Tomo789

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Dec 1st, 2019
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  1. _newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mil_WallBig_corner_battered_F', [3477.4,822.933,0.115471], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3477.44,821.885,19.1648]; [_newObject, [[0.720016,-0.693958,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mil_WallBig_corner_battered_F', [3482.07,802.445,0.0774498], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3481.77,803.475,19.3439]; [_newObject, [[-0.884219,0.467072,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mil_WallBig_4m_battered_F', [3475,820.426,0.0329952], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3475.34,820.08,19.1164]; [_newObject, [[0.720016,-0.693958,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mil_WallBig_4m_battered_F', [3479.97,820.541,-0.087429], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3479.66,820.212,19.0206]; [_newObject, [[-0.69941,-0.714721,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mil_WallBig_4m_battered_F', [3472.35,817.626,0.103308], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3472.68,817.314,19.1862]; [_newObject, [[0.720016,-0.693958,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mil_WallBig_4m_battered_F', [3478.95,804.043,0.00415039], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3479.17,804.502,19.2673]; [_newObject, [[0.467072,0.884219,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mil_WallBig_4m_battered_F', [3482.82,817.748,-0.0887165], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3482.51,817.492,19.1264]; [_newObject, [[-0.69941,-0.714721,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Bunker_01_tall_F', [3485.23,812.455,0.00351143], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3485.59,812.812,21.0199]; [_newObject, [[-0.693958,-0.720016,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mil_WallBig_4m_damaged_left_F', [3475.6,805.84,0.180769], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3475.64,806.329,19.3883]; [_newObject, [[0.467072,0.884219,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_3_F', [3519.93,799.089,-0.0951843], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3519.25,798.308,17.6645]; [_newObject, [[0.672361,-0.733507,-0.099487], [0.136762,-0.00899054,0.990563]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Barricade_01_4m_F', [3551.9,779.074,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3551.9,779.074,15.3713]; [_newObject, [[0.698344,-0.715762,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [3531.45,799.333,0.0196495], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3531.47,799.099,17.214]; [_newObject, [[0.664289,-0.742074,-0.0897055], [-0.00389095,-0.123442,0.992344]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_3_F', [3527.81,795.86,-0.0897102], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3527.11,795.118,16.7684]; [_newObject, [[0.674106,-0.736649,-0.0541218], [0.116633,0.0338044,0.9926]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_3_F', [3525.3,793.528,-0.125051], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3524.61,792.793,17.1373]; [_newObject, [[0.673475,-0.737268,-0.0535544], [0.124303,0.0415347,0.991375]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_3_F', [3527.66,796.064,-0.0913448], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3526.97,795.305,16.7754]; [_newObject, [[0.688734,-0.722824,-0.0563114], [0.116633,0.0338044,0.9926]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [3532.5,802.51,-0.107395], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3530.98,804.12,17.1577]; [_newObject, [[-0.737559,-0.674473,-0.0330563], [0.00830766,-0.0580111,0.998281]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [3533.08,802.559,-0.107395], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3531.56,804.169,17.1558]; [_newObject, [[-0.737559,-0.674473,-0.0330563], [0.00830766,-0.0580111,0.998281]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [3533.18,802.949,-0.10191], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3531.7,804.592,17.1669]; [_newObject, [[-0.736618,-0.67575,0.0274938], [0.0511745,-0.0151557,0.998575]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [3525.92,804.853,0.0145321], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3526.02,804.674,17.8248]; [_newObject, [[0.653548,-0.75015,-0.100745], [0.0642437,-0.077646,0.994909]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_3_F', [3522.49,801.578,0.0358276], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3521.77,800.735,17.5024]; [_newObject, [[0.675228,-0.726145,-0.129537], [0.101571,-0.0824079,0.991409]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_3_F', [3522.41,801.784,0.075552], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3521.7,800.926,17.5617]; [_newObject, [[0.68988,-0.712178,-0.129877], [0.101571,-0.0824079,0.991409]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_FoodSacks_01_large_brown_F', [3583.37,301.826,0.000274658], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3583.37,301.826,38.4106]; [_newObject, [[0.809023,0.587775,-0.00189873], [0.00129959,0.00144158,0.999998]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Ammobox_rounds_F', [3582.92,307.396,-0.0011673], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3582.92,307.396,38.0414]; [_newObject, [[-0.104439,0.994531,3.61706e-006], [-0.00102875,-0.00011167,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_IntravenStand_01_1bag_F', [3575.57,312.344,-0.000968933], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3575.57,312.344,33.9616]; [_newObject, [[0.743151,-0.669124,6.46947e-005], [-0.000118241,-3.46363e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pillow_grey_F', [3579.59,308.957,-0.00100708], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3579.59,308.957,37.9732]; [_newObject, [[0.933621,0.358263,6.87794e-005], [-8.33873e-005,2.53242e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WoodenTable_large_F', [3583.21,306.576,-0.00100708], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3583.21,306.576,38.3685]; [_newObject, [[0.777263,-0.629176,-2.44907e-005], [-2.37986e-005,-6.83249e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_SandbagBarricade_01_hole_F', [3583.85,315.204,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3583.88,315.153,38.7648]; [_newObject, [[-0.606115,0.795377,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Map_altis_F', [3583.33,306.596,-0.0020256], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3583.33,306.596,38.8038]; [_newObject, [[-0.951102,0.308877,-2.60448e-005], [-5.45321e-005,-8.35956e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingChair_V2_F', [3583.34,312.031,-0.000637054], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3583.34,312.031,38.4431]; [_newObject, [[-0.19086,0.981617,-0.00083041], [0.000251236,0.00089481,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingChair_V2_F', [3583.56,308.95,0.00270462], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3583.56,308.95,33.5404]; [_newObject, [[-0.657196,0.753709,-0.00397323], [-0.00365497,0.00208457,0.999991]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingChair_V2_F', [3581.58,310.683,-0.000995636], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3581.58,310.683,38.4427]; [_newObject, [[-0.190777,0.981633,1.26655e-005], [1.35955e-005,-1.02603e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingChair_V2_F', [3582.25,311.065,-0.000995636], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3582.25,311.065,38.4427]; [_newObject, [[-0.656012,0.75475,1.40732e-005], [1.55509e-005,-5.1296e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Stretcher_01_sand_F', [3575.52,313.24,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3575.52,313.24,33.2718]; [_newObject, [[0.809016,0.587786,-8.60395e-006], [1.3762e-006,1.27437e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Stretcher_01_sand_F', [3576.4,312.026,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3576.4,312.026,33.2718]; [_newObject, [[0.809018,0.587783,-8.51998e-006], [1.59783e-006,1.22959e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BarrelWater_grey_F', [3581.74,306.841,0.00172424], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3581.74,306.841,38.3437]; [_newObject, [[0.629118,0.777224,0.0115458], [-0.0108216,-0.00609452,0.999923]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [3581.79,301.26,1.36422], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3581.91,301.55,34.5972]; [_newObject, [[0.809017,0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['MedicalGarbage_01_1x1_v1_F', [3575.78,312.467,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3575.76,312.484,33.0521]; [_newObject, [[0.224951,0.97437,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['MedicalGarbage_01_3x3_v2_F', [3575.51,312.598,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3575.58,312.512,33.0641]; [_newObject, [[-0.587785,0.809017,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BakedBeans_F', [3582.48,306.851,-0.0227127], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3582.48,306.851,38.8372]; [_newObject, [[-0.129135,0.484112,0.865425], [-0.966321,-0.257338,-0.000237077]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pillow_camouflage_F', [3581.38,319.619,-0.023468], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3581.38,319.619,33.07]; [_newObject, [[0.102724,-0.994437,-0.0232998], [-0.021432,-0.025631,0.999442]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pillow_camouflage_F', [3583.81,316.952,-0.0212097], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3583.81,316.952,33.0671]; [_newObject, [[-0.358355,0.933585,-3.39257e-005], [1.91349e-005,4.36841e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sleeping_bag_brown_F', [3579.59,308.623,4.86593], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3579.25,308.193,37.923]; [_newObject, [[0.669131,0.743145,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PlasticCase_01_small_idap_F', [3576.28,310.897,-0.000587463], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3576.28,310.897,33.1873]; [_newObject, [[0.139182,-0.990266,-0.00125903], [0.000181971,-0.00124583,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PlasticCase_01_small_F', [3582.44,306.729,0.00174332], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3582.44,306.729,38.0956]; [_newObject, [[-0.242342,-0.97018,-0.00460151], [-0.00783445,-0.00278581,0.999965]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Magazine_rifle_F', [3582.61,307.354,-0.00316238], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3582.61,307.354,38.8051]; [_newObject, [[-0.543563,-0.839367,0.00108856], [0.00037907,-0.00154237,-0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Magazine_rifle_F', [3582.84,307.253,-0.00208664], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3582.84,307.253,38.8062]; [_newObject, [[-0.100556,-0.994931,-0.000448104], [-0.00126373,-0.000322663,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Document_01_F', [3583.71,308.286,-0.00193024], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3583.71,308.286,33.8671]; [_newObject, [[0.437118,-0.897144,-0.0637257], [0.0463385,-0.0482949,0.997758]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Suitcase_F', [3583.59,305.944,-0.176155], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3583.59,305.944,38.0064]; [_newObject, [[0.000535458,0.000386894,1], [-0.999979,0.00648978,0.000532925]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Can_Rusty_F', [3582.37,306.989,-0.0189438], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3582.37,306.989,38.8219]; [_newObject, [[0.684172,0.727893,-0.0456226], [-0.728659,0.684876,-0.000256926]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PenRed_F', [3583.42,306.388,0.00594711], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3583.42,306.388,38.8146]; [_newObject, [[0.584461,0.811422,0.000139254], [-0.000910867,0.000484474,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PencilYellow_F', [3583.24,306.476,0.00592804], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3583.24,306.476,38.8109]; [_newObject, [[-0.972929,-0.231102,-0.000224398], [0.000437828,-0.00281422,0.999996]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MobilePhone_old_F', [3583.78,305.743,-0.0020256], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3583.78,305.743,38.8061]; [_newObject, [[0.258482,0.966016,0.000142138], [-4.58547e-005,-0.000134869,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_closed_F', [3582.79,334.723,-0.0100327], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3582.78,334.716,33.6642]; [_newObject, [[0.93358,0.358368,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GarbageWashingMachine_F', [3580,332.093,-0.000221252], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3579.98,332.106,37.9282]; [_newObject, [[0.358368,-0.93358,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_Prone_F', [3573.36,329.507,-0.0712395], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3573.35,329.518,39.0809]; [_newObject, [[0.587785,-0.809017,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PlasticCase_01_large_F', [3583.62,336.394,-0.000644684], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3583.62,336.394,33.412]; [_newObject, [[-0.809023,-0.587777,-5.77044e-006], [0.000693514,-0.000964378,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalCase_01_small_F', [3583.61,336.379,0.0234604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3583.61,336.379,33.9482]; [_newObject, [[-0.921163,-0.389176,0.000247759], [0.000707705,-0.00103848,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pillow_F', [3572.86,328.371,-0.0178814], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3572.86,328.371,28.627]; [_newObject, [[-0.358617,0.933485,8.13203e-005], [-1.3667e-005,-9.23652e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pillow_F', [3579.82,321.199,-0.00100708], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3579.82,321.199,33.0671]; [_newObject, [[-0.933578,-0.358376,8.89891e-005], [0.000100017,-1.22346e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pillow_F', [3582.57,320.951,-0.0204849], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3582.57,320.951,33.068]; [_newObject, [[0.358245,-0.933605,-0.00639094], [0.00969561,-0.00312466,0.999948]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [3578.43,321.889,-0.0869217], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3578.42,321.895,39.0652]; [_newObject, [[0.587785,-0.809017,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [3572.68,326.783,-0.115599], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3572.68,326.788,30.1509]; [_newObject, [[-0.809017,-0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [3583.06,331.003,-0.100761], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3583.06,330.997,30.1657]; [_newObject, [[-0.587785,0.809017,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Garbage_square5_F', [3583.03,327.912,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3582.96,327.88,37.516]; [_newObject, [[0.62932,0.777146,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3583.93,337.162,-0.153973], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3583.92,337.172,38.5313]; [_newObject, [[0.587785,-0.809017,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Box_Syndicate_WpsLaunch_F', [3582.51,329.19,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3582.51,329.19,33.2101]; [_newObject, [[-0.629332,-0.777136,-5.96428e-006], [-3.34401e-006,-4.96668e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sleeping_bag_blue_F', [3582.24,320.953,-0.00513077], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3581.81,321.289,33.0518]; [_newObject, [[0.743145,-0.669131,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sleeping_bag_brown_F', [3573.19,328.37,-0.00862885], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3573.62,328.033,28.6081]; [_newObject, [[-0.743144,0.669131,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sleeping_bag_brown_F', [3581.06,319.707,-0.000137329], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3580.74,320.144,33.0568]; [_newObject, [[0.544639,-0.838671,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Box_Syndicate_Ammo_F', [3575.28,326.738,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3575.28,326.738,28.8]; [_newObject, [[-0.358359,0.933584,-3.48079e-006], [-1.78938e-006,3.04156e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Box_Syndicate_Ammo_F', [3582.98,328.356,-0.000995636], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3582.98,328.356,33.2401]; [_newObject, [[-0.358366,0.933581,1.78952e-006], [-3.01604e-007,-2.0326e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Box_Syndicate_Ammo_F', [3574.51,325.998,-0.00053215], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3574.51,325.998,28.8005]; [_newObject, [[-0.594782,0.803887,2.47084e-005], [-0.000900154,-0.000696744,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Ground_sheet_folded_yellow_F', [3580.14,321.438,-0.000976563], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3580.14,321.438,33.1031]; [_newObject, [[0.891056,-0.453891,-0.0011164], [0.000998704,-0.000499009,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Barricade_01_10m_F', [3571.03,763.627,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3571.03,763.627,16.733]; [_newObject, [[0.756694,-0.65377,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Barricade_01_4m_F', [3556.43,784.864,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3556.43,784.864,15.7425]; [_newObject, [[-0.488167,0.87275,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_SandbagBarricade_01_F', [3570.71,772.364,0.0139618], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3570.56,772.216,17.3288]; [_newObject, [[0.660262,0.751036,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_SandbagBarricade_01_hole_F', [3558.81,783.351,0.0694561], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3558.45,783.133,17.0911]; [_newObject, [[0.660262,0.751036,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_SandbagBarricade_01_hole_F', [3569.3,773.662,0.0110531], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3569.17,773.545,17.3165]; [_newObject, [[0.660262,0.751036,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_SandbagBarricade_01_hole_F', [3561.74,780.583,0.0577431], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3561.44,780.362,17.3818]; [_newObject, [[0.660262,0.751036,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_SandbagBarricade_01_hole_F', [3572.19,770.938,0.00846481], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3572.04,770.997,17.4969]; [_newObject, [[0.660262,0.751036,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_SandbagBarricade_01_half_F', [3573.37,769.299,0.00792885], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3573.28,769.358,17.0993]; [_newObject, [[0.916577,0.399858,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_SandbagBarricade_01_half_F', [3560.19,781.813,0.0299988], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3560.02,781.708,16.6648]; [_newObject, [[0.660262,0.751036,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_SandbagBarricade_01_half_F', [3556.66,771.623,0.00881004], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3556.76,771.691,17.2745]; [_newObject, [[-0.995476,-0.095015,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Bunker_01_blocks_1_F', [3559.39,768.76,0.0151806], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3559.47,768.835,16.914]; [_newObject, [[-0.660262,-0.751036,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Bunker_01_blocks_1_F', [3558.08,769.941,0.0260506], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3558.16,770.016,16.8802]; [_newObject, [[-0.660262,-0.751036,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Bunker_01_small_F', [3566.14,777.986,0.042099], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3566.41,777.576,17.1229]; [_newObject, [[-0.660262,-0.751036,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Bunker_01_blocks_3_F', [3559.06,774.954,-0.00993824], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3559.11,774.912,15.9723]; [_newObject, [[-0.751036,0.660262,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Bunker_01_blocks_3_F', [3564.07,770.435,0.00845909], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3564.03,770.529,16.3041]; [_newObject, [[0.751036,-0.660262,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_ShelvesWooden_F', [3605.39,283.383,-0.00180054], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3605.39,283.383,38.4367]; [_newObject, [[0.682556,-0.730829,-0.00243057], [0.000974833,-0.00241532,0.999996]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CanisterFuel_F', [3602.09,287.738,5.51542], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3602.09,287.738,38.8092]; [_newObject, [[-0.218952,0.975736,-3.81023e-005], [1.86793e-005,4.32414e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CanisterFuel_White_F', [3602.21,287.251,-0.198986], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3602.21,287.251,38.0112]; [_newObject, [[-0.00259261,-0.0027511,0.999993], [0.0941215,-0.995558,-0.00249488]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shovel_F', [3601.3,287.48,5.54529], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3601.3,287.48,38.5867]; [_newObject, [[0.995811,-0.0543329,0.0735426], [-0.0728838,0.0140114,0.997242]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shovel_F', [3601.31,287.406,5.53945], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3601.31,287.406,38.5808]; [_newObject, [[0.989077,-0.101284,-0.10709], [0.106575,-0.0105045,0.994249]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WheelieBin_01_F', [3596.6,287.864,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3596.6,287.864,33.5362]; [_newObject, [[0.544672,-0.838649,-3.61758e-006], [-1.12799e-005,-1.16394e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WheelieBin_01_F', [3597.51,287.341,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3597.51,287.341,33.5362]; [_newObject, [[-0.422625,-0.906304,-3.34665e-006], [-1.61562e-005,3.84127e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PlasticCase_01_large_gray_F', [3610.6,280.702,-0.00094223], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3610.6,280.702,33.4114]; [_newObject, [[0.913542,-0.406744,-8.88176e-005], [6.39706e-005,-7.46852e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Ammobox_rounds_F', [3605.37,282.83,-0.0011673], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3605.37,282.83,38.0409]; [_newObject, [[-0.917161,-0.398515,3.56237e-005], [0.000433708,-0.000908764,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Ammobox_rounds_F', [3609.34,281.292,-0.00956345], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3609.34,281.292,38.0325]; [_newObject, [[-0.997643,-0.0686083,3.19875e-005], [-0.000138853,0.00155284,-0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Printer_01_F', [3613.63,281.415,-0.00212479], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3613.63,281.415,38.985]; [_newObject, [[0.919067,-0.3941,-0.000589392], [0.000467203,-0.000405991,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_IntravenStand_01_1bag_F', [3612.64,279.877,-0.000968933], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3612.64,279.877,33.9612]; [_newObject, [[0.978153,-0.207886,4.19618e-005], [-6.36032e-005,-9.74175e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_IntravenStand_01_2bags_F', [3613.86,279.174,-0.000968933], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3613.86,279.174,33.9612]; [_newObject, [[0.62931,0.777154,3.85791e-005], [7.21713e-005,-0.000108083,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Microwave_01_F', [3613.31,280.791,-0.00212479], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3613.31,280.791,38.8876]; [_newObject, [[0.982561,-0.18594,-0.000130458], [5.00122e-005,-0.000437333,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pillow_grey_F', [3600.97,285.589,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3600.97,285.589,37.9727]; [_newObject, [[0.587617,-0.809139,-4.56814e-005], [-4.82266e-005,-9.14801e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalCase_01_small_F', [3604.3,283.554,-0.000530243], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3604.3,283.554,38.0928]; [_newObject, [[0.554297,0.832317,0.00146794], [0.000766028,0.00125353,-0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pillow_old_F', [3601.11,285.889,0.00701141], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3601.11,285.889,37.9747]; [_newObject, [[0.340243,-0.940263,0.0118573], [-0.106347,-0.0510051,-0.99302]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['MedicalGarbage_01_1x1_v3_F', [3615.04,280.29,-0.000259399], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3614.99,280.266,33.0633]; [_newObject, [[-0.292371,0.956305,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Stretcher_01_sand_F', [3613.66,280.366,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3613.66,280.366,33.2714]; [_newObject, [[0.406739,0.913544,-5.67406e-006], [1.79025e-005,-1.75975e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Stretcher_01_sand_F', [3615.03,279.756,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3615.03,279.756,33.2714]; [_newObject, [[0.406737,0.913545,-8.32984e-006], [1.16614e-005,3.92617e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [3605.66,282.416,-0.0713158], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3605.66,282.409,34.6244]; [_newObject, [[0.406737,0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [3600.71,284.679,-0.0788078], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3600.71,284.672,34.6169]; [_newObject, [[0.406737,0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Tableware_01_stackOfNapkins_F', [3613.05,280.817,-0.00196457], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3613.05,280.817,38.8392]; [_newObject, [[0.184119,-0.982904,-0.000578977], [-0.000192713,-0.000625146,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PalletTrolley_01_yellow_F', [3613.88,285.703,0.00178146], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3613.88,285.703,33.5803]; [_newObject, [[-0.995816,-0.0913141,-0.00346755], [-0.00344133,-0.000444575,0.999994]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WoodenTable_small_F', [3613.24,281.062,0.000400543], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3613.24,281.062,38.3694]; [_newObject, [[-0.406168,-0.913798,-0.000625912], [-0.000178395,-0.000605663,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sleeping_bag_F', [3600.68,285.596,-0.0227203], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3600.17,285.81,37.9232]; [_newObject, [[0.891006,-0.453991,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sleeping_bag_F', [3600.65,285.504,4.8695], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3600.14,285.718,37.9156]; [_newObject, [[0.891006,-0.453991,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['MedicalGarbage_01_5x5_v1_F', [3614.33,280.272,-0.000267029], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3614.3,280.314,33.065]; [_newObject, [[-0.913545,0.406737,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_01_open_water_F', [3613.51,287.027,0.0929947], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3613.51,287.027,33.7549]; [_newObject, [[0.00053364,-0.00255054,0.999997], [-0.341471,0.939889,0.00257945]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_closed_F', [3596.57,318.475,-0.0107994], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3596.56,318.466,38.109]; [_newObject, [[0.809017,0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_closed_F', [3589.87,293.911,-0.00624466], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3589.86,293.9,33.6572]; [_newObject, [[0.62932,0.777146,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_closed_F', [3615.64,298.667,-0.0102997], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3615.64,298.679,38.104]; [_newObject, [[-0.406737,-0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_closed_F', [3588.9,295.638,-0.011097], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3588.9,295.626,33.6523]; [_newObject, [[0.406737,0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_ShelvesWooden_F', [3597.21,312.449,-0.24268], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3597.21,312.449,33.2793]; [_newObject, [[-0.838358,-0.545117,-0.00194737], [0.54512,-0.838357,-0.00154656]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalBarrel_F', [3598.97,308.483,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3598.97,308.483,33.4419]; [_newObject, [[0.99452,0.104542,1.30418e-005], [-1.30454e-005,-6.49935e-007,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalBarrel_F', [3599.41,307.876,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3599.41,307.876,33.4419]; [_newObject, [[-0.987694,0.156399,-8.9848e-006], [-1.02883e-005,-7.52523e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalBarrel_F', [3600.46,307.71,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3600.46,307.71,33.4419]; [_newObject, [[0.629308,0.777156,1.24405e-005], [-9.54472e-006,-8.27881e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalBarrel_F', [3600.02,308.317,-0.000339508], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3600.02,308.317,33.4426]; [_newObject, [[-0.629316,-0.777148,0.00118438], [0.00251373,-0.000511552,0.999997]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalBarrel_F', [3599.85,307.269,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3599.85,307.269,33.4419]; [_newObject, [[-0.587733,0.809055,1.01143e-005], [1.27883e-005,-3.21143e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Rope_01_F', [3596.33,313.541,0.00753784], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3596.33,313.541,33.0526]; [_newObject, [[0.97464,-0.223779,0.000621136], [0.000510818,-0.000550867,-1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Rope_01_F', [3584.18,306.48,-0.00210571], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3584.18,306.48,38.8235]; [_newObject, [[0.624854,0.780741,-0.000902048], [0.000488312,0.00076456,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Rope_01_F', [3584.78,309.051,-0.00177383], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3584.78,309.051,33.8739]; [_newObject, [[0.692836,-0.718058,-0.0661048], [0.0457459,-0.0477201,0.997813]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GarbageBags_F', [3613.91,302.099,0.0149689], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3614.89,301.979,37.9198]; [_newObject, [[0.951057,0.309017,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pallets_stack_F', [3598.26,293.192,0.0189667], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3598.26,293.192,33.4688]; [_newObject, [[0.687964,0.72564,-0.0123244], [0.0194764,-0.00148425,0.999809]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pallets_stack_F', [3613.98,299.45,0.000343323], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3613.98,299.45,37.9011]; [_newObject, [[0.500008,0.86602,-0.000825427], [-0.000454684,0.00121564,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_DuctTape_F', [3593.82,314.263,-0.000869751], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3593.82,314.263,33.0444]; [_newObject, [[-0.726116,0.68757,0.00173386], [-0.00285774,-0.000496237,-0.999996]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pallet_F', [3609.45,299.283,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3609.45,299.283,33.1203]; [_newObject, [[-0.927184,0.374607,-1.05665e-007], [1.10822e-007,5.56361e-007,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GarbagePallet_F', [3595.84,292.688,0.00680161], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3595.66,292.583,33.2852]; [_newObject, [[0.809017,0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_FirePlace_F', [3597.14,311.646,-0.00665665], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3597.14,311.646,33.0623]; [_newObject, [[0.913545,0.406737,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_FoodSacks_01_small_white_idap_F', [3599.71,306.587,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3599.71,306.587,37.6866]; [_newObject, [[-0.731342,-0.682011,-6.05099e-008], [-3.79563e-007,3.18295e-007,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_FoodSacks_01_small_white_idap_F', [3600.5,307.464,-0.00100327], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3600.5,307.464,37.6866]; [_newObject, [[0.882948,0.46947,-1.92907e-007], [1.09262e-006,-1.64402e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_FoodSacks_01_small_white_idap_F', [3597.92,315.11,0.000141144], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3597.92,315.11,33.2369]; [_newObject, [[0.358385,-0.933567,0.00348635], [-0.00155671,0.00313682,0.999994]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_FoodSack_01_empty_white_idap_F', [3598.9,306.956,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3598.9,306.956,37.5114]; [_newObject, [[-0.573577,-0.819152,7.42903e-006], [2.42086e-006,7.37407e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_FoodSack_01_full_white_idap_F', [3598.41,307.352,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3598.41,307.352,37.579]; [_newObject, [[0.913545,-0.406737,-2.47956e-007], [7.05858e-008,-4.51083e-007,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_FoodSack_01_full_brown_F', [3594.95,315.4,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3594.95,315.4,33.128]; [_newObject, [[-0.760358,-0.649504,6.7253e-007], [5.83095e-006,-5.7907e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_FoodSacks_01_large_brown_idap_F', [3599.33,308.125,-0.000511169], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3599.33,308.125,37.9438]; [_newObject, [[-0.829026,0.55921,-0.000790058], [-0.000705151,0.000367428,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_FoodSacks_01_large_brown_idap_F', [3599.35,317.485,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3599.35,317.485,33.4923]; [_newObject, [[0.587777,-0.809023,2.03798e-006], [-6.09463e-007,2.07627e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_FoodSacks_01_large_brown_idap_F', [3584.33,300.583,0.00138092], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3584.33,300.583,38.4117]; [_newObject, [[-0.587782,0.809019,-0.000125447], [-0.00304958,-0.00206057,0.999993]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_FoodSacks_01_large_brown_F', [3597.94,316.502,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3597.94,316.502,33.4923]; [_newObject, [[-0.809022,-0.587779,2.83235e-006], [1.88165e-006,2.22882e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [3587.4,310.423,-0.0763855], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3587.41,310.413,39.0757]; [_newObject, [[-0.587785,0.809017,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [3613.07,289.604,-0.066021], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3613.08,289.599,39.0806]; [_newObject, [[-0.913545,0.406737,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PlasticCase_01_large_idap_F', [3588.54,309.203,-0.00100327], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3588.54,309.203,33.4008]; [_newObject, [[0.587797,-0.809008,-3.67506e-006], [-5.82884e-006,-8.7777e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PlasticCase_01_large_idap_F', [3610.48,291.087,0.00179672], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3610.48,291.087,33.4036]; [_newObject, [[-0.406736,-0.913537,-0.00405613], [0.000164432,-0.0045132,0.99999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalCase_01_large_F', [3611.09,292.561,0.00177383], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3611.09,292.561,33.4035]; [_newObject, [[-0.406747,-0.91354,-0.000209107], [-0.00782106,0.00325338,0.999964]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalCase_01_large_F', [3589.5,307.933,-0.00100327], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3589.5,307.933,33.4008]; [_newObject, [[0.587803,-0.809005,-3.83547e-006], [-2.5785e-006,-6.61445e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Ammobox_rounds_F', [3597.25,313.638,0.000549316], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3597.25,313.638,33.1261]; [_newObject, [[0.971323,0.23763,-0.00798307], [0.00585903,0.00964339,0.999936]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Ammobox_rounds_F', [3596.91,313.882,0.000225067], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3596.91,313.882,33.1258]; [_newObject, [[0.992338,0.12327,-0.00828636], [0.00752814,0.00661543,0.99995]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Printer_01_F', [3586.92,309.097,-0.0020256], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3586.92,309.097,34.018]; [_newObject, [[-0.587902,0.808932,-0.000118602], [-0.000183233,1.34481e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_IntravenStand_01_empty_F', [3604.06,314.246,-0.00094986], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3604.06,314.246,29.5121]; [_newObject, [[-0.587794,0.80901,0.000265261], [0.000300795,-0.000109339,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_IntravenStand_01_2bags_F', [3605.41,315.358,-0.000965118], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3605.41,315.358,29.5124]; [_newObject, [[-0.587831,0.808984,-8.70256e-005], [-0.000162646,-1.06093e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canteen_F', [3597.4,314.12,-0.000984192], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3597.4,314.12,33.1495]; [_newObject, [[0.990068,0.140588,-0.000369089], [0.000326596,0.000325324,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Microwave_01_F', [3587.23,309.452,-0.0019989], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3587.23,309.452,33.9211]; [_newObject, [[-0.587926,0.808915,2.29655e-005], [1.0219e-005,-2.09632e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_transport_crates_EP1', [3613.62,313.702,0.000282288], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3613.64,313.7,29.768]; [_newObject, [[0.629083,0.777187,-0.0153646], [0.0274889,-0.00248845,0.999619]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pillow_grey_F', [3598.6,310.821,-0.0197449], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3598.6,310.821,33.0563]; [_newObject, [[-0.913617,0.406574,8.35548e-005], [5.71188e-005,-7.71569e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WoodenTable_large_F', [3595.35,312.339,-0.00100327], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3595.35,312.339,37.9024]; [_newObject, [[0.933582,0.358363,2.62924e-008], [3.87341e-007,-1.08244e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CratesPlastic_F', [3589.31,319.783,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3589.31,319.779,33.2635]; [_newObject, [[-0.809017,-0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CratesPlastic_F', [3613.83,299.488,0.00925064], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3613.83,299.488,38.5931]; [_newObject, [[0.358368,-0.93358,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Box_Syndicate_Wps_F', [3608.12,294.248,1.07045], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3608.12,294.248,34.1604]; [_newObject, [[-0.587749,0.809027,-0.00508622], [-0.00488495,0.00273787,0.999984]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_01_small_stacked_F', [3615.53,298.005,0.00182343], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3615.53,298.005,33.7418]; [_newObject, [[-0.913587,0.406638,0.00189533], [0.000890889,-0.0026594,0.999996]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WaterBottle_01_stack_F', [3614.87,296.482,0.00414658], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3614.87,296.482,33.6543]; [_newObject, [[-0.40674,-0.913544,1.09708e-006], [2.20824e-006,2.17721e-007,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingTable_F', [3613.62,292.951,-0.00296021], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3613.62,292.951,37.8797]; [_newObject, [[-0.913542,0.406742,0.0016129], [0.00147394,-0.00065493,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingTable_white_F', [3613.61,289.077,0.00209427], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3613.61,289.077,33.4443]; [_newObject, [[0.913341,-0.407195,0.000826039], [-0.000752946,0.000339745,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingTable_F', [3584.14,308.822,0.0217285], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3584.14,308.822,33.4645]; [_newObject, [[-0.692757,0.71808,0.0667006], [0.0462545,-0.0480573,0.997773]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalCase_01_small_F', [3611.07,292.552,0.0234566], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3611.07,292.552,33.9396]; [_newObject, [[-0.601218,-0.799083,-0.00205574], [-0.00775132,0.00325944,0.999965]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PencilRed_F', [3613.58,292.801,-0.00200272], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3613.58,292.801,38.2859]; [_newObject, [[0.913501,-0.406833,-0.00166559], [0.00160481,-0.000490606,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingChair_V2_F', [3609.65,292.644,-0.00100327], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3609.65,292.644,33.5257]; [_newObject, [[0.997566,-0.0697288,1.45297e-005], [-1.31267e-005,2.05797e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingChair_V2_F', [3594.61,313.16,0.000759125], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3594.61,313.16,37.9784]; [_newObject, [[-0.438466,0.898748,-1.96164e-005], [-0.00563366,-0.00272663,0.999981]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingChair_V2_white_F', [3614.32,289.369,0.00328827], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3614.32,289.369,33.5404]; [_newObject, [[0.987688,-0.156435,-0.00109315], [0.00101499,-0.000579499,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingChair_V2_F', [3595.32,311.298,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3595.32,311.298,37.9766]; [_newObject, [[-0.0697331,-0.997566,1.20316e-005], [2.11857e-005,1.058e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingChair_V2_white_F', [3614.97,290.845,-0.00100327], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3614.97,290.845,33.5361]; [_newObject, [[0.913546,-0.406736,2.33012e-005], [-2.38699e-006,5.19271e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingChair_V2_white_F', [3613.81,288.474,0.00374985], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3613.81,288.474,33.5409]; [_newObject, [[0.913596,-0.406543,-0.00799811], [0.00831695,-0.00098265,0.999965]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingChair_V2_F', [3609.4,291.813,-0.00100327], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3609.4,291.813,33.5257]; [_newObject, [[0.945529,-0.325538,1.49612e-005], [-7.54032e-006,2.40576e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingChair_V2_F', [3584.37,306.898,0.000614166], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3584.37,306.898,38.4443]; [_newObject, [[0.898847,0.438233,-0.00508576], [0.00458754,0.00219561,0.999987]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingChair_V2_F', [3584.28,309.581,0.00180435], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3584.28,309.581,33.5395]; [_newObject, [[-0.447282,0.894393,8.17926e-005], [0.00802889,0.00392377,0.99996]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingChair_V2_F', [3586.77,314.644,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3586.77,314.644,33.5366]; [_newObject, [[0.325557,0.945522,-6.00578e-006], [-4.62803e-006,7.94532e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingChair_V2_F', [3596,313.637,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3596,313.637,37.9766]; [_newObject, [[0.0697231,0.997566,1.14694e-005], [-1.98814e-005,-1.01078e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingChair_V2_F', [3596.94,312.367,-0.00100327], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3596.94,312.367,37.9766]; [_newObject, [[0.945528,-0.325541,1.50474e-005], [-7.83615e-006,2.34629e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingChair_V2_F', [3585.8,314.065,-0.000991821], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3585.8,314.065,33.5366]; [_newObject, [[-0.43842,0.89877,-1.7222e-005], [-1.31546e-005,1.2745e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingTable_small_F', [3587.11,309.17,0.00161362], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3587.11,309.17,33.4271]; [_newObject, [[0.587746,-0.809046,1.53132e-005], [-1.88424e-005,5.23909e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingTable_small_white_F', [3614.58,291.058,0.00160217], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3614.58,291.058,33.4374]; [_newObject, [[0.913638,-0.406529,3.15087e-006], [5.81575e-006,2.08211e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WaterBottle_01_full_F', [3587.49,309.219,-0.00195694], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3587.49,309.219,33.9612]; [_newObject, [[0.406781,0.913526,-0.00015115], [0.0011689,-0.000355036,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Crouch_F', [3610.71,305.035,4.96598], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3610.72,305.033,39.6617]; [_newObject, [[0.777146,-0.62932,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Crouch_F', [3603.12,311.175,5.13826], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3603.13,311.172,39.834]; [_newObject, [[0.777146,-0.62932,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_F', [3588.21,314.231,-0.000118256], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3588.21,314.229,34.7065]; [_newObject, [[-0.809017,-0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_01_small_destroyed_brown_IDAP_F', [3596.49,317.83,-0.000743866], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3596.49,317.83,33.2507]; [_newObject, [[-0.587768,0.809029,5.4866e-007], [-1.0941e-006,-1.47305e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_01_small_destroyed_brown_IDAP_F', [3593.21,307.59,1.12278], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3593.21,307.59,34.3633]; [_newObject, [[-0.933589,-0.358346,7.97456e-007], [-5.81834e-006,1.73837e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_EmergencyBlanket_01_stack_F', [3598.38,313.522,0.080677], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3598.38,313.522,33.324]; [_newObject, [[-0.27596,-0.952004,0.132419], [-0.941511,0.240018,-0.236534]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_EmergencyBlanket_02_stack_F', [3594.27,314.63,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3594.27,314.63,33.1176]; [_newObject, [[0.5878,-0.809006,-1.0319e-006], [2.46415e-006,5.14859e-007,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Ground_sheet_folded_F', [3594.78,315.131,0.214657], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3594.78,315.131,33.3078]; [_newObject, [[-0.784242,-0.620451,-0.00210955], [-0.00158143,-0.00140111,0.999998]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Ground_sheet_folded_OPFOR_F', [3591.96,312.409,-0.000148773], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3591.96,312.409,33.093]; [_newObject, [[-0.641534,-0.767095,-0.000426707], [-0.000687066,0.00113087,-0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pillow_F', [3598.63,313.433,-0.0202103], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3598.63,313.433,33.0563]; [_newObject, [[-0.933513,-0.358543,-0.000575529], [-0.000305835,-0.000808908,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pillow_old_F', [3599.2,312.519,-0.0195694], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3599.2,312.519,33.0522]; [_newObject, [[0.629794,0.776206,-0.0293707], [0.0187729,0.0225905,0.999568]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Bandage_F', [3595.18,314.687,0.0212669], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3595.18,314.687,33.0448]; [_newObject, [[-0.705705,-0.708506,-9.82362e-005], [-0.00426325,0.00410774,0.999982]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Bandage_F', [3593.65,314.599,0.0209656], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3593.65,314.599,33.0445]; [_newObject, [[0.7824,0.622775,-0.00131223], [0.000710351,0.00121465,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PainKillers_F', [3599.34,311.848,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3599.34,311.848,33.0618]; [_newObject, [[0.694584,0.719412,1.37621e-005], [-1.47758e-006,-1.77031e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['MedicalGarbage_01_1x1_v3_F', [3604.62,316.789,9.53674e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3604.63,316.742,28.6148]; [_newObject, [[-0.999391,-0.0348993,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['MedicalGarbage_01_3x3_v1_F', [3603.25,314.781,4.3869e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3603.26,314.639,28.6041]; [_newObject, [[-0.999391,-0.0348993,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Stretcher_01_sand_F', [3604.19,315.474,-0.000921249], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3604.19,315.474,28.8225]; [_newObject, [[-0.777148,0.629317,9.38567e-005], [-2.79941e-005,-0.000183711,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Stretcher_01_sand_F', [3605.14,316.64,-0.000846863], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3605.14,316.64,28.8227]; [_newObject, [[-0.77714,0.629327,-3.16477e-005], [-8.59295e-005,-5.5824e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Stretcher_01_sand_F', [3603.09,313.866,-0.000997543], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3603.09,313.866,28.8224]; [_newObject, [[0.587773,-0.809026,-0.000165799], [9.37043e-005,-0.000136859,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Tyre_F', [3594.03,294.991,-0.00437546], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3594.03,294.991,33.0902]; [_newObject, [[-0.981507,-0.190843,-0.0149384], [-0.0133298,-0.00970991,0.999864]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [3584.88,297.056,1.23732], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3585.2,297.186,34.5769]; [_newObject, [[0.809017,0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [3602.86,306.946,-0.0728798], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3602.87,306.953,34.6229]; [_newObject, [[-0.629321,-0.777146,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [3602.91,310.892,-0.0711594], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3602.91,310.896,34.6246]; [_newObject, [[0.777146,-0.62932,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [3605.46,312.193,0.131027], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3604.88,311.472,34.6957]; [_newObject, [[0.604475,0.796624,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [3607.87,309.333,3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3607.87,309.327,34.6957]; [_newObject, [[0.62932,0.777146,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [3606.69,303.822,-0.0726204], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3606.68,303.815,39.074]; [_newObject, [[0.62932,0.777146,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [3592.34,290.18,-0.140697], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3592.34,290.173,34.5466]; [_newObject, [[0.62932,0.777146,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [3602.75,306.952,-0.0955887], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3602.74,306.945,39.0511]; [_newObject, [[0.62932,0.777146,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [3607.84,309.315,0.000289917], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3607.83,309.308,30.2573]; [_newObject, [[0.62932,0.777146,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [3610.39,304.726,3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3610.4,304.722,34.6957]; [_newObject, [[-0.777145,0.629321,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [3607.88,309.362,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3607.88,309.356,39.1467]; [_newObject, [[0.62932,0.777146,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [3603.89,318.927,-0.0932674], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3603.89,318.935,30.1646]; [_newObject, [[-0.156435,-0.987688,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [3594.98,318.689,-0.25156], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3594.98,318.694,38.9005]; [_newObject, [[-0.809017,-0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Garbage_square5_F', [3596.25,290.823,-0.105404], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3596.17,290.811,33.0684]; [_newObject, [[0.809017,0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Garbage_square5_F', [3594.85,294.026,0.00788116], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3594.77,294.014,33.0684]; [_newObject, [[0.809017,0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Garbage_square5_F', [3612.34,302.24,0.0211792], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3612.27,302.208,33.0597]; [_newObject, [[0.62932,0.777146,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Garbage_square5_F', [3608.35,299.722,0.000480652], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3608.28,299.69,33.0597]; [_newObject, [[0.62932,0.777146,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Garbage_square5_F', [3614.09,302.519,0.0357819], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3614.03,302.567,37.5332]; [_newObject, [[0.987688,-0.156435,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Garbage_square5_F', [3614.06,302.427,0.0281448], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3613.99,302.476,37.5256]; [_newObject, [[0.987688,-0.156435,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Bodybag_01_folded_black_F', [3613.44,288.667,0.796478], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3613.44,288.667,33.8424]; [_newObject, [[0.629648,0.776881,0.000141605], [-0.000640857,0.00033713,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_FirstAidKit_01_closed_F', [3613.79,289.701,-0.00197601], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3613.79,289.701,34.0251]; [_newObject, [[0.357079,-0.934074,0.000654586], [-0.000652759,0.000451249,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_FirstAidKit_01_open_F', [3614.61,290.976,-0.00688553], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3614.61,290.976,33.9011]; [_newObject, [[-0.994687,-0.102946,-9.97856e-005], [-0.0160715,0.154328,0.987889]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3600.86,318.326,-0.145149], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3600.84,318.314,38.5399]; [_newObject, [[0.809017,0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3613.7,306.27,-0.104149], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3613.7,306.254,38.5519]; [_newObject, [[0.406737,0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingChair_V1_F', [3613.16,293.786,0.00209045], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3613.16,293.786,37.9809]; [_newObject, [[-0.829034,0.559198,-2.19749e-005], [-4.60635e-006,3.24681e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sack_F', [3588.01,311.727,-0.0051918], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3588.01,311.73,33.4232]; [_newObject, [[-0.987688,0.156435,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [3606.91,317.593,-0.148563], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3606.91,317.6,34.0851]; [_newObject, [[-0.629321,-0.777146,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Defibrillator_F', [3613.7,289.277,-0.00195694], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3613.7,289.277,33.9193]; [_newObject, [[-0.626819,-0.779165,-0.000538153], [-0.00114035,0.000226703,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WaterBarrel_F', [3595.32,317.336,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3595.32,317.336,33.5968]; [_newObject, [[0.156447,0.987686,-9.98054e-007], [-3.90737e-006,1.62942e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Box_Syndicate_WpsLaunch_F', [3596.28,315.76,-0.000595093], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3596.28,315.76,33.1996]; [_newObject, [[-0.777139,0.629329,1.01036e-005], [0.000415772,0.00049737,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Garbage_square3_F', [3597.15,311.706,-0.0451622], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3597.3,311.779,33.0722]; [_newObject, [[-0.848048,-0.529919,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sleeping_bag_blue_F', [3598.92,311.021,-0.00624847], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3599.46,311.049,33.0398]; [_newObject, [[-0.999848,0.0174523,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sleeping_bag_brown_F', [3598.63,313.766,-0.00624466], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3598.97,314.196,33.0398]; [_newObject, [[-0.669131,-0.743145,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sleeping_bag_brown_F', [3584.15,316.95,-0.00529861], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3584.58,316.613,33.0516]; [_newObject, [[-0.743144,0.669131,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sleeping_bag_F', [3599.55,312.431,-0.00624466], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3600.07,312.618,33.0398]; [_newObject, [[-0.961262,-0.275637,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['BloodSplatter_01_Medium_New_F', [3603.41,314.919,0.529982], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3603.41,314.919,28.5779]; [_newObject, [[-0.999391,-0.0348993,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['MedicalGarbage_01_5x5_v1_F', [3604.45,316.103,6.67572e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3604.41,316.084,28.6165]; [_newObject, [[-0.629321,-0.777146,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PlasticCase_01_small_gray_F', [3588.54,309.178,0.0234528], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3588.54,309.178,33.937]; [_newObject, [[0.391288,-0.920268,-1.85801e-005], [-1.32037e-005,-2.5804e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_01_open_water_F', [3597.75,310.972,-6.48499e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3597.75,310.972,29.2139]; [_newObject, [[-0.587788,0.809015,-1.53366e-006], [-1.52662e-006,7.86547e-007,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_01_open_water_F', [3615.22,308.311,0.0158405], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3615.22,308.311,29.482]; [_newObject, [[0.628888,0.776964,-0.028754], [0.062145,-0.013368,0.997977]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_open_full_F', [3597,312.745,-0.0123997], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3597.01,312.749,29.1784]; [_newObject, [[0.93358,0.358368,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_open_full_F', [3591.92,310.664,-0.0100784], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3591.93,310.665,38.0691]; [_newObject, [[0.994522,0.104528,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Box_Syndicate_Ammo_F', [3585.26,307.612,0.000118256], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3585.26,307.612,33.2293]; [_newObject, [[0.809021,0.58778,-2.75174e-005], [7.69072e-006,3.62303e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Box_Syndicate_Ammo_F', [3584.77,307.258,0.0010643], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3584.77,307.258,33.2293]; [_newObject, [[0.80901,0.587795,-1.43945e-005], [1.21716e-005,7.73659e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Box_Syndicate_Ammo_F', [3615,312.419,0.000137329], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3615,312.419,29.1987]; [_newObject, [[-0.776859,0.629255,0.0229535], [0.0275106,-0.00249965,0.999618]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Box_Syndicate_Ammo_F', [3585.01,307.433,0.0997505], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3585.01,307.433,33.654]; [_newObject, [[0.913532,-0.406767,0.000198615], [-0.000164811,0.000118138,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_01_small_closed_brown_F', [3593.49,315.92,0.00227928], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3593.49,315.92,28.8002]; [_newObject, [[-0.104422,0.994433,0.0140658], [0.00175963,-0.0139584,0.999901]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Can_Dented_F', [3584.6,309.32,-0.00194168], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3584.6,309.32,33.8972]; [_newObject, [[0.694961,-0.71589,-0.0673048], [0.0498053,-0.0454523,0.997724]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Can_Dented_F', [3584.45,309.368,-0.00189972], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3584.45,309.368,33.9064]; [_newObject, [[0.689574,-0.721094,-0.0671662], [0.0497501,-0.0453581,0.997731]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CratesWooden_F', [3600.67,321.203,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3600.67,321.203,29.3299]; [_newObject, [[-0.587785,0.809017,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_JunkPile_F', [3593.52,323.539,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3593.33,323.666,33.3058]; [_newObject, [[0.62932,0.777146,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GarbageWashingMachine_F', [3595.93,324.586,-7.82013e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3595.91,324.6,29.0426]; [_newObject, [[0.358368,-0.93358,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pallets_stack_F', [3593.77,331.186,-0.000997543], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3593.77,331.186,29.0195]; [_newObject, [[-0.499999,0.866026,-1.71096e-006], [-1.23453e-006,1.2629e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_FMradio_F', [3592.16,329.588,-0.000682831], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3592.16,329.588,33.103]; [_newObject, [[-0.999793,0.0169249,0.0112448], [0.0112432,-0.000193484,0.999937]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pallet_F', [3584.13,327.474,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3584.13,327.474,37.5766]; [_newObject, [[-0.927184,0.374607,1.28382e-006], [3.45444e-007,-2.57212e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pallet_F', [3592.37,326.054,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3592.37,326.054,33.1311]; [_newObject, [[0.87462,0.48481,-1.09709e-008], [9.3536e-008,-1.46114e-007,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sacks_heap_F', [3604.6,320.559,0.000520706], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3604.6,320.559,28.9738]; [_newObject, [[-0.809017,-0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [3586.23,322.789,-0.099453], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3586.22,322.781,34.6071]; [_newObject, [[0.809017,0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [3589.87,325.471,-0.273279], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3589.86,325.463,29.9932]; [_newObject, [[0.809017,0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pipes_small_F', [3588.48,324.755,4.44452], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3588.48,324.755,37.4756]; [_newObject, [[0.55919,-0.82904,-6.42426e-007], [2.23701e-007,-6.24017e-007,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pillow_F', [3588.56,329.985,-0.0263939], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3588.56,329.985,33.0671]; [_newObject, [[0.629247,0.777205,8.49629e-005], [-8.65687e-005,-3.92301e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [3590.23,332.858,-0.246803], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3590.23,332.863,34.4598]; [_newObject, [[-0.809017,-0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [3614.9,324.995,-4.49858], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3614.98,324.878,25.0157]; [_newObject, [[0.777146,-0.62932,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [3585.56,321.234,-0.0735893], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3585.57,321.228,34.633]; [_newObject, [[-0.587785,0.809017,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Garbage_square5_F', [3587.59,328.081,-3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3587.51,328.082,33.0705]; [_newObject, [[0.891007,0.453991,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Garbage_square5_F', [3594.21,334.568,-0.000530243], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3594.13,334.536,28.6304]; [_newObject, [[0.62932,0.777146,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Garbage_square5_F', [3587.02,330.43,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3586.95,330.398,37.516]; [_newObject, [[0.62932,0.777146,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Garbage_square5_F', [3594.67,324.703,-0.000377655], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3594.6,324.671,33.0705]; [_newObject, [[0.62932,0.777146,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Garbage_square5_F', [3591.6,323.499,0.000534058], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3591.53,323.467,33.0705]; [_newObject, [[0.62932,0.777146,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3593.94,327.569,0.6245], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3593.93,327.556,39.3086]; [_newObject, [[0.809017,0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3592.44,337.298,-0.135849], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3592.43,337.286,34.1028]; [_newObject, [[0.809017,0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3587.08,336.9,-0.125732], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3587.07,336.888,38.5593]; [_newObject, [[0.809017,0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3598.12,329.655,-0.137146], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3598.11,329.643,34.1015]; [_newObject, [[0.809017,0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3599.12,320.633,-0.145229], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3599.11,320.621,38.5399]; [_newObject, [[0.809017,0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3590.76,339.573,-0.141579], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3590.75,339.56,34.0971]; [_newObject, [[0.809017,0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3596.44,331.858,-0.161137], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3596.45,331.871,34.0762]; [_newObject, [[-0.809017,-0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3599.11,333.332,-0.104343], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3599.12,333.313,28.9441]; [_newObject, [[0.587785,-0.809017,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3598.16,332.724,0.669537], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3598.2,332.684,29.7109]; [_newObject, [[-0.587785,0.809017,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3587.6,339.834,-0.168701], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3587.59,339.845,34.0691]; [_newObject, [[0.587785,-0.809017,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3599.01,333.321,1.44156], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3599.02,333.302,30.4927]; [_newObject, [[0.587785,-0.809017,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3591.69,327.934,-0.0920982], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3591.71,327.894,37.851]; [_newObject, [[0.587785,-0.809017,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3602.08,324.15,-0.142506], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3602.09,324.162,34.0961]; [_newObject, [[-0.809017,-0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3601.82,320.997,-0.113361], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3601.81,321.007,34.1241]; [_newObject, [[0.587785,-0.809017,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3590.74,327.325,0.673573], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3590.79,327.265,38.6177]; [_newObject, [[-0.587785,0.809017,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3591.59,327.922,1.44881], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3591.61,327.882,39.3995]; [_newObject, [[0.587785,-0.809017,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3599.88,334.858,0.596437], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3599.89,334.87,30.4018]; [_newObject, [[-0.809017,-0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3599.79,335.021,-0.207941], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3599.8,335.033,29.5959]; [_newObject, [[-0.809017,-0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3601.52,332.714,-0.186758], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3601.54,332.727,29.5959]; [_newObject, [[-0.809017,-0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3592.38,329.601,-0.181808], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3592.39,329.614,38.5027]; [_newObject, [[-0.809017,-0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3590.7,331.903,-0.146107], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3590.71,331.916,38.5404]; [_newObject, [[-0.809017,-0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3594.12,327.294,-0.18182], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3594.13,327.307,38.5027]; [_newObject, [[-0.809017,-0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3614.75,320.113,-0.275694], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3614.75,320.128,29.5921]; [_newObject, [[-0.629321,-0.777146,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Corner_F', [3603.48,322.245,-0.156132], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3603.07,322.419,34.0862]; [_newObject, [[0.809017,0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Corner_F', [3585.84,338.561,-0.166382], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3585.66,338.144,38.5214]; [_newObject, [[-0.587785,0.809017,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Corner_F', [3589.51,341.233,-0.183548], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3589.34,340.816,34.0591]; [_newObject, [[-0.587785,0.809017,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [3601.26,333,0.603378], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3601.26,332.99,30.391]; [_newObject, [[0.809017,0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [3595.37,325.579,-0.182251], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3595.38,325.57,38.4978]; [_newObject, [[0.809017,0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [3602.78,330.998,-0.195946], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3602.78,330.989,29.591]; [_newObject, [[0.809017,0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [3591.54,330.748,0.655567], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3591.54,330.757,39.3355]; [_newObject, [[-0.809017,-0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [3592.56,329.427,0.617725], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3592.56,329.436,39.2978]; [_newObject, [[-0.809017,-0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [3590.25,326.959,1.44504], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3590.3,326.915,39.3886]; [_newObject, [[-0.587785,0.809017,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [3597.68,332.358,1.4431], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3597.71,332.334,30.4818]; [_newObject, [[-0.587785,0.809017,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [3590.35,326.97,-0.0960388], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3590.4,326.926,37.8401]; [_newObject, [[-0.587785,0.809017,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [3592.07,328.287,0.664433], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3592.1,328.233,38.6068]; [_newObject, [[0.587785,-0.809017,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [3597.86,322.349,-0.145069], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3597.86,322.358,38.535]; [_newObject, [[-0.809017,-0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [3599.5,333.686,0.656013], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3599.51,333.652,29.7]; [_newObject, [[0.587785,-0.809017,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [3597.78,332.37,-0.101156], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3597.81,332.346,28.9333]; [_newObject, [[-0.587785,0.809017,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pillow_camouflage_F', [3590.31,328.93,-0.0257683], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3590.31,328.93,33.0671]; [_newObject, [[0.987693,-0.156408,8.53576e-005], [-7.76308e-005,5.551e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sleeping_bag_blue_F', [3586.17,330.274,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3585.9,330.752,33.0569]; [_newObject, [[0.422619,-0.906308,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sleeping_bag_brown_F', [3588.45,330.3,-3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3588.52,330.842,33.0569]; [_newObject, [[-0.190809,-0.981627,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sleeping_bag_F', [3590.34,329.349,-3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3590.75,329.714,33.0569]; [_newObject, [[-0.788011,-0.615661,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_01_open_water_F', [3587.33,337.745,-6.86646e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3587.33,337.745,29.2221]; [_newObject, [[0.358358,-0.933584,1.39863e-006], [-1.41062e-006,9.56665e-007,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagBunker_Small_F', [3600.52,730.833,0.0183811], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3600.81,731.34,18.5953]; [_newObject, [[0.508499,0.860461,-0.0321744], [0.0125007,0.0299849,0.999472]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [3603.74,725.511,0.000221252], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3603.75,725.526,18.4695]; [_newObject, [[0.491374,-0.87072,0.0199764], [0.0125007,0.0299849,0.999472]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [3604.35,734.137,0.000429153], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3604.36,734.161,18.2154]; [_newObject, [[0.508525,0.860674,-0.0253317], [0.00750088,0.0249905,0.99966]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [3609.11,734.201,0.00145149], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3609.06,734.295,18.7098]; [_newObject, [[-0.861039,0.508461,-0.00889734], [0,0.0174959,0.999847]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [3596.64,735.733,-0.00162125], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3596.57,735.723,18.7254]; [_newObject, [[-0.508525,-0.860379,0.0339292], [0.00750088,0.0349766,0.99936]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3604.76,726.94,-0.0505772], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3604.75,726.957,18.1331]; [_newObject, [[0.860996,-0.508569,0.00664675], [0.00999464,0.0299837,0.9995]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3606.16,729.307,-0.0410099], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3606.15,729.325,18.0588]; [_newObject, [[0.861028,-0.50844,0.0109436], [0.00500326,0.0299868,0.999538]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3603.42,732.358,0.0488911], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3603.44,732.368,17.9834]; [_newObject, [[-0.860972,0.508604,-0.00703128], [0.0125007,0.0349765,0.99931]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WoodenTable_large_F', [3604.29,745.437,0.000352859], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3604.29,745.437,17.6451]; [_newObject, [[-0.870868,-0.491467,0.00699426], [-0.00749145,0.0275003,0.999594]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagBunker_Tower_F', [3593.27,752.824,0.00097847], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3593.3,752.882,19.3007]; [_newObject, [[-0.508539,-0.861039,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [3597.03,761.428,-0.0391808], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3595.9,759.498,17.7172]; [_newObject, [[0.860907,-0.508664,-0.00997782], [0.0174955,0.00999917,0.999797]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [3605.83,740.084,-0.0254612], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3607.77,738.961,18.1439]; [_newObject, [[0.508539,0.860821,-0.0193682], [0,0.022494,0.999747]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [3595.26,767.281,0.00489807], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3595.37,767.367,18.0279]; [_newObject, [[0.508271,0.860259,-0.0401812], [0.032482,0.0274745,0.999095]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [3596.03,741.876,-0.00164986], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3596.08,741.846,18.5052]; [_newObject, [[0.861036,-0.508303,0.0156453], [0.00248939,0.0349774,0.999385]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [3586.06,751.597,-0.0024395], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3586.03,751.568,18.5278]; [_newObject, [[-0.50831,-0.860562,0.0324653], [0.029987,0.0199887,0.99935]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [3593.32,747.17,-0.00196648], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3593.27,747.144,18.407]; [_newObject, [[-0.508461,-0.860621,0.0282673], [0.0174993,0.0224932,0.999594]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [3613.18,741.618,-0.00177002], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3613.21,741.57,18.5938]; [_newObject, [[0.860972,-0.508222,0.0209258], [-0.0124963,0.0199931,0.999722]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [3590,764.607,0.00110435], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3590.09,764.55,18.2657]; [_newObject, [[0.860713,-0.508795,-0.0173102], [0.0274865,0.0124916,0.999544]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [3614.52,746.819,-0.000761032], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3614.45,746.812,18.4668]; [_newObject, [[-0.508533,-0.860529,0.0297236], [-0.00500338,0.0374731,0.999285]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [3585.79,757.428,-3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3585.77,757.516,18.4325]; [_newObject, [[-0.860714,0.508795,0.0173102], [0.0274865,0.0124916,0.999544]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [3608.64,763.37,0.00132179], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3608.6,763.467,17.9262]; [_newObject, [[-0.861015,0.508567,-0.00371083], [0.00750088,0.0199941,0.999772]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [3614.79,763.995,-0.000919342], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3614.73,763.963,17.8838]; [_newObject, [[-0.508538,-0.860885,0.0163304], [0.00248939,0.0174958,0.999844]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [3602.58,763.271,0.00271606], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3602.67,763.352,17.9845]; [_newObject, [[0.508482,0.86065,-0.026989], [0.0149939,0.0224888,0.999635]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_3_F', [3612.96,757.776,-0.0137749], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3613.94,757.258,17.6446]; [_newObject, [[0.508533,0.860423,-0.0326598], [0.00500326,0.0349771,0.999376]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_3_F', [3591.28,755.131,-0.0180912], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3590.33,755.69,17.9189]; [_newObject, [[-0.508347,-0.860732,0.0268913], [0.0274889,0.0149922,0.99951]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_3_F', [3599.55,735.259,0.0333233], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3600.09,736.256,18.2698]; [_newObject, [[-0.861036,0.508341,-0.0143555], [0.00251323,0.0324819,0.999469]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingChair_V2_F', [3604.99,745.017,0.000404358], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3604.99,745.017,17.7362]; [_newObject, [[0.249189,-0.968035,0.0285143], [-0.00748521,0.0275171,0.999593]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingChair_V2_F', [3603.39,745.832,0.000413895], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3603.39,745.832,17.7017]; [_newObject, [[-0.861116,0.507998,-0.0204126], [-0.00748539,0.0274775,0.999594]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3597.19,747.679,0.0420837], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3597.21,747.687,17.5527]; [_newObject, [[-0.861028,0.50844,-0.0109426], [0.00500326,0.0299848,0.999538]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_Prone_F', [3636.68,283.864,4.33292], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3636.69,283.859,34.5989]; [_newObject, [[-0.913545,0.406737,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [3635.18,280.487,-0.128929], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3635.19,280.482,30.137]; [_newObject, [[-0.913545,0.406737,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [3629.28,280.285,-1.33032], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3629.28,280.297,39.0546]; [_newObject, [[-0.406737,-0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_Prone_F', [3634.83,279.723,9.58812], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3634.85,279.685,39.0497]; [_newObject, [[-0.913545,0.406737,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Ammobox_rounds_F', [3636.16,285.133,0.00162125], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3636.16,285.133,37.5831]; [_newObject, [[0.874603,-0.484839,-4.1841e-005], [-0.00779596,-0.0141494,0.999869]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Ammobox_rounds_F', [3636.44,284.852,0.00184631], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3636.44,284.852,37.5833]; [_newObject, [[0.969435,0.242444,-0.0376427], [0.0364433,0.00943154,0.999291]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_IntravenStand_01_empty_F', [3625.81,285.274,0.00148392], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3625.81,285.274,33.9635]; [_newObject, [[-0.208101,-0.978071,0.00842974], [0.00141313,0.00831777,0.999964]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_IntravenStand_01_1bag_F', [3617.83,278.038,-0.000965118], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3617.83,278.038,33.9611]; [_newObject, [[0.978152,-0.207891,3.48407e-005], [-5.90995e-005,-0.000110479,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_SandbagBarricade_01_half_F', [3628.89,279.895,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3628.92,279.917,38.1362]; [_newObject, [[-0.394645,-0.918834,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalCase_01_small_F', [3625.89,286.041,-0.0117531], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3625.89,286.041,33.678]; [_newObject, [[0.121895,0.992543,-0.000796203], [-0.0014386,0.000978859,0.999998]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingTable_small_F', [3637.53,287.612,0.00159836], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3637.53,287.612,37.8829]; [_newObject, [[-0.913358,0.407157,2.19628e-005], [2.50855e-005,2.33132e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PainKillers_F', [3635.95,287.065,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3635.95,287.065,37.5176]; [_newObject, [[0.69461,0.719386,2.26018e-005], [-2.37804e-006,-2.9122e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Stretcher_01_sand_F', [3617.34,278.795,-0.000331879], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3617.34,278.795,33.272]; [_newObject, [[0.406758,0.913536,-8.87317e-006], [0.00223834,-0.000986923,0.999997]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Stretcher_01_sand_F', [3624.61,284.959,0.00144577], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3624.61,284.959,33.2737]; [_newObject, [[0.913549,-0.406728,-0.00119302], [-0.000790136,-0.00470791,0.999989]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Stretcher_01_sand_F', [3618.71,278.185,-0.000205994], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3618.71,278.185,33.2721]; [_newObject, [[0.406734,0.913546,0.000786468], [-0.000317085,-0.000719721,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Stretcher_01_sand_F', [3625.22,286.331,0.000854492], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3625.22,286.331,33.2731]; [_newObject, [[0.913544,-0.406737,0.00181766], [-0.0015803,0.000919482,0.999998]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [3630.27,286.337,-0.107334], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3630.28,286.334,34.5988]; [_newObject, [[-0.913545,0.406737,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['MedicalGarbage_01_1x1_v1_F', [3623.76,285.259,0.0101471], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3623.77,285.282,33.0616]; [_newObject, [[0.956305,0.292372,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['MedicalGarbage_01_1x1_v1_F', [3617.94,278.254,-0.0059433], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3617.92,278.26,33.0456]; [_newObject, [[-0.292371,0.956305,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['MedicalGarbage_01_3x3_v2_F', [3617.64,278.233,-0.00593948], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3617.75,278.197,33.0576]; [_newObject, [[-0.913545,0.406737,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GasTank_01_khaki_F', [3629.46,287.962,-0.000991821], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3629.46,287.962,37.8137]; [_newObject, [[0.857141,0.515082,-7.54785e-005], [7.49036e-005,2.18908e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Laptop_unfolded_F', [3637.48,287.714,-0.00198746], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3637.48,287.714,38.4448]; [_newObject, [[-0.987641,0.156731,4.6138e-005], [5.07832e-005,2.56332e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PlasticCase_01_medium_gray_F', [3616.1,278.588,-0.000556946], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3616.1,278.588,33.2243]; [_newObject, [[0.920505,0.390731,0.000903251], [-0.000755889,-0.000530933,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pallet_MilBoxes_F', [3616.66,286.095,7.62939e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3616.75,286.006,33.4808]; [_newObject, [[-0.629321,-0.777146,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pillow_camouflage_F', [3634.91,285.673,-0.0233231], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3634.91,285.673,37.5148]; [_newObject, [[-0.91648,0.397513,0.0452518], [0.0404256,-0.0205177,0.998972]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Garbage_square3_F', [3634.33,287.317,-0.00107956], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3634.48,287.39,37.528]; [_newObject, [[-0.848048,-0.529919,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sleeping_bag_blue_F', [3635.22,285.874,-3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3635.77,285.902,37.5019]; [_newObject, [[-0.999848,0.0174523,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['MedicalGarbage_01_5x5_v1_F', [3624.52,285.762,0.00986481], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3624.56,285.793,33.075]; [_newObject, [[0.406737,0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PlasticCase_01_small_idap_F', [3616.09,278.583,0.0177155], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3616.09,278.583,33.5708]; [_newObject, [[0.992779,-0.119951,0.000674572], [-0.000737678,-0.000481689,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_closed_F', [3629.73,300.869,-0.00172424], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3629.74,300.861,33.6721]; [_newObject, [[-0.587785,0.809017,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_closed_F', [3619.76,301.814,-0.00888062], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3619.76,301.802,33.6649]; [_newObject, [[0.406737,0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_closed_F', [3616.9,300.864,-0.00402832], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3616.91,300.859,38.1103]; [_newObject, [[-0.777145,0.629321,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CratesWooden_F', [3632.36,300.836,1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3632.36,300.836,29.3294]; [_newObject, [[0.913545,-0.406737,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GarbageBags_F', [3639.16,293.807,-3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3639.75,294.592,29.0241]; [_newObject, [[0.207912,0.978148,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_DuctTape_F', [3628.72,293.127,-0.00193405], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3628.72,293.127,38.3323]; [_newObject, [[0.9245,-0.378152,0.047974], [-0.0439397,0.0192951,0.998848]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sacks_heap_F', [3621.77,294.369,-3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3621.77,294.369,33.4214]; [_newObject, [[0.62932,0.777146,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_FirePlace_F', [3625.75,301.105,-0.0102348], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3625.75,301.105,28.6387]; [_newObject, [[0.913545,0.406737,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [3616.64,291.116,-0.0650406], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3616.64,291.128,34.6411]; [_newObject, [[-0.406737,-0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [3635.97,291.166,-0.107637], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3635.96,291.154,30.1583]; [_newObject, [[0.406737,0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Panels_F', [3616.85,297.859,-0.09338], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3616.86,297.854,30.1649]; [_newObject, [[-0.913545,0.406737,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalCase_01_large_F', [3632.07,290.123,-0.000305176], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3632.07,290.123,33.4118]; [_newObject, [[-0.406724,-0.913551,-6.22473e-006], [-0.00210125,0.000928689,0.999997]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Ammobox_rounds_F', [3627.68,301.204,-0.0011673], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3627.68,301.204,28.6946]; [_newObject, [[0.970346,0.24172,-2.72367e-005], [-0.000225822,0.00101921,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Ammobox_rounds_F', [3627.4,301.488,-0.0011673], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3627.4,301.488,28.6946]; [_newObject, [[0.874621,-0.484806,-3.4066e-005], [0.000536622,0.000897833,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canteen_F', [3636.01,288.396,-0.000988007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3636.01,288.396,37.6054]; [_newObject, [[0.990228,0.139458,-0.000549997], [0.000501519,0.000382761,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canteen_F', [3628.01,302.638,-0.000980377], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3628.01,302.638,28.7198]; [_newObject, [[0.990172,0.139858,-0.000380295], [0.000339998,0.000312017,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_transport_crates_EP1', [3617.59,296.945,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3617.59,296.945,38.2151]; [_newObject, [[0.913545,-0.406737,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_transport_crates_EP1', [3621.46,304.451,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3621.46,304.451,29.3294]; [_newObject, [[0.406737,0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_SandbagBarricade_01_F', [3636.49,292.058,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3636.45,291.977,38.7618]; [_newObject, [[0.458472,0.888709,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_SandbagBarricade_01_F', [3638.18,291.207,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3638.14,291.126,38.7618]; [_newObject, [[0.458472,0.888709,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PCSet_01_mouse_F', [3617.85,298.748,-0.00414276], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3617.85,298.748,33.8707]; [_newObject, [[-0.801314,-0.598241,-0.00148739], [0.0020747,-0.00526518,0.999984]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PCSet_01_mouse_F', [3637.7,288.447,-0.00370789], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3637.7,288.447,38.3175]; [_newObject, [[0.588246,-0.808681,-0.000961736], [-0.00117242,-0.0020421,0.999997]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PCSet_01_mouse_F', [3617.89,298.847,-0.00409698], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3617.89,298.847,33.8712]; [_newObject, [[-0.864286,-0.503001,-0.000704969], [0.00139501,-0.00379851,0.999992]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PCSet_01_mousepad_F', [3617.9,298.828,-0.00357056], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3617.9,298.828,33.8463]; [_newObject, [[-0.625878,-0.779918,-0.00223552], [0.00223189,-0.0046574,0.999987]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PCSet_01_mousepad_F', [3617.87,298.733,0.807961], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3617.87,298.733,33.8422]; [_newObject, [[-0.624273,-0.781201,-0.00278087], [0.00174706,-0.0049558,0.999986]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PCSet_01_mousepad_F', [3637.71,288.457,-0.00197983], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3637.71,288.457,38.2924]; [_newObject, [[0.778688,-0.627411,0.000232896], [-0.000214544,0.000104929,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_01_small_stacked_F', [3617.79,302.811,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3617.79,302.811,33.7389]; [_newObject, [[-0.406734,-0.913547,-4.0921e-006], [-3.91591e-006,-2.7359e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WaterBottle_01_stack_F', [3617.16,301.28,0.0051651], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3617.16,301.28,33.6553]; [_newObject, [[-0.913545,0.406734,-0.0014574], [-0.00132714,0.000602344,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingTable_white_F', [3620.01,288.986,0.0250778], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3620.01,288.986,33.4672]; [_newObject, [[-0.396788,-0.915032,0.0726285], [0.0289738,0.066599,0.997359]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingTable_F', [3618.49,298.325,-0.00358963], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3618.49,298.325,33.4386]; [_newObject, [[0.40672,0.913553,5.08898e-006], [-2.59478e-006,-4.41532e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingTable_F', [3628.57,292.911,0.0148697], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3628.57,292.911,37.9025]; [_newObject, [[0.914657,-0.401349,0.0481725], [-0.0441461,0.0192798,0.998839]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MetalCase_01_small_F', [3632.03,290.126,0.0234566], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3632.03,290.126,33.9479]; [_newObject, [[-0.593354,-0.804941,-0.000564857], [-0.00222263,0.000936654,0.999997]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Can_V3_F', [3618.47,298.114,-0.00196457], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3618.47,298.114,33.8816]; [_newObject, [[0.80461,0.593802,-0.0011404], [0.00179319,-0.000509285,0.999998]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingChair_V2_F', [3637.03,288.028,0.0025444], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3637.03,288.028,37.9851]; [_newObject, [[-0.587788,0.809007,0.00356436], [0.00279602,-0.00237435,0.999993]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingChair_V2_white_F', [3619.25,288.683,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3619.25,288.683,33.5361]; [_newObject, [[-0.629323,-0.777144,2.94872e-005], [3.42159e-005,1.02354e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingChair_V2_F', [3618.27,299.157,0.00162125], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3618.27,299.157,33.5387]; [_newObject, [[0.156409,0.987663,0.00761975], [-0.00250435,-0.00731811,0.99997]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingChair_V2_F', [3637.32,288.807,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3637.32,288.807,37.9816]; [_newObject, [[-0.987693,0.156402,1.9254e-005], [1.67643e-005,-1.72378e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingChair_V2_white_F', [3620.32,288.38,0.00604248], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3620.32,288.38,33.5431]; [_newObject, [[-0.150614,-0.988569,0.00691214], [0.01543,0.00464031,0.99987]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingTable_small_F', [3637.98,288.632,0.00160217], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3637.98,288.632,37.8829]; [_newObject, [[-0.913549,0.406728,1.62371e-005], [1.15488e-005,-1.39816e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_01_small_destroyed_brown_IDAP_F', [3631.8,303.918,-0.0359573], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3631.8,303.918,28.7748]; [_newObject, [[0.967999,0.129702,-0.214836], [-0.219861,0.0255806,-0.975196]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_01_small_destroyed_brown_IDAP_F', [3617.19,300.88,-0.000741959], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3617.19,300.88,28.8022]; [_newObject, [[-0.933578,-0.358373,-0.000113691], [-0.000147901,6.80464e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pillow_F', [3619.69,289.599,-0.0201111], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3619.69,289.599,37.5121]; [_newObject, [[-0.933552,-0.358442,6.96515e-005], [9.18994e-005,-4.50321e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pillow_old_F', [3635.01,289.18,-0.0248756], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3635.01,289.18,37.5077]; [_newObject, [[-0.933278,-0.358814,0.015661], [0.0198228,-0.00792267,0.999772]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pillow_old_F', [3627.8,301.977,-0.0168762], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3627.8,301.977,28.6204]; [_newObject, [[0.629322,0.777145,7.85591e-005], [-7.26018e-005,-4.22948e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PainKillers_F', [3627.95,301.307,-0.000995636], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3627.95,301.307,28.632]; [_newObject, [[0.694661,0.719337,-2.02717e-005], [1.54323e-005,1.32781e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [3637.23,290.747,-0.191391], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3637.24,290.754,38.9602]; [_newObject, [[-0.406737,-0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [3621.72,291.179,-0.0928688], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3621.73,291.176,34.6132]; [_newObject, [[-0.913545,0.406737,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [3624.24,296.618,-0.0652809], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3624.24,296.625,39.0863]; [_newObject, [[-0.406737,-0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [3618.1,307.197,-0.123848], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3618.11,307.201,30.134]; [_newObject, [[-0.933581,-0.358367,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [3623.71,306.977,-0.388189], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3623.71,306.985,29.8778]; [_newObject, [[-0.406737,-0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [3627.91,305.047,-0.187593], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3627.92,305.054,30.0784]; [_newObject, [[-0.406737,-0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Garbage_square5_F', [3628.36,300.513,0.00031662], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3628.29,300.481,33.07]; [_newObject, [[0.62932,0.777146,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Garbage_square5_F', [3624.37,297.995,-0.0201683], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3624.3,297.963,33.07]; [_newObject, [[0.62932,0.777146,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Can_V2_F', [3618.52,298.034,-0.0019989], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3618.52,298.034,33.8816]; [_newObject, [[0.9315,0.36374,0.000476705], [-5.30792e-005,-0.00117463,0.999999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3631.3,300.328,0.696064], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3631.