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Jun 2nd, 2019
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  1. -- Farewell Infortality.
  2. -- Version: 2.82
  3. -- Instances:
  4. local Main = Instance.new("Frame")
  5. local Bottom = Instance.new("Frame")
  6. local Top = Instance.new("Frame")
  7. local Title = Instance.new("TextLabel")
  8. local Notive = Instance.new("TextButton")
  9. local Blamo = Instance.new("TextButton")
  10. local Box = Instance.new("TextButton")
  11. local By = Instance.new("TextButton")
  12. local By_2 = Instance.new("TextButton")
  13. local By_3 = Instance.new("TextButton")
  14. local By_4 = Instance.new("TextButton")
  15. local By_5 = Instance.new("TextButton")
  16. local By_6 = Instance.new("TextButton")
  17. local By_7 = Instance.new("TextButton")
  18. local By_8 = Instance.new("TextButton")
  19. local By_9 = Instance.new("TextButton")
  20. local By_10 = Instance.new("TextButton")
  21. local By_11 = Instance.new("TextButton")
  22. local By_12 = Instance.new("TextButton")
  23. local By_13 = Instance.new("TextButton")
  24. local By_14 = Instance.new("TextButton")
  25. local By_15 = Instance.new("TextButton")
  26. --Properties:
  27. Main.Name = "Main"
  28. Main.Parent = game.Players.LocalPlayer.PlayerGui
  29. Main.BackgroundColor3 = Color3.new(0, 0, 0)
  30. Main.Position = UDim2.new(0.27655676, 0, 0.138043553, 0)
  31. Main.Size = UDim2.new(0, 564, 0, 384)
  32. Main.Draggable = true
  33.  
  34. Bottom.Name = "Bottom"
  35. Bottom.Parent = Main
  36. Bottom.BackgroundColor3 = Color3.new(0.992157, 0.486275, 0.909804)
  37. Bottom.Position = UDim2.new(-0.00128009915, 0, 0.0675498173, 0)
  38. Bottom.Size = UDim2.new(0, 563, 0, 13)
  39.  
  40. Top.Name = "Top"
  41. Top.Parent = Main
  42. Top.BackgroundColor3 = Color3.new(0.705882, 0.137255, 0.803922)
  43. Top.Position = UDim2.new(-0.00128009915, 0, -0.000860497355, 0)
  44. Top.Size = UDim2.new(0, 563, 0, 27)
  45.  
  46. Title.Name = "Title"
  47. Title.Parent = Main
  48. Title.BackgroundColor3 = Color3.new(0.729412, 0, 1)
  49. Title.Position = UDim2.new(0.321636766, 0, -0.00230656564, 0)
  50. Title.Size = UDim2.new(0, 200, 0, 27)
  51. Title.Font = Enum.Font.Cartoon
  52. Title.Text = "A Thing"
  53. Title.TextColor3 = Color3.new(0, 0, 0)
  54. Title.TextSize = 30
  55.  
  56. Notive.Name = "Notive"
  57. Notive.Parent = Main
  58. Notive.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
  59. Notive.Position = UDim2.new(0.0598550364, 0, 0.132903069, 0)
  60. Notive.Size = UDim2.new(0, 147, 0, 38)
  61. Notive.Font = Enum.Font.Cartoon
  62. Notive.Text = "Notive"
  63. Notive.TextColor3 = Color3.new(0, 0, 0)
  64. Notive.TextSize = 30
  65. Notive.MouseButton1Down:connect(function()
  66. -->Made By XDavodioX<--
  67.  
  68. --:Notive_Memer:--
  69.  
  70. --//No leak\\--
  71.  
  72.  
  73.  
  74. warn([[
  75. all of the commands of my script
  76. l - victory if t-pose eat chips
  77. k - kill urself but if t-pose drink soda
  78. j- what huh and if t-pose laugh
  79. h- MEEM and if t-pose AAAAAAAAAAAAAAAA
  80. g- that was fun
  81. f- Xd
  82. r- AAH oh my god aah
  83. t- squat
  84. y- laugh and if t-pose think
  85. u- ooh boi and if t-pose is chew 5 gum
  86. i- fbi open up
  87. o- no u
  88. p - bug
  89. v- game over
  90. c- REEE and if tpose then change music
  91. x- dude shut up and if tpose then waiting
  92. z- dab
  93. e- wtf
  94. q- ur screwed
  95. m- to stop squat,think,waiting,wtf instantly
  96.  
  97. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
  98. ]])
  99.  
  100. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  101. local Player,game,owner = owner,game
  102. local RealPlayer = Player
  103. do
  104. warn("Notive_Memeboi Made by XDavodioX")
  105. local rp = RealPlayer
  106. script.Parent = rp.Character
  107.  
  108. --RemoteEvent for communicating
  109. local Event = Instance.new("RemoteEvent")
  110. Event.Name = "UserInput_Event"
  111.  
  112. --Fake event to make stuff like Mouse.KeyDown work
  113. local function fakeEvent()
  114. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  115. t.connect = t.Connect
  116. return t
  117. end
  118.  
  119. --Creating fake input objects with fake variables
  120. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  121. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  122. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  123. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  124. end}
  125. --Merged 2 functions into one by checking amount of arguments
  126. CAS.UnbindAction = CAS.BindAction
  127.  
  128. --This function will trigger the events that have been :Connect()'ed
  129. local function te(self,ev,...)
  130. local t = m[ev]
  131. if t and t._fakeEvent then
  132. for _,f in pairs(t.Functions) do
  133. f(...)
  134. end
  135. end
  136. end
  137. m.TrigEvent = te
  138. UIS.TrigEvent = te
  139.  
  140. Event.OnServerEvent:Connect(function(plr,io)
  141. if plr~=rp then return end
  142. m.Target = io.Target
  143. m.Hit = io.Hit
  144. if not io.isMouse then
  145. local b = io.UserInputState == Enum.UserInputState.Begin
  146. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  147. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  148. end
  149. for _,t in pairs(CAS.Actions) do
  150. for _,k in pairs(t.Keys) do
  151. if k==io.KeyCode then
  152. t.Function(t.Name,io.UserInputState,io)
  153. end
  154. end
  155. end
  156. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  157. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  158. end
  159. end)
  160. Event.Parent = NLS([==[
  161. local Player = game:GetService("Players").LocalPlayer
  162. local Event = script:WaitForChild("UserInput_Event")
  163.  
  164. local Mouse = Player:GetMouse()
  165. local UIS = game:GetService("UserInputService")
  166. local input = function(io,a)
  167. if a then return end
  168. --Since InputObject is a client-side instance, we create and pass table instead
  169. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  170. end
  171. UIS.InputBegan:Connect(input)
  172. UIS.InputEnded:Connect(input)
  173.  
  174. local h,t
  175. --Give the server mouse data 30 times every second, but only if the values changed
  176. --If player is not moving their mouse, client won't fire events
  177. while wait(1/30) do
  178. if h~=Mouse.Hit or t~=Mouse.Target then
  179. h,t=Mouse.Hit,Mouse.Target
  180. Event:FireServer({isMouse=true,Target=t,Hit=h})
  181. end
  182. end]==],Player.Character)
  183.  
  184. ----Sandboxed game object that allows the usage of client-side methods and services
  185. --Real game object
  186. local _rg = game
  187.  
  188. --Metatable for fake service
  189. local fsmt = {
  190. __index = function(self,k)
  191. local s = rawget(self,"_RealService")
  192. if s then return s[k] end
  193. end,
  194. __newindex = function(self,k,v)
  195. local s = rawget(self,"_RealService")
  196. if s then s[k]=v end
  197. end,
  198. __call = function(self,...)
  199. local s = rawget(self,"_RealService")
  200. if s then return s(...) end
  201. end
  202. }
  203. local function FakeService(t,RealService)
  204. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  205. return setmetatable(t,fsmt)
  206. end
  207.  
  208. --Fake game object
  209. local g = {
  210. GetService = function(self,s)
  211. return self[s]
  212. end,
  213. Players = FakeService({
  214. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  215. },"Players"),
  216. UserInputService = FakeService(UIS,"UserInputService"),
  217. ContextActionService = FakeService(CAS,"ContextActionService"),
  218. }
  219. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  220. g.service = g.GetService
  221.  
  222. g.RunService = FakeService({
  223. RenderStepped = _rg:GetService("RunService").Heartbeat,
  224. BindToRenderStep = function(self,name,_,fun)
  225.  
  226. end,
  227. UnbindFromRenderStep = function(self,name)
  228. self._btrs[name]:Disconnect()
  229. end,
  230. },"RunService")
  231.  
  232. setmetatable(g,{
  233. __index=function(self,s)
  234. return _rg:GetService(s) or typeof(_rg[s])=="function"
  235. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  236. end,
  237. __newindex = fsmt.__newindex,
  238. __call = fsmt.__call
  239. })
  240. --Changing owner to fake player object to support owner:GetMouse()
  241. game,owner = g,g.Players.LocalPlayer
  242. end
  243. print("Good sir do not leak this.")
  244. print("Don't u dare report the audio.")
  245.  
  246. local cansilence = true
  247.  
  248. function SHUTUPXDD()
  249. if cansilence then
  250. cansilence = false
  251. local function search(instance)
  252. for i,v in pairs(instance:GetChildren()) do
  253. search(v)
  254. if v.ClassName == "Sound" then
  255. if v.Parent ~= game.Players.LocalPlayer.Character then
  256. v.Volume = 0
  257. end
  258. end
  259. end
  260. end
  261. search(workspace)
  262. wait(3)
  263. cansilence = false
  264. end
  265. end
  266.  
  267. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  268.  
  269. Player_Size = 1 --Size of the player.
  270.  
  271. wait()
  272. local Player = owner
  273. local Character = Player.Character
  274. local plr = owner
  275. local Humanoid = Character.Humanoid
  276. local char = plr.Character
  277. local hum = char.Humanoid
  278. local ra = char["Right Arm"]
  279. local la= char["Left Arm"]
  280. local rl= char["Right Leg"]
  281. local ll = char["Left Leg"]
  282. local hed = char.Head
  283. local root = char.HumanoidRootPart
  284. local rootj = root.RootJoint
  285. local tors = char.Torso
  286. local LeftArm = Character["Left Arm"]
  287. local RightArm = Character["Right Arm"]
  288. local LeftLeg = Character["Left Leg"]
  289. local RightLeg = Character["Right Leg"]
  290. local Head = Character.Head
  291. local Torso = Character.Torso
  292. local mouse = plr:GetMouse()
  293. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  294. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  295. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  296. local cam = game.Workspace.CurrentCamera
  297. trazx = Instance.new("ParticleEmitter")
  298. c = game.Players.LocalPlayer.Character
  299. local sine=0
  300. Character.Head.face.Texture = "rbxassetid://620619801"
  301.  
  302. hum.MaxHealth = "Inf"
  303. hum.Health = "Inf"
  304.  
  305. local forcefield = Instance.new("ForceField",char)
  306. forcefield.Name = "feaqurmam"
  307. forcefield.Visible = false
  308. -----------------------------------------------------------
  309. h = char.Head
  310. t = char.Torso
  311. rs = t["Right Shoulder"]
  312. ls = t["Left Shoulder"]
  313. rh = t["Right Hip"]
  314. lh = t["Left Hip"]
  315. nec = t.Neck
  316. rut = char.HumanoidRootPart
  317. rutj = rut.RootJoint
  318. it = Instance.new
  319.  
  320. local txt = Instance.new("BillboardGui", char)
  321. txt.Adornee = char.Head
  322. txt.Name = "_status"
  323. txt.Size = UDim2.new(2, 0, 1.2, 0)
  324. txt.StudsOffset = Vector3.new(-9, 8, 0)
  325. local text = Instance.new("TextLabel", txt)
  326. text.Size = UDim2.new(10, 0, 7, 0)
  327. text.FontSize = "Size24"
  328. text.TextScaled = true
  329. text.TextTransparency = 0
  330. text.BackgroundTransparency = 1
  331. text.TextTransparency = 0
  332. text.TextStrokeTransparency = 1
  333. text.Font = "Cartoon"
  334. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  335. v = Instance.new("Part")
  336. v.Name = "ColorBrick"
  337. v.Parent = Player.Character
  338. v.FormFactor = "Symmetric"
  339. v.Anchored = true
  340. v.CanCollide = false
  341. v.BottomSurface = "Smooth"
  342. v.TopSurface = "Smooth"
  343. v.Size = Vector3.new(10, 5, 3)
  344. v.Transparency = 1
  345. v.CFrame = char.Torso.CFrame
  346. v.BrickColor = BrickColor.new("Really black")
  347. v.Transparency = 1
  348. v.Shape = "Block"
  349. spawn(function()
  350. local TweenService = game:GetService("TweenService")
  351. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  352. local Int = 0
  353. while wait(0.5) do
  354. if Int == #Colours then Int = 0 end
  355. Int = Int+1
  356. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  357. end
  358. end)
  359. text.Text = "Noti?? "
  360.  
  361.  
  362. local txtd = Instance.new("BillboardGui", char)
  363. txtd.Adornee = char.Head
  364. txtd.Name = "_status"
  365. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  366. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  367. local texth = Instance.new("TextLabel", txtd)
  368. texth.Size = UDim2.new(10, 0, 7, 0)
  369. texth.FontSize = "Size24"
  370. texth.TextScaled = true
  371. texth.TextTransparency = 0
  372. texth.BackgroundTransparency = 1
  373. texth.TextTransparency = 0
  374. texth.TextStrokeTransparency = 1
  375. texth.Font = "Cartoon"
  376. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  377. v = Instance.new("Part")
  378. v.Name = "ColorBrick"
  379. v.Parent = Player.Character
  380. v.FormFactor = "Symmetric"
  381. v.Anchored = true
  382. v.CanCollide = false
  383. v.BottomSurface = "Smooth"
  384. v.TopSurface = "Smooth"
  385. v.Size = Vector3.new(10, 5, 3)
  386. v.Transparency = 1
  387. v.CFrame = char.Torso.CFrame
  388. v.BrickColor = BrickColor.new("Really black")
  389. v.Transparency = 1
  390. v.Shape = "Block"
  391. spawn(function()
  392. local TweenService = game:GetService("TweenService")
  393. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  394. local Intt = 0
  395. while wait(0.2) do
  396. if Intt == #Colourss then Intt = 0 end
  397. Intt = Intt+1
  398. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  399. end
  400. end)
  401. texth.Text = ""
  402.  
  403.  
  404. spawn(function()
  405. while wait() do
  406. Head.BrickColor = BrickColor.new("Bright yellow")
  407. RightArm.BrickColor = BrickColor.new("Bright yellow")
  408. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  409. Torso.BrickColor = BrickColor.new("Shamrock")
  410. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  411. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  412. end
  413. end)
  414. for i,v in pairs(Character:children()) do
  415. if v:IsA("Hat") then
  416. v:Destroy()
  417. end
  418. end
  419. for i,v in pairs(Character:children()) do
  420. if v:IsA("Accessory") then
  421. v:Destroy()
  422. end
  423. end
  424. for i,v in pairs(Character:children()) do
  425. if v:IsA("Hair") then
  426. v:Destroy()
  427. end
  428. end
  429. for i,v in pairs(Character:children()) do
  430. if v:IsA("Shirt") then
  431. v:Destroy()
  432. end
  433. end
  434. for i,v in pairs(Character:children()) do
  435. if v:IsA("Pants") then
  436. v:Destroy()
  437. end
  438. end
  439. for i,v in pairs(Character:children()) do
  440. if v:IsA("Graphic Shirt") then
  441. v:Destroy()
  442. end
  443. end
  444. for i,v in pairs(Character:children()) do
  445. if v:IsA("GraphicShirt") then
  446. v:Destroy()
  447. end
  448. end
  449.  
  450. for _,v in pairs(Character:children()) do
  451. if v:IsA("Shirt") then
  452. v.ShirtTemplate = "rbxassetid://0"
  453. elseif v:IsA("Pants") then
  454. v.PantsTemplate = "rbxassetid://0"
  455. elseif v:IsA("ShirtGraphic") then
  456. v:Remove()
  457. wait(.1)
  458. Torso.roblox:Remove()
  459. elseif v:IsA("Accessory") then
  460. v:Remove()
  461. end
  462. end
  463.  
  464. local Hair = Instance.new("Part")
  465. Hair.Parent = char
  466. Hair.Name = "GreenTopHat"
  467. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  468. Hair.CFrame = char.Head.CFrame
  469. Hair:BreakJoints()
  470. Hair.CanCollide = false
  471. Hair.BrickColor = BrickColor.new("Medium Stone")
  472. Hair.TopSurface = "Smooth"
  473. Hair.BottomSurface = "Smooth"
  474. Weld = Instance.new("Weld")
  475. Weld.Name = "Weld"
  476. Weld.Part0 = char.Head
  477. Weld.Part1 = Hair
  478. Weld.Parent = char.Head
  479. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  480. Mesh = Instance.new("SpecialMesh")
  481. Mesh.Parent = Hair
  482. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  483. Mesh.TextureId = "http://www.roblox.com/asset/?id=1563327"
  484. Mesh.Scale = Vector3.new(1, 1, 1)
  485. -------------------------------------------------------
  486. --Start Good Stuff--
  487. -------------------------------------------------------
  488. CF = CFrame.new
  489. angles = CFrame.Angles
  490. attack = false
  491. timetofly = true
  492. Euler = CFrame.fromEulerAnglesXYZ
  493. Rad = math.rad
  494. IT = Instance.new
  495. BrickC = BrickColor.new
  496. Cos = math.cos
  497. Acos = math.acos
  498. Sin = math.sin
  499. Asin = math.asin
  500. Abs = math.abs
  501. Mrandom = math.random
  502. Floor = math.floor
  503. random = math.random
  504. radian = math.rad
  505. Vec3 = Vector3.new
  506. cFrame = CFrame.new
  507. Euler = CFrame.fromEulerAnglesXYZ
  508. -------------------------------------------------------
  509. --End Good Stuff--
  510. -------------------------------------------------------
  511. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  512. RSH, LSH = nil, nil
  513. RW = Instance.new("Weld")
  514. LW = Instance.new("Weld")
  515. RH = tors["Right Hip"]
  516. LH = tors["Left Hip"]
  517. RSH = tors["Right Shoulder"]
  518. LSH = tors["Left Shoulder"]
  519. RSH.Parent = nil
  520. LSH.Parent = nil
  521. RW.Name = "RW"
  522. RW.Part0 = tors
  523. RW.C0 = CF(1.5, 0.5, 0)
  524. RW.C1 = CF(0, 0.5, 0)
  525. RW.Part1 = ra
  526. RW.Parent = tors
  527. LW.Name = "LW"
  528. LW.Part0 = tors
  529. LW.C0 = CF(-1.5, 0.5, 0)
  530. LW.C1 = CF(0, 0.5, 0)
  531. LW.Part1 = la
  532. LW.Parent = tors
  533. Effects = {}
  534.  
  535. BTAUNT = Instance.new("Sound", tors)
  536. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  537. BTAUNT.Volume = 10
  538. BTAUNT.Pitch = 1
  539. BTAUNT.Looped = false
  540. BTAUNT.TimePosition = 0.2
  541.  
  542. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  543.  
  544. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  545. bat.Size = Vector3.new(1, 1, 5)
  546. bat.CanCollide = false
  547. bat:BreakJoints()
  548.  
  549. LeDrink = it("Model")
  550. LeDrink.Parent = char
  551. LeDrink.Name = "LeDrink"
  552. RHe = it("Part")
  553. RHe.Parent = LeDrink
  554. RHe.BrickColor = BrickColor.new("Really black")
  555. RHe.Locked = true
  556. RHe.CanCollide = false
  557. RHe.Transparency = 1
  558. PMesh = it("SpecialMesh")
  559. RHe.formFactor = "Symmetric"
  560. PMesh.MeshType = "FileMesh"
  561. PMesh.MeshId = "rbxassetid://10470609"
  562. PMesh.TextureId = "rbxassetid://111405256"
  563. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  564. PMesh.Parent = RHe
  565. local RWeld = it("Weld")
  566. RWeld.Parent = RHe
  567. RWeld.Part0 = RHe
  568. RWeld.Part1 = ra
  569. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  570.  
  571. LeChips = it("Model")
  572. LeChips.Parent = char
  573. LeChips.Name = "LeChips"
  574. RHk = it("Part")
  575. RHk.Parent = LeChips
  576. RHk.BrickColor = BrickColor.new("Really black")
  577. RHk.Locked = true
  578. RHk.CanCollide = false
  579. RHk.Transparency = 1
  580. PMeshe = it("SpecialMesh")
  581. RHk.formFactor = "Symmetric"
  582. PMeshe.MeshType = "FileMesh"
  583. PMeshe.MeshId = "rbxassetid://19106014"
  584. PMeshe.TextureId = "rbxassetid://342435650"
  585. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  586. PMeshe.Parent = RHk
  587. local RWelds = it("Weld")
  588. RWelds.Parent = RHk
  589. RWelds.Part0 = RHk
  590. RWelds.Part1 = ra
  591. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  592.  
  593. local LeDrink = "wiplolnotyet"
  594. local LeChips = "wipaswelllol"
  595. local Sitt = false
  596.  
  597. -------------------------------------------------------
  598. --Start HeartBeat--
  599. -------------------------------------------------------
  600. ArtificialHB = Instance.new("BindableEvent", script)
  601. ArtificialHB.Name = "Heartbeat"
  602. script:WaitForChild("Heartbeat")
  603.  
  604. frame = 1 / 60
  605. tf = 0
  606. allowframeloss = false
  607. tossremainder = false
  608.  
  609.  
  610. lastframe = tick()
  611. script.Heartbeat:Fire()
  612.  
  613.  
  614. game:GetService("RunService").Heartbeat:connect(function(s, p)
  615. tf = tf + s
  616. if tf >= frame then
  617. if allowframeloss then
  618. script.Heartbeat:Fire()
  619. lastframe = tick()
  620. else
  621. for i = 1, math.floor(tf / frame) do
  622. script.Heartbeat:Fire()
  623. end
  624. lastframe = tick()
  625. end
  626. if tossremainder then
  627. tf = 0
  628. else
  629. tf = tf - frame * math.floor(tf / frame)
  630. end
  631. end
  632. end)
  633. -------------------------------------------------------
  634. --End HeartBeat--
  635. -------------------------------------------------------
  636.  
  637.  
  638. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  639. coroutine.resume(coroutine.create(function()
  640. local intensity = 1 * Intensity
  641. local rotM = 0.01 * Intensity
  642. for i = 0, Length, 0.1 do
  643. swait()
  644. intensity = intensity - 0.05 * Intensity / Length
  645. rotM = rotM - 5.0E-4 * Intensity / Length
  646. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  647. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  648. end
  649. Humanoid.CameraOffset = Vec3(0, 0, 0)
  650. end))
  651. end
  652.  
  653. local joyemoji = Instance.new('ParticleEmitter', tors)
  654. joyemoji.VelocitySpread = 2000
  655. joyemoji.Lifetime = NumberRange.new(1)
  656. joyemoji.Speed = NumberRange.new(40)
  657. joy= {}
  658. for i=0, 19 do
  659. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  660. end
  661. joyemoji.Size = NumberSequence.new(joy)
  662. joyemoji.Rate = 0
  663. joyemoji.LockedToPart = false
  664. joyemoji.LightEmission = 0
  665. joyemoji.Texture = "rbxassetid://1176402123"
  666. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  667.  
