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- Tuaromolis, the Primeval Savant
- Level 4 EARTH Dinosaur Effect Monster
- ATK/1600
- DEF/1900
- If this card is Summoned: You can add 1 "Primeval One" card from your Deck to your hand. You can only use this effect of "Tuaromolis, the Primeval Savant" once per turn. Once, while face-up on the field: You can target 1 face-up opponent's monster; it cannot declare an attack next turn. If you would Ritual Summon a "Primeval One" Ritual Monster, you can banish this card from your GY as one of the required monsters.
- Utarina, the Primeval Savant
- Level 4 FIRE Dinosaur Effect Monster
- ATK/1900
- DEF/300
- Once per turn: You can target 1 face-up opponent's monster; it loses 1000 ATK until the end of the turn. If this card is Tributed: You can add 1 Level 8 or lower "Primeval One" Ritual Monster from your Deck to your hand. You can only use this effect of "Utarina, the Primeval Savant" once per turn.
- Vexus, the Primeval Savant
- Level 4 WIND Dinosaur Effect Monster
- ATK/1050
- DEF/1300
- If you control no monsters: You can Special Summon this card from your hand. You can target 1 face-up opponent's monster; it loses 1000 DEF, and if its DEF becomes 0 by this effect, send it to the GY. If this card is Tributed: You can make all Ritual Monsters you control gain 500 ATK until the end of the turn. You can only use each effect of "Vexus, the Primeval Savant" once per turn.
- Zerios, the Primeval Savant
- Level 4 WIND Dinosaur Effect Monster
- ATK/1700
- DEF/1200
- When this card is Normal Summoned: You can target 1 "Primeval Savant" monster in your GY; Special Summon it in Defense Position. If this card is Special Summoned: You can activate this effect; your opponent cannot target this card for attacks this turn. If this card is Tributed: You can add 1 "Primeval One" Ritual Spell from your Deck to your hand. You can only use each effect of "Zerios, the Primeval One" once per turn.
- Grypolis, the Primeval One
- Level 5 WATER Reptile Ritual Effect Monster
- ATK/2200
- DEF/1900
- You can Ritual Summon this card with any "Primeval One" Ritual Spell. Once per turn, this card cannot be destroyed by battle. Once per turn: You can make this card gain 400 ATK until the end of the turn. Once per turn, if an opponent's monster effect activates (Quick Effect): You can negate the activation. At the end of the Battle Phase, if this card attacked: You can target 1 face-up opponent's monster; it cannot be used as material for a Summon until the end of the next turn.
- Stydaryx, the Primeval One
- Level 6 WIND Dinosaur Ritual Effect Monster
- ATK/2000
- DEF/1500
- You can Ritual Summon this card with any "Primeval One" Ritual Spell. If this card is Special Summoned: It cannot be destroyed by battle this turn. At the start of the Damage Step, if this card attacked: You can reduce the ATK of the monster this card is battling by 700, and if you do, shuffle this card into the Deck at the end of the Battle Phase, and if you do that, Special Summon 1 Level 8 or lower "Primeval One" Ritual Monster from your Deck, but it cannot attack this turn. If this card is Tributed: You can make all face-up opponent's monsters lose 700 ATK/DEF.
- Dioraja, the Primeval One
- Level 6 FIRE Dinosaur Ritual Effect Monster
- ATK/1900
- DEF/2000
- You can Ritual Summon this card with any "Primeval One" Ritual Spell. If this card is Special Summoned: It gains 700 ATK until the end of the turn. Once per turn, this card cannot be destroyed by battle or card effects. At the end of the Battle Phase, if this card attacked: You can target 1 face-up opponent's monster; halve its ATK, also it cannot be used as material for a Summon until the end of the net turn. If this card is Tributed: You can add 1 "Primeval One" card from your GY to your hand.
