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Aug 31st, 2022
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  2. 2022-08-31 15:03:17 Starting EverQuest (Build Oct 31 2005 10:33:37)
  3. 2022-08-31 15:03:17 Timezone: UTC+9h30m
  4. 2022-08-31 15:03:17 Loading graphics DLL.
  5. 2022-08-31 15:03:17 Parsing INI file .\eqclient.ini
  6. 2022-08-31 15:03:17 INI file .\eqclient.ini loaded.
  7. 2022-08-31 15:03:18 Initializing timers.
  8. 2022-08-31 15:03:22 Psh (94940).
  9. 2022-08-31 15:03:22
  10. 2022-08-31 15:03:22 Checking critical files.
  11. 2022-08-31 15:03:22 Initializing WinSock.
  12. 2022-08-31 15:03:22 Enumerating 3D devices.
  13. 2022-08-31 15:03:23 Found adapter #0 - ATI Radeon HD 5600 Series (6.14.10.1280)
  14. 2022-08-31 15:03:23 Adapter #0 - ATI Radeon HD 5600 Series :
  15. 2022-08-31 15:03:23 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
  16. 2022-08-31 15:03:23 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
  17. 2022-08-31 15:03:23 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
  18. 2022-08-31 15:03:24 Initializing keypress handler.
  19. 2022-08-31 15:03:24 Parsing INI file .\defaults.ini
  20. 2022-08-31 15:03:24 INI file .\defaults.ini loaded.
  21. 2022-08-31 15:03:24 Loading keyboard tables.
  22. 2022-08-31 15:03:24 Creating window.
  23. 2022-08-31 15:03:24 Checking display driver version.
  24. 2022-08-31 15:03:25 Activating window.
  25. 2022-08-31 15:03:26 Picking a default resolution, desktop is 1366 x 768, 32 bits
  26. 2022-08-31 15:03:26 Ratio is 1.78
  27. 2022-08-31 15:03:26 Resolution was capped at 1280 x 720
  28. 2022-08-31 15:03:26 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
  29. 2022-08-31 15:03:26 Resolution selected 1280 x 720, 32 bits
  30. 2022-08-31 15:03:26 CRender::InitDevice: Using 32bit mode.
  31. 2022-08-31 15:03:26 CRender::InitDevice: Using vsync 0.
  32. 2022-08-31 15:03:27 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
  33. 2022-08-31 15:03:27 CRender::InitDevice: HardwareTnL Enabled.
  34. 2022-08-31 15:03:27 Using hardware vertex shaders.
  35. 2022-08-31 15:03:27 Initializing render system.
  36. 2022-08-31 15:03:27 Trilinear Mipmapping available.
  37. 2022-08-31 15:03:27 Vertex Shader Version: 3.0
  38. 2022-08-31 15:03:27 Pixel Shader Version: 3.0
  39. 2022-08-31 15:03:27 Initializing engine internals.
  40. 2022-08-31 15:03:27 CRender::InitDevice completed successfully.
  41. 2022-08-31 15:03:28 Parsing INI file ./eqlsUIConfig.ini
  42. 2022-08-31 15:03:28 INI file ./eqlsUIConfig.ini loaded.
  43. 2022-08-31 15:05:24 Server selected 160.72.227.58 (4851590).
  44. 2022-08-31 15:05:24 Initializing DirectInput.
  45. 2022-08-31 15:05:24 Initializing Keyboard.
  46. 2022-08-31 15:05:24 Initializing Mouse.
  47. 2022-08-31 15:05:24 Creating font list.
  48. 2022-08-31 15:05:25 Creating game object.
  49. 2022-08-31 15:05:25 Deleting obsolete files.
  50. 2022-08-31 15:05:25 Loading string tables.
  51. 2022-08-31 15:05:26 Initializing client variables.
  52. 2022-08-31 15:05:26 Loading spell effects.
  53. 2022-08-31 15:05:26 Initializing display structures.
  54. 2022-08-31 15:05:26 Sound Manager loaded 2165 filenames from soundassets.txt.
  55. 2022-08-31 15:05:31 Voice Manager loaded 12 macros from VoiceData.txt.
  56. 2022-08-31 15:05:31 Networking: using port [54188].
  57. 2022-08-31 15:05:32 Networking: Connection Established [1]
  58. 2022-08-31 15:05:32 WorldAuthenticate: Initiating Login.
  59. 2022-08-31 15:05:32 WorldAuthenticate. I got a message of type 0xfa6 (4006).
  60. 2022-08-31 15:05:32 WorldRPServer message: server name P1999Green
  61. 2022-08-31 15:05:33
  62. 2022-08-31 15:05:33 WorldAuthenticate. I got a message of type 0x4ec (1260).
  63. 2022-08-31 15:05:33 WorldAuthenticate. I got a message of type 0x3c25 (15397).
  64. 2022-08-31 15:05:36 WorldAuthenticate. I got a message of type 0x6957 (26967).
  65. 2022-08-31 15:05:36 WorldAuthenticate. I got a message of type 0x4513 (17683).
  66. 2022-08-31 15:05:36 Check 1sa. 0x1bc96d86
  67. 2022-08-31 15:05:37
  68. 2022-08-31 15:05:37 Check 1x. 0x9e15bc94
  69. 2022-08-31 15:05:37
  70. 2022-08-31 15:05:37 WorldAuthenticate. I got a message of type 0x7cba (31930).
  71. 2022-08-31 15:05:37 WorldAuthenticate. I got a message of type 0x52a4 (21156).
  72. 2022-08-31 15:05:37 WorldAuthenticate. Access granted.
  73. 2022-08-31 15:05:37
  74. 2022-08-31 15:05:37 Race Manager loaded 475 races from racedata.txt.
  75. 2022-08-31 15:05:38 Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
  76. 2022-08-31 15:05:38 Initializing display.
  77. 2022-08-31 15:05:38 Initializing Particle System.
  78. 2022-08-31 15:05:38 Setting display options.
  79. 2022-08-31 15:05:38 CRender::InitDevice: Using 32bit mode.
  80. 2022-08-31 15:05:38 CRender::InitDevice: Using vsync 0.
  81. 2022-08-31 15:05:38 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
  82. 2022-08-31 15:05:39 CRender::InitDevice: HardwareTnL Enabled.
  83. 2022-08-31 15:05:39 Using hardware vertex shaders.
  84. 2022-08-31 15:05:39 Initializing render system.
  85. 2022-08-31 15:05:39 Trilinear Mipmapping available.
