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May 29th, 2018
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  1. Bosses you have not yet killed:
  2. the incarnation of death - 5 - Despite being the manifestation of the end of life, Death can also be killed.
  3. the wand golem - 6 - The wand golem is composed of hundreds of magical wands, and contains all of their combined magic within itself.
  4. Khorfeu the Destructomancer - 6 - A student of the destructomantic arts, he went into seclusion to study and simply never came back down from his spire.
  5. a starving, desperate xorn - 4 - The few survivors of the Ghost Town in the Sigil Underground tell tales of a beast that rampaged through the Refindery, but know no details.
  6. a heavily-armored lightdragon - 5 - One of the few dragons to swear fealty to a Lord, this one was last seen escorting a mission to the bottom of Hellbent Mountain.
  7. the Archbishop of Vandyne - 5 -
  8. Geometera the Architect - 6 -
  9. Sargrag the sinner - 5 - One of the three members of the Congress of the Damned, Sargrag hide in Xaventry's den of Hatred, biding his time with lucid dreams.
  10. Torath the Damned - 5 -
  11. a tiny redwood treant sprout - 7 -
  12. a senior captain of the Yoravy force - 6 -
  13. a hulking bulbous clanker - 5 -
  14. the New Kolvir blademaster - 5 - King Alymar's guest is far more powerful than any of the his knights, due to his proficiency with weapons and toughness of skin.
  15. Banebeak the Wartoise - 4 - Drow mothers have always scared their children with stories of the monster turtle living on the banks of the lava moat- but someone actually saw it when preparing for Straz' wedding.
  16.  
  17. Teshi, the lugubrious dragon - 5 -
  18. the Archmage Kessarian - 6 -
  19. Bevidath, the sea hag twin - 6 -
  20. Vebidath, the sea hag twin - 6 -
  21. Leandra - 5 - The High Priest's lover has long inhabited the tombs below Hotel Hello, but few survive the journey through the village and the volcano.
  22. Laerethanel - 5 -
  23. the mad war master - 5 -
  24. Veldra, the witch sister - 5 - One of two siblings who inherited Hotel Hello, Veldra has not been heard from in years.
  25. a towering, bone-powered chemwalker - 6 -
  26. Admiral Othosh, orc leader - 5 -
  27. a high-elf master artificer - 7 -
  28. a rusty, clanking chemwalker - 5 -
  29. Pogonip Vseth - 5 -
  30. Vauldroth, the Kung Fu dracon - 3 -
  31. the tattooed simulacrum - 5 -
  32. Lothaire the Abjurer - 5 -
  33. a gasoline angel - 4 -
  34. the mighty balrog, Akabanth - 6 - A powerful balrog associated with the forces of Dira, his last known compatriots were the Giants of Avarice.
  35. the mechagoblin - 6 - This large automaton has been being constructed by the tinkergnome in Lowangen for years, but is stored behind a massive, complex lock.
  36. [C]ontinue [R]edraw [B]ack [E]xit:
  37. boss todo
  38. boss todo
  39. Bosses you have not yet killed:
  40. the incarnation of death - 5 - Despite being the manifestation of the end of life, Death can also be killed.
  41. the wand golem - 6 - The wand golem is composed of hundreds of magical wands, and contains all of their combined magic within itself.
  42. Khorfeu the Destructomancer - 6 - A student of the destructomantic arts, he went into seclusion to study and simply never came back down from his spire.
  43. a starving, desperate xorn - 4 - The few survivors of the Ghost Town in the Sigil Underground tell tales of a beast that rampaged through the Refindery, but know no details.
  44. a heavily-armored lightdragon - 5 - One of the few dragons to swear fealty to a Lord, this one was last seen escorting a mission to the bottom of Hellbent Mountain.
  45. the Archbishop of Vandyne - 5 -
  46. Geometera the Architect - 6 -
  47. Sargrag the sinner - 5 - One of the three members of the Congress of the Damned, Sargrag hide in Xaventry's den of Hatred, biding his time with lucid dreams.
  48. Torath the Damned - 5 -
  49. a tiny redwood treant sprout - 7 -
  50. a senior captain of the Yoravy force - 6 -
  51. a hulking bulbous clanker - 5 -
  52. the New Kolvir blademaster - 5 - King Alymar's guest is far more powerful than any of the his knights, due to his proficiency with weapons and toughness of skin.
