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config/Convoy.json

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Apr 13th, 2022
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  1. {
  2. "Version": "2.0.2",
  3. "Prefix of chat messages": "[Convoy]",
  4. "Use a chat? [true/false]": true,
  5. "GUI Announcements setting": {
  6. "Do you use the GUI Announcements? [true/false]": true,
  7. "Banner color": "Grey",
  8. "Text color": "White",
  9. "Adjust Vertical Position": 0.03
  10. },
  11. "Notify setting": {
  12. "Do you use the Notify? [true/false]": false,
  13. "Type": "0"
  14. },
  15. "Discord setting (only for DiscordMessages)": {
  16. "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
  17. "Do you use the Discord? [true/false]": false,
  18. "Embed Color (DECIMAL)": 13516583,
  19. "Keys of required messages": [
  20. "PreStart",
  21. "EventStart",
  22. "PreFinish",
  23. "Finish",
  24. "StartHackCrate"
  25. ]
  26. },
  27. "PVE Mode Setting (only for users PveMode plugin)": {
  28. "Use the PVE mode of the plugin? [true/false]": false,
  29. "The amount of damage that the player has to do to become the Event Owner": 500.0,
  30. "Damage coefficients for calculate to become the Event Owner": [
  31. {
  32. "Type of target": "NPC",
  33. "Damage Multiplier": 1.0
  34. },
  35. {
  36. "Type of target": "Bradley",
  37. "Damage Multiplier": 1.0
  38. }
  39. ],
  40. "Can the non-owner of the event loot the crates? [true/false]": false,
  41. "Can the non-owner of the event hack locked crates? [true/false]": false,
  42. "Can the non-owner of the event loot NPC corpses? [true/false]": false,
  43. "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
  44. "Can an Npc attack a non-owner of the event? [true/false]": false,
  45. "Can Bradley attack a non-owner of the event? [true/false]": false,
  46. "Can the non-owner of the event do damage to Bradley? [true/false]": false,
  47. "Allow the non-owner of the event to enter the event zone? [true/false]": false,
  48. "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
  49. "The time that the Event Owner may not be inside the event zone [sec.]": 300,
  50. "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
  51. "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
  52. "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0,
  53. "Darkening the dome (0 - disables the dome)": 0
  54. },
  55. "Setting Up the economy": {
  56. "Enable economy": false,
  57. "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
  58. "Economics",
  59. "Server Rewards",
  60. "IQEconomic"
  61. ],
  62. "The minimum value that a player must collect to get points for the economy": 0.0,
  63. "Killing an NPC": 0.3,
  64. "Killing an Bradley": 1.0,
  65. "Killing an Heli": 1.0,
  66. "Killing an sedan": 0.3,
  67. "Killing an mpdular Car": 0.3,
  68. "Hacking a locked crate": 0.5,
  69. "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
  70. },
  71. "Custom route name": "",
  72. "If there is a ring road on the map, then the event will be held on it": true,
  73. "The minimum length of the road on which the event can be held (Recommended values: standard map - 100, custom - 300)": 100,
  74. "The distance between the machines during spawn (Recommended values: standard map - 3, custom - 10)": 3,
