,71%
  2565. */
  2566. DLCGhillies[] = {"U_O_T_Sniper_F", "U_I_FullGhillie_lsh", "U_O_T_FullGhillie_tna_F", "U_I_FullGhillie_sard", "U_O_FullGhillie_sard", "U_O_T_FullGhillie_tna_F", "U_B_T_Sniper_F", "U_B_FullGhillie_lsh", "U_B_T_Soldier_F", "U_O_FullGhillie_lsh", "U_O_T_FullGhillie_tna_F", "U_O_T_FullGhillie_tna_F", "U_B_T_FullGhillie_tna_F", "U_O_T_Sniper_F", "U_B_T_FullGhillie_tna_F", "U_B_T_FullGhillie_tna_F", "U_B_T_Sniper_F", "U_B_T_Soldier_F", "U_B_T_Sniper_F", "U_O_T_Sniper_F", "U_B_T_FullGhillie_tna_F", "U_B_T_Soldier_F", "U_B_T_Sniper_F", "U_B_FullGhillie_sard", "U_O_FullGhillie_ard", "U_O_T_Sniper_F", "U_I_FullGhillie_ard", "U_O_T_Sniper_F", "U_O_T_FullGhillie_tna_F", "U_B_FullGhillie_ard", "U_B_T_Sniper_F", "U_B_T_FullGhillie_tna_F", "U_B_T_Soldier_F", "U_B_T_Soldier_F"};
  2567.  
  2568. /*
  2569. Percental Item Spawn Chances of DLCVests:
  2570.  
  2571. V_PlateCarrierGL_blk = 4,76%
  2572. V_PlateCarrierGL_mtp = 4,76%
  2573. V_PlateCarrierGL_rgr = 4,76%
  2574. V_PlateCarrierIAGL_dgtl = 4,76%
  2575. V_PlateCarrierIAGL_oli = 4,76%
  2576. V_PlateCarrierSpec_blk = 4,76%
  2577. V_PlateCarrierSpec_mtp = 4,76%
  2578. V_PlateCarrierSpec_rgr = 4,76%
  2579. V_TacChestrig_grn_F = 4,76%
  2580. V_TacChestrig_oli_F = 4,76%
  2581. V_TacChestrig_cbr_F = 4,76%
  2582. V_PlateCarrier1_tna_F = 4,76%
  2583. V_PlateCarrier2_tna_F = 4,76%
  2584. V_PlateCarrierSpec_tna_F = 4,76%
  2585. V_PlateCarrierGL_tna_F = 4,76%
  2586. V_HarnessO_ghex_F = 4,76%
  2587. V_HarnessOGL_ghex_F = 4,76%
  2588. V_BandollierB_ghex_F = 4,76%
  2589. V_TacVest_gen_F = 4,76%
  2590. V_PlateCarrier1_rgr_noflag_F = 4,76%
  2591. V_PlateCarrier2_rgr_noflag_F = 4,76%
  2592. */
  2593. DLCVests[] = {"V_PlateCarrierGL_mtp", "V_TacVest_gen_F", "V_BandollierB_ghex_F", "V_TacChestrig_cbr_F", "V_TacChestrig_grn_F", "V_PlateCarrierIAGL_oli", "V_PlateCarrier2_rgr_noflag_F", "V_PlateCarrier2_tna_F", "V_PlateCarrierGL_tna_F", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierSpec_blk", "V_PlateCarrier1_rgr_noflag_F", "V_TacChestrig_oli_F", "V_PlateCarrier1_tna_F", "V_HarnessO_ghex_F", "V_PlateCarrierGL_blk", "V_PlateCarrierSpec_rgr", "V_PlateCarrierGL_rgr", "V_HarnessOGL_ghex_F", "V_PlateCarrierSpec_mtp", "V_PlateCarrierSpec_tna_F"};
  2594.  
  2595. /*
  2596. Percental Item Spawn Chances of Rebreathers:
  2597.  
  2598. V_RebreatherB = 33,33%
  2599. V_RebreatherIR = 33,33%
  2600. V_RebreatherIA = 33,33%
  2601. */
  2602. Rebreathers[] = {"V_RebreatherIR", "V_RebreatherIA", "V_RebreatherB"};
  2603.  
  2604. /*
  2605. Percental Item Spawn Chances of MedicalItems:
  2606.  
  2607. Exile_Item_InstaDoc = 2,86%
  2608. Exile_Item_Bandage = 5,71%
  2609. Exile_Item_Vishpirin = 11,43%
  2610. Exile_Item_Heatpack = 11,43%
  2611. DDR_Item_Antibiotic = 11,43%
  2612. DDR_Item_Bloodbag = 11,43%
  2613. DDR_Item_Bandage_Dirty = 11,43%
  2614. DDR_Item_Disinfectant = 11,43%
  2615. DDR_Item_Vitamins = 11,43%
  2616. DDR_Item_Painkillers = 11,43%
  2617. */
  2618. MedicalItems[] = {"DDR_Item_Bloodbag", "DDR_Item_Vitamins", "DDR_Item_Bloodbag", "DDR_Item_Bandage_Dirty", "Exile_Item_Vishpirin", "DDR_Item_Disinfectant", "DDR_Item_Disinfectant", "DDR_Item_Bandage_Dirty", "Exile_Item_Bandage", "DDR_Item_Painkillers", "Exile_Item_Vishpirin", "DDR_Item_Antibiotic", "DDR_Item_Antibiotic", "DDR_Item_Vitamins", "DDR_Item_Bandage_Dirty", "Exile_Item_InstaDoc", "DDR_Item_Disinfectant", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "DDR_Item_Painkillers", "DDR_Item_Vitamins", "Exile_Item_Heatpack", "Exile_Item_Vishpirin", "DDR_Item_Bloodbag", "Exile_Item_Bandage", "DDR_Item_Bloodbag", "DDR_Item_Disinfectant", "DDR_Item_Painkillers", "DDR_Item_Painkillers", "DDR_Item_Antibiotic", "DDR_Item_Bandage_Dirty", "DDR_Item_Vitamins", "DDR_Item_Antibiotic", "Exile_Item_Vishpirin", "Exile_Item_Heatpack"};
  2619.  
