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- // If you want to base a loadout on an existing one, this repository contains them all:
- // https://github.com/Sniperhid/1tac_misc/tree/master/addons/tm_tmf_loadouts/loadouts
- class baseMan {// Weaponless baseclass
- displayName = "Unarmed";
- // All randomized.
- uniform[] = {"U_LIB_SOV_Strelok_w","U_LIB_SOV_Strelok_2_w"};
- vest[] = {"V_LIB_SOV_RA_MosinBelt"};
- backpack[] = {"B_LIB_SOV_RA_Rucksack","B_LIB_SOV_RA_Rucksack2"};
- headgear[] = {};
- goggles[] = {"default"};
- hmd[] = {};
- // Leave empty to remove all. "Default" > leave original item.
- // All randomized
- primaryWeapon[] = {};
- scope[] = {};
- bipod[] = {};
- attachment[] = {};
- silencer[] = {};
- // Leave empty to remove all. "Default" for primaryWeapon > leave original weapon.
- // Only *Weapons[] arrays are randomized
- secondaryWeapon[] = {};
- secondaryAttachments[] = {};
- sidearmWeapon[] = {};
- sidearmAttachments[] = {};
- // Leave empty to remove all. "Default" for secondaryWeapon or sidearmWeapon > leave original weapon.
- // These are added to the uniform or vest
- magazines[] = {};
- items[] = {LIST_3("ACE_fieldDressing")};
- // These are added directly into their respective slots
- linkedItems[] = {
- "ItemMap",
- "ItemCompass",
- "ItemWatch"
- };
- // These are put into the backpack
- backpackItems[] = {};
- // This is executed after unit init is complete. argument: _this = _unit.
- code = "";
- };
- class r : baseMan
- {
- displayName = "Rifleman";
- headgear[] = {"H_LIB_SOV_Ushanka2","H_LIB_SOV_Ushanka","H_LIB_SOV_RA_Helmet_w"};
- primaryWeapon[] = {"LIB_M9130"};
- magazines[] = {LIST_11("LIB_5Rnd_762x54")};
- };
- class rat : r
- {
- displayName = "Rifleman (AT Grenades)";
- magazines[] += {LIST_3("LIB_Rpg6")};
- };
- class m : r
- {
- displayName = "Medic";
- primaryWeapon = {};
- sidearmWeapon[] = {"LIB_TT33"};
- magazines[] =
- {
- LIST_5("LIB_8Rnd_762x25")
- };
- backpackItems[] = {
- LIST_15("ACE_fieldDressing"),
- LIST_15("ACE_morphine"),
- LIST_6("ACE_epinephrine"),
- LIST_2("SmokeShell")
- };
- };
- class smg : r
- {
- displayName = "Submachinegunner";
- headgear[] = {"H_LIB_SOV_RA_Helmet_w"};
- primaryWeapon[] = {"LIB_PPSh41_m"};
- magazines[] =
- {
- LIST_6("LIB_71Rnd_762x25"),
- };
- };
- class ftl : smg
- {
- displayName = "Fireteam Leader";
- magazines[] =
- {
- LIST_6("LIB_35Rnd_762x25"),
- "HandGrenade",
- "SmokeShell"
- };
- linkedItems[] += {"Binocular","ItemGPS"};
- };
- class sl : ftl
- {
- displayName = "Squad Leader";
- sidearmWeapon[] = {"LIB_TT33"};
- vest[] = {"V_LIB_SOV_RA_TankOfficerSet"};
- magazines[] +=
- {
- LIST_4("LIB_8Rnd_762x25")
- };
- linkedItems[] =
- {
- "ItemMap",
- "ItemCompass",
- "ItemWatch"
- };
- };
- class co : sl
- {
- displayName = "Platoon Leader";
- vest[] = {"V_LIB_SOV_RAZV_OfficerVest"};
- };
- class ar : r
- {
- displayName = "LMG Gunner";
- vest[] = {"V_LIB_SOV_IShBrVestMG"};
- primaryWeapon[] = {"LIB_DP28"};
- sidearmWeapon[] = {"LIB_TT33"};
- magazines[] =
- {
- LIST_7("LIB_47Rnd_762x54"),
- LIST_2("LIB_8Rnd_762x25")
- };
- };
- class aar : r
- {
- displayName = "LMG Assistant";
- backpack[] = {"B_LIB_SOV_RA_MGAmmoBag_Empty"};
- backpackItems[] =
- {
- LIST_4("LIB_47Rnd_762x54")
- };
- linkedItems[] += {"Binocular"};
- };
- class sn : r
- {
- displayName = "Sniper";
- uniform[] = {"U_LIB_SOV_Sniper_w"};
- vest[] = {"B_LIB_SOV_RA_Shinel"};
- headgear[] = {"H_LIB_SOV_RA_Helmet_w"};
- goggles[] = {"default"};
- primaryWeapon[] = {"LIB_M9130PU"};
- sidearmWeapon[] = {"LIB_TT33"};
- magazines[] =
- {
- LIST_7("LIB_5Rnd_762x54"),
- LIST_2("HandGrenade"),
- LIST_4("LIB_8Rnd_762x25")
- };
- };
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