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  1. // **************************************************************
  2. // HL2 ambient generic sounds for general use by level designers:
  3. // ambients, explosions, water, fire, weather, sirens etc.
  4.  
  5. "explode_1"
  6. {
  7. "channel" "CHAN_STATIC"
  8. "volume" "VOL_NORM"
  9. "pitch" "95, 105"
  10.  
  11. "soundlevel" "SNDLVL_GUNFIRE"
  12.  
  13. "wave" "ambient/explosions/explode_1.wav"
  14. }
  15.  
  16. "explode_2"
  17. {
  18. "channel" "CHAN_STATIC"
  19. "volume" "VOL_NORM"
  20. "pitch" "95, 105"
  21.  
  22. "soundlevel" "SNDLVL_GUNFIRE"
  23.  
  24. "wave" "ambient/explosions/explode_2.wav"
  25. }
  26.  
  27. "explode_3"
  28. {
  29. "channel" "CHAN_STATIC"
  30. "volume" "VOL_NORM"
  31. "pitch" "95, 105"
  32.  
  33. "soundlevel" "SNDLVL_GUNFIRE"
  34.  
  35. "wave" "ambient/explosions/explode_3.wav"
  36. }
  37.  
  38. "explode_4"
  39. {
  40. "channel" "CHAN_STATIC"
  41. "volume" "VOL_NORM"
  42. "pitch" "95, 105"
  43.  
  44. "soundlevel" "SNDLVL_GUNFIRE"
  45.  
  46. "wave" "ambient/explosions/explode_4.wav"
  47. }
  48.  
  49. "explode_5"
  50. {
  51. "channel" "CHAN_STATIC"
  52. "volume" "VOL_NORM"
  53. "pitch" "95, 105"
  54.  
  55. "soundlevel" "SNDLVL_GUNFIRE"
  56.  
  57. "wave" "ambient/explosions/explode_5.wav"
  58. }
  59.  
  60. "explode_6"
  61. {
  62. "channel" "CHAN_STATIC"
  63. "volume" "VOL_NORM"
  64. "pitch" "95, 105"
  65.  
  66. "soundlevel" "SNDLVL_GUNFIRE"
  67.  
  68. "wave" "ambient/explosions/explode_6.wav"
  69. }
  70.  
  71. "explode_7"
  72. {
  73. "channel" "CHAN_STATIC"
  74. "volume" "VOL_NORM"
  75. "pitch" "95, 105"
  76.  
  77. "soundlevel" "SNDLVL_GUNFIRE"
  78.  
  79. "wave" "ambient/explosions/explode_7.wav"
  80. }
  81.  
  82. "explode_8"
  83. {
  84. "channel" "CHAN_STATIC"
  85. "volume" "VOL_NORM"
  86. "pitch" "95, 105"
  87.  
  88. "soundlevel" "SNDLVL_GUNFIRE"
  89.  
  90. "wave" "ambient/explosions/explode_8.wav"
  91. }
  92.  
  93. "explode_9"
  94. {
  95. "channel" "CHAN_STATIC"
  96. "volume" "VOL_NORM"
  97. "pitch" "95, 105"
  98.  
  99. "soundlevel" "SNDLVL_GUNFIRE"
  100.  
  101. "wave" "ambient/explosions/explode_9.wav"
  102. }
  103.  
  104. "fire_large"
  105. {
  106. "channel" "CHAN_STATIC"
  107. "volume" "VOL_NORM"
  108. "pitch" "PITCH_NORM"
  109.  
  110. "soundlevel" "SNDLVL_NORM"
  111.  
  112. "wave" "ambient/fire/fire_big_loop1.wav"
  113. }
  114.  
  115. "fire_medium"
  116. {
  117. "channel" "CHAN_STATIC"
  118. "volume" "0.5"
  119. "pitch" "PITCH_NORM"
  120.  
  121. "soundlevel" "SNDLVL_NORM"
  122.  
