Artem1212121

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Apr 29th, 2021
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  1. # Language file you want to use
  2. Language: EN
  3. Log:
  4. #
  5. # When enabled we will log entity removals into log files for future reference
  6. Enabled: false
  7. # Amount of entities need to be removed for log entry to be created
  8. # Helps out to void recording small amounts of regular cleanings
  9. From: 5
  10. HopperControl:
  11. #
  12. # Enables or disable hopper item transfer rate
  13. # Only for 1.8.x and above servers
  14. # By enabling this any contraptions based on regular hopper ticking will break and hopper transfer rate will be adjust dinamicaly
  15. # In case hopper is being used intensively, its transfer interval will get increased until max limit to lower load on server
  16. # It will get reseted if hopper is not used for particular time frame
  17. Enabled: false
  18. # Defines default item transfer rate in ticks (20 ticks 1 second). 8 is default vanilla behavior
  19. Default: 8
  20. # Defines max interval between item transfer. 40 will result in 1 item every 2 seconds.
  21. SlowestRate: 40
  22. # Defines how often to adjust hopper transfer rate in actual transfer. So 30 will mean that after hopper transfers 30 items, its rate will get adjusted
  23. AdjustEvery: 30
  24. WolfControl:
  25. #
  26. # Checks tamed wolfs in defined chunk range and if its above allowed limit then makes them sit down
  27. # This is limit per player so value of 2-3 is more than enough
  28. Enabled: false
  29. # Defines max allowed wolfs per player which can follow him
  30. # This will be checked on general entity amount check defined belove
  31. Max: 3
  32. EntitySpawn:
  33. #
  34. # Checks Chunk when entity spawns
  35. Check: true
  36. # When set to true players without permissions: mfm.build.wither mfm.build.irongolem mfm.build.snowman will be prevented from building appropriate monsters
  37. PreventMobBuild: false
  38. # When set to true iron golems in villages will not spawn throw natural means
  39. PreventIronGolemSpawn: false
  40. # If this set to true, chunks will be grouped up and counted as one. In example with range 2 all 9 (3x3) chunks will be counted as one and limits will be used as for one chunk
  41. # This will give wider range of mob cleaning
  42. GroupChunks: false
  43. GroupChunksRadius: 1
  44. #
  45. # When set to true entities which are above allowed limit will get removed
  46. # Disabling this will prevent entities from disappearing in front of your eyes, but this can allow player from stacking dozens or even hundreds of mobs in one chunk throw multiple methods
  47. # Disable at your own risk
  48. RemoveExisting: true
  49. AutoClean:
  50. #
  51. # Checks chunks around players for over populated farms
  52. Use: true
  53. #
  54. # Informs users with mfm.cleaninform permission node how many entities we cleaned up and which ones in particular
  55. Inform: true
  56. # How often to check chunks in seconds. Minimal value: 30
  57. Interval: 30
  58. # Defines max amount of entities which we will remove from a chunk or chunk group when checking it
  59. # Set to 0 if you want to disable limit
  60. MaxRemoved: 0
  61. # When set to true and value for ChunkRadius is provided, we will group more then one chunk into check
  62. GroupChunks: false
  63. # Range around player in chunks to check. 2 means that 9 chunks will be checked, 3 - 25 chunks and so on
  64. # Max value is 5 to avoid unnecessary load on server
  65. # 1 = 1x1 area = 1 total chunks
  66. # 2 = 3x3 area = 9 total chunks
  67. # 3 = 5x5 area = 25 total chunks
  68. # 4 = 7x7 area = 49 total chunks
  69. # 5 = 9x9 area = 81 total chunks
  70. ChunkRadius: 5
  71. # Defines range from 1 to 5 in chunks we will check around player when performing autoclean
  72. # This only applies when you dont have GroupChunks enabled
  73. ExpandRange: 3
  74. Commands:
  75. Clean:
  76. # Defines max amount of entities which we will remove from a chunk or chunk group when cleaning it
  77. # Set to 0 if you want to disable limit
  78. MaxRemoved: 0
  79. # If this set to true, chunks will be grouped up and counted as one. In example with range 2 all 9 (3x3) chunks will be counted as one and limits will be used as for one chunk
  80. # This will give wider range of mob cleaning
  81. # This only applies for clean command. If you want to keep similar or same behavior as other options, like auto clean or spawn listener, set this to the same values as those ones
  82. GroupChunks: false
  83. GroupChunksRadius: 1
  84. #
  85. # When this set to true, armor stands with items on it will be ignored on chunk cleanup
  86. # Recomended to keep it at true to avoid player item deletion
  87. IgnoreFullArmorStands: true
  88. #
  89. # When this set to true, entities which picked items, will be ignored on chunk cleanup
  90. # Recommended to keep it at true to avoid player item deletion
  91. IgnoreEntityWithPickedItem: true
  92. #
  93. # When this set to true, item frames with items in it will be ignored on chunk cleanup
  94. # Recomended to keep it at true to avoid player item deletion
  95. IgnoreFullItemFrames: true
  96. #
  97. # When this set to true, tamed animals will be ignored
  98. # Recomended to keep it at true to avoid player animals being despawned
  99. IgnoreTamedAnimals: true
  100. #
  101. # When this set to true, animals with custom name will be ignored
  102. # Recomended to keep it at true to avoid special player animals being despawned
  103. IgnoreNamedAnimals: true
  104. #
  105. # When this set to true, animals with sadle will be ignored
  106. # Recomended to keep it at true to avoid special player animals being despawned
  107. IgnoreWithSadle: true
  108. #
  109. # When this set to true, baby animals will be ignored
  110. IgnoreBabyAnimals: true
  111. #
  112. # List of worlds to be ignored by plugin
  113. IgnoredWorlds:
  114. - Test
  115. BlockTypes:
  116. #
  117. # Limitations to how many particular block we can place in each chunk
  118. # This can be bypassed with mfm.bypasslimit.[btype] permission node
  119. Limit: false
  120. #
  121. # Limitations to how many particular block we can place in each chunk
  122. # This can be bypassed with mfm.bypasslimit.[btype] permission node
  123. List:
  124. OBSERVER: 10
  125. #
  126. # All posible spawn reassons to check
  127. # Set to false if you dont want to do checks on particular spawn reasson
  128. SpawnReasons:
  129. NATURAL: true
  130. JOCKEY: true
  131. CHUNK_GEN: true
  132. SPAWNER: true
  133. EGG: true
  134. SPAWNER_EGG: true
  135. LIGHTNING: true
  136. BUILD_SNOWMAN: true
  137. BUILD_IRONGOLEM: true
  138. BUILD_WITHER: true
  139. VILLAGE_DEFENSE: true
  140. VILLAGE_INVASION: true
  141. BREEDING: true
  142. SLIME_SPLIT: true
  143. REINFORCEMENTS: true
  144. NETHER_PORTAL: true
  145. DISPENSE_EGG: true
  146. INFECTION: true
  147. CURED: true
  148. OCELOT_BABY: true
  149. SILVERFISH_BLOCK: true
  150. MOUNT: true
  151. TRAP: true
  152. ENDER_PEARL: true
  153. SHOULDER_ENTITY: true
  154. DROWNED: true
  155. SHEARED: true
  156. EXPLOSION: true
  157. RAID: true
  158. PATROL: true
  159. BEEHIVE: true
  160. PIGLIN_ZOMBIFIED: true
  161. CUSTOM: true
  162. DEFAULT: true
  163. #
  164. # Settup for entity groups
  165. # You can define different groups for different types of animals/monsters/entities
  166. # If entity gets over total amount of group limit, he will not be allowed to spawn
  167. EntityGroups:
  168. Animals:
  169. Use: false
  170. Limit: 40
  171. List:
  172. - Pig
  173. - Cow
  174. - Horse
  175. - Rabbit
  176. - Sheep
  177. - Chicken
  178. Worlds: []
  179. Monsters:
  180. Use: false
  181. Limit: 40
  182. List:
  183. - Zombie
  184. - Skeleton
  185. - Slime
  186. - Creeper
  187. - Squid
  188. Worlds: []
  189. #
  190. # This list is automatically filled with ALL possible entities in game, so some of them can just not work until future update
  191. # If you not sure what is that entity, then keep it at -1 limit, to not limit its spawning
  192. EntityTypes:
  193. DROPPED_ITEM:
  194. Use: true
  195. Limit: -1
  196. # Defines limits by specific worlds
  197. # If world is not defined then default limit will be used
  198. # If world is provided then we will ignore default limit and will use provided for this specific world
  199. WorldLimit:
  200. world: -1
  201. world_nether: -1
  202. world_the_end: -1
  203. EXPERIENCE_ORB:
  204. Use: true
  205. Limit: -1
  206. AREA_EFFECT_CLOUD:
  207. Use: true
  208. Limit: -1
  209. ELDER_GUARDIAN:
  210. Use: true
  211. Limit: 10
  212. WITHER_SKELETON:
  213. Use: true
  214. Limit: 10
  215. STRAY:
  216. Use: true
  217. Limit: 20
  218. EGG:
  219. Use: true
  220. Limit: -1
  221. LEASH_HITCH:
  222. Use: true
  223. Limit: -1
  224. PAINTING:
  225. Use: true
  226. Limit: -1
  227. ARROW:
  228. Use: true
  229. Limit: -1
  230. SNOWBALL:
  231. Use: true
  232. Limit: -1
  233. FIREBALL:
  234. Use: true
  235. Limit: -1
  236. SMALL_FIREBALL:
  237. Use: true
  238. Limit: -1
  239. ENDER_PEARL:
  240. Use: true
  241. Limit: -1
  242. ENDER_SIGNAL:
  243. Use: true
  244. Limit: -1
  245. SPLASH_POTION:
  246. Use: true
  247. Limit: -1
  248. THROWN_EXP_BOTTLE:
  249. Use: true
  250. Limit: -1
  251. ITEM_FRAME:
  252. Use: true
  253. Limit: -1
  254. WITHER_SKULL:
  255. Use: true
  256. Limit: -1
  257. PRIMED_TNT:
  258. Use: true
  259. Limit: -1
  260. FALLING_BLOCK:
  261. Use: true
  262. Limit: -1
  263. FIREWORK:
  264. Use: true
  265. Limit: -1
  266. HUSK:
  267. Use: true
  268. Limit: 20
  269. SPECTRAL_ARROW:
  270. Use: true
  271. Limit: -1
  272. SHULKER_BULLET:
  273. Use: true
  274. Limit: -1
  275. DRAGON_FIREBALL:
  276. Use: true
  277. Limit: -1
  278. ZOMBIE_VILLAGER:
  279. Use: true
  280. Limit: -1
  281. SKELETON_HORSE:
  282. Use: true
  283. Limit: 10
  284. ZOMBIE_HORSE:
  285. Use: true
  286. Limit: 10
  287. ARMOR_STAND:
  288. Use: true
  289. Limit: 10
  290. DONKEY:
  291. Use: true
  292. Limit: -1
  293. MULE:
  294. Use: true
  295. Limit: -1
  296. EVOKER_FANGS:
  297. Use: true
  298. Limit: -1
  299. EVOKER:
  300. Use: true
  301. Limit: -1
  302. VEX:
  303. Use: true
  304. Limit: -1
  305. VINDICATOR:
  306. Use: true
  307. Limit: -1
  308. ILLUSIONER:
  309. Use: true
  310. Limit: -1
  311. MINECART_COMMAND:
  312. Use: true
  313. Limit: -1
  314. BOAT:
  315. Use: true
  316. Limit: -1
  317. MINECART:
  318. Use: true
  319. Limit: -1
  320. MINECART_CHEST:
  321. Use: true
  322. Limit: -1
  323. MINECART_FURNACE:
  324. Use: true
  325. Limit: -1
  326. MINECART_TNT:
  327. Use: true
  328. Limit: -1
  329. MINECART_HOPPER:
  330. Use: true
  331. Limit: -1
  332. MINECART_MOB_SPAWNER:
  333. Use: true
  334. Limit: -1
  335. CREEPER:
  336. Use: true
  337. Limit: -1
  338. SKELETON:
  339. Use: true
  340. Limit: -1
  341. SPIDER:
  342. Use: true
  343. Limit: -1
  344. GIANT:
  345. Use: true
  346. Limit: -1
  347. ZOMBIE:
  348. Use: true
  349. Limit: 5
  350. SLIME:
  351. Use: true
  352. Limit: -1
  353. GHAST:
  354. Use: true
  355. Limit: -1
  356. ZOMBIFIED_PIGLIN:
  357. Use: true
  358. Limit: 20
  359. ENDERMAN:
  360. Use: true
  361. Limit: -1
  362. CAVE_SPIDER:
  363. Use: true
  364. Limit: -1
  365. SILVERFISH:
  366. Use: true
  367. Limit: -1
  368. BLAZE:
  369. Use: true
  370. Limit: -1
  371. MAGMA_CUBE:
  372. Use: true
  373. Limit: -1
  374. ENDER_DRAGON:
  375. Use: true
  376. Limit: -1
  377. WITHER:
  378. Use: true
  379. Limit: -1
  380. BAT:
  381. Use: true
  382. Limit: -1
  383. WITCH:
  384. Use: true
  385. Limit: -1
  386. ENDERMITE:
  387. Use: true
  388. Limit: 30
  389. GUARDIAN:
  390. Use: true
  391. Limit: 20
  392. SHULKER:
  393. Use: true
  394. Limit: 20
  395. PIG:
  396. Use: true
  397. Limit: -1
  398. SHEEP:
  399. Use: true
  400. Limit: -1
  401. COW:
  402. Use: true
  403. Limit: -1
  404. CHICKEN:
  405. Use: true
  406. Limit: -1
  407. SQUID:
  408. Use: true
  409. Limit: -1
  410. WOLF:
  411. Use: true
  412. Limit: -1
  413. MUSHROOM_COW:
  414. Use: true
  415. Limit: -1
  416. SNOWMAN:
  417. Use: true
  418. Limit: -1
  419. OCELOT:
  420. Use: true
  421. Limit: -1
  422. IRON_GOLEM:
  423. Use: true
  424. Limit: -1
  425. HORSE:
  426. Use: true
  427. Limit: -1
  428. RABBIT:
  429. Use: true
  430. Limit: 20
  431. POLAR_BEAR:
  432. Use: true
  433. Limit: 10
  434. LLAMA:
  435. Use: true
  436. Limit: -1
  437. LLAMA_SPIT:
  438. Use: true
  439. Limit: -1
  440. PARROT:
  441. Use: true
  442. Limit: 10
  443. VILLAGER:
  444. Use: true
  445. Limit: 15
  446. ENDER_CRYSTAL:
  447. Use: true
  448. Limit: -1
  449. TURTLE:
  450. Use: true
  451. Limit: 20
  452. PHANTOM:
  453. Use: true
  454. Limit: 20
  455. TRIDENT:
  456. Use: true
  457. Limit: -1
  458. COD:
  459. Use: true
  460. Limit: 20
  461. SALMON:
  462. Use: true
  463. Limit: 20
  464. PUFFERFISH:
  465. Use: true
  466. Limit: 20
  467. TROPICAL_FISH:
  468. Use: true
  469. Limit: 20
  470. DROWNED:
  471. Use: true
  472. Limit: 10
  473. DOLPHIN:
  474. Use: true
  475. Limit: 10
  476. CAT:
  477. Use: true
  478. Limit: -1
  479. PANDA:
  480. Use: true
  481. Limit: 20
  482. PILLAGER:
  483. Use: true
  484. Limit: -1
  485. RAVAGER:
  486. Use: true
  487. Limit: -1
  488. TRADER_LLAMA:
  489. Use: true
  490. Limit: -1
  491. WANDERING_TRADER:
  492. Use: true
  493. Limit: -1
  494. FOX:
  495. Use: true
  496. Limit: 10
  497. BEE:
  498. Use: true
  499. Limit: 20
  500. HOGLIN:
  501. Use: true
  502. Limit: 20
  503. PIGLIN:
  504. Use: true
  505. Limit: 20
  506. STRIDER:
  507. Use: true
  508. Limit: 20
  509. ZOGLIN:
  510. Use: true
  511. Limit: 20
  512. PIGLIN_BRUTE:
  513. Use: true
  514. Limit: -1
  515. FISHING_HOOK:
  516. Use: true
  517. Limit: -1
  518. LIGHTNING:
  519. Use: true
  520. Limit: -1
  521. PLAYER:
  522. Use: true
  523. Limit: -1
  524. UNKNOWN:
  525. Use: true
  526. Limit: -1
  527.  
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