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Jan 18th, 2020
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  1. //Player TextDraws:
  2.  
  3.  
  4. new PlayerText:TDEditor_PTD[MAX_PLAYERS][10];
  5.  
  6. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 230.300445, 150.462463, "LD_SPAC:white");
  7. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 0.000000);
  8. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 191.000000, 120.000000);
  9. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  10. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], 255);
  11. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  12. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
  13. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  14. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 4);
  15. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 0);
  16. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  17.  
  18. TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 190.500000, 274.974151, "particle:lamp_shad_64");
  19. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.000000, 0.000000);
  20. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 278.000000, -124.250053);
  21. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
  22. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], 6946640);
  23. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  24. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 0);
  25. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
  26. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 4);
  27. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 0);
  28. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  29.  
  30. TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 266.600158, 185.587951, "LD_SPAC:white");
  31. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.000000, 0.000000);
  32. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 115.000000, 16.000000);
  33. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
  34. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], 255);
  35. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  36. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 0);
  37. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
  38. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 4);
  39. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 0);
  40. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  41.  
  42. TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 261.600067, 202.787719, "particle:lamp_shad_64");
  43. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.000000, 0.000000);
  44. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][3], 127.000000, -17.000022);
  45. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
  46. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], 6946640);
  47. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  48. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], 0);
  49. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
  50. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 4);
  51. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 0);
  52. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  53.  
  54. TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 304.499938, 190.950164, "REGISTER");
  55. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.226000, 0.611250);
  56. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
  57. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -1);
  58. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 1);
  59. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0);
  60. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 255);
  61. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 2);
  62. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 1);
  63. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 1);
  64. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][4], true);
  65.  
  66. TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 266.600158, 222.790222, "LD_SPAC:white");
  67. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.000000, 0.000000);
  68. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][5], 115.000000, 16.000000);
  69. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
  70. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], 255);
  71. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  72. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 0);
  73. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255);
  74. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 4);
  75. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 0);
  76. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  77.  
  78. TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 262.100067, 239.852508, "particle:lamp_shad_64");
  79. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.000000, 0.000000);
  80. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][6], 127.000000, -17.000022);
  81. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
  82. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], 6946640);
  83. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  84. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 0);
  85. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 255);
  86. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 4);
  87. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 0);
  88. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  89.  
  90. TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 304.499938, 227.152374, "ODUSTANI");
  91. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.226000, 0.611250);
  92. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1);
  93. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], -1);
  94. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 1);
  95. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][7], 0);
  96. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 255);
  97. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 2);
  98. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 1);
  99. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 1);
  100. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][7], true);
  101.  
  102. TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 229.500183, 153.565429, "LD_SPAC:white");
  103. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.000000, 0.000000);
  104. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][8], 193.000000, 12.000000);
  105. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
  106. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], 6946576);
  107. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  108. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][8], 0);
  109. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
  110. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 4);
  111. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 0);
  112. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  113.  
  114. TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 296.500000, 154.250274, "Registracija");
  115. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.426000, 0.996250);
  116. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 1);
  117. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], -1);
  118. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 1);
  119. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][9], 0);
  120. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 255);
  121. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 0);
  122. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 1);
  123. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 1);
  124.  
  125.  
  126.  
  127.  
  128. //Total textdraws exported: 10 (0 global textdraws / 10 player textdraws) ~ 18/1/2020 ~ 12:44:36
  129. TDEditor V1.17 BY ADRI1
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