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- -- Farewell Infortality.
- -- Version: 2.82
- -- Instances:
- local Main = Instance.new("Frame")
- local Bottom = Instance.new("Frame")
- local Top = Instance.new("Frame")
- local Title = Instance.new("TextLabel")
- local Notive = Instance.new("TextButton")
- local Blamo = Instance.new("TextButton")
- local Box = Instance.new("TextButton")
- local By = Instance.new("TextButton")
- local By_2 = Instance.new("TextButton")
- local By_3 = Instance.new("TextButton")
- local By_4 = Instance.new("TextButton")
- local By_5 = Instance.new("TextButton")
- local By_6 = Instance.new("TextButton")
- local By_7 = Instance.new("TextButton")
- local By_8 = Instance.new("TextButton")
- local By_9 = Instance.new("TextButton")
- local By_10 = Instance.new("TextButton")
- local By_11 = Instance.new("TextButton")
- local By_12 = Instance.new("TextButton")
- local By_13 = Instance.new("TextButton")
- local By_14 = Instance.new("TextButton")
- local By_15 = Instance.new("TextButton")
- --Properties:
- Main.Name = "Main"
- Main.Parent = game.Players.LocalPlayer.PlayerGui
- Main.BackgroundColor3 = Color3.new(0, 0, 0)
- Main.Position = UDim2.new(0.27655676, 0, 0.138043553, 0)
- Main.Size = UDim2.new(0, 564, 0, 384)
- Main.Draggable = true
- Bottom.Name = "Bottom"
- Bottom.Parent = Main
- Bottom.BackgroundColor3 = Color3.new(0.992157, 0.486275, 0.909804)
- Bottom.Position = UDim2.new(-0.00128009915, 0, 0.0675498173, 0)
- Bottom.Size = UDim2.new(0, 563, 0, 13)
- Top.Name = "Top"
- Top.Parent = Main
- Top.BackgroundColor3 = Color3.new(0.705882, 0.137255, 0.803922)
- Top.Position = UDim2.new(-0.00128009915, 0, -0.000860497355, 0)
- Top.Size = UDim2.new(0, 563, 0, 27)
- Title.Name = "Title"
- Title.Parent = Main
- Title.BackgroundColor3 = Color3.new(0.729412, 0, 1)
- Title.Position = UDim2.new(0.321636766, 0, -0.00230656564, 0)
- Title.Size = UDim2.new(0, 200, 0, 27)
- Title.Font = Enum.Font.Cartoon
- Title.Text = "A Thing"
- Title.TextColor3 = Color3.new(0, 0, 0)
- Title.TextSize = 30
- Notive.Name = "Notive"
- Notive.Parent = Main
- Notive.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
- Notive.Position = UDim2.new(0.0598550364, 0, 0.132903069, 0)
- Notive.Size = UDim2.new(0, 147, 0, 38)
- Notive.Font = Enum.Font.Cartoon
- Notive.Text = "Notive"
- Notive.TextColor3 = Color3.new(0, 0, 0)
- Notive.TextSize = 30
- Notive.MouseButton1Down:connect(function()
- -->Made By XDavodioX<--
- --:Notive_Memer:--
- --//No leak\\--
- warn([[
- all of the commands of my script
- l - victory if t-pose eat chips
- k - kill urself but if t-pose drink soda
- j- what huh and if t-pose laugh
- h- MEEM and if t-pose AAAAAAAAAAAAAAAA
- g- that was fun
- f- Xd
- r- AAH oh my god aah
- t- squat
- y- laugh and if t-pose think
- u- ooh boi and if t-pose is chew 5 gum
- i- fbi open up
- o- no u
- p - bug
- v- game over
- c- REEE and if tpose then change music
- x- dude shut up and if tpose then waiting
- z- dab
- e- wtf
- q- ur screwed
- m- to stop squat,think,waiting,wtf instantly
- in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
- ]])
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- warn("Notive_Memeboi Made by XDavodioX")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- print("Good sir do not leak this.")
- print("Don't u dare report the audio.")
- local cansilence = true
- function SHUTUPXDD()
- if cansilence then
- cansilence = false
- local function search(instance)
- for i,v in pairs(instance:GetChildren()) do
- search(v)
- if v.ClassName == "Sound" then
- if v.Parent ~= game.Players.LocalPlayer.Character then
- v.Volume = 0
- end
- end
- end
- end
- search(workspace)
- wait(3)
- cansilence = false
- end
- end
- game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
- Player_Size = 1 --Size of the player.
- wait()
- local Player = owner
- local Character = Player.Character
- local plr = owner
- local Humanoid = Character.Humanoid
- local char = plr.Character
- local hum = char.Humanoid
- local ra = char["Right Arm"]
- local la= char["Left Arm"]
- local rl= char["Right Leg"]
- local ll = char["Left Leg"]
- local hed = char.Head
- local root = char.HumanoidRootPart
- local rootj = root.RootJoint
- local tors = char.Torso
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local mouse = plr:GetMouse()
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- local cam = game.Workspace.CurrentCamera
- trazx = Instance.new("ParticleEmitter")
- c = game.Players.LocalPlayer.Character
- local sine=0
- Character.Head.face.Texture = "rbxassetid://620619801"
- hum.MaxHealth = "Inf"
- hum.Health = "Inf"
- local forcefield = Instance.new("ForceField",char)
- forcefield.Name = "feaqurmam"
- forcefield.Visible = false
- -----------------------------------------------------------
- h = char.Head
- t = char.Torso
- rs = t["Right Shoulder"]
- ls = t["Left Shoulder"]
- rh = t["Right Hip"]
- lh = t["Left Hip"]
- nec = t.Neck
- rut = char.HumanoidRootPart
- rutj = rut.RootJoint
- it = Instance.new
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char.Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 1
- text.Font = "Cartoon"
- text.TextStrokeColor3 = Color3.new(0, 0, 0)
- v = Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent = Player.Character
- v.FormFactor = "Symmetric"
- v.Anchored = true
- v.CanCollide = false
- v.BottomSurface = "Smooth"
- v.TopSurface = "Smooth"
- v.Size = Vector3.new(10, 5, 3)
- v.Transparency = 1
- v.CFrame = char.Torso.CFrame
- v.BrickColor = BrickColor.new("Really black")
- v.Transparency = 1
- v.Shape = "Block"
- spawn(function()
- local TweenService = game:GetService("TweenService")
- local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
- local Int = 0
- while wait(0.5) do
- if Int == #Colours then Int = 0 end
- Int = Int+1
- TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
- end
- end)
- text.Text = "Noti?? "
- local txtd = Instance.new("BillboardGui", char)
- txtd.Adornee = char.Head
- txtd.Name = "_status"
- txtd.Size = UDim2.new(2, 0, 1.2, 0)
- txtd.StudsOffset = Vector3.new(-9, 8, 0)
- local texth = Instance.new("TextLabel", txtd)
- texth.Size = UDim2.new(10, 0, 7, 0)
- texth.FontSize = "Size24"
- texth.TextScaled = true
- texth.TextTransparency = 0
- texth.BackgroundTransparency = 1
- texth.TextTransparency = 0
- texth.TextStrokeTransparency = 1
- texth.Font = "Cartoon"
- texth.TextStrokeColor3 = Color3.new(0, 0, 0)
- v = Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent = Player.Character
- v.FormFactor = "Symmetric"
- v.Anchored = true
- v.CanCollide = false
- v.BottomSurface = "Smooth"
- v.TopSurface = "Smooth"
- v.Size = Vector3.new(10, 5, 3)
- v.Transparency = 1
- v.CFrame = char.Torso.CFrame
- v.BrickColor = BrickColor.new("Really black")
- v.Transparency = 1
- v.Shape = "Block"
- spawn(function()
- local TweenService = game:GetService("TweenService")
- local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
- local Intt = 0
- while wait(0.2) do
- if Intt == #Colourss then Intt = 0 end
- Intt = Intt+1
- TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
- end
- end)
- texth.Text = ""
- spawn(function()
- while wait() do
- Head.BrickColor = BrickColor.new("Bright yellow")
- RightArm.BrickColor = BrickColor.new("Bright yellow")
- LeftArm.BrickColor = BrickColor.new("Bright yellow")
- Torso.BrickColor = BrickColor.new("Shamrock")
- RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
- LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
- end
- end)
- for i,v in pairs(Character:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Hair") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Shirt") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Pants") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Graphic Shirt") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("GraphicShirt") then
- v:Destroy()
- end
- end
- for _,v in pairs(Character:children()) do
- if v:IsA("Shirt") then
- v.ShirtTemplate = "rbxassetid://0"
- elseif v:IsA("Pants") then
- v.PantsTemplate = "rbxassetid://0"
- elseif v:IsA("ShirtGraphic") then
- v:Remove()
- wait(.1)
- Torso.roblox:Remove()
- elseif v:IsA("Accessory") then
- v:Remove()
- end
- end
- local Hair = Instance.new("Part")
- Hair.Parent = char
- Hair.Name = "GreenTopHat"
- Hair.Size = Vector3.new(0.1, 0.1, 0.1)
- Hair.CFrame = char.Head.CFrame
- Hair:BreakJoints()
- Hair.CanCollide = false
- Hair.BrickColor = BrickColor.new("Medium Stone")
- Hair.TopSurface = "Smooth"
- Hair.BottomSurface = "Smooth"
- Weld = Instance.new("Weld")
- Weld.Name = "Weld"
- Weld.Part0 = char.Head
- Weld.Part1 = Hair
- Weld.Parent = char.Head
- Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = Hair
- Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
- Mesh.TextureId = "http://www.roblox.com/asset/?id=1563327"
- Mesh.Scale = Vector3.new(1, 1, 1)
- -------------------------------------------------------
- --Start Good Stuff--
- -------------------------------------------------------
- CF = CFrame.new
- angles = CFrame.Angles
- attack = false
- timetofly = true
- Euler = CFrame.fromEulerAnglesXYZ
- Rad = math.rad
- IT = Instance.new
- BrickC = BrickColor.new
- Cos = math.cos
- Acos = math.acos
- Sin = math.sin
- Asin = math.asin
- Abs = math.abs
- Mrandom = math.random
- Floor = math.floor
- random = math.random
- radian = math.rad
- Vec3 = Vector3.new
- cFrame = CFrame.new
- Euler = CFrame.fromEulerAnglesXYZ
- -------------------------------------------------------
- --End Good Stuff--
- -------------------------------------------------------
- necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- RSH, LSH = nil, nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = tors["Right Hip"]
- LH = tors["Left Hip"]
- RSH = tors["Right Shoulder"]
- LSH = tors["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "RW"
- RW.Part0 = tors
- RW.C0 = CF(1.5, 0.5, 0)
- RW.C1 = CF(0, 0.5, 0)
- RW.Part1 = ra
- RW.Parent = tors
- LW.Name = "LW"
- LW.Part0 = tors
- LW.C0 = CF(-1.5, 0.5, 0)
- LW.C1 = CF(0, 0.5, 0)
- LW.Part1 = la
- LW.Parent = tors
- Effects = {}
- BTAUNT = Instance.new("Sound", tors)
- BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
- BTAUNT.Volume = 10
- BTAUNT.Pitch = 1
- BTAUNT.Looped = false
- BTAUNT.TimePosition = 0.2
- brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
- bat = Instance.new("Part", game.Players.LocalPlayer.Character)
- bat.Size = Vector3.new(1, 1, 5)
- bat.CanCollide = false
- bat:BreakJoints()
- LeDrink = it("Model")
- LeDrink.Parent = char
- LeDrink.Name = "LeDrink"
- RHe = it("Part")
- RHe.Parent = LeDrink
- RHe.BrickColor = BrickColor.new("Really black")
- RHe.Locked = true
- RHe.CanCollide = false
- RHe.Transparency = 1
- PMesh = it("SpecialMesh")
- RHe.formFactor = "Symmetric"
- PMesh.MeshType = "FileMesh"
- PMesh.MeshId = "rbxassetid://10470609"
- PMesh.TextureId = "rbxassetid://111405256"
- PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
- PMesh.Parent = RHe
- local RWeld = it("Weld")
- RWeld.Parent = RHe
- RWeld.Part0 = RHe
- RWeld.Part1 = ra
- RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
- LeChips = it("Model")
- LeChips.Parent = char
- LeChips.Name = "LeChips"
- RHk = it("Part")
- RHk.Parent = LeChips
- RHk.BrickColor = BrickColor.new("Really black")
- RHk.Locked = true
- RHk.CanCollide = false
- RHk.Transparency = 1
- PMeshe = it("SpecialMesh")
- RHk.formFactor = "Symmetric"
- PMeshe.MeshType = "FileMesh"
- PMeshe.MeshId = "rbxassetid://19106014"
- PMeshe.TextureId = "rbxassetid://342435650"
- PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
- PMeshe.Parent = RHk
- local RWelds = it("Weld")
- RWelds.Parent = RHk
- RWelds.Part0 = RHk
- RWelds.Part1 = ra
- RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
- local LeDrink = "wiplolnotyet"
- local LeChips = "wipaswelllol"
- local Sitt = false
- -------------------------------------------------------
- --Start HeartBeat--
- -------------------------------------------------------
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 60
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- -------------------------------------------------------
- --End HeartBeat--
- -------------------------------------------------------
- function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
- coroutine.resume(coroutine.create(function()
- local intensity = 1 * Intensity
- local rotM = 0.01 * Intensity
- for i = 0, Length, 0.1 do
- swait()
- intensity = intensity - 0.05 * Intensity / Length
- rotM = rotM - 5.0E-4 * Intensity / Length
- hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
- cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
- end
- Humanoid.CameraOffset = Vec3(0, 0, 0)
- end))
- end
- local joyemoji = Instance.new('ParticleEmitter', tors)
- joyemoji.VelocitySpread = 2000
- joyemoji.Lifetime = NumberRange.new(1)
- joyemoji.Speed = NumberRange.new(40)
- joy= {}
- for i=0, 19 do
- joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
- end
- joyemoji.Size = NumberSequence.new(joy)
- joyemoji.Rate = 0
- joyemoji.LockedToPart = false
- joyemoji.LightEmission = 0
- joyemoji.Texture = "rbxassetid://1176402123"
- joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
- local LIT = Instance.new('ParticleEmitter', tors)
- LIT.VelocitySpread = 2000
- LIT.Lifetime = NumberRange.new(1)
- LIT.Speed = NumberRange.new(45)
- nani= {}
- for i=0, 19 do
- nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
- end
- LIT.Size = NumberSequence.new(nani)
- LIT.Rate = 0
- LIT.LockedToPart = false
- LIT.LightEmission = 0
- LIT.Texture = "rbxassetid://1492670151"
- LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
- local toast = Instance.new('ParticleEmitter', tors)
- toast.VelocitySpread = 2000
- toast.Lifetime = NumberRange.new(1)
- toast.Speed = NumberRange.new(60)
- toasterstoasttoast= {}
- for i=0, 19 do
- toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
- end
- toast.Size = NumberSequence.new(toasterstoasttoast)
- toast.Rate = 0
- toast.LockedToPart = false
- toast.LightEmission = 0
- toast.Texture = "rbxassetid://436096230"
- toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
- local ok = Instance.new('ParticleEmitter', tors)
- ok.VelocitySpread = 2000
- ok.Lifetime = NumberRange.new(1)
- ok.Speed = NumberRange.new(50)
- cool= {}
- for i=0, 19 do
- cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
- end
- ok.Size = NumberSequence.new(cool)
- ok.Rate = 0
- ok.LockedToPart = false
- ok.LightEmission = 0
- ok.Texture = "rbxassetid://636768448"
- ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
- maincolor = BrickC("Really red")
- -------------------------------------------------------
- --Start Kyu's shitty stuff--
- -------------------------------------------------------
- function un_fun()
- attack = true
- hum.WalkSpeed = 0
- BTAUNT:Play()
- repeat
- swait()
- BTAUNT.Parent = tors
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
- LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
- until BTAUNT.Playing == false
- attack = false
- hum.WalkSpeed = 40
- end
- function Tauntmelon()
- attack = true
- hum.WalkSpeed = 0
- CreateSound("1486343908", tors, 10, 1)
- for i = 0, 9, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
- end
- attack = false
- hum.WalkSpeed = 40
- end
- function fbiopenup()
- attack = true
- hum.WalkSpeed = 6
- CreateSound("2156386052", tors, 10, 1)
- Character.Head.face.Texture = "rbxassetid://12117740"
- for i = 0, 5.56, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
- end
- for i = 0,1.57,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
- end
- for i = 0,1.2,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
- end
- for i = 0,1.2,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
- end
- for i = 0,1.2,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
- end
- for i = 0,1.2,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
- end
- for i = 0,1,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
- end
- for i = 0,1,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
- end
- attack = false
- Character.Head.face.Texture = "rbxassetid://620619801"
- hum.WalkSpeed = 40
- end
- function FindNearestHead(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
- end
- local List = {}
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
- table.insert(List, v)
- end
- end
- return List
- end
- function SoulSteal(dude)
- if dude.Name ~= char then
- local bgf = IT("BodyGyro", dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
- local val = IT("BoolValue", dude)
