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Super Mario Odyssey: Mario moveset v2.0.0

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Sep 9th, 2020
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  1. =============
  2. Version 2.0.0
  3. =============
  4.  
  5. Changes and fixes:
  6. * Mario's moveset
  7. - Fixed a wall slide glitch and the animation.
  8. - The moves Water plunge and Water dash now ignore water currents, but drains more O2.
  9. - While flying with the Wing cap, press (X) + (A) to make Cappy fly around Mario.
  10. - All the basic cheats are usable + "Super Responsive" works also airborne if SMO Mario is enabled.
  11. * Captures
  12. - Increased Possessed-Goomba's hitbox height:
  13. Now each Goomba inside the stack has its feet on the previous Goomba's head, instead of clipping through it.
  14. - Reduced the number of Possessed-Bobomb explosions to 3, but increased the explosion radius.
  15. After each explosion, the bobomb bloats up and the third one destroys it.
  16. - Small boxes are now destructible by strong attacks, such as Possessed-Bobomb explosion and Possessed-Chomp bite.
  17. - Possessed-Koopa stays in his shell when (B) is held (even if he's jumping or not moving).
  18. - Mario is ejected from his possession if he's squished, but don't take additional damage.
  19. Note: he still takes damage from a regular squish like the tox boxes' one in SSL.
  20. * System
  21. - SMO Health options are now "Disabled", "3-Health" (Odyssey default), "6-Health" (Odyssey Assist mode)
  22. - "SMO Mario", "Cappy Capture" and "SMO 3-Health" are enabled by default
  23. - The SMO sound effects should play correctly in "External Resources" mode if they are included in a resource pack.
  24. Note: To insert SMO sounds in your texture/sound pack, patch the "00.json" and "00_sound_player.s" files.
  25. Copy the sound folder inside your sm64 repo folder, and hit compile.
  26. When done, grabs the "bank_sets", "sequences.bin", "sound_data.ctl" and "sound_data.tbl" files generated and add them in a "sound" folder to your pack.
  27. * Patches
  28. - Included the "Exit to main menu" code (credits to Adya for the original patch).
  29. To access it, pause the game, press (R) and select "Go Back to Main Menu".
  30. - Included the "Return to Title after Ending" code (credits to GateGuy for the original patch).
  31. After the Cake ending screen, press (A) to return to the main menu.
  32.  
  33. New stuff:
  34. * Time Trials
  35. - Included an enhanced version of the "Time Trials" code (credits to GateGuy for the original patch)
  36. Time Trials doesn't require "Text Saves" anymore. Times are now saved on a separate .txt file inside your save folder.
  37. - The best recorded times for each course can be seen when opening the pause menu inside the Castle walls.
  38. In the act selection menu, the best time is displayed above the selected star.
  39. - Additionnally, the HUD shows a flashing "HI SCORE" if the player sets a new record when collecting a star or a key.
  40. * Ghost Race
  41. - When establishing a new record, the path Mario took from the level entry to the star is saved as Ghost data.
  42. Selecting this star on the act selection menu again will make Cosmic Mario spawn, allowing the player to "race" against his best time.
  43. - A ghost can be saved for every act of every course of the game, including the 3 Bowser fights, for a total of 118 ghosts per save file.
  44. * Options
  45. - Time Trials has its own sub-menu, located below "Super Mario Odyssey".
  46. "Time Trials" can be enabled or disabled.
  47. "Time Trial Ghost" can be set to "Show" or "Hide".
  48. - As some stars are not selectable via the act selection menu, the following options specifies the Ghost to load when entering a level:
  49. "Main Courses Ghost" can be set to "Selected Act Star" or "100 Coins Star".
  50. "Bowser Courses Ghost" can be set to "Bowser Fight" or "Red Coins Star".
  51. "PSS Ghost" can be set to "Star 1" or "Star 2".
  52. - By default, the TT settings are "Enabled", "Show", "Selected Act Star", "Bowser Fight" and "Star 1".
  53.  
  54. Whomp Fortress Captures:
  55. These include Bullet Bill, Hoot, Whomp and Whomp King.
  56. * Bullet Bill
  57. - The player enters the wing-cap flying Mario camera mode, and controls the Bullet with the left stick.
  58. - The Bullet Bill always moves at a constant speed, and nothing can slow it down. Hold (B) to go faster.
  59. - But colliding with a wall or a ceiling make the Bullet Bill explode, and Mario is ejected from it.
  60. If (B) was held, it produces a powerful blast that can destroy enemies and some structures (the wall behind the Tower, the kickable board and both of the cannon walls).
  61. - Unlike Odyssey, the Bullet Bill doesn't self-destruct after a specific amount of time, allowing the player to freely move around the map.
  62. * Hoot
  63. - This lil' bird is controllable like a regular enemy, but has infinite jumps and floats in the air.
  64. - Keep pressing (A) to flap Hoot's wings, making him go up.
  65. - Release (A) to float and slowly regain the ground.
  66. * Whomp
  67. - Whomp is not really fast, and does not jump really high with (A), but he's strong.
  68. - Press (B) to start a Body slam. When touching the ground, it emits a powerful shockwave that can eliminate most of the enemies.
  69. The initial impact can even destroy some walls and boxes, and other Whomps, if you land on their back.
  70. - His back and the water seem to be his only weaknesses.
  71. * Whomp King
  72. - First you try to step on him, now you want to capture it. It makes him so mad.
  73.  
  74. Compatibility
  75. * US version only
  76. * Repos: sm64ex-nightly and Render96ex-master
  77. * Patches: "60 FPS", "50 Coins 1UP On Star Collect", "Star Select Delay", "Stay In Level After Star"
  78. "Tight Controls", "Return to Title Ending", "Exit To Main Menu" and "Time Trials" ARE NOT COMPATIBLE (as they are already included)
  79. * Fully compatible with CHEATER v6 (I recommend however patching SMO before CHEATER)
  80. * Fully compatible with SGI v1.4.2 models and texture pack
  81. * Compatible with any texture pack
  82. * NOT COMPATIBLE with sm64ex-coop
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