  668.  
  669. local LIT = Instance.new('ParticleEmitter', tors)
  670. LIT.VelocitySpread = 2000
  671. LIT.Lifetime = NumberRange.new(1)
  672. LIT.Speed = NumberRange.new(45)
  673. nani= {}
  674. for i=0, 19 do
  675. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  676. end
  677. LIT.Size = NumberSequence.new(nani)
  678. LIT.Rate = 0
  679. LIT.LockedToPart = false
  680. LIT.LightEmission = 0
  681. LIT.Texture = "rbxassetid://1492670151"
  682. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  683.  
  684. local toast = Instance.new('ParticleEmitter', tors)
  685. toast.VelocitySpread = 2000
  686. toast.Lifetime = NumberRange.new(1)
  687. toast.Speed = NumberRange.new(60)
  688. toasterstoasttoast= {}
  689. for i=0, 19 do
  690. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  691. end
  692. toast.Size = NumberSequence.new(toasterstoasttoast)
  693. toast.Rate = 0
  694. toast.LockedToPart = false
  695. toast.LightEmission = 0
  696. toast.Texture = "rbxassetid://436096230"
  697. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  698.  
  699. local ok = Instance.new('ParticleEmitter', tors)
  700. ok.VelocitySpread = 2000
  701. ok.Lifetime = NumberRange.new(1)
  702. ok.Speed = NumberRange.new(50)
  703. cool= {}
  704. for i=0, 19 do
  705. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  706. end
  707. ok.Size = NumberSequence.new(cool)
  708. ok.Rate = 0
  709. ok.LockedToPart = false
  710. ok.LightEmission = 0
  711. ok.Texture = "rbxassetid://636768448"
  712. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  713.  
  714. maincolor = BrickC("Really red")
  715. -------------------------------------------------------
  716. --Start Kyu's shitty stuff--
  717. -------------------------------------------------------
  718. function un_fun()
  719. attack = true
  720. hum.WalkSpeed = 0
  721. BTAUNT:Play()
  722. repeat
  723. swait()
  724. BTAUNT.Parent = tors
  725. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  726. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  727. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  728. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  729. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  730. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  731. until BTAUNT.Playing == false
  732. attack = false
  733. hum.WalkSpeed = 40
  734. end
  735.  
  736. function Tauntmelon()
  737. attack = true
  738. hum.WalkSpeed = 0
  739. CreateSound("1486343908", tors, 10, 1)
  740. for i = 0, 9, 0.1 do
  741. swait()
  742. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  743. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  744. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  745. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  746. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  747. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  748. end
  749. attack = false
  750. hum.WalkSpeed = 40
  751. end
  752.  
  753. function fbiopenup()
  754. attack = true
  755. hum.WalkSpeed = 6
  756. CreateSound("2156386052", tors, 10, 1)
  757. Character.Head.face.Texture = "rbxassetid://12117740"
  758. for i = 0, 5.56, 0.1 do
  759. swait()
  760. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  761. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  762. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  763. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  764. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  765. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  766. end
  767. for i = 0,1.57,0.1 do
  768. swait()
  769. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  770. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  771. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  772. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  773. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  774. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  775. end
  776. for i = 0,1.2,0.1 do
  777. swait()
  778. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  779. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  780. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  781. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  782. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  783. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  784. end
  785. for i = 0,1.2,0.1 do
  786. swait()
  787. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  788. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  789. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  790. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  791. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  792. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  793. end
  794. for i = 0,1.2,0.1 do
  795. swait()
  796. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  797. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  798. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  799. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  800. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  801. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  802. end
  803. for i = 0,1.2,0.1 do
  804. swait()
  805. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  806. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  807. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  808. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  809. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  810. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  811. end
  812. for i = 0,1,0.1 do
  813. swait()
  814. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  815. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  816. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  817. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  818. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  819. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  820. end
  821. for i = 0,1,0.1 do
  822. swait()
  823. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  824. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  825. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  826. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  827. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  828. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  829. end
  830. attack = false
  831. Character.Head.face.Texture = "rbxassetid://620619801"
  832. hum.WalkSpeed = 40
  833. end
  834.  
  835. function FindNearestHead(Position, Distance, SinglePlayer)
  836. if SinglePlayer then
  837. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  838. end
  839. local List = {}
  840. for i, v in pairs(workspace:GetChildren()) do
  841. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  842. table.insert(List, v)
  843. end
  844. end
  845. return List
  846. end
  847.  
  848. function SoulSteal(dude)
  849. if dude.Name ~= char then
  850. local bgf = IT("BodyGyro", dude.Head)
  851. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  852. local val = IT("BoolValue", dude)
  853. val.Name = "IsHit"
  854. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  855. local soulst = coroutine.wrap(function()
  856. local soul = Instance.new("Part",dude)
  857. soul.Size = Vector3.new(1,1,1)
  858. soul.CanCollide = false
  859. soul.Anchored = false
  860. soul.Position = torso.Position
  861. soul.Transparency = 1
  862. local PartEmmit1 = IT("ParticleEmitter", soul)
  863. PartEmmit1.LightEmission = 1
  864. PartEmmit1.Texture = "rbxassetid://569507414"
  865. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  866. PartEmmit1.Rate = 250
  867. PartEmmit1.Lifetime = NumberRange.new(1.6)
  868. PartEmmit1.Size = NumberSequence.new({
  869. NumberSequenceKeypoint.new(0, 1, 0),
  870. NumberSequenceKeypoint.new(1, 0, 0)
  871. })
  872. PartEmmit1.Transparency = NumberSequence.new({
  873. NumberSequenceKeypoint.new(0, 0, 0),
  874. NumberSequenceKeypoint.new(1, 1, 0)
  875. })
  876. PartEmmit1.Speed = NumberRange.new(0, 0)
  877. PartEmmit1.VelocitySpread = 30000
  878. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  879. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  880. local BodPoss = IT("BodyPosition", soul)
  881. BodPoss.P = 3000
  882. BodPoss.D = 1000
  883. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  884. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  885. wait(1.6)
  886. soul.Touched:connect(function(hit)
  887. if hit.Parent == char then
  888. soul:Destroy()
  889. end
  890. end)
  891. wait(1.2)
  892. while soul do
  893. swait()
  894. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  895. BodPoss.Position = tors.Position
  896. end
  897. end)
  898. soulst()
  899. end
  900. end
  901. function FaceMouse()
  902. local Cam = workspace.CurrentCamera
  903. return {
  904. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  905. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  906. }
  907. end
  908.  
  909. function Eviscerate(dude)
  910. if dude.Name ~= char then
  911. local bgf = IT("BodyGyro", dude.Head)
  912. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  913. local val = IT("BoolValue", dude)
  914. val.Name = "IsHit"
  915. local ds = coroutine.wrap(function()
  916. dude:WaitForChild("Head"):BreakJoints()
  917. wait(0.5)
  918. target = nil
  919. coroutine.resume(coroutine.create(function()
  920. for i, v in pairs(dude:GetChildren()) do
  921. if v:IsA("Accessory") then
  922. v:Destroy()
  923. end
  924. if v:IsA("Humanoid") then
  925. v:Destroy()
  926. end
  927. if v:IsA("CharacterMesh") then
  928. v:Destroy()
  929. end
  930. if v:IsA("Model") then
  931. v:Destroy()
  932. end
  933. if v:IsA("Part") or v:IsA("MeshPart") then
  934. for x, o in pairs(v:GetChildren()) do
  935. if o:IsA("Decal") then
  936. o:Destroy()
  937. end
  938. end
  939. coroutine.resume(coroutine.create(function()
  940. v.Material = "Neon"
  941. v.CanCollide = false
  942. local PartEmmit1 = IT("ParticleEmitter", v)
  943. PartEmmit1.LightEmission = 1
  944. PartEmmit1.Texture = "rbxassetid://284205403"
  945. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  946. PartEmmit1.Rate = 150
  947. PartEmmit1.Lifetime = NumberRange.new(1)
  948. PartEmmit1.Size = NumberSequence.new({
  949. NumberSequenceKeypoint.new(0, 0.75, 0),
  950. NumberSequenceKeypoint.new(1, 0, 0)
  951. })
  952. PartEmmit1.Transparency = NumberSequence.new({
  953. NumberSequenceKeypoint.new(0, 0, 0),
  954. NumberSequenceKeypoint.new(1, 1, 0)
  955. })
  956. PartEmmit1.Speed = NumberRange.new(0, 0)
  957. PartEmmit1.VelocitySpread = 30000
  958. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  959. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  960. local BodPoss = IT("BodyPosition", v)
  961. BodPoss.P = 3000
  962. BodPoss.D = 1000
  963. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  964. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  965. v.Color = maincolor.Color
  966. coroutine.resume(coroutine.create(function()
  967. for i = 0, 49 do
  968. swait(1)
  969. v.Transparency = v.Transparency + 0.08
  970. end
  971. wait(0.5)
  972. PartEmmit1.Enabled = false
  973. wait(3)
  974. v:Destroy()
  975. dude:Destroy()
  976. end))
  977. end))
  978. end
  979. end
  980. end))
  981. end)
  982. ds()
  983. end
  984. end
  985.  
  986. function ragdoll(model)
  987. local char = model
  988. torso = char.HumanoidRootPart
  989. torso2 = char.Torso
  990. LW.Parent = nil
  991. RW.Parent = nil
  992. LH.Parent = nil
  993. RH.Parent = nil
  994. if hum ~= nil then
  995. hum.PlatformStand = true
  996. end
  997.  
  998. local Head = char:FindFirstChild("Head")
  999. if Head then
  1000. local Neck = Instance.new("Weld")
  1001. Neck.Name = "Neck"
  1002. Neck.Part0 = torso
  1003. Neck.Part1 = Head
  1004. Neck.C0 = CFrame.new(0, 1.5, 0)
  1005. Neck.C1 = CFrame.new()
  1006. Neck.Parent = torso
  1007. end
  1008. local Limb = char:FindFirstChild("Right Arm")
  1009. if Limb then
  1010.  
  1011. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  1012. local Joint = Instance.new("Glue")
  1013. Joint.Name = "RightShoulder"
  1014. Joint.Part0 = torso
  1015. Joint.Part1 = Limb
  1016. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1017. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1018. Joint.Parent = torso
  1019.  
  1020. local B = Instance.new("Part")
  1021. B.TopSurface = 0
  1022. B.BottomSurface = 0
  1023. B.formFactor = "Symmetric"
  1024. B.Size = Vector3.new(1, 1, 1)
  1025. B.Transparency = 1
  1026. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1027. B.Parent = char
  1028. local W = Instance.new("Weld")
  1029. W.Part0 = Limb
  1030. W.Part1 = B
  1031. W.C0 = CFrame.new(0, -0.5, 0)
  1032. W.Parent = Limb
  1033.  
  1034. end
  1035. local Limb = char:FindFirstChild("Left Arm")
  1036. if Limb then
  1037.  
  1038. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  1039. local Joint = Instance.new("Glue")
  1040. Joint.Name = "LeftShoulder"
  1041. Joint.Part0 = torso
  1042. Joint.Part1 = Limb
  1043. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1044. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1045. Joint.Parent = torso
  1046.  
  1047. local B = Instance.new("Part")
  1048. B.TopSurface = 0
  1049. B.BottomSurface = 0
  1050. B.formFactor = "Symmetric"
  1051. B.Size = Vector3.new(1, 1, 1)
  1052. B.Transparency = 1
  1053. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1054. B.Parent = char
  1055. local W = Instance.new("Weld")
  1056. W.Part0 = Limb
  1057. W.Part1 = B
  1058. W.C0 = CFrame.new(0, -0.5, 0)
  1059. W.Parent = Limb
  1060.  
  1061. end
  1062. local Limb = char:FindFirstChild("Right Leg")
  1063. if Limb then
  1064.  
  1065. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  1066. local Joint = Instance.new("Glue")
  1067. Joint.Name = "RightHip"
  1068. Joint.Part0 = torso
  1069. Joint.Part1 = Limb
  1070. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1071. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1072. Joint.Parent = torso
  1073.  
  1074. local B = Instance.new("Part")
  1075. B.TopSurface = 0
  1076. B.BottomSurface = 0
  1077. B.formFactor = "Symmetric"
  1078. B.Size = Vector3.new(1, 1, 1)
  1079. B.Transparency = 1
  1080. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1081. B.Parent = char
  1082. local W = Instance.new("Weld")
  1083. W.Part0 = Limb
  1084. W.Part1 = B
  1085. W.C0 = CFrame.new(0, -0.5, 0)
  1086. W.Parent = Limb
  1087.  
  1088. end
  1089. local Limb = char:FindFirstChild("Left Leg")
  1090. if Limb then
  1091.  
  1092. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1093. local Joint = Instance.new("Glue")
  1094. Joint.Name = "LeftHip"
  1095. Joint.Part0 = torso
  1096. Joint.Part1 = Limb
  1097. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1098. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1099. Joint.Parent = torso
  1100.  
  1101. local B = Instance.new("Part")
  1102. B.TopSurface = 0
  1103. B.BottomSurface = 0
  1104. B.formFactor = "Symmetric"
  1105. B.Size = Vector3.new(1, 1, 1)
  1106. B.Transparency = 1
  1107. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1108. B.Parent = char
  1109. local W = Instance.new("Weld")
  1110. W.Part0 = Limb
  1111. W.Part1 = B
  1112. W.C0 = CFrame.new(0, -0.5, 0)
  1113. W.Parent = Limb
  1114.  
  1115. end
  1116. --[
  1117. local Bar = Instance.new("Part")
  1118. Bar.TopSurface = 0
  1119. Bar.BottomSurface = 0
  1120. Bar.formFactor = "Symmetric"
  1121. Bar.Size = Vector3.new(1, 1, 1)
  1122. Bar.Transparency = 1
  1123. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1124. Bar.Parent = char
  1125. local Weld = Instance.new("Weld")
  1126. Weld.Part0 = torso
  1127. Weld.Part1 = Bar
  1128. Weld.C0 = CFrame.new(0, 0.5, 0)
  1129. Weld.Parent = torso
  1130. --]]
  1131.  
  1132. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1133.  
  1134. end
  1135.  
  1136. -------------------------------------------------------
  1137. --End Kyu's shitty stuff--
  1138. -------------------------------------------------------
  1139.  
  1140. -------------------------------------------------------
  1141. --Start Important Functions--
  1142. -------------------------------------------------------
  1143. function swait(num)
  1144. if num == 0 or num == nil then
  1145. game:service("RunService").Stepped:wait(0)
  1146. else
  1147. for i = 0, num do
  1148. game:service("RunService").Stepped:wait(0)
  1149. end
  1150. end
  1151. end
  1152. function thread(f)
  1153. coroutine.resume(coroutine.create(f))
  1154. end
  1155. function clerp(a, b, t)
  1156. local qa = {
  1157. QuaternionFromCFrame(a)
  1158. }
  1159. local qb = {
  1160. QuaternionFromCFrame(b)
  1161. }
  1162. local ax, ay, az = a.x, a.y, a.z
  1163. local bx, by, bz = b.x, b.y, b.z
  1164. local _t = 1 - t
  1165. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1166. end
  1167. function QuaternionFromCFrame(cf)
  1168. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1169. local trace = m00 + m11 + m22
  1170. if trace > 0 then
  1171. local s = math.sqrt(1 + trace)
  1172. local recip = 0.5 / s
  1173. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1174. else
  1175. local i = 0
  1176. if m00 < m11 then
  1177. i = 1
  1178. end
  1179. if m22 > (i == 0 and m00 or m11) then
  1180. i = 2
  1181. end
  1182. if i == 0 then
  1183. local s = math.sqrt(m00 - m11 - m22 + 1)
  1184. local recip = 0.5 / s
  1185. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1186. elseif i == 1 then
  1187. local s = math.sqrt(m11 - m22 - m00 + 1)
  1188. local recip = 0.5 / s
  1189. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1190. elseif i == 2 then
  1191. local s = math.sqrt(m22 - m00 - m11 + 1)
  1192. local recip = 0.5 / s
  1193. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1194. end
  1195. end
  1196. end
  1197. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1198. local xs, ys, zs = x + x, y + y, z + z
  1199. local wx, wy, wz = w * xs, w * ys, w * zs
  1200. local xx = x * xs
  1201. local xy = x * ys
  1202. local xz = x * zs
  1203. local yy = y * ys
  1204. local yz = y * zs
  1205. local zz = z * zs
  1206. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1207. end
  1208. function QuaternionSlerp(a, b, t)
  1209. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1210. local startInterp, finishInterp
  1211. if cosTheta >= 1.0E-4 then
  1212. if 1 - cosTheta > 1.0E-4 then
  1213. local theta = math.acos(cosTheta)
  1214. local invSinTheta = 1 / Sin(theta)
  1215. startInterp = Sin((1 - t) * theta) * invSinTheta
  1216. finishInterp = Sin(t * theta) * invSinTheta
  1217. else
  1218. startInterp = 1 - t
  1219. finishInterp = t
  1220. end
  1221. elseif 1 + cosTheta > 1.0E-4 then
  1222. local theta = math.acos(-cosTheta)
  1223. local invSinTheta = 1 / Sin(theta)
  1224. startInterp = Sin((t - 1) * theta) * invSinTheta
  1225. finishInterp = Sin(t * theta) * invSinTheta
  1226. else
  1227. startInterp = t - 1
  1228. finishInterp = t
  1229. end
  1230. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1231. end
  1232. function rayCast(Position, Direction, Range, Ignore)
  1233. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1234. end
  1235. local RbxUtility = LoadLibrary("RbxUtility")
  1236. local Create = RbxUtility.Create
  1237. local insta = true
  1238.  
  1239. -------------------------------------------------------
  1240. --Start Damage Function--
  1241. -------------------------------------------------------
  1242. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1243. if hit.Parent == nil then
  1244. return
  1245. end
  1246. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1247. for _, v in pairs(hit.Parent:children()) do
  1248. if v:IsA("Humanoid") then
  1249. h = v
  1250. end
  1251. end
  1252. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1253. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1254. end
  1255.  
  1256. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1257. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1258. if hit.Parent.DebounceHit.Value == true then
  1259. return
  1260. end
  1261. end
  1262. if insta == true then
  1263. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1264. end
  1265. local c = Create("ObjectValue"){
  1266. Name = "creator",
  1267. Value = game:service("Players").LocalPlayer,
  1268. Parent = h,
  1269. }
  1270. game:GetService("Debris"):AddItem(c, .5)
  1271. CreateSound("958257111", hit, 10, 1)
  1272. local Damage = math.random(minim, maxim)
  1273. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1274. local blocked = false
  1275. local block = hit.Parent:findFirstChild("Block")
  1276. if block ~= nil then
  1277. if block.className == "IntValue" then
  1278. if block.Value > 0 then
  1279. blocked = true
  1280. block.Value = block.Value - 1
  1281. end
  1282. end
  1283. end
  1284. if blocked == false then
  1285. h.Health = h.Health - Damage
  1286. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1287. else
  1288. h.Health = h.Health - (Damage / 2)
  1289. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1290. end
  1291. if Type == "Knockdown" then
  1292. local hum = hit.Parent.Humanoid
  1293. hum.PlatformStand = true
  1294. coroutine.resume(coroutine.create(function(HHumanoid)
  1295. swait(1)
  1296. HHumanoid.PlatformStand = false
  1297. end), hum)
  1298. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1299. local bodvol = Create("BodyVelocity"){
  1300. velocity = angle * knockback,
  1301. P = 5000,
  1302. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1303. Parent = hit,
  1304. }
  1305. local rl = Create("BodyAngularVelocity"){
  1306. P = 3000,
  1307. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1308. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1309. Parent = hit,
  1310. }
  1311. game:GetService("Debris"):AddItem(bodvol, .5)
  1312. game:GetService("Debris"):AddItem(rl, .5)
  1313. elseif Type == "Normal" then
  1314. local vp = Create("BodyVelocity"){
  1315. P = 500,
  1316. maxForce = Vector3.new(math.huge, 0, math.huge),
  1317. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1318. }
  1319. if knockback > 0 then
  1320. vp.Parent = hit.Parent.Torso
  1321. end
  1322. game:GetService("Debris"):AddItem(vp, .5)
  1323. elseif Type == "Up" then
  1324. local bodyVelocity = Create("BodyVelocity"){
  1325. velocity = Vector3.new(0, 20, 0),
  1326. P = 5000,
  1327. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1328. Parent = hit,
  1329. }
  1330. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1331. elseif Type == "DarkUp" then
  1332. coroutine.resume(coroutine.create(function()
  1333. for i = 0, 1, 0.1 do
  1334. swait()
  1335. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1336. end
  1337. end))
  1338. local bodyVelocity = Create("BodyVelocity"){
  1339. velocity = Vector3.new(0, 20, 0),
  1340. P = 5000,
  1341. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1342. Parent = hit,
  1343. }
  1344. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1345. elseif Type == "Snare" then
  1346. local bp = Create("BodyPosition"){
  1347. P = 2000,
  1348. D = 100,
  1349. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1350. position = hit.Parent.Torso.Position,
  1351. Parent = hit.Parent.Torso,
  1352. }
  1353. game:GetService("Debris"):AddItem(bp, 1)
  1354. elseif Type == "Freeze" then
  1355. local BodPos = Create("BodyPosition"){
  1356. P = 50000,
  1357. D = 1000,
  1358. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1359. position = hit.Parent.Torso.Position,
  1360. Parent = hit.Parent.Torso,
  1361. }
  1362. local BodGy = Create("BodyGyro") {
  1363. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1364. P = 20e+003,
  1365. Parent = hit.Parent.Torso,
  1366. cframe = hit.Parent.Torso.CFrame,
  1367. }
  1368. hit.Parent.Torso.Anchored = true
  1369. coroutine.resume(coroutine.create(function(Part)
  1370. swait(1.5)
  1371. Part.Anchored = false
  1372. end), hit.Parent.Torso)
  1373. game:GetService("Debris"):AddItem(BodPos, 3)
  1374. game:GetService("Debris"):AddItem(BodGy, 3)
  1375. end
  1376. local debounce = Create("BoolValue"){
  1377. Name = "DebounceHit",
  1378. Parent = hit.Parent,
  1379. Value = true,
  1380. }
  1381. game:GetService("Debris"):AddItem(debounce, Delay)
  1382. c = Create("ObjectValue"){
  1383. Name = "creator",
  1384. Value = Player,
  1385. Parent = h,
  1386. }
  1387. game:GetService("Debris"):AddItem(c, .5)
  1388. end
  1389. end
  1390. -------------------------------------------------------
  1391. --End Damage Function--
  1392. -------------------------------------------------------
  1393.  
  1394. -------------------------------------------------------
  1395. --Start Damage Function Customization--
  1396. -------------------------------------------------------
  1397. function ShowDamage(Pos, Text, Time, Color)
  1398. local Rate = (1 / 30)
  1399. local Pos = (Pos or Vector3.new(0, 0, 0))
  1400. local Text = (Text or "")
  1401. local Time = (Time or 2)
  1402. local Color = (Color or Color3.new(1, 0, 1))
  1403. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1404. EffectPart.Anchored = true
  1405. local BillboardGui = Create("BillboardGui"){
  1406. Size = UDim2.new(3, 0, 3, 0),
  1407. Adornee = EffectPart,
  1408. Parent = EffectPart,
  1409. }
  1410. local TextLabel = Create("TextLabel"){
  1411. BackgroundTransparency = 1,
  1412. Size = UDim2.new(1, 0, 1, 0),
  1413. Text = Text,
  1414. Font = "Bodoni",
  1415. TextColor3 = Color,
  1416. TextScaled = true,
  1417. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1418. Parent = BillboardGui,
  1419. }
  1420. game.Debris:AddItem(EffectPart, (Time))
  1421. EffectPart.Parent = game:GetService("Workspace")
  1422. delay(0, function()
  1423. local Frames = (Time / Rate)
  1424. for Frame = 1, Frames do
  1425. wait(Rate)
  1426. local Percent = (Frame / Frames)
  1427. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1428. TextLabel.TextTransparency = Percent
  1429. end
  1430. if EffectPart and EffectPart.Parent then
  1431. EffectPart:Destroy()
  1432. end
  1433. end)
  1434. end
  1435. -------------------------------------------------------
  1436. --End Damage Function Customization--
  1437. -------------------------------------------------------
  1438.  
  1439. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1440. for _, c in pairs(workspace:children()) do
  1441. local hum = c:findFirstChild("Humanoid")
  1442. if hum ~= nil then
  1443. local head = c:findFirstChild("Head")
  1444. if head ~= nil then
  1445. local targ = head.Position - Part.Position
  1446. local mag = targ.magnitude
  1447. if magni >= mag and c.Name ~= plr.Name then
  1448.  
  1449. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1450. end
  1451. end
  1452. end
  1453. end
  1454. end
  1455.  
  1456.  
  1457. CFuncs = {
  1458. Part = {
  1459. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1460. local Part = Create("Part")({
  1461. Parent = Parent,
  1462. Reflectance = Reflectance,
  1463. Transparency = Transparency,
  1464. CanCollide = false,
  1465. Locked = true,
  1466. BrickColor = BrickColor.new(tostring(BColor)),
  1467. Name = Name,
  1468. Size = Size,
  1469. Material = Material
  1470. })
  1471. RemoveOutlines(Part)
  1472. return Part
  1473. end
  1474. },
  1475. Mesh = {
  1476. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1477. local Msh = Create(Mesh)({
  1478. Parent = Part,
  1479. Offset = OffSet,
  1480. Scale = Scale
  1481. })
  1482. if Mesh == "SpecialMesh" then
  1483. Msh.MeshType = MeshType
  1484. Msh.MeshId = MeshId
  1485. end
  1486. return Msh
  1487. end
  1488. },
  1489. Mesh = {
  1490. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1491. local Msh = Create(Mesh)({
  1492. Parent = Part,
  1493. Offset = OffSet,
  1494. Scale = Scale
  1495. })
  1496. if Mesh == "SpecialMesh" then
  1497. Msh.MeshType = MeshType
  1498. Msh.MeshId = MeshId
  1499. end
  1500. return Msh
  1501. end
  1502. },
  1503. Weld = {
  1504. Create = function(Parent, Part0, Part1, C0, C1)
  1505. local Weld = Create("Weld")({
  1506. Parent = Parent,
  1507. Part0 = Part0,
  1508. Part1 = Part1,
  1509. C0 = C0,
  1510. C1 = C1
  1511. })
  1512. return Weld
  1513. end
  1514. },
  1515. Sound = {
  1516. Create = function(id, par, vol, pit)
  1517. coroutine.resume(coroutine.create(function()
  1518. local S = Create("Sound")({
  1519. Volume = vol,
  1520. Pitch = pit or 1,
  1521. SoundId = id,
  1522. Parent = par or workspace
  1523. })
  1524. wait()
  1525. S:play()
  1526. game:GetService("Debris"):AddItem(S, 6)
  1527. end))
  1528. end
  1529. },
  1530. ParticleEmitter = {
  1531. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1532. local fp = Create("ParticleEmitter")({
  1533. Parent = Parent,
  1534. Color = ColorSequence.new(Color1, Color2),
  1535. LightEmission = LightEmission,
  1536. Size = Size,
  1537. Texture = Texture,
  1538. Transparency = Transparency,
  1539. ZOffset = ZOffset,
  1540. Acceleration = Accel,
  1541. Drag = Drag,
  1542. LockedToPart = LockedToPart,
  1543. VelocityInheritance = VelocityInheritance,
  1544. EmissionDirection = EmissionDirection,
  1545. Enabled = Enabled,
  1546. Lifetime = LifeTime,
  1547. Rate = Rate,
  1548. Rotation = Rotation,
  1549. RotSpeed = RotSpeed,
  1550. Speed = Speed,
  1551. VelocitySpread = VelocitySpread
  1552. })
  1553. return fp
  1554. end
  1555. }
  1556. }
  1557. function RemoveOutlines(part)
  1558. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1559. end
  1560. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1561. local Part = Create("Part")({
  1562. formFactor = FormFactor,
  1563. Parent = Parent,
  1564. Reflectance = Reflectance,
  1565. Transparency = Transparency,
  1566. CanCollide = false,
  1567. Locked = true,
  1568. BrickColor = BrickColor.new(tostring(BColor)),
  1569. Name = Name,
  1570. Size = Size,
  1571. Material = Material
  1572. })
  1573. RemoveOutlines(Part)
  1574. return Part
  1575. end
  1576. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1577. local Msh = Create(Mesh)({
  1578. Parent = Part,
  1579. Offset = OffSet,
  1580. Scale = Scale
  1581. })
  1582. if Mesh == "SpecialMesh" then
  1583. Msh.MeshType = MeshType
  1584. Msh.MeshId = MeshId
  1585. end
  1586. return Msh
  1587. end
  1588. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1589. local Weld = Create("Weld")({
  1590. Parent = Parent,
  1591. Part0 = Part0,
  1592. Part1 = Part1,
  1593. C0 = C0,
  1594. C1 = C1
  1595. })
  1596. return Weld
  1597. end
  1598.  
  1599. -------------------------------------------------------
  1600. --Start Effect Function--
  1601. -------------------------------------------------------
  1602. EffectModel = Instance.new("Model", char)
  1603. Effects = {
  1604. Block = {
  1605. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1606. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1607. prt.Anchored = true
  1608. prt.CFrame = cframe
  1609. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1610. game:GetService("Debris"):AddItem(prt, 10)
  1611. if Type == 1 or Type == nil then
  1612. table.insert(Effects, {
  1613. prt,
  1614. "Block1",
  1615. delay,
  1616. x3,
  1617. y3,
  1618. z3,
  1619. msh
  1620. })
  1621. elseif Type == 2 then
  1622. table.insert(Effects, {
  1623. prt,
  1624. "Block2",
  1625. delay,
  1626. x3,
  1627. y3,
  1628. z3,
  1629. msh
  1630. })
  1631. else
  1632. table.insert(Effects, {
  1633. prt,
  1634. "Block3",
  1635. delay,
  1636. x3,
  1637. y3,
  1638. z3,
  1639. msh
  1640. })
  1641. end
  1642. end
  1643. },
  1644. Sphere = {
  1645. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1646. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1647. prt.Anchored = true
  1648. prt.CFrame = cframe
  1649. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1650. game:GetService("Debris"):AddItem(prt, 10)
  1651. table.insert(Effects, {
  1652. prt,
  1653. "Cylinder",
  1654. delay,
  1655. x3,
  1656. y3,
  1657. z3,
  1658. msh
  1659. })
  1660. end
  1661. },
  1662. Cylinder = {
  1663. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1664. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1665. prt.Anchored = true
  1666. prt.CFrame = cframe
  1667. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1668. game:GetService("Debris"):AddItem(prt, 10)
  1669. table.insert(Effects, {
  1670. prt,
  1671. "Cylinder",
  1672. delay,
  1673. x3,
  1674. y3,
  1675. z3,
  1676. msh
  1677. })
  1678. end
  1679. },
  1680. Wave = {
  1681. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1682. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1683. prt.Anchored = true
  1684. prt.CFrame = cframe
  1685. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1686. game:GetService("Debris"):AddItem(prt, 10)
  1687. table.insert(Effects, {
  1688. prt,
  1689. "Cylinder",
  1690. delay,
  1691. x3 / 60,
  1692. y3 / 60,
  1693. z3 / 60,
  1694. msh
  1695. })
  1696. end
  1697. },
  1698. Ring = {
  1699. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1700. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1701. prt.Anchored = true
  1702. prt.CFrame = cframe
  1703. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1704. game:GetService("Debris"):AddItem(prt, 10)
  1705. table.insert(Effects, {
  1706. prt,
  1707. "Cylinder",
  1708. delay,
  1709. x3,
  1710. y3,
  1711. z3,
  1712. msh
  1713. })
  1714. end
  1715. },
  1716. Break = {
  1717. Create = function(brickcolor, cframe, x1, y1, z1)
  1718. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1719. prt.Anchored = true
  1720. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1721. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1722. local num = math.random(10, 50) / 1000
  1723. game:GetService("Debris"):AddItem(prt, 10)
  1724. table.insert(Effects, {
  1725. prt,
  1726. "Shatter",
  1727. num,
  1728. prt.CFrame,
  1729. math.random() - math.random(),
  1730. 0,
  1731. math.random(50, 100) / 100
  1732. })
  1733. end
  1734. },
  1735. Spiral = {
  1736. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1737. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1738. prt.Anchored = true
  1739. prt.CFrame = cframe
  1740. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1741. game:GetService("Debris"):AddItem(prt, 10)
  1742. table.insert(Effects, {
  1743. prt,
  1744. "Cylinder",
  1745. delay,
  1746. x3,
  1747. y3,
  1748. z3,
  1749. msh
  1750. })
  1751. end
  1752. },
  1753. Push = {
  1754. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1755. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1756. prt.Anchored = true
  1757. prt.CFrame = cframe
  1758. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1759. game:GetService("Debris"):AddItem(prt, 10)
  1760. table.insert(Effects, {
  1761. prt,
  1762. "Cylinder",
  1763. delay,
  1764. x3,
  1765. y3,
  1766. z3,
  1767. msh
  1768. })
  1769. end
  1770. }
  1771. }
  1772. -------------------------------------------------------
  1773. --End Effect Function--
  1774. -------------------------------------------------------
  1775.  
  1776. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1777. local NSound = nil
  1778. coroutine.resume(coroutine.create(function()
  1779. NSound = Instance.new("Sound", PARENT)
  1780. NSound.Volume = VOLUME
  1781. NSound.Pitch = PITCH
  1782. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1783. swait()
  1784. NSound:play()
  1785. game:GetService("Debris"):AddItem(NSound, 10)
  1786. end))
  1787. return NSound
  1788. end
  1789.  
  1790.  
  1791. coroutine.resume(coroutine.create(function()
  1792. while text ~= nil do
  1793. swait()
  1794. text.Rotation = math.random(-1.8,1.8)
  1795. end
  1796. end))
  1797.  
  1798. angery = false
  1799.  
  1800.  
  1801. -------------------------------------------------------
  1802. --End Important Functions--
  1803. -------------------------------------------------------
  1804.  
  1805. lul = Instance.new("Sound", tors) --le musice
  1806. lul.Pitch = 1
  1807.  
  1808. local mu = math.random(1,14)
  1809. if mu == 1 then
  1810. lul.SoundId = "rbxassetid://193889412"
  1811. end
  1812. if mu == 2 then
  1813. lul.SoundId = "rbxassetid://274690929"
  1814. end
  1815. if mu == 3 then
  1816. lul.SoundId = "rbxassetid://1241998626"
  1817. end
  1818. if mu == 4 then
  1819. lul.SoundId = "rbxassetid://1878962648"
  1820. end
  1821. if mu == 5 then
  1822. lul.SoundId = "rbxassetid://185117072"
  1823. end
  1824. if mu == 6 then
  1825. lul.SoundId = "rbxassetid://295856024"
  1826. end
  1827. if mu == 7 then
  1828. lul.SoundId = "rbxassetid://2054013600"
  1829. end
  1830. if mu == 8 then
  1831. lul.SoundId = "rbxassetid://1463709693"
  1832. lul.Pitch = 1.4
  1833. end
  1834. if mu == 9 then
  1835. lul.SoundId = "rbxassetid://575705300"
  1836. end
  1837. if mu == 10 then
  1838. lul.SoundId = "rbxassetid://142924062"
  1839. end
  1840. if mu == 11 then
  1841. lul.SoundId = "rbxassetid://251072363"
  1842. end
  1843. if mu == 12 then
  1844. lul.SoundId = "rbxassetid://731061980"
  1845. end
  1846. if mu == 13 then
  1847. lul.SoundId = "rbxassetid://455682677"
  1848. end
  1849. if mu == 14 then
  1850. lul.SoundId = "rbxassetid://1283123885"
  1851. end
  1852.  
  1853. lul.Volume = 4.7
  1854. lul.TimePosition = 0
  1855. lul.Looped = true
  1856. lul:Play()
  1857.  
  1858. NEWS = Instance.new("Sound", tors) --O NO
  1859. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1860. NEWS.Volume = 100
  1861. NEWS.Pitch = 1
  1862. NEWS.Looped = false
  1863. NEWS.TimePosition = 1
  1864.  
  1865. AAAAA = Instance.new("Sound", tors) --aaa
  1866. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1867. AAAAA.Volume = 10
  1868. AAAAA.Pitch = 1
  1869. AAAAA.Looped = false
  1870. AAAAA.TimePosition = 1
  1871.  
  1872. MERKIO = Instance.new("Sound", tors) --why
  1873. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1874. MERKIO.Volume = 10
  1875. MERKIO.Pitch = 1
  1876. MERKIO.Looped = false
  1877. MERKIO.TimePosition = 0
  1878.  
  1879. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1880. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1881. MERKIO2.Volume = 10
  1882. MERKIO2.Pitch = 1
  1883. MERKIO2.Looped = false
  1884. MERKIO2.TimePosition = 0
  1885.  
  1886. thonks = Instance.new("Sound", tors) --wat?
  1887. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1888. thonks.Volume = 10
  1889. thonks.Pitch = 1
  1890. thonks.Looped = false
  1891. thonks.TimePosition = 0
  1892.  
  1893. gudsong = Instance.new("Sound", tors) --seizure time
  1894. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1895. gudsong.Volume = 10
  1896. gudsong.Pitch = 1
  1897. gudsong.Looped = true
  1898. gudsong.TimePosition = 6.6
  1899.  
  1900. -------------------------------------------------------
  1901. --Start Music Option--
  1902. -------------------------------------------------------
  1903. ;
  1904. -------------------------------------------------------
  1905. --End Music Option--
  1906. -------------------------------------------------------
  1907. --hi fat >:)
  1908. -------------------------------------------------------
  1909. --Start Attacks N Stuff--
  1910. -------------------------------------------------------
  1911.  
  1912. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1913. attack = true
  1914.  
  1915. hum.WalkSpeed = 40
  1916. lul:Pause()
  1917. Character.Head.face.Texture = "rbxassetid://620619801"
  1918. NEWS:Play()
  1919. repeat
  1920. NEWS.Parent = tors
  1921. swait()
  1922. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1923. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1924. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1925. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1926. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1927. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1928. until NEWS.Playing == false
  1929. local S = Instance.new("Explosion",workspace)
  1930. S.Position = tors.Position
  1931. S.BlastPressure = 999
  1932. S.BlastRadius = 45
  1933. S.ExplosionType = 0
  1934. attack = false
  1935. hum.WalkSpeed = 40
  1936. lul:Resume()
  1937. Character.Head.face.Texture = "rbxassetid://620619801"
  1938. attack = false
  1939. hum.WalkSpeed = 40
  1940. end
  1941.  
  1942. function sneakonehundred()
  1943. attack = true
  1944. hum.WalkSpeed = 0.03
  1945. Character.Head.face.Texture = "rbxassetid://1667792"
  1946. CreateSound("1542642349", tors, 10, 1.05)
  1947. for i = 0,20,0.1 do
  1948. swait()
  1949. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1950. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1951. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1952. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1953. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1954. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1955. end
  1956. CreateSound("753450324", tors, 10, 1.05)
  1957. wait(0.25)
  1958. Character.Head.face.Texture = "rbxassetid://1223903433"
  1959. for i = 0,7,0.1 do
  1960. swait()
  1961. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1962. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1963. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1964. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1965. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1966. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1967. end
  1968. Character.Head.face.Texture = "rbxassetid://620619801"
  1969. attack = false
  1970. hum.WalkSpeed = 40
  1971. end
  1972.  
  1973. function WRY() --WRYYYYYYY
  1974. attack = true
  1975. hum.WalkSpeed = 0.30
  1976. CreateSound("794081034", hed, 10, 1)
  1977. Character.Head.face.Texture = "rbxassetid://396389196"
  1978. for i = 0,2,0.1 do
  1979. swait()
  1980. CameraEnshaking(1, 2)
  1981. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1982. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1983. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1984. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1985. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1986. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1987. end
  1988. for i = 0,14.7,0.1 do
  1989. swait()
  1990. CameraEnshaking(1, 3)
  1991. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1992. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1993. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1994. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1995. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1996. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1997. end
  1998. attack = false
  1999. Character.Head.face.Texture = "rbxassetid://620619801"
  2000. hum.WalkSpeed = 40
  2001. end
  2002.  
  2003. function DANCEFORME()
  2004. attack = true
  2005. texth.Text = "Squ?ling."
  2006. text.Text = ""
  2007. lul:Pause()
  2008. Character.Head.face.Texture = "rbxassetid://1676553712"
  2009. MERKIO:Play()
  2010. repeat
  2011. for i = 0,0.37,0.03 do
  2012. swait()
  2013. MERKIO.Parent = tors
  2014. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2015. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2016. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2017. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2018. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2019. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2020. end
  2021. for i = 0,0.37,0.03 do
  2022. swait()
  2023. MERKIO.Parent = tors
  2024. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2025. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2026. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2027. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2028. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2029. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2030. end
  2031. until MERKIO.Playing == false
  2032. MERKIO:Stop()
  2033. Character.Head.face.Texture = "rbxassetid://620619801"
  2034. attack = false
  2035. lul:Resume()
  2036. texth.Text = ""
  2037. text.Text = "Noti?? "
  2038. hum.WalkSpeed = 40
  2039. end
  2040.  
  2041. function takethat()
  2042. attack = true
  2043. hum.WalkSpeed = 0
  2044. CreateSound("1238240145", tors, 10, 1.05)
  2045. for i = 0,8.3,0.1 do
  2046. swait()
  2047. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2048. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2049. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2050. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2051. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2052. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2053. end
  2054. CreateSound("135165859", tors, 10, 1.05)
  2055. for i = 0,6,0.1 do
  2056. swait()
  2057. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2058. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  2059. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  2060. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2061. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2062. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2063. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  2064. end
  2065. attack = false
  2066. Character.Head.face.Texture = "rbxassetid://620619801"
  2067. hum.WalkSpeed = 40
  2068. end
  2069. function thonki()
  2070. attack = true
  2071. text.Text = "Thinking..."
  2072. hum.WalkSpeed = 6.5
  2073. Character.Head.face.Texture = "rbxassetid://1528105298"
  2074. thonks:Play()
  2075. lul:Pause()
  2076. repeat
  2077. for i = 0,8.3,0.1 do
  2078. swait()
  2079. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2080. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2081. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2082. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2083. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2084. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2085. end
  2086. until thonks.Playing == false
  2087. thonks:Stop()
  2088. attack = false
  2089. text.Text = "Noti?? "
  2090. Character.Head.face.Texture = "rbxassetid://620619801"
  2091. lul:Resume()
  2092. hum.WalkSpeed = 40
  2093. end
  2094. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2095. attack = true
  2096. Character.Head.face.Texture = "rbxassetid://266304560"
  2097. for i = 0,6,0.1 do
  2098. swait()
  2099. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2100. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2101. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2102. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2103. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2104. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2105. end
  2106. CreateSound("1093102664", hed, 10, 1)
  2107. CameraEnshaking(3, 8)
  2108. for i = 0,2,0.1 do
  2109. swait()
  2110. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2111. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2112. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2113. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2114. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2115. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2116. end
  2117. Character.Head.face.Texture = "rbxassetid://30128383"
  2118. hum.MaxHealth = 0
  2119. ragdoll(char)
  2120. CreateSound("534269232", hed, 5, 1)
  2121. end
  2122.  
  2123. function dead()
  2124. attack = true
  2125. hum.WalkSpeed = 0.20
  2126. CreateSound("137225991", hed, 10, 1)
  2127. Character.Head.face.Texture = "rbxassetid://297512410"
  2128. for i = 0,1.1,0.1 do
  2129. swait()
  2130. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2131. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2132. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2133. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2134. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2135. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2136. end
  2137. for i = 0,1.1,0.1 do
  2138. swait()
  2139. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2140. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2141. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2142. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2143. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2144. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2145. end
  2146. for i = 0,1.1,0.1 do
  2147. swait()
  2148. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2149. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2150. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2151. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2152. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2153. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2154. end
  2155. for i = 0,1.1,0.1 do
  2156. swait()
  2157. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2158. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2159. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2160. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2161. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2162. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2163. end
  2164. for i = 0,1.1,0.1 do
  2165. swait()
  2166. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2167. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2168. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2169. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2170. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2171. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2172. end
  2173. for i = 0,1.1,0.1 do
  2174. swait()
  2175. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2176. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2177. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2178. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2179. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2180. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2181. end
  2182. for i = 0,1.1,0.1 do
  2183. swait()
  2184. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2185. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2186. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2187. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2188. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2189. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2190. end
  2191. for i = 0,1.1,0.1 do
  2192. swait()
  2193. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2194. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2195. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2196. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2197. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2198. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2199. end
  2200. for i = 0,1.1,0.1 do
  2201. swait()
  2202. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2203. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2204. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2205. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2206. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2207. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2208. end
  2209. Character.Head.face.Texture = "rbxassetid://273309187"
  2210. for i = 0,9,0.1 do
  2211. swait()
  2212. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2213. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2214. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2215. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2216. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2217. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2218. end
  2219. attack = false
  2220. Character.Head.face.Texture = "rbxassetid://620619801"
  2221. hum.WalkSpeed = 40
  2222. end
  2223.  
  2224. function ShutTheHellUp()
  2225. attack = true
  2226. hum.WalkSpeed = 2.01
  2227. CreateSound("336377340", hed, 10, 1)
  2228. for i = 0,3,0.1 do
  2229. swait()
  2230. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2231. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2232. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2233. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2234. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2235. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2236. end
  2237. for i = 0,1.2,0.1 do
  2238. swait()
  2239. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2240. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2241. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2242. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2243. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2244. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2245. end
  2246. for i = 0,1.2,0.1 do
  2247. swait()
  2248. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2249. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2250. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2251. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2252. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2253. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2254. end
  2255. for i = 0,1.2,0.1 do
  2256. swait()
  2257. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2258. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2259. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2260. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2261. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2262. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2263. end
  2264. for i = 0,1.2,0.1 do
  2265. swait()
  2266. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2267. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2268. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2269. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2270. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2271. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2272. end
  2273. for i = 0,2,0.1 do
  2274. swait()
  2275. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2276. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2277. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2278. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2279. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2280. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2281. end
  2282. for i = 0,2,0.1 do
  2283. swait()
  2284. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2285. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2286. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2287. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2288. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2289. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2290. end
  2291. hum.WalkSpeed = 40
  2292. attack = false
  2293. end
  2294.  
