Xenorager

Silica [CP.Ascendant 5/5] 3.0

Mar 3rd, 2018
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  1. Name: Silica
  2.  
  3. Gender: Mare
  4.  
  5. Race: Crystal Pony
  6. - Racial: Crystal Emotions: passive; when you roll a critical success, your rolls next turn receive a +1 bonus.
  7. - Racial: instant, once per combat; You may absorb a single spell used on you and store it, allowing you to use said spell yourself for one single use. You still receive any negative effects from the spell including damage. Some more powerful spells cannot be absorbed at GM discretion.
  8.  
  9. Class: Ascendant (Paladin/Cleric)
  10. Special: Healing Hammer: automatic instant, spell; Can direct your next action this turn at an ally, healing them for as much as it would have damaged a foe, or damaging them on a failure for however much counterattack damage the fail would do (5 hits on a crit fail instead of instant helpless).
  11.  
  12. Skills:
  13.  
  14. (3): Heroic Fortitude: automatic instant, self, recharge 5 after effect ends; You cannot become helpless or lose wounds for 3 turns, but you will fall helpless afterwards. If you would have become helpless during those 3 turns you have a -1 penalty to recover.
  15.  
  16. Special Talent:
  17. Reflective body: Light sources double in strength when held behind Silica, increasing visible range considerably.
  18.  
  19. Trained Talent:
  20. Possession (Special, once per long rest): channeling the power of her god, Silica gains 'divinity' through Phoros, the proclaimed descendant of Celestia. While Heroic fortitude is active, gain Phoros' blessing, creating a light source from Silicas's body extending 20ft from her center. attacks made during the effect have DC and crit range -2. Attacks against creature weak to light autocrit.
  21.  
  22. Silica can no longer recover on her own after heroic fortitude ends, the physical strain of channeling leaving her drained.
  23.  
  24. Hits/Wounds: 5/5
  25.  
  26. Weapon and/or Catalyst:
  27. - Greatsword [Great] 'Edict': gleaming blessed glass blade, the ornate sword of an executioner.
  28.  
  29. - light plates: Layered armor of blessed glass, hardened crystal manufactured by the solar knights designed to reflect as much light as possible. The armor covers the front of the body, from neckline to front hooves, with a helm of the same material. The helm extends to cover the eyes, acting as a visor.
  30.  
  31. Character Traits:
  32. - Member of the Phosphor Knights, acolytes tasked with protecting the weak and maintaining order 'through all lands touched by his light.'
  33.  
  34. - Uses solar magic to sear wounds shut and burn illness away. Uncomfortable healing from a straightforward god.
  35.  
  36. - Channels 'divinity' through her body, possessed by "His searing light made manifest, the cleansing fire that will purge the darkness within this land: Phoros.", as it claims to be.
  37. - Claims divinity through celestia's magic, though refuses to provide proof.
  38.  
  39. - Unconscious while channeling her god's power, left severely weakened after it's passing.
  40.  
  41. - Training mind and body to act as a more stable vessel for her god
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