Diamond_Nicholas

PIXLE

Apr 26th, 2020
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  1. local Player = owner
  2. local Mouse,mouse,UserInputService,ContextActionService
  3. do
  4. script.Parent = Player.Character
  5. local CAS = {Actions={}}
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput_Event"
  8. Event.Parent = Player.Character
  9. local fakeEvent = function()
  10. local t = {_fakeEvent=true}
  11. t.Connect = function(self,f)self.Function=f end
  12. t.connect = t.Connect
  13. return t
  14. end
  15. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  16. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  17. function CAS:BindAction(name,fun,touch,...)
  18. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  19. end
  20. function CAS:UnbindAction(name)
  21. CAS.Actions[name] = nil
  22. end
  23. local function te(self,ev,...)
  24. local t = m[ev]
  25. if t and t._fakeEvent and t.Function then
  26. t.Function(...)
  27. end
  28. end
  29. m.TrigEvent = te
  30. UIS.TrigEvent = te
  31. Event.OnServerEvent:Connect(function(plr,io)
  32. if plr~=Player then return end
  33. if io.isMouse then
  34. m.Target = io.Target
  35. m.Hit = io.Hit
  36. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  37. if io.UserInputState == Enum.UserInputState.Begin then
  38. m:TrigEvent("Button1Down")
  39. else
  40. m:TrigEvent("Button1Up")
  41. end
  42. else
  43. for n,t in pairs(CAS.Actions) do
  44. for _,k in pairs(t.Keys) do
  45. if k==io.KeyCode then
  46. t.Function(t.Name,io.UserInputState,io)
  47. end
  48. end
  49. end
  50. if io.UserInputState == Enum.UserInputState.Begin then
  51. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  52. UIS:TrigEvent("InputBegan",io,false)
  53. else
  54. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent("InputEnded",io,false)
  56. end
  57. end
  58. end)
  59. NLS([==[
  60. local Player = game:GetService("Players").LocalPlayer
  61.  
  62. local Char = Player.Character
  63. local Event = Char:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66.  
  67. local input = function(io,a)
  68. if a then return end
  69. local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  70. Event:FireServer(io)
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74. local Changed = false
  75. local h,t = Mouse.Hit,Mouse.Target
  76. while wait(1/30) do
  77. if h~=Mouse.Hit or t~=Mouse.Target then
  78. Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
  79. h,t=Mouse.Hit,Mouse.Target
  80. end
  81. end
  82. ]==],Player.Character)
  83. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  84. end
  85. wait(2)
  86. PlayerGui = Player.PlayerGui
  87. Cam = workspace.CurrentCamera
  88. Backpack = Player.Backpack
  89. Character = Player.Character
  90. Humanoid = Character.Humanoid
  91. RootPart = Character["HumanoidRootPart"]
  92. Torso = Character["Torso"]
  93. Head = Character["Head"]
  94. RightArm = Character["Right Arm"]
  95. LeftArm = Character["Left Arm"]
  96. RightLeg = Character["Right Leg"]
  97. LeftLeg = Character["Left Leg"]
  98. RootJoint = RootPart["RootJoint"]
  99. Neck = Torso["Neck"]
  100. RightShoulder = Torso["Right Shoulder"]
  101. LeftShoulder = Torso["Left Shoulder"]
  102. RightHip = Torso["Right Hip"]
  103. LeftHip = Torso["Left Hip"]
  104.  
  105. IT = Instance.new
  106. CF = CFrame.new
  107. VT = Vector3.new
  108. RAD = math.rad
  109. C3 = Color3.new
  110. UD2 = UDim2.new
  111. BRICKC = BrickColor.new
  112. ANGLES = CFrame.Angles
  113. EULER = CFrame.fromEulerAnglesXYZ
  114. COS = math.cos
  115. ACOS = math.acos
  116. SIN = math.sin
  117. ASIN = math.asin
  118. ABS = math.abs
  119. MRANDOM = math.random
  120. FLOOR = math.floor
  121.  
  122. --//=================================\\
  123. --|| USEFUL VALUES
  124. --\\=================================//
  125.  
  126. Animation_Speed = 3
  127. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  128. local Speed = 20
  129. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  130. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  131. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  132. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  133. local DAMAGEMULTIPLIER = 1
  134. local ANIM = "Idle"
  135. local ATTACK = false
  136. local EQUIPPED = false
  137. local HOLD = false
  138. local COMBO = 1
  139. local Rooted = false
  140. local SINE = 0
  141. local KEYHOLD = false
  142. local CHANGE = 2 / Animation_Speed
  143. local WALKINGANIM = false
  144. local VALUE1 = false
  145. local VALUE2 = false
  146. local ROBLOXIDLEANIMATION = IT("Animation")
  147. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  148. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  149. --ROBLOXIDLEANIMATION.Parent = Humanoid
  150. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  151. WEAPONGUI.Name = "PIXELGUI"
  152. local Effects = IT("Folder", Character)
  153. Effects.Name = "Effects"
  154. local ANIMATOR = Humanoid.Animator
  155. local ANIMATE = Character.Animate
  156. local UNANCHOR = true
  157. local SONG = 1899417820
  158. local DEAD = false
  159.  
  160. --//=================================\\
  161. --\\=================================//
  162.  
  163.  
  164. --//=================================\\
  165. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  166. --\\=================================//
  167.  
  168. ArtificialHB = Instance.new("BindableEvent", script)
  169. ArtificialHB.Name = "ArtificialHB"
  170.  
  171. script:WaitForChild("ArtificialHB")
  172.  
  173. frame = Frame_Speed
  174. tf = 0
  175. allowframeloss = false
  176. tossremainder = false
  177. lastframe = tick()
  178. script.ArtificialHB:Fire()
  179.  
  180. game:GetService("RunService").Heartbeat:connect(function(s, p)
  181. tf = tf + s
  182. if tf >= frame then
  183. if allowframeloss then
  184. script.ArtificialHB:Fire()
  185. lastframe = tick()
  186. else
  187. for i = 1, math.floor(tf / frame) do
  188. script.ArtificialHB:Fire()
  189. end
  190. lastframe = tick()
  191. end
  192. if tossremainder then
  193. tf = 0
  194. else
  195. tf = tf - frame * math.floor(tf / frame)
  196. end
  197. end
  198. end)
  199.  
  200. --//=================================\\
  201. --\\=================================//
  202.  
  203. --//=================================\\
  204. --|| SOME FUNCTIONS
  205. --\\=================================//
  206.  
  207. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  208. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  209. end
  210.  
  211. function PositiveAngle(NUMBER)
  212. if NUMBER >= 0 then
  213. NUMBER = 0
  214. end
  215. return NUMBER
  216. end
  217.  
