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Frames and Modding 0.2

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  1. ====================================================
  2. = =
  3. = FRAMES AND MODDING =
  4. = =
  5. ====================================================
  6.  
  7. 1. Intro and Explanation
  8. 2. Mods
  9. 3. Frames
  10.  
  11.  
  12. ============================
  13. = 1. Intro and Explination =
  14. ============================
  15. This guide is for all you little shits who need help modding. A big issue with builds for new and intermediate players is that they will try and follow them to the letter, and end up not being able "to see the forest for the trees." The best way to talk about modding is to say "Mod for strength, then duration," or in this case "Strength/Duration"
  16.  
  17. The Mods section will go through the main categories of mods and give a bit of information for each one. The Frames section each frame will have a bit of information on them, and then go over their roles and how to mod them.
  18.  
  19. Above all else, don't ever take things at face value. Ask questions, experiment, and figure things out. Just don't ask questions that are obviously answered if you were to keep reading.
  20.  
  21. - Note: criticism -
  22. This guide is 100% open to criticism, assuming I see it. If you have something to say just give reasons, screenshots, math, or whatever. If you shitpost you'll probably just get ignored.
  23.  
  24. - Note: "tiers" -
  25. If you haven't seen it by now, there is a tierlist of frames circulated on /wfg/. The author of this list fails to realize that every frame has niches it fits into, which makes rating them on a single "Bad-God" scale is inaccurate. In order for frames to be ranked on tiers, there must be tiers for EVERY niche, which has not been done (and probably won't by anyone).
  26.  
  27.  
  28.  
  29. ===========
  30. = 2. Mods =
  31. ===========
  32. Each of the major mod categories are listed below. When reading through the frames section, refer to this list for which mods to use. Primed mods are not included here, but you should use them at whenever you can. Useful Augment Mods will be listed under the frames section.
  33.  
  34. Quality of Life mods are listed just so you know what mods are reasonable to use. In general these should be put on AFTER you have mods from the other categories.
  35.  
  36. IMPORTANT: Mods with a '*' next to them are niche mods that you only use on one or two frames.
  37.  
  38. == Strength Mods ==
  39. [Intensify] [Blind Rage] [Transient Fortitude] [Power Drift] [Energy Conversion]
  40.  
  41. == Duration Mods ==
  42. [Continuity] [Narrow Minded] [Constitution]
  43.  
  44. == Range Mods ==
  45. [Stretch] [Overextended] [Cunning Drift]
  46.  
  47. == Efficiency Mods ==
  48. [Streamline] [Fleeting Expertise]
  49.  
  50. == Quality of Life Mods ==
  51. [Flow] [Equilibrium]* [Rage]* [Mobilize]* [Rush]*
  52.  
  53. == Survivability ==
  54. [Quick Thinking] [Vitality]* [Redirection]* [Steel Fiber]* [Armored Agility]*
  55.  
  56. == Aura Mods ==
  57. [Corrosive Projection] [Energy Siphon] [Shield Disruption] [Growing Power] [Rifle Amp]* [Rejuvination]*
  58.  
  59. - Note: Negative Stats -
  60. Corrupted mods like [Overextended] will give negative stats. When you are modding, make sure that these negative stats do not interfere with the build. For example: If I have to build strength, I don't want to build [Overextended] in MOST cases because it hurts power strength.
  61.  
  62. - Note: Channeled Abilities -
  63. Any ability that consumes constant energy over time while active is a channeled ability, and modding for them is tricky. In order for channeled abilities to hit minimum energy drain you must have either 175% Efficiency/100% Duration or have 190% Efficiency/40% Duration. Keep in mind that the UI won't go past 175%, but 190% is still achievable.
  64.  
  65.  
  66. - Note: Rank 10 Mods -
  67. An important thing to realize is that any rank 10 mod is not actually worth getting to rank 10. Get it to rank 8 or 9, then move on. You don't have to spend that much endo for +9% more strength. Someday when you have endo and credits to burn you can go back and finish maxing.
  68.  
  69.  
  70.  
  71. =============
  72. = 3. Frames =
  73. =============
  74. Each frame is listed below (alphabetically) with a few details and information on how to mod. This guide assumes you have already read the wiki pages for frames (http://warframe.wikia.com/wiki/Warframes), there is no need to repeat all that shit. Here is what each line means.
  75. FRAME: Duh, baka
  76. ROLE: Gives role(s) that the frame can be in
  77. MOD FOR: First Priority/Second Priority/Third Priority/Fourth Priority
  78. AUGMENTS: List of GOOD augments. Useless or waste of space augments won't be listed.
  79.  
  80. Use this to start your modding, and then take a screenshot and post to /wfg/ if you need advice. It's better to have someone give you advice on how to improve a build, rather than asking for a whole lesson.
  81.  
  82.  
  83. FRAME: Ash
  84. ROLE: Damage, MOD FOR: Strength/Efficiency/Range/Augment
  85. -The best way to deal damage with as is with [Lethal Teleport]. Pairing it with
  86. [Covert Lethality] will kill virtually every non-boss enemy in game.
  87. ROLE: Stealth MOD FOR: Duration/Efficiency
  88. -Not very popular because of his low base duration, but can be used in a pinch.
  89. AUGMENTS: [Seeking Shuriken] [Lethal Teleport]
  90.  
  91.  
  92. FRAME: Atlas
  93. ROLE: Damage, MOD FOR: Strength/Efficiency/Duration
  94. -Straightforward... Consecutive Normal Punches.
  95. ROLE: Utility, MOD FOR: Efficiency/Strength
  96. -[Tectonic Fracture] will let you place multiple walls, which is useful for bugging
  97. and manipulating some game mechanics.
  98. AUGMENTS: [Tectonic Fracture] [Titanic Rumbler] (for Utility)
  99.  
  100. ----------
  101.  
  102. FRAME: Banshee
  103. ROLE: Damage (Silence, Sonar), MOD FOR: Duration/Strength/Range/Efficiency
  104. -[Savage Silence] amplifies finisher damage, and finisher damage goes through armor.
  105. -Sonar lets you amplify weapon damage by a fuck-ton. The problem is that you have
  106. to mod for all four stats to make it good.
  107. ROLE: Damage (Soundquake), MOD FOR: Range/Efficiency/Strength/Augment
  108. -Damage Soundquake requires [Resonating Quake] and an EV Trinity to be good. You
  109. will only use this in specific situations.
  110. ROLE: CC, MOD FOR: Range/Efficiency/Duration
  111. -Soundquake staggers enemies indefinitely in a huge AOE. Make sure to mod for
  112. as long of casts as possible with the right Efficiency/Duration mods.
  113. AUGMENTS: [Resonance] [Savage Silence] [Resonating Quake]
  114.  
  115. ----------
  116.  
  117. FRAME: Chroma
  118. ROLE: Tank, MOD FOR: Duration/Strength/Health/Armor/Efficiency
  119. -Chroma is all about stacking armor on top of his health (sometimes called EHP,
  120. effective hit points). Energy dependent, but very powerful.
  121. AUGMENTS: none
  122.  
  123. ----------
  124.  
  125. FRAME: Ember
  126. ROLE: Damage, MOD FOR: Strength/Duration/Efficiency/Range OR Efficiency/Duration/Strength
  127. -Two possible options: Mod strength first too make up for her weak scaling or mod
  128. for Efficiency first if you are fighting easy stuff and want to go AFK.
  129. ROLE: Buff, MOD FOR: Strength/Duration/Augment
  130. -Powerful buff for allies, but only works on certian abilities.
  131. AUGMENTS: [Fireball Frenzy] [Firequake]
  132.  
  133. ----------
  134.  
  135. FRAME: Equinox
  136. ROLE: Damage, MOD FOR: Range/Duration/Efficiency
  137. -Maim scales with enemy health (after they are killed), requires no strength. It is
  138. VERY powerful...
  139. ROLE: Buff, MOD FOR: Strength/Duration/Augment
  140. -Only buff in game that gives power strength, so very useful for damage abilities.
  141. ROLE: CC, MOD FOR: Strength/Duration/Augment
  142. -[Peaceful Provocation] slows enemies around you by a significant amount.
  143. AUGMENTS: [Calm & Frenzy] [Peaceful Provocation]
  144.  
  145. ----------
  146.  
