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Discloud

T6R1M5 JoJolity Delibs

Feb 20th, 2022
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  1. Judge Sharks and Minnows (Discloud)
  2. I was just a bit disappointed by both sides here, I must confess. Broadly speaking, outside of the natural Cops and Crooks granted by the objective, I didn’t see a whole lot of heavily integrated JoJolity plays in either strategy.
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  4. The Security Team is once again hindered by their relatively barebones strategy, with the only major Law-focused play being the choice to call the police at the beginning of the match, something the strategy admits won’t have any tangible impact until after it’s all over. Still, there’s not much egregiously wrong with this JoJolity, and looking over other delibs for similar plays I’d say this earns a low **4/10**.
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  6. The Smugglers did just a bit better, and I’ll tip my hand and say they’re getting an OSHA Man-worthy **5/10**. While suffering from many of the same drawbacks as their opponents, there are a few more significant key plays I caught here - the focus on vandalism and public nuisance was solid, and while I’m not sure how tangible it is for the match, the choice to steal some of the contraband for yourself (while not earning you any love from your employers) was a fun additional piece of the pie.
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  8. Judge Cat and Mouse (Rocket)
  9. I don't feel the need to do separate sections here because both teams suffer from a similar issue: jojolity feels like a huge afterthought in this match in a pretty egregious way. Ashen memoriam suffers less from this issue, as there are a few moments throughout the strategy where I can see lawlessness coming through, but overall it comes off as more just being nuisances than lawbreakers. Eight melodies, being honest, other than the police call I am struggling to find any point in your strategy where it feels like you try to accomplish the jojolity. Ultimately I think that EM earns a **3** and AM earn a **4**. Jojolity is still worth 10 points guys. Make sure to not throw away easy points and put more effort and focus into it in the future.
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  11. Judge Cops and Robbers (Dice)
  12. I’m just going to give both teams a **5/10**. I acknowledge that this jojolity was pretty difficult and vague, but also both teams got saddled with something similar so I don’t think it’s too big of a cause for concern. For Haru and Jerry, you got to call the police, but beyond that I don’t really think you even really tried to play off any of your strategies as if they were notable to your jojolity. For Tex and Nicholas, you had a number of nuisance plays ultimately culminating into running from security as your last play, it really didn’t feel like it was styled as part of jojolity as well as it could have been either.
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