Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # Lava Sponge by GuruFlex
- # Version 0.1
- #-------------------------
- # How To Use
- #-------------------------
- # Players Must have a permission.
- # Upon placing a sponge, water is removed from a 4x4x4 block area.
- # This radius is editable in the config
- # Execute '/spongeon' Enableds the Sponge Messenger.
- # Execute '/spongeoff' Enableds the Sponge Messenger.
- # Enjoy your new script!
- #-------------------------
- # Permission
- #-------------------------
- # sk.sponge.message
- # sk.sponge.use
- #-------------------------
- # Commands
- #-------------------------
- command /spongeon:
- description: Enableds the Sponge Messenger.
- usage: /spongeon
- permission: sk.sponge.message
- trigger:
- set {sponge.message} to true
- message "<aqua>[LavaSponge] <gold>Lava Sponge Messenger Enabled!"
- stop
- command /spongeoff:
- description: Disableds the Sponge Messenger.
- usage: /spongeoff
- permission: sk.sponge.message
- trigger:
- set {sponge.message} to false
- message "<aqua>[LavaSponge] <gold>Lava Sponge Messenger Disabled!"
- stop
- #
- #
- #
- #
- on place of sponge:
- player has permission "sk.sponge.use"
- loop blocks in radius 4 around event-block:
- loop-block is lava:
- if {sponge.message} is true:
- message "Lava found at %location of loop-block%"
- set loop-block to 0
- else:
- set loop-block to 0
- loop-block is stationary lava:
- if {sponge.message} is true:
- message "Lava found at %location of loop-block%"
- set loop-block to 0
- else:
- set loop-block to 0
- stop trigger
- loop-block is stationary water:
- if {sponge.message} is true:
- message "Water found at %location of loop-block%"
- set loop-block to 0
- else:
- set loop-block to 0
- loop-block is water:
- if {sponge.message} is true:
- message "Water found at %location of loop-block%"
- set loop-block to 0
- else:
- set loop-block to 0
- loop-block is fire:
- if {sponge.message} is true:
- message "Fire found at %location of loop-block%"
- set loop-block to 0
- else:
- set loop-block to 0
- stop trigger
Advertisement
Add Comment
Please, Sign In to add comment