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Mar 17th, 2018
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Player = game:GetService("Players").LocalPlayer Character = Player.Character PlayerGui = Player.PlayerGui Backpack = Player.Backpack Torso = Character.Torso Head = Character.Head LeftArm = Character["Left Arm"] LeftLeg = Character["Left Leg"] RightArm = Character["Right Arm"] RightLeg = Character["Right Leg"] LS = Torso["Left Shoulder"] LH = Torso["Left Hip"] RS = Torso["Right Shoulder"] RH = Torso["Right Hip"] attack = false attackdebounce = false combo = 0 mana = 400 mouse = nil necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) lightning = false restoring = false Style = "Normal" idleanimdelay = false fly = false seeing = true --player player = nil --save shoulders RSH, LSH = nil, nil --welds RW, LW = Instance.new("Weld"), Instance.new("Weld") --what anim anim = "none" if Character:findFirstChild("Present Tosser",true) ~= nil then Character:findFirstChild("Present Tosser",true).Parent = nil end if Player.PlayerGui:findFirstChild("manaGUI",true) ~= nil then Player.PlayerGui:findFirstChild("manaGUI",true).Parent = nil end local modelzorz = Instance.new("Model") modelzorz.Name = "Present Tosser" modelzorz.Parent = Character local prt1 = Instance.new("Part") prt1.formFactor = 3 prt1.Parent = modelzorz prt1.CanCollide = false prt1.BrickColor = BrickColor.new("Really Navy blue") prt1.Name = "Blade1" prt1.Transparency = 0 prt1.Reflectance = 0.1 prt1.Size = Vector3.new(1,1,1) prt1.CFrame = Torso.CFrame local tprt1 = Instance.new("Part") tprt1.formFactor = 3 tprt1.Parent = modelzorz tprt1.CanCollide = false tprt1.BrickColor = BrickColor.new("Navy blue") tprt1.Name = "Blade1" tprt1.Transparency = 0 tprt1.Reflectance = 0.1 tprt1.Size = Vector3.new(2,2,1) tprt1.CFrame = Torso.CFrame local prt25 = Instance.new("Part") prt25.formFactor = 3 prt25.Parent = modelzorz prt25.CanCollide = false prt25.BrickColor = BrickColor.new("Navy blue") prt25.Name = "Blade1" prt25.Transparency = 0 prt25.Reflectance = 0.1 prt25.Size = Vector3.new(1,1,1) prt25.CFrame = Torso.CFrame local fprt1 = Instance.new("Part") fprt1.formFactor = 3 fprt1.Parent = modelzorz fprt1.CanCollide = false fprt1.BrickColor = BrickColor.new("Brick yellow") fprt1.Name = "Blade1" fprt1.Transparency = 0 fprt1.Reflectance = 0.1 fprt1.Size = Vector3.new(1,1,1) fprt1.CFrame = Torso.CFrame local fprt25 = Instance.new("Part") fprt25.formFactor = 3 fprt25.Parent = modelzorz fprt25.CanCollide = false fprt25.BrickColor = BrickColor.new("Really Navy blue") fprt25.Name = "Blade1" fprt25.Transparency = 0 fprt25.Reflectance = 0.1 fprt25.Size = Vector3.new(1,1,1) fprt25.CFrame = Torso.CFrame local rprt1 = Instance.new("Part") rprt1.formFactor = 3 rprt1.Parent = modelzorz rprt1.CanCollide = false rprt1.BrickColor = BrickColor.new("Brick yellow") rprt1.Name = "Blade1" rprt1.Transparency = 0 rprt1.Reflectance = 0.1 rprt1.Size = Vector3.new(1,1,1) rprt1.CFrame = Torso.CFrame local rprt25 = Instance.new("Part") rprt25.formFactor = 3 rprt25.Parent = modelzorz rprt25.CanCollide = false rprt25.BrickColor = BrickColor.new("Navy blue") rprt25.Name = "Blade1" rprt25.Transparency = 0 rprt25.Reflectance = 0.1 rprt25.Size = Vector3.new(1,1,1) rprt25.CFrame = Torso.CFrame local frprt1 = Instance.new("Part") frprt1.formFactor = 3 frprt1.Parent = modelzorz frprt1.CanCollide = false frprt1.BrickColor = BrickColor.new("Brick yellow") frprt1.Name = "Blade1" frprt1.Transparency = 0 frprt1.Reflectance = 0.1 frprt1.Size = Vector3.new(1,1,1) frprt1.CFrame = Torso.CFrame local frprt25 = Instance.new("Part") frprt25.formFactor = 3 frprt25.Parent = modelzorz frprt25.CanCollide = false frprt25.BrickColor = BrickColor.new("Really Navy blue") frprt25.Name = "Blade1" frprt25.Transparency = 0 frprt25.Reflectance = 0.1 frprt25.Size = Vector3.new(1,1,1) frprt25.CFrame = Torso.CFrame modelzorz:BreakJoints() local msh25 = Instance.new("BlockMesh") msh25.Parent = prt1 msh25.Scale = Vector3.new(1,1,1) local