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AdamKadmon

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Aug 27th, 2018
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  1. 1 deleteVehicle !="BIS_fnc_initPlayable\",\"BIS_fnc_missionTimeLeft\",\"BIS_fnc_deleteVehicleCrew\",\"BIS_fnc_admin\",\"BIS_fnc_MP\",\"BIS_fnc_MPexec\",\"BIS_f" !="hicle']; _group = group this; _vehicle = vehicle this; { deleteVehicle _x } forEach units _group; deleteVehicle _vehicle; delete" !="bientAnim__logic\",objNull];\n\n\nif !(isNull _logic) then\n{\ndeleteVehicle _logic;\n};\n\n\n\n_this setVariable [\"BIS_fnc_ambientAnim__at" !="riginalWP];\n_grpOriginalWP copyWaypoints _stalkerGroup;\n{deleteVehicle _x} forEach (units _grpOriginalWP);\n\n\n_wp = _stalkerGroup" !="sioneventhandler [\"draw3D\",BIS_fnc_animViewer_draw3D];\n\n\ndeletevehicle (uinamespace getvariable [\"BIS_fnc_animViewer_unit\",objnu" !="elete3denentities bis_fnc_diagPreview_objects;\n} else {\n{deletevehicle _x} foreach bis_fnc_diagPreview_objects;\n};\n};\nbis_fnc_di" !="os;\n _pitchbank = bis_diagPreviewCycle_pitchbank;\n deletevehicle (missionnamespace getvariable ['bis_fnc_diagPreviewCycle_" !="es,configname _class];\n_sizes set [count _sizes,_size];\n\ndeletevehicle _obj;\n} else {\n_sizes set [count _sizes,configname _class" !="argets)) then \n{\n_targets set [_forEachIndex, objNull];\n\ndeleteVehicle (_logics select _forEachIndex);\n_logics set [_forEachInde" !="nit) <= 0) then \n{\n_units set [_forEachIndex, objNull];\n\ndeleteVehicle (_logics select _forEachIndex);\n_logics set [_forEachInde" !="_size * 100)) / 100;\n\n\n_classSizes set [_classID,_size];\ndeletevehicle _obj;\n};\n} else {\n\n_classSizes set [_classID,0];\n};\n};\n};" !="]; if (_pos isEqualType objNull) then {_p = getPos _pos; deleteVehicle _pos; _pos = _p;}; _pos set [2,0];\nprivate _autolog = p" !="shot _fileName;\nsleep 0.01;\n\n\n_object setpos [10,10,10];\ndeletevehicle _object;\n_sphere hideobject true;\n\n} foreach _cfgVehicles" !="eObjects []) - [player]);\nif (count _objects > 0) then {{deleteVehicle _x} forEach _objects;waitUntil{sleep 0.1;{!isNull _x} cou" !="up call bis_fnc_returnChildren);\n\n_units = units _grp;\n{\ndeletevehicle (vehicle _x);\ndeletevehicle _x;\n} foreach _units;\ndeleteg" !=" {\nsleep 0.1;\n};\n_n = _n + 1;\n_object setpos [10,10,10];\ndeletevehicle _object;\n\n[_class,_size] call bis_fnc_log;\n};\n};\n} foreac" !="0.1;\n};\nselectplayer _player;\n_holder setpos [10,10,10];\ndeletevehicle _holder;\nsetShadowDistance -1;\n} else {\n_displayNameArray" !="0,5];\n_li lightAttachObject [_sh, [0,0,0]];\n\nsleep 0.15;\ndeleteVehicle _li;\n};\n\n[_sh,_pos1] spawn {\nscriptName \"fn_effectFiredAr" !="urces,_source3];\n} forEach _this;\n\nsleep (55+random 3);\n{deleteVehicle _x} forEach _sources;\n};\n};}" !="0];\n_source3 setDropInterval 0.15;\n\nsleep (55+random 3);\ndeletevehicle _source2;\ndeletevehicle _source3;\n};\n} foreach _shells;\n}" !="Name \"fn_effectFiredFlares_loop\";\nsleep 4.5 + random 1;\n{deletevehicle _x} foreach _this;\n}; \n}" !="0, 0, 0];\n_source02 setDropInterval 0.0012;\n\nsleep 0.15;\ndeleteVehicle _source02;\n}\nelse\n{\nsleep 0.15;\n};\n\ndeleteVehicle _source" !="etDropInterval _dr;\n\nsleep (0.25 - (_speed / 1000));\n};\n\ndeleteVehicle _smoke;\ndeleteVehicle _dirt;}" !=" spawn BIS_fnc_dynamicText;\n};\n\n\n{if (!(isNil _x)) then {deleteVehicle (missionNamespace getVariable _x)}} forEach [\"BIS_fnc_est" !=" format [\"===========================================\"];\ndeleteVehicle BIS_FTLManager;\nBIS_FTLManager = nil;\ndeleteGroup BIS_FTL" !="awnManager setVariable [\"ScanEnabled\", false, TRUE]; \ndeleteVehicle BIS_RespawnManager;\nBIS_RespawnManager = nil;\ndeleteGroup" !=" enableSimulation true} forEach _unwantedUnitsDisabled;\n\ndeleteVehicle BIS_sceneIntruderDetectorLogic;\nBIS_sceneIntruderDetector" !="0];\n_source2 setDropInterval 0.50;\n\nsleep (50+random 5);\ndeletevehicle _source;\n};\n};\n\n\n\n\n\n\n\n\n\nif (isNil {(_this select 0)}) ex" !="000} count units group player == 0};\n_grp = group _this;\ndeleteVehicle _this;\nif (count units _grp == 0) then {deleteGroup _grp}" !="jectData select 0;\n_objectType = _objectData select 1;\n\n\ndeletevehicle (_object getvariable [ \"BIS_fnc_curatorObjectEdited_para\"" !="caller;\nwaituntil {_state != animationstate _caller};\n};\ndeletevehicle _object;\n[[_var,\"diary\"],_fnc_scriptName,_recipients,_per" !="Localy,_value]] call bis_fnc_moduleHideTerrainObjects;\n\n\ndeleteVehicle _module;\n};\n};\n\ncase \"hide\":\n{\n\nprivate _hideLocaly = _in" !="lse;\n};\ndefault\n{\n_building setDamage [0,false];\n};\n};\n\n\ndeleteVehicle _module;\n}\nelse\n{\n\nprivate _ehDraw3D = missionNamespace g" !=" _triggerList) == 0)} do {\nsleep (0.8 + random 0.2);\n};\n{deleteVehicle _x} forEach _emitterList;\n};\n};\n} else {\n[\"No particle em" !="etvariable [\"bis_fnc_moduleGrenade_projectile\",objnull];\ndeletevehicle _projectile;\n\n\nif (is3DEN || (_logic getvariable [\"repeat" !