  147. FRAME: Excalibur
  148. ROLE: Damage, MOD FOR: Strength/Efficiency/Duration/Range (dependant on melee mods)
  149. -SHWING SHWING SHWING SHWING SHWING SHWING
  150. ROLE: CC, MOD FOR: Range/Efficiency/Duration/Augment
  151. -[Radiant Finish] makes everything stop shooting you and take extra melee damage. ez
  152. AUGMENTS: [Radiant Finish]
  153.  
  154. ----------
  155.  
  156. FRAME: Frost
  157. ROLE: Defense, MOD FOR: Efficiency/Range/Strength/Augment
  158. -Use this to spam Snowglobe in order to use the 4 second invincibility as much as
  159. possible. Do not build for more than ~150% Range, because nullifiers pop globes
  160. on contact. [Chilling Globe] is not effected by power strength.
  161. ROLE: CC, MOD FOR: Range/Efficiency/Duration/Augment
  162. -Use for large AOE slowing and freezing by spamming 2 with [Ice Wave Impendence] an
  163. spamming 4 for constant Elsa shit.
  164. AUGMENTS: [Ice Wave Impendence] [Chilling Globe]
  165.  
  166. ----------
  167.  
  168. FRAME: Hydroid
  169. ROLE: Loot Hound, MOD FOR: Strength/Efficiency/Range/Augment
  170. ROLE: AFK CC, MOD FOR: Efficiency/Duration/Range
  171. AUGMENTS: [Pilfering Swarm]
  172.  
  173. ----------
  174.  
  175. FRAME: Inaros
  176. ROLE: Tank/Self Heal, MOD FOR: Health/Armor/Range/Efficiency/Strength
  177. -One of the strongest solo frames. Stack your ulti first and then spam pocket sand.
  178. AUGMENTS: none
  179.  
  180. ----------
  181.  
  182. FRAME: Ivara
  183. ROLE: Stealth, MOD FOR: Efficiency/Duration/Range/Augment
  184. -Slower than Loki, but has looting and can use finishers more easily.
  185. -Use augment if you suck at spy.
  186. ROLE: Damage, MOD FOR: Efficiency/Strength (dependant on rifle mods)
  187. -Useful for sniper/bow only sorties. Set up on a dashwire and spam arrows.
  188. AUGMENTS: [Infiltrate]
  189.  
  190. ----------
  191.  
  192. FRAME: Limbo
  193. ROLE: Damage, MOD FOR: Range/Strength/Efficiency
  194. -As of 3/30 his ulti scales with enemy health and shields, so just spam that shit.
  195. -If you are looking for CC, just cast 4 and then 2.
  196. AUGMENTS: [Haven] [Rift Torrent]
  197.  
  198. ----------
  199.  
  200. FRAME: Loki
  201. ROLE: CC, MOD FOR: Range/Efficiency/Duration/Augment
  202. -Powerful disarm in an AOE, and the augment turns it into a better form of Nyx's
  203. Chaos. Owning will make you part of the Loki Master Race.
  204. ROLE: Stealth, MOD FOR: Duration/Efficiency/Augment
  205. -Best stealth in game. Use [Hushed Invisiblity] for godmode invisiblity.
  206. ROLE: Fast, MOD FOR: Sprint speed
  207. -He is fast... Like, really fast.
  208. AUGMENTS: [Hushed Invisibility] [Safeguard Switch] [Irradiating Disarm]
  209.  
  210. ----------
  211.  
  212. FRAME: Mag
  213. ROLE: Damage, MOD FOR: Range/Strength/Duration
  214. -Powerful, but situational. Max range increases both bubble and explosion radius.
  215. AUGMENTS: none
  216.  
  217. ----------
  218.  
  219. FRAME: Mesa
  220. ROLE: Damage/Tank, MOD FOR: Strength/Duration/Efficiency (dependant on pistol mods)
  221. -Peacemaker is your source of damage, and Shatter Shield gives you up to
  222. 95% damage reduction.
  223. AUGMENTS: none
  224.  
  225. ----------
  226.  
  227. FRAME: Mirage
  228. ROLE: Damage, MOD FOR: Duration/Strength/Efficiency/Augment
  229. -Hall of Mirrors makes you a gunzerker, and [Hall of Malevolence] is pretty good.
  230. ROLE: CC, MOD FOR: Range/Efficiency
  231. -Your disco ball will blind anything with line of sight to it, so throw it up in the
  232. air and then pop it after a few seconds. Not very dependable because of the LoS.