- val.Name = "IsHit"
- local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
- local soulst = coroutine.wrap(function()
- local soul = Instance.new("Part",dude)
- soul.Size = Vector3.new(1,1,1)
- soul.CanCollide = false
- soul.Anchored = false
- soul.Position = torso.Position
- soul.Transparency = 1
- local PartEmmit1 = IT("ParticleEmitter", soul)
- PartEmmit1.LightEmission = 1
- PartEmmit1.Texture = "rbxassetid://569507414"
- PartEmmit1.Color = ColorSequence.new(maincolor.Color)
- PartEmmit1.Rate = 250
- PartEmmit1.Lifetime = NumberRange.new(1.6)
- PartEmmit1.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- PartEmmit1.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- PartEmmit1.Speed = NumberRange.new(0, 0)
- PartEmmit1.VelocitySpread = 30000
- PartEmmit1.Rotation = NumberRange.new(-360, 360)
- PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
- local BodPoss = IT("BodyPosition", soul)
- BodPoss.P = 3000
- BodPoss.D = 1000
- BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
- BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
- wait(1.6)
- soul.Touched:connect(function(hit)
- if hit.Parent == char then
- soul:Destroy()
- end
- end)
- wait(1.2)
- while soul do
- swait()
- PartEmmit1.Color = ColorSequence.new(maincolor.Color)
- BodPoss.Position = tors.Position
- end
- end)
- soulst()
- end
- end
- function FaceMouse()
- local Cam = workspace.CurrentCamera
- return {
- CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
- Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
- }
- end
- function Eviscerate(dude)
- if dude.Name ~= char then
- local bgf = IT("BodyGyro", dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
- local val = IT("BoolValue", dude)
- val.Name = "IsHit"
- local ds = coroutine.wrap(function()
- dude:WaitForChild("Head"):BreakJoints()
- wait(0.5)
- target = nil
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- if v:IsA("Humanoid") then
- v:Destroy()
- end
- if v:IsA("CharacterMesh") then
- v:Destroy()
- end
- if v:IsA("Model") then
- v:Destroy()
- end
- if v:IsA("Part") or v:IsA("MeshPart") then
- for x, o in pairs(v:GetChildren()) do
- if o:IsA("Decal") then
- o:Destroy()
- end
- end
- coroutine.resume(coroutine.create(function()
- v.Material = "Neon"
- v.CanCollide = false
- local PartEmmit1 = IT("ParticleEmitter", v)
- PartEmmit1.LightEmission = 1
- PartEmmit1.Texture = "rbxassetid://284205403"
- PartEmmit1.Color = ColorSequence.new(maincolor.Color)
- PartEmmit1.Rate = 150
- PartEmmit1.Lifetime = NumberRange.new(1)
- PartEmmit1.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.75, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- PartEmmit1.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- PartEmmit1.Speed = NumberRange.new(0, 0)
- PartEmmit1.VelocitySpread = 30000
- PartEmmit1.Rotation = NumberRange.new(-500, 500)
- PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
- local BodPoss = IT("BodyPosition", v)
- BodPoss.P = 3000
- BodPoss.D = 1000
- BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
- BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
- v.Color = maincolor.Color
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait(1)
- v.Transparency = v.Transparency + 0.08
- end
- wait(0.5)
- PartEmmit1.Enabled = false
- wait(3)
- v:Destroy()
- dude:Destroy()
- end))
- end))
- end
- end
- end))
- end)
- ds()
- end
- end
- function ragdoll(model)
- local char = model
- torso = char.HumanoidRootPart
- torso2 = char.Torso
- LW.Parent = nil
- RW.Parent = nil
- LH.Parent = nil
- RH.Parent = nil
- if hum ~= nil then
- hum.PlatformStand = true
- end
- local Head = char:FindFirstChild("Head")
- if Head then
- local Neck = Instance.new("Weld")
- Neck.Name = "Neck"
- Neck.Part0 = torso
- Neck.Part1 = Head
- Neck.C0 = CFrame.new(0, 1.5, 0)
- Neck.C1 = CFrame.new()
- Neck.Parent = torso
- end
- local Limb = char:FindFirstChild("Right Arm")
- if Limb then
- Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightShoulder"
- Joint.Part0 = torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = char
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = char:FindFirstChild("Left Arm")
- if Limb then
- Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftShoulder"
- Joint.Part0 = torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = char
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = char:FindFirstChild("Right Leg")
- if Limb then
- Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightHip"
- Joint.Part0 = torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = char
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = char:FindFirstChild("Left Leg")
- if Limb then
- Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftHip"
- Joint.Part0 = torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = char
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- --[
- local Bar = Instance.new("Part")
- Bar.TopSurface = 0
- Bar.BottomSurface = 0
- Bar.formFactor = "Symmetric"
- Bar.Size = Vector3.new(1, 1, 1)
- Bar.Transparency = 1
- Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
- Bar.Parent = char
- local Weld = Instance.new("Weld")
- Weld.Part0 = torso
- Weld.Part1 = Bar
- Weld.C0 = CFrame.new(0, 0.5, 0)
- Weld.Parent = torso
- --]]
- torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
- end
- -------------------------------------------------------
- --End Kyu's shitty stuff--
- -------------------------------------------------------
- -------------------------------------------------------
- --Start Important Functions--
- -------------------------------------------------------
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- function thread(f)
- coroutine.resume(coroutine.create(f))
- end
- function clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp
- if cosTheta >= 1.0E-4 then
- if 1 - cosTheta > 1.0E-4 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / Sin(theta)
- startInterp = Sin((1 - t) * theta) * invSinTheta
- finishInterp = Sin(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- elseif 1 + cosTheta > 1.0E-4 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / Sin(theta)
- startInterp = Sin((t - 1) * theta) * invSinTheta
- finishInterp = Sin(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- local insta = true
- -------------------------------------------------------
- --Start Damage Function--
- -------------------------------------------------------
- function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChildOfClass("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
- hit.Parent:FindFirstChild("Head"):BreakJoints()
- end
- if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil then
- if hit.Parent.DebounceHit.Value == true then
- return
- end
- end
- if insta == true then
- hit.Parent:FindFirstChild("Head"):BreakJoints()
- end
- local c = Create("ObjectValue"){
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- CreateSound("958257111", hit, 10, 1)
- local Damage = math.random(minim, maxim)
- hit.Parent:FindFirstChild("Head"):BreakJoints()
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- if block.className == "IntValue" then
- if block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- end
- end
- end
- if blocked == false then
- h.Health = h.Health - Damage
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
- else
- h.Health = h.Health - (Damage / 2)
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Create("BodyVelocity"){
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- local rl = Create("BodyAngularVelocity"){
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity"){
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
- }
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, .5)
- elseif Type == "DarkUp" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- swait()
- Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
- end
- end))
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition"){
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition"){
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- local BodGy = Create("BodyGyro") {
- maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
- P = 20e+003,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame,
- }
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue"){
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true,
- }
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Create("ObjectValue"){
- Name = "creator",
- Value = Player,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- end
- end
- -------------------------------------------------------
- --End Damage Function--
- -------------------------------------------------------
- -------------------------------------------------------
- --Start Damage Function Customization--
- -------------------------------------------------------
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 1))
- local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui"){
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart,
- }
- local TextLabel = Create("TextLabel"){
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- Font = "Bodoni",
- TextColor3 = Color,
- TextScaled = true,
- TextStrokeColor3 = Color3.fromRGB(0,0,0),
- Parent = BillboardGui,
- }
- game.Debris:AddItem(EffectPart, (Time))
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- -------------------------------------------------------
- --End Damage Function Customization--
- -------------------------------------------------------
- function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= plr.Name then
- Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
- end
- end
- end
- end
- end
- CFuncs = {
- Part = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Weld = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- },
- Sound = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound")({
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace
- })
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 6)
- end))
- end
- },
- ParticleEmitter = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter")({
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread
- })
- return fp
- end
- }
- }
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- formFactor = FormFactor,
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- -------------------------------------------------------
- --Start Effect Function--
- -------------------------------------------------------
- EffectModel = Instance.new("Model", char)
- Effects = {
- Block = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- else
- table.insert(Effects, {
- prt,
- "Block3",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- },
- Sphere = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Cylinder = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Wave = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3 / 60,
- y3 / 60,
- z3 / 60,
- msh
- })
- end
- },
- Ring = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Break = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- },
- Spiral = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Push = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- }
- }
- -------------------------------------------------------
- --End Effect Function--
- -------------------------------------------------------
- function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
- local NSound = nil
- coroutine.resume(coroutine.create(function()
- NSound = Instance.new("Sound", PARENT)
- NSound.Volume = VOLUME
- NSound.Pitch = PITCH
- NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
- swait()
- NSound:play()
- game:GetService("Debris"):AddItem(NSound, 10)
- end))
- return NSound
- end
- coroutine.resume(coroutine.create(function()
- while text ~= nil do
- swait()
- text.Rotation = math.random(-1.8,1.8)
- end
- end))
- angery = false
- -------------------------------------------------------
- --End Important Functions--
- -------------------------------------------------------
- lul = Instance.new("Sound", tors) --le musice
- lul.Pitch = 1
- local mu = math.random(1,14)
- if mu == 1 then
- lul.SoundId = "rbxassetid://193889412"
- end
- if mu == 2 then
- lul.SoundId = "rbxassetid://274690929"
- end
- if mu == 3 then
- lul.SoundId = "rbxassetid://1241998626"
- end
- if mu == 4 then
- lul.SoundId = "rbxassetid://1878962648"
- end
- if mu == 5 then
- lul.SoundId = "rbxassetid://185117072"
- end
- if mu == 6 then
- lul.SoundId = "rbxassetid://295856024"
- end
- if mu == 7 then
- lul.SoundId = "rbxassetid://2054013600"
- end
- if mu == 8 then
- lul.SoundId = "rbxassetid://1463709693"
- lul.Pitch = 1.4
- end
- if mu == 9 then
- lul.SoundId = "rbxassetid://575705300"
- end
- if mu == 10 then
- lul.SoundId = "rbxassetid://142924062"
- end
- if mu == 11 then
- lul.SoundId = "rbxassetid://251072363"
- end
- if mu == 12 then
- lul.SoundId = "rbxassetid://731061980"
- end
- if mu == 13 then
- lul.SoundId = "rbxassetid://455682677"
- end
- if mu == 14 then
- lul.SoundId = "rbxassetid://1283123885"
- end
- lul.Volume = 4.7
- lul.TimePosition = 0
- lul.Looped = true
- lul:Play()
- NEWS = Instance.new("Sound", tors) --O NO
- NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
- NEWS.Volume = 100
- NEWS.Pitch = 1
- NEWS.Looped = false
- NEWS.TimePosition = 1
- AAAAA = Instance.new("Sound", tors) --aaa
- AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
- AAAAA.Volume = 10
- AAAAA.Pitch = 1
- AAAAA.Looped = false
- AAAAA.TimePosition = 1
- MERKIO = Instance.new("Sound", tors) --why
- MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
- MERKIO.Volume = 10
- MERKIO.Pitch = 1
- MERKIO.Looped = false
- MERKIO.TimePosition = 0
- MERKIO2 = Instance.new("Sound", tors) --why (again)
- MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
- MERKIO2.Volume = 10
- MERKIO2.Pitch = 1
- MERKIO2.Looped = false
- MERKIO2.TimePosition = 0
- thonks = Instance.new("Sound", tors) --wat?
- thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
- thonks.Volume = 10
- thonks.Pitch = 1
- thonks.Looped = false
- thonks.TimePosition = 0
- gudsong = Instance.new("Sound", tors) --seizure time
- gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
- gudsong.Volume = 10
- gudsong.Pitch = 1
- gudsong.Looped = true
- gudsong.TimePosition = 6.6
- -------------------------------------------------------
- --Start Music Option--
- -------------------------------------------------------
- ;
- -------------------------------------------------------
- --End Music Option--
- -------------------------------------------------------
- --hi fat >:)
- -------------------------------------------------------
- --Start Attacks N Stuff--
- -------------------------------------------------------
- function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
- attack = true
- hum.WalkSpeed = 40
- lul:Pause()
- Character.Head.face.Texture = "rbxassetid://620619801"
- NEWS:Play()
- repeat
- NEWS.Parent = tors
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
- until NEWS.Playing == false
- local S = Instance.new("Explosion",workspace)
- S.Position = tors.Position
- S.BlastPressure = 999
- S.BlastRadius = 45
- S.ExplosionType = 0
- attack = false
- hum.WalkSpeed = 40
- lul:Resume()
- Character.Head.face.Texture = "rbxassetid://620619801"
- attack = false
- hum.WalkSpeed = 40
- end
- function sneakonehundred()
- attack = true
- hum.WalkSpeed = 0.03
- Character.Head.face.Texture = "rbxassetid://1667792"
- CreateSound("1542642349", tors, 10, 1.05)
- for i = 0,20,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
- LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
- end
- CreateSound("753450324", tors, 10, 1.05)
- wait(0.25)
- Character.Head.face.Texture = "rbxassetid://1223903433"
- for i = 0,7,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
- LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
- end
- Character.Head.face.Texture = "rbxassetid://620619801"
- attack = false
- hum.WalkSpeed = 40
- end
- function WRY() --WRYYYYYYY
- attack = true
- hum.WalkSpeed = 0.30
- CreateSound("794081034", hed, 10, 1)
- Character.Head.face.Texture = "rbxassetid://396389196"
- for i = 0,2,0.1 do
- swait()
- CameraEnshaking(1, 2)
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
- end
- for i = 0,14.7,0.1 do
- swait()
- CameraEnshaking(1, 3)
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
- end
- attack = false
- Character.Head.face.Texture = "rbxassetid://620619801"
- hum.WalkSpeed = 40
- end
- function DANCEFORME()
- attack = true
- texth.Text = "Squ?ling."
