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Blackbando

monster domain

Nov 7th, 2018
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  1. Domain Spells
  2. 1st - arms of hadar, chaos bolt
  3. 2nd - alter self, dragon's breath
  4. 3rd - fear, stinking cloud
  5. 4th - charm monster, polymorph
  6. 5th - cloudkill, hold monster
  7. Bonus Proficiencies
  8. At 1st level, you gain proficiency with martial weapons.
  9. Abominable Transformation
  10. When you choose this domain, at 1st level, you can shift your form or the forms of your friends to take on the aspects of monsters, granting protection from their vile attacks. When you or a willing creature within 30 feet take acid, cold, fire, lightning, or poison damage, you can use your reaction to give that creature resistance to that type of damage for the next minute, or until you use this feature again. Also, while the creature has that resistance, it has disadvantage on all Charisma (Deception, Performance, and Persuasion) checks it makes.
  11.  
  12. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once), and regain all expended uses at the end of a long rest.
  13. Channel Divinity: Monstrous Form
  14. At 2nd level, you can use your Channel Divinity to become a monstrous creature, as a bonus action. When you do so, you gain temporary hit points equal to 4 x your cleric level, for the next hour. While you have these temporary hit points, you have the following benefits:
  15. - You add your Wisdom modifier as a bonus to your Strength and Dexterity checks.
  16. - You have advantage on Strength saving throws.
  17. - When you hit a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a cleric spell of 5th level or lower you cast before the end of your next turn.
  18.  
  19. You can end your monstrous form early as a bonus action.
  20. Predatory Destruction
  21. Starting at 6th level, your Monstrous Form is adept at destroying your targets. Whenever you cast a spell while in your Monstrous Form, you can use your bonus action to make one weapon attack or grapple check.
  22. Divine Strike
  23. At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 acid damage. When you reach 14th level, the acid damage increases to 2d8.
  24. Monstrous Apotheosis
  25. By 17th level, you have mastered the art of transformation. Whenever you enter your Monstrous Form, choose one of the following modifiers to apply to your transformation:
  26.  
  27. ***Agile.*** Your movement speed increases by 20 feet, and when you use your bonus action granted by your Predatory Destruction feature, you can make two weapon attacks or grapple checks, instead of only one, in any combination.
  28.  
  29. ***Hardy.*** Your size becomes one category larger (as though through the *enlarge/reduce* spell), and your temporary hit points increase to be 6 x your cleric level.
  30.  
  31. ***Otherworldly.*** When you cast a cleric spell of 5th level or lower with only one target and that is not a range of Self, you can use your bonus action to have the spell affect a second creature within range.
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