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- // Simple DDA Algorithm
- #include<graphics.h>
- #include<math.h>
- int main()
- {
- int gd=DETECT, gm;
- initgraph(&gd, &gm, "");
- int x1=100, y1= 400, x2= 200, y2= 300;
- int dx=x2-x1, dy=y2-y1;
- float m=dy/dx;
- if(m<=1)
- {
- float y=y1;
- for(int i=x1; i<=x2; i++)
- {
- putpixel(i, round(y), WHITE);
- y=y+m;
- }
- }
- getch();
- closegraph();
- }
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