- text.Text = ""
- lul:Pause()
- Character.Head.face.Texture = "rbxassetid://1676553712"
- MERKIO:Play()
- repeat
- for i = 0,0.37,0.03 do
- swait()
- MERKIO.Parent = tors
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
- RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
- LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
- end
- for i = 0,0.37,0.03 do
- swait()
- MERKIO.Parent = tors
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
- end
- until MERKIO.Playing == false
- MERKIO:Stop()
- Character.Head.face.Texture = "rbxassetid://620619801"
- attack = false
- lul:Resume()
- texth.Text = ""
- text.Text = "Noti?? "
- hum.WalkSpeed = 40
- end
- function takethat()
- attack = true
- hum.WalkSpeed = 0
- CreateSound("1238240145", tors, 10, 1.05)
- for i = 0,8.3,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
- end
- CreateSound("135165859", tors, 10, 1.05)
- for i = 0,6,0.1 do
- swait()
- rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
- end
- attack = false
- Character.Head.face.Texture = "rbxassetid://620619801"
- hum.WalkSpeed = 40
- end
- function thonki()
- attack = true
- text.Text = "Thinking..."
- hum.WalkSpeed = 6.5
- Character.Head.face.Texture = "rbxassetid://1528105298"
- thonks:Play()
- lul:Pause()
- repeat
- for i = 0,8.3,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
- end
- until thonks.Playing == false
- thonks:Stop()
- attack = false
- text.Text = "Noti?? "
- Character.Head.face.Texture = "rbxassetid://620619801"
- lul:Resume()
- hum.WalkSpeed = 40
- end
- function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
- attack = true
- Character.Head.face.Texture = "rbxassetid://266304560"
- for i = 0,6,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
- end
- CreateSound("1093102664", hed, 10, 1)
- CameraEnshaking(3, 8)
- for i = 0,2,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
- LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
- end
- Character.Head.face.Texture = "rbxassetid://30128383"
- hum.MaxHealth = 0
- ragdoll(char)
- CreateSound("534269232", hed, 5, 1)
- end
- function dead()
- attack = true
- hum.WalkSpeed = 0.20
- CreateSound("137225991", hed, 10, 1)
- Character.Head.face.Texture = "rbxassetid://297512410"
- for i = 0,1.1,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
- end
- for i = 0,1.1,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
- end
- for i = 0,1.1,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
- end
- for i = 0,1.1,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
- end
- for i = 0,1.1,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
- end
- for i = 0,1.1,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
- end
- for i = 0,1.1,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
- end
- for i = 0,1.1,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
- end
- for i = 0,1.1,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
- end
- Character.Head.face.Texture = "rbxassetid://273309187"
- for i = 0,9,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
- end
- attack = false
- Character.Head.face.Texture = "rbxassetid://620619801"
- hum.WalkSpeed = 40
- end
- function ShutTheHellUp()
- attack = true
- hum.WalkSpeed = 2.01
- CreateSound("336377340", hed, 10, 1)
- for i = 0,3,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
- end
- for i = 0,1.2,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
- end
- for i = 0,1.2,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
- end
- for i = 0,1.2,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
- end
- for i = 0,1.2,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
- end
- for i = 0,2,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
- end
- for i = 0,2,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
- end
- hum.WalkSpeed = 40
- attack = false
- end
- function NO_U()
- attack = true
- hum.WalkSpeed = 4.01
- Character.Head.face.Texture = "rbxassetid://304904077"
- CreateSound("1543318456", hed, 10, 1)
- for i = 0,6,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
- end
- for i = 0,3.2,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
- end
- hum.WalkSpeed = 40
- Character.Head.face.Texture = "rbxassetid://620619801"
- attack = false
- end
- function EndMySufferingV2()
- attack = true
- hum.WalkSpeed = 1.01
- CreateSound("577475178", hed, 10, 1)
- for i = 0,18,0.1 do
- swait()
- rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
- tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
- LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
- end
- attack = false
- hum.WalkSpeed = 40
- end
- function Victory()
- attack = true
- hum.WalkSpeed = 1.01
- Character.Head.face.Texture = "rbxassetid://616284160"
- Humanoid.Jump = true
- CreateSound("130834939", hed, 10, 1)
- for i = 0,3.7,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
- end
- Humanoid.Jump = true
- for i = 0,3.7,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
- end
- Humanoid.Jump = true
- for i = 0,3.7,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
- end
- Humanoid.Jump = true
- for i = 0,3.7,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
- end
- Humanoid.Jump = true
- for i = 0,3.7,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
- end
- attack = false
- Character.Head.face.Texture = "rbxassetid://620619801"
- hum.WalkSpeed = 40
- end
- function WhatHuh()
- attack = true
- hum.WalkSpeed = 1.01
- CreateSound("130766865", hed, 10, 1)
- Character.Head.face.Texture = "rbxassetid://276732672"
- for i = 0,4,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
- end
- for i = 0,6.7,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
- end
- for i = 0,8.1,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
- end
- for i = 0,1,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
- end
- for i = 0,1,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
- end
- for i = 0,4,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
- end
- attack = false
- Character.Head.face.Texture = "rbxassetid://620619801"
- hum.WalkSpeed = 40
- end
- function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
- attack = true
- Character.Head.face.Texture = "rbxassetid://266304560"
- for i = 0,6,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
- end
- CreateSound("1093102664", hed, 10, 1)
- CameraEnshaking(3, 8)
- for i = 0,2,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
- LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
- end
- Character.Head.face.Texture = "rbxassetid://30128383"
- hum.MaxHealth = 0
- ragdoll(char)
- CreateSound("534269232", hed, 5, 1)
- end
- function AnotherOne() --WhAT ANOTHER ONE
- attack = true
- hum.WalkSpeed = 1.01
- local icri = CreateSound("1205111204", hed, 10, 1)
- swait(165)
- local FRAME = tors.CFrame
- repeat
- swait()
- Character.Head.face.Texture = "rbxassetid://582931093"
- CameraEnshaking(1, 10)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
- tors.CFrame = FRAME * CF(0,1,0)
- swait()
- tors.CFrame = FRAME
- until icri.Playing == false
- Character.Head.face.Texture = "rbxassetid://620619801"
- attack = false
- hum.WalkSpeed = 40
- end
- function NEN()
- attack = true
- hum.WalkSpeed = 1.01
- CreateSound("230292011", hed, 10, 1)
- Character.Head.face.Texture = "rbxassetid://705269463"
- for i = 0,4,0.1 do
- swait()
- CameraEnshaking(1, 3)
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
- end
- attack = false
- Character.Head.face.Texture = "rbxassetid://620619801"
- hum.WalkSpeed = 40
- end
- function Ashes() --Straight from... Whatever it was called.
- attack = true
- hum.WalkSpeed = 1.01
- Character.Head.face.Texture = "rbxassetid://360687027"
- CreateSound("290084602", tors, 10, 1)
- for i = 0,6.2,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
- end
- for i = 0,6.2,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
- end
- attack = false
- Character.Head.face.Texture = "rbxassetid://620619801"
- hum.WalkSpeed = 40
- end
- function BOI()
- attack = true
- hum.WalkSpeed = 1.01
- CreateSound("390901873", hed, 10, 1)
- Character.Head.face.Texture = "rbxassetid://282463320"
- for i = 0,4,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
- end
- for i = 0,4,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
- end
- attack = false
- Character.Head.face.Texture = "rbxassetid://620619801"
- hum.WalkSpeed = 40
- end
- function DrinkdaDrink()
- attack = true
- RHe.Transparency = 0
- hum.WalkSpeed = 3
- local Munch = CreateSound("554208103", hed, 5, 1)
- swait(2)
- repeat
- for i = 0,6,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
- LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
- RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
- end
- until Munch.Playing == false
- hum.WalkSpeed = 40
- RHe.Transparency = 1
- attack = false
- end
- function EatdaChips()
- attack = true
- RHk.Transparency = 0
- hum.WalkSpeed = 3
- local Muncha = CreateSound("1575472350", hed, 5, 1)
- swait(2)
- repeat
- for i = 0,6,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
- LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
- RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
- end
- until Muncha.Playing == false
- hum.WalkSpeed = 40
- RHk.Transparency = 1
- attack = false
- end
- function Sittyboi()
- attack = true
- lul:Pause()
- text.Text = "Waiting..."
- AAAAA.SoundId = "rbxassetid://1239136800"
- AAAAA.TimePosition = 0
- AAAAA:Play()
- hum.WalkSpeed = 0
- repeat
- swait()
- for i = 0, 1, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
- RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
- LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
- end
- until AAAAA.Playing == false
- attack = false
- AAAAA:Stop()
- lul:Resume()
- text.Text = "Noti?? "
- hum.WalkSpeed = 40
- end
- function HELP()
- attack = true
- hum.WalkSpeed = 1.01
- Character.Head.face.Texture = "rbxassetid://307972876"
- CreateSound("1123321019", hed, 10, 1)
- for i = 0,15,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
- end
- CreateSound("198462271", hed, 10, 1)
- for i = 0,8,0.1 do
- Character.Head.face.Texture = "rbxassetid://341497730"
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
- end
- for i = 0,8,0.1 do
- Character.Head.face.Texture = "rbxassetid://341497730"
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
- end
- CreateSound("948494432", hed, 10, 1)
- for i = 0,7.5,0.1 do
- Character.Head.face.Texture = "rbxassetid://249062487"
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
- end
- CreateSound("1542642349", hed, 10, 1)
- for i = 0,10,0.1 do
- Character.Head.face.Texture = "rbxassetid://270636807"
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
- end
- CreateSound("269597232", hed, 10, 1)
- for i = 0,6,0.1 do
- Character.Head.face.Texture = "rbxassetid://265057155"
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
- end
- attack = false
- Character.Head.face.Texture = "rbxassetid://620619801"
- hum.WalkSpeed = 40
- end
- danci = false
- function dingidongo() --my head burns
- attack = true
- danci = true
- hum.WalkSpeed = 27.6
- texth.Text = "Having a Seizure."
- text.Text = ""
- gudsong:Play()
- lul:Pause()
- gudsong.TimePosition = 6.6
- Character.Head.face.Texture = "rbxassetid://315792941"
- repeat
- for i = 0,1.87,0.23 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
- RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
- LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
- end
- if gudsong.TimePosition == 11.937 then
- gudsong.TimePosition = 6.6
- end
- for i = 0,1.87,0.23 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
- end
- until danci == false
- gudsong:Stop()
- attack = false
- lul:Resume()
- texth.Text = ""
- text.Text = "Noti?? "
- attack = false
- Character.Head.face.Texture = "rbxassetid://620619801"
- hum.WalkSpeed = 40
- end
- function hap() --much hap
- attack = true
- hum.WalkSpeed = 0.10
- CreateSound("363808674", hed, 10, 1)
- Character.Head.face.Texture = "rbxassetid://315792941"
- for i = 0,12,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
- end
- CreateSound("233168827", hed, 10, 1)
- Character.Head.face.Texture = "rbxassetid://335761015"
- for i = 0,10,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
- end
- CreateSound("363808674", hed, 10, 1)
- attack = false
- Character.Head.face.Texture = "rbxassetid://620619801"
- hum.WalkSpeed = 40
- end
- function Gumilol()
- attack = true
- hum.WalkSpeed = 0
- local Senses = CreateSound("605297168", hed, 6, 1)
- swait(2)
- repeat
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
- RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
- LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
- until Senses.TimePosition > 2.7
- for i = 0, 3, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
- RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
- LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
- end
- root.Anchored = true
- repeat
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
- RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
- LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
- until Senses.Playing == false
- hum.WalkSpeed = 40
- attack = false
- root.Anchored = false
- end
- function oofmyass()
- attack = true
- hum.WalkSpeed = 0
- CreateSound("663306786", tors, 3, 1)
- for i = 0, 12, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
- RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
- LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
- end
- CreateSound("663307468", tors, 6, 1)
- for i = 0, 6, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
- RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
- LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
- end
- hum.WalkSpeed = 40
- attack = false
- end
- function WoodyGotWood()
- attack = true
- hum.WalkSpeed = 0
- local Woodlenny = CreateSound("1764642350", hed, 6, 1)
- swait(2)
- repeat
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
- RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
- LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
- until Woodlenny.TimePosition > 3.6
- root.Anchored = true
- repeat
- swait()
- for i = 0, 2, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
- RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
- LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
- end
- for i = 0, 1.6, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
- RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
- LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
- end
- until Woodlenny.Playing == false
- hum.WalkSpeed = 40
- attack = false
- root.Anchored = false
- end
- function LeChange()
- attack = true
- hum.WalkSpeed = 40
- lul.Pitch = 1
- lul:Stop()
- local mue = math.random(1,14)
- if mue == 1 then
- lul.SoundId = "rbxassetid://193889412"
- end
- if mue == 2 then
- lul.SoundId = "rbxassetid://274690929"
- end
- if mue == 3 then
- lul.SoundId = "rbxassetid://1241998626"
- end
- if mue == 4 then
- lul.SoundId = "rbxassetid://1878962648"
- end
- if mue == 5 then
- lul.SoundId = "rbxassetid://185117072"
- end
- if mue == 6 then
- lul.SoundId = "rbxassetid://295856024"
- end
- if mue == 7 then
- lul.SoundId = "rbxassetid://2054013600"
- end
- if mue == 8 then
- lul.SoundId = "rbxassetid://1463709693"
- lul.Pitch = 1.4
- end
- if mue == 9 then
- lul.SoundId = "rbxassetid://575705300"
- end
- if mue == 10 then
- lul.SoundId = "rbxassetid://142924062"
- end
- if mue == 11 then
- lul.SoundId = "rbxassetid://251072363"
- end
- if mue == 12 then
- lul.SoundId = "rbxassetid://731061980"
- end
- if mue == 13 then
- lul.SoundId = "rbxassetid://455682677"
- end
- if mue == 14 then
- lul.SoundId = "rbxassetid://1283123885"
- end
- hum.WalkSpeed = 40
- lul:Play()
- attack = false
- root.Anchored = false
- end
- function SCREAM()
- attack = true
- hum.WalkSpeed = 70
- lul:Pause()
- Character.Head.face.Texture = "rbxassetid://1667792"
- local A = math.random(1,83)
- if A == 1 then
- AAAAA.SoundId = "rbxassetid://580806904"
- AAAAA.TimePosition = 0
- end
- if A == 2 then
- AAAAA.SoundId = "rbxassetid://569124237"
- AAAAA.TimePosition = 0
- end
- if A == 3 then
- AAAAA.SoundId = "rbxassetid://824995694"
- AAAAA.TimePosition = 0
- end
- if A == 4 then
- AAAAA.SoundId = "rbxassetid://619398081"
- AAAAA.TimePosition = 0
- end
- if A == 5 then
- AAAAA.SoundId = "rbxassetid://561567000"
- AAAAA.TimePosition = 0
- end
- if A == 6 then
- AAAAA.SoundId = "rbxassetid://780544434"
- AAAAA.TimePosition = 0
- end
- if A == 7 then
- AAAAA.SoundId = "rbxassetid://1127778994"
- AAAAA.TimePosition = 0
- end
- if A == 8 then
- AAAAA.SoundId = "rbxassetid://2016152738"
- AAAAA.TimePosition = 0
- end
- if A == 9 then
- AAAAA.SoundId = "rbxassetid://1649268255"
- AAAAA.TimePosition = 0
- end
- if A == 10 then
- AAAAA.SoundId = "rbxassetid://318925857"
- AAAAA.TimePosition = 0
- end
- if A == 11 then
- AAAAA.SoundId = "rbxassetid://1231447409"
- AAAAA.TimePosition = 0
- end
- if A == 12 then
- AAAAA.SoundId = "rbxassetid://1173662546"
- AAAAA.TimePosition = 0
- end
- if A == 13 then
- AAAAA.SoundId = "rbxassetid://1731102335"
- AAAAA.TimePosition = 0
- end
- if A == 14 then
- AAAAA.SoundId = "rbxassetid://597084853"
- AAAAA.TimePosition = 0
- end
- if A == 15 then
- AAAAA.SoundId = "rbxassetid://255219578"
- AAAAA.TimePosition = 0
- end
- if A == 16 then
- AAAAA.SoundId = "rbxassetid://968042399"
- AAAAA.TimePosition = 0
- end
- if A == 17 then
- AAAAA.SoundId = "rbxassetid://2088388847"
- AAAAA.TimePosition = 0
- end
- if A == 18 then
- AAAAA.SoundId = "rbxassetid://1958305455"
- AAAAA.TimePosition = 0
- end
- if A == 19 then
- AAAAA.SoundId = "rbxassetid://1171758804"
- AAAAA.TimePosition = 0
- end
- if A == 20 then
- AAAAA.SoundId = "rbxassetid://1453459167"
- AAAAA.TimePosition = 0
- end
- if A == 21 then
- AAAAA.SoundId = "rbxassetid://2000897208"
- AAAAA.TimePosition = 0
- end
- if A == 22 then
- AAAAA.SoundId = "rbxassetid://841541884"
- AAAAA.TimePosition = 0
- end
- if A == 23 then
- AAAAA.SoundId = "rbxassetid://839044936"
- AAAAA.TimePosition = 0
- end
- if A == 24 then
- AAAAA.SoundId = "rbxassetid://520168377"
- AAAAA.TimePosition = 0
- end
- if A == 25 then
- AAAAA.SoundId = "rbxassetid://655669511"
- AAAAA.TimePosition = 0
- end
- if A == 26 then
- AAAAA.SoundId = "rbxassetid://1125711065"
- AAAAA.TimePosition = 0
- end
- if A == 27 then
- AAAAA.SoundId = "rbxassetid://482886779"
- AAAAA.TimePosition = 0
- end
- if A == 28 then
- AAAAA.SoundId = "rbxassetid://470406966"
- AAAAA.TimePosition = 0
- end
- if A == 29 then
- AAAAA.SoundId = "rbxassetid://363239413"
- AAAAA.TimePosition = 0
- end
- if A == 30 then
- AAAAA.SoundId = "rbxassetid://1183260037"
- AAAAA.TimePosition = 0
- end
- if A == 31 then
- AAAAA.SoundId = "rbxassetid://644321050"
- AAAAA.TimePosition = 0
- end
- if A == 32 then
- AAAAA.SoundId = "rbxassetid://962124783"
- AAAAA.TimePosition = 0
- end
- if A == 33 then
- AAAAA.SoundId = "rbxassetid://328782098"
- AAAAA.TimePosition = 0
- end
- if A == 34 then
- AAAAA.SoundId = "rbxassetid://1868475933"
- AAAAA.TimePosition = 0
- end
- if A == 35 then
- AAAAA.SoundId = "rbxassetid://606775826"
- AAAAA.TimePosition = 0
- end
- if A == 36 then
- AAAAA.SoundId = "rbxassetid://299132320"
- AAAAA.TimePosition = 0
- end
- if A == 37 then
- AAAAA.SoundId = "rbxassetid://153109732"
- AAAAA.TimePosition = 0
- end
- if A == 37 then
- AAAAA.SoundId = "rbxassetid://457506669"
- AAAAA.TimePosition = 0
- end
- if A == 38 then
- AAAAA.SoundId = "rbxassetid://335628150"
- AAAAA.TimePosition = 0
- end
- if A == 39 then
- AAAAA.SoundId = "rbxassetid://488032404"
- AAAAA.TimePosition = 0
- end
- if A == 40 then
- AAAAA.SoundId = "rbxassetid://1375131348"
- AAAAA.TimePosition = 0
- end
- if A == 41 then
- AAAAA.SoundId = "rbxassetid://1314602285"
- AAAAA.TimePosition = 0
- end
- if A == 42 then
- AAAAA.SoundId = "rbxassetid://744281932"
- AAAAA.TimePosition = 0
- end
- if A == 43 then
- AAAAA.SoundId = "rbxassetid://434976383"
- AAAAA.TimePosition = 0
- end
- if A == 44 then
- AAAAA.SoundId = "rbxassetid://1842306658"
- AAAAA.TimePosition = 0
- end
- if A == 45 then
- AAAAA.SoundId = "rbxassetid://643472343"
- AAAAA.TimePosition = 0
- end
- if A == 46 then
- AAAAA.SoundId = "rbxassetid://221258319"
- AAAAA.TimePosition = 0
- end
- if A == 47 then
- AAAAA.SoundId = "rbxassetid://1679015957"
- AAAAA.TimePosition = 0
- end
- if A == 48 then
- AAAAA.SoundId = "rbxassetid://567908972"
- AAAAA.TimePosition = 0
- end
- if A == 49 then
- AAAAA.SoundId = "rbxassetid://717014037"
- AAAAA.TimePosition = 0
- end
- if A == 50 then
- AAAAA.SoundId = "rbxassetid://744323533"
- AAAAA.TimePosition = 0
- end
- if A == 51 then
- AAAAA.SoundId = "rbxassetid://889774006"
- AAAAA.TimePosition = 0
- end
- if A == 52 then
- AAAAA.SoundId = "rbxassetid://167137736"
- AAAAA.TimePosition = 0
- end
- if A == 53 then
- AAAAA.SoundId = "rbxassetid://251074756"
- AAAAA.TimePosition = 0
- end
- if A == 54 then
- AAAAA.SoundId = "rbxassetid://977558364"
- AAAAA.TimePosition = 0
- end
- if A == 55 then
- AAAAA.SoundId = "rbxassetid://328728034"
- AAAAA.TimePosition = 0
- end
- if A == 56 then
- AAAAA.SoundId = "rbxassetid://1266243649"
- AAAAA.TimePosition = 0
- end
- if A == 57 then
- AAAAA.SoundId = "rbxassetid://964618925"
- AAAAA.TimePosition = 0
- end
- if A == 58 then
- AAAAA.SoundId = "rbxassetid://1803630339"
- AAAAA.TimePosition = 0
- end
- if A == 59 then
- AAAAA.SoundId = "rbxassetid://840189092"
- AAAAA.TimePosition = 0
- end
- if A == 60 then
- AAAAA.SoundId = "rbxassetid://1559029429"
- AAAAA.TimePosition = 0
- end
- if A == 61 then
- AAAAA.SoundId = "rbxassetid://1638542850"
- AAAAA.TimePosition = 0
- end
- if A == 62 then
- AAAAA.SoundId = "rbxassetid://803576871"
- AAAAA.TimePosition = 0
- end
- if A == 63 then
- AAAAA.SoundId = "rbxassetid://698882646"
- AAAAA.TimePosition = 0
- end
- if A == 64 then
- AAAAA.SoundId = "rbxassetid://1151976352"
- AAAAA.TimePosition = 0
- end
- if A == 65 then
- AAAAA.SoundId = "rbxassetid://406116544"
- AAAAA.TimePosition = 0
- end
- if A == 66 then
- AAAAA.SoundId = "rbxassetid://316022829"
- AAAAA.TimePosition = 0
- end
- if A == 67 then
- AAAAA.SoundId = "rbxassetid://171914461"
- AAAAA.TimePosition = 0
- end
- if A == 68 then
- AAAAA.SoundId = "rbxassetid://287491840"
- AAAAA.TimePosition = 0
- end
- if A == 69 then
- AAAAA.SoundId = "rbxassetid://430752531"
- AAAAA.TimePosition = 0
- end
- if A == 70 then
- AAAAA.SoundId = "rbxassetid://531023877"
- AAAAA.TimePosition = 0
- end
- if A == 71 then
- AAAAA.SoundId = "rbxassetid://271588868"
- AAAAA.TimePosition = 0
- end
- if A == 72 then
- AAAAA.SoundId = "rbxassetid://602958674"
- AAAAA.TimePosition = 0
- end
- if A == 73 then
- AAAAA.SoundId = "rbxassetid://899472110"
- AAAAA.TimePosition = 0
- end
- if A == 74 then
- AAAAA.SoundId = "rbxassetid://793986125"
- AAAAA.TimePosition = 0
- end
- if A == 75 then
- AAAAA.SoundId = "rbxassetid://317643401"
- AAAAA.TimePosition = 0
- end
- if A == 76 then
- AAAAA.SoundId = "rbxassetid://427265119"
- AAAAA.TimePosition = 0
- end
- if A == 77 then
- AAAAA.SoundId = "rbxassetid://318250043"
- AAAAA.TimePosition = 0
- end
- if A == 78 then
- AAAAA.SoundId = "rbxassetid://272135781"
- AAAAA.TimePosition = 0
- end
- if A == 79 then
- AAAAA.SoundId = "rbxassetid://302662929"
- AAAAA.TimePosition = 0
- end
- if A == 80 then
- AAAAA.SoundId = "rbxassetid://1226918619"
- AAAAA.TimePosition = 0
- end
- if A == 81 then
- AAAAA.SoundId = "rbxassetid://973891000"
- AAAAA.TimePosition = 0
- end
- if A == 82 then
- AAAAA.SoundId = "rbxassetid://1002843959"
- AAAAA.TimePosition = 0
- end
- if A == 83 then
- AAAAA.SoundId = "rbxassetid://1441494988"
- AAAAA.TimePosition = 0
- end
- AAAAA:Play()
- repeat
- swait()
- AAAAA.Parent = tors
- rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- until AAAAA.Playing == false
- hum.WalkSpeed = 40
- attack = false
- lul:Resume()
- Character.Head.face.Texture = "rbxassetid://620619801"
- hum.WalkSpeed = 40
- end
- lolxdtest = false --dont remove or script wont work
- MoreTaunts = false
- mouse.KeyDown:connect(function(key)
- if key == 'm' then
- MERKIO:Stop()
- AAAAA:Stop()
- thonks:Stop()
- danci = false
- elseif key == 'n' and angery == true then
- angery = false
- MoreTaunts = false
- print"Back to normal Taunts"
- end
- if attack == false then
- if lolxdtest == false then
- if key == 'q' then
- THEBESTOVERUSEDJOKEEVER()
- elseif key == 'e' then
- SCREAM()
- elseif key == 'b' and angery == false then
- angery = true
- MoreTaunts = true
- print"Replaced y,u,h,j,k,x,l with new Taunts"
- elseif key == 'n' and angery == true then
- angery = false
- elseif key == 'r' then
- sneakonehundred()
- elseif key == 't' then
- DANCEFORME()
- elseif key == 'y' and MoreTaunts == false then
- takethat()
- elseif key == 'f' then
- Tauntmelon()
- elseif key == 'z' then
- EndMySufferingV2()
- elseif key == 'g' then
- un_fun()
- elseif key == 'p' then
- HELP()
- elseif key == 'u' and MoreTaunts == false then
- BOI()
- elseif key == 'o' then
- NO_U()
- elseif key == 'f' then
- Ashes()
- elseif key == 'h' and MoreTaunts == false then
- NEN()
- elseif key == 'g' then
- AnotherOne()
- elseif key == 'k' and MoreTaunts == false then
- kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
- elseif key == 'j' and MoreTaunts == false then
- WhatHuh()
- elseif key == 'i' then
- fbiopenup()
- elseif key == 'l' and MoreTaunts == false then
- Victory()
- elseif key == 'z' then
- EndMySufferingV2()
- elseif key == 'x' and MoreTaunts == false then
- ShutTheHellUp()
- elseif key == 'v' then
- dead()
- elseif key == 'c' and MoreTaunts == false then
- WRY()
- elseif key == "y" and MoreTaunts == true then
- thonki()
- elseif key == "u" and MoreTaunts == true then
- Gumilol()
- elseif key == "j" and MoreTaunts == true then
- WoodyGotWood()
- elseif key == "h" and MoreTaunts == true then
- oofmyass()
- elseif key == "k" and MoreTaunts == true then
- DrinkdaDrink()
- elseif key == "l" and MoreTaunts == true then
- EatdaChips()
- elseif key == "x" and MoreTaunts == true then
- Sittyboi()
- elseif key == "c" and MoreTaunts == true then
- LeChange()
- end
- end
- end
- end)
- function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
- local Hitboxpart = Instance.new("Part", EffectModel)
- RemoveOutlines(Hitboxpart)
- Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
- Hitboxpart.CanCollide = false
- Hitboxpart.Transparency = 1
- Hitboxpart.Anchored = true
- Hitboxpart.CFrame = Pose
- game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
- MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
- end
- wait2 = false
- combo = 1
- mouse.Button1Down:connect(function(key)
- if attack == false then
- attack = true
- hum.WalkSpeed = 3.01
- if combo == 1 then
- for i = 0, 1.2, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
- end
- CreateSound("608537390", ra, 3, .8)
- local sude = Instance.new("Part", ra)
- sude.Size = Vector3.new(1, 1, 1)
- sude:BreakJoints()
- sude.Transparency = 1
- sude.CanCollide = false
- local dmgweld = Instance.new("Weld", sude)
- dmgweld.Part0 = ra
- dmgweld.Part1 = sude
- dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
- local function death(part)
- local tor = part.Parent:findFirstChild("Torso")
- if tor ~= nil then
- CreateSound("1615641704", ra, 7, 1)
- local heds = part.Parent:findFirstChild("Head")
- local vel = Instance.new("BodyVelocity", tor)
- vel.Velocity = tor.CFrame.lookVector * -754
- vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- local vels = Instance.new("BodyVelocity", heds)
- vels.Velocity = heds.CFrame.lookVector * -546745
- vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- tor:BreakJoints()
