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2.11 Menu Data Raw

Nov 7th, 2018
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  1. [Heroes Archive] (Menu_63_dream01)
  2.  
  3.  
  4. Heroes Message Name: Message
  5.  
  6.  
  7. MID_ITEM_HOLY_GRAIL: Heroic Grail
  8. MID_ITEM_HELP_HOLY_GRAIL: Used to summon from a selection of Heroes. In the Allies menu, tap Use Heroic Grails.
  9. MID_ITEM_SKYCASTLE_STONE: Aether Stone
  10. MID_ITEM_HELP_SKYCASTLE_STONE: Used in Aether Raids to build and improve structures.
  11. MID_ITEM_SKYCASTLE_DROP: Heavenly Dew
  12. MID_ITEM_HELP_SKYCASTLE_DROP: Used in Aether Raids to strengthen Fortress (O), Fortress (D), and resources.
  13. MID_ITEM_SKYCASTLE_THRONE_0: Golden Throne
  14. MID_ITEM_HELP_SKYCASTLE_THRONE_0: $aA throne suitable only for those who have achieved a rank from $a0 to $a1 in Aether Raids.
  15. MID_ITEM_SKYCASTLE_THRONE_1: Silver Throne
  16. MID_ITEM_HELP_SKYCASTLE_THRONE_1: $aA throne suitable only for those who have achieved a rank from $a0 to $a1 in Aether Raids.
  17. MID_ITEM_SKYCASTLE_THRONE_2: Bronze Throne
  18. MID_ITEM_HELP_SKYCASTLE_THRONE_2: $aA throne suitable only for those who have achieved a rank from $a0 to $a1 in Aether Raids.
  19. MID_OCCUPATION_GUILD_NAME: $a$a0's Army
  20. MID_REPLAY_FAILED_CONFIRM: Unable to replay.
  21. MID_MAP_REPLAY_END_ABORT_CONFIRM: $aCancel replay of $a0?
  22. MID_MAP_REPLAY_END_COMPLETE_CONFIRM: $a$a0 won.
  23. MID_MAP_REPLAY_END_GAMEOVER_CONFIRM: $a$a0 lost.
  24. MID_MAP_REPLAY_END_SURRENDER_CONFIRM: $a$a0 surrendered.
  25. MID_MAP_REPLAY_END_DECIDE: End Replay
  26. MID_SEQUENTIAL_MAP_TERM_201811: Before We Met...
  27. MID_SKYCASTLE_TITLE: Aether Raids
  28. MID_SKYCASTLE_RANK: AR Tier
  29. MID_SKYCASTLE_RATE: Lift
  30. MID_SKYCASTLE_SEASON_DAYS: $aDays left in season: $a0
  31. MID_SKYCASTLE_SEASON_HOURS: $aHours left in season: $a0
  32. MID_SKYCASTLE_SEASON_MINUTES: $aMinutes left in season: $a0
  33. MID_SKYCASTLE_CLOSED: Battles are now closed.
  34. MID_SKYCASTLE_TUTORIAL: The tutorial will not affect your Aetheric Lift.
  35. MID_SKYCASTLE_AGGREGATING: Calculating result.
  36. MID_SKYCASTLE_ENERGY: Aether
  37. MID_SKYCASTLE_BONUS_HEADLINE: This Season's Bonuses
  38. MID_SKYCASTLE_BONUS_NEXTSEASON: Next Season's Bonuses
  39. MID_SKYCASTLE_BONUSCHRS_CAPTION: Atk/Def boost! Earn more Lift when attacking.
  40. MID_SKYCASTLE_BONUSFCLS_CAPTION: Fortress (O) +1 LV. up!
  41. MID_SKYCASTLE_BONUSFCLS_CAPTION_2: Fortress (D) +1 LV. up!
  42. MID_SKYCASTLE_DAILYBONUS_CAPTION: Play once a day to earn a reward!
  43. MID_SKYCASTLE_BTN_EDIT: Edit Aether Keep
  44. MID_SKYCASTLE_BTN_ATTACK: Battle
  45. MID_SKYCASTLE_BTN_REWARD: Check Rewards
  46. MID_SKYCASTLE_BTN_HISTORY: Defense Results
  47. MID_SKYCASTLE_BTN_RANKING: Current Standing
  48. MID_SKYCASTLE_DIALOG_NEW_STOCK: New!
  49. MID_SKYCASTLE_DIALOG_NEW_STOCK_CAPTION01: Structures
  50. MID_SKYCASTLE_DIALOG_NEW_STOCK_CAPTION02: Terrain
  51. MID_SKYCASTLE_GAINED_REWARDTYPE_GRADE: Aether Raids Reward Tier
  52. MID_SKYCASTLE_GAINED_REWARDTYPE_RANK: $aAether Raids: Rank Reward - #$a0
  53. MID_SKYCASTLE_GAINED_REWARDTYPE_RANK_HIGHER: Aether Raids: Rank Reward
  54. MID_SKYCASTLE_GAINED_REWARDTYPE_GRADE_OVER_20: $a$a0!
  55. MID_SKYCASTLE_GAINED_REWARDTYPE_PREFIX_FOR_UNDER_20: $aAR Tier $a0
  56. MID_SKYCASTLE_GAINED_REWARDTYPE_TUTORIAL: Tutorial Completion Reward
  57. MID_SKYCASTLE_REWARDS_GAINED_DIALOG: Aether Raids rewards for the previous season can be claimed by entering Aether Raids after the results have been calculated for the previous season but before the current season ends.
  58. MID_SKYCASTLE_DIALOG_SEASON_LAST10_TEXT: The season will end soon.
  59. MID_SKYCASTLE_DIALOG_SEASON_LAST10_WARNING: The results will not be counted if the battle lasts past the end of the current season.
  60. MID_SKYCASTLE_DIALOG_SEASON_END_TEXT: Because the battle lasted past the end of the season, the results were not counted.