  218. function NegativeAngle(NUMBER)
  219. if NUMBER <= 0 then
  220. NUMBER = 0
  221. end
  222. return NUMBER
  223. end
  224.  
  225. function Swait(NUMBER)
  226. if NUMBER == 0 or NUMBER == nil then
  227. ArtificialHB.Event:wait()
  228. else
  229. for i = 1, NUMBER do
  230. ArtificialHB.Event:wait()
  231. end
  232. end
  233. end
  234.  
  235. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  236. local NEWMESH = IT(MESH)
  237. if MESH == "SpecialMesh" then
  238. NEWMESH.MeshType = MESHTYPE
  239. if MESHID ~= "nil" and MESHID ~= "" then
  240. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  241. end
  242. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  243. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  244. end
  245. end
  246. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  247. NEWMESH.Scale = SCALE
  248. NEWMESH.Parent = PARENT
  249. return NEWMESH
  250. end
  251.  
  252. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  253. local NEWPART = IT("Part")
  254. NEWPART.formFactor = FORMFACTOR
  255. NEWPART.Reflectance = REFLECTANCE
  256. NEWPART.Transparency = TRANSPARENCY
  257. NEWPART.CanCollide = false
  258. NEWPART.Locked = true
  259. NEWPART.Anchored = true
  260. if ANCHOR == false then
  261. NEWPART.Anchored = false
  262. end
  263. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  264. NEWPART.Name = NAME
  265. NEWPART.Size = SIZE
  266. NEWPART.Position = Torso.Position
  267. NEWPART.Material = MATERIAL
  268. NEWPART:BreakJoints()
  269. NEWPART.Parent = PARENT
  270. return NEWPART
  271. end
  272.  
  273. local function weldBetween(a, b)
  274. local weldd = Instance.new("ManualWeld")
  275. weldd.Part0 = a
  276. weldd.Part1 = b
  277. weldd.C0 = CFrame.new()
  278. weldd.C1 = b.CFrame:inverse() * a.CFrame
  279. weldd.Parent = a
  280. return weldd
  281. end
  282.  
  283.  
  284. function QuaternionFromCFrame(cf)
  285. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  286. local trace = m00 + m11 + m22
  287. if trace > 0 then
  288. local s = math.sqrt(1 + trace)
  289. local recip = 0.5 / s
  290. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  291. else
  292. local i = 0
  293. if m11 > m00 then
  294. i = 1
  295. end
  296. if m22 > (i == 0 and m00 or m11) then
  297. i = 2
  298. end
  299. if i == 0 then
  300. local s = math.sqrt(m00 - m11 - m22 + 1)
  301. local recip = 0.5 / s
  302. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  303. elseif i == 1 then
  304. local s = math.sqrt(m11 - m22 - m00 + 1)
  305. local recip = 0.5 / s
  306. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  307. elseif i == 2 then
  308. local s = math.sqrt(m22 - m00 - m11 + 1)
  309. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  310. end
  311. end
  312. end
  313.  
  314. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  315. local xs, ys, zs = x + x, y + y, z + z
  316. local wx, wy, wz = w * xs, w * ys, w * zs
  317. local xx = x * xs
  318. local xy = x * ys
  319. local xz = x * zs
  320. local yy = y * ys
  321. local yz = y * zs
  322. local zz = z * zs
  323. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  324. end
  325.  
  326. function QuaternionSlerp(a, b, t)
  327. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  328. local startInterp, finishInterp;
  329. if cosTheta >= 0.0001 then
  330. if (1 - cosTheta) > 0.0001 then
  331. local theta = ACOS(cosTheta)
  332. local invSinTheta = 1 / SIN(theta)
  333. startInterp = SIN((1 - t) * theta) * invSinTheta
  334. finishInterp = SIN(t * theta) * invSinTheta
  335. else
  336. startInterp = 1 - t
  337. finishInterp = t
  338. end
  339. else
  340. if (1 + cosTheta) > 0.0001 then
  341. local theta = ACOS(-cosTheta)
  342. local invSinTheta = 1 / SIN(theta)
  343. startInterp = SIN((t - 1) * theta) * invSinTheta
  344. finishInterp = SIN(t * theta) * invSinTheta
  345. else
  346. startInterp = t - 1
  347. finishInterp = t
  348. end
  349. end
  350. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  351. end
  352.  
  353. function Clerp(a, b, t)
  354. local qa = {QuaternionFromCFrame(a)}
  355. local qb = {QuaternionFromCFrame(b)}
  356. local ax, ay, az = a.x, a.y, a.z
  357. local bx, by, bz = b.x, b.y, b.z
  358. local _t = 1 - t
  359. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  360. end
  361.  
  362. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  363. local frame = IT("Frame")
  364. frame.BackgroundTransparency = TRANSPARENCY
  365. frame.BorderSizePixel = BORDERSIZEPIXEL
  366. frame.Position = POSITION
  367. frame.Size = SIZE
  368. frame.BackgroundColor3 = COLOR
  369. frame.BorderColor3 = BORDERCOLOR
  370. frame.Name = NAME
  371. frame.Parent = PARENT
  372. return frame
  373. end
  374.  
  375. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  376. local label = IT("TextLabel")
  377. label.BackgroundTransparency = 1
  378. label.Size = UD2(1, 0, 1, 0)
  379. label.Position = UD2(0, 0, 0, 0)
  380. label.TextColor3 = TEXTCOLOR
  381. label.TextStrokeTransparency = STROKETRANSPARENCY
  382. label.TextTransparency = TRANSPARENCY
  383. label.FontSize = TEXTFONTSIZE
  384. label.Font = TEXTFONT
  385. label.BorderSizePixel = BORDERSIZEPIXEL
  386. label.TextScaled = false
  387. label.Text = TEXT
  388. label.Name = NAME
  389. label.Parent = PARENT
  390. return label
  391. end
  392.  
  393. function NoOutlines(PART)
  394. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  395. end
  396.  
  397. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  398. local NEWWELD = IT(TYPE)
  399. NEWWELD.Part0 = PART0
  400. NEWWELD.Part1 = PART1
  401. NEWWELD.C0 = C0
  402. NEWWELD.C1 = C1
  403. NEWWELD.Parent = PARENT
  404. return NEWWELD
  405. end
  406.  
  407. local S = IT("Sound")
  408. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  409. local NEWSOUND = nil
  410. coroutine.resume(coroutine.create(function()
  411. NEWSOUND = S:Clone()
  412. NEWSOUND.Parent = PARENT
  413. NEWSOUND.Volume = VOLUME
  414. NEWSOUND.Pitch = PITCH
  415. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  416. NEWSOUND:play()
  417. if DOESLOOP == true then
  418. NEWSOUND.Looped = true
  419. else
  420. repeat wait(1) until NEWSOUND.Playing == false
  421. NEWSOUND:remove()
  422. end
  423. end))
  424. return NEWSOUND
  425. end
  426.  
