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  1. ns2-3@Debian-84-jessie-64-minimal:~/server/ip_port/ns2$ ./server_linux32
  2. GetInstanceCount currently unimplemented
  3. [  0.000] Main : Filesystem initialized, cache enabled
  4. Press Tab to open the console window
  5. Press Ctrl-C to exit
  6. Build 300
  7. Linux
  8. Server tickrate 30, client sendrate 20, bandwidth limit per player 51200
  9. [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
  10. CreateBoundSocket: ::bind couldn't find an open port between 27016 and 27016
  11. [  0.042] Main : Error: SteamGameServer_Init call failed
  12. [  0.042] Main : Error: Couldn't connect to Steam
  13. Mod : Fetching Extensions...
  14. Mod : Remote Host returned: 24ab7638 2900408b
  15. Mod : Mounting Extension 2900408b
  16. Mod : Mounting Extension 24ab7638
  17. Downloading mods
  18. Finished downloading and installing mods
  19. [  0.649] Worker 02 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
  20. [  0.649] Worker 02 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
  21. Loading config://ServerConfig.json
  22. Loading config://ReservedSlotsConfig.json
  23. [  0.672] Worker 10 : Error: Unable to open 'models/alien/lerk/lerk_view_spike.model' (usage 0x1)
  24. [  0.686] Worker 02 : Error: Unable to open 'cinematics/alien/gorge/spit_structure.cinematic' (usage 0x1)
  25. [  0.686] Worker 02 : Error: Unable to open 'cinematics/alien/lerk/bomb_small.cinematic' (usage 0x1)
  26. [  0.686] Worker 02 : Error: Unable to open 'cinematics/alien/lerk/bomb_big.cinematic' (usage 0x1)
  27. [  0.686] Worker 02 : Error: Unable to open 'cinematics/alien/lerk/bomb_structure.cinematic' (usage 0x1)
  28. [  0.686] Worker 02 : Error: Unable to open 'cinematics/alien/lerk/bomb_marine.cinematic' (usage 0x1)
  29. [  0.686] Worker 02 : Error: Unable to open 'cinematics/alien/lerk/umbra_view_fire.cinematic' (usage 0x1)
  30. [  0.686] Worker 02 : Error: Unable to open 'cinematics/alien/gorge/bilebomb_impact.cinematic' (usage 0x1)
  31. [  0.686] Worker 02 : Error: Unable to open 'cinematics/alien/fade/blink_out_silent.cinematic' (usage 0x1)
  32. [  0.686] Worker 02 : Error: Unable to open 'cinematics/alien/onos/shockwave.cinematic' (usage 0x1)
  33. [  0.686] Worker 02 : Error: Unable to open 'cinematics/alien/heal.cinematic' (usage 0x1)
  34. [  0.686] Worker 02 : Error: Unable to open 'cinematics/alien/fade/blink_in_silent.cinematic' (usage 0x1)
  35. [  0.686] Worker 02 : Error: Unable to open 'cinematics/alien/fade/shadowstep_silent.cinematic' (usage 0x1)
  36. [  0.686] Worker 02 : Error: Unable to open 'cinematics/alien/onos/door_hit.cinematic' (usage 0x1)
  37. [  0.686] Worker 02 : Error: Unable to open 'cinematics/alien/skulk/parasite_fire.cinematic' (usage 0x1)
  38. [  0.686] Worker 02 : Error: Unable to open 'cinematics/alien/skulk/parasite_view.cinematic' (usage 0x1)
  39. [  0.686] Worker 02 : Error: Unable to open 'cinematics/alien/gorge/healthspray.cinematic' (usage 0x1)
  40. [  0.686] Worker 02 : Error: Unable to open 'cinematics/alien/gorge/healthspray_view.cinematic' (usage 0x1)
  41. [  0.686] Worker 02 : Error: Unable to open 'cinematics/alien/onos/stomp_hit.cinematic' (usage 0x1)
  42. [  0.686] Worker 02 : Error: Unable to open 'cinematics/alien/onos/stomp.cinematic' (usage 0x1)
  43. [  0.686] Worker 02 : Error: Unable to open 'cinematics/alien/fade/blink_view.cinematic' (usage 0x1)
  44. [  0.686] Worker 02 : Error: Unable to open 'cinematics/alien/onos/shockwave_hit.cinematic' (usage 0x1)
  45. [  0.686] Worker 02 : Error: Unable to open 'cinematics/alien/skulk/xenocide.cinematic' (usage 0x1)
  46. [  0.686] Worker 02 : Error: Unable to open 'cinematics/alien/lerk/spore_view_fire.cinematic' (usage 0x1)
  47. [  0.687] Worker 02 : Error: Unable to open 'cinematics/alien/lerk/poison_trail.cinematic' (usage 0x1)
  48. [  0.687] Worker 02 : Error: Unable to open 'cinematics/alien/nutrientmist_hive.cinematic' (usage 0x1)
  49. [  0.687] Worker 02 : Error: Unable to open 'cinematics/alien/nutrientmist_cyst.cinematic' (usage 0x1)
  50. [  0.687] Worker 02 : Error: Unable to open 'cinematics/alien/nutrientmist_structure.cinematic' (usage 0x1)
  51. [  0.687] Worker 02 : Error: Unable to open 'cinematics/alien/fade/vortex.cinematic' (usage 0x1)
  52. [  0.687] Worker 02 : Error: Unable to open 'cinematics/alien/drifter/enzyme_muzzle.cinematic' (usage 0x1)
  53. [  0.687] Worker 02 : Error: Unable to open 'cinematics/alien/babbler/pheromone_puff.cinematic' (usage 0x1)
  54. [  0.687] Worker 02 : Error: Unable to open 'cinematics/marine/order.cinematic' (usage 0x1)
  55. [  0.687] Worker 02 : Error: Unable to open 'cinematics/alien/order.cinematic' (usage 0x1)
  56. [  0.687] Worker 02 : Error: Unable to open 'cinematics/marine/spawn_item.cinematic' (usage 0x1)
  57. [  0.687] Worker 02 : Error: Unable to open 'cinematics/marine/structures/spawn_building_big.cinematic' (usage 0x1)
  58. [  0.687] Worker 02 : Error: Unable to open 'cinematics/marine/structures/spawn_building.cinematic' (usage 0x1)
  59. [  0.687] Worker 02 : Error: Unable to open 'cinematics/alien/shade/spawn_halluzination.cinematic' (usage 0x1)
  60. [  0.687] Worker 02 : Error: Unable to open 'cinematics/alien/structures/spawn.cinematic' (usage 0x1)
  61. [  0.687] Worker 02 : Error: Unable to open 'cinematics/alien/structures/spawn_small.cinematic' (usage 0x1)
  62. [  0.687] Worker 02 : Error: Unable to open 'cinematics/alien/structures/spawn_large.cinematic' (usage 0x1)
  63. [  0.687] Worker 02 : Error: Unable to open 'cinematics/alien/heal_big.cinematic' (usage 0x1)
  64. [  0.687] Worker 02 : Error: Unable to open 'cinematics/alien/foresight_exosuit.cinematic' (usage 0x1)
  65. [  0.687] Worker 02 : Error: Unable to open 'cinematics/alien/foresight_player.cinematic' (usage 0x1)
  66. [  0.687] Worker 02 : Error: Unable to open 'cinematics/alien/foresight_structure.cinematic' (usage 0x1)
  67. [  0.687] Worker 02 : Error: Unable to open 'cinematics/alien/umbra_drag_big.cinematic' (usage 0x1)
  68. [  0.687] Worker 02 : Error: Unable to open 'cinematics/alien/umbra_drag.cinematic' (usage 0x1)
  69. [  0.687] Worker 02 : Error: Unable to open 'cinematics/alien/onos/shield_hit_2.cinematic' (usage 0x1)
  70. [  0.687] Worker 02 : Error: Unable to open 'cinematics/destroydoor_back.cinematic' (usage 0x1)
  71. [  0.687] Worker 02 : Error: Unable to open 'cinematics/destroydoor_front.cinematic' (usage 0x1)
  72. [  0.687] Worker 02 : Error: Unable to open 'cinematics/alien/fade/vortex_destroy.cinematic' (usage 0x1)
  73. [  0.687] Worker 02 : Error: Unable to open 'cinematics/marine/exo/explosion.cinematic' (usage 0x1)
  74. [  0.687] Worker 02 : Error: Unable to open 'cinematics/alien/skulk/explode.cinematic' (usage 0x1)
  75. [  0.687] Worker 02 : Error: Unable to open 'cinematics/alien/gorge/explode.cinematic' (usage 0x1)
  76. [  0.687] Worker 02 : Error: Unable to open 'cinematics/alien/lerk/explode.cinematic' (usage 0x1)
  77. [  0.687] Worker 02 : Error: Unable to open 'cinematics/alien/fade/explode.cinematic' (usage 0x1)
  78. [  0.687] Worker 02 : Error: Unable to open 'cinematics/alien/onos/explode.cinematic' (usage 0x1)
  79. [  0.687] Worker 02 : Error: Unable to open 'cinematics/materials/door/grenade_explosion.cinematic' (usage 0x1)
  80. [  0.687] Worker 02 : Error: Unable to open 'cinematics/materials/electronic/grenade_explosion.cinematic' (usage 0x1)
  81. [  0.687] Worker 02 : Error: Unable to open 'cinematics/materials/metal/grenade_explosion.cinematic' (usage 0x1)
  82. [  0.687] Worker 02 : Error: Unable to open 'cinematics/materials/organic/grenade_explosion.cinematic' (usage 0x1)
  83. [  0.687] Worker 02 : Error: Unable to open 'cinematics/materials/rock/grenade_explosion.cinematic' (usage 0x1)
  84. [  0.687] Worker 02 : Error: Unable to open 'cinematics/materials/thin_metal/grenade_explosion.cinematic' (usage 0x1)
  85. [  0.687] Worker 02 : Error: Unable to open 'cinematics/materials/membrane/grenade_explosion.cinematic' (usage 0x1)
  86. [  0.687] Worker 02 : Error: Unable to open 'cinematics/materials/armor/grenade_explosion.cinematic' (usage 0x1)
  87. [  0.687] Worker 02 : Error: Unable to open 'cinematics/materials/flesh/grenade_explosion.cinematic' (usage 0x1)
  88. [  0.687] Worker 02 : Error: Unable to open 'cinematics/materials/flame/grenade_explosion.cinematic' (usage 0x1)
  89. [  0.687] Worker 02 : Error: Unable to open 'cinematics/materials/infestation/grenade_explosion.cinematic' (usage 0x1)
  90. [  0.687] Worker 02 : Error: Unable to open 'cinematics/materials/glass/grenade_explosion.cinematic' (usage 0x1)
  91. [  0.687] Worker 02 : Error: Unable to open 'cinematics/marine/mac/death.cinematic' (usage 0x1)
  92. [  0.687] Worker 02 : Error: Unable to open 'cinematics/marine/arc/destroyed.cinematic' (usage 0x1)
  93. [  0.687] Worker 02 : Error: Unable to open 'cinematics/alien/structures/death_small.cinematic' (usage 0x1)
  94. [  0.687] Worker 02 : Error: Unable to open 'cinematics/marine/infantryportal/player_spawn.cinematic' (usage 0x1)
  95. [  0.687] Worker 02 : Error: Unable to open 'cinematics/alien/babbler/pheromone_trail.cinematic' (usage 0x1)
  96. [  0.687] Worker 02 : Error: Unable to open 'cinematics/marine/scanabort.cinematic' (usage 0x1)
  97. [  0.687] Worker 02 : Error: Unable to open 'cinematics/marine/ghoststructure_destroy.cinematic' (usage 0x1)
  98. [  0.687] Worker 02 : Error: Unable to open 'cinematics/marine/sentry/fire.cinematic' (usage 0x1)
  99. [  0.687] Worker 02 : Error: Unable to open 'cinematics/marine/phasegate/phasegate.cinematic' (usage 0x1)
  100. [  0.687] Worker 02 : Error: Unable to open 'cinematics/marine/mac/weld.cinematic' (usage 0x1)
  101. [  0.687] Worker 02 : Error: Unable to open 'cinematics/marine/arc/explosion.cinematic' (usage 0x1)
  102. [  0.687] Worker 02 : Error: Unable to open 'cinematics/marine/observatory/glowing_light_effect.cinematic' (usage 0x1)
  103. [  0.687] Worker 02 : Error: Unable to open 'cinematics/marine/infantryportal/spin.cinematic' (usage 0x1)
  104. [  0.687] Worker 02 : Error: Unable to open 'cinematics/marine/armory/buy_item_effect.cinematic' (usage 0x1)
  105. [  0.687] Worker 02 : Error: Unable to open 'cinematics/marine/arc/hit_small.cinematic' (usage 0x1)
  106. [  0.687] Worker 02 : Error: Unable to open 'cinematics/marine/arc/hit_big.cinematic' (usage 0x1)
  107. [  0.687] Worker 02 : Error: Unable to open 'cinematics/marine/arc/hit_med.cinematic' (usage 0x1)
  108. [  0.687] Worker 02 : Error: Unable to open 'cinematics/marine/mac/jet.cinematic' (usage 0x1)
  109. [  0.687] Worker 02 : Error: Unable to open 'cinematics/marine/mac/siren.cinematic' (usage 0x1)
  110. [  0.688] Worker 02 : Error: Unable to open 'cinematics/marine/arc/target.cinematic' (usage 0x1)
  111. [  0.688] Worker 02 : Error: Unable to open 'cinematics/marine/arc/fire.cinematic' (usage 0x1)
  112. [  0.688] Worker 02 : Error: Unable to open 'cinematics/marine/mac/build.cinematic' (usage 0x1)
  113. [  0.688] Worker 02 : Error: Unable to open 'cinematics/marine/structures/death_large.cinematic' (usage 0x1)
  114. [  0.688] Worker 02 : Error: Unable to open 'cinematics/marine/structures/death_small.cinematic' (usage 0x1)
  115. [  0.688] Worker 02 : Error: Unable to open 'cinematics/marine/sentry/death.cinematic' (usage 0x1)
  116. [  0.688] Worker 02 : Error: Unable to open 'cinematics/marine/infantryportal/death.cinematic' (usage 0x1)
  117. [  0.688] Worker 02 : Error: Unable to open 'cinematics/marine/structures/recycle.cinematic' (usage 0x1)
  118. [  0.688] Worker 02 : Error: Unable to open 'cinematics/marine/construct_infantryportal.cinematic' (usage 0x1)
  119. [  0.688] Worker 02 : Error: Unable to open 'cinematics/marine/construct_big.cinematic' (usage 0x1)
  120. [  0.688] Worker 02 : Error: Unable to open 'cinematics/marine/construct.cinematic' (usage 0x1)
  121. [  0.688] Worker 02 : Error: Unable to open 'cinematics/alien/egg/burst.cinematic' (usage 0x1)
  122. [  0.688] Worker 02 : Error: Unable to open 'cinematics/alien/drifter/construct.cinematic' (usage 0x1)
  123. [  0.688] Worker 02 : Error: Unable to open 'cinematics/alien/infestationspike/burst.cinematic' (usage 0x1)
  124. [  0.688] Worker 02 : Error: Unable to open 'cinematics/alien/webs/fallingslime.cinematic' (usage 0x1)
  125. [  0.688] Worker 02 : Error: Unable to open 'cinematics/alien/gorge/slime_fall.cinematic' (usage 0x1)
  126. [  0.688] Worker 02 : Error: Unable to open 'cinematics/alien/skulk/parasite_hit.cinematic' (usage 0x1)
  127. [  0.688] Worker 02 : Error: Unable to open 'cinematics/alien/shade/death_halluzination.cinematic' (usage 0x1)
  128. [  0.688] Worker 02 : Error: Unable to open 'cinematics/alien/crag/heal.cinematic' (usage 0x1)
  129. [  0.688] Worker 02 : Error: Unable to open 'cinematics/alien/shift/teleport_end.cinematic' (usage 0x1)
  130. [  0.688] Worker 02 : Error: Unable to open 'cinematics/alien/shift/teleport_start.cinematic' (usage 0x1)
  131. [  0.688] Worker 02 : Error: Unable to open 'cinematics/alien/babbler/spawn.cinematic' (usage 0x1)
  132. [  0.688] Worker 02 : Error: Unable to open 'cinematics/checkpoint.cinematic' (usage 0x1)
  133. [  0.688] Worker 02 : Error: Unable to open 'cinematics/alien/crag/umbra.cinematic' (usage 0x1)
  134. [  0.688] Worker 02 : Error: Unable to open 'cinematics/alien/webs/kill.cinematic' (usage 0x1)
  135. [  0.688] Worker 02 : Error: Unable to open 'cinematics/alien/whip/fury.cinematic' (usage 0x1)
  136. [  0.688] Worker 02 : Error: Unable to open 'cinematics/alien/whip/bomb_hit.cinematic' (usage 0x1)
  137. [  0.688] Worker 02 : Error: Unable to open 'cinematics/alien/crag/heal_wave.cinematic' (usage 0x1)
  138. [  0.688] Worker 02 : Error: Unable to open 'cinematics/alien/gorge/clog_spawn_shadow.cinematic' (usage 0x1)
  139. [  0.688] Worker 02 : Error: Unable to open 'cinematics/alien/gorge/clog_spawn.cinematic' (usage 0x1)
  140. [  0.688] Worker 02 : Error: Unable to open 'cinematics/alien/shift/hatch.cinematic' (usage 0x1)
  141. [  0.688] Worker 02 : Error: Unable to open 'cinematics/alien/shift/echo_target.cinematic' (usage 0x1)
  142. [  0.688] Worker 02 : Error: Unable to open 'cinematics/alien/hive/explode_residue.cinematic' (usage 0x1)
  143. [  0.688] Worker 02 : Error: Unable to open 'cinematics/alien/hive/explode.cinematic' (usage 0x1)
  144. [  0.688] Worker 02 : Error: Unable to open 'cinematics/alien/structures/death_harvester.cinematic' (usage 0x1)
  145. [  0.688] Worker 02 : Error: Unable to open 'cinematics/alien/babbler/death.cinematic' (usage 0x1)
  146. [  0.688] Worker 02 : Error: Unable to open 'cinematics/alien/infestationspike/death.cinematic' (usage 0x1)
  147. [  0.689] Worker 02 : Error: Unable to open 'cinematics/marine/sentry/hurt_severe.cinematic' (usage 0x1)
  148. [  0.689] Worker 02 : Error: Unable to open 'cinematics/marine/sentry/hurt.cinematic' (usage 0x1)
  149. [  0.689] Worker 02 : Error: Unable to open 'cinematics/marine/commandstation/hurt_severe.cinematic' (usage 0x1)
  150. [  0.689] Worker 02 : Error: Unable to open 'cinematics/marine/commandstation/hurt.cinematic' (usage 0x1)
  151. [  0.689] Worker 02 : Error: Unable to open 'cinematics/marine/infantryportal/hurt_severe.cinematic' (usage 0x1)
  152. [  0.689] Worker 02 : Error: Unable to open 'cinematics/marine/infantryportal/hurt.cinematic' (usage 0x1)
  153. [  0.689] Worker 02 : Error: Unable to open 'cinematics/marine/roboticsfactory/hurt_severe.cinematic' (usage 0x1)
  154. [  0.689] Worker 02 : Error: Unable to open 'cinematics/marine/roboticsfactory/hurt.cinematic' (usage 0x1)
  155. [  0.689] Worker 02 : Error: Unable to open 'cinematics/marine/phasegate/hurt_severe.cinematic' (usage 0x1)
  156. [  0.689] Worker 02 : Error: Unable to open 'cinematics/marine/phasegate/hurt.cinematic' (usage 0x1)
  157. [  0.689] Worker 02 : Error: Unable to open 'cinematics/marine/structures/hurt_small_severe.cinematic' (usage 0x1)
  158. [  0.689] Worker 02 : Error: Unable to open 'cinematics/marine/structures/hurt_small.cinematic' (usage 0x1)
  159. [  0.689] Worker 02 : Error: Unable to open 'cinematics/marine/exo/hurt_severe.cinematic' (usage 0x1)
  160. [  0.689] Worker 02 : Error: Unable to open 'cinematics/marine/exo/hurt.cinematic' (usage 0x1)
  161. [  0.689] Worker 02 : Error: Unable to open 'cinematics/marine/structures/hurt_severe.cinematic' (usage 0x1)
  162. [  0.689] Worker 02 : Error: Unable to open 'cinematics/marine/structures/hurt.cinematic' (usage 0x1)
  163. [  0.689] Worker 02 : Error: Unable to open 'cinematics/alien/hive/hurt_severe.cinematic' (usage 0x1)
  164. [  0.689] Worker 02 : Error: Unable to open 'cinematics/alien/hive/hurt.cinematic' (usage 0x1)
  165. [  0.689] Worker 02 : Error: Unable to open 'cinematics/alien/harvester/hurt_severe.cinematic' (usage 0x1)
  166. [  0.689] Worker 02 : Error: Unable to open 'cinematics/alien/harvester/hurt.cinematic' (usage 0x1)
  167. [  0.689] Worker 02 : Error: Unable to open 'cinematics/alien/hydra/hurt_severe.cinematic' (usage 0x1)
  168. [  0.689] Worker 02 : Error: Unable to open 'cinematics/alien/hydra/hurt.cinematic' (usage 0x1)
  169. [  0.689] Worker 02 : Error: Unable to open 'cinematics/alien/shade/hurt_severe.cinematic' (usage 0x1)
  170. [  0.689] Worker 02 : Error: Unable to open 'cinematics/alien/shade/hurt.cinematic' (usage 0x1)
  171. [  0.689] Worker 02 : Error: Unable to open 'cinematics/alien/shift/hurt_severe.cinematic' (usage 0x1)
  172. [  0.689] Worker 02 : Error: Unable to open 'cinematics/alien/shift/hurt.cinematic' (usage 0x1)
  173. [  0.689] Worker 02 : Error: Unable to open 'cinematics/alien/crag/hurt_severe.cinematic' (usage 0x1)
  174. [  0.689] Worker 02 : Error: Unable to open 'cinematics/alien/crag/hurt.cinematic' (usage 0x1)
  175. [  0.689] Worker 02 : Error: Unable to open 'cinematics/alien/whip/hurt_severe.cinematic' (usage 0x1)
  176. [  0.689] Worker 02 : Error: Unable to open 'cinematics/alien/whip/hurt.cinematic' (usage 0x1)
  177. [  0.689] Worker 02 : Error: Unable to open 'cinematics/alien/structures/hurt_severe.cinematic' (usage 0x1)
  178. [  0.689] Worker 02 : Error: Unable to open 'cinematics/alien/structures/hurt.cinematic' (usage 0x1)
  179. [  0.689] Worker 02 : Error: Unable to open 'cinematics/alien/gorge/spit_impact.cinematic' (usage 0x1)
  180. [  0.697] Worker 02 : Error: Unable to open 'cinematics/materials/deflect/marine.cinematic' (usage 0x1)
  181. [  0.697] Worker 02 : Error: Unable to open 'cinematics/materials/flame/claw_bash.cinematic' (usage 0x1)
  182. [  0.697] Worker 02 : Error: Unable to open 'cinematics/materials/flame/flame.cinematic' (usage 0x1)
  183. [  0.697] Worker 02 : Error: Unable to open 'cinematics/materials/ethereal/ethereal.cinematic' (usage 0x1)
  184. [  0.697] Worker 02 : Error: Unable to open 'cinematics/materials/hallucination/hallucination.cinematic' (usage 0x1)
  185. [  0.697] Worker 02 : Error: Unable to open 'cinematics/materials/door/bash.cinematic' (usage 0x1)
  186. [  0.697] Worker 02 : Error: Unable to open 'cinematics/materials/electronic/bash.cinematic' (usage 0x1)
  187. [  0.697] Worker 02 : Error: Unable to open 'cinematics/materials/metal/bash.cinematic' (usage 0x1)
  188. [  0.697] Worker 02 : Error: Unable to open 'cinematics/materials/organic/bash.cinematic' (usage 0x1)
  189. [  0.697] Worker 02 : Error: Unable to open 'cinematics/materials/rock/bash.cinematic' (usage 0x1)
  190. [  0.697] Worker 02 : Error: Unable to open 'cinematics/materials/thin_metal/bash.cinematic' (usage 0x1)
  191. [  0.697] Worker 02 : Error: Unable to open 'cinematics/materials/membrane/bash.cinematic' (usage 0x1)
  192. [  0.697] Worker 02 : Error: Unable to open 'cinematics/materials/armor/bash.cinematic' (usage 0x1)
  193. [  0.697] Worker 02 : Error: Unable to open 'cinematics/materials/flesh/bash.cinematic' (usage 0x1)
  194. [  0.697] Worker 02 : Error: Unable to open 'cinematics/materials/flame/bash.cinematic' (usage 0x1)
  195. [  0.697] Worker 02 : Error: Unable to open 'cinematics/materials/infestation/bash.cinematic' (usage 0x1)
  196. [  0.697] Worker 02 : Error: Unable to open 'cinematics/materials/glass/bash.cinematic' (usage 0x1)
  197. [  0.697] Worker 02 : Error: Unable to open 'cinematics/materials/door/ricochet.cinematic' (usage 0x1)
  198. [  0.697] Worker 02 : Error: Unable to open 'cinematics/materials/electronic/ricochet.cinematic' (usage 0x1)
  199. [  0.697] Worker 02 : Error: Unable to open 'cinematics/materials/metal/ricochet.cinematic' (usage 0x1)
  200. [  0.697] Worker 02 : Error: Unable to open 'cinematics/materials/organic/ricochet.cinematic' (usage 0x1)
  201. [  0.697] Worker 02 : Error: Unable to open 'cinematics/materials/rock/ricochet.cinematic' (usage 0x1)
  202. [  0.697] Worker 02 : Error: Unable to open 'cinematics/materials/thin_metal/ricochet.cinematic' (usage 0x1)
  203. [  0.697] Worker 02 : Error: Unable to open 'cinematics/materials/membrane/ricochet.cinematic' (usage 0x1)
  204. [  0.697] Worker 02 : Error: Unable to open 'cinematics/materials/armor/ricochet.cinematic' (usage 0x1)
  205. [  0.697] Worker 02 : Error: Unable to open 'cinematics/materials/flesh/ricochet.cinematic' (usage 0x1)
  206. [  0.697] Worker 02 : Error: Unable to open 'cinematics/materials/flame/ricochet.cinematic' (usage 0x1)
  207. [  0.697] Worker 02 : Error: Unable to open 'cinematics/materials/infestation/ricochet.cinematic' (usage 0x1)
  208. [  0.697] Worker 02 : Error: Unable to open 'cinematics/materials/glass/ricochet.cinematic' (usage 0x1)
  209. [  0.697] Worker 02 : Error: Unable to open 'cinematics/materials/door/ricochetMinigun.cinematic' (usage 0x1)
  210. [  0.697] Worker 02 : Error: Unable to open 'cinematics/materials/electronic/ricochetMinigun.cinematic' (usage 0x1)
  211. [  0.697] Worker 02 : Error: Unable to open 'cinematics/materials/metal/ricochetMinigun.cinematic' (usage 0x1)
  212. [  0.697] Worker 02 : Error: Unable to open 'cinematics/materials/organic/ricochetMinigun.cinematic' (usage 0x1)
  213. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/rock/ricochetMinigun.cinematic' (usage 0x1)
  214. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/thin_metal/ricochetMinigun.cinematic' (usage 0x1)
  215. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/membrane/ricochetMinigun.cinematic' (usage 0x1)
  216. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/armor/ricochetMinigun.cinematic' (usage 0x1)
  217. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/flesh/ricochetMinigun.cinematic' (usage 0x1)
  218. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/flame/ricochetMinigun.cinematic' (usage 0x1)
  219. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/infestation/ricochetMinigun.cinematic' (usage 0x1)
  220. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/glass/ricochetMinigun.cinematic' (usage 0x1)
  221. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/door/ricochetRailgun.cinematic' (usage 0x1)
  222. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/electronic/ricochetRailgun.cinematic' (usage 0x1)
  223. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/metal/ricochetRailgun.cinematic' (usage 0x1)
  224. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/organic/ricochetRailgun.cinematic' (usage 0x1)
  225. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/rock/ricochetRailgun.cinematic' (usage 0x1)
  226. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/thin_metal/ricochetRailgun.cinematic' (usage 0x1)
  227. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/membrane/ricochetRailgun.cinematic' (usage 0x1)
  228. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/armor/ricochetRailgun.cinematic' (usage 0x1)
  229. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/flesh/ricochetRailgun.cinematic' (usage 0x1)
  230. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/flame/ricochetRailgun.cinematic' (usage 0x1)
  231. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/infestation/ricochetRailgun.cinematic' (usage 0x1)
  232. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/glass/ricochetRailgun.cinematic' (usage 0x1)
  233. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/door/axe.cinematic' (usage 0x1)
  234. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/electronic/axe.cinematic' (usage 0x1)
  235. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/metal/axe.cinematic' (usage 0x1)
  236. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/organic/axe.cinematic' (usage 0x1)
  237. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/rock/axe.cinematic' (usage 0x1)
  238. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/thin_metal/axe.cinematic' (usage 0x1)
  239. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/membrane/axe.cinematic' (usage 0x1)
  240. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/armor/axe.cinematic' (usage 0x1)
  241. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/flesh/axe.cinematic' (usage 0x1)
  242. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/flame/axe.cinematic' (usage 0x1)
  243. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/infestation/axe.cinematic' (usage 0x1)
  244. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/glass/axe.cinematic' (usage 0x1)
  245. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/door/claw_bash.cinematic' (usage 0x1)
  246. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/electronic/claw_bash.cinematic' (usage 0x1)
  247. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/metal/claw_bash.cinematic' (usage 0x1)
  248. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/organic/claw_bash.cinematic' (usage 0x1)
  249. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/rock/claw_bash.cinematic' (usage 0x1)
  250. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/thin_metal/claw_bash.cinematic' (usage 0x1)
  251. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/membrane/claw_bash.cinematic' (usage 0x1)
  252. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/armor/claw_bash.cinematic' (usage 0x1)
  253. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/flesh/claw_bash.cinematic' (usage 0x1)
  254. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/infestation/claw_bash.cinematic' (usage 0x1)
  255. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/glass/claw_bash.cinematic' (usage 0x1)
  256. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/door/bite.cinematic' (usage 0x1)
  257. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/electronic/bite.cinematic' (usage 0x1)
  258. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/metal/bite.cinematic' (usage 0x1)
  259. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/organic/bite.cinematic' (usage 0x1)
  260. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/rock/bite.cinematic' (usage 0x1)
  261. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/thin_metal/bite.cinematic' (usage 0x1)
  262. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/membrane/bite.cinematic' (usage 0x1)
  263. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/armor/bite.cinematic' (usage 0x1)
  264. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/flesh/bite.cinematic' (usage 0x1)
  265. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/flame/bite.cinematic' (usage 0x1)
  266. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/infestation/bite.cinematic' (usage 0x1)
  267. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/glass/bite.cinematic' (usage 0x1)
  268. [  0.698] Worker 02 : Error: Unable to open 'cinematics/alien/skulk/parasite_hit_marine.cinematic' (usage 0x1)
  269. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/door/sting.cinematic' (usage 0x1)
  270. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/electronic/sting.cinematic' (usage 0x1)
  271. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/metal/sting.cinematic' (usage 0x1)
  272. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/organic/sting.cinematic' (usage 0x1)
  273. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/rock/sting.cinematic' (usage 0x1)
  274. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/thin_metal/sting.cinematic' (usage 0x1)
  275. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/membrane/sting.cinematic' (usage 0x1)
  276. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/armor/sting.cinematic' (usage 0x1)
  277. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/flesh/sting.cinematic' (usage 0x1)
  278. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/flame/sting.cinematic' (usage 0x1)
  279. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/infestation/sting.cinematic' (usage 0x1)
  280. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/glass/sting.cinematic' (usage 0x1)
  281. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/door/scrape.cinematic' (usage 0x1)
  282. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/electronic/scrape.cinematic' (usage 0x1)
  283. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/metal/scrape.cinematic' (usage 0x1)
  284. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/organic/scrape.cinematic' (usage 0x1)
  285. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/rock/scrape.cinematic' (usage 0x1)
  286. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/thin_metal/scrape.cinematic' (usage 0x1)
  287. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/membrane/scrape.cinematic' (usage 0x1)
  288. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/armor/scrape.cinematic' (usage 0x1)
  289. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/flesh/scrape.cinematic' (usage 0x1)
  290. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/flame/scrape.cinematic' (usage 0x1)
  291. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/infestation/scrape.cinematic' (usage 0x1)
  292. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/glass/scrape.cinematic' (usage 0x1)
  293. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/door/gore.cinematic' (usage 0x1)
  294. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/electronic/gore.cinematic' (usage 0x1)
  295. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/metal/gore.cinematic' (usage 0x1)
  296. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/organic/gore.cinematic' (usage 0x1)
  297. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/rock/gore.cinematic' (usage 0x1)
  298. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/thin_metal/gore.cinematic' (usage 0x1)
  299. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/membrane/gore.cinematic' (usage 0x1)
  300. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/armor/gore.cinematic' (usage 0x1)
  301. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/flesh/gore.cinematic' (usage 0x1)
  302. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/flame/gore.cinematic' (usage 0x1)
  303. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/infestation/gore.cinematic' (usage 0x1)
  304. [  0.698] Worker 02 : Error: Unable to open 'cinematics/materials/glass/gore.cinematic' (usage 0x1)
  305. [  0.699] Worker 02 : Error: Unable to open 'cinematics/marine/flamethrower/flameout.cinematic' (usage 0x1)
  306. [  0.699] Worker 02 : Error: Unable to open 'cinematics/marine/flamethrower/flame_1p.cinematic' (usage 0x1)
  307. [  0.699] Worker 02 : Error: Unable to open 'cinematics/marine/flamethrower/flame.cinematic' (usage 0x1)
  308. [  0.699] Worker 02 : Error: Unable to open 'cinematics/materials/ethereal/grenade_explosion.cinematic' (usage 0x1)
  309. [  0.699] Worker 02 : Error: Unable to open 'cinematics/marine/railgun/muzzle_flash.cinematic' (usage 0x1)
  310. [  0.699] Worker 02 : Error: Unable to open 'cinematics/marine/railgun/steam_1p_right.cinematic' (usage 0x1)
  311. [  0.699] Worker 02 : Error: Unable to open 'cinematics/marine/heavy/deploy_light.cinematic' (usage 0x1)
  312. [  0.699] Worker 02 : Error: Unable to open 'cinematics/marine/railgun/steam_1p_left.cinematic' (usage 0x1)
  313. [  0.699] Worker 02 : Error: Unable to open 'cinematics/marine/minigun/overheat.cinematic' (usage 0x1)
  314. [  0.699] Worker 02 : Error: Unable to open 'cinematics/marine/shotgun/muzzle_flash.cinematic' (usage 0x1)
  315. [  0.699] Worker 02 : Error: Unable to open 'cinematics/marine/shotgun/shell.cinematic' (usage 0x1)
  316. [  0.699] Worker 02 : Error: Unable to open 'cinematics/marine/welder/welder_hit.cinematic' (usage 0x1)
  317. [  0.699] Worker 02 : Error: Unable to open 'cinematics/marine/welder/welder_muzzle.cinematic' (usage 0x1)
  318. [  0.699] Worker 02 : Error: Unable to open 'cinematics/alien/burn_sporecloud.cinematic' (usage 0x1)
  319. [  0.699] Worker 02 : Error: Unable to open 'cinematics/marine/welder/welder_start.cinematic' (usage 0x1)
  320. [  0.699] Worker 02 : Error: Unable to open 'cinematics/marine/grenades/nerve_explo.cinematic' (usage 0x1)
  321. [  0.699] Worker 02 : Error: Unable to open 'cinematics/marine/grenades/pulse_explo.cinematic' (usage 0x1)
  322. [  0.699] Worker 02 : Error: Unable to open 'cinematics/marine/gl/muzzle_flash.cinematic' (usage 0x1)
  323. [  0.699] Worker 02 : Error: Unable to open 'cinematics/marine/clusterfragment_residue.cinematic' (usage 0x1)
  324. [  0.699] Worker 02 : Error: Unable to open 'cinematics/marine/grenades/cluster_small_explos.cinematic' (usage 0x1)
  325. [  0.699] Worker 02 : Error: Unable to open 'cinematics/marine/grenades/cluster_main_explo.cinematic' (usage 0x1)
  326. [  0.699] Worker 02 : Error: Unable to open 'cinematics/marine/pistol/muzzle_flash.cinematic' (usage 0x1)
  327. [  0.699] Worker 02 : Error: Unable to open 'cinematics/marine/pistol/shell.cinematic' (usage 0x1)