  61. MID_SKYCASTLE_ROOT_SEASONEND_TEXT: The season has ended. You can't battle at this time.
  62. MID_SKYCASTLE_ROOT_SEASONEND_WARNING: You can always join the battle next season!
  63. MID_SKYCASTLE_DIALOG_TASKKILLED_TEXT: The previous battle did not end properly.
  64. MID_SKYCASTLE_DIALOG_TASKKILLED_TEXT_WARNING: The attack will count as a defeat.
  65. MID_SKYCASTLE_DIALOG_NO_ENERGY_TEXT: You need more Aether to battle.
  66. MID_SKYCASTLE_DIALOG_NO_ENERGY_WARNING: $a$a0 Aether is required.
  67. MID_SKYCASTLE_EDIT_DIALOG_SEASON_END: A new season has begun.
  68. MID_SKYCASTLE_EDIT_DIALOG_SEASON_END_WARNING: Return to the Aether Raids menu.
  69. MID_SKYCASTLE_CLASS_0: Tropos
  70. MID_SKYCASTLE_CLASS_1: Stratos
  71. MID_SKYCASTLE_CLASS_2: Mesos
  72. MID_SKYCASTLE_CLASS_3: Thermos
  73. MID_SKYCASTLE_CLASS_4: Exos
  74. MID_SKYCASTLE_DIALOG_BATTLE_CONFIRM_TEXT: $aRedeem $a0 Aether and proceed?
  75. MID_SKYCASTLE_DIALOG_BATTLE_CONFIRM_TEXT_DAILYBONUS: Proceed?
  76. MID_SKYCASTLE_DIALOG_BATTLE_CONFIRM_WARNING: You cannot cancel after seeing your potential opponents.
  77. MID_SKYCASTLE_DIALOG_BATTLE_CONFIRM_WARNING_DAILYBONUS: The first time you play each day, the Aether cost is 0.
  78. MID_SKYCASTLE_DIALOG_BATTLE_CONFIRM_WARNING_TUTORIAL: No Aether will be consumed for the tutorial battle. Also, your EXP, Aetheric Lift, etc. will not be affected. Note: Fortress (O) and Fortress (D) will be treated as if they have the same level for this battle.
  79. MID_SKYCASTLE_DIALOG_BATTLE_BTN_UNITEDIT: Form Raiding Party
  80. MID_SKYCASTLE_DIALOG_BATTLE_BTN_YES: Proceed
  81. MID_SKYCASTLE_DIALOG_BATTLE_BTN_NO: Quit
  82. MID_SKYCASTLE_DIALOG_NO_CANDIDATE_TEXT: No opponents found.
  83. MID_SKYCASTLE_DIALOG_NO_CANDIDATE_WARNING: Please wait and try again later.
  84. MID_SKYCASTLE_DIALOG_BATTLE_OPPONENT_HEADLINE: Opponent
  85. MID_SKYCASTLE_DIALOG_BATTLE_OPPONENT_HEADLINE2: Battle Info
  86. MID_SKYCASTLE_DIALOG_BATTLE_RANK: $aAR Tier $a0
  87. MID_SKYCASTLE_DIALOG_BATTLE_BTN_CONFIRM_MAP: Check Map
  88. MID_SKYCASTLE_DIALOG_BATTLE_BTN_BATTLE: Fight!
  89. MID_SKYCASTLE_DIALOG_BATTLE_BTN_GIVEUP: Surrender
  90. MID_SKYCASTLE_DIALOG_BATTLE_CONFIRM_START: Start the battle?
  91. MID_SKYCASTLE_DIALOG_BATTLE_BTN_START: Fight!
  92. MID_SKYCASTLE_DIALOG_GIVEUP_TEXT: Give up?
  93. MID_SKYCASTLE_DIALOG_GIVEUP_WARNING: If you surrender now, it will count as a defeat.
  94. MID_SKYCASTLE_DIALOG_GIVEUP_WARNING_DAILY: Since the attack will count as a defeat, you will be unable to obtain the daily reward.
