Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ###########################################################################
- ## ##
- ## ______ _ ______ _ _ ##
- ## | ____| | | | ____| | | (_) ##
- ## | |__ __ _ __ _| | ___ | |__ __ _ ___| |_ _ ___ _ __ ___ ##
- ## | __| / _` |/ _` | |/ _ \ | __/ _` |/ __| __| |/ _ \| '_ \/ __| ##
- ## | |___| (_| | (_| | | __/ | | | (_| | (__| |_| | (_) | | | \__ \ ##
- ## |______\__,_|\__, |_|\___| |_| \__,_|\___|\__|_|\___/|_| |_|___/ ##
- ## __/ | ##
- ## |___/ ##
- ## ##
- ## ##
- ## Simple yet powerful factions plugin ##
- ## Version: 0.14.0 ##
- ## ##
- ###########################################################################
- # Here you can choose a language file that should be used for plugin text messages. Default: english.conf
- language-file="russian.conf"
- storage {
- # Which storage type should be used?
- # Available storage types: "hocon", "h2", "mysql", "mariadb"
- type="hocon"
- # If you are using a SQL database then you can setup a username and password for your connection here.
- username="sa"
- password="admin"
- # Database url. If you are using MySQL then this field will be used to determine the url of the database. E.g. localhost:3306/ + database-file-name
- # All other databases are stored in eaglefaction's config folder. NOTE: This must end with "/" as name is then added to this url.
- database-url="localhost:3306/"
- # Database file name. Default: "eaglefactions"
- database-file-name="eaglefactions"
- }
- #######################################################
- # #
- # Gamestyle #
- # #
- #######################################################
- # Allow faction's chest? Faction chest is a simple "ender chest" that every faction member has access to by typing "/f chest". Default: true
- faction-chest=true
- # Turn on friendlyfire in factions? Default: false
- friendlyfire-faction=false
- # Turn on friendlyfire between truces? Default: true
- friendlyfire-truce=true
- # Turn on friendlyfire between alliances? Default: false
- friendlyfire-alliance=false
- # Should Attack Command be available only at night? Default: false
- attack-only-at-night=false
- # How many percentage of its max power a faction needs to have so the others will be able to attack it with /f attack command. Default: 20 (percentage)
- attack-min-power-percentage=20
- # How much time should it take to destroy enemy claim (in seconds)? Default: 10
- attack-time=10
- # Block entering to faction's land if players of that faction are offline. Default: true
- block-entering-faction-while-offline=true
- # Block entering SafeZone territory from WarZone territory. Default: false
- block-safezone-from-warzone=false
- # Percentage damage reduction that player is getting in his/her own territory. Default: 10.
- percentage-damage-reduction-in-own-territory=10
- # Here you can turn on/off PVP-Logger & change the time (seconds)
- # when player will be able to disconnect after being attacked.
- pvp-logger {
- active=false
- time=60
- # Should timer be shown in the scoreboard (sidebar)? Default: true
- show-in-scoreboard=true
- # Here you can block commands during the fight
- # You can specify commands by writing them with slash "/" or without it. For example -> "/f home" or "f home" will give the same result
- # "*" = blocks all commands
- blocked-commands-during-fight=[
- "/f home",
- "spawn",
- "tpa",
- "/tp"
- ]
- }
- # Factions which have been inactive for some amount of time will be removed
- # Sufix determines the type of time: d = days, h = hours, m = minutes, s = seconds (Default: 0)
- # "10d" = factions will be deleted after 10 days
- # "0" = factions will not be deleted
- factions-remover {
- max-inactive-time="0"
- # Should EF print a message to the chat when faction will be removed?
- notify-when-removed=true
- }
- #######################################################
- # #
- # Faction Options #
- # #
- #######################################################
- name {
- # This determines the maximum amount of characters a Factions's name can be. Default: 30
- max-length=10
- # This determines the minimum amount of characters a Factions's name can be. Default: 3
- min-length=3
- }
- tag {
- # This determines the maximum amount of characters a Factions's tag can be. Default: 5
- max-length=5
- # This determines the minimum amount of characters a Factions's tag can be. Default: 2
- min-length=2
- }
- # Here you can toggle creating factions by items. Simply change "toggled" value to true.
- # You can set up which items should be taken from the player in the list below.
- creating-by-items{
- toggled=false
- # Current list contains: 35 orange wool, 20 wooden planks, 4 iron ingots.
- # Add every item/block in format 35:1|42 where 35:1 is an item/block id and 42 is an amount.
- items=[
- "minecraft:wool:1|35",
- "minecraft:planks|20",
- "minecraft:iron_ingot|4"
- ]
- }
- player-limit {
- # Turns on/off player limit in factions. Default: false
- toggled=true
- # Player limit in the faction. Default: 15
- limit=20
- }
- #######################################################
- # #
- # Claims & Territories #
- # #
- #######################################################
- # Should blocks in Wilderness be protected from players? Default: false
- # When switched to "true", players need to claim territory first to build in it.
- protect-wilderness-from-players=false
- # Should blocks in CLAIMS be protected from explosions and mob-grief? (NOTE: This node does not apply to SafeZone. SafeZone is always protected.)
- protect-from-mob-grief=false
- # Should blocks in WarZone be protected from explosions and mob-grief? Default: false
- protect-from-mob-grief-warzone=false
- # Should blocks in WarZone be protected from other players? Default: true
- protect-warzone-from-players=true
- # Allow explosions by other players in claims. If turned on, TNT cannons can be used to destroy others claims etc. Default: false
- allow-explosions-by-other-players-in-claims=false
- # Should map command display player's faction's claims only? NOTE: SafeZone and WarZone is always visible. Default: false
- show-only-player-faction-claims-in-map=false
- # Display entering faction phrase? Default: true
- show-faction-enter-phrase=true
- # Require connected claims while claiming? Default: false
- connected-claims=false
- # Here you can toggle claiming territories by items. Simply change "toggled" value to true.