  86. 2022-08-31 15:05:39 Vertex Shader Version: 3.0
  87. 2022-08-31 15:05:39 Pixel Shader Version: 3.0
  88. 2022-08-31 15:05:40 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0
  89. 2022-08-31 15:05:40 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0
  90. 2022-08-31 15:05:40 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0
  91. 2022-08-31 15:05:40 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0
  92. 2022-08-31 15:05:40 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass
  93. 2022-08-31 15:05:40 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20
  94. 2022-08-31 15:05:40 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14
  95. 2022-08-31 15:05:41 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20
  96. 2022-08-31 15:05:41 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20
  97. 2022-08-31 15:05:41 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20
  98. 2022-08-31 15:05:41 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0
  99. 2022-08-31 15:05:41 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14
  100. 2022-08-31 15:05:41 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20
  101. 2022-08-31 15:05:41 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11
  102. 2022-08-31 15:05:41 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14
  103. 2022-08-31 15:05:42 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20
  104. 2022-08-31 15:05:42 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0
  105. 2022-08-31 15:05:42 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass
  106. 2022-08-31 15:05:42 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20
  107. 2022-08-31 15:05:42 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14
  108. 2022-08-31 15:05:42 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20
  109. 2022-08-31 15:05:42 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20
  110. 2022-08-31 15:05:43 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20
  111. 2022-08-31 15:05:43 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0
  112. 2022-08-31 15:05:43 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14
  113. 2022-08-31 15:05:43 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20
  114. 2022-08-31 15:05:43 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14
  115. 2022-08-31 15:05:43 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20
  116. 2022-08-31 15:05:43 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0
  117. 2022-08-31 15:05:44 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0
  118. 2022-08-31 15:05:44 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20
  119. 2022-08-31 15:05:44 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14
  120. 2022-08-31 15:05:44 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20
  121. 2022-08-31 15:05:44 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20
  122. 2022-08-31 15:05:44 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
  123. 2022-08-31 15:05:44 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14
  124. 2022-08-31 15:05:45 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20
  125. 2022-08-31 15:05:45 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0
  126. 2022-08-31 15:05:45 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11
  127. 2022-08-31 15:05:45 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass
  128. 2022-08-31 15:05:45 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0
  129. 2022-08-31 15:05:45 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20
  130. 2022-08-31 15:05:45 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11
  131. 2022-08-31 15:05:45 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20
  132. 2022-08-31 15:05:46 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20
  133. 2022-08-31 15:05:46 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
  134. 2022-08-31 15:05:46 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0
  135. 2022-08-31 15:05:46 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20
  136. 2022-08-31 15:05:46 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11
  137. 2022-08-31 15:05:46 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow
  138. 2022-08-31 15:05:46 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow
  139. 2022-08-31 15:05:46 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11
  140. 2022-08-31 15:05:46 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11
  141. 2022-08-31 15:05:46 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow
  142. 2022-08-31 15:05:47 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow
  143. 2022-08-31 15:05:47 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow
  144. 2022-08-31 15:05:47 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow
  145. 2022-08-31 15:05:47 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14
  146. 2022-08-31 15:05:47 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14
  147. 2022-08-31 15:05:47 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0
  148. 2022-08-31 15:05:47 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20
  149. 2022-08-31 15:05:47 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11
  150. 2022-08-31 15:05:47 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow
  151. 2022-08-31 15:05:48 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow
  152. 2022-08-31 15:05:48 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11
  153. 2022-08-31 15:05:48 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11
  154. 2022-08-31 15:05:48 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow
  155. 2022-08-31 15:05:48 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow
  156. 2022-08-31 15:05:48 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11
  157. 2022-08-31 15:05:48 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow
  158. 2022-08-31 15:05:48 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14
  159. 2022-08-31 15:05:49 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14
  160. 2022-08-31 15:05:49 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
  161. 2022-08-31 15:05:49 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
  162. 2022-08-31 15:05:49 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
  163. 2022-08-31 15:05:49 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
  164. 2022-08-31 15:05:49 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
  165. 2022-08-31 15:05:49 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
  166. 2022-08-31 15:05:49 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0
  167. 2022-08-31 15:05:50 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0
  168. 2022-08-31 15:05:50 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20
  169. 2022-08-31 15:05:50 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20
  170. 2022-08-31 15:05:50 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20
  171. 2022-08-31 15:05:50 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20
  172. 2022-08-31 15:05:50 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14
  173. 2022-08-31 15:05:50 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11
  174. 2022-08-31 15:05:50 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11
  175. 2022-08-31 15:05:51 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11
  176. 2022-08-31 15:05:51 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0
  177. 2022-08-31 15:05:51 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm
  178. 2022-08-31 15:05:51 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0
  179. 2022-08-31 15:05:51 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm
  180. 2022-08-31 15:05:51 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm
  181. 2022-08-31 15:05:51 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm
  182. 2022-08-31 15:05:51 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm
  183. 2022-08-31 15:05:52 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20
  184. 2022-08-31 15:05:52 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20
  185. 2022-08-31 15:05:52 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20
  186. 2022-08-31 15:05:52 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20
  187. 2022-08-31 15:05:52 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0
  188. 2022-08-31 15:05:52 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0
  189. 2022-08-31 15:05:52 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0
  190. 2022-08-31 15:05:53 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0
  191. 2022-08-31 15:05:53 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0
  192. 2022-08-31 15:05:53 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11
  193. 2022-08-31 15:05:53 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11
  194. 2022-08-31 15:05:53 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11
  195. 2022-08-31 15:05:53 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11
  196. 2022-08-31 15:05:53 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0
  197. 2022-08-31 15:05:54 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm
  198. 2022-08-31 15:05:54 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0
  199. 2022-08-31 15:05:54 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm
  200. 2022-08-31 15:05:54 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm
  201. 2022-08-31 15:05:54 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm
  202. 2022-08-31 15:05:54 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm
  203. 2022-08-31 15:05:54 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20
  204. 2022-08-31 15:05:54 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20
  205. 2022-08-31 15:05:55 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20
  206. 2022-08-31 15:05:55 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20
  207. 2022-08-31 15:05:55 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0
  208. 2022-08-31 15:05:55 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0
  209. 2022-08-31 15:05:55 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0
  210. 2022-08-31 15:05:55 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0
  211. 2022-08-31 15:05:55 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0
  212. 2022-08-31 15:05:55 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11
  213. 2022-08-31 15:05:55 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11
  214. 2022-08-31 15:05:55 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11
  215. 2022-08-31 15:05:56 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11
  216. 2022-08-31 15:05:56 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11
  217. 2022-08-31 15:05:56 Initializing engine internals.
  218. 2022-08-31 15:05:56 CRender::InitDevice completed successfully.
  219. 2022-08-31 15:05:56 Display options set, return code 1.
  220. 2022-08-31 15:05:56 AutoMipMapping set to 1.
  221. 2022-08-31 15:05:56 Camera created.
  222. 2022-08-31 15:05:56 Storing display options.
  223. 2022-08-31 15:05:57 Initializing fonts.
  224. 2022-08-31 15:05:57 Loading string tables.
  225. 2022-08-31 15:05:57 Initializing UI.
  226. 2022-08-31 15:05:57 Initializing UI manager.
  227. 2022-08-31 15:05:57 Initializing fonts.
  228. 2022-08-31 15:05:57 Parsing UI XML.
  229. 2022-08-31 15:05:59 Loading default UI resources.