  95. MID_SKYCASTLE_DIALOG_GIVEUP_YES: Give Up
  96. MID_SKYCASTLE_DIALOG_GIVEUP_NO: Battle
  97. MID_SKYCASTLE_RESULT_HEADLINE: Results for This Battle
  98. MID_SKYCASTLE_TOTAL_RATE_CURRENT: Lift Acquired
  99. MID_SKYCASTLE_TOTAL_RATE: Lift
  100. MID_SKYCASTLE_BATTLE_RATE: Battle Result
  101. MID_SKYCASTLE_BONUSCHR_RATE: Bonus Ally
  102. MID_SKYCASTLE_RESULT_RANK: Rank
  103. MID_SKYCASTLE_BTN_RESULT_CONFIRM: OK
  104. MID_SKYCASTLE_DIALOG_RESULT_RECOVER: $aFoe's resource destroyed! Aether restored by $a0.
  105. MID_SKYCASTLE_DIALOG_RESULT_WARNING_01: Lift won't decrease below minimum.
  106. MID_SKYCASTLE_DIALOG_RESULT_RANKUP_RATE: Until AR Tier increase:
  107. MID_SKYCASTLE_DIALOG_RESULT_RANKUP_RATE_BEYOND: $aAR Tier now $a0!
  108. MID_SKYCASTLE_EDIT_MENUBAR_BTN_EDIT: More
  109. MID_SKYCASTLE_EDIT_MENUBAR_BTN_FLOOR: Terrain
  110. MID_SKYCASTLE_EDIT_MENUBAR_BTN_AUTO: Auto Setup
  111. MID_SKYCASTLE_EDIT_MENUBAR_BTN_ADDFACILITY: Build/ Improve
  112. MID_SKYCASTLE_EDIT_MENUBAR_BTN_SELECTFACILITY: Place/ Remove
  113. MID_SKYCASTLE_EDIT_MENUBAR_BTN_ORGANIZE: Defense Team
  114. MID_SKYCASTLE_EDIT_MENUBAR_BTN_SYSTEMMENU: Help & Extras
  115. MID_SKYCASTLE_EDIT_GRID_DEFENSE: Defense Map
  116. MID_SKYCASTLE_EDIT_GRID_OFFENSE: Offense Map
  117. MID_SKYCASTLE_EDIT_ONTOUCH_MENU_DELETE_0: Drag structure here to remove it.
  118. MID_SKYCASTLE_EDIT_ONTOUCH_MENU_DELETE_1: This structure cannot be removed.
  119. MID_SKYCASTLE_EDIT_SYSTEMMENU_BTN_TESTPLAY: Test Defenses
  120. MID_SKYCASTLE_EDIT_SYSTEMMENU_BTN_HELP: Help
  121. MID_SKYCASTLE_EDIT_ADDFACILITY_TITLE: Build/Improve
  122. MID_SKYCASTLE_EDIT_ADDFACILITY_HELP: Choose a structure to build or improve.
  123. MID_SKYCASTLE_EDIT_ADDFACILITY_NO_TARGET: There are no structures to build or improve.
  124. MID_SKYCASTLE_EDIT_ADDFACILITY_GENERATION_CONFIRM: Build this structure?
  125. MID_SKYCASTLE_EDIT_ADDFACILITY_BTN_GENERATION_DECIDE: Build
  126. MID_SKYCASTLE_EDIT_ADDFACILITY_GENERATION_COMPLETE_CONFIRM: The structure has been built.
  127. MID_SKYCASTLE_EDIT_ADDFACILITY_GENERATION_ERROR: The structure could not be built.
  128. MID_SKYCASTLE_EDIT_ADDFACILITY_GENERATION_ERROR_WARNING: This structure can no longer be built.
  129. MID_SKYCASTLE_EDIT_ADDFACILITY_PROMOTION_CONFIRM: Improve this structure?
  130. MID_SKYCASTLE_EDIT_ADDFACILITY_BTN_PROMOTION_DECIDE: Improve
  131. MID_SKYCASTLE_EDIT_ADDFACILITY_PROMOTION_COMPLETE_CONFIRM: The structure has been improved.
  132. MID_SKYCASTLE_EDIT_DIALOG_ADDFACILITY_ERROR: The structure could not be placed.
  133. MID_SKYCASTLE_EDIT_DIALOG_NEWFACILITY_ERROR_WARNING_01: There is no room for this structure.
  134. MID_SKYCASTLE_EDIT_DIALOG_NEWFACILITY_ERROR_WARNING_02: Only one school can be placed at a time.
  135. MID_SKYCASTLE_EDIT_SELECTFACILITY_TITLE: Place/Remove
  136. MID_SKYCASTLE_EDIT_SELECTFACILITY_HELP: Modify the placement of your structures.
  137. MID_SKYCASTLE_EDIT_SELECTFACILITY_NO_TARGET: No structures are available.
  138. MID_SKYCASTLE_EDIT_SELECTFACILITY_CANCEL_CONFIRM: Cancel without saving changes to your structure setup?
  139. MID_SKYCASTLE_EDIT_SELECTFACILITY_CANCEL_WARNING: Your changes will be lost.
  140. MID_SKYCASTLE_EDIT_SELECTFACILITY_CANCEL_DECIDE: Discard Changes
  141. MID_SKYCASTLE_EDIT_SELECTFACILITY_WARNING_GROUP: Only one school can be placed at a time.
  142. MID_SKYCASTLE_EDIT_FACILITY_BTN_BULIDED: Active
  143. MID_SKYCASTLE_EDIT_FACILITY_BTN_UNREMOVABLE: Can't remove
  144. MID_SKYCASTLE_EDIT_FACILITY_BTN_LEVEL_1: $aLV.$a0
  145. MID_SKYCASTLE_EDIT_FACILITY_BTN_LEVEL_2: →
  146. MID_SKYCASTLE_EDIT_FACILITY_BTN_HELP_OFF: Guide Off
  147. MID_SKYCASTLE_EDIT_FACILITY_BTN_HELP_ON: Guide On
  148. MID_SKYCASTLE_EDIT_FACILITY_FILTER_CONFIRM: Select a filter.
  149. MID_SKYCASTLE_EDIT_FACILITY_BTN_FILTER_TITLE: Filter:  
  150. MID_SKYCASTLE_EDIT_FACILITY_WARNING_PRECONDITION: $aRequired: $a0
  151. MID_SKYCASTLE_EDIT_FACILITY_WARNING_PRECONDITION_LV: $a LV. $a0
  152. MID_SKYCASTLE_EDIT_FACILITY_WARNING_RANK: $aMust be AR Tier $a0 or above.
  153. MID_SKYCASTLE_EDIT_FACILITY_WARNING_RANK_THRONE: $aUnlocked at ranks $a0 to $a1.
  154. MID_SKYCASTLE_EDIT_FACILITY_WARNING_UNREMOVABLE: This structure cannot be removed.
  155. MID_SKYCASTLE_EDIT_FACILITY_WARNING_TUTORIAL: Unavailable in the tutorial.
  156. MID_SKYCASTLE_EDIT_FACILITY_BTN_DAYS: $a$a0 days left.
  157. MID_SKYCASTLE_EDIT_FACILITY_BTN_HOURS: $a$a0 hrs. left.
  158. MID_SKYCASTLE_EDIT_FACILITY_BTN_MINUTES: $a$a0 mins. left.
  159. MID_SKYCASTLE_EDIT_FACILITY_BTN_NO_LEVEL: No LV.
  160. MID_SKYCASTLE_EDIT_UNITEDIT_RATE: Maximum Lift
  161. MID_SKYCASTLE_EDIT_UNITEDIT_RATE_HELP: ・ This value is the maximum Lift you can earn by making a successful attack. ・ A successful attack yields 80 Lift. You earn 20 more for having a Bonus Ally in your raiding party. (You will not receive more bonus Lift for adding more than one Bonus Ally.)
  162. MID_SKYCASTLE_EDIT_AUTO_TEXT: Structures and allies will be placed automatically.
  163. MID_SKYCASTLE_EDIT_AUTO_BTN_ADD: Auto Build/Improve
  164. MID_SKYCASTLE_EDIT_AUTO_BTN_ADD_EX: Structures will be built/placed automatically.
  165. MID_SKYCASTLE_EDIT_AUTO_BTN_NO_ADD: Placement Only
  166. MID_SKYCASTLE_EDIT_AUTO_BTN_NO_ADD_EX: Existing structures will be placed automatically.
  167. MID_SKYCASTLE_EDIT_AUTO_DIALOG_HEADLINE: Structures placed automatically.
  168. MID_SKYCASTLE_EDIT_AUTO_DIALOG_BTN_DECIDE: Place
  169. MID_SKYCASTLE_EDIT_AUTO_DIALOG_COMPLETE: Placement completed.
  170. MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT_0: Vanguard
  171. MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT_1: Rear Guard
  172. MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT_2: Right Side
  173. MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT_3: Left Side
  174. MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT_4: Infantry Team
  175. MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT_5: Armored Team
  176. MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT_6: Cavalry Team
  177. MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT_7: Flying Team
  178. MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT: $aTheme: $a0
  179. MID_SKYCASTLE_EDIT_FLOOREDIT_TITLE: Terrain
  180. MID_SKYCASTLE_EDIT_FLOOREDIT_HELP: Choose battlefield terrain.
  181. MID_SKYCASTLE_EDIT_FLOOREDIT_CHANGE_CONFIRM: Change to this terrain?
  182. MID_SKYCASTLE_EDIT_FLOOREDIT_BUY_CONFIRM: $aUse $a0 Aether Stones to change to this terrain?
  183. MID_SKYCASTLE_EDIT_FLOOREDIT_BTN_DECIDE: Change
  184. MID_SKYCASTLE_EDIT_FLOOREDIT_COMPLETE_CONFIRM: Terrain has been changed.
  185. MID_SKYCASTLE_EDIT_FLOOREDIT_BUY_ERROR: Terrain cannot be changed.
  186. MID_SKYCASTLE_EDIT_FLOOREDIT_BUY_ERROR_WARNING: This terrain is no longer available.
  187. MID_SKYCASTLE_EDIT_DIALOG_TESTPLAY_CAPTION: Test your defenses by battling on your edited map.
  188. MID_SKYCASTLE_EDIT_DIALOG_TESTPLAY_CAPTION_WARNING: ・ No Aether will be consumed. ・ Aetheric Lift will not be gained or lost. ・ Fortress (O) and Fortress (D) are treated as if they are the same level.