- if tor then
- tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
- tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
- end
- wait(1.4)
- sude:destroy()
- end
- end
- sude.Touched:connect(death)
- for i = 0, 1.2, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
- end
- end
- hum.WalkSpeed = 40
- wait2 = false
- attack = false
- end
- end)
- -------------------------------------------------------
- --End Attacks N Stuff--
- -------------------------------------------------------
- while jumping do
- Humanoid.Jump = true
- wait(0.9)
- end
- -------------------------------------------------------
- --Start Animations--
- -------------------------------------------------------
- local PlayerSize = 1
- local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
- FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
- RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
- LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
- RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
- LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
- local equipped = false
- local idle = 0
- local change = 1
- local val = 0
- local toim = 0
- local idleanim = 0.4
- hum.Animator.Parent = nil
- while true do
- swait()
- sine = sine + change
- local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velderp = root.Velocity.y
- hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
- if equipped == true or equipped == false then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if 1 < root.Velocity.y and hitfloor == nil then
- Anim = "Jump"
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
- LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
- RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
- end
- elseif -1 > root.Velocity.y and hitfloor == nil then
- Anim = "Fall"
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
- LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
- RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
- end
- elseif torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- change = .5
- if attack == false then
- if angery == false then
- VALUE1 = false
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
- if VALUE1 == false and math.random(1,200) == 1 then
- coroutine.resume(coroutine.create(function()
- VALUE1 = true
- for i = 1, 25 do
- swait()
- tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
- end
- VALUE1 = false
- end))
- end
- elseif angery == true then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
- if VALUE1 == false and math.random(1,200) == 1 then
- coroutine.resume(coroutine.create(function()
- VALUE1 = true
- for i = 1, 25 do
- swait()
- FT.Parent = tors
- RA.Parent = ra
- LA.Parent = la
- RL.Parent = rl
- LL.Parent = ll
- for _,v in next, char:GetDescendants() do
- if(v:IsA'DataModelMesh')then
- v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
- end
- end
- tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
- end
- VALUE1 = false
- FT.Parent = nil
- RA.Parent = nil
- LA.Parent = nil
- RL.Parent = nil
- LL.Parent = nil
- for _,v in next, char:GetDescendants() do
- if(v:IsA'DataModelMesh')then
- v.Offset = Vector3.new(0,0,0)
- end
- end
- end))
- end
- end
- end
- elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
- Anim = "Walk"
- change = 1
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
- end
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if 1 >= Thing[1].Transparency then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
- local Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block3" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
- local Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- local Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- -------------------------------------------------------
- --End Animations And Script--
- -------------------------------------------------------
- end)
- Blamo.Name = "Blamo"
- Blamo.Parent = Main
- Blamo.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
- Blamo.Position = UDim2.new(0.059855029, 0, 0.276019037, 0)
- Blamo.Size = UDim2.new(0, 147, 0, 38)
- Blamo.Font = Enum.Font.Cartoon
- Blamo.Text = "Blamo"
- Blamo.TextColor3 = Color3.new(0, 0, 0)
- Blamo.TextSize = 30
- Blamo.MouseButton1Down:connect(function()
- -- Blamo Berb --
- wait()
- script.Parent = nil
- LoudVolume = false
- Submerged = false
- Music = true
- isTyping = false
- script.Name = "Berb"
- Player = game.Players.LocalPlayer
- c = game.Players.LocalPlayer.Character
- Head = c.Head
- anim = c.Humanoid.Animator
- c.Animate:remove()
- Humanoid = c:findFirstChild("Humanoid")
- Humanoid.Name = "Immortal"
- rage = false
- p = game.Players.LocalPlayer
- Music = false
- W = nil
- local Effects = {}
- attack = false
- local attacking = false
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- matr = math.random
- mouse = Player:GetMouse()
- RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RS = c.Torso:FindFirstChild("Right Shoulder")
- LS = c.Torso:FindFirstChild("Left Shoulder")
- RH = c.Torso:FindFirstChild("Right Hip")
- LH = c.Torso:FindFirstChild("Left Hip")
- RJ = c.HumanoidRootPart:FindFirstChild("RootJoint")
- N = c.Torso:FindFirstChild("Neck")
- cf = CFrame.new
- ang = CFrame.Angles
- rd = math.rad
- rd2 = math.random
- function lerpz(joint, prop, cfrmz, alp)
- joint[prop] = joint[prop]:lerp(cfrmz, alp)
- end
- function resetlerp()
- RJ.C0 = RJC0
- RJ.C1 = RJC1
- N.C0 = NC0
- N.C1 = NC1
- RS.C0 = RSC0
- RS.C1 = RSC1
- LS.C0 = LSC0
- LS.C1 = LSC1
- RH.C0 = RHC0
- RH.C1 = RHC1
- LH.C0 = LHC0
- LH.C1 = LHC1
- end
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Heartbeat:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Heartbeat:wait(0)
- end
- end
- end
- game:GetService('UserInputService').InputBegan:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.Slash then
- local finishEvent = nil
- isTyping = true
- finishEvent = game:GetService('UserInputService').InputBegan:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then
- isTyping = false
- finishEvent:disconnect()
- end
- end)
- end
- end)
- for i,v in pairs(c:children()) do
- if v.ClassName == "Part" then
- v.Transparency = 1
- end
- if v.ClassName == "Accessory" then
- v:remove()
- end
- end
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Model")
- o2 = Instance.new("Model")
- o3 = Instance.new("Part")
- o4 = Instance.new("CylinderMesh")
- o5 = Instance.new("Part")
- o6 = Instance.new("CylinderMesh")
- o7 = Instance.new("Part")
- o8 = Instance.new("SpecialMesh")
- o9 = Instance.new("Part")
- o10 = Instance.new("SpecialMesh")
- o11 = Instance.new("Weld")
- o12 = Instance.new("Weld")
- o13 = Instance.new("Weld")
- o14 = Instance.new("Weld")
- o15 = Instance.new("Weld")
- o16 = Instance.new("Part")
- o17 = Instance.new("CylinderMesh")
- o18 = Instance.new("Part")
- o19 = Instance.new("SpecialMesh")
- o20 = Instance.new("Part")
- o21 = Instance.new("Weld")
- o22 = Instance.new("Weld")
- o23 = Instance.new("Weld")
- o24 = Instance.new("Part")
- o25 = Instance.new("Weld")
- o26 = Instance.new("Weld")
- o27 = Instance.new("Weld")
- o28 = Instance.new("Part")
- o29 = Instance.new("Part")
- o30 = Instance.new("Part")
- o31 = Instance.new("Part")
- o32 = Instance.new("Part")
- o33 = Instance.new("Part")
- o1.Name = "BlamoBerb"
- o1.Parent = mas
- o2.Parent = o1
- o3.Name = "Mouth"
- o3.Parent = o2
- o3.Material = Enum.Material.SmoothPlastic
- o3.BrickColor = BrickColor.new("Really black")
- o3.Position = Vector3.new(41.2506142, 41.3160973, 30.5951977)
- o3.Rotation = Vector3.new(-5, 0, -180)
- o3.CanCollide = false
- o3.Size = Vector3.new(1.50000012, 0.200000003, 1.5)
- o3.CFrame = CFrame.new(41.2506142, 41.3160973, 30.5951977, -1, 0, 0, 0, -0.996188819, 0.0871554539, 0, 0.0871554464, 0.996188819)
- o3.BottomSurface = Enum.SurfaceType.Smooth
- o3.TopSurface = Enum.SurfaceType.Smooth
- o3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o3.Position = Vector3.new(41.2506142, 41.3160973, 30.5951977)
- o3.Orientation = Vector3.new(-5, 0, 180)
- o3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o4.Parent = o3
- o4.Scale = Vector3.new(1, 0.5, 1)
- o4.Scale = Vector3.new(1, 0.5, 1)
- o5.Name = "LeftEye"
- o5.Parent = o2
- o5.Material = Enum.Material.SmoothPlastic
- o5.BrickColor = BrickColor.new("Institutional white")
- o5.Position = Vector3.new(40.7347031, 41.5858727, 30.0870075)
- o5.Rotation = Vector3.new(-76.9300003, 7.42999983, -150.850006)
- o5.CanCollide = false
- o5.Size = Vector3.new(0.523343444, 0.161028728, 0.523343384)
- o5.CFrame = CFrame.new(40.7347031, 41.5858727, 30.0870075, -0.866031826, 0.482966542, 0.129353046, -6.39967693e-05, -0.258817375, 0.965920091, 0.499985963, 0.836509347, 0.224175021)
- o5.BottomSurface = Enum.SurfaceType.Smooth
- o5.TopSurface = Enum.SurfaceType.Smooth
- o5.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o5.Position = Vector3.new(40.7347031, 41.5858727, 30.0870075)
- o5.Orientation = Vector3.new(-75, 29.9899998, -179.990005)
- o5.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o6.Parent = o5
- o6.Scale = Vector3.new(1, 0.5, 1)
- o6.Scale = Vector3.new(1, 0.5, 1)
- o7.Name = "LeftEye"
- o7.Parent = o2
- o7.Material = Enum.Material.SmoothPlastic
- o7.BrickColor = BrickColor.new("Really black")
- o7.Position = Vector3.new(40.7249794, 41.5910759, 30.0701752)
- o7.Rotation = Vector3.new(-76.9300003, 7.42999983, -150.850006)
- o7.CanCollide = false
- o7.Size = Vector3.new(0.475034833, 0.28180027, 0.475034803)
- o7.CFrame = CFrame.new(40.7249794, 41.5910759, 30.0701752, -0.866031826, 0.482966542, 0.129353046, -6.39967693e-05, -0.258817375, 0.965920091, 0.499985963, 0.836509347, 0.224175021)
- o7.BottomSurface = Enum.SurfaceType.Smooth
- o7.TopSurface = Enum.SurfaceType.Smooth
- o7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o7.Position = Vector3.new(40.7249794, 41.5910759, 30.0701752)
- o7.Orientation = Vector3.new(-75, 29.9899998, -179.990005)
- o7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o8.Parent = o7
- o8.MeshType = Enum.MeshType.Sphere
- o9.Name = "Body"
- o9.Parent = o2
- o9.Material = Enum.Material.SmoothPlastic
- o9.BrickColor = BrickColor.new("Pastel violet")
- o9.Position = Vector3.new(41.2507362, 41.315731, 30.9957008)
- o9.Rotation = Vector3.new(0, 0, -90)
- o9.CanCollide = true
- o9.Shape = Enum.PartType.Ball
- o9.Size = Vector3.new(2.20000005, 2.20000005, 2.20000005)
- o9.CFrame = CFrame.new(41.2507362, 41.315731, 30.9957008, 0, 1, 0, -0.99999404, 0, 0, 0, 0, 0.99999404)
- o9.BottomSurface = Enum.SurfaceType.Smooth
- o9.TopSurface = Enum.SurfaceType.Smooth
- o9.Color = Color3.new(0.694118, 0.654902, 1)
- o9.Position = Vector3.new(41.2507362, 41.315731, 30.9957008)
- o9.Orientation = Vector3.new(0, 0, -90)
- o9.Color = Color3.new(0.694118, 0.654902, 1)
- o10.Parent = o9
- o10.MeshType = Enum.MeshType.Sphere
- o11.Parent = o9
- o11.C1 = CFrame.new(-0.000122070313, 0.0352706909, 0.398948669, 0, -1, 0, 0.99619478, 0, 0.087155968, -0.0871559754, 0, 0.99619478)
- o11.Part0 = o9
- o11.Part1 = o3
- o12.Parent = o9
- o12.C1 = CFrame.new(0.00745391846, 1.07928467, 0.00952148438, 6.39971477e-05, -0.866031826, 0.499988943, 0.258818924, 0.482966542, 0.836514354, -0.965925872, 0.129353046, 0.224176362)
- o12.Part0 = o9
- o12.Part1 = o5
- o13.Parent = o9
- o13.C1 = CFrame.new(0.00745010376, 1.0994072, 0.00952529907, 6.39971477e-05, -0.866031826, 0.499988943, 0.258818924, 0.482966542, 0.836514354, -0.965925872, 0.129353046, 0.224176362)
- o13.Part0 = o9
- o13.Part1 = o7
- o14.Parent = o9
- o14.C1 = CFrame.new(-0.075553894, 1.11166954, 0.012802124, 2.7999451e-05, -0.819151461, -0.573577344, 0.258819044, -0.554027259, 0.791243672, -0.965925932, -0.148474872, 0.211996466)
- o14.Part0 = o9
- o14.Part1 = o18
- o15.Parent = o9
- o15.C1 = CFrame.new(-0.075553894, 1.09154701, 0.0128059387, 2.7999451e-05, -0.819151461, -0.573577344, 0.258819044, -0.554027259, 0.791243672, -0.965925932, -0.148474872, 0.211996466)
- o15.Part0 = o9
- o15.Part1 = o16
- o16.Name = "RightEye"
- o16.Parent = o2
- o16.Material = Enum.Material.SmoothPlastic
- o16.BrickColor = BrickColor.new("Institutional white")
- o16.Position = Vector3.new(41.7954941, 41.5858727, 30.0859756)
- o16.Rotation = Vector3.new(-77.6200027, -8.53999996, 145.929993)
- o16.CanCollide = false
- o16.Size = Vector3.new(0.523343444, 0.161028728, 0.523343384)
- o16.CFrame = CFrame.new(41.7954941, 41.5858727, 30.0859756, -0.819151461, -0.554027259, -0.148474872, -2.79992837e-05, -0.258817494, 0.96592015, -0.573573947, 0.791238964, 0.211995199)
- o16.BottomSurface = Enum.SurfaceType.Smooth
- o16.TopSurface = Enum.SurfaceType.Smooth
- o16.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o16.Position = Vector3.new(41.7954941, 41.5858727, 30.0859756)
- o16.Orientation = Vector3.new(-75, -35.0099983, -179.990005)
- o16.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o17.Parent = o16
- o17.Scale = Vector3.new(1, 0.5, 1)
- o17.Scale = Vector3.new(1, 0.5, 1)
- o18.Name = "RightEye"
- o18.Parent = o2
- o18.Material = Enum.Material.SmoothPlastic
- o18.BrickColor = BrickColor.new("Really black")
- o18.Position = Vector3.new(41.8066406, 41.5910835, 30.070055)
- o18.Rotation = Vector3.new(-77.6200027, -8.53999996, 145.929993)
- o18.CanCollide = false
- o18.Size = Vector3.new(0.475034833, 0.28180027, 0.475034803)
- o18.CFrame = CFrame.new(41.8066406, 41.5910835, 30.070055, -0.819151461, -0.554027259, -0.148474872, -2.79992837e-05, -0.258817494, 0.96592015, -0.573573947, 0.791238964, 0.211995199)
- o18.BottomSurface = Enum.SurfaceType.Smooth
- o18.TopSurface = Enum.SurfaceType.Smooth
- o18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o18.Position = Vector3.new(41.8066406, 41.5910835, 30.070055)
- o18.Orientation = Vector3.new(-75, -35.0099983, -179.990005)
- o18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o19.Parent = o18
