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- local Enemy = require(script.Parent.Enemy)
- local PlayerManager = require(script.Parent.PlayerManager)
- local spawns = workspace.EnemySpawns:GetChildren()
- local function FindSpawnPoint()
- return spawns[math.random(1, #spawns)]
- end
- PlayerManager.PlayerAdded:Connect(function()
- local enemy = Enemy.new(FindSpawnPoint())
- enemy:Init()
- end)
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