  230. 2022-08-31 15:05:59 Initializing Music.
  231. 2022-08-31 15:06:00 Activating Load Screen.
  232. 2022-08-31 15:06:01 Display initialized.
  233. 2022-08-31 15:06:01 Initializing global data.
  234. 2022-08-31 15:06:01 Loading GlobalFroglok_chr
  235. 2022-08-31 15:06:01 Loading GlobalPCFroglok_chr
  236. 2022-08-31 15:06:01 Failed to open C:\Program Files\Sony\Everquest\GlobalPCFroglok_chr.s3d.
  237. 2022-08-31 15:06:02
  238. 2022-08-31 15:06:02 Loading frogequip
  239. 2022-08-31 15:06:02 Loading GlobalSKE_chr2
  240. 2022-08-31 15:06:02 Loading GlobalDRK_chr
  241. 2022-08-31 15:06:02 Failed to open C:\Program Files\Sony\Everquest\GlobalDRK_chr.s3d.
  242. 2022-08-31 15:06:02
  243. 2022-08-31 15:06:02 Loading Global_obj
  244. 2022-08-31 15:06:02 Loading GEquip
  245. 2022-08-31 15:06:04 Loading GEquip8
  246. 2022-08-31 15:06:04 Loading GEquip2
  247. 2022-08-31 15:06:05 Loading grass
  248. 2022-08-31 15:06:05 Loading GEquip4
  249. 2022-08-31 15:06:05 Loading GEquip3
  250. 2022-08-31 15:06:05 Loading loyequip
  251. 2022-08-31 15:06:06 Loading ldonequip
  252. 2022-08-31 15:06:06 Loading gatesequip
  253. 2022-08-31 15:06:07 Loading globalKEM_chr2
  254. 2022-08-31 15:06:07 Loading globalKEM_chr
  255. 2022-08-31 15:06:08 Loading VEquip
  256. 2022-08-31 15:06:08 Loading globalKEF_chr2
  257. 2022-08-31 15:06:08 Loading globalKEF_chr
  258. 2022-08-31 15:06:16 Loading rap_chr
  259. 2022-08-31 15:06:16 Loading skt_chr
  260. 2022-08-31 15:06:17 Loading Global4_chr
  261. 2022-08-31 15:06:19 Loading Global_chr
  262. 2022-08-31 15:06:22 Loading Global17_amr
  263. 2022-08-31 15:06:24 Loading Global18_amr
  264. 2022-08-31 15:06:25 Loading Global19_amr
  265. 2022-08-31 15:06:26 Loading Global20_amr
  266. 2022-08-31 15:06:26 Loading Global21_amr
  267. 2022-08-31 15:06:28 Loading Global22_amr
  268. 2022-08-31 15:06:29 Loading Global23_amr
  269. 2022-08-31 15:06:29 Loading Global2_chr
  270. 2022-08-31 15:06:30 Loading Global3_chr
  271. 2022-08-31 15:06:30 Loading GEquip5
  272. 2022-08-31 15:06:30 Loading growthplane_chr
  273. 2022-08-31 15:06:32 Loading karnor_chr
  274. 2022-08-31 15:06:32 Initializing sky system.
  275. 2022-08-31 15:06:33 Global data initialized.
  276. 2022-08-31 15:06:33 Starting process game.
  277. 2022-08-31 15:06:33 Starting network game.
  278. 2022-08-31 15:06:33
  279. 2022-08-31 15:06:33 Starting load.
  280. 2022-08-31 15:06:34
  281. 2022-08-31 15:06:34 Attempting to load load.EQG.
  282. 2022-08-31 15:06:34 Verifying world files.
  283. 2022-08-31 15:06:34 Loading zone specific files.
  284. 2022-08-31 15:06:34 Loading load_obj2
  285. 2022-08-31 15:06:34 Loading load_obj
  286. 2022-08-31 15:06:35 Loading load_chr2
  287. 2022-08-31 15:06:35 Loading load_chr
  288. 2022-08-31 15:06:35 Loading load
  289. 2022-08-31 15:06:35 Loading objects
  290. 2022-08-31 15:06:35 Loading lights
  291. 2022-08-31 15:06:36 Initializing cameras.
  292. 2022-08-31 15:06:36 Initializing lights.
  293. 2022-08-31 15:06:36 Initializing visual effects.
  294. 2022-08-31 15:06:36 Initializing target indicator.
  295. 2022-08-31 15:06:36 Initializing player path.
  296. 2022-08-31 15:06:37 Performing post-load operations.
  297. 2022-08-31 15:06:37 Initializing precipitation system.
  298. 2022-08-31 15:06:37 World initialized: load
  299. 2022-08-31 15:06:37 load done.
  300. 2022-08-31 15:06:37
  301. 2022-08-31 15:06:37 Starting char select.
  302. 2022-08-31 15:06:37
  303. 2022-08-31 15:06:37 Clearing display buffers.
  304. 2022-08-31 15:06:38
  305. 2022-08-31 15:06:38 Display buffers cleared.
  306. 2022-08-31 15:06:38
  307. 2022-08-31 15:06:38 Initializing character select UI.
  308. 2022-08-31 15:06:38 Resetting game UI.
  309. 2022-08-31 15:06:38 Check 1sa. 0x1bc96d86
  310. 2022-08-31 15:06:38
  311. 2022-08-31 15:06:38 Check 1x. 0x9e15bc94
  312. 2022-08-31 15:06:39
  313. 2022-08-31 15:09:33 THE SERVER IS NOT RESPONDING.
  314. 2022-08-31 15:09:34
  315. 2022-08-31 15:09:34 end of DisplayScreen
  316. 2022-08-31 15:09:34
  317. 2022-08-31 15:09:36 TIMED OUT WAITING FOR ZONE ADDR
  318. 2022-08-31 15:09:36
  319. 2022-08-31 15:09:36 Networking: Connection Closed [0] with 0 pending bytes.
  320. 2022-08-31 15:09:36 Cleanup 1
  321. 2022-08-31 15:09:36
  322. 2022-08-31 15:09:36 Cleanup 4
  323. 2022-08-31 15:09:37
  324. 2022-08-31 15:09:37 Cleanup 5
  325. 2022-08-31 15:09:37
  326. 2022-08-31 15:09:37 Cleanup 6
  327. 2022-08-31 15:09:37
  328. 2022-08-31 15:09:37 Cleanup 7
  329. 2022-08-31 15:09:37
  330. 2022-08-31 15:09:37 Cleanup 8
  331. 2022-08-31 15:09:37
  332. 2022-08-31 15:09:37 Cleanup 9
  333. 2022-08-31 15:09:37
  334. 2022-08-31 15:09:37 Cleanup 10
  335. 2022-08-31 15:09:38
  336. 2022-08-31 15:09:38 Resetting UI.
  337. 2022-08-31 15:09:38 Resetting character select UI.
  338. 2022-08-31 15:09:38 Resetting game UI.
  339. 2022-08-31 15:09:38 UI Reset.