  75. "Minimum time between events [sec.]": 10,
  76. "Maximum time between events [sec.]": 3600,
  77. "Time before the starting of the event after receiving a chat message [sec.]": 10,
  78. "Notification time until the end of the event [sec.] ": 900,
  79. "Duration of the event [sec.]": 1700,
  80. "The time for which the convoy stops moving after receiving damage [sec.]": 180,
  81. "The convoy will not attack first [true/false]": true,
  82. "Remove obstacles in front of the convoy [true/false]": true,
  83. "Remove trees in front of the convoy (If the previous one is enabled) [true/false]": true,
  84. "It is necessary to stop the convoy to open the crate": false,
  85. "It is necessary to kill all vehicles to open the crate": false,
  86. "It is necessary to kill all NPC to open the crate": false,
  87. "List of obstacles": [
  88. "loot_barrel_1",
  89. "loot_barrel_2",
  90. "loot-barrel-2",
  91. "loot-barrel-1",
  92. "oil_barrel"
  93. ],
  94. "If an NPC has been killed, it will not spawn at the next stop of the convoy [true/false]": true,
  95. "Blocked roads (command /convoyroadblock)": [],
  96. "Convoy Presets": [
  97. {
  98. "Name": "lockdown",
  99. "Name displayed on the map (For custom marker)": "Salvation Army",
  100. "Automatic startup": true,
  101. "Probability of a preset [0.0-100.0]": 100.0,
  102. "Enable the helicopter": true,
  103. "The number of Bradleys ahead the truck": 1,
  104. "Number of Modular cars ahead the truck": 0,
  105. "Number of Sedans ahead the truck": 0,
  106. "Number of Sedans behind the truck": 0,
  107. "Number of Modular cars behind the truck": 0,
  108. "The number of Bradleys behind the truck": 0,
  109. "Bradley preset": "bradley_1",
  110. "Sedan preset": "sedan_1",
  111. "Truck preset": "truck_1",
  112. "Modular preset": "modular_1",
  113. "Heli preset": "heli_1"
  114. }
  115. ],
  116. "Marker Setting": {
  117. "Do you use the Marker? [true/false]": true,
  118. "Radius": 2.0,
  119. "Alpha": 0.6,
  120. "Marker color": {
  121. "r": 1.0,
  122. "g": 0.59,
  123. "b": 0.31
  124. },
  125. "Outline color": {
  126. "r": 0.0,
  127. "g": 0.0,
  128. "b": 0.0
  129. }
  130. },
  131. "Event zone": {
  132. "Create a PVP zone in the convoy stop zone? (only for those who use the TruePVE plugin)[true/false]": false,
  133. "Use the dome? [true/false]": false,
  134. "Darkening the dome": 5,
  135. "Radius": 70.0
  136. },
  137. "GUI": {
  138. "Use the Countdown GUI? [true/false]": true,
  139. "AnchorMin": "0 0.9",
  140. "AnchorMax": "1 0.95"
  141. },
  142. "Bradley Configurations": [
  143. {
  144. "Name": "bradley_1",
  145. "HP": 1000.0,
  146. "Scale damage": 1.0,
  147. "The viewing distance": 100.0,
  148. "Radius of search": 100.0,
  149. "The multiplier of Machine-gun aim cone": 1.1,
  150. "The multiplier of Machine-gun fire rate": 1.0,
  151. "Amount of Machine-gun burst shots": 10,
  152. "The time between shots of the main gun [sec.]": 10.0,
  153. "The time between shots of the main gun in a fire rate [sec.]": 0.25,
  154. "Numbers of crates": 4,
  155. "NPC preset": "MedicalSupervisor",
  156. "Location of all NPCs": [
  157. {
  158. "Position": "(3, 0, 3)",
  159. "Rotation": "(0, 0, 0)"
  160. },
  161. {
  162. "Position": "(-3, 0, 3)",
  163. "Rotation": "(0, 0, 0)"
  164. },
  165. {
  166. "Position": "(3, 0, -3)",
  167. "Rotation": "(0, 0, 0)"
  168. },
  169. {
  170. "Position": "(3, 0, 0)",
  171. "Rotation": "(0, 0, 0)"
  172. },
  173. {
  174. "Position": "(-3, 0, 0)",
  175. "Rotation": "(0, 0, 0)"
  176. },
  177. {
  178. "Position": "(-3, 0, -3)",
  179. "Rotation": "(0, 0, 0)"
  180. }
  181. ],
  182. "Open crates after spawn [true/false]": false,
  183. "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot)": 0,
  184. "Own loot table": {
  185. "Minimum numbers of items": 1,
  186. "Maximum numbers of items": 2,
  187. "List of items": [
  188. {
  189. "ShortName": "scrap",
  190. "Minimum": 100,
  191. "Maximum": 200,
  192. "Chance [0.0-100.0]": 50.0,
  193. "Is this a blueprint? [true/false]": false,
  194. "SkinID (0 - default)": 0,
  195. "Name (empty - default)": ""
  196. }
  197. ]
  198. }
  199. }
  200. ],
  201. "Sedan Configurations": [
  202. {
  203. "Name": "sedan_1",
  204. "HP": 250.0,
  205. "NPC preset": "MedicalOfficer",
  206. "Location of all NPCs": [
  207. {
  208. "Position": "(2, 0, 2)",
  209. "Rotation": "(0, 0, 0)"
  210. },
  211. {
  212. "Position": "(-2, 0, 2)",
  213. "Rotation": "(0, 0, 0)"
  214. },
  215. {
  216. "Position": "(2, 0, -2)",
  217. "Rotation": "(0, 0, 0)"
  218. },
  219. {
  220. "Position": "(-2, 0, -2)",
  221. "Rotation": "(0, 0, 0)"
  222. }
  223. ]
  224. }
  225. ],
  226. "Truck Configurations": [
  227. {
  228. "Time to unlock the crates [sec.]": 10.0,
  229. "Location of the locked crate": {
  230. "Position": "(0, 0.65, -2.35)",
  231. "Rotation": "(0, 180, 0)"
  232. },
  233. "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot)": 1,
  234. "Own loot table": {
  235. "Minimum numbers of items": 4,
  236. "Maximum numbers of items": 5,
  237. "List of items": [
  238. {
  239. "ShortName": "rifle.lr300",
  240. "Minimum": 1,
  241. "Maximum": 3,
  242. "Chance [0.0-100.0]": 100.0,
  243. "Is this a blueprint? [true/false]": false,
  244. "SkinID (0 - default)": 0,
  245. "Name (empty - default)": ""
  246. },
  247. {
  248. "ShortName": "crude.oil",
  249. "Minimum": 350,
  250. "Maximum": 750,
  251. "Chance [0.0-100.0]": 100.0,
  252. "Is this a blueprint? [true/false]": false,
  253. "SkinID (0 - default)": 0,
  254. "Name (empty - default)": ""
  255. },
  256. {
  257. "ShortName": "ammo.rifle",
  258. "Minimum": 384,
  259. "Maximum": 1024,
  260. "Chance [0.0-100.0]": 100.0,
  261. "Is this a blueprint? [true/false]": false,
  262. "SkinID (0 - default)": 0,
  263. "Name (empty - default)": ""
  264. },
  265. {
  266. "ShortName": "healingtea.advanced",
  267. "Minimum": 5,
  268. "Maximum": 10,
  269. "Chance [0.0-100.0]": 100.0,
  270. "Is this a blueprint? [true/false]": false,
  271. "SkinID (0 - default)": 0,
  272. "Name (empty - default)": ""
  273. },
  274. {
  275. "ShortName": "maxhealthtea.advanced",
  276. "Minimum": 5,
  277. "Maximum": 10,
  278. "Chance [0.0-100.0]": 100.0,
  279. "Is this a blueprint? [true/false]": false,
  280. "SkinID (0 - default)": 0,
  281. "Name (empty - default)": ""
  282. },
  283. {
  284. "ShortName": "tarp",
  285. "Minimum": 15,
  286. "Maximum": 40,
  287. "Chance [0.0-100.0]": 100.0,
  288. "Is this a blueprint? [true/false]": false,
  289. "SkinID (0 - default)": 0,
  290. "Name (empty - default)": ""
  291. },
  292. {
