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- // ============================================================================
- //
- // ZOMBIE:RELOADED
- // Downloads configuration
- //
- // See Download List (3.6) section in the manual for detailed info.
- //
- // ============================================================================
- // * Each uncommented line will be used as a file path for clients to download.
- // ----------------------------------------------------------------------------
- // Defaults:
- // ----------------------------------------------------------------------------
- // Models
- // Sounds
- sound/zr/fz_scream1.mp3
- //sound/zr/zombie_die1.mp3
- //sound/zr/zombie_die2.mp3
- //sound/zr/zombie_die3.mp3
- //sound/zr/zombie_pain1.mp3
- //sound/zr/zombie_pain2.mp3
- //sound/zr/zombie_pain3.mp3
- //sound/zr/zombie_pain4.mp3
- //sound/zr/zombie_pain5.mp3
- //sound/zr/zombie_pain6.mp3
- //sound/zr/zombie_voice_idle1.mp3
- //sound/zr/zombie_voice_idle10.mp3
- //sound/zr/zombie_voice_idle11.mp3
- //sound/zr/zombie_voice_idle12.mp3
- //sound/zr/zombie_voice_idle13.mp3
- //sound/zr/zombie_voice_idle14.mp3
- //sound/zr/zombie_voice_idle2.mp3
- //sound/zr/zombie_voice_idle3.mp3
- //sound/zr/zombie_voice_idle4.mp3
- //sound/zr/zombie_voice_idle5.mp3
- //sound/zr/zombie_voice_idle6.mp3
- //sound/zr/zombie_voice_idle7.mp3
- //sound/zr/zombie_voice_idle8.mp3
- //sound/zr/zombie_voice_idle9.mp3
- sound/ambient/zr/zr_ambience.mp3
- sound/npc/roller/mine/combine_mine_active_loop1.wav
- // team win overlays
- materials/overlays/zr/zombies_win.vtf
- materials/overlays/zr/zombies_win.vmt
- materials/overlays/zr/humans_win.vtf
- materials/overlays/zr/humans_win.vmt
- materials/overlays/zr/zg_zombies_win.vtf
- materials/overlays/zr/zg_zombies_win.vmt
- materials/overlays/zr/zg_humans_win.vtf
- materials/overlays/zr/zg_humans_win.vmt
- materials/overlays/zr/lila/zombies_win.vtf
- materials/overlays/zr/lila/zombies_win.vmt
- materials/overlays/zr/lila/humans_win.vtf
- materials/overlays/zr/lila/humans_win.vmt
- materials/lightning/laserbeam.vmt
- materials/lightning/laserbeam.vtf
- materials/sprites/redglow1.vmt
- materials/sprites/redglow1.vtf
- // zvision
- //materials/overlays/zr/zvision.vtf
- //materials/overlays/zr/zvision.vmt
- //Model Zombie
- models/player/others/zombie.mdl
- models/player/others/zombie.phy
- models/player/others/zombie.vtx
- models/player/others/zombie.vvd
- //Materials sprites
- materials/sprites/blueglow2.vmt
- materials/sprites/lgtning.vmt
- materials/sprites/splodesprite.vmt
- materials/sprites/sg_micicon64.vmt
- materials/sprites/sg_micicon64.vtf
- particles/burning_fx_alien.pcf
- //3d
- models/gmod_tower/3dglasses.dx80.vtx
- models/gmod_tower/3dglasses.dx90.vtx
- models/gmod_tower/3dglasses.mdl
- models/gmod_tower/3dglasses.sw.vtx
- models/gmod_tower/3dglasses.vvd
- materials/models/gmod_tower/3dcolors.vmt
- materials/models/gmod_tower/3dcolors.vtf
- materials/models/gmod_tower/3dglasses.vmt
- materials/models/gmod_tower/3dglasses.vtf
- //
- models/player/colateam/zombie1/arms.dx90.vtx
- models/player/colateam/zombie1/arms.mdl
- models/player/colateam/zombie1/arms.vvd
- materials/models/player/colateam/zombie1/slow_body.vmt
- materials/models/player/colateam/zombie1/slow_body.vtf
- materials/models/player/colateam/zombie1/slow_body_bump.vtf
- materials/models/player/colateam/zombie1/slow_pants.vmt
- materials/models/player/colateam/zombie1/slow_pants.vtf
- // combine
- models/player/custom_player/mapeadores/morell/combine/combine.dx90.vtx
- models/player/custom_player/mapeadores/morell/combine/combine.mdl
- models/player/custom_player/mapeadores/morell/combine/combine.phy
- models/player/custom_player/mapeadores/morell/combine/combine.vvd
