Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 2022-08-31 15:03:17 Starting EverQuest (Build Oct 31 2005 10:33:37)
- 2022-08-31 15:03:17 Timezone: UTC+9h30m
- 2022-08-31 15:03:17 Loading graphics DLL.
- 2022-08-31 15:03:17 Parsing INI file .\eqclient.ini
- 2022-08-31 15:03:17 INI file .\eqclient.ini loaded.
- 2022-08-31 15:03:18 Initializing timers.
- 2022-08-31 15:03:22 Psh (94940).
- 2022-08-31 15:03:22
- 2022-08-31 15:03:22 Checking critical files.
- 2022-08-31 15:03:22 Initializing WinSock.
- 2022-08-31 15:03:22 Enumerating 3D devices.
- 2022-08-31 15:03:23 Found adapter #0 - ATI Radeon HD 5600 Series (6.14.10.1280)
- 2022-08-31 15:03:23 Adapter #0 - ATI Radeon HD 5600 Series :
- 2022-08-31 15:03:23 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
- 2022-08-31 15:03:23 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
- 2022-08-31 15:03:23 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
- 2022-08-31 15:03:24 Initializing keypress handler.
- 2022-08-31 15:03:24 Parsing INI file .\defaults.ini
- 2022-08-31 15:03:24 INI file .\defaults.ini loaded.
- 2022-08-31 15:03:24 Loading keyboard tables.
- 2022-08-31 15:03:24 Creating window.
- 2022-08-31 15:03:24 Checking display driver version.
- 2022-08-31 15:03:25 Activating window.
- 2022-08-31 15:03:26 Picking a default resolution, desktop is 1366 x 768, 32 bits
- 2022-08-31 15:03:26 Ratio is 1.78
- 2022-08-31 15:03:26 Resolution was capped at 1280 x 720
- 2022-08-31 15:03:26 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
- 2022-08-31 15:03:26 Resolution selected 1280 x 720, 32 bits
- 2022-08-31 15:03:26 CRender::InitDevice: Using 32bit mode.
- 2022-08-31 15:03:26 CRender::InitDevice: Using vsync 0.
- 2022-08-31 15:03:27 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
- 2022-08-31 15:03:27 CRender::InitDevice: HardwareTnL Enabled.
- 2022-08-31 15:03:27 Using hardware vertex shaders.
- 2022-08-31 15:03:27 Initializing render system.
- 2022-08-31 15:03:27 Trilinear Mipmapping available.
- 2022-08-31 15:03:27 Vertex Shader Version: 3.0
- 2022-08-31 15:03:27 Pixel Shader Version: 3.0
- 2022-08-31 15:03:27 Initializing engine internals.
- 2022-08-31 15:03:27 CRender::InitDevice completed successfully.
- 2022-08-31 15:03:28 Parsing INI file ./eqlsUIConfig.ini
- 2022-08-31 15:03:28 INI file ./eqlsUIConfig.ini loaded.
- 2022-08-31 15:05:24 Server selected 160.72.227.58 (4851590).
- 2022-08-31 15:05:24 Initializing DirectInput.
- 2022-08-31 15:05:24 Initializing Keyboard.
- 2022-08-31 15:05:24 Initializing Mouse.
- 2022-08-31 15:05:24 Creating font list.
- 2022-08-31 15:05:25 Creating game object.
- 2022-08-31 15:05:25 Deleting obsolete files.
- 2022-08-31 15:05:25 Loading string tables.
- 2022-08-31 15:05:26 Initializing client variables.
- 2022-08-31 15:05:26 Loading spell effects.
- 2022-08-31 15:05:26 Initializing display structures.
- 2022-08-31 15:05:26 Sound Manager loaded 2165 filenames from soundassets.txt.
- 2022-08-31 15:05:31 Voice Manager loaded 12 macros from VoiceData.txt.
- 2022-08-31 15:05:31 Networking: using port [54188].
- 2022-08-31 15:05:32 Networking: Connection Established [1]
- 2022-08-31 15:05:32 WorldAuthenticate: Initiating Login.
- 2022-08-31 15:05:32 WorldAuthenticate. I got a message of type 0xfa6 (4006).
- 2022-08-31 15:05:32 WorldRPServer message: server name P1999Green
- 2022-08-31 15:05:33
- 2022-08-31 15:05:33 WorldAuthenticate. I got a message of type 0x4ec (1260).
- 2022-08-31 15:05:33 WorldAuthenticate. I got a message of type 0x3c25 (15397).
- 2022-08-31 15:05:36 WorldAuthenticate. I got a message of type 0x6957 (26967).
- 2022-08-31 15:05:36 WorldAuthenticate. I got a message of type 0x4513 (17683).
- 2022-08-31 15:05:36 Check 1sa. 0x1bc96d86
- 2022-08-31 15:05:37
- 2022-08-31 15:05:37 Check 1x. 0x9e15bc94
- 2022-08-31 15:05:37
- 2022-08-31 15:05:37 WorldAuthenticate. I got a message of type 0x7cba (31930).
- 2022-08-31 15:05:37 WorldAuthenticate. I got a message of type 0x52a4 (21156).
- 2022-08-31 15:05:37 WorldAuthenticate. Access granted.
- 2022-08-31 15:05:37
- 2022-08-31 15:05:37 Race Manager loaded 475 races from racedata.txt.
- 2022-08-31 15:05:38 Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
- 2022-08-31 15:05:38 Initializing display.
- 2022-08-31 15:05:38 Initializing Particle System.
- 2022-08-31 15:05:38 Setting display options.
- 2022-08-31 15:05:38 CRender::InitDevice: Using 32bit mode.
- 2022-08-31 15:05:38 CRender::InitDevice: Using vsync 0.
- 2022-08-31 15:05:38 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
- 2022-08-31 15:05:39 CRender::InitDevice: HardwareTnL Enabled.
- 2022-08-31 15:05:39 Using hardware vertex shaders.
- 2022-08-31 15:05:39 Initializing render system.
- 2022-08-31 15:05:39 Trilinear Mipmapping available.
