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ASE v0.11b (Debug Dialogue) Player Log (1)

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Apr 15th, 2026
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text 228.48 KB | Gaming | 0 0
  1. Found 1 interfaces on host : 0) 192.168.12.249
  2. Player connection [8920] Target information:
  3.  
  4. Player connection [8920] * "[IP] 192.168.12.249 [Port] 55000 [Flags] 2 [Guid] 3480403512 [EditorId] 2705879312 [Version] 1048832 [Id] WindowsPlayer(2,DESKTOP-66IQ7KN) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] At Skies Edge"
  5.  
  6. Player connection [8920] Started UDP target info broadcast (1) on [225.0.0.222:54997].
  7.  
  8. Input System module state changed to: Initialized.
  9. [PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
  10. Initialize engine version: 2022.3.62f3 (96770f904ca7)
  11. [Subsystems] Discovering subsystems at path C:/Users/Rober/Documents/My Games/ASE Debug Dialogue/At Skies Edge_Data/UnitySubsystems
  12. GfxDevice: creating device client; threaded=1; jobified=0
  13. Direct3D:
  14. Version: Direct3D 11.0 [level 11.1]
  15. Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f82)
  16. Vendor: NVIDIA
  17. VRAM: 3935 MB
  18. Driver: 32.0.15.9597
  19. <RI> Initializing input.
  20.  
  21. Using Windows.Gaming.Input
  22. <RI> Input initialized.
  23.  
  24. <RI> Initialized touch support.
  25.  
  26. Input System polling thread started.
  27. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  28. [PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
  29. UnloadTime: 0.765000 ms
  30. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  31. Shader 'Alps_0_0': fallback shader 'Hidden/Alps_0_0_Base457429932' not found
  32. Shader 'Alps_0_0': dependency 'BaseMapShader' shader 'Hidden/Alps_0_0_Base457429932' not found
  33. [PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
  34. UnloadTime: 1.447800 ms
  35. Unloading 78 unused Assets / (16.7 MB). Loaded Objects now: 4105.
  36. Memory consumption went from 0.68 GB to 0.66 GB.
  37. Total: 2.940100 ms (FindLiveObjects: 0.276100 ms CreateObjectMapping: 0.148500 ms MarkObjects: 1.367700 ms DeleteObjects: 1.147500 ms)
  38.  
  39. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  40. restoring tree data
  41. UnityEngine.Logger:Log(LogType, Object)
  42. UnityEngine.Debug:Log(Object)
  43. TreeManager:OnDestroy()
  44.  
  45. [PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
  46. UnloadTime: 1.789700 ms
  47. Unloading 6 unused Assets / (11.1 KB). Loaded Objects now: 4106.
  48. Memory consumption went from 0.66 GB to 0.66 GB.
  49. Total: 1.303100 ms (FindLiveObjects: 0.186000 ms CreateObjectMapping: 0.110500 ms MarkObjects: 0.986700 ms DeleteObjects: 0.019500 ms)
  50.  
  51. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  52. restoring tree data
  53. UnityEngine.Logger:Log(LogType, Object)
  54. UnityEngine.Debug:Log(Object)
  55. TreeManager:OnDestroy()
  56.  
  57. [PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
  58. UnloadTime: 0.833800 ms
  59. Unloading 6 unused Assets / (264 B). Loaded Objects now: 4107.
  60. Memory consumption went from 0.66 GB to 0.66 GB.
  61. Total: 1.664500 ms (FindLiveObjects: 0.211400 ms CreateObjectMapping: 0.122400 ms MarkObjects: 1.308900 ms DeleteObjects: 0.021400 ms)
  62.  
  63. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  64. restoring tree data
  65. UnityEngine.Logger:Log(LogType, Object)
  66. UnityEngine.Debug:Log(Object)
  67. TreeManager:OnDestroy()
  68.  
  69. [PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
  70. UnloadTime: 0.893700 ms
  71. Unloading 6 unused Assets / (1.0 KB). Loaded Objects now: 4108.
  72. Memory consumption went from 0.66 GB to 0.66 GB.
  73. Total: 1.410800 ms (FindLiveObjects: 0.205700 ms CreateObjectMapping: 0.129000 ms MarkObjects: 1.060700 ms DeleteObjects: 0.015200 ms)
  74.  
  75. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  76. restoring tree data
  77. UnityEngine.Logger:Log(LogType, Object)
  78. UnityEngine.Debug:Log(Object)
  79. TreeManager:OnDestroy()
  80.  
  81. [PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
  82. UnloadTime: 0.840900 ms
  83. Unloading 6 unused Assets / (Unknown). Loaded Objects now: 4109.
  84. Memory consumption went from 0.66 GB to 0.66 GB.
  85. Total: 1.366000 ms (FindLiveObjects: 0.202500 ms CreateObjectMapping: 0.122100 ms MarkObjects: 1.024100 ms DeleteObjects: 0.017000 ms)
  86.  
  87. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  88. restoring tree data
  89. UnityEngine.Logger:Log(LogType, Object)
  90. UnityEngine.Debug:Log(Object)
  91. TreeManager:OnDestroy()
  92.  
  93. [PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
  94. UnloadTime: 0.861200 ms
  95. Unloading 6 unused Assets / (264 B). Loaded Objects now: 4110.
  96. Memory consumption went from 0.66 GB to 0.66 GB.
  97. Total: 1.382300 ms (FindLiveObjects: 0.189600 ms CreateObjectMapping: 0.114800 ms MarkObjects: 1.060700 ms DeleteObjects: 0.017000 ms)
  98.  
  99. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  100. restoring tree data
  101. UnityEngine.Logger:Log(LogType, Object)
  102. UnityEngine.Debug:Log(Object)
  103. TreeManager:OnDestroy()
  104.  
  105. [PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
  106. UnloadTime: 28.524700 ms
  107. Unloading 341 unused Assets / (205.0 MB). Loaded Objects now: 3751.
  108. Memory consumption went from 0.68 GB to 496.1 MB.
  109. Total: 17.523900 ms (FindLiveObjects: 0.209700 ms CreateObjectMapping: 0.112600 ms MarkObjects: 1.598800 ms DeleteObjects: 15.602700 ms)
  110.  
  111. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  112. [PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
  113. UnloadTime: 0.641600 ms
  114. Unloading 51 unused Assets / (22.2 MB). Loaded Objects now: 9676.
  115. Memory consumption went from 353.6 MB to 331.4 MB.
  116. Total: 3.597100 ms (FindLiveObjects: 0.364700 ms CreateObjectMapping: 0.228500 ms MarkObjects: 1.780500 ms DeleteObjects: 1.223100 ms)
  117.  
  118. loadouts
  119. UnityEngine.Logger:Log(LogType, Object)
  120. UnityEngine.Debug:Log(Object)
  121. HangarController:UpdateLiveryOrMirror(CallbackContext)
  122. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  123. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  124. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  125. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  126. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  127. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  128. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  129. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  130. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  131. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  132. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  133. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  134. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  135. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  136. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  137.  
  138. loadouts
  139. UnityEngine.Logger:Log(LogType, Object)
  140. UnityEngine.Debug:Log(Object)
  141. HangarController:UpdateLiveryOrMirror(CallbackContext)
  142. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  143. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  144. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  145. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  146. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  147. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  148. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  149. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  150. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  151. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  152. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  153. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  154. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  155. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  156. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  157.  
  158. firing on select
  159. UnityEngine.Logger:Log(LogType, Object)
  160. UnityEngine.Debug:Log(Object)
  161. WeaponOptionBox:OnSelect(BaseEventData)
  162. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  163. UnityEngine.EventSystems.EventSystem:SetSelectedGameObject(GameObject, BaseEventData)
  164. UnityEngine.UI.Selectable:Select()
  165. HangarController:PopulateWeaponOptionList()
  166. HangarController:ConfirmAircraft(HangarInfoObject, Button)
  167. UnityEngine.Events.UnityEvent:Invoke()
  168. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  169. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  170. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  171. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  172. UnityEngine.EventSystems.EventSystem:Update()
  173.  
  174. populate weapon list
  175. UnityEngine.Logger:Log(LogType, Object)
  176. UnityEngine.Debug:Log(Object)
  177. HangarController:PopulateWeaponList(WeaponOptionBox)
  178. UnityEngine.Events.UnityEvent:Invoke()
  179. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  180. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  181. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  182. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  183. UnityEngine.EventSystems.EventSystem:Update()
  184.  
  185. populate hardpoint with 12
  186. UnityEngine.Logger:Log(LogType, Object)
  187. UnityEngine.Debug:Log(Object)
  188. HangarController:ShowHardpointList(Button, Int32)
  189. UnityEngine.Events.UnityEvent:Invoke()
  190. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  191. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  192. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  193. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  194. UnityEngine.EventSystems.EventSystem:Update()
  195.  
  196. last selected option weapon is null
  197. UnityEngine.Logger:Log(LogType, Object)
  198. UnityEngine.Debug:Log(Object)
  199. HangarController:ShowHardpointList(Button, Int32)
  200. UnityEngine.Events.UnityEvent:Invoke()
  201. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  202. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  203. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  204. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  205. UnityEngine.EventSystems.EventSystem:Update()
  206.  
  207. clearing hardpoints
  208. UnityEngine.Logger:Log(LogType, Object)
  209. UnityEngine.Debug:Log(Object)
  210. HangarController:ShowHardpointList(Button, Int32)
  211. UnityEngine.Events.UnityEvent:Invoke()
  212. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  213. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  214. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  215. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  216. UnityEngine.EventSystems.EventSystem:Update()
  217.  
  218. adding new weapon
  219. UnityEngine.Logger:Log(LogType, Object)
  220. UnityEngine.Debug:Log(Object)
  221. HangarController:AddNewWeapon()
  222. UnityEngine.Events.UnityEvent:Invoke()
  223. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  224. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  225. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  226. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  227. UnityEngine.EventSystems.EventSystem:Update()
  228.  
  229. firing on select
  230. UnityEngine.Logger:Log(LogType, Object)
  231. UnityEngine.Debug:Log(Object)
  232. WeaponOptionBox:OnSelect(BaseEventData)
  233. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  234. UnityEngine.EventSystems.EventSystem:SetSelectedGameObject(GameObject, BaseEventData)
  235. UnityEngine.UI.Selectable:Select()
  236. HangarController:ReturnToOption()
  237. HangarController:ReturnToPrevious(CallbackContext)
  238. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  239. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  240. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  241. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  242. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  243. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  244. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  245. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  246. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  247. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  248. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  249. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  250. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  251. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  252. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  253.  
  254. firing on select
  255. UnityEngine.Logger:Log(LogType, Object)
  256. UnityEngine.Debug:Log(Object)
  257. WeaponOptionBox:OnSelect(BaseEventData)
  258. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  259. UnityEngine.EventSystems.EventSystem:SetSelectedGameObject(GameObject, BaseEventData)
  260. UnityEngine.UI.Selectable:OnMove(AxisEventData)
  261. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  262. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  263. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  264. UnityEngine.EventSystems.EventSystem:Update()
  265.  
  266. populate weapon list
  267. UnityEngine.Logger:Log(LogType, Object)
  268. UnityEngine.Debug:Log(Object)
  269. HangarController:PopulateWeaponList(WeaponOptionBox)
  270. UnityEngine.Events.UnityEvent:Invoke()
  271. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  272. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  273. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  274. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  275. UnityEngine.EventSystems.EventSystem:Update()
  276.  
  277. populate hardpoint with 14
  278. UnityEngine.Logger:Log(LogType, Object)
  279. UnityEngine.Debug:Log(Object)
  280. HangarController:ShowHardpointList(Button, Int32)
  281. UnityEngine.Events.UnityEvent:Invoke()
  282. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  283. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  284. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  285. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  286. UnityEngine.EventSystems.EventSystem:Update()
  287.  
  288. last selected option weapon is null
  289. UnityEngine.Logger:Log(LogType, Object)
  290. UnityEngine.Debug:Log(Object)
  291. HangarController:ShowHardpointList(Button, Int32)
  292. UnityEngine.Events.UnityEvent:Invoke()
  293. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  294. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  295. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  296. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  297. UnityEngine.EventSystems.EventSystem:Update()
  298.  
  299. clearing hardpoints
  300. UnityEngine.Logger:Log(LogType, Object)
  301. UnityEngine.Debug:Log(Object)
  302. HangarController:ShowHardpointList(Button, Int32)
  303. UnityEngine.Events.UnityEvent:Invoke()
  304. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  305. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  306. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  307. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  308. UnityEngine.EventSystems.EventSystem:Update()
  309.  
  310. hardpoint 0is incompatible
  311. UnityEngine.Logger:Log(LogType, Object)
  312. UnityEngine.Debug:Log(Object)
  313. HardpointBox:OnSelect(BaseEventData)
  314. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  315. UnityEngine.EventSystems.EventSystem:SetSelectedGameObject(GameObject, BaseEventData)
  316. UnityEngine.UI.Selectable:Select()
  317. HangarController:ShowHardpointList(Button, Int32)
  318. UnityEngine.Events.UnityEvent:Invoke()
  319. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  320. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  321. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  322. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  323. UnityEngine.EventSystems.EventSystem:Update()
  324.  
  325. adding new weapon
  326. UnityEngine.Logger:Log(LogType, Object)
  327. UnityEngine.Debug:Log(Object)
  328. HangarController:AddNewWeapon()
  329. UnityEngine.Events.UnityEvent:Invoke()
  330. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  331. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  332. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  333. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  334. UnityEngine.EventSystems.EventSystem:Update()
  335.  
  336. adding new weapon
  337. UnityEngine.Logger:Log(LogType, Object)
  338. UnityEngine.Debug:Log(Object)
  339. HangarController:AddNewWeapon()
  340. UnityEngine.Events.UnityEvent:Invoke()
  341. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  342. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  343. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  344. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  345. UnityEngine.EventSystems.EventSystem:Update()
  346.  
  347. firing on select
  348. UnityEngine.Logger:Log(LogType, Object)
  349. UnityEngine.Debug:Log(Object)
  350. WeaponOptionBox:OnSelect(BaseEventData)
  351. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  352. UnityEngine.EventSystems.EventSystem:SetSelectedGameObject(GameObject, BaseEventData)
  353. UnityEngine.UI.Selectable:Select()
  354. HangarController:ReturnToOption()
  355. HangarController:ReturnToPrevious(CallbackContext)
  356. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  357. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  358. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  359. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  360. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  361. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  362. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  363. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  364. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  365. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  366. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  367. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  368. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  369. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  370. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  371.  
  372. checking weapon group 0
  373. UnityEngine.Logger:Log(LogType, Object)
  374. UnityEngine.Debug:Log(Object)
  375. HangarController:TransferLoadoutData()
  376. UnityEngine.Events.UnityEvent:Invoke()
  377. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  378. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  379. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  380. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  381. UnityEngine.EventSystems.EventSystem:Update()
  382.  
  383. adding first weapon to equipment list
  384. UnityEngine.Logger:Log(LogType, Object)
  385. UnityEngine.Debug:Log(Object)
  386. HangarController:TransferLoadoutData()
  387. UnityEngine.Events.UnityEvent:Invoke()
  388. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  389. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  390. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  391. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  392. UnityEngine.EventSystems.EventSystem:Update()
  393.  
  394. checking weapon group 1
  395. UnityEngine.Logger:Log(LogType, Object)
  396. UnityEngine.Debug:Log(Object)
  397. HangarController:TransferLoadoutData()
  398. UnityEngine.Events.UnityEvent:Invoke()
  399. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  400. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  401. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  402. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  403. UnityEngine.EventSystems.EventSystem:Update()
  404.  
  405. checking position 0with weapon ID 12 equipment list has count 1
  406. UnityEngine.Logger:Log(LogType, Object)
  407. UnityEngine.Debug:Log(Object)
  408. HangarController:TransferLoadoutData()
  409. UnityEngine.Events.UnityEvent:Invoke()
  410. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  411. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  412. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  413. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  414. UnityEngine.EventSystems.EventSystem:Update()
  415.  
  416. adding weapon HMPM with ID 14
  417. UnityEngine.Logger:Log(LogType, Object)
  418. UnityEngine.Debug:Log(Object)
  419. HangarController:TransferLoadoutData()
  420. UnityEngine.Events.UnityEvent:Invoke()
  421. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  422. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  423. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  424. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  425. UnityEngine.EventSystems.EventSystem:Update()
  426.  
  427. added new weapon to equipment list, equipment list now has 2
  428. UnityEngine.Logger:Log(LogType, Object)
  429. UnityEngine.Debug:Log(Object)
  430. HangarController:TransferLoadoutData()
  431. UnityEngine.Events.UnityEvent:Invoke()
  432. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  433. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  434. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  435. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  436. UnityEngine.EventSystems.EventSystem:Update()
  437.  
  438. checking weapon group 2
  439. UnityEngine.Logger:Log(LogType, Object)
  440. UnityEngine.Debug:Log(Object)
  441. HangarController:TransferLoadoutData()
  442. UnityEngine.Events.UnityEvent:Invoke()
  443. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  444. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  445. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  446. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  447. UnityEngine.EventSystems.EventSystem:Update()
  448.  
  449. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  450. [PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
  451. UnloadTime: 1.252000 ms
  452. Unloading 5965 unused Assets / (90.9 MB). Loaded Objects now: 3660.
  453. Memory consumption went from 331.9 MB to 241.0 MB.
  454. Total: 12.948000 ms (FindLiveObjects: 0.381400 ms CreateObjectMapping: 0.229500 ms MarkObjects: 1.255200 ms DeleteObjects: 11.081700 ms)
  455.  
  456. Shader 'DesertBeach_0_0': fallback shader 'Hidden/DesertBeach_0_0_Base2022006542' not found
  457. Shader 'DesertBeach_0_0': dependency 'BaseMapShader' shader 'Hidden/DesertBeach_0_0_Base2022006542' not found
  458. The referenced script on this Behaviour (Game Object 'Tank 2 (6)') is missing!
  459. The referenced script on this Behaviour (Game Object 'Tank 2 (3)') is missing!
  460. The referenced script on this Behaviour (Game Object 'Tank 2 (2) (1)') is missing!
  461. The referenced script on this Behaviour (Game Object 'Tank 2 (2)') is missing!
  462. The referenced script on this Behaviour (Game Object 'Tank 2 (5)') is missing!
  463. The referenced script on this Behaviour (Game Object 'Grendel Tank (3)') is missing!
  464. The referenced script on this Behaviour (Game Object 'Tank 2 (1)') is missing!
  465. The referenced script on this Behaviour (Game Object 'Tank 2 (7)') is missing!
  466. The referenced script on this Behaviour (Game Object 'Grendel Tank (2)') is missing!
  467. The referenced script on this Behaviour (Game Object 'Tank 2 (4)') is missing!
  468. The referenced script on this Behaviour (Game Object 'Grendel Tank (4)') is missing!
  469. The referenced script on this Behaviour (Game Object 'Tank 2 (2) ') is missing!
  470. The referenced script on this Behaviour (Game Object 'Tank 2') is missing!
  471. The referenced script on this Behaviour (Game Object 'Grendel Tank') is missing!
  472. The referenced script on this Behaviour (Game Object 'Grendel Tank (1)') is missing!
  473. Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
  474. [PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
  475. UnloadTime: 0.489200 ms
  476. NullReferenceException: Object reference not set to an instance of an object.
  477. at GameManager.get_TargetController () [0x00000] in <00000000000000000000000000000000>:0
  478. at NonTargetObject.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
  479.  
  480. disabling operation unit Enemy Tank Squad (1)
  481. UnityEngine.Logger:Log(LogType, Object)
  482. UnityEngine.Debug:Log(Object)
  483. OperationUnit:SetActive(Boolean)
  484. VehicleUnit:Awake()
  485.  
  486. disabling Enemy Tank Squad (1) (UnityEngine.GameObject)
  487. UnityEngine.Logger:Log(LogType, Object)
  488. UnityEngine.Debug:Log(Object)
  489. VehicleUnit:OnDisable()
  490. OperationUnit:SetActive(Boolean)
  491. VehicleUnit:Awake()
  492.  
  493. loading rebinds
  494. UnityEngine.Logger:Log(LogType, Object)
  495. UnityEngine.Debug:Log(Object)
  496. GameManager:SpawnPlayerAircraft()
  497. GameManager:Awake()
  498.  
  499. loading custom rebinds
  500. UnityEngine.Logger:Log(LogType, Object)
  501. UnityEngine.Debug:Log(Object)
  502. GameManager:SpawnPlayerAircraft()
  503. GameManager:Awake()
  504.  
  505. NullReferenceException: Object reference not set to an instance of an object.
  506. at CutsceneManager.Awake () [0x00000] in <00000000000000000000000000000000>:0
  507.  
  508. changing targets
  509. UnityEngine.Logger:Log(LogType, Object)
  510. UnityEngine.Debug:Log(Object)
  511. ArtilleryTeam:Start()
  512.  
  513. adding new slot 0 out of total slots 2
  514. UnityEngine.Logger:Log(LogType, Object)
  515. UnityEngine.Debug:Log(Object)
  516. WeaponController:Start()
  517.  
  518. 0
  519. UnityEngine.Logger:Log(LogType, Object)
  520. UnityEngine.Debug:Log(Object)
  521. WeaponController:Start()
  522.  
  523. 2
  524. UnityEngine.Logger:Log(LogType, Object)
  525. UnityEngine.Debug:Log(Object)
  526. WeaponController:Start()
  527.  
  528. adding new slot 1 out of total slots 2
  529. UnityEngine.Logger:Log(LogType, Object)
  530. UnityEngine.Debug:Log(Object)
  531. WeaponController:Start()
  532.  
  533. 1
  534. UnityEngine.Logger:Log(LogType, Object)
  535. UnityEngine.Debug:Log(Object)
  536. WeaponController:Start()
  537.  
  538. 2
  539. UnityEngine.Logger:Log(LogType, Object)
  540. UnityEngine.Debug:Log(Object)
  541. WeaponController:Start()
  542.  
  543. adding new slot 0 out of total slots 2
  544. UnityEngine.Logger:Log(LogType, Object)
  545. UnityEngine.Debug:Log(Object)
  546. WeaponController:Start()
  547.  
  548. 0
  549. UnityEngine.Logger:Log(LogType, Object)
  550. UnityEngine.Debug:Log(Object)
  551. WeaponController:Start()
  552.  
  553. 4
  554. UnityEngine.Logger:Log(LogType, Object)
  555. UnityEngine.Debug:Log(Object)
  556. WeaponController:Start()
  557.  
  558. adding new slot 1 out of total slots 2
  559. UnityEngine.Logger:Log(LogType, Object)
  560. UnityEngine.Debug:Log(Object)
  561. WeaponController:Start()
  562.  
  563. 1
  564. UnityEngine.Logger:Log(LogType, Object)
  565. UnityEngine.Debug:Log(Object)
  566. WeaponController:Start()
  567.  
  568. 4
  569. UnityEngine.Logger:Log(LogType, Object)
  570. UnityEngine.Debug:Log(Object)
  571. WeaponController:Start()
  572.  
  573. setting up tree data to restore on scene end
  574. UnityEngine.Logger:Log(LogType, Object)
  575. UnityEngine.Debug:Log(Object)
  576. TreeManager:SetTreeData()
  577. TreeManager:OnEnable()
  578. CameraController:Start()
  579.  
  580. (270.00, 270.00, 0.00)
  581. UnityEngine.Logger:Log(LogType, Object)
  582. UnityEngine.Debug:Log(Object)
  583. CockpitInstrumentController:Start()
  584.  
  585. changing targets
  586. UnityEngine.Logger:Log(LogType, Object)
  587. UnityEngine.Debug:Log(Object)
  588. ArtilleryTeam:Start()
  589.  
  590. phase 1
  591. UnityEngine.Logger:Log(LogType, Object)
  592. UnityEngine.Debug:Log(Object)
  593. MissionManager:Start()
  594.  
  595. changing targets
  596. UnityEngine.Logger:Log(LogType, Object)
  597. UnityEngine.Debug:Log(Object)
  598. ArtilleryTeam:Start()
  599.  
  600. moving unit while untracked Ogre (UnityEngine.GameObject) to WaypointPrefab (UnityEngine.Transform), target transform is WaypointPrefab (UnityEngine.GameObject)
  601. UnityEngine.Logger:Log(LogType, Object)
  602. UnityEngine.Debug:Log(Object)
  603. VehicleUnit:MoveUnitIfUntracked(Transform)
  604. VehicleStateMachine:Start()
  605.  
  606. Ogre (UnityEngine.GameObject) is stopping
  607. UnityEngine.Logger:Log(LogType, Object)
  608. UnityEngine.Debug:Log(Object)
  609. VehicleUnit:MoveUnitIfUntracked(Transform)
  610. VehicleStateMachine:Start()
  611.  
  612. dequeueing next script
  613. UnityEngine.Logger:Log(LogType, Object)
  614. UnityEngine.Debug:Log(Object)
  615. ScriptManager:SetScript()
  616. ScriptManager:Update()
  617.  
  618. adding C6_14to main channel
  619. UnityEngine.Logger:Log(LogType, Object)
  620. UnityEngine.Debug:Log(Object)
  621. ScriptManager:SetScript()
  622. ScriptManager:Update()
  623.  
  624. Unloading 15 unused Assets / (27.8 MB). Loaded Objects now: 41245.
  625. Memory consumption went from 0.91 GB to 0.88 GB.
  626. Total: 15.614500 ms (FindLiveObjects: 3.455300 ms CreateObjectMapping: 0.819300 ms MarkObjects: 9.527900 ms DeleteObjects: 1.811600 ms)
  627.  
  628. triggering Mission Intro Trigger (1) (UnityEngine.GameObject) on player
  629. UnityEngine.Logger:Log(LogType, Object)
  630. UnityEngine.Debug:Log(Object)
  631. MissionTrigger:OnTriggerEnter(Collider)
  632.  
  633. disabling Primary Armament (UnityEngine.GameObject)
  634. UnityEngine.Logger:Log(LogType, Object)
  635. UnityEngine.Debug:Log(Object)
  636. GameManager:CheckTargetActive()
  637. GameManager:Update()
  638.  
  639. disabling Allied Naval Unit (UnityEngine.GameObject)
  640. UnityEngine.Logger:Log(LogType, Object)
  641. UnityEngine.Debug:Log(Object)
  642. VehicleUnit:OnDisable()
  643. GameManager:CheckTargetActive()
  644. GameManager:Update()
  645.  
  646. disabling Enemy Tank Squad (UnityEngine.GameObject)
  647. UnityEngine.Logger:Log(LogType, Object)
  648. UnityEngine.Debug:Log(Object)
  649. VehicleUnit:OnDisable()
  650. GameManager:CheckTargetActive()
  651. GameManager:Update()
  652.  
  653. disabling Ogre (UnityEngine.GameObject)
  654. UnityEngine.Logger:Log(LogType, Object)
  655. UnityEngine.Debug:Log(Object)
  656. VehicleUnit:OnDisable()
  657. GameManager:CheckTargetActive()
  658. GameManager:Update()
  659.  
  660. printing script
  661. UnityEngine.Logger:Log(LogType, Object)
  662. UnityEngine.Debug:Log(Object)
  663. ScriptManager:Update()
  664.  
  665. loading audio C6_14
  666. UnityEngine.Logger:Log(LogType, Object)
  667. UnityEngine.Debug:Log(Object)
  668. ScriptManager:ShowScript()
  669. ScriptManager:Update()
  670.  
  671. confirming pause menu selection
  672. UnityEngine.Logger:Log(LogType, Object)
  673. UnityEngine.Debug:Log(Object)
  674. PauseController:Confirm(CallbackContext)
  675. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  676. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  677. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  678. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  679. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  680. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  681. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  682. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  683. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  684. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  685. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  686. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  687. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  688.  
  689. setting audio slider 3
  690. UnityEngine.Logger:Log(LogType, Object)
  691. UnityEngine.Debug:Log(Object)
  692. PauseController:Navigate(CallbackContext)
  693. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  694. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  695. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  696. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  697. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  698. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  699. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  700. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  701. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  702. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  703. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  704. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  705. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  706.  
  707. setting audio slider 4
  708. UnityEngine.Logger:Log(LogType, Object)
  709. UnityEngine.Debug:Log(Object)
  710. PauseController:Navigate(CallbackContext)
  711. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  712. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  713. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  714. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  715. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  716. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  717. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  718. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  719. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  720. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  721. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  722. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  723. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  724.  