  233. ROLE: Buff, MOD FOR: Strength/Duration/Augment
  234. -Strong buff, but only works on certain abilities so its use is limited.
  235. AUGMENTS: [Total Eclipse] [Hall of Malevolence]
  236.  
  237. ----------
  238.  
  239. FRAME: Nekros
  240. ROLE: Loot Hound, MOD FOR: Range/Efficiency/Health Conversion/Augment
  241. -The go-to loot hound. Will "desecrate" nearby bodies and give more loot and health
  242. orbs. This is why Health Conversion+[Despoil] is so good on Nekros.
  243. ROLE: Nekromancer Tank, MOD FOR: Strength/Duration/Efficiency/Equilibrium/Health Conversion/Augment(x2)
  244. -This is a bit complicated, but long story short: Cast zombies, cast Desecrate, and
  245. pick up health orbs. Can give damage reduction in the 90% area.
  246. ROLE: CC, MOD FOR: Range/Strength/Efficiency/Duration
  247. -[Creeping Terrify] Can be either a panic button or a AOE CC. Niche but useful.
  248. AUGMENTS: [Despoil] [Creeping Terrify] [Shield of Shadows]
  249.  
  250. ----------
  251.  
  252. FRAME: Nezha
  253. ROLE: Support, MOD FOR: Strength/Efficiency/Augment
  254. -[Warding Halo] blocks status effects and a decent amount of damage, so it has its
  255. uses in radiation sorties, raids, etc.
  256. ROLE: Damage, MOD FOR: Range/Damage/Efficiency
  257. -Use this for Divine Spears spamming, or personalize it for a general use build.
  258. -Build -Slide Friction to go super fast.
  259. AUGMENTS: [Warding Halo]
  260.  
  261. ----------
  262.  
  263. FRAME: Nidus
  264. ROLE: Tank/Damage, MOD FOR: Range/Strength/Health/Rage/Efficiency
  265. -Another strong solo frame. Cast 3, then 1 until you have 100 passive stacks.
  266. AUGMENTS: none
  267.  
  268. ----------
  269.  
  270. FRAME: Nova
  271. ROLE: "Slowva" CC, MOD FOR: Duration/145% Strength/Efficiency
  272. -Molecular Prime will slow enemies when building for strength. Make sure to wait
  273. till the duration is over before recasting.
  274. ROLE: "Speedva" Utility, MOD FOR: Duration/40% Strength (Overextended)/Efficiency
  275. -Molecular Prime will speed up enemies when building for -strength. This can only be
  276. done by using [Overextended] and no strength mods.
  277. AUGMENTS: [Escape Velocity]
  278.  
  279. ----------
  280.  
  281. FRAME: Nyx
  282. ROLE: CC, MOD FOR: Range/Efficiency
  283. -Chaos works in a large AOE, and is cheap and spammable. This build serves as an
  284. all round build for Nyx.
  285. ROLE: Tank, MOD FOR: Efficiency/Duration/Augment
  286. -The "Terminator Build" using [Assimilate]. Basically invincible while you have
  287. energy, but limits you to a slow walk. Use melee combos with movement for moving.
  288. AUGMENTS: [Mind Freak] [Assimilate]
  289.  
  290. ----------
  291.  
  292. FRAME: Oberon
  293. ROLE: none, MOD FOR: Whatever the fuck you want, why did you build this piece of shit?
  294. AUGMENTS: [Hallowed Reckoning] I guess...
  295.  
  296. ----------
  297.  
  298. FRAME: Octavia
  299. ROLE: Buffer, MOD FOR: Strength/Duration/Range/Efficiency
  300. -Has several AOE buffs. Use a song with 48 notes per bar, and all three groups at
  301. minimum volume for best results.
  302. AUGMENTS: none
  303.  
  304. ----------
  305.  
  306. FRAME: Rhino
  307. ROLE: Tank, MOD FOR: Efficiency/Strength/Armor/Augment (x2)
  308. -The best way to use Iron Skin, but the build only matters once youre fighting
  309. lvl 60+. Both augments are needed because you have to be able to cast a new Iron
  310. Skin when your old one is close to dead. Hit enemies with [Ironclad Charge] to get
  311. a bunch more armor, which adds to Iron Skin health.