- materials/models/player/mapeadores/morell/combine/combine_elite.vmt
- materials/models/player/mapeadores/morell/combine/combine_elite.vtf
- materials/models/player/mapeadores/morell/combine/combine_elite_normal.vtf
- materials/models/player/mapeadores/morell/combine/combine_elite_phong.vtf
- materials/models/player/mapeadores/morell/combine/combine_elite_selfillummask.vtf
- //agrunt
- models/player/custom_player/mapeadores/agrunt/agrunt_arm.dx90.vtx
- models/player/custom_player/mapeadores/agrunt/agrunt_arm.mdl
- models/player/custom_player/mapeadores/agrunt/agrunt_arm.phy
- models/player/custom_player/mapeadores/agrunt/agrunt_arm.vvd
- models/player/custom_player/mapeadores/agrunt/agrunt_head.dx90.vtx
- models/player/custom_player/mapeadores/agrunt/agrunt_head.mdl
- models/player/custom_player/mapeadores/agrunt/agrunt_head.phy
- models/player/custom_player/mapeadores/agrunt/agrunt_head.vvd
- models/player/custom_player/mapeadores/agrunt/agrunt_hs.dx90.vtx
- models/player/custom_player/mapeadores/agrunt/agrunt_hs.mdl
- models/player/custom_player/mapeadores/agrunt/agrunt_hs.phy
- models/player/custom_player/mapeadores/agrunt/agrunt_hs.vvd
- materials/models/player/mapeadores/agrunt/agrunt_a_d.vmt
- materials/models/player/mapeadores/agrunt/agrunt_a_d.vtf
- materials/models/player/mapeadores/agrunt/agrunt_a_d2.vmt
- materials/models/player/mapeadores/agrunt/agrunt_a_d2.vtf
- materials/models/player/mapeadores/agrunt/agrunt_a_n.vtf
- materials/models/player/mapeadores/agrunt/agrunt_b_d.vmt
- materials/models/player/mapeadores/agrunt/agrunt_b_d.vtf
- materials/models/player/mapeadores/agrunt/agrunt_b_n.vtf
- materials/models/player/mapeadores/agrunt/agrunt_h_d.vmt
- materials/models/player/mapeadores/agrunt/agrunt_h_d.vtf
- materials/models/player/mapeadores/agrunt/agrunt_h_n.vtf
- materials/models/player/mapeadores/agrunt/hivehand_world_d.vmt
- materials/models/player/mapeadores/agrunt/hivehand_world_d.vtf
- materials/models/player/mapeadores/agrunt/hivehand_world_n.vtf
- materials/models/player/mapeadores/agrunt/new_vort_eye.vmt
- materials/models/player/mapeadores/agrunt/new_vort_eye.vtf
- //agrunt basic
- models/player/custom_player/mapeadores/agrunt_basic/agrunt_basic_arm.dx90.vtx
- models/player/custom_player/mapeadores/agrunt_basic/agrunt_basic_arm.mdl
- models/player/custom_player/mapeadores/agrunt_basic/agrunt_basic_arm.phy
- models/player/custom_player/mapeadores/agrunt_basic/agrunt_basic_arm.vvd
- models/player/custom_player/mapeadores/agrunt_basic/agrunt_basic_head.dx90.vtx
- models/player/custom_player/mapeadores/agrunt_basic/agrunt_basic_head.mdl
- models/player/custom_player/mapeadores/agrunt_basic/agrunt_basic_head.phy
- models/player/custom_player/mapeadores/agrunt_basic/agrunt_basic_head.vvd
- models/player/custom_player/mapeadores/agrunt_basic/agrunt_basic_hs.dx90.vtx
- models/player/custom_player/mapeadores/agrunt_basic/agrunt_basic_hs.mdl
- models/player/custom_player/mapeadores/agrunt_basic/agrunt_basic_hs.phy
- models/player/custom_player/mapeadores/agrunt_basic/agrunt_basic_hs.vvd
- materials/models/player/mapeadores/agrunt_basic/agrunt_b_d2.vmt
- materials/models/player/mapeadores/agrunt_basic/agrunt_b_d2.vtf
- materials/models/player/mapeadores/agrunt_basic/agrunt_b_n.vtf
- materials/models/player/mapeadores/agrunt_basic/agrunt_h_d2.vmt
- materials/models/player/mapeadores/agrunt_basic/agrunt_h_d2.vtf
- materials/models/player/mapeadores/agrunt_basic/agrunt_h_n.vtf
- //zombie guard
- models/player/custom_player/mapeadores/zombie_guard/zombie_guard_arm.dx90.vtx
- models/player/custom_player/mapeadores/zombie_guard/zombie_guard_arm.mdl
- models/player/custom_player/mapeadores/zombie_guard/zombie_guard_arm.phy
- models/player/custom_player/mapeadores/zombie_guard/zombie_guard_arm.vvd