  725. setting audio slider 5
  726. UnityEngine.Logger:Log(LogType, Object)
  727. UnityEngine.Debug:Log(Object)
  728. PauseController:Navigate(CallbackContext)
  729. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  730. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  731. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  732. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  733. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  734. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  735. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  736. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  737. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  738. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  739. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  740. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  741. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  742.  
  743. confirming option menu selection
  744. UnityEngine.Logger:Log(LogType, Object)
  745. UnityEngine.Debug:Log(Object)
  746. PauseController:Confirm(CallbackContext)
  747. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  748. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  749. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  750. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  751. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  752. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  753. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  754. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  755. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  756. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  757. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  758. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  759. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  760.  
  761. back
  762. UnityEngine.Logger:Log(LogType, Object)
  763. UnityEngine.Debug:Log(Object)
  764. PauseController:Back(CallbackContext)
  765. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  766. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  767. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  768. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  769. UnityEngine.InputSystem.InputActionState:ChangePhaseOfInteraction(InputActionPhase, TriggerState&, InputActionPhase, InputActionPhase, Boolean)
  770. UnityEngine.InputSystem.InputInteractionContext:Performed()
  771. UnityEngine.InputSystem.InputActionState:ProcessInteractions(TriggerState&, Int32, Int32)
  772. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  773. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  774. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  775. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  776. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  777. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  778. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  779. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  780.  
  781. saving player prefs
  782. UnityEngine.Logger:Log(LogType, Object)
  783. UnityEngine.Debug:Log(Object)
  784. PauseController:Back(CallbackContext)
  785. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  786. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  787. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  788. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  789. UnityEngine.InputSystem.InputActionState:ChangePhaseOfInteraction(InputActionPhase, TriggerState&, InputActionPhase, InputActionPhase, Boolean)
  790. UnityEngine.InputSystem.InputInteractionContext:Performed()
  791. UnityEngine.InputSystem.InputActionState:ProcessInteractions(TriggerState&, Int32, Int32)
  792. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  793. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  794. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  795. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  796. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  797. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  798. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  799. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  800.  
  801. confirming pause menu selection
  802. UnityEngine.Logger:Log(LogType, Object)
  803. UnityEngine.Debug:Log(Object)
  804. PauseController:Confirm(CallbackContext)
  805. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  806. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  807. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  808. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  809. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  810. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  811. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  812. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  813. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  814. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  815. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  816. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  817. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  818.  
  819. disabling pause menu
  820. UnityEngine.Logger:Log(LogType, Object)
  821. UnityEngine.Debug:Log(Object)
  822. PauseController:OnDisable()
  823. GameManager:Pause()
  824. UnityEngine.Events.UnityEvent:Invoke()
  825. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  826. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  827. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  828. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  829. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  830. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  831. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  832. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  833. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  834. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  835. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  836. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  837. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  838.  
  839. saving player prefs
  840. UnityEngine.Logger:Log(LogType, Object)
  841. UnityEngine.Debug:Log(Object)
  842. PauseController:OnDisable()
  843. GameManager:Pause()
  844. UnityEngine.Events.UnityEvent:Invoke()
  845. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  846. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  847. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  848. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  849. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  850. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  851. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  852. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  853. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  854. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  855. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  856. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  857. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  858.  
  859. hiding script
  860. UnityEngine.Logger:Log(LogType, Object)
  861. UnityEngine.Debug:Log(Object)
  862. ScriptManager:HideScript()
  863.  
  864. dequeueing next script
  865. UnityEngine.Logger:Log(LogType, Object)
  866. UnityEngine.Debug:Log(Object)
  867. ScriptManager:SetScript()
  868. ScriptManager:Update()
  869.  
  870. adding C6_15to main channel
  871. UnityEngine.Logger:Log(LogType, Object)
  872. UnityEngine.Debug:Log(Object)
  873. ScriptManager:SetScript()
  874. ScriptManager:Update()
  875.  
  876. printing script
  877. UnityEngine.Logger:Log(LogType, Object)
  878. UnityEngine.Debug:Log(Object)
  879. ScriptManager:Update()
  880.  
  881. loading audio C6_15
  882. UnityEngine.Logger:Log(LogType, Object)
  883. UnityEngine.Debug:Log(Object)
  884. ScriptManager:ShowScript()
  885. ScriptManager:Update()
  886.  
  887. triggering Engage Bunkers (UnityEngine.GameObject) on player
  888. UnityEngine.Logger:Log(LogType, Object)
  889. UnityEngine.Debug:Log(Object)
  890. MissionTrigger:OnTriggerEnter(Collider)
  891.  
  892. invoking ult event
  893. UnityEngine.Logger:Log(LogType, Object)
  894. UnityEngine.Debug:Log(Object)
  895. UltEvents.UltEventHolder:Invoke()
  896. UnityEngine.Events.UnityEvent:Invoke()
  897. MissionTrigger:OnTriggerEnter(Collider)
  898.  
  899. hiding script
  900. UnityEngine.Logger:Log(LogType, Object)
  901. UnityEngine.Debug:Log(Object)
  902. ScriptManager:HideScript()
  903.  
  904. dequeueing next script
  905. UnityEngine.Logger:Log(LogType, Object)
  906. UnityEngine.Debug:Log(Object)
  907. ScriptManager:SetScript()
  908. ScriptManager:Update()
  909.  
  910. adding C6_16to main channel
  911. UnityEngine.Logger:Log(LogType, Object)
  912. UnityEngine.Debug:Log(Object)
  913. ScriptManager:SetScript()
  914. ScriptManager:Update()
  915.  
  916. printing script
  917. UnityEngine.Logger:Log(LogType, Object)
  918. UnityEngine.Debug:Log(Object)
  919. ScriptManager:Update()
  920.  
  921. loading audio C6_16
  922. UnityEngine.Logger:Log(LogType, Object)
  923. UnityEngine.Debug:Log(Object)
  924. ScriptManager:ShowScript()
  925. ScriptManager:Update()
  926.  
  927. adding NPC evade bark
  928. UnityEngine.Logger:Log(LogType, Object)
  929. UnityEngine.Debug:Log(Object)
  930. VoiceInfo:RandomlySaySomething()
  931. <RandomAllyDialogue>d__109:MoveNext()
  932. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  933.  
  934. 5 4
  935. UnityEngine.Logger:Log(LogType, Object)
  936. UnityEngine.Debug:Log(Object)
  937. VoiceInfo:RandomlySaySomething()
  938. <RandomAllyDialogue>d__109:MoveNext()
  939. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  940.  
  941. hiding script
  942. UnityEngine.Logger:Log(LogType, Object)
  943. UnityEngine.Debug:Log(Object)
  944. ScriptManager:HideScript()
  945.  
  946. dequeueing next script
  947. UnityEngine.Logger:Log(LogType, Object)
  948. UnityEngine.Debug:Log(Object)
  949. ScriptManager:SetScript()
  950. ScriptManager:Update()
  951.  
  952. adding C6_05to main channel
  953. UnityEngine.Logger:Log(LogType, Object)
  954. UnityEngine.Debug:Log(Object)
  955. ScriptManager:SetScript()
  956. ScriptManager:Update()
  957.  
  958. printing script
  959. UnityEngine.Logger:Log(LogType, Object)
  960. UnityEngine.Debug:Log(Object)
  961. ScriptManager:Update()
  962.  
  963. loading audio C6_05
  964. UnityEngine.Logger:Log(LogType, Object)
  965. UnityEngine.Debug:Log(Object)
  966. ScriptManager:ShowScript()
  967. ScriptManager:Update()
  968.  
  969. hiding script
  970. UnityEngine.Logger:Log(LogType, Object)
  971. UnityEngine.Debug:Log(Object)
  972. ScriptManager:HideScript()
  973.  
  974. dequeueing next script
  975. UnityEngine.Logger:Log(LogType, Object)
  976. UnityEngine.Debug:Log(Object)
  977. ScriptManager:SetScript()
  978. ScriptManager:Update()
  979.  
  980. adding C6_06to main channel
  981. UnityEngine.Logger:Log(LogType, Object)
  982. UnityEngine.Debug:Log(Object)
  983. ScriptManager:SetScript()
  984. ScriptManager:Update()
  985.  
  986. printing script
  987. UnityEngine.Logger:Log(LogType, Object)
  988. UnityEngine.Debug:Log(Object)
  989. ScriptManager:Update()
  990.  
  991. loading audio C6_06
  992. UnityEngine.Logger:Log(LogType, Object)
  993. UnityEngine.Debug:Log(Object)
  994. ScriptManager:ShowScript()
  995. ScriptManager:Update()
  996.  
  997. starting operation
  998. UnityEngine.Logger:Log(LogType, Object)
  999. UnityEngine.Debug:Log(Object)
  1000. OperationController:OnTriggerEnter(Collider)
  1001.  
  1002. set operation Operation 1 (UnityEngine.GameObject) in progress
  1003. UnityEngine.Logger:Log(LogType, Object)
  1004. UnityEngine.Debug:Log(Object)
  1005. OperationController:SetOperation(OperationStatus)
  1006. OperationController:OnTriggerEnter(Collider)
  1007.  
  1008. hiding script
  1009. UnityEngine.Logger:Log(LogType, Object)
  1010. UnityEngine.Debug:Log(Object)
  1011. ScriptManager:HideScript()
  1012.  
  1013. dequeueing next script
  1014. UnityEngine.Logger:Log(LogType, Object)
  1015. UnityEngine.Debug:Log(Object)
  1016. ScriptManager:SetScript()
  1017. ScriptManager:Update()
  1018.  
  1019. adding C6_07to main channel
  1020. UnityEngine.Logger:Log(LogType, Object)
  1021. UnityEngine.Debug:Log(Object)
  1022. ScriptManager:SetScript()
  1023. ScriptManager:Update()
  1024.  
  1025. printing script
  1026. UnityEngine.Logger:Log(LogType, Object)
  1027. UnityEngine.Debug:Log(Object)
  1028. ScriptManager:Update()
  1029.  
  1030. loading audio C6_07
  1031. UnityEngine.Logger:Log(LogType, Object)
  1032. UnityEngine.Debug:Log(Object)
  1033. ScriptManager:ShowScript()
  1034. ScriptManager:Update()
  1035.  
  1036. hiding script
  1037. UnityEngine.Logger:Log(LogType, Object)
  1038. UnityEngine.Debug:Log(Object)
  1039. ScriptManager:HideScript()
  1040.  
  1041. dequeueing next script
  1042. UnityEngine.Logger:Log(LogType, Object)
  1043. UnityEngine.Debug:Log(Object)
  1044. ScriptManager:SetScript()
  1045. ScriptManager:Update()
  1046.  
  1047. adding C6_08to main channel
  1048. UnityEngine.Logger:Log(LogType, Object)
  1049. UnityEngine.Debug:Log(Object)
  1050. ScriptManager:SetScript()
  1051. ScriptManager:Update()
  1052.  
  1053. printing script
  1054. UnityEngine.Logger:Log(LogType, Object)
  1055. UnityEngine.Debug:Log(Object)
  1056. ScriptManager:Update()
  1057.  
  1058. loading audio C6_08
  1059. UnityEngine.Logger:Log(LogType, Object)
  1060. UnityEngine.Debug:Log(Object)
  1061. ScriptManager:ShowScript()
  1062. ScriptManager:Update()
  1063.  
  1064. aircraft collided with ground!
  1065. UnityEngine.Logger:Log(LogType, Object)
  1066. UnityEngine.Debug:Log(Object)
  1067. AircraftAI:OnCollisionEnter(Collision)
  1068. UnityEngine.Physics:ReportContacts(ReadOnly)
  1069. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  1070.  
  1071. hiding script
  1072. UnityEngine.Logger:Log(LogType, Object)
  1073. UnityEngine.Debug:Log(Object)
  1074. ScriptManager:HideScript()
  1075.  
  1076. dequeueing next script
  1077. UnityEngine.Logger:Log(LogType, Object)
  1078. UnityEngine.Debug:Log(Object)
  1079. ScriptManager:SetScript()
  1080. ScriptManager:Update()
  1081.  
  1082. adding C6_12to main channel
  1083. UnityEngine.Logger:Log(LogType, Object)
  1084. UnityEngine.Debug:Log(Object)
  1085. ScriptManager:SetScript()
  1086. ScriptManager:Update()
  1087.  
  1088. printing script
  1089. UnityEngine.Logger:Log(LogType, Object)
  1090. UnityEngine.Debug:Log(Object)
  1091. ScriptManager:Update()
  1092.  
  1093. loading audio C6_12
  1094. UnityEngine.Logger:Log(LogType, Object)
  1095. UnityEngine.Debug:Log(Object)
  1096. ScriptManager:ShowScript()
  1097. ScriptManager:Update()
  1098.  
  1099. hiding script
  1100. UnityEngine.Logger:Log(LogType, Object)
  1101. UnityEngine.Debug:Log(Object)
  1102. ScriptManager:HideScript()
  1103.  
  1104. dequeueing next script
  1105. UnityEngine.Logger:Log(LogType, Object)
  1106. UnityEngine.Debug:Log(Object)
  1107. ScriptManager:SetScript()
  1108. ScriptManager:Update()
  1109.  
  1110. adding C6_18to main channel
  1111. UnityEngine.Logger:Log(LogType, Object)
  1112. UnityEngine.Debug:Log(Object)
  1113. ScriptManager:SetScript()
  1114. ScriptManager:Update()
  1115.  
  1116. printing script
  1117. UnityEngine.Logger:Log(LogType, Object)
  1118. UnityEngine.Debug:Log(Object)
  1119. ScriptManager:Update()
  1120.  
  1121. loading audio C6_18
  1122. UnityEngine.Logger:Log(LogType, Object)
  1123. UnityEngine.Debug:Log(Object)
  1124. ScriptManager:ShowScript()
  1125. ScriptManager:Update()
  1126.  
  1127. hiding script
  1128. UnityEngine.Logger:Log(LogType, Object)
  1129. UnityEngine.Debug:Log(Object)
  1130. ScriptManager:HideScript()
  1131.  
  1132. moving unit while untracked Landing Force (UnityEngine.GameObject) to Landing Waypoint (UnityEngine.Transform), target transform is Landing Waypoint (UnityEngine.GameObject)
  1133. UnityEngine.Logger:Log(LogType, Object)
  1134. UnityEngine.Debug:Log(Object)
  1135. VehicleUnit:MoveUnitIfUntracked(Transform)
  1136. VehicleMoveState:Execute()
  1137.  
  1138. Landing Force (UnityEngine.GameObject) is stopping
  1139. UnityEngine.Logger:Log(LogType, Object)
  1140. UnityEngine.Debug:Log(Object)
  1141. VehicleUnit:MoveUnitIfUntracked(Transform)
  1142. VehicleMoveState:Execute()
  1143.  
  1144. checking tag
  1145. UnityEngine.Logger:Log(LogType, Object)
  1146. UnityEngine.Debug:Log(Object)
  1147. MissionTrigger:OnTriggerEnter(Collider)
  1148.  
  1149. invoking event
  1150. UnityEngine.Logger:Log(LogType, Object)
  1151. UnityEngine.Debug:Log(Object)
  1152. MissionTrigger:OnTriggerEnter(Collider)
  1153.  
  1154. increasing stage
  1155. UnityEngine.Logger:Log(LogType, Object)
  1156. UnityEngine.Debug:Log(Object)
  1157. OperationController:IncreaseOperationStage()
  1158. UnityEngine.Events.UnityEvent:Invoke()
  1159. MissionTrigger:OnTriggerEnter(Collider)
  1160.  
  1161. enabling operation unit Dust Eater 1
  1162. UnityEngine.Logger:Log(LogType, Object)
  1163. UnityEngine.Debug:Log(Object)
  1164. OperationUnit:SetActive(Boolean)
  1165. OperationController:IncreaseOperationStage()
  1166. UnityEngine.Events.UnityEvent:Invoke()
  1167. MissionTrigger:OnTriggerEnter(Collider)
  1168.  
  1169. enabling operation unit Dust Eater 2
  1170. UnityEngine.Logger:Log(LogType, Object)
  1171. UnityEngine.Debug:Log(Object)
  1172. OperationUnit:SetActive(Boolean)
  1173. OperationController:IncreaseOperationStage()
  1174. UnityEngine.Events.UnityEvent:Invoke()
  1175. MissionTrigger:OnTriggerEnter(Collider)
  1176.  
  1177. enabling operation unit Enemy Tank Squad 1A1
  1178. UnityEngine.Logger:Log(LogType, Object)
  1179. UnityEngine.Debug:Log(Object)
  1180. OperationUnit:SetActive(Boolean)
  1181. OperationController:IncreaseOperationStage()
  1182. UnityEngine.Events.UnityEvent:Invoke()
  1183. MissionTrigger:OnTriggerEnter(Collider)
  1184.  
  1185. enabling operation unit Enemy Tank Squad 2A1
  1186. UnityEngine.Logger:Log(LogType, Object)
  1187. UnityEngine.Debug:Log(Object)
  1188. OperationUnit:SetActive(Boolean)
  1189. OperationController:IncreaseOperationStage()
  1190. UnityEngine.Events.UnityEvent:Invoke()
  1191. MissionTrigger:OnTriggerEnter(Collider)
  1192.  
  1193. enabling operation unit MLRS 1
  1194. UnityEngine.Logger:Log(LogType, Object)
  1195. UnityEngine.Debug:Log(Object)
  1196. OperationUnit:SetActive(Boolean)
  1197. OperationController:IncreaseOperationStage()
  1198. UnityEngine.Events.UnityEvent:Invoke()
  1199. MissionTrigger:OnTriggerEnter(Collider)
  1200.  
  1201. enabling operation unit MLRS 2
  1202. UnityEngine.Logger:Log(LogType, Object)
  1203. UnityEngine.Debug:Log(Object)
  1204. OperationUnit:SetActive(Boolean)
  1205. OperationController:IncreaseOperationStage()
  1206. UnityEngine.Events.UnityEvent:Invoke()
  1207. MissionTrigger:OnTriggerEnter(Collider)
  1208.  
  1209. Enemy Tank Squad 1A1 attempting to attack new unit
  1210. UnityEngine.Logger:Log(LogType, Object)
  1211. UnityEngine.Debug:Log(Object)
  1212. ArtilleryTeam:AttackUnit(VehicleUnit)
  1213. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  1214. UnityEngine.Events.UnityEvent:Invoke()
  1215. OperationController:IncreaseOperationStage()
  1216. UnityEngine.Events.UnityEvent:Invoke()
  1217. MissionTrigger:OnTriggerEnter(Collider)
  1218.  
  1219. changing targets
  1220. UnityEngine.Logger:Log(LogType, Object)
  1221. UnityEngine.Debug:Log(Object)
  1222. ArtilleryTeam:AttackUnit(VehicleUnit)
  1223. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  1224. UnityEngine.Events.UnityEvent:Invoke()
  1225. OperationController:IncreaseOperationStage()
  1226. UnityEngine.Events.UnityEvent:Invoke()
  1227. MissionTrigger:OnTriggerEnter(Collider)
  1228.  
  1229. Enemy Tank Squad 2A1 attempting to attack new unit
  1230. UnityEngine.Logger:Log(LogType, Object)
  1231. UnityEngine.Debug:Log(Object)
  1232. ArtilleryTeam:AttackUnit(VehicleUnit)
  1233. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  1234. UnityEngine.Events.UnityEvent:Invoke()
  1235. OperationController:IncreaseOperationStage()
  1236. UnityEngine.Events.UnityEvent:Invoke()
  1237. MissionTrigger:OnTriggerEnter(Collider)
  1238.  
  1239. changing targets
  1240. UnityEngine.Logger:Log(LogType, Object)
  1241. UnityEngine.Debug:Log(Object)
  1242. ArtilleryTeam:AttackUnit(VehicleUnit)
  1243. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  1244. UnityEngine.Events.UnityEvent:Invoke()
  1245. OperationController:IncreaseOperationStage()
  1246. UnityEngine.Events.UnityEvent:Invoke()
  1247. MissionTrigger:OnTriggerEnter(Collider)
  1248.  
  1249. MLRS 1 attempting to attack new unit
  1250. UnityEngine.Logger:Log(LogType, Object)
  1251. UnityEngine.Debug:Log(Object)
  1252. ArtilleryTeam:AttackUnit(VehicleUnit)
  1253. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  1254. UnityEngine.Events.UnityEvent:Invoke()
  1255. OperationController:IncreaseOperationStage()
  1256. UnityEngine.Events.UnityEvent:Invoke()
  1257. MissionTrigger:OnTriggerEnter(Collider)
  1258.  
  1259. changing targets
  1260. UnityEngine.Logger:Log(LogType, Object)
  1261. UnityEngine.Debug:Log(Object)
  1262. ArtilleryTeam:AttackUnit(VehicleUnit)
  1263. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  1264. UnityEngine.Events.UnityEvent:Invoke()
  1265. OperationController:IncreaseOperationStage()
  1266. UnityEngine.Events.UnityEvent:Invoke()
  1267. MissionTrigger:OnTriggerEnter(Collider)
  1268.  
  1269. MLRS 2 attempting to attack new unit
  1270. UnityEngine.Logger:Log(LogType, Object)
  1271. UnityEngine.Debug:Log(Object)
  1272. ArtilleryTeam:AttackUnit(VehicleUnit)
  1273. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  1274. UnityEngine.Events.UnityEvent:Invoke()
  1275. OperationController:IncreaseOperationStage()
  1276. UnityEngine.Events.UnityEvent:Invoke()
  1277. MissionTrigger:OnTriggerEnter(Collider)
  1278.  
  1279. changing targets
  1280. UnityEngine.Logger:Log(LogType, Object)
  1281. UnityEngine.Debug:Log(Object)
  1282. ArtilleryTeam:AttackUnit(VehicleUnit)
  1283. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  1284. UnityEngine.Events.UnityEvent:Invoke()
  1285. OperationController:IncreaseOperationStage()
  1286. UnityEngine.Events.UnityEvent:Invoke()
  1287. MissionTrigger:OnTriggerEnter(Collider)
  1288.  
  1289. invoking ult event
  1290. UnityEngine.Logger:Log(LogType, Object)
  1291. UnityEngine.Debug:Log(Object)
  1292. UltEvents.UltEventHolder:Invoke()
  1293. UnityEngine.Events.UnityEvent:Invoke()
  1294. MissionTrigger:OnTriggerEnter(Collider)
  1295.  
  1296. changing targets
  1297. UnityEngine.Logger:Log(LogType, Object)
  1298. UnityEngine.Debug:Log(Object)
  1299. ArtilleryTeam:Start()
  1300.  
  1301. changing targets
  1302. UnityEngine.Logger:Log(LogType, Object)
  1303. UnityEngine.Debug:Log(Object)
  1304. ArtilleryTeam:Start()
  1305.  
  1306. changing targets
  1307. UnityEngine.Logger:Log(LogType, Object)
  1308. UnityEngine.Debug:Log(Object)
  1309. ArtilleryTeam:Start()
  1310.  
  1311. changing targets
  1312. UnityEngine.Logger:Log(LogType, Object)
  1313. UnityEngine.Debug:Log(Object)
  1314. ArtilleryTeam:Start()
  1315.  
  1316. changing targets
  1317. UnityEngine.Logger:Log(LogType, Object)
  1318. UnityEngine.Debug:Log(Object)
  1319. ArtilleryTeam:Start()
  1320.  
  1321. changing targets
  1322. UnityEngine.Logger:Log(LogType, Object)
  1323. UnityEngine.Debug:Log(Object)
  1324. ArtilleryTeam:Start()
  1325.  
  1326. dequeueing next script
  1327. UnityEngine.Logger:Log(LogType, Object)
  1328. UnityEngine.Debug:Log(Object)
  1329. ScriptManager:SetScript()
  1330. ScriptManager:Update()
  1331.  
  1332. adding C6_20to main channel
  1333. UnityEngine.Logger:Log(LogType, Object)
  1334. UnityEngine.Debug:Log(Object)
  1335. ScriptManager:SetScript()
  1336. ScriptManager:Update()
  1337.  
  1338. printing script
  1339. UnityEngine.Logger:Log(LogType, Object)
  1340. UnityEngine.Debug:Log(Object)
  1341. ScriptManager:Update()
  1342.  
  1343. loading audio C6_20
  1344. UnityEngine.Logger:Log(LogType, Object)
  1345. UnityEngine.Debug:Log(Object)
  1346. ScriptManager:ShowScript()
  1347. ScriptManager:Update()
  1348.  
  1349. hiding script
  1350. UnityEngine.Logger:Log(LogType, Object)
  1351. UnityEngine.Debug:Log(Object)
  1352. ScriptManager:HideScript()
  1353.  
  1354. dequeueing next script
  1355. UnityEngine.Logger:Log(LogType, Object)
  1356. UnityEngine.Debug:Log(Object)
  1357. ScriptManager:SetScript()
  1358. ScriptManager:Update()
  1359.  
  1360. bark is invalid
  1361. UnityEngine.Logger:Log(LogType, Object)
  1362. UnityEngine.Debug:Log(Object)
  1363. ScriptManager:SetScript()
  1364. ScriptManager:Update()
  1365.  
  1366. dequeueing next script
  1367. UnityEngine.Logger:Log(LogType, Object)
  1368. UnityEngine.Debug:Log(Object)
  1369. ScriptManager:SetScript()
  1370. ScriptManager:Update()
  1371.  
  1372. adding C6_21to main channel
  1373. UnityEngine.Logger:Log(LogType, Object)
  1374. UnityEngine.Debug:Log(Object)
  1375. ScriptManager:SetScript()
  1376. ScriptManager:Update()
  1377.  
  1378. printing script
  1379. UnityEngine.Logger:Log(LogType, Object)
  1380. UnityEngine.Debug:Log(Object)
  1381. ScriptManager:Update()
  1382.  
  1383. loading audio C6_21
  1384. UnityEngine.Logger:Log(LogType, Object)
  1385. UnityEngine.Debug:Log(Object)
  1386. ScriptManager:ShowScript()
  1387. ScriptManager:Update()
  1388.  
  1389. hiding script
  1390. UnityEngine.Logger:Log(LogType, Object)
  1391. UnityEngine.Debug:Log(Object)
  1392. ScriptManager:HideScript()
  1393.  
  1394. dequeueing next script
  1395. UnityEngine.Logger:Log(LogType, Object)
  1396. UnityEngine.Debug:Log(Object)
  1397. ScriptManager:SetScript()
  1398. ScriptManager:Update()
  1399.  
  1400. adding C6_22to main channel
  1401. UnityEngine.Logger:Log(LogType, Object)
  1402. UnityEngine.Debug:Log(Object)
  1403. ScriptManager:SetScript()
  1404. ScriptManager:Update()
  1405.  
  1406. printing script
  1407. UnityEngine.Logger:Log(LogType, Object)
  1408. UnityEngine.Debug:Log(Object)
  1409. ScriptManager:Update()
  1410.  
  1411. loading audio C6_22
  1412. UnityEngine.Logger:Log(LogType, Object)
  1413. UnityEngine.Debug:Log(Object)
  1414. ScriptManager:ShowScript()
  1415. ScriptManager:Update()
  1416.  
  1417. checking tag
  1418. UnityEngine.Logger:Log(LogType, Object)
  1419. UnityEngine.Debug:Log(Object)
  1420. MissionTrigger:OnTriggerEnter(Collider)
  1421.  
  1422. invoking event
  1423. UnityEngine.Logger:Log(LogType, Object)
  1424. UnityEngine.Debug:Log(Object)
  1425. MissionTrigger:OnTriggerEnter(Collider)
  1426.  
  1427. invoking ult event
  1428. UnityEngine.Logger:Log(LogType, Object)
  1429. UnityEngine.Debug:Log(Object)
  1430. UltEvents.UltEventHolder:Invoke()
  1431. UnityEngine.Events.UnityEvent:Invoke()
  1432. MissionTrigger:OnTriggerEnter(Collider)
  1433.  
  1434. hiding script
  1435. UnityEngine.Logger:Log(LogType, Object)
  1436. UnityEngine.Debug:Log(Object)
  1437. ScriptManager:HideScript()
  1438.  
  1439. dequeueing next script
  1440. UnityEngine.Logger:Log(LogType, Object)
  1441. UnityEngine.Debug:Log(Object)
  1442. ScriptManager:SetScript()
  1443. ScriptManager:Update()
  1444.  