  53. Banebeak the Wartoise - 4 - Drow mothers have always scared their children with stories of the monster turtle living on the banks of the lava moat- but someone actually saw it when preparing for Straz' wedding.
  54.  
  55. Teshi, the lugubrious dragon - 5 -
  56. the Archmage Kessarian - 6 -
  57. Bevidath, the sea hag twin - 6 -
  58. Vebidath, the sea hag twin - 6 -
  59. Leandra - 5 - The High Priest's lover has long inhabited the tombs below Hotel Hello, but few survive the journey through the village and the volcano.
  60. Laerethanel - 5 -
  61. the mad war master - 5 -
  62. Veldra, the witch sister - 5 - One of two siblings who inherited Hotel Hello, Veldra has not been heard from in years.
  63. a towering, bone-powered chemwalker - 6 -
  64. Admiral Othosh, orc leader - 5 -
  65. a high-elf master artificer - 7 -
  66. a rusty, clanking chemwalker - 5 -
  67. Pogonip Vseth - 5 -
  68. Vauldroth, the Kung Fu dracon - 3 -
  69. the tattooed simulacrum - 5 -
  70. Lothaire the Abjurer - 5 -
  71. a gasoline angel - 4 -
  72. the mighty balrog, Akabanth - 6 - A powerful balrog associated with the forces of Dira, his last known compatriots were the Giants of Avarice.
  73. the mechagoblin - 6 - This large automaton has been being constructed by the tinkergnome in Lowangen for years, but is stored behind a massive, complex lock.
  74. [C]ontinue [R]edraw [B]ack [E]xit:
  75. Bosses you have not yet killed:
  76. the incarnation of death - 5 - Despite being the manifestation of the end of life, Death can also be killed.
  77. the wand golem - 6 - The wand golem is composed of hundreds of magical wands, and contains all of their combined magic within itself.
  78. Khorfeu the Destructomancer - 6 - A student of the destructomantic arts, he went into seclusion to study and simply never came back down from his spire.
  79. a starving, desperate xorn - 4 - The few survivors of the Ghost Town in the Sigil Underground tell tales of a beast that rampaged through the Refindery, but know no details.
  80. a heavily-armored lightdragon - 5 - One of the few dragons to swear fealty to a Lord, this one was last seen escorting a mission to the bottom of Hellbent Mountain.
  81. the Archbishop of Vandyne - 5 -
  82. Geometera the Architect - 6 -
  83. Sargrag the sinner - 5 - One of the three members of the Congress of the Damned, Sargrag hide in Xaventry's den of Hatred, biding his time with lucid dreams.
  84. Torath the Damned - 5 -
  85. a tiny redwood treant sprout - 7 -
  86. a senior captain of the Yoravy force - 6 -
  87. a hulking bulbous clanker - 5 -
  88. the New Kolvir blademaster - 5 - King Alymar's guest is far more powerful than any of the his knights, due to his proficiency with weapons and toughness of skin.
  89. Banebeak the Wartoise - 4 - Drow mothers have always scared their children with stories of the monster turtle living on the banks of the lava moat- but someone actually saw it when preparing for Straz' wedding.
  90.  
  91. Teshi, the lugubrious dragon - 5 -
  92. the Archmage Kessarian - 6 -
  93. Bevidath, the sea hag twin - 6 -
  94. Vebidath, the sea hag twin - 6 -
  95. Leandra - 5 - The High Priest's lover has long inhabited the tombs below Hotel Hello, but few survive the journey through the village and the volcano.
  96. Laerethanel - 5 -
  97. the mad war master - 5 -
  98. Veldra, the witch sister - 5 - One of two siblings who inherited Hotel Hello, Veldra has not been heard from in years.
  99. a towering, bone-powered chemwalker - 6 -
  100. Admiral Othosh, orc leader - 5 -
  101. a high-elf master artificer - 7 -
  102. a rusty, clanking chemwalker - 5 -
  103. Pogonip Vseth - 5 -
  104. Vauldroth, the Kung Fu dracon - 3 -
  105. the tattooed simulacrum - 5 -
  106. Lothaire the Abjurer - 5 -
  107. a gasoline angel - 4 -
  108. the mighty balrog, Akabanth - 6 - A powerful balrog associated with the forces of Dira, his last known compatriots were the Giants of Avarice.