  123. "wave" "ambient/fire/fire_med_loop1.wav"
  124. }
  125.  
  126.  
  127. "Fire.Plasma"
  128. {
  129. "channel" "CHAN_VOICE"
  130. "volume" "1.0"
  131. "soundlevel" "SNDLVL_60dB"
  132.  
  133. "wave" "ambient/fire/firebig.wav"
  134. }
  135.  
  136. "Splash.SplashSound"
  137. {
  138. "channel" "CHAN_AUTO"
  139. "volume" "0.75"
  140. "soundlevel" "SNDLVL_75dB"
  141. "pitch" "90, 100"
  142.  
  143. "rndwave"
  144. {
  145. "wave" "ambient/water/water_spray1.wav"
  146. "wave" "ambient/water/water_spray2.wav"
  147. "wave" "ambient/water/water_spray3.wav"
  148. }
  149. }
  150.  
  151. "DoSpark"
  152. {
  153. "channel" "CHAN_VOICE"
  154. "volume" "0.4,0.6"
  155. "pitch" "100,120"
  156. "soundlevel" "SNDLVL_70dB"
  157.  
  158. "rndwave"
  159. {
  160. "wave" "ambient/energy/zap1.wav"
  161. "wave" "ambient/energy/zap2.wav"
  162. "wave" "ambient/energy/zap3.wav"
  163. "wave" "ambient/energy/zap7.wav"
  164. "wave" "ambient/energy/zap8.wav"
  165. }
  166. }
  167.  
  168. "LoudSpark"
  169. {
  170. "channel" "CHAN_VOICE"
  171. "volume" "0.8,1.0"
  172. "soundlevel" "SNDLVL_80dB"
  173. "pitch" "100,120"
  174. "rndwave"
  175. {
  176. "wave" "ambient/energy/zap1.wav"
  177. "wave" "ambient/energy/zap2.wav"
  178. "wave" "ambient/energy/zap3.wav"
  179. "wave" "ambient/energy/zap7.wav"
  180. "wave" "ambient/energy/zap8.wav"
  181. }
  182. }
  183.  
  184. "ReallyLoudSpark"
  185. {
  186. "channel" "CHAN_VOICE"
  187. "volume" "0.8,1.0"
  188. "soundlevel" "SNDLVL_130dB"
  189. "pitch" "100,120"
  190. "rndwave"
  191. {
  192. "wave" "ambient/energy/zap1.wav"
  193. "wave" "ambient/energy/zap2.wav"
  194. "wave" "ambient/energy/zap3.wav"
  195. "wave" "ambient/energy/zap7.wav"
  196. "wave" "ambient/energy/zap8.wav"
  197. }
  198. }
  199.  
  200. "ExtinguisherJet.TurnOn"
  201. {
  202. "channel" "CHAN_WEAPON"
  203. "volume" "VOL_NORM"
  204. "soundlevel" "SNDLVL_75dB"
  205.  
  206. "wave" "weapons/extinguisher/fire1.wav"
  207. }
  208.  
  209. "ExtinguisherJet.TurnOff"
  210. {
  211. "channel" "CHAN_WEAPON"
  212. "volume" "VOL_NORM"
  213. "soundlevel" "SNDLVL_75dB"
  214.  
  215. "wave" "weapons/extinguisher/release1.wav"
  216. }
  217.  
  218.  
  219. "ambient.steam01"
  220. {
  221. "channel" "CHAN_STATIC"
  222. "volume" "0.4"
  223. "pitch" "100"
  224. "soundlevel" "SNDLVL_70dB"
  225.  
  226. "wave" "ambient/gas/steam_loop1.wav"
  227. }
  228.  
  229. "PhysicsCannister.ThrusterLoop"
  230. {
  231. "channel" "CHAN_STATIC"
  232. "volume" "VOL_NORM"
  233. "pitch" "100"
  234.  
  235. "soundlevel" "SNDLVL_100DB"
  236.  
  237. "wave" "ambient/gas/cannister_loop.wav"
  238. }
  239.  
  240. // Electrical zap hits
  241. "ambient.electrical_zap_1"
  242. {
  243. "channel" "CHAN_STATIC"
  244. "volume" "VOL_NORM"
  245. "pitch" "100"
  246.  
  247. "soundlevel" "SNDLVL_100DB"
  248.  
  249. "wave" "ambient/energy/zap1.wav"
  250. }
  251.  
  252. "ambient.electrical_zap_2"
  253. {
  254. "channel" "CHAN_STATIC"
  255. "volume" "VOL_NORM"
  256. "pitch" "100"
  257.  
  258. "soundlevel" "SNDLVL_100DB"
  259.  
  260. "wave" "ambient/energy/zap2.wav"
  261. }
  262.  
  263. "ambient.electrical_zap_3"
  264. {
  265. "channel" "CHAN_STATIC"
  266. "volume" "VOL_NORM"
  267. "pitch" "100"
  268.  
  269. "soundlevel" "SNDLVL_100DB"
  270.  
  271. "wave" "ambient/energy/zap3.wav"
  272. }
  273.  
  274. "ambient.electrical_zap_4"
  275. {
  276. "channel" "CHAN_STATIC"
  277. "volume" "VOL_NORM"
  278. "pitch" "100"
  279.  
  280. "soundlevel" "SNDLVL_100DB"
  281.  
  282. "wave" "ambient/energy/zap4.wav"
  283. }
  284.  
  285. "ambient.electrical_zap_5"
  286. {
  287. "channel" "CHAN_STATIC"
  288. "volume" "VOL_NORM"
  289. "pitch" "100"
  290.  
  291. "soundlevel" "SNDLVL_100DB"
  292.  
  293. "wave" "ambient/energy/zap5.wav"
  294. }
  295.  
  296. "ambient.electrical_zap_6"
  297. {
  298. "channel" "CHAN_STATIC"
  299. "volume" "VOL_NORM"
  300. "pitch" "100"
  301.  
  302. "soundlevel" "SNDLVL_100DB"
  303.  
  304. "wave" "ambient/energy/zap6.wav"
  305. }
  306.  
  307. "ambient.electrical_zap_7"
  308. {
  309. "channel" "CHAN_STATIC"
  310. "volume" "VOL_NORM"
  311. "pitch" "100"
  312.  
  313. "soundlevel" "SNDLVL_100DB"
  314.  
  315. "wave" "ambient/energy/zap7.wav"
  316. }
  317.  
  318. "ambient.electrical_zap_8"
  319. {
  320. "channel" "CHAN_STATIC"
  321. "volume" "VOL_NORM"
  322. "pitch" "100"
  323.  
  324. "soundlevel" "SNDLVL_100DB"
  325.  
  326. "wave" "ambient/energy/zap8.wav"
  327. }
  328. "ambient.electrical_zap_9"
  329. {
  330. "channel" "CHAN_STATIC"
  331. "volume" "VOL_NORM"
  332. "pitch" "100"
  333.  
  334. "soundlevel" "SNDLVL_100DB"
  335.  
  336. "wave" "ambient/energy/zap9.wav"
  337. }
  338.  
  339. "ambient.electrical_random_zap_1"
  340. {
  341. "channel" "CHAN_STATIC"
  342. "volume" "VOL_NORM"
  343. "pitch" "100"
  344.  
  345. "soundlevel" "SNDLVL_100DB"
  346.  
  347. "rndwave"
  348. {
  349. "wave" "ambient/energy/zap1.wav"
  350. "wave" "ambient/energy/zap2.wav"
  351. "wave" "ambient/energy/zap3.wav"
  352. }
  353. }
  354.  
  355. "ambient.electrical_random_zap_2"
  356. {
  357. "channel" "CHAN_STATIC"
  358. "volume" "VOL_NORM"
  359. "pitch" "100"
  360.  