- o19.MeshType = Enum.MeshType.Sphere
- o20.Name = "LeftLeg"
- o20.Parent = o1
- o20.Material = Enum.Material.SmoothPlastic
- o20.BrickColor = BrickColor.new("Br. yellowish green")
- o20.Position = Vector3.new(40.7198524, 40.2564392, 30.8562965)
- o20.Rotation = Vector3.new(3.66000009, 34.9399986, -92.0999985)
- o20.CanCollide = false
- o20.Shape = Enum.PartType.Cylinder
- o20.Size = Vector3.new(0.886163473, 0.322241277, 0.322241277)
- o20.CFrame = CFrame.new(40.7198524, 40.2564392, 30.8562965, -0.0299750194, 0.81917119, 0.572765291, -0.99862355, 5.18225133e-05, -0.0523359403, -0.0429017916, -0.573545694, 0.818042159)
- o20.BottomSurface = Enum.SurfaceType.Smooth
- o20.TopSurface = Enum.SurfaceType.Smooth
- o20.Color = Color3.new(0.643137, 0.741176, 0.278431)
- o20.Position = Vector3.new(40.7198524, 40.2564392, 30.8562965)
- o20.Orientation = Vector3.new(3, 35, -90)
- o20.Color = Color3.new(0.643137, 0.741176, 0.278431)
- o21.Parent = o20
- o21.C1 = CFrame.new(-0.46603775, 0.0105266571, 0.0930404663, 0.99862957, -1.04652224e-06, 0.0523359068, 1.14181512e-06, 1, -1.79089352e-06, -0.0523359068, 1.84819726e-06, 0.99862957)
- o21.Part0 = o20
- o21.Part1 = o31
- o22.Parent = o20
- o22.C1 = CFrame.new(-0.466033936, 0.0105266571, 0.415275574, 0.99862957, -1.04652224e-06, 0.0523359068, 1.14181512e-06, 1, -1.79089352e-06, -0.0523359068, 1.84819726e-06, 0.99862957)
- o22.Part0 = o20
- o22.Part1 = o32
- o23.Parent = o20
- o23.C1 = CFrame.new(-0.4662323, 0.0106258392, 0.254005432, 0.99862957, -1.04652224e-06, 0.0523359068, 1.14181512e-06, 1, -1.79089352e-06, -0.0523359068, 1.84819726e-06, 0.99862957)
- o23.Part0 = o20
- o23.Part1 = o30
- o24.Name = "RightLeg"
- o24.Parent = o1
- o24.Material = Enum.Material.SmoothPlastic
- o24.BrickColor = BrickColor.new("Br. yellowish green")
- o24.Position = Vector3.new(41.8304482, 40.2564392, 30.8562965)
- o24.Rotation = Vector3.new(3.66000009, 34.9399986, -92.0999985)
- o24.CanCollide = false
- o24.Shape = Enum.PartType.Cylinder
- o24.Size = Vector3.new(0.886163473, 0.322241277, 0.322241277)
- o24.CFrame = CFrame.new(41.8304482, 40.2564392, 30.8562965, -0.0299750194, 0.81917119, 0.572765291, -0.99862355, 5.18225133e-05, -0.0523359403, -0.0429017916, -0.573545694, 0.818042159)
- o24.BottomSurface = Enum.SurfaceType.Smooth
- o24.TopSurface = Enum.SurfaceType.Smooth
- o24.Color = Color3.new(0.643137, 0.741176, 0.278431)
- o24.Position = Vector3.new(41.8304482, 40.2564392, 30.8562965)
- o24.Orientation = Vector3.new(3, 35, -90)
- o24.Color = Color3.new(0.643137, 0.741176, 0.278431)
- o25.Parent = o24
- o25.C1 = CFrame.new(-0.485366821, 0.0691261292, 0.214134216, 0.99467051, -0.00457840692, 0.103003114, -0.0906269997, 0.437566251, 0.894607544, -0.0491665602, -0.899174571, 0.434819311)
- o25.Part0 = o24
- o25.Part1 = o33
- o26.Parent = o24
- o26.C1 = CFrame.new(-0.485172272, 0.0690345764, 0.0531692505, 0.99467051, -0.00457840692, 0.103003114, -0.0906269997, 0.437566251, 0.894607544, -0.0491665602, -0.899174571, 0.434819311)
- o26.Part0 = o24
- o26.Part1 = o28
- o27.Parent = o24
- o27.C1 = CFrame.new(-0.485176086, 0.0690345764, 0.375404358, 0.99467051, -0.00457840692, 0.103003114, -0.0906269997, 0.437566251, 0.894607544, -0.0491665602, -0.899174571, 0.434819311)
- o27.Part0 = o24
- o27.Part1 = o29
- o28.Name = "RightShoe"
- o28.Parent = o1
- o28.Material = Enum.Material.SmoothPlastic
- o28.BrickColor = BrickColor.new("Black")
- o28.Position = Vector3.new(41.8083229, 39.7674866, 30.7978382)
- o28.Rotation = Vector3.new(-1.72000003, -29.0799999, -88.3300018)
- o28.CanCollide = false
- o28.Shape = Enum.PartType.Cylinder
- o28.Size = Vector3.new(0.161120623, 0.523642004, 0.523642063)
- o28.CFrame = CFrame.new(41.8083229, 39.7674866, 30.7978382, 0.0254308432, 0.873558402, -0.486054718, -0.998692393, 0.0437048003, 0.0262956135, 0.0442136675, 0.484750509, 0.873527527)
- o28.BottomSurface = Enum.SurfaceType.Smooth
- o28.TopSurface = Enum.SurfaceType.Smooth
- o28.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o28.Position = Vector3.new(41.8083229, 39.7674866, 30.7978382)
- o28.Orientation = Vector3.new(-1.50999999, -29.0900002, -87.4899979)
- o28.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o29.Name = "RightShoe"
- o29.Parent = o1
- o29.Material = Enum.Material.SmoothPlastic
- o29.BrickColor = BrickColor.new("Black")
- o29.Position = Vector3.new(41.9649467, 39.7590103, 30.5163574)
- o29.Rotation = Vector3.new(-1.72000003, -29.0799999, -88.3300018)
- o29.CanCollide = false
- o29.Shape = Enum.PartType.Cylinder
- o29.Size = Vector3.new(0.161120623, 0.523642004, 0.523642063)
- o29.CFrame = CFrame.new(41.9649467, 39.7590103, 30.5163574, 0.0254308432, 0.873558402, -0.486054718, -0.998692393, 0.0437048003, 0.0262956135, 0.0442136675, 0.484750509, 0.873527527)
- o29.BottomSurface = Enum.SurfaceType.Smooth
- o29.TopSurface = Enum.SurfaceType.Smooth
- o29.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o29.Position = Vector3.new(41.9649467, 39.7590103, 30.5163574)
- o29.Orientation = Vector3.new(-1.50999999, -29.0900002, -87.4899979)
- o29.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o30.Name = "LeftShoe"
- o30.Parent = o1
- o30.Material = Enum.Material.SmoothPlastic
- o30.BrickColor = BrickColor.new("Black")
- o30.Position = Vector3.new(40.5654831, 39.7902107, 30.6543045)
- o30.Rotation = Vector3.new(0, 35, -90)
- o30.CanCollide = false
- o30.Size = Vector3.new(0.161120623, 0.523642004, 0.362521499)
- o30.CFrame = CFrame.new(40.5654831, 39.7902107, 30.6543045, 4.13935632e-05, 0.819170117, 0.573550642, -0.999994099, 5.07759978e-05, -3.46451998e-07, -2.94223428e-05, -0.573547244, 0.819165349)
- o30.BottomSurface = Enum.SurfaceType.Smooth
- o30.TopSurface = Enum.SurfaceType.Smooth
- o30.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o30.Position = Vector3.new(40.5654831, 39.7902107, 30.6543045)
- o30.Orientation = Vector3.new(0, 35, -90)
- o30.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o31.Name = "LeftShoe"
- o31.Parent = o1
- o31.Material = Enum.Material.SmoothPlastic
- o31.BrickColor = BrickColor.new("Black")
- o31.Position = Vector3.new(40.6578865, 39.7904053, 30.7861042)
- o31.Rotation = Vector3.new(0, 35, -90)
- o31.CanCollide = false
- o31.Shape = Enum.PartType.Cylinder
- o31.Size = Vector3.new(0.161120623, 0.523642004, 0.523642063)
- o31.CFrame = CFrame.new(40.6578865, 39.7904053, 30.7861042, 4.13935632e-05, 0.819170117, 0.573550642, -0.999994099, 5.07759978e-05, -3.46451998e-07, -2.94223428e-05, -0.573547244, 0.819165349)
- o31.BottomSurface = Enum.SurfaceType.Smooth
- o31.TopSurface = Enum.SurfaceType.Smooth
- o31.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o31.Position = Vector3.new(40.6578865, 39.7904053, 30.7861042)
- o31.Orientation = Vector3.new(0, 35, -90)
- o31.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o32.Name = "LeftShoe"
- o32.Parent = o1
- o32.Material = Enum.Material.SmoothPlastic
- o32.BrickColor = BrickColor.new("Black")
- o32.Position = Vector3.new(40.4730682, 39.7904091, 30.5221405)
- o32.Rotation = Vector3.new(0, 35, -90)
- o32.CanCollide = false
- o32.Shape = Enum.PartType.Cylinder
- o32.Size = Vector3.new(0.161120623, 0.523642004, 0.523642063)
- o32.CFrame = CFrame.new(40.4730682, 39.7904091, 30.5221405, 4.13935632e-05, 0.819170117, 0.573550642, -0.999994099, 5.07759978e-05, -3.46451998e-07, -2.94223428e-05, -0.573547244, 0.819165349)
- o32.BottomSurface = Enum.SurfaceType.Smooth
- o32.TopSurface = Enum.SurfaceType.Smooth
- o32.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o32.Position = Vector3.new(40.4730682, 39.7904091, 30.5221405)
- o32.Orientation = Vector3.new(0, 35, -90)
- o32.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o33.Name = "RightShoe"
- o33.Parent = o1
- o33.Material = Enum.Material.SmoothPlastic
- o33.BrickColor = BrickColor.new("Black")
- o33.Position = Vector3.new(41.8864861, 39.7630539, 30.657196)
- o33.Rotation = Vector3.new(-1.72000003, -29.0799999, -88.3300018)
- o33.CanCollide = false
- o33.Size = Vector3.new(0.161120623, 0.523642004, 0.362521499)
- o33.CFrame = CFrame.new(41.8864861, 39.7630539, 30.657196, 0.0254308432, 0.873558402, -0.486054718, -0.998692393, 0.0437048003, 0.0262956135, 0.0442136675, 0.484750509, 0.873527527)
- o33.BottomSurface = Enum.SurfaceType.Smooth
- o33.TopSurface = Enum.SurfaceType.Smooth
- o33.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o33.Position = Vector3.new(41.8864861, 39.7630539, 30.657196)
- o33.Orientation = Vector3.new(-1.50999999, -29.0900002, -87.4899979)
- o33.Color = Color3.new(0.105882, 0.164706, 0.207843)
- mas.Parent = c
- mas:MakeJoints()
- sine = 0
- Humanoid.WalkSpeed = 16 anim.Parent = nil
- local Music = Instance.new("Sound",o9)Music.SoundId = "rbxassetid://382403699" Music.Volume = 0.5 Music.Looped = true Music:Play()
- local HW = Instance.new("Weld",c.Torso)HW.Part0 = c.Torso HW.Part1 = o9 HW.C0 = CFrame.Angles(0,0,math.rad(-90))
- local RW = Instance.new("Weld",c["Right Leg"])RW.Part0 = c["Right Leg"] RW.Part1 = o24 RW.C0 = CFrame.Angles(0,math.rad(65),math.rad(-90))
- local LW = Instance.new("Weld",c["Left Leg"])LW.Part0 = c["Left Leg"] LW.Part1 = o20 LW.C0 = CFrame.Angles(0,math.rad(0),math.rad(-90))
- local rolling = false
- local deb = true
- local ctrl = {f = 0, b = 0, l = 0, r = 0}
- local lastctrl = {f = 0, b = 0, l = 0, r = 0}
- local maxspeed = 25
- local speed = 0
- SonicShoe = false
- function Sanic()
- if SonicShoe == false then SonicShoe = true Humanoid.WalkSpeed = 36
- Music.SoundId = "rbxassetid://149103854"
- o30.BrickColor = BrickColor.new("Bright red")
- o31.BrickColor = BrickColor.new("Bright red")
- o32.BrickColor = BrickColor.new("Bright red")
- o33.BrickColor = BrickColor.new("Bright red")
- o29.BrickColor = BrickColor.new("Bright red")
- o28.BrickColor = BrickColor.new("Bright red")
- o24.BrickColor = BrickColor.new("White")
- o20.BrickColor = BrickColor.new("White")
- o9.BrickColor = BrickColor.new("Bright blue")
- elseif SonicShoe == true then SonicShoe = false Humanoid.WalkSpeed = 16
- Music.SoundId = "rbxassetid://382403699"
- o30.BrickColor = BrickColor.new("Black")
- o31.BrickColor = BrickColor.new("Black")
- o32.BrickColor = BrickColor.new("Black")
- o33.BrickColor = BrickColor.new("Black")
- o29.BrickColor = BrickColor.new("Black")
- o28.BrickColor = BrickColor.new("Black")
- o24.BrickColor = BrickColor.new("Br. yellowish green")
- o20.BrickColor = BrickColor.new("Br. yellowish green")
- o9.BrickColor = BrickColor.new("Pastel violet")
- end
- end
- function StartRoll()
- if rolling == false then
- rolling = true
- for i = 1,10 do
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 2.8, 0) * ang(rd(0), rd(0), rd(math.cos(sine/2)*15)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 2.8, 0) * ang(rd(0), rd(0), rd(math.cos(sine/2)*15)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- swait()
- end attack = true
- else
- rolling = false attack = false
- end
- end
- mousedown = false
- mouse.Button1Down:connect(function()
- if rolling == true then
- local BP = Instance.new("BodyPosition",o9)BP.Position = mouse.hit.p BP.P = 2500 BP.maxForce = Vector3.new(math.huge,0,math.huge)
- BP.Name = "RollPos" mousedown = true
- while mousedown == true do
- Humanoid.PlatformStand = true
- BP.Position = mouse.hit.p
- swait()
- end
- BP:remove()
- end
- end)
- mouse.Button1Up:connect(function()
- mousedown = false
- end)
- StuckToHead = false
- function HeadStick()
- if StuckToHead == false then StuckToHead = true
- local We
- for i,v in pairs(game.Workspace:children()) do
- if v:findFirstChild("Head")~= nil and v ~= c then
- if (v.Head.Position-o9.Position).magnitude <= 5 then
- We = Instance.new("Weld",v.Head)We.Part0 = v.Head We.Part1 = o9 We.C0 = CFrame.Angles(0,0,math.rad(-90))
- end
- end
- end
- while StuckToHead == true do
- Humanoid.PlatformStand = true
- swait()
- end
- We:remove()
- else StuckToHead = false
- end
- end
- function BEES()
- attack = true
- local S = Instance.new("Sound",o9)S.SoundId = "rbxassetid://502284205" S.Volume = 1 S:Play()
- for i = 1,25 do
- lerpz(RJ, "C0", RJC0 * cf(math.random(-5,5)/10, math.random(-5,5)/10, math.random(-5,5)/10) * ang(rd(0), rd(0), rd(0)), 1)
- swait()
- end
- attack = false
- end
- function Radio()
- if c:findFirstChild("Radio")== nil then
- local Rad = Instance.new("Part",c)Rad.Name = "Radio" Rad.Size = Vector3.new(0.2,0.2,0.2) Rad.CanCollide = false
- local RadM = Instance.new("SpecialMesh",Rad)RadM.MeshId = "rbxassetid://151760030" RadM.TextureId = "rbxassetid://151760072"
- local RW = Instance.new("Weld",c.HumanoidRootPart)RW.Part0 = c.HumanoidRootPart RW.Part1 = Rad RW.C0 = CFrame.new(0,1.5,0)
- local S = Instance.new("Sound",Rad)S.SoundId = "rbxassetid://1608398085" S.Volume = 7 S:Play() Music.Volume = 0
- else
- c.Radio:remove() Music.Volume = 0.5
- end
- end
- function Microphone()
- if c:findFirstChild("Microphone")== nil then
- local Rad = Instance.new("Part",c)Rad.Name = "Microphone" Rad.Size = Vector3.new(0.2,0.2,0.2) Rad.CanCollide = false
- local RadM = Instance.new("SpecialMesh",Rad)RadM.MeshId = "rbxassetid://151760030" RadM.TextureId = "rbxassetid://151760072"
- local RW = Instance.new("Weld",c.HumanoidRootPart)RW.Part0 = c.HumanoidRootPart RW.Part1 = Rad RW.C0 = CFrame.new(0,1.5,0)
- local S = Instance.new("Sound",Rad)S.SoundId = "rbxassetid://1608398085" S.Volume = 7 S:Play() Music.Volume = 0
- else
- c.Radio:remove() Music.Volume = 0.5
- end
- end
- mouse.KeyDown:connect(function(key)
- if Humanoid.Health <= 0 then return end
- if key == "q" then
- StartRoll()
- end
- if key == "v" then
- Radio()
- end
- if key == "x" then
- HeadStick()
- end
- if key == "b" then
- Microphone()
- end
- if key == "c" then
- Sanic()
- end
- if attack == true then return end
- if key == "z" then
- BEES()
- end
- end)
- function onKeyPress(inputObject, gameProcessedEvent)