  1445. bark is invalid
  1446. UnityEngine.Logger:Log(LogType, Object)
  1447. UnityEngine.Debug:Log(Object)
  1448. ScriptManager:SetScript()
  1449. ScriptManager:Update()
  1450.  
  1451. dequeueing next script
  1452. UnityEngine.Logger:Log(LogType, Object)
  1453. UnityEngine.Debug:Log(Object)
  1454. ScriptManager:SetScript()
  1455. ScriptManager:Update()
  1456.  
  1457. adding C6_24to main channel
  1458. UnityEngine.Logger:Log(LogType, Object)
  1459. UnityEngine.Debug:Log(Object)
  1460. ScriptManager:SetScript()
  1461. ScriptManager:Update()
  1462.  
  1463. printing script
  1464. UnityEngine.Logger:Log(LogType, Object)
  1465. UnityEngine.Debug:Log(Object)
  1466. ScriptManager:Update()
  1467.  
  1468. loading audio C6_24
  1469. UnityEngine.Logger:Log(LogType, Object)
  1470. UnityEngine.Debug:Log(Object)
  1471. ScriptManager:ShowScript()
  1472. ScriptManager:Update()
  1473.  
  1474. hiding script
  1475. UnityEngine.Logger:Log(LogType, Object)
  1476. UnityEngine.Debug:Log(Object)
  1477. ScriptManager:HideScript()
  1478.  
  1479. dequeueing next script
  1480. UnityEngine.Logger:Log(LogType, Object)
  1481. UnityEngine.Debug:Log(Object)
  1482. ScriptManager:SetScript()
  1483. ScriptManager:Update()
  1484.  
  1485. adding AW_B_LK_3to alt channel
  1486. UnityEngine.Logger:Log(LogType, Object)
  1487. UnityEngine.Debug:Log(Object)
  1488. ScriptManager:SetScript()
  1489. ScriptManager:Update()
  1490.  
  1491. alt script AW_B_LK_3 is valid
  1492. UnityEngine.Logger:Log(LogType, Object)
  1493. UnityEngine.Debug:Log(Object)
  1494. ScriptManager:Update()
  1495.  
  1496. hiding alt script
  1497. UnityEngine.Logger:Log(LogType, Object)
  1498. UnityEngine.Debug:Log(Object)
  1499. ScriptManager:HideAltScript()
  1500.  
  1501. dequeueing next script
  1502. UnityEngine.Logger:Log(LogType, Object)
  1503. UnityEngine.Debug:Log(Object)
  1504. ScriptManager:SetScript()
  1505. ScriptManager:Update()
  1506.  
  1507. adding GN_S3_L1to alt channel
  1508. UnityEngine.Logger:Log(LogType, Object)
  1509. UnityEngine.Debug:Log(Object)
  1510. ScriptManager:SetScript()
  1511. ScriptManager:Update()
  1512.  
  1513. alt script GN_S3_L1 is valid
  1514. UnityEngine.Logger:Log(LogType, Object)
  1515. UnityEngine.Debug:Log(Object)
  1516. ScriptManager:Update()
  1517.  
  1518. checking tag
  1519. UnityEngine.Logger:Log(LogType, Object)
  1520. UnityEngine.Debug:Log(Object)
  1521. MissionTrigger:OnTriggerEnter(Collider)
  1522.  
  1523. invoking event
  1524. UnityEngine.Logger:Log(LogType, Object)
  1525. UnityEngine.Debug:Log(Object)
  1526. MissionTrigger:OnTriggerEnter(Collider)
  1527.  
  1528. hiding alt script
  1529. UnityEngine.Logger:Log(LogType, Object)
  1530. UnityEngine.Debug:Log(Object)
  1531. ScriptManager:HideAltScript()
  1532.  
  1533. Dust Eater 1 (UnityEngine.GameObject) ready to idle
  1534. UnityEngine.Logger:Log(LogType, Object)
  1535. UnityEngine.Debug:Log(Object)
  1536. VehicleMoveState:Execute()
  1537.  
  1538. dequeueing next script
  1539. UnityEngine.Logger:Log(LogType, Object)
  1540. UnityEngine.Debug:Log(Object)
  1541. ScriptManager:SetScript()
  1542. ScriptManager:Update()
  1543.  
  1544. adding AW_B_EM_1to alt channel
  1545. UnityEngine.Logger:Log(LogType, Object)
  1546. UnityEngine.Debug:Log(Object)
  1547. ScriptManager:SetScript()
  1548. ScriptManager:Update()
  1549.  
  1550. alt script AW_B_EM_1 is valid
  1551. UnityEngine.Logger:Log(LogType, Object)
  1552. UnityEngine.Debug:Log(Object)
  1553. ScriptManager:Update()
  1554.  
  1555. aircraft collided with ground!
  1556. UnityEngine.Logger:Log(LogType, Object)
  1557. UnityEngine.Debug:Log(Object)
  1558. AircraftAI:OnCollisionEnter(Collision)
  1559. UnityEngine.Physics:ReportContacts(ReadOnly)
  1560. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  1561.  
  1562. selecting weapon 1
  1563. UnityEngine.Logger:Log(LogType, Object)
  1564. UnityEngine.Debug:Log(Object)
  1565. WeaponController:OnSelectWeapon1(CallbackContext)
  1566. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  1567. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  1568. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  1569. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  1570. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  1571. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  1572. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  1573. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  1574. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  1575. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  1576. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  1577. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  1578. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  1579. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  1580. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  1581.  
  1582. hiding alt script
  1583. UnityEngine.Logger:Log(LogType, Object)
  1584. UnityEngine.Debug:Log(Object)
  1585. ScriptManager:HideAltScript()
  1586.  
  1587. dequeueing next script
  1588. UnityEngine.Logger:Log(LogType, Object)
  1589. UnityEngine.Debug:Log(Object)
  1590. ScriptManager:SetScript()
  1591. ScriptManager:Update()
  1592.  
  1593. adding AW_B_TH_4to alt channel
  1594. UnityEngine.Logger:Log(LogType, Object)
  1595. UnityEngine.Debug:Log(Object)
  1596. ScriptManager:SetScript()
  1597. ScriptManager:Update()
  1598.  
  1599. alt script AW_B_TH_4 is valid
  1600. UnityEngine.Logger:Log(LogType, Object)
  1601. UnityEngine.Debug:Log(Object)
  1602. ScriptManager:Update()
  1603.  
  1604. hiding alt script
  1605. UnityEngine.Logger:Log(LogType, Object)
  1606. UnityEngine.Debug:Log(Object)
  1607. ScriptManager:HideAltScript()
  1608.  
  1609. dequeueing next script
  1610. UnityEngine.Logger:Log(LogType, Object)
  1611. UnityEngine.Debug:Log(Object)
  1612. ScriptManager:SetScript()
  1613. ScriptManager:Update()
  1614.  
  1615. adding GN_E2_F1to alt channel
  1616. UnityEngine.Logger:Log(LogType, Object)
  1617. UnityEngine.Debug:Log(Object)
  1618. ScriptManager:SetScript()
  1619. ScriptManager:Update()
  1620.  
  1621. alt script GN_E2_F1 is valid
  1622. UnityEngine.Logger:Log(LogType, Object)
  1623. UnityEngine.Debug:Log(Object)
  1624. ScriptManager:Update()
  1625.  
  1626. Dust Eater 2 (UnityEngine.GameObject) ready to idle
  1627. UnityEngine.Logger:Log(LogType, Object)
  1628. UnityEngine.Debug:Log(Object)
  1629. VehicleMoveState:Execute()
  1630.  
  1631. hiding alt script
  1632. UnityEngine.Logger:Log(LogType, Object)
  1633. UnityEngine.Debug:Log(Object)
  1634. ScriptManager:HideAltScript()
  1635.  
  1636. dequeueing next script
  1637. UnityEngine.Logger:Log(LogType, Object)
  1638. UnityEngine.Debug:Log(Object)
  1639. ScriptManager:SetScript()
  1640. ScriptManager:Update()
  1641.  
  1642. adding AW_B_LK_0to alt channel
  1643. UnityEngine.Logger:Log(LogType, Object)
  1644. UnityEngine.Debug:Log(Object)
  1645. ScriptManager:SetScript()
  1646. ScriptManager:Update()
  1647.  
  1648. alt script AW_B_LK_0 is valid
  1649. UnityEngine.Logger:Log(LogType, Object)
  1650. UnityEngine.Debug:Log(Object)
  1651. ScriptManager:Update()
  1652.  
  1653. firing at ground target
  1654. UnityEngine.Logger:Log(LogType, Object)
  1655. UnityEngine.Debug:Log(Object)
  1656. AttackState:FireGroundMissile()
  1657. AIWeaponController:LaunchMissileImmediately(TargetObject)
  1658. AIWeaponController:LaunchMissile()
  1659.  
  1660. firing at ground target
  1661. UnityEngine.Logger:Log(LogType, Object)
  1662. UnityEngine.Debug:Log(Object)
  1663. AttackState:FireGroundMissile()
  1664. AIWeaponController:LaunchMissileImmediately(TargetObject)
  1665. AIWeaponController:LaunchMissile()
  1666.  
  1667. firing at ground target
  1668. UnityEngine.Logger:Log(LogType, Object)
  1669. UnityEngine.Debug:Log(Object)
  1670. AttackState:FireGroundMissile()
  1671. AIWeaponController:LaunchMissileImmediately(TargetObject)
  1672. AIWeaponController:LaunchMissile()
  1673.  
  1674. firing at ground target
  1675. UnityEngine.Logger:Log(LogType, Object)
  1676. UnityEngine.Debug:Log(Object)
  1677. AttackState:FireGroundMissile()
  1678. AIWeaponController:LaunchMissileImmediately(TargetObject)
  1679. AIWeaponController:LaunchMissile()
  1680.  
  1681. selecting weapon 1
  1682. UnityEngine.Logger:Log(LogType, Object)
  1683. UnityEngine.Debug:Log(Object)
  1684. WeaponController:OnSelectWeapon1(CallbackContext)
  1685. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  1686. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  1687. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  1688. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  1689. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  1690. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  1691. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  1692. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  1693. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  1694. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  1695. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  1696. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  1697. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  1698. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  1699. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  1700.  
  1701. hiding alt script
  1702. UnityEngine.Logger:Log(LogType, Object)
  1703. UnityEngine.Debug:Log(Object)
  1704. ScriptManager:HideAltScript()
  1705.  
  1706. dequeueing next script
  1707. UnityEngine.Logger:Log(LogType, Object)
  1708. UnityEngine.Debug:Log(Object)
  1709. ScriptManager:SetScript()
  1710. ScriptManager:Update()
  1711.  
  1712. adding AW_B_TK_3to alt channel
  1713. UnityEngine.Logger:Log(LogType, Object)
  1714. UnityEngine.Debug:Log(Object)
  1715. ScriptManager:SetScript()
  1716. ScriptManager:Update()
  1717.  
  1718. dequeueing next script
  1719. UnityEngine.Logger:Log(LogType, Object)
  1720. UnityEngine.Debug:Log(Object)
  1721. ScriptManager:SetScript()
  1722. ScriptManager:Update()
  1723.  
  1724. adding C6_27to main channel
  1725. UnityEngine.Logger:Log(LogType, Object)
  1726. UnityEngine.Debug:Log(Object)
  1727. ScriptManager:SetScript()
  1728. ScriptManager:Update()
  1729.  
  1730. alt script AW_B_TK_3 is valid
  1731. UnityEngine.Logger:Log(LogType, Object)
  1732. UnityEngine.Debug:Log(Object)
  1733. ScriptManager:Update()
  1734.  
  1735. hiding alt script
  1736. UnityEngine.Logger:Log(LogType, Object)
  1737. UnityEngine.Debug:Log(Object)
  1738. ScriptManager:HideAltScript()
  1739.  
  1740. printing script
  1741. UnityEngine.Logger:Log(LogType, Object)
  1742. UnityEngine.Debug:Log(Object)
  1743. ScriptManager:Update()
  1744.  
  1745. loading audio C6_27
  1746. UnityEngine.Logger:Log(LogType, Object)
  1747. UnityEngine.Debug:Log(Object)
  1748. ScriptManager:ShowScript()
  1749. ScriptManager:Update()
  1750.  
  1751. receiving target destroyed notif
  1752. UnityEngine.Logger:Log(LogType, Object)
  1753. UnityEngine.Debug:Log(Object)
  1754. TurretSystem:OnTargetUnitDestroyed()
  1755. OperationUnit:DestroyUnit()
  1756. VehicleUnit:UpdateFormationPositions(Int32)
  1757. GroundVehicle:DestroyObject()
  1758. TargetObject:OnDamage(Single, Int32, Boolean)
  1759. Missile:DamageTarget()
  1760. Missile:OnCollisionEnter(Collision)
  1761. UnityEngine.Physics:ReportContacts(ReadOnly)
  1762. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  1763.  
  1764. receiving target destroyed notif
  1765. UnityEngine.Logger:Log(LogType, Object)
  1766. UnityEngine.Debug:Log(Object)
  1767. ArtilleryTeam:OnTargetUnitDestroyed()
  1768. OperationUnit:DestroyUnit()
  1769. VehicleUnit:UpdateFormationPositions(Int32)
  1770. GroundVehicle:DestroyObject()
  1771. TargetObject:OnDamage(Single, Int32, Boolean)
  1772. Missile:DamageTarget()
  1773. Missile:OnCollisionEnter(Collision)
  1774. UnityEngine.Physics:ReportContacts(ReadOnly)
  1775. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  1776.  
  1777. disabling Enemy Tank Squad 1A1 (UnityEngine.GameObject)
  1778. UnityEngine.Logger:Log(LogType, Object)
  1779. UnityEngine.Debug:Log(Object)
  1780. VehicleUnit:OnDisable()
  1781. OperationUnit:DestroyUnit()
  1782. VehicleUnit:UpdateFormationPositions(Int32)
  1783. GroundVehicle:DestroyObject()
  1784. TargetObject:OnDamage(Single, Int32, Boolean)
  1785. Missile:DamageTarget()
  1786. Missile:OnCollisionEnter(Collision)
  1787. UnityEngine.Physics:ReportContacts(ReadOnly)
  1788. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  1789.  
  1790. selecting weapon 1
  1791. UnityEngine.Logger:Log(LogType, Object)
  1792. UnityEngine.Debug:Log(Object)
  1793. WeaponController:OnSelectWeapon1(CallbackContext)
  1794. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  1795. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  1796. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  1797. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  1798. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  1799. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  1800. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  1801. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  1802. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  1803. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  1804. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  1805. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  1806. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  1807. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  1808. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  1809.  
  1810. hiding script
  1811. UnityEngine.Logger:Log(LogType, Object)
  1812. UnityEngine.Debug:Log(Object)
  1813. ScriptManager:HideScript()
  1814.  
  1815. dequeueing next script
  1816. UnityEngine.Logger:Log(LogType, Object)
  1817. UnityEngine.Debug:Log(Object)
  1818. ScriptManager:SetScript()
  1819. ScriptManager:Update()
  1820.  
  1821. adding C6_28to main channel
  1822. UnityEngine.Logger:Log(LogType, Object)
  1823. UnityEngine.Debug:Log(Object)
  1824. ScriptManager:SetScript()
  1825. ScriptManager:Update()
  1826.  
  1827. printing script
  1828. UnityEngine.Logger:Log(LogType, Object)
  1829. UnityEngine.Debug:Log(Object)
  1830. ScriptManager:Update()
  1831.  
  1832. loading audio C6_28
  1833. UnityEngine.Logger:Log(LogType, Object)
  1834. UnityEngine.Debug:Log(Object)
  1835. ScriptManager:ShowScript()
  1836. ScriptManager:Update()
  1837.  
  1838. hiding script
  1839. UnityEngine.Logger:Log(LogType, Object)
  1840. UnityEngine.Debug:Log(Object)
  1841. ScriptManager:HideScript()
  1842.  
  1843. dequeueing next script
  1844. UnityEngine.Logger:Log(LogType, Object)
  1845. UnityEngine.Debug:Log(Object)
  1846. ScriptManager:SetScript()
  1847. ScriptManager:Update()
  1848.  
  1849. adding C6_29to main channel
  1850. UnityEngine.Logger:Log(LogType, Object)
  1851. UnityEngine.Debug:Log(Object)
  1852. ScriptManager:SetScript()
  1853. ScriptManager:Update()
  1854.  
  1855. printing script
  1856. UnityEngine.Logger:Log(LogType, Object)
  1857. UnityEngine.Debug:Log(Object)
  1858. ScriptManager:Update()
  1859.  
  1860. loading audio C6_29
  1861. UnityEngine.Logger:Log(LogType, Object)
  1862. UnityEngine.Debug:Log(Object)
  1863. ScriptManager:ShowScript()
  1864. ScriptManager:Update()
  1865.  
  1866. hiding script
  1867. UnityEngine.Logger:Log(LogType, Object)
  1868. UnityEngine.Debug:Log(Object)
  1869. ScriptManager:HideScript()
  1870.  
  1871. dequeueing next script
  1872. UnityEngine.Logger:Log(LogType, Object)
  1873. UnityEngine.Debug:Log(Object)
  1874. ScriptManager:SetScript()
  1875. ScriptManager:Update()
  1876.  
  1877. adding C6_30to main channel
  1878. UnityEngine.Logger:Log(LogType, Object)
  1879. UnityEngine.Debug:Log(Object)
  1880. ScriptManager:SetScript()
  1881. ScriptManager:Update()
  1882.  
  1883. selecting weapon 1
  1884. UnityEngine.Logger:Log(LogType, Object)
  1885. UnityEngine.Debug:Log(Object)
  1886. WeaponController:OnSelectWeapon1(CallbackContext)
  1887. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  1888. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  1889. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  1890. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  1891. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  1892. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  1893. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  1894. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  1895. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  1896. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  1897. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  1898. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  1899. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  1900. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  1901. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  1902.  
  1903. printing script
  1904. UnityEngine.Logger:Log(LogType, Object)
  1905. UnityEngine.Debug:Log(Object)
  1906. ScriptManager:Update()
  1907.  
  1908. loading audio C6_30
  1909. UnityEngine.Logger:Log(LogType, Object)
  1910. UnityEngine.Debug:Log(Object)
  1911. ScriptManager:ShowScript()
  1912. ScriptManager:Update()
  1913.  
  1914. hiding script
  1915. UnityEngine.Logger:Log(LogType, Object)
  1916. UnityEngine.Debug:Log(Object)
  1917. ScriptManager:HideScript()
  1918.  
  1919. dequeueing next script
  1920. UnityEngine.Logger:Log(LogType, Object)
  1921. UnityEngine.Debug:Log(Object)
  1922. ScriptManager:SetScript()
  1923. ScriptManager:Update()
  1924.  
  1925. adding C6_31to main channel
  1926. UnityEngine.Logger:Log(LogType, Object)
  1927. UnityEngine.Debug:Log(Object)
  1928. ScriptManager:SetScript()
  1929. ScriptManager:Update()
  1930.  
  1931. printing script
  1932. UnityEngine.Logger:Log(LogType, Object)
  1933. UnityEngine.Debug:Log(Object)
  1934. ScriptManager:Update()
  1935.  
  1936. loading audio C6_31
  1937. UnityEngine.Logger:Log(LogType, Object)
  1938. UnityEngine.Debug:Log(Object)
  1939. ScriptManager:ShowScript()
  1940. ScriptManager:Update()
  1941.  
  1942. receiving target destroyed notif
  1943. UnityEngine.Logger:Log(LogType, Object)
  1944. UnityEngine.Debug:Log(Object)
  1945. TurretSystem:OnTargetUnitDestroyed()
  1946. OperationUnit:DestroyUnit()
  1947. VehicleUnit:UpdateFormationPositions(Int32)
  1948. GroundVehicle:DestroyObject()
  1949. TargetObject:OnDamage(Single, Int32, Boolean)
  1950. Bullet:OnTriggerEnter(Collider)
  1951.  
  1952. receiving target destroyed notif
  1953. UnityEngine.Logger:Log(LogType, Object)
  1954. UnityEngine.Debug:Log(Object)
  1955. ArtilleryTeam:OnTargetUnitDestroyed()
  1956. OperationUnit:DestroyUnit()
  1957. VehicleUnit:UpdateFormationPositions(Int32)
  1958. GroundVehicle:DestroyObject()
  1959. TargetObject:OnDamage(Single, Int32, Boolean)
  1960. Bullet:OnTriggerEnter(Collider)
  1961.  
  1962. increasing stage
  1963. UnityEngine.Logger:Log(LogType, Object)
  1964. UnityEngine.Debug:Log(Object)
  1965. OperationController:IncreaseOperationStage()
  1966. UnityEngine.Events.UnityEvent:Invoke()
  1967. MissionCounter:IncrementCounter()
  1968. UnityEngine.Events.UnityEvent:Invoke()
  1969. TargetObject:CommonDestroyFunction()
  1970. TargetObject:DestroyObject()
  1971. OperationUnit:DestroyUnit()
  1972. VehicleUnit:UpdateFormationPositions(Int32)
  1973. GroundVehicle:DestroyObject()
  1974. TargetObject:OnDamage(Single, Int32, Boolean)
  1975. Bullet:OnTriggerEnter(Collider)
  1976.  
  1977. enabling operation unit Enemy Tank Squad 1B1
  1978. UnityEngine.Logger:Log(LogType, Object)
  1979. UnityEngine.Debug:Log(Object)
  1980. OperationUnit:SetActive(Boolean)
  1981. OperationController:IncreaseOperationStage()
  1982. UnityEngine.Events.UnityEvent:Invoke()
  1983. MissionCounter:IncrementCounter()
  1984. UnityEngine.Events.UnityEvent:Invoke()
  1985. TargetObject:CommonDestroyFunction()
  1986. TargetObject:DestroyObject()
  1987. OperationUnit:DestroyUnit()
  1988. VehicleUnit:UpdateFormationPositions(Int32)
  1989. GroundVehicle:DestroyObject()
  1990. TargetObject:OnDamage(Single, Int32, Boolean)
  1991. Bullet:OnTriggerEnter(Collider)
  1992.  
  1993. enabling operation unit Enemy Tank Squad 2B1
  1994. UnityEngine.Logger:Log(LogType, Object)
  1995. UnityEngine.Debug:Log(Object)
  1996. OperationUnit:SetActive(Boolean)
  1997. OperationController:IncreaseOperationStage()
  1998. UnityEngine.Events.UnityEvent:Invoke()
  1999. MissionCounter:IncrementCounter()
  2000. UnityEngine.Events.UnityEvent:Invoke()
  2001. TargetObject:CommonDestroyFunction()
  2002. TargetObject:DestroyObject()
  2003. OperationUnit:DestroyUnit()
  2004. VehicleUnit:UpdateFormationPositions(Int32)
  2005. GroundVehicle:DestroyObject()
  2006. TargetObject:OnDamage(Single, Int32, Boolean)
  2007. Bullet:OnTriggerEnter(Collider)
  2008.  
  2009. Dust Eater 1 (UnityEngine.GameObject) is moving
  2010. UnityEngine.Logger:Log(LogType, Object)
  2011. UnityEngine.Debug:Log(Object)
  2012. VehicleUnit:ContinueMoving()
  2013. UnityEngine.Events.UnityEvent:Invoke()
  2014. OperationController:IncreaseOperationStage()
  2015. UnityEngine.Events.UnityEvent:Invoke()
  2016. MissionCounter:IncrementCounter()
  2017. UnityEngine.Events.UnityEvent:Invoke()
  2018. TargetObject:CommonDestroyFunction()
  2019. TargetObject:DestroyObject()
  2020. OperationUnit:DestroyUnit()
  2021. VehicleUnit:UpdateFormationPositions(Int32)
  2022. GroundVehicle:DestroyObject()
  2023. TargetObject:OnDamage(Single, Int32, Boolean)
  2024. Bullet:OnTriggerEnter(Collider)
  2025.  
  2026. Dust Eater 2 (UnityEngine.GameObject) is moving
  2027. UnityEngine.Logger:Log(LogType, Object)
  2028. UnityEngine.Debug:Log(Object)
  2029. VehicleUnit:ContinueMoving()
  2030. UnityEngine.Events.UnityEvent:Invoke()
  2031. OperationController:IncreaseOperationStage()
  2032. UnityEngine.Events.UnityEvent:Invoke()
  2033. MissionCounter:IncrementCounter()
  2034. UnityEngine.Events.UnityEvent:Invoke()
  2035. TargetObject:CommonDestroyFunction()
  2036. TargetObject:DestroyObject()
  2037. OperationUnit:DestroyUnit()
  2038. VehicleUnit:UpdateFormationPositions(Int32)
  2039. GroundVehicle:DestroyObject()
  2040. TargetObject:OnDamage(Single, Int32, Boolean)
  2041. Bullet:OnTriggerEnter(Collider)
  2042.  
  2043. MLRS 1 attempting to attack new unit
  2044. UnityEngine.Logger:Log(LogType, Object)
  2045. UnityEngine.Debug:Log(Object)
  2046. ArtilleryTeam:AttackUnit(VehicleUnit)
  2047. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2048. UnityEngine.Events.UnityEvent:Invoke()
  2049. OperationController:IncreaseOperationStage()
  2050. UnityEngine.Events.UnityEvent:Invoke()
  2051. MissionCounter:IncrementCounter()
  2052. UnityEngine.Events.UnityEvent:Invoke()
  2053. TargetObject:CommonDestroyFunction()
  2054. TargetObject:DestroyObject()
  2055. OperationUnit:DestroyUnit()
  2056. VehicleUnit:UpdateFormationPositions(Int32)
  2057. GroundVehicle:DestroyObject()
  2058. TargetObject:OnDamage(Single, Int32, Boolean)
  2059. Bullet:OnTriggerEnter(Collider)
  2060.  
  2061. changing targets
  2062. UnityEngine.Logger:Log(LogType, Object)
  2063. UnityEngine.Debug:Log(Object)
  2064. ArtilleryTeam:AttackUnit(VehicleUnit)
  2065. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2066. UnityEngine.Events.UnityEvent:Invoke()
  2067. OperationController:IncreaseOperationStage()
  2068. UnityEngine.Events.UnityEvent:Invoke()
  2069. MissionCounter:IncrementCounter()
  2070. UnityEngine.Events.UnityEvent:Invoke()
  2071. TargetObject:CommonDestroyFunction()
  2072. TargetObject:DestroyObject()
  2073. OperationUnit:DestroyUnit()
  2074. VehicleUnit:UpdateFormationPositions(Int32)
  2075. GroundVehicle:DestroyObject()
  2076. TargetObject:OnDamage(Single, Int32, Boolean)
  2077. Bullet:OnTriggerEnter(Collider)
  2078.  
  2079. MLRS 2 attempting to attack new unit
  2080. UnityEngine.Logger:Log(LogType, Object)
  2081. UnityEngine.Debug:Log(Object)
  2082. ArtilleryTeam:AttackUnit(VehicleUnit)
  2083. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2084. UnityEngine.Events.UnityEvent:Invoke()
  2085. OperationController:IncreaseOperationStage()
  2086. UnityEngine.Events.UnityEvent:Invoke()
  2087. MissionCounter:IncrementCounter()
  2088. UnityEngine.Events.UnityEvent:Invoke()
  2089. TargetObject:CommonDestroyFunction()
  2090. TargetObject:DestroyObject()
  2091. OperationUnit:DestroyUnit()
  2092. VehicleUnit:UpdateFormationPositions(Int32)
  2093. GroundVehicle:DestroyObject()
  2094. TargetObject:OnDamage(Single, Int32, Boolean)
  2095. Bullet:OnTriggerEnter(Collider)
  2096.  
  2097. changing targets
  2098. UnityEngine.Logger:Log(LogType, Object)
  2099. UnityEngine.Debug:Log(Object)
  2100. ArtilleryTeam:AttackUnit(VehicleUnit)
  2101. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2102. UnityEngine.Events.UnityEvent:Invoke()
  2103. OperationController:IncreaseOperationStage()
  2104. UnityEngine.Events.UnityEvent:Invoke()
  2105. MissionCounter:IncrementCounter()
  2106. UnityEngine.Events.UnityEvent:Invoke()
  2107. TargetObject:CommonDestroyFunction()
  2108. TargetObject:DestroyObject()
  2109. OperationUnit:DestroyUnit()
  2110. VehicleUnit:UpdateFormationPositions(Int32)
  2111. GroundVehicle:DestroyObject()
  2112. TargetObject:OnDamage(Single, Int32, Boolean)
  2113. Bullet:OnTriggerEnter(Collider)
  2114.  