- 2022-08-31 15:05:39 Vertex Shader Version: 3.0
- 2022-08-31 15:05:39 Pixel Shader Version: 3.0
- 2022-08-31 15:05:40 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0
- 2022-08-31 15:05:40 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0
- 2022-08-31 15:05:40 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0
- 2022-08-31 15:05:40 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0
- 2022-08-31 15:05:40 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass
- 2022-08-31 15:05:40 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20
- 2022-08-31 15:05:40 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14
- 2022-08-31 15:05:41 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20
- 2022-08-31 15:05:41 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20
- 2022-08-31 15:05:41 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20
- 2022-08-31 15:05:41 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0
- 2022-08-31 15:05:41 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14
- 2022-08-31 15:05:41 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20
- 2022-08-31 15:05:41 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11
- 2022-08-31 15:05:41 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14
- 2022-08-31 15:05:42 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20
- 2022-08-31 15:05:42 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0
- 2022-08-31 15:05:42 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass
- 2022-08-31 15:05:42 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20
- 2022-08-31 15:05:42 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14
- 2022-08-31 15:05:42 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20
- 2022-08-31 15:05:42 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20
- 2022-08-31 15:05:43 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20
- 2022-08-31 15:05:43 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0
- 2022-08-31 15:05:43 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14
- 2022-08-31 15:05:43 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20
- 2022-08-31 15:05:43 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14
- 2022-08-31 15:05:43 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20
- 2022-08-31 15:05:43 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0
- 2022-08-31 15:05:44 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0
- 2022-08-31 15:05:44 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20
- 2022-08-31 15:05:44 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14
- 2022-08-31 15:05:44 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20
- 2022-08-31 15:05:44 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20
- 2022-08-31 15:05:44 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
- 2022-08-31 15:05:44 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14
- 2022-08-31 15:05:45 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20
- 2022-08-31 15:05:45 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0
- 2022-08-31 15:05:45 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11
- 2022-08-31 15:05:45 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass
- 2022-08-31 15:05:45 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0
- 2022-08-31 15:05:45 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20
- 2022-08-31 15:05:45 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11
- 2022-08-31 15:05:45 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20
- 2022-08-31 15:05:46 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20
- 2022-08-31 15:05:46 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
- 2022-08-31 15:05:46 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0
- 2022-08-31 15:05:46 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20
- 2022-08-31 15:05:46 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11
- 2022-08-31 15:05:46 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow
- 2022-08-31 15:05:46 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow
- 2022-08-31 15:05:46 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11
- 2022-08-31 15:05:46 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11
- 2022-08-31 15:05:46 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow
- 2022-08-31 15:05:47 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow
- 2022-08-31 15:05:47 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow
- 2022-08-31 15:05:47 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow
- 2022-08-31 15:05:47 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14
- 2022-08-31 15:05:47 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14
- 2022-08-31 15:05:47 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0
- 2022-08-31 15:05:47 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20
- 2022-08-31 15:05:47 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11
- 2022-08-31 15:05:47 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow
- 2022-08-31 15:05:48 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow
- 2022-08-31 15:05:48 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11
- 2022-08-31 15:05:48 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11
- 2022-08-31 15:05:48 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow
- 2022-08-31 15:05:48 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow
- 2022-08-31 15:05:48 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11
- 2022-08-31 15:05:48 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow
- 2022-08-31 15:05:48 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14
- 2022-08-31 15:05:49 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14
- 2022-08-31 15:05:49 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
- 2022-08-31 15:05:49 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
- 2022-08-31 15:05:49 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
- 2022-08-31 15:05:49 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
- 2022-08-31 15:05:49 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
- 2022-08-31 15:05:49 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
- 2022-08-31 15:05:49 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0
- 2022-08-31 15:05:50 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0
- 2022-08-31 15:05:50 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20
- 2022-08-31 15:05:50 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20
- 2022-08-31 15:05:50 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20
- 2022-08-31 15:05:50 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20
- 2022-08-31 15:05:50 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14
- 2022-08-31 15:05:50 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11
- 2022-08-31 15:05:50 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11
- 2022-08-31 15:05:51 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11
- 2022-08-31 15:05:51 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0
- 2022-08-31 15:05:51 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm
- 2022-08-31 15:05:51 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0
- 2022-08-31 15:05:51 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm
- 2022-08-31 15:05:51 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm
- 2022-08-31 15:05:51 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm
- 2022-08-31 15:05:51 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm
- 2022-08-31 15:05:52 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20
- 2022-08-31 15:05:52 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20
- 2022-08-31 15:05:52 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20
- 2022-08-31 15:05:52 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20
- 2022-08-31 15:05:52 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0
- 2022-08-31 15:05:52 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0
- 2022-08-31 15:05:52 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0
- 2022-08-31 15:05:53 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0
- 2022-08-31 15:05:53 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0
- 2022-08-31 15:05:53 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11
- 2022-08-31 15:05:53 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11
- 2022-08-31 15:05:53 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11
- 2022-08-31 15:05:53 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11
- 2022-08-31 15:05:53 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0
- 2022-08-31 15:05:54 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm
- 2022-08-31 15:05:54 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0
- 2022-08-31 15:05:54 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm
- 2022-08-31 15:05:54 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm
- 2022-08-31 15:05:54 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm
- 2022-08-31 15:05:54 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm
- 2022-08-31 15:05:54 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20
- 2022-08-31 15:05:54 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20
- 2022-08-31 15:05:55 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20
- 2022-08-31 15:05:55 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20
- 2022-08-31 15:05:55 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0
- 2022-08-31 15:05:55 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0
- 2022-08-31 15:05:55 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0
- 2022-08-31 15:05:55 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0
- 2022-08-31 15:05:55 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0
- 2022-08-31 15:05:55 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11
- 2022-08-31 15:05:55 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11
- 2022-08-31 15:05:55 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11
- 2022-08-31 15:05:56 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11
- 2022-08-31 15:05:56 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11
- 2022-08-31 15:05:56 Initializing engine internals.
- 2022-08-31 15:05:56 CRender::InitDevice completed successfully.
- 2022-08-31 15:05:56 Display options set, return code 1.
- 2022-08-31 15:05:56 AutoMipMapping set to 1.
- 2022-08-31 15:05:56 Camera created.
- 2022-08-31 15:05:56 Storing display options.
- 2022-08-31 15:05:57 Initializing fonts.
- 2022-08-31 15:05:57 Loading string tables.
- 2022-08-31 15:05:57 Initializing UI.
- 2022-08-31 15:05:57 Initializing UI manager.
- 2022-08-31 15:05:57 Initializing fonts.
- 2022-08-31 15:05:57 Parsing UI XML.
- 2022-08-31 15:05:59 Loading default UI resources.
- 2022-08-31 15:05:59 Initializing Music.