37,300.297,34.169]; [_newObject, [[-0.913545,0.406737,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3631.22,308.271,-0.201851], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3631.22,308.287,29.5894]; [_newObject, [[-0.406737,-0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3634.24,301.987,-0.184189], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3634.24,302.003,34.054]; [_newObject, [[-0.406737,-0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3638.13,300.156,-0.12748], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3638.13,300.171,34.1096]; [_newObject, [[-0.406737,-0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3640.76,298.972,-0.154125], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3640.76,298.988,34.0847]; [_newObject, [[-0.406737,-0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3642.1,296.11,-0.125664], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3642.09,296.113,34.1127]; [_newObject, [[0.913545,-0.406737,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3619.03,315.6,-0.0693188], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3619.04,315.609,29.6464]; [_newObject, [[-0.933581,-0.358367,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3644.03,300.282,-0.144966], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3644.01,300.285,29.6432]; [_newObject, [[0.913545,-0.406737,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3638.96,294.8,-0.154812], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3638.97,294.816,38.5299]; [_newObject, [[-0.406737,-0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3620.47,305.582,-0.179974], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3620.45,305.585,34.059]; [_newObject, [[0.913545,-0.406737,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3631.81,301.329,-0.0695839], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3631.86,301.303,33.4023]; [_newObject, [[0.913545,-0.406737,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3620.44,303.118,-0.157173], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3620.45,303.134,38.5258]; [_newObject, [[-0.406737,-0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3624.38,311.473,-0.246733], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3624.38,311.457,29.5759]; [_newObject, [[0.406737,0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3623.03,302.011,-0.108967], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3623.03,302.027,38.5476]; [_newObject, [[-0.406737,-0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3633.96,302.138,0.621815], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3633.95,302.122,34.8599]; [_newObject, [[0.406737,0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3625.69,300.883,-0.137608], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3625.69,300.898,38.5476]; [_newObject, [[-0.406737,-0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3631.58,303.115,-0.184193], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3631.59,303.131,34.054]; [_newObject, [[-0.406737,-0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3623.33,306.932,-0.183865], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3623.33,306.916,34.087]; [_newObject, [[0.406737,0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3623.25,300.228,0.0125732], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3623.31,300.199,37.8959]; [_newObject, [[0.913545,-0.406737,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3623.24,300.137,1.55863], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3623.23,300.14,39.4444]; [_newObject, [[0.913545,-0.406737,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3621.68,312.628,-0.19721], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3621.68,312.644,29.5952]; [_newObject, [[-0.406737,-0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3642.68,303.144,-0.176443], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3642.68,303.16,29.6152]; [_newObject, [[-0.406737,-0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3640.31,291.938,-0.124901], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3640.3,291.941,38.5579]; [_newObject, [[0.913545,-0.406737,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3622.81,299.195,0.73164], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3622.82,299.193,38.6626]; [_newObject, [[-0.913545,0.406737,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3617.06,318.294,-0.223654], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3617.05,318.279,29.5667]; [_newObject, [[0.62932,0.777146,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3633.9,307.119,-0.204317], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3633.9,307.103,29.5873]; [_newObject, [[0.406737,0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3631.73,301.27,1.47126], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3631.78,301.244,34.9508]; [_newObject, [[0.913545,-0.406737,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3625.4,301.034,0.669514], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3625.4,301.018,39.3535]; [_newObject, [[0.406737,0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_End_F', [3620.16,313.442,-0.143953], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3619.85,313.912,29.6362]; [_newObject, [[0.809017,0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_End_F', [3618,317.736,-0.278517], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3618.31,317.266,29.653]; [_newObject, [[-0.809017,-0.587785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingChair_V1_F', [3629.11,293.187,0.00341797], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3629.11,293.187,37.9872]; [_newObject, [[0.913582,-0.406623,-0.00501465], [0.00482099,-0.0015007,0.999987]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingChair_V1_F', [3627.92,291.139,0.00209045], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3627.92,291.139,37.9859]; [_newObject, [[-0.82902,0.559219,-1.2344e-005], [-1.49068e-006,1.98638e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Corner_F', [3621.42,307.747,-0.159199], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3621.48,307.299,34.049]; [_newObject, [[-0.913545,0.406737,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Corner_F', [3642.92,298.022,-0.167023], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3642.47,297.964,34.0747]; [_newObject, [[0.406737,0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Corner_F', [3641.13,293.85,-0.16988], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3640.68,293.792,38.5199]; [_newObject, [[0.406737,0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Corner_F', [3644.84,302.194,-0.191553], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3644.39,302.136,29.6052]; [_newObject, [[0.406737,0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_FireExtinguisher_F', [3630.79,297.761,-0.287857], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3630.79,297.761,37.5734]; [_newObject, [[0.207301,0.351557,-0.912926], [0.857085,-0.515161,-0.0037609]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CratesShabby_F', [3634.53,293.307,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3634.53,293.313,38.2359]; [_newObject, [[-0.777145,0.629321,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WaterBottle_01_compressed_F', [3638.3,288.874,-0.00201416], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3638.3,288.874,38.3185]; [_newObject, [[0.358403,-0.933567,-0.00041495], [0.000411115,-0.000286648,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WaterBottle_01_compressed_F', [3618.32,298.226,-0.00201416], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3618.32,298.226,33.8704]; [_newObject, [[-0.934114,-0.356975,-0.00038414], [-0.000324478,-0.000227021,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CampingChair_V1_folded_F', [3629.91,293.303,0.00284195], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3629.91,293.303,37.5475]; [_newObject, [[0.857167,0.515038,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_01_open_empty_F', [3625.47,297.56,-6.48499e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3625.47,297.56,33.6617]; [_newObject, [[-0.927182,0.37461,3.66302e-008], [-1.13308e-006,-2.90222e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Screwdriver_V2_F', [3628.21,292.641,-0.00878906], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3628.21,292.641,38.3049]; [_newObject, [[-0.667885,-0.735875,-0.111429], [-0.691669,0.55841,0.458009]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Screwdriver_V1_F', [3628.26,292.545,-0.00876999], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3628.26,292.545,38.3086]; [_newObject, [[-0.966014,-0.220718,-0.13454], [-0.258345,0.841867,0.473832]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GamingSet_01_powerSupply_F', [3628.19,292.291,-0.00196838], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3628.19,292.291,38.3249]; [_newObject, [[0.913836,-0.403203,0.0482839], [-0.0442476,0.0193265,0.998834]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PCSet_01_case_F', [3618.38,298.457,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3618.38,298.457,33.2866]; [_newObject, [[-0.406716,-0.913554,1.82071e-005], [5.35142e-005,-3.89471e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PCSet_01_case_F', [3638.08,288.93,-0.0930367], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3638.08,288.93,37.7327]; [_newObject, [[0.913775,-0.406216,0.00185388], [-0.00180039,0.00051381,0.999998]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PCSet_01_screen_F', [3617.97,298.325,-0.00195694], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3617.97,298.325,34.0953]; [_newObject, [[-0.408856,-0.912599,-0.000664992], [-0.000361248,-0.000566836,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PCSet_01_screen_F', [3638.21,288.517,-0.00197983], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3638.21,288.517,38.5434]; [_newObject, [[0.913558,-0.406708,0.000120716], [-9.40033e-005,8.5659e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PCSet_01_keyboard_F', [3638.03,288.618,-0.0019989], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3638.03,288.618,38.2966]; [_newObject, [[0.91358,-0.406659,-9.54565e-005], [9.10742e-005,-3.01307e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PCSet_01_keyboard_F', [3618.07,298.504,-0.00124359], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3618.07,298.504,33.8493]; [_newObject, [[-0.409751,-0.912196,-0.00185723], [0.00237441,-0.00310255,0.999992]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [3622.57,298.636,1.46824], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3622.57,298.645,39.4336]; [_newObject, [[-0.913545,0.406737,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [3622.58,298.726,-0.0678749], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3622.65,298.704,37.885]; [_newObject, [[-0.913545,0.406737,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [3631.06,299.769,1.4683], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3631.13,299.75,34.9399]; [_newObject, [[-0.913545,0.406737,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [3636.95,295.713,-0.164532], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3636.94,295.718,38.5152]; [_newObject, [[-0.406737,-0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [3636.19,301.128,-0.183048], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3636.2,301.123,34.0491]; [_newObject, [[0.406737,0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [3631.14,299.828,-0.072052], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3631.21,299.809,33.3914]; [_newObject, [[-0.913545,0.406737,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [3631.97,301.829,0.683464], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3632.03,301.792,34.1581]; [_newObject, [[0.913545,-0.406737,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [3623.48,300.697,0.698711], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3623.48,300.688,38.6518]; [_newObject, [[0.913545,-0.406737,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [3631.83,303.056,0.615894], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3631.82,303.062,34.8491]; [_newObject, [[-0.406737,-0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [3629.19,309.242,-0.170734], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3629.18,309.247,29.616]; [_newObject, [[-0.406737,-0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [3627.63,300.024,-0.146088], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3627.64,300.018,38.5427]; [_newObject, [[0.406737,0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [3623.28,301.952,0.672451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3623.27,301.958,39.3427]; [_newObject, [[-0.406737,-0.913545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [3616.13,310.153,-0.125832], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3616.14,310.146,34.0999]; [_newObject, [[0.62932,0.777146,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pliers_F', [3628.58,292.528,-0.00341415], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3628.58,292.528,38.3154]; [_newObject, [[-0.835294,-0.54813,-0.0428525], [-0.0580817,0.0104675,0.998257]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pallet_MilBoxes_F', [3634.96,294.415,1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3634.95,294.543,29.0406]; [_newObject, [[0.994522,0.104528,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pillow_camouflage_F', [3627.24,302.892,-0.0211506], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3627.24,302.892,28.6265]; [_newObject, [[-0.93354,-0.358474,8.8391e-005], [0.000100896,-1.61779e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pillow_camouflage_F', [3627.21,300.28,-0.0112476], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3627.21,300.28,28.6265]; [_newObject, [[-0.913543,0.406741,-2.60387e-005], [-1.60908e-005,2.78778e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Garbage_square3_F', [3625.76,301.165,0.00845337], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3625.91,301.238,28.6424]; [_newObject, [[-0.848048,-0.529919,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sleeping_bag_blue_F', [3635.01,289.514,3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3635.35,289.943,37.5019]; [_newObject, [[-0.669131,-0.743145,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sleeping_bag_blue_F', [3619.69,289.932,-0.00640106], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3620.02,290.362,37.4955]; [_newObject, [[-0.669131,-0.743145,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sleeping_bag_blue_F', [3628.16,301.891,-0.0108795], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3628.67,302.077,28.6054]; [_newObject, [[-0.961262,-0.275637,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sleeping_bag_F', [3627.53,300.48,-0.0147419], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3628.07,300.508,28.6015]; [_newObject, [[-0.999848,0.0174523,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sleeping_bag_F', [3627.24,303.225,-0.00535965], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3627.58,303.655,28.6109]; [_newObject, [[-0.669131,-0.743145,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Box_Syndicate_Ammo_F', [3638.3,289.482,-0.00203705], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3638.3,289.482,38.1097]; [_newObject, [[-0.913548,0.40673,0.000823945], [0.00086834,-7.54184e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Box_Syndicate_Ammo_F', [3638.33,289.478,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3638.33,289.478,37.6852]; [_newObject, [[-0.987695,0.156396,1.46922e-006], [3.17653e-007,-7.38817e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MobilePhone_smart_F', [3637.93,289.04,-0.00200272], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3637.93,289.04,38.2932]; [_newObject, [[-0.77714,0.629328,-2.50634e-005], [9.26536e-005,0.000154241,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Shoot_House_Wall_Long_F', [3618.17,325.381,-4.80191], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3618.05,325.263,24.8433]; [_newObject, [[-0.629321,-0.777146,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [3635.33,700.736,0.0141678], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3636.57,701.943,19.7884]; [_newObject, [[-0.709013,0.703333,-0.0512201], [-0.0374736,0.034953,0.998686]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierBig_F', [3637.93,700.059,-0.00257492], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3637.91,700.018,20.3612]; [_newObject, [[0.709013,-0.703333,0.0512201], [-0.0374736,0.034953,0.998686]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierBig_F', [3645.82,686.153,-0.00218773], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3645.82,686.205,20.5553]; [_newObject, [[-0.00340553,0.999684,0.0248974], [-0.027489,-0.0249817,0.99931]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3647.22,693.725,0.0331631], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3647.2,693.737,19.9214]; [_newObject, [[0.50282,-0.864317,0.0113133], [-0.022494,0,0.999747]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [3642.51,705.907,-0.299627], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3644.15,706.314,19.9204]; [_newObject, [[-0.261813,0.964515,-0.0341406], [-0.0474467,0.0224687,0.998621]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierBig_F', [3644.81,704.22,0.000261307], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3644.74,704.158,20.4514]; [_newObject, [[0.261813,-0.964515,0.0341406], [-0.0474467,0.0224687,0.998621]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3644.8,714.875,-0.0708523], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3644.77,714.868,19.4577]; [_newObject, [[0.703815,0.710019,0.0227716], [-0.0499373,0.0174741,0.998599]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3640.74,713.856,-0.0408764], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3640.71,713.854,19.2769]; [_newObject, [[0.963835,0.262801,0.0442549], [-0.0499373,0.0149791,0.99864]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [3642.93,717.089,0.0668411], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3642.72,716.83,19.3302]; [_newObject, [[-0.496487,-0.867916,-0.0149036], [-0.0474455,0.00998944,0.998824]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [3640.45,716.52,0.00642586], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3640.69,716.337,19.2388]; [_newObject, [[0.866746,-0.49661,0.0461383], [-0.0474455,0.00998944,0.998824]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_FieldToilet_F', [3616.38,760.202,0.0028801], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3616.38,760.202,17.9602]; [_newObject, [[0.50855,0.860883,-0.0160416], [-0.0013709,0.0194402,0.99981]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagBunker_Tower_F', [3618.86,757.128,0.00200844], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3618.85,757.225,19.0474]; [_newObject, [[-0.508539,-0.861039,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [3622.36,765.614,-2.09808e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3622.36,765.62,17.3655]; [_newObject, [[0.70006,-0.713905,0.0159546], [-0.00749312,0.0149974,0.999859]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [3620.32,747.274,-0.0022831], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3620.36,747.251,18.4527]; [_newObject, [[0.861015,-0.507875,0.0267715], [-0.00749312,0.0399659,0.999173]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [3624.34,754.333,-0.00236893], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3624.38,754.3,18.1809]; [_newObject, [[0.860942,-0.507851,0.0294262], [-0.0149978,0.0324802,0.99936]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3627.54,758.92,0.0254555], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3627.55,758.928,17.2936]; [_newObject, [[-0.860907,0.507859,-0.0303065], [-0.0174959,0.0299806,0.999397]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3623.91,764.533,0.0166168], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3623.91,764.556,17.1091]; [_newObject, [[-0.508533,-0.860951,0.0125267], [-0.00499145,0.0174957,0.999834]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3626.38,763.068,0.0328236], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3626.38,763.095,17.1643]; [_newObject, [[-0.508525,-0.860766,0.0220056], [-0.00750107,0.0299844,0.999522]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [3628.54,761.323,0.0433102], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3628.22,761.286,17.2335]; [_newObject, [[-0.968362,-0.249506,-0.00462662], [-0.0125011,0.0299849,0.999472]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_closed_F', [3675.36,678.592,0.000205994], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3675.38,678.584,19.8972]; [_newObject, [[-0.86422,-0.503114,0.000391604], [0.0150015,-0.0249907,0.999575]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CratesWooden_F', [3662.37,683.532,0.000188828], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3662.37,683.516,20.3022]; [_newObject, [[0.00340642,-0.999741,-0.022502], [0.00248939,-0.0224936,0.999744]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_LampHalogen_F', [3665.38,684.573,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3665.4,684.568,25.5502]; [_newObject, [[0.966802,-0.255527,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_LampHalogen_F', [3676.81,677.611,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3676.82,677.594,25.1979]; [_newObject, [[0.502947,-0.864317,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_open_empty_F', [3674.63,680.333,0.000490189], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3674.64,680.311,19.9192]; [_newObject, [[-0.86422,-0.50308,-0.00589271], [0.0149977,-0.0374677,0.999185]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagBunker_Large_F', [3674.58,687.537,0.0164299], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3674.3,687.006,20.4294]; [_newObject, [[-0.497022,-0.8673,-0.0275493], [0.0100004,-0.0374714,0.999248]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierBig_F', [3664.57,685.801,0.00114441], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3664.54,685.7,20.8015]; [_newObject, [[0.00340633,-0.999881,-0.0150231], [0.00749277,-0.0149973,0.999859]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierBig_F', [3678.28,678.483,-0.000368118], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3678.2,678.448,20.4369]; [_newObject, [[-0.864274,-0.503019,-0.0014145], [0.0100004,-0.0199937,0.99975]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierBig_F', [3669.52,703.487,-0.000711441], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3669.46,703.442,20.9969]; [_newObject, [[-0.497041,-0.86768,0.00898971], [0.00499134,0.00750097,0.999959]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_3_F', [3653.17,690.942,-0.00562286], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3654.28,690.967,20.3972]; [_newObject, [[-0.00340678,0.999991,0.00247237], [-0.00499145,-0.00248936,0.999984]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_3_F', [3659.81,684.806,-0.0109539], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3659.78,685.911,20.3964]; [_newObject, [[-0.999982,-0.00335642,-0.00502524], [-0.00499145,-0.0100002,0.999938]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_3_F', [3651.6,688.95,-0.0125675], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3651.85,690.027,20.3709]; [_newObject, [[-0.966654,0.255647,-0.0149979], [-0.0174959,-0.00749973,0.999819]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_3_F', [3656.54,690.74,-0.010807], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3657.61,690.469,20.4132]; [_newObject, [[0.255507,0.966722,0.0128558], [-0.0124963,-0.00999386,0.999872]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_3_F', [3659.81,687.987,-0.0107002], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3659.77,689.093,20.4264]; [_newObject, [[-0.999916,-0.00328144,-0.0125297], [-0.0124963,-0.00999386,0.999872]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_3_F', [3650.75,685.822,-0.0363712], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3651,686.883,20.3]; [_newObject, [[-0.966436,0.256162,-0.0195422], [-0.027489,-0.0274785,0.999244]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Garbage_square5_F', [3674,676.387,-0.00391388], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3674.01,676.466,19.2571]; [_newObject, [[0.262087,-0.964584,-0.0297996], [0.012496,-0.0274844,0.999544]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Garbage_square5_F', [3669.74,683.434,-0.00155258], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3669.81,683.477,19.5372]; [_newObject, [[-0.497008,-0.867347,-0.0263097], [0.012496,-0.0374704,0.99922]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3651.99,692.9,-0.00763512], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3651.97,692.899,20.0023]; [_newObject, [[0.999944,0.00348123,0.00996885], [-0.00999474,0.00750069,0.999922]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3664.73,692.905,0.0110531], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3664.72,692.89,20.136]; [_newObject, [[0.864317,0.502933,0.00377254], [0,-0.00750088,0.999972]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3668.46,694.954,0.0197163], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3668.46,694.93,20.1879]; [_newObject, [[0.497047,0.86755,0.0173523], [0,-0.0199975,0.9998]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WaterBarrel_F', [3648.91,703.263,0.00217628], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3648.91,703.263,20.0037]; [_newObject, [[-0.496873,-0.867797,-0.0066841], [-0.0313792,0.0102686,0.999455]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_open_full_F', [3673.27,678.213,0.000322342], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3673.28,678.199,19.8824]; [_newObject, [[0.964963,0.26234,-0.00485011], [0.012496,-0.0274844,0.999544]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [3651.61,695.687,0.0164585], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3651.35,695.485,19.9767]; [_newObject, [[-0.704659,-0.709544,-0.00172095], [-0.00999474,0.00750069,0.999922]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [3666.09,696.644,0.015728], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3665.98,696.336,20.1891]; [_newObject, [[-0.255507,-0.966645,-0.0176938], [-0.0125011,-0.0149965,0.999809]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [3663.75,695.385,0.00132561], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3664.05,695.27,20.1538]; [_newObject, [[0.966802,-0.25552,-0.00191668], [0,-0.00750088,0.999972]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [3649.01,695.737,0.00220108], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3649.21,695.491,19.9552]; [_newObject, [[0.709476,-0.704621,0.0123771], [-0.00999474,0.00750069,0.999922]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagBunker_Large_F', [3652.81,708.921,-0.0136547], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3652.78,708.367,20.404]; [_newObject, [[0.0034049,-0.999679,0.0250932], [-0.0299872,0.0249799,0.999238]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [3660.34,707.431,-0.0783997], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3662.06,707.379,20.4686]; [_newObject, [[-0.00340655,0.999916,-0.0125388], [-0.0124963,0.0124953,0.999844]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [3650.99,714.603,-0.150614], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3652.71,714.571,20.0728]; [_newObject, [[-0.00340614,0.999289,-0.0375414], [-0.0199947,0.0374661,0.999098]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [3668.37,706.288,0.0129089], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3669.84,705.376,20.5256]; [_newObject, [[0.497041,0.86768,-0.00898971], [0.00499134,0.00750097,0.999959]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierBig_F', [3675.36,704.112,0.000255585], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3675.42,704.047,20.9455]; [_newObject, [[0.86768,-0.497084,-0.00619646], [0.0100004,0.0049912,0.999938]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierBig_F', [3661.94,705.387,-0.000961304], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3661.9,705.326,20.951]; [_newObject, [[0.00340633,-0.999841,0.0175213], [-0.00750107,0.0174954,0.999819]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3676.56,713.85,-0.0124779], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3676.55,713.868,20.1212]; [_newObject, [[0.153606,-0.988112,0.00625986], [0.00750088,0.00750086,0.999944]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3679.04,710.615,-0.00169373], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3679.03,710.618,20.1097]; [_newObject, [[0.867699,-0.497008,-0.00898954], [0.00750088,-0.0049912,0.999959]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [3680.08,713.239,0.00533676], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3679.77,713.19,20.0997]; [_newObject, [[-0.96499,-0.261998,0.0122644], [0.00999464,0.00999424,0.9999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Sacks_heap_F', [3696.19,671.398,0.00012207], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3696.19,671.404,19.5635]; [_newObject, [[0.262055,-0.964851,0.0197137], [-0.0199947,0.0149948,0.999688]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [3700.53,668.505,-0.192402], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3700.46,666.797,20.095]; [_newObject, [[0.999882,0.00381734,0.0148985], [-0.0149978,0.0274859,0.99951]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [3699.57,659.782,-0.140009], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3698.64,658.338,20.3077]; [_newObject, [[0.86755,-0.496303,0.0322497], [-0.0199977,0.0299812,0.99935]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierBig_F', [3698.39,666.688,0.00330925], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3698.28,666.756,20.5098]; [_newObject, [[-0.999794,-0.00395485,-0.0198934], [-0.0199947,0.0274835,0.999422]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierBig_F', [3696.53,659.02,0.00442505], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3696.46,659.14,20.699]; [_newObject, [[-0.86768,0.496303,-0.0285371], [-0.0100007,0.0399665,0.999151]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierBig_F', [3685,661.494,-0.000520706], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3685.08,661.523,20.5074]; [_newObject, [[0.96499,0.262285,0.000476829], [-0.0100007,0.0349775,0.999338]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_3_F', [3683.25,665.861,0.011507], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3684.2,666.463,19.9316]; [_newObject, [[-0.502941,0.863921,-0.0262747], [-0.00500338,0.0274886,0.99961]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_3_F', [3686.66,671.705,-0.00454712], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3686.98,670.64,19.8777]; [_newObject, [[0.965036,0.262093,-0.00371063], [0.00248939,0.00499144,0.999984]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_3_F', [3685.99,667.479,0.0014534], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3686.94,668.061,19.8882]; [_newObject, [[-0.502947,0.864314,-0.00215194], [0,0.00248975,0.999997]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3708.47,665.445,0.000900269], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3708.46,665.471,19.9112]; [_newObject, [[0.262105,-0.964638,0.0278389], [-0.00500338,0.0274886,0.99961]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3690.65,664.895,-0.0310345], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3690.63,664.917,19.6358]; [_newObject, [[0.709476,-0.704092,0.0299818], [-0.0100007,0.0324804,0.999422]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3708.03,670.202,0.0399628], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3708.03,670.225,19.7897]; [_newObject, [[-0.704615,-0.70957,0.00539444], [-0.0149939,0.0224888,0.999635]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3689.63,668.959,0.0246143], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3689.61,668.975,19.5326]; [_newObject, [[0.262068,-0.965004,0.0094027], [-0.0174959,0.00499069,0.999834]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [3711.07,666.574,0.0140457], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3710.8,666.768,19.9029]; [_newObject, [[-0.867626,0.496743,-0.0217083], [-0.0149978,0.0174939,0.999734]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [3692.89,666.746,0.0241222], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3692.62,666.943,19.6196]; [_newObject, [[-0.867504,0.496404,-0.0319343], [-0.022494,0.0249849,0.999435]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [3710.47,669.064,0.0292988], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3710.28,668.811,19.8552]; [_newObject, [[-0.496991,-0.867672,0.0120655], [-0.0149939,0.0224888,0.999635]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [3692.28,669.246,0.0213566], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3692.09,668.988,19.5683]; [_newObject, [[-0.496991,-0.867749,0.0033893], [-0.0149978,0.0124