  2295. function NO_U()
  2296. attack = true
  2297. hum.WalkSpeed = 4.01
  2298. Character.Head.face.Texture = "rbxassetid://304904077"
  2299. CreateSound("1543318456", hed, 10, 1)
  2300. for i = 0,6,0.1 do
  2301. swait()
  2302. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2303. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2304. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2305. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2306. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2307. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2308. end
  2309. for i = 0,3.2,0.1 do
  2310. swait()
  2311. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2312. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2313. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2314. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2315. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2316. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2317. end
  2318. hum.WalkSpeed = 40
  2319. Character.Head.face.Texture = "rbxassetid://620619801"
  2320. attack = false
  2321. end
  2322.  
  2323. function EndMySufferingV2()
  2324. attack = true
  2325. hum.WalkSpeed = 1.01
  2326. CreateSound("577475178", hed, 10, 1)
  2327. for i = 0,18,0.1 do
  2328. swait()
  2329. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2330. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2331. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2332. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2333. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2334. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2335. end
  2336. attack = false
  2337. hum.WalkSpeed = 40
  2338. end
  2339.  
  2340. function Victory()
  2341. attack = true
  2342. hum.WalkSpeed = 1.01
  2343. Character.Head.face.Texture = "rbxassetid://616284160"
  2344. Humanoid.Jump = true
  2345. CreateSound("130834939", hed, 10, 1)
  2346. for i = 0,3.7,0.1 do
  2347. swait()
  2348. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2349. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2350. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2351. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2352. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2353. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2354. end
  2355. Humanoid.Jump = true
  2356. for i = 0,3.7,0.1 do
  2357. swait()
  2358. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2359. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2360. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2361. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2362. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2363. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2364. end
  2365. Humanoid.Jump = true
  2366. for i = 0,3.7,0.1 do
  2367. swait()
  2368. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2369. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2370. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2371. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2372. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2373. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2374. end
  2375. Humanoid.Jump = true
  2376. for i = 0,3.7,0.1 do
  2377. swait()
  2378. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2379. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2380. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2381. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2382. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2383. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2384. end
  2385. Humanoid.Jump = true
  2386. for i = 0,3.7,0.1 do
  2387. swait()
  2388. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2389. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2390. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2391. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2392. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2393. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2394. end
  2395. attack = false
  2396. Character.Head.face.Texture = "rbxassetid://620619801"
  2397. hum.WalkSpeed = 40
  2398. end
  2399.  
  2400. function WhatHuh()
  2401. attack = true
  2402. hum.WalkSpeed = 1.01
  2403. CreateSound("130766865", hed, 10, 1)
  2404. Character.Head.face.Texture = "rbxassetid://276732672"
  2405. for i = 0,4,0.1 do
  2406. swait()
  2407. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2408. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2409. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2410. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2411. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2412. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2413. end
  2414. for i = 0,6.7,0.1 do
  2415. swait()
  2416. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2417. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2418. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2419. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2420. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2421. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2422. end
  2423. for i = 0,8.1,0.1 do
  2424. swait()
  2425. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2426. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2427. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2428. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2429. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2430. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2431. end
  2432. for i = 0,1,0.1 do
  2433. swait()
  2434. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2435. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2436. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2437. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2438. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2439. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2440. end
  2441. for i = 0,1,0.1 do
  2442. swait()
  2443. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2444. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2445. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2446. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2447. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2448. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2449. end
  2450. for i = 0,4,0.1 do
  2451. swait()
  2452. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2453. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2454. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2455. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2456. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2457. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2458. end
  2459. attack = false
  2460. Character.Head.face.Texture = "rbxassetid://620619801"
  2461. hum.WalkSpeed = 40
  2462. end
  2463.  
  2464. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2465. attack = true
  2466. Character.Head.face.Texture = "rbxassetid://266304560"
  2467. for i = 0,6,0.1 do
  2468. swait()
  2469. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2470. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2471. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2472. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2473. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2474. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2475. end
  2476. CreateSound("1093102664", hed, 10, 1)
  2477. CameraEnshaking(3, 8)
  2478. for i = 0,2,0.1 do
  2479. swait()
  2480. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2481. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2482. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2483. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2484. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2485. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2486. end
  2487. Character.Head.face.Texture = "rbxassetid://30128383"
  2488. hum.MaxHealth = 0
  2489. ragdoll(char)
  2490. CreateSound("534269232", hed, 5, 1)
  2491. end
  2492.  
  2493. function AnotherOne() --WhAT ANOTHER ONE
  2494. attack = true
  2495. hum.WalkSpeed = 1.01
  2496. local icri = CreateSound("1205111204", hed, 10, 1)
  2497. swait(165)
  2498. local FRAME = tors.CFrame
  2499. repeat
  2500. swait()
  2501. Character.Head.face.Texture = "rbxassetid://582931093"
  2502. CameraEnshaking(1, 10)
  2503. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2504. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2505. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2506. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2507. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2508. tors.CFrame = FRAME * CF(0,1,0)
  2509. swait()
  2510. tors.CFrame = FRAME
  2511. until icri.Playing == false
  2512. Character.Head.face.Texture = "rbxassetid://620619801"
  2513. attack = false
  2514. hum.WalkSpeed = 40
  2515. end
  2516.  
  2517.  
  2518. function NEN()
  2519. attack = true
  2520. hum.WalkSpeed = 1.01
  2521. CreateSound("230292011", hed, 10, 1)
  2522. Character.Head.face.Texture = "rbxassetid://705269463"
  2523. for i = 0,4,0.1 do
  2524. swait()
  2525. CameraEnshaking(1, 3)
  2526. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2527. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2528. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2529. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2530. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2531. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2532. end
  2533. attack = false
  2534. Character.Head.face.Texture = "rbxassetid://620619801"
  2535. hum.WalkSpeed = 40
  2536. end
  2537.  
  2538. function Ashes() --Straight from... Whatever it was called.
  2539. attack = true
  2540. hum.WalkSpeed = 1.01
  2541. Character.Head.face.Texture = "rbxassetid://360687027"
  2542. CreateSound("290084602", tors, 10, 1)
  2543. for i = 0,6.2,0.1 do
  2544. swait()
  2545. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2546. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2547. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2548. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2549. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2550. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2551. end
  2552. for i = 0,6.2,0.1 do
  2553. swait()
  2554. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2555. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2556. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2557. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2558. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2559. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2560. end
  2561. attack = false
  2562. Character.Head.face.Texture = "rbxassetid://620619801"
  2563. hum.WalkSpeed = 40
  2564. end
  2565.  
  2566.  
  2567. function BOI()
  2568. attack = true
  2569. hum.WalkSpeed = 1.01
  2570. CreateSound("390901873", hed, 10, 1)
  2571. Character.Head.face.Texture = "rbxassetid://282463320"
  2572. for i = 0,4,0.1 do
  2573. swait()
  2574. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2575. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2576. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2577. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2578. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2579. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2580. end
  2581. for i = 0,4,0.1 do
  2582. swait()
  2583. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2584. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2585. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2586. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2587. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2588. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2589. end
  2590. attack = false
  2591. Character.Head.face.Texture = "rbxassetid://620619801"
  2592. hum.WalkSpeed = 40
  2593. end
  2594.  
  2595. function DrinkdaDrink()
  2596. attack = true
  2597. RHe.Transparency = 0
  2598. hum.WalkSpeed = 3
  2599. local Munch = CreateSound("554208103", hed, 5, 1)
  2600. swait(2)
  2601. repeat
  2602. for i = 0,6,0.1 do
  2603. swait()
  2604. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2605. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2606. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2607. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2608. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2609. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2610. end
  2611. until Munch.Playing == false
  2612. hum.WalkSpeed = 40
  2613. RHe.Transparency = 1
  2614. attack = false
  2615. end
  2616.  
  2617. function EatdaChips()
  2618. attack = true
  2619. RHk.Transparency = 0
  2620. hum.WalkSpeed = 3
  2621. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2622. swait(2)
  2623. repeat
  2624. for i = 0,6,0.1 do
  2625. swait()
  2626. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2627. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2628. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2629. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2630. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2631. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2632. end
  2633. until Muncha.Playing == false
  2634. hum.WalkSpeed = 40
  2635. RHk.Transparency = 1
  2636. attack = false
  2637. end
  2638.  
  2639. function Sittyboi()
  2640. attack = true
  2641. lul:Pause()
  2642. text.Text = "Waiting..."
  2643. AAAAA.SoundId = "rbxassetid://1239136800"
  2644. AAAAA.TimePosition = 0
  2645. AAAAA:Play()
  2646. hum.WalkSpeed = 0
  2647. repeat
  2648. swait()
  2649. for i = 0, 1, 0.1 do
  2650. swait()
  2651. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2652. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2653. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2654. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2655. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2656. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2657. end
  2658. until AAAAA.Playing == false
  2659. attack = false
  2660. AAAAA:Stop()
  2661. lul:Resume()
  2662. text.Text = "Noti?? "
  2663. hum.WalkSpeed = 40
  2664. end
  2665.  
  2666. function HELP()
  2667. attack = true
  2668. hum.WalkSpeed = 1.01
  2669. Character.Head.face.Texture = "rbxassetid://307972876"
  2670. CreateSound("1123321019", hed, 10, 1)
  2671. for i = 0,15,0.1 do
  2672. swait()
  2673. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2674. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2675. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2676. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2677. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2678. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2679. end
  2680. CreateSound("198462271", hed, 10, 1)
  2681. for i = 0,8,0.1 do
  2682. Character.Head.face.Texture = "rbxassetid://341497730"
  2683. swait()
  2684. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2685. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2686. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2687. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2688. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2689. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2690. end
  2691. for i = 0,8,0.1 do
  2692. Character.Head.face.Texture = "rbxassetid://341497730"
  2693. swait()
  2694. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2695. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2696. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2697. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2698. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2699. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2700. end
  2701. CreateSound("948494432", hed, 10, 1)
  2702. for i = 0,7.5,0.1 do
  2703. Character.Head.face.Texture = "rbxassetid://249062487"
  2704. swait()
  2705. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2706. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2707. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2708. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2709. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2710. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2711. end
  2712. CreateSound("1542642349", hed, 10, 1)
  2713. for i = 0,10,0.1 do
  2714. Character.Head.face.Texture = "rbxassetid://270636807"
  2715. swait()
  2716. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2717. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2718. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2719. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2720. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2721. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2722. end
  2723. CreateSound("269597232", hed, 10, 1)
  2724. for i = 0,6,0.1 do
  2725. Character.Head.face.Texture = "rbxassetid://265057155"
  2726. swait()
  2727. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2728. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2729. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2730. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2731. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2732. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2733. end
  2734. attack = false
  2735. Character.Head.face.Texture = "rbxassetid://620619801"
  2736. hum.WalkSpeed = 40
  2737. end
  2738.  
  2739. danci = false
  2740.  
  2741. function dingidongo() --my head burns
  2742. attack = true
  2743. danci = true
  2744. hum.WalkSpeed = 27.6
  2745. texth.Text = "Having a Seizure."
  2746. text.Text = ""
  2747. gudsong:Play()
  2748. lul:Pause()
  2749. gudsong.TimePosition = 6.6
  2750. Character.Head.face.Texture = "rbxassetid://315792941"
  2751. repeat
  2752. for i = 0,1.87,0.23 do
  2753. swait()
  2754. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2755. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2756. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2757. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2758. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2759. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2760. end
  2761. if gudsong.TimePosition == 11.937 then
  2762. gudsong.TimePosition = 6.6
  2763. end
  2764. for i = 0,1.87,0.23 do
  2765. swait()
  2766. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2767. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2768. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2769. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2770. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2771. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2772. end
  2773. until danci == false
  2774. gudsong:Stop()
  2775. attack = false
  2776. lul:Resume()
  2777. texth.Text = ""
  2778. text.Text = "Noti?? "
  2779. attack = false
  2780. Character.Head.face.Texture = "rbxassetid://620619801"
  2781. hum.WalkSpeed = 40
  2782. end
  2783.  
  2784. function hap() --much hap
  2785. attack = true
  2786. hum.WalkSpeed = 0.10
  2787. CreateSound("363808674", hed, 10, 1)
  2788. Character.Head.face.Texture = "rbxassetid://315792941"
  2789. for i = 0,12,0.1 do
  2790. swait()
  2791. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2792. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2793. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2794. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2795. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2796. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2797. end
  2798. CreateSound("233168827", hed, 10, 1)
  2799. Character.Head.face.Texture = "rbxassetid://335761015"
  2800. for i = 0,10,0.1 do
  2801. swait()
  2802. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2803. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2804. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2805. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2806. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2807. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2808. end
  2809. CreateSound("363808674", hed, 10, 1)
  2810. attack = false
  2811. Character.Head.face.Texture = "rbxassetid://620619801"
  2812. hum.WalkSpeed = 40
  2813. end
  2814.  
  2815. function Gumilol()
  2816. attack = true
  2817. hum.WalkSpeed = 0
  2818. local Senses = CreateSound("605297168", hed, 6, 1)
  2819. swait(2)
  2820. repeat
  2821. swait()
  2822. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2823. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2824. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2825. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2826. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2827. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2828. until Senses.TimePosition > 2.7
  2829. for i = 0, 3, 0.1 do
  2830. swait()
  2831. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2832. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2833. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2834. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2835. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2836. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2837. end
  2838. root.Anchored = true
  2839. repeat
  2840. swait()
  2841. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2842. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2843. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2844. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2845. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2846. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2847. until Senses.Playing == false
  2848. hum.WalkSpeed = 40
  2849. attack = false
  2850. root.Anchored = false
  2851. end
  2852. function oofmyass()
  2853. attack = true
  2854. hum.WalkSpeed = 0
  2855. CreateSound("663306786", tors, 3, 1)
  2856. for i = 0, 12, 0.1 do
  2857. swait()
  2858. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2859. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2860. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2861. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2862. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2863. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2864. end
  2865. CreateSound("663307468", tors, 6, 1)
  2866. for i = 0, 6, 0.1 do
  2867. swait()
  2868. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2869. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2870. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2871. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2872. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2873. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2874. end
  2875. hum.WalkSpeed = 40
  2876. attack = false
  2877. end
  2878. function WoodyGotWood()
  2879. attack = true
  2880. hum.WalkSpeed = 0
  2881. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2882. swait(2)
  2883. repeat
  2884. swait()
  2885. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2886. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2887. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2888. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2889. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2890. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2891. until Woodlenny.TimePosition > 3.6
  2892. root.Anchored = true
  2893. repeat
  2894. swait()
  2895. for i = 0, 2, 0.1 do
  2896. swait()
  2897. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2898. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2899. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2900. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2901. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2902. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2903. end
  2904. for i = 0, 1.6, 0.1 do
  2905. swait()
  2906. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2907. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2908. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2909. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2910. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2911. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2912. end
  2913. until Woodlenny.Playing == false
  2914. hum.WalkSpeed = 40
  2915. attack = false
  2916. root.Anchored = false
  2917. end
  2918.  
  2919. function LeChange()
  2920. attack = true
  2921. hum.WalkSpeed = 40
  2922. lul.Pitch = 1
  2923. lul:Stop()
  2924. local mue = math.random(1,14)
  2925. if mue == 1 then
  2926. lul.SoundId = "rbxassetid://193889412"
  2927. end
  2928. if mue == 2 then
  2929. lul.SoundId = "rbxassetid://274690929"
  2930. end
  2931. if mue == 3 then
  2932. lul.SoundId = "rbxassetid://1241998626"
  2933. end
  2934. if mue == 4 then
  2935. lul.SoundId = "rbxassetid://1878962648"
  2936. end
  2937. if mue == 5 then
  2938. lul.SoundId = "rbxassetid://185117072"
  2939. end
  2940. if mue == 6 then
  2941. lul.SoundId = "rbxassetid://295856024"
  2942. end
  2943. if mue == 7 then
  2944. lul.SoundId = "rbxassetid://2054013600"
  2945. end
  2946. if mue == 8 then
  2947. lul.SoundId = "rbxassetid://1463709693"
  2948. lul.Pitch = 1.4
  2949. end
  2950. if mue == 9 then
  2951. lul.SoundId = "rbxassetid://575705300"
  2952. end
  2953. if mue == 10 then
  2954. lul.SoundId = "rbxassetid://142924062"
  2955. end
  2956. if mue == 11 then
  2957. lul.SoundId = "rbxassetid://251072363"
  2958. end
  2959. if mue == 12 then
  2960. lul.SoundId = "rbxassetid://731061980"
  2961. end
  2962. if mue == 13 then
  2963. lul.SoundId = "rbxassetid://455682677"
  2964. end
  2965. if mue == 14 then
  2966. lul.SoundId = "rbxassetid://1283123885"
  2967. end
  2968. hum.WalkSpeed = 40
  2969. lul:Play()
  2970. attack = false
  2971. root.Anchored = false
  2972. end
  2973.  