- 2022-08-31 15:06:00 Activating Load Screen.
- 2022-08-31 15:06:01 Display initialized.
- 2022-08-31 15:06:01 Initializing global data.
- 2022-08-31 15:06:01 Loading GlobalFroglok_chr
- 2022-08-31 15:06:01 Loading GlobalPCFroglok_chr
- 2022-08-31 15:06:01 Failed to open C:\Program Files\Sony\Everquest\GlobalPCFroglok_chr.s3d.
- 2022-08-31 15:06:02
- 2022-08-31 15:06:02 Loading frogequip
- 2022-08-31 15:06:02 Loading GlobalSKE_chr2
- 2022-08-31 15:06:02 Loading GlobalDRK_chr
- 2022-08-31 15:06:02 Failed to open C:\Program Files\Sony\Everquest\GlobalDRK_chr.s3d.
- 2022-08-31 15:06:02
- 2022-08-31 15:06:02 Loading Global_obj
- 2022-08-31 15:06:02 Loading GEquip
- 2022-08-31 15:06:04 Loading GEquip8
- 2022-08-31 15:06:04 Loading GEquip2
- 2022-08-31 15:06:05 Loading grass
- 2022-08-31 15:06:05 Loading GEquip4
- 2022-08-31 15:06:05 Loading GEquip3
- 2022-08-31 15:06:05 Loading loyequip
- 2022-08-31 15:06:06 Loading ldonequip
- 2022-08-31 15:06:06 Loading gatesequip
- 2022-08-31 15:06:07 Loading globalKEM_chr2
- 2022-08-31 15:06:07 Loading globalKEM_chr
- 2022-08-31 15:06:08 Loading VEquip
- 2022-08-31 15:06:08 Loading globalKEF_chr2
- 2022-08-31 15:06:08 Loading globalKEF_chr
- 2022-08-31 15:06:16 Loading rap_chr
- 2022-08-31 15:06:16 Loading skt_chr
- 2022-08-31 15:06:17 Loading Global4_chr
- 2022-08-31 15:06:19 Loading Global_chr
- 2022-08-31 15:06:22 Loading Global17_amr
- 2022-08-31 15:06:24 Loading Global18_amr
- 2022-08-31 15:06:25 Loading Global19_amr
- 2022-08-31 15:06:26 Loading Global20_amr
- 2022-08-31 15:06:26 Loading Global21_amr
- 2022-08-31 15:06:28 Loading Global22_amr
- 2022-08-31 15:06:29 Loading Global23_amr
- 2022-08-31 15:06:29 Loading Global2_chr
- 2022-08-31 15:06:30 Loading Global3_chr
- 2022-08-31 15:06:30 Loading GEquip5
- 2022-08-31 15:06:30 Loading growthplane_chr
- 2022-08-31 15:06:32 Loading karnor_chr
- 2022-08-31 15:06:32 Initializing sky system.
- 2022-08-31 15:06:33 Global data initialized.
- 2022-08-31 15:06:33 Starting process game.
- 2022-08-31 15:06:33 Starting network game.
- 2022-08-31 15:06:33
- 2022-08-31 15:06:33 Starting load.
- 2022-08-31 15:06:34
- 2022-08-31 15:06:34 Attempting to load load.EQG.
- 2022-08-31 15:06:34 Verifying world files.
- 2022-08-31 15:06:34 Loading zone specific files.
- 2022-08-31 15:06:34 Loading load_obj2
- 2022-08-31 15:06:34 Loading load_obj
- 2022-08-31 15:06:35 Loading load_chr2
- 2022-08-31 15:06:35 Loading load_chr
- 2022-08-31 15:06:35 Loading load
- 2022-08-31 15:06:35 Loading objects
- 2022-08-31 15:06:35 Loading lights
- 2022-08-31 15:06:36 Initializing cameras.
- 2022-08-31 15:06:36 Initializing lights.
- 2022-08-31 15:06:36 Initializing visual effects.
- 2022-08-31 15:06:36 Initializing target indicator.
- 2022-08-31 15:06:36 Initializing player path.
- 2022-08-31 15:06:37 Performing post-load operations.
- 2022-08-31 15:06:37 Initializing precipitation system.
- 2022-08-31 15:06:37 World initialized: load
- 2022-08-31 15:06:37 load done.
- 2022-08-31 15:06:37
- 2022-08-31 15:06:37 Starting char select.
- 2022-08-31 15:06:37
- 2022-08-31 15:06:37 Clearing display buffers.
- 2022-08-31 15:06:38
- 2022-08-31 15:06:38 Display buffers cleared.
- 2022-08-31 15:06:38
- 2022-08-31 15:06:38 Initializing character select UI.
- 2022-08-31 15:06:38 Resetting game UI.
- 2022-08-31 15:06:38 Check 1sa. 0x1bc96d86
- 2022-08-31 15:06:38
- 2022-08-31 15:06:38 Check 1x. 0x9e15bc94
- 2022-08-31 15:06:39
- 2022-08-31 15:09:33 THE SERVER IS NOT RESPONDING.
- 2022-08-31 15:09:34
- 2022-08-31 15:09:34 end of DisplayScreen
- 2022-08-31 15:09:34
- 2022-08-31 15:09:36 TIMED OUT WAITING FOR ZONE ADDR
- 2022-08-31 15:09:36
- 2022-08-31 15:09:36 Networking: Connection Closed [0] with 0 pending bytes.
- 2022-08-31 15:09:36 Cleanup 1
- 2022-08-31 15:09:36
- 2022-08-31 15:09:36 Cleanup 4
- 2022-08-31 15:09:37
- 2022-08-31 15:09:37 Cleanup 5
- 2022-08-31 15:09:37
- 2022-08-31 15:09:37 Cleanup 6
- 2022-08-31 15:09:37
- 2022-08-31 15:09:37 Cleanup 7
- 2022-08-31 15:09:37
- 2022-08-31 15:09:37 Cleanup 8
- 2022-08-31 15:09:37
- 2022-08-31 15:09:37 Cleanup 9
- 2022-08-31 15:09:37
- 2022-08-31 15:09:37 Cleanup 10
- 2022-08-31 15:09:38
- 2022-08-31 15:09:38 Resetting UI.
- 2022-08-31 15:09:38 Resetting character select UI.
- 2022-08-31 15:09:38 Resetting game UI.
- 2022-08-31 15:09:38 UI Reset.
- 2022-08-31 15:09:38 Cleanup 11
- 2022-08-31 15:09:38
- 2022-08-31 15:09:39 Picking a default resolution, desktop is 1366 x 768, 32 bits
- 2022-08-31 15:09:39 Ratio is 1.78
- 2022-08-31 15:09:39 Resolution was capped at 1280 x 720
- 2022-08-31 15:09:39 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
- 2022-08-31 15:09:39 Resolution selected 1280 x 720, 32 bits
- 2022-08-31 15:09:39 CRender::InitDevice: Using 32bit mode.
- 2022-08-31 15:09:39 CRender::InitDevice: Using vsync 0.
- 2022-08-31 15:09:40 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
- 2022-08-31 15:09:40 CRender::InitDevice: HardwareTnL Enabled.
- 2022-08-31 15:09:40 Using hardware vertex shaders.
- 2022-08-31 15:09:40 Initializing render system.
- 2022-08-31 15:09:40 Trilinear Mipmapping available.
- 2022-08-31 15:09:40 Vertex Shader Version: 3.0
- 2022-08-31 15:09:40 Pixel Shader Version: 3.0
- 2022-08-31 15:09:41 Initializing engine internals.
- 2022-08-31 15:09:41 CRender::InitDevice completed successfully.
- 2022-08-31 15:09:41 Parsing INI file ./eqlsUIConfig.ini
- 2022-08-31 15:09:41 INI file ./eqlsUIConfig.ini loaded.
- 2022-08-31 15:10:18 Server selected 160.72.227.58 (8295934).
- 2022-08-31 15:10:18 Initializing DirectInput.
- 2022-08-31 15:10:18 Initializing Keyboard.
- 2022-08-31 15:10:18 Initializing Mouse.
- 2022-08-31 15:10:19 Creating font list.
- 2022-08-31 15:10:19 Creating game object.
- 2022-08-31 15:10:19 Deleting obsolete files.
- 2022-08-31 15:10:19 Loading string tables.
- 2022-08-31 15:10:19 Initializing client variables.
- 2022-08-31 15:10:20 Loading spell effects.
- 2022-08-31 15:10:20 Initializing display structures.
- 2022-08-31 15:10:20 Sound Manager loaded 2165 filenames from soundassets.txt.
- 2022-08-31 15:10:23 Voice Manager loaded 12 macros from VoiceData.txt.
- 2022-08-31 15:10:23 Networking: using port [38271].
- 2022-08-31 15:10:23 Networking: Connection Established [1]
- 2022-08-31 15:10:23 WorldAuthenticate: Initiating Login.
- 2022-08-31 15:10:24 WorldAuthenticate. I got a message of type 0xfa6 (4006).
- 2022-08-31 15:10:24 WorldRPServer message: server name P1999Green
- 2022-08-31 15:10:24
- 2022-08-31 15:10:24 WorldAuthenticate. I got a message of type 0x4ec (1260).
- 2022-08-31 15:10:24 WorldAuthenticate. I got a message of type 0x3c25 (15397).
- 2022-08-31 15:10:30 WorldAuthenticate. I got a message of type 0x6957 (26967).
- 2022-08-31 15:10:30 WorldAuthenticate. I got a message of type 0x4513 (17683).
- 2022-08-31 15:10:30 Check 1sa. 0x1bc96d86
- 2022-08-31 15:10:31
- 2022-08-31 15:10:31 Check 1x. 0x9e15bc94
- 2022-08-31 15:10:31
- 2022-08-31 15:10:31 WorldAuthenticate. I got a message of type 0x7cba (31930).
- 2022-08-31 15:10:31 WorldAuthenticate. I got a message of type 0x52a4 (21156).
- 2022-08-31 15:10:31 WorldAuthenticate. Access granted.
- 2022-08-31 15:10:31
- 2022-08-31 15:10:32 Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
- 2022-08-31 15:10:32 Initializing display.
- 2022-08-31 15:10:32 Initializing Particle System.
- 2022-08-31 15:10:32 Setting display options.
- 2022-08-31 15:10:33 CRender::InitDevice: Using 32bit mode.
- 2022-08-31 15:10:33 CRender::InitDevice: Using vsync 0.
- 2022-08-31 15:10:33 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
- 2022-08-31 15:10:33 CRender::InitDevice: HardwareTnL Enabled.
- 2022-08-31 15:10:33 Using hardware vertex shaders.
- 2022-08-31 15:10:33 Initializing render system.
- 2022-08-31 15:10:33 Trilinear Mipmapping available.
- 2022-08-31 15:10:34 Vertex Shader Version: 3.0
- 2022-08-31 15:10:34 Pixel Shader Version: 3.0
- 2022-08-31 15:10:34 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0
- 2022-08-31 15:10:34 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0
- 2022-08-31 15:10:34 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0
- 2022-08-31 15:10:34 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0
- 2022-08-31 15:10:34 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass
- 2022-08-31 15:10:35 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20
- 2022-08-31 15:10:35 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14
- 2022-08-31 15:10:35 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20
- 2022-08-31 15:10:35 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20
- 2022-08-31 15:10:35 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20
- 2022-08-31 15:10:35 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0
- 2022-08-31 15:10:35 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14
- 2022-08-31 15:10:35 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20
- 2022-08-31 15:10:36 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11
- 2022-08-31 15:10:36 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14
- 2022-08-31 15:10:36 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20
- 2022-08-31 15:10:36 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0
- 2022-08-31 15:10:36 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass
- 2022-08-31 15:10:36 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20
- 2022-08-31 15:10:36 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14
- 2022-08-31 15:10:36 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20
- 2022-08-31 15:10:37 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20
- 2022-08-31 15:10:37 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20
- 2022-08-31 15:10:37 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0
- 2022-08-31 15:10:37 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14
- 2022-08-31 15:10:37 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20
- 2022-08-31 15:10:37 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14
- 2022-08-31 15:10:37 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20
- 2022-08-31 15:10:38 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0
- 2022-08-31 15:10:38 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0
- 2022-08-31 15:10:38 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20
- 2022-08-31 15:10:38 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14
- 2022-08-31 15:10:38 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20
- 2022-08-31 15:10:38 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20
- 2022-08-31 15:10:38 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
- 2022-08-31 15:10:38 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14
- 2022-08-31 15:10:39 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20
- 2022-08-31 15:10:39 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0
- 2022-08-31 15:10:39 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11
- 2022-08-31 15:10:39 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass
- 2022-08-31 15:10:39 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0
- 2022-08-31 15:10:39 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20
- 2022-08-31 15:10:39 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11
- 2022-08-31 15:10:39 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20
- 2022-08-31 15:10:39 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20
- 2022-08-31 15:10:40 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
- 2022-08-31 15:10:40 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0
- 2022-08-31 15:10:40 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20
- 2022-08-31 15:10:40 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11
- 2022-08-31 15:10:40 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow
- 2022-08-31 15:10:40 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow
- 2022-08-31 15:10:40 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11
- 2022-08-31 15:10:40 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11
- 2022-08-31 15:10:40 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow
- 2022-08-31 15:10:41 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow
- 2022-08-31 15:10:41 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow
- 2022-08-31 15:10:41 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow
- 2022-08-31 15:10:41 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14
- 2022-08-31 15:10:41 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14
- 2022-08-31 15:10:41 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0
- 2022-08-31 15:10:41 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20
- 2022-08-31 15:10:41 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11
- 2022-08-31 15:10:42 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow
- 2022-08-31 15:10:42 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow
- 2022-08-31 15:10:42 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11
- 2022-08-31 15:10:42 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11
- 2022-08-31 15:10:42 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow
- 2022-08-31 15:10:42 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow
- 2022-08-31 15:10:42 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11
- 2022-08-31 15:10:43 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow
- 2022-08-31 15:10:43 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14
- 2022-08-31 15:10:43 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14
- 2022-08-31 15:10:43 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
- 2022-08-31 15:10:43 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
- 2022-08-31 15:10:43 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
- 2022-08-31 15:10:43 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
- 2022-08-31 15:10:44 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
- 2022-08-31 15:10:44 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
- 2022-08-31 15:10:44 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0
- 2022-08-31 15:10:44 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0
- 2022-08-31 15:10:44 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20
- 2022-08-31 15:10:44 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20
- 2022-08-31 15:10:44 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20
- 2022-08-31 15:10:44 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20
- 2022-08-31 15:10:45 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14
- 2022-08-31 15:10:45 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11
- 2022-08-31 15:10:45 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11
- 2022-08-31 15:10:45 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11
- 2022-08-31 15:10:45 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0
- 2022-08-31 15:10:45 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm
- 2022-08-31 15:10:45 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0
- 2022-08-31 15:10:46 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm
- 2022-08-31 15:10:46 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm
- 2022-08-31 15:10:46 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm
- 2022-08-31 15:10:46 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm
- 2022-08-31 15:10:46 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20
- 2022-08-31 15:10:46 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20
- 2022-08-31 15:10:46 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20
- 2022-08-31 15:10:46 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20
- 2022-08-31 15:10:47 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0
- 2022-08-31 15:10:47 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0
- 2022-08-31 15:10:47 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0
- 2022-08-31 15:10:47 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0
- 2022-08-31 15:10:47 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0
- 2022-08-31 15:10:47 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11
- 2022-08-31 15:10:47 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11
- 2022-08-31 15:10:47 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11
- 2022-08-31 15:10:47 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11
- 2022-08-31 15:10:48 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0
- 2022-08-31 15:10:48 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm
- 2022-08-31 15:10:48 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0
- 2022-08-31 15:10:48 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm
- 2022-08-31 15:10:48 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm
- 2022-08-31 15:10:48 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm
- 2022-08-31 15:10:48 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm
- 2022-08-31 15:10:48 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20
- 2022-08-31 15:10:48 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20
- 2022-08-31 15:10:49 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20
- 2022-08-31 15:10:49 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20
- 2022-08-31 15:10:49 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0
- 2022-08-31 15:10:49 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0
- 2022-08-31 15:10:49 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0
- 2022-08-31 15:10:49 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0
- 2022-08-31 15:10:49 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0
- 2022-08-31 15:10:49 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11
- 2022-08-31 15:10:49 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11
- 2022-08-31 15:10:50 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11
- 2022-08-31 15:10:50 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11
- 2022-08-31 15:10:50 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11
- 2022-08-31 15:10:50 Initializing engine internals.
- 2022-08-31 15:10:50 CRender::InitDevice completed successfully.
- 2022-08-31 15:10:50 Display options set, return code 1.
- 2022-08-31 15:10:50 AutoMipMapping set to 1.
- 2022-08-31 15:10:51 Camera created.
- 2022-08-31 15:10:51 Storing display options.
- 2022-08-31 15:10:51 Initializing fonts.
- 2022-08-31 15:10:51 Loading string tables.
- 2022-08-31 15:10:51 Initializing UI.
- 2022-08-31 15:10:51 Initializing UI manager.
- 2022-08-31 15:10:52 Initializing fonts.
- 2022-08-31 15:10:52 Parsing UI XML.
- 2022-08-31 15:10:54 Loading default UI resources.
- 2022-08-31 15:10:54 Initializing Music.
- 2022-08-31 15:10:54 Activating Load Screen.
- 2022-08-31 15:10:55 Display initialized.
- 2022-08-31 15:10:55 Initializing global data.
- 2022-08-31 15:10:56 Loading GlobalFroglok_chr
- 2022-08-31 15:10:56 Loading GlobalPCFroglok_chr
- 2022-08-31 15:10:56 Failed to open C:\Program Files\Sony\Everquest\GlobalPCFroglok_chr.s3d.
- 2022-08-31 15:10:56
- 2022-08-31 15:10:56 Loading frogequip
- 2022-08-31 15:10:56 Loading GlobalSKE_chr2
- 2022-08-31 15:10:57 Loading GlobalDRK_chr
- 2022-08-31 15:10:57 Failed to open C:\Program Files\Sony\Everquest\GlobalDRK_chr.s3d.
