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Castlebob V2 Changelog

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Feb 23rd, 2020
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  1. CASTLEBOB V2 CHANGE LOG:
  2.  
  3. V2.1.4 (Feb 23 2020):
  4. - Unlocked Burthorpe via Games necklace with 22 Crafting
  5. - Unlocked Castle Wars via Dueling ring with 27 Crafting
  6.  
  7. V2.1.3 (Feb 13 2020):
  8. - Added chunk south of Falador to be consistent, as the south Falador castle wall overlaps into the south chunk in the same manner as the Varrock Palace into the GE chunk
  9. - Added Elemental Wizards and Air Altar to Falador's Resources (this means RC is now eventually possible...yay?)
  10. - Added indications in rules clarifying which castles have been unlocked
  11. - Unlocked POH Interior, Camelot Castle, and Keldagrim Palace zones
  12.  
  13. V2.1.2 (Feb 6 2020):
  14. - Added Puro Puro and Edgeville Dungeon to Varrock Palace Resources
  15. - Added Elemental Workshop (dungeon) to Camelot Resources
  16. - Swapped unlock order of Camelot and Keldagrim, as Camelot is needed to initially access Rellekka quickly for The Giant Dwarf quest
  17. - Added useful Resources to each Exterior POH Portal Zone
  18. - Removed requirement to recoil quest combat encounters outside castle zones, because recoils + prayer point management = hell. XP outside castle zones must still be minimized at all costs!
  19.  
  20. V2.1.1 (Jan 31 2020):
  21. - Added 'X Marks the Spot' quest to Lumbridge and marked its completion in the Quest list
  22. - Changed Varrock Palace requirement to 42 WC and the canoe, as it's closer to a safe chunk than the Varrock teleport. Praying for law runes from a beginner clue no longer required!
  23. - Added the Graceful outfit to the Resource list of Burthorpe Castle
  24.  
  25. V2.1.0 (Jan 30 2020):
  26.  
  27. - Replaced Al Kharid with Ape Atoll in Phase 4 after completing RFD: King Awowogei, as Al Kharid offered little relevant content once unlocked via Amulet of glory. Ape Atoll offers a Magic shop among other more useful resources
  28. - Added POH to rule set because your house is your own castle :)
  29. - Throne Room (req. 60 Cons) allows for POH portal chunks to be unlocked dynamically based on POH location (see POH rules)
  30. - Added Fenkenstrain's Castle, Fisher Realm Castle, and Dark Warriors' Fortress to 'Other' castles
  31. - Deleted Monkey Madness 2 and four of its prereq quests since it's likely not possible
  32.  
  33. V2.0.0 (Jan 27 2020):
  34. - Changed allowed castle zones from anything within render distance, to a map chunk-based system using the Chunklite plugin for RuneLite
  35. - No longer permitted to leave castle zones to: 1) Train any skill, 2) Complete any clue step, or 3) Run to another castle zone
  36. - Zones are now unlocked in sequence rather than having all zones accessible from the beginning
  37. - May only access each unique castle zone via its transport/teleport unlock requirement
  38. - The Prayer rules from my former MonkManMode series have been instituted for when I leave castle zones to attempt quests (see !rules for details)
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