- if isTyping == true then return end
- if inputObject.KeyCode == Enum.KeyCode.W then ctrl.f = 1 end
- if inputObject.KeyCode == Enum.KeyCode.S then ctrl.b = -1 end
- if inputObject.KeyCode == Enum.KeyCode.A then ctrl.l = -1 end
- if inputObject.KeyCode == Enum.KeyCode.D then ctrl.r = 1 end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPress)
- function onKeyLift(inputObject, gameProcessedEvent)
- if isTyping == true then return end
- if inputObject.KeyCode == Enum.KeyCode.W then ctrl.f = 0 end
- if inputObject.KeyCode == Enum.KeyCode.S then ctrl.b = 0 end
- if inputObject.KeyCode == Enum.KeyCode.A then ctrl.l = 0 end
- if inputObject.KeyCode == Enum.KeyCode.D then ctrl.r = 0 end
- end
- game:GetService("RunService").RenderStepped:connect(function()
- Humanoid.MaxHealth = Humanoid.MaxHealth*2
- Humanoid.Health = Humanoid.MaxHealth*2
- --game.Workspace.CurrentCamera.FieldOfView = (math.cos(sine/50)*15)
- if attack == false then
- for i,v in pairs (c:children()) do
- if v.ClassName == "Accessory" then
- for i,v2 in pairs (v:children()) do
- if v2.ClassName == "Part" then
- v2.Anchored = false
- end
- end
- end
- end
- for i,v in pairs (c:children()) do
- if v.ClassName == "Part" then
- v.Anchored = false
- end
- end
- if (c.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude > 4 then
- sine = sine + 1 Humanoid.HipHeight = -1.75
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.1-(math.cos(sine/10)*0.1)) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 1.35+(math.cos(sine/10)*0.1), 0) * ang(rd(0), rd(0), rd(math.cos(sine/2)*15)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 1.35+(math.cos(sine/10)*0.1), 0) * ang(rd(0), rd(0), rd(math.cos(sine/2)*15)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- else Humanoid.HipHeight = -1.75 sine = sine + 1
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.1-(math.cos(sine/10)*0.1)) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(RH, "C0", RHC0 * cf(0, 1.35+(math.cos(sine/10)*0.1), 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LH, "C0", LHC0 * cf(0, 1.35+(math.cos(sine/10)*0.1), 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- end
- end
- end)
- end)
- Box.Name = "Box"
- Box.Parent = Main
- Box.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
- Box.Position = UDim2.new(0.059855029, 0, 0.427604139, 0)
- Box.Size = UDim2.new(0, 147, 0, 38)
- Box.Font = Enum.Font.Cartoon
- Box.Text = "Box"
- Box.TextColor3 = Color3.new(0, 0, 0)
- Box.TextSize = 30
- Box.MouseButton1Down:connect(function()
- -- The Box of Wonder --
- wait()
- script.Parent = nil
- LoudVolume = false
- Submerged = false
- Music = true
- script.Name = "CardboardBox"
- Player = game.Players.LocalPlayer
- c = game.Players.LocalPlayer.Character
- Head = c.Head
- anim = c.Humanoid.Animator
- Humanoid = c:findFirstChild("Humanoid")
- b23 = Instance.new("BoolValue",c)b23.Name = "InfiniteHuman"
- rage = false
- p = game.Players.LocalPlayer
- Music = false
- W = nil
- local Effects = {}
- attack = false
- local attacking = false
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- matr = math.random
- mouse = Player:GetMouse()
- RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RS = c.Torso:FindFirstChild("Right Shoulder")
- LS = c.Torso:FindFirstChild("Left Shoulder")
- RH = c.Torso:FindFirstChild("Right Hip")
- LH = c.Torso:FindFirstChild("Left Hip")
- RJ = c.HumanoidRootPart:FindFirstChild("RootJoint")
- N = c.Torso:FindFirstChild("Neck")
- cf = CFrame.new
- ang = CFrame.Angles
- rd = math.rad
- rd2 = math.random
- function lerpz(joint, prop, cfrmz, alp)
- joint[prop] = joint[prop]:lerp(cfrmz, alp)
- end
- function resetlerp()
- RJ.C0 = RJC0
- RJ.C1 = RJC1
- N.C0 = NC0
- N.C1 = NC1
- RS.C0 = RSC0
- RS.C1 = RSC1
- LS.C0 = LSC0
- LS.C1 = LSC1
- RH.C0 = RHC0
- RH.C1 = RHC1
- LH.C0 = LHC0
- LH.C1 = LHC1
- end
- local S = Instance.new("Sound",c.HumanoidRootPart)S.SoundId = "rbxassetid://235529455" S.Volume = 3 S.Looped = true
- function NukeShockwaves(Size, CFramez)
- local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.5 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
- Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
- SM.MeshId = "rbxassetid://20329976" SM.Scale = Vector3.new(Size,5,Size) Shock.CFrame = CFramez*CFrame.new(0,1,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0)
- Spawn(function()
- for i = 1,math.huge do
- if Shock.Transparency >= 1 then break end
- Shock.Transparency = Shock.Transparency + 0.05
- wait()
- end
- end)
- end
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Heartbeat:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Heartbeat:wait(0)
- end
- end
- end
- c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,3,0)
- local P = Instance.new("Part",c)P.Size = Vector3.new(3,3,3)W = Instance.new("Weld",c.HumanoidRootPart)W.Part0 = c.HumanoidRootPart W.Part1 = P
- P.TopSurface = "SmoothNoOutlines" P.BottomSurface = "SmoothNoOutlines" P.FrontSurface = "SmoothNoOutlines" P.BackSurface = "SmoothNoOutlines"
- P.LeftSurface = "SmoothNoOutlines" P.RightSurface = "SmoothNoOutlines" P.BrickColor = BrickColor.new("Linen") P.Material = "SmoothPlastic"
- local M = Instance.new("BlockMesh",P)
- local tra = Instance.new("ParticleEmitter",P) tra.Color = ColorSequence.new(Color3.new(0/255,170/255,255/255)) tra.Texture = "rbxassetid://73623723"
- tra.Rate = 2 tra.Rotation = NumberRange.new(-25,25) tra.Lifetime = NumberRange.new(1,2) tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.35,0),NumberSequenceKeypoint.new(1,0.35,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.135,0,0),NumberSequenceKeypoint.new(0.875,0,0),NumberSequenceKeypoint.new(1,1,0)})
- tra.Speed = NumberRange.new(0.5) tra.VelocitySpread = 360 tra.ZOffset = 1 tra.Acceleration = Vector3.new(0,5,0) tra.Enabled = false
- function SelfDestructBox()
- local Sound = Instance.new("Sound",c.HumanoidRootPart) Sound.SoundId = "rbxassetid://256286242" Sound.Volume = 4 Sound:Play()
- P.Touched:connect(function(Hit)
- if Hit == c or Hit.Parent == c or Hit.Anchored == true then return end
- for i,v in pairs(game.Workspace:children()) do
- if v:findFirstChild("HumanoidRootPart")~= nil and v ~= c then
- if (v.HumanoidRootPart.Position-c.HumanoidRootPart.Position).magnitude <= 25 then
- v:findFirstChild("Humanoid"):TakeDamage(100)
- end
- end
- end
- Hit = true c.Parent = nil
- local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0 Shock.Size = Vector3.new(1,1,1) Shock.Anchored = true
- Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Bright orange") Shock.Material = "Neon" local SM = Instance.new("SpecialMesh",Shock)
- Shock.CFrame = CFrame.new(P.Position) SM.MeshType = "Sphere"
- P:remove()
- local Pos = Shock.Position
- local Sound = Instance.new("Sound",Shock) Sound.SoundId = "rbxassetid://258057783" Sound.Volume = 4 Sound.Parent = Shock Sound.PlaybackSpeed = 1 Sound:Play()
- for i = 1,4 do
- SM.Scale = SM.Scale + Vector3.new(i*2,i*2,i*2)
- swait()
- end
- for i = 1,30 do
- SM.Offset = Vector3.new(math.random(-2,2)/10,math.random(-2,2)/10,math.random(-2,2)/10)
- NukeShockwaves(i*3,CFrame.new(Shock.Position))
- swait()
- end
- for i = 1,30 do
- Shock.Transparency = Shock.Transparency + 1/30
- SM.Scale = SM.Scale + Vector3.new(i*0.025,i*0.025,i*0.025)
- swait()
- end
- end)
- end
- sine = 0
- Sadness = false
- InBox = false local Speed
- function HideInBox()
- if InBox == false then Humanoid.WalkSpeed = 6 S:Play()
- Humanoid.HipHeight = -0.5 anim.Parent = nil InBox = true c.Head.Transparency = 1
- for i = 1,10 do
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
- lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.1)
- lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.1)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
- lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.1)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
- lerpz(RH, "C0", RHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
- lerpz(LH, "C0", LHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
- swait()
- end
- for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
- v2.Transparency = 1 end end end end tra.Enabled = true
- while InBox == true do
- if Sadness == true then
- tra.Enabled = false
- else
- tra.Enabled = true
- end
- if attack == false then
- local Beat = 1+(S.PlaybackLoudness)/2500
- M.Scale = Vector3.new(Beat,Beat,Beat)
- if (c.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude > 4 then
- sine = sine + 1 Humanoid.HipHeight = -0.5
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0.5, 0) * ang(rd(0), rd(0), rd(math.cos(sine/2)*15)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0.5, 0) * ang(rd(0), rd(0), rd(math.cos(sine/2)*15)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- else Humanoid.HipHeight = -1.5
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(RH, "C0", RHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LH, "C0", LHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- end
- end
- swait()
- end
- else InBox = false anim.Parent = Humanoid Humanoid.HipHeight = 0 Humanoid.WalkSpeed = 16 c.Head.Transparency = 0 S:Stop()
- for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
- v2.Transparency = 0 end end end end tra.Enabled = false
- M.Scale = Vector3.new(1,1,1)
- for i = 1,10 do
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
- swait()
- end
- end
- end
- WeegeeAttax = false
- function WeegeeAttack()
- WeegeeAttax = true
- while WeegeeAttax == true do
- swait()
- for i,v in pairs (game.Workspace:children()) do
- if v.Name == "Weegee" then
- if v:findFirstChild("BodyVelocity")==nil then
- local BV = Instance.new("BodyVelocity",v)BV.Velocity = v.CFrame.lookVector*-75
- BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- else
- v:findFirstChild("BodyVelocity").Velocity = v.CFrame.lookVector*-75
- end
- v.CFrame = CFrame.new(v.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p)
- v.CFrame = v.CFrame*CFrame.Angles(0,math.rad(180),0)
- end
- end
- end
- for i,v in pairs (game.Workspace:children()) do
- if v.Name == "Weegee" then
- if v:findFirstChild("BodyVelocity")~=nil then
- v:findFirstChild("BodyVelocity"):remove()
- end
- end
- end
- end
- function Retreat()
- if Inflated == false then
- anim.Parent = nil
- local S = Instance.new("Sound",c.HumanoidRootPart)S.SoundId = "rbxassetid://202427593" S.Volume = 1 S:Play()
- for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
- v2.Transparency = 1 end end end end
- for i = 1,4 do
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(RH, "C0", RHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LH, "C0", LHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- swait()
- end
- for i = 1,100 do
- Humanoid.HipHeight = -1.5 c.HumanoidRootPart.Velocity = c.HumanoidRootPart.CFrame.lookVector*100
- W.C0 = W.C0*CFrame.Angles(math.rad(-15),0,0)
- swait()
- end
- W.C0 = CFrame.Angles(0,0,0)
- if InBox == false then
- for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
- v2.Transparency = 0 end end end end anim.Parent = Humanoid
- for i = 1,10 do
- swait()
- end
- end
- else
- anim.Parent = nil
- local S = Instance.new("Sound",c.HumanoidRootPart)S.SoundId = "rbxassetid://202427593" S.Volume = 1 S:Play()
- for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
- v2.Transparency = 1 end end end end
- if InBox == false then
- for i = 1,4 do
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(RH, "C0", RHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LH, "C0", LHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- swait()
- end
- end
- for i = 1,100 do
- c.HumanoidRootPart.Velocity = c.HumanoidRootPart.CFrame.lookVector*100
- W.C0 = W.C0*CFrame.Angles(math.rad(-15),0,0)
- swait()
- end
- if InBox == false then
- resetlerp()
- end
- W.C0 = CFrame.Angles(0,0,0)
- if InBox == false then
- for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
- v2.Transparency = 0 end end end end anim.Parent = Humanoid
- for i = 1,10 do
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- swait()
- end
- end
- end
- end
- Inflated = false
- function Inflate()
- if Inflated == false then
- local Charge = 0 S.Volume = 10
- for i = 1,75 do Charge = Charge + 0.1 c.HumanoidRootPart.Anchored = true Inflated = true Humanoid.HipHeight = Humanoid.HipHeight + 0.05
- P.Size = P.Size+Vector3.new(Charge*0.1,Charge*0.1,Charge*0.1)W = Instance.new("Weld",c.HumanoidRootPart)W.Part0 = c.HumanoidRootPart W.Part1 = P
- c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,1,0)
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, -Charge*0.5, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, -Charge*0.5, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- swait()
- end
- local hit = false
- P.Touched:connect(function(Hit)
- if hit == true then return end
- if Hit.Anchored == true and Hit.Name ~= "NoMoonPls" then
- hit = true P.Anchored = true
- for i = 1,8 do
- local S2 = Instance.new("Sound",P)S2.SoundId = "rbxassetid://211062246" S2.Volume = 10 S2:Play()
- local S3 = Instance.new("Sound",P)S3.SoundId = "rbxassetid://133159174" S3.Volume = 10 S3:Play() game.Debris:AddItem(S3,4)
- end
- end
- end)
- else
- local Charge = 0
- for i = 1,25 do Charge = Charge + 0.3 c.HumanoidRootPart.Anchored = true Inflated = false Humanoid.HipHeight = Humanoid.HipHeight - 0.15
- P.Size = P.Size-Vector3.new(Charge*0.1,Charge*0.1,Charge*0.1)W = Instance.new("Weld",c.HumanoidRootPart)W.Part0 = c.HumanoidRootPart W.Part1 = P
- c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,-1,0)
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, -Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, -Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, -Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, Charge*0.5, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, Charge*0.5, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- swait()