- 2022-08-31 15:10:57
- 2022-08-31 15:10:57 Loading Global_obj
- 2022-08-31 15:10:57 Loading GEquip
- 2022-08-31 15:11:00 Loading GEquip8
- 2022-08-31 15:11:00 Loading GEquip2
- 2022-08-31 15:11:01 Loading grass
- 2022-08-31 15:11:01 Loading GEquip4
- 2022-08-31 15:11:02 Loading GEquip3
- 2022-08-31 15:11:02 Loading loyequip
- 2022-08-31 15:11:02 Loading ldonequip
- 2022-08-31 15:11:03 Loading gatesequip
- 2022-08-31 15:11:04 Loading globalKEM_chr2
- 2022-08-31 15:11:04 Loading globalKEM_chr
- 2022-08-31 15:11:05 Loading VEquip
- 2022-08-31 15:11:05 Loading globalKEF_chr2
- 2022-08-31 15:11:05 Loading globalKEF_chr
- 2022-08-31 15:11:10 Loading rap_chr
- 2022-08-31 15:11:11 Loading skt_chr
- 2022-08-31 15:11:11 Loading Global4_chr
- 2022-08-31 15:11:12 Loading Global_chr
- 2022-08-31 15:11:16 Loading Global17_amr
- 2022-08-31 15:11:17 Loading Global18_amr
- 2022-08-31 15:11:18 Loading Global19_amr
- 2022-08-31 15:11:19 Loading Global20_amr
- 2022-08-31 15:11:20 Loading Global21_amr
- 2022-08-31 15:11:21 Loading Global22_amr
- 2022-08-31 15:11:22 Loading Global23_amr
- 2022-08-31 15:11:22 Loading Global2_chr
- 2022-08-31 15:11:23 Loading Global3_chr
- 2022-08-31 15:11:23 Loading GEquip5
- 2022-08-31 15:11:24 Loading growthplane_chr
- 2022-08-31 15:11:25 Loading karnor_chr
- 2022-08-31 15:11:25 Initializing sky system.
- 2022-08-31 15:11:26 Global data initialized.
- 2022-08-31 15:11:26 Starting process game.
- 2022-08-31 15:11:26 Starting network game.
- 2022-08-31 15:11:26
- 2022-08-31 15:11:26 Starting load.
- 2022-08-31 15:11:26
- 2022-08-31 15:11:27 Attempting to load load.EQG.
- 2022-08-31 15:11:27 Verifying world files.
- 2022-08-31 15:11:27 Loading zone specific files.
- 2022-08-31 15:11:27 Loading load_obj2
- 2022-08-31 15:11:27 Loading load_obj
- 2022-08-31 15:11:27 Loading load_chr2
- 2022-08-31 15:11:27 Loading load_chr
- 2022-08-31 15:11:28 Loading load
- 2022-08-31 15:11:28 Loading objects
- 2022-08-31 15:11:28 Loading lights
- 2022-08-31 15:11:28 Initializing cameras.
- 2022-08-31 15:11:28 Initializing lights.
- 2022-08-31 15:11:29 Initializing visual effects.
- 2022-08-31 15:11:29 Initializing target indicator.
- 2022-08-31 15:11:29 Initializing player path.
- 2022-08-31 15:11:29 Performing post-load operations.
- 2022-08-31 15:11:29 Initializing precipitation system.
- 2022-08-31 15:11:29 World initialized: load
- 2022-08-31 15:11:29 load done.
- 2022-08-31 15:11:30
- 2022-08-31 15:11:30 Starting char select.
- 2022-08-31 15:11:30
- 2022-08-31 15:11:30 Clearing display buffers.
- 2022-08-31 15:11:30
- 2022-08-31 15:11:30 Display buffers cleared.
- 2022-08-31 15:11:30
- 2022-08-31 15:11:30 Initializing character select UI.
- 2022-08-31 15:11:30 Resetting game UI.
- 2022-08-31 15:11:31 Check 1sa. 0x1bc96d86
- 2022-08-31 15:11:31
- 2022-08-31 15:11:31 Check 1x. 0x9e15bc94
- 2022-08-31 15:11:31
- 2022-08-31 15:12:52 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
- 2022-08-31 15:12:52 Zone addr [160.72.227.58:40219] received...
- 2022-08-31 15:12:53 ZONING
- 2022-08-31 15:12:53 Networking: Connection Closed [0] with 0 pending bytes.
- 2022-08-31 15:12:53 Networking: using port [54277].
- 2022-08-31 15:12:53 Networking: Connection Established [1]
- 2022-08-31 15:12:54 Connected to 160.72.227.58:40219...
- 2022-08-31 15:12:54
- 2022-08-31 15:12:54 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
- 2022-08-31 15:12:55 Zone Connect -- 3 -- Received MSG_SEND_PC
- 2022-08-31 15:12:55 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER
- 2022-08-31 15:12:55 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next.
- 2022-08-31 15:12:55 Player = Lordaera, zone = HighKeep
- 2022-08-31 15:12:58 MSG_EQ_NETPLAYERBUFF received started.
- 2022-08-31 15:12:58 MSG_EQ_NETPLAYERBUFF finished.
- 2022-08-31 15:12:58 MSG_EQ_NETPLAYERBUFF received started.
- 2022-08-31 15:12:58 MSG_EQ_NETPLAYERBUFF finished.
- 2022-08-31 15:12:59 MSG_TIME_STAMP received.
- 2022-08-31 15:12:59
- 2022-08-31 15:12:59 MSG_TIME_STAMP received. (Items inc).