  2620. /*
  2621. Percental Item Spawn Chances of IndustrialItems:
  2622.  
  2623. Exile_Item_ThermalScannerPro = 0,56%
  2624. Exile_Item_Knife = 1,11%
  2625. Exile_Item_Cement = 1,67%
  2626. Exile_Item_FloodLightKit = 1,67%
  2627. DDR_Item_Fiberglass = 2,22%
  2628. Exile_Item_CarWheel = 2,22%
  2629. DDR_Item_Glass = 2,22%
  2630. DDR_Item_Main_Rotor = 2,22%
  2631. DDR_Item_Tailrotor = 2,22%
  2632. DDR_Item_Engine = 2,22%
  2633. DDR_Item_Fuel_Tank = 2,22%
  2634. Exile_Item_PortableGeneratorKit = 1,67%
  2635. Exile_Item_CamoTentKit = 2,22%
  2636. Exile_Item_MetalBoard = 2,22%
  2637. Exile_Item_Foolbox = 2,22%
  2638. Exile_Item_Sand = 2,22%
  2639. Exile_Item_Grinder = 2,78%
  2640. Exile_Item_MetalScrews = 2,78%
  2641. Exile_Melee_SledgeHammer = 2,78%
  2642. Exile_Item_ExtensionCord = 4,44%
  2643. Exile_Item_LightBulb = 5,00%
  2644. Exile_Item_WaterCanisterEmpty = 5,56%
  2645. Exile_Melee_Shovel = 5,56%
  2646. Exile_Item_JunkMetal = 6,11%
  2647. Exile_Item_Handsaw = 7,22%
  2648. Exile_Item_Pliers = 7,22%
  2649. Exile_Item_ScrewDriver = 7,22%
  2650. Exile_Melee_Axe = 12,22%
  2651. */
  2652. IndustrialItems[] = {"Exile_Item_Pliers", "Exile_Item_PortableGeneratorKit", "Exile_Item_Pliers", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Item_ScrewDriver", "Exile_Item_CarWheel", "Exile_Melee_Shovel", "Exile_Item_ScrewDriver", "Exile_Item_Grinder", "Exile_Item_WaterCanisterEmpty", "DDR_Item_Fiberglass", "Exile_Item_Knife", "Exile_Item_CarWheel", "Exile_Item_ScrewDriver", "Exile_Item_CamoTentKit", "Exile_Item_ExtensionCord", "Exile_Item_JunkMetal", "Exile_Item_JunkMetal", "DDR_Item_Fiberglass", "DDR_Item_Main_Rotor", "Exile_Melee_Axe", "DDR_Item_Fuel_Tank", "Exile_Melee_Shovel", "Exile_Item_Pliers", "Exile_Item_JunkMetal", "Exile_Melee_Shovel", "Exile_Item_Grinder", "Exile_Item_JunkMetal", "Exile_Item_MetalBoard", "Exile_Item_FloodLightKit", "Exile_Item_JunkMetal", "Exile_Item_Grinder", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Melee_Shovel", "Exile_Item_Pliers", "Exile_Item_CarWheel", "Exile_Item_CamoTentKit", "Exile_Item_MetalScrews", "Exile_Item_LightBulb", "Exile_Melee_Axe", "DDR_Item_Fuel_Tank", "Exile_Item_ExtensionCord", "Exile_Item_WaterCanisterEmpty", "Exile_Item_ExtensionCord", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Item_WaterCanisterEmpty", "DDR_Item_Fiberglass", "Exile_Item_JunkMetal", "Exile_Item_LightBulb", "Exile_Item_Pliers", "Exile_Item_MetalScrews", "Exile_Item_LightBulb", "Exile_Item_Pliers", "Exile_Item_JunkMetal", "Exile_Item_CarWheel", "DDR_Item_Engine", "Exile_Item_MetalScrews", "Exile_Melee_Shovel", "Exile_Item_Handsaw", "Exile_Item_Handsaw", "Exile_Melee_Shovel", "Exile_Item_Pliers", "Exile_Item_WaterCanisterEmpty", "Exile_Item_JunkMetal", "Exile_Item_WaterCanisterEmpty", "Exile_Item_JunkMetal", "DDR_Item_Glass", "Exile_Item_Handsaw", "Exile_Item_Pliers", "Exile_Melee_Axe", "DDR_Item_Main_Rotor", "Exile_Item_Sand", "Exile_Item_Foolbox", "Exile_Item_JunkMetal", "Exile_Item_ScrewDriver", "Exile_Item_LightBulb", "Exile_Item_ExtensionCord", "Exile_Melee_Shovel", "Exile_Melee_Axe", "Exile_Item_MetalScrews", "DDR_Item_Glass", "Exile_Item_Foolbox", "Exile_Melee_Axe", "DDR_Item_Main_Rotor", "Exile_Item_Handsaw", "Exile_Melee_SledgeHammer", "Exile_Melee_SledgeHammer", "Exile_Item_Handsaw", "Exile_Item_Cement", "Exile_Item_Foolbox", "Exile_Item_Grinder", "Exile_Item_Pliers", "Exile_Item_JunkMetal", "Exile_Item_Foolbox", "DDR_Item_Glass", "DDR_Item_Tailrotor", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Sand", "Exile_Item_ScrewDriver", "Exile_Item_WaterCanisterEmpty", "Exile_Item_MetalBoard", "Exile_Item_Handsaw", "DDR_Item_Main_Rotor", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_LightBulb", "DDR_Item_Fiberglass", "DDR_Item_Tailrotor", "DDR_Item_Tailrotor", "DDR_Item_Engine", "Exile_Melee_Axe", "Exile_Melee_SledgeHammer", "DDR_Item_Engine", "Exile_Melee_Shovel", "DDR_Item_Fuel_Tank", "Exile_Melee_SledgeHammer", "Exile_Item_Cement", "Exile_Item_CamoTentKit", "DDR_Item_Fuel_Tank", "Exile_Item_ExtensionCord", "DDR_Item_Engine", "Exile_Item_ScrewDriver", "Exile_Item_ThermalScannerPro", "Exile_Item_MetalBoard", "Exile_Item_MetalBoard", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_LightBulb", "Exile_Item_Pliers", "Exile_Item_ScrewDriver", "Exile_Item_Handsaw", "DDR_Item_Tailrotor", "Exile_Item_FloodLightKit", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_Sand", "Exile_Item_Knife", "Exile_Item_Cement", "Exile_Melee_Axe", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Item_PortableGeneratorKit", "Exile_Item_LightBulb", "Exile_Item_PortableGeneratorKit", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Item_ExtensionCord", "Exile_Melee_Axe", "Exile_Item_ExtensionCord", "Exile_Item_ScrewDriver", "Exile_Item_FloodLightKit", "Exile_Melee_Axe", "Exile_Item_Sand", "Exile_Melee_Shovel", "Exile_Melee_Shovel", "Exile_Melee_SledgeHammer", "Exile_Item_LightBulb", "Exile_Melee_Axe", "Exile_Item_CamoTentKit", "Exile_Item_Grinder", "Exile_Item_ScrewDriver", "Exile_Item_WaterCanisterEmpty", "Exile_Item_LightBulb", "Exile_Item_ExtensionCord", "Exile_Item_WaterCanisterEmpty", "Exile_Item_MetalScrews", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Pliers", "Exile_Item_Handsaw", "DDR_Item_Glass"};
  2653.  