- # You can set up which items should be taken from the player in the list below.
- claiming-by-items {
- toggled=false
- # Current list contains: 35 orange wool, 20 wooden planks, 4 iron ingots.
- # Add every item/block in format 35:1|42 where 35:1 is an item/block id and 42 is an amount.
- items=[
- "minecraft:wool:1|35",
- "minecraft:planks|20",
- "minecraft:iron_ingot|4"
- ]
- }
- # Here you can edit the time (in seconds) before a territory will be claimed.
- delayed-claim {
- toggled=false
- claiming-time=10
- }
- # Here you can specify which items/blocks will NOT be affected by protection system
- # Regex is fully supported.
- # E.g. enderio:.* will whitelist all items and blocks from Ender IO.
- # E.g. thermal.*:.* will whitelist all items and blocks from any mod that starts with word "thermal"
- allowed-items-and-blocks {
- # Here you can specify which items players will be able to use in protected territory.
- items-whitelist=[
- "minecraft:sword"
- ]
- # Here you can specify which blocks players will be able to place and destroy
- place-destroy-whitelist=[
- ""
- ]
- # Here you can specify which blocks players will be able to interact with. E.g. machines.
- interact-whitelist=[
- "enderio:windmill"
- ]
- }
- #######################################################
- # #
- # Chat #
- # #
- #######################################################
- # What prefix should be displayed in chat when someone will send a message. Default: tag
- # Available Options: "tag", "name", "none"
- faction-prefix=tag
- # Should player rank from faction (like "leader" or "office") be displayed in chat? Default: true
- faction-rank=false
- # Should faction's prefix show fist in the message or faction's rank? Default: true
- # Change it to false if you want faction's rank to be displayed first.
- faction-prefix-first-in-chat=false
- # Allow coloring factions tags? Default: true
- colored-tags-allowed=true
- # Here you can edit characters that shows on the chat before and after factions prefix. For example: [TAG]
- # You can even color these character by using ampersand color codes. For example: "&4[" will give you a red square bracket [
- faction-prefix-start="&8[&r"
- faction-prefix-end="&8]&r"
- # What chat prefix should non-faction players have? Default: None.
- # This value is concatenated in the following way: faciton-prefix-start + non-faction-player-prefix + faction-prefix-end
- # This value can be used with minecraft color codes.
- non-faction-player-prefix="&7Без клана&r"
- # Should messages from other factions be visible in the chat while switching to "faction" or "alliance" chat ?
- suppress-other-factions-messages-while-in-team-chat=false
- # Display messages from protection system in the chat? Example message: "You don't have access to do this" Default: true
- display-protection-system-messages=true
- #######################################################
- # #
- # Power #
- # #
- #######################################################
- power {
- # How much power will be removed on player death. Default: 2.0
- decrement=2.0
- # How much power will be restored for player after 1 minute of playing. (0.04 per minute = 1,2 per hour.) Default: 0.04
- increment=0.04
- # Player kill award. Default: 2.0
- kill-award=2.0
- # Penalty after killing a teammate. Default: 1.0
- penalty=1.0
- # Starting amount of power. Default: 5.0
- start-power=5.0
- # Maximum amount of power a player can have. Default: 10.0
- max-power=10.0
- }
- #######################################################
- # #
- # Spawning & Home #
- # #
- #######################################################
- # Can faction home be placed outside the faction claim? Default: false
- can-place-home-outside-faction-claim=false
- # Should mobs be spawned in safezone? Default: true NOTE: Hostile mobs are never spawned in safezone.
- spawn-mobs-in-safezone=true
- # Should mobs be spawned in warzone? Default: true
- spawn-mobs-in-warzone=true
- # Should hostile mobs be spawned in warzone? Default: true
- spawn-hostile-mobs-in-warzone=true
- # Should mobs be spawned in faction's territory? Default: true
- spawn-mobs-in-factions-territory=true
- # Should hostile mobs be spawned in faction's territory? Default: true
- spawn-hostile-mobs-in-factions-territory=true
- # Should player be spawned at faction's home after death? Default: false
- spawn-at-home-after-death=false
- # Time (seconds) you need to stay still after using /f home
- home-delay=5
- # Time (seconds) you need to wait to use home command again.
- home-cooldown=0
- # Should it be possible to teleport to faction's home from other worlds?
- home-from-other-worlds=false
- # Extra feature which after toggling on blocks teleporting to faction's home if a player just died in own faction's territory.
- block-home-after-death-in-own-faction {
- toggled=false
- time=60
- }
- #######################################################
- # #
- # Dynmap Integration #
- # #
- #######################################################
- dynmap {
- # Enables Dynmap Integration
- enabled=false
- ### Customization (you can pick the colors on HEX color pciker)
- # Color of faction that isn't Safe or War zone
- faction-color=0x00FF00
- # Color of SafeZone faction
- safezone-color=0x800080
- # Color of WarZone faction
- warzone-color=0xFF0000
- # Icon of the faction home marker. Full icon list is located at
- # https://github.com/webbukkit/DynmapCore/blob/master/src/main/java/org/dynmap/markers/impl/MarkerAPIImpl.java#L65-L74
- faction-home-marker="greenflag"
- ### Factions privacy (Information showed in faction description showed in an infowindow)
- # Shows the faction's leader
- show-faction-leader=true
- # Shows info about faction members
- members-info=true
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement