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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Weapon : MonoBehaviour
- {
- // Start is called before the first frame update
- void Start()
- {
- }
- // Update is called once per frame
- void Update()
- {
- Vector2 direction = Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position;
- float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
- Quaternion rotation = Quaternion.AngleAxis(angle - 90, Vector3.forward);
- transform.rotation = rotation;
- }
- }
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