  2974. function SCREAM()
  2975. attack = true
  2976. hum.WalkSpeed = 70
  2977. lul:Pause()
  2978. Character.Head.face.Texture = "rbxassetid://1667792"
  2979. local A = math.random(1,83)
  2980. if A == 1 then
  2981. AAAAA.SoundId = "rbxassetid://580806904"
  2982. AAAAA.TimePosition = 0
  2983. end
  2984. if A == 2 then
  2985. AAAAA.SoundId = "rbxassetid://569124237"
  2986. AAAAA.TimePosition = 0
  2987. end
  2988. if A == 3 then
  2989. AAAAA.SoundId = "rbxassetid://824995694"
  2990. AAAAA.TimePosition = 0
  2991. end
  2992. if A == 4 then
  2993. AAAAA.SoundId = "rbxassetid://619398081"
  2994. AAAAA.TimePosition = 0
  2995. end
  2996. if A == 5 then
  2997. AAAAA.SoundId = "rbxassetid://561567000"
  2998. AAAAA.TimePosition = 0
  2999. end
  3000. if A == 6 then
  3001. AAAAA.SoundId = "rbxassetid://780544434"
  3002. AAAAA.TimePosition = 0
  3003. end
  3004. if A == 7 then
  3005. AAAAA.SoundId = "rbxassetid://1127778994"
  3006. AAAAA.TimePosition = 0
  3007. end
  3008. if A == 8 then
  3009. AAAAA.SoundId = "rbxassetid://2016152738"
  3010. AAAAA.TimePosition = 0
  3011. end
  3012. if A == 9 then
  3013. AAAAA.SoundId = "rbxassetid://1649268255"
  3014. AAAAA.TimePosition = 0
  3015. end
  3016. if A == 10 then
  3017. AAAAA.SoundId = "rbxassetid://318925857"
  3018. AAAAA.TimePosition = 0
  3019. end
  3020. if A == 11 then
  3021. AAAAA.SoundId = "rbxassetid://1231447409"
  3022. AAAAA.TimePosition = 0
  3023. end
  3024. if A == 12 then
  3025. AAAAA.SoundId = "rbxassetid://1173662546"
  3026. AAAAA.TimePosition = 0
  3027. end
  3028. if A == 13 then
  3029. AAAAA.SoundId = "rbxassetid://1731102335"
  3030. AAAAA.TimePosition = 0
  3031. end
  3032. if A == 14 then
  3033. AAAAA.SoundId = "rbxassetid://597084853"
  3034. AAAAA.TimePosition = 0
  3035. end
  3036. if A == 15 then
  3037. AAAAA.SoundId = "rbxassetid://255219578"
  3038. AAAAA.TimePosition = 0
  3039. end
  3040. if A == 16 then
  3041. AAAAA.SoundId = "rbxassetid://968042399"
  3042. AAAAA.TimePosition = 0
  3043. end
  3044. if A == 17 then
  3045. AAAAA.SoundId = "rbxassetid://2088388847"
  3046. AAAAA.TimePosition = 0
  3047. end
  3048. if A == 18 then
  3049. AAAAA.SoundId = "rbxassetid://1958305455"
  3050. AAAAA.TimePosition = 0
  3051. end
  3052. if A == 19 then
  3053. AAAAA.SoundId = "rbxassetid://1171758804"
  3054. AAAAA.TimePosition = 0
  3055. end
  3056. if A == 20 then
  3057. AAAAA.SoundId = "rbxassetid://1453459167"
  3058. AAAAA.TimePosition = 0
  3059. end
  3060. if A == 21 then
  3061. AAAAA.SoundId = "rbxassetid://2000897208"
  3062. AAAAA.TimePosition = 0
  3063. end
  3064. if A == 22 then
  3065. AAAAA.SoundId = "rbxassetid://841541884"
  3066. AAAAA.TimePosition = 0
  3067. end
  3068. if A == 23 then
  3069. AAAAA.SoundId = "rbxassetid://839044936"
  3070. AAAAA.TimePosition = 0
  3071. end
  3072. if A == 24 then
  3073. AAAAA.SoundId = "rbxassetid://520168377"
  3074. AAAAA.TimePosition = 0
  3075. end
  3076. if A == 25 then
  3077. AAAAA.SoundId = "rbxassetid://655669511"
  3078. AAAAA.TimePosition = 0
  3079. end
  3080. if A == 26 then
  3081. AAAAA.SoundId = "rbxassetid://1125711065"
  3082. AAAAA.TimePosition = 0
  3083. end
  3084. if A == 27 then
  3085. AAAAA.SoundId = "rbxassetid://482886779"
  3086. AAAAA.TimePosition = 0
  3087. end
  3088. if A == 28 then
  3089. AAAAA.SoundId = "rbxassetid://470406966"
  3090. AAAAA.TimePosition = 0
  3091. end
  3092. if A == 29 then
  3093. AAAAA.SoundId = "rbxassetid://363239413"
  3094. AAAAA.TimePosition = 0
  3095. end
  3096. if A == 30 then
  3097. AAAAA.SoundId = "rbxassetid://1183260037"
  3098. AAAAA.TimePosition = 0
  3099. end
  3100. if A == 31 then
  3101. AAAAA.SoundId = "rbxassetid://644321050"
  3102. AAAAA.TimePosition = 0
  3103. end
  3104. if A == 32 then
  3105. AAAAA.SoundId = "rbxassetid://962124783"
  3106. AAAAA.TimePosition = 0
  3107. end
  3108. if A == 33 then
  3109. AAAAA.SoundId = "rbxassetid://328782098"
  3110. AAAAA.TimePosition = 0
  3111. end
  3112. if A == 34 then
  3113. AAAAA.SoundId = "rbxassetid://1868475933"
  3114. AAAAA.TimePosition = 0
  3115. end
  3116. if A == 35 then
  3117. AAAAA.SoundId = "rbxassetid://606775826"
  3118. AAAAA.TimePosition = 0
  3119. end
  3120. if A == 36 then
  3121. AAAAA.SoundId = "rbxassetid://299132320"
  3122. AAAAA.TimePosition = 0
  3123. end
  3124. if A == 37 then
  3125. AAAAA.SoundId = "rbxassetid://153109732"
  3126. AAAAA.TimePosition = 0
  3127. end
  3128. if A == 37 then
  3129. AAAAA.SoundId = "rbxassetid://457506669"
  3130. AAAAA.TimePosition = 0
  3131. end
  3132. if A == 38 then
  3133. AAAAA.SoundId = "rbxassetid://335628150"
  3134. AAAAA.TimePosition = 0
  3135. end
  3136. if A == 39 then
  3137. AAAAA.SoundId = "rbxassetid://488032404"
  3138. AAAAA.TimePosition = 0
  3139. end
  3140. if A == 40 then
  3141. AAAAA.SoundId = "rbxassetid://1375131348"
  3142. AAAAA.TimePosition = 0
  3143. end
  3144. if A == 41 then
  3145. AAAAA.SoundId = "rbxassetid://1314602285"
  3146. AAAAA.TimePosition = 0
  3147. end
  3148. if A == 42 then
  3149. AAAAA.SoundId = "rbxassetid://744281932"
  3150. AAAAA.TimePosition = 0
  3151. end
  3152. if A == 43 then
  3153. AAAAA.SoundId = "rbxassetid://434976383"
  3154. AAAAA.TimePosition = 0
  3155. end
  3156. if A == 44 then
  3157. AAAAA.SoundId = "rbxassetid://1842306658"
  3158. AAAAA.TimePosition = 0
  3159. end
  3160. if A == 45 then
  3161. AAAAA.SoundId = "rbxassetid://643472343"
  3162. AAAAA.TimePosition = 0
  3163. end
  3164. if A == 46 then
  3165. AAAAA.SoundId = "rbxassetid://221258319"
  3166. AAAAA.TimePosition = 0
  3167. end
  3168. if A == 47 then
  3169. AAAAA.SoundId = "rbxassetid://1679015957"
  3170. AAAAA.TimePosition = 0
  3171. end
  3172. if A == 48 then
  3173. AAAAA.SoundId = "rbxassetid://567908972"
  3174. AAAAA.TimePosition = 0
  3175. end
  3176. if A == 49 then
  3177. AAAAA.SoundId = "rbxassetid://717014037"
  3178. AAAAA.TimePosition = 0
  3179. end
  3180. if A == 50 then
  3181. AAAAA.SoundId = "rbxassetid://744323533"
  3182. AAAAA.TimePosition = 0
  3183. end
  3184. if A == 51 then
  3185. AAAAA.SoundId = "rbxassetid://889774006"
  3186. AAAAA.TimePosition = 0
  3187. end
  3188. if A == 52 then
  3189. AAAAA.SoundId = "rbxassetid://167137736"
  3190. AAAAA.TimePosition = 0
  3191. end
  3192. if A == 53 then
  3193. AAAAA.SoundId = "rbxassetid://251074756"
  3194. AAAAA.TimePosition = 0
  3195. end
  3196. if A == 54 then
  3197. AAAAA.SoundId = "rbxassetid://977558364"
  3198. AAAAA.TimePosition = 0
  3199. end
  3200. if A == 55 then
  3201. AAAAA.SoundId = "rbxassetid://328728034"
  3202. AAAAA.TimePosition = 0
  3203. end
  3204. if A == 56 then
  3205. AAAAA.SoundId = "rbxassetid://1266243649"
  3206. AAAAA.TimePosition = 0
  3207. end
  3208. if A == 57 then
  3209. AAAAA.SoundId = "rbxassetid://964618925"
  3210. AAAAA.TimePosition = 0
  3211. end
  3212. if A == 58 then
  3213. AAAAA.SoundId = "rbxassetid://1803630339"
  3214. AAAAA.TimePosition = 0
  3215. end
  3216. if A == 59 then
  3217. AAAAA.SoundId = "rbxassetid://840189092"
  3218. AAAAA.TimePosition = 0
  3219. end
  3220. if A == 60 then
  3221. AAAAA.SoundId = "rbxassetid://1559029429"
  3222. AAAAA.TimePosition = 0
  3223. end
  3224. if A == 61 then
  3225. AAAAA.SoundId = "rbxassetid://1638542850"
  3226. AAAAA.TimePosition = 0
  3227. end
  3228. if A == 62 then
  3229. AAAAA.SoundId = "rbxassetid://803576871"
  3230. AAAAA.TimePosition = 0
  3231. end
  3232. if A == 63 then
  3233. AAAAA.SoundId = "rbxassetid://698882646"
  3234. AAAAA.TimePosition = 0
  3235. end
  3236. if A == 64 then
  3237. AAAAA.SoundId = "rbxassetid://1151976352"
  3238. AAAAA.TimePosition = 0
  3239. end
  3240. if A == 65 then
  3241. AAAAA.SoundId = "rbxassetid://406116544"
  3242. AAAAA.TimePosition = 0
  3243. end
  3244. if A == 66 then
  3245. AAAAA.SoundId = "rbxassetid://316022829"
  3246. AAAAA.TimePosition = 0
  3247. end
  3248. if A == 67 then
  3249. AAAAA.SoundId = "rbxassetid://171914461"
  3250. AAAAA.TimePosition = 0
  3251. end
  3252. if A == 68 then
  3253. AAAAA.SoundId = "rbxassetid://287491840"
  3254. AAAAA.TimePosition = 0
  3255. end
  3256. if A == 69 then
  3257. AAAAA.SoundId = "rbxassetid://430752531"
  3258. AAAAA.TimePosition = 0
  3259. end
  3260. if A == 70 then
  3261. AAAAA.SoundId = "rbxassetid://531023877"
  3262. AAAAA.TimePosition = 0
  3263. end
  3264. if A == 71 then
  3265. AAAAA.SoundId = "rbxassetid://271588868"
  3266. AAAAA.TimePosition = 0
  3267. end
  3268. if A == 72 then
  3269. AAAAA.SoundId = "rbxassetid://602958674"
  3270. AAAAA.TimePosition = 0
  3271. end
  3272. if A == 73 then
  3273. AAAAA.SoundId = "rbxassetid://899472110"
  3274. AAAAA.TimePosition = 0
  3275. end
  3276. if A == 74 then
  3277. AAAAA.SoundId = "rbxassetid://793986125"
  3278. AAAAA.TimePosition = 0
  3279. end
  3280. if A == 75 then
  3281. AAAAA.SoundId = "rbxassetid://317643401"
  3282. AAAAA.TimePosition = 0
  3283. end
  3284. if A == 76 then
  3285. AAAAA.SoundId = "rbxassetid://427265119"
  3286. AAAAA.TimePosition = 0
  3287. end
  3288. if A == 77 then
  3289. AAAAA.SoundId = "rbxassetid://318250043"
  3290. AAAAA.TimePosition = 0
  3291. end
  3292. if A == 78 then
  3293. AAAAA.SoundId = "rbxassetid://272135781"
  3294. AAAAA.TimePosition = 0
  3295. end
  3296. if A == 79 then
  3297. AAAAA.SoundId = "rbxassetid://302662929"
  3298. AAAAA.TimePosition = 0
  3299. end
  3300. if A == 80 then
  3301. AAAAA.SoundId = "rbxassetid://1226918619"
  3302. AAAAA.TimePosition = 0
  3303. end
  3304. if A == 81 then
  3305. AAAAA.SoundId = "rbxassetid://973891000"
  3306. AAAAA.TimePosition = 0
  3307. end
  3308. if A == 82 then
  3309. AAAAA.SoundId = "rbxassetid://1002843959"
  3310. AAAAA.TimePosition = 0
  3311. end
  3312. if A == 83 then
  3313. AAAAA.SoundId = "rbxassetid://1441494988"
  3314. AAAAA.TimePosition = 0
  3315. end
  3316. AAAAA:Play()
  3317. repeat
  3318. swait()
  3319. AAAAA.Parent = tors
  3320. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3321. until AAAAA.Playing == false
  3322. hum.WalkSpeed = 40
  3323. attack = false
  3324. lul:Resume()
  3325. Character.Head.face.Texture = "rbxassetid://620619801"
  3326. hum.WalkSpeed = 40
  3327. end
  3328.  
  3329. lolxdtest = false --dont remove or script wont work
  3330. MoreTaunts = false
  3331. mouse.KeyDown:connect(function(key)
  3332. if key == 'm' then
  3333. MERKIO:Stop()
  3334. AAAAA:Stop()
  3335. thonks:Stop()
  3336. danci = false
  3337. elseif key == 'n' and angery == true then
  3338. angery = false
  3339. MoreTaunts = false
  3340. print"Back to normal Taunts"
  3341. end
  3342. if attack == false then
  3343. if lolxdtest == false then
  3344. if key == 'q' then
  3345. THEBESTOVERUSEDJOKEEVER()
  3346. elseif key == 'e' then
  3347. SCREAM()
  3348. elseif key == 'b' and angery == false then
  3349. angery = true
  3350. MoreTaunts = true
  3351. print"Replaced y,u,h,j,k,x,l with new Taunts"
  3352. elseif key == 'n' and angery == true then
  3353. angery = false
  3354. elseif key == 'r' then
  3355. sneakonehundred()
  3356. elseif key == 't' then
  3357. DANCEFORME()
  3358. elseif key == 'y' and MoreTaunts == false then
  3359. takethat()
  3360. elseif key == 'f' then
  3361. Tauntmelon()
  3362. elseif key == 'z' then
  3363. EndMySufferingV2()
  3364. elseif key == 'g' then
  3365. un_fun()
  3366. elseif key == 'p' then
  3367. HELP()
  3368. elseif key == 'u' and MoreTaunts == false then
  3369. BOI()
  3370. elseif key == 'o' then
  3371. NO_U()
  3372. elseif key == 'f' then
  3373. Ashes()
  3374. elseif key == 'h' and MoreTaunts == false then
  3375. NEN()
  3376. elseif key == 'g' then
  3377. AnotherOne()
  3378. elseif key == 'k' and MoreTaunts == false then
  3379. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3380. elseif key == 'j' and MoreTaunts == false then
  3381. WhatHuh()
  3382. elseif key == 'i' then
  3383. fbiopenup()
  3384. elseif key == 'l' and MoreTaunts == false then
  3385. Victory()
  3386. elseif key == 'z' then
  3387. EndMySufferingV2()
  3388. elseif key == 'x' and MoreTaunts == false then
  3389. ShutTheHellUp()
  3390. elseif key == 'v' then
  3391. dead()
  3392. elseif key == 'c' and MoreTaunts == false then
  3393. WRY()
  3394. elseif key == "y" and MoreTaunts == true then
  3395. thonki()
  3396. elseif key == "u" and MoreTaunts == true then
  3397. Gumilol()
  3398. elseif key == "j" and MoreTaunts == true then
  3399. WoodyGotWood()
  3400. elseif key == "h" and MoreTaunts == true then
  3401. oofmyass()
  3402. elseif key == "k" and MoreTaunts == true then
  3403. DrinkdaDrink()
  3404. elseif key == "l" and MoreTaunts == true then
  3405. EatdaChips()
  3406. elseif key == "x" and MoreTaunts == true then
  3407. Sittyboi()
  3408. elseif key == "c" and MoreTaunts == true then
  3409. LeChange()
  3410. end
  3411. end
  3412. end
  3413. end)
  3414.  
  3415. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3416. local Hitboxpart = Instance.new("Part", EffectModel)
  3417. RemoveOutlines(Hitboxpart)
  3418. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3419. Hitboxpart.CanCollide = false
  3420. Hitboxpart.Transparency = 1
  3421. Hitboxpart.Anchored = true
  3422. Hitboxpart.CFrame = Pose
  3423. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3424. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3425. end
  3426. wait2 = false
  3427. combo = 1
  3428.  
  3429.  
  3430.  
  3431.  
  3432. mouse.Button1Down:connect(function(key)
  3433. if attack == false then
  3434. attack = true
  3435. hum.WalkSpeed = 3.01
  3436. if combo == 1 then
  3437. for i = 0, 1.2, 0.1 do
  3438. swait()
  3439. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3440. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3441. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3442. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3443. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3444. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3445. end
  3446. CreateSound("608537390", ra, 3, .8)
  3447. local sude = Instance.new("Part", ra)
  3448. sude.Size = Vector3.new(1, 1, 1)
  3449. sude:BreakJoints()
  3450. sude.Transparency = 1
  3451. sude.CanCollide = false
  3452. local dmgweld = Instance.new("Weld", sude)
  3453. dmgweld.Part0 = ra
  3454. dmgweld.Part1 = sude
  3455. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3456. local function death(part)
  3457. local tor = part.Parent:findFirstChild("Torso")
  3458. if tor ~= nil then
  3459. CreateSound("1615641704", ra, 7, 1)
  3460. local heds = part.Parent:findFirstChild("Head")
  3461. local vel = Instance.new("BodyVelocity", tor)
  3462. vel.Velocity = tor.CFrame.lookVector * -754
  3463. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3464. local vels = Instance.new("BodyVelocity", heds)
  3465. vels.Velocity = heds.CFrame.lookVector * -546745
  3466. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3467. tor:BreakJoints()
  3468. if tor then
  3469. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3470. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3471. end
  3472. wait(1.4)
  3473. sude:destroy()
  3474. end
  3475. end
  3476. sude.Touched:connect(death)
  3477. for i = 0, 1.2, 0.1 do
  3478. swait()
  3479. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3480. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3481. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3482. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3483. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3484. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3485. end
  3486. end
  3487. hum.WalkSpeed = 40
  3488. wait2 = false
  3489. attack = false
  3490. end
  3491. end)
  3492.  
  3493. -------------------------------------------------------
  3494. --End Attacks N Stuff--
  3495. -------------------------------------------------------
  3496.  
  3497.  
  3498. while jumping do
  3499. Humanoid.Jump = true
  3500. wait(0.9)
  3501. end
  3502.  
  3503.  
  3504.  
  3505.  
  3506. -------------------------------------------------------
  3507. --Start Animations--
  3508. -------------------------------------------------------
  3509. local PlayerSize = 1
  3510. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3511. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3512. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3513. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3514. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3515. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3516.  
  3517.  
  3518. local equipped = false
  3519. local idle = 0
  3520. local change = 1
  3521. local val = 0
  3522. local toim = 0
  3523. local idleanim = 0.4
  3524. hum.Animator.Parent = nil
  3525. while true do
  3526. swait()
  3527. sine = sine + change
  3528. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3529. local velderp = root.Velocity.y
  3530. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3531. if equipped == true or equipped == false then
  3532. if attack == false then
  3533. idle = idle + 1
  3534. else
  3535. idle = 0
  3536. end
  3537. if 1 < root.Velocity.y and hitfloor == nil then
  3538. Anim = "Jump"
  3539. if attack == false then
  3540. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3541. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3542. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3543. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3544. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3545. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3546. end
  3547. elseif -1 > root.Velocity.y and hitfloor == nil then
  3548. Anim = "Fall"
  3549. if attack == false then
  3550. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3551. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3552. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3553. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3554. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3555. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3556. end
  3557. elseif torvel < 1 and hitfloor ~= nil then
  3558. Anim = "Idle"
  3559. change = .5
  3560. if attack == false then
  3561. if angery == false then
  3562. VALUE1 = false
  3563. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3564. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3565. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3566. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3567. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3568. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3569. if VALUE1 == false and math.random(1,200) == 1 then
  3570. coroutine.resume(coroutine.create(function()
  3571. VALUE1 = true
  3572. for i = 1, 25 do
  3573. swait()
  3574. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  3575. end
  3576. VALUE1 = false
  3577.  
  3578. end))
  3579. end
  3580. elseif angery == true then
  3581. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3582. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3583. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3584. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3585. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3586. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3587. if VALUE1 == false and math.random(1,200) == 1 then
  3588. coroutine.resume(coroutine.create(function()
  3589. VALUE1 = true
  3590. for i = 1, 25 do
  3591. swait()
  3592. FT.Parent = tors
  3593. RA.Parent = ra
  3594. LA.Parent = la
  3595. RL.Parent = rl
  3596. LL.Parent = ll
  3597. for _,v in next, char:GetDescendants() do
  3598. if(v:IsA'DataModelMesh')then
  3599. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3600. end
  3601. end
  3602. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3603. end
  3604. VALUE1 = false
  3605. FT.Parent = nil
  3606. RA.Parent = nil
  3607. LA.Parent = nil
  3608. RL.Parent = nil
  3609. LL.Parent = nil
  3610. for _,v in next, char:GetDescendants() do
  3611. if(v:IsA'DataModelMesh')then
  3612. v.Offset = Vector3.new(0,0,0)
  3613. end
  3614. end
  3615.  
  3616. end))
  3617. end
  3618. end
  3619. end
  3620. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3621. Anim = "Walk"
  3622. change = 1
  3623. if attack == false then
  3624. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3625. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3626. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3627. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3628. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3629. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3630. end
  3631. end
  3632. end
  3633. if 0 < #Effects then
  3634. for e = 1, #Effects do
  3635. if Effects[e] ~= nil then
  3636. local Thing = Effects[e]
  3637. if Thing ~= nil then
  3638. local Part = Thing[1]
  3639. local Mode = Thing[2]
  3640. local Delay = Thing[3]
  3641. local IncX = Thing[4]
  3642. local IncY = Thing[5]
  3643. local IncZ = Thing[6]
  3644. if 1 >= Thing[1].Transparency then
  3645. if Thing[2] == "Block1" then
  3646. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3647. local Mesh = Thing[1].Mesh
  3648. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3649. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3650. elseif Thing[2] == "Block2" then
  3651. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3652. local Mesh = Thing[7]
  3653. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3654. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3655. elseif Thing[2] == "Block3" then
  3656. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3657. local Mesh = Thing[7]
  3658. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3659. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3660. elseif Thing[2] == "Cylinder" then
  3661. local Mesh = Thing[1].Mesh
  3662. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3663. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3664. elseif Thing[2] == "Blood" then
  3665. local Mesh = Thing[7]
  3666. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3667. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3668. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3669. elseif Thing[2] == "Elec" then
  3670. local Mesh = Thing[1].Mesh
  3671. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3672. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3673. elseif Thing[2] == "Disappear" then
  3674. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3675. elseif Thing[2] == "Shatter" then
  3676. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3677. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3678. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3679. Thing[6] = Thing[6] + Thing[5]
  3680. end
  3681. else
  3682. Part.Parent = nil
  3683. table.remove(Effects, e)
  3684. end
  3685. end
  3686. end
  3687. end
  3688. end
  3689. end
  3690. -------------------------------------------------------
  3691. --End Animations And Script--
  3692. -------------------------------------------------------
  3693. end)
  3694.  
  3695. Blamo.Name = "Blamo"
  3696. Blamo.Parent = Main
  3697. Blamo.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
  3698. Blamo.Position = UDim2.new(0.059855029, 0, 0.276019037, 0)
  3699. Blamo.Size = UDim2.new(0, 147, 0, 38)
  3700. Blamo.Font = Enum.Font.Cartoon
  3701. Blamo.Text = "Blamo"
  3702. Blamo.TextColor3 = Color3.new(0, 0, 0)
  3703. Blamo.TextSize = 30
  3704. Blamo.MouseButton1Down:connect(function()
  3705. -- Blamo Berb --
  3706.  
  3707. wait()
  3708. script.Parent = nil
  3709. LoudVolume = false
  3710. Submerged = false
  3711. Music = true
  3712. isTyping = false
  3713. script.Name = "Berb"
  3714. Player = game.Players.LocalPlayer
  3715. c = game.Players.LocalPlayer.Character
  3716. Head = c.Head
  3717. anim = c.Humanoid.Animator
  3718. c.Animate:remove()
  3719. Humanoid = c:findFirstChild("Humanoid")
  3720. Humanoid.Name = "Immortal"
  3721. rage = false
  3722. p = game.Players.LocalPlayer
  3723. Music = false
  3724. W = nil
  3725. local Effects = {}
  3726. attack = false
  3727. local attacking = false
  3728. vt = Vector3.new
  3729. bc = BrickColor.new
  3730. br = BrickColor.random
  3731. it = Instance.new
  3732. cf = CFrame.new
  3733. euler = CFrame.fromEulerAnglesXYZ
  3734. angles = CFrame.Angles
  3735. matr = math.random
  3736. mouse = Player:GetMouse()
  3737.  
  3738. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  3739. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  3740. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  3741. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  3742. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  3743. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  3744. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  3745. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  3746. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  3747. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  3748. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  3749. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  3750. RS = c.Torso:FindFirstChild("Right Shoulder")
  3751. LS = c.Torso:FindFirstChild("Left Shoulder")
  3752. RH = c.Torso:FindFirstChild("Right Hip")
  3753. LH = c.Torso:FindFirstChild("Left Hip")
  3754. RJ = c.HumanoidRootPart:FindFirstChild("RootJoint")
  3755. N = c.Torso:FindFirstChild("Neck")
  3756. cf = CFrame.new
  3757. ang = CFrame.Angles
  3758. rd = math.rad
  3759. rd2 = math.random
  3760.  
  3761. function lerpz(joint, prop, cfrmz, alp)
  3762. joint[prop] = joint[prop]:lerp(cfrmz, alp)
  3763. end
  3764. function resetlerp()
  3765. RJ.C0 = RJC0
  3766. RJ.C1 = RJC1
  3767. N.C0 = NC0
  3768. N.C1 = NC1
  3769. RS.C0 = RSC0
  3770. RS.C1 = RSC1
  3771. LS.C0 = LSC0
  3772. LS.C1 = LSC1
  3773. RH.C0 = RHC0
  3774. RH.C1 = RHC1
  3775. LH.C0 = LHC0
  3776. LH.C1 = LHC1
  3777. end
  3778.  
  3779. function swait(num)
  3780. if num==0 or num==nil then
  3781. game:service'RunService'.Heartbeat:wait(0)
  3782. else
  3783. for i=0,num do
  3784. game:service'RunService'.Heartbeat:wait(0)
  3785. end
  3786. end
  3787. end
  3788.  
  3789. game:GetService('UserInputService').InputBegan:connect(function(InputObj)
  3790. if InputObj.KeyCode == Enum.KeyCode.Slash then
  3791. local finishEvent = nil
  3792. isTyping = true
  3793. finishEvent = game:GetService('UserInputService').InputBegan:connect(function(InputObj)
  3794. if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then
  3795. isTyping = false
  3796. finishEvent:disconnect()
  3797. end
  3798. end)
  3799. end
  3800. end)
  3801.  
  3802. for i,v in pairs(c:children()) do
  3803. if v.ClassName == "Part" then
  3804. v.Transparency = 1
  3805. end
  3806. if v.ClassName == "Accessory" then
  3807. v:remove()
  3808. end
  3809. end
  3810.  
  3811. mas = Instance.new("Model",game:GetService("Lighting"))
  3812. mas.Name = "CompiledModel"
  3813. o1 = Instance.new("Model")
  3814. o2 = Instance.new("Model")
  3815. o3 = Instance.new("Part")
  3816. o4 = Instance.new("CylinderMesh")
  3817. o5 = Instance.new("Part")
  3818. o6 = Instance.new("CylinderMesh")
  3819. o7 = Instance.new("Part")
  3820. o8 = Instance.new("SpecialMesh")
  3821. o9 = Instance.new("Part")
  3822. o10 = Instance.new("SpecialMesh")
  3823. o11 = Instance.new("Weld")
  3824. o12 = Instance.new("Weld")
  3825. o13 = Instance.new("Weld")
  3826. o14 = Instance.new("Weld")
  3827. o15 = Instance.new("Weld")
  3828. o16 = Instance.new("Part")
  3829. o17 = Instance.new("CylinderMesh")
  3830. o18 = Instance.new("Part")
  3831. o19 = Instance.new("SpecialMesh")
  3832. o20 = Instance.new("Part")
  3833. o21 = Instance.new("Weld")
  3834. o22 = Instance.new("Weld")
  3835. o23 = Instance.new("Weld")
  3836. o24 = Instance.new("Part")
  3837. o25 = Instance.new("Weld")
  3838. o26 = Instance.new("Weld")
  3839. o27 = Instance.new("Weld")
  3840. o28 = Instance.new("Part")
  3841. o29 = Instance.new("Part")
  3842. o30 = Instance.new("Part")
  3843. o31 = Instance.new("Part")
  3844. o32 = Instance.new("Part")
  3845. o33 = Instance.new("Part")
  3846. o1.Name = "BlamoBerb"
  3847. o1.Parent = mas
  3848. o2.Parent = o1
  3849. o3.Name = "Mouth"
  3850. o3.Parent = o2
  3851. o3.Material = Enum.Material.SmoothPlastic
  3852. o3.BrickColor = BrickColor.new("Really black")
  3853. o3.Position = Vector3.new(41.2506142, 41.3160973, 30.5951977)
  3854. o3.Rotation = Vector3.new(-5, 0, -180)
  3855. o3.CanCollide = false
  3856. o3.Size = Vector3.new(1.50000012, 0.200000003, 1.5)
  3857. o3.CFrame = CFrame.new(41.2506142, 41.3160973, 30.5951977, -1, 0, 0, 0, -0.996188819, 0.0871554539, 0, 0.0871554464, 0.996188819)
  3858. o3.BottomSurface = Enum.SurfaceType.Smooth
  3859. o3.TopSurface = Enum.SurfaceType.Smooth
  3860. o3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3861. o3.Position = Vector3.new(41.2506142, 41.3160973, 30.5951977)
  3862. o3.Orientation = Vector3.new(-5, 0, 180)
  3863. o3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3864. o4.Parent = o3
  3865. o4.Scale = Vector3.new(1, 0.5, 1)
  3866. o4.Scale = Vector3.new(1, 0.5, 1)
  3867. o5.Name = "LeftEye"
  3868. o5.Parent = o2
  3869. o5.Material = Enum.Material.SmoothPlastic
  3870. o5.BrickColor = BrickColor.new("Institutional white")
  3871. o5.Position = Vector3.new(40.7347031, 41.5858727, 30.0870075)
  3872. o5.Rotation = Vector3.new(-76.9300003, 7.42999983, -150.850006)
  3873. o5.CanCollide = false
  3874. o5.Size = Vector3.new(0.523343444, 0.161028728, 0.523343384)
  3875. o5.CFrame = CFrame.new(40.7347031, 41.5858727, 30.0870075, -0.866031826, 0.482966542, 0.129353046, -6.39967693e-05, -0.258817375, 0.965920091, 0.499985963, 0.836509347, 0.224175021)
  3876. o5.BottomSurface = Enum.SurfaceType.Smooth
  3877. o5.TopSurface = Enum.SurfaceType.Smooth
  3878. o5.Color = Color3.new(0.972549, 0.972549, 0.972549)
  3879. o5.Position = Vector3.new(40.7347031, 41.5858727, 30.0870075)
  3880. o5.Orientation = Vector3.new(-75, 29.9899998, -179.990005)
  3881. o5.Color = Color3.new(0.972549, 0.972549, 0.972549)
  3882. o6.Parent = o5
  3883. o6.Scale = Vector3.new(1, 0.5, 1)
  3884. o6.Scale = Vector3.new(1, 0.5, 1)
  3885. o7.Name = "LeftEye"
  3886. o7.Parent = o2
  3887. o7.Material = Enum.Material.SmoothPlastic
  3888. o7.BrickColor = BrickColor.new("Really black")
  3889. o7.Position = Vector3.new(40.7249794, 41.5910759, 30.0701752)
  3890. o7.Rotation = Vector3.new(-76.9300003, 7.42999983, -150.850006)
  3891. o7.CanCollide = false
  3892. o7.Size = Vector3.new(0.475034833, 0.28180027, 0.475034803)
  3893. o7.CFrame = CFrame.new(40.7249794, 41.5910759, 30.0701752, -0.866031826, 0.482966542, 0.129353046, -6.39967693e-05, -0.258817375, 0.965920091, 0.499985963, 0.836509347, 0.224175021)
  3894. o7.BottomSurface = Enum.SurfaceType.Smooth
  3895. o7.TopSurface = Enum.SurfaceType.Smooth
  3896. o7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3897. o7.Position = Vector3.new(40.7249794, 41.5910759, 30.0701752)
  3898. o7.Orientation = Vector3.new(-75, 29.9899998, -179.990005)
  3899. o7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3900. o8.Parent = o7
  3901. o8.MeshType = Enum.MeshType.Sphere
  3902. o9.Name = "Body"
  3903. o9.Parent = o2
  3904. o9.Material = Enum.Material.SmoothPlastic
  3905. o9.BrickColor = BrickColor.new("Pastel violet")
  3906. o9.Position = Vector3.new(41.2507362, 41.315731, 30.9957008)
  3907. o9.Rotation = Vector3.new(0, 0, -90)
  3908. o9.CanCollide = true
  3909. o9.Shape = Enum.PartType.Ball
  3910. o9.Size = Vector3.new(2.20000005, 2.20000005, 2.20000005)
  3911. o9.CFrame = CFrame.new(41.2507362, 41.315731, 30.9957008, 0, 1, 0, -0.99999404, 0, 0, 0, 0, 0.99999404)
  3912. o9.BottomSurface = Enum.SurfaceType.Smooth
  3913. o9.TopSurface = Enum.SurfaceType.Smooth
  3914. o9.Color = Color3.new(0.694118, 0.654902, 1)
  3915. o9.Position = Vector3.new(41.2507362, 41.315731, 30.9957008)
  3916. o9.Orientation = Vector3.new(0, 0, -90)
  3917. o9.Color = Color3.new(0.694118, 0.654902, 1)
  3918. o10.Parent = o9
  3919. o10.MeshType = Enum.MeshType.Sphere
  3920. o11.Parent = o9
  3921. o11.C1 = CFrame.new(-0.000122070313, 0.0352706909, 0.398948669, 0, -1, 0, 0.99619478, 0, 0.087155968, -0.0871559754, 0, 0.99619478)
  3922. o11.Part0 = o9
  3923. o11.Part1 = o3
  3924. o12.Parent = o9
  3925. o12.C1 = CFrame.new(0.00745391846, 1.07928467, 0.00952148438, 6.39971477e-05, -0.866031826, 0.499988943, 0.258818924, 0.482966542, 0.836514354, -0.965925872, 0.129353046, 0.224176362)
  3926. o12.Part0 = o9
  3927. o12.Part1 = o5
  3928. o13.Parent = o9
  3929. o13.C1 = CFrame.new(0.00745010376, 1.0994072, 0.00952529907, 6.39971477e-05, -0.866031826, 0.499988943, 0.258818924, 0.482966542, 0.836514354, -0.965925872, 0.129353046, 0.224176362)
  3930. o13.Part0 = o9
  3931. o13.Part1 = o7
  3932. o14.Parent = o9
  3933. o14.C1 = CFrame.new(-0.075553894, 1.11166954, 0.012802124, 2.7999451e-05, -0.819151461, -0.573577344, 0.258819044, -0.554027259, 0.791243672, -0.965925932, -0.148474872, 0.211996466)
  3934. o14.Part0 = o9
  3935. o14.Part1 = o18
  3936. o15.Parent = o9
  3937. o15.C1 = CFrame.new(-0.075553894, 1.09154701, 0.0128059387, 2.7999451e-05, -0.819151461, -0.573577344, 0.258819044, -0.554027259, 0.791243672, -0.965925932, -0.148474872, 0.211996466)
  3938. o15.Part0 = o9
  3939. o15.Part1 = o16
  3940. o16.Name = "RightEye"
  3941. o16.Parent = o2
  3942. o16.Material = Enum.Material.SmoothPlastic
  3943. o16.BrickColor = BrickColor.new("Institutional white")
  3944. o16.Position = Vector3.new(41.7954941, 41.5858727, 30.0859756)
  3945. o16.Rotation = Vector3.new(-77.6200027, -8.53999996, 145.929993)
  3946. o16.CanCollide = false
  3947. o16.Size = Vector3.new(0.523343444, 0.161028728, 0.523343384)
  3948. o16.CFrame = CFrame.new(41.7954941, 41.5858727, 30.0859756, -0.819151461, -0.554027259, -0.148474872, -2.79992837e-05, -0.258817494, 0.96592015, -0.573573947, 0.791238964, 0.211995199)
  3949. o16.BottomSurface = Enum.SurfaceType.Smooth
  3950. o16.TopSurface = Enum.SurfaceType.Smooth
  3951. o16.Color = Color3.new(0.972549, 0.972549, 0.972549)
  3952. o16.Position = Vector3.new(41.7954941, 41.5858727, 30.0859756)
  3953. o16.Orientation = Vector3.new(-75, -35.0099983, -179.990005)
  3954. o16.Color = Color3.new(0.972549, 0.972549, 0.972549)
  3955. o17.Parent = o16
  3956. o17.Scale = Vector3.new(1, 0.5, 1)
  3957. o17.Scale = Vector3.new(1, 0.5, 1)
  3958. o18.Name = "RightEye"
  3959. o18.Parent = o2
  3960. o18.Material = Enum.Material.SmoothPlastic
  3961. o18.BrickColor = BrickColor.new("Really black")
  3962. o18.Position = Vector3.new(41.8066406, 41.5910835, 30.070055)
  3963. o18.Rotation = Vector3.new(-77.6200027, -8.53999996, 145.929993)
  3964. o18.CanCollide = false
  3965. o18.Size = Vector3.new(0.475034833, 0.28180027, 0.475034803)
  3966. o18.CFrame = CFrame.new(41.8066406, 41.5910835, 30.070055, -0.819151461, -0.554027259, -0.148474872, -2.79992837e-05, -0.258817494, 0.96592015, -0.573573947, 0.791238964, 0.211995199)
  3967. o18.BottomSurface = Enum.SurfaceType.Smooth
  3968. o18.TopSurface = Enum.SurfaceType.Smooth
  3969. o18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3970. o18.Position = Vector3.new(41.8066406, 41.5910835, 30.070055)
  3971. o18.Orientation = Vector3.new(-75, -35.0099983, -179.990005)
  3972. o18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3973. o19.Parent = o18
  3974. o19.MeshType = Enum.MeshType.Sphere
  3975. o20.Name = "LeftLeg"
  3976. o20.Parent = o1
  3977. o20.Material = Enum.Material.SmoothPlastic
  3978. o20.BrickColor = BrickColor.new("Br. yellowish green")
  3979. o20.Position = Vector3.new(40.7198524, 40.2564392, 30.8562965)
  3980. o20.Rotation = Vector3.new(3.66000009, 34.9399986, -92.0999985)
  3981. o20.CanCollide = false
  3982. o20.Shape = Enum.PartType.Cylinder
  3983. o20.Size = Vector3.new(0.886163473, 0.322241277, 0.322241277)
  3984. o20.CFrame = CFrame.new(40.7198524, 40.2564392, 30.8562965, -0.0299750194, 0.81917119, 0.572765291, -0.99862355, 5.18225133e-05, -0.0523359403, -0.0429017916, -0.573545694, 0.818042159)
  3985. o20.BottomSurface = Enum.SurfaceType.Smooth
  3986. o20.TopSurface = Enum.SurfaceType.Smooth
  3987. o20.Color = Color3.new(0.643137, 0.741176, 0.278431)
  3988. o20.Position = Vector3.new(40.7198524, 40.2564392, 30.8562965)
  3989. o20.Orientation = Vector3.new(3, 35, -90)
  3990. o20.Color = Color3.new(0.643137, 0.741176, 0.278431)
  3991. o21.Parent = o20
  3992. o21.C1 = CFrame.new(-0.46603775, 0.0105266571, 0.0930404663, 0.99862957, -1.04652224e-06, 0.0523359068, 1.14181512e-06, 1, -1.79089352e-06, -0.0523359068, 1.84819726e-06, 0.99862957)
  3993. o21.Part0 = o20
  3994. o21.Part1 = o31
  3995. o22.Parent = o20
  3996. o22.C1 = CFrame.new(-0.466033936, 0.0105266571, 0.415275574, 0.99862957, -1.04652224e-06, 0.0523359068, 1.14181512e-06, 1, -1.79089352e-06, -0.0523359068, 1.84819726e-06, 0.99862957)
  3997. o22.Part0 = o20
  3998. o22.Part1 = o32
  3999. o23.Parent = o20
  4000. o23.C1 = CFrame.new(-0.4662323, 0.0106258392, 0.254005432, 0.99862957, -1.04652224e-06, 0.0523359068, 1.14181512e-06, 1, -1.79089352e-06, -0.0523359068, 1.84819726e-06, 0.99862957)
  4001. o23.Part0 = o20
  4002. o23.Part1 = o30
  4003. o24.Name = "RightLeg"
  4004. o24.Parent = o1
  4005. o24.Material = Enum.Material.SmoothPlastic
  4006. o24.BrickColor = BrickColor.new("Br. yellowish green")
  4007. o24.Position = Vector3.new(41.8304482, 40.2564392, 30.8562965)
  4008. o24.Rotation = Vector3.new(3.66000009, 34.9399986, -92.0999985)
  4009. o24.CanCollide = false
  4010. o24.Shape = Enum.PartType.Cylinder
  4011. o24.Size = Vector3.new(0.886163473, 0.322241277, 0.322241277)
  4012. o24.CFrame = CFrame.new(41.8304482, 40.2564392, 30.8562965, -0.0299750194, 0.81917119, 0.572765291, -0.99862355, 5.18225133e-05, -0.0523359403, -0.0429017916, -0.573545694, 0.818042159)
  4013. o24.BottomSurface = Enum.SurfaceType.Smooth
  4014. o24.TopSurface = Enum.SurfaceType.Smooth
  4015. o24.Color = Color3.new(0.643137, 0.741176, 0.278431)
  4016. o24.Position = Vector3.new(41.8304482, 40.2564392, 30.8562965)
  4017. o24.Orientation = Vector3.new(3, 35, -90)
  4018. o24.Color = Color3.new(0.643137, 0.741176, 0.278431)
  4019. o25.Parent = o24
  4020. o25.C1 = CFrame.new(-0.485366821, 0.0691261292, 0.214134216, 0.99467051, -0.00457840692, 0.103003114, -0.0906269997, 0.437566251, 0.894607544, -0.0491665602, -0.899174571, 0.434819311)
  4021. o25.Part0 = o24
  4022. o25.Part1 = o33
  4023. o26.Parent = o24
  4024. o26.C1 = CFrame.new(-0.485172272, 0.0690345764, 0.0531692505, 0.99467051, -0.00457840692, 0.103003114, -0.0906269997, 0.437566251, 0.894607544, -0.0491665602, -0.899174571, 0.434819311)
  4025. o26.Part0 = o24
  4026. o26.Part1 = o28
  4027. o27.Parent = o24
  4028. o27.C1 = CFrame.new(-0.485176086, 0.0690345764, 0.375404358, 0.99467051, -0.00457840692, 0.103003114, -0.0906269997, 0.437566251, 0.894607544, -0.0491665602, -0.899174571, 0.434819311)
  4029. o27.Part0 = o24
  4030. o27.Part1 = o29
  4031. o28.Name = "RightShoe"
  4032. o28.Parent = o1
  4033. o28.Material = Enum.Material.SmoothPlastic
  4034. o28.BrickColor = BrickColor.new("Black")
  4035. o28.Position = Vector3.new(41.8083229, 39.7674866, 30.7978382)
  4036. o28.Rotation = Vector3.new(-1.72000003, -29.0799999, -88.3300018)
  4037. o28.CanCollide = false
  4038. o28.Shape = Enum.PartType.Cylinder
  4039. o28.Size = Vector3.new(0.161120623, 0.523642004, 0.523642063)
  4040. o28.CFrame = CFrame.new(41.8083229, 39.7674866, 30.7978382, 0.0254308432, 0.873558402, -0.486054718, -0.998692393, 0.0437048003, 0.0262956135, 0.0442136675, 0.484750509, 0.873527527)
  4041. o28.BottomSurface = Enum.SurfaceType.Smooth
  4042. o28.TopSurface = Enum.SurfaceType.Smooth
  4043. o28.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4044. o28.Position = Vector3.new(41.8083229, 39.7674866, 30.7978382)
  4045. o28.Orientation = Vector3.new(-1.50999999, -29.0900002, -87.4899979)
  4046. o28.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4047. o29.Name = "RightShoe"
  4048. o29.Parent = o1
  4049. o29.Material = Enum.Material.SmoothPlastic
  4050. o29.BrickColor = BrickColor.new("Black")
  4051. o29.Position = Vector3.new(41.9649467, 39.7590103, 30.5163574)
  4052. o29.Rotation = Vector3.new(-1.72000003, -29.0799999, -88.3300018)
  4053. o29.CanCollide = false
  4054. o29.Shape = Enum.PartType.Cylinder
  4055. o29.Size = Vector3.new(0.161120623, 0.523642004, 0.523642063)
  4056. o29.CFrame = CFrame.new(41.9649467, 39.7590103, 30.5163574, 0.0254308432, 0.873558402, -0.486054718, -0.998692393, 0.0437048003, 0.0262956135, 0.0442136675, 0.484750509, 0.873527527)
  4057. o29.BottomSurface = Enum.SurfaceType.Smooth
  4058. o29.TopSurface = Enum.SurfaceType.Smooth
  4059. o29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4060. o29.Position = Vector3.new(41.9649467, 39.7590103, 30.5163574)
  4061. o29.Orientation = Vector3.new(-1.50999999, -29.0900002, -87.4899979)
  4062. o29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4063. o30.Name = "LeftShoe"
  4064. o30.Parent = o1
  4065. o30.Material = Enum.Material.SmoothPlastic
  4066. o30.BrickColor = BrickColor.new("Black")
  4067. o30.Position = Vector3.new(40.5654831, 39.7902107, 30.6543045)
  4068. o30.Rotation = Vector3.new(0, 35, -90)
  4069. o30.CanCollide = false
  4070. o30.Size = Vector3.new(0.161120623, 0.523642004, 0.362521499)
  4071. o30.CFrame = CFrame.new(40.5654831, 39.7902107, 30.6543045, 4.13935632e-05, 0.819170117, 0.573550642, -0.999994099, 5.07759978e-05, -3.46451998e-07, -2.94223428e-05, -0.573547244, 0.819165349)
  4072. o30.BottomSurface = Enum.SurfaceType.Smooth
  4073. o30.TopSurface = Enum.SurfaceType.Smooth
  4074. o30.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4075. o30.Position = Vector3.new(40.5654831, 39.7902107, 30.6543045)
  4076. o30.Orientation = Vector3.new(0, 35, -90)
  4077. o30.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4078. o31.Name = "LeftShoe"
  4079. o31.Parent = o1
  4080. o31.Material = Enum.Material.SmoothPlastic
  4081. o31.BrickColor = BrickColor.new("Black")
  4082. o31.Position = Vector3.new(40.6578865, 39.7904053, 30.7861042)
  4083. o31.Rotation = Vector3.new(0, 35, -90)
  4084. o31.CanCollide = false
  4085. o31.Shape = Enum.PartType.Cylinder
  4086. o31.Size = Vector3.new(0.161120623, 0.523642004, 0.523642063)
  4087. o31.CFrame = CFrame.new(40.6578865, 39.7904053, 30.7861042, 4.13935632e-05, 0.819170117, 0.573550642, -0.999994099, 5.07759978e-05, -3.46451998e-07, -2.94223428e-05, -0.573547244, 0.819165349)
  4088. o31.BottomSurface = Enum.SurfaceType.Smooth
  4089. o31.TopSurface = Enum.SurfaceType.Smooth
  4090. o31.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4091. o31.Position = Vector3.new(40.6578865, 39.7904053, 30.7861042)
  4092. o31.Orientation = Vector3.new(0, 35, -90)
  4093. o31.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4094. o32.Name = "LeftShoe"
  4095. o32.Parent = o1
  4096. o32.Material = Enum.Material.SmoothPlastic
  4097. o32.BrickColor = BrickColor.new("Black")
  4098. o32.Position = Vector3.new(40.4730682, 39.7904091, 30.5221405)
  4099. o32.Rotation = Vector3.new(0, 35, -90)
  4100. o32.CanCollide = false
  4101. o32.Shape = Enum.PartType.Cylinder
  4102. o32.Size = Vector3.new(0.161120623, 0.523642004, 0.523642063)
  4103. o32.CFrame = CFrame.new(40.4730682, 39.7904091, 30.5221405, 4.13935632e-05, 0.819170117, 0.573550642, -0.999994099, 5.07759978e-05, -3.46451998e-07, -2.94223428e-05, -0.573547244, 0.819165349)
  4104. o32.BottomSurface = Enum.SurfaceType.Smooth
  4105. o32.TopSurface = Enum.SurfaceType.Smooth
  4106. o32.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4107. o32.Position = Vector3.new(40.4730682, 39.7904091, 30.5221405)
  4108. o32.Orientation = Vector3.new(0, 35, -90)
  4109. o32.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4110. o33.Name = "RightShoe"
  4111. o33.Parent = o1
  4112. o33.Material = Enum.Material.SmoothPlastic
  4113. o33.BrickColor = BrickColor.new("Black")
  4114. o33.Position = Vector3.new(41.8864861, 39.7630539, 30.657196)
  4115. o33.Rotation = Vector3.new(-1.72000003, -29.0799999, -88.3300018)
  4116. o33.CanCollide = false
  4117. o33.Size = Vector3.new(0.161120623, 0.523642004, 0.362521499)
  4118. o33.CFrame = CFrame.new(41.8864861, 39.7630539, 30.657196, 0.0254308432, 0.873558402, -0.486054718, -0.998692393, 0.0437048003, 0.0262956135, 0.0442136675, 0.484750509, 0.873527527)
  4119. o33.BottomSurface = Enum.SurfaceType.Smooth
  4120. o33.TopSurface = Enum.SurfaceType.Smooth
  4121. o33.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4122. o33.Position = Vector3.new(41.8864861, 39.7630539, 30.657196)
  4123. o33.Orientation = Vector3.new(-1.50999999, -29.0900002, -87.4899979)
  4124. o33.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4125. mas.Parent = c
  4126. mas:MakeJoints()
  4127.  
  4128. sine = 0
  4129. Humanoid.WalkSpeed = 16 anim.Parent = nil
  4130.  
  4131. local Music = Instance.new("Sound",o9)Music.SoundId = "rbxassetid://382403699" Music.Volume = 0.5 Music.Looped = true Music:Play()
  4132.  
  4133. local HW = Instance.new("Weld",c.Torso)HW.Part0 = c.Torso HW.Part1 = o9 HW.C0 = CFrame.Angles(0,0,math.rad(-90))
  4134. local RW = Instance.new("Weld",c["Right Leg"])RW.Part0 = c["Right Leg"] RW.Part1 = o24 RW.C0 = CFrame.Angles(0,math.rad(65),math.rad(-90))
  4135. local LW = Instance.new("Weld",c["Left Leg"])LW.Part0 = c["Left Leg"] LW.Part1 = o20 LW.C0 = CFrame.Angles(0,math.rad(0),math.rad(-90))
  4136.  
