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- Cassandra
- Conjuration & Battle Magic
- Classes:
- Conjuration 101
- Battle Basics
- The Art of Fighting Without Fighting
- Defense
- Combat through the Ages
- The Art of Fighting With Fighting
- Western Wing, Battlerooms, & Hunter’s Grounds
- Colt
- Dark Arts and Magical Combat
- Classes:
- History of Necromancy
- Defense Against Magical Attacks
- Holding Your Own
- Hunter’s Course
- Forbidden Magic
- Beasts and Monsters
- Dark Arts Wing, Dark Arts Gyms, & Hunter’s Grounds
- Dantisos
- Divination and Clerical Magic
- Classes:
- Divination 101
- Probable Futures
- Divine Influence
- Fae History
- The Old World
- Eastern Wing, DIV Elite Wing, & Quad
- Delmiron
- Demonics and Blood Magic
- Classes:
- Blood Magic Beginner
- Advanced Biology
- Blood Magic Intermediate
- How (not) to Fight Fair
- Dark Arts Wing, Dark Arts Gyms, DA Elite Wing, & Dojo
- Duval
- Alchemy
- Classes:
- Alchemy Basics
- Hazardous Materials
- Advanced Alchemy
- Practical Flora & Survival
- Middle Wing, Medical Wing, Elite Wings, & Quad
- Filisti
- Summoning and (Re)Animation
- Classes:
- Basic Summoning
- Otherly Creatures
- Witches and Witchcraft in History
- Animating the Inanimate
- In-Depth History: Salem Witch Trials
- Undead & Other Worlds
- Dark Arts Wing & Medical Wing
- Green
- Beastmaster
- Classes:
- Interacting with Fauna
- Tracking
- Biome: Tundra Creatures
- Biome: Desert Creatures
- Biome: Temperate Creatures
- Biome: Ocean Creatures
- Biome: Freshwater Creatures
- Biome: Mountain Creatures
- Hidden Creatures
- Nonmagic Animals
- Highland Fae History
- Quad, Courtyards, & Elsewhere
- Hill, Elis
- Blunt Enchantments
- Classes:
- Safety in Divining and Other Magic
- Force of Will
- Charms and Commands
- Malforms and Corruption
- Advanced Commands
- Eastern Wing, DIV Elite Wing, & Library
- Hill, Tokari
- Illusions
- Classes:
- Trickery & Illusions
- Self-Disguise
- Controlling Focus
- Hiding in Plain Sight
- Changing Scenery
- Animated Illusions
- Sensory Illusions
- Eastern Wing, PSI Elite Wing, & Elsewhere
- Hotah
- Head Medic
- Classes:
- First Aid
- Emergency Medical
- Combining Magical and Nonmagical Medicine
- Magical Applications of Medicine
- Medical Wing & Elsewhere
- Löschner
- Evocation and Weather Magic
- Classes:
- Basic Evocation
- Energies of The World
- Weather Alteration
- Advanced Weather Magic
- Capturing Energy and Light
- Storing Spells
- Accessibility in the Magical World
- Western Wing, EVO Elite Wing, Quad, & Elsewhere
- Redwood
- Transmutation
- Classes:
- Transmuting Matter
- Basics of Mimicry
- Animal Mimicry
- Advanced Transmutation
- Perfect Mimicry
- Practical Mimicry
- Mimicking Personality
- Western Wing, TSMU Elite Wing, Hunter’s Grounds, & Elsewhere
- Robin
- Fine Enchantments
- Classes:
- Basic Enchantment
- Bending Emotion
- Charms & Making Friends
- Silent Charms
- Self-Charms
- Greek & Roman Painting
- Subtle Magic
- Ancient History
- Eastern Wing & Elsewhere
- Seribdah
- Physicality and Weaponized Abjuration; “Monkcraft”
- Classes:
- Unarmed Combat
- Advanced Unarmed
- Practical Fae History
- Dojo
- Armed Physical Combat
- Ranged Combat
- Sparing & Training
- Dojo, Dark Arts Gyms, Battlerooms, & Eastern Wing
- Volante
- Sigils & Wards
- Classes:
- Sigils & Wards Basic
- Advanced Warding
- Hidden Sigils
- Art & Music
- Meditative Creative Expression
- Art History
- Study Environment
- Eastern Wing & Library
- Young
- Druidcraft and Flora
- Classes:
- Surviving Magical Wilds
- Identifying Flora
- Controlling Flora
- Flora: Heat
- Flora: Edible & Practical
- Flora: Cold
- Flora: Water
- Flora: Toxins & Their Uses
- Druidcraft Basics
- Greenhouse & Elsewhere
- Z. Tirref
- Headmaster
- Classes:
- Cooking
- Language Tutoring
- Norwegian
- Accessibility & Resources
- Living Without Magic
- Various
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