  328. [  0.699] Worker 02 : Error: Unable to open 'cinematics/alien/burn_umbra.cinematic' (usage 0x1)
  329. [  0.699] Worker 02 : Error: Unable to open 'cinematics/marine/power_surge.cinematic' (usage 0x1)
  330. [  0.700] Worker 02 : Error: Unable to open 'cinematics/alien/emphit.cinematic' (usage 0x1)
  331. [  0.700] Worker 02 : Error: Unable to open 'cinematics/alien/enzymed.cinematic' (usage 0x1)
  332. [  0.700] Worker 02 : Error: Unable to open 'cinematics/marine/jetpack/impact.cinematic' (usage 0x1)
  333. [  0.700] Worker 02 : Error: Unable to open 'cinematics/materials/metal/onos_momentum_change.cinematic' (usage 0x1)
  334. [  0.700] Worker 02 : Error: Unable to open 'cinematics/materials/thin_metal/onos_momentum_change.cinematic' (usage 0x1)
  335. [  0.700] Worker 02 : Error: Unable to open 'cinematics/materials/organic/onos_momentum_change.cinematic' (usage 0x1)
  336. [  0.700] Worker 02 : Error: Unable to open 'cinematics/materials/rock/onos_momentum_change.cinematic' (usage 0x1)
  337. [  0.700] Worker 02 : Error: Unable to open 'cinematics/marine/beacon_big.cinematic' (usage 0x1)
  338. [  0.700] Worker 02 : Error: Unable to open 'cinematics/marine/beacon.cinematic' (usage 0x1)
  339. [  0.700] Worker 02 : Error: Unable to open 'cinematics/marine/heavy/land.cinematic' (usage 0x1)
  340. [  0.723] Worker 02 : Error: Unable to open 'cinematics/marine/mac/empblast.cinematic' (usage 0x1)
  341. [  0.732] Worker 02 : Error: Unable to open 'cinematics/common/resnode.cinematic' (usage 0x1)
  342. [  0.732] Worker 01 : Error: Unable to open 'models/misc/resource_nozzle/resource_nozzle.model' (usage 0x1)
  343. [  0.737] Worker 02 : Error: Unable to open 'cinematics/marine/blocker.cinematic' (usage 0x1)
  344. [  0.737] Worker 02 : Error: Unable to open 'cinematics/alien/blocker.cinematic' (usage 0x1)
  345. [  0.739] Worker 15 : Error: Unable to open 'models/misc/door/door.model' (usage 0x1)
  346. [  0.739] Worker 15 : Error: Unable to open 'models/misc/door/door_clean.model' (usage 0x1)
  347. [  0.739] Worker 15 : Error: Unable to open 'models/misc/door/door_destroyed.model' (usage 0x1)
  348. [  0.739] Worker 15 : Error: Unable to open 'models/misc/door/door.animation_graph' (usage 0x1)
  349. [  0.764] Worker 02 : Error: Unable to open 'cinematics/common/techpoint.cinematic' (usage 0x1)
  350. [  0.764] Worker 07 : Error: Unable to open 'models/misc/tech_point/tech_point.model' (usage 0x1)
  351. [  0.764] Worker 02 : Error: Unable to open 'cinematics/common/techpoint_light.cinematic' (usage 0x1)
  352. [  0.764] Worker 07 : Error: Unable to open 'models/misc/tech_point/tech_point.animation_graph' (usage 0x1)
  353. [  0.772] Worker 03 : Error: Unable to open 'models/marine/mac/mac.model' (usage 0x1)
  354. [  0.772] Worker 03 : Error: Unable to open 'models/marine/mac/mac.animation_graph' (usage 0x1)
  355. [  0.773] Worker 08 : Error: Unable to open 'models/marine/mine/mine.model' (usage 0x1)
  356. [  0.775] Worker 11 : Error: Unable to open 'models/marine/extractor/extractor.model' (usage 0x1)
  357. [  0.775] Worker 11 : Error: Unable to open 'models/marine/extractor/extractor.animation_graph' (usage 0x1)
  358. [  0.775] Worker 12 : Error: Unable to open 'models/marine/armory/armory.model' (usage 0x1)
  359. [  0.775] Worker 12 : Error: Unable to open 'models/marine/armory/armory.animation_graph' (usage 0x1)
  360. [  0.775] Worker 12 : Error: Unable to open 'models/marine/advanced_armory/advanced_armory.model' (usage 0x1)
  361. [  0.775] Worker 12 : Error: Unable to open 'models/marine/advanced_armory/advanced_armory.animation_graph' (usage 0x1)
  362. [  0.776] Worker 02 : Error: Unable to open 'cinematics/marine/arms_lab/arms_lab_holo.cinematic' (usage 0x1)
  363. [  0.776] Worker 04 : Error: Unable to open 'models/marine/arms_lab/arms_lab.model' (usage 0x1)
  364. [  0.776] Worker 04 : Error: Unable to open 'models/marine/arms_lab/arms_lab.animation_graph' (usage 0x1)
  365. [  0.777] Worker 02 : Error: Unable to open 'cinematics/marine/observatory/scan.cinematic' (usage 0x1)
  366. [  0.778] Worker 09 : Error: Unable to open 'models/marine/observatory/observatory.model' (usage 0x1)
  367. [  0.778] Worker 09 : Error: Unable to open 'models/marine/observatory/observatory.animation_graph' (usage 0x1)
  368. [  0.779] Worker 13 : Error: Unable to open 'models/marine/phase_gate/phase_gate.animation_graph' (usage 0x1)
  369. [  0.779] Worker 13 : Error: Unable to open 'models/marine/phase_gate/phase_gate.model' (usage 0x1)
  370. [  0.779] Worker 02 : Error: Unable to open 'cinematics/marine/roboticsfactory/active.cinematic' (usage 0x1)
  371. [  0.779] Worker 14 : Error: Unable to open 'models/marine/robotics_factory/robotics_factory.animation_graph' (usage 0x1)
  372. [  0.779] Worker 14 : Error: Unable to open 'models/marine/robotics_factory/robotics_factory.model' (usage 0x1)
  373. [  0.780] Worker 05 : Error: Unable to open 'models/marine/prototype_lab/prototype_lab.animation_graph' (usage 0x1)
  374. [  0.780] Worker 00 : Error: Unable to open 'models/marine/prototype_lab/prototype_lab.model' (usage 0x1)
  375. [  0.782] Worker 02 : Error: Unable to open 'cinematics/marine/nanoshield/nanoshield_trigger.cinematic' (usage 0x1)
  376. [  0.782] Worker 06 : Error: Unable to open 'models/marine/command_station/command_station.model' (usage 0x1)
  377. [  0.782] Worker 06 : Error: Unable to open 'models/marine/command_station/command_station.animation_graph' (usage 0x1)
  378. [  0.782] Worker 02 : Error: Unable to open 'cinematics/marine/commander_arrow.cinematic' (usage 0x1)
  379. [  0.782] Worker 10 : Error: Unable to open 'models/misc/commander_arrow.model' (usage 0x1)
  380. [  0.784] Worker 02 : Error: Unable to open 'cinematics/marine/sentry/fire_shell.cinematic' (usage 0x1)
  381. [  0.784] Worker 01 : Error: Unable to open 'models/marine/sentry/sentry.model' (usage 0x1)
  382. [  0.784] Worker 01 : Error: Unable to open 'models/marine/sentry/sentry.animation_graph' (usage 0x1)
  383. [  0.785] Worker 15 : Error: Unable to open 'models/marine/arc/arc.model' (usage 0x1)
  384. [  0.785] Worker 15 : Error: Unable to open 'models/marine/arc/arc.animation_graph' (usage 0x1)
  385. [  0.787] Worker 02 : Error: Unable to open 'cinematics/marine/infantryportal/idle_light.cinematic' (usage 0x1)
  386. [  0.787] Worker 07 : Error: Unable to open 'models/marine/infantry_portal/infantry_portal.animation_graph' (usage 0x1)
  387. [  0.787] Worker 07 : Error: Unable to open 'models/marine/male/male_spawn.model' (usage 0x1)
  388. [  0.787] Worker 07 : Error: Unable to open 'models/marine/infantry_portal/infantry_portal.model' (usage 0x1)
  389. [  0.787] Worker 03 : Error: Unable to open 'seasonal/holiday2012/models/gift_ammopack_01.model' (usage 0x1)
  390. [  0.787] Worker 03 : Error: Unable to open 'models/marine/ammopack/ammopack.model' (usage 0x1)
  391. [  0.788] Worker 08 : Error: Unable to open 'models/marine/rifle/rifleammo.model' (usage 0x1)
  392. [  0.788] Worker 08 : Error: Unable to open 'models/marine/shotgun/shotgunammo.model' (usage 0x1)
  393. [  0.788] Worker 08 : Error: Unable to open 'models/marine/flamethrower/flamethrowerammo.model' (usage 0x1)
  394. [  0.788] Worker 11 : Error: Unable to open 'models/marine/grenadelauncher/grenadelauncherammo.model' (usage 0x1)
  395. [  0.788] Worker 12 : Error: Unable to open 'seasonal/holiday2012/models/gift_medkit_01.model' (usage 0x1)
  396. [  0.788] Worker 12 : Error: Unable to open 'models/marine/medpack/medpack.model' (usage 0x1)
  397. [  0.788] Worker 04 : Error: Unable to open 'models/marine/catpack/catpack.model' (usage 0x1)
  398. [  0.791] Worker 09 : Error: Unable to open 'models/alien/babbler/babbler.model' (usage 0x1)
  399. [  0.791] Worker 09 : Error: Unable to open 'models/alien/babbler/babbler_shadow.model' (usage 0x1)
  400. [  0.791] Worker 09 : Error: Unable to open 'models/alien/babbler/babbler.animation_graph' (usage 0x1)
  401. [  0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/shade_ink.cinematic' (usage 0x1)
  402. [  0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/shade_ink_alien.cinematic' (usage 0x1)
  403. [  0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/fake_shade.cinematic' (usage 0x1)
  404. [  0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/fake_shade_alien.cinematic' (usage 0x1)
  405. [  0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/shade_ink_start.cinematic' (usage 0x1)
  406. [  0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_fade1.cinematic' (usage 0x1)
  407. [  0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_skulk2.cinematic' (usage 0x1)
  408. [  0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_skulk3.cinematic' (usage 0x1)
  409. [  0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_skulk4.cinematic' (usage 0x1)
  410. [  0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_gorge5.cinematic' (usage 0x1)
  411. [  0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_skulk5.cinematic' (usage 0x1)
  412. [  0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_skulk6.cinematic' (usage 0x1)
  413. [  0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_gorge1.cinematic' (usage 0x1)
  414. [  0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_skulk1.cinematic' (usage 0x1)
  415. [  0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_gorge4.cinematic' (usage 0x1)
  416. [  0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_fade3.cinematic' (usage 0x1)
  417. [  0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_gorge6.cinematic' (usage 0x1)
  418. [  0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_lerk1.cinematic' (usage 0x1)
  419. [  0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_lerk2.cinematic' (usage 0x1)
  420. [  0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_lerk3.cinematic' (usage 0x1)
  421. [  0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_lerk7.cinematic' (usage 0x1)
  422. [  0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_gorge2.cinematic' (usage 0x1)
  423. [  0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_gorge3.cinematic' (usage 0x1)
  424. [  0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_fade2.cinematic' (usage 0x1)
  425. [  0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_fade4.cinematic' (usage 0x1)
  426. [  0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_lerk6.cinematic' (usage 0x1)
  427. [  0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_fade5.cinematic' (usage 0x1)
  428. [  0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_fade6.cinematic' (usage 0x1)
  429. [  0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_lerk4.cinematic' (usage 0x1)
  430. [  0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_lerk5.cinematic' (usage 0x1)
  431. [  0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_onos1.cinematic' (usage 0x1)
  432. [  0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_onos2.cinematic' (usage 0x1)
  433. [  0.792] Worker 02 : Error: Unable to open 'cinematics/alien/shade/phantom/phantom_onos3.cinematic' (usage 0x1)
  434. [  0.793] Worker 02 : Error: Unable to open 'cinematics/marine/flamethrower/burn_big.cinematic' (usage 0x1)
  435. [  0.793] Worker 02 : Error: Unable to open 'cinematics/marine/flamethrower/burn_huge.cinematic' (usage 0x1)
  436. [  0.793] Worker 02 : Error: Unable to open 'cinematics/marine/flamethrower/burn_med.cinematic' (usage 0x1)
  437. [  0.793] Worker 02 : Error: Unable to open 'cinematics/marine/flamethrower/burn_small.cinematic' (usage 0x1)
  438. [  0.793] Worker 02 : Error: Unable to open 'cinematics/marine/flamethrower/burn_1p.cinematic' (usage 0x1)
  439. [  0.794] Worker 02 : Error: Unable to open 'cinematics/alien/crag/umbraTrail1.cinematic' (usage 0x1)
  440. [  0.794] Worker 02 : Error: Unable to open 'cinematics/alien/crag/umbraTrail2.cinematic' (usage 0x1)
  441. [  0.794] Worker 02 : Error: Unable to open 'cinematics/alien/crag/umbra_1p.cinematic' (usage 0x1)
  442. [  0.795] Worker 13 : Error: Unable to open 'models/alien/harvester/harvester.model' (usage 0x1)
  443. [  0.795] Worker 13 : Error: Unable to open 'models/alien/harvester/harvester.animation_graph' (usage 0x1)
  444. [  0.796] Worker 14 : Error: Unable to open 'models/alien/infestation/infestation_shell.model' (usage 0x1)
  445. [  0.796] Worker 14 : Error: Unable to open 'models/alien/infestation/infestation_blob.model' (usage 0x1)
  446. [  0.800] Worker 05 : Error: Unable to open 'models/alien/hive/hive.model' (usage 0x1)
  447. [  0.800] Worker 02 : Error: Unable to open 'cinematics/alien/hive/idle_mist.cinematic' (usage 0x1)
  448. [  0.800] Worker 05 : Error: Unable to open 'models/alien/hive/hive.animation_graph' (usage 0x1)
  449. [  0.800] Worker 02 : Error: Unable to open 'cinematics/alien/hive/idle_mist_lev2.cinematic' (usage 0x1)
  450. [  0.800] Worker 02 : Error: Unable to open 'cinematics/alien/hive/idle_mist_lev3.cinematic' (usage 0x1)
  451. [  0.800] Worker 02 : Error: Unable to open 'cinematics/alien/hive/glow.cinematic' (usage 0x1)
  452. [  0.800] Worker 02 : Error: Unable to open 'cinematics/alien/hive/specks.cinematic' (usage 0x1)
  453. [  0.801] Worker 02 : Error: Unable to open 'cinematics/alien/commander_arrow.cinematic' (usage 0x1)
  454. [  0.801] Worker 00 : Error: Unable to open 'models/misc/commander_arrow_aliens.model' (usage 0x1)
  455. [  0.802] Worker 06 : Error: Unable to open 'models/alien/shell/shell.model' (usage 0x1)
  456. [  0.802] Worker 06 : Error: Unable to open 'models/alien/shell/shell.animation_graph' (usage 0x1)
  457. [  0.803] Worker 10 : Error: Unable to open 'models/alien/crag/crag.model' (usage 0x1)
  458. [  0.803] Worker 10 : Error: Unable to open 'models/alien/crag/crag.animation_graph' (usage 0x1)
  459. [  0.804] Worker 02 : Error: Unable to open 'cinematics/alien/whip/dripping_slime.cinematic' (usage 0x1)
  460. [  0.804] Worker 01 : Error: Unable to open 'models/alien/whip/ball.model' (usage 0x1)
  461. [  0.806] Worker 15 : Error: Unable to open 'models/alien/whip/whip.model' (usage 0x1)
  462. [  0.806] Worker 15 : Error: Unable to open 'models/alien/whip/whip.animation_graph' (usage 0x1)
  463. [  0.807] Worker 07 : Error: Unable to open 'models/alien/veil/veil.model' (usage 0x1)
  464. [  0.807] Worker 07 : Error: Unable to open 'models/alien/veil/veil.animation_graph' (usage 0x1)
  465. [  0.808] Worker 02 : Error: Unable to open 'cinematics/alien/shift/energize.cinematic' (usage 0x1)
  466. [  0.808] Worker 02 : Error: Unable to open 'cinematics/alien/shift/energize_small.cinematic' (usage 0x1)
  467. [  0.808] Worker 03 : Error: Unable to open 'models/alien/shift/shift.model' (usage 0x1)
  468. [  0.808] Worker 02 : Error: Unable to open 'cinematics/alien/shift/energize_large.cinematic' (usage 0x1)
  469. [  0.808] Worker 03 : Error: Unable to open 'models/alien/shift/shift.animation_graph' (usage 0x1)
  470. [  0.809] Worker 08 : Error: Unable to open 'models/alien/spur/spur.model' (usage 0x1)
  471. [  0.809] Worker 08 : Error: Unable to open 'models/alien/spur/spur.animation_graph' (usage 0x1)
  472. [  0.809] Worker 11 : Error: Unable to open 'models/alien/shade/shade.model' (usage 0x1)
  473. [  0.809] Worker 11 : Error: Unable to open 'models/alien/shade/shade.animation_graph' (usage 0x1)
  474. [  0.810] Worker 12 : Error: Unable to open 'models/alien/hydra/hydra.model' (usage 0x1)
  475. [  0.810] Worker 12 : Error: Unable to open 'models/alien/hydra/hydra_shadow.model' (usage 0x1)
  476. [  0.810] Worker 12 : Error: Unable to open 'models/alien/hydra/hydra.animation_graph' (usage 0x1)
  477. [  0.813] Worker 04 : Error: Unable to open 'models/alien/tunnel/tunnel_prop.animation_graph' (usage 0x1)
  478. [  0.813] Worker 04 : Error: Unable to open 'models/alien/tunnel/tunnel_attch_topTent.model' (usage 0x1)
  479. [  0.813] Worker 04 : Error: Unable to open 'models/alien/tunnel/tunnel_attch_botTents.model' (usage 0x1)
  480. [  0.813] Worker 04 : Error: Unable to open 'models/alien/tunnel/tunnel_attch_growth.model' (usage 0x1)
  481. [  0.813] Worker 04 : Error: Unable to open 'models/alien/tunnel/tunnel_attch_polyps.model' (usage 0x1)
  482. [  0.813] Worker 04 : Error: Unable to open 'models/alien/tunnel/tunnel_attch_bulb.model' (usage 0x1)
  483. [  0.813] Worker 04 : Error: Unable to open 'models/alien/tunnel/tunnel_attch_topTent.animation_graph' (usage 0x1)
  484. [  0.813] Worker 02 : Error: Unable to open 'cinematics/alien/tunnel/tunnel_ambient.cinematic' (usage 0x1)
  485. [  0.813] Worker 02 : Error: Unable to open 'cinematics/alien/tunnel/tunnel_ambient_a.cinematic' (usage 0x1)
  486. [  0.813] Worker 04 : Error: Unable to open 'models/alien/tunnel/tunnel_attch_botTents.animation_graph' (usage 0x1)
  487. [  0.813] Worker 02 : Error: Unable to open 'cinematics/alien/tunnel/tunnel_ambient_b.cinematic' (usage 0x1)