  340. 2022-08-31 15:09:38 Cleanup 11
  341. 2022-08-31 15:09:38
  342. 2022-08-31 15:09:39 Picking a default resolution, desktop is 1366 x 768, 32 bits
  343. 2022-08-31 15:09:39 Ratio is 1.78
  344. 2022-08-31 15:09:39 Resolution was capped at 1280 x 720
  345. 2022-08-31 15:09:39 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
  346. 2022-08-31 15:09:39 Resolution selected 1280 x 720, 32 bits
  347. 2022-08-31 15:09:39 CRender::InitDevice: Using 32bit mode.
  348. 2022-08-31 15:09:39 CRender::InitDevice: Using vsync 0.
  349. 2022-08-31 15:09:40 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
  350. 2022-08-31 15:09:40 CRender::InitDevice: HardwareTnL Enabled.
  351. 2022-08-31 15:09:40 Using hardware vertex shaders.
  352. 2022-08-31 15:09:40 Initializing render system.
  353. 2022-08-31 15:09:40 Trilinear Mipmapping available.
  354. 2022-08-31 15:09:40 Vertex Shader Version: 3.0
  355. 2022-08-31 15:09:40 Pixel Shader Version: 3.0
  356. 2022-08-31 15:09:41 Initializing engine internals.
  357. 2022-08-31 15:09:41 CRender::InitDevice completed successfully.
  358. 2022-08-31 15:09:41 Parsing INI file ./eqlsUIConfig.ini
  359. 2022-08-31 15:09:41 INI file ./eqlsUIConfig.ini loaded.
  360. 2022-08-31 15:10:18 Server selected 160.72.227.58 (8295934).
  361. 2022-08-31 15:10:18 Initializing DirectInput.
  362. 2022-08-31 15:10:18 Initializing Keyboard.
  363. 2022-08-31 15:10:18 Initializing Mouse.
  364. 2022-08-31 15:10:19 Creating font list.
  365. 2022-08-31 15:10:19 Creating game object.
  366. 2022-08-31 15:10:19 Deleting obsolete files.
  367. 2022-08-31 15:10:19 Loading string tables.
  368. 2022-08-31 15:10:19 Initializing client variables.
  369. 2022-08-31 15:10:20 Loading spell effects.
  370. 2022-08-31 15:10:20 Initializing display structures.
  371. 2022-08-31 15:10:20 Sound Manager loaded 2165 filenames from soundassets.txt.
  372. 2022-08-31 15:10:23 Voice Manager loaded 12 macros from VoiceData.txt.
  373. 2022-08-31 15:10:23 Networking: using port [38271].
  374. 2022-08-31 15:10:23 Networking: Connection Established [1]
  375. 2022-08-31 15:10:23 WorldAuthenticate: Initiating Login.
  376. 2022-08-31 15:10:24 WorldAuthenticate. I got a message of type 0xfa6 (4006).
  377. 2022-08-31 15:10:24 WorldRPServer message: server name P1999Green
  378. 2022-08-31 15:10:24
  379. 2022-08-31 15:10:24 WorldAuthenticate. I got a message of type 0x4ec (1260).
  380. 2022-08-31 15:10:24 WorldAuthenticate. I got a message of type 0x3c25 (15397).
  381. 2022-08-31 15:10:30 WorldAuthenticate. I got a message of type 0x6957 (26967).
  382. 2022-08-31 15:10:30 WorldAuthenticate. I got a message of type 0x4513 (17683).
  383. 2022-08-31 15:10:30 Check 1sa. 0x1bc96d86
  384. 2022-08-31 15:10:31
  385. 2022-08-31 15:10:31 Check 1x. 0x9e15bc94
  386. 2022-08-31 15:10:31
  387. 2022-08-31 15:10:31 WorldAuthenticate. I got a message of type 0x7cba (31930).
  388. 2022-08-31 15:10:31 WorldAuthenticate. I got a message of type 0x52a4 (21156).
  389. 2022-08-31 15:10:31 WorldAuthenticate. Access granted.
  390. 2022-08-31 15:10:31
  391. 2022-08-31 15:10:32 Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
  392. 2022-08-31 15:10:32 Initializing display.
  393. 2022-08-31 15:10:32 Initializing Particle System.
  394. 2022-08-31 15:10:32 Setting display options.
  395. 2022-08-31 15:10:33 CRender::InitDevice: Using 32bit mode.
  396. 2022-08-31 15:10:33 CRender::InitDevice: Using vsync 0.
  397. 2022-08-31 15:10:33 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
  398. 2022-08-31 15:10:33 CRender::InitDevice: HardwareTnL Enabled.
  399. 2022-08-31 15:10:33 Using hardware vertex shaders.
  400. 2022-08-31 15:10:33 Initializing render system.
  401. 2022-08-31 15:10:33 Trilinear Mipmapping available.
  402. 2022-08-31 15:10:34 Vertex Shader Version: 3.0
  403. 2022-08-31 15:10:34 Pixel Shader Version: 3.0
  404. 2022-08-31 15:10:34 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0
  405. 2022-08-31 15:10:34 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0
  406. 2022-08-31 15:10:34 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0
  407. 2022-08-31 15:10:34 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0
  408. 2022-08-31 15:10:34 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass
  409. 2022-08-31 15:10:35 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20
  410. 2022-08-31 15:10:35 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14
  411. 2022-08-31 15:10:35 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20
  412. 2022-08-31 15:10:35 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20
  413. 2022-08-31 15:10:35 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20
  414. 2022-08-31 15:10:35 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0
  415. 2022-08-31 15:10:35 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14
  416. 2022-08-31 15:10:35 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20
  417. 2022-08-31 15:10:36 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11
  418. 2022-08-31 15:10:36 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14
  419. 2022-08-31 15:10:36 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20
  420. 2022-08-31 15:10:36 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0
  421. 2022-08-31 15:10:36 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass
  422. 2022-08-31 15:10:36 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20
  423. 2022-08-31 15:10:36 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14
  424. 2022-08-31 15:10:36 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20
  425. 2022-08-31 15:10:37 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20
  426. 2022-08-31 15:10:37 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20
  427. 2022-08-31 15:10:37 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0
  428. 2022-08-31 15:10:37 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14
  429. 2022-08-31 15:10:37 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20
  430. 2022-08-31 15:10:37 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14
  431. 2022-08-31 15:10:37 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20
  432. 2022-08-31 15:10:38 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0
  433. 2022-08-31 15:10:38 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0
  434. 2022-08-31 15:10:38 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20
  435. 2022-08-31 15:10:38 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14
  436. 2022-08-31 15:10:38 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20
  437. 2022-08-31 15:10:38 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20
  438. 2022-08-31 15:10:38 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
  439. 2022-08-31 15:10:38 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14
  440. 2022-08-31 15:10:39 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20
  441. 2022-08-31 15:10:39 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0
  442. 2022-08-31 15:10:39 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11
  443. 2022-08-31 15:10:39 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass
  444. 2022-08-31 15:10:39 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0
  445. 2022-08-31 15:10:39 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20
  446. 2022-08-31 15:10:39 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11
  447. 2022-08-31 15:10:39 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20
  448. 2022-08-31 15:10:39 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20
  449. 2022-08-31 15:10:40 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
  450. 2022-08-31 15:10:40 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0
  451. 2022-08-31 15:10:40 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20
  452. 2022-08-31 15:10:40 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11
  453. 2022-08-31 15:10:40 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow
  454. 2022-08-31 15:10:40 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow
  455. 2022-08-31 15:10:40 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11
  456. 2022-08-31 15:10:40 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11
  457. 2022-08-31 15:10:40 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow
  458. 2022-08-31 15:10:41 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow
  459. 2022-08-31 15:10:41 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow
  460. 2022-08-31 15:10:41 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow
  461. 2022-08-31 15:10:41 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14
  462. 2022-08-31 15:10:41 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14
  463. 2022-08-31 15:10:41 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0
  464. 2022-08-31 15:10:41 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20
  465. 2022-08-31 15:10:41 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11
  466. 2022-08-31 15:10:42 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow
  467. 2022-08-31 15:10:42 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow
  468. 2022-08-31 15:10:42 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11
  469. 2022-08-31 15:10:42 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11
  470. 2022-08-31 15:10:42 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow
  471. 2022-08-31 15:10:42 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow
  472. 2022-08-31 15:10:42 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11
  473. 2022-08-31 15:10:43 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow
  474. 2022-08-31 15:10:43 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14
  475. 2022-08-31 15:10:43 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14
  476. 2022-08-31 15:10:43 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
  477. 2022-08-31 15:10:43 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
  478. 2022-08-31 15:10:43 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
  479. 2022-08-31 15:10:43 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
  480. 2022-08-31 15:10:44 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
  481. 2022-08-31 15:10:44 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
  482. 2022-08-31 15:10:44 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0
  483. 2022-08-31 15:10:44 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0
  484. 2022-08-31 15:10:44 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20
  485. 2022-08-31 15:10:44 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20
  486. 2022-08-31 15:10:44 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20
  487. 2022-08-31 15:10:44 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20
  488. 2022-08-31 15:10:45 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14
  489. 2022-08-31 15:10:45 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11
  490. 2022-08-31 15:10:45 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11
  491. 2022-08-31 15:10:45 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11
  492. 2022-08-31 15:10:45 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0
  493. 2022-08-31 15:10:45 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm
  494. 2022-08-31 15:10:45 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0
  495. 2022-08-31 15:10:46 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm
  496. 2022-08-31 15:10:46 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm
  497. 2022-08-31 15:10:46 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm
  498. 2022-08-31 15:10:46 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm
  499. 2022-08-31 15:10:46 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20
  500. 2022-08-31 15:10:46 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20
  501. 2022-08-31 15:10:46 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20
  502. 2022-08-31 15:10:46 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20
  503. 2022-08-31 15:10:47 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0
  504. 2022-08-31 15:10:47 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0
  505. 2022-08-31 15:10:47 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0
  506. 2022-08-31 15:10:47 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0
  507. 2022-08-31 15:10:47 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0
  508. 2022-08-31 15:10:47 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11
  509. 2022-08-31 15:10:47 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11
  510. 2022-08-31 15:10:47 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11
  511. 2022-08-31 15:10:47 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11
  512. 2022-08-31 15:10:48 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0
  513. 2022-08-31 15:10:48 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm
  514. 2022-08-31 15:10:48 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0
  515. 2022-08-31 15:10:48 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm
  516. 2022-08-31 15:10:48 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm
  517. 2022-08-31 15:10:48 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm
  518. 2022-08-31 15:10:48 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm
  519. 2022-08-31 15:10:48 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20
  520. 2022-08-31 15:10:48 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20
  521. 2022-08-31 15:10:49 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20
  522. 2022-08-31 15:10:49 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20
  523. 2022-08-31 15:10:49 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0
  524. 2022-08-31 15:10:49 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0
  525. 2022-08-31 15:10:49 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0
  526. 2022-08-31 15:10:49 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0
  527. 2022-08-31 15:10:49 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0
  528. 2022-08-31 15:10:49 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11
  529. 2022-08-31 15:10:49 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11
  530. 2022-08-31 15:10:50 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11
  531. 2022-08-31 15:10:50 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11
  532. 2022-08-31 15:10:50 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11
  533. 2022-08-31 15:10:50 Initializing engine internals.
  534. 2022-08-31 15:10:50 CRender::InitDevice completed successfully.
  535. 2022-08-31 15:10:50 Display options set, return code 1.
  536. 2022-08-31 15:10:50 AutoMipMapping set to 1.
  537. 2022-08-31 15:10:51 Camera created.
  538. 2022-08-31 15:10:51 Storing display options.
  539. 2022-08-31 15:10:51 Initializing fonts.
  540. 2022-08-31 15:10:51 Loading string tables.
  541. 2022-08-31 15:10:51 Initializing UI.
  542. 2022-08-31 15:10:51 Initializing UI manager.
  543. 2022-08-31 15:10:52 Initializing fonts.
  544. 2022-08-31 15:10:52 Parsing UI XML.
  545. 2022-08-31 15:10:54 Loading default UI resources.
  546. 2022-08-31 15:10:54 Initializing Music.
  547. 2022-08-31 15:10:54 Activating Load Screen.
  548. 2022-08-31 15:10:55 Display initialized.
  549. 2022-08-31 15:10:55 Initializing global data.
  550. 2022-08-31 15:10:56 Loading GlobalFroglok_chr
  551. 2022-08-31 15:10:56 Loading GlobalPCFroglok_chr
  552. 2022-08-31 15:10:56 Failed to open C:\Program Files\Sony\Everquest\GlobalPCFroglok_chr.s3d.
  553. 2022-08-31 15:10:56
  554. 2022-08-31 15:10:56 Loading frogequip
  555. 2022-08-31 15:10:56 Loading GlobalSKE_chr2
  556. 2022-08-31 15:10:57 Loading GlobalDRK_chr
  557. 2022-08-31 15:10:57 Failed to open C:\Program Files\Sony\Everquest\GlobalDRK_chr.s3d.
  558. 2022-08-31 15:10:57
  559. 2022-08-31 15:10:57 Loading Global_obj
  560. 2022-08-31 15:10:57 Loading GEquip
  561. 2022-08-31 15:11:00 Loading GEquip8
  562. 2022-08-31 15:11:00 Loading GEquip2
  563. 2022-08-31 15:11:01 Loading grass
  564. 2022-08-31 15:11:01 Loading GEquip4
  565. 2022-08-31 15:11:02 Loading GEquip3
  566. 2022-08-31 15:11:02 Loading loyequip
  567. 2022-08-31 15:11:02 Loading ldonequip
  568. 2022-08-31 15:11:03 Loading gatesequip
  569. 2022-08-31 15:11:04 Loading globalKEM_chr2
  570. 2022-08-31 15:11:04 Loading globalKEM_chr
  571. 2022-08-31 15:11:05 Loading VEquip
  572. 2022-08-31 15:11:05 Loading globalKEF_chr2
  573. 2022-08-31 15:11:05 Loading globalKEF_chr
  574. 2022-08-31 15:11:10 Loading rap_chr
  575. 2022-08-31 15:11:11 Loading skt_chr
  576. 2022-08-31 15:11:11 Loading Global4_chr
  577. 2022-08-31 15:11:12 Loading Global_chr
  578. 2022-08-31 15:11:16 Loading Global17_amr
  579. 2022-08-31 15:11:17 Loading Global18_amr
  580. 2022-08-31 15:11:18 Loading Global19_amr
  581. 2022-08-31 15:11:19 Loading Global20_amr
  582. 2022-08-31 15:11:20 Loading Global21_amr
  583. 2022-08-31 15:11:21 Loading Global22_amr
  584. 2022-08-31 15:11:22 Loading Global23_amr
  585. 2022-08-31 15:11:22 Loading Global2_chr
  586. 2022-08-31 15:11:23 Loading Global3_chr
  587. 2022-08-31 15:11:23 Loading GEquip5
  588. 2022-08-31 15:11:24 Loading growthplane_chr
  589. 2022-08-31 15:11:25 Loading karnor_chr
  590. 2022-08-31 15:11:25 Initializing sky system.
  591. 2022-08-31 15:11:26 Global data initialized.
  592. 2022-08-31 15:11:26 Starting process game.
  593. 2022-08-31 15:11:26 Starting network game.
  594. 2022-08-31 15:11:26
  595. 2022-08-31 15:11:26 Starting load.
  596. 2022-08-31 15:11:26
  597. 2022-08-31 15:11:27 Attempting to load load.EQG.
  598. 2022-08-31 15:11:27 Verifying world files.
  599. 2022-08-31 15:11:27 Loading zone specific files.
  600. 2022-08-31 15:11:27 Loading load_obj2
  601. 2022-08-31 15:11:27 Loading load_obj
  602. 2022-08-31 15:11:27 Loading load_chr2
  603. 2022-08-31 15:11:27 Loading load_chr
  604. 2022-08-31 15:11:28 Loading load
  605. 2022-08-31 15:11:28 Loading objects
  606. 2022-08-31 15:11:28 Loading lights
  607. 2022-08-31 15:11:28 Initializing cameras.
  608. 2022-08-31 15:11:28 Initializing lights.
  609. 2022-08-31 15:11:29 Initializing visual effects.
  610. 2022-08-31 15:11:29 Initializing target indicator.
  611. 2022-08-31 15:11:29 Initializing player path.
  612. 2022-08-31 15:11:29 Performing post-load operations.
  613. 2022-08-31 15:11:29 Initializing precipitation system.
  614. 2022-08-31 15:11:29 World initialized: load
  615. 2022-08-31 15:11:29 load done.
  616. 2022-08-31 15:11:30
  617. 2022-08-31 15:11:30 Starting char select.
  618. 2022-08-31 15:11:30
  619. 2022-08-31 15:11:30 Clearing display buffers.
  620. 2022-08-31 15:11:30
  621. 2022-08-31 15:11:30 Display buffers cleared.
  622. 2022-08-31 15:11:30
  623. 2022-08-31 15:11:30 Initializing character select UI.
  624. 2022-08-31 15:11:30 Resetting game UI.
  625. 2022-08-31 15:11:31 Check 1sa. 0x1bc96d86
  626. 2022-08-31 15:11:31
  627. 2022-08-31 15:11:31 Check 1x. 0x9e15bc94
  628. 2022-08-31 15:11:31
  629. 2022-08-31 15:12:52 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
  630. 2022-08-31 15:12:52 Zone addr [160.72.227.58:40219] received...
  631. 2022-08-31 15:12:53 ZONING
  632. 2022-08-31 15:12:53 Networking: Connection Closed [0] with 0 pending bytes.
  633. 2022-08-31 15:12:53 Networking: using port [54277].
  634. 2022-08-31 15:12:53 Networking: Connection Established [1]
  635. 2022-08-31 15:12:54 Connected to 160.72.227.58:40219...
  636. 2022-08-31 15:12:54
  637. 2022-08-31 15:12:54 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
  638. 2022-08-31 15:12:55 Zone Connect -- 3 -- Received MSG_SEND_PC
  639. 2022-08-31 15:12:55 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER
  640. 2022-08-31 15:12:55 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next.
  641. 2022-08-31 15:12:55 Player = Lordaera, zone = HighKeep
  642. 2022-08-31 15:12:58 MSG_EQ_NETPLAYERBUFF received started.
  643. 2022-08-31 15:12:58 MSG_EQ_NETPLAYERBUFF finished.
  644. 2022-08-31 15:12:58 MSG_EQ_NETPLAYERBUFF received started.
  645. 2022-08-31 15:12:58 MSG_EQ_NETPLAYERBUFF finished.
  646. 2022-08-31 15:12:59 MSG_TIME_STAMP received.
  647. 2022-08-31 15:12:59
  648. 2022-08-31 15:12:59 MSG_TIME_STAMP received. (Items inc).
  649. 2022-08-31 15:12:59
  650. 2022-08-31 15:12:59 Received an item via EQI_STARTING_ITEM at loc 1
  651. 2022-08-31 15:12:59 Received an item via EQI_STARTING_ITEM at loc 2
  652. 2022-08-31 15:12:59 Received an item via EQI_STARTING_ITEM at loc 3
  653. 2022-08-31 15:12:59 Received an item via EQI_STARTING_ITEM at loc 4
  654. 2022-08-31 15:12:59 Received an item via EQI_STARTING_ITEM at loc 5
  655. 2022-08-31 15:12:59 Received an item via EQI_STARTING_ITEM at loc 6
  656. 2022-08-31 15:13:00 Received an item via EQI_STARTING_ITEM at loc 7
  657. 2022-08-31 15:13:00 Received an item via EQI_STARTING_ITEM at loc 8
  658. 2022-08-31 15:13:00 Received an item via EQI_STARTING_ITEM at loc 9
  659. 2022-08-31 15:13:00 Received an item via EQI_STARTING_ITEM at loc 10
  660. 2022-08-31 15:13:00 Received an item via EQI_STARTING_ITEM at loc 11
  661. 2022-08-31 15:13:00 Received an item via EQI_STARTING_ITEM at loc 12
  662. 2022-08-31 15:13:00 Received an item via EQI_STARTING_ITEM at loc 13
  663. 2022-08-31 15:13:00 Received an item via EQI_STARTING_ITEM at loc 14
  664. 2022-08-31 15:13:00 Received an item via EQI_STARTING_ITEM at loc 15
  665. 2022-08-31 15:13:01 Received an item via EQI_STARTING_ITEM at loc 16
  666. 2022-08-31 15:13:01 Received an item via EQI_STARTING_ITEM at loc 17
  667. 2022-08-31 15:13:01 Received an item via EQI_STARTING_ITEM at loc 18
  668. 2022-08-31 15:13:01 Received an item via EQI_STARTING_ITEM at loc 19
  669. 2022-08-31 15:13:01 Received an item via EQI_STARTING_ITEM at loc 20
  670. 2022-08-31 15:13:01 Received an item via EQI_STARTING_ITEM at loc 22
  671. 2022-08-31 15:13:01 Received an item via EQI_STARTING_ITEM at loc 23
  672. 2022-08-31 15:13:01 Received an item via EQI_STARTING_ITEM at loc 24
  673. 2022-08-31 15:13:01 Received an item via EQI_STARTING_ITEM at loc 25
  674. 2022-08-31 15:13:02 Received an item via EQI_STARTING_ITEM at loc 26
  675. 2022-08-31 15:13:02 Received an item via EQI_STARTING_ITEM at loc 27
  676. 2022-08-31 15:13:02 Received an item via EQI_STARTING_ITEM at loc 28
  677. 2022-08-31 15:13:02 Received an item via EQI_STARTING_ITEM at loc 2000
  678. 2022-08-31 15:13:02 Received an item via EQI_STARTING_ITEM at loc 2001
  679. 2022-08-31 15:13:02 Received an item via EQI_STARTING_ITEM at loc 2002
  680. 2022-08-31 15:13:02 Received an item via EQI_STARTING_ITEM at loc 2003
  681. 2022-08-31 15:13:02 Received an item via EQI_STARTING_ITEM at loc 2004
  682. 2022-08-31 15:13:02 Received an item via EQI_STARTING_ITEM at loc 2005
  683. 2022-08-31 15:13:03 Received an item via EQI_STARTING_ITEM at loc 2006
  684. 2022-08-31 15:13:03 Received an item via EQI_STARTING_ITEM at loc 2007
  685. 2022-08-31 15:13:03 Item done, MSG_WEATHER_EVENT received.
  686. 2022-08-31 15:13:03
  687. 2022-08-31 15:13:03 Initializing zone.
  688. 2022-08-31 15:13:03 Initializing world.
  689. 2022-08-31 15:13:03 Attempting to load highkeep.EQG.
  690. 2022-08-31 15:13:03 Verifying world files.
  691. 2022-08-31 15:13:03 Loading zone specific files.
  692. 2022-08-31 15:13:04 Loading highkeep_obj2
  693. 2022-08-31 15:13:04 Loading highkeep_obj
  694. 2022-08-31 15:13:04 Loading highkeep_chr2
  695. 2022-08-31 15:13:04 Loading highkeep_chr
  696. 2022-08-31 15:13:05 Loaded cst.EQG.
  697. 2022-08-31 15:13:05 Loaded NPC with code cst from cst.s3d
  698. 2022-08-31 15:13:06
  699. 2022-08-31 15:13:06 Loading highkeep
  700. 2022-08-31 15:13:06 Loading objects
  701. 2022-08-31 15:13:06 Loading lights
  702. 2022-08-31 15:13:06 Initializing cameras.
  703. 2022-08-31 15:13:07 Initializing lights.
  704. 2022-08-31 15:13:07 Initializing visual effects.
  705. 2022-08-31 15:13:07 Initializing target indicator.
  706. 2022-08-31 15:13:07 Initializing player path.
  707. 2022-08-31 15:13:07 Performing post-load operations.
  708. 2022-08-31 15:13:07 Initializing precipitation system.
  709. 2022-08-31 15:13:08 World initialized: highkeep
  710. 2022-08-31 15:13:08 Requesting zone data.
  711. 2022-08-31 15:13:08 Resetting cameras.
  712. 2022-08-31 15:13:08 Resetting vision.
  713. 2022-08-31 15:13:08 Resetting overlays.
  714. 2022-08-31 15:13:08 Zone initialized.
  715. 2022-08-31 15:13:08 Creating INI files.
  716. 2022-08-31 15:13:08 Requesting AA data.
  717. 2022-08-31 15:13:09 Requesting Skill rank data.
  718. 2022-08-31 15:13:09 Loading UI.
  719. 2022-08-31 15:13:09 Deactivating previous UI.
  720. 2022-08-31 15:13:09 Unloading previous textures.
  721. 2022-08-31 15:13:09 Resetting UI.
  722. 2022-08-31 15:13:09 Resetting character select UI.
  723. 2022-08-31 15:13:09 Resetting game UI.
  724. 2022-08-31 15:13:10 UI Reset.
  725. 2022-08-31 15:13:10 Initializing UI.
  726. 2022-08-31 15:13:10 Initializing UI manager.
  727. 2022-08-31 15:13:10 Initializing fonts.
  728. 2022-08-31 15:13:10 Parsing UI XML.
  729. 2022-08-31 15:13:10 Parsing INI file .\UI_Lordaera_P1999Green.ini
  730. 2022-08-31 15:13:11 INI file .\UI_Lordaera_P1999Green.ini loaded.
  731. 2022-08-31 15:13:13 Loading default UI resources.
  732. 2022-08-31 15:13:13 Initializing game UI.
  733. 2022-08-31 15:13:13 Parsing INI file .\Lordaera_P1999Green.ini
  734. 2022-08-31 15:13:13 INI file .\Lordaera_P1999Green.ini loaded.
  735. 2022-08-31 15:13:14 Loading Icons.
  736. 2022-08-31 15:13:16 Resetting viewport.
  737. 2022-08-31 15:13:16 Game UI Initialized.
  738. 2022-08-31 15:13:16 Entering main loop.
  739. 2022-08-31 15:13:17 Loading game sounds.
  740. 2022-08-31 15:13:17 Requesting initialization data.
  741. 2022-08-31 15:13:17 DoMainLoop: just before first while(!ReadyEnterWorld).
  742. 2022-08-31 15:13:17 Zone Connect -- Received MSG_READY_ENTER_WORLD
  743. 2022-08-31 15:13:18 DoMainLoop: complete after first while(!ReadyEnterWorld).
  744. 2022-08-31 15:13:18 DoMainLoop: just before second while(!ReadyEnterWorld).
  745. 2022-08-31 15:13:18 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD.
  746. 2022-08-31 15:13:18 Zone Connect -- Received MSG_READY_ENTER_WORLD
  747. 2022-08-31 15:13:19 DoMainLoop: completed second while(!ReadyEnterWorld).
  748. 2022-08-31 15:13:19 Setting up models.
  749. 2022-08-31 15:13:19 Setting up character.
  750. 2022-08-31 15:13:19 Activating music.
  751. 2022-08-31 15:13:19 Initialization complete.
  752. 2022-08-31 15:13:20 Entering main loop.
  753. 2022-08-31 15:13:21 Item done, MSG_WEATHER_EVENT received.
  754. 2022-08-31 15:13:21
  755. 2022-08-31 15:13:24 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp50a.png for particle system.