  427. function CFrameFromTopBack(at, top, back)
  428. local right = top:Cross(back)
  429. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  430. end
  431.  
  432. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  433. function WACKYEFFECT(Table)
  434. local TYPE = (Table.EffectType or "Sphere")
  435. local SIZE = (Table.Size or VT(1,1,1))
  436. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  437. local TRANSPARENCY = (Table.Transparency or 0)
  438. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  439. local CFRAME = (Table.CFrame or Torso.CFrame)
  440. local MOVEDIRECTION = (Table.MoveToPos or nil)
  441. local ROTATION1 = (Table.RotationX or 0)
  442. local ROTATION2 = (Table.RotationY or 0)
  443. local ROTATION3 = (Table.RotationZ or 0)
  444. local MATERIAL = (Table.Material or "Neon")
  445. local COLOR = (Table.Color or C3(1,1,1))
  446. local TIME = (Table.Time or 45)
  447. local SOUNDID = (Table.SoundID or nil)
  448. local SOUNDPITCH = (Table.SoundPitch or nil)
  449. local SOUNDVOLUME = (Table.SoundVolume or nil)
  450. coroutine.resume(coroutine.create(function()
  451. local PLAYSSOUND = false
  452. local SOUND = nil
  453. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  454. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  455. PLAYSSOUND = true
  456. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  457. end
  458. EFFECT.Color = COLOR
  459. local MSH = nil
  460. if TYPE == "Sphere" then
  461. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  462. elseif TYPE == "Block" or TYPE == "Box" then
  463. MSH = IT("BlockMesh",EFFECT)
  464. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  465. elseif TYPE == "Wave" then
  466. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  467. elseif TYPE == "Ring" then
  468. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  469. elseif TYPE == "Slash" then
  470. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  471. elseif TYPE == "Round Slash" then
  472. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  473. elseif TYPE == "Swirl" then
  474. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  475. elseif TYPE == "Skull" then
  476. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  477. elseif TYPE == "Crystal" then
  478. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  479. end
  480. if MSH ~= nil then
  481. local MOVESPEED = nil
  482. if MOVEDIRECTION ~= nil then
  483. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  484. end
  485. local GROWTH = SIZE - ENDSIZE
  486. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  487. if TYPE == "Block" then
  488. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  489. else
  490. EFFECT.CFrame = CFRAME
  491. end
  492. for LOOP = 1, TIME+1 do
  493. Swait()
  494. MSH.Scale = MSH.Scale - GROWTH/TIME
  495. if TYPE == "Wave" then
  496. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  497. end
  498. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  499. if TYPE == "Block" then
  500. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  501. else
  502. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  503. end
  504. if MOVEDIRECTION ~= nil then
  505. local ORI = EFFECT.Orientation
  506. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  507. EFFECT.Orientation = ORI
  508. end
  509. end
  510. if PLAYSSOUND == false then
  511. EFFECT:remove()
  512. else
  513. repeat Swait() until SOUND.Playing == false
  514. EFFECT:remove()
  515. end
  516. else
  517. if PLAYSSOUND == false then
  518. EFFECT:remove()
  519. else
  520. repeat Swait() until SOUND.Playing == false
  521. EFFECT:remove()
  522. end
  523. end
  524. end))
  525. end
  526.  
  527. function MakeForm(PART,TYPE)
  528. if TYPE == "Cyl" then
  529. local MSH = IT("CylinderMesh",PART)
  530. elseif TYPE == "Ball" then
  531. local MSH = IT("SpecialMesh",PART)
  532. MSH.MeshType = "Sphere"
  533. elseif TYPE == "Wedge" then
  534. local MSH = IT("SpecialMesh",PART)
  535. MSH.MeshType = "Wedge"
  536. end
  537. end
  538.  
  539. Debris = game:GetService("Debris")
  540.  
  541. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  542. local DIRECTION = CF(StartPos,EndPos).lookVector
  543. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  544. end
  545.  
  546. function turnto(position)
  547. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  548. end
  549.  
  550. --//=================================\\
  551. --|| WEAPON CREATION
  552. --\\=================================//
  553.  
  554. local sick = CreateSound(1899417820, Torso, 3, 0.9, true)
  555.  
  556. Head:ClearAllChildren()
  557.  
  558. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(2,0.2,2),false)
  559. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  560. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Part", VT(1.35,0.4,1.35),false)
  561. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0.25,0), CF(0, 0, 0))
  562. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(1.3,2.2,1.3),false)
  563. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  564.  
  565. local TIE1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.5,0.5,0),false)
  566. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, TIE1, CF(0,0.8,-0.5), CF(0, 0, 0))
  567. local TIE2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.2,0.5,0),false)
  568. CreateWeldOrSnapOrMotor("Weld", TIE1, TIE1, TIE2, CF(0,-0.5,0), CF(0, 0, 0))
  569. local TIE3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.5,1,0),false)
  570. CreateWeldOrSnapOrMotor("Weld", TIE2, TIE2, TIE3, CF(0,-0.75,0), CF(0, 0, 0))
  571.  
  572. Humanoid.DisplayDistanceType = "None"
  573. local naeeym2 = IT("BillboardGui",Character)
  574. naeeym2.AlwaysOnTop = true
  575. naeeym2.Size = UDim2.new(5,35,2,15)
  576. naeeym2.StudsOffset = Vector3.new(0,6,0)
  577. naeeym2.MaxDistance = 75
  578. naeeym2.Adornee = RootPart
  579. naeeym2.Name = "Name"
  580. naeeym2.PlayerToHideFrom = Player
  581. local tecks2 = IT("TextLabel",naeeym2)
  582. tecks2.BackgroundTransparency = 1
  583. tecks2.TextScaled = true
  584. tecks2.BorderSizePixel = 0
  585. tecks2.Text = "red Pixels"
  586. tecks2.Font = "Arcade"
  587. tecks2.TextSize = 20
  588. tecks2.TextStrokeTransparency = 1
  589. tecks2.TextColor3 = BRICKC"Cyan".Color
  590. tecks2.TextStrokeColor3 = BRICKC"Cyan".Color
  591. tecks2.Size = UDim2.new(1,0,0.5,0)
  592. tecks2.Parent = naeeym2
  593.  
  594. local MESH = IT("BlockMesh",Head)
  595. MESH.Scale = VT(0.5,1,1)
  596.  
  597. local SKILLTEXTCOLOR = BRICKC"Cyan".Color
  598. local SKILLFONT = "Arcade"
  599. local SKILLTEXTSIZE = 7
  600.  