  2115. Enemy Tank Squad 1B1 attempting to attack new unit
  2116. UnityEngine.Logger:Log(LogType, Object)
  2117. UnityEngine.Debug:Log(Object)
  2118. ArtilleryTeam:AttackUnit(VehicleUnit)
  2119. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2120. UnityEngine.Events.UnityEvent:Invoke()
  2121. OperationController:IncreaseOperationStage()
  2122. UnityEngine.Events.UnityEvent:Invoke()
  2123. MissionCounter:IncrementCounter()
  2124. UnityEngine.Events.UnityEvent:Invoke()
  2125. TargetObject:CommonDestroyFunction()
  2126. TargetObject:DestroyObject()
  2127. OperationUnit:DestroyUnit()
  2128. VehicleUnit:UpdateFormationPositions(Int32)
  2129. GroundVehicle:DestroyObject()
  2130. TargetObject:OnDamage(Single, Int32, Boolean)
  2131. Bullet:OnTriggerEnter(Collider)
  2132.  
  2133. changing targets
  2134. UnityEngine.Logger:Log(LogType, Object)
  2135. UnityEngine.Debug:Log(Object)
  2136. ArtilleryTeam:AttackUnit(VehicleUnit)
  2137. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2138. UnityEngine.Events.UnityEvent:Invoke()
  2139. OperationController:IncreaseOperationStage()
  2140. UnityEngine.Events.UnityEvent:Invoke()
  2141. MissionCounter:IncrementCounter()
  2142. UnityEngine.Events.UnityEvent:Invoke()
  2143. TargetObject:CommonDestroyFunction()
  2144. TargetObject:DestroyObject()
  2145. OperationUnit:DestroyUnit()
  2146. VehicleUnit:UpdateFormationPositions(Int32)
  2147. GroundVehicle:DestroyObject()
  2148. TargetObject:OnDamage(Single, Int32, Boolean)
  2149. Bullet:OnTriggerEnter(Collider)
  2150.  
  2151. Enemy Tank Squad 2B1 attempting to attack new unit
  2152. UnityEngine.Logger:Log(LogType, Object)
  2153. UnityEngine.Debug:Log(Object)
  2154. ArtilleryTeam:AttackUnit(VehicleUnit)
  2155. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2156. UnityEngine.Events.UnityEvent:Invoke()
  2157. OperationController:IncreaseOperationStage()
  2158. UnityEngine.Events.UnityEvent:Invoke()
  2159. MissionCounter:IncrementCounter()
  2160. UnityEngine.Events.UnityEvent:Invoke()
  2161. TargetObject:CommonDestroyFunction()
  2162. TargetObject:DestroyObject()
  2163. OperationUnit:DestroyUnit()
  2164. VehicleUnit:UpdateFormationPositions(Int32)
  2165. GroundVehicle:DestroyObject()
  2166. TargetObject:OnDamage(Single, Int32, Boolean)
  2167. Bullet:OnTriggerEnter(Collider)
  2168.  
  2169. changing targets
  2170. UnityEngine.Logger:Log(LogType, Object)
  2171. UnityEngine.Debug:Log(Object)
  2172. ArtilleryTeam:AttackUnit(VehicleUnit)
  2173. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2174. UnityEngine.Events.UnityEvent:Invoke()
  2175. OperationController:IncreaseOperationStage()
  2176. UnityEngine.Events.UnityEvent:Invoke()
  2177. MissionCounter:IncrementCounter()
  2178. UnityEngine.Events.UnityEvent:Invoke()
  2179. TargetObject:CommonDestroyFunction()
  2180. TargetObject:DestroyObject()
  2181. OperationUnit:DestroyUnit()
  2182. VehicleUnit:UpdateFormationPositions(Int32)
  2183. GroundVehicle:DestroyObject()
  2184. TargetObject:OnDamage(Single, Int32, Boolean)
  2185. Bullet:OnTriggerEnter(Collider)
  2186.  
  2187. disabling Missile Turrets (UnityEngine.GameObject)
  2188. UnityEngine.Logger:Log(LogType, Object)
  2189. UnityEngine.Debug:Log(Object)
  2190. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2191. UnityEngine.Events.UnityEvent:Invoke()
  2192. OperationController:IncreaseOperationStage()
  2193. UnityEngine.Events.UnityEvent:Invoke()
  2194. MissionCounter:IncrementCounter()
  2195. UnityEngine.Events.UnityEvent:Invoke()
  2196. TargetObject:CommonDestroyFunction()
  2197. TargetObject:DestroyObject()
  2198. OperationUnit:DestroyUnit()
  2199. VehicleUnit:UpdateFormationPositions(Int32)
  2200. GroundVehicle:DestroyObject()
  2201. TargetObject:OnDamage(Single, Int32, Boolean)
  2202. Bullet:OnTriggerEnter(Collider)
  2203.  
  2204. disabling Allied Destroyer Fleet (UnityEngine.GameObject)
  2205. UnityEngine.Logger:Log(LogType, Object)
  2206. UnityEngine.Debug:Log(Object)
  2207. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2208. UnityEngine.Events.UnityEvent:Invoke()
  2209. OperationController:IncreaseOperationStage()
  2210. UnityEngine.Events.UnityEvent:Invoke()
  2211. MissionCounter:IncrementCounter()
  2212. UnityEngine.Events.UnityEvent:Invoke()
  2213. TargetObject:CommonDestroyFunction()
  2214. TargetObject:DestroyObject()
  2215. OperationUnit:DestroyUnit()
  2216. VehicleUnit:UpdateFormationPositions(Int32)
  2217. GroundVehicle:DestroyObject()
  2218. TargetObject:OnDamage(Single, Int32, Boolean)
  2219. Bullet:OnTriggerEnter(Collider)
  2220.  
  2221. Dust Eater 1 attempting to attack new unit
  2222. UnityEngine.Logger:Log(LogType, Object)
  2223. UnityEngine.Debug:Log(Object)
  2224. ArtilleryTeam:AttackUnit(VehicleUnit)
  2225. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2226. UnityEngine.Events.UnityEvent:Invoke()
  2227. OperationController:IncreaseOperationStage()
  2228. UnityEngine.Events.UnityEvent:Invoke()
  2229. MissionCounter:IncrementCounter()
  2230. UnityEngine.Events.UnityEvent:Invoke()
  2231. TargetObject:CommonDestroyFunction()
  2232. TargetObject:DestroyObject()
  2233. OperationUnit:DestroyUnit()
  2234. VehicleUnit:UpdateFormationPositions(Int32)
  2235. GroundVehicle:DestroyObject()
  2236. TargetObject:OnDamage(Single, Int32, Boolean)
  2237. Bullet:OnTriggerEnter(Collider)
  2238.  
  2239. changing targets
  2240. UnityEngine.Logger:Log(LogType, Object)
  2241. UnityEngine.Debug:Log(Object)
  2242. ArtilleryTeam:AttackUnit(VehicleUnit)
  2243. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2244. UnityEngine.Events.UnityEvent:Invoke()
  2245. OperationController:IncreaseOperationStage()
  2246. UnityEngine.Events.UnityEvent:Invoke()
  2247. MissionCounter:IncrementCounter()
  2248. UnityEngine.Events.UnityEvent:Invoke()
  2249. TargetObject:CommonDestroyFunction()
  2250. TargetObject:DestroyObject()
  2251. OperationUnit:DestroyUnit()
  2252. VehicleUnit:UpdateFormationPositions(Int32)
  2253. GroundVehicle:DestroyObject()
  2254. TargetObject:OnDamage(Single, Int32, Boolean)
  2255. Bullet:OnTriggerEnter(Collider)
  2256.  
  2257. Dust Eater 2 attempting to attack new unit
  2258. UnityEngine.Logger:Log(LogType, Object)
  2259. UnityEngine.Debug:Log(Object)
  2260. ArtilleryTeam:AttackUnit(VehicleUnit)
  2261. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2262. UnityEngine.Events.UnityEvent:Invoke()
  2263. OperationController:IncreaseOperationStage()
  2264. UnityEngine.Events.UnityEvent:Invoke()
  2265. MissionCounter:IncrementCounter()
  2266. UnityEngine.Events.UnityEvent:Invoke()
  2267. TargetObject:CommonDestroyFunction()
  2268. TargetObject:DestroyObject()
  2269. OperationUnit:DestroyUnit()
  2270. VehicleUnit:UpdateFormationPositions(Int32)
  2271. GroundVehicle:DestroyObject()
  2272. TargetObject:OnDamage(Single, Int32, Boolean)
  2273. Bullet:OnTriggerEnter(Collider)
  2274.  
  2275. changing targets
  2276. UnityEngine.Logger:Log(LogType, Object)
  2277. UnityEngine.Debug:Log(Object)
  2278. ArtilleryTeam:AttackUnit(VehicleUnit)
  2279. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2280. UnityEngine.Events.UnityEvent:Invoke()
  2281. OperationController:IncreaseOperationStage()
  2282. UnityEngine.Events.UnityEvent:Invoke()
  2283. MissionCounter:IncrementCounter()
  2284. UnityEngine.Events.UnityEvent:Invoke()
  2285. TargetObject:CommonDestroyFunction()
  2286. TargetObject:DestroyObject()
  2287. OperationUnit:DestroyUnit()
  2288. VehicleUnit:UpdateFormationPositions(Int32)
  2289. GroundVehicle:DestroyObject()
  2290. TargetObject:OnDamage(Single, Int32, Boolean)
  2291. Bullet:OnTriggerEnter(Collider)
  2292.  
  2293. disabling Enemy Tank Squad 2A1 (UnityEngine.GameObject)
  2294. UnityEngine.Logger:Log(LogType, Object)
  2295. UnityEngine.Debug:Log(Object)
  2296. VehicleUnit:OnDisable()
  2297. OperationUnit:DestroyUnit()
  2298. VehicleUnit:UpdateFormationPositions(Int32)
  2299. GroundVehicle:DestroyObject()
  2300. TargetObject:OnDamage(Single, Int32, Boolean)
  2301. Bullet:OnTriggerEnter(Collider)
  2302.  
  2303. changing targets
  2304. UnityEngine.Logger:Log(LogType, Object)
  2305. UnityEngine.Debug:Log(Object)
  2306. ArtilleryTeam:Start()
  2307.  
  2308. changing targets
  2309. UnityEngine.Logger:Log(LogType, Object)
  2310. UnityEngine.Debug:Log(Object)
  2311. ArtilleryTeam:Start()
  2312.  
  2313. hiding script
  2314. UnityEngine.Logger:Log(LogType, Object)
  2315. UnityEngine.Debug:Log(Object)
  2316. ScriptManager:HideScript()
  2317.  
  2318. dequeueing next script
  2319. UnityEngine.Logger:Log(LogType, Object)
  2320. UnityEngine.Debug:Log(Object)
  2321. ScriptManager:SetScript()
  2322. ScriptManager:Update()
  2323.  
  2324. bark is invalid
  2325. UnityEngine.Logger:Log(LogType, Object)
  2326. UnityEngine.Debug:Log(Object)
  2327. ScriptManager:SetScript()
  2328. ScriptManager:Update()
  2329.  
  2330. dequeueing next script
  2331. UnityEngine.Logger:Log(LogType, Object)
  2332. UnityEngine.Debug:Log(Object)
  2333. ScriptManager:SetScript()
  2334. ScriptManager:Update()
  2335.  
  2336. adding C6_32to main channel
  2337. UnityEngine.Logger:Log(LogType, Object)
  2338. UnityEngine.Debug:Log(Object)
  2339. ScriptManager:SetScript()
  2340. ScriptManager:Update()
  2341.  
  2342. printing script
  2343. UnityEngine.Logger:Log(LogType, Object)
  2344. UnityEngine.Debug:Log(Object)
  2345. ScriptManager:Update()
  2346.  
  2347. loading audio C6_32
  2348. UnityEngine.Logger:Log(LogType, Object)
  2349. UnityEngine.Debug:Log(Object)
  2350. ScriptManager:ShowScript()
  2351. ScriptManager:Update()
  2352.  
  2353. aircraft collided with ground!
  2354. UnityEngine.Logger:Log(LogType, Object)
  2355. UnityEngine.Debug:Log(Object)
  2356. AircraftAI:OnCollisionEnter(Collision)
  2357. UnityEngine.Physics:ReportContacts(ReadOnly)
  2358. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  2359.  
  2360. aircraft collided with ground!
  2361. UnityEngine.Logger:Log(LogType, Object)
  2362. UnityEngine.Debug:Log(Object)
  2363. AircraftAI:OnCollisionEnter(Collision)
  2364. UnityEngine.Physics:ReportContacts(ReadOnly)
  2365. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  2366.  
  2367. hiding script
  2368. UnityEngine.Logger:Log(LogType, Object)
  2369. UnityEngine.Debug:Log(Object)
  2370. ScriptManager:HideScript()
  2371.  
  2372. dequeueing next script
  2373. UnityEngine.Logger:Log(LogType, Object)
  2374. UnityEngine.Debug:Log(Object)
  2375. ScriptManager:SetScript()
  2376. ScriptManager:Update()
  2377.  
  2378. bark is invalid
  2379. UnityEngine.Logger:Log(LogType, Object)
  2380. UnityEngine.Debug:Log(Object)
  2381. ScriptManager:SetScript()
  2382. ScriptManager:Update()
  2383.  
  2384. dequeueing next script
  2385. UnityEngine.Logger:Log(LogType, Object)
  2386. UnityEngine.Debug:Log(Object)
  2387. ScriptManager:SetScript()
  2388. ScriptManager:Update()
  2389.  
  2390. adding C6_33to main channel
  2391. UnityEngine.Logger:Log(LogType, Object)
  2392. UnityEngine.Debug:Log(Object)
  2393. ScriptManager:SetScript()
  2394. ScriptManager:Update()
  2395.  
  2396. selecting weapon 1
  2397. UnityEngine.Logger:Log(LogType, Object)
  2398. UnityEngine.Debug:Log(Object)
  2399. WeaponController:OnSelectWeapon1(CallbackContext)
  2400. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2401. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  2402. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  2403. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  2404. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  2405. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  2406. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  2407. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  2408. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  2409. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  2410. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  2411. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  2412. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  2413. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  2414. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  2415.  
  2416. printing script
  2417. UnityEngine.Logger:Log(LogType, Object)
  2418. UnityEngine.Debug:Log(Object)
  2419. ScriptManager:Update()
  2420.  
  2421. loading audio C6_33
  2422. UnityEngine.Logger:Log(LogType, Object)
  2423. UnityEngine.Debug:Log(Object)
  2424. ScriptManager:ShowScript()
  2425. ScriptManager:Update()
  2426.  
  2427. hiding script
  2428. UnityEngine.Logger:Log(LogType, Object)
  2429. UnityEngine.Debug:Log(Object)
  2430. ScriptManager:HideScript()
  2431.  
  2432. dequeueing next script
  2433. UnityEngine.Logger:Log(LogType, Object)
  2434. UnityEngine.Debug:Log(Object)
  2435. ScriptManager:SetScript()
  2436. ScriptManager:Update()
  2437.  
  2438. adding C6_34to main channel
  2439. UnityEngine.Logger:Log(LogType, Object)
  2440. UnityEngine.Debug:Log(Object)
  2441. ScriptManager:SetScript()
  2442. ScriptManager:Update()
  2443.  
  2444. printing script
  2445. UnityEngine.Logger:Log(LogType, Object)
  2446. UnityEngine.Debug:Log(Object)
  2447. ScriptManager:Update()
  2448.  
  2449. loading audio C6_34
  2450. UnityEngine.Logger:Log(LogType, Object)
  2451. UnityEngine.Debug:Log(Object)
  2452. ScriptManager:ShowScript()
  2453. ScriptManager:Update()
  2454.  
  2455. selecting weapon 1
  2456. UnityEngine.Logger:Log(LogType, Object)
  2457. UnityEngine.Debug:Log(Object)
  2458. WeaponController:OnSelectWeapon1(CallbackContext)
  2459. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2460. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  2461. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  2462. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  2463. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  2464. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  2465. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  2466. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  2467. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  2468. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  2469. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  2470. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  2471. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  2472. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  2473. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  2474.  
  2475. aircraft collided with ground!
  2476. UnityEngine.Logger:Log(LogType, Object)
  2477. UnityEngine.Debug:Log(Object)
  2478. AircraftAI:OnCollisionEnter(Collision)
  2479. UnityEngine.Physics:ReportContacts(ReadOnly)
  2480. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  2481.  
  2482. selecting weapon 1
  2483. UnityEngine.Logger:Log(LogType, Object)
  2484. UnityEngine.Debug:Log(Object)
  2485. WeaponController:OnSelectWeapon1(CallbackContext)
  2486. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2487. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  2488. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  2489. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  2490. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  2491. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  2492. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  2493. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  2494. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  2495. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  2496. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  2497. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  2498. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  2499. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  2500. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  2501.  
  2502. firing at ground target
  2503. UnityEngine.Logger:Log(LogType, Object)
  2504. UnityEngine.Debug:Log(Object)
  2505. AttackState:FireGroundMissile()
  2506. AIWeaponController:LaunchMissileImmediately(TargetObject)
  2507. AIWeaponController:LaunchMissile()
  2508.  
  2509. firing at ground target
  2510. UnityEngine.Logger:Log(LogType, Object)
  2511. UnityEngine.Debug:Log(Object)
  2512. AttackState:FireGroundMissile()
  2513. AIWeaponController:LaunchMissileImmediately(TargetObject)
  2514. AIWeaponController:LaunchMissile()
  2515.  
  2516. firing at ground target
  2517. UnityEngine.Logger:Log(LogType, Object)
  2518. UnityEngine.Debug:Log(Object)
  2519. AttackState:FireGroundMissile()
  2520. AIWeaponController:LaunchMissileImmediately(TargetObject)
  2521. AIWeaponController:LaunchMissile()
  2522.  
  2523. hiding script
  2524. UnityEngine.Logger:Log(LogType, Object)
  2525. UnityEngine.Debug:Log(Object)
  2526. ScriptManager:HideScript()
  2527.  
  2528. dequeueing next script
  2529. UnityEngine.Logger:Log(LogType, Object)
  2530. UnityEngine.Debug:Log(Object)
  2531. ScriptManager:SetScript()
  2532. ScriptManager:Update()
  2533.  
  2534. adding C6_38to main channel
  2535. UnityEngine.Logger:Log(LogType, Object)
  2536. UnityEngine.Debug:Log(Object)
  2537. ScriptManager:SetScript()
  2538. ScriptManager:Update()
  2539.  
  2540. selecting weapon 1
  2541. UnityEngine.Logger:Log(LogType, Object)
  2542. UnityEngine.Debug:Log(Object)
  2543. WeaponController:OnSelectWeapon1(CallbackContext)
  2544. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2545. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  2546. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  2547. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  2548. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  2549. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  2550. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  2551. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  2552. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  2553. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  2554. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  2555. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  2556. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  2557. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  2558. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  2559.  
  2560. printing script
  2561. UnityEngine.Logger:Log(LogType, Object)
  2562. UnityEngine.Debug:Log(Object)
  2563. ScriptManager:Update()
  2564.  
  2565. loading audio C6_38
  2566. UnityEngine.Logger:Log(LogType, Object)
  2567. UnityEngine.Debug:Log(Object)
  2568. ScriptManager:ShowScript()
  2569. ScriptManager:Update()
  2570.  
  2571. receiving target destroyed notif
  2572. UnityEngine.Logger:Log(LogType, Object)
  2573. UnityEngine.Debug:Log(Object)
  2574. TurretSystem:OnTargetUnitDestroyed()
  2575. OperationUnit:DestroyUnit()
  2576. VehicleUnit:UpdateFormationPositions(Int32)
  2577. GroundVehicle:DestroyObject()
  2578. TargetObject:OnDamage(Single, Int32, Boolean)
  2579. Missile:DamageTarget()
  2580. Missile:OnCollisionEnter(Collision)
  2581. UnityEngine.Physics:ReportContacts(ReadOnly)
  2582. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  2583.  
  2584. receiving target destroyed notif
  2585. UnityEngine.Logger:Log(LogType, Object)
  2586. UnityEngine.Debug:Log(Object)
  2587. ArtilleryTeam:OnTargetUnitDestroyed()
  2588. OperationUnit:DestroyUnit()
  2589. VehicleUnit:UpdateFormationPositions(Int32)
  2590. GroundVehicle:DestroyObject()
  2591. TargetObject:OnDamage(Single, Int32, Boolean)
  2592. Missile:DamageTarget()
  2593. Missile:OnCollisionEnter(Collision)
  2594. UnityEngine.Physics:ReportContacts(ReadOnly)
  2595. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  2596.  
  2597. disabling Enemy Tank Squad 2B1 (UnityEngine.GameObject)
  2598. UnityEngine.Logger:Log(LogType, Object)
  2599. UnityEngine.Debug:Log(Object)
  2600. VehicleUnit:OnDisable()
  2601. OperationUnit:DestroyUnit()
  2602. VehicleUnit:UpdateFormationPositions(Int32)
  2603. GroundVehicle:DestroyObject()
  2604. TargetObject:OnDamage(Single, Int32, Boolean)
  2605. Missile:DamageTarget()
  2606. Missile:OnCollisionEnter(Collision)
  2607. UnityEngine.Physics:ReportContacts(ReadOnly)
  2608. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  2609.  
  2610. hiding script
  2611. UnityEngine.Logger:Log(LogType, Object)
  2612. UnityEngine.Debug:Log(Object)
  2613. ScriptManager:HideScript()
  2614.  
  2615. dequeueing next script
  2616. UnityEngine.Logger:Log(LogType, Object)
  2617. UnityEngine.Debug:Log(Object)
  2618. ScriptManager:SetScript()
  2619. ScriptManager:Update()
  2620.  
  2621. bark is invalid
  2622. UnityEngine.Logger:Log(LogType, Object)
  2623. UnityEngine.Debug:Log(Object)
  2624. ScriptManager:SetScript()
  2625. ScriptManager:Update()
  2626.  
  2627. dequeueing next script
  2628. UnityEngine.Logger:Log(LogType, Object)
  2629. UnityEngine.Debug:Log(Object)
  2630. ScriptManager:SetScript()
  2631. ScriptManager:Update()
  2632.  
  2633. bark is invalid
  2634. UnityEngine.Logger:Log(LogType, Object)
  2635. UnityEngine.Debug:Log(Object)
  2636. ScriptManager:SetScript()
  2637. ScriptManager:Update()
  2638.  
  2639. dequeueing next script
  2640. UnityEngine.Logger:Log(LogType, Object)
  2641. UnityEngine.Debug:Log(Object)
  2642. ScriptManager:SetScript()
  2643. ScriptManager:Update()
  2644.  
  2645. adding C6_39to main channel
  2646. UnityEngine.Logger:Log(LogType, Object)
  2647. UnityEngine.Debug:Log(Object)
  2648. ScriptManager:SetScript()
  2649. ScriptManager:Update()
  2650.  
  2651. printing script
  2652. UnityEngine.Logger:Log(LogType, Object)
  2653. UnityEngine.Debug:Log(Object)
  2654. ScriptManager:Update()
  2655.  
  2656. loading audio C6_39
  2657. UnityEngine.Logger:Log(LogType, Object)
  2658. UnityEngine.Debug:Log(Object)
  2659. ScriptManager:ShowScript()
  2660. ScriptManager:Update()
  2661.  
  2662. firing at ground target
  2663. UnityEngine.Logger:Log(LogType, Object)
  2664. UnityEngine.Debug:Log(Object)
  2665. AttackState:FireGroundMissile()
  2666. AIWeaponController:LaunchMissileImmediately(TargetObject)
  2667. AIWeaponController:LaunchMissile()
  2668.  
  2669. firing at ground target
  2670. UnityEngine.Logger:Log(LogType, Object)
  2671. UnityEngine.Debug:Log(Object)
  2672. AttackState:FireGroundMissile()
  2673. AIWeaponController:LaunchMissileImmediately(TargetObject)
  2674. AIWeaponController:LaunchMissile()
  2675.  
  2676. firing at ground target
  2677. UnityEngine.Logger:Log(LogType, Object)
  2678. UnityEngine.Debug:Log(Object)
  2679. AttackState:FireGroundMissile()
  2680. AIWeaponController:LaunchMissileImmediately(TargetObject)
  2681. AIWeaponController:LaunchMissile()
  2682.  
  2683. firing at ground target
  2684. UnityEngine.Logger:Log(LogType, Object)
  2685. UnityEngine.Debug:Log(Object)
  2686. AttackState:FireGroundMissile()
  2687. AIWeaponController:LaunchMissileImmediately(TargetObject)
  2688. AIWeaponController:LaunchMissile()
  2689.  
  2690. hiding script
  2691. UnityEngine.Logger:Log(LogType, Object)
  2692. UnityEngine.Debug:Log(Object)
  2693. ScriptManager:HideScript()
  2694.  
  2695. dequeueing next script
  2696. UnityEngine.Logger:Log(LogType, Object)
  2697. UnityEngine.Debug:Log(Object)
  2698. ScriptManager:SetScript()
  2699. ScriptManager:Update()
  2700.  
  2701. adding C6_40to main channel
  2702. UnityEngine.Logger:Log(LogType, Object)
  2703. UnityEngine.Debug:Log(Object)
  2704. ScriptManager:SetScript()
  2705. ScriptManager:Update()
  2706.  
  2707. printing script
  2708. UnityEngine.Logger:Log(LogType, Object)
  2709. UnityEngine.Debug:Log(Object)
  2710. ScriptManager:Update()
  2711.  
  2712. loading audio C6_40
  2713. UnityEngine.Logger:Log(LogType, Object)
  2714. UnityEngine.Debug:Log(Object)
  2715. ScriptManager:ShowScript()
  2716. ScriptManager:Update()
  2717.  
  2718. selecting weapon 1
  2719. UnityEngine.Logger:Log(LogType, Object)
  2720. UnityEngine.Debug:Log(Object)
  2721. WeaponController:OnSelectWeapon1(CallbackContext)
  2722. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  2723. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  2724. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  2725. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  2726. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  2727. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  2728. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  2729. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  2730. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  2731. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  2732. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  2733. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  2734. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  2735. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  2736. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  2737.  
  2738. hiding script
  2739. UnityEngine.Logger:Log(LogType, Object)
  2740. UnityEngine.Debug:Log(Object)
  2741. ScriptManager:HideScript()
  2742.  
  2743. dequeueing next script
  2744. UnityEngine.Logger:Log(LogType, Object)
  2745. UnityEngine.Debug:Log(Object)
  2746. ScriptManager:SetScript()
  2747. ScriptManager:Update()
  2748.  
  2749. adding C6_41to main channel
  2750. UnityEngine.Logger:Log(LogType, Object)
  2751. UnityEngine.Debug:Log(Object)
  2752. ScriptManager:SetScript()
  2753. ScriptManager:Update()
  2754.  
  2755. printing script
  2756. UnityEngine.Logger:Log(LogType, Object)
  2757. UnityEngine.Debug:Log(Object)
  2758. ScriptManager:Update()
  2759.  
  2760. loading audio C6_41
  2761. UnityEngine.Logger:Log(LogType, Object)
  2762. UnityEngine.Debug:Log(Object)
  2763. ScriptManager:ShowScript()
  2764. ScriptManager:Update()
  2765.  
  2766. aircraft collided with ground!
  2767. UnityEngine.Logger:Log(LogType, Object)
  2768. UnityEngine.Debug:Log(Object)
  2769. AircraftAI:OnCollisionEnter(Collision)
  2770. UnityEngine.Physics:ReportContacts(ReadOnly)
  2771. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  2772.  
  2773. hiding script
  2774. UnityEngine.Logger:Log(LogType, Object)
  2775. UnityEngine.Debug:Log(Object)
  2776. ScriptManager:HideScript()
  2777.  
  2778. dequeueing next script
  2779. UnityEngine.Logger:Log(LogType, Object)
  2780. UnityEngine.Debug:Log(Object)
  2781. ScriptManager:SetScript()
  2782. ScriptManager:Update()
  2783.  
