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Shay2014

WHAT HAS SCIENCE DONE

Oct 19th, 2016
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  1. Race: Hippogriff
  2. Class: Smith
  3. Gender: Male
  4. Name: Caliver
  5.  
  6. Racial skills:
  7. Tough: passive; You are particularly hardy and tough, making you difficult to bring down. Your hit and wound maximums are increased by 1 (6 each without other modifiers).
  8. Dextrous: passive; You possess the rare gift of dextrous hands. They come in surprisingly handy when using otherwise unwieldy things. Great weapons do not have a larger crit fail range, dual weapons don't miss both attacks on a single crit fail.
  9. Earth Pony Way: Being born without a horn or wings has taught you how to spend more time and effort in the things you do. You can pick one skill and gain a +1 bonus. This does not include non-skill actions like melee attacks or recovering from helplessness.
  10. Choice: + 1 to dual wield
  11. Class skills:
  12. Masterwork Weapon: passive; You build a single masterwork weapon.
  13. Take one weapon tag free, then assign 3 points.
  14. 1 Point:
  15. -Add a basic tag (single, great, dual, ranged, catalyst)
  16. -Add an elementalist effect (fire, lightning, ice)
  17. -Add Possessed (intelligent spirit only you can communicate with possesses your weapon)
  18. 2 Points:
  19. -Add Favored Enemy (Autocrits on select enemy type)
  20. -Add Double Strike (As Magic Bolt, one attack granting an additional hit of damage)
  21.  
  22. Choice: Great, Dual, ice, lightning
  23.  
  24. Sharpen: Once per combat, give one ally (or self) +1 to their weapon for the duration of the battle
  25.  
  26. Defense Mastery: passive; you gain +1 hit of damage to become helpless (if you had 5 hits, you now take 6 hits, etc). Can only be taken once.
  27. Talent:
  28. +2 to dual wield
  29. Bio:
  30. Being born a hybrid, Caliver strived to take what' s best of his ancestors' races. While having grown up and served a fair share of his years in the rather militaristic griffin society, he made sure to travel every once in a while to Equestria on holidays of sort, soothing his battle-scarred mind. Reasons for that he had decent, since most of his life has he dedicated to honing skills as a blade for hire. It' s been rarely a nice, clean job. Sure, official government stuff happened once in a while, but one does not always have the comfort of choosing... and everyone has to eat.
  31. Caliver is a blunt, rough guy who keeps his feet on the ground and is not afraid to act. Having little patience for sweet talkers and the like, he finds perplexive, sophisticated speeches generally getting on his nerves sooner than finding a way to his other emotions. Nonetheless order' s an order... and past is to be respected.
  32. Despite the ongoing modernization of the world, weapons of this hippogriff have tradition written all over them, clearly not a product of one the many crafting facilities availible. They have been forged by their very owner' s hands, uncommon properties owing not to fancy unicorn tricks, but to the shaping of inherently magical materials and the engravement of mystical zebra inscription upon them. Likewise, current wielder of this set of battleaxes represents a semi-archaic way of dealing with combat. Preferring agility over armor, with little more than feathers to protect his flesh, this hippogriff tends to lock enemies in a series of duels instead of using elaborate crowd-control measures. This reflects heavily upon his combat capabilities, causing him to be severly vulnerable to the effects of being outnumbered.
  33. That is exactly how the event, which someone else would call tragic, came to be. Once upon a time, having found himself encircled by the enemies due to ufavorable battle development, he suffered more than just deep wounds. Counting from that day, his wings, though healed on the outside, have been crippled. Still, life went on and one had to adapt in order to survive. At least most battles took place on earth anyway.
  34.  
  35. Notable equipment:
  36. The Masterwork Battleaxes
  37. whetstones
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