  189. MID_SKYCASTLE_EDIT_DIALOG_TESTPLAY_BTN_START: Fight!
  190. MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_TITLE_DEFENSE: Defensive Structures
  191. MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_HELP_DEFENSE: Structures defensive teams use for support.
  192. MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_TITLE_TRAP: Traps
  193. MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_HELP_TRAP: Traps are triggered when foes end movement on one.
  194. MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_TITLE_RESOURCE: Resources
  195. MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_HELP_RESOURCE: Structures that store and restore Aether.
  196. MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_TITLE_MISC: Ornaments
  197. MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_HELP_MISC: Decorative structures with no combat function.
  198. MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_TITLE_OFFENSE: Offensive Structures
  199. MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_HELP_OFFENSE: Structures raiding parties use for support.
  200. MID_SKYCASTLE_EDIT_FACILITY_FILTER_ALL: All
  201. MID_SKYCASTLE_EDIT_FACILITY_FILTER_CATEGORY_DEFENSE: Structures (D)
  202. MID_SKYCASTLE_EDIT_FACILITY_FILTER_CATEGORY_TRAP: Traps
  203. MID_SKYCASTLE_EDIT_FACILITY_FILTER_CATEGORY_RESOURCE: Resources
  204. MID_SKYCASTLE_EDIT_FACILITY_FILTER_CATEGORY_MISC: Ornaments
  205. MID_SKYCASTLE_EDIT_FACILITY_FILTER_CATEGORY_OFFENSE: Structures (O)
  206. MID_SKYCASTLE_EDIT_FACILITY_FILTER_DEFENSE_BUILDED: Placed (D)
  207. MID_SKYCASTLE_EDIT_FACILITY_FILTER_OFFENSE_BUILDED: Placed (O)
  208. MID_SKYCASTLE_EDIT_FACILITY_FILTER_AVAILABLE: Buildable
  209. MID_SKYCASTLE_REWARD_TITLE: Check Rewards
  210. MID_SKYCASTLE_REWARD_RANK: Rank
  211. MID_SKYCASTLE_REWARD_TIER: AR Tier
  212. MID_SKYCASTLE_REWARD_BTN_REWARDTYPE_TIER: Score Type: AR Tier
  213. MID_SKYCASTLE_REWARD_BTN_REWARDTYPE_RANK: Score Type: Rank
  214. MID_SKYCASTLE_REWARD_DIALOG_SELECT_FILTER: Select a filter.
  215. MID_SKYCASTLE_REWARD_RANK_OUT_OF_RANGE: unranked
  216. MID_SKYCASTLE_REWARD_RANK_CALCULATING: Calculating...
  217. MID_SKYCASTLE_HISTORY_TITLE: Defense Results
  218. MID_SKYCASTLE_HISTORY_DEF_WIN: Success!
  219. MID_SKYCASTLE_HISTORY_DEF_LOSE: Failure.
  220. MID_SKYCASTLE_HISTORY_NUM_DEFEAT: $a$a0 foes defeated!
  221. MID_SKYCASTLE_HISTORY_BTN_REVENGE: Rematch
  222. MID_SKYCASTLE_HISTORY_BTN_REVENGE_FINISHED: Rematch Over
  223. MID_SKYCASTLE_HISTORY_BTN_REPLAY: Replay
  224. MID_SKYCASTLE_HISTORY_REVENGED: Your foe won the rematch!
  225. MID_SKYCASTLE_HISTORY_NO_HISTORY: No records.
  226. MID_SKYCASTLE_HISTORY_DIALOG_REPLAY_CONFIRM: Replay the battle?
  227. MID_SKYCASTLE_HISTORY_DIALOG_REPLAY_BTN_YES: Start Replay
  228. MID_SKYCASTLE_HISTORY_DIALOG_REPLAY_ERROR: Replay data could not be accessed.
  229. MID_SKYCASTLE_HISTORY_MENUBAR_BTN_PLAY: Play
  230. MID_SKYCASTLE_HISTORY_MENUBAR_BTN_STOP: Pause
  231. MID_SKYCASTLE_HISTORY_SELECT_FILTER: Select a filter.
  232. MID_SKYCASTLE_HISTORY_FILTER_DEF_WIN: Filter: Wins
  233. MID_SKYCASTLE_HISTORY_FILTER_DEF_LOSE: Filter: Losses
  234. MID_SKYCASTLE_HISTORY_FILTER_REVENGE: Filter: Can Rematch
  235. MID_SKYCASTLE_HISTORY_FILTER_ALL: Filter: All
  236. MID_SKYCASTLE_HISTORY_BTN_FILTER_DEF_WIN: Wins
  237. MID_SKYCASTLE_HISTORY_BTN_FILTER_DEF_LOSE: Losses
  238. MID_SKYCASTLE_HISTORY_BTN_FILTER_REVENGE: Can Rematch
  239. MID_SKYCASTLE_HISTORY_BTN_FILTER_ALL: All
  240. MID_SKYCASTLE_RANKING_TITLE: Current Standing
  241. MID_SKYCASTLE_RANKING_RANK_PLAYER: Your Rank
  242. MID_SKYCASTLE_RANKING_RANK_TOP: Top Players
  243. MID_SKYCASTLE_RANKING_RANK_FRIEND: Friends
  244. MID_SKYCASTLE_RANKING_RANK_RANGE: Select a filter.
  245. MID_SKYCASTLE_RANKING_UNCALCULATED_TOP: Now calculating rankings.
  246. MID_SKYCASTLE_RANKING_UNCALCULATED_PLAYER: You are unranked.
  247. MID_SKYCASTLE_EDIT_HELP_DIALOG_00: The offense map is used when attacking a foe's Aether Keep.
  248. MID_SKYCASTLE_EDIT_HELP_DIALOG_01: The defense map is for when you need to defend your Aether Keep.
  249. MID_SKYCASTLE_EDIT_HELP_DIALOG_02: Fortifying Your Aether Keep: Place structures and allies to fortify your offense and defense maps.
  250. MID_SKYCASTLE_EDIT_HELP_DIALOG_03: Defense Map: Place defensive structures, traps, resources, ornaments, and allies. Defensive Team: You can place your defensive team in the top two rows of your defense map.
  251. MID_SKYCASTLE_EDIT_HELP_DIALOG_04: Offense Map: Place offensive structures. Raiding Party: The raiding party will be placed one row above the offense map.
  252. MID_SKYCASTLE_EDIT_HELP_DIALOG_05: Placing Defensive Structures: Defensive structures, resources, traps, and ornaments can be placed in any open space other than special terrain (forests, trenches, etc.).
  253. MID_SKYCASTLE_EDIT_HELP_DIALOG_06: Permanent Structures: Fortresses and resources cannot be removed. Destroying Structures: Fortresses cannot be destroyed. Other structures can be destroyed with a single attack.
  254. MID_SKYCASTLE_EDIT_HELP_DIALOG_07: Auto Setup: You can use this function to both automatically build, place, and improve structures at your choosing, as well as create and place defensive teams. Note: Aether Stones and Heavenly Dew will be consumed as required to create or strengthen structures.
  255. MID_SKYCASTLE_EDIT_HELP_DIALOG_08: Test Defense: Test your defense map's defenses and your defensive team's mettle without consuming Aether.
  256. MID_SKYCASTLE_EDIT_HELP_DIALOG_09: Testing Outside the Season: After a season ends but before the next season begins, Test Defenses is treated as part of the next season.
  257. MID_SKYCASTLE_EDIT_SELECTFACILITY_HELP_DIALOG_00: Place/Remove Structures: Place and remove the structures you've finished building.
  258. MID_SKYCASTLE_EDIT_SELECTFACILITY_HELP_DIALOG_01: Structure Limit: You can place only a certain number of each type of structure.
  259. MID_SKYCASTLE_EDIT_ADDFACILITY_HELP_DIALOG_00: Build Structures: Use Aether Stones and Heavenly Dew to build new structures.
  260. MID_SKYCASTLE_EDIT_ADDFACILITY_HELP_DIALOG_01: Improve Structures: Use Aether Stones and Heavenly Dew to improve structures by one level.
  261. MID_SKYCASTLE_EDIT_ADDFACILITY_HELP_DIALOG_02: Limited-Time Structures: Some structures are available to build for a limited time. To build them, you'll need items obtainable only during a set time period. Once created, however, the structures are yours to keep.
  262. MID_SKYCASTLE_EDIT_FLOOREDIT_HELP_DIALOG_00: Change up the terrain!
  263. MID_SKYCASTLE_EDIT_FLOOREDIT_HELP_DIALOG_01: Terrain: Change the terrain of your Aether Keep. Some terrain requires Aether Stones to unlock.
  264. MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_00: Attack and defend against foes!
  265. MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_01: Aether Raids: Place structures, a defensive team, and more on your maps, and then attack or defend to increase your Lift. If the defender is defeated within seven turns, the attacker wins.
  266. MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_02: Aether: This is used to take part in Aether Raids. It's replenished by a fixed amount once a day. It is totally replenished at the start of a new season. Note: It cannot be replenished beyond the maximum amount. The higher your Lift, the more Aether you'll need to battle.
  267. MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_03: Lift and Tier: Your Lift will change based on your attack and defense results. Your Tier is based on your Lift. When a new season begins, you will start the season with an amount of Lift based on your Tier.
  268. MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_04: Acquiring Lift: ・ Putting a bonus character in your raiding party will give you a +20 bonus to Lift. ・ The defensive side's maximum Lift will not be reduced. ・ If you have multiple bonus characters, only the single highest bonus value is applied. ・ If your raiding party is defeated, you will acquire less Lift.
  269. MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_05: Special Conditions: If your Lift is 4,000 or lower, a failed attack or defense will not lower your total Lift.
  270. MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_06: Additional Information: If a battle does not end properly, neither the attacker nor the defender will see a change in their total Lift.
  271. MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_07: Bonus Characters Stat Boost: When bonus characters are used in Aether Raids, they'll be granted HP+10 and Atk/Spd/Def/Res+4. The amount of EXP and SP they gain will be doubled.
  272. MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_08: Bonus Structures: Place bonus structures in your Aether Keep to increase the Fortress (O) or Fortress (D) by one level.
  273. MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_09: Fortress (D) and Tier Demotion: If you're demoted to a lower Tier, the level of your Fortress (D) will be lowered.
  274. MID_SKYCASTLE_BATTLE_REWARD_HELP_DIALOG_00: Checking Rewards: You can check the rewards you can earn for the current season.
  275. MID_SKYCASTLE_BATTLE_REWARD_HELP_DIALOG_01: Receiving Rewards: You can receive Aether Raids rewards earned in the previous season by entering Aether Raids after that season's results have been calculated but before the current season ends.
  276. MID_SKYCASTLE_BATTLE_RESULT_HELP_DIALOG_00: Defense Results: This list shows your defense results for Aether Raids. You can see how much Lift you earned for each win and loss, as well as the number of foes defeated.
  277. MID_SKYCASTLE_BATTLE_RESULT_HELP_DIALOG_01: Replay: This lets you watch past defensive battles against opponents.
  278. MID_SKYCASTLE_BATTLE_RESULT_HELP_DIALOG_02: Rematch: You can attack an opponent that defeated your defenses one time. This will consume Aether. If the same opponent appears on your list multiple times, you can only challenge them to a rematch once.
  279. MID_SKYCASTLE_BATTLE_RESULT_HELP_DIALOG_03: Lift Decrease Limit: If you're attacked once, for the next 20 hours, your Lift will not decrease even if your defense fails.
  280. MID_SKYCASTLE_BATTLE_RANKING_HELP_DIALOG_00: Rank: This is your current rank. Note that it may take time for updated placement information to be reflected.
  281. MID_SKYCASTLE_BATTLE_RANKING_HELP_DIALOG_01: Your Rank and Top Players: These options show player rankings for the current season. Friends: This option shows your friends' rankings for the current season and past seasons.
  282. MID_SKYCASTLE_TUTORIAL_DIALOG_01: Select Edit Aether Keep and prepare for battle.
  283. MID_SKYCASTLE_TUTORIAL_DIALOG_03: The offense map is used when invading your foe's keep.
  284. MID_SKYCASTLE_TUTORIAL_DIALOG_03_2: The defense map is used when defending against a foe's attack.
  285. MID_SKYCASTLE_TUTORIAL_DIALOG_04: First, build offensive structures on the offense map.
  286. MID_SKYCASTLE_TUTORIAL_DIALOG_15: $aYou can use Aether Stones and Heavenly Dew to build and improve structures. For now, try creating a $a0.