  2784. adding C6_42to alt channel
  2785. UnityEngine.Logger:Log(LogType, Object)
  2786. UnityEngine.Debug:Log(Object)
  2787. ScriptManager:SetScript()
  2788. ScriptManager:Update()
  2789.  
  2790. dequeueing next script
  2791. UnityEngine.Logger:Log(LogType, Object)
  2792. UnityEngine.Debug:Log(Object)
  2793. ScriptManager:SetScript()
  2794. ScriptManager:Update()
  2795.  
  2796. adding C6_43to alt channel
  2797. UnityEngine.Logger:Log(LogType, Object)
  2798. UnityEngine.Debug:Log(Object)
  2799. ScriptManager:SetScript()
  2800. ScriptManager:Update()
  2801.  
  2802. dequeueing next script
  2803. UnityEngine.Logger:Log(LogType, Object)
  2804. UnityEngine.Debug:Log(Object)
  2805. ScriptManager:SetScript()
  2806. ScriptManager:Update()
  2807.  
  2808. adding C6_44to alt channel
  2809. UnityEngine.Logger:Log(LogType, Object)
  2810. UnityEngine.Debug:Log(Object)
  2811. ScriptManager:SetScript()
  2812. ScriptManager:Update()
  2813.  
  2814. dequeueing next script
  2815. UnityEngine.Logger:Log(LogType, Object)
  2816. UnityEngine.Debug:Log(Object)
  2817. ScriptManager:SetScript()
  2818. ScriptManager:Update()
  2819.  
  2820. adding AW_B_TK_4to alt channel
  2821. UnityEngine.Logger:Log(LogType, Object)
  2822. UnityEngine.Debug:Log(Object)
  2823. ScriptManager:SetScript()
  2824. ScriptManager:Update()
  2825.  
  2826. alt script C6_42 is valid
  2827. UnityEngine.Logger:Log(LogType, Object)
  2828. UnityEngine.Debug:Log(Object)
  2829. ScriptManager:Update()
  2830.  
  2831. alt script C6_43 is valid
  2832. UnityEngine.Logger:Log(LogType, Object)
  2833. UnityEngine.Debug:Log(Object)
  2834. ScriptManager:Update()
  2835.  
  2836. alt script C6_44 is valid
  2837. UnityEngine.Logger:Log(LogType, Object)
  2838. UnityEngine.Debug:Log(Object)
  2839. ScriptManager:Update()
  2840.  
  2841. playing alt audio in background
  2842. UnityEngine.Logger:Log(LogType, Object)
  2843. UnityEngine.Debug:Log(Object)
  2844. ScriptManager:PlayAltAudio()
  2845. ScriptManager:<LoadAltScript>b__92_0(AsyncOperationHandle`1)
  2846. DelegateList`1:Invoke(T)
  2847. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
  2848. UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
  2849. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:ActionComplete(AsyncOperation)
  2850. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2851.  
  2852. alt script AW_B_TK_4 is valid
  2853. UnityEngine.Logger:Log(LogType, Object)
  2854. UnityEngine.Debug:Log(Object)
  2855. ScriptManager:Update()
  2856.  
  2857. playing alt audio in background
  2858. UnityEngine.Logger:Log(LogType, Object)
  2859. UnityEngine.Debug:Log(Object)
  2860. ScriptManager:PlayAltAudio()
  2861. ScriptManager:<LoadAltScript>b__92_0(AsyncOperationHandle`1)
  2862. DelegateList`1:Invoke(T)
  2863. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
  2864. UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
  2865. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:ActionComplete(AsyncOperation)
  2866. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2867.  
  2868. hiding alt script
  2869. UnityEngine.Logger:Log(LogType, Object)
  2870. UnityEngine.Debug:Log(Object)
  2871. ScriptManager:HideAltScript()
  2872.  
  2873. Exception: Attempting to use an invalid operation handle
  2874. at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].Release () [0x00000] in <00000000000000000000000000000000>:0
  2875. at UnityEngine.AddressableAssets.Addressables.Release[TObject] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] handle) [0x00000] in <00000000000000000000000000000000>:0
  2876. at ScriptManager.HideAltScript () [0x00000] in <00000000000000000000000000000000>:0
  2877.  
  2878. dequeueing next script
  2879. UnityEngine.Logger:Log(LogType, Object)
  2880. UnityEngine.Debug:Log(Object)
  2881. ScriptManager:SetScript()
  2882. ScriptManager:Update()
  2883.  
  2884. adding GN_E1_M0to alt channel
  2885. UnityEngine.Logger:Log(LogType, Object)
  2886. UnityEngine.Debug:Log(Object)
  2887. ScriptManager:SetScript()
  2888. ScriptManager:Update()
  2889.  
  2890. alt script GN_E1_M0 is valid
  2891. UnityEngine.Logger:Log(LogType, Object)
  2892. UnityEngine.Debug:Log(Object)
  2893. ScriptManager:Update()
  2894.  
  2895. hiding alt script
  2896. UnityEngine.Logger:Log(LogType, Object)
  2897. UnityEngine.Debug:Log(Object)
  2898. ScriptManager:HideAltScript()
  2899.  
  2900. dequeueing next script
  2901. UnityEngine.Logger:Log(LogType, Object)
  2902. UnityEngine.Debug:Log(Object)
  2903. ScriptManager:SetScript()
  2904. ScriptManager:Update()
  2905.  
  2906. adding AW_B_LK_3to alt channel
  2907. UnityEngine.Logger:Log(LogType, Object)
  2908. UnityEngine.Debug:Log(Object)
  2909. ScriptManager:SetScript()
  2910. ScriptManager:Update()
  2911.  
  2912. alt script AW_B_LK_3 is valid
  2913. UnityEngine.Logger:Log(LogType, Object)
  2914. UnityEngine.Debug:Log(Object)
  2915. ScriptManager:Update()
  2916.  
  2917. hiding alt script
  2918. UnityEngine.Logger:Log(LogType, Object)
  2919. UnityEngine.Debug:Log(Object)
  2920. ScriptManager:HideAltScript()
  2921.  
  2922. dequeueing next script
  2923. UnityEngine.Logger:Log(LogType, Object)
  2924. UnityEngine.Debug:Log(Object)
  2925. ScriptManager:SetScript()
  2926. ScriptManager:Update()
  2927.  
  2928. adding AW_B_GM_1to alt channel
  2929. UnityEngine.Logger:Log(LogType, Object)
  2930. UnityEngine.Debug:Log(Object)
  2931. ScriptManager:SetScript()
  2932. ScriptManager:Update()
  2933.  
  2934. alt script AW_B_GM_1 is valid
  2935. UnityEngine.Logger:Log(LogType, Object)
  2936. UnityEngine.Debug:Log(Object)
  2937. ScriptManager:Update()
  2938.  
  2939. hiding alt script
  2940. UnityEngine.Logger:Log(LogType, Object)
  2941. UnityEngine.Debug:Log(Object)
  2942. ScriptManager:HideAltScript()
  2943.  
  2944. dequeueing next script
  2945. UnityEngine.Logger:Log(LogType, Object)
  2946. UnityEngine.Debug:Log(Object)
  2947. ScriptManager:SetScript()
  2948. ScriptManager:Update()
  2949.  
  2950. adding C6_45to alt channel
  2951. UnityEngine.Logger:Log(LogType, Object)
  2952. UnityEngine.Debug:Log(Object)
  2953. ScriptManager:SetScript()
  2954. ScriptManager:Update()
  2955.  
  2956. dequeueing next script
  2957. UnityEngine.Logger:Log(LogType, Object)
  2958. UnityEngine.Debug:Log(Object)
  2959. ScriptManager:SetScript()
  2960. ScriptManager:Update()
  2961.  
  2962. adding C6_47to main channel
  2963. UnityEngine.Logger:Log(LogType, Object)
  2964. UnityEngine.Debug:Log(Object)
  2965. ScriptManager:SetScript()
  2966. ScriptManager:Update()
  2967.  
  2968. printing script
  2969. UnityEngine.Logger:Log(LogType, Object)
  2970. UnityEngine.Debug:Log(Object)
  2971. ScriptManager:Update()
  2972.  
  2973. loading audio C6_47
  2974. UnityEngine.Logger:Log(LogType, Object)
  2975. UnityEngine.Debug:Log(Object)
  2976. ScriptManager:ShowScript()
  2977. ScriptManager:Update()
  2978.  
  2979. alt script C6_45 is valid
  2980. UnityEngine.Logger:Log(LogType, Object)
  2981. UnityEngine.Debug:Log(Object)
  2982. ScriptManager:Update()
  2983.  
  2984. playing alt audio in background
  2985. UnityEngine.Logger:Log(LogType, Object)
  2986. UnityEngine.Debug:Log(Object)
  2987. ScriptManager:PlayAltAudio()
  2988. ScriptManager:<LoadAltScript>b__92_0(AsyncOperationHandle`1)
  2989. DelegateList`1:Invoke(T)
  2990. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
  2991. UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
  2992. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:ActionComplete(AsyncOperation)
  2993. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  2994.  
  2995. hiding script
  2996. UnityEngine.Logger:Log(LogType, Object)
  2997. UnityEngine.Debug:Log(Object)
  2998. ScriptManager:HideScript()
  2999.  
  3000. dequeueing next script
  3001. UnityEngine.Logger:Log(LogType, Object)
  3002. UnityEngine.Debug:Log(Object)
  3003. ScriptManager:SetScript()
  3004. ScriptManager:Update()
  3005.  
  3006. adding AW_B_TH_2to alt channel
  3007. UnityEngine.Logger:Log(LogType, Object)
  3008. UnityEngine.Debug:Log(Object)
  3009. ScriptManager:SetScript()
  3010. ScriptManager:Update()
  3011.  
  3012. dequeueing next script
  3013. UnityEngine.Logger:Log(LogType, Object)
  3014. UnityEngine.Debug:Log(Object)
  3015. ScriptManager:SetScript()
  3016. ScriptManager:Update()
  3017.  
  3018. adding C6_48to main channel
  3019. UnityEngine.Logger:Log(LogType, Object)
  3020. UnityEngine.Debug:Log(Object)
  3021. ScriptManager:SetScript()
  3022. ScriptManager:Update()
  3023.  
  3024. checking tag
  3025. UnityEngine.Logger:Log(LogType, Object)
  3026. UnityEngine.Debug:Log(Object)
  3027. MissionTrigger:OnTriggerEnter(Collider)
  3028.  
  3029. invoking event
  3030. UnityEngine.Logger:Log(LogType, Object)
  3031. UnityEngine.Debug:Log(Object)
  3032. MissionTrigger:OnTriggerEnter(Collider)
  3033.  
  3034. invoking ult event
  3035. UnityEngine.Logger:Log(LogType, Object)
  3036. UnityEngine.Debug:Log(Object)
  3037. UltEvents.UltEventHolder:Invoke()
  3038. UnityEngine.Events.UnityEvent:Invoke()
  3039. MissionTrigger:OnTriggerEnter(Collider)
  3040.  
  3041. NullReferenceException: Object reference not set to an instance of an object.
  3042. at FormationController.AttackVehicleUnit (VehicleUnit unit, System.Boolean includePlayer) [0x00000] in <00000000000000000000000000000000>:0
  3043. at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0
  3044. at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0
  3045. at UltEvents.PersistentCall.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  3046. at UltEvents.UltEventBase.InvokePersistentCalls () [0x00000] in <00000000000000000000000000000000>:0
  3047. at UltEvents.UltEventHolder.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  3048. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  3049. at MissionTrigger.OnTriggerEnter (UnityEngine.Collider other) [0x00000] in <00000000000000000000000000000000>:0
  3050. Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
  3051. at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0
  3052. at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0
  3053. at UltEvents.PersistentCall.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  3054. at UltEvents.UltEventBase.InvokePersistentCalls () [0x00000] in <00000000000000000000000000000000>:0
  3055. at UltEvents.UltEventHolder.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  3056. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  3057. at MissionTrigger.OnTriggerEnter (UnityEngine.Collider other) [0x00000] in <00000000000000000000000000000000>:0
  3058.  
  3059. alt script AW_B_TH_2 is valid
  3060. UnityEngine.Logger:Log(LogType, Object)
  3061. UnityEngine.Debug:Log(Object)
  3062. ScriptManager:Update()
  3063.  
  3064. hiding alt script
  3065. UnityEngine.Logger:Log(LogType, Object)
  3066. UnityEngine.Debug:Log(Object)
  3067. ScriptManager:HideAltScript()
  3068.  
  3069. printing script
  3070. UnityEngine.Logger:Log(LogType, Object)
  3071. UnityEngine.Debug:Log(Object)
  3072. ScriptManager:Update()
  3073.  
  3074. loading audio C6_48
  3075. UnityEngine.Logger:Log(LogType, Object)
  3076. UnityEngine.Debug:Log(Object)
  3077. ScriptManager:ShowScript()
  3078. ScriptManager:Update()
  3079.  
  3080. checking tag
  3081. UnityEngine.Logger:Log(LogType, Object)
  3082. UnityEngine.Debug:Log(Object)
  3083. MissionTrigger:OnTriggerEnter(Collider)
  3084.  
  3085. invoking event
  3086. UnityEngine.Logger:Log(LogType, Object)
  3087. UnityEngine.Debug:Log(Object)
  3088. MissionTrigger:OnTriggerEnter(Collider)
  3089.  
  3090. hiding script
  3091. UnityEngine.Logger:Log(LogType, Object)
  3092. UnityEngine.Debug:Log(Object)
  3093. ScriptManager:HideScript()
  3094.  
  3095. selecting weapon 1
  3096. UnityEngine.Logger:Log(LogType, Object)
  3097. UnityEngine.Debug:Log(Object)
  3098. WeaponController:OnSelectWeapon1(CallbackContext)
  3099. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  3100. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  3101. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  3102. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  3103. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  3104. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  3105. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  3106. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  3107. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  3108. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  3109. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  3110. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  3111. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  3112. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  3113. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  3114.  
  3115. dequeueing next script
  3116. UnityEngine.Logger:Log(LogType, Object)
  3117. UnityEngine.Debug:Log(Object)
  3118. ScriptManager:SetScript()
  3119. ScriptManager:Update()
  3120.  
  3121. adding AW_B_ES_5to alt channel
  3122. UnityEngine.Logger:Log(LogType, Object)
  3123. UnityEngine.Debug:Log(Object)
  3124. ScriptManager:SetScript()
  3125. ScriptManager:Update()
  3126.  
  3127. alt script AW_B_ES_5 is valid
  3128. UnityEngine.Logger:Log(LogType, Object)
  3129. UnityEngine.Debug:Log(Object)
  3130. ScriptManager:Update()
  3131.  
  3132. hiding alt script
  3133. UnityEngine.Logger:Log(LogType, Object)
  3134. UnityEngine.Debug:Log(Object)
  3135. ScriptManager:HideAltScript()
  3136.  
  3137. receiving target destroyed notif
  3138. UnityEngine.Logger:Log(LogType, Object)
  3139. UnityEngine.Debug:Log(Object)
  3140. TurretSystem:OnTargetUnitDestroyed()
  3141. OperationUnit:DestroyUnit()
  3142. VehicleUnit:UpdateFormationPositions(Int32)
  3143. GroundVehicle:DestroyObject()
  3144. TargetObject:OnDamage(Single, Int32, Boolean)
  3145. Missile:DamageTarget()
  3146. Missile:OnCollisionEnter(Collision)
  3147. UnityEngine.Physics:ReportContacts(ReadOnly)
  3148. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  3149.  
  3150. receiving target destroyed notif
  3151. UnityEngine.Logger:Log(LogType, Object)
  3152. UnityEngine.Debug:Log(Object)
  3153. ArtilleryTeam:OnTargetUnitDestroyed()
  3154. OperationUnit:DestroyUnit()
  3155. VehicleUnit:UpdateFormationPositions(Int32)
  3156. GroundVehicle:DestroyObject()
  3157. TargetObject:OnDamage(Single, Int32, Boolean)
  3158. Missile:DamageTarget()
  3159. Missile:OnCollisionEnter(Collision)
  3160. UnityEngine.Physics:ReportContacts(ReadOnly)
  3161. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  3162.  
  3163. increasing stage
  3164. UnityEngine.Logger:Log(LogType, Object)
  3165. UnityEngine.Debug:Log(Object)
  3166. OperationController:IncreaseOperationStage()
  3167. UnityEngine.Events.UnityEvent:Invoke()
  3168. MissionCounter:IncrementCounter()
  3169. UnityEngine.Events.UnityEvent:Invoke()
  3170. TargetObject:CommonDestroyFunction()
  3171. TargetObject:DestroyObject()
  3172. OperationUnit:DestroyUnit()
  3173. VehicleUnit:UpdateFormationPositions(Int32)
  3174. GroundVehicle:DestroyObject()
  3175. TargetObject:OnDamage(Single, Int32, Boolean)
  3176. Missile:DamageTarget()
  3177. Missile:OnCollisionEnter(Collision)
  3178. UnityEngine.Physics:ReportContacts(ReadOnly)
  3179. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  3180.  
  3181. disabling Enemy SPG Squad 1 (UnityEngine.GameObject)
  3182. UnityEngine.Logger:Log(LogType, Object)
  3183. UnityEngine.Debug:Log(Object)
  3184. OperationController:IncreaseOperationStage()
  3185. UnityEngine.Events.UnityEvent:Invoke()
  3186. MissionCounter:IncrementCounter()
  3187. UnityEngine.Events.UnityEvent:Invoke()
  3188. TargetObject:CommonDestroyFunction()
  3189. TargetObject:DestroyObject()
  3190. OperationUnit:DestroyUnit()
  3191. VehicleUnit:UpdateFormationPositions(Int32)
  3192. GroundVehicle:DestroyObject()
  3193. TargetObject:OnDamage(Single, Int32, Boolean)
  3194. Missile:DamageTarget()
  3195. Missile:OnCollisionEnter(Collision)
  3196. UnityEngine.Physics:ReportContacts(ReadOnly)
  3197. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  3198.  
  3199. enabling operation unit Enemy SPG Squad 1
  3200. UnityEngine.Logger:Log(LogType, Object)
  3201. UnityEngine.Debug:Log(Object)
  3202. OperationUnit:SetActive(Boolean)
  3203. OperationController:IncreaseOperationStage()
  3204. UnityEngine.Events.UnityEvent:Invoke()
  3205. MissionCounter:IncrementCounter()
  3206. UnityEngine.Events.UnityEvent:Invoke()
  3207. TargetObject:CommonDestroyFunction()
  3208. TargetObject:DestroyObject()
  3209. OperationUnit:DestroyUnit()
  3210. VehicleUnit:UpdateFormationPositions(Int32)
  3211. GroundVehicle:DestroyObject()
  3212. TargetObject:OnDamage(Single, Int32, Boolean)
  3213. Missile:DamageTarget()
  3214. Missile:OnCollisionEnter(Collision)
  3215. UnityEngine.Physics:ReportContacts(ReadOnly)
  3216. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  3217.  
  3218. disabling Enemy SPG Squad 2 (UnityEngine.GameObject)
  3219. UnityEngine.Logger:Log(LogType, Object)
  3220. UnityEngine.Debug:Log(Object)
  3221. OperationController:IncreaseOperationStage()
  3222. UnityEngine.Events.UnityEvent:Invoke()
  3223. MissionCounter:IncrementCounter()
  3224. UnityEngine.Events.UnityEvent:Invoke()
  3225. TargetObject:CommonDestroyFunction()
  3226. TargetObject:DestroyObject()
  3227. OperationUnit:DestroyUnit()
  3228. VehicleUnit:UpdateFormationPositions(Int32)
  3229. GroundVehicle:DestroyObject()
  3230. TargetObject:OnDamage(Single, Int32, Boolean)
  3231. Missile:DamageTarget()
  3232. Missile:OnCollisionEnter(Collision)
  3233. UnityEngine.Physics:ReportContacts(ReadOnly)
  3234. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  3235.  
  3236. enabling operation unit Enemy SPG Squad 2
  3237. UnityEngine.Logger:Log(LogType, Object)
  3238. UnityEngine.Debug:Log(Object)
  3239. OperationUnit:SetActive(Boolean)
  3240. OperationController:IncreaseOperationStage()
  3241. UnityEngine.Events.UnityEvent:Invoke()
  3242. MissionCounter:IncrementCounter()
  3243. UnityEngine.Events.UnityEvent:Invoke()
  3244. TargetObject:CommonDestroyFunction()
  3245. TargetObject:DestroyObject()
  3246. OperationUnit:DestroyUnit()
  3247. VehicleUnit:UpdateFormationPositions(Int32)
  3248. GroundVehicle:DestroyObject()
  3249. TargetObject:OnDamage(Single, Int32, Boolean)
  3250. Missile:DamageTarget()
  3251. Missile:OnCollisionEnter(Collision)
  3252. UnityEngine.Physics:ReportContacts(ReadOnly)
  3253. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  3254.  
  3255. Enemy Tank Squad 1C1 attempting to attack new unit
  3256. UnityEngine.Logger:Log(LogType, Object)
  3257. UnityEngine.Debug:Log(Object)
  3258. ArtilleryTeam:AttackUnit(VehicleUnit)
  3259. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  3260. UnityEngine.Events.UnityEvent:Invoke()
  3261. OperationController:IncreaseOperationStage()
  3262. UnityEngine.Events.UnityEvent:Invoke()
  3263. MissionCounter:IncrementCounter()
  3264. UnityEngine.Events.UnityEvent:Invoke()
  3265. TargetObject:CommonDestroyFunction()
  3266. TargetObject:DestroyObject()
  3267. OperationUnit:DestroyUnit()
  3268. VehicleUnit:UpdateFormationPositions(Int32)
  3269. GroundVehicle:DestroyObject()
  3270. TargetObject:OnDamage(Single, Int32, Boolean)
  3271. Missile:DamageTarget()
  3272. Missile:OnCollisionEnter(Collision)
  3273. UnityEngine.Physics:ReportContacts(ReadOnly)
  3274. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  3275.  
  3276. changing targets
  3277. UnityEngine.Logger:Log(LogType, Object)
  3278. UnityEngine.Debug:Log(Object)
  3279. ArtilleryTeam:AttackUnit(VehicleUnit)
  3280. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  3281. UnityEngine.Events.UnityEvent:Invoke()
  3282. OperationController:IncreaseOperationStage()
  3283. UnityEngine.Events.UnityEvent:Invoke()
  3284. MissionCounter:IncrementCounter()
  3285. UnityEngine.Events.UnityEvent:Invoke()
  3286. TargetObject:CommonDestroyFunction()
  3287. TargetObject:DestroyObject()
  3288. OperationUnit:DestroyUnit()
  3289. VehicleUnit:UpdateFormationPositions(Int32)
  3290. GroundVehicle:DestroyObject()
  3291. TargetObject:OnDamage(Single, Int32, Boolean)
  3292. Missile:DamageTarget()
  3293. Missile:OnCollisionEnter(Collision)
  3294. UnityEngine.Physics:ReportContacts(ReadOnly)
  3295. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  3296.  
  3297. Enemy Tank Squad 2C1 attempting to attack new unit
  3298. UnityEngine.Logger:Log(LogType, Object)
  3299. UnityEngine.Debug:Log(Object)
  3300. ArtilleryTeam:AttackUnit(VehicleUnit)
  3301. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  3302. UnityEngine.Events.UnityEvent:Invoke()
  3303. OperationController:IncreaseOperationStage()
  3304. UnityEngine.Events.UnityEvent:Invoke()
  3305. MissionCounter:IncrementCounter()
  3306. UnityEngine.Events.UnityEvent:Invoke()
  3307. TargetObject:CommonDestroyFunction()
  3308. TargetObject:DestroyObject()
  3309. OperationUnit:DestroyUnit()
  3310. VehicleUnit:UpdateFormationPositions(Int32)
  3311. GroundVehicle:DestroyObject()
  3312. TargetObject:OnDamage(Single, Int32, Boolean)
  3313. Missile:DamageTarget()
  3314. Missile:OnCollisionEnter(Collision)
  3315. UnityEngine.Physics:ReportContacts(ReadOnly)
  3316. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  3317.  
  3318. changing targets
  3319. UnityEngine.Logger:Log(LogType, Object)
  3320. UnityEngine.Debug:Log(Object)
  3321. ArtilleryTeam:AttackUnit(VehicleUnit)
  3322. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  3323. UnityEngine.Events.UnityEvent:Invoke()
  3324. OperationController:IncreaseOperationStage()
  3325. UnityEngine.Events.UnityEvent:Invoke()
  3326. MissionCounter:IncrementCounter()
  3327. UnityEngine.Events.UnityEvent:Invoke()
  3328. TargetObject:CommonDestroyFunction()
  3329. TargetObject:DestroyObject()
  3330. OperationUnit:DestroyUnit()
  3331. VehicleUnit:UpdateFormationPositions(Int32)
  3332. GroundVehicle:DestroyObject()
  3333. TargetObject:OnDamage(Single, Int32, Boolean)
  3334. Missile:DamageTarget()
  3335. Missile:OnCollisionEnter(Collision)
  3336. UnityEngine.Physics:ReportContacts(ReadOnly)
  3337. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  3338.  
  3339. Dust Eater 1 (UnityEngine.GameObject) is moving
  3340. UnityEngine.Logger:Log(LogType, Object)
  3341. UnityEngine.Debug:Log(Object)
  3342. VehicleUnit:ContinueMoving()
  3343. UnityEngine.Events.UnityEvent:Invoke()
  3344. OperationController:IncreaseOperationStage()
  3345. UnityEngine.Events.UnityEvent:Invoke()
  3346. MissionCounter:IncrementCounter()
  3347. UnityEngine.Events.UnityEvent:Invoke()
  3348. TargetObject:CommonDestroyFunction()
  3349. TargetObject:DestroyObject()
  3350. OperationUnit:DestroyUnit()
  3351. VehicleUnit:UpdateFormationPositions(Int32)
  3352. GroundVehicle:DestroyObject()
  3353. TargetObject:OnDamage(Single, Int32, Boolean)
  3354. Missile:DamageTarget()
  3355. Missile:OnCollisionEnter(Collision)
  3356. UnityEngine.Physics:ReportContacts(ReadOnly)
  3357. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  3358.  
  3359. Dust Eater 2 (UnityEngine.GameObject) is moving
  3360. UnityEngine.Logger:Log(LogType, Object)
  3361. UnityEngine.Debug:Log(Object)
  3362. VehicleUnit:ContinueMoving()
  3363. UnityEngine.Events.UnityEvent:Invoke()
  3364. OperationController:IncreaseOperationStage()
  3365. UnityEngine.Events.UnityEvent:Invoke()
  3366. MissionCounter:IncrementCounter()
  3367. UnityEngine.Events.UnityEvent:Invoke()
  3368. TargetObject:CommonDestroyFunction()
  3369. TargetObject:DestroyObject()
  3370. OperationUnit:DestroyUnit()
  3371. VehicleUnit:UpdateFormationPositions(Int32)
  3372. GroundVehicle:DestroyObject()
  3373. TargetObject:OnDamage(Single, Int32, Boolean)
  3374. Missile:DamageTarget()
  3375. Missile:OnCollisionEnter(Collision)
  3376. UnityEngine.Physics:ReportContacts(ReadOnly)
  3377. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  3378.  
  3379. Dust Eater 1 attempting to attack new unit
  3380. UnityEngine.Logger:Log(LogType, Object)
  3381. UnityEngine.Debug:Log(Object)
  3382. ArtilleryTeam:AttackUnit(VehicleUnit)
  3383. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  3384. UnityEngine.Events.UnityEvent:Invoke()
  3385. OperationController:IncreaseOperationStage()
  3386. UnityEngine.Events.UnityEvent:Invoke()
  3387. MissionCounter:IncrementCounter()
  3388. UnityEngine.Events.UnityEvent:Invoke()
  3389. TargetObject:CommonDestroyFunction()
  3390. TargetObject:DestroyObject()
  3391. OperationUnit:DestroyUnit()
  3392. VehicleUnit:UpdateFormationPositions(Int32)
  3393. GroundVehicle:DestroyObject()
  3394. TargetObject:OnDamage(Single, Int32, Boolean)
  3395. Missile:DamageTarget()
  3396. Missile:OnCollisionEnter(Collision)
  3397. UnityEngine.Physics:ReportContacts(ReadOnly)
  3398. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  3399.  