tmsh25 = Instance.new("BlockMesh") tmsh25.Parent = tprt1 tmsh25.Scale = Vector3.new(1,1,1) local msh1 = Instance.new("BlockMesh") msh1.Parent = prt25 msh1.Scale = Vector3.new(1,1,1) local fmsh25 = Instance.new("BlockMesh") fmsh25.Parent = fprt1 fmsh25.Scale = Vector3.new(1,1,1) local fmsh1 = Instance.new("BlockMesh") fmsh1.Parent = fprt25 fmsh1.Scale = Vector3.new(1,1,1) local rmsh25 = Instance.new("BlockMesh") rmsh25.Parent = rprt1 rmsh25.Scale = Vector3.new(1,1,1) local rmsh1 = Instance.new("BlockMesh") rmsh1.Parent = rprt25 rmsh1.Scale = Vector3.new(1,1,1) local frmsh25 = Instance.new("BlockMesh") frmsh25.Parent = frprt1 frmsh25.Scale = Vector3.new(1,1,1) local frmsh1 = Instance.new("BlockMesh") frmsh1.Parent = frprt25 frmsh1.Scale = Vector3.new(1,1,1) local wld1 = Instance.new("Weld") wld1.Parent = prt1 wld1.Part0 = prt1 wld1.Part1 = LeftArm wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,.5,0) wld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) local wld25 = Instance.new("Weld") wld25.Parent = prt25 wld25.Part0 = prt25 wld25.Part1 = LeftArm wld25.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-.5,0) wld25.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) local twld1 = Instance.new("Weld") twld1.Parent = tprt1 twld1.Part0 = tprt1 twld1.Part1 = Torso twld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) twld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) local fwld1 = Instance.new("Weld") fwld1.Parent = fprt1 fwld1.Part0 = fprt1 fwld1.Part1 = LeftLeg fwld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,.5,0) fwld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) local fwld25 = Instance.new("Weld") fwld25.Parent = fprt25 fwld25.Part0 = fprt25 fwld25.Part1 = LeftLeg fwld25.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-.5,0) fwld25.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) local rwld1 = Instance.new("Weld") rwld1.Parent = rprt1 rwld1.Part0 = rprt1 rwld1.Part1 = RightArm rwld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,.5,0) rwld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) local rwld25 = Instance.new("Weld") rwld25.Parent = rprt25 rwld25.Part0 = rprt25 rwld25.Part1 = RightArm rwld25.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-.5,0) rwld25.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) local frwld1 = Instance.new("Weld") frwld1.Parent = frprt1 frwld1.Part0 = frprt1 frwld1.Part1 = RightLeg frwld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,.5,0) frwld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) local frwld25 = Instance.new("Weld") frwld25.Parent = frprt25 frwld25.Part0 = frprt25 frwld25.Part1 = RightLeg frwld25.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-.5,0) frwld25.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) local gairo = Instance.new("BodyGyro") gairo.Parent = nil gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge gairo.P = 20e+003 if (script.Parent.className ~= "HopperBin") then Tool = Instance.new("HopperBin") Tool.Parent = Backpack Tool.Name = "Present Tosser" script.Parent = Tool end Bin = script.Parent function ThrowSpam2(mouse) for i = 0,1,0.1 do wait() wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14*i,1.57) * CFrame.new(0,1,0) Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+3.04*i,0,0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) end wait(0.1) ss(1) coroutine.resume(coroutine.create(function() for i = 1,30 do wait(0.1) coroutine.resume(coroutine.create(function() shoottrail(mouse) end)) end coroutine.resume(coroutine.create(function() for i = 0,1,0.2 do wait() Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-2+1.5+2-3*i,0,0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.77,0,1.4-1.4) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) end end)) prt1.CanCollide = true shoottrail(mouse) --ShootArrow(mouse.hit.p, 200, mouse.Target) wait(1) prt1.Anchored = false wld1.Parent = prt1 wld1.Part0 = prt1 wld1.Part1 = LeftArm wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14,1.57) * CFrame.new(0,1,0) wld1.C1 = CFrame.new(0,0,0) if heromode == false then else wait(4) end wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) attack = false rangepower = 10 end)) end spread2 = 500 range2 = 1000 rangepower = 10 function shoottrail2(mouse) local spreadvector = (Vector3.new(math.random(-spread2,spread2),math.random(-spread2,spread2),math.random(-spread2,spread2)) / 100) * (prt1.Position-mouse.Hit.p).magnitude/100 local dir = CFrame.new((prt1.Position+mouse.Hit.p)/2,mouse.Hit.p+spreadvector) local hit2,pos = rayCast(prt1.Position,dir.lookVector,10,Character) local rangepos = range2 local function drawtrail(From,To) local effectsmsh = Instance.new("CylinderMesh") effectsmsh.Scale = Vector3.new(1,1,1) effectsmsh.Name = "Mesh" local effectsg = Instance.new("Part") effectsg.formFactor = 3 effectsg.CanCollide = false effectsg.Name = "Eff" effectsg.Locked = true effectsg.Anchored = true effectsg.Size = Vector3.new(2,0.2,2) effectsg.Parent = Character effectsmsh.Parent = effectsg if heromode == true then effectsg.BrickColor = BrickColor.new("New Yeller") else if RAEG == true then effectsg.BrickColor = BrickColor.new("Bright red") else effectsg.BrickColor = BrickColor.new("white") end end effectsg.Reflectance = 0.25 local LP = From local point1 = To local mg = (LP - point1).magnitude effectsmsh.Scale = Vector3.new(1,mg*5,1) effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) coroutine.resume(coroutine.create(function() for i = 0 , 1 , 0.2 do wait() effectsg.Transparency = 1*i effectsmsh.Scale = Vector3.new(1-1*i,mg*5,1-1*i) end effectsg.Parent = nil end)) end local newpos = prt1.Position local inc = rangepower repeat wait() rangepos = rangepos - 10 dir = dir * CFrame.Angles(math.rad(-1),0,0) hit2,pos = rayCast(newpos,dir.lookVector,inc,Character) drawtrail(newpos,pos) newpos = newpos + (dir.lookVector * inc) if inc >= 20 then inc = inc - 10 end if hit2 ~= nil then rangepos = 0 end until rangepos <= 0 if hit2 ~= nil then local effectsmsh = Instance.new("SpecialMesh") effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356" --effectsmsh.Scale = Vector3.new(1,1,2.5) effectsmsh.Scale = Vector3.new(3,3,3) local effectsg = Instance.new("Part") effectsg.formFactor = 3 effectsg.CanCollide = false effectsg.Name = "Arrow" effectsg.Locked = true effectsg.Size = Vector3.new(0.2,0.2,0.2) effectsg.Parent = modelzorz if heromode == true then effectsg.BrickColor = BrickColor.new("New Yeller") else if RAEG == true then effectsg.BrickColor = BrickColor.new("Bright red") else effectsg.BrickColor = BrickColor.new("white") end end effectsmsh.Parent = effectsg effectsg.CFrame = CFrame.new(newpos,pos) + CFrame.new(newpos,pos).lookVector*2.5*2 local efwel = Instance.new("Weld") efwel.Parent = effectsg efwel.Part0 = effectsg efwel.Part1 = hit2 local HitPos = effectsg.Position + CFrame.new(newpos,pos).lookVector*0.75 --local HitPos = prt1.Position + CFrame.new(newpos,pos).lookVector*0.75 --local HitPos = prt1.Position + (prt1.CFrame.lookVector * .5) local CJ = CFrame.new(HitPos) local C0 = effectsg.CFrame:inverse() * CJ local C1 = hit2.CFrame:inverse() * CJ efwel.C0 = C0 efwel.C1 = C1 efwel.Parent = effectsg Damg = 20 if RAEG == true then Damg=Damg+5 end hs(0.8) if heromode == true then magicsound(0.7) local c = game.Workspace:GetChildren(); for i = 1, #c do local hum = c[i]:findFirstChild("Humanoid") if hum ~= nil and hum.Health ~= 0 then local head = c[i]:findFirstChild("Head"); if head ~= nil then local targ = head.Position - effectsg.Position; local mag = targ.magnitude; if mag <= 15 and c[i].Name ~= Player.Name then wait() DBHit(head,effectsg,5) end end end end local msh1 = Instance.new("SpecialMesh") --Messy Script incoming >_> msh1.Scale = Vector3.new(0.01,0.01,0.01) msh1.MeshType = "Sphere" S=Instance.new("Part") S.Name="Effect" S.formFactor=0 S.Size=Vector3.new(3,3,3) S.BrickColor=BrickColor.new("New Yeller") S.Reflectance = 0 S.TopSurface=0 S.BottomSurface=0 S.Transparency=0 S.Anchored=true S.CanCollide=false S.CFrame=effectsg.