  756. 2022-08-31 15:13:40 D3DXCreateTextureFromFileEx() failed to create texture flare_whsp50a.png for particle system.
  757. 2022-08-31 15:14:15 *** EXITING: I have completed camping.
  758. 2022-08-31 15:14:15
  759. 2022-08-31 15:14:16 Networking: connection terminated [client:DisconnectReasonOtherSideTerminated,server:DisconnectReasonNone]
  760. 2022-08-31 15:14:16 Networking: Connection Closed [0] with 0 pending bytes.
  761. 2022-08-31 15:14:16 Attempt to send message 29547 on a void connection.
  762. 2022-08-31 15:14:16 Cleaning up groups.
  763. 2022-08-31 15:14:16 Attempt to send message 3702 on a void connection.
  764. 2022-08-31 15:14:16 Stopping world display.
  765. 2022-08-31 15:14:16 Attempt to send message 30546 on a void connection.
  766. 2022-08-31 15:14:17 Cleaning up.
  767. 2022-08-31 15:14:17 Sending Logout.
  768. 2022-08-31 15:14:17 Attempt to send message 3942 on a void connection.
  769. 2022-08-31 15:14:17 Networking: using port [36016].
  770. 2022-08-31 15:14:17 Networking: Connection Established [1]
  771. 2022-08-31 15:14:18 WorldAuthenticate: Initiating Login.
  772. 2022-08-31 15:14:18 WorldAuthenticate. I got a message of type 0x3c25 (15397).
  773. 2022-08-31 15:14:24 WorldAuthenticate. I got a message of type 0x6957 (26967).
  774. 2022-08-31 15:14:24 WorldAuthenticate. I got a message of type 0x4513 (17683).
  775. 2022-08-31 15:14:24 Check 1sa. 0x1bc96d86
  776. 2022-08-31 15:14:24
  777. 2022-08-31 15:14:25 Check 1x. 0x9e15bc94
  778. 2022-08-31 15:14:25
  779. 2022-08-31 15:14:25 WorldAuthenticate. I got a message of type 0x7cba (31930).
  780. 2022-08-31 15:14:25 WorldAuthenticate. I got a message of type 0x52a4 (21156).
  781. 2022-08-31 15:14:25 WorldAuthenticate. Access granted.
  782. 2022-08-31 15:14:25
  783. 2022-08-31 15:14:25 Starting network game.
  784. 2022-08-31 15:14:25
  785. 2022-08-31 15:14:25 Starting load.
  786. 2022-08-31 15:14:26
  787. 2022-08-31 15:14:26 Attempting to load load.EQG.
  788. 2022-08-31 15:14:26 Verifying world files.
  789. 2022-08-31 15:14:26 Loading zone specific files.
  790. 2022-08-31 15:14:26 Loading load_obj2
  791. 2022-08-31 15:14:26 Loading load_obj
  792. 2022-08-31 15:14:27 Loading load_chr2
  793. 2022-08-31 15:14:27 Loading load_chr
  794. 2022-08-31 15:14:27 Loading load
  795. 2022-08-31 15:14:27 Loading objects
  796. 2022-08-31 15:14:27 Loading lights
  797. 2022-08-31 15:14:27 Initializing cameras.
  798. 2022-08-31 15:14:28 Initializing lights.
  799. 2022-08-31 15:14:28 Initializing visual effects.
  800. 2022-08-31 15:14:28 Initializing target indicator.
  801. 2022-08-31 15:14:28 Initializing player path.
  802. 2022-08-31 15:14:28 Performing post-load operations.
  803. 2022-08-31 15:14:28 Initializing precipitation system.
  804. 2022-08-31 15:14:28 World initialized: load
  805. 2022-08-31 15:14:29 load done.
  806. 2022-08-31 15:14:29
  807. 2022-08-31 15:14:29 Starting char select.
  808. 2022-08-31 15:14:29
  809. 2022-08-31 15:14:29 Clearing display buffers.
  810. 2022-08-31 15:14:29
  811. 2022-08-31 15:14:29 Display buffers cleared.
  812. 2022-08-31 15:14:29
  813. 2022-08-31 15:14:29 Initializing character select UI.
  814. 2022-08-31 15:14:29 Resetting game UI.
  815. 2022-08-31 15:14:35 Quitting normally.
  816. 2022-08-31 15:14:35
  817. 2022-08-31 15:14:35 Cleanup 1
  818. 2022-08-31 15:14:36
  819. 2022-08-31 15:14:36 Cleanup 4
  820. 2022-08-31 15:14:36
  821. 2022-08-31 15:14:36 Cleanup 5
  822. 2022-08-31 15:14:36
  823. 2022-08-31 15:14:36 Cleanup 6
  824. 2022-08-31 15:14:36
  825. 2022-08-31 15:14:36 Cleanup 7
  826. 2022-08-31 15:14:36
  827. 2022-08-31 15:14:36 Cleanup 8
  828. 2022-08-31 15:14:37
  829. 2022-08-31 15:14:37 Cleanup 9
  830. 2022-08-31 15:14:37
  831. 2022-08-31 15:14:37 Cleanup 10
  832. 2022-08-31 15:14:37
  833. 2022-08-31 15:14:37 Resetting UI.
  834. 2022-08-31 15:14:37 Resetting character select UI.
  835. 2022-08-31 15:14:37 Resetting game UI.
  836. 2022-08-31 15:14:38 UI Reset.
  837. 2022-08-31 15:14:38 Cleanup 11
  838. 2022-08-31 15:14:38
  839. 2022-08-31 15:14:38 Picking a default resolution, desktop is 1366 x 768, 32 bits
  840. 2022-08-31 15:14:38 Ratio is 1.78
  841. 2022-08-31 15:14:38 Resolution was capped at 1280 x 720
  842. 2022-08-31 15:14:39 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
  843. 2022-08-31 15:14:39 Resolution selected 1280 x 720, 32 bits
  844. 2022-08-31 15:14:39 CRender::InitDevice: Using 32bit mode.
  845. 2022-08-31 15:14:39 CRender::InitDevice: Using vsync 0.
  846. 2022-08-31 15:14:39 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
  847. 2022-08-31 15:14:39 CRender::InitDevice: HardwareTnL Enabled.
  848. 2022-08-31 15:14:39 Using hardware vertex shaders.
  849. 2022-08-31 15:14:40 Initializing render system.
  850. 2022-08-31 15:14:40 Trilinear Mipmapping available.
  851. 2022-08-31 15:14:40 Vertex Shader Version: 3.0
  852. 2022-08-31 15:14:40 Pixel Shader Version: 3.0
  853. 2022-08-31 15:14:40 Initializing engine internals.
  854. 2022-08-31 15:14:40 CRender::InitDevice completed successfully.
  855. 2022-08-31 15:14:41 Parsing INI file ./eqlsUIConfig.ini
  856. 2022-08-31 15:14:41 INI file ./eqlsUIConfig.ini loaded.
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