  109. the mechagoblin - 6 - This large automaton has been being constructed by the tinkergnome in Lowangen for years, but is stored behind a massive, complex lock.
  110. [C]ontinue [R]edraw [B]ack [E]xit:
  111.  
  112. the Kell commander - 5 -
  113. the nefarious Dr. Gnekow - 4 -
  114. the leader of Ninja Local 517 - 5 - Although he is out of practice, this elder still knows the true path and Markings of Shinobi.
  115. the democratically-elected leader of the unicorns - 6 -
  116. the hungriest Implementor - 5 - Well-traveled mages whisper that strange horrors live in the basement of the Straz Magic Equipment Company.
  117. Straz the Wizard - 6 - The proprietor of the Straz Magic Equipment Company is known around Arien'dyth as a bathmophiliac.
  118. the masked anti-paladin of Xuchar - 6 - The champion of Bloodflow Arena down the Xuchar spiral in Arien'dyth takes all comers who know the secret of the seed of destruction.
  119. Empress of the Arachnids - 7 -
  120. the high witch of Holzan - 5 -
  121. the abbot of V'ree - 5 -
  122. a high bacchant of Xuchar - 5 - The bacchant is one of the most vaunted positions down Xuchar's spiral, responsible for torturing those buried beneath the viscera tree.
  123. the teary-eyed, bedraggled bride - 5 -
  124. the captain of the Manari huntresses - 5 -
  125. Mourdul, Throne of Pain - 5 -
  126. the mighty balrog, Abacax - 6 -
  127. the white queen - 3 -
  128. Crerakoth the kauri - 6 -
  129. Chieftain Raan-Kar - 4 -
  130. a massive platinum titan statue - 5 -
  131. an imp of the perverse - 5 - Far below Winterborn Mansion, a tremendous clock counts down the seconds until doomsday, overseen by a cackling demon.
  132. an orc shaman - 4 -
  133. the orc chieftain, Graalg - 5 -
  134. a dark Nalfeshnee - 5 -
  135. Saurua Gnash - 5 -
  136. a moray as long as the darkness is deep - 5 -
  137. Uuauuru the Sliith - 5 -
  138. a lumbering, injured chemwalker - 4 -
  139. a frost revenant - 5 -
  140. a tourmaline-ensconced mantoid - 5 -
  141. an ambitious mindtaker - 6 -
  142. megalith Peulvan - 7 -
  143. the vengeful archangel, Ryghychyryda - 6 -
  144. a furtive chemwalker - 3 -
  145. the plaguebear - 5 -
  146. Sicsem the Bronze - 5 -
  147. [C]ontinue [R]edraw [B]ack [E]xit:
  148.  
  149. Prqpqrprpqpr the Void - 5 - This strange ether entity is located in the furthest upper reaches of the Limbo Maze.
  150. the Megafather - 7 -
  151. Sloonsnar, Star Eater Supreme - 3 -
  152. Auuqurun the Sliith - 4 -
  153. a hooded reaper of the nine plaguebearers - 5 -
  154. E'jmai, the caretaker - 5 -
  155. an algae-trailing chemwalker - 4 -
  156. a junior megatentacled bog nightmare - 2 -
  157. a mass of souls - 5 -
  158. a Destroyer - 5 -
  159. Novrar the necromantic beastmaster - 1 -
  160. Abominus the magician - 6 - The Sigilian merchant sells magical equipment as a day job, but is passionate about spellbook collection.
  161. a berserk manticore - 5 -
  162. the Laocoon - 5 -
  163. a fetid alcowalker - 4 -
  164. a morose spectre - 5 -
  165. an outcast of the Crocodilian empire - 5 -
  166. Jihulynth, the taskmaster - 5 -
  167. a conniving hunchback - 5 - Nobody has seen him since he retreated from his life to experiment on, of all things, polar bears.
  168.  
  169. an armored ferromancer - 5 - At home in the Old Dark Order Clanhall, the ferromancer requires only rare rendevous for food, via nexus.
