charafbou

Liste de suggestions FWRTG 2

Jan 16th, 2020
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  1. POUR EN SAVOIR PLUS, CLIQUEZ SUR LE LIEN http://bit.ly/35Zk8bu
  2. https://gurl.pw/i4oY
  3. Requests List 02 [Possible repetition but avoiding that]
  4.  
  5. Exhibit A1: Chain and Rigidbody mechanics
  6. I see a lot of people wanting more fixed-in-place yet physics based object like a chain, or bridge, even capes with cloth simulation.
  7.  
  8. Exhibit B1: More physics-physics objects
  9. People wanna see more physics simulation, not only on wrecking balls, but movable blocks and slabs too. To start experimenting, try a few of the cubes as an update and see where it goes.
  10.  
  11. Exhibit C1:" I wanna break more stuff!"
  12. People also have requested a LOT that we have destructible building blocks like the cubes. Just like B1, try a few to start and expand from there.
  13.  
  14. Exhibit D1: More Vehicles..?
  15. This may include the Semi Truck from the FWR series on Jadon's channel, and could add interesting possibilities to more crazy maps and stunts.
  16.  
  17. Exhibit E1: Crash physics!
  18. A few people have repeatedly requested that cars have some kind of softbody mesh. However, I think it shouldn't go full BeamNG mode, just small dents at the most.
  19.  
  20. Exhibit F1: FIRST PERSON
  21. First person view. We already know what it is.
  22.  
  23. Exhibit G1: Better responsive screams
  24. What this means is that before hitting the ground or being absolutely obliterated, ragdolls would scream before hitting the ground. Imagine you falling to the ground.. when do you scream? While you fall.
  25.  
  26. Exhibit H1: A bit odd, but being able to unlock a character customization setting at an even higher xp level.
  27. This would, if able to, allow a player to adjust specific parts of a ragdoll. They would be able to edit scale, and maaybe individual skins. Each customization would need a certain level for scaling and texturing.
  28.  
  29. Exhibit I1: Ragdolls in vehicles
  30. Don't leave them behind in the dust, take em with you on your fun crash course adventures!
  31.  
  32. Exhibit J1: """""""Portals"""""""
  33. This one is tricky both community-agreeing-wise and developer-wise. There's a lot of YouTube videos explaining how the mechanics from Portal 2 work with a camera view being displayed on the other portal as a see-through effect, it gets complicated. For the actual portal parts themselves, make them into a small rectangular frame just to ease back and not make some fancy border for it.
  34.  
  35. Exhibit K1: "It's Rewind Time!"
  36. Everyone's favorite.. no, not thaat, I'm talking about replay mode with a camera, able to used from your latest fall and replay, and export for friends to see!
  37.  
  38. Exhibit L1: Something of my own, LIGHTNING CANNONS
  39. May Zeus spare you when these slow-rotating, huge-one-shocker come and vaporize the living daylights out of you! These would move slow and would take several seconds to fire.
  40.  
  41. Exhibit M1: Conveyor Belts and S q u i s h
  42. This would basically be thicker rotating poles that can be placed close to each other for either s q u i s h or just to move colored corpses.
  43.  
  44. Exhibit N1: More graphics options
  45. "Mah fraems!" Shoudln't be heard anymore. With more graphics settings we could customize more than resolution and bloom, maybe even shadows or reflections on a low-medium-high scale. Give a warning to users before they mess with it.
  46.  
  47. Exhibit O1: Better Ragdoll AI
  48. Although the current AI is epic, they can't jump gaps or follow you off cliffs while active, this would allow for cooler "death runs" and such for maps.
  49.  
  50. ADDRESSING POTENTIAL ISSUES
  51. POUR EN SAVOIR PLUS, CLIQUEZ SUR LE LIEN http://bit.ly/35Zk8bu
  52. https://gurl.pw/i4oY
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