  601. Humanoid.Died:connect(function()
  602. for _, c in pairs(Character:GetChildren()) do
  603. if c:IsA("BasePart") then
  604. c.Anchored = true
  605. end
  606. end
  607. naeeym2:remove()
  608. ATTACK = true
  609. DEAD = true
  610. UNANCHOR = false
  611. Character.PrimaryPart = RootPart
  612. CreateSound(1899417820, Effects, 3, 1, false)
  613. Humanoid:remove()
  614. for i = 1, 50 do
  615. wait()
  616. Character:SetPrimaryPartCFrame(RootPart.CFrame *CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(90)))
  617. end
  618. UNANCHOR = true
  619. for _, c in pairs(Character:GetChildren()) do
  620. if c:IsA("BasePart") then
  621. c.CanCollide = true
  622. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45))
  623. end
  624. end
  625. end)
  626.  
  627. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  628. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  629. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  630. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.72, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  631.  
  632. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  633. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  634. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  635. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  636.  
  637. --//=================================\\
  638. --|| DAMAGING
  639. --\\=================================//
  640.  
  641. function ApplyDamage(Humanoid,Damage)
  642. Damage = Damage * DAMAGEMULTIPLIER
  643. if Humanoid.Health ~= 0 then
  644. Humanoid.Health = Humanoid.Health - Damage
  645. end
  646. end
  647.  
  648. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  649. local CHILDREN = workspace:GetDescendants()
  650. for index, CHILD in pairs(CHILDREN) do
  651. if CHILD.ClassName == "Model" and CHILD ~= Character then
  652. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  653. if HUM then
  654. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  655. if TORSO then
  656. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  657. if INSTAKILL == true then
  658. CHILD:BreakJoints()
  659. else
  660. local DMG = MRANDOM(MINDMG,MAXDMG)
  661. ApplyDamage(HUM,DMG)
  662. end
  663. if FLING > 0 then
  664. for _, c in pairs(CHILD:GetChildren()) do
  665. if c:IsA("BasePart") then
  666. local bv = Instance.new("BodyVelocity")
  667. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  668. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  669. bv.Parent = c
  670. Debris:AddItem(bv,0.05)
  671. end
  672. end
  673. end
  674. end
  675. end
  676. end
  677. end
  678. end
  679. end
  680.  
  681. function APPLYMELEE(PART,MINDMG,MAXDMG)
  682. local ONESHOT = false
  683. if MINDMG == "inf" then
  684. ONESHOT = true
  685. end
  686. local HITS = {}
  687. local TOUCH = PART.Touched:Connect(function(hit)
  688. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  689. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  690. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  691. if TORSO and HUM.Health > 0 then
  692. local PASS = true
  693. for i = 1, #HITS do
  694. if HITS[i] == hit.Parent then
  695. PASS = false
  696. end
  697. end
  698. table.insert(HITS,hit.Parent)
  699. if PASS == true then
  700. if ONESHOT == false then
  701. ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG))
  702. else
  703. CreateSound(1538571923, TORSO, 10, 1, false)
  704. HUM.Parent:BreakJoints()
  705. HUM:remove()
  706. for _, c in pairs(TORSO.Parent:GetChildren()) do
  707. if c:IsA("BasePart") then
  708. c.CanCollide = true
  709. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45))
  710. Debris:AddItem(c,MRANDOM(5,20)/10)
  711. end
  712. end
  713. end
  714. end
  715. end
  716. end
  717. end)
  718. return TOUCH
  719. end
  720.  
  721. function GoombaStomp(OBJECT)
  722. for _, c in pairs(OBJECT:GetChildren()) do
  723. if c:IsA("BasePart") then
  724. c.Size = VT(c.Size.X,0,c.Size.Z)
  725. end
  726. end
  727. end
  728.  
  729. --//=================================\\
  730. --|| ATTACK FUNCTIONS AND STUFF
  731. --\\=================================//
  732.  
  733. function MushroomAi(Mushroom)
  734. coroutine.resume(coroutine.create(function()
  735. for i = 1, 500 do
  736. wait()
  737. local DISTANCE = 500
  738. local TARGET = nil
  739. local HUMAN = nil
  740. for _, c in pairs(workspace:GetChildren()) do
  741. if c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
  742. local HUM = c:FindFirstChildOfClass("Humanoid")
  743. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  744. if TORSO and HUM.Health > 0 then
  745. if (TORSO.Position - Mushroom.PrimaryPart.Position).Magnitude < DISTANCE then
  746. DISTANCE = (TORSO.Position - Mushroom.PrimaryPart.Position).Magnitude
  747. TARGET = TORSO
  748. HUMAN = HUM
  749. end
  750. end
  751. end
  752. end
  753. if TARGET then
  754. local HITFLOOR,HITPOS = Raycast(Mushroom.PrimaryPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1, Mushroom)
  755. if HITFLOOR then
  756. local CFRAME = CF(Mushroom.PrimaryPart.Position,VT(TARGET.Position.X,Mushroom.PrimaryPart.Position.Y,TARGET.Position.Z))*CF(0,0,-0.3).p
  757. Mushroom:SetPrimaryPartCFrame(CF(CFRAME))
  758. local DIST = (TARGET.Position - Mushroom.PrimaryPart.Position).Magnitude
  759. if DIST < 4*(TARGET.Size.Y/2) then
  760. HUMAN.Health = HUMAN.Health - (HUMAN.MaxHealth-1)
  761. break
  762. end
  763. else
  764. Mushroom:SetPrimaryPartCFrame(CF(HITPOS))
  765. end
  766. end
  767. end
  768. Mushroom:remove()
  769. end))
  770. end
  771.  