- 2022-08-31 15:12:59
- 2022-08-31 15:12:59 Received an item via EQI_STARTING_ITEM at loc 1
- 2022-08-31 15:12:59 Received an item via EQI_STARTING_ITEM at loc 2
- 2022-08-31 15:12:59 Received an item via EQI_STARTING_ITEM at loc 3
- 2022-08-31 15:12:59 Received an item via EQI_STARTING_ITEM at loc 4
- 2022-08-31 15:12:59 Received an item via EQI_STARTING_ITEM at loc 5
- 2022-08-31 15:12:59 Received an item via EQI_STARTING_ITEM at loc 6
- 2022-08-31 15:13:00 Received an item via EQI_STARTING_ITEM at loc 7
- 2022-08-31 15:13:00 Received an item via EQI_STARTING_ITEM at loc 8
- 2022-08-31 15:13:00 Received an item via EQI_STARTING_ITEM at loc 9
- 2022-08-31 15:13:00 Received an item via EQI_STARTING_ITEM at loc 10
- 2022-08-31 15:13:00 Received an item via EQI_STARTING_ITEM at loc 11
- 2022-08-31 15:13:00 Received an item via EQI_STARTING_ITEM at loc 12
- 2022-08-31 15:13:00 Received an item via EQI_STARTING_ITEM at loc 13
- 2022-08-31 15:13:00 Received an item via EQI_STARTING_ITEM at loc 14
- 2022-08-31 15:13:00 Received an item via EQI_STARTING_ITEM at loc 15
- 2022-08-31 15:13:01 Received an item via EQI_STARTING_ITEM at loc 16
- 2022-08-31 15:13:01 Received an item via EQI_STARTING_ITEM at loc 17
- 2022-08-31 15:13:01 Received an item via EQI_STARTING_ITEM at loc 18
- 2022-08-31 15:13:01 Received an item via EQI_STARTING_ITEM at loc 19
- 2022-08-31 15:13:01 Received an item via EQI_STARTING_ITEM at loc 20
- 2022-08-31 15:13:01 Received an item via EQI_STARTING_ITEM at loc 22
- 2022-08-31 15:13:01 Received an item via EQI_STARTING_ITEM at loc 23
- 2022-08-31 15:13:01 Received an item via EQI_STARTING_ITEM at loc 24
- 2022-08-31 15:13:01 Received an item via EQI_STARTING_ITEM at loc 25
- 2022-08-31 15:13:02 Received an item via EQI_STARTING_ITEM at loc 26
- 2022-08-31 15:13:02 Received an item via EQI_STARTING_ITEM at loc 27
- 2022-08-31 15:13:02 Received an item via EQI_STARTING_ITEM at loc 28
- 2022-08-31 15:13:02 Received an item via EQI_STARTING_ITEM at loc 2000
- 2022-08-31 15:13:02 Received an item via EQI_STARTING_ITEM at loc 2001
- 2022-08-31 15:13:02 Received an item via EQI_STARTING_ITEM at loc 2002
- 2022-08-31 15:13:02 Received an item via EQI_STARTING_ITEM at loc 2003
- 2022-08-31 15:13:02 Received an item via EQI_STARTING_ITEM at loc 2004
- 2022-08-31 15:13:02 Received an item via EQI_STARTING_ITEM at loc 2005
- 2022-08-31 15:13:03 Received an item via EQI_STARTING_ITEM at loc 2006
- 2022-08-31 15:13:03 Received an item via EQI_STARTING_ITEM at loc 2007
- 2022-08-31 15:13:03 Item done, MSG_WEATHER_EVENT received.
- 2022-08-31 15:13:03
- 2022-08-31 15:13:03 Initializing zone.
- 2022-08-31 15:13:03 Initializing world.
- 2022-08-31 15:13:03 Attempting to load highkeep.EQG.
- 2022-08-31 15:13:03 Verifying world files.
- 2022-08-31 15:13:03 Loading zone specific files.
- 2022-08-31 15:13:04 Loading highkeep_obj2
- 2022-08-31 15:13:04 Loading highkeep_obj
- 2022-08-31 15:13:04 Loading highkeep_chr2
- 2022-08-31 15:13:04 Loading highkeep_chr
- 2022-08-31 15:13:05 Loaded cst.EQG.
- 2022-08-31 15:13:05 Loaded NPC with code cst from cst.s3d
- 2022-08-31 15:13:06
- 2022-08-31 15:13:06 Loading highkeep
- 2022-08-31 15:13:06 Loading objects
- 2022-08-31 15:13:06 Loading lights
- 2022-08-31 15:13:06 Initializing cameras.
- 2022-08-31 15:13:07 Initializing lights.
- 2022-08-31 15:13:07 Initializing visual effects.
- 2022-08-31 15:13:07 Initializing target indicator.
- 2022-08-31 15:13:07 Initializing player path.
- 2022-08-31 15:13:07 Performing post-load operations.
- 2022-08-31 15:13:07 Initializing precipitation system.
- 2022-08-31 15:13:08 World initialized: highkeep
- 2022-08-31 15:13:08 Requesting zone data.
- 2022-08-31 15:13:08 Resetting cameras.
- 2022-08-31 15:13:08 Resetting vision.
- 2022-08-31 15:13:08 Resetting overlays.
- 2022-08-31 15:13:08 Zone initialized.
- 2022-08-31 15:13:08 Creating INI files.
- 2022-08-31 15:13:08 Requesting AA data.
- 2022-08-31 15:13:09 Requesting Skill rank data.
- 2022-08-31 15:13:09 Loading UI.
- 2022-08-31 15:13:09 Deactivating previous UI.
- 2022-08-31 15:13:09 Unloading previous textures.
- 2022-08-31 15:13:09 Resetting UI.
- 2022-08-31 15:13:09 Resetting character select UI.
- 2022-08-31 15:13:09 Resetting game UI.
- 2022-08-31 15:13:10 UI Reset.
- 2022-08-31 15:13:10 Initializing UI.
- 2022-08-31 15:13:10 Initializing UI manager.
- 2022-08-31 15:13:10 Initializing fonts.
- 2022-08-31 15:13:10 Parsing UI XML.
- 2022-08-31 15:13:10 Parsing INI file .\UI_Lordaera_P1999Green.ini
- 2022-08-31 15:13:11 INI file .\UI_Lordaera_P1999Green.ini loaded.
- 2022-08-31 15:13:13 Loading default UI resources.
- 2022-08-31 15:13:13 Initializing game UI.
- 2022-08-31 15:13:13 Parsing INI file .\Lordaera_P1999Green.ini
- 2022-08-31 15:13:13 INI file .\Lordaera_P1999Green.ini loaded.
- 2022-08-31 15:13:14 Loading Icons.
- 2022-08-31 15:13:16 Resetting viewport.
- 2022-08-31 15:13:16 Game UI Initialized.
- 2022-08-31 15:13:16 Entering main loop.
- 2022-08-31 15:13:17 Loading game sounds.
- 2022-08-31 15:13:17 Requesting initialization data.
- 2022-08-31 15:13:17 DoMainLoop: just before first while(!ReadyEnterWorld).
- 2022-08-31 15:13:17 Zone Connect -- Received MSG_READY_ENTER_WORLD
- 2022-08-31 15:13:18 DoMainLoop: complete after first while(!ReadyEnterWorld).
- 2022-08-31 15:13:18 DoMainLoop: just before second while(!ReadyEnterWorld).
- 2022-08-31 15:13:18 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD.
- 2022-08-31 15:13:18 Zone Connect -- Received MSG_READY_ENTER_WORLD
- 2022-08-31 15:13:19 DoMainLoop: completed second while(!ReadyEnterWorld).
- 2022-08-31 15:13:19 Setting up models.
- 2022-08-31 15:13:19 Setting up character.
- 2022-08-31 15:13:19 Activating music.
- 2022-08-31 15:13:19 Initialization complete.
- 2022-08-31 15:13:20 Entering main loop.
- 2022-08-31 15:13:21 Item done, MSG_WEATHER_EVENT received.
- 2022-08-31 15:13:21
- 2022-08-31 15:13:24 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp50a.png for particle system.