  3400. changing targets
  3401. UnityEngine.Logger:Log(LogType, Object)
  3402. UnityEngine.Debug:Log(Object)
  3403. ArtilleryTeam:AttackUnit(VehicleUnit)
  3404. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  3405. UnityEngine.Events.UnityEvent:Invoke()
  3406. OperationController:IncreaseOperationStage()
  3407. UnityEngine.Events.UnityEvent:Invoke()
  3408. MissionCounter:IncrementCounter()
  3409. UnityEngine.Events.UnityEvent:Invoke()
  3410. TargetObject:CommonDestroyFunction()
  3411. TargetObject:DestroyObject()
  3412. OperationUnit:DestroyUnit()
  3413. VehicleUnit:UpdateFormationPositions(Int32)
  3414. GroundVehicle:DestroyObject()
  3415. TargetObject:OnDamage(Single, Int32, Boolean)
  3416. Missile:DamageTarget()
  3417. Missile:OnCollisionEnter(Collision)
  3418. UnityEngine.Physics:ReportContacts(ReadOnly)
  3419. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  3420.  
  3421. Dust Eater 2 attempting to attack new unit
  3422. UnityEngine.Logger:Log(LogType, Object)
  3423. UnityEngine.Debug:Log(Object)
  3424. ArtilleryTeam:AttackUnit(VehicleUnit)
  3425. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  3426. UnityEngine.Events.UnityEvent:Invoke()
  3427. OperationController:IncreaseOperationStage()
  3428. UnityEngine.Events.UnityEvent:Invoke()
  3429. MissionCounter:IncrementCounter()
  3430. UnityEngine.Events.UnityEvent:Invoke()
  3431. TargetObject:CommonDestroyFunction()
  3432. TargetObject:DestroyObject()
  3433. OperationUnit:DestroyUnit()
  3434. VehicleUnit:UpdateFormationPositions(Int32)
  3435. GroundVehicle:DestroyObject()
  3436. TargetObject:OnDamage(Single, Int32, Boolean)
  3437. Missile:DamageTarget()
  3438. Missile:OnCollisionEnter(Collision)
  3439. UnityEngine.Physics:ReportContacts(ReadOnly)
  3440. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  3441.  
  3442. changing targets
  3443. UnityEngine.Logger:Log(LogType, Object)
  3444. UnityEngine.Debug:Log(Object)
  3445. ArtilleryTeam:AttackUnit(VehicleUnit)
  3446. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  3447. UnityEngine.Events.UnityEvent:Invoke()
  3448. OperationController:IncreaseOperationStage()
  3449. UnityEngine.Events.UnityEvent:Invoke()
  3450. MissionCounter:IncrementCounter()
  3451. UnityEngine.Events.UnityEvent:Invoke()
  3452. TargetObject:CommonDestroyFunction()
  3453. TargetObject:DestroyObject()
  3454. OperationUnit:DestroyUnit()
  3455. VehicleUnit:UpdateFormationPositions(Int32)
  3456. GroundVehicle:DestroyObject()
  3457. TargetObject:OnDamage(Single, Int32, Boolean)
  3458. Missile:DamageTarget()
  3459. Missile:OnCollisionEnter(Collision)
  3460. UnityEngine.Physics:ReportContacts(ReadOnly)
  3461. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  3462.  
  3463. Enemy SPG Squad 1 attempting to attack new unit
  3464. UnityEngine.Logger:Log(LogType, Object)
  3465. UnityEngine.Debug:Log(Object)
  3466. ArtilleryTeam:AttackUnit(VehicleUnit)
  3467. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  3468. UnityEngine.Events.UnityEvent:Invoke()
  3469. OperationController:IncreaseOperationStage()
  3470. UnityEngine.Events.UnityEvent:Invoke()
  3471. MissionCounter:IncrementCounter()
  3472. UnityEngine.Events.UnityEvent:Invoke()
  3473. TargetObject:CommonDestroyFunction()
  3474. TargetObject:DestroyObject()
  3475. OperationUnit:DestroyUnit()
  3476. VehicleUnit:UpdateFormationPositions(Int32)
  3477. GroundVehicle:DestroyObject()
  3478. TargetObject:OnDamage(Single, Int32, Boolean)
  3479. Missile:DamageTarget()
  3480. Missile:OnCollisionEnter(Collision)
  3481. UnityEngine.Physics:ReportContacts(ReadOnly)
  3482. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  3483.  
  3484. changing targets
  3485. UnityEngine.Logger:Log(LogType, Object)
  3486. UnityEngine.Debug:Log(Object)
  3487. ArtilleryTeam:AttackUnit(VehicleUnit)
  3488. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  3489. UnityEngine.Events.UnityEvent:Invoke()
  3490. OperationController:IncreaseOperationStage()
  3491. UnityEngine.Events.UnityEvent:Invoke()
  3492. MissionCounter:IncrementCounter()
  3493. UnityEngine.Events.UnityEvent:Invoke()
  3494. TargetObject:CommonDestroyFunction()
  3495. TargetObject:DestroyObject()
  3496. OperationUnit:DestroyUnit()
  3497. VehicleUnit:UpdateFormationPositions(Int32)
  3498. GroundVehicle:DestroyObject()
  3499. TargetObject:OnDamage(Single, Int32, Boolean)
  3500. Missile:DamageTarget()
  3501. Missile:OnCollisionEnter(Collision)
  3502. UnityEngine.Physics:ReportContacts(ReadOnly)
  3503. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  3504.  
  3505. Enemy SPG Squad 2 attempting to attack new unit
  3506. UnityEngine.Logger:Log(LogType, Object)
  3507. UnityEngine.Debug:Log(Object)
  3508. ArtilleryTeam:AttackUnit(VehicleUnit)
  3509. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  3510. UnityEngine.Events.UnityEvent:Invoke()
  3511. OperationController:IncreaseOperationStage()
  3512. UnityEngine.Events.UnityEvent:Invoke()
  3513. MissionCounter:IncrementCounter()
  3514. UnityEngine.Events.UnityEvent:Invoke()
  3515. TargetObject:CommonDestroyFunction()
  3516. TargetObject:DestroyObject()
  3517. OperationUnit:DestroyUnit()
  3518. VehicleUnit:UpdateFormationPositions(Int32)
  3519. GroundVehicle:DestroyObject()
  3520. TargetObject:OnDamage(Single, Int32, Boolean)
  3521. Missile:DamageTarget()
  3522. Missile:OnCollisionEnter(Collision)
  3523. UnityEngine.Physics:ReportContacts(ReadOnly)
  3524. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  3525.  
  3526. changing targets
  3527. UnityEngine.Logger:Log(LogType, Object)
  3528. UnityEngine.Debug:Log(Object)
  3529. ArtilleryTeam:AttackUnit(VehicleUnit)
  3530. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  3531. UnityEngine.Events.UnityEvent:Invoke()
  3532. OperationController:IncreaseOperationStage()
  3533. UnityEngine.Events.UnityEvent:Invoke()
  3534. MissionCounter:IncrementCounter()
  3535. UnityEngine.Events.UnityEvent:Invoke()
  3536. TargetObject:CommonDestroyFunction()
  3537. TargetObject:DestroyObject()
  3538. OperationUnit:DestroyUnit()
  3539. VehicleUnit:UpdateFormationPositions(Int32)
  3540. GroundVehicle:DestroyObject()
  3541. TargetObject:OnDamage(Single, Int32, Boolean)
  3542. Missile:DamageTarget()
  3543. Missile:OnCollisionEnter(Collision)
  3544. UnityEngine.Physics:ReportContacts(ReadOnly)
  3545. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  3546.  
  3547. disabling Enemy Tank Squad 1B1 (UnityEngine.GameObject)
  3548. UnityEngine.Logger:Log(LogType, Object)
  3549. UnityEngine.Debug:Log(Object)
  3550. VehicleUnit:OnDisable()
  3551. OperationUnit:DestroyUnit()
  3552. VehicleUnit:UpdateFormationPositions(Int32)
  3553. GroundVehicle:DestroyObject()
  3554. TargetObject:OnDamage(Single, Int32, Boolean)
  3555. Missile:DamageTarget()
  3556. Missile:OnCollisionEnter(Collision)
  3557. UnityEngine.Physics:ReportContacts(ReadOnly)
  3558. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  3559.  
  3560. changing targets
  3561. UnityEngine.Logger:Log(LogType, Object)
  3562. UnityEngine.Debug:Log(Object)
  3563. ArtilleryTeam:Start()
  3564.  
  3565. changing targets
  3566. UnityEngine.Logger:Log(LogType, Object)
  3567. UnityEngine.Debug:Log(Object)
  3568. ArtilleryTeam:Start()
  3569.  
  3570. dequeueing next script
  3571. UnityEngine.Logger:Log(LogType, Object)
  3572. UnityEngine.Debug:Log(Object)
  3573. ScriptManager:SetScript()
  3574. ScriptManager:Update()
  3575.  
  3576. adding AW_B_TK_1to alt channel
  3577. UnityEngine.Logger:Log(LogType, Object)
  3578. UnityEngine.Debug:Log(Object)
  3579. ScriptManager:SetScript()
  3580. ScriptManager:Update()
  3581.  
  3582. dequeueing next script
  3583. UnityEngine.Logger:Log(LogType, Object)
  3584. UnityEngine.Debug:Log(Object)
  3585. ScriptManager:SetScript()
  3586. ScriptManager:Update()
  3587.  
  3588. adding C6_51to main channel
  3589. UnityEngine.Logger:Log(LogType, Object)
  3590. UnityEngine.Debug:Log(Object)
  3591. ScriptManager:SetScript()
  3592. ScriptManager:Update()
  3593.  
  3594. alt script AW_B_TK_1 is valid
  3595. UnityEngine.Logger:Log(LogType, Object)
  3596. UnityEngine.Debug:Log(Object)
  3597. ScriptManager:Update()
  3598.  
  3599. hiding alt script
  3600. UnityEngine.Logger:Log(LogType, Object)
  3601. UnityEngine.Debug:Log(Object)
  3602. ScriptManager:HideAltScript()
  3603.  
  3604. printing script
  3605. UnityEngine.Logger:Log(LogType, Object)
  3606. UnityEngine.Debug:Log(Object)
  3607. ScriptManager:Update()
  3608.  
  3609. loading audio C6_51
  3610. UnityEngine.Logger:Log(LogType, Object)
  3611. UnityEngine.Debug:Log(Object)
  3612. ScriptManager:ShowScript()
  3613. ScriptManager:Update()
  3614.  
  3615. set operation Operation 2 (UnityEngine.GameObject) in progress
  3616. UnityEngine.Logger:Log(LogType, Object)
  3617. UnityEngine.Debug:Log(Object)
  3618. OperationController:SetOperation(OperationStatus)
  3619. <StartOperationDelayed>d__48:MoveNext()
  3620. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3621.  
  3622. disabling Enemy Tank Squad (UnityEngine.GameObject)
  3623. UnityEngine.Logger:Log(LogType, Object)
  3624. UnityEngine.Debug:Log(Object)
  3625. VehicleUnit:OnDisable()
  3626. GameManager:CheckTargetActive()
  3627. GameManager:Update()
  3628.  
  3629. disabling Ogre (UnityEngine.GameObject)
  3630. UnityEngine.Logger:Log(LogType, Object)
  3631. UnityEngine.Debug:Log(Object)
  3632. VehicleUnit:OnDisable()
  3633. GameManager:CheckTargetActive()
  3634. GameManager:Update()
  3635.  
  3636. hiding script
  3637. UnityEngine.Logger:Log(LogType, Object)
  3638. UnityEngine.Debug:Log(Object)
  3639. ScriptManager:HideScript()
  3640.  
  3641. dequeueing next script
  3642. UnityEngine.Logger:Log(LogType, Object)
  3643. UnityEngine.Debug:Log(Object)
  3644. ScriptManager:SetScript()
  3645. ScriptManager:Update()
  3646.  
  3647. adding C6_52to main channel
  3648. UnityEngine.Logger:Log(LogType, Object)
  3649. UnityEngine.Debug:Log(Object)
  3650. ScriptManager:SetScript()
  3651. ScriptManager:Update()
  3652.  
  3653. printing script
  3654. UnityEngine.Logger:Log(LogType, Object)
  3655. UnityEngine.Debug:Log(Object)
  3656. ScriptManager:Update()
  3657.  
  3658. loading audio C6_52
  3659. UnityEngine.Logger:Log(LogType, Object)
  3660. UnityEngine.Debug:Log(Object)
  3661. ScriptManager:ShowScript()
  3662. ScriptManager:Update()
  3663.  
  3664. hiding script
  3665. UnityEngine.Logger:Log(LogType, Object)
  3666. UnityEngine.Debug:Log(Object)
  3667. ScriptManager:HideScript()
  3668.  
  3669. dequeueing next script
  3670. UnityEngine.Logger:Log(LogType, Object)
  3671. UnityEngine.Debug:Log(Object)
  3672. ScriptManager:SetScript()
  3673. ScriptManager:Update()
  3674.  
  3675. bark is invalid
  3676. UnityEngine.Logger:Log(LogType, Object)
  3677. UnityEngine.Debug:Log(Object)
  3678. ScriptManager:SetScript()
  3679. ScriptManager:Update()
  3680.  
  3681. dequeueing next script
  3682. UnityEngine.Logger:Log(LogType, Object)
  3683. UnityEngine.Debug:Log(Object)
  3684. ScriptManager:SetScript()
  3685. ScriptManager:Update()
  3686.  
  3687. adding C6_81to main channel
  3688. UnityEngine.Logger:Log(LogType, Object)
  3689. UnityEngine.Debug:Log(Object)
  3690. ScriptManager:SetScript()
  3691. ScriptManager:Update()
  3692.  
  3693. printing script
  3694. UnityEngine.Logger:Log(LogType, Object)
  3695. UnityEngine.Debug:Log(Object)
  3696. ScriptManager:Update()
  3697.  
  3698. loading audio C6_81
  3699. UnityEngine.Logger:Log(LogType, Object)
  3700. UnityEngine.Debug:Log(Object)
  3701. ScriptManager:ShowScript()
  3702. ScriptManager:Update()
  3703.  
  3704. hiding script
  3705. UnityEngine.Logger:Log(LogType, Object)
  3706. UnityEngine.Debug:Log(Object)
  3707. ScriptManager:HideScript()
  3708.  
  3709. dequeueing next script
  3710. UnityEngine.Logger:Log(LogType, Object)
  3711. UnityEngine.Debug:Log(Object)
  3712. ScriptManager:SetScript()
  3713. ScriptManager:Update()
  3714.  
  3715. adding C6_82to main channel
  3716. UnityEngine.Logger:Log(LogType, Object)
  3717. UnityEngine.Debug:Log(Object)
  3718. ScriptManager:SetScript()
  3719. ScriptManager:Update()
  3720.  
  3721. printing script
  3722. UnityEngine.Logger:Log(LogType, Object)
  3723. UnityEngine.Debug:Log(Object)
  3724. ScriptManager:Update()
  3725.  
  3726. loading audio C6_82
  3727. UnityEngine.Logger:Log(LogType, Object)
  3728. UnityEngine.Debug:Log(Object)
  3729. ScriptManager:ShowScript()
  3730. ScriptManager:Update()
  3731.  
  3732. hiding script
  3733. UnityEngine.Logger:Log(LogType, Object)
  3734. UnityEngine.Debug:Log(Object)
  3735. ScriptManager:HideScript()
  3736.  
  3737. dequeueing next script
  3738. UnityEngine.Logger:Log(LogType, Object)
  3739. UnityEngine.Debug:Log(Object)
  3740. ScriptManager:SetScript()
  3741. ScriptManager:Update()
  3742.  
  3743. adding C6_83to main channel
  3744. UnityEngine.Logger:Log(LogType, Object)
  3745. UnityEngine.Debug:Log(Object)
  3746. ScriptManager:SetScript()
  3747. ScriptManager:Update()
  3748.  
  3749. printing script
  3750. UnityEngine.Logger:Log(LogType, Object)
  3751. UnityEngine.Debug:Log(Object)
  3752. ScriptManager:Update()
  3753.  
  3754. loading audio C6_83
  3755. UnityEngine.Logger:Log(LogType, Object)
  3756. UnityEngine.Debug:Log(Object)
  3757. ScriptManager:ShowScript()
  3758. ScriptManager:Update()
  3759.  
  3760. hiding script
  3761. UnityEngine.Logger:Log(LogType, Object)
  3762. UnityEngine.Debug:Log(Object)
  3763. ScriptManager:HideScript()
  3764.  
  3765. dequeueing next script
  3766. UnityEngine.Logger:Log(LogType, Object)
  3767. UnityEngine.Debug:Log(Object)
  3768. ScriptManager:SetScript()
  3769. ScriptManager:Update()
  3770.  
  3771. adding C6_84to main channel
  3772. UnityEngine.Logger:Log(LogType, Object)
  3773. UnityEngine.Debug:Log(Object)
  3774. ScriptManager:SetScript()
  3775. ScriptManager:Update()
  3776.  
  3777. printing script
  3778. UnityEngine.Logger:Log(LogType, Object)
  3779. UnityEngine.Debug:Log(Object)
  3780. ScriptManager:Update()
  3781.  
  3782. loading audio C6_84
  3783. UnityEngine.Logger:Log(LogType, Object)
  3784. UnityEngine.Debug:Log(Object)
  3785. ScriptManager:ShowScript()
  3786. ScriptManager:Update()
  3787.  
  3788. firing at ground target
  3789. UnityEngine.Logger:Log(LogType, Object)
  3790. UnityEngine.Debug:Log(Object)
  3791. AttackState:FireGroundMissile()
  3792. AIWeaponController:LaunchMissileImmediately(TargetObject)
  3793. AIWeaponController:LaunchMissile()
  3794.  
  3795. firing at ground target
  3796. UnityEngine.Logger:Log(LogType, Object)
  3797. UnityEngine.Debug:Log(Object)
  3798. AttackState:FireGroundMissile()
  3799. AIWeaponController:LaunchMissileImmediately(TargetObject)
  3800. AIWeaponController:LaunchMissile()
  3801.  
  3802. firing at ground target
  3803. UnityEngine.Logger:Log(LogType, Object)
  3804. UnityEngine.Debug:Log(Object)
  3805. AttackState:FireGroundMissile()
  3806. AIWeaponController:LaunchMissileImmediately(TargetObject)
  3807. AIWeaponController:LaunchMissile()
  3808.  
  3809. firing at ground target
  3810. UnityEngine.Logger:Log(LogType, Object)
  3811. UnityEngine.Debug:Log(Object)
  3812. AttackState:FireGroundMissile()
  3813. AIWeaponController:LaunchMissileImmediately(TargetObject)
  3814. AIWeaponController:LaunchMissile()
  3815.  
  3816. hiding script
  3817. UnityEngine.Logger:Log(LogType, Object)
  3818. UnityEngine.Debug:Log(Object)
  3819. ScriptManager:HideScript()
  3820.  
  3821. dequeueing next script
  3822. UnityEngine.Logger:Log(LogType, Object)
  3823. UnityEngine.Debug:Log(Object)
  3824. ScriptManager:SetScript()
  3825. ScriptManager:Update()
  3826.  
  3827. adding C6_85to main channel
  3828. UnityEngine.Logger:Log(LogType, Object)
  3829. UnityEngine.Debug:Log(Object)
  3830. ScriptManager:SetScript()
  3831. ScriptManager:Update()
  3832.  
  3833. printing script
  3834. UnityEngine.Logger:Log(LogType, Object)
  3835. UnityEngine.Debug:Log(Object)
  3836. ScriptManager:Update()
  3837.  
  3838. loading audio C6_85
  3839. UnityEngine.Logger:Log(LogType, Object)
  3840. UnityEngine.Debug:Log(Object)
  3841. ScriptManager:ShowScript()
  3842. ScriptManager:Update()
  3843.  
  3844. no character line found!
  3845. UnityEngine.Logger:Log(LogType, Object)
  3846. UnityEngine.Debug:Log(Object)
  3847. VoiceInfo:AddBark(String, Boolean)
  3848. ScriptManager:AddNPCMissBark(Boolean)
  3849. EnemyMissile:RotateMissile()
  3850. Missile:FixedUpdate()
  3851.  
  3852. checking tag
  3853. UnityEngine.Logger:Log(LogType, Object)
  3854. UnityEngine.Debug:Log(Object)
  3855. MissionTrigger:OnTriggerEnter(Collider)
  3856.  
  3857. invoking event
  3858. UnityEngine.Logger:Log(LogType, Object)
  3859. UnityEngine.Debug:Log(Object)
  3860. MissionTrigger:OnTriggerEnter(Collider)
  3861.  
  3862. changing targets
  3863. UnityEngine.Logger:Log(LogType, Object)
  3864. UnityEngine.Debug:Log(Object)
  3865. ArtilleryTeam:Start()
  3866.  
  3867. changing targets
  3868. UnityEngine.Logger:Log(LogType, Object)
  3869. UnityEngine.Debug:Log(Object)
  3870. ArtilleryTeam:Start()
  3871.  
  3872. hiding script
  3873. UnityEngine.Logger:Log(LogType, Object)
  3874. UnityEngine.Debug:Log(Object)
  3875. ScriptManager:HideScript()
  3876.  
  3877. dequeueing next script
  3878. UnityEngine.Logger:Log(LogType, Object)
  3879. UnityEngine.Debug:Log(Object)
  3880. ScriptManager:SetScript()
  3881. ScriptManager:Update()
  3882.  
  3883. adding C6_53to main channel
  3884. UnityEngine.Logger:Log(LogType, Object)
  3885. UnityEngine.Debug:Log(Object)
  3886. ScriptManager:SetScript()
  3887. ScriptManager:Update()
  3888.  
  3889. printing script
  3890. UnityEngine.Logger:Log(LogType, Object)
  3891. UnityEngine.Debug:Log(Object)
  3892. ScriptManager:Update()
  3893.  
  3894. loading audio C6_53
  3895. UnityEngine.Logger:Log(LogType, Object)
  3896. UnityEngine.Debug:Log(Object)
  3897. ScriptManager:ShowScript()
  3898. ScriptManager:Update()
  3899.  
  3900. selecting weapon 1
  3901. UnityEngine.Logger:Log(LogType, Object)
  3902. UnityEngine.Debug:Log(Object)
  3903. WeaponController:OnSelectWeapon1(CallbackContext)
  3904. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  3905. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  3906. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  3907. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  3908. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  3909. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  3910. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  3911. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  3912. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  3913. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  3914. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  3915. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  3916. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  3917. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  3918. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  3919.  
  3920. hiding script
  3921. UnityEngine.Logger:Log(LogType, Object)
  3922. UnityEngine.Debug:Log(Object)
  3923. ScriptManager:HideScript()
  3924.  
  3925. dequeueing next script
  3926. UnityEngine.Logger:Log(LogType, Object)
  3927. UnityEngine.Debug:Log(Object)
  3928. ScriptManager:SetScript()
  3929. ScriptManager:Update()
  3930.  
  3931. adding C6_54to alt channel
  3932. UnityEngine.Logger:Log(LogType, Object)
  3933. UnityEngine.Debug:Log(Object)
  3934. ScriptManager:SetScript()
  3935. ScriptManager:Update()
  3936.  
  3937. dequeueing next script
  3938. UnityEngine.Logger:Log(LogType, Object)
  3939. UnityEngine.Debug:Log(Object)
  3940. ScriptManager:SetScript()
  3941. ScriptManager:Update()
  3942.  
  3943. adding C6_55to main channel
  3944. UnityEngine.Logger:Log(LogType, Object)
  3945. UnityEngine.Debug:Log(Object)
  3946. ScriptManager:SetScript()
  3947. ScriptManager:Update()
  3948.  
  3949. alt script C6_54 is valid
  3950. UnityEngine.Logger:Log(LogType, Object)
  3951. UnityEngine.Debug:Log(Object)
  3952. ScriptManager:Update()
  3953.  
  3954. hiding alt script
  3955. UnityEngine.Logger:Log(LogType, Object)
  3956. UnityEngine.Debug:Log(Object)
  3957. ScriptManager:HideAltScript()
  3958.  
  3959. printing script
  3960. UnityEngine.Logger:Log(LogType, Object)
  3961. UnityEngine.Debug:Log(Object)
  3962. ScriptManager:Update()
  3963.  
  3964. loading audio C6_55
  3965. UnityEngine.Logger:Log(LogType, Object)
  3966. UnityEngine.Debug:Log(Object)
  3967. ScriptManager:ShowScript()
  3968. ScriptManager:Update()
  3969.  
  3970. hiding script
  3971. UnityEngine.Logger:Log(LogType, Object)
  3972. UnityEngine.Debug:Log(Object)
  3973. ScriptManager:HideScript()
  3974.  
  3975. dequeueing next script
  3976. UnityEngine.Logger:Log(LogType, Object)
  3977. UnityEngine.Debug:Log(Object)
  3978. ScriptManager:SetScript()
  3979. ScriptManager:Update()
  3980.  
  3981. adding C6_56to main channel
  3982. UnityEngine.Logger:Log(LogType, Object)
  3983. UnityEngine.Debug:Log(Object)
  3984. ScriptManager:SetScript()
  3985. ScriptManager:Update()
  3986.  
  3987. printing script
  3988. UnityEngine.Logger:Log(LogType, Object)
  3989. UnityEngine.Debug:Log(Object)
  3990. ScriptManager:Update()
  3991.  
  3992. loading audio C6_56
  3993. UnityEngine.Logger:Log(LogType, Object)
  3994. UnityEngine.Debug:Log(Object)
  3995. ScriptManager:ShowScript()
  3996. ScriptManager:Update()
  3997.  
  3998. Dust Eater 2 (UnityEngine.GameObject) ready to idle
  3999. UnityEngine.Logger:Log(LogType, Object)
  4000. UnityEngine.Debug:Log(Object)
  4001. VehicleMoveState:Execute()
  4002.  
  4003. receiving target destroyed notif
  4004. UnityEngine.Logger:Log(LogType, Object)
  4005. UnityEngine.Debug:Log(Object)
  4006. ArtilleryTeam:OnTargetUnitDestroyed()
  4007. OperationUnit:DestroyUnit()
  4008. VehicleUnit:UpdateFormationPositions(Int32)
  4009. GroundVehicle:DestroyObject()
  4010. TargetObject:OnDamage(Single, Int32, Boolean)
  4011. Missile:DamageTarget()
  4012. Missile:OnCollisionEnter(Collision)
  4013. UnityEngine.Physics:ReportContacts(ReadOnly)
  4014. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  4015.  
  4016. disabling Enemy Tank Squad 2C1 (UnityEngine.GameObject)
  4017. UnityEngine.Logger:Log(LogType, Object)
  4018. UnityEngine.Debug:Log(Object)
  4019. VehicleUnit:OnDisable()
  4020. OperationUnit:DestroyUnit()
  4021. VehicleUnit:UpdateFormationPositions(Int32)
  4022. GroundVehicle:DestroyObject()
  4023. TargetObject:OnDamage(Single, Int32, Boolean)
  4024. Missile:DamageTarget()
  4025. Missile:OnCollisionEnter(Collision)
  4026. UnityEngine.Physics:ReportContacts(ReadOnly)
  4027. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  4028.  
  4029. hiding script
  4030. UnityEngine.Logger:Log(LogType, Object)
  4031. UnityEngine.Debug:Log(Object)
  4032. ScriptManager:HideScript()
  4033.  
  4034. dequeueing next script
  4035. UnityEngine.Logger:Log(LogType, Object)
  4036. UnityEngine.Debug:Log(Object)
  4037. ScriptManager:SetScript()
  4038. ScriptManager:Update()
  4039.  
  4040. bark is invalid
  4041. UnityEngine.Logger:Log(LogType, Object)
  4042. UnityEngine.Debug:Log(Object)
  4043. ScriptManager:SetScript()
  4044. ScriptManager:Update()
  4045.  
  4046. dequeueing next script
  4047. UnityEngine.Logger:Log(LogType, Object)
  4048. UnityEngine.Debug:Log(Object)
  4049. ScriptManager:SetScript()
  4050. ScriptManager:Update()
  4051.  
  4052. adding C6_57to alt channel
  4053. UnityEngine.Logger:Log(LogType, Object)
  4054. UnityEngine.Debug:Log(Object)
  4055. ScriptManager:SetScript()
  4056. ScriptManager:Update()
  4057.  