  361. "soundlevel" "SNDLVL_100DB"
  362.  
  363. "rndwave"
  364. {
  365. "wave" "ambient/energy/zap5.wav"
  366. "wave" "ambient/energy/zap6.wav"
  367. "wave" "ambient/energy/zap7.wav"
  368. "wave" "ambient/energy/zap8.wav"
  369. "wave" "ambient/energy/zap9.wav"
  370. }
  371. }
  372.  
  373. "ambient.whoosh_huge_incoming1"
  374. {
  375.  
  376. "channel" "CHAN_STATIC"
  377. "volume" "VOL_NORM"
  378. "pitch" "100"
  379.  
  380. "soundlevel" "SNDLVL_100DB"
  381.  
  382. "wave" "physics/nearmiss/whoosh_huge1.wav"
  383. }
  384.  
  385. "ambient.whoosh_huge_incoming2"
  386. {
  387.  
  388. "channel" "CHAN_STATIC"
  389. "volume" "VOL_NORM"
  390. "pitch" "100"
  391.  
  392. "soundlevel" "SNDLVL_100DB"
  393.  
  394. "wave" "physics/nearmiss/whoosh_huge2.wav"
  395. }
  396.  
  397. "ambient.whoosh_huge_incoming3"
  398. {
  399.  
  400. "channel" "CHAN_STATIC"
  401. "volume" "VOL_NORM"
  402. "pitch" "100"
  403.  
  404. "soundlevel" "SNDLVL_100DB"
  405.  
  406. "wave" "physics/nearmiss/whoosh_huge3.wav"
  407. }
  408.  
  409.  
  410. "ambient.whoosh_huge_incoming4"
  411. {
  412.  
  413. "channel" "CHAN_STATIC"
  414. "volume" "VOL_NORM"
  415. "pitch" "100"
  416.  
  417. "soundlevel" "SNDLVL_100DB"
  418.  
  419. "wave" "physics/nearmiss/whoosh_huge4.wav"
  420. }
  421.  
  422.  
  423. "ambient.whoosh_huge_incoming5"
  424. {
  425.  
  426. "channel" "CHAN_STATIC"
  427. "volume" "VOL_NORM"
  428. "pitch" "100"
  429.  
  430. "soundlevel" "SNDLVL_100DB"
  431.  
  432. "wave" "physics/nearmiss/whoosh_huge5.wav"
  433. }
  434.  
  435.  
  436.  
  437. "ambient.whoosh_large_incoming1"
  438. {
  439.  
  440. "channel" "CHAN_STATIC"
  441. "volume" "VOL_NORM"
  442. "pitch" "100"
  443.  
  444. "soundlevel" "SNDLVL_100DB"
  445.  
  446. "wave" "physics/nearmiss/whoosh_large1.wav"
  447. }
  448.  
  449. "ambient.whoosh_large_incoming2"
  450. {
  451.  
  452. "channel" "CHAN_STATIC"
  453. "volume" "VOL_NORM"
  454. "pitch" "100"
  455.  
  456. "soundlevel" "SNDLVL_100DB"
  457.  
  458. "wave" "physics/nearmiss/whoosh_large2.wav"
  459. }
  460. "ambient.whoosh_large_incoming3"
  461. {
  462.  
  463. "channel" "CHAN_STATIC"
  464. "volume" "VOL_NORM"
  465. "pitch" "100"
  466.  
  467. "soundlevel" "SNDLVL_100DB"
  468.  
  469. "wave" "physics/nearmiss/whoosh_large3.wav"
  470. }
  471. "ambient.whoosh_large_incoming4"
  472. {
  473.  
  474. "channel" "CHAN_STATIC"
  475. "volume" "VOL_NORM"
  476. "pitch" "100"
  477.  
  478. "soundlevel" "SNDLVL_100DB"
  479.  