  287. MID_SKYCASTLE_TUTORIAL_DIALOG_05: $aCreate a $a0.
  288. MID_SKYCASTLE_TUTORIAL_DIALOG_06: An offensive structure has been created.
  289. MID_SKYCASTLE_TUTORIAL_DIALOG_06_WARNING: Structures that have already been created can be placed or removed using the Place/Remove menu.
  290. MID_SKYCASTLE_TUTORIAL_DIALOG_07: Structures can be moved in the same way as allies.
  291. MID_SKYCASTLE_TUTORIAL_DIALOG_08: Move an offensive structure to a new position.
  292. MID_SKYCASTLE_TUTORIAL_DIALOG_09: Its placement has been changed.
  293. MID_SKYCASTLE_TUTORIAL_DIALOG_09_WARNING: Items on the defense map can be moved in the same way.
  294. MID_SKYCASTLE_TUTORIAL_DIALOG_12: Use the offense map you edited to attack a foe's Aether Keep.
  295. MID_SKYCASTLE_TUTORIAL_DIALOG_10: Fortify your Aether Keep and achieve victory to increase your AR Tier and earn rewards that can further bolster your keep!
  296. MID_SKYCASTLE_TUTORIAL_DIALOG_13: Auto Setup can edit your keep for you. Select More then Auto Setup.
  297. MID_SKYCASTLE_TUTORIAL_DIALOG_16: Use the left and right arrows to change the placement theme.
  298. MID_SKYCASTLE_TUTORIAL_DIALOG_17: Cannot be removed during the tutorial.
  299. MID_SKYCASTLE_TUTORIAL_DUMMY_TROOP: Otherworldly Order
  300. MID_SKYCASTLE_TUTORIAL_BATTLE_02_DIALOG_00: Many structures can be destroyed! Destroy resources and gain Aether.
  301. MID_SKYCASTLE_TUTORIAL_BATTLE_01_DIALOG_00: Beware the enemy's defenses. Tap structures to check their effects.
  302. MID_SCF_ギュミル泉: Aether Fountain
  303. MID_SCF_ギュミル泉_HELP: $aRestores $a0 Aether to the Aether Keep each day. If destroyed in an attack, it restores Aether to the raiding party (if they win). Note: Cannot be removed. Can be destroyed.
  304. MID_SCF_ギュミル水瓶: Aether Amphorae
  305. MID_SCF_ギュミル水瓶_HELP: $aStores up to $a0 Aether. If destroyed in an attack, it restores Aether to the raiding party (if they win). Note: Cannot be removed. Can be destroyed.
  306. MID_SCF_防砦: Fortress (D)
  307. MID_SCF_防砦_HELP: If structure's level > opponent's Fortress (O) level, grants Atk/Spd/Def/Res+X to all allies. (X = difference in level × 4). Note: Cannot be removed or destroyed.
  308. MID_SCF_防雷: Bolt Tower (D)
  309. MID_SCF_防雷_HELP: $aAt the start of turn 3, deals $a0 damage to foes within 7 rows and 3 columns centered on structure.
  310. MID_SCF_防軍師: Tactics Room (D)
  311. MID_SCF_防軍師_HELP: $aAt start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ $a0 and they use bow, dagger, magic, or staff, restricts those foes' movement to 1 space through their next actions.
  312. MID_SCF_防回復: Healing Tower (D)
  313. MID_SCF_防回復_HELP: $aAt start of turn, restores $a0 HP to allies within 5 rows and 5 columns centered on structure.
  314. MID_SCF_防対歩行: Infantry School (D)
  315. MID_SCF_防対歩行_HELP: $aAt start of turn, inflicts Atk/Spd/Def/Res-$a0 on infantry foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
  316. MID_SCF_防対重装: Armor School (D)
  317. MID_SCF_防対重装_HELP: $aAt start of turn, inflicts Atk/Spd/Def/Res-$a0 on armored foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
  318. MID_SCF_防対騎馬: Cavalry School (D)
  319. MID_SCF_防対騎馬_HELP: $aAt start of turn, inflicts Atk/Spd/Def/Res-$a0 on cavalry foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
  320. MID_SCF_防対飛行: Flier School (D)
  321. MID_SCF_防対飛行_HELP: $aAt start of turn, inflicts Atk/Spd/Def/Res-$a0 on flying foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
  322. MID_SCF_防恐慌: Panic Manor (D)
  323. MID_SCF_防恐慌_HELP: $aAt start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ $a0, converts bonuses on those foes into penalties through their next actions.
  324. MID_SCF_防投石: Catapult (D)
  325. MID_SCF_防投石_HELP: At start of turn, destroys offensive structures within the same column as this structure if their level ≤ this structure's level. Note: Fortress (O) cannot be destroyed.
  326. MID_SCF_攻砦: Fortress (O)
  327. MID_SCF_攻砦_HELP: If structure's level > opponent's Fortress (D) level, grants Atk/Spd/Def/Res+X to all allies. (X = difference in level × 4). Note: Cannot be removed or destroyed.
  328. MID_SCF_攻雷: Bolt Tower (O)
  329. MID_SCF_攻雷_HELP: $aAt the start of turn 3, deals $a0 damage to foes within 3 columns centered on structure.
  330. MID_SCF_攻軍師: Tactics Room (O)
  331. MID_SCF_攻軍師_HELP: $aAt start of turn, if any foes are within the same column as structure and their HP ≤ $a0 and they use bow, dagger, magic, or staff, restricts those foes' movement to 1 space through their next actions.
  332. MID_SCF_攻回復: Healing Tower (O)
  333. MID_SCF_攻回復_HELP: $aAt start of turn, restores $a0 HP to allies within 5 rows and 3 columns centered on structure.
  334. MID_SCF_攻対歩行: Infantry School (O)
  335. MID_SCF_攻対歩行_HELP: $aAt start of turn, inflicts Atk/Spd/Def/Res-$a0 on infantry foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
  336. MID_SCF_攻対重装: Armor School (O)
  337. MID_SCF_攻対重装_HELP: $aAt start of turn, inflicts Atk/Spd/Def/Res-$a0 on armored foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
  338. MID_SCF_攻対騎馬: Cavalry School (O)
  339. MID_SCF_攻対騎馬_HELP: $aAt start of turn, inflicts Atk/Spd/Def/Res-$a0 on cavalry foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
  340. MID_SCF_攻対飛行: Flier School (O)
  341. MID_SCF_攻対飛行_HELP: $aAt start of turn, inflicts Atk/Spd/Def/Res-$a0 on flying foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
  342. MID_SCF_攻恐慌: Panic Manor (O)
  343. MID_SCF_攻恐慌_HELP: $aAt start of turn, if any foes are within 3 columns centered on structure and their HP ≤ $a0, converts bonuses on those foes into penalties through their next actions.