  2654. /*
  2655. Percental Item Spawn Chances of Vehicle:
  2656.  
  2657. Exile_Item_FuelCanisterFull = 40,00%
  2658. Exile_Item_FuelCanisterEmpty = 50,00%
  2659. Exile_Item_DuctTape = 10,00%
  2660. */
  2661. Vehicle[] = {"Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_DuctTape", "Exile_Item_FuelCanisterEmpty"};
  2662.  
  2663. /*
  2664. Percental Item Spawn Chances of Chemlights:
  2665.  
  2666. Chemlight_blue = 25,00%
  2667. Chemlight_green = 25,00%
  2668. Chemlight_red = 25,00%
  2669. Chemlight_yellow = 25,00%
  2670. */
  2671. Chemlights[] = {"Chemlight_yellow", "Chemlight_green", "Chemlight_blue", "Chemlight_red"};
  2672.  
  2673. /*
  2674. Percental Item Spawn Chances of RoadFlares:
  2675.  
  2676. FlareGreen_F = 25,00%
  2677. FlareRed_F = 25,00%
  2678. FlareWhite_F = 25,00%
  2679. FlareYellow_F = 25,00%
  2680. */
  2681. RoadFlares[] = {"FlareRed_F", "FlareYellow_F", "FlareGreen_F", "FlareWhite_F"};
  2682.  
  2683. /*
  2684. Percental Item Spawn Chances of SmokeGrenades:
  2685.  
  2686. SmokeShell = 14,29%
  2687. SmokeShellRed = 14,29%
  2688. SmokeShellGreen = 14,29%
  2689. SmokeShellYellow = 14,29%
  2690. SmokeShellPurple = 14,29%
  2691. SmokeShellBlue = 14,29%
  2692. SmokeShellOrange = 14,29%
  2693. */
  2694. SmokeGrenades[] = {"SmokeShellOrange", "SmokeShellYellow", "SmokeShellBlue", "SmokeShellRed", "SmokeShell", "SmokeShellPurple", "SmokeShellGreen"};
  2695.  
  2696. /*
  2697. Percental Item Spawn Chances of Restraints:
  2698.  
  2699. Exile_Item_ZipTie = 100,00%
  2700. */
  2701. Restraints[] = {"Exile_Item_ZipTie"};
  2702.  
  2703. /*
  2704. Percental Item Spawn Chances of Electronics:
  2705.  
  2706. Exile_Item_Laptop = 50,00%
  2707. Exile_Item_BaseCameraKit = 50,00%
  2708. */
  2709. Electronics[] = {"Exile_Item_Laptop", "Exile_Item_BaseCameraKit"};
  2710.  
  2711. /*
  2712. Percental Item Spawn Chances of Trash:
  2713.  
  2714. Exile_Item_Magazine01 = 6,25%
  2715. Exile_Item_Magazine02 = 6,25%
  2716. Exile_Item_Magazine03 = 6,25%
  2717. Exile_Item_Magazine04 = 6,25%
  2718. Exile_Item_Can_Empty = 25,00%
  2719. Exile_Item_PlasticBottleEmpty = 25,00%
  2720. Exile_Item_ToiletPaper = 25,00%
  2721. */
  2722. Trash[] = {"Exile_Item_Magazine01", "Exile_Item_Can_Empty", "Exile_Item_Magazine04", "Exile_Item_ToiletPaper", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Can_Empty", "Exile_Item_Magazine02", "Exile_Item_PlasticBottleEmpty", "Exile_Item_ToiletPaper", "Exile_Item_Can_Empty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_ToiletPaper", "Exile_Item_Can_Empty", "Exile_Item_ToiletPaper", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Magazine03"};
  2723.  
  2724. /*
  2725. Percental Item Spawn Chances of Unused:
  2726.  
  2727. Exile_Item_CordlessScrewdriver = 11,11%
  2728. Exile_Item_FireExtinguisher = 11,11%
  2729. Exile_Item_Rope = 11,11%
  2730. Exile_Item_Carwheel = 11,11%
  2731. Exile_Item_Defibrillator = 11,11%
  2732. Exile_Item_SleepingMat = 11,11%
  2733. Exile_Item_Wrench = 11,11%
  2734. Exile_Item_OilCanister = 11,11%
  2735. Exile_Item_Hammer = 11,11%
  2736. */
  2737. Unused[] = {"Exile_Item_Hammer", "Exile_Item_Rope", "Exile_Item_CordlessScrewdriver", "Exile_Item_OilCanister", "Exile_Item_Carwheel", "Exile_Item_Defibrillator", "Exile_Item_Wrench", "Exile_Item_SleepingMat", "Exile_Item_FireExtinguisher"};
  2738. };
  2739. };
  2740. class CfgSettings
  2741. {
  2742. ///////////////////////////////////////////////////////////////////////
  2743. // Community Base Addons
  2744. ///////////////////////////////////////////////////////////////////////
  2745. class CBA
  2746. {
  2747. // Set this to 1 if you want to have CBA support
  2748. useStackedEH = 0;
  2749.  