  772. function QuestionMarkBlock()
  773. ATTACK = true
  774. Rooted = true
  775. local BLOCKMODEL = IT("Model",Effects)
  776. local LOAD = false
  777. local BLOCK = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "New Yeller", "Base", VT(2,2,2))
  778. BLOCK.CFrame = CF(RootPart.CFrame*CF(0,15,0).p)
  779. BLOCKMODEL.PrimaryPart = BLOCK
  780. for i = 1, 4 do
  781. local BASE = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Blocc", VT(1.3,1.3,2)*1.001)
  782. BASE.CFrame = BLOCK.CFrame * ANGLES(RAD(0), RAD((360/4)*i), RAD(0))
  783. local DECAL = IT("Decal",BASE)
  784. DECAL.Texture = "http://www.roblox.com/asset/?id=1019185679"
  785. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  786. PART.CFrame = BASE.CFrame*CF(0.75,0.75,0)
  787. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  788. PART.CFrame = BASE.CFrame*CF(0.75,-0.75,0)
  789. end
  790. local LANDED = false
  791. local HIT = false
  792. local LOOP = 0
  793. coroutine.resume(coroutine.create(function()
  794. repeat
  795. Swait()
  796. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  797. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  798. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  799. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  800. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  801. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  802. until LOAD == true
  803. repeat
  804. Swait()
  805. if HIT == false then
  806. local HITFLOOR = Raycast(BLOCK.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1.2, BLOCKMODEL)
  807. if HITFLOOR then
  808. HIT = true
  809. coroutine.resume(coroutine.create(function()
  810. local CFRAME = BLOCK.CFrame
  811. RootPart.Velocity = VT(0,0,0)
  812. RootPart.RotVelocity = VT(0,0,0)
  813. for i = 1, 5 do
  814. wait()
  815. RootPart.Velocity = VT(0,-i*4,0)
  816. RootPart.RotVelocity = VT(0,0,0)
  817. BLOCKMODEL:SetPrimaryPartCFrame(Clerp(CFRAME, CFRAME*CF(0,(5-i),0), 1 / Animation_Speed))
  818. end
  819. BLOCK.BrickColor = BRICKC"Dirt brown"
  820. for _, c in pairs(BLOCKMODEL:GetChildren()) do
  821. if c:IsA("BasePart") and c.Name ~= "Base" then
  822. c:remove()
  823. end
  824. end
  825. CreateSound(1246464612, BLOCK, 10, 1, false)
  826. local SIZE = 2.25
  827. local MUSHROOM = IT("Model",Effects)
  828. local BASE = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Fawn brown", "Shroom", VT(0.5,0.5,0.5)*SIZE)
  829. MUSHROOM.PrimaryPart = BASE
  830. local HEAD = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Mulberry", "Shroom", VT(0.75,0.45,0.75)*SIZE)
  831. HEAD.CFrame = BASE.CFrame*CF(0,0.35*SIZE,0)
  832. for i = 1, 2 do
  833. local DOT = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Lime green", "Shroom", VT(0.35,0.35,0.8)*SIZE)
  834. DOT.CFrame = HEAD.CFrame * ANGLES(RAD(0), RAD((180/2)*i), RAD(0))
  835. end
  836. local HEAD = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Mulberry", "Shroom", VT(0.55,0.45,0.55)*SIZE)
  837. HEAD.CFrame = BASE.CFrame*CF(0,0.55*SIZE,0)
  838. MUSHROOM:SetPrimaryPartCFrame(BLOCK.CFrame)
  839. for i = 1, 30 do
  840. wait()
  841. MUSHROOM:SetPrimaryPartCFrame(BLOCK.CFrame*CF(0,-0.35+(i/18),0))
  842. end
  843. MushroomAi(MUSHROOM)
  844. Debris:AddItem(BLOCKMODEL,5)
  845. end))
  846. end
  847. else
  848. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  849. if HITFLOOR then
  850. LANDED = true
  851. end
  852. end
  853. LOOP = LOOP + 1
  854. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  855. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  856. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  857. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  858. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  859. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  860. until LANDED == true or ATTACK == false
  861. end))
  862. wait(1)
  863. LOAD = true
  864. CreateSound(158309736, Torso, 10, 1, false)
  865. local bv = Instance.new("BodyVelocity",RootPart)
  866. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  867. bv.velocity = CF(RootPart.Position,BLOCK.Position).lookVector*150
  868. Debris:AddItem(bv,0.05)
  869. repeat wait() until LANDED == true or LOOP > 45
  870. Debris:AddItem(BLOCKMODEL,5)
  871. ATTACK = false
  872. Rooted = false
  873. end
  874.  
  875. function SwordBeam()
  876. ATTACK = true
  877. Rooted = false
  878. local SWORDMODEL = IT("Model",Effects)
  879. local HANDLE = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Shamrock", "Stic", VT(0.2,2,0.2),false)
  880. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
  881. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Shamrock", "Stic", VT(1,0.2,0.2),false)
  882. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,1,0), CF(0, 0, 0))
  883. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.5,2,0.1),false)
  884. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2,0), CF(0, 0, 0))
  885. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.25,2,0.1),false)
  886. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2.25,0), CF(0, 0, 0))
  887. for i=0, 1, 0.1 / Animation_Speed do
  888. Swait()
  889. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  890. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  891. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  892. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  893. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  894. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  895. end
  896. coroutine.resume(coroutine.create(function()
  897. local BEAM = IT("Model",Effects)
  898. local BASE = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.5,2))
  899. BASE.CFrame = RootPart.CFrame*CF(1.5,-0.4,0)
  900. local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.25,2))
  901. PART.CFrame = BASE.CFrame*CF(0,0,-0.2)
  902. for i = 1, 4 do
  903. local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.75,0.1))
  904. PART.CFrame = BASE.CFrame*CF(0,0,-0.8+(i/2.5))
  905. end
  906. BEAM.PrimaryPart = BASE
  907. for i = 1, 75 do
  908. wait()
  909. BEAM:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-2))
  910. local HITFLOOR = Raycast(BASE.Position, BASE.CFrame.lookVector, 2.1, Character)
  911. if HITFLOOR then
  912. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  913. local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
  914. ApplyDamage(HUM,15)
  915. end
  916. break
  917. end
  918. end
  919. BEAM:remove()
  920. end))
  921. for i=0, 0.05, 0.1 / Animation_Speed do
  922. Swait()
  923. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  925. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  927. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  929. end
  930. for i=0, 0.5, 0.1 / Animation_Speed do
  931. Swait()
  932. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  934. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(-25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  935. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  936. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  937. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  938. end
  939. SWORDMODEL:remove()
  940. ATTACK = false
  941. Rooted = false
  942. end
  943.  