949,0.999809]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagBunker_Large_F', [3700.31,676.279,0.00329971], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3699.75,676.121,20.0806]; [_newObject, [[-0.965036,-0.262057,-0.00567781], [-0.00248975,-0.0124959,0.999919]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [3695.51,686.208,0.0346127], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3695.91,684.522,20.0064]; [_newObject, [[0.96493,0.262108,-0.0144697], [0.0149939,0,0.999888]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [3690.7,692.856,0.0764198], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3691.89,691.592,20.0582]; [_newObject, [[0.704553,0.709474,-0.0158735], [0.0199947,0.00251308,0.999797]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [3705.15,679.371,-0.122662], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3705.54,677.696,19.9358]; [_newObject, [[0.965036,0.262042,-0.00633314], [0.00248939,0.0149978,0.999884]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [3690.76,700.513,-0.0312672], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3689.66,702.459,20.1541]; [_newObject, [[-0.869054,-0.494629,0.00932939], [0.0149977,-0.00749193,0.999859]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierBig_F', [3694.44,683.546,-0.00106049], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3694.36,683.552,20.4782]; [_newObject, [[-0.964963,-0.262165,0.0107507], [0.012496,-0.00499095,0.999909]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierBig_F', [3688.85,695.989,0.000608444], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3688.89,695.903,20.5508]; [_newObject, [[0.709476,-0.704674,-0.00884961], [0.0100004,-0.00248926,0.999947]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierBig_F', [3690.3,690.264,-0.00150108], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3690.24,690.233,20.5496]; [_newObject, [[-0.704553,-0.709474,0.0158735], [0.0199947,0.00251308,0.999797]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_3_F', [3679.53,674.291,-0.00270081], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3680.6,674.591,19.9322]; [_newObject, [[-0.262107,0.964879,0.0175362], [0.00248939,-0.0174955,0.999844]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_3_F', [3685.07,674.813,0.018219], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3685.65,673.848,19.9066]; [_newObject, [[0.864315,0.502908,0.00664803], [0.00248939,-0.0174955,0.999844]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_3_F', [3682.59,675.123,-0.00270081], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3683.66,675.423,19.9391]; [_newObject, [[-0.262107,0.964879,0.0175362], [0.00248939,-0.0174955,0.999844]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3685.51,680.83,0.0242367], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3685.5,680.83,19.6659]; [_newObject, [[0.502946,-0.864025,-0.0225074], [-0.00248975,-0.0274888,0.999619]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3683.86,685.374,-0.0556297], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3683.87,685.378,19.7863]; [_newObject, [[-0.496948,-0.867701,-0.0117502], [0.0199947,-0.0249861,0.999488]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3697.55,698.387,-0.00161552], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3697.54,698.384,19.728]; [_newObject, [[0.966726,-0.255429,-0.0139975], [0.012496,-0.00750029,0.999894]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [3694.64,701.387,-0.00381851], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3694.63,701.394,19.7765]; [_newObject, [[0.709476,-0.704674,-0.00884555], [0.00999464,-0.00248927,0.999947]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [3698.57,701.114,-0.00432968], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3698.26,701.144,19.7509]; [_newObject, [[-0.999982,-0.00341892,0.00498281], [0.00499134,-0.00248936,0.999984]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [3687.73,682.584,-0.0314674], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3687.43,682.687,19.7112]; [_newObject, [[-0.966799,0.255409,0.00815389], [0.00248939,-0.0224936,0.999744]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [3696.81,702.972,-0.00730133], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3696.78,702.65,19.762]; [_newObject, [[0.00340639,-0.999991,-0.00250638], [0.00499134,-0.00248936,0.999984]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [3686.5,684.842,-0.00645447], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3686.39,684.53,19.7566]; [_newObject, [[-0.255526,-0.966516,-0.0235195], [0.00251323,-0.024991,0.999685]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [3684.09,707.539,0.0617428], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3686.03,706.351,20.2624]; [_newObject, [[0.527279,0.849653,-0.00812688], [0.0274889,-0.00749805,0.999594]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [3683.17,707.991,-0.0451813], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3680.94,708.068,20.392]; [_newObject, [[-0.0376235,-0.999283,-0.0042473], [0.0199947,-0.00500226,0.999788]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_House_2B03_F', [5043.28,5651.74,-0.0747471], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5045.06,5654.37,13.8251]; [_newObject, [[-0.572993,-0.81956,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Highway_Pillar_01_garage_F', [5237.55,2141.71,-1.33514e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5237.53,2141.72,17.3075]; [_newObject, [[0.991483,-0.130237,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Highway_Pillar_01_garage_F', [5279.7,2136.47,0.000600815], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5279.67,2136.43,17.8805]; [_newObject, [[-0.992817,0.119643,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PoliceStation_01_F', [5375.65,3070.74,-0.150448], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5377.83,3072.96,21.3971]; [_newObject, [[-0.947199,0.320645,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_closed_F', [5663.79,8055.34,0.0011878], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5663.8,8055.37,7.57828]; [_newObject, [[0.923279,-0.383918,-0.0127617], [0.0324839,0.0449306,0.998462]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CargoNet_01_barrels_F', [5641.56,8054.72,0.000880241], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5641.56,8054.72,8.1945]; [_newObject, [[0.130167,-0.991147,0.026168], [0.02748,0.0299888,0.999172]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HelipadCircle_F', [5653.92,8047.72,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5653.92,8047.72,7.4968]; [_newObject, [[0.130164,-0.99147,-0.00672202], [0.032482,-0.00251191,0.999469]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BarrelSand_F', [5643.52,8059.3,0.000954628], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5643.52,8059.3,7.85581]; [_newObject, [[0.130159,-0.990933,0.0333228], [0.0299593,0.0375241,0.998846]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_open_empty_F', [5657.37,8063.87,0.00100803], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5657.39,8063.89,7.48859]; [_newObject, [[0.99071,-0.131875,-0.0332119], [0.0374733,0.0299641,0.998848]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Garbage_square5_F', [5663.81,8051.29,0.00452709], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5663.84,8051.36,7.13584]; [_newObject, [[0.130164,-0.991406,0.0131173], [0.032482,0.0174867,0.999319]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Garbage_square5_F', [5662.38,8056.39,0.00681019], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5662.41,8056.47,6.97579]; [_newObject, [[0.130164,-0.991098,0.027979], [0.0324839,0.0324667,0.998945]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Garbage_square5_F', [5656.67,8057.66,0.00733042], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5656.7,8057.74,7.12423]; [_newObject, [[0.130153,-0.991036,0.0301273], [0.0349773,0.0349561,0.998777]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Garbage_square5_F', [5654.34,8063.91,0.00593567], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5654.36,8063.99,7.03107]; [_newObject, [[0.130141,-0.991296,0.019902], [0.0374733,0.024976,0.998985]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [5640.13,8053.28,-0.0367813], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5640.12,8053.29,8.16109]; [_newObject, [[0.991174,0.129502,-0.0283489], [0.0249911,0.0274804,0.99931]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [5639.12,8060.73,-0.0160074], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5639.14,8060.73,7.96695]; [_newObject, [[-0.991285,-0.130232,0.0198272], [0.0199975,0,0.9998]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [5642.65,8060.95,-0.00609875], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5642.65,8060.94,7.86792]; [_newObject, [[0.991038,0.130158,-0.0300538], [0.029985,0.00248863,0.999547]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [5639.47,8058.24,-0.0483646], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5639.47,8058.25,8.0216]; [_newObject, [[0.991285,0.12946,-0.0243677], [0.0199947,0.0349722,0.999188]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [5639.8,8055.76,-0.0338478], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5639.8,8055.76,8.09975]; [_newObject, [[0.991332,0.129706,-0.0209237], [0.0174993,0.0274848,0.999469]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PlasticCase_01_small_F', [5640.46,8056.61,0.000306129], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5640.46,8056.61,7.79267]; [_newObject, [[0.7928,-0.609481,-0.000470212], [0.0274721,0.0349644,0.999011]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [5639.29,8063.32,-0.0138421], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5639.54,8063.1,7.95228]; [_newObject, [[0.798434,-0.601858,-0.0164658], [0.0224937,0.00248912,0.999744]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [5644.42,8036.52,0.0179739], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5644.22,8036.76,8.14813]; [_newObject, [[-0.742552,0.6688,0.0363922], [0.0399682,-0.00999237,0.999151]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [5646.54,8062.49,0.0292406], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5646.81,8062.7,7.71707]; [_newObject, [[0.720637,0.692207,-0.0391404], [0.0374733,0.0174836,0.999145]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [5641.88,8063.63,-0.0387573], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5641.68,8063.39,7.88535]; [_newObject, [[-0.592648,-0.805016,0.0267747], [0.0349773,0.00748853,0.99936]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [5641.81,8036.43,0.0484076], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5642.06,8036.65,8.22542]; [_newObject, [[0.660467,0.750561,-0.0210123], [0.0374733,-0.00499974,0.999285]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [5641.48,8039.06,-0.000562668], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5641.77,8038.88,8.25078]; [_newObject, [[0.895464,-0.443868,-0.0335423], [0.032482,-0.00999509,0.999422]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['PortableHelipadLight_01_white_F', [5649.77,8042.02,0.000396252], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5649.77,8042.02,7.71087]; [_newObject, [[0.130598,-0.991184,-0.0223361], [0.0376263,-0.0175577,0.999137]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['PortableHelipadLight_01_white_F', [5659.35,8053.11,0.000608921], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5659.35,8053.11,7.29496]; [_newObject, [[0.131306,-0.990529,0.0401435], [0.0350647,0.0451094,0.998366]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['PortableHelipadLight_01_red_F', [5659.55,8043.28,0.000381947], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5659.55,8043.28,7.39503]; [_newObject, [[0.130581,-0.991193,-0.0220196], [0.0351165,-0.0175718,0.999229]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['PortableHelipadLight_01_green_F', [5647.33,8051.48,0.000285149], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5647.33,8051.48,7.71594]; [_newObject, [[0.130978,-0.991038,0.0262364], [0.0275918,0.0300982,0.999166]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['FlexibleTank_01_forest_F', [5642.97,8037.97,0.000592232], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5642.97,8037.97,8.29644]; [_newObject, [[2.37475e-005,0.999948,0.0102223], [0.0324512,-0.0102177,0.999421]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_closed_F', [5657.87,8065.73,0.00112867], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5657.9,8065.72,7.49818]; [_newObject, [[-0.382141,0.924026,0.0120296], [0.0374733,0.002488,0.999295]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo20_light_blue_F', [5660.36,8064.77,0.0350294], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5660.36,8064.77,8.12222]; [_newObject, [[-0.923486,0.382984,0.0222679], [0.0301762,0.0146531,0.999437]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PlasticCase_01_large_F', [5653.38,8065.83,-0.000459671], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5653.38,8065.83,7.40433]; [_newObject, [[-0.989333,-0.140773,0.0374548], [0.0374768,0.00249596,0.999294]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HelicopterWheels_01_disassembled_F', [5656.1,8064.21,0.00058794], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5656.1,8064.21,7.06151]; [_newObject, [[0.608681,0.793021,-0.0250052], [0.031534,0.00731123,0.999476]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [5653.26,8066.38,0.0581784], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5653.28,8066.37,7.44569]; [_newObject, [[-0.130141,0.991493,0.00241168], [0.0374733,0.002488,0.999295]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [5655.74,8066.71,0.0578151], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5655.76,8066.7,7.35188]; [_newObject, [[-0.130141,0.991493,0.00241168], [0.0374733,0.002488,0.999295]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [5650.79,8066.03,-0.0503235], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5650.8,8066.05,7.5334]; [_newObject, [[0.130164,-0.991491,-0.00173802], [0.032482,0.00251225,0.999469]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [5648.63,8065.75,-0.0354295], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5648.64,8065.75,7.60747]; [_newObject, [[0.127322,-0.991858,0.00265764], [0.0374733,0.00748785,0.99927]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_WaterBarrel_F', [5656.21,8065.48,0.000788689], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5656.21,8065.48,7.48568]; [_newObject, [[0.130187,-0.991487,-0.00240174], [0.0374687,0.00249917,0.999295]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [5646.62,8065.25,-0.0360174], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5646.85,8065.01,7.68521]; [_newObject, [[0.734896,-0.677808,-0.0224801], [0.0374733,0.00748785,0.99927]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PalletTrolley_01_khaki_F', [5654.38,8064.57,0.000762939], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5654.38,8064.57,7.53747]; [_newObject, [[-0.36651,0.930343,0.0114691], [0.0374949,0.0024521,0.999294]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CratesWooden_F', [5667.96,8056.15,0.00119352], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5667.98,8056.17,7.52431]; [_newObject, [[0.991038,0.129198,-0.0339461], [0.029987,0.0324674,0.999023]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GarbagePallet_F', [5666.71,8048.29,-0.017446], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5666.53,8048.18,7.30867]; [_newObject, [[0.792976,0.607913,-0.0403785], [0.0374733,0.0174836,0.999145]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_open_empty_F', [5666.5,8053.94,0.00103712], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5666.51,8053.97,7.51951]; [_newObject, [[0.382266,-0.923675,0.0264256], [0.0274889,0.0399519,0.998823]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pipes_small_F', [5666.53,8057.77,3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5666.53,8057.77,6.77664]; [_newObject, [[-0.382253,0.923871,-0.0185751], [0.0299694,0.032486,0.999023]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pallet_MilBoxes_F', [5664.42,8053.44,0.00541592], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5664.56,8053.46,7.44629]; [_newObject, [[0.130164,-0.990671,0.0403452], [0.0324839,0.0449306,0.998462]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_PaperBox_open_full_F', [5668.46,8052.43,0.00143576], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5668.48,8052.46,7.52681]; [_newObject, [[0.130771,0.99047,-0.0432168], [0.0274889,0.0399519,0.998823]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [5668.82,8039.65,0.00641632], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5668.62,8039.88,7.31167]; [_newObject, [[-0.750162,0.660758,0.0255859], [0.0274889,-0.00749805,0.999594]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [5668.74,8042.27,-0.0452743], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5668.51,8042.04,7.33591]; [_newObject, [[-0.668879,-0.743291,0.0109653], [0.0274889,-0.00999087,0.999572]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [5666.2,8039.32,0.0508065], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5666.38,8039.59,7.38711]; [_newObject, [[0.443869,0.896036,-0.00993143], [0.0374733,-0.00748751,0.99927]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo10_red_F', [5666.33,8059.51,0.00322437], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5666.33,8059.51,8.08074]; [_newObject, [[-0.382209,0.923881,-0.0189869], [0.0297198,0.0328262,0.999019]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo10_light_green_F', [5664.4,8063.09,0.0214128], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5664.4,8063.09,8.03276]; [_newObject, [[-0.792461,0.609796,0.0123912], [0.0351444,0.0253708,0.99906]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_cargo_addon02_V2_F', [5667.1,8054.65,0.000155449], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5666.92,8054.79,7.41528]; [_newObject, [[0.991483,0.130233,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_LampHalogen_off_F', [5666.45,8068.08,0.000526428], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5666.43,8068.09,12.5612]; [_newObject, [[-0.793173,0.608996,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['rhs_Flag_chdkz', [5762.55,3194.75,1.3955], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5762.85,3194.37,18.1176]; [_newObject, [[0.631751,-0.775078,0.0119828], [-0.00391171,0.0122704,0.999917]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['lop_Flag_napa_F', [5770.85,3227.91,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5770.73,3227.52,18.4597]; [_newObject, [[-0.0209482,-0.999781,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6186.19,1312.5,-0.000198364], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6186.27,1310.25,45.9762]; [_newObject, [[0.999421,0.0339198,0.00248832], [-0.00248975,0,0.999997]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6186.64,1302.41,0.000282288], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6186.53,1304.66,45.9768]; [_newObject, [[-0.998815,-0.0486034,-0.00248681], [-0.00248975,0,0.999997]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6199.33,1291.74,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6201.58,1291.72,45.9805]; [_newObject, [[0.00958,0.999954,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6187.02,1291.17,-0.0100555], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6186.9,1293.41,45.9466]; [_newObject, [[-0.998768,-0.048553,-0.0102314], [-0.0100007,-0.00499109,0.999938]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6188.09,1292.02,-0.0111885], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6190.33,1292,45.9622]; [_newObject, [[0.00957988,0.999951,0.00253709], [-0.00499145,-0.00248936,0.999984]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6186.82,1296.78,-0.00524521], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6186.75,1299.03,45.9718]; [_newObject, [[-0.999502,-0.0311471,-0.00506658], [-0.00499145,-0.00248936,0.999984]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6209.43,1291.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6207.19,1291.65,45.9805]; [_newObject, [[-0.0242744,-0.999705,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6193.7,1291.88,-0.00547409], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6195.95,1291.82,45.9799]; [_newObject, [[0.0270347,0.999631,0.00255579], [-0.00248975,-0.00248938,0.999994]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6185.39,1334.56,-0.0232506], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6185.28,1336.8,46.0589]; [_newObject, [[-0.99879,-0.0486759,0.00699749], [0.00749277,-0.0100001,0.999922]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6185.62,1330.54,-0.0173759], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6185.52,1332.78,46.0288]; [_newObject, [[-0.998806,-0.0486395,0.00462073], [0.00499134,-0.00750079,0.999959]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6185.19,1340.17,-0.0175362], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6185.13,1342.41,46.1073]; [_newObject, [[-0.999464,-0.0312336,0.00976176], [0.0100004,-0.0074924,0.999922]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6186,1319.29,-0.00561142], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6185.89,1321.53,45.9943]; [_newObject, [[-0.998818,-0.0486033,-0.000120993], [0,-0.00248939,0.999997]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6185.81,1324.9,-0.00597763], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6185.74,1327.15,46.0097]; [_newObject, [[-0.999502,-0.0311719,0.00491133], [0.00499134,-0.00248936,0.999984]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6186.12,1313.62,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6186.05,1315.86,45.9805]; [_newObject, [[-0.999514,-0.0311596,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6184.57,1355.89,0.000202179], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6184.65,1353.64,46.1789]; [_newObject, [[0.999421,0.0339198,-0.00248796], [0.00248939,0,0.999997]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6184.39,1362.66,0.0292969], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6184.27,1364.92,46.1017]; [_newObject, [[-0.998768,-0.0487244,-0.00937479], [-0.00999474,0.0124957,0.999872]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6184.21,1368.29,0.00162506], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6184.12,1370.54,46.0628]; [_newObject, [[-0.999315,-0.0311596,-0.019988], [-0.0199977,0,0.9998]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6184.51,1357,0.0114326], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6184.43,1359.25,46.1653]; [_newObject, [[-0.999511,-0.0311716,-0.00233298], [-0.00248975,0.00499144,0.999984]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6185.02,1345.8,-0.0117798], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6184.91,1348.04,46.1562]; [_newObject, [[-0.998806,-0.0486277,0.00474278], [0.00499134,-0.00499127,0.999975]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6202.11,1379.02,0.00457382], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6204.35,1379.19,45.9682]; [_newObject, [[-0.0514415,0.996229,-0.0698647], [-0.00248975,0.0698291,0.997556]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6189.55,1378.49,0.0212669], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6187.3,1378.37,46.0598]; [_newObject, [[0.0541968,-0.998475,0.0105217], [-0.00999474,0.00999424,0.9999]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6196.49,1378.74,0.0228348], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6198.74,1378.92,46.0877]; [_newObject, [[-0.0688659,0.997033,-0.0343782], [0.00750088,0.0349766,0.99936]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6184.04,1373.91,0.0219765], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6183.9,1376.16,46.0351]; [_newObject, [[-0.99802,-0.0489012,-0.0395545], [-0.039967,0.00748713,0.999173]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6190.84,1378.51,-0.0191841], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6193.08,1378.65,46.0552]; [_newObject, [[-0.0514391,0.998351,-0.0254724], [-0.0100007,0.0249899,0.999638]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6221.83,1291.25,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6224.08,1291.2,45.9905]; [_newObject, [[0.0270348,0.999635,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6231.49,1291.11,-0.00557327], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6233.74,1291.09,45.9926]; [_newObject, [[0.00957997,0.999951,0.00251313], [-0.00248975,-0.00248938,0.999994]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6227.47,1291.11,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6229.71,1291.09,45.9905]; [_newObject, [[0.00958,0.999954,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6237.11,1290.97,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6239.36,1290.92,46.0005]; [_newObject, [[0.0270348,0.999635,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6216.22,1291.39,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6218.47,1291.37,45.9905]; [_newObject, [[0.00958,0.999954,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6210.55,1291.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6212.8,1291.54,45.9905]; [_newObject, [[0.0270348,0.999635,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6217.84,1380,0.0930328], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6215.57,1379.89,46.0849]; [_newObject, [[0.0541506,-0.998161,0.0272576], [-0.0424625,0.024971,0.998786]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6224.58,1380.27,-0.000312805], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6226.83,1380.33,46.2222]; [_newObject, [[-0.0266666,0.999632,0.00498956], [0,-0.00499134,0.999988]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6207.75,1379.31,-0.0265808], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6209.98,1379.52,45.9272]; [_newObject, [[-0.0688572,0.99528,-0.0683895], [-0.0174959,0.0673369,0.997577]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6218.96,1380.06,0.00606918], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6221.21,1380.2,46.2105]; [_newObject, [[-0.0441134,0.99778,-0.0498887], [0,0.0499373,0.998752]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6240.3,1380.83,0.000358582], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6238.06,1380.76,46.2343]; [_newObject, [[0.0294277,-0.999554,-0.00498917], [0,-0.00499134,0.999988]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6230.21,1380.42,-0.000255585], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6232.46,1380.53,46.2318]; [_newObject, [[-0.0441134,0.999023,0.00248697], [0,-0.00248939,0.999997]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6265.25,1290.34,-0.0343971], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6267.49,1290.29,46.1885]; [_newObject, [[0.0270318,0.999528,-0.0145869], [-0.0149978,0.0149962,0.999775]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6259.63,1290.47,-0.0281601], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6261.87,1290.46,46.0955]; [_newObject, [[0.00957926,0.999927,-0.00738101], [-0.0124963,0.00750048,0.999894]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6242.74,1290.83,-0.00557327], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6244.99,1290.81,46]; [_newObject, [[0.00957997,0.999951,0.00251313], [-0.00248975,-0.00248938,0.999994]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6253.97,1290.69,-0.0339088], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6256.21,1290.63,46.0204]; [_newObject, [[0.0270318,0.999624,-0.00458417], [-0.0149978,0.00499089,0.999875]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6252.84,1290.69,0.00549698], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6250.59,1290.74,46.0038]; [_newObject, [[-0.0242744,-0.999702,-0.00254909], [-0.00248975,-0.00248938,0.999994]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6252.7,1381.14,0.0175591], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6254.95,1381.21,46.1962]; [_newObject, [[-0.0266659,0.999596,-0.00979713], [0.00750088,0.0100004,0.999922]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6247.09,1380.98,0.00614166], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6249.34,1381.08,46.2118]; [_newObject, [[-0.0441133,0.999015,-0.00487678], [0.00248939,0.00499144,0.999984]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6241.42,1380.89,0.0112495], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6243.67,1380.95,46.2322]; [_newObject, [[-0.0266663,0.999644,0.000133102], [0.00499134,0,0.999988]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6258.33,1381.3,0.0238419], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6260.58,1381.41,46.167]; [_newObject, [[-0.0441112,0.998954,-0.0120433], [0.00999464,0.0124957,0.999872]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6269.73,1381.59,0.0162888], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6271.98,1381.72,46.2031]; [_newObject, [[-0.0410649,0.998156,-0.0447111], [0.00500326,0.0449537,0.998977]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6268.45,1381.61,0.00511169], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6266.2,1381.51,46.1485]; [_newObject, [[0.0438247,-0.999026,0.00509577], [-0.00248975,0.00499144,0.999984]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6298.76,1290.15,-0.0659599], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6300.99,1290.11,47.3545]; [_newObject, [[0.0065895,0.999171,0.0401648], [-0.0299872,-0.0399502,0.998752]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6280.72,1290.24,0.0735588], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6278.45,1290.27,46.5387]; [_newObject, [[0.00809963,-0.996762,0.0800052], [-0.032482,0.0797033,0.996289]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6270.92,1290.11,-0.118633], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6273.12,1290.18,46.4774]; [_newObject, [[0.00956555,0.994282,-0.106356], [-0.054918,0.106723,0.992771]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6291.98,1290.3,0.0928726], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6289.7,1290.19,46.9998]; [_newObject, [[0.00809822,-0.991018,-0.13348], [-0.0374736,-0.133692,0.990314]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6286.36,1290.25,0.0959778], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6284.08,1290.26,46.5024]; [_newObject, [[-0.00934539,-0.999873,-0.0128926], [-0.0424611,-0.0124847,0.99902]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6297.63,1290.16,0.034584], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6295.37,1290.12,47.2106]; [_newObject, [[-0.00935277,-0.996761,-0.0798806], [-0.0149978,-0.0797353,0.996703]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6286.64,1382.29,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6288.89,1382.43,47.4105]; [_newObject, [[-0.0585015,0.998287,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6281.15,1381.99,-0.332241], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6283.26,1382.15,47.1048]; [_newObject, [[-0.0405654,0.99698,-0.0662196], [-0.155581,0.0591633,0.98605]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6275.49,1381.71,-0.226753], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6277.64,1381.94,46.5613]; [_newObject, [[-0.0581348,0.992682,-0.105841], [-0.111794,0.0988805,0.9888]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6297.92,1382.81,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6300.16,1383.01,47.4105]; [_newObject, [[-0.0872387,0.996187,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6296.73,1382.84,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6294.48,1382.74,47.4105]; [_newObject, [[0.0438249,-0.999039,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6320.1,1290.08,0.0113678], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6317.84,1290.06,47.41]; [_newObject, [[0.00810381,-0.999955,-0.00495072], [-0.00499145,-0.00499127,0.999975]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6308.84,1290.16,6.10352e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6306.59,1290.14,47.4059]; [_newObject, [[0.00810391,-0.999964,-0.00248931], [0,-0.00248939,0.999997]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6329.75,1290.11,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6327.5,1290.12,47.4105]; [_newObject, [[-0.00935383,-0.999956,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6314.47,1290.12,-0.00566101], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6312.22,1290.13,47.4053]; [_newObject, [[-0.0093538,-0.999953,-0.002466], [0.00248939,-0.00248938,0.999994]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6324.12,1290.15,3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6321.87,1290.13,47.4105]; [_newObject, [[0.00810391,-0.999967,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6335.37,1290.07,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6333.12,1290.05,47.4105]; [_newObject, [[0.00810391,-0.999967,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6314.78,1384.25,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6317.02,1384.49,47.4105]; [_newObject, [[-0.104616,0.994513,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6309.17,1383.75,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6311.41,1383.95,47.4105]; [_newObject, [[-0.0872387,0.996187,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6303.57,1383.25,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6305.81,1383.48,47.4105]; [_newObject, [[-0.104616,0.994513,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6330.34,1386.34,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6332.51,1386.93,47.4105]; [_newObject, [[-0.259184,0.965828,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6324.83,1385.27,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6322.59,1385.06,47.4105]; [_newObject, [[0.0899897,-0.995943,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6329.7,1386.16,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6327.49,1385.75,47.4105]; [_newObject, [[0.182244,-0.983253,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6342.15,1289.98,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6344.4,1289.97,47.4105]; [_newObject, [[0.00659246,0.999978,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6341.04,1289.96,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6338.79,1289.98,47.4105]; [_newObject, [[-0.00935383,-0.999956,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagBunker_Small_F', [6362.97,1375.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6363.53,1375.6,47.6356]; [_newObject, [[0.999962,-0.00874739,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [6366.33,1370.67,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6366.33,1370.66,47.0893]; [_newObject, [[0.683418,0.730027,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6335.79,1387.72,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6337.97,1388.27,47.4105]; [_newObject, [[-0.242284,0.970205,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6351.02,1391.67,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6348.84,1391.12,47.4105]; [_newObject, [[0.244962,-0.969533,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6341.26,1389.09,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6343.43,1389.68,47.4105]; [_newObject, [[-0.259184,0.965828,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6362.96,1395.13,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6365.21,1395.09,47.4105]; [_newObject, [[0.0156267,0.999878,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6357.84,1393.72,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6360.01,1394.31,47.4105]; [_newObject, [[-0.259184,0.965828,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6356.69,1393.06,-0.122849], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6354.55,1392.55,47.2955]; [_newObject, [[0.298382,-0.934072,0.196154], [0,0.205516,0.978654]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [6367.17,1379.65,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6367.16,1379.66,47.0893]; [_newObject, [[0.709276,-0.704931,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagBunker_Small_F', [6394.85,1375.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6394.29,1375.2,47.6356]; [_newObject, [[-0.999948,0.0102275,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [6382.22,1367.03,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6382.22,1367.04,47.0893]; [_newObject, [[-0.00644021,-0.999979,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [6376.35,1367.08,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6376.35,1367.1,47.0893]; [_newObject, [[-0.00644021,-0.999979,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [6383.78,1373.21,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6383.77,1373.21,47.0893]; [_newObject, [[0.727964,-0.685615,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [6373.42,1367.12,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6373.41,1367.13,47.0893]; [_newObject, [[-0.00644021,-0.999979,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [6385.05,1367.02,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6385.04,1367.03,47.0893]; [_newObject, [[-0.00644021,-0.999979,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [6379.3,1364.71,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6379.29,1364.72,47.0893]; [_newObject, [[-0.00644021,-0.999979,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [6368.52,1368.63,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6368.52,1368.61,47.0893]; [_newObject, [[0.683418,0.730027,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [6389.65,1368.3,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6389.64,1368.31,47.0893]; [_newObject, [[0.639399,-0.768875,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [6391.95,1370.22,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6391.94,1370.23,47.0893]; [_newObject, [[0.639399,-0.768875,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [6375.27,1373.41,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6375.27,1373.43,47.0893]; [_newObject, [[-0.673799,-0.738914,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [6388.66,1364.34,-0.00130081], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6388.56,1364.64,47.0893]; [_newObject, [[-0.410051,0.912063,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [6369.99,1364.25,-0.00130081], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6370.1,1364.56,47.0893]; [_newObject, [[0.239425,0.970915,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [6379.43,1373.3,-0.00130081], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6379.47,1373.62,47.0893]; [_newObject, [[0.011664,0.999932,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6378.7,1395.02,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6376.45,1395.05,47.4105]; [_newObject, [[-0.0128653,-0.999917,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6368.6,1395.04,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6370.85,1395.05,47.4105]; [_newObject, [[-0.0018304,0.999998,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6391.2,1394.79,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6393.45,1394.76,47.4105]; [_newObject, [[0.0156267,0.999878,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6396.84,1394.71,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6399.08,1394.72,47.4105]; [_newObject, [[-0.0018304,0.999998,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6385.58,1394.86,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6387.83,1394.87,47.4105]; [_newObject, [[-0.0018304,0.999998,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6379.91,1395,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6382.16,1394.97,47.4105]; [_newObject, [[0.0156267,0.999878,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [6387.15,1384.05,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6387.16,1384.07,47.0893]; [_newObject, [[-0.680516,-0.732733,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [6391.37,1380.14,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6391.38,1380.15,47.0893]; [_newObject, [[-0.680516,-0.732733,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [6382.97,1380.34,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6382.98,1380.35,47.0893]; [_newObject, [[-0.673799,-0.738914,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [6375.46,1380.22,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6375.45,1380.23,47.0893]; [_newObject, [[0.727964,-0.685615,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [6389.3,1382.05,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6389.31,1382.07,47.0893]; [_newObject, [[-0.680516,-0.732733,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [6385.01,1386.06,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6385.01,1386.07,47.0893]; [_newObject, [[-0.680516,-0.732733,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [6375.52,1388,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6375.5,1388.01,47.0893]; [_newObject, [[0.700486,-0.713666,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [6373.45,1385.92,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6373.43,1385.93,47.0893]; [_newObject, [[0.709276,-0.704931,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [6369.29,1381.77,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6369.27,1381.78,47.0893]; [_newObject, [[0.709276,-0.704931,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [6371.37,1383.84,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6371.35,1383.85,47.0893]; [_newObject, [[0.709276,-0.704931,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [6382.87,1388.07,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6382.88,1388.08,47.0893]; [_newObject, [[-0.680516,-0.732733,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [6375.54,1377.16,-0.00130081], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6375.86,1377.13,47.0893]; [_newObject, [[0.999989,0.00465304,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [6382.9,1376.89,-0.00130081], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6382.58,1376.93,47.0893]; [_newObject, [[-0.99999,0.0044508,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [6379.23,1380.39,-0.00130081], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6379.2,1380.06,47.0893]; [_newObject, [[0.00998329,-0.99995,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CamoNet_OPFOR_Curator_F', [6388.12,1382.91,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6388,1382.75,47.9256]; [_newObject, [[0.679049,0.734093,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CamoNet_OPFOR_Curator_F', [6371.34,1382.98,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6371.51,1382.86,47.9256]; [_newObject, [[-0.748134,0.663548,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6425.05,1394.33,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6427.3,1394.34,47.4105]; [_newObject, [[-0.0018304,0.999998,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6419.42,1394.41,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6421.67,1394.38,47.4105]; [_newObject, [[0.0156267,0.999878,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6413.8,1394.48,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6416.05,1394.49,47.4105]; [_newObject, [[-0.0018304,0.999998,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6406.94,1394.68,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6404.69,1394.71,47.4105]; [_newObject, [[-0.0128653,-0.999917,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6408.13,1394.63,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6410.38,1394.6,47.4105]; [_newObject, [[0.0156267,0.999878,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierTower_F', [6439.35,1391.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6439.35,1391.06,48.855]; [_newObject, [[0.0119954,-0.999928,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6447.51,1394.05,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6449.76,1394.02,47.4105]; [_newObject, [[0.0156267,0.999878,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6441.89,1394.12,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6444.14,1394.13,47.4105]; [_newObject, [[-0.0018304,0.999998,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6435.15,1394.31,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6432.9,1394.33,47.4105]; [_newObject, [[-0.0128653,-0.999917,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6463.24,1393.94,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6460.99,1393.97,47.4105]; [_newObject, [[-0.0128653,-0.999917,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6453.14,1393.97,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6455.39,1393.97,47.4105]; [_newObject, [[-0.0018304,0.999998,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6481.28,1393.66,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6483.53,1393.67,47.4105]; [_newObject, [[-0.0018304,0.999998,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6491.38,1393.64,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6489.13,1393.66,47.4105]; [_newObject, [[-0.0128653,-0.999917,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6475.65,1393.74,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6477.9,1393.71,47.4105]; [_newObject, [[0.0156267,0.999878,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6464.36,1393.96,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6466.61,1393.92,47.4105]; [_newObject, [[0.0156267,0.999878,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6470.03,1393.81,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6472.28,1393.82,47.4105]; [_newObject, [[-0.0018304,0.999998,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6492.67,1393.58,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6494.91,1393.55,47.4105]; [_newObject, [[0.0156267,0.999878,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mil_WallBig_Corner_F', [6526.61,1360.02,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6527.35,1360.8,48.3703]; [_newObject, [[-0.0243176,0.999704,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mil_WallBig_4m_F', [6526.5,1363.59,-0.01194], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6526.98,1363.6,48.3699]; [_newObject, [[0.999973,0.00740636,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mil_WallBig_4m_F', [6526.36,1375.04,-0.01194], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6526.83,1375.06,48.3699]; [_newObject, [[0.999973,0.00740636,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mil_WallBig_4m_F', [6526.41,1371.22,-0.01194], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6526.89,1371.23,48.3699]; [_newObject, [[0.999973,0.00740636,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mil_WallBig_4m_F', [6526.45,1367.41,-0.01194], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6526.93,1367.43,48.3699]; [_newObject, [[0.999973,0.00740636,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mil_WallBig_Corner_F', [6526.37,1378.51,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6527.13,1377.75,48.3703]; [_newObject, [[1,0.00100084,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6519.69,1393.27,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6517.44,1393.29,47.4105]; [_newObject, [[-0.0128653,-0.999917,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6503.95,1393.37,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6506.2,1393.34,47.4105]; [_newObject, [[0.0156267,0.999878,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6530.11,1391.21,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6527.91,1391.67,47.4105]; [_newObject, [[-0.206408,-0.978466,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6498.33,1393.44,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6500.58,1393.45,47.4105]; [_newObject, [[-0.0018304,0.999998,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6520.23,1393.34,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6522.43,1392.85,47.4105]; [_newObject, [[0.220764,0.975327,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6509.59,1393.29,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6511.83,1393.3,47.4105]; [_newObject, [[-0.0018304,0.999998,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['76n6ClamShell', [6533.25,1369.35,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6536.55,1369.35,65.431]; [_newObject, [[1,0.00100084,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_Patrol_V1_F', [6552.75,1364.84,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6551.5,1364.85,51.575]; [_newObject, [[-1,-0.00100087,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CargoNet_01_box_F', [6554.48,1366.33,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6554.48,1366.33,47.305]; [_newObject, [[-0.416046,0.909344,2.19204e-006], [3.95767e-006,-5.99851e-007,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Vysilac_FM2', [6551.15,1377.89,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6549.63,1375.9,53.0794]; [_newObject, [[0.715237,0.698882,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mil_WallBig_Corner_F', [6552.78,1360.51,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6552.02,1361.27,48.3703]; [_newObject, [[-1,-0.00100087,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mil_WallBig_4m_F', [6541.62,1360.26,-0.01194], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6541.6,1360.74,48.3699]; [_newObject, [[-0.0149176,0.999889,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mil_WallBig_4m_F', [6552.75,1371.71,-0.01194], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6552.27,1371.7,48.3699]; [_newObject, [[-1,-0.00100087,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mil_WallBig_4m_F', [6549.29,1360.45,-0.01194], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6549.27,1360.92,48.3699]; [_newObject, [[-0.0149176,0.999889,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mil_WallBig_4m_F', [6552.79,1363.98,-0.01194], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6552.31,1363.97,48.3699]; [_newObject, [[-1,-0.00100087,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mil_WallBig_4m_F', [6537.79,1360.17,-0.01194], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6537.77,1360.65,48.3699]; [_newObject, [[-0.0255689,0.999673,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mil_WallBig_4m_F', [6545.45,1360.36,-0.01194], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6545.43,1360.83,48.3699]; [_newObject, [[-0.0255689,0.999673,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mil_WallBig_4m_F', [6552.78,1367.82,-0.01194], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6552.3,1367.81,48.3699]; [_newObject, [[-1,-0.00100087,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mil_WallBig_4m_F', [6533.96,1360.1,-0.01194], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6533.95,1360.58,48.3699]; [_newObject, [[-0.00100071,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mil_WallBig_4m_F', [6530.12,1360.1,-0.01194], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6530.11,1360.58,48.3699]; [_newObject, [[-0.00100071,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mil_WallBig_4m_F', [6552.75,1375.55,-0.01194], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6552.27,1375.54,48.3699]; [_newObject, [[-1,-0.00100087,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6558.94,1372.78,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6558.94,1375.03,47.4105]; [_newObject, [[-1,-0.00100087,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6559.02,1367.36,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6559.04,1365.12,47.4105]; [_newObject, [[0.999968,0.00803458,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6553.33,1363.13,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6555.58,1363.12,47.4105]; [_newObject, [[0.00315296,0.999995,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Wire', [6557.41,1393.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6557.12,1393.14,47.4232]; [_newObject, [[0.0174219,0.999848,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CargoNet_01_box_F', [6553.4,1386.9,1.14441e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6553.4,1386.9,47.305]; [_newObject, [[0.0449248,0.99899,6.89287e-007], [-7.39287e-007,-6.56738e-007,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CargoNet_01_box_F', [6555.87,1385.46,1.14441e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6555.87,1385.46,47.305]; [_newObject, [[0.581756,0.813363,-8.21116e-007], [1.66383e-006,-1.80519e-007,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierTower_F', [6544.36,1386.53,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6544.36,1386.39,48.855]; [_newObject, [[-0.0249144,-0.99969,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mil_WallBig_Corner_F', [6552.71,1379.05,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6551.96,1378.29,48.3703]; [_newObject, [[0.00100103,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mil_WallBig_4m_F', [6541.41,1378.56,-0.01194], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6541.42,1378.08,48.3699]; [_newObject, [[0.00100103,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mil_WallBig_4m_F', [6529.88,1378.53,-0.01194], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6529.89,1378.05,48.3699]; [_newObject, [[0.00100103,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mil_WallBig_4m_F', [6549.27,1378.91,-0.01194], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6549.31,1378.43,48.3699]; [_newObject, [[0.0438175,-0.99904,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mil_WallBig_4m_F', [6533.72,1378.55,-0.01194], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6533.73,1378.07,48.3699]; [_newObject, [[0.00100103,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Mil_WallBig_4m_F', [6537.56,1378.56,-0.01194], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6537.57,1378.08,48.3699]; [_newObject, [[0.00100103,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagBunker_Small_F', [6541.34,1376.14,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6540.79,1376.14,47.6356]; [_newObject, [[-1,-0.00100087,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6554.65,1389.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6556.9,1389.75,47.4105]; [_newObject, [[0.0203971,0.999792,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6535.6,1389.96,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6533.41,1390.46,47.4105]; [_newObject, [[-0.223457,-0.974714,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6558.94,1378.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6558.93,1380.65,47.4105]; [_newObject, [[-1,-0.00100087,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6541.08,1388.72,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6538.88,1389.18,47.4105]; [_newObject, [[-0.206408,-0.978466,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6558.92,1384,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6558.92,1386.24,47.4105]; [_newObject, [[-1,-0.00100087,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [6549.94,1389.88,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6549.9,1389.8,47.88]; [_newObject, [[-0.0369687,-0.999316,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [6542.22,1382.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6542.14,1382.63,47.88]; [_newObject, [[-1,-0.00100087,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CamoNet_BLUFOR_F', [6555.86,1382.86,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6555.67,1382.83,47.9256]; [_newObject, [[0.999971,0.00763333,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Wire', [6561.83,1375.94,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6561.89,1375.66,47.4232]; [_newObject, [[-1,-0.00100087,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Wire', [6562.03,1390.16,-0.00216675], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6562.1,1389.88,47.4232]; [_newObject, [[-1,-0.00100087,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Wire', [6562.02,1382.93,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6562.09,1382.65,47.4232]; [_newObject, [[-1,-0.00100087,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierTower_F', [6583.28,1385.12,1.90735e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6583.27,1384.98,48.8514]; [_newObject, [[0.0100852,-0.999949,5.03404e-005], [-0.00499145,0,0.999988]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6587.4,1388.58,-6.86646e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6589.65,1388.58,47.4047]; [_newObject, [[0.00645035,0.999929,-0.00999453], [0,0.00999474,0.99995]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6608.75,1388.2,-0.0076828], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6606.5,1388.28,47.3725]; [_newObject, [[-0.0211445,-0.998262,0.05501], [0.00499134,0.0549162,0.998478]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6593.02,1388.47,-0.000236511], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6595.27,1388.42,47.4084]; [_newObject, [[0.0239061,0.999702,-0.00499002], [0,0.00499145,0.999988]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6615.7,1387.98,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6617.95,1387.97,47.4105]; [_newObject, [[0.00645035,0.999979,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6598.65,1388.31,-0.00527573], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6600.9,1388.33,47.3769]; [_newObject, [[0.00645033,0.998854,-0.0474297], [-0.00248975,0.0474466,0.998871]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6610.04,1388.13,-0.00724411], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6612.28,1388.12,47.3941]; [_newObject, [[0.0239061,0.998069,-0.0573291], [-0.00248975,0.0574047,0.998348]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6621.32,1387.87,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6623.57,1387.82,47.4105]; [_newObject, [[0.0239061,0.999714,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6649.56,1387.3,3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6651.8,1387.25,47.4105]; [_newObject, [[0.0239061,0.999714,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6637.05,1387.63,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6634.8,1387.67,47.4105]; [_newObject, [[-0.0211448,-0.999776,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6643.94,1387.41,3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6646.19,1387.4,47.4105]; [_newObject, [[0.00645035,0.999979,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6626.95,1387.74,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6629.2,1387.73,47.4105]; [_newObject, [[0.00645035,0.999979,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6638.27,1387.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6640.52,1387.55,47.4105]; [_newObject, [[0.0239061,0.999714,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6665.29,1387.06,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6663.04,1387.1,47.4105]; [_newObject, [[-0.0211448,-0.999776,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6683.4,1386.56,3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6685.65,1386.55,47.4105]; [_newObject, [[0.00645035,0.999979,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6655.19,1387.17,3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6657.44,1387.16,47.4105]; [_newObject, [[0.00645035,0.999979,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6672.15,1386.8,3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6674.4,1386.79,47.4105]; [_newObject, [[0.00645035,0.999979,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6677.77,1386.69,3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6680.01,1386.64,47.4105]; [_newObject, [[0.0239061,0.999714,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6666.48,1386.99,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6668.73,1386.94,47.4105]; [_newObject, [[0.0239061,0.999714,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6705.85,1386.09,3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6708.1,1386.04,47.4105]; [_newObject, [[0.0239061,0.999714,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6700.24,1386.2,3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6702.48,1386.19,47.4105]; [_newObject, [[0.00645035,0.999979,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6693.5,1386.45,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6691.25,1386.5,47.4105]; [_newObject, [[-0.0211448,-0.999776,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6721.59,1385.85,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6719.34,1385.9,47.4105]; [_newObject, [[-0.0211448,-0.999776,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6711.49,1385.96,3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6713.73,1385.95,47.4105]; [_newObject, [[0.00645035,0.999979,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6694.57,1386.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6696.82,1386.35,47.4105]; [_newObject, [[0.0239061,0.999714,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6728.37,1385.67,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6730.62,1385.65,47.4105]; [_newObject, [[0.00645035,0.999979,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6739.62,1385.42,-2.67029e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6741.87,1385.41,47.407]; [_newObject, [[0.00645035,0.999976,-0.0024897], [0,0.00248975,0.999997]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6749.72,1385.31,0.00562286], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6747.47,1385.36,47.4092]; [_newObject, [[-0.0211447,-0.999776,-5.26454e-005], [-0.00248975,0,0.999997]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6733.99,1385.55,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6736.24,1385.5,47.4105]; [_newObject, [[0.0239061,0.999714,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6722.7,1385.86,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6724.95,1385.81,47.4105]; [_newObject, [[0.0239061,0.999714,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6767.92,1384.81,-2.67029e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6770.17,1384.8,47.4085]; [_newObject, [[0.00645035,0.999976,-0.0024897], [0,0.00248975,0.999997]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6778.02,1384.71,0.00562286], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6775.77,1384.75,47.41]; [_newObject, [[-0.0211447,-0.999776,-5.26454e-005], [-0.00248975,0,0.999997]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6762.29,1384.94,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6764.54,1384.89,47.4105]; [_newObject, [[0.0239061,0.999714,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6751,1385.25,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6753.25,1385.2,47.4105]; [_newObject, [[0.0239061,0.999714,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6756.67,1385.06,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6758.92,1385.05,47.4105]; [_newObject, [[0.00645035,0.999979,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6779.24,1384.68,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6781.49,1384.63,47.4105]; [_newObject, [[0.0239061,0.999714,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierTower_F', [6786.97,1381.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6786.97,1381.16,48.855]; [_newObject, [[-0.0204659,-0.999791,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6796.16,1384.24,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6798.41,1384.23,47.4105]; [_newObject, [[0.00645035,0.999979,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6813.12,1383.88,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6815.37,1383.87,47.4105]; [_newObject, [[0.00645035,0.999979,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6790.53,1384.37,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6792.77,1384.32,47.4105]; [_newObject, [[0.0239061,0.999714,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6807.45,1384.07,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6809.7,1384.02,47.4105]; [_newObject, [[0.0239061,0.999714,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6806.26,1384.14,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6804.01,1384.18,47.4105]; [_newObject, [[-0.0211448,-0.999776,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6834.47,1383.53,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6832.22,1383.57,47.4105]; [_newObject, [[-0.0211448,-0.999776,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6824.37,1383.64,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6826.62,1383.63,47.4105]; [_newObject, [[0.00645035,0.999979,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6835.54,1383.47,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6837.79,1383.42,47.4105]; [_newObject, [[0.0239061,0.999714,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6818.74,1383.76,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6820.98,1383.71,47.4105]; [_newObject, [[0.0239061,0.999714,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6841.13,1383.32,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6843.38,1383.36,47.4105]; [_newObject, [[-0.0193921,0.999812,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6858.03,1384.