- models/player/custom_player/mapeadores/zombie_guard/zombie_guard_head.dx90.vtx
- models/player/custom_player/mapeadores/zombie_guard/zombie_guard_head.mdl
- models/player/custom_player/mapeadores/zombie_guard/zombie_guard_head.phy
- models/player/custom_player/mapeadores/zombie_guard/zombie_guard_head.vvd
- models/player/custom_player/mapeadores/zombie_guard/zombie_guard_hs.dx90.vtx
- models/player/custom_player/mapeadores/zombie_guard/zombie_guard_hs.mdl
- models/player/custom_player/mapeadores/zombie_guard/zombie_guard_hs.phy
- models/player/custom_player/mapeadores/zombie_guard/zombie_guard_hs.vvd
- materials/models/player/mapeadores/zombie_guard/gore2.vmt
- materials/models/player/mapeadores/zombie_guard/gore2.vtf
- materials/models/player/mapeadores/zombie_guard/gore2_n2.vtf
- materials/models/player/mapeadores/zombie_guard/zguard_b.vmt
- materials/models/player/mapeadores/zombie_guard/zguard_b.vtf
- materials/models/player/mapeadores/zombie_guard/zguard_b_normals.vtf
- materials/models/player/mapeadores/zombie_guard/zguard_h.vmt
- materials/models/player/mapeadores/zombie_guard/zguard_h.vtf
- materials/models/player/mapeadores/zombie_guard/zguard_h_normals.vtf
- //zombie sci
- models/player/custom_player/mapeadores/zombie_sci/zombie_sci_arm.dx90.vtx
- models/player/custom_player/mapeadores/zombie_sci/zombie_sci_arm.mdl
- models/player/custom_player/mapeadores/zombie_sci/zombie_sci_arm.phy
- models/player/custom_player/mapeadores/zombie_sci/zombie_sci_arm.vvd
- models/player/custom_player/mapeadores/zombie_sci/zombie_sci_head.dx90.vtx
- models/player/custom_player/mapeadores/zombie_sci/zombie_sci_head.mdl
- models/player/custom_player/mapeadores/zombie_sci/zombie_sci_head.phy
- models/player/custom_player/mapeadores/zombie_sci/zombie_sci_head.vvd
- models/player/custom_player/mapeadores/zombie_sci/zombie_sci_hs.dx90.vtx
- models/player/custom_player/mapeadores/zombie_sci/zombie_sci_hs.mdl
- models/player/custom_player/mapeadores/zombie_sci/zombie_sci_hs.phy
- models/player/custom_player/mapeadores/zombie_sci/zombie_sci_hs.vvd
- materials/models/player/mapeadores/zombie_sci/zscient_b.vmt
- materials/models/player/mapeadores/zombie_sci/zscient_b.vtf
- materials/models/player/mapeadores/zombie_sci/zscient_bn.vtf
- materials/models/player/mapeadores/zombie_sci/zscient_h.vmt
- materials/models/player/mapeadores/zombie_sci/zscient_h.vtf
- materials/models/player/mapeadores/zombie_sci/zscient_hn.vtf
- // CH ENGINEER
- models/player/custom_player/ch_engineer/ch_engineer.dx90.vtx
- models/player/custom_player/ch_engineer/ch_engineer.mdl
- models/player/custom_player/ch_engineer/ch_engineer.phy
- models/player/custom_player/ch_engineer/ch_engineer.vvd
- models/player/custom_player/ch_engineer/ch_engineer_arms.dx90.vtx
- models/player/custom_player/ch_engineer/ch_engineer_arms.mdl
- models/player/custom_player/ch_engineer/ch_engineer_arms.vvd
- materials/models/player/custom/ch_engineer/ch_engineer_arm_d.vmt
- materials/models/player/custom/ch_engineer/ch_engineer_arm_d.vtf
- materials/models/player/custom/ch_engineer/ch_engineer_arm_n.vtf
- materials/models/player/custom/ch_engineer/ch_engineer_headgear_d.vmt
- materials/models/player/custom/ch_engineer/ch_engineer_headgear_d.vtf
- materials/models/player/custom/ch_engineer/ch_engineer_headgear_n.vtf
- materials/models/player/custom/ch_engineer/ch_engineer_lowerbody_d.vmt
- materials/models/player/custom/ch_engineer/ch_engineer_lowerbody_d.vtf
- materials/models/player/custom/ch_engineer/ch_engineer_lowerbody_n.vtf
- materials/models/player/custom/ch_engineer/ch_engineer_upperbody_d.vmt
- materials/models/player/custom/ch_engineer/ch_engineer_upperbody_d.vtf
- materials/models/player/custom/ch_engineer/ch_engineer_upperbody_n.vtf