  2750. // If you set this to 1 ...........................................
  2751. iReallyWantToGetHackedAndImRetarded = 0;
  2752. };
  2753.  
  2754. ///////////////////////////////////////////////////////////////////////
  2755. // GARBAGE COLLECTOR
  2756. ///////////////////////////////////////////////////////////////////////
  2757. class GarbageCollector
  2758. {
  2759. /*
  2760. Remark:
  2761. In 0.9.35 and below, Exile has checked if a player was nearby and then delayed
  2762. the deletion. This check has been removed to save server performance.
  2763.  
  2764. Do NOT touch these if you are not 10000% sure what you do!
  2765. */
  2766. class Ingame
  2767. {
  2768. // Dropped items without fissix
  2769. class GroundWeaponHolder
  2770. {
  2771. lifeTime = 10;
  2772. interval = 5;
  2773. };
  2774.  
  2775. // Dropped items with fissix
  2776. class WeaponHolderSimulated
  2777. {
  2778. lifeTime = 10;
  2779. interval = 5;
  2780. };
  2781.  
  2782. // Corpses and wrecks
  2783. class AllDead
  2784. {
  2785. lifeTime = 15;
  2786. interval = 5;
  2787. };
  2788.  
  2789. // Loot spawned inside a building
  2790. class Loot
  2791. {
  2792. lifeTime = 8;
  2793. interval = 1;
  2794. };
  2795.  
  2796. // Never touch this or you will break your sever!
  2797. class Groups
  2798. {
  2799. interval = 0.5;
  2800. };
  2801. };
  2802.  
  2803. class Database
  2804. {
  2805. // Remove all deleted items from the database after X days
  2806. permanentlyDeleteTime = 3;
  2807.  
  2808. // Remove all territories (and contructions + containers in it) that were not paid after X days
  2809. territoryLifeTime = 7;
  2810.  
  2811. // Remove all containers outside of territories that have not been used for X days
  2812. // Example: Tents
  2813. containerLifeTime = 10;
  2814.  
  2815. // Remove all constructions outside of territories that are older than X days or not moved for X days
  2816. // Example: Work Benches
  2817. constructionLifeTime = 2;
  2818.  
  2819. // Remove all vehicles that were not moved/used for X days
  2820. vehicleLifeTime = 3;
  2821.  
  2822. // Set safe as abandoned
  2823. abandonedTime = 7;
  2824.  
  2825. // Deletes a base X days after the flag is stolen if the ransom money isn't paid
  2826. stolenFlagLifeTime = 3;
  2827.  
  2828. // Sets door & safe pins to 0000 and marks safes to abandoned X days after the flag is stolen if the ransom money isn't paid
  2829. unlockLifeTime = 2;
  2830. };
  2831. };
  2832.  
  2833. ///////////////////////////////////////////////////////////////////////
  2834. // RESPECT, YO
  2835. ///////////////////////////////////////////////////////////////////////
  2836. class Respect
  2837. {
  2838. /**
  2839. * Defines the factor of respect you gain for every pop tab in revenue
  2840. *
  2841. * Default: Get 1 respect for every 10 pop tabs
  2842. */
  2843. tradingRespectFactor = 0.1;
  2844.  
  2845. /**
  2846. * Defines the the minimum amount of Respect earned/lost for a kill
  2847. */
  2848. minRespectTransfer = 50;
  2849.  
  2850. /**
  2851. * Defines the amount of respect earned/lost for certain types of frags
  2852. */
  2853. class Frags
  2854. {
  2855. domination = 80; // Keeps killing the same guy
  2856. letItRain = 150; // MG, also vehicle MGs
  2857. humiliation = 300; // Axe
  2858. passenger = 400; // Out of car/chopper/boat
  2859. roadKill = 200; // :)
  2860. bigBird = 600; // Roadkill, but with chopper/plane
  2861. chuteGreaterChopper = 1000; // Someone flies into chute and chopper/plane explodes
  2862. };
  2863.  
  2864. class Percentages
  2865. {
  2866. unlucky = 1; // Dying for an unknown reason costs you 1% respect
  2867. crash = 1; // Crashing your car costs you 1% respect
  2868. suicide = 2; // Comitting suicide costs you 2% of your respect
  2869. friendyFire = 3; // Friendly fire costs you 3%
  2870. npc = 4; // Being killed by an NPC costs you 4%
  2871. bambiKill = 5; // Killing a bambi costs you 5%
  2872. frag = 5; // Killing someone will get you 5% and remove 5% from the victim
  2873. };
  2874.  
  2875. class Handcuffs
  2876. {
  2877. trapping = -50; // A handcuffs B
  2878. breakingFree = 100; // B broke free
  2879. releasedByHero = 100; // C releases B
  2880. releasedByHostageTaker = 50; // A releases B
  2881. };
  2882.  
  2883. class Bonus
  2884. {
  2885. // Bonus per full 100m
  2886. per100mDistance = 10;
  2887.  
  2888. // First blood after server restart
  2889. firstBlood = 100;
  2890.  
  2891. // If you kill someone while you are in your own territory
  2892. homie = 20;
  2893.  
  2894. // If you kill someone who is in his own territory
  2895. raid = 20;
  2896.  
  2897. /*
  2898. Example with killstreak = 50
  2899.  
  2900. Frag Factor Bonus
  2901. 2 * 50 +100
  2902. 3 * 50 +150
  2903. 4 * 50 +200
  2904. 5 * 50 +250
  2905. */
  2906. killStreak = 50;
  2907.  
  2908. // Kills within this amount of seconds stack (default: 2 minutes)
  2909. killStreakTimeout = 120;
  2910. };
  2911. };
  2912.  
  2913. ///////////////////////////////////////////////////////////////////////
  2914. // KILLFEED MAN!
  2915. ///////////////////////////////////////////////////////////////////////
  2916.  