  944. function Candy()
  945. ATTACK = true
  946. Rooted = true
  947. local CANDYMODEL = IT("Model",Effects)
  948. local HANDLE = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Dirt brown", "Stic", VT(0.2,1,0.2),false)
  949. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
  950. local HEAD1 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(1,1,0.21),false)
  951. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, HEAD1, CF(0,1,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  952. local HEAD2 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Really red", "Stic", VT(0.85,0.85,0.22),false)
  953. CreateWeldOrSnapOrMotor("Weld", HEAD1, HEAD1, HEAD2, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  954. local HEAD3 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.55,0.55,0.23),false)
  955. CreateWeldOrSnapOrMotor("Weld", HEAD2, HEAD2, HEAD3, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  956. local HEAD4 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Really red", "Stic", VT(0.25,0.25,0.24),false)
  957. CreateWeldOrSnapOrMotor("Weld", HEAD3, HEAD3, HEAD4, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  958. local THROWN = false
  959. local THROW = Mouse.Button1Down:connect(function(NEWKEY)
  960. THROWN = true
  961. end)
  962. for i=0, 2, 0.1 / Animation_Speed do
  963. Swait()
  964. if THROWN == true then
  965. break
  966. end
  967. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  968. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  969. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(120), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  970. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  971. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  972. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  973. end
  974. THROW:disconnect()
  975. for i=0, 1, 0.1 / Animation_Speed do
  976. Swait()
  977. if THROWN == true then
  978. break
  979. end
  980. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  981. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  982. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15+sick.PlaybackLoudness/1200, 0.3) * ANGLES(RAD(100), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  983. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  984. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  985. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  986. end
  987. if THROWN == false then
  988. CANDYMODEL:remove()
  989. coroutine.resume(coroutine.create(function()
  990. SONG = 554418756
  991. Speed = 35
  992. sick:Play()
  993. for i = 1, 150 do
  994. local MELEES = {}
  995. for _, c in pairs(Character:GetChildren()) do
  996. if c:IsA("BasePart") then
  997. local MELEE = APPLYMELEE(c,"inf","inf")
  998. table.insert(MELEES,MELEE)
  999. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)/2, Size2 = VT(1,1,1)/2, Transparency = .7, Transparency2 = 1, CFrame = c.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1000. end
  1001. end
  1002. wait(0.1)
  1003. for e = 1, #MELEES do
  1004. MELEES[e]:disconnect()
  1005. end
  1006. end
  1007. sick:Play()
  1008. Speed = 20
  1009. SONG = 853518668
  1010. end))
  1011. else
  1012. local GIVEINV = function(OBJECT,HUMAN)
  1013. local TORSO = OBJECT:FindFirstChild("Torso") or OBJECT:FindFirstChild("UpperTorso")
  1014. if TORSO then
  1015. if TORSO:FindFirstChild("YAY") == nil then
  1016. local MUSIC = CreateSound(1899417820, TORSO, 3, 1, true)
  1017. MUSIC.Name = "YAY"
  1018. HUMAN.WalkSpeed = 35
  1019. local HEALTH = HUMAN.MaxHealth
  1020. for i = 1, 150 do
  1021. HUMAN.MaxHealth = 999999999999999999*999999999999999999*999999999999999999*999999999999999999
  1022. HUMAN.Health = HUMAN.MaxHealth
  1023. MUSIC.Parent = TORSO
  1024. local MELEES = {}
  1025. for _, c in pairs(OBJECT:GetChildren()) do
  1026. if c:IsA("BasePart") then
  1027. local MELEE = APPLYMELEE(c,"inf","inf")
  1028. table.insert(MELEES,MELEE)
  1029. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)/2, Size2 = VT(1,1,1)/2, Transparency = .7, Transparency2 = 1, CFrame = c.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1030. end
  1031. end
  1032. wait(0.1)
  1033. for e = 1, #MELEES do
  1034. MELEES[e]:disconnect()
  1035. end
  1036. end
  1037. HUMAN.MaxHealth = HEALTH
  1038. HUMAN.Health = HUMAN.MaxHealth
  1039. MUSIC:remove()
  1040. HUMAN.WalkSpeed = 16
  1041. end
  1042. end
  1043. end
  1044. for i=0, 1, 0.1 / Animation_Speed do
  1045. Swait()
  1046. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1047. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1048. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1049. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1050. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1051. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1052. end
  1053. for i=0, 0.05, 0.1 / Animation_Speed do
  1054. Swait()
  1055. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1056. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1057. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1058. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1059. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1060. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061. end
  1062. for _, c in pairs(CANDYMODEL:GetChildren()) do
  1063. if c:IsA("BasePart") then
  1064. c.CanCollide = true
  1065. c.Touched:Connect(function(hit)
  1066. if hit.Parent ~= Character then
  1067. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1068. CANDYMODEL:remove()
  1069. GIVEINV(hit.Parent,hit.Parent:FindFirstChildOfClass("Humanoid"))
  1070. end
  1071. end
  1072. end)
  1073. end
  1074. end
  1075. GRIP:remove()
  1076. HANDLE.Velocity = CF(HANDLE.Position,Torso.CFrame*CF(0,7,-15).p).lookVector*MRANDOM(45,80)
  1077. Debris:AddItem(CANDYMODEL,10)
  1078. for i=0, 0.4, 0.1 / Animation_Speed do
  1079. Swait()
  1080. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1081. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1082. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1083. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1084. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1086. end
  1087. end
  1088. ATTACK = false
  1089. Rooted = false
  1090. end
  1091.  
  1092. function Peashooter()
  1093. ATTACK = true
  1094. Rooted = true
  1095. local LOADED = false
  1096. local BLASTER = IT("Model",Effects)
  1097. local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Cyan", "Shooter", VT(1.3,1.4,1.3),false)
  1098. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.5,0), CF(0, 0, 0))
  1099. local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Cyan", "Shooter", VT(1.1,1.4,1.1),false)
  1100. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.75,0), CF(0, 0, 0))
  1101. local SHOT = false
  1102. local FINISHED = false
  1103. coroutine.resume(coroutine.create(function()
  1104. for i=0, 1, 0.1 / Animation_Speed do
  1105. Swait()
  1106. turnto(Mouse.Hit.p)
  1107. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1111. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1112. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1113. end
  1114. LOADED = true
  1115. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1116. for _, c in pairs(BLASTER:GetChildren()) do
  1117. if c:IsA("BasePart") then
  1118. c.Transparency = 0
  1119. end
  1120. end
  1121. repeat
  1122. Swait()
  1123. turnto(Mouse.Hit.p)
  1124. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1125. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1126. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1127. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1128. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1130. until SHOT == true
  1131. repeat
  1132. turnto(Mouse.Hit.p)
  1133. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1134. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1135. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1136. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1137. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1138. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1139. coroutine.resume(coroutine.create(function()
  1140. local BULLET = IT("Model",Effects)
  1141. local MAIN = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(1,1,1.5))
  1142. CreateSound(635556833, RightArm, 3, 1, false)
  1143. BULLET.PrimaryPart = MAIN
  1144. local PART = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(0.8,0.8,2))
  1145. MAIN.CFrame = CF(RightArm.CFrame*CF(0,-2,0).p,Mouse.Hit.p)
  1146. PART.CFrame = MAIN.CFrame
  1147. for i = 1, 75 do
  1148. wait()
  1149. BULLET:SetPrimaryPartCFrame(MAIN.CFrame*CF(0,0,-2))
  1150. local HITFLOOR = Raycast(MAIN.Position, MAIN.CFrame.lookVector, 2.1, Character)
  1151. if HITFLOOR then
  1152. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1153. local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
  1154. ApplyDamage(HUM,10)
  1155. end
  1156. break
  1157. end
  1158. end
  1159. BULLET:remove()
  1160. end))
  1161. for i = 1, 25 do
  1162. Swait()
  1163. turnto(Mouse.Hit.p)
  1164. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1165. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1166. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1167. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1168. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1169. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1170. end
  1171. until HOLD == false
  1172. for i=0, 0.2, 0.1 / Animation_Speed do
  1173. Swait()
  1174. turnto(Mouse.Hit.p)
  1175. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1176. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1177. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1178. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1179. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1180. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1181. end
  1182. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1183. BLASTER:remove()
  1184. FINISHED = true
  1185. end))
  1186. repeat wait() until LOADED == true
  1187. wait(0.5)
  1188. local FIRE = Mouse.Button1Down:connect(function(NEWKEY)
  1189. SHOT = true
  1190. end)
  1191. repeat wait() until SHOT == true
  1192. FIRE:disconnect()
  1193. repeat wait() until FINISHED == true
  1194. ATTACK = false
  1195. Rooted = false
  1196. end
  1197.  