- materials/models/player/custom/ch_engineer/ch_patch01.vmt
- materials/models/player/custom/ch_engineer/ch_patch01.vtf
- materials/models/player/custom/ch_engineer/linz.vmt
- materials/models/player/custom/ch_engineer/linz.vtf
- // RU ASSAULT
- models/player/custom_player/ru_assault/ru_assault.dx90.vtx
- models/player/custom_player/ru_assault/ru_assault.mdl
- models/player/custom_player/ru_assault/ru_assault.phy
- models/player/custom_player/ru_assault/ru_assault.vvd
- models/player/custom_player/ru_assault/ru_assault_arms.dx90.vtx
- models/player/custom_player/ru_assault/ru_assault_arms.mdl
- models/player/custom_player/ru_assault/ru_assault_arms.vvd
- materials/models/player/custom/ru_assault/eye_blue_d.vmt
- materials/models/player/custom/ru_assault/eye_blue_d.vtf
- materials/models/player/custom/ru_assault/ru_assault_arm_d.vmt
- materials/models/player/custom/ru_assault/ru_assault_arm_d.vtf
- materials/models/player/custom/ru_assault/ru_assault_arm_n.vtf
- materials/models/player/custom/ru_assault/ru_assault_headgear_d.vmt
- materials/models/player/custom/ru_assault/ru_assault_headgear_d.vtf
- materials/models/player/custom/ru_assault/ru_assault_headgear_n.vtf
- materials/models/player/custom/ru_assault/ru_assault_lowerbody_d.vmt
- materials/models/player/custom/ru_assault/ru_assault_lowerbody_d.vtf
- materials/models/player/custom/ru_assault/ru_assault_lowerbody_n.vtf
- materials/models/player/custom/ru_assault/ru_assault_upperbody_d.vmt
- materials/models/player/custom/ru_assault/ru_assault_upperbody_d.vtf
- materials/models/player/custom/ru_assault/ru_assault_upperbody_n.vtf
- materials/models/player/custom/ru_assault/sunglasses_n.vtf
- materials/models/player/custom/ru_assault/sunglasses_s.vmt
- materials/models/player/custom/ru_assault/sunglasses_s.vtf
- // US ENGINEER
- models/player/custom_player/us_engineer/us_engineer.dx90.vtx
- models/player/custom_player/us_engineer/us_engineer.mdl
- models/player/custom_player/us_engineer/us_engineer.phy
- models/player/custom_player/us_engineer/us_engineer.vvd
- models/player/custom_player/us_engineer/us_engineer_arms.dx90.vtx
- models/player/custom_player/us_engineer/us_engineer_arms.mdl
- models/player/custom_player/us_engineer/us_engineer_arms.vvd
- materials/models/player/custom/us_engineer/eye_darkbrown_d.vmt
- materials/models/player/custom/us_engineer/eye_darkbrown_d.vtf
- materials/models/player/custom/us_engineer/eye_darkbrown_n.vtf
- materials/models/player/custom/us_engineer/us_engineer_arm_d.vmt
- materials/models/player/custom/us_engineer/us_engineer_arm_d.vtf
- materials/models/player/custom/us_engineer/us_engineer_arm_n.vtf
- materials/models/player/custom/us_engineer/us_engineer_faceclean_d.vmt
- materials/models/player/custom/us_engineer/us_engineer_faceclean_d.vtf
- materials/models/player/custom/us_engineer/us_engineer_headgear_d.vmt
- materials/models/player/custom/us_engineer/us_engineer_headgear_d.vtf
- materials/models/player/custom/us_engineer/us_engineer_headgear_l.vmt
- materials/models/player/custom/us_engineer/us_engineer_headgear_n.vtf
- materials/models/player/custom/us_engineer/us_engineer_head_n.vtf
- materials/models/player/custom/us_engineer/us_engineer_lowerbody_d.vmt
- materials/models/player/custom/us_engineer/us_engineer_lowerbody_d.vtf
- materials/models/player/custom/us_engineer/us_engineer_lowerbody_n.vtf
- materials/models/player/custom/us_engineer/us_engineer_upperbody_d.vmt
- materials/models/player/custom/us_engineer/us_engineer_upperbody_d.vtf
- materials/models/player/custom/us_engineer/us_engineer_upperbody_n.vtf
- materials/models/player/custom/logo.vmt
- materials/models/player/custom/logo.vtf
- //storm
- models/player/custom_player/legacy/storm/storm.mdl