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6860.27,1384.39,47.4105]; [_newObject, [[-0.0391039,0.999235,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6868.12,1384.66,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6865.88,1384.6,47.4105]; [_newObject, [[0.0244149,-0.999702,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6852.37,1383.83,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6854.62,1383.97,47.4105]; [_newObject, [[-0.0621784,0.998065,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6875.08,1384.72,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6877.33,1384.81,47.4105]; [_newObject, [[-0.0391039,0.999235,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6846.8,1383.41,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6849.04,1383.49,47.4105]; [_newObject, [[-0.0364236,0.999336,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6869.41,1384.65,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6871.66,1384.7,47.4105]; [_newObject, [[-0.0216537,0.999766,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6896.42,1385.34,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6894.17,1385.28,47.4105]; [_newObject, [[0.0244149,-0.999702,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6886.33,1384.99,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6888.58,1385.08,47.4105]; [_newObject, [[-0.0391039,0.999235,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6908.93,1385.57,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6911.18,1385.63,47.4105]; [_newObject, [[-0.0216537,0.999766,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6880.7,1384.86,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6882.94,1384.91,47.4105]; [_newObject, [[-0.0216537,0.999766,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6903.31,1385.43,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6905.56,1385.52,47.4105]; [_newObject, [[-0.0391039,0.999235,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6897.64,1385.37,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6899.89,1385.42,47.4105]; [_newObject, [[-0.0216537,0.999766,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6937.14,1386.37,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6939.38,1386.3,47.4105]; [_newObject, [[0.0314325,0.999506,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6924.65,1386.06,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6922.41,1386,47.4105]; [_newObject, [[0.0244149,-0.999702,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6931.52,1386.11,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6933.77,1386.2,47.4105]; [_newObject, [[-0.0391039,0.999235,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6914.56,1385.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6916.81,1385.79,47.4105]; [_newObject, [[-0.0391039,0.999235,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6925.85,1386.04,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6928.1,1386.1,47.4105]; [_newObject, [[-0.0216537,0.999766,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6953.94,1385.95,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6956.18,1385.88,47.4105]; [_newObject, [[0.0314325,0.999506,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6952.87,1386.02,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6950.62,1386.08,47.4105]; [_newObject, [[-0.028672,-0.999589,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6970.84,1385.23,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6973.08,1385.14,47.4105]; [_newObject, [[0.0415634,0.999136,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6942.77,1386.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6945.02,1386.17,47.4105]; [_newObject, [[0.0139788,0.999902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6965.22,1385.45,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6967.47,1385.4,47.4105]; [_newObject, [[0.024115,0.999709,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6959.56,1385.74,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6961.81,1385.65,47.4105]; [_newObject, [[0.0415634,0.999136,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7007.01,1136.95,-0.00588226], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7007.01,1136.97,57.399]; [_newObject, [[-0.999903,-0.0139613,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7007.67,1139.83,-0.00370789], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7007.68,1139.84,57.399]; [_newObject, [[-0.919135,0.393942,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7007.14,1135.44,-0.00302505], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7007.14,1135.45,57.399]; [_newObject, [[-0.982287,-0.187381,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7007.19,1138.47,6.56225], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7007.2,1138.48,57.399]; [_newObject, [[-0.973579,0.228352,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7007.54,1134.03,-0.00872803], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7007.54,1134.04,57.399]; [_newObject, [[-0.940881,-0.338737,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7007.5,1134.05,7.30574], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7007.5,1134.04,58.1743]; [_newObject, [[0.940881,0.338738,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7007.11,1135.44,7.27543], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7007.11,1135.45,58.1743]; [_newObject, [[-0.982287,-0.187381,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7006.97,1136.95,0.769333], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7006.97,1136.96,58.1743]; [_newObject, [[-0.999903,-0.0139613,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7007.15,1138.46,7.33753], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7007.16,1138.48,58.1743]; [_newObject, [[-0.973579,0.228352,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7007.64,1139.83,0.771687], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7007.64,1139.84,58.1743]; [_newObject, [[-0.919135,0.393942,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6986.56,1384.72,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6984.32,1384.8,47.4105]; [_newObject, [[-0.0388037,-0.999247,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7004.75,1383.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7007,1383.85,47.4105]; [_newObject, [[0.024115,0.999709,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6976.47,1385,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6978.71,1384.95,47.4105]; [_newObject, [[0.024115,0.999709,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6993.51,1384.34,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6995.76,1384.29,47.4105]; [_newObject, [[0.024115,0.999709,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6999.12,1384.12,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7001.37,1384.03,47.4105]; [_newObject, [[0.0415634,0.999136,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [6987.85,1384.63,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6990.09,1384.54,47.4105]; [_newObject, [[0.0415634,0.999136,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pallets_F', [7012.65,1136.02,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7011.67,1135.66,57.3105]; [_newObject, [[-0.811064,-0.584957,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7015.89,1143.99,0.803703], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7015.9,1143.99,58.1743]; [_newObject, [[0.177085,0.984196,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7015.93,1144,0.0303307], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7015.94,1143.99,57.399]; [_newObject, [[0.177085,0.984196,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7014.25,1129.28,0.767052], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7014.24,1129.28,58.1743]; [_newObject, [[0.0139617,-0.999903,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7008.17,1132.73,-0.00731277], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7008.17,1132.72,57.399]; [_newObject, [[0.800731,0.599023,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7021.29,1139.48,0.771175], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7021.3,1139.47,58.1743]; [_newObject, [[0.928486,0.371368,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7015.89,1129.44,-0.0053215], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7015.88,1129.44,57.399]; [_newObject, [[0.204496,-0.978867,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7011.54,1129.9,-0.0118294], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7011.53,1129.9,57.399]; [_newObject, [[-0.409924,-0.91212,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7014.29,1129.28,-0.00825882], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7014.28,1129.28,57.399]; [_newObject, [[0.0139617,-0.999903,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7019.8,1141.86,-0.0115471], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7019.8,1141.87,57.399]; [_newObject, [[-0.697166,-0.71691,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7021.27,1133.75,0.00176239], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7021.26,1133.74,57.399]; [_newObject, [[0.919135,-0.393942,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7021.72,1135.11,6.36765], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7021.74,1135.12,57.399]; [_newObject, [[0.980955,-0.194234,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7021.73,1137.98,-0.0107155], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7021.73,1137.97,57.399]; [_newObject, [[0.978867,0.204496,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7015.85,1129.44,0.769848], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7015.84,1129.44,58.1743]; [_newObject, [[0.204496,-0.978867,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7021.68,1135.11,7.14214], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7021.7,1135.12,58.1743]; [_newObject, [[0.980955,-0.194234,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7018.49,1130.49,-0.00972366], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7018.5,1130.49,57.399]; [_newObject, [[-0.512043,0.85896,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7020.72,1140.62,0.76923], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7020.72,1140.63,58.1743]; [_newObject, [[-0.830985,-0.556295,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7021.69,1137.98,0.764744], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7021.69,1137.97,58.1743]; [_newObject, [[0.978867,0.204496,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7012.94,1129.42,6.52224], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7012.93,1129.43,57.399]; [_newObject, [[-0.211326,-0.977416,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7014.52,1144.16,-0.00936508], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7014.53,1144.15,57.399]; [_newObject, [[-0.0139616,0.999903,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7011.77,1143.62,-0.0182114], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7011.76,1143.62,57.399]; [_newObject, [[0.355107,-0.934826,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7012.91,1129.42,7.29768], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7012.89,1129.43,58.1743]; [_newObject, [[-0.211326,-0.977416,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7014.48,1144.15,0.765945], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7014.49,1144.15,58.1743]; [_newObject, [[-0.0139616,0.999903,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7017.09,1129.82,0.766102], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7017.1,1129.82,58.1743]; [_newObject, [[-0.355106,0.934826,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7017.24,1143.63,-0.00772858], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7017.25,1143.62,57.399]; [_newObject, [[0.377841,0.925871,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7013.1,1144.02,0.763363], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7013.09,1144.02,58.1743]; [_newObject, [[0.187381,-0.982287,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7008.35,1141.02,-0.0110245], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7008.36,1141.02,57.399]; [_newObject, [[-0.817145,0.576433,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7013.12,1144.02,-0.0135612], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7013.13,1144.02,57.399]; [_newObject, [[-0.187381,0.982287,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7017.15,1129.82,-0.0091362], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7017.14,1129.82,57.399]; [_newObject, [[0.355107,-0.934826,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7021.33,1139.48,-0.00411224], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7021.33,1139.47,57.399]; [_newObject, [[0.928486,0.371368,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7021.85,1136.49,0.760963], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7021.85,1136.48,58.1743]; [_newObject, [[0.999507,0.0314106,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7020.75,1140.64,-0.00636292], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7020.75,1140.63,57.399]; [_newObject, [[0.830985,0.556296,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7021.89,1136.49,-0.0143318], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7021.89,1136.48,57.399]; [_newObject, [[0.999507,0.0314106,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pallet_MilBoxes_F', [7015.39,1133.95,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7015.48,1133.85,57.4423]; [_newObject, [[-0.645458,-0.763795,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7033.14,1384.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7035.39,1384.39,47.4105]; [_newObject, [[-0.0363516,0.999339,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7027.51,1384.19,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7029.75,1384.24,47.4105]; [_newObject, [[-0.0189,0.999821,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7021.82,1383.72,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7024.06,1383.92,47.4105]; [_newObject, [[-0.0888902,0.996041,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7014.85,1383.61,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7012.6,1383.69,47.4105]; [_newObject, [[-0.0388037,-0.999247,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7016.07,1383.67,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7018.32,1383.74,47.4105]; [_newObject, [[-0.027895,0.999611,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7061.37,1384.92,-0.0578041], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7063.6,1384.99,47.4251]; [_newObject, [[-0.0363402,0.99905,0.0240687], [-0.0249936,-0.0249857,0.999375]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7055.72,1384.79,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7057.96,1384.84,47.4105]; [_newObject, [[-0.0189,0.999821,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7050.1,1384.66,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7052.35,1384.75,47.4105]; [_newObject, [[-0.0363516,0.999339,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7043.23,1384.63,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7040.99,1384.58,47.4105]; [_newObject, [[0.0216619,-0.999765,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7071.44,1385.27,0.00471878], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7069.2,1385.18,47.484]; [_newObject, [[0.0216619,-0.997818,-0.0623631], [0,-0.0623778,0.998053]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7044.43,1384.61,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7046.68,1384.66,47.4105]; [_newObject, [[-0.0189,0.999821,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierTower_F', [7072.22,1236.82,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7072.21,1236.96,48.855]; [_newObject, [[-0.108458,0.994101,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7080.18,1239.65,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7078.62,1238.03,47.4105]; [_newObject, [[0.721199,-0.692728,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7088.02,1247.77,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7086.47,1246.15,47.4105]; [_newObject, [[0.721199,-0.692728,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7084.05,1243.72,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7082.53,1242.07,47.4105]; [_newObject, [[0.733182,-0.680032,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7099.67,1260.05,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7098.12,1258.42,47.4105]; [_newObject, [[0.721199,-0.692728,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7103.55,1264.11,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7102.03,1262.46,47.4105]; [_newObject, [[0.733182,-0.680032,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7095.78,1255.98,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7094.25,1254.33,47.4105]; [_newObject, [[0.733182,-0.680032,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7088.88,1248.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7090.43,1250.23,47.4105]; [_newObject, [[-0.72311,0.690733,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7094.78,1385.89,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7097.03,1385.87,47.4105]; [_newObject, [[0.0121444,0.999926,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7089.15,1386.05,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7091.4,1385.99,47.4105]; [_newObject, [[0.0295984,0.999562,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7083.53,1386.2,0.000125885], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7085.78,1386.17,47.4214]; [_newObject, [[0.0121444,0.999914,0.00499097], [0,-0.00499134,0.999988]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7072.44,1385.36,0.0238457], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7074.67,1385.71,47.5312]; [_newObject, [[-0.172863,0.983264,0.0575415], [0.0199947,-0.0549057,0.998291]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7104.88,1385.73,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7102.63,1385.78,47.4105]; [_newObject, [[-0.0268376,-0.99964,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7077.87,1386.43,0.000663757], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7080.11,1386.36,47.4341]; [_newObject, [[0.0295984,0.999512,0.00999026], [0,-0.00999464,0.99995]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7118.93,1280.35,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7117.37,1278.73,47.4105]; [_newObject, [[0.719766,-0.694217,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7108.11,1268.92,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7109.66,1270.55,47.4105]; [_newObject, [[-0.721681,0.692226,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7115.02,1276.29,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7113.49,1274.64,47.4105]; [_newObject, [[0.731776,-0.681546,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7107.52,1268.17,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7105.97,1266.54,47.4105]; [_newObject, [[0.721199,-0.692728,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7134.63,1296.71,3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7133.1,1295.06,47.4105]; [_newObject, [[0.731776,-0.681546,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7122.8,1284.4,-0.038002], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7121.29,1282.76,47.4783]; [_newObject, [[0.731547,-0.681546,-0.0182879], [0.0249911,0,0.999688]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7127.71,1289.35,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7129.26,1290.97,47.4105]; [_newObject, [[-0.721681,0.692226,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7126.78,1288.45,-0.0387154], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7125.24,1286.83,47.4796]; [_newObject, [[0.719541,-0.694217,-0.0179878], [0.0249911,0,0.999688]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7112.66,1372.67,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7112.61,1374.92,47.4105]; [_newObject, [[-0.999773,-0.0213235,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7117.95,1369.68,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7120.2,1369.73,47.4105]; [_newObject, [[-0.0213238,0.999773,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7112.48,1369.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7114.73,1369.15,47.4105]; [_newObject, [[-0.0213238,0.999773,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [7112.44,1374.47,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7112.52,1374.44,47.88]; [_newObject, [[0.999773,0.0213238,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [7115.92,1369.43,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7115.89,1369.35,47.88]; [_newObject, [[0.0213239,-0.999773,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [7120.15,1369.73,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7120.11,1369.64,47.88]; [_newObject, [[0.0213239,-0.999773,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_3_F', [7112.6,1369.69,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7112.56,1370.81,47.4683]; [_newObject, [[-0.999773,-0.0213235,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [7129.18,1374.9,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7129.19,1374.9,47.0893]; [_newObject, [[-0.999773,-0.0213235,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7129.11,1371.26,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7129.12,1371.25,47.0843]; [_newObject, [[0.967609,0.252456,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Short_F', [7127.31,1371.77,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7127.32,1371.77,47.0843]; [_newObject, [[-0.0213238,0.999773,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [7127.69,1368.58,-0.00130081], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7127.72,1368.9,47.0893]; [_newObject, [[-0.0173191,0.99985,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [7129.05,1369.19,-0.00130081], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7128.82,1369.41,47.0893]; [_newObject, [[-0.801485,0.598015,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [7128.8,1372.2,-0.00130081], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7128.59,1372.45,47.0893]; [_newObject, [[-0.722024,0.691868,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CamoNet_BLUFOR_F', [7127.22,1373.78,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7127.02,1373.75,47.9256]; [_newObject, [[0.999989,0.00471002,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Box_NATO_AmmoVeh_F', [7127.47,1376.28,0.0305405], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7127.47,1376.28,47.4903]; [_newObject, [[0.988088,0.153892,1.69444e-006], [-3.40259e-006,1.08363e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Box_NATO_AmmoVeh_F', [7125.13,1376.15,0.0305443], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7125.13,1376.15,47.4903]; [_newObject, [[0.979618,-0.200871,-9.82595e-007], [2.5199e-007,-3.66276e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7117.39,1385.49,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7119.64,1385.42,47.4105]; [_newObject, [[0.0311093,0.999516,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7112.29,1377.64,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7114.54,1377.69,47.4105]; [_newObject, [[-0.0213238,0.999773,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7123.02,1385.32,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7125.27,1385.29,47.4105]; [_newObject, [[0.0136558,0.999907,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7117.8,1377.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7120.05,1377.95,47.4105]; [_newObject, [[-0.0213238,0.999773,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7111.78,1385.64,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7114.02,1385.62,47.4105]; [_newObject, [[0.0136558,0.999907,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7133.12,1385.14,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7130.88,1385.2,47.4105]; [_newObject, [[-0.0283488,-0.999598,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7106.17,1385.65,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7108.41,1385.59,47.4105]; [_newObject, [[0.0295984,0.999562,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [7115.64,1377.95,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7115.61,1377.87,47.88]; [_newObject, [[0.0213239,-0.999773,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [7120.02,1378.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7119.99,1378.12,47.88]; [_newObject, [[0.0213239,-0.999773,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_3_F', [7124.68,1377.98,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7125.79,1378.02,47.4683]; [_newObject, [[-0.0213238,0.999773,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [7128.75,1377.63,-0.00130081], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7128.51,1377.42,47.0893]; [_newObject, [[-0.691868,-0.722024,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7146.69,1304.78,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7148.92,1304.48,47.4105]; [_newObject, [[0.133966,0.990986,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7157.87,1303.23,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7160.1,1302.93,47.4105]; [_newObject, [[0.133966,0.990986,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7138.53,1300.77,3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7136.97,1299.15,47.4105]; [_newObject, [[0.719766,-0.694217,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7152.3,1303.96,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7154.54,1303.7,47.4105]; [_newObject, [[0.116646,0.993174,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7142.42,1304.83,3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7140.89,1303.18,47.4105]; [_newObject, [[0.731776,-0.681546,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7163.46,1302.48,3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7165.69,1302.22,47.4105]; [_newObject, [[0.116646,0.993174,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7146.87,1304.82,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7144.63,1304.97,47.4105]; [_newObject, [[-0.0698679,-0.997556,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7140.01,1384.87,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7142.25,1384.84,47.4105]; [_newObject, [[0.0136558,0.999907,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7155.71,1384.59,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7153.46,1384.55,47.4105]; [_newObject, [[0.016318,-0.999867,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7161.1,1384.75,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7158.85,1384.77,47.4105]; [_newObject, [[-0.0111042,-0.999938,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7145.62,1384.71,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7147.87,1384.65,47.4105]; [_newObject, [[0.0311093,0.999516,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7134.34,1385.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7136.59,1385.04,47.4105]; [_newObject, [[0.0311093,0.999516,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7162.29,1384.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7164.54,1384.67,47.4105]; [_newObject, [[0.0138657,0.999904,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7185.94,1299.51,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7188.17,1299.21,47.4105]; [_newObject, [[0.133966,0.990986,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7180.37,1300.24,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7182.6,1299.98,47.4105]; [_newObject, [[0.116646,0.993174,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7173.48,1301.26,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7171.25,1301.55,47.4105]; [_newObject, [[-0.131229,-0.991352,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7201.41,1298.19,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7199.16,1298.11,47.4105]; [_newObject, [[0.0325721,-0.999469,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7191.52,1298.76,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7193.75,1298.5,47.4105]; [_newObject, [[0.116646,0.993174,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7174.75,1301.06,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7176.98,1300.76,47.4105]; [_newObject, [[0.133966,0.990986,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7179.21,1384.43,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7181.46,1384.44,47.4105]; [_newObject, [[-0.00359183,0.999994,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7189.32,1384.43,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7187.07,1384.45,47.4105]; [_newObject, [[-0.0111042,-0.999938,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7173.58,1384.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7175.83,1384.48,47.4105]; [_newObject, [[0.0138657,0.999904,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7190.39,1384.38,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7192.63,1384.35,47.4105]; [_newObject, [[0.0138657,0.999904,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7167.96,1384.56,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7170.21,1384.57,47.4105]; [_newObject, [[-0.00359183,0.999994,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7196.02,1384.34,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7198.26,1384.3,47.4105]; [_newObject, [[0.0234524,0.999725,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7211.94,1298.49,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7209.69,1298.4,47.4105]; [_newObject, [[0.0363993,-0.999337,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7223.11,1299.13,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7220.87,1298.96,47.4105]; [_newObject, [[0.0728815,-0.997341,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7228.71,1299.41,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7226.47,1299.24,47.4105]; [_newObject, [[0.076672,-0.997056,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7213,1298.