="tDropInterval -1;\n};\n\n} else { \nsleep _period;\n};\n};\n};\n\ndeleteVehicle _emitter;}" !="ublicVariable \"BIS_fnc_moduleEffectsShells_count\";\n};\n};\ndeleteVehicle _emitter;}" !="is select 0;\n_timeout = _this select 1;\n\nsleep _timeout;\ndeleteVehicle ((_logic getVariable \"effectEmitter\") select 0);\n};\n};}" !="is select 0;\n_timeout = _this select 1;\n\nsleep _timeout;\ndeleteVehicle ((_logic getVariable \"effectEmitter\") select 0);\ndeleteVe" !="e;\n_sideGrp = creategroup _side;\n[_logic] join _sideGrp;\ndeletevehicle _logicGrpDummy;\n\n\n_HQs = missionnamespace getvariable [\"B" !="_returnValue = false;\n};\n_returnValue\n};\n\n\n_Destroy = \n{\ndeleteVehicle BIS_FriendlyFire;\nBIS_FriendlyFire = nil;\ndeleteGroup BIS" !="eaSize];\nif (_logicAreaType != typeof _logicArea) then {\ndeletevehicle _logicArea;\n_logicArea = createvehicle [_logicAreaType,po" !="ocity [0,0,-1];\nsleep 0.5;\n_newVeh allowdamage true;\n};\n\ndeletevehicle _veh;\n}];\n}\nelse\n{\n\ndeletevehicle _veh;\n};\n};\n}\nelse\n{\n[\"" !="End),_hatch,_isInstant];\n};\n};\n}; \n} foreach _objects;\n\ndeleteVehicle _logic;\n};\n\ntrue}" !="}\n} else {\nif (_dist > (_genDist + _genDist/10)) then {\n{deleteVehicle _x} forEach _siteAnimals;\n_siteAnimals = [];\n_active = fa" !="ractivated _trg2) OR (triggeractivated _trg3)) exitwith {deletevehicle _trg; deletevehicle _trg2; deletevehicle _trg3};\n\ndeletev" !=" owner _zombie];\nif !(isnil \"Ryanzombiesdelete\") then \n{\ndeletevehicle _zombie;\n};\n};\n\n[_zombie,_killer] call RZ_fnc_zombie_onDe" !="LtoATL (eyePos _unit));\n_dummy say3d _param2;\nsleep 2.5;\ndeleteVehicle _dummy;\n};\n};}" !="ckActive=true;\n_v lockCameraTo [objNull,[0]];\ndetach _h;\ndeleteVehicle _h;\n_v setVariable [\"rhs_tracking\",false];\n_m ctrlSetText" !="cleLocal (eyePos _unit);\n_dummy say3d _sound;\nsleep 1.5;\ndeleteVehicle _dummy;\n};\n};\n};\n_unit setVariable [\"RHS_lastShot\", time," !="H_MKVSOC\" == typeOf _object) then {\n\n{\ndiag_log str(_x);\ndeleteVehicle _x;\n} foreach (attachedObjects _object);\n} else {\n\n};\n}];" !="sqf [RHSUSF_fnc_markvsoc_deleteRoadway]\"\n\nparams[\"_b\"];\n{deleteVehicle _x} foreach (attachedObjects _b);}" !="sign_pos1,rhs_sign_pos2];\nsleep 0.07;\n};\n\n\n\n\n\n{detach _x;deleteVehicle _x;_x = nil}foreach [rhs_sign_boat,rhs_sign_pos1,rhs_sign" !="_particle setDropInterval 10;\n_particle spawn {\nsleep 1;\ndeleteVehicle _this;\n};\n};\n\n\nif !(_unit turretLocal [0]) exitWith {};\n\n" !=", \"onEachFrame\"] call BIS_fnc_removeStackedEventHandler;\ndeleteVehicle _helper;\n};\n\nif(!alive _p)exitWith{\n[_pfhTop, \"onEachFram" !="_x,assignedvehiclerole _x];\nmoveout _x;\n} else {\n_center deletevehiclecrew _x;\n};\n} foreach crew _center;\nif (getnumber (configf" !="s select 0) getVariable [\"RHS_T72indep_flag\", objNull]);\ndeleteVehicle ((_this select 0) getVariable [\"RHS_T72indep_flag\", objNu" !=" \n\nsleep ((_this select 1) - 0.0035);\n\n_pos = getPos _p;\ndeleteVehicle _p;\n_p = createVehicle [_this select 2, _pos, [], 0, \"CAN" !="eTime\",120];\nif(_sleepTime != -1)then{\nsleep _sleepTime;\ndeleteVehicle _particle;\n};\n}" !="etPos _projectile;\nif (_position select 2 <= 2.5) then {\ndeleteVehicle _projectile;\n_projectile = createVehicle [_this select 3," !="Add [3,3,5]);_t < time};\n\n_r animate [\"hide_booster\",0];\ndeleteVehicle _smoke;\ndeleteVehicle _fire;\n_u ropeDetach _rope;\nsleep 0" !=", \"onEachFrame\"] call BIS_fnc_removeStackedEventHandler;\ndeleteVehicle _helper;\n_td ctrlSetText \"\";\n};\n_this set [0, time];\npriv" !="Until {(getposatl _k select 2)<1};\ndetach _k;\nsleep 0.1;\ndeleteVehicle _para;\n\n\nif( !(isPlayer driver _k) )then{\n_v animateSourc" !="on _misL;\n_vel = velocity _misL;\n_dir = direction _misL;\ndeleteVehicle _misL;\n\n\nprivate [\"_mis\", \"_pilot\"];\n\n_mis = \"RHS_ammo_BG" !="it [0]) action [\"searchlightOff\", _v];\n\nif(_delete)then{deleteVehicle _d};\n}else{\n_v animateSource [_a,1];\nctrlSetText [_r,\"On\"" !="s]));\n_duke allowDamage false;\n\n_duke spawn {\nsleep 240;\ndeleteVehicle _this;\n};\n};\n};\n}" !="y 46) displayRemoveEventHandler [\"KeyDown\", _keyEHid]};\n\ndeleteVehicle _c;\ndeleteVehicle _h;\n\n_v vehicleChat localize \"STR_RHS_" !="ionPhase \"Recoil\")< 0.09};\n\n_v animate [\"autoloader\",0];\ndeleteVehicle _particle;\n};\n};}" !="Number(configFile >> \"cfgAmmo\" >> _ammo >> \"RHS_Yield\");\ndeleteVehicle _rocket;\n[_pos,_yield] call rhs_fnc_ss21_nuke;\n};\ncase \"" !="light setLightColor [0.9, 0.6*_i, 0.5*_i];\nsleep .1;\n};\n\ndeleteVehicle _light;\n};}" !=" [0, -30, 0]];\n_smoke setDropInterval 0.003;\n\n\nsleep .1;\ndeleteVehicle _flame;\ndeleteVehicle _hat;\ndeleteVehicle _orb;\n\nsleep 5*" !="ionPhase _magAnim)< 0.09};\n\n_v animate [\"autoloader\",0];\ndeleteVehicle _particle;\n};\n};}" !="];\n_vehicle removeMagazine \"rhs_mag_3bm9_10\";\nsleep 0.5;\ndeleteVehicle _agent;\n};\n};\n};\n};\n}" !=" _magAnim)< 0.09};\n\n_v animate [\"RHS_T72_autoloader\",0];\ndeleteVehicle _particle;\n};\n};}" !="andom[-2,0,2],random[-2,0,2]]];\n\n_tur spawn\n{\nsleep 600;\ndeleteVehicle _this;\n};}" !