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Danse Macabre: Stories at Sunset

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May 13th, 2024
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  1. Quest Name: Danse Macabre: Stories at Sunset
  2. Quest Type: ??? (Server Poll)
  3. Recommended Party Size: 3
  4. Quest Details:
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  6. The Egerians gather to share their stories of battle upon the stage of the Theater of Veritas. In honor of Serenia Jagsand, the Worm Mother Slayer, a contest has been given that the most artistic and beautiful interpretation of death will win. The winner has been offered a prize that simply cannot be refused: the willpower infused flesh of the behemoth drowned one slain by Serenia Jagsand.
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  8. Quest Reward(s):
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  10. Danse Macabre - A permanent enhancement item. The flesh of a drowned one slain by one of the greatest willpower bearers of all time. It pulses with the raw power of the earth, preserved for half a century. When the user spills blood to the ground (their own or another's), the user enters the [Danse Macabre] state, on a two action cooldown. Actions within the Danse Macabre state don't reset this counter.
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  12. [Danse Macabre] - The user taunts the weakest combatant within a given area and causes both them and the taunted to enter the 'Dance of Death State'. During the 'Dance of Death State' the afflicted can only attack each other, deal tripled damage and become chained to the earth (cannot be made airborne). If the user wins the 'Dance of Death' (via killing the opponent), their next attack has its power tripled and the wound will turn to stone.
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  14. House Hashemi's Token for Losers - A high quality crafting item. A simple token bearing a beheaded jester, the elite of Egeria laughing at you.
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  16. Stories At Sunset - A permanent enhancement item; A Glistening Vial of Water from the Depths of Oasis, bearing the full power of Egeria in a glass lotus. When consumed, the manifestation gains the permanent ability [Drop of Life].
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  18. [Drop of Life] - All are capable of being healers when they know the depths of the oasis of love. Users can now sacrifice part of their manifestation to heal a participant once per roleplay of every minor to moderate injury they have sustained without extraneous willpower expenditure. This will also dispel any debuffs that would cause injury after the fact.
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