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- Yakusa Kriegor, Level 8 CN Deep Halfling Fighter 2/ Ranger 2/ Warblade 1 / Master Thrower 3
- Languages: Draconic, Infernal
- Height 2'11"
- weight 25kg
- HP: 88
- Str: 12 (6)
- Dex: 21 (13)
- Con: 14 (6)
- Int: 14 (6)
- Wis: 10 (2)
- Cha: 7 (-1)
- Move: 20'
- Fort: 11 : 3(Fighter) + 3 (Ranger) + 2 (Warblade) + 2 (Con) + 1 (Racial) +1 (MT) = +10
- Rflx: 13 : 3 (Ranger) + 1 (Warblade) + 3 (Master Thrower) + 5 (Dex) + 1 (Racial) = +12
- Will: 2 : 1 (Racial) + 1 (MT)
- Init: 7 : 2 (Fighter) + 5 (Dex)
- Dfen: 19 : 3 (armour) + 5 (dex) + 1 (size)
- Attk: 17 : 8 (bab) + 5 (dex) + 1 (racial) + 1 (WF) + 1 (enchantment) + 1 size / + 1 (pbs) + 2 (Bane) + KD
- Damg: 1d4 / +1 (PBS) +1 (magic) + 2d6+4 (human) + 5 (flatfooted within 30') + KD
- EWP (Skiprock, WF Skiprock)
- Feats: Quick Draw (Free), Weapon Focus (Skiprock) (3rd), PBS (Fighter 1), Precise Shot (Fighter 2), EWP (Skiprock) (1st), Rapid Shot (Ranger 2) Knowledge Devotion (6) Track (...Why?)
- +4 conc
- +4 hide
- +4 move silently
- +4 spot
- +3 tumble[WAIT I DID THIS WHY]
- +2 SLEIGHT
- +4 KNOW LOCAL (ACF)
- +4 Listen
- L2 4
- +1 TUMBLE
- +1 LOCAL (2x)
- +.5 SLEIGHT
- L3 4
- +1 TUMBLE
- +1 LOCAL (5 now)
- +.5 SLEIGHT (3)
- L4 8
- +1 LOCAL
- +3 HIDE
- +3 MOVE SILENT
- +.5 SLEIGHT (3.5)
- L5 6
- +1 LOCAL
- +4 Conc
- +.5 SLEIGHT (4)
- L6 6
- LOCAL +2
- Spot +1
- Hide +2
- COnc +1
- +12
- +2 spot
- +2 tumble
- +2 Knowledge (Local) (stays as a class skill)
- +2 concentration
- +1 knowledge (nature) (for dire bats)
- +1 knowledge (religion)
- 15 Conc (11 rank + 2 con + 2 tool)
- 11 spot (11 ranks +2 against FE)
- 12 tumble (7 ranks)
- 20 Hide (5 dex + 9 ranks + 4 size + 2 tool)
- 14 Move Silently
- 20 Local (11 rank + 2 int + 2 tool + 5 mask)
- 4 survival (+2 FE)
- 4 listen
- 1 know religion
- 1 know nature
- Skiprock: 3 gp + 7 gp (masterwork) + (8000/50) = 170gp each
- 28 = 4760gp for 28 +1 Bane Skiprocks. +390 gp for 39 Masterwork Skiprocks.
- Gauntlets of Extended Range (2000gp) double rnage increment
- Anklet of Translocation 1400gp
- Studded Leather (25gp) 10lbs
- Masterwork Tool: Hide (50 gp) +2 hide
- Masterwork Tool: Move SIlently (50 gp) +2 move silently
- Masterwork Tool: Concentration (50gp) +2 conc
- Masterwork Tool: Spot (50gp) +2 take a guess
- Mask of +5 Knowledge Devotion (2500gp)
- Amber Vermin Amulet (Wasp) (800gp)
- Amber Vermin Amulet (Wasp) (800gp)
- Total: 12875 / 13000 gp not including leather armour or shield
- Specials:
- Darkvision 60 ft
- Manouvres:
- Moment of Perfect Mind (Conc Check replaces will save)
- Wall of Blades (Attack roll replaces AC) (I STILL DON'T CARE ENOUGH)
- Rabid Wolf Strike (ONLY WORKS WITH MELEE DERP)
- Hunters Sense (Grants Scent)
- Palm Throw: When using little thrown weapons (darts, shuriken, and daggers; the DM may allow other weapons), a master thrower with this ability may throw two of each weapon with a single attack roll. Damage for each weapon is resolved separately, but the master thrower does not apply her Strength bonus to either damage roll.
- Favored Enemy: Yakusa is a terrible racist who hates humans. We halflings have to stick together. +2 to damage, bluff, sense motive, listen, spot and survival against them.
- Spiritual Connection (CC)
- You learn to speak with the spirits of the wild places. Although
- this ability does not automatically make such spirits well
- disposed toward you, it does provide several benefi ts.
- Level: 1st.
- Replaces: This benefi t replaces the wild empathy class
- feature.
- Benefi t: You can use speak with animals and speak with
- plants, as the spells (caster level equals your ranger level). You
- can use any combination of these effects up to three times
- per day.
- Hit And Run (DotU)
- Replaces: By selecting the hit-and-run alternative class
- feature, you give up profi ciency with heavy armor and tower
- shields, even if you already have those profi ciencies from
- another class. You can’t gain either of these profi ciencies by
- multiclassing later, but you can gain them by selecting the
- appropriate feats.
- Benefi t: At 1st level, you gain a +2 bonus on initiative
- checks.
- In addition, when attacking a fl at-footed opponent within
- 30 feet, you can add your Dexterity bonus (if any) as a competence
- bonus on weapon damage rolls.
- Skilled City Dweller:
- When applicable, loses Ride and gets Tumble, loses Knowledge (Nature) and gets Knowledge (local)
- Two with One Blow
- If a master thrower with this ability uses a thrown weapon to attack two opponents adjacent to each other, she may take a –4 penalty on the attack roll and attempt to hit both opponents at once. The attack may hit either, both, or neither opponent depending on the roll and the Armor Class of each opponent. Damage for each opponent is resolved separately. If the attack roll results in the threat of a critical hit, roll to confirm each critical hit separately.
- Evasion (Ex): A character with Evasion can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the character is wearing light armor or no armor. A helpless character does not gain the benefit of evasion.
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