- end
- resetlerp() P.Size = Vector3.new(3,3,3) W = Instance.new("Weld",c.HumanoidRootPart)W.Part0 = c.HumanoidRootPart W.Part1 = P S.Volume = 1
- end
- end
- function Sadnessz()
- if Sadness == false then
- Song = "Sadness" Sadness = true
- S.SoundId = "rbxassetid://225195031"
- local Cl = Instance.new("Part",c)Cl.Size = Vector3.new(6,1,6)Cl.CanCollide = true Cl.Anchored = true Cl.BrickColor = BrickColor.new("Dark stone grey")
- local M = Instance.new("SpecialMesh",Cl)M.MeshId = "rbxassetid://1095708" M.Scale = Vector3.new(7,4,7) local Ch = 0
- while Sadness == true do
- local Rain = Instance.new("Part",c)Rain.Size = Vector3.new(0.2,2,0.2)Rain.CanCollide = false Rain.BrickColor = BrickColor.new("Light blue")
- local RM = Instance.new("BlockMesh",Rain)RM.Scale = Vector3.new(0.05,1,0.05) Rain.Material = "Neon" game.Debris:AddItem(Rain,2)
- local BV = Instance.new("BodyVelocity",Rain)BV.Velocity = Vector3.new(0,-100,0)
- BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Cl.CFrame = CFrame.new(c.HumanoidRootPart.Position+Vector3.new(0,6,0))
- Rain.CFrame = Cl.CFrame*CFrame.new(math.random(-50,50)/10,0,math.random(-25,25)/10)
- swait()
- end
- Cl:remove()
- else
- Sadness = false
- end
- end
- Song = "TomodachiMarket"
- function Playlist()
- S.TimePosition = 0
- if Song == "TomodachiMarket" then
- Song = "SmexyJazz"
- S.SoundId = "rbxassetid://178790549"
- elseif Song == "SmexyJazz" then
- Song = "Elevator"
- S.SoundId = "rbxassetid://130768299"
- elseif Song == "Elevator" then
- Song = "Henesys"
- S.SoundId = "rbxassetid://160461278"
- elseif Song == "Henesys" then
- Song = "WhiteChristmas"
- S.SoundId = "rbxassetid://529406609"
- elseif Song == "WhiteChristmas" then
- Song = "Guitar"
- S.SoundId = "rbxassetid://339600793"
- elseif Song == "Guitar" then
- Song = "SuperSanic"
- S.SoundId = "rbxassetid://149103854"
- elseif Song == "SuperSanic" then
- Song = "WiiChannel"
- S.SoundId = "rbxassetid://252169264"
- elseif Song == "WiiChannel" then
- Song = "8-Bitbowser"
- S.SoundId = "rbxassetid://410075847"
- elseif Song == "8-Bitbowser" then
- Song = "Dragonforce"
- S.SoundId = "rbxassetid://608289510"
- elseif Song == "Dragonforce" then
- Song = "Gerudo Valley"
- S.SoundId = "rbxassetid://155743407"
- elseif Song == "Gerudo Valley" then
- Song = "EggsForBart"
- S.SoundId = "rbxassetid://872826213"
- elseif Song == "EggsForBart" or Song == "Sadness" then
- Song = "TomodachiMarket"
- S.SoundId = "rbxassetid://235529455"
- end
- end
- Headlightz = false
- function Headlights()
- attack = true
- for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
- v2.Transparency = 0 end end end end tra.Enabled = true
- c.Head.Transparency = 0
- for i = 1,8 do
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 2) * ang(rd(15), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-45)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- swait()
- end
- for i = 1,6 do
- lerpz(RJ, "C0", RJC0 * cf(0, -1.5, 0.35) * ang(rd(30), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(30), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(35)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(-35)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- swait()
- end
- if Headlightz == false then
- Headlightz = true
- local He1 = Instance.new("Part",c)He1.Size = Vector3.new(1,0.4,1)He1.BrickColor = BrickColor.new("Bright green")He1.Material = "Neon"
- local He2 = Instance.new("Part",c)He2.Size = Vector3.new(1,0.4,1)He2.BrickColor = BrickColor.new("Bright green")He2.Material = "Neon"
- local W1 = Instance.new("Weld",P)W1.Part0 = P W1.Part1 = He1 W1.C0 = CFrame.new(0.7,0,-1.5)He1.Name = "Headlight1"
- local C1 = Instance.new("CylinderMesh",He1)W1.C0 = W1.C0 * CFrame.Angles(math.rad(90),0,0)He2.Name = "Headlight2"
- local W2 = Instance.new("Weld",P)W2.Part0 = P W2.Part1 = He2 W2.C0 = CFrame.new(-0.7,0,-1.5)
- local C2 = Instance.new("CylinderMesh",He2)W2.C0 = W2.C0 * CFrame.Angles(math.rad(90),0,0)
- elseif Headlightz == true then
- Headlightz = false c:findFirstChild("Headlight1"):remove() c:findFirstChild("Headlight2"):remove()
- end
- for i = 1,3 do
- lerpz(RJ, "C0", RJC0 * cf(0, -1, 2) * ang(rd(30), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(30), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(35)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-35)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- swait()
- end
- for i = 1,3 do
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 2) * ang(rd(15), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-45)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- swait()
- end
- for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
- v2.Transparency = 1 end end end end tra.Enabled = true
- c.Head.Transparency = 1
- attack = false
- end
- local PEAR = Instance.new("Model",nil)
- function PullInBox()
- attack = true
- for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
- v2.Transparency = 0 end end end end tra.Enabled = true
- c.Head.Transparency = 0
- for i = 1,4 do
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 2) * ang(rd(15), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- swait()
- end
- local Hit = false
- local FE = c["Right Arm"].Touched:connect(function(Part)
- if Part ~= c and Part.Size.X <= 50 and Part.Size.Z <= 50 and Part.Size.Y <= 50 then
- Part.Parent = PEAR
- end
- end)
- for i = 1,2 do
- lerpz(RJ, "C0", RJC0 * cf(0, -1.5, 2) * ang(rd(30), rd(15), rd(30)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-30), rd(15), rd(-30)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(120)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- swait()
- end
- for i = 1,2 do
- lerpz(RJ, "C0", RJC0 * cf(0, -1.75, 1) * ang(rd(60), rd(15), rd(30)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-30), rd(15), rd(-30)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(100)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- swait()
- end
- for i = 1,4 do
- lerpz(RJ, "C0", RJC0 * cf(0, -2.25, 0.5) * ang(rd(90), rd(15), rd(30)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-60), rd(15), rd(-30)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(100)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- swait()
- end
- for i = 1,4 do
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 2) * ang(rd(15), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- swait()
- end
- FE:disconnect()
- for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then
- v2.Transparency = 1 end end end end tra.Enabled = true
- c.Head.Transparency = 1
- attack = false
- end
- function ThrowStuff()
- P.Anchored = true
- for i,v in pairs (PEAR:children()) do v.Parent = game.Workspace v.Anchored = false v.CanCollide = true
- local PS = Instance.new("Sound",v)PS.SoundId = "rbxassetid://521410270" PS.Volume = 1 PS.PlaybackSpeed = math.random(10,14)/10 PS:Play()
- v.Name = "Weegee" v.CFrame = P.CFrame*CFrame.new(0,2,0)*CFrame.Angles(math.random(-90,90),math.random(-90,90),math.random(-90,90))
- local BV = Instance.new("BodyVelocity",v)BV.Velocity = Vector3.new(math.random(-10,10),math.random(45,100),math.random(-10,10))game.Debris:AddItem(BV,0.1)
- BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- swait()
- end
- P.Anchored = false
- end
- function Weegee()
- local PS = Instance.new("Sound",P)PS.SoundId = "rbxassetid://244303550" PS.Volume = 0.25 PS.PlaybackSpeed = math.random(8,18)/10 PS:Play()
- local We = Instance.new("Part",game.Workspace)We.Size = Vector3.new(1,2,1)local WeM = Instance.new("SpecialMesh",We) We.Name = "Weegee"
- WeM.MeshId = "rbxassetid://430819577" WeM.Scale = Vector3.new(0.001, 0.001, 0.001) WeM.TextureId = "rbxassetid://430819580"
- We.CFrame = P.CFrame*CFrame.new(0,2,0)*CFrame.Angles(math.random(-90,90),math.random(-90,90),math.random(-90,90))
- local BV = Instance.new("BodyVelocity",We)BV.Velocity = Vector3.new(math.random(-10,10),math.random(45,100),math.random(-10,10))game.Debris:AddItem(BV,0.1)
- BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- end
- mouse.KeyDown:connect(function(key)
- if attack == true then return end
- if InBox == true and Inflated == false and Sadness == false then
- if key == "x" then
- Headlights()
- end
- if key == "q" then
- PullInBox()
- end
- if key == "e" then
- ThrowStuff()
- end
- if key == "b" then
- Weegee()
- end
- elseif InBox == true and Sadness == true then
- if key == "b" then
- MoneyPls()
- end
- elseif InBox == false then
- if key == "x" then
- Inflate()
- end
- end
- if key == "c" then
- Sadnessz()
- end
- if key == "z" then
- HideInBox()
- end
- if key == "v" then
- WeegeeAttack()
- end
- if key == "f" then
- Retreat()
- end
- if key == "n" then
- Playlist()
- end
- if key == "m" then
- SelfDestructBox()
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "v" then
- WeegeeAttax = false
- end
- end)
- game:GetService("RunService").RenderStepped:connect(function()
- Humanoid.MaxHealth = Humanoid.MaxHealth*2
- Humanoid.Health = Humanoid.MaxHealth*2
- if attack == false then
- for i,v in pairs (c:children()) do
- if v.ClassName == "Accessory" then
- for i,v2 in pairs (v:children()) do
- if v2.ClassName == "Part" then
- v2.Anchored = false
- end
- end
- end
- end
- for i,v in pairs (c:children()) do
- if v.ClassName == "Part" then
- v.Anchored = false
- end
- end
- end
- end)
- end)
- By.Name = "By"
- By.Parent = Main
- By.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
- By.Position = UDim2.new(0.059855029, 0, 0.589605927, 0)
- By.Size = UDim2.new(0, 147, 0, 38)
- By.Font = Enum.Font.Cartoon
- By.TextColor3 = Color3.new(0, 0, 0)
- By.TextSize = 30
- By_2.Name = "By"
- By_2.Parent = Main
- By_2.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
- By_2.Position = UDim2.new(0.059855029, 0, 0.73663944, 0)
- By_2.Size = UDim2.new(0, 147, 0, 38)
- By_2.Font = Enum.Font.Cartoon
- By_2.TextColor3 = Color3.new(0, 0, 0)
- By_2.TextSize = 30
- By_3.Name = "By"
- By_3.Parent = Main
- By_3.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
- By_3.Position = UDim2.new(0.059855029, 0, 0.884533465, 0)
- By_3.Size = UDim2.new(0, 147, 0, 38)
- By_3.Font = Enum.Font.Cartoon
- By_3.TextColor3 = Color3.new(0, 0, 0)
- By_3.TextSize = 30
- By_4.Name = "By"
- By_4.Parent = Main
- By_4.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
- By_4.Position = UDim2.new(0.368872255, 0, 0.135507211, 0)
- By_4.Size = UDim2.new(0, 147, 0, 38)
- By_4.Font = Enum.Font.Cartoon
- By_4.TextColor3 = Color3.new(0, 0, 0)
- By_4.TextSize = 30
- By_5.Name = "By"
- By_5.Parent = Main
- By_5.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
- By_5.Position = UDim2.new(0.368872255, 0, 0.27341482, 0)
- By_5.Size = UDim2.new(0, 147, 0, 38)
- By_5.Font = Enum.Font.Cartoon
- By_5.TextColor3 = Color3.new(0, 0, 0)
- By_5.TextSize = 30
- By_6.Name = "By"
- By_6.Parent = Main
- By_6.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
- By_6.Position = UDim2.new(0.368872285, 0, 0.424999952, 0)
- By_6.Size = UDim2.new(0, 147, 0, 38)
- By_6.Font = Enum.Font.Cartoon
- By_6.TextColor3 = Color3.new(0, 0, 0)
- By_6.TextSize = 30
- By_7.Name = "By"
- By_7.Parent = Main
- By_7.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
- By_7.Position = UDim2.new(0.368872285, 0, 0.587001741, 0)
- By_7.Size = UDim2.new(0, 147, 0, 38)
- By_7.Font = Enum.Font.Cartoon
- By_7.TextColor3 = Color3.new(0, 0, 0)
- By_7.TextSize = 30
- By_8.Name = "By"
- By_8.Parent = Main
- By_8.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
- By_8.Position = UDim2.new(0.368872285, 0, 0.734035313, 0)
- By_8.Size = UDim2.new(0, 147, 0, 38)
- By_8.Font = Enum.Font.Cartoon
- By_8.TextColor3 = Color3.new(0, 0, 0)
- By_8.TextSize = 30
- By_9.Name = "By"
- By_9.Parent = Main
- By_9.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
- By_9.Position = UDim2.new(0.368872285, 0, 0.883446574, 0)
- By_9.Size = UDim2.new(0, 147, 0, 38)
- By_9.Font = Enum.Font.Cartoon
- By_9.TextColor3 = Color3.new(0, 0, 0)
- By_9.TextSize = 30
- By_10.Name = "By"
- By_10.Parent = Main
- By_10.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
- By_10.Position = UDim2.new(0.663315415, 0, 0.130298913, 0)
- By_10.Size = UDim2.new(0, 147, 0, 38)
- By_10.Font = Enum.Font.Cartoon
- By_10.TextColor3 = Color3.new(0, 0, 0)
- By_10.TextSize = 30
- By_11.Name = "By"
- By_11.Parent = Main
- By_11.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
- By_11.Position = UDim2.new(0.663315415, 0, 0.27232787, 0)
- By_11.Size = UDim2.new(0, 147, 0, 38)
- By_11.Font = Enum.Font.Cartoon
- By_11.TextColor3 = Color3.new(0, 0, 0)
- By_11.TextSize = 30
- By_12.Name = "By"
- By_12.Parent = Main
- By_12.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
- By_12.Position = UDim2.new(0.663315415, 0, 0.426517218, 0)
- By_12.Size = UDim2.new(0, 147, 0, 38)
- By_12.Font = Enum.Font.Cartoon
- By_12.TextColor3 = Color3.new(0, 0, 0)
- By_12.TextSize = 30
- By_13.Name = "By"
- By_13.Parent = Main
- By_13.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
- By_13.Position = UDim2.new(0.663315415, 0, 0.588518977, 0)
- By_13.Size = UDim2.new(0, 147, 0, 38)
- By_13.Font = Enum.Font.Cartoon
- By_13.TextColor3 = Color3.new(0, 0, 0)
- By_13.TextSize = 30
- By_14.Name = "By"
- By_14.Parent = Main
- By_14.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
- By_14.Position = UDim2.new(0.663315415, 0, 0.734035313, 0)
- By_14.Size = UDim2.new(0, 147, 0, 38)
- By_14.Font = Enum.Font.Cartoon
- By_14.TextColor3 = Color3.new(0, 0, 0)
- By_14.TextSize = 30
- By_15.Name = "By"
- By_15.Parent = Main
- By_15.BackgroundColor3 = Color3.new(0.988235, 0, 0.164706)
- By_15.Position = UDim2.new(0.663315415, 0, 0.883446574, 0)
- By_15.Size = UDim2.new(0, 147, 0, 38)
- By_15.Font = Enum.Font.Cartoon
- By_15.TextColor3 = Color3.new(0, 0, 0)
- By_15.TextSize = 30
- -- Scripts:
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