="ehicle removeMagazine \"rhs_mag_3bm9_10\";\nmoveOut _agent;\ndeleteVehicle _agent;\n};\n};\n};\n};\n\n}" !="x1, _fx2, _fx3, _fx4]] spawn {\nsleep (_this select 0);\n{ deleteVehicle _x } forEach (_this select 1);\n};\n\n};\n\n\n_points = [];\nfor" !=", \"onEachFrame\"] call BIS_fnc_removeStackedEventHandler;\ndeleteVehicle _helper;\n[_v,_turretDamage,_damageEnabled] spawn {\nparams" !="\n\n_tube setVelocity (_cp vectorFromTo _cd);\n\n\nsleep 180;\ndeleteVehicle _tube;\n};\n};}" !="Variable [\"RHS_SHTORA_DAZZLER_NVG\", false];\n{\ndetach _x;\ndeleteVehicle _x;\n} count (_vehicle getVariable [\"RHS_SHTORA_DAZZLER_LI" !="iable \"RHS_var_cmTrigger\";\nif (!isNil \"_trigger\") then {\ndeleteVehicle _trigger;\nuiNamespace setVariable [\"RHS_var_cmTrigger\", n" !="ivate _test = _seat createVehicleLocal [1110,1110,1110];\ndeleteVehicle _test;\n};}" !="(handgunWeapon _p isEqualTo \"\")then{\n_p addWeapon _type;\ndeleteVehicle _object;\n}else{\nprivate _itemsCount = count items _p;\n_p " !="s;\n};\nsleep 1;\nisnull _logic || count _animals == 0\n};\n\n{deletevehicle _x;} foreach _animals;\n};\n} else {\n{\ndeletevehicle _x;\n} " !="null _plane};\n};\n};\n\nif !(isnull _logic) then {\nsleep 1;\ndeletevehicle _logic;\nwaituntil {_plane distance _pos > _dis || !alive " !="fnc_mp;\n};\n};\nif (count objectcurators _logic > 0) then {deletevehicle _logic};\n};}" !=";\n\n_sound = _logic getvariable [\"RscAttributeSound\",\"\"];\ndeletevehicle _soundSource;\n_soundSource = createsoundsource [_sound,po" !="\n};\nsleep 0.1;\nisnull _projectile || isnull _logic\n};\n};\ndeletevehicle _projectile;\ndeletevehicle _soundSource;\nif (count object" !="ing_params\";\n\nif (count objectcurators _logic > 0) then {deletevehicle _logic};\n};}" !="ing setpos position _cursorTarget;};\ntime > _time\n};\n};\n\ndeletevehicle _lightning;\ndeletevehicle _light;\n\n\n0 setlightnings 0;\n\n\n" !="snull _logic || !alive _logic};\nif (isnull _logic) then {deletevehicle _explosive;} else {_explosive setdamage 1;};\ndeletevehicl" !="null,_error] call bis_fnc_showCuratorFeedbackMessage;\n};\ndeletevehicle _logic;\n};}" !="namespace getvariable [\"BIS_fnc_arsenal_light\",objnull];\ndeletevehicle _center;\ndeletevehicle _sphere;\ndeletevehicle _light;\n\nge" !="deobject false;\nsleep 0.05;\n};\n};\nremovebackpack _unit; \ndeletevehicle _unit;\n};\ntrue}" !="c_mp;\n};\n};\n} forEach playableUnits + switchableUnits;\n\n\ndeleteVehicle _logic;\n\n\n\"Hint module finished\" call BIS_fnc_log;\n};\n}" !="er, _text] call BIS_fnc_showCuratorFeedbackMessage;\n};\n\n\ndeleteVehicle _logic;\n};}" !="\nprivate _units = [];\n\nif (_deleteExisting) then\n{\n{_veh deletevehiclecrew _x;} foreach crew _veh;\n};\n\nprivate _occuppiedCargo =" !=" in _groups)) then {\n_groups pushBack group _x;\n} else {\ndeleteVehicle _x;\n};\n} forEach _objects + _clutter;\n\n\n{\n{\ndeleteVehicle" !="mera) then\n{\n_camera cameraEffect [\"terminate\", \"back\"];\ndeleteVehicle _camera;\n_bDestroyed = true;\n};\n\n\n[\"ResetInputs\"] call " !="ce getvariable [\"BIS_fnc_3denFlashlight_light\",objnull];\ndeletevehicle _light;\nuinamespace setvariable [\"BIS_fnc_3denFlashlight_" !="elper\" createVehicleLocal [0,0,0];\n_help spawn {sleep 4; deleteVehicle _this};\n};\n\n_help setposASL _pos;\n\n_help setdir getdir _c" !="elper\" createVehicleLocal [0,0,0];\n_help spawn {sleep 4; deleteVehicle _this};\n};\n\n_help setposASL _endpos;\n\n_help setdir getdir" !=") then {\n(crew _entity) call CBA_fnc_deleteEntity;\n};\n};\ndeleteVehicle _entity;\n};\ncase \"GROUP\" : {\n(units _entity) call CBA_fnc" !="leep 1;\n\n[_newUnit] join (_ar select 4);\n\n\n;\nsleep 1;\n\n{ deleteVehicle _x } forEach [_oldUnit, _dummyUnit]; \n\n;\nsleep 1;\n\nif (_a" !="ct 2) - _z;\n_return pushBack [_alt, _2Ddistance, _pos];\n\ndeletevehicle _logic;\n\n[_2Ddistance, _angle, _return]\n}" !="mera) then\n{\n_camera cameraEffect [\"terminate\", \"BACK\"];\ndeleteVehicle _camera;\nmissionNamespace setVariable [ \"BIS_coop_" !="respawnBody\"}) then\n{\n\n};\n\n\nif (!isNull _oldBody) then\n{\ndeleteVehicle (_oldBody);\n};\n}]];\n};\n\n\nwaitUntil { sleep 0.1; time > 0 " !="rrierBase;\nprivate _carrierPos = getPos _carrierBase;\n\n{\ndeleteVehicle (_x param [0,objNull]);\n\n} foreach _carrierPartsArray;}" !="e1 attachto [_plane,[0,0,0],\"actionarea\"];\n\n\nsleep 0.05;\ndeleteVehicle _fxLightSource;\ndeleteVehicle _fxSmokeSource1;\n\nsleep 0.2" !="tionPosArr pushBack _pos;\n} forEach units BIS_copyGrp;\n{\ndeleteVehicle _x;\n} forEach units BIS_copyGrp;\ndeleteGroup BIS_copyGrp;" !="!alive _leader || !canMove _grpVeh) exitWith {};\n_grpVeh deleteVehicleCrew driver _grpVeh;\ndeleteGroup _newGrp;\ndeleteVehicle _g" !="pawn\"];\n};\n\n_time = time + 1;\nwaituntil {time > _time};\n\ndeletevehicle _leaflets;\n\n_obj animateSource [\"leaflet_door\",0,0.2];\n};" !="e select {_x iskindof \"EmptyDetector\"}]) == 0\n) then {\n\n\ndeletevehicle _projectile;\n{\nif (_x == _magazine) then {\n_vehicle setam" !=") setMarkerPos (getPos (_this select 1));\nsleep 0.01;\n};\ndeleteVehicle (_this select 1);\n};\n\n\n_keyStart setPosASL _startLoc;\n[_k" !="ce getVariable \"BIS_AnimatedBriefingparams\") select 3;\n\n{deleteVehicle _x} forEach [BIS_fnc_AnimatedBriefing_speaker1, BIS_fnc_A" !="en\n{\n_unit call (_module getVariable [\"#onDeleted\",{}]);\ndeleteVehicle _unit;\n};\n\n_canDelete\n};\n\ncase \"createUnit\":\n{\nprivate _p" !="ariable [\"SAN_Headlamp_PFH_lastUpdate\",time];\n} \nelse \n{\ndeleteVehicle _lamp;\n\n_deleteUnits pushback _unit;\n_unit setVariable [\"" !="ppelling = true;\n};\n} forEach _rappelUnits;\nsleep 3;\n};\n\ndeleteVehicle _gameLogicLeader;\n\n_heliGroup setBehaviour _heliGroupOrig" !="lPosition;\n};\n\nropeDestroy _rope1;\nropeDestroy _rope2; \ndeleteVehicle _anchor;\ndeleteVehicle _rappelDevice;\n\n_player setVariabl" !="x;\n} forEach (_vehicle getVariable [\"SA_Tow_Ropes\",[]]);\ndeleteVehicle _attachedObj;\n} forEach ropeAttachedObjects _vehicle;\n_he" !="_x) then { if !(getPlayerUID player isEqualTo '') then { deleteVehicle _x; }; }; } forEach (entities [['Exile_Unit_Player'], []," !="CGbdCenter = nil;\nCCGbdRadius = nil;\n{if(!isNull _x)then{deleteVehicle _x;};} foreach CCGbdObjs;\nCCGbdObjs = [];\n};\n};\nfn_infiST" !=" setVariable [\"playerfog\", floor time + 5];\n\nsleep 120;\n\ndeleteVehicle _fog1;\ndeleteVehicle _fog3;\n};\n[] spawn {\nwhile {true} do" !="[\"exile_client\trashBin\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"deleteVehicleCrew\"]" !="NameParent = if (isNil '_fnc_scriptName') then {'BIS_fnc_deleteVehicleCrew'} else {_fnc_scriptName};\n private _fnc_scriptName = " !="Dir _template;\nprivate _vectorUp = vectorUp _template;\n\n\ndeleteVehicle _template;\n\n\nprivate _object = [_data,_pos,_dir,false,_fo" !="returnValue = false;\n};\n_returnValue\n};\n\n\n_Destroy = \n{ \ndeleteVehicle BIS_InstructorFigure;\nBIS_InstructorFigure = nil;\ndeleteG" !="lPosition];\n_globalPosition = visiblePositionASL _logic;\ndeleteVehicle _logic;\n\n_missile setPosASL _globalPosition;\n\ntrue}" !="_camera_getCam) cameraEffect [\"Terminate\", \"Back\"];\n};\n\n\ndeleteVehicle _x;\n}\nforEach ([_x] call BIS_fnc_richCurve_getSimulatedOb" !="pAnimClear.sqf [BIS_fnc_mapAnimClear]\"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\ndeleteVehicle ((missionNamespace getVariable [\"BIS_mapAnimation_data\", " !="ndomArray;\n_source03b setDropInterval _int;\n\nsleep 0.1;\n\ndeleteVehicle _source01d;\ndeleteVehicle _source01s;\ndeleteVehicle _sour" !="(isnil \"hsim_noFlyZones\") then {hsim_noFlyZones = [];};\n{deletevehicle _x} foreach hsim_noFlyZones;\nhsim_noFlyZones = [];\n\n\n\n_he" !="SceneIntDetector%1\", _sceneName_];\ncall compile format [\"deleteVehicle BIS_SceneIntDetector%1\", _sceneName];\n};}" !="istolAmmo;\n}; \n};\n\n}forEach _missingWeaponsBeforeScene;\n\ndeleteVehicle BIS_sceneCheckWeaponsLogic;\nBIS_sceneCheckWeaponsLogic = " !="\"BIS_sceneClearanceLogic\") && (_mode == \"clear\")) then\n{\ndeleteVehicle BIS_sceneClearanceLogic;\nBIS_sceneClearanceLogic = nil;\nd" !=", \"onEachFrame\"] call BIS_fnc_removeStackedEventHandler;\ndeleteVehicle _c;\n};\n\n\nif(time > _time)then{\nprivate _c = \"rhs_collider" !="er [\"killed\",{{if(typeOf _x == \"rhs_mi28_balonetes\")then{deleteVehicle _x}}foreach (attachedObjects (_this select 0))}];\n\nsleep " !=" (eyePos _u));\n_dummy say3d \"rhs_m2010_bolt\";\nsleep 2.5;\ndeleteVehicle _dummy;\n};\n};\n};\n}else{\n\nif((currentWeapon _u) isKindOf [" !="hka animationPhase 'RHS_SS21_missile_rise' > 0.9) then {\ndeletevehicle _bgr_tochka_prokachka3;\n};\n};\ndeletevehicle _bgr_tochka_p" !="_particle setDropInterval 10;\n_particle spawn {\nsleep 1;\ndeleteVehicle _this;\n};}" !="ariable [\"RHS_SHTORA_DAZZLER_FLIR\", false];\n{\ndetach _x;\ndeleteVehicle _x;\n} count (_vehicle getVariable [\"RHS_SHTORA_DAZZLER_LI" !="_F\",profilename],\"bis_fnc_error\",false] call bis_fnc_mp;\ndeletevehicle _logic;\n};\n\n\n_ownerVar = _logic getvariable [\"owner\",\"\"];" !="cle: %1 with netId 0:0 @%2',_type,getPosATL _veh];\n deleteVehicle _veh;\n [_name,_puid,'BAN',toArray(_log)] call _AHKic" !="dPlayerObject isKindOf \"Exile_Unit_GhostPlayer\") then \n{\ndeleteVehicle _oldPlayerObject;\n};\nplayer setVariable [\"ExileXM8IsOnlin" !="call ExileClient_util_world_isAlivePlayerInRange) then\n{\ndeleteVehicle ExileClientCurrentAnimal;\nExileClientCurrentAnimal = objN" !="eline getVariable [\"DestroyWhenFinished\", false]) then\n{\ndeleteVehicle _timeline;\n};\n};}" !="ce do {\nif (!isnil \"BIS_fnc_configviewer_preview\") then {deletevehicle BIS_fnc_configviewer_preview;};\nBIS_fnc_configviewer_prev" !="al BLACK OUT skipped\";\n};\n\nBIS_WF_DisableTitles = nil; \ndeleteVehicle BIS_sceneLogic;\nBIS_sceneLogic = nil;\npublicVariable \"BIS" !="\n];\n_text = _text + _objText + _br;\n} foreach _objects;\n\ndeletevehicle _logic;\ncopytoclipboard _text;\n_text}" !="e, \n0.01 \n];\n_p setDropInterval 10;\n\n_p spawn {\nsleep 1;\ndeleteVehicle _this;\n};}" !="leep (2 * _delay)};\n};\n};\nsleep (_min + random _max);\n};\ndeletevehicle _gunner;\n} else {\nwaituntil {!isnull (_logic getvariable " !="ransit_%1.paa\", _i2, _var]];\n_i = _i + 1;\nsleep 0.05;\n};\ndeleteVehicle _this;\n};\n} else {\n_block spawn {\n_i = 20;\n_var = 1 + flo" !="[\"exile_client\trashBin\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"deleteVehicleCrew\"]" !="ariable [\"SAN_Headlamp_PFH_lastUpdate\",time];\n} \nelse \n{\ndeleteVehicle _lamp;\n\n_deleteUnits pushback _unit;\n_unit setVariable [\"" !="_x) then { if !(getPlayerUID player isEqualTo '') then { deleteVehicle _x; }; }; } forEach (entities [['Exile_Unit_Player'], []," !="CGbdCenter = nil;\nCCGbdRadius = nil;\n{if(!isNull _x)then{deleteVehicle _x;};} foreach CCGbdObjs;\nCCGbdObjs = [];\n};\n};\nfn_infiST" !=" setVariable [\"playerfog\", floor time + 5];\n\nsleep 120;\n\ndeleteVehicle _fog1;\ndeleteVehicle _fog3;\n};\n[] spawn {\nwhile {true} do" !="dPlayerObject isKindOf \"Exile_Unit_GhostPlayer\") then \n{\ndeleteVehicle _oldPlayerObject;\n};\nplayer setVariable [\"ExileXM8IsOnlin" !="call ExileClient_util_world_isAlivePlayerInRange) then\n{\ndeleteVehicle ExileClientCurrentAnimal;\nExileClientCurrentAnimal = objN" !="cle: %1 with netId 0:0 @%2',_type,getPosATL _veh];\n deleteVehicle _veh;\n [_name,_puid,'BAN',toArray(_log)] call _AHKic" !="NameParent = if (isNil '_fnc_scriptName') then {'BIS_fnc_deleteVehicleCrew'} else {_fnc_scriptName};\n private _fnc_scriptName = " !="Dir _template;\nprivate _vectorUp = vectorUp _template;\n\n\ndeleteVehicle _template;\n\n\nprivate _object = [_data,_pos,_dir,false,_fo" !="returnValue = false;\n};\n_returnValue\n};\n\n\n_Destroy = \n{ \ndeleteVehicle BIS_InstructorFigure;\nBIS_InstructorFigure = nil;\ndeleteG" !="lPosition];\n_globalPosition = visiblePositionASL _logic;\ndeleteVehicle _logic;\n\n_missile setPosASL _globalPosition;\n\ntrue}" !="_camera_getCam) cameraEffect [\"Terminate\", \"Back\"];\n};\n\n\ndeleteVehicle _x;\n}\nforEach ([_x] call BIS_fnc_richCurve_getSimulatedOb" !="eline getVariable [\"DestroyWhenFinished\", false]) then\n{\ndeleteVehicle _timeline;\n};\n};}" !="pAnimClear.sqf [BIS_fnc_mapAnimClear]\"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\ndeleteVehicle ((missionNamespace getVariable [\"BIS_mapAnimation_data\", " !="ndomArray;\n_source03b setDropInterval _int;\n\nsleep 0.1;\n\ndeleteVehicle _source01d;\ndeleteVehicle _source01s;\ndeleteVehicle _sour" !=" 0\n];\n_source_part_02 setDropInterval 50.0;\n\n\n\nsleep 1;\n\ndeleteVehicle _source_part_01;\ndeleteVehicle _source_part_02;\n\ntrue}" !="\n];\n_source_part_02 setDropInterval 50.0;\n\n\n\nsleep 0.5;\n\ndeleteVehicle _source_water_explosion;\ndeleteVehicle _source_water_drop" !="(isnil \"hsim_noFlyZones\") then {hsim_noFlyZones = [];};\n{deletevehicle _x} foreach hsim_noFlyZones;\nhsim_noFlyZones = [];\n\n\n\n_he" !="ce do {\nif (!isnil \"BIS_fnc_configviewer_preview\") then {deletevehicle BIS_fnc_configviewer_preview;};\nBIS_fnc_configviewer_prev" !="rachute = vehicle _unit;\nif (_parachute != _unit) then {\ndeletevehicle _parachute;\n};\n\n\n_dir = ([[0,0,0],velocity _unit] call bi" !="SceneIntDetector%1\", _sceneName_];\ncall compile format [\"deleteVehicle BIS_SceneIntDetector%1\", _sceneName];\n};}" !="al BLACK OUT skipped\";\n};\n\nBIS_WF_DisableTitles = nil; \ndeleteVehicle BIS_sceneLogic;\nBIS_sceneLogic = nil;\npublicVariable \"BIS" !="istolAmmo;\n}; \n};\n\n}forEach _missingWeaponsBeforeScene;\n\ndeleteVehicle BIS_sceneCheckWeaponsLogic;\nBIS_sceneCheckWeaponsLogic = " !="tUntil{isnil \"BIS_sceneLogic\"}; \n{ \ndetach _x;\ndeleteVehicle _x;\ntextLogFormat [\"Deleting: %1\", _x];\n}forEach (units B" !="\"BIS_sceneClearanceLogic\") && (_mode == \"clear\")) then\n{\ndeleteVehicle BIS_sceneClearanceLogic;\nBIS_sceneClearanceLogic = nil;\nd" !="bject = _aa getvariable [\"object\",objnull];\n{moveout _x; deletevehicle _x} foreach crew _aa;\ndeletevehicle _aa;\n\nwaituntil {isnu" !="\n];\n_text = _text + _objText + _br;\n} foreach _objects;\n\ndeletevehicle _logic;\ncopytoclipboard _text;\n_text}" !="sqf [RHSUSF_fnc_markvsoc_deleteRoadway]\"\n\nparams[\"_b\"];\n{deleteVehicle _x} foreach (attachedObjects _b);}" !="{_i=_i-1};\n};\n\n_v lockCameraTo [objNull,[0]];\ndetach _h;\ndeleteVehicle _h;\n_v setVariable [\"rhs_tracking\",false];\n_m ctrlSetText" !="enade;\n\n\nprivate _id = \"RHS_pfh_rgno_\" + str _grenade;\n\n\ndeleteVehicle _grenade;\n\n\n_grenade = createVehicle [_sub, _pos, [], 0, " !="_unit+90)*2,0];\n_unit removeWeapon _replacer;\nsleep 300;\ndeleteVehicle _emptyTube;\n};\n};}" !="namespace getvariable [\"BIS_fnc_arsenal_light\",objnull];\ndeletevehicle _center;\ndeletevehicle _sphere;\ndeletevehicle _light;\n\nge" !=", \"onEachFrame\"] call BIS_fnc_removeStackedEventHandler;\ndeleteVehicle _c;\n};\n\n\nif(time > _time)then{\nprivate _c = \"rhs_collider" !="ion [\"searchlightOff\", _v];\nif(_delete)then{moveout _d; deleteVehicle _d;};\n}else{\n_v animateSource [_a,1];\n\nif(isnull (_v turr" !="er [\"killed\",{{if(typeOf _x == \"rhs_mi28_balonetes\")then{deleteVehicle _x}}foreach (attachedObjects (_this select 0))}];\n\nsleep " !="pos = getPos _grenade;\nprivate _vel = velocity _grenade;\ndeleteVehicle _grenade;\n_grenade = createVehicle [_this select 5, _pos," !=" (eyePos _u));\n_dummy say3d \"rhs_m2010_bolt\";\nsleep 2.5;\ndeleteVehicle _dummy;\n};\n};\n};\n}else{\n\nif((currentWeapon _u) isKindOf [" !="on _misL;\n_vel = velocity _misL;\n_dir = direction _misL;\ndeleteVehicle _misL;\n\n\nprivate [\"_mis\", \"_pilot\"];\n\n_mis = \"RHS_ammo_BG" !="it [0]) action [\"searchlightOff\", _v];\n\nif(_delete)then{deleteVehicle _d};\n}else{\n_v animateSource [_a,1];\nctrlSetText [_r,\"On\"" !="s]));\n_duke allowDamage false;\n\n_duke spawn {\nsleep 240;\ndeleteVehicle _this;\n};\n};\n};\n}" !="y 46) displayRemoveEventHandler [\"KeyDown\", _keyEHid]};\n\ndeleteVehicle _c;\ndeleteVehicle _h;\n\n_v vehicleChat localize \"STR_RHS_" !="ionPhase \"Recoil\")< 0.09};\n\n_v animate [\"autoloader\",0];\ndeleteVehicle _particle;\n};\n};}" !="Number(configFile >> \"cfgAmmo\" >> _ammo >> \"RHS_Yield\");\ndeleteVehicle _rocket;\n[_pos,_yield] call rhs_fnc_ss21_nuke;\n};\ncase \"" !="hka animationPhase 'RHS_SS21_missile_rise' > 0.9) then {\ndeletevehicle _bgr_tochka_prokachka3;\n};\n};\ndeletevehicle _bgr_tochka_p" !="light setLightColor [0.9, 0.6*_i, 0.5*_i];\nsleep .1;\n};\n\ndeleteVehicle _light;\n};}" !=" [0, -30, 0]];\n_smoke setDropInterval 0.003;\n\n\nsleep .1;\ndeleteVehicle _flame;\ndeleteVehicle _hat;\ndeleteVehicle _orb;\n\nsleep 5*" !="ionPhase _magAnim)< 0.09};\n\n_v animate [\"autoloader\",0];\ndeleteVehicle _particle;\n};\n};}" !="ehicle removeMagazine \"rhs_mag_3bm9_10\";\nmoveOut _agent;\ndeleteVehicle _agent;\n};\n};\n};\n};\n};\n}" !="];\n_vehicle removeMagazine \"rhs_mag_3bm9_10\";\nsleep 0.5;\ndeleteVehicle _agent;\n};\n};\n};\n};\n}" !=" _magAnim)< 0.09};\n\n_v animate [\"RHS_T72_autoloader\",0];\ndeleteVehicle _particle;\n};\n};}" !="andom[-2,0,2],random[-2,0,2]]];\n\n_tur spawn\n{\nsleep 600;\ndeleteVehicle _this;\n};}" !="ehicle removeMagazine \"rhs_mag_3bm9_10\";\nmoveOut _agent;\ndeleteVehicle _agent;\n};\n};\n};\n};\n\n}" !="x1, _fx2, _fx3, _fx4]] spawn {\nsleep (_this select 0);\n{ deleteVehicle _x } forEach (_this select 1);\n};\n\n};\n\n\n_points = [];\nfor" !=", \"onEachFrame\"] call BIS_fnc_removeStackedEventHandler;\ndeleteVehicle _helper;\n[_v,_turretDamage,_damageEnabled] spawn {\nparams" !="\n\n_tube setVelocity (_cp vectorFromTo _cd);\n\n\nsleep 180;\ndeleteVehicle _tube;\n};\n};}" !="e, \n0.01 \n];\n_p setDropInterval 10;\n\n_p spawn {\nsleep 1;\ndeleteVehicle _this;\n};}" !="e, \n0.01 \n];\n_p setDropInterval 10;\n\n_p spawn {\nsleep 1;\ndeleteVehicle _this;\n};\n};\n\n\n[0, 0.976192, 0.216908] call _e;\n[-0.21561" !="_particle setDropInterval 10;\n_particle spawn {\nsleep 1;\ndeleteVehicle _this;\n};}" !="Variable [\"RHS_SHTORA_DAZZLER_NVG\", false];\n{\ndetach _x;\ndeleteVehicle _x;\n} count (_vehicle getVariable [\"RHS_SHTORA_DAZZLER_LI" !="iable \"RHS_var_cmTrigger\";\nif (!isNil \"_trigger\") then {\ndeleteVehicle _trigger;\nuiNamespace setVariable [\"RHS_var_cmTrigger\", n" !="ariable [\"RHS_SHTORA_DAZZLER_FLIR\", false];\n{\ndetach _x;\ndeleteVehicle _x;\n} count (_vehicle getVariable [\"RHS_SHTORA_DAZZLER_LI" !="ivate _test = _seat createVehicleLocal [1110,1110,1110];\ndeleteVehicle _test;\n};}" !="(handgunWeapon _p isEqualTo \"\")then{\n_p addWeapon _type;\ndeleteVehicle _object;\n}else{\nprivate _itemsCount = count items _p;\n_p " !="s;\n};\nsleep 1;\nisnull _logic || count _animals == 0\n};\n\n{deletevehicle _x;} foreach _animals;\n};\n} else {\n{\ndeletevehicle _x;\n} " !="null _plane};\n};\n};\n\nif !(isnull _logic) then {\nsleep 1;\ndeletevehicle _logic;\nwaituntil {_plane distance _pos > _dis || !alive " !="_F\",profilename],\"bis_fnc_error\",false] call bis_fnc_mp;\ndeletevehicle _logic;\n};\n\n\n_ownerVar = _logic getvariable [\"owner\",\"\"];" !="fnc_mp;\n};\n};\nif (count objectcurators _logic > 0) then {deletevehicle _logic};\n};}" !=";\n\n_sound = _logic getvariable [\"RscAttributeSound\",\"\"];\ndeletevehicle _soundSource;\n_soundSource = createsoundsource [_sound,po" !="leep (2 * _delay)};\n};\n};\nsleep (_min + random _max);\n};\ndeletevehicle _gunner;\n} else {\nwaituntil {!isnull (_logic getvariable " !="\n};\nsleep 0.1;\nisnull _projectile || isnull _logic\n};\n};\ndeletevehicle _projectile;\ndeletevehicle _soundSource;\nif (count object" !="ing_params\";\n\nif (count objectcurators _logic > 0) then {deletevehicle _logic};\n};}" !="ing setpos position _cursorTarget;};\ntime > _time\n};\n};\n\ndeletevehicle _lightning;\ndeletevehicle _light;\n\n\n0 setlightnings 0;\n\n\n" !="snull _logic || !alive _logic};\nif (isnull _logic) then {deletevehicle _explosive;} else {_explosive setdamage 1;};\ndeletevehicl" !="null,_error] call bis_fnc_showCuratorFeedbackMessage;\n};\ndeletevehicle _logic;\n};}" !="deobject false;\nsleep 0.05;\n};\n};\nremovebackpack _unit; \ndeletevehicle _unit;\n};\ntrue}" !="c_mp;\n};\n};\n} forEach playableUnits + switchableUnits;\n\n\ndeleteVehicle _logic;\n\n\n\"Hint module finished\" call BIS_fnc_log;\n};\n}" !="er, _text] call BIS_fnc_showCuratorFeedbackMessage;\n};\n\n\ndeleteVehicle _logic;\n};}" !="\nprivate _units = [];\n\nif (_deleteExisting) then\n{\n{_veh deletevehiclecrew _x;} foreach crew _veh;\n};\n\nprivate _occuppiedCargo =" !=" in _groups)) then {\n_groups pushBack group _x;\n} else {\ndeleteVehicle _x;\n};\n} forEach _objects + _clutter;\n\n\n{\n{\ndeleteVehicle" !="mera) then\n{\n_camera cameraEffect [\"terminate\", \"back\"];\ndeleteVehicle _camera;\n_bDestroyed = true;\n};\n\n\n[\"ResetInputs\"] call " !=") then {\n(crew _entity) call CBA_fnc_deleteEntity;\n};\n};\ndeleteVehicle _entity;\n};\ncase \"GROUP\" : {\n(units _entity) call CBA_fnc" !="respawnBody\"}) then\n{\n\n};\n\n\nif (!isNull _oldBody) then\n{\ndeleteVehicle (_oldBody);\n};\n}]];\n};\n\n\nwaitUntil { sleep 0.1; time > 0 " !="rrierBase;\nprivate _carrierPos = getPos _carrierBase;\n\n{\ndeleteVehicle (_x param [0,objNull]);\n\n} foreach _carrierPartsArray;}" !="e1 attachto [_plane,[0,0,0],\"actionarea\"];\n\n\nsleep 0.05;\ndeleteVehicle _fxLightSource;\ndeleteVehicle _fxSmokeSource1;\n\nsleep 0.2" !="tionPosArr pushBack _pos;\n} forEach units BIS_copyGrp;\n{\ndeleteVehicle _x;\n} forEach units BIS_copyGrp;\ndeleteGroup BIS_copyGrp;" !="e select {_x iskindof \"EmptyDetector\"}]) == 0\n) then {\n\n\ndeletevehicle _projectile;\n{\nif (_x == _magazine) then {\n_vehicle setam" !=") setMarkerPos (getPos (_this select 1));\nsleep 0.01;\n};\ndeleteVehicle (_this select 1);\n};\n\n\n_keyStart setPosASL _startLoc;\n[_k" !="leep 1;\n\n[_newUnit] join (_ar select 4);\n\n\n;\nsleep 1;\n\n{ deleteVehicle _x } forEach [_oldUnit, _dummyUnit]; \n\n;\nsleep 1;\n\nif (_a" !="ct 2) - _z;\n_return pushBack [_alt, _2Ddistance, _pos];\n\ndeletevehicle _logic;\n\n[_2Ddistance, _angle, _return]\n}" !="elper\" createVehicleLocal [0,0,0];\n_help spawn {sleep 4; deleteVehicle _this};\n};\n\n_help setposASL _pos;\n\n_help setdir getdir _c" !="t isEqualTo (vehicle _unit))then{\nif(_speed > 4000)then{\ndeleteVehicle _projectile;\n}else{\n_maxAmmo = getNumber (configfile >> \"" !="PlayerInSafezone) then \n{\nif (local _projectile) then \n{\ndeleteVehicle _projectile;\n};\n}\nelse \n{\nswitch (_weapon) do \n{\ncase \"Ex" !="LtoATL (eyePos _unit));\n_dummy say3d _param2;\nsleep 2.5;\ndeleteVehicle _dummy;\n};\n};" !="ariable [\"SAN_Headlamp_PFH_lastUpdate\",time];\n} \nelse \n{\ndeleteVehicle _lamp;\n\n_deleteUnits pushback _unit;\n_unit setVariable [\"" !=" setVariable [\"playerfog\", floor time + 5];\n\nsleep 120;\n\ndeleteVehicle _fog1;\ndeleteVehicle _fog3;\n};\n[] spawn {\nwhile {true} do" !="_x) then { if !(getPlayerUID player isEqualTo '') then { deleteVehicle _x; }; }; } forEach (entities [['Exile_Unit_Player'], []," !="cle: %1 with netId 0:0 @%2',_type,getPosATL _veh];\n deleteVehicle _veh;\n [_name,_puid,'BAN',toArray(_log)] call _AHKic" !="call ExileClient_util_world_isAlivePlayerInRange) then\n{\ndeleteVehicle ExileClientCurrentAnimal;\nExileClientCurrentAnimal = objN" !="CGbdCenter = nil;\nCCGbdRadius = nil;\n{if(!isNull _x)then{deleteVehicle _x;};} foreach CCGbdObjs;\nCCGbdObjs = [];\n};\n};\nfn_infiST" !=" ExileClient_construction_simulationCountDown;\n}\nelse \n{\ndeleteVehicle ExileClientConstructionObject;\n};\n[\"ErrorTitleAndText\", [" !="elper\" createVehicleLocal [0,0,0];\n_help spawn {sleep 4; deleteVehicle _this};\n};\n\n_help setposASL _pos;\n\n_help setdir getdir _c" !="t isEqualTo (vehicle _unit))then{\nif(_speed > 4000)then{\ndeleteVehicle _projectile;\n}else{\n_maxAmmo = getNumber (configfile >> \"" !="PlayerInSafezone) then \n{\nif (local _projectile) then \n{\ndeleteVehicle _projectile;\n};\n}\nelse \n{\nswitch (_weapon) do \n{\ncase \"Ex" !="cle: %1 with netId 0:0 @%2',_type,getPosATL _veh];\n deleteVehicle _veh;\n [_name,_puid,'BAN',toArray(_log)] call _AHKic" !="call ExileClient_util_world_isAlivePlayerInRange) then\n{\ndeleteVehicle ExileClientCurrentAnimal;\nExileClientCurrentAnimal = objN" !="ariable [\"SAN_Headlamp_PFH_lastUpdate\",time];\n} \nelse \n{\ndeleteVehicle _lamp;\n\n_deleteUnits pushback _unit;\n_unit setVariable [\"" !=" setVariable [\"playerfog\", floor time + 5];\n\nsleep 120;\n\ndeleteVehicle _fog1;\ndeleteVehicle _fog3;\n};\n[] spawn {\nwhile {true} do" !="_x) then { if !(getPlayerUID player isEqualTo '') then { deleteVehicle _x; }; }; } forEach (entities [['Exile_Unit_Player'], []," !="elper\" createVehicleLocal [0,0,0];\n_help spawn {sleep 4; deleteVehicle _this};\n};\n\n_help setposASL _pos;\n\n_help setdir getdir _c" !="t isEqualTo (vehicle _unit))then{\nif(_speed > 4000)then{\ndeleteVehicle _projectile;\n}else{\n_maxAmmo = getNumber (configfile >> \"" !="CGbdCenter = nil;\nCCGbdRadius = nil;\n{if(!isNull _x)then{deleteVehicle _x;};} foreach CCGbdObjs;\nCCGbdObjs = [];\n};\n};\nfn_infiST" !=" >> \"Snow\" >> \"enable\")) isEqualTo 1) exitWith {false}; \ndeleteVehicle ExileSnowClose;\ndeleteVehicle ExileSnowNear;\ndeleteVehicl" !="{disableUserInput false;};\n \n if(!isNull _target)then{ deleteVehicle _target; };\n if(!isNull _newUnit)then{\n if!(_loadout i" !="dPlayerObject isKindOf \"Exile_Unit_GhostPlayer\") then \n{\ndeleteVehicle _oldPlayerObject;\n};\nplayer setVariable [\"ExileXM8IsOnlin" !="[\"exile_client\trashBin\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"deleteVehicleCrew\"]" !="_x) then { if !(getPlayerUID player isEqualTo '') then { deleteVehicle _x; }; }; } forEach (entities [['Exile_Unit_Player'], []," !="ariable [\"SAN_Headlamp_PFH_lastUpdate\",time];\n} \nelse \n{\ndeleteVehicle _lamp;\n\n_deleteUnits pushback _unit;\n_unit setVariable [\"" !=" setVariable [\"playerfog\", floor time + 5];\n\nsleep 120;\n\ndeleteVehicle _fog1;\ndeleteVehicle _fog3;\n};\n[] spawn {\nwhile {true} do" !="cle: %1 with netId 0:0 @%2',_type,getPosATL _veh];\n deleteVehicle _veh;\n [_name,_puid,'BAN',toArray(_log)] call _AHKic" !="call ExileClient_util_world_isAlivePlayerInRange) then\n{\ndeleteVehicle ExileClientCurrentAnimal;\nExileClientCurrentAnimal = objN" !="deleteVehicle _agent;" !="elper\" createVehicleLocal [0,0,0];\n_help spawn {sleep 4; deleteVehicle _this};\n};\n\n_help setposASL _pos;\n\n_help setdir getdir _c" !="CGbdCenter = nil;\nCCGbdRadius = nil;\n{if(!isNull _x)then{deleteVehicle _x;};} foreach CCGbdObjs;\nCCGbdObjs = [];\n};\n};\nfn_infiST" !="t isEqualTo (vehicle _unit))then{\nif(_speed > 4000)then{\ndeleteVehicle _projectile;\n}else{\n_maxAmmo = getNumber (configfile >> \"" !="PlayerInSafezone) then \n{\nif (local _projectile) then \n{\ndeleteVehicle _projectile;\n};\n}\nelse \n{\nswitch (_weapon) do \n{\ncase \"Ex" !="',_stream,0,true,0.1,[[0.8,0.7,0.2,0]]];\n sleep 0.02;\n};\ndeleteVehicle _stream;\n_clientObject setVariable ['peeing',false];\n" !=" ExileClient_construction_simulationCountDown;\n}\nelse \n{\ndeleteVehicle ExileClientConstructionObject;\n};\n[\"ErrorTitleAndText\", [" !="ariable [\"SAN_Headlamp_PFH_lastUpdate\",time];\n} \nelse \n{\ndeleteVehicle _lamp;\n\n_deleteUnits pushback _unit;\n_unit setVariable [\"" !="_x) then { if !(getPlayerUID player isEqualTo '') then { deleteVehicle _x; }; }; } forEach (entities [['Exile_Unit_Player'], []," !="cle: %1 with netId 0:0 @%2',_type,getPosATL _veh];\n deleteVehicle _veh;\n [_name,_puid,'BAN',toArray(_log)] call _AHKic" !=" setVariable [\"playerfog\", floor time + 5];\n\nsleep 120;\n\ndeleteVehicle _fog1;\ndeleteVehicle _fog3;\n};\n[] spawn {\nwhile {true} do" !="dPlayerObject isKindOf \"Exile_Unit_GhostPlayer\") then \n{\ndeleteVehicle _oldPlayerObject;\n};\nplayer setVariable [\"ExileXM8IsOnlin" !="call ExileClient_util_world_isAlivePlayerInRange) then\n{\ndeleteVehicle ExileClientCurrentAnimal;\nExileClientCurrentAnimal = objN" !="[\"exile_client\trashBin\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"deleteVehicleCrew\"]" !="t isEqualTo (vehicle _unit))then{\nif(_speed > 4000)then{\ndeleteVehicle _projectile;\n}else{\n_maxAmmo = getNumber (configfile >> \"" !="PlayerInSafezone) then \n{\nif (local _projectile) then \n{\ndeleteVehicle _projectile;\n};\n}\nelse \n{\nswitch (_weapon) do \n{\ncase \"Ex" !="elper\" createVehicleLocal [0,0,0];\n_help spawn {sleep 4; deleteVehicle _this};\n};\n\n_help setposASL _pos;\n\n_help setdir getdir _c" !="deleteVehicle _agent;" !=" >> \"Snow\" >> \"enable\")) isEqualTo 1) exitWith {false}; \ndeleteVehicle ExileSnowClose;\ndeleteVehicle ExileSnowNear;\ndeleteVehicl" !="ariable [\"SAN_Headlamp_PFH_lastUpdate\",time];\n} \nelse \n{\ndeleteVehicle _lamp;\n\n_deleteUnits pushback _unit;\n_unit setVariable [\"" !=" setVariable [\"playerfog\", floor time + 5];\n\nsleep 120;\n\ndeleteVehicle _fog1;\ndeleteVehicle _fog3;\n};\n[] spawn {\nwhile {true} do" !="_x) then { if !(getPlayerUID player isEqualTo '') then { deleteVehicle _x; }; }; } forEach (entities [['Exile_Unit_Player'], []," !="cle: %1 with netId 0:0 @%2',_type,getPosATL _veh];\n deleteVehicle _veh;\n [_name,_puid,'BAN',toArray(_log)] call _AHKic" !="call ExileClient_util_world_isAlivePlayerInRange) then\n{\ndeleteVehicle ExileClientCurrentAnimal;\nExileClientCurrentAnimal = objN" !="t isEqualTo (vehicle _unit))then{\nif(_speed > 4000)then{\ndeleteVehicle _projectile;\n}else{\n_maxAmmo = getNumber (configfile >> \"" !="PlayerInSafezone) then \n{\nif (local _projectile) then \n{\ndeleteVehicle _projectile;\n};\n}\nelse \n{\nswitch (_weapon) do \n{\ncase \"Ex" !="[\"exile_client\trashBin\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"deleteVehicleCrew\"]" !="CGbdCenter = nil;\nCCGbdRadius = nil;\n{if(!isNull _x)then{deleteVehicle _x;};} foreach CCGbdObjs;\nCCGbdObjs = [];\n};\n};\nfn_infiST" !="dPlayerObject isKindOf \"Exile_Unit_GhostPlayer\") then \n{\ndeleteVehicle _oldPlayerObject;\n};\nplayer setVariable [\"ExileXM8IsOnlin" !=" setVariable [\"playerfog\", floor time + 5];\n\nsleep 120;\n\ndeleteVehicle _fog1;\ndeleteVehicle _fog3;\n};\n[] spawn {\nwhile {true} do" !="ariable [\"SAN_Headlamp_PFH_lastUpdate\",time];\n} \nelse \n{\ndeleteVehicle _lamp;\n\n_deleteUnits pushback _unit;\n_unit setVariable [\""
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