  2917. class KillFeed
  2918. {
  2919. // Shows a kill feed for well kills
  2920. showKillFeed = 1;
  2921. };
  2922.  
  2923. ///////////////////////////////////////////////////////////////////////
  2924. // PLAYER SPAWN CONFIGURATION
  2925. ///////////////////////////////////////////////////////////////////////
  2926. class BambiSettings
  2927. {
  2928. /**
  2929. * Loadout of new bambi players
  2930. *
  2931. * (They will always spawn with a bambi overall - you cannot
  2932. * change the loadout uniform)
  2933. */
  2934. loadOut[] =
  2935. {
  2936. "ItemCompass",
  2937. "ItemMap", // Because why not
  2938. "Exile_Item_XM8",
  2939. "ItemRadio",
  2940. "Exile_Item_PlasticBottleFreshWater"
  2941. };
  2942.  
  2943. /**
  2944. * Enables or disables parachute spawning.
  2945. *
  2946. * 1 = On
  2947. * 0 = Off
  2948. */
  2949. parachuteSpawning = 1;
  2950.  
  2951. /**
  2952. * Enables or disables halo jumping. Only applies
  2953. * if parachute spawning is enabled.
  2954. *
  2955. * Remember that if you enable halo jump, it is adviced
  2956. * to adjust the parachuteDropHeight to something around
  2957. * 1km or so.
  2958. *
  2959. * 1 = On
  2960. * 0 = Off
  2961. */
  2962. haloJump = 1;
  2963.  
  2964. /**
  2965. * Parachute drop height in meters.
  2966. */
  2967. parachuteDropHeight = 1000;
  2968.  
  2969. /**
  2970. * Number of minutes where a fresh spawned player remains in the
  2971. * bambi state. It will end the bambi state after this timeout
  2972. * expired or when they pick up their first weapon. Whatever
  2973. * happens first.
  2974. */
  2975. protectionDuration = 5;
  2976.  
  2977. /**
  2978. * Radius of spawn zones around the center of spawn zone markers.
  2979. */
  2980. spawnZoneRadius = 500;
  2981.  
  2982. /**
  2983. * These vehicles spawn on server restart close to spawn zones.
  2984. * They are non-persistent and will despawn on server restart.
  2985. * Basically they are just used to get away from the spawn zone
  2986. * faster.
  2987. *
  2988. * {Number of vehicles *per* spawn zone, vehicle class name}
  2989. */
  2990. spawnZoneVehicles[] =
  2991. {
  2992. {5, "Exile_Bike_OldBike"},
  2993. {5, "Exile_Bike_MountainBike"}
  2994. };
  2995. };
  2996.  
  2997. ///////////////////////////////////////////////////////////////////////
  2998. // VEHICLE SPAWN CONFIGURATION
  2999. ///////////////////////////////////////////////////////////////////////
  3000.  
  3001. class VehicleSpawn
  3002. {
  3003. /**
  3004. * Grid Size for vehicle spawning,
  3005. * smaller the number more vehicles,
  3006. * you get the point
  3007. */
  3008. vehiclesGridSize = 2200;
  3009.  
  3010. /**
  3011. * Vehicle ammount per grid
  3012. * kinda self explanitory
  3013. */
  3014. vehiclesGridAmount = 2;
  3015.  
  3016. /**
  3017. * Creates global markers for vehicle spawn tweeking,
  3018. * after you are satisfied with vehicle ammount and spread set this to 0.
  3019. */
  3020. vehiclesDebugMarkers = 0;
  3021.  
  3022. /**
  3023. * The server will apply random damage up to this value when spawning a vehicle.
  3024. */
  3025. damageChance = 20; // 20% chance for a vehicle HITPOINT to be damaged
  3026. maximumDamage = 0.9;
  3027.  
  3028. /**
  3029. * If "randmizeFuel" is set to 1, vehicles will spawn with randomized
  3030. * fuel. In this case, "fuel" controls the percentage of fuel that
  3031. * can be in the vehicle at a maximum. For example, if you set this to
  3032. * 0.5, then vehicles will spawn with something random between 0% and 50%.
  3033. *
  3034. * If "randomizeFuel" is set to 0, all vehicles will spawn exactly the
  3035. * fuel percentage defined in "fuel". For example, setting this to 0.5
  3036. * will spawn all vehicles with 50% fuel. Setting it to 0 would spawn
  3037. * all vehicles without fuel.
  3038. */
  3039. randomizeFuel = 1;
  3040. fuel = 1;
  3041.  
  3042. /**
  3043. * Works exactly the same as the fuel setting ^
  3044. */
  3045. randomizeAmmo = 1;
  3046. ammo = 1;
  3047.  
  3048. // Stuff to spawn on water
  3049. water[] =
  3050. {
  3051. "Exile_Boat_MotorBoat_Police",
  3052. "Exile_Boat_MotorBoat_Orange",
  3053. "Exile_Boat_MotorBoat_White",
  3054. "Exile_Boat_RubberDuck_CSAT",
  3055. "Exile_Boat_RubberDuck_Digital",
  3056. "Exile_Boat_RubberDuck_Orange",
  3057. "Exile_Boat_RubberDuck_Blue",
  3058. "Exile_Boat_RubberDuck_Black",
  3059. "Exile_Boat_SDV_CSAT",
  3060. "Exile_Boat_SDV_Digital",
  3061. "Exile_Boat_SDV_Grey"
  3062. };
  3063.  
  3064. // Stuff to spawn on roads
  3065. ground[] =
  3066. {
  3067. "Exile_Bike_QuadBike_Black",
  3068. "Exile_Bike_QuadBike_Blue",
  3069. "Exile_Bike_QuadBike_Red",
  3070. "Exile_Bike_QuadBike_White",
  3071. "Exile_Bike_QuadBike_Nato",
  3072. "Exile_Bike_QuadBike_Csat",
  3073. "Exile_Bike_QuadBike_Fia",
  3074. "Exile_Bike_QuadBike_Guerilla01",
  3075. "Exile_Bike_QuadBike_Guerilla02",
  3076. "Exile_Car_Volha_Blue",
  3077. "Exile_Car_Volha_White",
  3078. "Exile_Car_Lada_Green",
  3079. "Exile_Car_Lada_Taxi",
  3080. "Exile_Car_TowTractor_White",
  3081. "Exile_Car_UAZ_Open_Green",
  3082. "Exile_Car_UAZ_Green",
  3083. "Exile_Car_LandRover_Ambulance_Desert",
  3084. "Exile_Car_Tractor_Red",
  3085. "Exile_Car_OldTractor_Red",
  3086. "Exile_Car_Octavius_White"
  3087. };
  3088.  