- Tenotex, the Primeval One
- Level 7 EARTH Dinosaur Ritual Effect Monster
- ATK/2600
- DEF/2100
- You can Ritual Summon this card with any "Primeval One" Ritual Spell. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: You can target 1 face-up opponent's monster, it loses 800 ATK. If this card is Tributed: You can target 2 "Primeval One" cards in your GY; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Tenotex, the Primeval One" once per turn.
- Shadowraptor, the Primeval One
- Level 7 DARK Dinosaur Ritual Effect Monster
- ATK/2700
- DEF/1800
- You can Ritual Summon this card with any "Primeval One" Ritual Spell. Cannot by targeted by monster effects. If this card attacks a Defense Position monster, inflict piercing battle damage. Once per turn: You can activate 1 of the following effects; ●If this card attacks this turn, your opponent cannot activate monster effects until the end of the Damage Step. ●Until the end of the next turn, your opponent cannot target this card for attacks.
- Spyx, the Primeval One
- Level 7 WATER Dinosaur Ritual Effect Monster
- ATK/2600
- DEF/2200
- You can Ritual Summon this card with any "Primeval One" Ritual Spell. Once per turn: You can target 1 "Primeval Savant" monster in your GY; add it to your hand. If this card attacks, your opponent cannot activate monster effects until the end of the Damage Step. Once per turn: You can target 1 face-up opponent's monster; activate 1 of the following effects: ●Make that monster's ATK become 1000 until the end of the turn. ●That monster loses 1000 DEF, and if its DEF becomes zero by this effect, destroy it.
- Thorolo, the Primeval One
- Level 8 LIGHT Dinosaur Ritual Effect Monster
- ATK/3000
- DEF/2200
- You can Ritual Summon this card with any "Primeval One" Ritual Spell. If this card attacks, your opponent cannot activate monster effects until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. Once, while face-up on the field (Quick Effect): You can target 1 opponent's monster; it cannot attack this turn.
- Gemini, the Primeval One
- Level 8 WIND Dinosaur Ritual Effect Monster
- ATK/2500
- DEF/3500
- You can Ritual Summon this card with any "Primeval One" Ritual Spell. If this card attacks an opponent's monster, negate that monster's effects until the end of the Damage Step. If this card inflicts battle damage to your opponent, your opponent cannot activate Spells until the end of the next turn. Once per opponent's turn: You can activate 1 of the following effects: ●The ATK of 1 face-up opponent's monster becomes 500 until the end of the turn. ●Once this turn, this card cannot be destroyed by battle or card effect.
- Magnapyrus, the Primeval One
- Level 8 FIRE Reptile Ritual Effect Monster
- ATK/2800
- DEF/2400
- You can Ritual Summon this card with any "Primeval One" Ritual Spell. Cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked: You can target 1 face-up opponent's monster; halve its ATK, and if you do, you can destroy 1 opponent's Spell/Trap. If this card is Tributed: You can add 1 "Primeval One" Spell/Trap from your Deck to your hand. You can only use this effect of "Magnapyrus, the Primeval One" once per turn.
- Dilochei, the Primeval One
- Level 9 FIRE Dinosaur Ritual Effect Monster
- ATK/2900
- DEF/2700
- You can Ritual Summon this card with any "Primeval One" Ritual Spell. At the end of the Battle Phase, if this card attacked: You can activate 1 of the following effects; ●Halve the ATK of 1 face-up monster until the 2nd End Phase after activation. ●Target 1 face-up opponent's monsters, and if you do, it cannot attack next turn. ●Return this card to the Deck, and if you do, Special Summon 1 "Primeval One" monster from your GY.
