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- =============
- Version 2.0.0
- =============
- Changes and fixes:
- * Mario's moveset
- - Fixed a wall slide glitch and the animation.
- - The moves Water plunge and Water dash now ignore water currents, but drains more O2.
- - While flying with the Wing cap, press (X) + (A) to make Cappy fly around Mario.
- - All the basic cheats are usable + "Super Responsive" works also airborne if SMO Mario is enabled.
- * Captures
- - Increased Possessed-Goomba's hitbox height:
- Now each Goomba inside the stack has its feet on the previous Goomba's head, instead of clipping through it.
- - Reduced the number of Possessed-Bobomb explosions to 3, but increased the explosion radius.
- After each explosion, the bobomb bloats up and the third one destroys it.
- - Small boxes are now destructible by strong attacks, such as Possessed-Bobomb explosion and Possessed-Chomp bite.
- - Possessed-Koopa stays in his shell when (B) is held (even if he's jumping or not moving).
- - Mario is ejected from his possession if he's squished, but don't take additional damage.
- Note: he still takes damage from a regular squish like the tox boxes' one in SSL.
- * System
- - SMO Health options are now "Disabled", "3-Health" (Odyssey default), "6-Health" (Odyssey Assist mode)
- - "SMO Mario", "Cappy Capture" and "SMO 3-Health" are enabled by default
- - The SMO sound effects should play correctly in "External Resources" mode if they are included in a resource pack.
- Note: To insert SMO sounds in your texture/sound pack, patch the "00.json" and "00_sound_player.s" files.
- Copy the sound folder inside your sm64 repo folder, and hit compile.
- When done, grabs the "bank_sets", "sequences.bin", "sound_data.ctl" and "sound_data.tbl" files generated and add them in a "sound" folder to your pack.
- * Patches
- - Included the "Exit to main menu" code (credits to Adya for the original patch).
- To access it, pause the game, press (R) and select "Go Back to Main Menu".
- - Included the "Return to Title after Ending" code (credits to GateGuy for the original patch).
- After the Cake ending screen, press (A) to return to the main menu.
- New stuff:
- * Time Trials
- - Included an enhanced version of the "Time Trials" code (credits to GateGuy for the original patch)
- Time Trials doesn't require "Text Saves" anymore. Times are now saved on a separate .txt file inside your save folder.
- - The best recorded times for each course can be seen when opening the pause menu inside the Castle walls.
- In the act selection menu, the best time is displayed above the selected star.
- - Additionnally, the HUD shows a flashing "HI SCORE" if the player sets a new record when collecting a star or a key.
- * Ghost Race
- - When establishing a new record, the path Mario took from the level entry to the star is saved as Ghost data.
- Selecting this star on the act selection menu again will make Cosmic Mario spawn, allowing the player to "race" against his best time.
- - A ghost can be saved for every act of every course of the game, including the 3 Bowser fights, for a total of 118 ghosts per save file.
- * Options
- - Time Trials has its own sub-menu, located below "Super Mario Odyssey".
- "Time Trials" can be enabled or disabled.
- "Time Trial Ghost" can be set to "Show" or "Hide".
- - As some stars are not selectable via the act selection menu, the following options specifies the Ghost to load when entering a level:
- "Main Courses Ghost" can be set to "Selected Act Star" or "100 Coins Star".
- "Bowser Courses Ghost" can be set to "Bowser Fight" or "Red Coins Star".
- "PSS Ghost" can be set to "Star 1" or "Star 2".
- - By default, the TT settings are "Enabled", "Show", "Selected Act Star", "Bowser Fight" and "Star 1".
- Whomp Fortress Captures:
- These include Bullet Bill, Hoot, Whomp and Whomp King.
- * Bullet Bill
- - The player enters the wing-cap flying Mario camera mode, and controls the Bullet with the left stick.
- - The Bullet Bill always moves at a constant speed, and nothing can slow it down. Hold (B) to go faster.
- - But colliding with a wall or a ceiling make the Bullet Bill explode, and Mario is ejected from it.
- If (B) was held, it produces a powerful blast that can destroy enemies and some structures (the wall behind the Tower, the kickable board and both of the cannon walls).
- - Unlike Odyssey, the Bullet Bill doesn't self-destruct after a specific amount of time, allowing the player to freely move around the map.
- * Hoot
- - This lil' bird is controllable like a regular enemy, but has infinite jumps and floats in the air.
- - Keep pressing (A) to flap Hoot's wings, making him go up.
- - Release (A) to float and slowly regain the ground.
- * Whomp
- - Whomp is not really fast, and does not jump really high with (A), but he's strong.
- - Press (B) to start a Body slam. When touching the ground, it emits a powerful shockwave that can eliminate most of the enemies.
- The initial impact can even destroy some walls and boxes, and other Whomps, if you land on their back.
- - His back and the water seem to be his only weaknesses.
- * Whomp King
- - First you try to step on him, now you want to capture it. It makes him so mad.
- Compatibility
- * US version only
- * Repos: sm64ex-nightly and Render96ex-master
- * Patches: "60 FPS", "50 Coins 1UP On Star Collect", "Star Select Delay", "Stay In Level After Star"
- "Tight Controls", "Return to Title Ending", "Exit To Main Menu" and "Time Trials" ARE NOT COMPATIBLE (as they are already included)
- * Fully compatible with CHEATER v6 (I recommend however patching SMO before CHEATER)
- * Fully compatible with SGI v1.4.2 models and texture pack
- * Compatible with any texture pack
- * NOT COMPATIBLE with sm64ex-coop
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