  170. Hetharin - 5 -
  171. the Demon Lord of Cruelty - 5 -
  172. Sandoval's spymaster - 5 -
  173. the Archmage of Fire - 3 -
  174. Madman - 5 - This dapper gentleman never speaks or appears ruffled in his three-piece suit, even when imprisoned in Xazra's accursed Box.
  175. Throgblar the Huge - 5 - A massive blob of flesh, Throgblar is nigh-unkillable due just to the unavailability of vulnerable bodyparts.
  176. an Eldamarian battlerager - 5 - The other-dimensional Eldamarians are fierce warriors, but thankfully rarely encountered and easily isolated.
  177. a ten-legged murderbeast - 5 - The murderbeast is one of the most efficient murderers in Alyria, utilizing all ten limbs for melee attacks.
  178. a barbarian from a far-off land - 5 -
  179. a principal of Justice - 6 -
  180. one of the twin dragons of Colove - 5 -
  181. a Destroyer - 5 -
  182. an entropy priest - 5 -
  183. Kezathin, the mad tinker - 3 - The fey inventor is as valuable as he is dangerous to the Unseelie Court, so they isolate him with his bob-omb creations.
  184. [C]ontinue [R]edraw [B]ack [E]xit:
  185.  
  186. Avarosis, Avatar Prime of the Queen - 5 -
  187. Queen Tirona's attache - 6 -
  188. Prince Raymatus Galzmati - 7 -
  189. the vengeful archangel, Ghryzhrymydyon - 5 - This stalking angel escaped Xazra's accursed Box to pose as great a threat to Alyria as any demon.
  190. a pernicious hodag - 3 - The near-mythical prey of hunters throughout Alyria, only the most determined still seek this creature, as only one weapon can harm it.
  191. Thyvax, the hellsteed - 5 - Tellanet's loyal steed has survived countless campaigns against Alyria.
  192. Tellanet - 5 - Dead men tell no tales, but grinning skulls know some secrets about the patient demon lieutenant who waits in the outer Ethereal Void.
  193. a commander of the heavenly host - 6 - The visage of this powerful creature sometimes appears above Saint Ruth's Cathedral, but nobody knows why.
  194. a gnarled, gnobbly little sorceror - 1 -
  195. a beast hunter - 5 - The townsfolk in Templeton gossip about this odd duck, and his obsession with the local rumors about a werewolf.
  196. Shraa the Hyena - 5 -
  197. the Cruelty of Miannas - 5 -
  198. Jojo - 5 -
  199. an altered yaswon - 5 -
  200. the hideous screaming skull of regret - 5 -
  201. Aculeon the Chemist - 5 - A contributor to the design of the sentient chemwalkers operates out of Hellbent, hidden with an unreachable laboratory.
  202. the Towne Crier - 6 - The towne crier of Rune is a formidable opponent- he is not well-educated in combat, but he has staggering endurance.
  203. the all-consuming fire - 5 - The all-consuming fire is summoned by the altar of blood in Xaventry, beneath the Temple of Gath- but it has run dry, and can only be restored with a life-sustaining quest item.
  204.  
  205. the morning's breath - 5 - The morning's breath is summoned by the deep well in Xaventry, beneath the Temple of Ithrilis- but it has run dry, and can only be restored with an endless decanter.
  206.  
  207. an rapacious chemwalker - 4 -
  208. a surprised llamataur knave - 6 -
  209. Jhepp the Archlich - 6 -
  210. a frenzied frost giant battlerager - 5 -
  211. a coal-black djinn - 5 -
  212. a gargoylic necromancer - 5 -
  213. a ravenous Implementor - 5 -
  214. an octarine drake - 5 -
  215. the bloated corpse of Captain Shandy - 5 - Captain Shandy is rumored to have met her untimely end while burying her booty deep beneath Treasure Bay.
  216.  
  217. Perlin Noise - 4 -
  218. an evil-eyed homunculus laboratory assistant - 5 -
  219. Doctor Nogginstein - 5 -
  220. Glythan Herringbone, high-elf refugee - 5 - The Herringbone family's ushabti collection went missing when now-prominent drows razed their village.
  221. [C]ontinue [R]edraw [B]ack [E]xit:
  222.  
  223.  
  224. Bartlett Mawn - 5 -
  225. A total of 135 bosses.
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