  4058. dequeueing next script
  4059. UnityEngine.Logger:Log(LogType, Object)
  4060. UnityEngine.Debug:Log(Object)
  4061. ScriptManager:SetScript()
  4062. ScriptManager:Update()
  4063.  
  4064. adding C6_72to main channel
  4065. UnityEngine.Logger:Log(LogType, Object)
  4066. UnityEngine.Debug:Log(Object)
  4067. ScriptManager:SetScript()
  4068. ScriptManager:Update()
  4069.  
  4070. printing script
  4071. UnityEngine.Logger:Log(LogType, Object)
  4072. UnityEngine.Debug:Log(Object)
  4073. ScriptManager:Update()
  4074.  
  4075. loading audio C6_72
  4076. UnityEngine.Logger:Log(LogType, Object)
  4077. UnityEngine.Debug:Log(Object)
  4078. ScriptManager:ShowScript()
  4079. ScriptManager:Update()
  4080.  
  4081. alt script C6_57 is valid
  4082. UnityEngine.Logger:Log(LogType, Object)
  4083. UnityEngine.Debug:Log(Object)
  4084. ScriptManager:Update()
  4085.  
  4086. playing alt audio in background
  4087. UnityEngine.Logger:Log(LogType, Object)
  4088. UnityEngine.Debug:Log(Object)
  4089. ScriptManager:PlayAltAudio()
  4090. ScriptManager:<LoadAltScript>b__92_0(AsyncOperationHandle`1)
  4091. DelegateList`1:Invoke(T)
  4092. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
  4093. UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
  4094. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:ActionComplete(AsyncOperation)
  4095. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  4096.  
  4097. hiding script
  4098. UnityEngine.Logger:Log(LogType, Object)
  4099. UnityEngine.Debug:Log(Object)
  4100. ScriptManager:HideScript()
  4101.  
  4102. dequeueing next script
  4103. UnityEngine.Logger:Log(LogType, Object)
  4104. UnityEngine.Debug:Log(Object)
  4105. ScriptManager:SetScript()
  4106. ScriptManager:Update()
  4107.  
  4108. adding C6_68to main channel
  4109. UnityEngine.Logger:Log(LogType, Object)
  4110. UnityEngine.Debug:Log(Object)
  4111. ScriptManager:SetScript()
  4112. ScriptManager:Update()
  4113.  
  4114. printing script
  4115. UnityEngine.Logger:Log(LogType, Object)
  4116. UnityEngine.Debug:Log(Object)
  4117. ScriptManager:Update()
  4118.  
  4119. loading audio C6_68
  4120. UnityEngine.Logger:Log(LogType, Object)
  4121. UnityEngine.Debug:Log(Object)
  4122. ScriptManager:ShowScript()
  4123. ScriptManager:Update()
  4124.  
  4125. firing at ground target
  4126. UnityEngine.Logger:Log(LogType, Object)
  4127. UnityEngine.Debug:Log(Object)
  4128. AttackState:FireGroundMissile()
  4129. AIWeaponController:LaunchMissileImmediately(TargetObject)
  4130. AIWeaponController:LaunchMissile()
  4131.  
  4132. firing at ground target
  4133. UnityEngine.Logger:Log(LogType, Object)
  4134. UnityEngine.Debug:Log(Object)
  4135. AttackState:FireGroundMissile()
  4136. AIWeaponController:LaunchMissileImmediately(TargetObject)
  4137. AIWeaponController:LaunchMissile()
  4138.  
  4139. firing at ground target
  4140. UnityEngine.Logger:Log(LogType, Object)
  4141. UnityEngine.Debug:Log(Object)
  4142. AttackState:FireGroundMissile()
  4143. AIWeaponController:LaunchMissileImmediately(TargetObject)
  4144. AIWeaponController:LaunchMissile()
  4145.  
  4146. firing at ground target
  4147. UnityEngine.Logger:Log(LogType, Object)
  4148. UnityEngine.Debug:Log(Object)
  4149. AttackState:FireGroundMissile()
  4150. AIWeaponController:LaunchMissileImmediately(TargetObject)
  4151. AIWeaponController:LaunchMissile()
  4152.  
  4153. firing at ground target
  4154. UnityEngine.Logger:Log(LogType, Object)
  4155. UnityEngine.Debug:Log(Object)
  4156. AttackState:FireGroundMissile()
  4157. AIWeaponController:LaunchMissileImmediately(TargetObject)
  4158. AIWeaponController:LaunchMissile()
  4159.  
  4160. receiving target destroyed notif
  4161. UnityEngine.Logger:Log(LogType, Object)
  4162. UnityEngine.Debug:Log(Object)
  4163. ArtilleryTeam:OnTargetUnitDestroyed()
  4164. OperationUnit:DestroyUnit()
  4165. VehicleUnit:UpdateFormationPositions(Int32)
  4166. GroundVehicle:DestroyObject()
  4167. TargetObject:OnDamage(Single, Int32, Boolean)
  4168. Missile:DamageTarget()
  4169. Missile:OnCollisionEnter(Collision)
  4170. UnityEngine.Physics:ReportContacts(ReadOnly)
  4171. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  4172.  
  4173. disabling Enemy Tank Squad 1C1 (UnityEngine.GameObject)
  4174. UnityEngine.Logger:Log(LogType, Object)
  4175. UnityEngine.Debug:Log(Object)
  4176. VehicleUnit:OnDisable()
  4177. OperationUnit:DestroyUnit()
  4178. VehicleUnit:UpdateFormationPositions(Int32)
  4179. GroundVehicle:DestroyObject()
  4180. TargetObject:OnDamage(Single, Int32, Boolean)
  4181. Missile:DamageTarget()
  4182. Missile:OnCollisionEnter(Collision)
  4183. UnityEngine.Physics:ReportContacts(ReadOnly)
  4184. UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)
  4185.  
  4186. hiding script
  4187. UnityEngine.Logger:Log(LogType, Object)
  4188. UnityEngine.Debug:Log(Object)
  4189. ScriptManager:HideScript()
  4190.  
  4191. dequeueing next script
  4192. UnityEngine.Logger:Log(LogType, Object)
  4193. UnityEngine.Debug:Log(Object)
  4194. ScriptManager:SetScript()
  4195. ScriptManager:Update()
  4196.  
  4197. adding C6_69to main channel
  4198. UnityEngine.Logger:Log(LogType, Object)
  4199. UnityEngine.Debug:Log(Object)
  4200. ScriptManager:SetScript()
  4201. ScriptManager:Update()
  4202.  
  4203. selecting weapon 1
  4204. UnityEngine.Logger:Log(LogType, Object)
  4205. UnityEngine.Debug:Log(Object)
  4206. WeaponController:OnSelectWeapon1(CallbackContext)
  4207. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  4208. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  4209. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  4210. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  4211. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  4212. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  4213. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  4214. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  4215. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  4216. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  4217. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  4218. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  4219. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  4220. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  4221. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  4222.  
  4223. printing script
  4224. UnityEngine.Logger:Log(LogType, Object)
  4225. UnityEngine.Debug:Log(Object)
  4226. ScriptManager:Update()
  4227.  
  4228. loading audio C6_69
  4229. UnityEngine.Logger:Log(LogType, Object)
  4230. UnityEngine.Debug:Log(Object)
  4231. ScriptManager:ShowScript()
  4232. ScriptManager:Update()
  4233.  
  4234. hiding script
  4235. UnityEngine.Logger:Log(LogType, Object)
  4236. UnityEngine.Debug:Log(Object)
  4237. ScriptManager:HideScript()
  4238.  
  4239. dequeueing next script
  4240. UnityEngine.Logger:Log(LogType, Object)
  4241. UnityEngine.Debug:Log(Object)
  4242. ScriptManager:SetScript()
  4243. ScriptManager:Update()
  4244.  
  4245. adding C6_58to main channel
  4246. UnityEngine.Logger:Log(LogType, Object)
  4247. UnityEngine.Debug:Log(Object)
  4248. ScriptManager:SetScript()
  4249. ScriptManager:Update()
  4250.  
  4251. firing at ground target
  4252. UnityEngine.Logger:Log(LogType, Object)
  4253. UnityEngine.Debug:Log(Object)
  4254. AttackState:FireGroundMissile()
  4255. AIWeaponController:LaunchMissileImmediately(TargetObject)
  4256. AIWeaponController:LaunchMissile()
  4257.  
  4258. firing at ground target
  4259. UnityEngine.Logger:Log(LogType, Object)
  4260. UnityEngine.Debug:Log(Object)
  4261. AttackState:FireGroundMissile()
  4262. AIWeaponController:LaunchMissileImmediately(TargetObject)
  4263. AIWeaponController:LaunchMissile()
  4264.  
  4265. firing at ground target
  4266. UnityEngine.Logger:Log(LogType, Object)
  4267. UnityEngine.Debug:Log(Object)
  4268. AttackState:FireGroundMissile()
  4269. AIWeaponController:LaunchMissileImmediately(TargetObject)
  4270. AIWeaponController:LaunchMissile()
  4271.  
  4272. firing at ground target
  4273. UnityEngine.Logger:Log(LogType, Object)
  4274. UnityEngine.Debug:Log(Object)
  4275. AttackState:FireGroundMissile()
  4276. AIWeaponController:LaunchMissileImmediately(TargetObject)
  4277. AIWeaponController:LaunchMissile()
  4278.  
  4279. firing at ground target
  4280. UnityEngine.Logger:Log(LogType, Object)
  4281. UnityEngine.Debug:Log(Object)
  4282. AttackState:FireGroundMissile()
  4283. AIWeaponController:LaunchMissileImmediately(TargetObject)
  4284. AIWeaponController:LaunchMissile()
  4285.  
  4286. printing script
  4287. UnityEngine.Logger:Log(LogType, Object)
  4288. UnityEngine.Debug:Log(Object)
  4289. ScriptManager:Update()
  4290.  
  4291. loading audio C6_58
  4292. UnityEngine.Logger:Log(LogType, Object)
  4293. UnityEngine.Debug:Log(Object)
  4294. ScriptManager:ShowScript()
  4295. ScriptManager:Update()
  4296.  
  4297. Dust Eater 1 (UnityEngine.GameObject) ready to idle
  4298. UnityEngine.Logger:Log(LogType, Object)
  4299. UnityEngine.Debug:Log(Object)
  4300. VehicleMoveState:Execute()
  4301.  
  4302. hiding script
  4303. UnityEngine.Logger:Log(LogType, Object)
  4304. UnityEngine.Debug:Log(Object)
  4305. ScriptManager:HideScript()
  4306.  
  4307. dequeueing next script
  4308. UnityEngine.Logger:Log(LogType, Object)
  4309. UnityEngine.Debug:Log(Object)
  4310. ScriptManager:SetScript()
  4311. ScriptManager:Update()
  4312.  
  4313. bark is invalid
  4314. UnityEngine.Logger:Log(LogType, Object)
  4315. UnityEngine.Debug:Log(Object)
  4316. ScriptManager:SetScript()
  4317. ScriptManager:Update()
  4318.  
  4319. dequeueing next script
  4320. UnityEngine.Logger:Log(LogType, Object)
  4321. UnityEngine.Debug:Log(Object)
  4322. ScriptManager:SetScript()
  4323. ScriptManager:Update()
  4324.  
  4325. adding C6_59to alt channel
  4326. UnityEngine.Logger:Log(LogType, Object)
  4327. UnityEngine.Debug:Log(Object)
  4328. ScriptManager:SetScript()
  4329. ScriptManager:Update()
  4330.  
  4331. dequeueing next script
  4332. UnityEngine.Logger:Log(LogType, Object)
  4333. UnityEngine.Debug:Log(Object)
  4334. ScriptManager:SetScript()
  4335. ScriptManager:Update()
  4336.  
  4337. adding C6_61to main channel
  4338. UnityEngine.Logger:Log(LogType, Object)
  4339. UnityEngine.Debug:Log(Object)
  4340. ScriptManager:SetScript()
  4341. ScriptManager:Update()
  4342.  
  4343. alt script C6_59 is valid
  4344. UnityEngine.Logger:Log(LogType, Object)
  4345. UnityEngine.Debug:Log(Object)
  4346. ScriptManager:Update()
  4347.  
  4348. hiding alt script
  4349. UnityEngine.Logger:Log(LogType, Object)
  4350. UnityEngine.Debug:Log(Object)
  4351. ScriptManager:HideAltScript()
  4352.  
  4353. moving formation untracked Enemy Formation (2) (UnityEngine.GameObject)
  4354. UnityEngine.Logger:Log(LogType, Object)
  4355. UnityEngine.Debug:Log(Object)
  4356. FormationController:MoveUnitIfUntracked(Transform)
  4357. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  4358. UnityEngine.Events.UnityEvent:Invoke()
  4359. <StartOperationDelayed>d__48:MoveNext()
  4360. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4361.  
  4362. moving formation untracked Enemy Formation (3) (UnityEngine.GameObject)
  4363. UnityEngine.Logger:Log(LogType, Object)
  4364. UnityEngine.Debug:Log(Object)
  4365. FormationController:MoveUnitIfUntracked(Transform)
  4366. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  4367. UnityEngine.Events.UnityEvent:Invoke()
  4368. <StartOperationDelayed>d__48:MoveNext()
  4369. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4370.  
  4371. moving formation untracked Enemy Formation (2) (UnityEngine.GameObject)
  4372. UnityEngine.Logger:Log(LogType, Object)
  4373. UnityEngine.Debug:Log(Object)
  4374. FormationController:MoveUnitIfUntracked(Transform)
  4375. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  4376. UnityEngine.Events.UnityEvent:Invoke()
  4377. OperationController:SetOperation(OperationStatus)
  4378. <StartOperationDelayed>d__48:MoveNext()
  4379. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4380.  
  4381. moving formation untracked Enemy Formation (3) (UnityEngine.GameObject)
  4382. UnityEngine.Logger:Log(LogType, Object)
  4383. UnityEngine.Debug:Log(Object)
  4384. FormationController:MoveUnitIfUntracked(Transform)
  4385. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  4386. UnityEngine.Events.UnityEvent:Invoke()
  4387. OperationController:SetOperation(OperationStatus)
  4388. <StartOperationDelayed>d__48:MoveNext()
  4389. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4390.  
  4391. set operation Operation 3 (UnityEngine.GameObject) in progress
  4392. UnityEngine.Logger:Log(LogType, Object)
  4393. UnityEngine.Debug:Log(Object)
  4394. OperationController:SetOperation(OperationStatus)
  4395. <StartOperationDelayed>d__48:MoveNext()
  4396. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4397.  
  4398. destroying without effect
  4399. UnityEngine.Logger:Log(LogType, Object)
  4400. UnityEngine.Debug:Log(Object)
  4401. DestroyEffect:SwapToDamagedMesh()
  4402. UnityEngine.Events.UnityEvent:Invoke()
  4403. TargetObject:CommonDestroyFunction()
  4404. TargetObject:DestroyObject()
  4405. OperationController:DestroyImportantObject(Boolean)
  4406. OperationController:Update()
  4407.  
  4408. confirming pause menu selection
  4409. UnityEngine.Logger:Log(LogType, Object)
  4410. UnityEngine.Debug:Log(Object)
  4411. PauseController:Confirm(CallbackContext)
  4412. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  4413. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  4414. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  4415. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  4416. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  4417. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  4418. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  4419. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  4420. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  4421. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  4422. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  4423. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  4424. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  4425.  
  4426. disabling pause menu
  4427. UnityEngine.Logger:Log(LogType, Object)
  4428. UnityEngine.Debug:Log(Object)
  4429. PauseController:OnDisable()
  4430. GameManager:QuitMission()
  4431. UnityEngine.Events.UnityEvent:Invoke()
  4432. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  4433. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  4434. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  4435. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  4436. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  4437. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  4438. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  4439. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  4440. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  4441. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  4442. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  4443. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  4444. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  4445.  
  4446. saving player prefs
  4447. UnityEngine.Logger:Log(LogType, Object)
  4448. UnityEngine.Debug:Log(Object)
  4449. PauseController:OnDisable()
  4450. GameManager:QuitMission()
  4451. UnityEngine.Events.UnityEvent:Invoke()
  4452. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  4453. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  4454. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  4455. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  4456. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  4457. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  4458. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  4459. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  4460. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  4461. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  4462. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  4463. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  4464. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  4465.  
  4466. setting controller Operation 1
  4467. UnityEngine.Logger:Log(LogType, Object)
  4468. UnityEngine.Debug:Log(Object)
  4469. CheckpointController:WriteToJSON()
  4470. MissionManager:ResetCheckpoint()
  4471. GameManager:QuitMission()
  4472. UnityEngine.Events.UnityEvent:Invoke()
  4473. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  4474. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  4475. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  4476. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  4477. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  4478. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  4479. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  4480. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  4481. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  4482. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  4483. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  4484. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  4485. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  4486.  
  4487. Landing Force (UnityEngine.GameObject) receiving operation fail event
  4488. UnityEngine.Logger:Log(LogType, Object)
  4489. UnityEngine.Debug:Log(Object)
  4490. VehicleUnit:OnOperationFail()
  4491. OperationController:SetOperation(OperationStatus)
  4492. CheckpointController:WriteToJSON()
  4493. MissionManager:ResetCheckpoint()
  4494. GameManager:QuitMission()
  4495. UnityEngine.Events.UnityEvent:Invoke()
  4496. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  4497. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  4498. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  4499. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  4500. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  4501. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  4502. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  4503. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  4504. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  4505. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  4506. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  4507. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  4508. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  4509.  
  4510. disabling Landing Force (UnityEngine.GameObject)
  4511. UnityEngine.Logger:Log(LogType, Object)
  4512. UnityEngine.Debug:Log(Object)
  4513. VehicleUnit:OnDisable()
  4514. VehicleUnit:OnOperationFail()
  4515. OperationController:SetOperation(OperationStatus)
  4516. CheckpointController:WriteToJSON()
  4517. MissionManager:ResetCheckpoint()
  4518. GameManager:QuitMission()
  4519. UnityEngine.Events.UnityEvent:Invoke()
  4520. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  4521. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  4522. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  4523. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  4524. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  4525. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  4526. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  4527. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  4528. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  4529. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  4530. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  4531. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  4532. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  4533.  
  4534. disabling AA and Non Critical (UnityEngine.GameObject)
  4535. UnityEngine.Logger:Log(LogType, Object)
  4536. UnityEngine.Debug:Log(Object)
  4537. OperationUnit:OnOperationFail()
  4538. OperationController:SetOperation(OperationStatus)
  4539. CheckpointController:WriteToJSON()
  4540. MissionManager:ResetCheckpoint()
  4541. GameManager:QuitMission()
  4542. UnityEngine.Events.UnityEvent:Invoke()
  4543. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  4544. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  4545. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  4546. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  4547. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  4548. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  4549. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  4550. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  4551. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  4552. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  4553. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  4554. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  4555. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  4556.  
  4557. Dust Eater 1 (UnityEngine.GameObject) receiving operation fail event
  4558. UnityEngine.Logger:Log(LogType, Object)
  4559. UnityEngine.Debug:Log(Object)
  4560. VehicleUnit:OnOperationFail()
  4561. OperationController:SetOperation(OperationStatus)
  4562. CheckpointController:WriteToJSON()
  4563. MissionManager:ResetCheckpoint()
  4564. GameManager:QuitMission()
  4565. UnityEngine.Events.UnityEvent:Invoke()
  4566. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  4567. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  4568. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  4569. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  4570. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  4571. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  4572. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  4573. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  4574. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  4575. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  4576. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  4577. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  4578. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  4579.  
  4580. disabling Dust Eater 1 (UnityEngine.GameObject)
  4581. UnityEngine.Logger:Log(LogType, Object)
  4582. UnityEngine.Debug:Log(Object)
  4583. VehicleUnit:OnDisable()
  4584. VehicleUnit:OnOperationFail()
  4585. OperationController:SetOperation(OperationStatus)
  4586. CheckpointController:WriteToJSON()
  4587. MissionManager:ResetCheckpoint()
  4588. GameManager:QuitMission()
  4589. UnityEngine.Events.UnityEvent:Invoke()
  4590. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  4591. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  4592. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  4593. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  4594. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  4595. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  4596. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  4597. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  4598. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  4599. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  4600. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  4601. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  4602. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  4603.  
  4604. Dust Eater 2 (UnityEngine.GameObject) receiving operation fail event
  4605. UnityEngine.Logger:Log(LogType, Object)
  4606. UnityEngine.Debug:Log(Object)
  4607. VehicleUnit:OnOperationFail()
  4608. OperationController:SetOperation(OperationStatus)
  4609. CheckpointController:WriteToJSON()
  4610. MissionManager:ResetCheckpoint()
  4611. GameManager:QuitMission()
  4612. UnityEngine.Events.UnityEvent:Invoke()
  4613. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  4614. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  4615. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  4616. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  4617. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  4618. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  4619. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  4620. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  4621. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  4622. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  4623. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  4624. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  4625. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  4626.  
  4627. disabling Dust Eater 2 (UnityEngine.GameObject)
  4628. UnityEngine.Logger:Log(LogType, Object)
  4629. UnityEngine.Debug:Log(Object)
  4630. VehicleUnit:OnDisable()
  4631. VehicleUnit:OnOperationFail()
  4632. OperationController:SetOperation(OperationStatus)
  4633. CheckpointController:WriteToJSON()
  4634. MissionManager:ResetCheckpoint()
  4635. GameManager:QuitMission()
  4636. UnityEngine.Events.UnityEvent:Invoke()
  4637. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  4638. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  4639. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  4640. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  4641. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  4642. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  4643. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  4644. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  4645. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  4646. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  4647. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  4648. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  4649. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  4650.  
  4651. disabling MLRS 1 (UnityEngine.GameObject)
  4652. UnityEngine.Logger:Log(LogType, Object)
  4653. UnityEngine.Debug:Log(Object)
  4654. OperationUnit:OnOperationFail()
  4655. OperationController:SetOperation(OperationStatus)
  4656. CheckpointController:WriteToJSON()
  4657. MissionManager:ResetCheckpoint()
  4658. GameManager:QuitMission()
  4659. UnityEngine.Events.UnityEvent:Invoke()
  4660. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  4661. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  4662. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  4663. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  4664. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  4665. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  4666. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  4667. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  4668. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  4669. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  4670. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  4671. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  4672. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  4673.  
  4674. disabling MLRS 2 (UnityEngine.GameObject)
  4675. UnityEngine.Logger:Log(LogType, Object)
  4676. UnityEngine.Debug:Log(Object)
  4677. OperationUnit:OnOperationFail()
  4678. OperationController:SetOperation(OperationStatus)
  4679. CheckpointController:WriteToJSON()
  4680. MissionManager:ResetCheckpoint()
  4681. GameManager:QuitMission()
  4682. UnityEngine.Events.UnityEvent:Invoke()
  4683. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  4684. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  4685. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  4686. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  4687. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  4688. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  4689. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  4690. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  4691. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  4692. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  4693. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  4694. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  4695. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  4696.  
  4697. disabling Enemy SPG Squad 1 (UnityEngine.GameObject)
  4698. UnityEngine.Logger:Log(LogType, Object)
  4699. UnityEngine.Debug:Log(Object)
  4700. OperationUnit:OnOperationFail()
  4701. OperationController:SetOperation(OperationStatus)
  4702. CheckpointController:WriteToJSON()
  4703. MissionManager:ResetCheckpoint()
  4704. GameManager:QuitMission()
  4705. UnityEngine.Events.UnityEvent:Invoke()
  4706. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  4707. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  4708. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  4709. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  4710. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  4711. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  4712. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  4713. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  4714. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  4715. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  4716. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  4717. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  4718. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  4719.  
  4720. disabling Enemy SPG Squad 2 (UnityEngine.GameObject)
  4721. UnityEngine.Logger:Log(LogType, Object)
  4722. UnityEngine.Debug:Log(Object)
  4723. OperationUnit:OnOperationFail()
  4724. OperationController:SetOperation(OperationStatus)
  4725. CheckpointController:WriteToJSON()
  4726. MissionManager:ResetCheckpoint()
  4727. GameManager:QuitMission()
  4728. UnityEngine.Events.UnityEvent:Invoke()
  4729. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  4730. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  4731. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  4732. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  4733. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  4734. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  4735. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  4736. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  4737. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  4738. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  4739. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  4740. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  4741. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  4742.  
  4743. setting controller Operation 2
  4744. UnityEngine.Logger:Log(LogType, Object)
  4745. UnityEngine.Debug:Log(Object)
  4746. CheckpointController:WriteToJSON()
  4747. MissionManager:ResetCheckpoint()
  4748. GameManager:QuitMission()
  4749. UnityEngine.Events.UnityEvent:Invoke()
  4750. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  4751. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  4752. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  4753. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  4754. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  4755. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  4756. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  4757. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  4758. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  4759. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  4760. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  4761. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  4762. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  4763.  
  4764. disabling AA (UnityEngine.GameObject)
  4765. UnityEngine.Logger:Log(LogType, Object)
  4766. UnityEngine.Debug:Log(Object)
  4767. OperationUnit:OnOperationFail()
  4768. OperationController:SetOperation(OperationStatus)
  4769. CheckpointController:WriteToJSON()
  4770. MissionManager:ResetCheckpoint()
  4771. GameManager:QuitMission()
  4772. UnityEngine.Events.UnityEvent:Invoke()
  4773. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  4774. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  4775. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  4776. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  4777. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  4778. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  4779. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  4780. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  4781. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  4782. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  4783. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  4784. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  4785. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  4786.  
  4787. Enemy Tank Squad (UnityEngine.GameObject) receiving operation fail event
  4788. UnityEngine.Logger:Log(LogType, Object)
  4789. UnityEngine.Debug:Log(Object)
  4790. VehicleUnit:OnOperationFail()
  4791. OperationController:SetOperation(OperationStatus)
  4792. CheckpointController:WriteToJSON()
  4793. MissionManager:ResetCheckpoint()
  4794. GameManager:QuitMission()
  4795. UnityEngine.Events.UnityEvent:Invoke()
  4796. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  4797. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  4798. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  4799. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  4800. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  4801. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  4802. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  4803. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  4804. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  4805. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  4806. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  4807. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  4808. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  4809.  
  4810. Ogre (UnityEngine.GameObject) receiving operation fail event
  4811. UnityEngine.Logger:Log(LogType, Object)
  4812. UnityEngine.Debug:Log(Object)
  4813. VehicleUnit:OnOperationFail()
  4814. OperationController:SetOperation(OperationStatus)
  4815. CheckpointController:WriteToJSON()
  4816. MissionManager:ResetCheckpoint()
  4817. GameManager:QuitMission()
  4818. UnityEngine.Events.UnityEvent:Invoke()
  4819. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  4820. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  4821. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  4822. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  4823. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  4824. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  4825. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  4826. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  4827. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  4828. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  4829. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  4830. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  4831. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  4832.  
  4833. setting controller Operation 3
  4834. UnityEngine.Logger:Log(LogType, Object)
  4835. UnityEngine.Debug:Log(Object)
  4836. CheckpointController:WriteToJSON()
  4837. MissionManager:ResetCheckpoint()
  4838. GameManager:QuitMission()
  4839. UnityEngine.Events.UnityEvent:Invoke()
  4840. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  4841. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  4842. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  4843. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  4844. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  4845. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  4846. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  4847. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  4848. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  4849. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  4850. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  4851. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  4852. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  4853.  
  4854. disabling Oil Facility (UnityEngine.GameObject)
  4855. UnityEngine.Logger:Log(LogType, Object)
  4856. UnityEngine.Debug:Log(Object)
  4857. OperationUnit:OnOperationFail()
  4858. OperationController:SetOperation(OperationStatus)
  4859. CheckpointController:WriteToJSON()
  4860. MissionManager:ResetCheckpoint()
  4861. GameManager:QuitMission()
  4862. UnityEngine.Events.UnityEvent:Invoke()
  4863. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  4864. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  4865. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  4866. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  4867. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  4868. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  4869. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  4870. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  4871. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  4872. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  4873. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  4874. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  4875. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  4876.  