  344. MID_SCF_攻投石: Catapult (O)
  345. MID_SCF_攻投石_HELP: At start of turn, destroys defensive structures within the same column as this structure if their level ≤ this structure's level. Note: Fortress (D), traps, resources, and ornaments cannot be destroyed.
  346. MID_SCF_落雷の罠A: Bolt Trap
  347. MID_SCF_落雷の罠A_BATTLE: Trap
  348. MID_SCF_落雷の罠A_HELP: $aIf foe ends movement on this structure's space, deals $a0 damage to target and units within 3 spaces. (Cancels foe's attack or Assist skill.)
  349. MID_SCF_落雷の罠A_BATTLEHELP: Some kind of trap...
  350. MID_SCF_重圧の罠A: Heavy Trap
  351. MID_SCF_重圧の罠A_BATTLE: Trap
  352. MID_SCF_重圧の罠A_HELP: $aIf foe ends movement on this structure's space, restricts movement of target and units within 2 spaces with HP ≤ $a0 to 1 space through their next actions. (Cancels foe's attack and Assist skills.)
  353. MID_SCF_重圧の罠A_BATTLEHELP: Some kind of trap...
  354. MID_SCF_落雷の罠ダミー: False Bolt Trap
  355. MID_SCF_落雷の罠ダミー_BATTLE: Trap
  356. MID_SCF_落雷の罠ダミー_HELP: This looks like a Bolt Trap, but it's just a fake.
  357. MID_SCF_落雷の罠ダミー_BATTLEHELP: Some kind of trap...
  358. MID_SCF_重圧の罠ダミー: False Heavy Trap
  359. MID_SCF_重圧の罠ダミー_BATTLE: Trap
  360. MID_SCF_重圧の罠ダミー_HELP: This looks like a Heavy Trap, but it's just a fake.
  361. MID_SCF_重圧の罠ダミー_BATTLEHELP: Some kind of trap...
  362. MID_SCF_金の玉座: Golden Throne
  363. MID_SCF_金の玉座_HELP: $aA throne suitable only for those who have achieved a rank from $a0 to $a1 in Aether Raids. From the second time onward, the number of times this feat has been achieved will be inscribed upon it.
  364. MID_SCF_銀の玉座: Silver Throne
  365. MID_SCF_銀の玉座_HELP: $aA throne suitable only for those who have achieved a rank from $a0 to $a1 in Aether Raids. From the second time onward, the number of times this feat has been achieved will be inscribed upon it.
  366. MID_SCF_銅の玉座: Bronze Throne
  367. MID_SCF_銅の玉座_HELP: $aA throne suitable only for those who have achieved a rank from $a0 to $a1 in Aether Raids. From the second time onward, the number of times this feat has been achieved will be inscribed upon it.
  368. MID_SCF_その他1: Feh Statue
  369. MID_SCF_その他1_HELP: An objet d'art produced under the direct supervision of its model. It's an event item.
  370. MID_SCF_その他2: Flower Bed
  371. MID_SCF_その他2_HELP: An arrangement of flowers in vivid colors. It's an event item.
  372. MID_SCF_その他3: Streetlamp
  373. MID_SCF_その他3_HELP: A lamp in an elegant, classic design. It's an event item.
  374. MID_SCF_K0001: Springwater
  375. MID_SCF_K0001_Ex: Feature: ponds
  376. MID_SCF_K0002: Wintry
  377. MID_SCF_K0002_Ex: Feature: forests
  378. MID_SCF_K0003: Abandoned Castle
  379. MID_SCF_K0003_Ex: Feature: crumbling walls
  380. MID_SCF_K0004: Snowdust
  381. MID_SCF_K0004_Ex: Feature: defensive terrain and trenches
  382. MID_SCF_K0005: Desert
  383. MID_SCF_K0005_Ex: Feature: mountains
  384. MID_SCF_K0006: Spring Breeze
  385. MID_SCF_K0006_Ex: Feature: walls
  386. MID_SCF_K0007: Leafy Canopy
  387. MID_SCF_K0007_Ex: Feature: forests and trenches
  388. MID_SCF_K0008: Lost Castle
  389. MID_SCF_K0008_Ex: Feature: forests and defensive terrain
  390. MID_SCF_K0009: Bright Grassland
  391. MID_SCF_K0009_Ex: Feature: forests
  392. MID_SCF_K0010: Lava Floes
  393. MID_SCF_K0010_Ex: Feature: lava
  394. MID_ITEM_SKYCASTLE_201811: Aether Stone SP
  395. MID_ITEM_HELP_SKYCASTLE_201811: Used in Aether Raids to build structures that are available for a limited time. If that period has elapsed, these stones will be lost.
  396. MID_STAGE_SKYCASTLE: Aether Raids
  397. MID_STAGE_SKYCASTLE_TESTPLAY: Aether Raids: Test Defenses
  398. MID_STAGE_SKYCASTLE_TUTORIAL: Aether Raids: Tutorial
  399. MID_STAGE_SELECT_BLESSING_GARDEN_INFO_2: For Legendary and blessed Heroes.
  400. MID_STAGE_SELECT_SEQUENTIAL_MAP: Multi-Map Battles
  401. MID_STAGE_SELECT_SEQUENTIAL_MAP_INFO: Fight battle after battle!
  402. MID_TAP_BATTLE_DATA_TITLE_0010: Labyrinth of Despair
  403. MID_MUSIC_NAME_BGM_MAP_FE13_07: Duty (Ablaze)
  404. MID_MUSIC_NAME_BGM_MAP_FE08_01: Truth, Despair, and Hope
  405. MID_MUSIC_NAME_BGM_MAP_FE13_11: Storm Clouds (Ablaze)
  406. MID_UNIT_EDIT_SKYCASTLE_OFFENSE: Edit Raiding Parties
  407. MID_UNIT_EDIT_SKYCASTLE_OFFENSE_HELP_DIALOG_00: Edit Raiding Parties: Edit your raiding parties for use in Aether Raids.
  408. MID_UNIT_EDIT_SKYCASTLE_OFFENSE_HELP_DIALOG_01: Maximum Lift: The maximum amount of Lift acquired when a raiding party makes a successful attack.
  409. MID_UNIT_EDIT_SKYCASTLE_OFFENSE_HELP_DIALOG_02: Increase Raiding Party Size: If you increase your Tier in Aether Raids, you'll be able to add a 5th unit to your raiding party. Aether Stones are required to unlock additional unit slots.
  410. MID_UNIT_EDIT_SKYCASTLE_OFFENSE_HELP_DIALOG_03: Additional Unit Slot Conditions: You must reach Tier 11 or higher to add a 5th ally.