  4137. local rolling = false
  4138. local deb = true
  4139. local ctrl = {f = 0, b = 0, l = 0, r = 0}
  4140. local lastctrl = {f = 0, b = 0, l = 0, r = 0}
  4141. local maxspeed = 25
  4142. local speed = 0
  4143.  
  4144. SonicShoe = false
  4145. function Sanic()
  4146. if SonicShoe == false then SonicShoe = true Humanoid.WalkSpeed = 36
  4147. Music.SoundId = "rbxassetid://149103854"
  4148. o30.BrickColor = BrickColor.new("Bright red")
  4149. o31.BrickColor = BrickColor.new("Bright red")
  4150. o32.BrickColor = BrickColor.new("Bright red")
  4151. o33.BrickColor = BrickColor.new("Bright red")
  4152. o29.BrickColor = BrickColor.new("Bright red")
  4153. o28.BrickColor = BrickColor.new("Bright red")
  4154. o24.BrickColor = BrickColor.new("White")
  4155. o20.BrickColor = BrickColor.new("White")
  4156. o9.BrickColor = BrickColor.new("Bright blue")
  4157. elseif SonicShoe == true then SonicShoe = false Humanoid.WalkSpeed = 16
  4158. Music.SoundId = "rbxassetid://382403699"
  4159. o30.BrickColor = BrickColor.new("Black")
  4160. o31.BrickColor = BrickColor.new("Black")
  4161. o32.BrickColor = BrickColor.new("Black")
  4162. o33.BrickColor = BrickColor.new("Black")
  4163. o29.BrickColor = BrickColor.new("Black")
  4164. o28.BrickColor = BrickColor.new("Black")
  4165. o24.BrickColor = BrickColor.new("Br. yellowish green")
  4166. o20.BrickColor = BrickColor.new("Br. yellowish green")
  4167. o9.BrickColor = BrickColor.new("Pastel violet")
  4168. end
  4169. end
  4170. function StartRoll()
  4171. if rolling == false then
  4172. rolling = true
  4173. for i = 1,10 do
  4174. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4175. lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.5)
  4176. lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.5)
  4177. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4178. lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.5)
  4179. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4180. lerpz(RH, "C0", RHC0 * cf(0, 2.8, 0) * ang(rd(0), rd(0), rd(math.cos(sine/2)*15)), 0.5)
  4181. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4182. lerpz(LH, "C0", LHC0 * cf(0, 2.8, 0) * ang(rd(0), rd(0), rd(math.cos(sine/2)*15)), 0.5)
  4183. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4184. swait()
  4185. end attack = true
  4186. else
  4187. rolling = false attack = false
  4188. end
  4189. end
  4190.  
  4191. mousedown = false
  4192. mouse.Button1Down:connect(function()
  4193. if rolling == true then
  4194. local BP = Instance.new("BodyPosition",o9)BP.Position = mouse.hit.p BP.P = 2500 BP.maxForce = Vector3.new(math.huge,0,math.huge)
  4195. BP.Name = "RollPos" mousedown = true
  4196. while mousedown == true do
  4197. Humanoid.PlatformStand = true
  4198. BP.Position = mouse.hit.p
  4199. swait()
  4200. end
  4201. BP:remove()
  4202. end
  4203. end)
  4204.  
  4205. mouse.Button1Up:connect(function()
  4206. mousedown = false
  4207. end)
  4208.  
  4209. StuckToHead = false
  4210. function HeadStick()
  4211. if StuckToHead == false then StuckToHead = true
  4212. local We
  4213. for i,v in pairs(game.Workspace:children()) do
  4214. if v:findFirstChild("Head")~= nil and v ~= c then
  4215. if (v.Head.Position-o9.Position).magnitude <= 5 then
  4216. We = Instance.new("Weld",v.Head)We.Part0 = v.Head We.Part1 = o9 We.C0 = CFrame.Angles(0,0,math.rad(-90))
  4217. end
  4218. end
  4219. end
  4220. while StuckToHead == true do
  4221. Humanoid.PlatformStand = true
  4222. swait()
  4223. end
  4224. We:remove()
  4225. else StuckToHead = false
  4226. end
  4227. end
  4228. function BEES()
  4229. attack = true
  4230. local S = Instance.new("Sound",o9)S.SoundId = "rbxassetid://502284205" S.Volume = 1 S:Play()
  4231. for i = 1,25 do
  4232. lerpz(RJ, "C0", RJC0 * cf(math.random(-5,5)/10, math.random(-5,5)/10, math.random(-5,5)/10) * ang(rd(0), rd(0), rd(0)), 1)
  4233. swait()
  4234. end
  4235. attack = false
  4236. end
  4237.  
  4238. function Radio()
  4239. if c:findFirstChild("Radio")== nil then
  4240. local Rad = Instance.new("Part",c)Rad.Name = "Radio" Rad.Size = Vector3.new(0.2,0.2,0.2) Rad.CanCollide = false
  4241. local RadM = Instance.new("SpecialMesh",Rad)RadM.MeshId = "rbxassetid://151760030" RadM.TextureId = "rbxassetid://151760072"
  4242. local RW = Instance.new("Weld",c.HumanoidRootPart)RW.Part0 = c.HumanoidRootPart RW.Part1 = Rad RW.C0 = CFrame.new(0,1.5,0)
  4243. local S = Instance.new("Sound",Rad)S.SoundId = "rbxassetid://1608398085" S.Volume = 7 S:Play() Music.Volume = 0
  4244. else
  4245. c.Radio:remove() Music.Volume = 0.5
  4246. end
  4247. end
  4248.  
  4249. function Microphone()
  4250. if c:findFirstChild("Microphone")== nil then
  4251. local Rad = Instance.new("Part",c)Rad.Name = "Microphone" Rad.Size = Vector3.new(0.2,0.2,0.2) Rad.CanCollide = false
  4252. local RadM = Instance.new("SpecialMesh",Rad)RadM.MeshId = "rbxassetid://151760030" RadM.TextureId = "rbxassetid://151760072"
  4253. local RW = Instance.new("Weld",c.HumanoidRootPart)RW.Part0 = c.HumanoidRootPart RW.Part1 = Rad RW.C0 = CFrame.new(0,1.5,0)
  4254. local S = Instance.new("Sound",Rad)S.SoundId = "rbxassetid://1608398085" S.Volume = 7 S:Play() Music.Volume = 0
  4255. else
  4256. c.Radio:remove() Music.Volume = 0.5
  4257. end
  4258. end
  4259.  
  4260. mouse.KeyDown:connect(function(key)
  4261. if Humanoid.Health <= 0 then return end
  4262. if key == "q" then
  4263. StartRoll()
  4264. end
  4265. if key == "v" then
  4266. Radio()
  4267. end
  4268. if key == "x" then
  4269. HeadStick()
  4270. end
  4271. if key == "b" then
  4272. Microphone()
  4273. end
  4274. if key == "c" then
  4275. Sanic()
  4276. end
  4277. if attack == true then return end
  4278. if key == "z" then
  4279. BEES()
  4280. end
  4281. end)
  4282.  
  4283. function onKeyPress(inputObject, gameProcessedEvent)
  4284. if isTyping == true then return end
  4285. if inputObject.KeyCode == Enum.KeyCode.W then ctrl.f = 1 end
  4286. if inputObject.KeyCode == Enum.KeyCode.S then ctrl.b = -1 end
  4287. if inputObject.KeyCode == Enum.KeyCode.A then ctrl.l = -1 end
  4288. if inputObject.KeyCode == Enum.KeyCode.D then ctrl.r = 1 end
  4289. end
  4290. game:GetService("UserInputService").InputBegan:connect(onKeyPress)
  4291.  
  4292. function onKeyLift(inputObject, gameProcessedEvent)
  4293. if isTyping == true then return end
  4294. if inputObject.KeyCode == Enum.KeyCode.W then ctrl.f = 0 end
  4295. if inputObject.KeyCode == Enum.KeyCode.S then ctrl.b = 0 end
  4296. if inputObject.KeyCode == Enum.KeyCode.A then ctrl.l = 0 end
  4297. if inputObject.KeyCode == Enum.KeyCode.D then ctrl.r = 0 end
  4298. end
  4299.  
  4300. game:GetService("RunService").RenderStepped:connect(function()
  4301. Humanoid.MaxHealth = Humanoid.MaxHealth*2
  4302. Humanoid.Health = Humanoid.MaxHealth*2
  4303. --game.Workspace.CurrentCamera.FieldOfView = (math.cos(sine/50)*15)
  4304. if attack == false then
  4305. for i,v in pairs (c:children()) do
  4306. if v.ClassName == "Accessory" then
  4307. for i,v2 in pairs (v:children()) do
  4308. if v2.ClassName == "Part" then
  4309. v2.Anchored = false
  4310. end
  4311. end
  4312. end
  4313. end
  4314. for i,v in pairs (c:children()) do
  4315. if v.ClassName == "Part" then
  4316. v.Anchored = false
  4317. end
  4318. end
  4319.  
  4320. if (c.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude > 4 then
  4321. sine = sine + 1 Humanoid.HipHeight = -1.75
  4322. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.1-(math.cos(sine/10)*0.1)) * ang(rd(0), rd(0), rd(0)), 0.5)
  4323. lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.5)
  4324. lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.5)
  4325. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4326. lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.5)
  4327. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4328. lerpz(RH, "C0", RHC0 * cf(0, 1.35+(math.cos(sine/10)*0.1), 0) * ang(rd(0), rd(0), rd(math.cos(sine/2)*15)), 0.5)
  4329. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4330. lerpz(LH, "C0", LHC0 * cf(0, 1.35+(math.cos(sine/10)*0.1), 0) * ang(rd(0), rd(0), rd(math.cos(sine/2)*15)), 0.5)
  4331. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4332. else Humanoid.HipHeight = -1.75 sine = sine + 1
  4333. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.1-(math.cos(sine/10)*0.1)) * ang(rd(0), rd(0), rd(0)), 0.2)
  4334. lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.2)
  4335. lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.2)
  4336. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  4337. lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.2)
  4338. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  4339. lerpz(RH, "C0", RHC0 * cf(0, 1.35+(math.cos(sine/10)*0.1), 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  4340. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  4341. lerpz(LH, "C0", LHC0 * cf(0, 1.35+(math.cos(sine/10)*0.1), 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  4342. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  4343. end
  4344. end
  4345. end)
  4346. end)
  4347.  
  4348. Box.Name = "Box"
  4349. Box.Parent = Main
  4350. Box.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
  4351. Box.Position = UDim2.new(0.059855029, 0, 0.427604139, 0)
  4352. Box.Size = UDim2.new(0, 147, 0, 38)
  4353. Box.Font = Enum.Font.Cartoon
  4354. Box.Text = "Box"
  4355. Box.TextColor3 = Color3.new(0, 0, 0)
  4356. Box.TextSize = 30
  4357. Box.MouseButton1Down:connect(function()
  4358.  
  4359. -- The Box of Wonder --
  4360.  
  4361. wait()
  4362. script.Parent = nil
  4363. LoudVolume = false
  4364. Submerged = false
  4365. Music = true
  4366. script.Name = "CardboardBox"
  4367. Player = game.Players.LocalPlayer
  4368. c = game.Players.LocalPlayer.Character
  4369. Head = c.Head
  4370. anim = c.Humanoid.Animator
  4371. Humanoid = c:findFirstChild("Humanoid")
  4372. b23 = Instance.new("BoolValue",c)b23.Name = "InfiniteHuman"
  4373. rage = false
  4374. p = game.Players.LocalPlayer
  4375. Music = false
  4376. W = nil
  4377. local Effects = {}
  4378. attack = false
  4379. local attacking = false
  4380. vt = Vector3.new
  4381. bc = BrickColor.new
  4382. br = BrickColor.random
  4383. it = Instance.new
  4384. cf = CFrame.new
  4385. euler = CFrame.fromEulerAnglesXYZ
  4386. angles = CFrame.Angles
  4387. matr = math.random
  4388. mouse = Player:GetMouse()
  4389.  
  4390. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  4391. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  4392. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  4393. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  4394. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  4395. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  4396. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  4397. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  4398. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  4399. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  4400. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  4401. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  4402. RS = c.Torso:FindFirstChild("Right Shoulder")
  4403. LS = c.Torso:FindFirstChild("Left Shoulder")
  4404. RH = c.Torso:FindFirstChild("Right Hip")
  4405. LH = c.Torso:FindFirstChild("Left Hip")
  4406. RJ = c.HumanoidRootPart:FindFirstChild("RootJoint")
  4407. N = c.Torso:FindFirstChild("Neck")
  4408. cf = CFrame.new
  4409. ang = CFrame.Angles
  4410. rd = math.rad
  4411. rd2 = math.random
  4412.  
  4413. function lerpz(joint, prop, cfrmz, alp)
  4414. joint[prop] = joint[prop]:lerp(cfrmz, alp)
  4415. end
  4416. function resetlerp()
  4417. RJ.C0 = RJC0
  4418. RJ.C1 = RJC1
  4419. N.C0 = NC0
  4420. N.C1 = NC1
  4421. RS.C0 = RSC0
  4422. RS.C1 = RSC1
  4423. LS.C0 = LSC0
  4424. LS.C1 = LSC1
  4425. RH.C0 = RHC0
  4426. RH.C1 = RHC1
  4427. LH.C0 = LHC0
  4428. LH.C1 = LHC1
  4429. end
  4430.  
  4431. local S = Instance.new("Sound",c.HumanoidRootPart)S.SoundId = "rbxassetid://235529455" S.Volume = 3 S.Looped = true
  4432. function NukeShockwaves(Size, CFramez)
  4433. local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.5 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
  4434. Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
  4435. SM.MeshId = "rbxassetid://20329976" SM.Scale = Vector3.new(Size,5,Size) Shock.CFrame = CFramez*CFrame.new(0,1,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0)
  4436. Spawn(function()
  4437. for i = 1,math.huge do
  4438. if Shock.Transparency >= 1 then break end
  4439. Shock.Transparency = Shock.Transparency + 0.05
  4440. wait()
  4441. end
  4442. end)
  4443. end
  4444.  
  4445. function swait(num)
  4446. if num==0 or num==nil then
  4447. game:service'RunService'.Heartbeat:wait(0)
  4448. else
  4449. for i=0,num do
  4450. game:service'RunService'.Heartbeat:wait(0)
  4451. end
  4452. end
  4453. end
  4454.  
  4455. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,3,0)
  4456. local P = Instance.new("Part",c)P.Size = Vector3.new(3,3,3)W = Instance.new("Weld",c.HumanoidRootPart)W.Part0 = c.HumanoidRootPart W.Part1 = P
  4457. P.TopSurface = "SmoothNoOutlines" P.BottomSurface = "SmoothNoOutlines" P.FrontSurface = "SmoothNoOutlines" P.BackSurface = "SmoothNoOutlines"
  4458. P.LeftSurface = "SmoothNoOutlines" P.RightSurface = "SmoothNoOutlines" P.BrickColor = BrickColor.new("Linen") P.Material = "SmoothPlastic"
  4459. local M = Instance.new("BlockMesh",P)
  4460. local tra = Instance.new("ParticleEmitter",P) tra.Color = ColorSequence.new(Color3.new(0/255,170/255,255/255)) tra.Texture = "rbxassetid://73623723"
  4461. tra.Rate = 2 tra.Rotation = NumberRange.new(-25,25) tra.Lifetime = NumberRange.new(1,2) tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.35,0),NumberSequenceKeypoint.new(1,0.35,0)})
  4462. tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.135,0,0),NumberSequenceKeypoint.new(0.875,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4463. tra.Speed = NumberRange.new(0.5) tra.VelocitySpread = 360 tra.ZOffset = 1 tra.Acceleration = Vector3.new(0,5,0) tra.Enabled = false
  4464. function SelfDestructBox()
  4465. local Sound = Instance.new("Sound",c.HumanoidRootPart) Sound.SoundId = "rbxassetid://256286242" Sound.Volume = 4 Sound:Play()
  4466. P.Touched:connect(function(Hit)
  4467. if Hit == c or Hit.Parent == c or Hit.Anchored == true then return end
  4468. for i,v in pairs(game.Workspace:children()) do
  4469. if v:findFirstChild("HumanoidRootPart")~= nil and v ~= c then
  4470. if (v.HumanoidRootPart.Position-c.HumanoidRootPart.Position).magnitude <= 25 then
  4471. v:findFirstChild("Humanoid"):TakeDamage(100)
  4472. end
  4473. end
  4474. end
  4475. Hit = true c.Parent = nil
  4476. local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0 Shock.Size = Vector3.new(1,1,1) Shock.Anchored = true
  4477. Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Bright orange") Shock.Material = "Neon" local SM = Instance.new("SpecialMesh",Shock)
  4478. Shock.CFrame = CFrame.new(P.Position) SM.MeshType = "Sphere"
  4479. P:remove()
  4480. local Pos = Shock.Position
  4481. local Sound = Instance.new("Sound",Shock) Sound.SoundId = "rbxassetid://258057783" Sound.Volume = 4 Sound.Parent = Shock Sound.PlaybackSpeed = 1 Sound:Play()
  4482. for i = 1,4 do
  4483. SM.Scale = SM.Scale + Vector3.new(i*2,i*2,i*2)
  4484. swait()
  4485. end
  4486. for i = 1,30 do
  4487. SM.Offset = Vector3.new(math.random(-2,2)/10,math.random(-2,2)/10,math.random(-2,2)/10)
  4488. NukeShockwaves(i*3,CFrame.new(Shock.Position))
  4489. swait()
  4490. end
  4491. for i = 1,30 do
  4492. Shock.Transparency = Shock.Transparency + 1/30
  4493. SM.Scale = SM.Scale + Vector3.new(i*0.025,i*0.025,i*0.025)
  4494. swait()
  4495. end
  4496. end)
  4497. end
  4498.  
  4499. sine = 0
  4500.  
  4501. Sadness = false
  4502.  
  4503. InBox = false local Speed
  4504. function HideInBox()
  4505. if InBox == false then Humanoid.WalkSpeed = 6 S:Play()
  4506. Humanoid.HipHeight = -0.5 anim.Parent = nil InBox = true c.Head.Transparency = 1
  4507. for i = 1,10 do
  4508. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  4509. lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.1)
  4510. lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.1)
  4511. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  4512. lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.1)
  4513. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  4514. lerpz(RH, "C0", RHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  4515. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  4516. lerpz(LH, "C0", LHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  4517. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  4518. swait()
  4519. end
  4520. for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
  4521. v2.Transparency = 1 end end end end tra.Enabled = true
  4522. while InBox == true do
  4523. if Sadness == true then
  4524. tra.Enabled = false
  4525. else
  4526. tra.Enabled = true
  4527. end
  4528. if attack == false then
  4529. local Beat = 1+(S.PlaybackLoudness)/2500
  4530. M.Scale = Vector3.new(Beat,Beat,Beat)
  4531. if (c.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude > 4 then
  4532. sine = sine + 1 Humanoid.HipHeight = -0.5
  4533. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4534. lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.5)
  4535. lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.5)
  4536. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4537. lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.5)
  4538. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4539. lerpz(RH, "C0", RHC0 * cf(0, 0.5, 0) * ang(rd(0), rd(0), rd(math.cos(sine/2)*15)), 0.5)
  4540. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4541. lerpz(LH, "C0", LHC0 * cf(0, 0.5, 0) * ang(rd(0), rd(0), rd(math.cos(sine/2)*15)), 0.5)
  4542. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4543. else Humanoid.HipHeight = -1.5
  4544. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  4545. lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.2)
  4546. lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.2)
  4547. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  4548. lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.2)
  4549. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  4550. lerpz(RH, "C0", RHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  4551. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  4552. lerpz(LH, "C0", LHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  4553. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  4554. end
  4555. end
  4556. swait()
  4557. end
  4558. else InBox = false anim.Parent = Humanoid Humanoid.HipHeight = 0 Humanoid.WalkSpeed = 16 c.Head.Transparency = 0 S:Stop()
  4559. for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
  4560. v2.Transparency = 0 end end end end tra.Enabled = false
  4561. M.Scale = Vector3.new(1,1,1)
  4562. for i = 1,10 do
  4563. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  4564. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  4565. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  4566. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  4567. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  4568. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  4569. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  4570. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  4571. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  4572. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  4573. swait()
  4574. end
  4575. end
  4576. end
  4577.  
  4578. WeegeeAttax = false
  4579. function WeegeeAttack()
  4580. WeegeeAttax = true
  4581. while WeegeeAttax == true do
  4582. swait()
  4583. for i,v in pairs (game.Workspace:children()) do
  4584. if v.Name == "Weegee" then
  4585. if v:findFirstChild("BodyVelocity")==nil then
  4586. local BV = Instance.new("BodyVelocity",v)BV.Velocity = v.CFrame.lookVector*-75
  4587. BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  4588. else
  4589. v:findFirstChild("BodyVelocity").Velocity = v.CFrame.lookVector*-75
  4590. end
  4591. v.CFrame = CFrame.new(v.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p)
  4592. v.CFrame = v.CFrame*CFrame.Angles(0,math.rad(180),0)
  4593. end
  4594. end
  4595. end
  4596. for i,v in pairs (game.Workspace:children()) do
  4597. if v.Name == "Weegee" then
  4598. if v:findFirstChild("BodyVelocity")~=nil then
  4599. v:findFirstChild("BodyVelocity"):remove()
  4600. end
  4601. end
  4602. end
  4603. end
  4604.  