  480. "wave" "physics/nearmiss/whoosh_large4.wav"
  481. }
  482.  
  483. "ambient.whoosh_medium_incoming1"
  484. {
  485. "channel" "CHAN_STATIC"
  486. "volume" "VOL_NORM"
  487. "pitch" "100"
  488.  
  489. "soundlevel" "SNDLVL_100DB"
  490.  
  491. "wave" "physics/nearmiss/whoosh_medium1.wav"
  492. }
  493.  
  494. "ambient.whoosh_medium_incoming2"
  495. {
  496. "channel" "CHAN_STATIC"
  497. "volume" "VOL_NORM"
  498. "pitch" "100"
  499.  
  500. "soundlevel" "SNDLVL_100DB"
  501.  
  502. "wave" "physics/nearmiss/whoosh_medium2.wav"
  503. }
  504. "ambient.whoosh_medium_incoming3"
  505. {
  506. "channel" "CHAN_STATIC"
  507. "volume" "VOL_NORM"
  508. "pitch" "100"
  509.  
  510. "soundlevel" "SNDLVL_100DB"
  511.  
  512. "wave" "physics/nearmiss/whoosh_medium3.wav"
  513. }
  514. "ambient.whoosh_medium_incoming4"
  515. {
  516. "channel" "CHAN_STATIC"
  517. "volume" "VOL_NORM"
  518. "pitch" "100"
  519.  
  520. "soundlevel" "SNDLVL_100DB"
  521.  
  522. "wave" "physics/nearmiss/whoosh_medium4.wav"
  523. }
  524. "ambient.whoosh_medium_incoming5"
  525. {
  526. "channel" "CHAN_STATIC"
  527. "volume" "VOL_NORM"
  528. "pitch" "100"
  529.  
  530. "soundlevel" "SNDLVL_100DB"
  531.  
  532. "wave" "physics/nearmiss/whoosh_medium5.wav"
  533. }
  534. "ambient.whoosh_medium_incoming6"
  535. {
  536. "channel" "CHAN_STATIC"
  537. "volume" "VOL_NORM"
  538. "pitch" "100"
  539.  
  540. "soundlevel" "SNDLVL_100DB"
  541.  
  542. "wave" "physics/nearmiss/whoosh_medium6.wav"
  543. }
  544. "ambient.rock_slide1"
  545. {
  546. "channel" "CHAN_STATIC"
  547. "volume" "VOL_NORM"
  548. "pitch" "100"
  549.  
  550. "soundlevel" "SNDLVL_100DB"
  551.  
  552. "wave" "ambient/materials/rock1.wav"
  553. }
  554. "ambient.rock_slide2"
  555. {
  556. "channel" "CHAN_STATIC"
  557. "volume" "VOL_NORM"
  558. "pitch" "100"
  559.  
  560. "soundlevel" "SNDLVL_100DB"
  561.  
  562. "wave" "ambient/materials/rock2.wav"
  563. }
  564. "ambient.rock_slide3"
  565. {
  566. "channel" "CHAN_STATIC"
  567. "volume" "VOL_NORM"
  568. "pitch" "100"
  569.  
  570. "soundlevel" "SNDLVL_100DB"
  571.  
  572. "wave" "ambient/materials/rock3.wav"
  573. }
  574. "ambient.rock_slide4"
  575. {
  576. "channel" "CHAN_STATIC"
  577. "volume" "VOL_NORM"
  578. "pitch" "100"
  579.  
  580. "soundlevel" "SNDLVL_100DB"
  581.  
  582. "wave" "ambient/materials/rock4.wav"
  583. }
  584. "ambient.rock_slide5"
  585. {
  586. "channel" "CHAN_STATIC"
  587. "volume" "VOL_NORM"
  588. "pitch" "100"
  589.  
  590. "soundlevel" "SNDLVL_100DB"
  591.  
  592. "wave" "ambient/materials/rock5.wav"
  593. }
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