  3089. /**
  3090. * Enables or disables nightvision optics on ALL vehicles
  3091. *
  3092. * 0 = off
  3093. * 1 = on
  3094. */
  3095. nightVision = 1;
  3096.  
  3097. /**
  3098. * Enables or disables thermal optics on ALL vehicles
  3099. *
  3100. * 0 = off
  3101. * 1 = on
  3102. */
  3103. thermalVision = 0;
  3104.  
  3105. /**
  3106. * Set this to 1 to unlock vehicles on server boot if they are in safe zones
  3107. *
  3108. * 0 = off
  3109. * 1 = on
  3110. */
  3111. unlockInSafeZonesAfterRestart = 1;
  3112. };
  3113.  
  3114. class Weather
  3115. {
  3116. /*
  3117. You can define multiple "keyframes" for the weather to change. The server will pick
  3118. a keyframe randomly to simulate the weather. It will change the weather-keyframes
  3119. based on the following interval
  3120. */
  3121. interval = 30;
  3122.  
  3123. /*
  3124. Add the keyframes here. The server will pick one random, so if you want one
  3125. weather type of be more dominant compared to others, add it multiple times
  3126. */
  3127. //keyframes[] = {"Sunny", "Cloudy", "Thunderstorm"};
  3128. keyframes[] = {"Sunny"};
  3129.  
  3130. /*
  3131. This is a keyframe. Look up the BIKI to get more details about the parameters
  3132.  
  3133. Be sure to design the fog settings at a view distance of 1,600m as this is the
  3134. limit in multiplayer by default
  3135.  
  3136. https://community.bistudio.com/wiki/fogParams
  3137. https://community.bistudio.com/wiki/overcast
  3138. https://community.bistudio.com/wiki/setWaves
  3139. https://community.bistudio.com/wiki/setWindStr
  3140. https://community.bistudio.com/wiki/setGusts
  3141. https://community.bistudio.com/wiki/setRain
  3142. https://community.bistudio.com/wiki/setLightnings
  3143. https://community.bistudio.com/wiki/setRainbow
  3144. */
  3145. class Sunny
  3146. {
  3147. fogValue = 0.1;
  3148. fogDecay = 0.2;
  3149. fogBase = 5;
  3150. overcast = 0.2;
  3151. waves = 0.2;
  3152. wind = 0.25;
  3153. gusts = 0.1;
  3154. rain = 0;
  3155. lightnings = 0;
  3156. rainbows = 0;
  3157. };
  3158.  
  3159. class Cloudy
  3160. {
  3161. fogValue = 0.2;
  3162. fogDecay = 0.1;
  3163. fogBase = 5;
  3164. overcast = 0.4;
  3165. waves = 0.4;
  3166. wind = 0.25;
  3167. gusts = 0.5;
  3168. rain = 0.1;
  3169. lightnings = 0.1;
  3170. rainbows = 1;
  3171. };
  3172.  
  3173. class Thunderstorm
  3174. {
  3175. fogValue = 0.7;
  3176. fogDecay = 0.2;
  3177. fogBase = 5;
  3178. overcast = 1;
  3179. waves = 1;
  3180. wind = 0.25;
  3181. gusts = 0.5;
  3182. rain = 1;
  3183. lightnings = 1;
  3184. rainbows = 0.5;
  3185. };
  3186. };
  3187.  
  3188. class Time
  3189. {
  3190. // Uses Dedicated Server time as ingame Time
  3191. useRealTime = 0;
  3192.  
  3193. // Will overide RealTime
  3194. useStaticTime = 1;
  3195.  
  3196. // time in ARMA FORMAT << CONFIG
  3197. // https://community.bistudio.com/wiki/setDate
  3198.  
  3199. staticTime[] = {2039,10,24,15,30};
  3200. };
  3201.  
  3202.  
  3203. class RCON
  3204. {
  3205. /*
  3206. Note that for this to work you need to have serverCommandPassowrd defined in config.cfg and BE enabled
  3207. */
  3208.  
  3209. // This needs to match config.cfg serverCommandPassword
  3210. serverPassword = "";
  3211.  
  3212. // Autolocks server until its ready to accept players
  3213. useAutoLock = 0;
  3214.  
  3215. // Server will autoLock at that time before restart (minutes)
  3216. restartAutoLock = 3;
  3217.  
  3218. /*
  3219. Number of hours and minutes of your restart period.
  3220.  
  3221. Examples:
  3222.  
  3223. {4, 0} = Every 4 hours
  3224. {1, 30} = Every one and a half hour (who the hell would do this?)
  3225. */
  3226. restartTimer[] = {3, 0};
  3227.  
  3228. /*
  3229. Kicks players before restart to prevent gear loss.
  3230. We strongely recommend to use this!
  3231.  
  3232. 0 = off
  3233. 1 = on
  3234. */
  3235. useAutoKick = 0;
  3236.  
  3237. /*
  3238. Number of minutes before the server kicks players that did
  3239. not disconnect before the restart. Should at least be two
  3240. minutes!
  3241. */
  3242. kickTime = 2;
  3243.  
  3244. /*
  3245. Self-explanatory
  3246.  
  3247. 0 = off
  3248. 1 = on
  3249. */
  3250. useRestartMessages = 0;
  3251.  
  3252. /*
  3253. Number of minutes before the restart to inform your players.
  3254.  
  3255. Only use full minutes here. Value like 5.5 have not been tested.
  3256. */
  3257. restartWarningTime[] = {15, 10, 5, 3};
  3258.  
  3259. /*
  3260. If set to 1 server will execute '#shutdown',
  3261. to try to shutdown the server.
  3262. If set to 0, it will execute '#restart'
  3263. */
  3264.  
  3265. useShutdown = 0;
  3266. };
  3267.  
  3268. class ServerSettings
  3269. {
  3270. /*
  3271. Support for custom server FSM if wanted
  3272. */
  3273. serverFSM = "exile_server\fsm\main.fsm";
  3274.  
  3275. /*
  3276. If this is enabled, Exile developers will spawn with a ton of pop tabs.
  3277. We will have a hard time debugging things if you disable this.
  3278. */
  3279. devFriendyMode = 1;
  3280.  
  3281. devs[] =
  3282. {
  3283. {"76561197985241690","[EXILE|DEV] Eichi"},
  3284. {"76561198022879703","[EXILE|DEV] Grim"},
  3285. {"76561198075905447","[EXILE|DEV] Vishpala"},
  3286. {"76561197968613061","[EXILE|DEV] Niuva"},
  3287. {"76561198027700602","[EXILE|DEV] Eraser1"},
  3288. {"76561198048317094","[EXILE|DEV] HappyDayZ"},
  3289. {"76561198105900802","[EXILE|DEV] Psycho"},
  3290. {"76561198004111275","[EXILE|DEV] Maca134"},
  3291. {"76561198037177305","[EXILE|DEV] Wolfkill"}
  3292. };
  3293. };
  3294.  
  3295. class Events
  3296. {
  3297. /*
  3298. A list of events that are active
  3299. */
  3300. enabledEvents[] = {"SupplyBox", "AbandonedSafe", "AmbientFlyOver", "EarthQuake"};
  3301. enabledEscapeEvents[] = {"EscapeSupplyBox", "AmbientFlyOver", "EarthQuake"};
  3302.  
  3303. class EarthQuake
  3304. {
  3305. type = "spawn";
  3306. function = "ExileServer_system_event_earthQuake_start";
  3307. minTime = 60;
  3308. maxTime = 180;
  3309. minimumPlayersOnline = 1;
  3310. };
  3311.  
  3312. class SupplyBox
  3313. {
  3314. /*
  3315. Drops a supply box on a parachute next to a random airport on the map.
  3316. The box may contain items. The box can be transported to a territory
  3317. and installed to become a normal storage container.
  3318. */
  3319. type = "spawn";
  3320. function = "ExileServer_system_event_supplyBox_start";
  3321. minTime = 60; // minutes
  3322. maxTime = 180; // minutes
  3323. minimumPlayersOnline = 10;
  3324. dropRadius = 500; // 500m around an airport (including the main airport on Altis!)
  3325. dropAltitude = 100; // altitude of the drop
  3326. markerTime = 10; // minutes
  3327.  
  3328. /*
  3329. These are different types of boxes can be dropped.
  3330. You can specify the cargo a box should contain.
  3331. The type of box is chosen randomly from the following list.
  3332. Add a type multiple times to increase the chance of being used.
  3333. */
  3334. types[] = {"Beer", "Beer", "Tools", "Food", "Food", "RepairParts"};
  3335.  
  3336. class BoxTypes
  3337. {
  3338. class Beer
  3339. {
  3340. items[] =
  3341. {
  3342. {"Exile_Item_Beer", 24}
  3343. };
  3344. };
  3345.  
  3346. class Food
  3347. {
  3348. items[] =
  3349. {
  3350. {"Exile_Item_BBQSandwich", 5},
  3351. {"Exile_Item_Catfood", 5},
  3352. {"Exile_Item_ChristmasTinner", 5},
  3353. {"Exile_Item_GloriousKnakworst", 5},
  3354. {"Exile_Item_SausageGravy", 5},
  3355. {"Exile_Item_Surstromming", 5},
  3356. {"Exile_Item_CanOpener", 1},
  3357. {"Exile_Item_CookingPot", 1},
  3358. {"Exile_Item_Matches", 1}
  3359. };
  3360. };
  3361.  
  3362. class Tools
  3363. {
  3364. items[] =
  3365. {
  3366. {"Exile_Item_Wrench", 1},
  3367. {"Exile_Item_Shovel", 1},
  3368. {"Exile_Item_Screwdriver", 1},
  3369. {"Exile_Item_Pliers", 1},
  3370. {"Exile_Item_Handsaw", 1},
  3371. {"Exile_Item_FireExtinguisher", 1},
  3372. {"Exile_Item_DuctTape", 1}
  3373. };
  3374. };
  3375.  
  3376. class RepairParts
  3377. {
  3378. items[] =
  3379. {
  3380. {"Exile_Item_CarWheel", 8},
  3381. {"Exile_Item_FuelCanisterFull", 4},
  3382. {"Exile_Item_OilCanister", 1},
  3383. {"Exile_Item_Grinder", 1},
  3384. {"Exile_Item_CordlessScrewdriver", 1}
  3385. };
  3386. };
  3387. };
  3388. };
  3389.  
  3390. class EscapeSupplyBox
  3391. {
  3392. /*
  3393. Drops a supply box on a parachute next to a random airport on the map.
  3394. The box may contain items. The box can be transported to a territory
  3395. and installed to become a normal storage container.
  3396. */
  3397. type = "spawn";
  3398. function = "ExileServer_system_event_escapeSupplyBox_start";
  3399. minTime = 3; // minutes
  3400. maxTime = 6; // minutes
  3401. minimumPlayersOnline = 1;
  3402. dropAltitude = 100; // altitude of the drop
  3403. markerTime = 5; // minutes
  3404.  
  3405. /*
  3406. These are different types of boxes can be dropped.
  3407. You can specify the cargo a box should contain.
  3408. The type of box is chosen randomly from the following list.
  3409. Add a type multiple times to increase the chance of being used.
  3410. */
  3411. types[] = {"CyrusBulletCam","LynxBulletCam","LRRBulletCam","MAR10BulletCam","Rahim","MkIEMR","ASP1Kir","Mk14","CMR","EBR","MXSW","Mk200"};
  3412.  