  4605. function Retreat()
  4606. if Inflated == false then
  4607. anim.Parent = nil
  4608. local S = Instance.new("Sound",c.HumanoidRootPart)S.SoundId = "rbxassetid://202427593" S.Volume = 1 S:Play()
  4609. for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
  4610. v2.Transparency = 1 end end end end
  4611. for i = 1,4 do
  4612. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  4613. lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.75)
  4614. lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.75)
  4615. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  4616. lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.75)
  4617. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  4618. lerpz(RH, "C0", RHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  4619. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  4620. lerpz(LH, "C0", LHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  4621. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  4622. swait()
  4623. end
  4624. for i = 1,100 do
  4625. Humanoid.HipHeight = -1.5 c.HumanoidRootPart.Velocity = c.HumanoidRootPart.CFrame.lookVector*100
  4626. W.C0 = W.C0*CFrame.Angles(math.rad(-15),0,0)
  4627. swait()
  4628. end
  4629. W.C0 = CFrame.Angles(0,0,0)
  4630. if InBox == false then
  4631. for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
  4632. v2.Transparency = 0 end end end end anim.Parent = Humanoid
  4633. for i = 1,10 do
  4634. swait()
  4635. end
  4636. end
  4637. else
  4638. anim.Parent = nil
  4639. local S = Instance.new("Sound",c.HumanoidRootPart)S.SoundId = "rbxassetid://202427593" S.Volume = 1 S:Play()
  4640. for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
  4641. v2.Transparency = 1 end end end end
  4642. if InBox == false then
  4643. for i = 1,4 do
  4644. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  4645. lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.75)
  4646. lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.75)
  4647. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  4648. lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.75)
  4649. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  4650. lerpz(RH, "C0", RHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  4651. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  4652. lerpz(LH, "C0", LHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  4653. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
  4654. swait()
  4655. end
  4656. end
  4657. for i = 1,100 do
  4658. c.HumanoidRootPart.Velocity = c.HumanoidRootPart.CFrame.lookVector*100
  4659. W.C0 = W.C0*CFrame.Angles(math.rad(-15),0,0)
  4660. swait()
  4661. end
  4662. if InBox == false then
  4663. resetlerp()
  4664. end
  4665. W.C0 = CFrame.Angles(0,0,0)
  4666. if InBox == false then
  4667. for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
  4668. v2.Transparency = 0 end end end end anim.Parent = Humanoid
  4669. for i = 1,10 do
  4670. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4671. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4672. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4673. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4674. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4675. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4676. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4677. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4678. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4679. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4680. swait()
  4681. end
  4682. end
  4683. end
  4684. end
  4685. Inflated = false
  4686. function Inflate()
  4687. if Inflated == false then
  4688. local Charge = 0 S.Volume = 10
  4689. for i = 1,75 do Charge = Charge + 0.1 c.HumanoidRootPart.Anchored = true Inflated = true Humanoid.HipHeight = Humanoid.HipHeight + 0.05
  4690. P.Size = P.Size+Vector3.new(Charge*0.1,Charge*0.1,Charge*0.1)W = Instance.new("Weld",c.HumanoidRootPart)W.Part0 = c.HumanoidRootPart W.Part1 = P
  4691. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,1,0)
  4692. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4693. lerpz(N, "C0", NC0 * cf(0, 0, Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
  4694. lerpz(RS, "C0", RSC0 * cf(0, 0, Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
  4695. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4696. lerpz(LS, "C0", LSC0 * cf(0, 0, Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
  4697. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4698. lerpz(RH, "C0", RHC0 * cf(0, -Charge*0.5, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4699. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4700. lerpz(LH, "C0", LHC0 * cf(0, -Charge*0.5, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4701. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4702. swait()
  4703. end
  4704. local hit = false
  4705. P.Touched:connect(function(Hit)
  4706. if hit == true then return end
  4707. if Hit.Anchored == true and Hit.Name ~= "NoMoonPls" then
  4708. hit = true P.Anchored = true
  4709. for i = 1,8 do
  4710. local S2 = Instance.new("Sound",P)S2.SoundId = "rbxassetid://211062246" S2.Volume = 10 S2:Play()
  4711. local S3 = Instance.new("Sound",P)S3.SoundId = "rbxassetid://133159174" S3.Volume = 10 S3:Play() game.Debris:AddItem(S3,4)
  4712. end
  4713. end
  4714. end)
  4715. else
  4716. local Charge = 0
  4717. for i = 1,25 do Charge = Charge + 0.3 c.HumanoidRootPart.Anchored = true Inflated = false Humanoid.HipHeight = Humanoid.HipHeight - 0.15
  4718. P.Size = P.Size-Vector3.new(Charge*0.1,Charge*0.1,Charge*0.1)W = Instance.new("Weld",c.HumanoidRootPart)W.Part0 = c.HumanoidRootPart W.Part1 = P
  4719. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,-1,0)
  4720. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4721. lerpz(N, "C0", NC0 * cf(0, 0, -Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
  4722. lerpz(RS, "C0", RSC0 * cf(0, 0, -Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
  4723. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4724. lerpz(LS, "C0", LSC0 * cf(0, 0, -Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
  4725. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4726. lerpz(RH, "C0", RHC0 * cf(0, Charge*0.5, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4727. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4728. lerpz(LH, "C0", LHC0 * cf(0, Charge*0.5, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4729. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4730. swait()
  4731. end
  4732. resetlerp() P.Size = Vector3.new(3,3,3) W = Instance.new("Weld",c.HumanoidRootPart)W.Part0 = c.HumanoidRootPart W.Part1 = P S.Volume = 1
  4733. end
  4734. end
  4735.  
  4736. function Sadnessz()
  4737. if Sadness == false then
  4738. Song = "Sadness" Sadness = true
  4739. S.SoundId = "rbxassetid://225195031"
  4740. local Cl = Instance.new("Part",c)Cl.Size = Vector3.new(6,1,6)Cl.CanCollide = true Cl.Anchored = true Cl.BrickColor = BrickColor.new("Dark stone grey")
  4741. local M = Instance.new("SpecialMesh",Cl)M.MeshId = "rbxassetid://1095708" M.Scale = Vector3.new(7,4,7) local Ch = 0
  4742. while Sadness == true do
  4743. local Rain = Instance.new("Part",c)Rain.Size = Vector3.new(0.2,2,0.2)Rain.CanCollide = false Rain.BrickColor = BrickColor.new("Light blue")
  4744. local RM = Instance.new("BlockMesh",Rain)RM.Scale = Vector3.new(0.05,1,0.05) Rain.Material = "Neon" game.Debris:AddItem(Rain,2)
  4745. local BV = Instance.new("BodyVelocity",Rain)BV.Velocity = Vector3.new(0,-100,0)
  4746. BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  4747. Cl.CFrame = CFrame.new(c.HumanoidRootPart.Position+Vector3.new(0,6,0))
  4748. Rain.CFrame = Cl.CFrame*CFrame.new(math.random(-50,50)/10,0,math.random(-25,25)/10)
  4749. swait()
  4750. end
  4751. Cl:remove()
  4752. else
  4753. Sadness = false
  4754. end
  4755. end
  4756.  
  4757. Song = "TomodachiMarket"
  4758. function Playlist()
  4759. S.TimePosition = 0
  4760. if Song == "TomodachiMarket" then
  4761. Song = "SmexyJazz"
  4762. S.SoundId = "rbxassetid://178790549"
  4763. elseif Song == "SmexyJazz" then
  4764. Song = "Elevator"
  4765. S.SoundId = "rbxassetid://130768299"
  4766. elseif Song == "Elevator" then
  4767. Song = "Henesys"
  4768. S.SoundId = "rbxassetid://160461278"
  4769. elseif Song == "Henesys" then
  4770. Song = "WhiteChristmas"
  4771. S.SoundId = "rbxassetid://529406609"
  4772. elseif Song == "WhiteChristmas" then
  4773. Song = "Guitar"
  4774. S.SoundId = "rbxassetid://339600793"
  4775. elseif Song == "Guitar" then
  4776. Song = "SuperSanic"
  4777. S.SoundId = "rbxassetid://149103854"
  4778. elseif Song == "SuperSanic" then
  4779. Song = "WiiChannel"
  4780. S.SoundId = "rbxassetid://252169264"
  4781. elseif Song == "WiiChannel" then
  4782. Song = "8-Bitbowser"
  4783. S.SoundId = "rbxassetid://410075847"
  4784. elseif Song == "8-Bitbowser" then
  4785. Song = "Dragonforce"
  4786. S.SoundId = "rbxassetid://608289510"
  4787. elseif Song == "Dragonforce" then
  4788. Song = "Gerudo Valley"
  4789. S.SoundId = "rbxassetid://155743407"
  4790. elseif Song == "Gerudo Valley" then
  4791. Song = "EggsForBart"
  4792. S.SoundId = "rbxassetid://872826213"
  4793. elseif Song == "EggsForBart" or Song == "Sadness" then
  4794. Song = "TomodachiMarket"
  4795. S.SoundId = "rbxassetid://235529455"
  4796. end
  4797. end
  4798. Headlightz = false
  4799. function Headlights()
  4800. attack = true
  4801. for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
  4802. v2.Transparency = 0 end end end end tra.Enabled = true
  4803. c.Head.Transparency = 0
  4804.  
  4805. for i = 1,8 do
  4806. lerpz(RJ, "C0", RJC0 * cf(0, 0, 2) * ang(rd(15), rd(0), rd(0)), 0.5)
  4807. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.5)
  4808. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5)
  4809. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4810. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-45)), 0.5)
  4811. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4812. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4813. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4814. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4815. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4816. swait()
  4817. end
  4818. for i = 1,6 do
  4819. lerpz(RJ, "C0", RJC0 * cf(0, -1.5, 0.35) * ang(rd(30), rd(0), rd(0)), 0.5)
  4820. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(30), rd(0), rd(0)), 0.5)
  4821. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(35)), 0.5)
  4822. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4823. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(-35)), 0.5)
  4824. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4825. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4826. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4827. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4828. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4829. swait()
  4830. end
  4831. if Headlightz == false then
  4832. Headlightz = true
  4833. local He1 = Instance.new("Part",c)He1.Size = Vector3.new(1,0.4,1)He1.BrickColor = BrickColor.new("Bright green")He1.Material = "Neon"
  4834. local He2 = Instance.new("Part",c)He2.Size = Vector3.new(1,0.4,1)He2.BrickColor = BrickColor.new("Bright green")He2.Material = "Neon"
  4835. local W1 = Instance.new("Weld",P)W1.Part0 = P W1.Part1 = He1 W1.C0 = CFrame.new(0.7,0,-1.5)He1.Name = "Headlight1"
  4836. local C1 = Instance.new("CylinderMesh",He1)W1.C0 = W1.C0 * CFrame.Angles(math.rad(90),0,0)He2.Name = "Headlight2"
  4837. local W2 = Instance.new("Weld",P)W2.Part0 = P W2.Part1 = He2 W2.C0 = CFrame.new(-0.7,0,-1.5)
  4838. local C2 = Instance.new("CylinderMesh",He2)W2.C0 = W2.C0 * CFrame.Angles(math.rad(90),0,0)
  4839. elseif Headlightz == true then
  4840. Headlightz = false c:findFirstChild("Headlight1"):remove() c:findFirstChild("Headlight2"):remove()
  4841. end
  4842. for i = 1,3 do
  4843. lerpz(RJ, "C0", RJC0 * cf(0, -1, 2) * ang(rd(30), rd(0), rd(0)), 0.5)
  4844. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(30), rd(0), rd(0)), 0.5)
  4845. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(35)), 0.5)
  4846. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4847. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-35)), 0.5)
  4848. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4849. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4850. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4851. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4852. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4853. swait()
  4854. end
  4855. for i = 1,3 do
  4856. lerpz(RJ, "C0", RJC0 * cf(0, 0, 2) * ang(rd(15), rd(0), rd(0)), 0.5)
  4857. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.5)
  4858. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5)
  4859. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4860. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-45)), 0.5)
  4861. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4862. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4863. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4864. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4865. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4866. swait()
  4867. end
  4868. for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
  4869. v2.Transparency = 1 end end end end tra.Enabled = true
  4870. c.Head.Transparency = 1
  4871. attack = false
  4872. end
  4873.  
  4874. local PEAR = Instance.new("Model",nil)
  4875. function PullInBox()
  4876. attack = true
  4877. for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
  4878. v2.Transparency = 0 end end end end tra.Enabled = true
  4879. c.Head.Transparency = 0
  4880. for i = 1,4 do
  4881. lerpz(RJ, "C0", RJC0 * cf(0, 0, 2) * ang(rd(15), rd(0), rd(0)), 0.5)
  4882. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.5)
  4883. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5)
  4884. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4885. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4886. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4887. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4888. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4889. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4890. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4891. swait()
  4892. end
  4893. local Hit = false
  4894. local FE = c["Right Arm"].Touched:connect(function(Part)
  4895. if Part ~= c and Part.Size.X <= 50 and Part.Size.Z <= 50 and Part.Size.Y <= 50 then
  4896. Part.Parent = PEAR
  4897. end
  4898. end)
  4899. for i = 1,2 do
  4900. lerpz(RJ, "C0", RJC0 * cf(0, -1.5, 2) * ang(rd(30), rd(15), rd(30)), 0.5)
  4901. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-30), rd(15), rd(-30)), 0.5)
  4902. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(120)), 0.5)
  4903. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4904. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4905. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4906. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4907. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4908. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4909. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4910. swait()
  4911. end
  4912. for i = 1,2 do
  4913. lerpz(RJ, "C0", RJC0 * cf(0, -1.75, 1) * ang(rd(60), rd(15), rd(30)), 0.5)
  4914. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-30), rd(15), rd(-30)), 0.5)
  4915. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(100)), 0.5)
  4916. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4917. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4918. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4919. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4920. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4921. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4922. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4923. swait()
  4924. end
  4925. for i = 1,4 do
  4926. lerpz(RJ, "C0", RJC0 * cf(0, -2.25, 0.5) * ang(rd(90), rd(15), rd(30)), 0.5)
  4927. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-60), rd(15), rd(-30)), 0.5)
  4928. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(100)), 0.5)
  4929. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4930. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4931. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4932. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4933. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4934. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4935. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4936. swait()
  4937. end
  4938. for i = 1,4 do
  4939. lerpz(RJ, "C0", RJC0 * cf(0, 0, 2) * ang(rd(15), rd(0), rd(0)), 0.5)
  4940. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.5)
  4941. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5)
  4942. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4943. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4944. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4945. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4946. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4947. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4948. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
  4949. swait()
  4950. end
  4951. FE:disconnect()
  4952. for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
  4953. v2.Transparency = 1 end end end end tra.Enabled = true
  4954. c.Head.Transparency = 1
  4955. attack = false
  4956. end
  4957.  
  4958. function ThrowStuff()
  4959. P.Anchored = true
  4960. for i,v in pairs (PEAR:children()) do v.Parent = game.Workspace v.Anchored = false v.CanCollide = true
  4961. local PS = Instance.new("Sound",v)PS.SoundId = "rbxassetid://521410270" PS.Volume = 1 PS.PlaybackSpeed = math.random(10,14)/10 PS:Play()
  4962. v.Name = "Weegee" v.CFrame = P.CFrame*CFrame.new(0,2,0)*CFrame.Angles(math.random(-90,90),math.random(-90,90),math.random(-90,90))
  4963. local BV = Instance.new("BodyVelocity",v)BV.Velocity = Vector3.new(math.random(-10,10),math.random(45,100),math.random(-10,10))game.Debris:AddItem(BV,0.1)
  4964. BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  4965. swait()
  4966. end
  4967. P.Anchored = false
  4968. end
  4969.  
  4970. function Weegee()
  4971. local PS = Instance.new("Sound",P)PS.SoundId = "rbxassetid://244303550" PS.Volume = 0.25 PS.PlaybackSpeed = math.random(8,18)/10 PS:Play()
  4972. local We = Instance.new("Part",game.Workspace)We.Size = Vector3.new(1,2,1)local WeM = Instance.new("SpecialMesh",We) We.Name = "Weegee"
  4973. WeM.MeshId = "rbxassetid://430819577" WeM.Scale = Vector3.new(0.001, 0.001, 0.001) WeM.TextureId = "rbxassetid://430819580"
  4974. We.CFrame = P.CFrame*CFrame.new(0,2,0)*CFrame.Angles(math.random(-90,90),math.random(-90,90),math.random(-90,90))
  4975. local BV = Instance.new("BodyVelocity",We)BV.Velocity = Vector3.new(math.random(-10,10),math.random(45,100),math.random(-10,10))game.Debris:AddItem(BV,0.1)
  4976. BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  4977. end
  4978. mouse.KeyDown:connect(function(key)
  4979. if attack == true then return end
  4980. if InBox == true and Inflated == false and Sadness == false then
  4981. if key == "x" then
  4982. Headlights()
  4983. end
  4984. if key == "q" then
  4985. PullInBox()
  4986. end
  4987. if key == "e" then
  4988. ThrowStuff()
  4989. end
  4990. if key == "b" then
  4991. Weegee()
  4992. end
  4993. elseif InBox == true and Sadness == true then
  4994. if key == "b" then
  4995. MoneyPls()
  4996. end
  4997. elseif InBox == false then
  4998. if key == "x" then
  4999. Inflate()
  5000. end
  5001. end
  5002. if key == "c" then
  5003. Sadnessz()
  5004. end
  5005. if key == "z" then
  5006. HideInBox()
  5007. end
  5008. if key == "v" then
  5009. WeegeeAttack()
  5010. end
  5011. if key == "f" then
  5012. Retreat()
  5013. end
  5014. if key == "n" then
  5015. Playlist()
  5016. end
  5017. if key == "m" then
  5018. SelfDestructBox()
  5019. end
  5020. end)
  5021.  
  5022. mouse.KeyUp:connect(function(key)
  5023. if key == "v" then
  5024. WeegeeAttax = false
  5025. end
  5026. end)
  5027.  
  5028. game:GetService("RunService").RenderStepped:connect(function()
  5029. Humanoid.MaxHealth = Humanoid.MaxHealth*2
  5030. Humanoid.Health = Humanoid.MaxHealth*2
  5031. if attack == false then
  5032. for i,v in pairs (c:children()) do
  5033. if v.ClassName == "Accessory" then
  5034. for i,v2 in pairs (v:children()) do
  5035. if v2.ClassName == "Part" then
  5036. v2.Anchored = false
  5037. end
  5038. end
  5039. end
  5040. end
  5041. for i,v in pairs (c:children()) do
  5042. if v.ClassName == "Part" then
  5043. v.Anchored = false
  5044. end
  5045. end
  5046. end
  5047. end)
  5048. end)
  5049.  
  5050. By.Name = "By"
  5051. By.Parent = Main
  5052. By.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
  5053. By.Position = UDim2.new(0.059855029, 0, 0.589605927, 0)
  5054. By.Size = UDim2.new(0, 147, 0, 38)
  5055. By.Font = Enum.Font.Cartoon
  5056. By.TextColor3 = Color3.new(0, 0, 0)
  5057. By.TextSize = 30
  5058.  
  5059. By_2.Name = "By"
  5060. By_2.Parent = Main
  5061. By_2.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
  5062. By_2.Position = UDim2.new(0.059855029, 0, 0.73663944, 0)
  5063. By_2.Size = UDim2.new(0, 147, 0, 38)
  5064. By_2.Font = Enum.Font.Cartoon
  5065. By_2.TextColor3 = Color3.new(0, 0, 0)
  5066. By_2.TextSize = 30
  5067.  
  5068. By_3.Name = "By"
  5069. By_3.Parent = Main
  5070. By_3.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
  5071. By_3.Position = UDim2.new(0.059855029, 0, 0.884533465, 0)
  5072. By_3.Size = UDim2.new(0, 147, 0, 38)
  5073. By_3.Font = Enum.Font.Cartoon
  5074. By_3.TextColor3 = Color3.new(0, 0, 0)
  5075. By_3.TextSize = 30
  5076.  
  5077. By_4.Name = "By"
  5078. By_4.Parent = Main
  5079. By_4.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
  5080. By_4.Position = UDim2.new(0.368872255, 0, 0.135507211, 0)
  5081. By_4.Size = UDim2.new(0, 147, 0, 38)
  5082. By_4.Font = Enum.Font.Cartoon
  5083. By_4.TextColor3 = Color3.new(0, 0, 0)
  5084. By_4.TextSize = 30
  5085.  
  5086. By_5.Name = "By"
  5087. By_5.Parent = Main
  5088. By_5.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
  5089. By_5.Position = UDim2.new(0.368872255, 0, 0.27341482, 0)
  5090. By_5.Size = UDim2.new(0, 147, 0, 38)
  5091. By_5.Font = Enum.Font.Cartoon
  5092. By_5.TextColor3 = Color3.new(0, 0, 0)
  5093. By_5.TextSize = 30
  5094.  
  5095. By_6.Name = "By"
  5096. By_6.Parent = Main
  5097. By_6.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
  5098. By_6.Position = UDim2.new(0.368872285, 0, 0.424999952, 0)
  5099. By_6.Size = UDim2.new(0, 147, 0, 38)
  5100. By_6.Font = Enum.Font.Cartoon
  5101. By_6.TextColor3 = Color3.new(0, 0, 0)
  5102. By_6.TextSize = 30
  5103.  
  5104. By_7.Name = "By"
  5105. By_7.Parent = Main
  5106. By_7.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
  5107. By_7.Position = UDim2.new(0.368872285, 0, 0.587001741, 0)
  5108. By_7.Size = UDim2.new(0, 147, 0, 38)
  5109. By_7.Font = Enum.Font.Cartoon
  5110. By_7.TextColor3 = Color3.new(0, 0, 0)
  5111. By_7.TextSize = 30
  5112.  
  5113. By_8.Name = "By"
  5114. By_8.Parent = Main
  5115. By_8.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
  5116. By_8.Position = UDim2.new(0.368872285, 0, 0.734035313, 0)
  5117. By_8.Size = UDim2.new(0, 147, 0, 38)
  5118. By_8.Font = Enum.Font.Cartoon
  5119. By_8.TextColor3 = Color3.new(0, 0, 0)
  5120. By_8.TextSize = 30
  5121.  
  5122. By_9.Name = "By"
  5123. By_9.Parent = Main
  5124. By_9.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
  5125. By_9.Position = UDim2.new(0.368872285, 0, 0.883446574, 0)
  5126. By_9.Size = UDim2.new(0, 147, 0, 38)
  5127. By_9.Font = Enum.Font.Cartoon
  5128. By_9.TextColor3 = Color3.new(0, 0, 0)
  5129. By_9.TextSize = 30
  5130.  
  5131. By_10.Name = "By"
  5132. By_10.Parent = Main
  5133. By_10.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
  5134. By_10.Position = UDim2.new(0.663315415, 0, 0.130298913, 0)
  5135. By_10.Size = UDim2.new(0, 147, 0, 38)
  5136. By_10.Font = Enum.Font.Cartoon
  5137. By_10.TextColor3 = Color3.new(0, 0, 0)
  5138. By_10.TextSize = 30
  5139.  
  5140. By_11.Name = "By"
  5141. By_11.Parent = Main
  5142. By_11.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
  5143. By_11.Position = UDim2.new(0.663315415, 0, 0.27232787, 0)
  5144. By_11.Size = UDim2.new(0, 147, 0, 38)
  5145. By_11.Font = Enum.Font.Cartoon
  5146. By_11.TextColor3 = Color3.new(0, 0, 0)
  5147. By_11.TextSize = 30
  5148.  
  5149. By_12.Name = "By"
  5150. By_12.Parent = Main
  5151. By_12.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
  5152. By_12.Position = UDim2.new(0.663315415, 0, 0.426517218, 0)
  5153. By_12.Size = UDim2.new(0, 147, 0, 38)
  5154. By_12.Font = Enum.Font.Cartoon
  5155. By_12.TextColor3 = Color3.new(0, 0, 0)
  5156. By_12.TextSize = 30
  5157.  
  5158. By_13.Name = "By"
  5159. By_13.Parent = Main
  5160. By_13.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
  5161. By_13.Position = UDim2.new(0.663315415, 0, 0.588518977, 0)
  5162. By_13.Size = UDim2.new(0, 147, 0, 38)
  5163. By_13.Font = Enum.Font.Cartoon
  5164. By_13.TextColor3 = Color3.new(0, 0, 0)
  5165. By_13.TextSize = 30
  5166.  
  5167. By_14.Name = "By"
  5168. By_14.Parent = Main
  5169. By_14.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
  5170. By_14.Position = UDim2.new(0.663315415, 0, 0.734035313, 0)
  5171. By_14.Size = UDim2.new(0, 147, 0, 38)
  5172. By_14.Font = Enum.Font.Cartoon
  5173. By_14.TextColor3 = Color3.new(0, 0, 0)
  5174. By_14.TextSize = 30
  5175.  
  5176. By_15.Name = "By"
  5177. By_15.Parent = Main
  5178. By_15.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
  5179. By_15.Position = UDim2.new(0.663315415, 0, 0.883446574, 0)
  5180. By_15.Size = UDim2.new(0, 147, 0, 38)
  5181. By_15.Font = Enum.Font.Cartoon
  5182. By_15.TextColor3 = Color3.new(0, 0, 0)
  5183. By_15.TextSize = 30
  5184. -- Scripts:
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