  1198. function QuestionMarkBlock2()
  1199. ATTACK = true
  1200. Rooted = true
  1201. local BLOCKMODEL = IT("Model",Effects)
  1202. local LOAD = false
  1203. local BLOCK = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "New Yeller", "Base", VT(2,2,2))
  1204. BLOCK.CFrame = CF(RootPart.CFrame*CF(0,15,0).p)
  1205. BLOCKMODEL.PrimaryPart = BLOCK
  1206. local FRAME = RootPart.CFrame*CF(0,15,0)
  1207. for i = 1, 4 do
  1208. local BASE = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Blocc", VT(1.3,1.3,2)*1.001)
  1209. BASE.CFrame = BLOCK.CFrame * ANGLES(RAD(0), RAD((360/4)*i), RAD(0))
  1210. local DECAL = IT("Decal",BASE)
  1211. DECAL.Texture = "http://www.roblox.com/asset/?id=1019185679"
  1212. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  1213. PART.CFrame = BASE.CFrame*CF(0.75,0.75,0)
  1214. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  1215. PART.CFrame = BASE.CFrame*CF(0.75,-0.75,0)
  1216. end
  1217. local LANDED = false
  1218. local HIT = false
  1219. local LOOP = 0
  1220. coroutine.resume(coroutine.create(function()
  1221. repeat
  1222. Swait()
  1223. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1224. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  1225. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1226. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1227. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1228. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1229. until LOAD == true
  1230. repeat
  1231. Swait()
  1232. if HIT == false then
  1233. local HITFLOOR = Raycast(BLOCK.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1.2, BLOCKMODEL)
  1234. if HITFLOOR then
  1235. HIT = true
  1236. coroutine.resume(coroutine.create(function()
  1237. local CFRAME = BLOCK.CFrame
  1238. RootPart.Velocity = VT(0,0,0)
  1239. RootPart.RotVelocity = VT(0,0,0)
  1240. coroutine.resume(coroutine.create(function()
  1241. CreateSound(138702491, BLOCK, 10, 1, false)
  1242. local COIN = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Coin", VT(1.8,1.8,0))
  1243. COIN.CFrame = BLOCK.CFrame
  1244. local DECAL = IT("Decal",COIN)
  1245. DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302"
  1246. local DECAL = IT("Decal",COIN)
  1247. DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302"
  1248. DECAL.Face = "Back"
  1249. for i = 1, 15 do
  1250. wait()
  1251. COIN.CFrame = Clerp(FRAME, FRAME*CF(0,(15-(i/10)),0), 1 / Animation_Speed)
  1252. end
  1253. COIN:remove()
  1254. end))
  1255. for i = 1, 5 do
  1256. wait()
  1257. RootPart.Velocity = VT(0,-i*4,0)
  1258. RootPart.RotVelocity = VT(0,0,0)
  1259. BLOCKMODEL:SetPrimaryPartCFrame(Clerp(CFRAME, CFRAME*CF(0,(5-i),0), 1 / Animation_Speed))
  1260. end
  1261. BLOCK.BrickColor = BRICKC"Dirt brown"
  1262. for _, c in pairs(BLOCKMODEL:GetChildren()) do
  1263. if c:IsA("BasePart") and c.Name ~= "Base" then
  1264. c:remove()
  1265. end
  1266. end
  1267. Debris:AddItem(BLOCKMODEL,5)
  1268. end))
  1269. end
  1270. else
  1271. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1272. if HITFLOOR then
  1273. LANDED = true
  1274. end
  1275. end
  1276. LOOP = LOOP + 1
  1277. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1278. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1279. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1280. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1281. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1282. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1283. until LANDED == true or ATTACK == false
  1284. end))
  1285. wait(0.3)
  1286. LOAD = true
  1287. CreateSound(158309736, Torso, 10, 1, false)
  1288. local bv = Instance.new("BodyVelocity",RootPart)
  1289. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1290. bv.velocity = CF(RootPart.Position,BLOCK.Position).lookVector*150
  1291. Debris:AddItem(bv,0.05)
  1292. repeat wait() until LANDED == true or LOOP > 45
  1293. Debris:AddItem(BLOCKMODEL,5)
  1294. ATTACK = false
  1295. Rooted = false
  1296. end
  1297.  
  1298. --//=================================\\
  1299. --|| ASSIGN THINGS TO KEYS
  1300. --\\=================================//
  1301.  
  1302. function MouseDown(Mouse)
  1303. HOLD = true
  1304. if ATTACK == false then
  1305. end
  1306. end
  1307.  
  1308. function MouseUp(Mouse)
  1309. HOLD = false
  1310. end
  1311.  
  1312. function KeyDown(Key)
  1313. KEYHOLD = true
  1314. if Key == "z" and ATTACK == false then
  1315. QuestionMarkBlock()
  1316. end
  1317.  
  1318. if Key == "b" and ATTACK == false then
  1319. SwordBeam()
  1320. end
  1321.  
  1322. if Key == "c" and ATTACK == false and SONG == 853518668 then
  1323. Candy()
  1324. end
  1325.  
  1326. if Key == "v" and ATTACK == false then
  1327. Peashooter()
  1328. end
  1329.  
  1330. if Key == "t" and ATTACK == false then
  1331. QuestionMarkBlock2()
  1332. end
  1333. end
  1334.  
  1335. function KeyUp(Key)
  1336. KEYHOLD = false
  1337. end
  1338.  
  1339. Mouse.Button1Down:connect(function(NEWKEY)
  1340. MouseDown(NEWKEY)
  1341. end)
  1342. Mouse.Button1Up:connect(function(NEWKEY)
  1343. MouseUp(NEWKEY)
  1344. end)
  1345. Mouse.KeyDown:connect(function(NEWKEY)
  1346. KeyDown(NEWKEY)
  1347. end)
  1348. Mouse.KeyUp:connect(function(NEWKEY)
  1349. KeyUp(NEWKEY)
  1350. end)
  1351.  
  1352. --//=================================\\
  1353. --\\=================================//
  1354.  