  3413. class BoxTypes
  3414. {
  3415. class CyrusBulletCam
  3416. {
  3417. items[] =
  3418. {
  3419. {"Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", 1},
  3420. {"10Rnd_93x64_DMR_05_Mag", 3},
  3421. {"srifle_DMR_05_blk_F", 1}
  3422. };
  3423. };
  3424. class LynxBulletCam
  3425. {
  3426. items[] =
  3427. {
  3428. {"Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", 1},
  3429. {"5Rnd_127x108_Mag", 3},
  3430. {"srifle_GM6_F", 1}
  3431. };
  3432. };
  3433. class LRRBulletCam
  3434. {
  3435. items[] =
  3436. {
  3437. {"Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", 1},
  3438. {"7Rnd_408_Mag", 3},
  3439. {"srifle_LRR_F", 1}
  3440. };
  3441. };
  3442. class MAR10BulletCam
  3443. {
  3444. items[] =
  3445. {
  3446. {"Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", 1},
  3447. {"10Rnd_338_Mag", 3},
  3448. {"srifle_DMR_02_F", 1}
  3449. };
  3450. };
  3451. class Rahim
  3452. {
  3453. items[] =
  3454. {
  3455. {"srifle_DMR_01_F", 1},
  3456. {"10Rnd_762x54_Mag", 3}
  3457. };
  3458. };
  3459. class MkIEMR
  3460. {
  3461. items[] =
  3462. {
  3463. {"srifle_DMR_03_woodland_F", 1},
  3464. {"20Rnd_762x51_Mag", 2}
  3465. };
  3466. };
  3467. class ASP1Kir
  3468. {
  3469. items[] =
  3470. {
  3471. {"srifle_DMR_04_F", 1},
  3472. {"10Rnd_127x54_Mag", 3}
  3473. };
  3474. };
  3475. class Mk14
  3476. {
  3477. items[] =
  3478. {
  3479. {"srifle_DMR_06_camo_F", 1},
  3480. {"20Rnd_762x51_Mag", 2}
  3481. };
  3482. };
  3483. class CMR
  3484. {
  3485. items[] =
  3486. {
  3487. {"srifle_DMR_07_ghex_F", 1},
  3488. {"20Rnd_650x39_Cased_Mag_F", 2}
  3489. };
  3490. };
  3491. class EBR
  3492. {
  3493. items[] =
  3494. {
  3495. {"srifle_EBR_F", 1},
  3496. {"20Rnd_762x51_Mag", 2}
  3497. };
  3498. };
  3499. class MXSW
  3500. {
  3501. items[] =
  3502. {
  3503. {"arifle_MX_SW_Black_F", 1},
  3504. {"30Rnd_65x39_caseless_mag", 2}
  3505. };
  3506. };
  3507. class Mk200
  3508. {
  3509. items[] =
  3510. {
  3511. {"LMG_Mk200_F", 1},
  3512. {"200Rnd_65x39_cased_Box", 1}
  3513. };
  3514. };
  3515. };
  3516. };
  3517.  
  3518. class AbandonedSafe
  3519. {
  3520. type = "spawn";
  3521. function = "ExileServer_system_event_abandonedSafe_start";
  3522. minTime = 60; // minutes
  3523. maxTime = 120; // minutes
  3524. minimumPlayersOnline = 0;
  3525. markerTime = 15; // minutes
  3526. };
  3527.  
  3528. class AmbientFlyOver
  3529. {
  3530. type = "call";
  3531. function = "ExileServer_system_event_ambientFlyOver_start";
  3532. minTime = 30; // minutes
  3533. maxTime = 90; // minutes
  3534. minimumPlayersOnline = 1;
  3535. };
  3536. };
  3537.  
  3538. class Logging
  3539. {
  3540. /*
  3541. If logging is enabled separate logs will be made in the sql logs folder for each type
  3542. */
  3543. traderLogging = 1;
  3544. deathLogging = 1;
  3545. territoryLogging = 1;
  3546. };
  3547.  
  3548.  
  3549. ///////////////////////////////////////////////////////////////////////
  3550. // EXILE ESCAPE CONFIGURATION
  3551. // NOTE: REQUIRES ExileEscape.MAPNAME MISSION FILE TO BE LOADED!
  3552. ///////////////////////////////////////////////////////////////////////
  3553. class Escape
  3554. {
  3555. /*
  3556. A very simple option with powerful consequences
  3557. Set to 1 to enable Exile Escape!
  3558. */
  3559. enableEscape = 0;
  3560.  
  3561. /*
  3562. Map Configs
  3563. */
  3564. class Tanoa
  3565. {
  3566. //Starting Position and radius
  3567. startingLocation[] = {1277.18,560.44,0.00142193};
  3568. startingAreaRadius = 100;
  3569. };
  3570.  
  3571. class Altis
  3572. {
  3573. //Starting Position and radius
  3574. startingLocation[] = {8452.87, 25086.9, 0};
  3575. startingAreaRadius = 200;
  3576. };
  3577.  
  3578. // Which players are allowed to spectate after they are dead.
  3579. // Useful for admins/mods and streamers
  3580. spectatorUIDs[] =
  3581. {
  3582. "76561197985241690", // Eichi
  3583. "76561198022879703", // Grim
  3584. "76561198075905447", // Vish
  3585. "76561198037177305" // WolfkillArcadia
  3586. };
  3587.  
  3588. //Number of players needed before the game initializes
  3589. minimumPlayersOnline = 10;
  3590.  
  3591. //Radius of the circle for each round
  3592. roundZoneRadius[] = {1000, 500, 250};
  3593.  
  3594. //Final shrink size of last round. To prevent shrinking make finalZoneRadius equal to last roundZoneRadius
  3595. finalZoneRadius = 100;
  3596.  
  3597. //Time in minutes after minimumPlayersOnline met before game begins
  3598. timeBeforeStart = 5;
  3599.  
  3600. //Total Round Minutes
  3601. minutesPerRound = 10;
  3602.  
  3603. //Minutes after round starts before new preview
  3604. minutesBeforePreview = 7;
  3605.  
  3606. // How much do ppl get when they win?
  3607. respectWinKill = 1000;
  3608. respectWinGetIn = 500;
  3609. respectWinSuicide = 500;
  3610.  
  3611. //Number of weapon boxes to spawn
  3612. numberOfBoxes = 10;
  3613. };
  3614. };
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