  488. [  0.813] Worker 04 : Error: Unable to open 'models/alien/tunnel/tunnel_attch_bulb.animation_graph' (usage 0x1)
  489. [  0.813] Worker 04 : Error: Unable to open 'models/alien/tunnel/tunnel_attch_growth.animation_graph' (usage 0x1)
  490. [  0.813] Worker 04 : Error: Unable to open 'models/alien/tunnel/tunnel_attch_polyps.animation_graph' (usage 0x1)
  491. [  0.813] Worker 04 : Error: Unable to open 'models/alien/tunnel/tunnel.model' (usage 0x1)
  492. [  0.813] Worker 04 : Error: Unable to open 'models/alien/tunnel/tunnel.animation_graph' (usage 0x1)
  493. [  0.813] Worker 09 : Error: Unable to open 'models/alien/tunnel/mouth.model' (usage 0x1)
  494. [  0.813] Worker 09 : Error: Unable to open 'models/alien/tunnel/mouth_shadow.model' (usage 0x1)
  495. [  0.813] Worker 09 : Error: Unable to open 'models/alien/tunnel/mouth.animation_graph' (usage 0x1)
  496. [  0.814] Worker 13 : Error: Unable to open 'models/alien/gorge/clog.model' (usage 0x1)
  497. [  0.814] Worker 13 : Error: Unable to open 'models/alien/gorge/clog_shadow.model' (usage 0x1)
  498. [  0.816] Worker 02 : Error: Unable to open 'cinematics/alien/cyst/enzymecloud_splash.cinematic' (usage 0x1)
  499. [  0.816] Worker 02 : Error: Unable to open 'cinematics/alien/cyst/enzymecloud_large.cinematic' (usage 0x1)
  500. [  0.816] Worker 02 : Error: Unable to open 'cinematics/alien/cyst/rupture.cinematic' (usage 0x1)
  501. [  0.816] Worker 02 : Error: Unable to open 'cinematics/alien/cyst/rupture_bubble.cinematic' (usage 0x1)
  502. [  0.816] Worker 02 : Error: Unable to open 'cinematics/alien/cyst/rupture_view.cinematic' (usage 0x1)
  503. [  0.816] Worker 14 : Error: Unable to open 'models/alien/cyst/cyst.model' (usage 0x1)
  504. [  0.816] Worker 14 : Error: Unable to open 'models/alien/cyst/cyst.animation_graph' (usage 0x1)
  505. [  0.819] Worker 02 : Error: Unable to open 'cinematics/alien/hallucinationcloud.cinematic' (usage 0x1)
  506. [  0.819] Worker 02 : Error: Unable to open 'cinematics/alien/mucousmembrane.cinematic' (usage 0x1)
  507. [  0.819] Worker 02 : Error: Unable to open 'cinematics/alien/drifter/stormcloud.cinematic' (usage 0x1)
  508. [  0.819] Worker 05 : Error: Unable to open 'models/alien/drifter/drifter.model' (usage 0x1)
  509. [  0.819] Worker 02 : Error: Unable to open 'cinematics/alien/drifter/trail1.cinematic' (usage 0x1)
  510. [  0.820] Worker 05 : Error: Unable to open 'models/alien/drifter/drifter.animation_graph' (usage 0x1)
  511. [  0.820] Worker 02 : Error: Unable to open 'cinematics/alien/drifter/trail2.cinematic' (usage 0x1)
  512. [  0.820] Worker 02 : Error: Unable to open 'cinematics/alien/drifter/trail3.cinematic' (usage 0x1)
  513. [  0.820] Worker 02 : Error: Unable to open 'cinematics/alien/drifter/trail_fadeout.cinematic' (usage 0x1)
  514. [  0.820] Worker 00 : Error: Unable to open 'models/alien/cocoon/cocoon.model' (usage 0x1)
  515. [  0.820] Worker 00 : Error: Unable to open 'models/alien/cocoon/cocoon.animation_graph' (usage 0x1)
  516. [  0.821] Worker 02 : Error: Unable to open 'cinematics/alien/egg/glow.cinematic' (usage 0x1)
  517. [  0.821] Worker 06 : Error: Unable to open 'models/alien/egg/egg.model' (usage 0x1)
  518. [  0.821] Worker 06 : Error: Unable to open 'models/alien/egg/egg.animation_graph' (usage 0x1)
  519. [  0.834] Worker 02 : Error: Unable to open 'cinematics/alien/onos/dirt_fall.cinematic' (usage 0x1)
  520. [  0.834] Worker 10 : Error: Unable to open 'models/marine/male/male.model' (usage 0x1)
  521. [  0.834] Worker 10 : Error: Unable to open 'models/marine/male/male_special.model' (usage 0x1)
  522. [  0.849] Worker 01 : Error: Unable to open 'models/alien/infestation/infestation2.model' (usage 0x1)
  523. [  0.851] Worker 15 : Error: Unable to open 'models/alien/gorge/web_helper.model' (usage 0x1)
  524. [  0.851] Worker 15 : Error: Unable to open 'models/alien/gorge/web.model' (usage 0x1)
  525. [  0.851] Worker 15 : Error: Unable to open 'models/alien/gorge/web.animation_graph' (usage 0x1)
  526. [  0.851] Worker 07 : Error: Unable to open 'models/alien/babbler/babbler_egg.model' (usage 0x1)
  527. [  0.851] Worker 07 : Error: Unable to open 'models/alien/babbler/babbler_egg_shadow.model' (usage 0x1)
  528. [  0.851] Worker 07 : Error: Unable to open 'models/alien/babbler/babbler_egg.animation_graph' (usage 0x1)
  529. [  0.856] Worker 02 : Error: Unable to open 'cinematics/alien/tunnel/entrance_use_1p.cinematic' (usage 0x1)
  530. [  0.857] Worker 03 : Error: Unable to open 'models/marine/male/male_eliteassault.model' (usage 0x1)
  531. [  0.857] Worker 03 : Error: Unable to open 'models/marine/male/male_special_v1.model' (usage 0x1)
  532. [  0.857] Worker 08 : Error: Unable to open 'models/marine/male/male_tundra.model' (usage 0x1)
  533. [  0.857] Worker 08 : Error: Unable to open 'models/marine/male/male_assault.model' (usage 0x1)
  534. [  0.857] Worker 11 : Error: Unable to open 'models/marine/male/male_kodiak.model' (usage 0x1)
  535. [  0.857] Worker 12 : Error: Unable to open 'models/marine/female/female_special.model' (usage 0x1)
  536. [  0.857] Worker 04 : Error: Unable to open 'models/marine/female/female_eliteassault.model' (usage 0x1)
  537. [  0.857] Worker 04 : Error: Unable to open 'models/marine/female/female_special_v1.model' (usage 0x1)
  538. [  0.858] Worker 09 : Error: Unable to open 'models/marine/female/female_tundra.model' (usage 0x1)
  539. [  0.858] Worker 13 : Error: Unable to open 'models/marine/female/female.model' (usage 0x1)
  540. [  0.858] Worker 14 : Error: Unable to open 'models/marine/female/female_assault.model' (usage 0x1)
  541. [  0.858] Worker 14 : Error: Unable to open 'models/marine/female/female_kodiak.model' (usage 0x1)
  542. [  0.858] Worker 14 : Error: Unable to open 'models/marine/male/male.animation_graph' (usage 0x1)
  543. [  0.859] Worker 02 : Error: Unable to open 'cinematics/marine/hit.cinematic' (usage 0x1)
  544. [  0.859] Worker 02 : Error: Unable to open 'cinematics/marine/hit_big.cinematic' (usage 0x1)
  545. [  0.859] Worker 05 : Error: Unable to open 'models/marine/rifle/rifle_view_shell.model' (usage 0x1)
  546. [  0.859] Worker 05 : Error: Unable to open 'models/marine/rifle/rifle_shell.model' (usage 0x1)
  547. [  0.859] Worker 05 : Error: Unable to open 'models/marine/arms_lab/arms_lab_holo.model' (usage 0x1)
  548. [  0.859] Worker 05 : Error: Unable to open 'models/effects/frag_metal_01.model' (usage 0x1)
  549. [  0.865] Worker 00 : Error: Unable to open 'models/misc/sentry_arc/sentry_arc.model' (usage 0x1)
  550. [  0.865] Worker 00 : Error: Unable to open 'models/misc/sentry_arc/sentry_line.model' (usage 0x1)
  551. [  0.865] Worker 00 : Error: Unable to open 'models/misc/circle/circle.model' (usage 0x1)
  552. [  0.865] Worker 00 : Error: Unable to open 'models/misc/circle/circle_alien.model' (usage 0x1)
  553. [  0.868] Worker 02 : Error: Unable to open 'cinematics/alien/nutrientmist.cinematic' (usage 0x1)
  554. [  0.868] Worker 06 : Error: Unable to open 'models/alien/infestationspike/infestationspike.model' (usage 0x1)
  555. [  0.868] Worker 06 : Error: Unable to open 'models/alien/infestationspike/infestationspike.animation_graph' (usage 0x1)
  556. [  0.870] Worker 02 : Error: Unable to open 'cinematics/alien/contamination_spread.cinematic' (usage 0x1)
  557. [  0.870] Worker 10 : Error: Unable to open 'models/alien/contamination/contamination.model' (usage 0x1)
  558. [  0.870] Worker 10 : Error: Unable to open 'models/alien/contamination/contamination.animation_graph' (usage 0x1)
  559. [  0.872] Worker 02 : Error: Unable to open 'cinematics/marine/jetpack/takeoff.cinematic' (usage 0x1)
  560. [  0.872] Worker 01 : Error: Unable to open 'models/marine/jetpack/jetpack.model' (usage 0x1)
  561. [  0.872] Worker 01 : Error: Unable to open 'models/marine/jetpack/jetpack.animation_graph' (usage 0x1)
  562. [  0.873] Worker 15 : Error: Unable to open 'models/marine/exosuit/exosuit_cm.model' (usage 0x1)
  563. [  0.873] Worker 07 : Error: Unable to open 'models/marine/exosuit/exosuit_cr.model' (usage 0x1)
  564. [  0.873] Worker 03 : Error: Unable to open 'models/marine/exosuit/exosuit_rr.model' (usage 0x1)
  565. [  0.873] Worker 08 : Error: Unable to open 'models/marine/exosuit/exosuit_mm.model' (usage 0x1)
  566. [  0.874] Worker 11 : Error: Unable to open 'models/marine/exosuit/exosuit.animation_graph' (usage 0x1)
  567. [  0.874] Worker 12 : Error: Unable to open 'models/marine/exosuit/exosuit_spawn_only.animation_graph' (usage 0x1)
  568. [  0.874] Worker 02 : Error: Unable to open 'cinematics/marine/exo/lens_flare.cinematic' (usage 0x1)
  569. [  0.874] Worker 12 : Error: Unable to open 'models/marine/exosuit/exosuit_spawn_animated.animation_graph' (usage 0x1)
  570. [  0.877] Worker 04 : Error: Unable to open 'models/marine/exosuit/exosuit_mm_view.model' (usage 0x1)
  571. [  0.877] Worker 04 : Error: Unable to open 'models/marine/exosuit/exosuit_cm_view.model' (usage 0x1)
  572. [  0.877] Worker 04 : Error: Unable to open 'models/marine/exosuit/exosuit_cr_view.model' (usage 0x1)
  573. [  0.877] Worker 02 : Error: Unable to open 'cinematics/marine/exo/hit_view.cinematic' (usage 0x1)
  574. [  0.877] Worker 04 : Error: Unable to open 'models/marine/exosuit/exosuit_rr_view.model' (usage 0x1)
  575. [  0.877] Worker 04 : Error: Unable to open 'models/marine/exosuit/exosuit_mm_view.animation_graph' (usage 0x1)
  576. [  0.877] Worker 04 : Error: Unable to open 'models/marine/exosuit/exosuit_cm_view.animation_graph' (usage 0x1)
  577. [  0.877] Worker 04 : Error: Unable to open 'models/marine/exosuit/exosuit_cr_view.animation_graph' (usage 0x1)
  578. [  0.877] Worker 04 : Error: Unable to open 'models/marine/exosuit/exosuit_rr_view.animation_graph' (usage 0x1)
  579. [  0.878] Worker 02 : Error: Unable to open 'cinematics/marine/exo/thruster.cinematic' (usage 0x1)
  580. [  0.878] Worker 02 : Error: Unable to open 'cinematics/marine/exo/hurt_view.cinematic' (usage 0x1)
  581. [  0.878] Worker 02 : Error: Unable to open 'cinematics/marine/exo/hurt_severe_view.cinematic' (usage 0x1)
  582. [  0.878] Worker 09 : Error: Unable to open 'models/marine/exosuit/exosuit_cm.animation_graph' (usage 0x1)
  583. [  0.878] Worker 09 : Error: Unable to open 'models/marine/exosuit/exosuit_mm.animation_graph' (usage 0x1)
  584. [  0.878] Worker 09 : Error: Unable to open 'models/marine/exosuit/exosuit_cr.animation_graph' (usage 0x1)
  585. [  0.878] Worker 09 : Error: Unable to open 'models/marine/exosuit/exosuit_rr.animation_graph' (usage 0x1)
  586. [  0.880] Worker 02 : Error: Unable to open 'cinematics/alien/skulk/bite_view_structure.cinematic' (usage 0x1)
  587. [  0.880] Worker 02 : Error: Unable to open 'cinematics/alien/skulk/bite_view_marine.cinematic' (usage 0x1)
  588. [  0.880] Worker 02 : Error: Unable to open 'models/alien/skulk/skulk_view.model' (usage 0x1)
  589. [  0.880] Worker 13 : Error: Unable to open 'models/alien/skulk/skulk_view.animation_graph' (usage 0x1)
  590. [  0.881] Worker 14 : Error: Unable to open 'models/alien/skulk/skulk_albino.model' (usage 0x1)
  591. [  0.881] Worker 14 : Error: Unable to open 'models/alien/skulk/skulk.model' (usage 0x1)
  592. [  0.881] Worker 14 : Error: Unable to open 'models/alien/skulk/skulk_shadow.model' (usage 0x1)
  593. [  0.881] Worker 14 : Error: Unable to open 'models/alien/skulk/skulk_kodiak.model' (usage 0x1)
  594. [  0.882] Worker 14 : Error: Unable to open 'models/alien/skulk/skulk_albino_view.model' (usage 0x1)
  595. [  0.882] Worker 14 : Error: Unable to open 'models/alien/skulk/skulk.animation_graph' (usage 0x1)
  596. [  0.883] Worker 02 : Error: Unable to open 'cinematics/alien/gorge/dripping_slime.cinematic' (usage 0x1)
  597. [  0.884] Worker 02 : Error: Unable to open 'cinematics/alien/gorge/spit_1p.cinematic' (usage 0x1)
  598. [  0.884] Worker 02 : Error: Unable to open 'cinematics/alien/gorge/spit_1p_projectile.cinematic' (usage 0x1)
  599. [  0.884] Worker 05 : Error: Unable to open 'models/alien/gorge/gorge_view.animation_graph' (usage 0x1)
  600. [  0.884] Worker 02 : Error: Unable to open 'models/alien/gorge/gorge_view.model' (usage 0x1)
  601. [  0.887] Worker 00 : Error: Unable to open 'models/alien/babbler/babbler_ball.model' (usage 0x1)
  602. [  0.888] Worker 06 : Error: Unable to open 'models/alien/gorge/bilebomb.model' (usage 0x1)
  603. [  0.888] Worker 02 : Error: Unable to open 'cinematics/alien/gorge/bbomb_1p.cinematic' (usage 0x1)
  604. [  0.888] Worker 10 : Error: Unable to open 'models/alien/gorge/gorge.model' (usage 0x1)
  605. [  0.888] Worker 10 : Error: Unable to open 'models/alien/gorge/gorge_shadow.model' (usage 0x1)
  606. [  0.888] Worker 10 : Error: Unable to open 'models/alien/gorge/gorge_albino.model' (usage 0x1)
  607. [  0.888] Worker 10 : Error: Unable to open 'models/alien/gorge/gorge_albino_view.model' (usage 0x1)
  608. [  0.888] Worker 10 : Error: Unable to open 'models/alien/gorge/gorge.animation_graph' (usage 0x1)
  609. [  0.890] Worker 02 : Error: Unable to open 'cinematics/alien/lerk/bite_view_structure.cinematic' (usage 0x1)
  610. [  0.890] Worker 02 : Error: Unable to open 'cinematics/alien/lerk/bite_view_marine.cinematic' (usage 0x1)
  611. [  0.890] Worker 02 : Error: Unable to open 'models/alien/lerk/lerk_view.model' (usage 0x1)
  612. [  0.890] Worker 01 : Error: Unable to open 'models/alien/lerk/lerk_view.animation_graph' (usage 0x1)
  613. [  0.891] Worker 02 : Error: Unable to open 'cinematics/alien/lerk/spore_trail.cinematic' (usage 0x1)
  614. [  0.891] Worker 02 : Error: Unable to open 'cinematics/alien/lerk/spore_trail_alien.cinematic' (usage 0x1)
  615. [  0.892] Worker 15 : Error: Unable to open 'models/alien/lerk/lerk.model' (usage 0x1)
  616. [  0.892] Worker 15 : Error: Unable to open 'models/alien/lerk/lerk_shadow.model' (usage 0x1)
  617. [  0.892] Worker 15 : Error: Unable to open 'models/alien/lerk/lerk_albino.model' (usage 0x1)
  618. [  0.892] Worker 15 : Error: Unable to open 'models/alien/lerk/lerk_albino_view.model' (usage 0x1)
  619. [  0.892] Worker 15 : Error: Unable to open 'models/alien/lerk/lerk.animation_graph' (usage 0x1)
  620. [  0.894] Worker 02 : Error: Unable to open 'cinematics/alien/fade/vortex_end_1p.cinematic' (usage 0x1)
  621. [  0.894] Worker 02 : Error: Unable to open 'models/alien/fade/fade_view.model' (usage 0x1)
  622. [  0.894] Worker 07 : Error: Unable to open 'models/alien/fade/fade_view.animation_graph' (usage 0x1)
  623. [  0.895] Worker 02 : Error: Unable to open 'cinematics/alien/fade/use_vortex.cinematic' (usage 0x1)
  624. [  0.895] Worker 03 : Error: Unable to open 'models/alien/fade/fade.model' (usage 0x1)
  625. [  0.895] Worker 03 : Error: Unable to open 'models/alien/fade/fade_albino.model' (usage 0x1)
  626. [  0.895] Worker 03 : Error: Unable to open 'models/alien/fade/fade_shadow.model' (usage 0x1)
  627. [  0.895] Worker 03 : Error: Unable to open 'models/alien/fade/fade_albino_view.model' (usage 0x1)
  628. [  0.895] Worker 03 : Error: Unable to open 'models/alien/fade/fade_shadow_view.model' (usage 0x1)
  629. [  0.895] Worker 03 : Error: Unable to open 'models/alien/fade/fade.animation_graph' (usage 0x1)
  630. [  0.898] Worker 02 : Error: Unable to open 'models/alien/onos/onos_view.model' (usage 0x1)
  631. [  0.898] Worker 08 : Error: Unable to open 'models/alien/onos/onos_view.animation_graph' (usage 0x1)
  632. [  0.898] Worker 11 : Error: Unable to open 'models/alien/onos/onos_albino.model' (usage 0x1)
  633. [  0.898] Worker 11 : Error: Unable to open 'models/alien/onos/onos.model' (usage 0x1)
  634. [  0.898] Worker 11 : Error: Unable to open 'models/alien/onos/onos_albino_view.model' (usage 0x1)
  635. [  0.898] Worker 11 : Error: Unable to open 'models/alien/onos/onos.animation_graph' (usage 0x1)
  636. [  0.901] Worker 02 : Error: Unable to open 'cinematics/materials/umbra/ricochet.cinematic' (usage 0x1)
  637. [  0.903] Worker 12 : Error: Unable to open 'models/marine/rifle/rifle_red.model' (usage 0x1)
  638. [  0.903] Worker 12 : Error: Unable to open 'models/marine/rifle/rifle.model' (usage 0x1)
  639. [  0.903] Worker 04 : Error: Unable to open 'models/marine/rifle/rifle_kodiak.model' (usage 0x1)
  640. [  0.903] Worker 04 : Error: Unable to open 'models/marine/rifle/rifle_tundra.model' (usage 0x1)
  641. [  0.903] Worker 04 : Error: Unable to open 'models/marine/rifle/rifle_view.animation_graph' (usage 0x1)
  642. [  0.903] Worker 09 : Error: Unable to open 'models/marine/rifle/rifle_view.model' (usage 0x1)
  643. [  0.903] Worker 09 : Error: Unable to open 'models/marine/rifle/rifle_view_special.model' (usage 0x1)
  644. [  0.903] Worker 13 : Error: Unable to open 'models/marine/rifle/rifle_view_eliteassault.model' (usage 0x1)
  645. [  0.903] Worker 13 : Error: Unable to open 'models/marine/rifle/rifle_view_deluxe.model' (usage 0x1)
  646. [  0.903] Worker 13 : Error: Unable to open 'models/marine/rifle/rifle_view_tundra.model' (usage 0x1)
  647. [  0.903] Worker 14 : Error: Unable to open 'models/marine/rifle/rifle_view_assault.model' (usage 0x1)
  648. [  0.903] Worker 14 : Error: Unable to open 'models/marine/rifle/rifle_view_kodiak.model' (usage 0x1)
  649. [  0.904] Worker 05 : Error: Unable to open 'models/marine/rifle/female_rifle_view.model' (usage 0x1)
  650. [  0.904] Worker 05 : Error: Unable to open 'models/marine/rifle/female_rifle_view_special.model' (usage 0x1)
  651. [  0.904] Worker 05 : Error: Unable to open 'models/marine/rifle/female_rifle_view_eliteassault.model' (usage 0x1)
  652. [  0.904] Worker 05 : Error: Unable to open 'models/marine/rifle/female_rifle_view_deluxe.model' (usage 0x1)
  653. [  0.904] Worker 05 : Error: Unable to open 'models/marine/rifle/female_rifle_view_tundra.model' (usage 0x1)
  654. [  0.904] Worker 05 : Error: Unable to open 'models/marine/rifle/female_rifle_view_assault.model' (usage 0x1)
  655. [  0.904] Worker 05 : Error: Unable to open 'models/marine/rifle/female_rifle_view_kodiak.model' (usage 0x1)
  656. [  0.904] Worker 02 : Error: Unable to open 'cinematics/marine/rifle/shell_looping.cinematic' (usage 0x1)
  657. [  0.904] Worker 02 : Error: Unable to open 'cinematics/marine/rifle/shell_looping_1p.cinematic' (usage 0x1)
  658. [  0.904] Worker 02 : Error: Unable to open 'cinematics/marine/rifle/muzzle_flash.cinematic' (usage 0x1)
  659. [  0.904] Worker 02 : Error: Unable to open 'cinematics/marine/rifle/muzzle_flash2.cinematic' (usage 0x1)
  660. [  0.904] Worker 02 : Error: Unable to open 'cinematics/marine/rifle/muzzle_flash3.cinematic' (usage 0x1)
  661. [  0.906] Worker 00 : Error: Unable to open 'models/marine/lmg/lmg.model' (usage 0x1)
  662. [  0.906] Worker 00 : Error: Unable to open 'models/marine/lmg/lmg_view.model' (usage 0x1)
  663. [  0.906] Worker 00 : Error: Unable to open 'models/marine/lmg/lmg_view_special.model' (usage 0x1)
  664. [  0.906] Worker 00 : Error: Unable to open 'models/marine/lmg/lmg_view_eliteassault.model' (usage 0x1)
  665. [  0.906] Worker 00 : Error: Unable to open 'models/marine/lmg/lmg_view_deluxe.model' (usage 0x1)
  666. [  0.906] Worker 06 : Error: Unable to open 'models/marine/lmg/lmg_view_tundra.model' (usage 0x1)
  667. [  0.906] Worker 06 : Error: Unable to open 'models/marine/lmg/lmg_view_assault.model' (usage 0x1)
  668. [  0.906] Worker 06 : Error: Unable to open 'models/marine/lmg/lmg_view_kodiak.model' (usage 0x1)
  669. [  0.906] Worker 10 : Error: Unable to open 'models/marine/lmg/lmg_view.animation_graph' (usage 0x1)
  670. [  0.907] Worker 01 : Error: Unable to open 'models/marine/pistol/pistol.model' (usage 0x1)
  671. [  0.907] Worker 01 : Error: Unable to open 'models/marine/pistol/pistol_view.model' (usage 0x1)
  672. [  0.907] Worker 01 : Error: Unable to open 'models/marine/pistol/pistol_view_special.model' (usage 0x1)
  673. [  0.907] Worker 15 : Error: Unable to open 'models/marine/pistol/pistol_view_eliteassault.model' (usage 0x1)
  674. [  0.907] Worker 07 : Error: Unable to open 'models/marine/pistol/pistol_view_deluxe.model' (usage 0x1)
  675. [  0.907] Worker 07 : Error: Unable to open 'models/marine/pistol/pistol_view_tundra.model' (usage 0x1)
  676. [  0.907] Worker 07 : Error: Unable to open 'models/marine/pistol/pistol_view_assault.model' (usage 0x1)
  677. [  0.907] Worker 07 : Error: Unable to open 'models/marine/pistol/pistol_view_kodiak.model' (usage 0x1)
  678. [  0.907] Worker 07 : Error: Unable to open 'models/marine/pistol/female_pistol_view.model' (usage 0x1)
  679. [  0.907] Worker 07 : Error: Unable to open 'models/marine/pistol/female_pistol_view_special.model' (usage 0x1)
  680. [  0.907] Worker 07 : Error: Unable to open 'models/marine/pistol/female_pistol_view_eliteassault.model' (usage 0x1)
  681. [  0.907] Worker 03 : Error: Unable to open 'models/marine/pistol/female_pistol_view_deluxe.model' (usage 0x1)
  682. [  0.907] Worker 03 : Error: Unable to open 'models/marine/pistol/female_pistol_view_tundra.model' (usage 0x1)
  683. [  0.907] Worker 08 : Error: Unable to open 'models/marine/pistol/female_pistol_view_assault.model' (usage 0x1)
  684. [  0.908] Worker 11 : Error: Unable to open 'models/marine/pistol/female_pistol_view_kodiak.model' (usage 0x1)
  685. [  0.908] Worker 11 : Error: Unable to open 'models/marine/pistol/pistol_view.animation_graph' (usage 0x1)
  686. [  0.909] Worker 12 : Error: Unable to open 'models/marine/shotgun/shotgun_tundra.model' (usage 0x1)
  687. [  0.909] Worker 12 : Error: Unable to open 'models/marine/shotgun/shotgun.model' (usage 0x1)
  688. [  0.909] Worker 12 : Error: Unable to open 'models/marine/shotgun/shotgun_view.animation_graph' (usage 0x1)
  689. [  0.909] Worker 04 : Error: Unable to open 'models/marine/shotgun/shotgun_view.model' (usage 0x1)
  690. [  0.909] Worker 04 : Error: Unable to open 'models/marine/shotgun/shotgun_view_special.model' (usage 0x1)
  691. [  0.909] Worker 09 : Error: Unable to open 'models/marine/shotgun/shotgun_view_eliteassault.model' (usage 0x1)
  692. [  0.909] Worker 13 : Error: Unable to open 'models/marine/shotgun/shotgun_view_deluxe.model' (usage 0x1)
  693. [  0.909] Worker 14 : Error: Unable to open 'models/marine/shotgun/shotgun_view_tundra.model' (usage 0x1)
  694. [  0.909] Worker 05 : Error: Unable to open 'models/marine/shotgun/shotgun_view_assault.model' (usage 0x1)
  695. [  0.909] Worker 05 : Error: Unable to open 'models/marine/shotgun/shotgun_view_kodiak.model' (usage 0x1)
  696. [  0.909] Worker 05 : Error: Unable to open 'models/marine/shotgun/female_shotgun_view.model' (usage 0x1)
  697. [  0.909] Worker 05 : Error: Unable to open 'models/marine/shotgun/female_shotgun_view_special.model' (usage 0x1)
  698. [  0.909] Worker 00 : Error: Unable to open 'models/marine/shotgun/female_shotgun_view_eliteassault.model' (usage 0x1)
  699. [  0.909] Worker 06 : Error: Unable to open 'models/marine/shotgun/female_shotgun_view_deluxe.model' (usage 0x1)
  700. [  0.909] Worker 06 : Error: Unable to open 'models/marine/shotgun/female_shotgun_view_tundra.model' (usage 0x1)
  701. [  0.909] Worker 10 : Error: Unable to open 'models/marine/shotgun/female_shotgun_view_assault.model' (usage 0x1)
  702. [  0.909] Worker 01 : Error: Unable to open 'models/marine/shotgun/female_shotgun_view_kodiak.model' (usage 0x1)
  703. [  0.910] Worker 15 : Error: Unable to open 'models/marine/axe/axe.model' (usage 0x1)
  704. [  0.910] Worker 15 : Error: Unable to open 'models/marine/axe/axe_view.model' (usage 0x1)
  705. [  0.910] Worker 07 : Error: Unable to open 'models/marine/axe/axe_view_special.model' (usage 0x1)
  706. [  0.910] Worker 03 : Error: Unable to open 'models/marine/axe/axe_view_eliteassault.model' (usage 0x1)
  707. [  0.910] Worker 03 : Error: Unable to open 'models/marine/axe/axe_view_deluxe.model' (usage 0x1)
  708. [  0.910] Worker 03 : Error: Unable to open 'models/marine/axe/axe_view_tundra.model' (usage 0x1)
  709. [  0.910] Worker 08 : Error: Unable to open 'models/marine/axe/axe_view_assault.model' (usage 0x1)
  710. [  0.910] Worker 11 : Error: Unable to open 'models/marine/axe/axe_view_kodiak.model' (usage 0x1)
  711. [  0.910] Worker 11 : Error: Unable to open 'models/marine/axe/female_axe_view.model' (usage 0x1)
  712. [  0.910] Worker 11 : Error: Unable to open 'models/marine/axe/female_axe_view_special.model' (usage 0x1)
  713. [  0.910] Worker 12 : Error: Unable to open 'models/marine/axe/female_axe_view_eliteassault.model' (usage 0x1)
  714. [  0.910] Worker 12 : Error: Unable to open 'models/marine/axe/female_axe_view_deluxe.model' (usage 0x1)
  715. [  0.910] Worker 12 : Error: Unable to open 'models/marine/axe/female_axe_view_tundra.model' (usage 0x1)
  716. [  0.910] Worker 04 : Error: Unable to open 'models/marine/axe/female_axe_view_assault.model' (usage 0x1)
  717. [  0.910] Worker 04 : Error: Unable to open 'models/marine/axe/female_axe_view_kodiak.model' (usage 0x1)
  718. [  0.910] Worker 04 : Error: Unable to open 'models/marine/axe/axe_view.animation_graph' (usage 0x1)
  719. [  0.911] Worker 02 : Error: Unable to open 'cinematics/marine/minigun/mm_left_shell.cinematic' (usage 0x1)
  720. [  0.911] Worker 02 : Error: Unable to open 'cinematics/marine/minigun/mm_shell.cinematic' (usage 0x1)
  721. [  0.913] Worker 09 : Error: Unable to open 'models/marine/rifle/rifle_grenade.model' (usage 0x1)
  722. [  0.913] Worker 13 : Error: Unable to open 'models/marine/grenadelauncher/grenadelauncher.model' (usage 0x1)
  723. [  0.913] Worker 13 : Error: Unable to open 'models/marine/grenadelauncher/grenadelauncher_view.model' (usage 0x1)
  724. [  0.913] Worker 13 : Error: Unable to open 'models/marine/grenadelauncher/grenadelauncher_view_special.model' (usage 0x1)
  725. [  0.913] Worker 14 : Error: Unable to open 'models/marine/grenadelauncher/grenadelauncher_view_eliteassault.model' (usage 0x1)
  726. [  0.913] Worker 14 : Error: Unable to open 'models/marine/grenadelauncher/grenadelauncher_view_deluxe.model' (usage 0x1)
  727. [  0.913] Worker 05 : Error: Unable to open 'models/marine/grenadelauncher/grenadelauncher_view_tundra.model' (usage 0x1)
  728. [  0.913] Worker 00 : Error: Unable to open 'models/marine/grenadelauncher/grenadelauncher_view_assault.model' (usage 0x1)
  729. [  0.914] Worker 00 : Error: Unable to open 'models/marine/grenadelauncher/grenadelauncher_view_kodiak.model' (usage 0x1)
  730. [  0.914] Worker 00 : Error: Unable to open 'models/marine/grenadelauncher/female_grenadelauncher_view.model' (usage 0x1)
  731. [  0.914] Worker 06 : Error: Unable to open 'models/marine/grenadelauncher/female_grenadelauncher_view_special.model' (usage 0x1)
  732. [  0.914] Worker 10 : Error: Unable to open 'models/marine/grenadelauncher/female_grenadelauncher_view_eliteassault.model' (usage 0x1)
  733. [  0.914] Worker 01 : Error: Unable to open 'models/marine/grenadelauncher/female_grenadelauncher_view_deluxe.model' (usage 0x1)
  734. [  0.914] Worker 01 : Error: Unable to open 'models/marine/grenadelauncher/female_grenadelauncher_view_tundra.model' (usage 0x1)
  735. [  0.914] Worker 15 : Error: Unable to open 'models/marine/grenadelauncher/female_grenadelauncher_view_assault.model' (usage 0x1)
  736. [  0.914] Worker 07 : Error: Unable to open 'models/marine/grenadelauncher/female_grenadelauncher_view_kodiak.model' (usage 0x1)
  737. [  0.914] Worker 07 : Error: Unable to open 'models/marine/grenadelauncher/grenadelauncher_view.animation_graph' (usage 0x1)
  738. [  0.915] Worker 02 : Error: Unable to open 'cinematics/marine/flamethrower/burning_surface.cinematic' (usage 0x1)
  739. [  0.915] Worker 02 : Error: Unable to open 'cinematics/marine/flamethrower/burning_vertical_surface.cinematic' (usage 0x1)
  740. [  0.915] Worker 03 : Error: Unable to open 'models/marine/flamethrower/flamethrower.model' (usage 0x1)
  741. [  0.915] Worker 03 : Error: Unable to open 'models/marine/flamethrower/flamethrower_view.model' (usage 0x1)
  742. [  0.915] Worker 03 : Error: Unable to open 'models/marine/flamethrower/flamethrower_view_special.model' (usage 0x1)
  743. [  0.915] Worker 08 : Error: Unable to open 'models/marine/flamethrower/flamethrower_view_eliteassault.model' (usage 0x1)
  744. [  0.915] Worker 11 : Error: Unable to open 'models/marine/flamethrower/flamethrower_view_deluxe.model' (usage 0x1)
  745. [  0.915] Worker 11 : Error: Unable to open 'models/marine/flamethrower/flamethrower_view_tundra.model' (usage 0x1)
  746. [  0.915] Worker 12 : Error: Unable to open 'models/marine/flamethrower/flamethrower_view_assault.model' (usage 0x1)
  747. [  0.915] Worker 12 : Error: Unable to open 'models/marine/flamethrower/flamethrower_view_kodiak.model' (usage 0x1)
  748. [  0.915] Worker 12 : Error: Unable to open 'models/marine/flamethrower/female_flamethrower_view.model' (usage 0x1)
  749. [  0.915] Worker 04 : Error: Unable to open 'models/marine/flamethrower/female_flamethrower_view_special.model' (usage 0x1)
  750. [  0.915] Worker 04 : Error: Unable to open 'models/marine/flamethrower/female_flamethrower_view_eliteassault.model' (usage 0x1)
  751. [  0.915] Worker 04 : Error: Unable to open 'models/marine/flamethrower/female_flamethrower_view_deluxe.model' (usage 0x1)
  752. [  0.915] Worker 09 : Error: Unable to open 'models/marine/flamethrower/female_flamethrower_view_tundra.model' (usage 0x1)
  753. [  0.915] Worker 13 : Error: Unable to open 'models/marine/flamethrower/female_flamethrower_view_assault.model' (usage 0x1)
  754. [  0.916] Worker 14 : Error: Unable to open 'models/marine/flamethrower/female_flamethrower_view_kodiak.model' (usage 0x1)
  755. [  0.916] Worker 14 : Error: Unable to open 'models/marine/flamethrower/flamethrower_view.animation_graph' (usage 0x1)
  756. [  0.916] Worker 05 : Error: Unable to open 'models/marine/mine/mine_pile.model' (usage 0x1)
  757. [  0.916] Worker 05 : Error: Unable to open 'models/marine/mine/mine_3p.model' (usage 0x1)
  758. [  0.916] Worker 05 : Error: Unable to open 'models/marine/mine/mine_view.model' (usage 0x1)
  759. [  0.916] Worker 00 : Error: Unable to open 'models/marine/mine/mine_view_special.model' (usage 0x1)
  760. [  0.916] Worker 06 : Error: Unable to open 'models/marine/mine/mine_view_eliteassault.model' (usage 0x1)
  761. [  0.916] Worker 10 : Error: Unable to open 'models/marine/mine/mine_view_deluxe.model' (usage 0x1)
  762. [  0.916] Worker 01 : Error: Unable to open 'models/marine/mine/mine_view_tundra.model' (usage 0x1)
  763. [  0.916] Worker 15 : Error: Unable to open 'models/marine/mine/mine_view_assault.model' (usage 0x1)
  764. [  0.916] Worker 07 : Error: Unable to open 'models/marine/mine/mine_view_kodiak.model' (usage 0x1)
  765. [  0.916] Worker 03 : Error: Unable to open 'models/marine/mine/female_mine_view.model' (usage 0x1)
  766. [  0.917] Worker 08 : Error: Unable to open 'models/marine/mine/female_mine_view_special.model' (usage 0x1)
  767. [  0.917] Worker 11 : Error: Unable to open 'models/marine/mine/female_mine_view_eliteassault.model' (usage 0x1)
  768. [  0.917] Worker 12 : Error: Unable to open 'models/marine/mine/female_mine_view_deluxe.model' (usage 0x1)
  769. [  0.917] Worker 04 : Error: Unable to open 'models/marine/mine/female_mine_view_tundra.model' (usage 0x1)
  770. [  0.917] Worker 09 : Error: Unable to open 'models/marine/mine/female_mine_view_assault.model' (usage 0x1)
  771. [  0.917] Worker 13 : Error: Unable to open 'models/marine/mine/female_mine_view_kodiak.model' (usage 0x1)
  772. [  0.917] Worker 13 : Error: Unable to open 'models/marine/mine/mine_view.animation_graph' (usage 0x1)
  773. [  0.917] Worker 14 : Error: Unable to open 'models/marine/welder/builder.model' (usage 0x1)
  774. [  0.917] Worker 14 : Error: Unable to open 'models/marine/welder/welder_view.model' (usage 0x1)
  775. [  0.917] Worker 05 : Error: Unable to open 'models/marine/welder/welder_view_special.model' (usage 0x1)
  776. [  0.917] Worker 00 : Error: Unable to open 'models/marine/welder/welder_view_eliteassault.model' (usage 0x1)
  777. [  0.917] Worker 06 : Error: Unable to open 'models/marine/welder/welder_view_deluxe.model' (usage 0x1)
  778. [  0.917] Worker 10 : Error: Unable to open 'models/marine/welder/welder_view_tundra.model' (usage 0x1)
  779. [  0.917] Worker 01 : Error: Unable to open 'models/marine/welder/welder_view_assault.model' (usage 0x1)
  780. [  0.917] Worker 15 : Error: Unable to open 'models/marine/welder/welder_view_kodiak.model' (usage 0x1)
  781. [  0.917] Worker 07 : Error: Unable to open 'models/marine/welder/female_welder_view.model' (usage 0x1)
  782. [  0.917] Worker 03 : Error: Unable to open 'models/marine/welder/female_welder_view_special.model' (usage 0x1)
  783. [  0.917] Worker 08 : Error: Unable to open 'models/marine/welder/female_welder_view_eliteassault.model' (usage 0x1)
  784. [  0.917] Worker 11 : Error: Unable to open 'models/marine/welder/female_welder_view_deluxe.model' (usage 0x1)
  785. [  0.917] Worker 11 : Error: Unable to open 'models/marine/welder/female_welder_view_tundra.model' (usage 0x1)
  786. [  0.917] Worker 12 : Error: Unable to open 'models/marine/welder/female_welder_view_assault.model' (usage 0x1)
  787. [  0.918] Worker 04 : Error: Unable to open 'models/marine/welder/female_welder_view_kodiak.model' (usage 0x1)
  788. [  0.918] Worker 04 : Error: Unable to open 'models/marine/welder/welder_view.animation_graph' (usage 0x1)
  789. [  0.918] Worker 02 : Error: Unable to open 'cinematics/marine/builder/builder_scan.cinematic' (usage 0x1)
  790. [  0.918] Worker 09 : Error: Unable to open 'models/marine/welder/welder.model' (usage 0x1)
  791. [  0.919] Worker 13 : Error: Unable to open 'seasonal/halloween2014/models/candy/candy_01.model' (usage 0x1)
  792. [  0.919] Worker 13 : Error: Unable to open 'seasonal/halloween2014/models/candy/candy_02.model' (usage 0x1)
  793. [  0.919] Worker 13 : Error: Unable to open 'seasonal/halloween2014/models/candy/candy_03.model' (usage 0x1)
  794. [  0.920] Worker 02 : Error: Unable to open 'seasonal/holiday2012/cinematics/snowball_hit.cinematic' (usage 0x1)
  795. [  0.920] Worker 14 : Error: Unable to open 'seasonal/holiday2012/models/snowball_01.model' (usage 0x1)
  796. [  0.921] Worker 05 : Error: Unable to open 'models/marine/grenades/gr_nerve_world.model' (usage 0x1)
  797. [  0.921] Worker 02 : Error: Unable to open 'cinematics/marine/nervegascloud.cinematic' (usage 0x1)
  798. [  0.921] Worker 00 : Error: Unable to open 'models/marine/grenades/gr_nerve.model' (usage 0x1)
  799. [  0.922] Worker 06 : Error: Unable to open 'models/marine/grenades/gr_nerve_view_special.model' (usage 0x1)
  800. [  0.922] Worker 10 : Error: Unable to open 'models/marine/grenades/gr_nerve_view_eliteassault.model' (usage 0x1)
  801. [  0.922] Worker 01 : Error: Unable to open 'models/marine/grenades/gr_nerve_view_deluxe.model' (usage 0x1)
  802. [  0.922] Worker 15 : Error: Unable to open 'models/marine/grenades/gr_nerve_view_tundra.model' (usage 0x1)
  803. [  0.922] Worker 07 : Error: Unable to open 'models/marine/grenades/gr_nerve_view.model' (usage 0x1)
  804. [  0.922] Worker 03 : Error: Unable to open 'models/marine/grenades/gr_nerve_view_assault.model' (usage 0x1)
  805. [  0.922] Worker 08 : Error: Unable to open 'models/marine/grenades/gr_nerve_view_kodiak.model' (usage 0x1)
  806. [  0.922] Worker 11 : Error: Unable to open 'models/marine/grenades/female_gr_nerve_view_special.model' (usage 0x1)
  807. [  0.922] Worker 12 : Error: Unable to open 'models/marine/grenades/female_gr_nerve_view_eliteassault.model' (usage 0x1)
  808. [  0.922] Worker 04 : Error: Unable to open 'models/marine/grenades/female_gr_nerve_view_deluxe.model' (usage 0x1)
  809. [  0.922] Worker 09 : Error: Unable to open 'models/marine/grenades/female_gr_nerve_view_tundra.model' (usage 0x1)
  810. [  0.922] Worker 13 : Error: Unable to open 'models/marine/grenades/female_gr_nerve_view.model' (usage 0x1)
  811. [  0.922] Worker 14 : Error: Unable to open 'models/marine/grenades/female_gr_nerve_view_assault.model' (usage 0x1)
  812. [  0.922] Worker 05 : Error: Unable to open 'models/marine/grenades/female_gr_nerve_view_kodiak.model' (usage 0x1)
  813. [  0.922] Worker 05 : Error: Unable to open 'models/marine/grenades/grenade_view.animation_graph' (usage 0x1)
  814. [  0.923] Worker 00 : Error: Unable to open 'models/marine/grenades/gr_cluster_world.model' (usage 0x1)
  815. [  0.923] Worker 06 : Error: Unable to open 'models/marine/grenades/gr_cluster.model' (usage 0x1)
  816. [  0.923] Worker 10 : Error: Unable to open 'models/marine/grenades/gr_cluster_view_special.model' (usage 0x1)
  817. [  0.923] Worker 01 : Error: Unable to open 'models/marine/grenades/gr_cluster_view_eliteassault.model' (usage 0x1)
  818. [  0.923] Worker 15 : Error: Unable to open 'models/marine/grenades/gr_cluster_view_deluxe.model' (usage 0x1)
  819. [  0.923] Worker 07 : Error: Unable to open 'models/marine/grenades/gr_cluster_view_tundra.model' (usage 0x1)
  820. [  0.923] Worker 03 : Error: Unable to open 'models/marine/grenades/gr_cluster_view.model' (usage 0x1)
  821. [  0.923] Worker 08 : Error: Unable to open 'models/marine/grenades/gr_cluster_view_assault.model' (usage 0x1)
  822. [  0.923] Worker 11 : Error: Unable to open 'models/marine/grenades/gr_cluster_view_kodiak.model' (usage 0x1)
  823. [  0.923] Worker 12 : Error: Unable to open 'models/marine/grenades/female_gr_cluster_view_special.model' (usage 0x1)
  824. [  0.923] Worker 04 : Error: Unable to open 'models/marine/grenades/female_gr_cluster_view_eliteassault.model' (usage 0x1)
  825. [  0.923] Worker 09 : Error: Unable to open 'models/marine/grenades/female_gr_cluster_view_deluxe.model' (usage 0x1)
  826. [  0.923] Worker 13 : Error: Unable to open 'models/marine/grenades/female_gr_cluster_view_tundra.model' (usage 0x1)
  827. [  0.923] Worker 14 : Error: Unable to open 'models/marine/grenades/female_gr_cluster_view.model' (usage 0x1)
  828. [  0.923] Worker 05 : Error: Unable to open 'models/marine/grenades/female_gr_cluster_view_assault.model' (usage 0x1)
  829. [  0.923] Worker 00 : Error: Unable to open 'models/marine/grenades/female_gr_cluster_view_kodiak.model' (usage 0x1)
  830. [  0.924] Worker 06 : Error: Unable to open 'models/marine/grenades/gr_pulse_world.model' (usage 0x1)
  831. [  0.924] Worker 10 : Error: Unable to open 'models/marine/grenades/gr_pulse.model' (usage 0x1)
  832. [  0.924] Worker 01 : Error: Unable to open 'models/marine/grenades/gr_pulse_view_special.model' (usage 0x1)
  833. [  0.924] Worker 15 : Error: Unable to open 'models/marine/grenades/gr_pulse_view_eliteassault.model' (usage 0x1)
  834. [  0.924] Worker 07 : Error: Unable to open 'models/marine/grenades/gr_pulse_view_deluxe.model' (usage 0x1)
  835. [  0.924] Worker 03 : Error: Unable to open 'models/marine/grenades/gr_pulse_view_tundra.model' (usage 0x1)
  836. [  0.924] Worker 08 : Error: Unable to open 'models/marine/grenades/gr_pulse_view.model' (usage 0x1)
  837. [  0.924] Worker 11 : Error: Unable to open 'models/marine/grenades/gr_pulse_view_assault.model' (usage 0x1)
  838. [  0.924] Worker 12 : Error: Unable to open 'models/marine/grenades/gr_pulse_view_kodiak.model' (usage 0x1)
  839. [  0.924] Worker 04 : Error: Unable to open 'models/marine/grenades/female_gr_pulse_view_special.model' (usage 0x1)
  840. [  0.924] Worker 09 : Error: Unable to open 'models/marine/grenades/female_gr_pulse_view_eliteassault.model' (usage 0x1)
  841. [  0.924] Worker 13 : Error: Unable to open 'models/marine/grenades/female_gr_pulse_view_deluxe.model' (usage 0x1)
  842. [  0.924] Worker 14 : Error: Unable to open 'models/marine/grenades/female_gr_pulse_view_tundra.model' (usage 0x1)
  843. [  0.924] Worker 05 : Error: Unable to open 'models/marine/grenades/female_gr_pulse_view.model' (usage 0x1)
  844. [  0.924] Worker 00 : Error: Unable to open 'models/marine/grenades/female_gr_pulse_view_assault.model' (usage 0x1)
  845. [  0.924] Worker 06 : Error: Unable to open 'models/marine/grenades/female_gr_pulse_view_kodiak.model' (usage 0x1)
  846. [  0.926] Worker 10 : Error: Unable to open 'models/system/editor/power_node_socket.model' (usage 0x1)
  847. [  0.926] Worker 10 : Error: Unable to open 'models/system/editor/power_node.model' (usage 0x1)
  848. [  0.926] Worker 02 : Error: Unable to open 'cinematics/common/powerpoint_damaged.cinematic' (usage 0x1)
  849. [  0.926] Worker 10 : Error: Unable to open 'models/marine/powerpoint_impulse/powerpoint_impulse.model' (usage 0x1)
  850. [  0.926] Worker 10 : Error: Unable to open 'models/system/editor/power_node.animation_graph' (usage 0x1)
  851. [  0.926] Worker 02 : Error: Unable to open 'cinematics/common/powerpoint_offline.cinematic' (usage 0x1)
  852. [  0.927] Worker 01 : Error: Unable to open 'models/marine/portable_node/portable_node.model' (usage 0x1)
  853. [  0.927] Worker 01 : Error: Unable to open 'models/marine/portable_node/portable_node.animation_graph' (usage 0x1)
  854. Loading config://ServerAdmin.json
  855. Loading config://BannedPlayers.json
  856. Loading config://MapCycle.json
  857. Hashed 1 game_setup.xml files for consistency
  858. Hashed 863 *.lua files for consistency
  859. Hashed 37 *.hlsl files for consistency
  860. Hashed 30 *.shader files for consistency
  861. Hashed 17 *.screenfx files for consistency
  862. Hashed 164 *.surface_shader files for consistency
  863. Hashed 1 *.fxh files for consistency
  864. Hashed 5 *.render_setup files for consistency
  865. Hashed 2 *.shader_template files for consistency
  866. Hashed 27 *.level files for consistency
  867. Hashed 6218 *.dds files for consistency
  868. Hashed 924 *.cinematic files for consistency
  869. Hashed 2317 *.material files for consistency
  870. Hashed 4034 *.model files for consistency
  871. Hashed 106 *.animation_graph files for consistency
  872. Hashed 204 *.polygons files for consistency
  873. Hashed 3 *.fev files for consistency
  874. Hashed 11 *.hmp files for consistency
  875. Skipped 486 ui/*.dds files for consistency
  876. Skipped 154 *_view*.dds files for consistency
  877. Skipped 68 *_view*.material files for consistency
  878. Skipped 181 *_view*.model files for consistency
  879. Skipped 25 models/marine/hands/* files for consistency
  880. Skipped 1 sound/*_client.fev files for consistency
  881. Skipped 1 shaders/DarkVision.hlsl files for consistency
  882. Skipped 1 shaders/DarkVision.screenfx files for consistency
  883. Skipped 1 shaders/DarkVision.shader files for consistency
  884. Skipped 1 models/marine/male/flashlight.dds files for consistency
  885. Hashed 2 lua/entry/*.entry files for consistency
  886. Consistency checking took 0 seconds
  887. Server  : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
  888. [  1.135] Worker 02 : Loading 'maps/ns2_summit.level'
  889. [  1.135] Worker 02 : Error: Unable to open 'maps/ns2_summit.level' (usage 0x1)
  890. [  1.135] Worker 02 : Error: Couldn't load 'maps/ns2_summit.level'
  891. Server  : 0.000000 : Failed to load map 'maps/ns2_summit.level', cycling...
  892. Server  : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
  893. Mod : Fetching Extensions...
  894. Mod : Remote Host returned: 24ab7638 2900408b
  895. Mod : Mounting Extension 2900408b
  896. Mod : Mounting Extension 24ab7638
  897. Downloading mods
  898. Finished downloading and installing mods
  899. [  1.860] Worker 15 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
  900. [  1.860] Worker 15 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
  901. Loading config://ServerConfig.json
  902. Loading config://ReservedSlotsConfig.json
  903. Loading config://ServerAdmin.json
  904. Loading config://BannedPlayers.json
  905. Loading config://MapCycle.json
  906. Hashed 1 game_setup.xml files for consistency
  907. Hashed 863 *.lua files for consistency
  908. Hashed 37 *.hlsl files for consistency
  909. Hashed 30 *.shader files for consistency
  910. Hashed 17 *.screenfx files for consistency
  911. Hashed 164 *.surface_shader files for consistency
  912. Hashed 1 *.fxh files for consistency
  913. Hashed 5 *.render_setup files for consistency
  914. Hashed 2 *.shader_template files for consistency
  915. Hashed 27 *.level files for consistency
  916. Hashed 6218 *.dds files for consistency
  917. Hashed 924 *.cinematic files for consistency
  918. Hashed 2317 *.material files for consistency
  919. Hashed 4034 *.model files for consistency
  920. Hashed 106 *.animation_graph files for consistency
  921. Hashed 204 *.polygons files for consistency
  922. Hashed 3 *.fev files for consistency
  923. Hashed 11 *.hmp files for consistency
  924. Skipped 486 ui/*.dds files for consistency
  925. Skipped 154 *_view*.dds files for consistency
  926. Skipped 68 *_view*.material files for consistency
  927. Skipped 181 *_view*.model files for consistency
  928. Skipped 25 models/marine/hands/* files for consistency
  929. Skipped 1 sound/*_client.fev files for consistency
  930. Skipped 1 shaders/DarkVision.hlsl files for consistency
  931. Skipped 1 shaders/DarkVision.screenfx files for consistency
  932. Skipped 1 shaders/DarkVision.shader files for consistency
  933. Skipped 1 models/marine/male/flashlight.dds files for consistency
  934. Hashed 2 lua/entry/*.entry files for consistency
  935. Consistency checking took 0 seconds
  936. Server  : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
  937. [  2.331] Worker 15 : Loading 'maps/ns2_derelict.level'
  938. [  2.331] Worker 15 : Error: Unable to open 'maps/ns2_derelict.level' (usage 0x1)
  939. [  2.331] Worker 15 : Error: Couldn't load 'maps/ns2_derelict.level'
  940. Server  : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
  941. Server  : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
  942. Mod : Fetching Extensions...
  943. Mod : Remote Host returned: 24ab7638 2900408b
  944. Mod : Mounting Extension 2900408b
  945. Mod : Mounting Extension 24ab7638
  946. Downloading mods
  947. Finished downloading and installing mods
  948. [  3.048] Worker 08 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
  949. [  3.048] Worker 08 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
  950. Loading config://ServerConfig.json
  951. Loading config://ReservedSlotsConfig.json
  952. Loading config://ServerAdmin.json
  953. Loading config://BannedPlayers.json
  954. Loading config://MapCycle.json
  955. Hashed 1 game_setup.xml files for consistency
  956. Hashed 863 *.lua files for consistency
  957. Hashed 37 *.hlsl files for consistency
  958. Hashed 30 *.shader files for consistency
  959. Hashed 17 *.screenfx files for consistency
  960. Hashed 164 *.surface_shader files for consistency
  961. Hashed 1 *.fxh files for consistency
  962. Hashed 5 *.render_setup files for consistency
  963. Hashed 2 *.shader_template files for consistency
  964. Hashed 27 *.level files for consistency
  965. Hashed 6218 *.dds files for consistency
  966. Hashed 924 *.cinematic files for consistency
  967. Hashed 2317 *.material files for consistency
  968. Hashed 4034 *.model files for consistency
  969. Hashed 106 *.animation_graph files for consistency
  970. Hashed 204 *.polygons files for consistency
  971. Hashed 3 *.fev files for consistency
  972. Hashed 11 *.hmp files for consistency
  973. Skipped 486 ui/*.dds files for consistency
  974. Skipped 154 *_view*.dds files for consistency
  975. Skipped 68 *_view*.material files for consistency
  976. Skipped 181 *_view*.model files for consistency
  977. Skipped 25 models/marine/hands/* files for consistency
  978. Skipped 1 sound/*_client.fev files for consistency
  979. Skipped 1 shaders/DarkVision.hlsl files for consistency
  980. Skipped 1 shaders/DarkVision.screenfx files for consistency
  981. Skipped 1 shaders/DarkVision.shader files for consistency
  982. Skipped 1 models/marine/male/flashlight.dds files for consistency
  983. Hashed 2 lua/entry/*.entry files for consistency
  984. Consistency checking took 0 seconds
  985. Server  : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
  986. [  3.514] Worker 08 : Loading 'maps/ns2_derelict.level'
  987. [  3.514] Worker 08 : Error: Couldn't load 'maps/ns2_derelict.level'
  988. Server  : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
  989. Server  : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
  990. Mod : Fetching Extensions...
  991. Mod : Remote Host returned: 24ab7638 2900408b
  992. Mod : Mounting Extension 2900408b
  993. Mod : Mounting Extension 24ab7638
  994. Downloading mods
  995. Finished downloading and installing mods
  996. [  4.136] Worker 04 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
  997. [  4.136] Worker 04 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
  998. Loading config://ServerConfig.json
  999. Loading config://ReservedSlotsConfig.json
  1000. Loading config://ServerAdmin.json
  1001. Loading config://BannedPlayers.json
  1002. Loading config://MapCycle.json
  1003. Hashed 1 game_setup.xml files for consistency
  1004. Hashed 863 *.lua files for consistency
  1005. Hashed 37 *.hlsl files for consistency
  1006. Hashed 30 *.shader files for consistency
  1007. Hashed 17 *.screenfx files for consistency
  1008. Hashed 164 *.surface_shader files for consistency
  1009. Hashed 1 *.fxh files for consistency
  1010. Hashed 5 *.render_setup files for consistency
  1011. Hashed 2 *.shader_template files for consistency
  1012. Hashed 27 *.level files for consistency
  1013. Hashed 6218 *.dds files for consistency
  1014. Hashed 924 *.cinematic files for consistency
  1015. Hashed 2317 *.material files for consistency
  1016. Hashed 4034 *.model files for consistency
  1017. Hashed 106 *.animation_graph files for consistency
  1018. Hashed 204 *.polygons files for consistency
  1019. Hashed 3 *.fev files for consistency
  1020. Hashed 11 *.hmp files for consistency
  1021. Skipped 486 ui/*.dds files for consistency
  1022. Skipped 154 *_view*.dds files for consistency
  1023. Skipped 68 *_view*.material files for consistency
  1024. Skipped 181 *_view*.model files for consistency
  1025. Skipped 25 models/marine/hands/* files for consistency
  1026. Skipped 1 sound/*_client.fev files for consistency
  1027. Skipped 1 shaders/DarkVision.hlsl files for consistency
  1028. Skipped 1 shaders/DarkVision.screenfx files for consistency
  1029. Skipped 1 shaders/DarkVision.shader files for consistency
  1030. Skipped 1 models/marine/male/flashlight.dds files for consistency
  1031. Hashed 2 lua/entry/*.entry files for consistency
  1032. Consistency checking took 0 seconds
  1033. Server  : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
  1034. [  4.606] Worker 04 : Loading 'maps/ns2_derelict.level'
  1035. [  4.606] Worker 04 : Error: Couldn't load 'maps/ns2_derelict.level'
  1036. Server  : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
  1037. Server  : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
  1038. Mod : Fetching Extensions...
  1039. Mod : Remote Host returned: 24ab7638 2900408b
  1040. Mod : Mounting Extension 2900408b
  1041. Mod : Mounting Extension 24ab7638
  1042. Downloading mods
  1043. Finished downloading and installing mods
  1044. [  5.350] Worker 14 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
  1045. [  5.350] Worker 14 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
  1046. Loading config://ServerConfig.json
  1047. Loading config://ReservedSlotsConfig.json
  1048. Loading config://ServerAdmin.json
  1049. Loading config://BannedPlayers.json
  1050. Loading config://MapCycle.json
  1051. Hashed 1 game_setup.xml files for consistency
  1052. Hashed 863 *.lua files for consistency
  1053. Hashed 37 *.hlsl files for consistency
  1054. Hashed 30 *.shader files for consistency
  1055. Hashed 17 *.screenfx files for consistency
  1056. Hashed 164 *.surface_shader files for consistency
  1057. Hashed 1 *.fxh files for consistency
  1058. Hashed 5 *.render_setup files for consistency
  1059. Hashed 2 *.shader_template files for consistency
  1060. Hashed 27 *.level files for consistency
  1061. Hashed 6218 *.dds files for consistency
  1062. Hashed 924 *.cinematic files for consistency
  1063. Hashed 2317 *.material files for consistency
  1064. Hashed 4034 *.model files for consistency
  1065. Hashed 106 *.animation_graph files for consistency
  1066. Hashed 204 *.polygons files for consistency
  1067. Hashed 3 *.fev files for consistency
  1068. Hashed 11 *.hmp files for consistency
  1069. Skipped 486 ui/*.dds files for consistency
  1070. Skipped 154 *_view*.dds files for consistency
  1071. Skipped 68 *_view*.material files for consistency
  1072. Skipped 181 *_view*.model files for consistency
  1073. Skipped 25 models/marine/hands/* files for consistency
  1074. Skipped 1 sound/*_client.fev files for consistency
  1075. Skipped 1 shaders/DarkVision.hlsl files for consistency
  1076. Skipped 1 shaders/DarkVision.screenfx files for consistency
  1077. Skipped 1 shaders/DarkVision.shader files for consistency
  1078. Skipped 1 models/marine/male/flashlight.dds files for consistency
  1079. Hashed 2 lua/entry/*.entry files for consistency
  1080. Consistency checking took 1 seconds
  1081. Server  : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
  1082. [  5.828] Worker 14 : Loading 'maps/ns2_derelict.level'
  1083. [  5.828] Worker 14 : Error: Couldn't load 'maps/ns2_derelict.level'
  1084. Server  : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
  1085. Server  : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
  1086. Mod : Fetching Extensions...
  1087. Mod : Remote Host returned: 24ab7638 2900408b
  1088. Mod : Mounting Extension 2900408b
  1089. Mod : Mounting Extension 24ab7638
  1090. Downloading mods
  1091. Finished downloading and installing mods
  1092. [  6.454] Worker 06 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
  1093. [  6.454] Worker 06 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
  1094. Loading config://ServerConfig.json
  1095. Loading config://ReservedSlotsConfig.json
  1096. Loading config://ServerAdmin.json
  1097. Loading config://BannedPlayers.json
  1098. Loading config://MapCycle.json
  1099. Hashed 1 game_setup.xml files for consistency
  1100. Hashed 863 *.lua files for consistency
  1101. Hashed 37 *.hlsl files for consistency
  1102. Hashed 30 *.shader files for consistency
  1103. Hashed 17 *.screenfx files for consistency
  1104. Hashed 164 *.surface_shader files for consistency
  1105. Hashed 1 *.fxh files for consistency
  1106. Hashed 5 *.render_setup files for consistency
  1107. Hashed 2 *.shader_template files for consistency
  1108. Hashed 27 *.level files for consistency
  1109. Hashed 6218 *.dds files for consistency
  1110. Hashed 924 *.cinematic files for consistency
  1111. Hashed 2317 *.material files for consistency
  1112. Hashed 4034 *.model files for consistency
  1113. Hashed 106 *.animation_graph files for consistency
  1114. Hashed 204 *.polygons files for consistency
  1115. Hashed 3 *.fev files for consistency
  1116. Hashed 11 *.hmp files for consistency
  1117. Skipped 486 ui/*.dds files for consistency
  1118. Skipped 154 *_view*.dds files for consistency
  1119. Skipped 68 *_view*.material files for consistency
  1120. Skipped 181 *_view*.model files for consistency
  1121. Skipped 25 models/marine/hands/* files for consistency
  1122. Skipped 1 sound/*_client.fev files for consistency
  1123. Skipped 1 shaders/DarkVision.hlsl files for consistency
  1124. Skipped 1 shaders/DarkVision.screenfx files for consistency
  1125. Skipped 1 shaders/DarkVision.shader files for consistency
  1126. Skipped 1 models/marine/male/flashlight.dds files for consistency
  1127. Hashed 2 lua/entry/*.entry files for consistency
  1128. Consistency checking took 0 seconds
  1129. Server  : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
  1130. [  6.921] Worker 06 : Loading 'maps/ns2_derelict.level'
  1131. [  6.921] Worker 06 : Error: Couldn't load 'maps/ns2_derelict.level'
  1132. Server  : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
  1133. Server  : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
  1134. Mod : Fetching Extensions...
  1135. Mod : Remote Host returned: 24ab7638 2900408b
  1136. Mod : Mounting Extension 2900408b
  1137. Mod : Mounting Extension 24ab7638
  1138. Downloading mods
  1139. Finished downloading and installing mods
  1140. [  7.664] Worker 02 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
  1141. [  7.664] Worker 02 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
  1142. Loading config://ServerConfig.json
  1143. Loading config://ReservedSlotsConfig.json
  1144. Loading config://ServerAdmin.json
  1145. Loading config://BannedPlayers.json
  1146. Loading config://MapCycle.json
  1147. Hashed 1 game_setup.xml files for consistency
  1148. Hashed 863 *.lua files for consistency
  1149. Hashed 37 *.hlsl files for consistency
  1150. Hashed 30 *.shader files for consistency
  1151. Hashed 17 *.screenfx files for consistency
  1152. Hashed 164 *.surface_shader files for consistency
  1153. Hashed 1 *.fxh files for consistency
  1154. Hashed 5 *.render_setup files for consistency
  1155. Hashed 2 *.shader_template files for consistency
  1156. Hashed 27 *.level files for consistency
  1157. Hashed 6218 *.dds files for consistency
  1158. Hashed 924 *.cinematic files for consistency
  1159. Hashed 2317 *.material files for consistency
  1160. Hashed 4034 *.model files for consistency
  1161. Hashed 106 *.animation_graph files for consistency
  1162. Hashed 204 *.polygons files for consistency
  1163. Hashed 3 *.fev files for consistency
  1164. Hashed 11 *.hmp files for consistency
  1165. Skipped 486 ui/*.dds files for consistency
  1166. Skipped 154 *_view*.dds files for consistency
  1167. Skipped 68 *_view*.material files for consistency
  1168. Skipped 181 *_view*.model files for consistency
  1169. Skipped 25 models/marine/hands/* files for consistency
  1170. Skipped 1 sound/*_client.fev files for consistency
  1171. Skipped 1 shaders/DarkVision.hlsl files for consistency
  1172. Skipped 1 shaders/DarkVision.screenfx files for consistency
  1173. Skipped 1 shaders/DarkVision.shader files for consistency
  1174. Skipped 1 models/marine/male/flashlight.dds files for consistency
  1175. Hashed 2 lua/entry/*.entry files for consistency
  1176. Consistency checking took 0 seconds
  1177. Server  : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
  1178. [  8.143] Worker 02 : Loading 'maps/ns2_derelict.level'
  1179. [  8.143] Worker 02 : Error: Couldn't load 'maps/ns2_derelict.level'
  1180. Server  : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
  1181. Server  : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
  1182. Mod : Fetching Extensions...
  1183. Mod : Remote Host returned: 24ab7638 2900408b
  1184. Mod : Mounting Extension 2900408b
  1185. Mod : Mounting Extension 24ab7638
  1186. Downloading mods
  1187. Finished downloading and installing mods
  1188. [  8.762] Worker 15 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
  1189. [  8.762] Worker 15 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
  1190. Loading config://ServerConfig.json
  1191. Loading config://ReservedSlotsConfig.json
  1192. Loading config://ServerAdmin.json
  1193. Loading config://BannedPlayers.json
  1194. Loading config://MapCycle.json
  1195. Hashed 1 game_setup.xml files for consistency
  1196. Hashed 863 *.lua files for consistency
  1197. Hashed 37 *.hlsl files for consistency
  1198. Hashed 30 *.shader files for consistency
  1199. Hashed 17 *.screenfx files for consistency
  1200. Hashed 164 *.surface_shader files for consistency
  1201. Hashed 1 *.fxh files for consistency
  1202. Hashed 5 *.render_setup files for consistency
  1203. Hashed 2 *.shader_template files for consistency
  1204. Hashed 27 *.level files for consistency
  1205. Hashed 6218 *.dds files for consistency
  1206. Hashed 924 *.cinematic files for consistency
  1207. Hashed 2317 *.material files for consistency
  1208. Hashed 4034 *.model files for consistency
  1209. Hashed 106 *.animation_graph files for consistency
  1210. Hashed 204 *.polygons files for consistency
  1211. Hashed 3 *.fev files for consistency
  1212. Hashed 11 *.hmp files for consistency
  1213. Skipped 486 ui/*.dds files for consistency
  1214. Skipped 154 *_view*.dds files for consistency
  1215. Skipped 68 *_view*.material files for consistency
  1216. Skipped 181 *_view*.model files for consistency
  1217. Skipped 25 models/marine/hands/* files for consistency
  1218. Skipped 1 sound/*_client.fev files for consistency
  1219. Skipped 1 shaders/DarkVision.hlsl files for consistency
  1220. Skipped 1 shaders/DarkVision.screenfx files for consistency
  1221. Skipped 1 shaders/DarkVision.shader files for consistency
  1222. Skipped 1 models/marine/male/flashlight.dds files for consistency
  1223. Hashed 2 lua/entry/*.entry files for consistency
  1224. Consistency checking took 0 seconds
  1225. Server  : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
  1226. [  9.224] Worker 15 : Loading 'maps/ns2_derelict.level'
  1227. [  9.224] Worker 15 : Error: Couldn't load 'maps/ns2_derelict.level'
  1228. Server  : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
  1229. Server  : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
  1230. Mod : Fetching Extensions...
  1231. Mod : Remote Host returned: 24ab7638 2900408b
  1232. Mod : Mounting Extension 2900408b
  1233. Mod : Mounting Extension 24ab7638
  1234. Downloading mods
  1235. Finished downloading and installing mods
  1236. [ 10.847] Worker 08 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
  1237. [ 10.847] Worker 08 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
  1238. Loading config://ServerConfig.json
  1239. Loading config://ReservedSlotsConfig.json
  1240. Loading config://ServerAdmin.json
  1241. Loading config://BannedPlayers.json
  1242. Loading config://MapCycle.json
  1243. Hashed 1 game_setup.xml files for consistency
  1244. Hashed 863 *.lua files for consistency
  1245. Hashed 37 *.hlsl files for consistency
  1246. Hashed 30 *.shader files for consistency
  1247. Hashed 17 *.screenfx files for consistency
  1248. Hashed 164 *.surface_shader files for consistency
  1249. Hashed 1 *.fxh files for consistency
  1250. Hashed 5 *.render_setup files for consistency
  1251. Hashed 2 *.shader_template files for consistency
  1252. Hashed 27 *.level files for consistency
  1253. Hashed 6218 *.dds files for consistency
  1254. Hashed 924 *.cinematic files for consistency
  1255. Hashed 2317 *.material files for consistency
  1256. Hashed 4034 *.model files for consistency
  1257. Hashed 106 *.animation_graph files for consistency
  1258. Hashed 204 *.polygons files for consistency
  1259. Hashed 3 *.fev files for consistency
  1260. Hashed 11 *.hmp files for consistency
  1261. Skipped 486 ui/*.dds files for consistency
  1262. Skipped 154 *_view*.dds files for consistency
  1263. Skipped 68 *_view*.material files for consistency
  1264. Skipped 181 *_view*.model files for consistency
  1265. Skipped 25 models/marine/hands/* files for consistency
  1266. Skipped 1 sound/*_client.fev files for consistency
  1267. Skipped 1 shaders/DarkVision.hlsl files for consistency
  1268. Skipped 1 shaders/DarkVision.screenfx files for consistency
  1269. Skipped 1 shaders/DarkVision.shader files for consistency
  1270. Skipped 1 models/marine/male/flashlight.dds files for consistency
  1271. Hashed 2 lua/entry/*.entry files for consistency
  1272. Consistency checking took 0 seconds
  1273. Server  : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
  1274. [ 11.315] Worker 08 : Loading 'maps/ns2_derelict.level'
  1275. [ 11.315] Worker 08 : Error: Couldn't load 'maps/ns2_derelict.level'
  1276. Server  : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
  1277. Server  : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
  1278. Mod : Fetching Extensions...
  1279. Mod : Remote Host returned: 24ab7638 2900408b
  1280. Mod : Mounting Extension 2900408b
  1281. Mod : Mounting Extension 24ab7638
  1282. Downloading mods
  1283. Finished downloading and installing mods
  1284. [ 11.953] Worker 04 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
  1285. [ 11.953] Worker 04 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
  1286. Loading config://ServerConfig.json
  1287. Loading config://ReservedSlotsConfig.json
  1288. Loading config://ServerAdmin.json
  1289. Loading config://BannedPlayers.json
  1290. Loading config://MapCycle.json
  1291. Hashed 1 game_setup.xml files for consistency
  1292. Hashed 863 *.lua files for consistency
  1293. Hashed 37 *.hlsl files for consistency
  1294. Hashed 30 *.shader files for consistency
  1295. Hashed 17 *.screenfx files for consistency
  1296. Hashed 164 *.surface_shader files for consistency
  1297. Hashed 1 *.fxh files for consistency
  1298. Hashed 5 *.render_setup files for consistency
  1299. Hashed 2 *.shader_template files for consistency
  1300. Hashed 27 *.level files for consistency
  1301. Hashed 6218 *.dds files for consistency
  1302. Hashed 924 *.cinematic files for consistency
  1303. Hashed 2317 *.material files for consistency
  1304. Hashed 4034 *.model files for consistency
  1305. Hashed 106 *.animation_graph files for consistency
  1306. Hashed 204 *.polygons files for consistency
  1307. Hashed 3 *.fev files for consistency
  1308. Hashed 11 *.hmp files for consistency
  1309. Skipped 486 ui/*.dds files for consistency
  1310. Skipped 154 *_view*.dds files for consistency
  1311. Skipped 68 *_view*.material files for consistency
  1312. Skipped 181 *_view*.model files for consistency
  1313. Skipped 25 models/marine/hands/* files for consistency
  1314. Skipped 1 sound/*_client.fev files for consistency
  1315. Skipped 1 shaders/DarkVision.hlsl files for consistency
  1316. Skipped 1 shaders/DarkVision.screenfx files for consistency
  1317. Skipped 1 shaders/DarkVision.shader files for consistency
  1318. Skipped 1 models/marine/male/flashlight.dds files for consistency
  1319. Hashed 2 lua/entry/*.entry files for consistency
  1320. Consistency checking took 0 seconds
  1321. Server  : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
  1322. [ 12.431] Worker 04 : Loading 'maps/ns2_derelict.level'
  1323. [ 12.431] Worker 04 : Error: Couldn't load 'maps/ns2_derelict.level'
  1324. Server  : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
  1325. Server  : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
  1326. Mod : Fetching Extensions...
  1327. Mod : Remote Host returned: 24ab7638 2900408b
  1328. Mod : Mounting Extension 2900408b
  1329. Mod : Mounting Extension 24ab7638
  1330. Downloading mods
  1331. Finished downloading and installing mods
  1332. [ 13.074] Worker 14 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
  1333. [ 13.074] Worker 14 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
  1334. Loading config://ServerConfig.json
  1335. Loading config://ReservedSlotsConfig.json
  1336. Loading config://ServerAdmin.json
  1337. Loading config://BannedPlayers.json
  1338. Loading config://MapCycle.json
  1339. Hashed 1 game_setup.xml files for consistency
  1340. Hashed 863 *.lua files for consistency
  1341. Hashed 37 *.hlsl files for consistency
  1342. Hashed 30 *.shader files for consistency
  1343. Hashed 17 *.screenfx files for consistency
  1344. Hashed 164 *.surface_shader files for consistency
  1345. Hashed 1 *.fxh files for consistency
  1346. Hashed 5 *.render_setup files for consistency
  1347. Hashed 2 *.shader_template files for consistency
  1348. Hashed 27 *.level files for consistency
  1349. Hashed 6218 *.dds files for consistency
  1350. Hashed 924 *.cinematic files for consistency
  1351. Hashed 2317 *.material files for consistency
  1352. Hashed 4034 *.model files for consistency
  1353. Hashed 106 *.animation_graph files for consistency
  1354. Hashed 204 *.polygons files for consistency
  1355. Hashed 3 *.fev files for consistency
  1356. Hashed 11 *.hmp files for consistency
  1357. Skipped 486 ui/*.dds files for consistency
  1358. Skipped 154 *_view*.dds files for consistency
  1359. Skipped 68 *_view*.material files for consistency
  1360. Skipped 181 *_view*.model files for consistency
  1361. Skipped 25 models/marine/hands/* files for consistency
  1362. Skipped 1 sound/*_client.fev files for consistency
  1363. Skipped 1 shaders/DarkVision.hlsl files for consistency
  1364. Skipped 1 shaders/DarkVision.screenfx files for consistency
  1365. Skipped 1 shaders/DarkVision.shader files for consistency
  1366. Skipped 1 models/marine/male/flashlight.dds files for consistency
  1367. Hashed 2 lua/entry/*.entry files for consistency
  1368. Consistency checking took 0 seconds
  1369. Server  : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
  1370. [ 13.546] Worker 14 : Loading 'maps/ns2_derelict.level'
  1371. [ 13.546] Worker 14 : Error: Couldn't load 'maps/ns2_derelict.level'
  1372. Server  : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
  1373. Server  : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
  1374. Mod : Fetching Extensions...
  1375. Mod : Remote Host returned: 24ab7638 2900408b
  1376. Mod : Mounting Extension 2900408b
  1377. Mod : Mounting Extension 24ab7638
  1378. Downloading mods
  1379. Finished downloading and installing mods
  1380. [ 14.175] Worker 06 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
  1381. [ 14.175] Worker 06 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
  1382. Loading config://ServerConfig.json
  1383. Loading config://ReservedSlotsConfig.json
  1384. Loading config://ServerAdmin.json
  1385. Loading config://BannedPlayers.json
  1386. Loading config://MapCycle.json
  1387. Hashed 1 game_setup.xml files for consistency
  1388. Hashed 863 *.lua files for consistency
  1389. Hashed 37 *.hlsl files for consistency
  1390. Hashed 30 *.shader files for consistency
  1391. Hashed 17 *.screenfx files for consistency
  1392. Hashed 164 *.surface_shader files for consistency
  1393. Hashed 1 *.fxh files for consistency
  1394. Hashed 5 *.render_setup files for consistency
  1395. Hashed 2 *.shader_template files for consistency
  1396. Hashed 27 *.level files for consistency
  1397. Hashed 6218 *.dds files for consistency
  1398. Hashed 924 *.cinematic files for consistency
  1399. Hashed 2317 *.material files for consistency
  1400. Hashed 4034 *.model files for consistency
  1401. Hashed 106 *.animation_graph files for consistency
  1402. Hashed 204 *.polygons files for consistency
  1403. Hashed 3 *.fev files for consistency
  1404. Hashed 11 *.hmp files for consistency
  1405. Skipped 486 ui/*.dds files for consistency
  1406. Skipped 154 *_view*.dds files for consistency
  1407. Skipped 68 *_view*.material files for consistency
  1408. Skipped 181 *_view*.model files for consistency
  1409. Skipped 25 models/marine/hands/* files for consistency
  1410. Skipped 1 sound/*_client.fev files for consistency
  1411. Skipped 1 shaders/DarkVision.hlsl files for consistency
  1412. Skipped 1 shaders/DarkVision.screenfx files for consistency
  1413. Skipped 1 shaders/DarkVision.shader files for consistency
  1414. Skipped 1 models/marine/male/flashlight.dds files for consistency
  1415. Hashed 2 lua/entry/*.entry files for consistency
  1416. Consistency checking took 0 seconds
  1417. Server  : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
  1418. [ 14.646] Worker 06 : Loading 'maps/ns2_derelict.level'
  1419. [ 14.646] Worker 06 : Error: Couldn't load 'maps/ns2_derelict.level'
  1420. Server  : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
  1421. Server  : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
  1422. Mod : Fetching Extensions...
  1423. Mod : Remote Host returned: 24ab7638 2900408b
  1424. Mod : Mounting Extension 2900408b
  1425. Mod : Mounting Extension 24ab7638
  1426. Downloading mods
  1427. Finished downloading and installing mods
  1428. [ 15.676] Worker 02 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
  1429. [ 15.676] Worker 02 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
  1430. Loading config://ServerConfig.json
  1431. Loading config://ReservedSlotsConfig.json
  1432. Loading config://ServerAdmin.json
  1433. Loading config://BannedPlayers.json
  1434. Loading config://MapCycle.json
  1435. Hashed 1 game_setup.xml files for consistency
  1436. Hashed 863 *.lua files for consistency
  1437. Hashed 37 *.hlsl files for consistency
  1438. Hashed 30 *.shader files for consistency
  1439. Hashed 17 *.screenfx files for consistency
  1440. Hashed 164 *.surface_shader files for consistency
  1441. Hashed 1 *.fxh files for consistency
  1442. Hashed 5 *.render_setup files for consistency
  1443. Hashed 2 *.shader_template files for consistency
  1444. Hashed 27 *.level files for consistency
  1445. Hashed 6218 *.dds files for consistency
  1446. Hashed 924 *.cinematic files for consistency
  1447. Hashed 2317 *.material files for consistency
  1448. Hashed 4034 *.model files for consistency
  1449. Hashed 106 *.animation_graph files for consistency
  1450. Hashed 204 *.polygons files for consistency
  1451. Hashed 3 *.fev files for consistency
  1452. Hashed 11 *.hmp files for consistency
  1453. Skipped 486 ui/*.dds files for consistency
  1454. Skipped 154 *_view*.dds files for consistency
  1455. Skipped 68 *_view*.material files for consistency
  1456. Skipped 181 *_view*.model files for consistency
  1457. Skipped 25 models/marine/hands/* files for consistency
  1458. Skipped 1 sound/*_client.fev files for consistency
  1459. Skipped 1 shaders/DarkVision.hlsl files for consistency
  1460. Skipped 1 shaders/DarkVision.screenfx files for consistency
  1461. Skipped 1 shaders/DarkVision.shader files for consistency
  1462. Skipped 1 models/marine/male/flashlight.dds files for consistency
  1463. Hashed 2 lua/entry/*.entry files for consistency
  1464. Consistency checking took 0 seconds
  1465. Server  : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
  1466. [ 16.144] Worker 02 : Loading 'maps/ns2_derelict.level'
  1467. [ 16.144] Worker 02 : Error: Couldn't load 'maps/ns2_derelict.level'
  1468. Server  : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
  1469. Server  : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
  1470. Mod : Fetching Extensions...
  1471. Mod : Remote Host returned: 24ab7638 2900408b
  1472. Mod : Mounting Extension 2900408b
  1473. Mod : Mounting Extension 24ab7638
  1474. Downloading mods
  1475. Finished downloading and installing mods
  1476. [ 16.766] Worker 15 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
  1477. [ 16.766] Worker 15 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
  1478. Loading config://ServerConfig.json
  1479. Loading config://ReservedSlotsConfig.json
  1480. Loading config://ServerAdmin.json
  1481. Loading config://BannedPlayers.json
  1482. Loading config://MapCycle.json
  1483. Hashed 1 game_setup.xml files for consistency
  1484. Hashed 863 *.lua files for consistency
  1485. Hashed 37 *.hlsl files for consistency
  1486. Hashed 30 *.shader files for consistency
  1487. Hashed 17 *.screenfx files for consistency
  1488. Hashed 164 *.surface_shader files for consistency
  1489. Hashed 1 *.fxh files for consistency
  1490. Hashed 5 *.render_setup files for consistency
  1491. Hashed 2 *.shader_template files for consistency
  1492. Hashed 27 *.level files for consistency
  1493. Hashed 6218 *.dds files for consistency
  1494. Hashed 924 *.cinematic files for consistency
  1495. Hashed 2317 *.material files for consistency
  1496. Hashed 4034 *.model files for consistency
  1497. Hashed 106 *.animation_graph files for consistency
  1498. Hashed 204 *.polygons files for consistency
  1499. Hashed 3 *.fev files for consistency
  1500. Hashed 11 *.hmp files for consistency
  1501. Skipped 486 ui/*.dds files for consistency
  1502. Skipped 154 *_view*.dds files for consistency
  1503. Skipped 68 *_view*.material files for consistency
  1504. Skipped 181 *_view*.model files for consistency
  1505. Skipped 25 models/marine/hands/* files for consistency
  1506. Skipped 1 sound/*_client.fev files for consistency
  1507. Skipped 1 shaders/DarkVision.hlsl files for consistency
  1508. Skipped 1 shaders/DarkVision.screenfx files for consistency
  1509. Skipped 1 shaders/DarkVision.shader files for consistency
  1510. Skipped 1 models/marine/male/flashlight.dds files for consistency
  1511. Hashed 2 lua/entry/*.entry files for consistency
  1512. Consistency checking took 0 seconds
  1513. Server  : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
  1514. [ 17.233] Worker 15 : Loading 'maps/ns2_derelict.level'
  1515. [ 17.233] Worker 15 : Error: Couldn't load 'maps/ns2_derelict.level'
  1516. Server  : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
  1517. Server  : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
  1518. Mod : Fetching Extensions...
  1519. Mod : Remote Host returned: 24ab7638 2900408b
  1520. Mod : Mounting Extension 2900408b
  1521. Mod : Mounting Extension 24ab7638
  1522. Downloading mods
  1523. Finished downloading and installing mods
  1524. [ 17.868] Worker 08 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
  1525. [ 17.869] Worker 08 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
  1526. Loading config://ServerConfig.json
  1527. Loading config://ReservedSlotsConfig.json
  1528. Loading config://ServerAdmin.json
  1529. Loading config://BannedPlayers.json
  1530. Loading config://MapCycle.json
  1531. Hashed 1 game_setup.xml files for consistency
  1532. Hashed 863 *.lua files for consistency
  1533. Hashed 37 *.hlsl files for consistency
  1534. Hashed 30 *.shader files for consistency
  1535. Hashed 17 *.screenfx files for consistency
  1536. Hashed 164 *.surface_shader files for consistency
  1537. Hashed 1 *.fxh files for consistency
  1538. Hashed 5 *.render_setup files for consistency
  1539. Hashed 2 *.shader_template files for consistency
  1540. Hashed 27 *.level files for consistency
  1541. Hashed 6218 *.dds files for consistency
  1542. Hashed 924 *.cinematic files for consistency
  1543. Hashed 2317 *.material files for consistency
  1544. Hashed 4034 *.model files for consistency
  1545. Hashed 106 *.animation_graph files for consistency
  1546. Hashed 204 *.polygons files for consistency
  1547. Hashed 3 *.fev files for consistency
  1548. Hashed 11 *.hmp files for consistency
  1549. Skipped 486 ui/*.dds files for consistency
  1550. Skipped 154 *_view*.dds files for consistency
  1551. Skipped 68 *_view*.material files for consistency
  1552. Skipped 181 *_view*.model files for consistency
  1553. Skipped 25 models/marine/hands/* files for consistency
  1554. Skipped 1 sound/*_client.fev files for consistency
  1555. Skipped 1 shaders/DarkVision.hlsl files for consistency
  1556. Skipped 1 shaders/DarkVision.screenfx files for consistency
  1557. Skipped 1 shaders/DarkVision.shader files for consistency
  1558. Skipped 1 models/marine/male/flashlight.dds files for consistency
  1559. Hashed 2 lua/entry/*.entry files for consistency
  1560. Consistency checking took 0 seconds
  1561. Server  : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
  1562. [ 18.335] Worker 08 : Loading 'maps/ns2_derelict.level'
  1563. [ 18.335] Worker 08 : Error: Couldn't load 'maps/ns2_derelict.level'
  1564. Server  : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
  1565. Server  : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
  1566. Mod : Fetching Extensions...
  1567. Mod : Remote Host returned: 24ab7638 2900408b
  1568. Mod : Mounting Extension 2900408b
  1569. Mod : Mounting Extension 24ab7638
  1570. Downloading mods
  1571. Finished downloading and installing mods
  1572. [ 19.067] Worker 04 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
  1573. [ 19.067] Worker 04 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
  1574. Loading config://ServerConfig.json
  1575. Loading config://ReservedSlotsConfig.json
  1576. Loading config://ServerAdmin.json
  1577. Loading config://BannedPlayers.json
  1578. Loading config://MapCycle.json
  1579. Hashed 1 game_setup.xml files for consistency
  1580. Hashed 863 *.lua files for consistency
  1581. Hashed 37 *.hlsl files for consistency
  1582. Hashed 30 *.shader files for consistency
  1583. Hashed 17 *.screenfx files for consistency
  1584. Hashed 164 *.surface_shader files for consistency
  1585. Hashed 1 *.fxh files for consistency
  1586. Hashed 5 *.render_setup files for consistency
  1587. Hashed 2 *.shader_template files for consistency
  1588. Hashed 27 *.level files for consistency
  1589. Hashed 6218 *.dds files for consistency
  1590. Hashed 924 *.cinematic files for consistency
  1591. Hashed 2317 *.material files for consistency
  1592. Hashed 4034 *.model files for consistency
  1593. Hashed 106 *.animation_graph files for consistency
  1594. Hashed 204 *.polygons files for consistency
  1595. Hashed 3 *.fev files for consistency
  1596. Hashed 11 *.hmp files for consistency
  1597. Skipped 486 ui/*.dds files for consistency
  1598. Skipped 154 *_view*.dds files for consistency
  1599. Skipped 68 *_view*.material files for consistency
  1600. Skipped 181 *_view*.model files for consistency
  1601. Skipped 25 models/marine/hands/* files for consistency
  1602. Skipped 1 sound/*_client.fev files for consistency
  1603. Skipped 1 shaders/DarkVision.hlsl files for consistency
  1604. Skipped 1 shaders/DarkVision.screenfx files for consistency
  1605. Skipped 1 shaders/DarkVision.shader files for consistency
  1606. Skipped 1 models/marine/male/flashlight.dds files for consistency
  1607. Hashed 2 lua/entry/*.entry files for consistency
  1608. Consistency checking took 0 seconds
  1609. Server  : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
  1610. [ 19.534] Worker 04 : Loading 'maps/ns2_derelict.level'
  1611. [ 19.534] Worker 04 : Error: Couldn't load 'maps/ns2_derelict.level'
  1612. Server  : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
  1613. Server  : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
  1614. Mod : Fetching Extensions...
  1615. Mod : Remote Host returned: 24ab7638 2900408b
  1616. Mod : Mounting Extension 2900408b
  1617. Mod : Mounting Extension 24ab7638
  1618. Downloading mods
  1619. Finished downloading and installing mods
  1620. [ 20.376] Worker 14 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
  1621. [ 20.376] Worker 14 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
  1622. Loading config://ServerConfig.json
  1623. Loading config://ReservedSlotsConfig.json
  1624. Loading config://ServerAdmin.json
  1625. Loading config://BannedPlayers.json
  1626. Loading config://MapCycle.json
  1627. Hashed 1 game_setup.xml files for consistency
  1628. Hashed 863 *.lua files for consistency
  1629. Hashed 37 *.hlsl files for consistency
  1630. Hashed 30 *.shader files for consistency
  1631. Hashed 17 *.screenfx files for consistency
  1632. Hashed 164 *.surface_shader files for consistency
  1633. Hashed 1 *.fxh files for consistency
  1634. Hashed 5 *.render_setup files for consistency
  1635. Hashed 2 *.shader_template files for consistency
  1636. Hashed 27 *.level files for consistency
  1637. Hashed 6218 *.dds files for consistency
  1638. Hashed 924 *.cinematic files for consistency
  1639. Hashed 2317 *.material files for consistency
  1640. Hashed 4034 *.model files for consistency
  1641. Hashed 106 *.animation_graph files for consistency
  1642. Hashed 204 *.polygons files for consistency
  1643. Hashed 3 *.fev files for consistency
  1644. Hashed 11 *.hmp files for consistency
  1645. Skipped 486 ui/*.dds files for consistency
  1646. Skipped 154 *_view*.dds files for consistency
  1647. Skipped 68 *_view*.material files for consistency
  1648. Skipped 181 *_view*.model files for consistency
  1649. Skipped 25 models/marine/hands/* files for consistency
  1650. Skipped 1 sound/*_client.fev files for consistency
  1651. Skipped 1 shaders/DarkVision.hlsl files for consistency
  1652. Skipped 1 shaders/DarkVision.screenfx files for consistency
  1653. Skipped 1 shaders/DarkVision.shader files for consistency
  1654. Skipped 1 models/marine/male/flashlight.dds files for consistency
  1655. Hashed 2 lua/entry/*.entry files for consistency
  1656. Consistency checking took 1 seconds
  1657. Server  : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
  1658. [ 20.847] Worker 14 : Loading 'maps/ns2_derelict.level'
  1659. [ 20.847] Worker 14 : Error: Couldn't load 'maps/ns2_derelict.level'
  1660. Server  : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
  1661. Server  : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
  1662. Mod : Fetching Extensions...
  1663. Mod : Remote Host returned: 24ab7638 2900408b
  1664. Mod : Mounting Extension 2900408b
  1665. Mod : Mounting Extension 24ab7638
  1666. Downloading mods
  1667. Finished downloading and installing mods
  1668. [ 21.582] Worker 06 : Mounting mod 'UWE Hotfix' from /home/ns2-3/.config/Natural Selection 2/Workshop/m24ab7638_1463852455/
  1669. [ 21.582] Worker 06 : Mounting mod 'UWE Balance' from /home/ns2-3/.config/Natural Selection 2/Workshop/m2900408b_1464461362/
  1670. Loading config://ServerConfig.json
  1671. Loading config://ReservedSlotsConfig.json
  1672. Loading config://ServerAdmin.json
  1673. Loading config://BannedPlayers.json
  1674. Loading config://MapCycle.json
  1675. Hashed 1 game_setup.xml files for consistency
  1676. Hashed 863 *.lua files for consistency
  1677. Hashed 37 *.hlsl files for consistency
  1678. Hashed 30 *.shader files for consistency
  1679. Hashed 17 *.screenfx files for consistency
  1680. Hashed 164 *.surface_shader files for consistency
  1681. Hashed 1 *.fxh files for consistency
  1682. Hashed 5 *.render_setup files for consistency
  1683. Hashed 2 *.shader_template files for consistency
  1684. Hashed 27 *.level files for consistency
  1685. Hashed 6218 *.dds files for consistency
  1686. Hashed 924 *.cinematic files for consistency
  1687. Hashed 2317 *.material files for consistency
  1688. Hashed 4034 *.model files for consistency
  1689. Hashed 106 *.animation_graph files for consistency
  1690. Hashed 204 *.polygons files for consistency
  1691. Hashed 3 *.fev files for consistency
  1692. Hashed 11 *.hmp files for consistency
  1693. Skipped 486 ui/*.dds files for consistency
  1694. Skipped 154 *_view*.dds files for consistency
  1695. Skipped 68 *_view*.material files for consistency
  1696. Skipped 181 *_view*.model files for consistency
  1697. Skipped 25 models/marine/hands/* files for consistency
  1698. Skipped 1 sound/*_client.fev files for consistency
  1699. Skipped 1 shaders/DarkVision.hlsl files for consistency
  1700. Skipped 1 shaders/DarkVision.screenfx files for consistency
  1701. Skipped 1 shaders/DarkVision.shader files for consistency
  1702. Skipped 1 models/marine/male/flashlight.dds files for consistency
  1703. Hashed 2 lua/entry/*.entry files for consistency
  1704. Consistency checking took 0 seconds
  1705. Server  : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
  1706. [ 22.051] Worker 06 : Loading 'maps/ns2_derelict.level'
  1707. [ 22.051] Worker 06 : Error: Couldn't load 'maps/ns2_derelict.level'
  1708. Server  : 0.000000 : Failed to load map 'maps/ns2_derelict.level', cycling...
  1709. Server  : 0.000000 : Call StartWorld with map 'ns2_derelict', mods '{}'
  1710. Mod : Fetching Extensions...
  1711. Mod : Remote Host returned: 24ab7638 2900408b
  1712. Mod : Mounting Extension 2900408b
  1713. Mod : Mounting Extension 24ab7638
  1714. Downloading mods
  1715. ^C
RAW Paste Data
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