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7215.24,1298.67,47.4105]; [_newObject, [[-0.0739179,0.997264,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7206.48,1298.35,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7204.24,1298.26,47.4105]; [_newObject, [[0.0393095,-0.999227,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7201.68,1384.16,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7203.93,1384.15,47.4105]; [_newObject, [[0.00599644,0.999982,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7212.94,1383.92,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7215.18,1383.91,47.4105]; [_newObject, [[0.00599644,0.999982,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7223.04,1383.81,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7220.79,1383.86,47.4105]; [_newObject, [[-0.020691,-0.999786,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7207.3,1384.04,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7209.55,1383.99,47.4105]; [_newObject, [[0.0234524,0.999725,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7224.32,1383.75,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7226.57,1383.7,47.4105]; [_newObject, [[0.0234524,0.999725,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Base_WarfareBBarrier5x', [7220.07,4062.45,-0.0274429], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7220.11,4062.44,20.6152]; [_newObject, [[-0.96146,0.272878,-0.0336501], [-0.0349775,0,0.999388]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['USMC_WarfareBBarracks', [7226.96,4062.82,0.0480442], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7226.58,4058.1,19.4454]; [_newObject, [[-0.284258,-0.958607,-0.016429], [-0.032482,-0.00749692,0.999444]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Fortress2', [7218.97,4050.72,-0.0319557], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7219.56,4050.39,21.4481]; [_newObject, [[0.231765,0.9727,0.0118199], [-0.0299872,-0.00500101,0.999538]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [7231.44,4047.41,-0.0324459], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7231.45,4047.74,20.7583]; [_newObject, [[-0.0250057,0.999631,-0.0106167], [-0.0249912,0.00999162,0.999638]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CamoNet_BLUFOR_F', [7220.86,4063.09,-0.0522671], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7220.74,4063.14,21.3214]; [_newObject, [[-0.958945,0.281598,-0.0335621], [-0.0349775,0,0.999388]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pallets_F', [7231.85,4068.72,0.0224304], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7230.9,4069.18,20.7801]; [_newObject, [[-0.982415,0.184726,-0.027166], [-0.0299872,-0.0124951,0.999472]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Fortress1', [7226.35,4068.34,0.107025], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7224.51,4069.52,20.9936]; [_newObject, [[0.98348,-0.178914,0.0274906], [-0.027489,0.00248881,0.999619]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [7228.19,4071.32,0.0361099], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7228.18,4070.99,20.8283]; [_newObject, [[0.109351,-0.994,-0.00250105], [-0.022494,-0.00499007,0.999735]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7251.31,1302.34,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7249.13,1301.79,47.4105]; [_newObject, [[0.244033,-0.969767,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7235.53,1300.22,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7237.77,1300.43,47.4105]; [_newObject, [[-0.091316,0.995822,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7234.15,1300.12,-0.789673], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7232.16,1299.69,47.4105]; [_newObject, [[0.106096,-0.994356,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7245.61,1301.12,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7243.38,1300.82,47.4105]; [_newObject, [[0.129235,-0.991614,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7257.69,1304.31,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7259.85,1304.93,47.4105]; [_newObject, [[-0.275534,0.961291,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7256.65,1304.04,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7254.49,1303.41,47.4105]; [_newObject, [[0.278188,-0.960527,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7229.99,1383.56,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7232.24,1383.55,47.4105]; [_newObject, [[0.00599644,0.999982,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7241.24,1383.32,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7243.49,1383.31,47.4105]; [_newObject, [[0.00599644,0.999982,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7251.34,1383.22,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7249.09,1383.26,47.4105]; [_newObject, [[-0.020691,-0.999786,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7235.6,1383.45,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7237.85,1383.4,47.4105]; [_newObject, [[0.0234524,0.999725,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7258.22,1383,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7260.47,1382.99,47.4105]; [_newObject, [[0.00599644,0.999982,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7252.55,1383.19,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7254.8,1383.14,47.4105]; [_newObject, [[0.0234524,0.999725,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Base_WarfareBBarrier5x', [7235.75,4054.02,0.112862], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7235.73,4054.07,21.0492]; [_newObject, [[-0.0929175,-0.995661,-0.00503378], [-0.027489,-0.00248845,0.999619]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Base_WarfareBBarrier5x', [7243.36,4058.69,0.071825], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7243.29,4058.68,21.2952]; [_newObject, [[0.982338,-0.184902,0.0286946], [-0.032482,-0.0174863,0.999319]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['LAV25_HQ_unfolded', [7236.36,4057.97,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7236.36,4057.97,20.5148]; [_newObject, [[0.992166,-0.122114,0.0263687], [-0.027489,-0.00749805,0.999594]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [7233.96,4048.44,0.0351086], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7233.94,4048.45,20.819]; [_newObject, [[0.357222,-0.933996,0.00658286], [-0.0249912,-0.00251245,0.999685]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [7236.77,4048.88,-0.0296936], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7236.65,4049.18,20.8929]; [_newObject, [[-0.414417,0.910084,-0.00250527], [-0.022494,-0.00749088,0.999719]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [7240.24,4051.13,-0.0153294], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7239.92,4051.2,20.9969]; [_newObject, [[-0.990358,0.136158,-0.0255326], [-0.0274868,-0.0124912,0.999544]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [7238.71,4052.99,0.0373344], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7238.66,4052.67,20.9742]; [_newObject, [[-0.00353282,-0.99999,-0.00258652], [-0.027489,-0.00248845,0.999619]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [7238.02,4049.82,-0.0361328], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7238.13,4050.12,20.9343]; [_newObject, [[0.27989,0.95983,0.0196917], [-0.0274868,-0.0124912,0.999544]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CamoNet_BLUFOR_F', [7234.89,4052.72,-0.00121498], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7234.94,4052.54,21.7064]; [_newObject, [[-0.336105,0.941809,-0.00537065], [-0.0299852,-0.00500101,0.999538]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pallets_stack_F', [7235.76,4067.34,0.0017128], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7235.76,4067.34,20.999]; [_newObject, [[0.274363,0.961623,0.00233916], [-0.0209317,0.00354011,0.999775]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Base_WarfareBBarrier5x', [7233.56,4069.72,-0.0755978], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7233.53,4069.65,21.1066]; [_newObject, [[0.344391,0.938624,0.0194792], [-0.022494,-0.0124928,0.999669]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [7238.68,4068.27,-0.00295258], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7238.67,4068.27,21.0376]; [_newObject, [[-0.353802,-0.934725,-0.0333514], [-0.0149978,-0.0299836,0.999438]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Flag_CW_US', [7241.32,4065.35,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7240.96,4065.54,24.6776]; [_newObject, [[-0.973796,0.227425,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [7239.41,4066.88,-0.0258312], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7239.69,4066.75,21.0696]; [_newObject, [[0.938306,-0.345169,0.0209799], [-0.0149978,0.0199925,0.999688]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Round_F', [7241.69,4067.69,0.0350304], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7241.5,4067.43,21.0923]; [_newObject, [[-0.466563,-0.884425,0.0105663], [-0.0199947,0.0224895,0.999547]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CamoNet_BLUFOR_F', [7233.28,4067.8,0.000307083], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7233.21,4067.61,21.7647]; [_newObject, [[0.327369,0.944893,0.00264934], [-0.022494,0.00499019,0.999735]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7267.98,1307.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7270.09,1308.47,47.4105]; [_newObject, [[-0.340933,0.940088,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7277.43,1311.24,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7275.33,1310.44,47.4105]; [_newObject, [[0.354711,-0.934976,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7266.96,1307.36,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7264.84,1306.6,47.4105]; [_newObject, [[0.338335,-0.941026,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7287.69,1315.75,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7285.78,1314.56,47.4105]; [_newObject, [[0.525473,-0.85081,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7282.73,1313.15,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7280.62,1312.39,47.4105]; [_newObject, [[0.338335,-0.941026,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7292.59,1318.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7290.66,1317.44,47.4105]; [_newObject, [[0.51054,-0.859854,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7293.64,1319.17,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7295.57,1320.33,47.4105]; [_newObject, [[-0.512914,0.85844,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7279.57,1382.66,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7277.32,1382.71,47.4105]; [_newObject, [[-0.020691,-0.999786,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7269.47,1382.77,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7271.72,1382.76,47.4105]; [_newObject, [[0.00599644,0.999982,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7292.05,1382.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7294.3,1382.25,47.4105]; [_newObject, [[0.0234524,0.999725,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7263.84,1382.89,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7266.09,1382.84,47.4105]; [_newObject, [[0.0234524,0.999725,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7286.43,1382.41,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7288.68,1382.4,47.4105]; [_newObject, [[0.00599644,0.999982,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7280.76,1382.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7283.01,1382.55,47.4105]; [_newObject, [[0.0234524,0.999725,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7302.26,1324.44,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7300.34,1323.26,47.4105]; [_newObject, [[0.525473,-0.85081,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7311.92,1330.21,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7310.01,1329.03,47.4105]; [_newObject, [[0.525473,-0.85081,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7307.1,1327.33,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7305.16,1326.17,47.4105]; [_newObject, [[0.51054,-0.859854,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7312.25,1335.33,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7312.25,1333.09,47.4105]; [_newObject, [[0.999993,-0.00375608,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7312.37,1340.97,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7312.32,1338.72,47.4105]; [_newObject, [[0.999775,-0.0212126,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7313,1374.89,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7312.99,1372.64,47.4105]; [_newObject, [[0.999993,-0.00375608,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7312.78,1363.64,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7312.78,1361.39,47.4105]; [_newObject, [[0.999993,-0.00375608,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7312.7,1353.54,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7312.74,1355.79,47.4105]; [_newObject, [[-0.99983,0.0184511,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7312.9,1369.27,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7312.85,1367.02,47.4105]; [_newObject, [[0.999775,-0.0212126,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7312.47,1346.59,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7312.46,1344.34,47.4105]; [_newObject, [[0.999993,-0.00375608,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7312.64,1352.25,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7312.6,1350.01,47.4105]; [_newObject, [[0.999775,-0.0212126,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7297.68,1382.17,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7299.93,1382.16,47.4105]; [_newObject, [[0.00599644,0.999982,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7308.85,1382.01,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7311.1,1381.96,47.4105]; [_newObject, [[0.0234524,0.999725,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7307.78,1382.07,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7305.53,1382.11,47.4105]; [_newObject, [[-0.020691,-0.999786,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_5_F', [7313.17,1380.56,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7313.13,1378.31,47.4105]; [_newObject, [[0.999775,-0.0212126,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_SharpRock_monolith', [8019.57,7772.81,0.609436], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8019.39,7770.26,26.2778]; [_newObject, [[-0.425042,-0.905173,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Sign_MP_ind', [8102.29,7702.25,0.0623283], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8102.29,7702.25,45.0392]; [_newObject, [[-0.619192,0.71036,-0.334648], [-0.262913,0.214028,0.940781]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['rhsgref_ins_g_btr70', [8181.15,8201.75,-0.0311928], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8181.15,8201.75,43.3566]; [_newObject, [[-0.0395829,-0.999216,-0.000614403], [0.000264281,-0.000625354,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['LOP_NAPA_Landrover_M2', [8176.09,8200,0.129452], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [8176.09,8200,43.7255]; [_newObject, [[0.0241047,-0.999708,-0.00140863], [-0.00157109,-0.00144692,0.999998]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['LOP_US_BM21', [6750.39,1533.47,-0.0359917], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6750.39,1533.47,45.9994]; [_newObject, [[-0.144997,0.989134,-0.0242965], [0.00666137,0.0255314,0.999652]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['LOP_US_BM21', [6741.25,1528.63,-0.0320473], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6741.25,1528.63,46.1836]; [_newObject, [[-0.348419,0.93701,-0.0248266], [0.0114505,0.030739,0.999462]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['LOP_US_BM21', [6730.22,1526.67,-0.0354462], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [6730.22,1526.67,46.3321]; [_newObject, [[-0.145631,0.988962,-0.0272881], [0.00582445,0.0284387,0.999578]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['UK3CB_CW_US_B_LATE_M2A2', [7242.17,4074.57,-0.0731678], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7242.17,4074.57,22.4792]; [_newObject, [[0.977097,-0.212793,0.000982484], [-0.000522842,0.0022163,0.999997]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['UK3CB_CW_US_B_LATE_M939_Guntruck', [7259.36,4062.12,0.145529], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7259.36,4062.12,23.7078]; [_newObject, [[0.99626,0.0857378,0.0106911], [-0.00175626,-0.103617,0.994616]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['UK3CB_CW_US_B_LATE_M939_Guntruck', [7273.17,4059.76,0.0311298], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7273.17,4059.76,24.231]; [_newObject, [[0.908269,-0.418299,-0.0085602], [-0.0143466,-0.0515863,0.998565]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['UK3CB_CW_US_B_LATE_M151_Jeep_Closed', [7248.16,4057.67,0.0021534], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7248.16,4057.67,22.4125]; [_newObject, [[0.904401,0.425903,0.0258056], [-0.0223771,-0.0130524,0.999664]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['rhsgref_ins_g_t72ba', [5765.52,3192.67,-0.0751686], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5765.52,3192.67,17.1489]; [_newObject, [[0.631751,-0.775078,0.0119828], [-0.00391171,0.0122704,0.999917]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['LOP_NAPA_Landrover_M2', [5809.25,3220.97,0.147127], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5809.25,3220.97,16.6101]; [_newObject, [[-0.924258,-0.381574,0.0121959], [0.0315998,-0.0446276,0.998504]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['UK3CB_CCM_I_Sedan', [5806.94,3226.65,0.0532484], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5806.94,3226.65,15.9527]; [_newObject, [[-0.786236,-0.617857,-0.00930661], [0.0146216,-0.0336589,0.999327]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['UK3CB_CCM_I_S1203', [5809.99,3215.39,0.0657692], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5809.99,3215.39,15.4028]; [_newObject, [[-0.966835,-0.253577,0.0304789], [0.0343271,-0.0107638,0.999353]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['rhsgref_ins_g_btr70', [5796.95,3224.33,-0.0294132], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5796.95,3224.33,16.5806]; [_newObject, [[-0.628388,-0.777835,0.0100546], [-0.0151328,0.0251461,0.999569]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['rhsgref_ins_g_btr60', [5781.55,3215.59,-0.0422344], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5781.55,3215.59,16.7874]; [_newObject, [[0.71776,-0.696174,0.0127218], [0.0029134,0.0212735,0.999769]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['UK3CB_CHC_C_V3S_Closed', [5787.52,3221.62,0.00721359], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5787.52,3221.62,16.513]; [_newObject, [[0.44246,-0.896533,0.0213938], [-0.00173094,0.0230021,0.999734]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['rhsgref_ins_g_btr70', [5778.19,3206.94,-0.0293198], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5778.19,3206.94,16.9129]; [_newObject, [[0.971248,-0.237981,-0.00651583], [0.0119253,0.021298,0.999702]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['UK3CB_CW_US_B_LATE_AH64', [5654.03,8047.6,-0.235742], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [5654.03,8047.6,9.63271]; [_newObject, [[0.114547,-0.992964,0.0300255], [0.0329595,0.0340065,0.998878]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['LOP_US_Kord_High', [3586.82,312.126,-1.58285], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [3586.82,312.126,37.5877]; [_newObject, [[-0.0140093,-0.597622,0.801655], [-0.862584,0.412716,0.2926]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newGroup = createGroup east; _newUnit = createVehicle ['LOP_US_T72BA', [3527.43,800.51,-0.00694084], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 46.53; _newUnit setFormDir 46.53; _newUnit setPosWorld [3527.43,800.51,18.1532];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = createVehicle ['LOP_US_Kord_High', [3486.56,813.085,-1.02634], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 89.0992; _newUnit setFormDir 89.0992; _newUnit setPosWorld [3486.56,813.085,23.1449];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = createVehicle ['LOP_US_Kord_High', [3570.79,769.515,-0.0694981], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 45.9733; _newUnit setFormDir 45.9733; _newUnit setPosWorld [3570.79,769.515,17.8531];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = createVehicle ['LOP_US_NSV_TriPod', [3617.1,755.858,2.64721], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 349.685; _newUnit setFormDir 349.685; _newUnit setPosWorld [3617.1,755.858,20.9207];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = createVehicle ['LOP_US_Kord_High', [3595.13,754.373,-0.0807285], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 24.5814; _newUnit setFormDir 24.5814; _newUnit setPosWorld [3595.13,754.373,21.4839];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = createVehicle ['LOP_US_BTR70', [3474.52,812.042,-0.0304184], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 299.267; _newUnit setFormDir 299.267; _newUnit setPosWorld [3474.52,812.042,19.4198];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = createVehicle ['LOP_US_Kord', [3678.7,712.807,-0.0781174], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 2.59483; _newUnit setFormDir 2.59483; _newUnit setPosWorld [3678.7,712.807,21.0125];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = createVehicle ['LOP_US_BMP2D', [3683.07,702.062,-0.0659237], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 30.4903; _newUnit setFormDir 30.4903; _newUnit setPosWorld [3683.07,702.062,21.631];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = createVehicle ['LOP_US_ZU23', [6379.38,1376.51,-0.125664], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 178.93; _newUnit setFormDir 178.93; _newUnit setPosWorld [6379.38,1376.51,48.5332];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = createVehicle ['LOP_US_ZSU234', [7117.92,1373.84,-0.102726], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 268.928; _newUnit setFormDir 268.928; _newUnit setPosWorld [7117.92,1373.84,48.7834];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = createVehicle ['LOP_US_ZU23', [7014.73,1136.53,-0.12669], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 270.08; _newUnit setFormDir 270.08; _newUnit setPosWorld [7014.73,1136.53,58.8544];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_US_Infantry_Rifleman', [3588.51,313.296,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 236.102; _newUnit setDir 236.102; _newUnit setPosWorld [3588.51,313.296,37.478];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = createVehicle ['LOP_US_Kord_High', [3626.51,293.882,-0.933247], [], 0, 'CAN_COLLIDE']; createVehicleCrew _newUnit; (crew _newUnit) join _newGroup; _newUnit setDir 42.3274; _newUnit setFormDir 42.3274; _newUnit setPosWorld [3626.51,293.882,38.2368];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['I_L_Looter_Pistol_F', [8174.11,8190.54,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 1; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 178.814; _newUnit setDir 178.814; _newUnit setPosWorld [8174.11,8190.54,41.3814];_newUnit = _newGroup createUnit ['I_L_Looter_Rifle_F', [8169.48,8195.28,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 254.606; _newUnit setDir 254.606; _newUnit setPosWorld [8169.48,8195.28,41.3814];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['LOP_NAPA_Infantry_Prizrak', [8177.27,8190.41,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 182.169; _newUnit setDir 182.169; _newUnit setPosWorld [8177.27,8190.41,41.3814];_newUnit = _newGroup createUnit ['LOP_NAPA_Infantry_Rifleman', [8172.83,8195.37,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 257.169; _newUnit setDir 257.169; _newUnit setPosWorld [8172.83,8195.37,41.3814];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['UK3CB_CCM_I_OFF', [8175.85,8190.52,0.00144196], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 192.109; _newUnit setDir 192.109; _newUnit setPosWorld [8175.85,8190.52,41.3814];_newUnit = _newGroup createUnit ['UK3CB_CCM_I_MD', [8171.01,8195.13,0.00144196], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 252.709; _newUnit setDir 252.709; _newUnit setPosWorld [8171.01,8195.13,41.3814];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['rhsgref_ins_g_squadleader', [8179.09,8190.3,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 180.925; _newUnit setDir 180.925; _newUnit setPosWorld [8179.09,8190.3,41.3814];_newUnit = _newGroup createUnit ['rhsgref_ins_g_rifleman_akm', [8174.51,8195.16,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 255.925; _newUnit setDir 255.925; _newUnit setPosWorld [8174.51,8195.16,41.3814];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['rhsgref_ins_g_rifleman', [8180.65,8194.87,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.45; _newUnit setRank 'CORPORAL'; _newUnit setFormDir 181.235; _newUnit setDir 181.235; _newUnit setPosWorld [8180.65,8194.87,41.3814];_newUnit = _newGroup createUnit ['rhsgref_ins_g_machinegunner', [8176.06,8199.92,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.4; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 256.235; _newUnit setDir 256.235; _newUnit setPosWorld [8176.06,8199.92,41.3814];_newUnit = _newGroup createUnit ['rhsgref_ins_g_grenadier', [8185.33,8199.78,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.4; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 106.235; _newUnit setDir 106.235; _newUnit setPosWorld [8185.33,8199.78,41.3814];_newUnit = _newGroup createUnit ['rhsgref_ins_g_rifleman_RPG26', [8171.24,8204.66,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.4; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 256.235; _newUnit setDir 256.235; _newUnit setPosWorld [8171.24,8204.66,41.3814];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['UK3CB_TKA_I_OFF', [8186.31,8192.54,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 151.232; _newUnit setDir 151.232; _newUnit setPosWorld [8186.31,8192.54,41.3814];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = _newGroup createUnit ['UK3CB_CW_US_B_LATE_JNR_OFF', [7251.4,4071.97,0.00136566], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 92.8127; _newUnit setDir 92.8127; _newUnit setPosWorld [7251.4,4071.97,20.9407];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup west; _newUnit = _newGroup createUnit ['UK3CB_CW_US_B_LATE_CREW', [7253.43,4073.9,0.0013752], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 118.085; _newUnit setDir 118.085; _newUnit setPosWorld [7253.43,4073.9,20.8581];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['UK3CB_TKA_I_OFF', [5758.19,3209.7,0.00137234], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 151.232; _newUnit setDir 151.232; _newUnit setPosWorld [5758.19,3209.7,14.8664];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_US_Infantry_MG_2', [3485.36,814.988,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 53.6535; _newUnit setDir 53.6535; _newUnit setPosWorld [3485.36,814.988,22.4787];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_US_Infantry_Marksman', [3620.57,758.778,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 0; _newUnit setDir 0; _newUnit setPosWorld [3620.57,758.778,19.6188];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_US_Infantry_MG', [3565.64,778.338,0.00143623], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 38.9714; _newUnit setDir 38.9714; _newUnit setPosWorld [3565.64,778.338,17.3305];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_US_Infantry_MG_3', [3567.27,777.179,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 27.3663; _newUnit setDir 27.3663; _newUnit setPosWorld [3567.27,777.179,17.331];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_US_Infantry_MG', [3641.62,715.65,0.00135231], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 0; _newUnit setDir 0; _newUnit setPosWorld [3641.62,715.65,18.8744];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_US_Infantry_Officer', [3674.53,690.611,0.00139427], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 0; _newUnit setDir 0; _newUnit setPosWorld [3674.53,690.611,19.8518];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_US_Infantry_SL', [6552.91,1363.05,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 73.8717; _newUnit setDir 73.8717; _newUnit setPosWorld [6552.91,1363.05,51.0155];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_US_Infantry_Marksman', [7009.78,1140.92,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 284.903; _newUnit setDir 284.903; _newUnit setPosWorld [7009.78,1140.92,56.9937];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_US_Infantry_TL', [7019.47,1133.08,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 107.742; _newUnit setDir 107.742; _newUnit setPosWorld [7019.47,1133.08,56.9937];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_US_Infantry_Marksman', [7098.37,1129.69,0.00144196], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 0; _newUnit setDir 0; _newUnit setPosWorld [7098.37,1129.69,70.1783];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_US_Infantry_MG', [7072.53,1234.98,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 173.869; _newUnit setDir 173.869; _newUnit setPosWorld [7072.53,1234.98,48.9517];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_US_Infantry_MG', [6786.91,1383.16,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 1.2682; _newUnit setDir 1.2682; _newUnit setPosWorld [6786.91,1383.16,48.9517];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_US_Infantry_MG', [6583.15,1386.97,0.00142288], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 359.518; _newUnit setDir 359.518; _newUnit setPosWorld [6583.15,1386.97,48.9475];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup east; _newUnit = _newGroup createUnit ['LOP_US_Infantry_MG', [6439.23,1393.06,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 359.408; _newUnit setDir 359.408; _newUnit setPosWorld [6439.23,1393.06,48.9517];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newGroup = createGroup resistance; _newUnit = _newGroup createUnit ['LOP_PMC_Infantry_VIP', [3635.42,287.405,0.00143814], [], 0, 'CAN_COLLIDE']; _newUnit setSkill 0.5; _newUnit setRank 'PRIVATE'; _newUnit setFormDir 335.292; _newUnit setDir 335.292; _newUnit setPosWorld [3635.42,287.405,37.4775];_newGroup setFormation 'WEDGE'; _newGroup setCombatMode 'YELLOW'; _newGroup setBehaviour 'AWARE'; _newGroup setSpeedMode 'NORMAL';_newMarker = createMarker ['Ares_Imported_Marker_0', [8025.19,7766.95,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_flag'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorGUER'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_1', [6189.82,8101,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_box'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorWEST'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_2', [7671.06,6526.44,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_box'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorWEST'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_3', [6971.21,7514.16,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_box'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorWEST'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_4', [4612.93,7217.39,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_box'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorWEST'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_5', [3127.52,7254.84,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_box'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorWEST'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_6', [5258.45,5926.24,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_box'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorWEST'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_7', [6688.46,5865.3,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_box'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorWEST'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_8', [2536.17,6355.88,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_flag'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorGUER'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_9', [6736.65,1544.08,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_warning'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorPink'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_10', [4781.6,1362.31,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_warning'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorPink'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_11', [7033.76,4518.59,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_box'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorWEST'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_12', [6710.34,3648.73,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_box'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorWEST'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_13', [4657.45,2800.06,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_box'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorWEST'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_14', [5044.7,5655.75,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_box'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorWEST'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_15', [5259.36,5180.21,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_box'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorWEST'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_16', [5154.24,5818.55,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_box'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorWEST'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_17', [7944.76,3500.02,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_box'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorWEST'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_18', [6106.89,6910.07,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_box'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorWEST'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_19', [4139.29,5649.66,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_box'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorWEST'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_20', [5616.41,3250.36,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_box'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorWEST'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_21', [6159.49,5123.25,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_box'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorWEST'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_22', [3424.79,4036.35,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_box'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorWEST'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_23', [4402.39,4448.3,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_box'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorWEST'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_24', [789.03,1849.41,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_box'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorWEST'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_25', [5289.64,2153.57,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_box'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorWEST'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_26', [3599.78,298.101,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_flag'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorEAST'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_27', [6662.04,1251.26,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_objective'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorEAST'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_28', [7248.81,4062.71,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'mil_start'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorWEST'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_29', [5773.49,3202.39,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_start'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorGUER'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_30', [3451.96,805.815,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_warning'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorEAST'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_31', [3733.99,716.525,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'hd_warning'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'ColorEAST'; _newMarker setMarkerAlpha 1; _newMarker = createMarker ['Ares_Imported_Marker_32', [5654.1,8051.33,0]]; _newMarker setMarkerShape 'ICON'; _newMarker setMarkerType 'b_air'; _newMarker setMarkerDir 0; _newMarker setMarkerColor 'Default'; _newMarker setMarkerAlpha 1;
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