- models/player/custom_player/legacy/storm/storm.dx90.vtx
- models/player/custom_player/legacy/storm/storm.phy
- models/player/custom_player/legacy/storm/storm.vvd
- materials/models/player/custom/storm/ArmNLeg.vmt
- materials/models/player/custom/storm/ArmNLeg.vtf
- materials/models/player/custom/storm/ArmNLeg_N.vtf
- materials/models/player/custom/storm/Back_crotch.vmt
- materials/models/player/custom/storm/Back_crotch.vtf
- materials/models/player/custom/storm/Belt.vmt
- materials/models/player/custom/storm/Belt.vtf
- materials/models/player/custom/storm/chest.vmt
- materials/models/player/custom/storm/chest.vtf
- materials/models/player/custom/storm/ep7.vmt
- materials/models/player/custom/storm/ep7.vtf
- materials/models/player/custom/storm/ep7_N.vtf
- materials/models/player/custom/storm/HandsNFeet.vmt
- materials/models/player/custom/storm/HandsNFeet.vtf
- materials/models/player/custom/storm/Helmet.vmt
- materials/models/player/custom/storm/Helmet.vtf
- materials/models/player/custom/storm/Helmet_N.vtf
- materials/models/player/custom/storm/Rubber_joints.vmt
- materials/models/player/custom/storm/Rubber_joints.vtf
- // CLICKER
- models/player/custom_player/clicker/clicker.dx90.vtx
- models/player/custom_player/clicker/clicker.mdl
- models/player/custom_player/clicker/clicker.phy
- models/player/custom_player/clicker/clicker.vvd
- models/player/custom_player/clicker/clicker_arms.dx90.vtx
- models/player/custom_player/clicker/clicker_arms.mdl
- models/player/custom_player/clicker/clicker_arms.vvd
- materials/models/player/custom/clicker/inf-fem-arm-a-color.vmt
- materials/models/player/custom/clicker/inf-fem-arm-a-color.vtf
- materials/models/player/custom/clicker/inf-fem-arm-a-normal.vtf
- materials/models/player/custom/clicker/inf-fem-feet-a-color.vmt
- materials/models/player/custom/clicker/inf-fem-feet-a-color.vtf
- materials/models/player/custom/clicker/inf-fem-feet-a-normal.vtf
- materials/models/player/custom/clicker/inf-fem-jacket-c-color.vmt
- materials/models/player/custom/clicker/inf-fem-jacket-c-color.vtf
- materials/models/player/custom/clicker/inf-fem-jacket-c-normal.vtf
- materials/models/player/custom/clicker/inf-fem-legs-a-color.vmt
- materials/models/player/custom/clicker/inf-fem-legs-a-color.vtf
- materials/models/player/custom/clicker/inf-fem-legs-a-normal.vtf
- materials/models/player/custom/clicker/inf-fem-torso-a-color.vmt
- materials/models/player/custom/clicker/inf-fem-torso-a-color.vtf
- materials/models/player/custom/clicker/inf-fem-torso-a-normal.vtf
- materials/models/player/custom/clicker/inf-fungi-d-color.vmt
- materials/models/player/custom/clicker/inf-fungi-d-color.vtf
- materials/models/player/custom/clicker/inf-fungi-d-normal.vtf
- materials/models/player/custom/clicker/inf-fungi-e-color.vmt
- materials/models/player/custom/clicker/inf-fungi-e-color.vtf
- materials/models/player/custom/clicker/inf-fungi-e-normal.vtf
- materials/models/player/custom/clicker/inf-hair-b-color.vmt
- materials/models/player/custom/clicker/inf-hair-b-color.vtf
- materials/models/player/custom/clicker/inf-head-d-color.vmt
- materials/models/player/custom/clicker/inf-head-d-color.vtf
- materials/models/player/custom/clicker/inf-head-d-normal.vtf
- materials/models/player/custom/clicker/inf-tear-cards-a-color.vmt
- materials/models/player/custom/clicker/inf-tear-cards-a-color.vtf
- materials/models/player/custom/clicker/inf-tear-cards-a-color2.vmt
- materials/models/player/custom/clicker/inf-tear-cards-a-color2.vtf
- materials/models/player/custom/clicker/infectedfemale01-teeth-color.vmt
- materials/models/player/custom/clicker/infectedfemale01-teeth-color.vtf
- materials/models/player/custom/clicker/infectedfemale01-teeth-normal.vtf
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