  293. "ShortName": "coffin.storage",
  294. "Minimum": 3,
  295. "Maximum": 6,
  296. "Chance [0.0-100.0]": 100.0,
  297. "Is this a blueprint? [true/false]": false,
  298. "SkinID (0 - default)": 0,
  299. "Name (empty - default)": ""
  300. },
  301. {
  302. "ShortName": "diesel_barrel",
  303. "Minimum": 5,
  304. "Maximum": 10,
  305. "Chance [0.0-100.0]": 100.0,
  306. "Is this a blueprint? [true/false]": false,
  307. "SkinID (0 - default)": 0,
  308. "Name (empty - default)": ""
  309. },
  310. {
  311. "ShortName": "electric.generator.small",
  312. "Minimum": 1,
  313. "Maximum": 1,
  314. "Chance [0.0-100.0]": 100.0,
  315. "Is this a blueprint? [true/false]": false,
  316. "SkinID (0 - default)": 0,
  317. "Name (empty - default)": ""
  318. }
  319. ]
  320. },
  321. "Name": "truck_1",
  322. "Prefab Name": "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab",
  323. "Scale damage": 0.5,
  324. "Modules": [
  325. "vehicle.1mod.engine",
  326. "vehicle.1mod.cockpit.armored",
  327. "vehicle.1mod.passengers.armored",
  328. "vehicle.1mod.flatbed"
  329. ],
  330. "NPC preset": "MedicalOfficer",
  331. "Location of NPCs": [
  332. {
  333. "Position": "(2, 0, 2)",
  334. "Rotation": "(0, 0, 0)"
  335. },
  336. {
  337. "Position": "(-2, 0, 2)",
  338. "Rotation": "(0, 0, 0)"
  339. },
  340. {
  341. "Position": "(2, 0, -2)",
  342. "Rotation": "(0, 0, 0)"
  343. },
  344. {
  345. "Position": "(-2, 0, -2)",
  346. "Rotation": "(0, 0, 0)"
  347. }
  348. ]
  349. }
  350. ],
  351. "Modular Configurations": [
  352. {
  353. "Name": "modular_1",
  354. "Prefab Name": "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab",
  355. "Scale damage": 0.5,
  356. "Modules": [
  357. "vehicle.1mod.engine",
  358. "vehicle.1mod.cockpit.armored",
  359. "vehicle.1mod.passengers.armored",
  360. "vehicle.1mod.passengers.armored"
  361. ],
  362. "NPC preset": "MedicalOfficer",
  363. "Location of NPCs": [
  364. {
  365. "Position": "(2, 0, 2)",
  366. "Rotation": "(0, 0, 0)"
  367. },
  368. {
  369. "Position": "(-2, 0, 2)",
  370. "Rotation": "(0, 0, 0)"
  371. },
  372. {
  373. "Position": "(2, 0, -2)",
  374. "Rotation": "(0, 0, 0)"
  375. },
  376. {
  377. "Position": "(-2, 0, -2)",
  378. "Rotation": "(0, 0, 0)"
  379. }
  380. ]
  381. }
  382. ],
  383. "Heli Configurations": [
  384. {
  385. "Name": "heli_1",
  386. "HP": 10000.0,
  387. "HP of the main rotor": 750.0,
  388. "HP of tail rotor": 375.0,
  389. "Numbers of crates": 3,
  390. "Flying height": 50.0,
  391. "Bullet speed": 250.0,
  392. "Bullet Damage": 20.0,
  393. "The distance to which the helicopter can move away from the convoy": 300.0,
  394. "Speed": 25.0,
  395. "Open crates after spawn [true/false]": false,
  396. "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot)": 0,
  397. "Own loot table": {
  398. "Minimum numbers of items": 1,
  399. "Maximum numbers of items": 2,
  400. "List of items": [
  401. {
  402. "ShortName": "scrap",
  403. "Minimum": 100,
  404. "Maximum": 200,
  405. "Chance [0.0-100.0]": 50.0,
  406. "Is this a blueprint? [true/false]": false,
  407. "SkinID (0 - default)": 0,
  408. "Name (empty - default)": ""
  409. }
  410. ]
  411. }
  412. }
  413. ],
  414. "NPC Configurations": [
  415. {
  416. "Name": "MedicalOfficer",
  417. "Health": 135.0,