- Smilos, the Primeval One
- Level 9 EARTH Beast Ritual Effect Monster
- ATK/3300
- DEF/2400
- You can Ritual Summon this card with any "Primeval One" Ritual Spell. If this card is Special Summoned, except by Ritual Summon: You can target 1 face-up opponent's monster; it cannot attack this turn. Once per turn: You can activate 1 of the following effects: ●At the start of the Damage Step, if this card attacks, you can halve the ATK of the attack target until the end of the turn, also this card's attacks cannot be negated this turn. ●At the end of the Damage Step, if this card attacked, you can return it to the Deck, and if you do, Special Summon 1 "Primeval One" monster from your GY.
- Maximus, the Primeval One
- Level 10 EARTH Dinosaur Ritual Effect Monster
- ATK/3000
- DEF/4000
- You can Ritual Summon this card with any "Primeval One" Ritual Spell. Must first be Ritual Summoned, without using any Level 10 monsters. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step. If this card inflict battle damage to your opponent, your opponent cannot activate Traps until the end of the next turn. If this Attack Position card is targeted for an attack: Change this card to Defense Position. If this card is Tributed: You can target 1 "Primeval One" monster in your GY, except "Maximus, the Primeval One".
- Trykos, the Primeval One
- Level 10 EARTH Dinosaur Ritual Effect Monster
- ATK/3400
- DEF/3000
- You can Ritual Summon this card with any "Primeval One" Ritual Spell. Must be Ritual Summoned. Once per turn, this card cannot be destroyed by battle or card effects. Once per opponent's Main Phase (Quick Effect): You can target 1 face-up opponent's monster; halve its ATK until the end of the turn. Once per turn, if you opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy it.
- Zomdominas, the Immortal Primeval One
- Level 10 DARK Dinosaur Ritual Effect Monster
- ATK/3300
- DEF/2900
- You can Ritual Summon this card with any "Primeval One" Ritual Spell. Must be Ritual Summoned. Unaffected by other monster effects. At the end of the Battle Phase, if this card attacked: You can return this card to the Deck and target 1 "Primeval One" monster in your GY; Special Summon it. Once, while face-up on the field: You can activate this effect; this card cannot be targeted for attacks this turn, but does not prevent your opponent from attacking you directly.
- Contract with the Primeval Ones
- Ritual Spell Card
- This card can be used to Ritual Summon any "Primeval One" Ritual Monster. You must also banish monsters from your GY whose Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Primeval One" Ritual Monster in your GY; add it to your hand.
- The Ultimate Ritual of the Primeval Ones
- Ritual Spell Card
- This card can be used to Ritual Summon any "Primeval One" Ritual Monster. You must also Tribute monsters from your hand or field whose Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. You can banish this card from your GY; Tribute monsters from your hand or field whose Levels equal exactly 10, and Ritual Summon 1 "Trykros, the Primeval One" or "Zomdominas, the Immortal Primeval One" from your hand after that.
- Rage of the Primeval Ones
- Quick-Play Spell Card
- Activate only during the Battle Phase while you control a "Primeval One" Ritual Monster. Until the end of the Battle Phase, negate any of your opponent's activated effects.
- Rampage of the Primeval Ones
- Continuous Trap Card
- You can target 1 monster on the field; send 1 "Primeval One" monster from your hand to the GY, and if you do, return that target to the hand. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 "Primeval One" monster in your GY; add it to your hand. You can only use each effect of "Rampage of the Primeval Ones" once per turn.
- Seal of the Primeval Ones
- Continuous Trap Card
- You can add 1 "Primeval One" Ritual Monster from your Deck to your hand. You can send this card and 1 other "Primeval One" card from your field to the GY; add 1 "Primeval One" Ritual Monster and 1 "Primeval One" Ritual Spell from your Deck to your hand. You can only use 1 "Seal of the Primeval Ones" effect per turn, and only once that turn.
- Intimidation of the Primeval Ones
- Continuous Trap Card
- Activate by targeting 1 "Primeval One" Ritual Monster. Once per turn: You can negate the attack of 1 opponent's monster, and if you do, end the Battle Phase. If the monster targeted by this card leaves the field, banish this card (if you cannot, it is sent to the GY).
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