samdamana

Revanne List

Sep 3rd, 2011
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  1. 1. Find a place to and implement the tools menu.
  2. - Dont forget that we need a list of the tools and a place to edit their settings.
  3. 2. Llama Shop Tab.
  4. - http://img.photobucket.com/albums/v701/roflmfao/lmao-1.png
  5. - Maybe sub-tabs or something but at least the hats and player models are a must!
  6. 3. Perks Tab.
  7. - Somewhere that shows how many points you have and how many you have to spend. ("Points Remaining: 4/14 ") Something like that.
  8. - An EXP meter and current level, since you get one point per level and so the player can see how much more xp until he gets another point.
  9. 4. Build Structure.
  10. - This can just show the model render in a little window (Like basewars currently). You can draw a little picture for every prop if your up to it.
  11. - Somewhere that says how much money you have to spend.
  12. 5. Create Prop.
  13. - A prop counter. So like it says how many props the player has created out of the prop limit. "Props Created: 17/50 "
  14. - The look of sub-tabs like Team Fortress 2, Useful Construction Props, Useful Comic Props.
  15. 6. Factions.
  16. ALREADY IN A FACTION:
  17. - http://content.screencast.com/users/Samdamana/folders/Jing/media/01901eb4-60bd-4cc5-84ae-d9bcde8169ee/2011-08-21_0149.png
  18. - Add mostly everything in the faction tab of my concept.
  19. - Leader Options only are there if you are the leader of the faction.
  20. - Factions will have their own logo (The bunny in the flower in my picture). This needs to be somewhere.
  21. - If you are the faction leader you can set up the faction perks, so if you are the leader you can see the "Points Remaining" and stuff.
  22. NOT IN A FACTION:
  23. - Create a faction menu type thing.
  24. - Set faction Name
  25. - Set faction Options
  26. - Create Faction Logo
  27. Uses these H3 Images: http://www.mediafire.com/?nhgnm0jzkqd
  28. Very similar to the halo 3 Emblem creation.
  29. Basically look at this: http://content.screencast.com/users/Samdamana/folders/Jing/media/d43a6c37-20e8-4c86-afc1-f56261d5fb61/2011-09-03_1611.png
  30. It has everything that needs to be on it.
  31.  
  32. 7. Player Statistics
  33. - Same as my concept art as shown above, omitting the Perks part of course.
  34. 8. Remaining Hud Stuff.
  35. - Somewhere that shows your Health, EXP, Level, Current Faction, Rank in faction, Faction Logo (Optional)
  36. - The Player Points thing.
  37. - This only shows up when the faction is at war.
  38. - Basically a mini leaderboard of everyone on your faction and how well they are doing in their current conquest.
  39. - Objectives with like the to-do list and reward.
  40. - Lookie Here: http://content.screencast.com/users/Llamalords/folders/Jing/media/c150117d-05e1-4852-bedd-7a006dd53cbf/2011-08-19_1837.png
  41. 9. Scoreboard.
  42. - Factions with their logo.
  43. - If a faction is "Crushed" or defeated, a little graphic showing it.
  44. - Players in the faction
  45. - You can figure out the rest. :D
  46. 10. 64x64 sprites.
  47. - For now we need 2d pictures of a couple of things since a lot of the items will have minecraft style physics.
  48. - Money, Cash, Coins...
  49. - Iron Ore.
  50. - Steel Ore.
  51. - Platinum Ore.
  52. - Literally anything else you want. Over time we are going to implement a LOT of items or pickupables and we could put anything you draw to use. Like guns, ores, parts of any sort, penises, chemicals, wood, whatever just make them 64x64.
  53. 11. The inventory.
  54. - There is actually an inventory Averice is making that holds these items.
  55. - It should probably be like a small box somewhere.
  56. - Has a little scrolly bar to scroll through your items.
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