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) S.Parent=workspace msh1.Parent = S r=Instance.new("Part") r.Anchored=true r.Name="Ring" r.CanCollide=false r.TopSurface=0 r.BottomSurface=0 r.CFrame=effectsg.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(1,0,0) r.Parent=workspace local ring = Instance.new("SpecialMesh") ring.Parent = r ring.MeshId = "http://www.roblox.com/asset/?id=3270017" ring.Name = "RingMesh" r.RingMesh.Scale=Vector3.new(0.1,0.1,0.1) r.BrickColor=BrickColor.new("New Yeller") coroutine.resume(coroutine.create(function(par) for i=1, 9 do par.Transparency=i/9 par.RingMesh.Scale=par.RingMesh.Scale+Vector3.new(3,3,3) wait() end par.Parent=nil end),r) r=Instance.new("Part") r.Anchored=true r.Name="Ring" r.CanCollide=false r.TopSurface=0 r.BottomSurface=0 r.CFrame=effectsg.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(-1,0,0) r.Parent=workspace local ring = Instance.new("SpecialMesh") ring.Parent = r ring.MeshId = "http://www.roblox.com/asset/?id=3270017" ring.Name = "RingMesh" r.RingMesh.Scale=Vector3.new(0.1,0.1,0.1) r.BrickColor=BrickColor.new("New Yeller") coroutine.resume(coroutine.create(function(par) for i=1, 9 do par.Transparency=i/9 par.RingMesh.Scale=par.RingMesh.Scale+Vector3.new(3,3,3) wait() end par.Parent=nil end),r) coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.4,0.4,0.4) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=Part.Transparency+0.1 wait() end Part.Parent=nil end),S,S.CFrame) local msh1 = Instance.new("SpecialMesh") msh1.Scale = Vector3.new(0.01,0.01,0.01) msh1.MeshType = "Sphere" S=Instance.new("Part") S.Name="Effect" S.formFactor=0 S.Size=Vector3.new(3,3,3) S.BrickColor=BrickColor.new("New Yeller") S.Reflectance = 0 S.TopSurface=0 S.BottomSurface=0 S.Transparency=0 S.Anchored=true S.CanCollide=false S.CFrame=effectsg.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) S.Parent=Character msh1.Parent = S coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.3,0.3,0.3) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=Part.Transparency+0.1 wait() end Part.Parent=nil end),S,S.CFrame) local msh1 = Instance.new("SpecialMesh") msh1.Scale = Vector3.new(1,0.5,1) msh1.MeshType = "Sphere" S=Instance.new("Part") S.Name="Effect" S.formFactor=0 S.Size=Vector3.new(8,8,8) S.BrickColor=BrickColor.new("New Yeller") S.Reflectance = 0 S.TopSurface=0 S.BottomSurface=0 S.Transparency=0 S.Anchored=true S.CanCollide=false S.CFrame=effectsg.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) S.Parent=workspace msh1.Parent = S coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) end coroutine.resume(coroutine.create(function() wait(3) effectsg.Parent = nil end)) if hit2.Parent:FindFirstChild("Humanoid") ~= nil then hum = hit2.Parent.Humanoid attackdebounce = false Damagefunc1(hit2,Damg,15) elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then hum = hit2.Parent.Parent.Humanoid attackdebounce = false Damagefunc1(hit2,Damg,15) end end end function BouncingSpear(mouse) attack = true for i = 0,1,0.1 do wait() wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14*i,1.57) * CFrame.new(0,1,0) Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+3.04*i,0,0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) end wait(0.1) ss(1) coroutine.resume(coroutine.create(function() for i = 0,1,0.2 do wait() Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-2+1.5+2-3*i,0,0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.77,0,1.4-1.4) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) end end)) Bouncing = true prt1.CanCollide = true spread2 = 100000 cloning = 0 wait() attack = true while wld1.Parent ~= nil and Bouncing == true and attack == true do if wld1.Parent == nil then Bouncing = false end cloning = cloning + 1 if cloning == 5 and heromode == false then cloning = 0 for i = 1,2 do coroutine.resume(coroutine.create(function() shoottrail2(mouse) end)) end end