- 2022-08-31 15:13:40 D3DXCreateTextureFromFileEx() failed to create texture flare_whsp50a.png for particle system.
- 2022-08-31 15:14:15 *** EXITING: I have completed camping.
- 2022-08-31 15:14:15
- 2022-08-31 15:14:16 Networking: connection terminated [client:DisconnectReasonOtherSideTerminated,server:DisconnectReasonNone]
- 2022-08-31 15:14:16 Networking: Connection Closed [0] with 0 pending bytes.
- 2022-08-31 15:14:16 Attempt to send message 29547 on a void connection.
- 2022-08-31 15:14:16 Cleaning up groups.
- 2022-08-31 15:14:16 Attempt to send message 3702 on a void connection.
- 2022-08-31 15:14:16 Stopping world display.
- 2022-08-31 15:14:16 Attempt to send message 30546 on a void connection.
- 2022-08-31 15:14:17 Cleaning up.
- 2022-08-31 15:14:17 Sending Logout.
- 2022-08-31 15:14:17 Attempt to send message 3942 on a void connection.
- 2022-08-31 15:14:17 Networking: using port [36016].
- 2022-08-31 15:14:17 Networking: Connection Established [1]
- 2022-08-31 15:14:18 WorldAuthenticate: Initiating Login.
- 2022-08-31 15:14:18 WorldAuthenticate. I got a message of type 0x3c25 (15397).
- 2022-08-31 15:14:24 WorldAuthenticate. I got a message of type 0x6957 (26967).
- 2022-08-31 15:14:24 WorldAuthenticate. I got a message of type 0x4513 (17683).
- 2022-08-31 15:14:24 Check 1sa. 0x1bc96d86
- 2022-08-31 15:14:24
- 2022-08-31 15:14:25 Check 1x. 0x9e15bc94
- 2022-08-31 15:14:25
- 2022-08-31 15:14:25 WorldAuthenticate. I got a message of type 0x7cba (31930).
- 2022-08-31 15:14:25 WorldAuthenticate. I got a message of type 0x52a4 (21156).
- 2022-08-31 15:14:25 WorldAuthenticate. Access granted.
- 2022-08-31 15:14:25
- 2022-08-31 15:14:25 Starting network game.
- 2022-08-31 15:14:25
- 2022-08-31 15:14:25 Starting load.
- 2022-08-31 15:14:26
- 2022-08-31 15:14:26 Attempting to load load.EQG.
- 2022-08-31 15:14:26 Verifying world files.
- 2022-08-31 15:14:26 Loading zone specific files.
- 2022-08-31 15:14:26 Loading load_obj2
- 2022-08-31 15:14:26 Loading load_obj
- 2022-08-31 15:14:27 Loading load_chr2
- 2022-08-31 15:14:27 Loading load_chr
- 2022-08-31 15:14:27 Loading load
- 2022-08-31 15:14:27 Loading objects
- 2022-08-31 15:14:27 Loading lights
- 2022-08-31 15:14:27 Initializing cameras.
- 2022-08-31 15:14:28 Initializing lights.
- 2022-08-31 15:14:28 Initializing visual effects.
- 2022-08-31 15:14:28 Initializing target indicator.
- 2022-08-31 15:14:28 Initializing player path.
- 2022-08-31 15:14:28 Performing post-load operations.
- 2022-08-31 15:14:28 Initializing precipitation system.
- 2022-08-31 15:14:28 World initialized: load
- 2022-08-31 15:14:29 load done.
- 2022-08-31 15:14:29
- 2022-08-31 15:14:29 Starting char select.
- 2022-08-31 15:14:29
- 2022-08-31 15:14:29 Clearing display buffers.
- 2022-08-31 15:14:29
- 2022-08-31 15:14:29 Display buffers cleared.
- 2022-08-31 15:14:29
- 2022-08-31 15:14:29 Initializing character select UI.
- 2022-08-31 15:14:29 Resetting game UI.
- 2022-08-31 15:14:35 Quitting normally.
- 2022-08-31 15:14:35
- 2022-08-31 15:14:35 Cleanup 1
- 2022-08-31 15:14:36
- 2022-08-31 15:14:36 Cleanup 4
- 2022-08-31 15:14:36
- 2022-08-31 15:14:36 Cleanup 5
- 2022-08-31 15:14:36
- 2022-08-31 15:14:36 Cleanup 6
- 2022-08-31 15:14:36
- 2022-08-31 15:14:36 Cleanup 7
- 2022-08-31 15:14:36
- 2022-08-31 15:14:36 Cleanup 8
- 2022-08-31 15:14:37
- 2022-08-31 15:14:37 Cleanup 9
- 2022-08-31 15:14:37
- 2022-08-31 15:14:37 Cleanup 10
- 2022-08-31 15:14:37
- 2022-08-31 15:14:37 Resetting UI.
- 2022-08-31 15:14:37 Resetting character select UI.
- 2022-08-31 15:14:37 Resetting game UI.
- 2022-08-31 15:14:38 UI Reset.
- 2022-08-31 15:14:38 Cleanup 11
- 2022-08-31 15:14:38
- 2022-08-31 15:14:38 Picking a default resolution, desktop is 1366 x 768, 32 bits
- 2022-08-31 15:14:38 Ratio is 1.78
- 2022-08-31 15:14:38 Resolution was capped at 1280 x 720
- 2022-08-31 15:14:39 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
- 2022-08-31 15:14:39 Resolution selected 1280 x 720, 32 bits
- 2022-08-31 15:14:39 CRender::InitDevice: Using 32bit mode.
- 2022-08-31 15:14:39 CRender::InitDevice: Using vsync 0.
- 2022-08-31 15:14:39 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
- 2022-08-31 15:14:39 CRender::InitDevice: HardwareTnL Enabled.
- 2022-08-31 15:14:39 Using hardware vertex shaders.
- 2022-08-31 15:14:40 Initializing render system.
- 2022-08-31 15:14:40 Trilinear Mipmapping available.
- 2022-08-31 15:14:40 Vertex Shader Version: 3.0
- 2022-08-31 15:14:40 Pixel Shader Version: 3.0
- 2022-08-31 15:14:40 Initializing engine internals.
- 2022-08-31 15:14:40 CRender::InitDevice completed successfully.
- 2022-08-31 15:14:41 Parsing INI file ./eqlsUIConfig.ini
- 2022-08-31 15:14:41 INI file ./eqlsUIConfig.ini loaded.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement