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KoBeWi

GenerateCollision.gd

Jan 9th, 2019
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  1. tool
  2. extends Sprite
  3.  
  4. export var generate = false
  5. export var generate_empty = false
  6. export var reset = false
  7.  
  8. func _process(delta):
  9. if reset:
  10. reset = false
  11. get_child(0).queue_free()
  12.  
  13. if (generate or generate_empty):
  14. if get_child_count() == 0:
  15. var own = get_tree().get_edited_scene_root()
  16.  
  17. var collider
  18. if generate_empty:
  19. set_display_folded(false)
  20. collider = CollisionPolygon2D.new()
  21. else:
  22. set_display_folded(true)
  23. collider = CollisionShape2D.new()
  24. var shape = RectangleShape2D.new()
  25. shape.extents = region_rect.size/2
  26. collider.shape = shape
  27.  
  28. add_child(StaticBody2D.new())
  29. get_child(0).add_child(collider)
  30. get_child(0).set_owner(own)
  31. get_child(0).get_child(0).set_owner(own)
  32.  
  33. generate = false
  34. generate_empty = false
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