  312. ROLE: CC, MOD FOR: Range/Duration/Efficiency
  313. -Simple, just stomp on the ground. Jump, jump, jump, move it all around.
  314. ROLE: Buff, MOD FOR: Strength/Duration/Range
  315. -Roar will give 3.2 damage multiplier if you have 349% power strength. Fun.
  316. AUGMENTS: [Ironclad Charge] [Iron Shrapnel]
  317.  
  318. ----------
  319.  
  320. FRAME: Saryn
  321. ROLE: Damage, MOD FOR: Range/Strength/Duration/Efficiency
  322. -Either press 2, cast 1 on it, and then press 4 or cast 1 on anything and then pop
  323. the spores with an AOE weapon or 3 and a melee.
  324. AUGMENTS: none
  325.  
  326. ----------
  327.  
  328. FRAME: Titania
  329. ROLE: Damage, MOD FOR: Strength/Duration/Efficiency (dependant on rifle/shotgun/melee mods)
  330. -Good for bow/sniper only sorties. Razorwing uses your primary and melee mods for
  331. its weapons, which lets you use a rifle instead of bow/sniper.
  332. ROLE: Utility, MOD FOR: Range/Duration/Strength/Efficiency
  333. -Decent buffs and CC, but not that important in a game. Use this as a general,
  334. all-rounder build.
  335. AUGMENTS: none
  336.  
  337. ----------
  338.  
  339. FRAME: Trinity
  340. ROLE: Support (EV), MOD FOR: Range/12% Duration/Strength/Augment
  341. -Required in many team comps. 12% duration is important, because it makes the 4
  342. waves of energy tick faster. Augment will give overshields after energy is full.
  343. ROLE: Support (Bless), MOD FOR: Duration/150% Strength/Efficiency
  344. -Only needs 150% strength to give 75% damage reduction. Range is not important,
  345. because it is fixed at affinity sharing range. You can see who is in range by
  346. pressing "z" (default) and looking for the 3 dotted icon.
  347. AUGMENTS: [Vampire Leech]
  348.  
  349. ----------
  350.  
  351. FRAME: Valkyr
  352. ROLE: Tank, MOD FOR: Duration/Efficiency/Strength/Range
  353. -Stay in Hysteria and keep [Eternal War] going for as long as possible. Use
  354. Paralysis for cheap and fast CC.
  355. AUGMENTS: [Eternal War]
  356.  
  357. ----------
  358.  
  359. FRAME: Vauban
  360. ROLE: CC, MOD FOR: Range/Duration/Efficiency/Augment
  361. -This works for both Bastille and Vortex. [Repelling Bastille] is vital for this,
  362. since without it you will have to build strength.
  363. AUGMENTS: [Repelling Bastille]
  364.  
  365. ----------
  366.  
  367. FRAME: Volt
  368. ROLE: Utility, MOD FOR: Strength/Duration/Efficiency/Sprint Speed
  369. -FAST
  370. -Speed is based on your sprint speed, so stacking it makes you go exponentially
  371. faster. Cast it near allies to give them the speed buff as well.
  372. ROLE: CC, MOD FOR: Range/Duration
  373. -Static Discharge built for high range will chain to everything in sight, so it
  374. is pretty good for locking down rooms.
  375. AUGMENTS: none
  376.  
  377. ----------
  378.  
  379. FRAME: Wukong
  380. ROLE: Tank, MOD FOR: Efficiency/duration
  381. -Technecally the most survivable frame in game, but also very boring. Cast Defy and
  382. forget about ever dying. Cloudwalker is also useful and can breeze (heh) through
  383. some spy vaults.
  384. AUGMENTS: none
  385.  
  386. ----------
  387.  
  388. FRAME: Zephyr
  389. ROLE: Tank, MOD FOR: Strength/Duration/Efficiency/Augment
  390. -Niche, but powerful. Makes it so you cannot be hit by ranged attacks, and makes you
  391. run as fast (if not faster) than Volt. Will also make Tonkor have the trajectory of
  392. a bow and explode on impact.
  393. AUGMENTS: [Jet Stream]
  394.  
  395. ----------
  396.  
  397.  
  398.  
  399. =============
  400. = CHANGELOG =
  401. =============
  402. -3/30: created
  403. -4/1: added more information to builds, added Channeled Abilities note
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