  1355. function unanchor()
  1356. if UNANCHOR == true then
  1357. for _, c in pairs(Character:GetChildren()) do
  1358. if c:IsA("BasePart") then
  1359. c.Anchored = false
  1360. end
  1361. end
  1362. else
  1363. for _, c in pairs(Character:GetChildren()) do
  1364. if c:IsA("BasePart") then
  1365. c.Anchored = true
  1366. end
  1367. end
  1368. end
  1369. end
  1370.  
  1371. --//=================================\\
  1372. --|| WRAP THE WHOLE SCRIPT UP
  1373. --\\=================================//
  1374.  
  1375. local JUMPED = false
  1376.  
  1377. Humanoid.Changed:connect(function(Jump)
  1378. if Jump == "Jump" and (Disable_Jump == true) then
  1379. Humanoid.Jump = false
  1380. elseif Jump == "Jump" and Disable_Jump == false and JUMPED == false then
  1381. JUMPED = true
  1382. CreateSound(158309736, Torso, 10, 1, false)
  1383. end
  1384. end)
  1385.  
  1386. while true do
  1387. Swait()
  1388. script.Parent = WEAPONGUI
  1389. ANIMATE.Parent = nil
  1390. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1391. v:Stop();
  1392. end
  1393. Humanoid.JumpPower = 75
  1394. SINE = SINE + CHANGE
  1395. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1396. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1397. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1398. local WALKSPEEDVALUE = 4 / (Humanoid.WalkSpeed / 16)
  1399. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1400. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1401. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1402. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.825 - 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.1- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1403. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.825 + 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.1+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1404. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1405. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1406. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1407. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1408. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1409. end
  1410. if HITFLOOR == nil then
  1411. ANIM = "Midair"
  1412. local JUMPHIT = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1413. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1414. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1415. local HIT = IT("Folder",JUMPHIT)
  1416. HIT.Name = "Stomped"
  1417. CreateSound(165013277, JUMPHIT, 10, 1, false)
  1418. RootPart.Velocity = VT(0,80,0)
  1419. GoombaStomp(JUMPHIT.Parent)
  1420. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1421. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1422. if HEAD then
  1423. if HEAD:FindFirstChild("Stomped") == nil then
  1424. local HIT = IT("Folder",HEAD)
  1425. HIT.Name = "Stomped"
  1426. CreateSound(165013277, HEAD, 10, 1, false)
  1427. RootPart.Velocity = VT(0,80,0)
  1428. GoombaStomp(HEAD.Parent)
  1429. end
  1430. end
  1431. end
  1432. end
  1433. local JUMPHIT = Raycast(RootPart.CFrame*CF(1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1434. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1435. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1436. local HIT = IT("Folder",JUMPHIT)
  1437. HIT.Name = "Stomped"
  1438. CreateSound(165013277, JUMPHIT, 10, 1, false)
  1439. RootPart.Velocity = VT(0,80,0)
  1440. GoombaStomp(JUMPHIT.Parent)
  1441. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1442. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1443. if HEAD then
  1444. if HEAD:FindFirstChild("Stomped") == nil then
  1445. local HIT = IT("Folder",HEAD)
  1446. HIT.Name = "Stomped"
  1447. CreateSound(165013277, HEAD, 10, 1, false)
  1448. RootPart.Velocity = VT(0,80,0)
  1449. GoombaStomp(HEAD.Parent)
  1450. end
  1451. end
  1452. end
  1453. end
  1454. local JUMPHIT = Raycast(RootPart.CFrame*CF(-1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1455. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1456. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1457. local HIT = IT("Folder",JUMPHIT)
  1458. HIT.Name = "Stomped"
  1459. CreateSound(165013277, JUMPHIT, 10, 1, false)
  1460. RootPart.Velocity = VT(0,80,0)
  1461. GoombaStomp(JUMPHIT.Parent)
  1462. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1463. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1464. if HEAD then
  1465. if HEAD:FindFirstChild("Stomped") == nil then
  1466. local HIT = IT("Folder",HEAD)
  1467. HIT.Name = "Stomped"
  1468. CreateSound(165013277, HEAD, 10, 1, false)
  1469. RootPart.Velocity = VT(0,80,0)
  1470. GoombaStomp(HEAD.Parent)
  1471. end
  1472. end
  1473. end
  1474. end
  1475. if ATTACK == false then
  1476. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1477. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1478. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1479. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1480. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1481. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1482. end
  1483. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1484. ANIM = "Idle"
  1485. JUMPED = false
  1486. if ATTACK == false then
  1487. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1488. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  1489. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1490. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1491. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1492. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1493. end
  1494. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1495. ANIM = "Walk"
  1496. JUMPED = false
  1497. if ATTACK == false then
  1498. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1499. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed)
  1500. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1501. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1502. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  1503. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  1504. end
  1505. end
  1506. unanchor()
  1507. Humanoid.MaxHealth = 999999999999999999*999999999999999999*999999999999999999*999999999999999999
  1508. Humanoid.Health = Humanoid.MaxHealth
  1509. if Rooted == false then
  1510. Disable_Jump = false
  1511. Humanoid.WalkSpeed = Speed
  1512. elseif Rooted == true then
  1513. Disable_Jump = true
  1514. Humanoid.WalkSpeed = 0
  1515. end
  1516. local COLOR = C3((0+sick.PlaybackLoudness/200)/510,(115+sick.PlaybackLoudness/25)/510,(150+sick.PlaybackLoudness*1.5)/610)
  1517. for _, c in pairs(Character:GetChildren()) do
  1518. if c:IsA("BasePart") and c.Name ~= "Detail" then
  1519. c.Material = "Neon"
  1520. if c:FindFirstChildOfClass("ParticleEmitter") then
  1521. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1522. end
  1523. c.Color = BRICKC"Really red".Color
  1524. if c == Head then
  1525. if c:FindFirstChild("face") then
  1526. c.face:remove()
  1527. end
  1528. end
  1529. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1530. c:remove()
  1531. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1532. c:remove()
  1533. elseif c.Name == "Detail" then
  1534. c.Material = "Neon"
  1535. c.Color = COLOR
  1536. end
  1537. end
  1538. if DEAD == false then
  1539. sick.SoundId = "rbxassetid://"..SONG
  1540. sick.Looped = true
  1541. sick.Pitch = 1
  1542. sick.Volume = 2
  1543. sick.Playing = true
  1544. sick.Parent = Torso
  1545. else
  1546. sick:remove()
  1547. end
  1548. Humanoid.Name = "Mr Pixels"
  1549. end
  1550.  
  1551. --//=================================\\
  1552. --\\=================================//
  1553.  
  1554.  
  1555.  
  1556.  
  1557.  
  1558. --//====================================================\\--
  1559. --|| END OF SCRIPT
  1560. --\\====================================================//--
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