  411. MID_UNIT_EDIT_SKYCASTLE_DEFENSE: Edit Defensive Team
  412. MID_UNIT_EDIT_SKYCASTLE_DEFENSE_HELP: Edit your defensive team.
  413. MID_UNIT_EDIT_SKYCASTLE_DEFENSE_BUYSLOT_BTN_00: $aNeed Tier $a0
  414. MID_UNIT_EDIT_SKYCASTLE_DEFENSE_BUYSLOT_BTN_01: Add Ally
  415. MID_UNIT_EDIT_SKYCASTLE_DEFENSE_BUYSLOT_CONFIRM: $aUse $a0 Aether Stones to add an ally?
  416. MID_UNIT_EDIT_SKYCASTLE_DEFENSE_BUYSLOT_WARNING: $aIf you drop to Tier $a0 or lower, the additional ally will not be deployed.
  417. MID_UNIT_EDIT_SKYCASTLE_DEFENSE_BUYSLOT_BTN_DECIDE: Add
  418. MID_UNIT_EDIT_SKYCASTLE_DEFENSE_BUYSLOT_COMPLETE: The ally has been added.
  419. MID_UNIT_EDIT_SKYCASTLE_DEFENSE_BUYSLOT_FAILURE: Insufficient Aether Stones.
  420. MID_UNIT_EDIT_SKYCASTLE_DEFENSE_ESTIMATED_RATE: Defense Lift Loss
  421. MID_UNIT_EDIT_SKYCASTLE_DEFENSE_ESTIMATED_RATE_HELP: This is the largest amount of Lift you can lose given the makeup of your defensive team.
  422. MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_LOCK_BTN_0: Lock Team
  423. MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_LOCK_BTN_1: Unlock
  424. MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_LOCK_0: Lock this team? All team members' current levels, stats, skills, Sacred Seals, and blessings will be locked, but only for Aether Raids defense battles.
  425. MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_LOCK_1: Unlock this team? All team members' stats and equipment will reflect the most recent changes.
  426. MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_LOCK_BTN_DECIDE_0: Lock
  427. MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_LOCK_BTN_DECIDE_1: Unlock
  428. MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_LOCK_BTN_CANCEL: Back
  429. MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_NO_UNIT_TEXT: A defensive team has not been set.
  430. MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_NO_UNIT_WARNING: When no units have been set to the defensive team, level 40 Alfonse, Sharena, and Anna will defend in place of other units.
  431. MID_UNIT_EDIT_SKYCASTLE_DEFENSE_HELP_DIALOG_00: Edit Defensive Team: Edit the team that foes will battle on defense maps.
  432. MID_UNIT_EDIT_SKYCASTLE_DEFENSE_HELP_DIALOG_01: Defensive Team Lock: All members' current levels, stats, skills, Sacred Seals, and blessings will be locked, but only for Aether Raids defense battles. Unlocking the team will allow the most recent changes to the units to be reflected.
  433. MID_UNIT_EDIT_SKYCASTLE_DEFENSE_HELP_DIALOG_02: Increasing Defensive Team Size: You can increase the size of your defensive team if you raise your AR Tier. You can get up to six unit slots total. Aether Stones are required to unlock additional slots.
  434. MID_UNIT_EDIT_SKYCASTLE_DEFENSE_HELP_DIALOG_03: Additional Unit Slot Conditions: To get a 5th slot, you must reach Tier 11 or higher. To get a 6th slot, you must reach Tier 19 or higher. If your Tier declines, you will not be able to deploy units in these slots. Regaining your Tier will make them deployable again.
  435. MID_UNIT_EDIT_SKYCASTLE_DEFENSE_HELP_DIALOG_04: If There Are No Defenders: When no units have been set to the defensive team, level 40 Alfonse, Sharena, and Anna will defend in place of other units.
  436. MID_UNIT_EDIT_HOLY_GRAIL: Use Heroic Grails
  437. MID_UNIT_EDIT_HOLY_GRAIL_HELP1: Select a Hero to summon.
  438. MID_UNIT_EDIT_HOLY_GRAIL_REMAIN_COUNT: Summons Left:
  439. MID_UNIT_EDIT_HOLY_GRAIL_CONFIRM: Summon using Heroic Grails?
  440. MID_UNIT_EDIT_HOLY_GRAIL_DECIDE: Summon
  441. MID_UNIT_EDIT_HOLY_GRAIL_WARNING: You don't have enough Heroic Grails to summon.
  442. MID_UNIT_EDIT_UNIT_FULL_INFOR: You have reached your maximum number of allies.
  443. MID_UNIT_EDIT_SORT_HOLY_GRAIL_RECENT: Newest
  444. MID_UNIT_EDIT_SORT_HOLY_GRAIL_ORDER: Added
  445. MID_UNIT_EDIT_HOLY_GRAIL_HELP_DIALOG_00: Summon Heroes with Heroic Grails!
  446. MID_UNIT_EDIT_HOLY_GRAIL_HELP_DIALOG_01: Heroic Grails: Use Heroic Grails to summon specific Heroes to your barracks! You can earn Heroic Grails from Aether Raids and other sources.
  447. MID_UNIT_EDIT_HOLY_GRAIL_HELP_DIALOG_02: More Information: You can summon the same Hero up to 20 times using Heroic Grails. The number of Heroic Grails needed will increase each time you summon a Hero.
  448. MID_RELAY_HELP_DIALOG_06_02: More Rules for Relay Defense: ・ Enemy reinforcements will appear.
  449. MID_UNIT_EDIT_SPECIAL_TROOP: Edit Special Teams
  450. MID_UNIT_EDIT_RESERVE_TROOP_HELP_DIALOG_01_02: Reserve teams are a type of team that can only be created or edited while playing modes that feature multi-map battles.
  451. MID_UNIT_EDIT_SKILL_SET_LOAD_SELECT_TROOP_DIALOG: Select a team type.
  452. MID_UNIT_EDIT_SKILL_SET_LOAD_SELECT_TROOP_PREFIX: Team:  
  453. MID_UNIT_EDIT_SKILL_SET_LOAD_SELECT_TROOP_NORMAL: Primary Teams
  454. MID_UNIT_EDIT_SKILL_SET_LOAD_SELECT_TROOP_RESERVE: Reserve Teams
  455. MID_UNIT_EDIT_SKILL_SET_LOAD_SELECT_TROOP_OCCUPATION: Brigades
  456. MID_UNIT_EDIT_SKILL_SET_LOAD_SELECT_TROOP_SKYCASTLE_OFFENSE: Raiding Parties
  457. MID_UNIT_EDIT_HOLY_GRAIL_FIRST_TIME_REWARD_TITLE: First Visit Bonus: Heroic Grails
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