  4877. disabling Containers (UnityEngine.GameObject)
  4878. UnityEngine.Logger:Log(LogType, Object)
  4879. UnityEngine.Debug:Log(Object)
  4880. OperationUnit:OnOperationFail()
  4881. OperationController:SetOperation(OperationStatus)
  4882. CheckpointController:WriteToJSON()
  4883. MissionManager:ResetCheckpoint()
  4884. GameManager:QuitMission()
  4885. UnityEngine.Events.UnityEvent:Invoke()
  4886. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  4887. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  4888. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  4889. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  4890. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  4891. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  4892. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  4893. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  4894. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  4895. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  4896. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  4897. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  4898. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  4899.  
  4900. disabling Headquarters (UnityEngine.GameObject)
  4901. UnityEngine.Logger:Log(LogType, Object)
  4902. UnityEngine.Debug:Log(Object)
  4903. OperationUnit:OnOperationFail()
  4904. OperationController:SetOperation(OperationStatus)
  4905. CheckpointController:WriteToJSON()
  4906. MissionManager:ResetCheckpoint()
  4907. GameManager:QuitMission()
  4908. UnityEngine.Events.UnityEvent:Invoke()
  4909. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  4910. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  4911. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  4912. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  4913. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  4914. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  4915. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  4916. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  4917. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  4918. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  4919. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  4920. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  4921. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  4922.  
  4923. Allied Naval Unit (UnityEngine.GameObject) receiving operation fail event
  4924. UnityEngine.Logger:Log(LogType, Object)
  4925. UnityEngine.Debug:Log(Object)
  4926. VehicleUnit:OnOperationFail()
  4927. OperationController:SetOperation(OperationStatus)
  4928. CheckpointController:WriteToJSON()
  4929. MissionManager:ResetCheckpoint()
  4930. GameManager:QuitMission()
  4931. UnityEngine.Events.UnityEvent:Invoke()
  4932. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  4933. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  4934. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  4935. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  4936. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  4937. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  4938. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  4939. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  4940. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  4941. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  4942. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  4943. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  4944. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  4945.  
  4946. disabling Sheds (1) (UnityEngine.GameObject)
  4947. UnityEngine.Logger:Log(LogType, Object)
  4948. UnityEngine.Debug:Log(Object)
  4949. OperationUnit:OnOperationFail()
  4950. OperationController:SetOperation(OperationStatus)
  4951. CheckpointController:WriteToJSON()
  4952. MissionManager:ResetCheckpoint()
  4953. GameManager:QuitMission()
  4954. UnityEngine.Events.UnityEvent:Invoke()
  4955. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  4956. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  4957. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  4958. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  4959. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  4960. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  4961. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  4962. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  4963. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  4964. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  4965. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  4966. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  4967. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  4968.  
  4969. disabling Sheds (UnityEngine.GameObject)
  4970. UnityEngine.Logger:Log(LogType, Object)
  4971. UnityEngine.Debug:Log(Object)
  4972. OperationUnit:OnOperationFail()
  4973. OperationController:SetOperation(OperationStatus)
  4974. CheckpointController:WriteToJSON()
  4975. MissionManager:ResetCheckpoint()
  4976. GameManager:QuitMission()
  4977. UnityEngine.Events.UnityEvent:Invoke()
  4978. UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
  4979. UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
  4980. UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&, Boolean)
  4981. UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
  4982. UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction(TriggerState&, Int32)
  4983. UnityEngine.InputSystem.InputActionState:ProcessControlStateChange(Int32, Int32, Int32, Double, InputEventPtr)
  4984. UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl, Double, InputEventPtr, Int64)
  4985. UnityEngine.InputSystem.InputManager:FireStateChangeNotifications(Int32, Double, InputEvent*)
  4986. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputUpdateType, Void*, UInt32, UInt32, Double, InputEventPtr)
  4987. UnityEngine.InputSystem.InputManager:UpdateState(InputDevice, InputEvent*, InputUpdateType)
  4988. UnityEngine.InputSystem.InputManager:OnUpdate(InputUpdateType, InputEventBuffer&)
  4989. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  4990. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  4991.  
  4992. Unloading 7 Unused Serialized files (Serialized files now loaded: 9)
  4993. disabling Mako (UnityEngine.GameObject)
  4994. UnityEngine.Logger:Log(LogType, Object)
  4995. UnityEngine.Debug:Log(Object)
  4996.  
  4997. disabling Iris (UnityEngine.GameObject)
  4998. UnityEngine.Logger:Log(LogType, Object)
  4999. UnityEngine.Debug:Log(Object)
  5000.  
  5001. disabling Enemy Formation (UnityEngine.GameObject)
  5002. UnityEngine.Logger:Log(LogType, Object)
  5003. UnityEngine.Debug:Log(Object)
  5004.  
  5005. disabling Enemy Formation (1) (UnityEngine.GameObject)
  5006. UnityEngine.Logger:Log(LogType, Object)
  5007. UnityEngine.Debug:Log(Object)
  5008.  
  5009. disabling Goblin (UnityEngine.GameObject)
  5010. UnityEngine.Logger:Log(LogType, Object)
  5011. UnityEngine.Debug:Log(Object)
  5012.  
  5013. disabling Enemy Formation (UnityEngine.GameObject)
  5014. UnityEngine.Logger:Log(LogType, Object)
  5015. UnityEngine.Debug:Log(Object)
  5016.  
  5017. destroying
  5018. UnityEngine.Logger:Log(LogType, Object)
  5019. UnityEngine.Debug:Log(Object)
  5020.  
  5021. disabling Enemy Formation (2) (UnityEngine.GameObject)
  5022. UnityEngine.Logger:Log(LogType, Object)
  5023. UnityEngine.Debug:Log(Object)
  5024.  
  5025. disabling Enemy Formation (3) (UnityEngine.GameObject)
  5026. UnityEngine.Logger:Log(LogType, Object)
  5027. UnityEngine.Debug:Log(Object)
  5028.  
  5029. disabling Enemy Formation (5) (UnityEngine.GameObject)
  5030. UnityEngine.Logger:Log(LogType, Object)
  5031. UnityEngine.Debug:Log(Object)
  5032.  
  5033. disabling Allied Formation (UnityEngine.GameObject)
  5034. UnityEngine.Logger:Log(LogType, Object)
  5035. UnityEngine.Debug:Log(Object)
  5036.  
  5037. restoring tree data
  5038. UnityEngine.Logger:Log(LogType, Object)
  5039. UnityEngine.Debug:Log(Object)
  5040. TreeManager:OnDestroy()
  5041.  
  5042. disable vfx offset
  5043. UnityEngine.Logger:Log(LogType, Object)
  5044. UnityEngine.Debug:Log(Object)
  5045.  
  5046. NullReferenceException: Object reference not set to an instance of an object.
  5047. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  5048.  
  5049. NullReferenceException: Object reference not set to an instance of an object.
  5050. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  5051.  
  5052. NullReferenceException: Object reference not set to an instance of an object.
  5053. at AAGun.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  5054.  
  5055. [PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
  5056. UnloadTime: 27.033600 ms
  5057. Unloading 741 unused Assets / (277.7 MB). Loaded Objects now: 6527.
  5058. Memory consumption went from 0.91 GB to 0.64 GB.
  5059. Total: 57.910400 ms (FindLiveObjects: 0.579000 ms CreateObjectMapping: 0.233500 ms MarkObjects: 44.078900 ms DeleteObjects: 13.018400 ms)
  5060.  
  5061. Input System module state changed to: ShutdownInProgress.
  5062. Input System polling thread stopped.
  5063. Input System polling thread exited.
  5064. Input System module state changed to: Shutdown.
  5065. PlayerConnection::CleanupMemory Statistics:
  5066. [ALLOC_TEMP_TLS] TLS Allocator
  5067. StackAllocators :
  5068. [ALLOC_TEMP_MAIN]
  5069. Peak usage frame count: [4.0 KB-8.0 KB]: 1739 frames, [8.0 KB-16.0 KB]: 684 frames, [16.0 KB-32.0 KB]: 2 frames, [32.0 KB-64.0 KB]: 15363 frames, [64.0 KB-128.0 KB]: 2195 frames, [128.0 KB-256.0 KB]: 42 frames, [256.0 KB-0.5 MB]: 22 frames, [0.5 MB-1.0 MB]: 2 frames, [1.0 MB-2.0 MB]: 4 frames, [2.0 MB-4.0 MB]: 2 frames
  5070. Initial Block Size 4.0 MB
  5071. Current Block Size 4.0 MB
  5072. Peak Allocated Bytes 3.8 MB
  5073. Overflow Count 0
  5074. [ALLOC_TEMP_Background Job.Worker 8]
  5075. Initial Block Size 32.0 KB
  5076. Current Block Size 32.0 KB
  5077. Peak Allocated Bytes 54 B
  5078. Overflow Count 0
  5079. [ALLOC_TEMP_Background Job.Worker 10]
  5080. Initial Block Size 32.0 KB
  5081. Current Block Size 32.0 KB
  5082. Peak Allocated Bytes 54 B
  5083. Overflow Count 0
  5084. [ALLOC_TEMP_Job.Worker 4]
  5085. Initial Block Size 256.0 KB
  5086. Current Block Size 256.0 KB
  5087. Peak Allocated Bytes 108.8 KB
  5088. Overflow Count 0
  5089. [ALLOC_TEMP_AUDIO_FMOD (WASAPI) feeder thread]
  5090. Initial Block Size 64.0 KB
  5091. Current Block Size 64.0 KB
  5092. Peak Allocated Bytes 168 B
  5093. Overflow Count 0
  5094. [ALLOC_TEMP_AUDIO_FMOD mixer thread]
  5095. Initial Block Size 64.0 KB
  5096. Current Block Size 64.0 KB
  5097. Peak Allocated Bytes 54 B
  5098. Overflow Count 0
  5099. [ALLOC_TEMP_]
  5100. Initial Block Size 64.0 KB
  5101. Current Block Size 64.0 KB
  5102. Peak Allocated Bytes 0 B
  5103. Overflow Count 0
  5104. [ALLOC_TEMP_Background Job.Worker 1]
  5105. Initial Block Size 32.0 KB
  5106. Current Block Size 56.0 KB
  5107. Peak Allocated Bytes 52.3 KB
  5108. Overflow Count 0
  5109. [ALLOC_TEMP_Background Job.Worker 6]
  5110. Initial Block Size 32.0 KB
  5111. Current Block Size 32.0 KB
  5112. Peak Allocated Bytes 54 B
  5113. Overflow Count 0
  5114. [ALLOC_TEMP_Background Job.Worker 11]
  5115. Initial Block Size 32.0 KB
  5116. Current Block Size 32.0 KB
  5117. Peak Allocated Bytes 54 B
  5118. Overflow Count 0
  5119. [ALLOC_TEMP_Background Job.Worker 3]
  5120. Initial Block Size 32.0 KB
  5121. Current Block Size 32.0 KB
  5122. Peak Allocated Bytes 54 B
  5123. Overflow Count 0
  5124. [ALLOC_TEMP_BatchDeleteObjects]
  5125. Initial Block Size 64.0 KB
  5126. Current Block Size 64.0 KB
  5127. Peak Allocated Bytes 54 B
  5128. Overflow Count 0
  5129. [ALLOC_TEMP_AUDIO_FMOD stream thread]
  5130. Initial Block Size 64.0 KB
  5131. Current Block Size 64.0 KB
  5132. Peak Allocated Bytes 54 B
  5133. Overflow Count 0
  5134. [ALLOC_TEMP_Background Job.Worker 2]
  5135. Initial Block Size 32.0 KB
  5136. Current Block Size 32.0 KB
  5137. Peak Allocated Bytes 54 B
  5138. Overflow Count 0
  5139. [ALLOC_TEMP_Background Job.Worker 7]
  5140. Initial Block Size 32.0 KB
  5141. Current Block Size 32.0 KB
  5142. Peak Allocated Bytes 54 B
  5143. Overflow Count 0
  5144. [ALLOC_TEMP_Job.Worker 8]
  5145. Initial Block Size 256.0 KB
  5146. Current Block Size 256.0 KB
  5147. Peak Allocated Bytes 84.4 KB
  5148. Overflow Count 0
  5149. [ALLOC_TEMP_Job.Worker 1]
  5150. Initial Block Size 256.0 KB
  5151. Current Block Size 256.0 KB
  5152. Peak Allocated Bytes 84.4 KB
  5153. Overflow Count 0
  5154. [ALLOC_TEMP_Job.Worker 10]
  5155. Initial Block Size 256.0 KB
  5156. Current Block Size 256.0 KB
  5157. Peak Allocated Bytes 84.4 KB
  5158. Overflow Count 0
  5159. [ALLOC_TEMP_Loading.PreloadManager]
  5160. Initial Block Size 256.0 KB
  5161. Current Block Size 0.5 MB
  5162. Peak Allocated Bytes 490.0 KB
  5163. Overflow Count 71608
  5164. [ALLOC_TEMP_Background Job.Worker 15]
  5165. Initial Block Size 32.0 KB
  5166. Current Block Size 32.0 KB
  5167. Peak Allocated Bytes 54 B
  5168. Overflow Count 0
  5169. [ALLOC_TEMP_Profiler.Dispatcher]
  5170. Initial Block Size 64.0 KB
  5171. Current Block Size 64.0 KB
  5172. Peak Allocated Bytes 456 B
  5173. Overflow Count 0
  5174. [ALLOC_TEMP_Job.Worker 3]
  5175. Initial Block Size 256.0 KB
  5176. Current Block Size 256.0 KB
  5177. Peak Allocated Bytes 131.5 KB
  5178. Overflow Count 0
  5179. [ALLOC_TEMP_Background Job.Worker 12]
  5180. Initial Block Size 32.0 KB
  5181. Current Block Size 32.0 KB
  5182. Peak Allocated Bytes 54 B
  5183. Overflow Count 0
  5184. [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
  5185. Initial Block Size 64.0 KB
  5186. Current Block Size 64.0 KB
  5187. Peak Allocated Bytes 138 B
  5188. Overflow Count 0
  5189. [ALLOC_TEMP_Background Job.Worker 5]
  5190. Initial Block Size 32.0 KB
  5191. Current Block Size 32.0 KB
  5192. Peak Allocated Bytes 54 B
  5193. Overflow Count 0
  5194. [ALLOC_TEMP_Background Job.Worker 13]
  5195. Initial Block Size 32.0 KB
  5196. Current Block Size 32.0 KB
  5197. Peak Allocated Bytes 54 B
  5198. Overflow Count 0
  5199. [ALLOC_TEMP_Job.Worker 2]
  5200. Initial Block Size 256.0 KB
  5201. Current Block Size 256.0 KB
  5202. Peak Allocated Bytes 138.3 KB
  5203. Overflow Count 0
  5204. [ALLOC_TEMP_Background Job.Worker 0]
  5205. Initial Block Size 32.0 KB
  5206. Current Block Size 32.0 KB
  5207. Peak Allocated Bytes 54 B
  5208. Overflow Count 0
  5209. [ALLOC_TEMP_Background Job.Worker 4]
  5210. Initial Block Size 32.0 KB
  5211. Current Block Size 32.0 KB
  5212. Peak Allocated Bytes 54 B
  5213. Overflow Count 0
  5214. [ALLOC_TEMP_Job.Worker 0]
  5215. Initial Block Size 256.0 KB
  5216. Current Block Size 256.0 KB
  5217. Peak Allocated Bytes 84.4 KB
  5218. Overflow Count 0
  5219. [ALLOC_TEMP_Job.Worker 5]
  5220. Initial Block Size 256.0 KB
  5221. Current Block Size 256.0 KB
  5222. Peak Allocated Bytes 95.2 KB
  5223. Overflow Count 0
  5224. [ALLOC_TEMP_Background Job.Worker 14]
  5225. Initial Block Size 32.0 KB
  5226. Current Block Size 32.0 KB
  5227. Peak Allocated Bytes 54 B
  5228. Overflow Count 0
  5229. [ALLOC_TEMP_Job.Worker 6]
  5230. Initial Block Size 256.0 KB
  5231. Current Block Size 256.0 KB
  5232. Peak Allocated Bytes 84.4 KB
  5233. Overflow Count 0
  5234. [ALLOC_TEMP_EnlightenWorker] x 12
  5235. Initial Block Size 64.0 KB
  5236. Current Block Size 64.0 KB
  5237. Peak Allocated Bytes 54 B
  5238. Overflow Count 0
  5239. [ALLOC_TEMP_UnityGfxDeviceWorker]
  5240. Initial Block Size 256.0 KB
  5241. Current Block Size 460.0 KB
  5242. Peak Allocated Bytes 457.4 KB
  5243. Overflow Count 0
  5244. [ALLOC_TEMP_Job.Worker 9]
  5245. Initial Block Size 256.0 KB
  5246. Current Block Size 256.0 KB
  5247. Peak Allocated Bytes 84.4 KB
  5248. Overflow Count 0
  5249. [ALLOC_TEMP_Background Job.Worker 9]
  5250. Initial Block Size 32.0 KB
  5251. Current Block Size 32.0 KB
  5252. Peak Allocated Bytes 54 B
  5253. Overflow Count 0
  5254. [ALLOC_TEMP_Job.Worker 7]
  5255. Initial Block Size 256.0 KB
  5256. Current Block Size 256.0 KB
  5257. Peak Allocated Bytes 84.4 KB
  5258. Overflow Count 0
  5259. [ALLOC_TEMP_HIDInput]
  5260. Initial Block Size 64.0 KB
  5261. Current Block Size 64.0 KB
  5262. Peak Allocated Bytes 11.8 KB
  5263. Overflow Count 0
  5264. [ALLOC_TEMP_Loading.AsyncRead]
  5265. Initial Block Size 64.0 KB
  5266. Current Block Size 64.0 KB
  5267. Peak Allocated Bytes 392 B
  5268. Overflow Count 0
  5269. [ALLOC_MEMORYPROFILER]
  5270. Peak usage frame count: [128.0 KB-256.0 KB]: 1156 frames, [256.0 KB-0.5 MB]: 913 frames, [0.5 MB-1.0 MB]: 1 frames, [1.0 MB-2.0 MB]: 83 frames, [2.0 MB-4.0 MB]: 17902 frames
  5271. Requested Block Size 1.0 MB
  5272. Peak Block count 3
  5273. Peak Allocated memory 3.1 MB
  5274. Peak Large allocation bytes 1.1 MB
  5275. [ALLOC_DEFAULT] Dual Thread Allocator
  5276. Peak main deferred allocation count 4482
  5277. [ALLOC_BUCKET]
  5278. Large Block size 4.0 MB
  5279. Used Block count 1
  5280. Peak Allocated bytes 2.2 MB
  5281. Failed Allocations. Bucket layout:
  5282. 16B: 36 Subsections = 12288 buckets. Failed count: 6592773
  5283. 32B: 28 Subsections = 7168 buckets. Failed count: 2357890
  5284. 48B: 42 Subsections = 8601 buckets. Failed count: 4061928
  5285. 64B: 38 Subsections = 6485 buckets. Failed count: 121751
  5286. 80B: 51 Subsections = 7460 buckets. Failed count: 138159
  5287. 96B: 11 Subsections = 1408 buckets. Failed count: 740147
  5288. 112B: 44 Subsections = 5006 buckets. Failed count: 68313
  5289. 128B: 6 Subsections = 614 buckets. Failed count: 44969
  5290. [ALLOC_DEFAULT_MAIN]
  5291. Peak usage frame count: [32.0 MB-64.0 MB]: 1404 frames, [64.0 MB-128.0 MB]: 951 frames, [128.0 MB-256.0 MB]: 17596 frames, [256.0 MB-0.50 GB]: 104 frames
  5292. Requested Block Size 16.0 MB
  5293. Peak Block count 16
  5294. Peak Allocated memory 391.3 MB
  5295. Peak Large allocation bytes 148.1 MB
  5296. [ALLOC_DEFAULT_THREAD]
  5297. Peak usage frame count: [8.0 MB-16.0 MB]: 644 frames, [16.0 MB-32.0 MB]: 495 frames, [32.0 MB-64.0 MB]: 729 frames, [64.0 MB-128.0 MB]: 558 frames, [128.0 MB-256.0 MB]: 17616 frames, [256.0 MB-0.50 GB]: 13 frames
  5298. Requested Block Size 16.0 MB
  5299. Peak Block count 5
  5300. Peak Allocated memory 281.7 MB
  5301. Peak Large allocation bytes 213.6 MB
  5302. [ALLOC_TEMP_JOB_1_FRAME]
  5303. Initial Block Size 2.0 MB
  5304. Used Block Count 0
  5305. Overflow Count (too large) 0
  5306. Overflow Count (full) 0
  5307. [ALLOC_TEMP_JOB_2_FRAMES]
  5308. Initial Block Size 2.0 MB
  5309. Used Block Count 0
  5310. Overflow Count (too large) 0
  5311. Overflow Count (full) 0
  5312. [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  5313. Initial Block Size 2.0 MB
  5314. Used Block Count 1
  5315. Overflow Count (too large) 0
  5316. Overflow Count (full) 0
  5317. [ALLOC_TEMP_JOB_ASYNC (Background)]
  5318. Initial Block Size 1.0 MB
  5319. Used Block Count 1
  5320. Overflow Count (too large) 18
  5321. Overflow Count (full) 0
  5322. [ALLOC_GFX] Dual Thread Allocator
  5323. Peak main deferred allocation count 37
  5324. [ALLOC_BUCKET]
  5325. Large Block size 4.0 MB
  5326. Used Block count 1
  5327. Peak Allocated bytes 2.2 MB
  5328. Failed Allocations. Bucket layout:
  5329. 16B: 36 Subsections = 12288 buckets. Failed count: 6592773
  5330. 32B: 28 Subsections = 7168 buckets. Failed count: 2357890
  5331. 48B: 42 Subsections = 8601 buckets. Failed count: 4061928
  5332. 64B: 38 Subsections = 6485 buckets. Failed count: 121751
  5333. 80B: 51 Subsections = 7460 buckets. Failed count: 138159
  5334. 96B: 11 Subsections = 1408 buckets. Failed count: 740147
  5335. 112B: 44 Subsections = 5006 buckets. Failed count: 68313
  5336. 128B: 6 Subsections = 614 buckets. Failed count: 44969
  5337. [ALLOC_GFX_MAIN]
  5338. Peak usage frame count: [64.0 KB-128.0 KB]: 489 frames, [0.5 MB-1.0 MB]: 973 frames, [1.0 MB-2.0 MB]: 591 frames, [2.0 MB-4.0 MB]: 99 frames, [8.0 MB-16.0 MB]: 17901 frames, [16.0 MB-32.0 MB]: 2 frames
  5339. Requested Block Size 16.0 MB
  5340. Peak Block count 1
  5341. Peak Allocated memory 26.3 MB
  5342. Peak Large allocation bytes 16.0 MB
  5343. [ALLOC_GFX_THREAD]
  5344. Peak usage frame count: [8.0 KB-16.0 KB]: 64 frames, [16.0 KB-32.0 KB]: 1067 frames, [32.0 KB-64.0 KB]: 2 frames, [64.0 KB-128.0 KB]: 82 frames, [256.0 KB-0.5 MB]: 300 frames, [1.0 MB-2.0 MB]: 2 frames, [2.0 MB-4.0 MB]: 27 frames, [16.0 MB-32.0 MB]: 690 frames, [32.0 MB-64.0 MB]: 2 frames, [64.0 MB-128.0 MB]: 3 frames, [128.0 MB-256.0 MB]: 112 frames, [256.0 MB-0.50 GB]: 17704 frames
  5345. Requested Block Size 16.0 MB
  5346. Peak Block count 2
  5347. Peak Allocated memory 280.4 MB
  5348. Peak Large allocation bytes 256.0 MB
  5349. [ALLOC_CACHEOBJECTS] Dual Thread Allocator
  5350. Peak main deferred allocation count 169
  5351. [ALLOC_BUCKET]
  5352. Large Block size 4.0 MB
  5353. Used Block count 1
  5354. Peak Allocated bytes 2.2 MB
  5355. Failed Allocations. Bucket layout:
  5356. 16B: 36 Subsections = 12288 buckets. Failed count: 6592773
  5357. 32B: 28 Subsections = 7168 buckets. Failed count: 2357890
  5358. 48B: 42 Subsections = 8601 buckets. Failed count: 4061928
  5359. 64B: 38 Subsections = 6485 buckets. Failed count: 121751
  5360. 80B: 51 Subsections = 7460 buckets. Failed count: 138159
  5361. 96B: 11 Subsections = 1408 buckets. Failed count: 740147
  5362. 112B: 44 Subsections = 5006 buckets. Failed count: 68313
  5363. 128B: 6 Subsections = 614 buckets. Failed count: 44969
  5364. [ALLOC_CACHEOBJECTS_MAIN]
  5365. Peak usage frame count: [64.0 MB-128.0 MB]: 489 frames, [128.0 MB-256.0 MB]: 19566 frames
  5366. Requested Block Size 4.0 MB
  5367. Peak Block count 39
  5368. Peak Allocated memory 148.5 MB
  5369. Peak Large allocation bytes 69.2 MB
  5370. [ALLOC_CACHEOBJECTS_THREAD]
  5371. Peak usage frame count: [0.5 MB-1.0 MB]: 489 frames, [16.0 MB-32.0 MB]: 642 frames, [32.0 MB-64.0 MB]: 1 frames, [64.0 MB-128.0 MB]: 18820 frames, [128.0 MB-256.0 MB]: 103 frames
  5372. Requested Block Size 4.0 MB
  5373. Peak Block count 31
  5374. Peak Allocated memory 165.2 MB
  5375. Peak Large allocation bytes 68.9 MB
  5376. [ALLOC_TYPETREE] Dual Thread Allocator
  5377. Peak main deferred allocation count 1
  5378. [ALLOC_BUCKET]
  5379. Large Block size 4.0 MB
  5380. Used Block count 1
  5381. Peak Allocated bytes 2.2 MB
  5382. Failed Allocations. Bucket layout:
  5383. 16B: 36 Subsections = 12288 buckets. Failed count: 6592773
  5384. 32B: 28 Subsections = 7168 buckets. Failed count: 2357890
  5385. 48B: 42 Subsections = 8601 buckets. Failed count: 4061928
  5386. 64B: 38 Subsections = 6485 buckets. Failed count: 121751
  5387. 80B: 51 Subsections = 7460 buckets. Failed count: 138159
  5388. 96B: 11 Subsections = 1408 buckets. Failed count: 740147
  5389. 112B: 44 Subsections = 5006 buckets. Failed count: 68313
  5390. 128B: 6 Subsections = 614 buckets. Failed count: 44969
  5391. [ALLOC_TYPETREE_MAIN]
  5392. Peak usage frame count: [32.0 KB-64.0 KB]: 20055 frames
  5393. Requested Block Size 2.0 MB
  5394. Peak Block count 1
  5395. Peak Allocated memory 53.1 KB
  5396. Peak Large allocation bytes 0 B
  5397. [ALLOC_TYPETREE_THREAD]
  5398. Peak usage frame count: [8.0 KB-16.0 KB]: 489 frames, [32.0 KB-64.0 KB]: 1582 frames, [64.0 KB-128.0 KB]: 17984 frames
  5399. Requested Block Size 2.0 MB
  5400. Peak Block count 1
  5401. Peak Allocated memory 125.2 KB
  5402. Peak Large allocation bytes 0 B
  5403. [ALLOC_PROFILER]
  5404. Peak usage frame count: [0.5 MB-1.0 MB]: 20054 frames, [32.0 MB-64.0 MB]: 1 frames
  5405. Requested Block Size 16.0 MB
  5406. Peak Block count 3
  5407. Peak Allocated memory 33.3 MB
  5408. Peak Large allocation bytes 0 B
  5409. [ALLOC_PROFILER_BUCKET]
  5410. Large Block size 4.0 MB
  5411. Used Block count 1
  5412. Peak Allocated bytes 65.9 KB
  5413. ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1776284998731,"processId":17484,"allocatedMemory":2539352,"memoryLabels":[{"Default":18696},{"NewDelete":12624},{"Manager":9640},{"GfxDevice":72},{"Animation":15792},{"Serialization":592420},{"JobScheduler":106720},{"ScriptingNativeRuntime":1556856},{"Renderer":168356},{"File":1256},{"String":3396},{"DynamicArray":8932},{"HashMap":2304},{"PoolAlloc":112},{"VR":1784},{"SceneLoad":288},{"NativeArray":39472},{"Subsystems":96},{"EditorGui":408},{"CoreBusinessMetrics":128}]}
  5414.  
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