shoottrail(mouse) --ShootArrow(mouse.hit.p, 200, mouse.Target) if heromode == true then rangepower = 40 spread = 2000 spread2 = 2500 --spread2 = 100000 --spread = 100000 range = 30 range2 = 200 elseif heromode == false then rangepower = 10 spread = 2000 spread2 = 2500 --spread2 = 100000 --spread = 100000 range = 50 range2 = 200 end wait(0) end wait(1) rangepower = 10 spread = 0 range = 1000 range2 = 1000 spread2 = 500 cloning = 0 Bouncing = false prt1.Anchored = false wld1.Parent = prt1 wld1.Part0 = prt1 wld1.Part1 = LeftArm wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14,1.57) * CFrame.new(0,1,0) wld1.C1 = CFrame.new(0,0,0) if heromode == false then else wait(4) end wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) attack = false rangepower = 10 end function Smack() attack = true for i = 0,1,0.1 do wait() wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14*i,1.57) * CFrame.new(0,.5,0) Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+3.04*i,0,0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) end wait(0.1) ss(1) coroutine.resume(coroutine.create(function() for i = 0,1,0.2 do wait() Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-2+1.5+2-3*i,0,0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.77,0,1.4-1.4) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) end end)) con1=prt1.Touched:connect(function(hit) Damagefunc1(hit,20,15) end) --ShootArrow(mouse.hit.p, 200, mouse.Target) wait(1) prt1.Anchored = false wld1.Parent = prt1 wld1.Part0 = prt1 wld1.Part1 = LeftArm wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14,1.57) * CFrame.new(0,.5,0) wld1.C1 = CFrame.new(0,0,0) wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,.5,0) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) attack = false con1:disconnect() end function BodyThrow(mouse) attack = true for i = 0,1,0.1 do wait() wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14*i,1.57) * CFrame.new(0,.5,0) Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+3.04*i,0,0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) end wait(0.1) ss(1) coroutine.resume(coroutine.create(function() for i = 0,1,0.2 do wait() Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-2+1.5+2-3*i,0,0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.77,0,1.4-1.4) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) end end)) prt1.CanCollide = true shoottrail(mouse) --ShootArrow(mouse.hit.p, 200, mouse.Target) wait(1) prt1.Anchored = false wld1.Parent = prt1 wld1.Part0 = prt1 wld1.Part1 = LeftArm wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14,1.57) * CFrame.new(0,.5,0) wld1.C1 = CFrame.new(0,0,0) wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,.5,0) LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0) LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) attack = false rangepower = 10 prt1.CanCollide = false end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end spread = 0 range = 1000 rangepower = 10 function shoottrail(mouse) local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread)) / 100) * (prt1.Position-mouse.Hit.p).magnitude/100 local dir = CFrame.new((prt1.Position+mouse.Hit.p)/2,mouse.Hit.p+spreadvector) local hit,pos = rayCast(prt1.Position,dir.lookVector,10,Character) local rangepos = range local function drawtrail(From,To) local effectsmsh = Instance.new("CylinderMesh") effectsmsh.Scale = Vector3.new(1,1,1) effectsmsh.Name = "Mesh" local effectsg = Instance.new("Part") effectsg.formFactor = 3 effectsg.CanCollide = false effectsg.Name = "Eff" effectsg.Locked = true effectsg.Anchored = true effectsg.Size = Vector3.new(2,0.5,2) effectsg.Parent = workspace effectsmsh.Parent = effectsg effectsg.BrickColor = BrickColor.new("Navy blue") effectsg.Reflectance = 0.25 local LP = From local point1 = To local mg = (LP - point1).magnitude effectsmsh.Scale = Vector3.new(1,mg*5,1) effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) --prt25.CFrame = effectsg.