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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed'
  2. Mono path[1] = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono'
  3. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono/etc'
  4. PlayerConnection initialized from C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0)
  5. PlayerConnection initialized network socket : 0.0.0.0 55314
  6. Multi-casting "[IP] 192.168.152.173 [Port] 55314 [Flags] 2 [Guid] 4133401024 [EditorId] 2597120261 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-UVRFES8) [Debug] 0" to [225.0.0.222:54997]...
  7. PlayerConnection already initialized - listening to [192.168.152.173:55314]
  8. Initialize engine version: 5.3.6f1 (29055738eb78)
  9. GfxDevice: creating device client; threaded=1
  10. Direct3D:
  11. Version: Direct3D 11.0 [level 11.0]
  12. Renderer: Intel(R) HD Graphics 520 (ID=0x1916)
  13. Vendor: Intel
  14. VRAM: 2157 MB
  15. Begin MonoManager ReloadAssembly
  16. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll (this message is harmless)
  17. Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.dll into Unity Child Domain
  18. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  19. Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  20. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  21. Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  22. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  23. Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  24. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  25. Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  26. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll (this message is harmless)
  27. Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\FileHelpers.dll into Unity Child Domain
  28. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll (this message is harmless)
  29. Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Satsuma.dll into Unity Child Domain
  30. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\TiledSharp.dll (this message is harmless)
  31. Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\TiledSharp.dll into Unity Child Domain
  32. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
  33. Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
  34. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll (this message is harmless)
  35. Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\libnoise.dll into Unity Child Domain
  36. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll (this message is harmless)
  37. Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\Pngcs.dll into Unity Child Domain
  38. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll (this message is harmless)
  39. Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\YamlDotNet.dll into Unity Child Domain
  40. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  41. Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  42. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  43. Loading C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  44. - Completed reload, in 0.742 seconds
  45. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Core.dll (this message is harmless)
  46. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.dll (this message is harmless)
  47. <RI> Initializing input.
  48. <RI> Input initialized.
  49. desktop: 3000x2000 60Hz; virtual: 3000x2000 at 0,0
  50. <RI> Initialized touch support.
  51. UnloadTime: 2.708053 ms
  52. {"OS":{"name":"Microsoft Windows 10 Pro","version":"10.0.14393","architecture":"64-bit","platformSpecific":"SP 0.0"},"CPU":{"name":"Intel(R) Core(TM) i7-6600U CPU @ 2.60GHz","manufacturer":"GenuineIntel","features":"SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX","numCores":2,"clockSpeed":2808},"RAM":{"megsOfRam":8192},"GPU":{"name":"Intel(R) HD Graphics 520","megsOfRam":1024,"driverVersion":"20.19.15.4463","driverDate":"20160706000000.000000-000","videoModeDescription":"3000 x 2000 x 4294967296 colors","refreshRate":59}}
  53. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
  54. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.Linq.dll (this message is harmless)
  55. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Xml.dll (this message is harmless)
  56. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed\System.Data.dll (this message is harmless)
  57. Cant init steam...
  58. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  59. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  60. UnityEngine.Logger:Log(LogType, Object)
  61. UnityEngine.Debug:LogWarning(Object)
  62. Global:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\Global.cs:52)
  63. UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
  64. UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63)
  65. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79)
  66. Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293)
  67. Util:KInstantiate(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:273)
  68. LaunchInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\LaunchInitializer.cs:22)
  69.  
  70. (Filename: C:/jenkins/workspace/Release_SimGame/Assets/scripts/game/Global.cs Line: 52)
  71.  
  72. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  73. UnloadTime: 2.822560 ms
  74. FMOD Studio: Creating runtime system instance
  75. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  76. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  77. UnityEngine.Logger:Log(LogType, Object)
  78. UnityEngine.Debug:Log(Object)
  79. FMODUnity.RuntimeManager:Initialiase(Boolean)
  80. FMODUnity.RuntimeManager:get_Instance() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:78)
  81. FMODUnity.RuntimeManager:get_StudioSystem() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:98)
  82. GlobalAssets:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\GlobalAssets.cs:20)
  83. UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
  84. UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63)
  85. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79)
  86. Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293)
  87. Util:KInstantiatePrecise(GameObject, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:268)
  88. SceneInitializer:PreLoadPrefabs() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:49)
  89. SceneInitializer:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializer.cs:34)
  90. UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
  91. UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:63)
  92. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:79)
  93. Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:293)
  94. Util:KInstantiate(Component, GameObject, String) (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\Klei\util\Util.cs:263)
  95. SceneInitializerLoader:Awake() (at C:\jenkins\workspace\Release_SimGame\Assets\scripts\game\SceneInitializerLoader.cs:16)
  96.  
  97. (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/FMOD/RuntimeManager.cs Line: 78)
  98.  
  99. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed'
  100. Mono path[1] = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono'
  101. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Mono/etc'
  102. PlayerConnection initialized from C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0)
  103. PlayerConnection initialized network socket : 0.0.0.0 55232
  104. Multi-casting "[IP] 192.168.152.173 [Port] 55232 [Flags] 2 [Guid] 4190155127 [EditorId] 2597120261 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-UVRFES8) [Debug] 0" to [225.0.0.222:54997]...
  105. PlayerConnection already initialized - listening to [192.168.152.173:55232]
  106. Initialize engine version: 5.3.6f1 (29055738eb78)
  107. GfxDevice: creating device client; threaded=1
  108. d3d11: failed to create D3D11 device (0x887a0004)
  109. GfxDevice: creating device client; threaded=1
  110. d3d: no support for this device type (accelerated/ref)
  111. GfxDevice: creating device client; threaded=1
  112. d3d11: failed to create D3D11 device (0x887a0004)
  113. GfxDevice: creating device client; threaded=1
  114. d3d: no support for this device type (accelerated/ref)
  115. Failed to initialize Direct3D.
  116. Make sure you have at least DirectX 9.0c installed, have drivers for your
  117. graphics card and have not disabled 3D acceleration
  118. in display settings.
  119. InitializeEngineGraphics failed
  120. PlayerInitEngineGraphics: InitializeEngineGraphics failed
  121. System memory in use before: 95.6 MB.
  122. System memory in use after: 96.3 MB.
  123.  
  124. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 14404.
  125. Total: 66.170815 ms (FindLiveObjects: 1.207063 ms CreateObjectMapping: 2.737227 ms MarkObjects: 62.142281 ms DeleteObjects: 0.064182 ms)
  126.  
  127. Setting up 1 worker threads for Enlighten.
  128. Thread -> id: 266c -> priority: 1
  129. FMOD Studio: Destroying runtime system instance
  130. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  131. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  132. UnityEngine.Logger:Log(LogType, Object)
  133. UnityEngine.Debug:Log(Object)
  134. FMODUnity.RuntimeManager:OnDestroy() (at C:\jenkins\workspace\Release_SimGame\Assets\Plugins\FMOD\RuntimeManager.cs:429)
  135.  
  136. (Filename: C:/jenkins/workspace/Release_SimGame/Assets/Plugins/FMOD/RuntimeManager.cs Line: 429)
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