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Jul 25th, 2020
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  1. void main()
  2. {
  3. object oTarget = GetFirstObjectInArea(OBJECT_SELF);
  4. int iCheck = 0;
  5. while (GetIsObjectValid(oTarget))
  6. {
  7. if(GetIsPC(oTarget))
  8. {
  9. iCheck = 1;
  10. break;
  11. }
  12. else if (GetIsDM(oTarget))
  13. {
  14. iCheck = 1;
  15. break;
  16. }
  17. else if (GetIsDMPossessed(oTarget))
  18. {
  19. iCheck = 1;
  20. break;
  21. }
  22. oTarget = GetNextObjectInArea(OBJECT_SELF);
  23. }
  24. if(iCheck != 1)
  25. {
  26. oTarget = GetFirstObjectInArea(OBJECT_SELF);
  27. while (GetIsObjectValid(oTarget))
  28. {
  29. if(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE)
  30. {
  31. DestroyObject(oTarget);
  32. /*
  33. eDam = EffectDamage(iDamage, DAMAGE_TYPE_ACID);
  34. SetLootable(oTarget, FALSE);
  35. ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
  36. */
  37. }
  38. oTarget = GetNextObjectInArea(OBJECT_SELF);
  39. }
  40. }
  41. }
  42.  
  43.  
  44.  
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