  418. "Should remove the corpse?": false,
  419. "Roam Range": 5.0,
  420. "Chase Range": 110.0,
  421. "Attack Range Multiplier": 1.0,
  422. "Sense Range": 60.0,
  423. "Memory duration [sec.]": 60.0,
  424. "Scale damage": 1.0,
  425. "Aim Cone Scale": 1.5,
  426. "Detect the target only in the NPC's viewing vision cone?": false,
  427. "Vision Cone": 135.0,
  428. "Speed": 6.2,
  429. "Wear items": [
  430. {
  431. "ShortName": "metal.plate.torso",
  432. "skinID (0 - default)": 1988476232
  433. },
  434. {
  435. "ShortName": "riot.helmet",
  436. "skinID (0 - default)": 1988478091
  437. },
  438. {
  439. "ShortName": "pants",
  440. "skinID (0 - default)": 1582399729
  441. },
  442. {
  443. "ShortName": "tshirt",
  444. "skinID (0 - default)": 1582403431
  445. },
  446. {
  447. "ShortName": "shoes.boots",
  448. "skinID (0 - default)": 0
  449. }
  450. ],
  451. "Belt items": [
  452. {
  453. "ShortName": "rifle.lr300",
  454. "Amount": 1,
  455. "skinID (0 - default)": 0,
  456. "Mods": [
  457. "weapon.mod.flashlight",
  458. "weapon.mod.holosight"
  459. ]
  460. }
  461. ],
  462. "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own)": 1,
  463. "Kits": [],
  464. "Own loot table": {
  465. "Minimum numbers of items": 0,
  466. "Maximum numbers of items": 0,
  467. "List of items": [
  468. {
  469. "ShortName": "rifle.semiauto",
  470. "Minimum": 1,
  471. "Maximum": 1,
  472. "Chance [0.0-100.0]": 0.09,
  473. "Is this a blueprint? [true/false]": false,
  474. "SkinID (0 - default)": 0,
  475. "Name (empty - default)": ""
  476. }
  477. ]
  478. }
  479. },
  480. {
  481. "Name": "MedicalSupervisor",
  482. "Health": 155.0,
  483. "Should remove the corpse?": false,
  484. "Roam Range": 5.0,
  485. "Chase Range": 110.0,
  486. "Attack Range Multiplier": 1.0,
  487. "Sense Range": 60.0,
  488. "Memory duration [sec.]": 60.0,
  489. "Scale damage": 1.0,
  490. "Aim Cone Scale": 1.4,
  491. "Detect the target only in the NPC's viewing vision cone?": false,
  492. "Vision Cone": 135.0,
  493. "Speed": 6.2,
  494. "Wear items": [
  495. {
  496. "ShortName": "metal.plate.torso",
  497. "skinID (0 - default)": 1988476232
  498. },
  499. {
  500. "ShortName": "riot.helmet",
  501. "skinID (0 - default)": 1988478091
  502. },
  503. {
  504. "ShortName": "pants",
  505. "skinID (0 - default)": 1582399729
  506. },
  507. {
  508. "ShortName": "tshirt",
  509. "skinID (0 - default)": 1582403431
  510. },
  511. {
  512. "ShortName": "shoes.boots",
  513. "skinID (0 - default)": 0
  514. }
  515. ],
  516. "Belt items": [
  517. {
  518. "ShortName": "rifle.lr300",
  519. "Amount": 1,
  520. "skinID (0 - default)": 0,
  521. "Mods": [
  522. "weapon.mod.flashlight",
  523. "weapon.mod.holosight"
  524. ]
  525. },
  526. {
  527. "ShortName": "syringe.medical",
  528. "Amount": 2,
  529. "skinID (0 - default)": 0,
  530. "Mods": []
  531. },
  532. {
  533. "ShortName": "grenade.f1",
  534. "Amount": 1,
  535. "skinID (0 - default)": 0,
  536. "Mods": []
  537. }
  538. ],
  539. "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own)": 1,
  540. "Kits": [],
  541. "Own loot table": {
  542. "Minimum numbers of items": 0,
  543. "Maximum numbers of items": 0,
  544. "List of items": []
  545. }
  546. }
  547. ]
  548. }
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