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(180),1.57,0) prt25.CFrame = effectsg.CFrame * CFrame.fromEulerAnglesXYZ(-1.57,0,1.57) wld1.Part0 = prt25 wld1.Part1 = effectsg --wld1.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57) wld1.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57) wld1.C1 = CFrame.new(0,0,0) coroutine.resume(coroutine.create(function() for i = 0 , 1 , 0.1 do wait() prt1.CFrame = effectsg.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(180),1.57,0) effectsg.Transparency = 1*i effectsmsh.Scale = Vector3.new(1-1*i,mg*5,1-1*i) end effectsg.Parent = nil end)) end local newpos = prt1.Position local inc = rangepower repeat wait() rangepos = rangepos - 10 dir = dir * CFrame.Angles(math.rad(-1),0,0) hit,pos = rayCast(newpos,dir.lookVector,inc,Character) drawtrail(newpos,pos) newpos = newpos + (dir.lookVector * inc) if inc >= 20 then inc = inc - 10 end if hit ~= nil then rangepos = 0 end until rangepos <= 0 if hit ~= nil then local effectsmsh = Instance.new("SpecialMesh") effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356" effectsmsh.TextureId = "http://www.roblox.com/asset/?id=15886781" effectsmsh.Scale = Vector3.new(1,1,2.5) local effectsg = Instance.new("Part") effectsg.formFactor = 3 effectsg.CanCollide = false effectsg.Name = "Arrow" effectsg.Locked = true effectsg.Size = Vector3.new(0.2,0.2,0.2) effectsg.Parent = nil effectsmsh.Parent = effectsg effectsg.CFrame = CFrame.new(newpos,pos) + CFrame.new(newpos,pos).lookVector*2.5*2 prt1.CFrame = effectsg.CFrame wld1.Part0 = prt1 wld1.Part1 = hit --local HitPos = effectsg.Position + CFrame.new(newpos,pos).lookVector*0.75 --local HitPos = prt1.Position + CFrame.new(newpos,pos).lookVector*0.75 local HitPos = prt1.Position + (prt1.CFrame.lookVector * .5) prt1.CFrame = CFrame.new(HitPos) * CFrame.fromEulerAnglesXYZ(0,1.57,0) local CJ = CFrame.new(HitPos) local C0 = prt1.CFrame:inverse() * CJ local C1 = hit.CFrame:inverse() * CJ wld1.C0 = C0 wld1.C1 = C1 wld1.Parent = prt1 Damg = 40 hs(0.8) magicsound(0.7) local c = game.Workspace:GetChildren(); for i = 1, #c do local hum = c[i]:findFirstChild("Humanoid") if hum ~= nil and hum.Health ~= 0 then local head = c[i]:findFirstChild("Head"); if head ~= nil then local targ = head.Position - prt25.Position; local mag = targ.magnitude; if mag <= 15 and c[i].Name ~= Player.Name then wait() DBHit(head,prt25,30) end end end end coroutine.resume(coroutine.create(function() wait(15) effectsg.Parent = nil end)) if hit.Parent:FindFirstChild("Humanoid") ~= nil then hum = hit.Parent.Humanoid Damagefunc1(hit,Damg,15) elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then hum = hit.Parent.Parent.Humanoid Damagefunc1(hit,Damg,15) end end end function Jump() attack=true local vel2 = Instance.new("BodyVelocity") vel2.Parent = Player.Character.Torso vel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 vel2.velocity = Vector3.new(0,1,0) * 100 wait(0.1) vel2.Parent=nil attack=false end Damagefunc1=function(hit,Damage,Knockback) if attackdebounce == false then attackdebounce = true coroutine.resume(coroutine.create(function() wait(0.1) attackdebounce = false end)) if hit.Parent==nil then return end CPlayer=Bin h=hit.Parent:FindFirstChild("Humanoid") if h==nil then h=hit.Parent.Parent:FindFirstChild("Humanoid") end if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if mana < 400 then mana = mana + math.random(20,30) end if mana > 400 then mana = 400 end Damage=Damage --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil or game.Players:GetPlayerFromCharacter(hit.Parent.Parent)~=nil then return end]] c=Instance.new("ObjectValue") c.Name="creator" c.Value=game.Players.LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) -- print(c.Value) if math.random(0,99)+math.random()<=5 then CRIT=true Damage=Damage*1.5 --[[ Knockback=Knockback*2 r=Instance.new("BodyAngularVelocity") r.P=3000 r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) r.Parent=hit.Parent.Torso]] critsound(2) end Damage=Damage+math.random(0,10) -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) h:TakeDamage(Damage) showDamage(hit.Parent,Damage,.5) vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 if Knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.25) --[[ r=Instance.new("BodyAngularVelocity") r.P=3000 r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) r.Parent=hit.Parent.Torso]] game:GetService("Debris"):AddItem(r,.5) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false hitDeb=true AttackPos=6 end end end function ss(pitch) local SlashSound = Instance.new("Sound") --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" SlashSound.SoundId = "http://roblox.com/asset/?id=10209645" SlashSound.Parent = workspace SlashSound.Volume = .7 SlashSound.Pitch = pitch SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() wait(0) SlashSound.Parent = nil end)) end function hs(pitch) local SlashSound = Instance.new("Sound") SlashSound.SoundId = "http://roblox.com/asset/?id=10209590" SlashSound.Parent = workspace SlashSound.Volume = .5 SlashSound.Pitch = pitch SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() wait(0) SlashSound.Parent = nil end)) end function magicsound(pitch) local SlashSound = Instance.new("Sound") SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511" SlashSound.Parent = workspace SlashSound.Volume = .5 SlashSound.Pitch = pitch SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() wait(0) SlashSound.Parent = nil end)) end DBHit=function(hit,DB,Dmg) --credits to turdulator for making this function :D if hit.Parent==nil then return end h=hit.Parent:FindFirstChild("Humanoid") if h==nil then h=hit.Parent.Parent:FindFirstChild("Humanoid") end t=hit.Parent:FindFirstChild("Torso") if h~=nil and t~=nil then if h.Parent==Character then return end Damage=Dmg+math.random(2,10) h:TakeDamage(Damage) c=Instance.new("ObjectValue") c.Name="creator" c.Value=game.Players.LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) showDamage(hit.Parent,Damage,.5) vl=Instance.new("BodyVelocity") vl.P=4500 vl.maxForce=Vector3.new(math.huge,math.huge,math.huge) vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,3,0) vl.Parent=t game:GetService("Debris"):AddItem(vl,.2) rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50)) rl.Parent=t game:GetService("Debris"):AddItem(rl,.2) else if hit.CanCollide==false then return end MagicCom:disconnect() -- DBExplode(DB) end end function ob1d(mouse) if attack == true then return end hold = true Smack() end function ob1u(mouse) hold = false end function Key(key,mouse) if key == "u" then coroutine.resume(coroutine.create(function() wait(0.1) wld1.Parent = prt1 wld1.Part0 = prt1 wld1.Part1 = LeftArm wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,.5,0) wld1.C1 = CFrame.new(0,0,0) attack = false end)) end if key == " " then Jump(mouse) end if key == "r" then hold = true BodyThrow(mouse) end if key == "t" then ThrowSpam2(mouse) end if key == "y" then BouncingSpear(mouse) end end function s(mouse) mouse.Button1Down:connect(function() ob1d(mouse) end) mouse.Button1Up:connect(function() ob1u(mouse) end) mouse.KeyDown:connect(function(key) Key(key,mouse) end) --mouse.KeyDown:connect(key,mouse) mouse.KeyUp:connect(key2,mouse) player = Player ch = Character RSH = ch.Torso["Right Shoulder"] LSH = ch.Torso["Left Shoulder"] -- RW.Part0 = ch.Torso RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1 = CFrame.new(0, 0.5, 0) RW.Part1 = ch["Right Arm"] RW.Parent = ch.Torso --_G.R = RW -- LW.Part0 = ch.Torso LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1 = CFrame.new(0, 0.5, 0) LW.Part1 = ch["Left Arm"] LW.Parent = ch.Torso --_G.L = LW -- end function ds(mouse) RW.Parent = nil LW.Parent = nil RSH.Parent = player.Character.Torso LSH.Parent = player.Character.Torso end Bin.Selected:connect(s) Bin.Deselected:connect(ds) while true do wait(0) LeftArm.Transparency = 1 RightArm.Transparency = 1 LeftLeg.Transparency = 1 RightLeg.Transparency = 1 Torso.Transparency = 1 end
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